Solution and Walkthrough for SoFar
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First some hints for the different sections, the walkthrough is at the end
of this document.
What to do in the different sections in the game:
(hot, sticky):
You have to find your way to the first shadow. Did you feel the breeze of
air inside the theatre? There is another one outside the theater. Explore
it and you will find a doorway behind the shrubs. Behind it you will find a
cupboard, inside which rests a box. Take it. Did you examine the cupboard?
Did you have a look at the shadow? Enter it and you will be in (autumn,
cool, smoky).
(autumn, cool, smoky):
You will have to open the gate. West of the chimney you can find something,
which will help you opening the hatches of the pillars. You should open the
hatch on the western pillar first, because there are 3 more pods in it.
Have you tried pushing the western pillar (save your game first)? Now think
what you can do, to open the gate. You have to oil the wheel in the eastern
pillar and push the western after it. Voila, the gate is open. Next, you
will have to turn on the generator in the dome. If you die after you have
been in the small chamber inside the dome, you should examine the plants.
If you touch them and smell the vapor, you will be save for a few turns.
Now what to do with the blocks? Try moving them. But only as close as you
have to. Listen carefully! If you managed that, you can pull the western
lever at the castle to gain entrance to the balcony. The shadow here leads
to (bright, bitter, wind), but you need something from (warm, arid, dusty)
before you enter it.
(mild spring, quiet):
When you are here for the first time, there is not much you can do. So
search for another shadow. You will find it east from the center of the
mall. You can only go east from the mall, if there is just one "guard"
standing around. You will need the ceramic square. A boy will eventually
drop it in the mall. The shadow will lead you to (warm, arid, dusty).
If you solved (autumn, cool, smoky), (warm, arid, dusty), (bright, bitter,
wind), (bitter reek) and (formless) you can have a look at the animals. You
will need a saddle and a knife. The saddle can be found in the arena, north
of the dusty yard. You have to get it, when three people are cleaning the
arena. What to do with the animals? Did you try freeing the violet or green
one (save your game first)? What if the crested one was not tied to the
wall? So you now have to choose the right one to ride. The green one does
not like water, so put the saddle (orange thing) on the violet creature and
enter and untie it. Whee, ok, the shadow at the flagpole leads you to
(dank, black).
(warm, arid, dusty):
You will have to get some things from the tents. You must be careful not to
disturb the people. Use the flattened path as it muffles your steps. Which
things to get from the man? You will need the jar and the knife. After you
take the second thing from the man you have to get as quickly as possible
to the shadow. Walk SE 2 times. There you are. Enter the shadow, then come
back. The angry people have disappeared and you can fill your jar with
water now.
(bright, bitter wind):
First, find something to protect you from the cold. You can wear the
blanket, lying at the pole. You should not lick the pole, because you can
only get your tongue off again, when you light it, and you have better uses
for your light. How to come in the cave? Perhaps if you break something off
the cliff you could reach it. Noticed that crack? Try to pour your water
in. After the cliff has collapsed you can enter the cave. You will find a
shadow leading to (bitter reek).
(bitter reek):
There is nothing to do here, just find the shadow on the west side, which
will lead you to (formless).
(formless):
Pay attention to the messages, which appear when you move. You will have to
go the way, where it says that you feel a faint resistance. When you get
another message use undo and try a different direction. You will then come
to a place where you feel an intense resistance in every direction. Wait
for the shadows to form a ring and enter it. It leads you back to (bitter
reek) where you now find a sphere. Notice that the sphere will change its
form depending in which area you are!
(dank black):
You will have to use your ears here. Notice that you can "take" some sounds
here, which will allow you to move in directions you could not, when you
were not "holding" the sound. Note: You can also take the "low plooping"
sound, although it is not listed like the other ones. You will find a place
of silence which you can enter. It leads to (cramped, crawling).
(cramped, crawling):
You will need a light source here. Therefore examine your jar. You have
something, which will make it into a light source. Right, your leftover
pod. Squeeze it in the jar. Now you need something to light it. Have you
examined the square? Break it. Do not light the whole oil at once! Wait a
moment and you notice a trickle of oil coming out of the jar. Light this
and you will have a light source. Then you have to find out how to use the
pipes. You have to hit them. You will eventually find a boy here and you
should have a thick pipe left when you find him. If you have not, try to
hit the pipes in another order. When you find the shadow, drop the jar and
the shadow will lead you to (meaningless).
(meaningless):
When you check your inventory you will notice that your sphere has changed
into a ridged brown cube. You have to make it a regular colorless cube.
When you move the cube you get information about what happens with the
cube, when you move in certain directions. Take the right way and your cube
will lose its color. There you will see a ring like in (formless). You have
to enter it (twice) and answer the question. That's it.
Now, for the walkthrough:
(hot, sticky)
>stand up
>w
>w
>w
>w
>s
>s
>feel air
>s
>s
>w
>feel air
>x shrubs
>n
>feel air
>n
>w
>open cupboard
>x it
>get box
>x shadow
>enter it
(autumn, cool, smoky)
>n
>w
>x vine
>get pod
>e
>x chimney
>x shadow
>n
>w
>x pillar
>squeeze pod on hatch
>open hatch
>z
>enter pillar
>u
>get pods
>d
>out
>e
>e
>squeeze pod on hatch
>open hatch
>enter pillar
>u
>squeeze pod on wheel
>d
>out
>w
>w
>push pillar
>e
>n
>n
>nw
>w
>open hatch
>touch plant
>breathe vapor
>w
>move left block
>g
>g
>g
>g
>e
>e
>ne
>pull lever
>s
>s
>s
>s
>s
>enter shadow
(mild spring, quiet)
>w
>sw
>e
>s
[wait until there is only one person here]
>e
>enter shadow
(warm, arid, dusty)
>s
>w
>n
>n
>n
>get knife
>get jar
>se
>se
>enter shadow
(mild spring, quiet)
>enter shadow
(warm, arid, dusty)
>s
>w
>fill jar
>n
>e
>enter shadow
(mild spring, quiet)
>w
[if the ceramic square is not here, wait a while
and look for the boy, who drops it eventually]
>get square
>n
>w
>ne
>e
>enter shadow
(autumn, cool, smoky)
>n
>n
>n
>n
>w
>e
>enter shadow
(bright, bitter wind)
>s
>get blanket
>wear it
>w
>nw
>s
>pour water in crack
>z
>z
>z
>z
>z
>n
>se
>sw
>enter rubble
>w
>w
>remove blanket
>x shadow
>enter it
(bitter reek)
>nw
>x dome
>x shadow
>enter it
(formless)
>w
>n
>n
>n [You always have to go in the direction where
>sw it says "..faint resistance..", use undo if
>n you went the wrong way]
>sw
>n
>sw
>n
>sw
>n
>sw
>n
>w
>n
[You will then come to a place, where you cannot move in any direction:]
>z
>z
>z
>x ring
>enter it
>x shadow
>enter it
(bitter reek)
>get sphere
>se
>enter shadow
(bright, bitter wind)
[notice that your sphere has transformed into a plaque]
>e
>e
>e
>ne
>e
>n
>enter shadow
(autumn, cool, smoky)
[notice that your plaque has transformed into a book]
>w
>s
>s
>s
>s
>s
>enter shadow
(mild spring, quiet)
[notice that your book has transformed into a casket]
>w
>sw
[wait until three people appear and open the northern gate]
>n
>get orange
>s
>cut tether with knife
>s
>put orange on violet
>enter violet
>untie it
>z
>z
>z
>z
>x flagpole
>x shadow
>enter it
(dank black)
[notice that your casket has transformed into a mass]
>s
>sw
>get thudding
>ne
>n
>w
[when you hear the chord use "sing to box"]
>n
>drop thudding
>get low plooping
>s
>get thudding
>ne
>e
>s
>se
>x silence
>enter it
(cramped, crawling)
[notice that your mass has transformed into a block of wood]
>get all
>hit thick
>get all
>hit thin
>hit thin
>hit thin
>get all
>squeeze pod in jar
>z
>z
>z
>break square
>light trickle
>hit thick
>get all
>hit thick
>hit thick
>hit thick
>get thick
>z
>ask boy for pipe
>get thick
>hit it
>x shadow
>drop jar
>enter shadow
(meaningless)
[notice that your block of wood has transformed into a ridged brown cube]
>move brown cube
>move it
[it says you what the cube looks like in different directions, you have to
choose the one, where it looks more regular/smoother/paler/fainter]
>walk in right direction
>move brown cube
[repeat until your cube switches his color to tan]
>move tan cube
>walk in direction where the cube becomes paler
[the color of the cube should have faded now]
>x ring
>enter it
>enter it
>no