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        A stepwise solution to Tass Times in Tonetown by Stefan Jokisch

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            (Tass Times is part of "Interplay's 10 Year Anthology".)


---- prologue ----

       LOOK SLIP. S. LOOK JAR. GET KEY. N. W. S. LOOK BED.
       N. UNLOCK DOOR. DROP KEY. LOOK PIZZA. LOOK BOWL. GET PICKS.
       GET BOOK. READ IT. E. TURN ON GENERATOR. GO HOOP.

---- Jamac Salon ----

       E. INSERT PICK. INSERT PICK. INSERT PICK. E.
       LOOK DYEORAMA. BUY PINK. E. BUY TROPPOWEAR. WEAR IT.
       BUY HOOPLET. WEAR IT. W. W.

---- Snarl Pets ----

       N. N. W. LOOK SIGN. ENNIO TELL BLOBPETS.

       [if Franklin Snarl is not present, then wait for him]

       BUY BLOBPET.

       [wait until Franklin Snarl has left]

       LOOK CLOCK. E.

---- Party Supplies ----

       E. BUY MASK. GET BLACK MASK. LOOK IT. WEAR IT. W.

---- Fast Freddie's ----

       S. E. GET MITTS. WEAR MITTS.
       READ SIGN. ORDER BURGER. GET IT. W.

---- the estate (part I) ----

       N. N. W. LOOK MASK. WEAR IT.

       [timing is crucial; if you follow these steps exactly,
       then Snarl should be at his pet shop now]

       D.

       [the glo burger serves as a light source; you could also
       use a red devil, see below]

       ENNIO TELL PHILBERT. W.

       [do not press the button; it would trap you]

       N. N. N. U. ENNIO TELL JAWDAWG. N. E. UNLOCK GATE.

       [if you had previously disabled the guards outside,
       then the gate would be an alternative way out]

       W. S. D. S. S. S. E. E. U. DROP MASK.

---- Tonetown Times ----

       E. S. S. S. S. BUY PAPER. READ ARTICLE 1. READ ARTICLE 5.
       DROP PAPER. S. E. TURN ON PRINTER. TURN ON COMPUTER.
       TYPE [your name]. YES. W. N. N.

---- the park ----

       N. N. N. SHOW PASS TO WOMAN. DROP IT. TALK TO DAGLETS.
       GET ZAGTONE. WAIT.

---- construction site ----

       S. S. W. LOOK TRENCH. LOOK JAR. GET IT. OPEN IT. E.

---- the tower ----

       N. N. W. N. W. GET CARD.
       E. E. E. E. N. N. LOOK DEVIL. GET IT.

       [I found my way through the wetlands by trial and error;
       if someone knows a better method, please mail me :-)
       [email protected]]

       E. E. E.

       [you may want to enter the cave to read a joke (remember
       that the author was a former Infocommie)]

       E. N. N. ENTER BOAT. W. S. W. N. N. W.
       INSERT CARD. PUSH BUTTON 5. E.
       LOOK CUFFS. READ LABEL. HIT CUFFS WITH ZAGTONE. W.
       PUSH BUTTON 1. E. S. ENTER BOAT. S. W.

---- the estate (part II) ----

       W. W. GET MUSHROOM. THROW IT AT CREATURES. OPEN GATE.
       W. W. W. N. TALK SNARL. GRAMPS TELL HOOP.
       ENNIO ATTACK SNARL. GIVE BOOK TO GRAMPS.
       THROW DEVIL AT SNARL. PUSH SNARL THROUGH HOOP.


Thanks to the kind people who helped me solve this game!