LOST DUTCHMAN'S GOLD (Programmer's Guild) - the solution
by Stefano Lorenzin

Get shovel / Get saddlebags / Examine bed / Get map / Read map /Go door
/ Go west / Go south / Go saloon / Examine tables / Get keys / Go west /
Go north / Go north / Follow road / Examine pile / Get lantern / Go
north / Go caves / Dig / Drop map / Get *spanish / Put *spanish / in
saddlebags / Get map / Go east / Go north / Follow map / Go east / Drop
map / Get burlap / Drop burlap / Get matches / Light lantern / Drop
matches / get map / Go east / Go east / Unlock door / Go east / Go south
/ Go south / Dig / Drop map / Get #giant / Put #giant / in saddlebags /
Get map / Go north / Go west / Dig / Drop map / Get #mint / Put #mint /
in saddlebags / Get map / Go east / Go north / Examine crates / Read
note / Go north / Go dark / Dig / Drop shovel / Get *bags / Go south /
Go south / Go ladder /Unlock trapdoor / Go trapdoor / Go door / Go west
/ Go south / Go saloon / Drop keys / Drop map / Drop lantern / Get #mint
/ Get #giant / Get *spanish / Score.

notes:

- if a move (like GO NORTH) leaves you with the same location
description, you have not really moved. That the program responds OK and
let the move is just a trick to confuse the player.
- type INV to see the items you're carrying.