A step by step walk through of Patrick Wigfull's "The Pyramids of Mars" by Rac
This is my solution in a little under 300 moves. I had solved this adventure two
years ago, but when I tried to replay it again a couple weeks ago, I became stuck
at the same point.  Hence, this walkthrough.
 This game is best played with  Agility,  by Robert Masenten,  which uses true
metacommands. Saves in this game, especially after 200 moves, are made optional
as you've only got till move 300 to destroy Sutekh. Older AGT interpreters do not
allow you to save games without counting the save as a move.

This solution is for game AGT Version ??? (the one at ftp.gmd.de)  Release 09/21/95

Comments and earned/total points are in ().
'>'  denotes a direct command to type in.
'>>' denotes general commands or hints.

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Your purpose in this game is to stop the evil Sutekh from freeing himself from
imprisonment on Mars.  Along the way the Eye of Horus which keeps him there
will be destroyed, but being the crafty timelord that you are, you will find
an alternate solution to ending his evil desires.
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TARDIS CONSOLE ROOM
>get device
>pull lever
>exit

STORAGE ROOM
(Collins gives a few clues!)
>w, n, e
>pull cord
>w, s, s, s, s
>s, s, s, e, e
>e, e, n, n, w
>south

THE LODGE
(Laurence gives you some good clues!)
>examine photo
>examine laurence
>ask laurence about machine
>ask laurence about priory
>ask laurence about hole
>ask laurence about poacher
(I assume you've seen him.)
>ask laurence about marcus
>ask laurence about namin
(At move 31 you hear a scream.)
>get printout
>read it
>drop it
>n, n, n, w
>w, w, n, n
>east
(Time to find out about that scream!)

STORAGE ROOM
>examine body
>east, east
(A brief but nasty encounter with  Namin!!)

AT FRONT FOOR OF PRIORY
>w, s, e
>examine case
>examine portrait
>examine jacket
>examine scarf
>examine sonic
>examine device
>examine tardis
>examine hat
(Dangerous to wear with other things!)
>drop it
>get key
>w, n, e, e, s
>look in window
(First sight of Marcus in the guise of Sutekh!)
>examine window
>n, w
>examine mummy
>w, s, e, e

CORRIDOR
>examine chest
>unlock chest with key
>open chest
>look in chest
>search namin
>>Save as S003.sav (003/003)
>get rifle, ring
>east

TEMPLE
>examine temple
>examine sarcophagus
>examine wall
>examine organ
>play organ
>w, w
>enter tardis

TARDIS CONSOLE ROOM
(There isnt much to do until the mummy
robots start building the rocket. So
you decide to query the Tardis data
banks about what you've learned so far.)
>examine instruments
>examine scanner
>examine computer
>type mars on keyboard
>type egypt on keyboard
>type earth on keyboard
>type priory  on keyboard
>type pyramid  on keyboard
>type mummy  on keyboard
>type sutekh  on keyboard
>type osiris on keyboard
>type horus on keyboard
>type eye on keyboard
>type tardis  on keyboard
>type gallifrey on keyboard
>type timelord on keyboard
>type sonic on keyboard
>exit
>w, s, e

GATE
>examine rifle
>examine ring
>wear ring
>east
>enter pyramid

INSIDE THE STRUCTURE
>examine urn
>>Save as S013.sav (010/013)
>get pack
>exit
>w, w

GARDEN
>drop ring
>examine pack
>examine key
(At 122 moves, you hear another scream,
and you decide to investigate..)
>south

WOODS
(This part is random, at 122 moves there's a scream, Clement's
has been killed, and his body is in the woods, at a random spot.)
>>You'll have to:
>>search for the poacher's body in the woods
(You should be able to do this in 123 to 147 moves)
>>once you find it:
>examine body
>drop brass key
>get iron key
>>goto:

WOODS (With Egyptian Urn)
(From Garden: Two souths then four easts.)
>turn off urn
>>Save as S025.sav (012/025)
>e, e

WOODS (With Battered Shed)
>unlock shed with iron
>open shed
>drop iron
>enter

INSIDE THE SHED
>get all
>load rifle
>exit
>w, w, w, w, w
>w, n, n, n, e

STORAGE ROOM
>pry case
>>Save as S027.sav (002/027)
>drop bar
>get wrappings
>w, s, e
>load rifle
>wear wrappings
>east

COURTYARD
>put gelignite on ramp
>west

GATE
>shoot gelignite
>>Save as S037.sav (010/037)
>drop wrappings, rifle
>w, n, e
>enter

TARDIS CONSOLE
>type ferret on keyboard
(Knowledge necessary to get through Maze of Horus.)
>exit
>w, s, s, s, s
>s, s, e, e, e

WOODS (Behind the Lodge)
>>wait until move 200
(about 1 to 20 moves depending on
how fast you found the dead body
of Ernie Clements.)
>look in window
>e, n, n, w, s

INSIDE THE LODGE
>get glass
>n, n, n, w, w, w
>w, n, n, e, e, e

TEMPLE
>examine wall with glass
>>Save as S040.sav (003/040)
>examine patch
>push patch
>south

PRIEST'S HOLE
>>Save as S045.sav (005/045)
>drop glass
>get matches
>north

TEMPLE
>push lodestone
>enter vortex

ANTEROOM
>open chest
>get bomb
>put pack in bomb
>>Save as S046.sav (001/046)
>east
>>Save as S054.sav (008/054)
(A brief and really nasty encounter
with Sutekh the Destroyer!!!)
>w, w

STORAGE ROOM
>get hat, circuit
>turn on circuit
>>Save as S059.sav (005/059)
>enter

TARDIS CONSOLE
>pull lever
>push button
>pull lever
>exit

THE PYRAMIDS OF MARS
(You are at the entrance to the Maze of Horus.
Unlike mazes in other games this one has real
dead end rooms.  If you enter one, you will
not get out.  You have to follow tbe ferret.
Write down the directions to the Chamber of
Light, by following him.  Then reverse them
to find the way out.)
>drop cage
>open cage
(Woe to the timelord who reverse the order
of  these first two commands!!)
>>Save as S069.sav (010/069)
>n, n, w, n
>n, e, n, e
>e, n, n, w
>w, w, w, n

CHAMBER OF LIGHT
>drop bomb
>turn it on
>south

MAZE OF HORUS
>wait
>north
>>Save as S078.sav (009/078)
>get key
>s, e, e, e
>e, s, s, w
>w, s, w, s
>s, e, s, s

THE PYRAMID OF MARS
>enter
>pull lever
>push button
>pull lever
>exit

STORAGE ROOM
>open cabinet with key
>get stick
>e, e

TEMPLE
>light match
>light dynamite
>throw dynamite into vortex
>>Save as S093.sav (015/093)
>w, w

STORAGE ROOM
>enter

TARDIS CONSOLE
>pull lever (015/105)

!!Congratulations. Consider yourself a timelord of thr first rank!!


For fun, try these...
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Entering the storage room when Collins is killed.
Examining something that's not in the game.
Trying to pull the lever or pushing the button, when not in the Tardis.
Entering Sutekh's room, twice, after stopping the rocket.
Trying to open the ornate chest, before preventing the rocket from launching.
Dropping the gelignite anywhere.
Entering the sarcophagus room twice, before Namin plays the organ.
Letting Sutekh exit the vortex.
Entering the Courtyard wearing both the mummy wrappings, and the felt hat.
Forgetting to take off the mummy wrappings.
Typing Wigfull on the tardis computer.