"Heroine's Mantle" solution by pjg
This is not the "official" solution
Feel free to write and upload a better solution
if you want to do so, otherwise, corrective modifications
to this solution are welcomed and encouraged.

For game release 3 / serial number 001211

Other game versions may be slightly different.

Knowledge of future events is required for some of the puzzles.
Knowledge of Physics and Chemistry is helpful.

If you get stuck then consult the relevant
section of the solution for help.

You will earn 28 points for finding things,
18 for visiting places, and 354 action points
for a total of 400 points.
Save game files are named according to the score.

Takes about 1300 moves.
Comments and points are in ()
--------------------------------------------------------------------------------
(in this game the Crusader fights many
criminals in her effort to save Atlantic City)


Drowning
--------
Version
(this solution is for game release 3)

I. Remove clothes (1/1)
z.z.z.z
z.z.z
Get staff (1/2)
x crusader
x staff
x parents (1/3)
W. Read plaque
x bracelet then turn it
(remember what is written on the bracelet)
look under bracelet
open catch
get bracelet (1/4)
wear bracelet (1/5)
save "s5"

Cocktail Reception
------------------
x me
(you are a blonde, ocean blue-eyed lady...)

I
se
get chair
sw (1/6)
(you meet Amy)
x screen

nw
look under table
x chairs
(folded...)
nw
fold seat
x door
put chair under handle (3/9)
z.z.z
I. x taser
se. se
save "s9"

look at screen
(the Baron, the evil mastermind...)
z
(who is the woman in red?)
z.z (1/10)
(the party is over)
look

The Bathroom
------------
nw. nw
(the woman in red)

smell (1/11)
remove dress
rub woman
kiss woman (2/13)

wear dress
get brush, gum
se. ne
save "s13"

push button
n
get paper
open it then read it (2/15)
(let's visit the lobby)
x panel then read sign
(a hint for later)

The Lobby
---------
push 2
(almost any floor will do)
s
look at photographs
(remember the president's name)
d
drop paper
x compartments
x window
remove chain
put gum on contacts
put chain on gum
open compartment (2/17)
get disc (1/18)
close compartment
get chain then wear it
get gum
save "s18"

x desk
look up Marisawa (2/20)
(the President's phone number is ACYB25P)
push button
n
push 23
s. u

The Elevator
------------
open doors with brush
n (1/21)
drop brush
(you'll need it here later!)
save "s21"

remove dress
throw dress at ladder
climb dress
turn dress
climb dress (4/25)
put disc, taser, gum in bra
u
save "s25"

close hatch then x it
(we can lock the hatch using the hoops...)
open hatch

se. sw
open tower
d (1/26)
w

The Penthouse
-------------
open grille
d
open door
get dress, jacket
x dress then open belt
push pad (1/27)
x jacket then open it
cut stitches with knife
x jacket
get chip (1/28)
x laptop
put chip in laptop
get disc then put it in laptop
put dress in door
put jacket in door
close door
put all in bra
u. e
save "s28"
u. ne
(the guards...)

Balcony Guard
-------------
x pole
get knife
cut cable with knife
get cable
tie cable to me
put all in bra
get taser
d (1/29)
shoot guard (2/31)
x guard
get phone (1/32)
put all in bra
u
untie cable then drop it
(notice that the cable hangs down to the balcony...)

sw. d. w
save "s32"

Office Guard
------------
get phone, gum, taser
x phone
put gum on lens
call ACYB25P
z.z.z
shoot guard (4/36)
d
save "s36"

The Laptop
----------
open door
x phone
get gum
turn on switch
put phone in door
(the laptop should turn on in a moment)
z.z.z (3/39)

x laptop screen
x memos
read list
(look for the numbers written out in the messages)
say 4379 to laptop
x laptop screen
x desk
read numbers
(subtract)
say 8121 to laptop (5/44)
get disc
(now you have a copy of the Baron's plans...)

put all in bra
close door
save "s44"

Mistletoe Jacuzzi chase
-----------------------
u. e
open grille
d
get taser
shoot water (1/45)
drop taser
open glass
e
get cable
tie cable to me
u (2/47)
save "s47"

Elevator fight
--------------
get knife
cut cable with knife (1/48)
nw
(hope you left it here...)
get brush
hit box with brush
hit button with brush
put brush in dress (3/51)
save "s51"

Rooftop fight
-------------
close hatch then x it
put knife in hoops
s
x tower then get cap (1/52)
hide under cap (3/55)
save "s55"

Mistletoe vs Crusader
---------------------
grab rope (1/56)

rex, shoot cannon (2/58)
rex, close window (2/60)
rex, open window
z. z
rex, get staff
get staff (1/61)
give staff to crusader (3/64)
rex, land (1/65)
exit
se
save "s65"


Battlefield
-----------
get staff (1/66)
x warriors
x warrior
turn warrior (1/67)
get sword
give sword to warrior
get staff
z.z.z
(she's telling you to ...)
know (2/69)
go horse (1/70)
save "s70"

Watchtower
----------
nw
enter horse
rex, up
rex, go home
rex, land
exit (1/71)
x portraits

x door
x bracelet
hit heart with staff
hit dove with staff
hit scales with staff (2/73)
save "s73"

n. z
get disc
give disc to woman (1/74)
halo (1/75)

Virtual training
----------------
hit man with staff
hit female with staff (2/77)
(remember this!)
look
save "s77"

(you will now learn and practice
your 4 special powers)

Cave-in
-------
n
x woman
get helmet then x it
wear helmet
(you must lead the rescuers to you)
lifescan
helmet, go <direction>
(repeat the lifescan and go
commands until help arrives)

lifescan
helmet, go <direction>
lifescan
helmet, go <direction> (2/79)
save "s79"

Nuclear reactor
---------------
e
x pipes
x pump
get inlet, outlet

feel w. feel x. feel y. feel z

heatscan w. heatscan x. heatscan y. heatscan z
(hot to cold is ROYGPB)
connect inlet to <cold>
connect outlet to <hot>
turn on pump
heatscan w. heatscan x. heatscan y. heatscan z

remove inlet. remove outlet
(repeat the heatscan, connect, turn on,
and remove commands until the pipes
are all the same (green) temperature/color) (2/81)
save "s81"

Robber
------
s
look in window
x door
attract bell
x gun
repel safety
open door (2/83)
save "s83"

Bridge jumper
-------------
w
x man
x bag
ask man about bag
mimic scroll
I
show staff to man (2/85)
save "s85"

x plan

(you can go to the problem
areas in any order)


Museum
------
x plan
rex, go museum
rex, land
exit
x stalls
get pin (1/86)
s
heatscan lamps (2/88)
x trailer
turn off halo
mimic wand
n. n
x doors
knock on door
(he thinks you are the magician)
turn on halo
knock on door (2/90)
n
push rewind
z.z.z
z.z.z
(until 17:25)
save "s90"

push play
z.z.z
z.z.z
z.z.z
z.z.z
(until static)

s
x mural
heatscan mural
attract chip (3/93)

Statue
------
heatscan statue
knock on statue
save "s93"

(do what the magician did...)
push body
push leg. push head. push head
push leg. push head. push head (6/99)
save "s99"

Sword
-----
nw
x pedestal
x case
get case (1/100)
get sword
get sword with pin (2/102)

Paintings
---------
ne
feel paint (1/103)
get can
guard, give can to me
(a hint)
get can
x left
x right
throw pin
(notice the reflection...)
throw pin at <left or right> (3/106)
save "s106"

Ankh
----
se
heatscan ankh
spray glass with can
put glass on pedestal
heatscan ankh
get ankh (3/109)
nw
(the guard will open the gate)
save "s109"

Mask
----
n (1/110)
get staff
get staff
heatscan streamers
heatscan water
attract water (2/112)
s. se. sw
repel cards (1/113)
lifescan
go to presence (2/115)
s
save "s115"

Trailer
-------
enter trailer (1/116)
x cabinet. x saw
x shoe. x marble
w
(stuck)

x knives
save "s116"

(notice exactly how the magician holds the knife
then tell the guard to move in the opposite direction,
"above head" = down, "downwards" = up, "waist" = N,E,S, or W
depending on the orientation of the box)
guard, go <direction>
save "s116a"

(repeat this for all 6 knives, save
the game after each knife is used)

(notice the direction of the shoe as
the magician rotates the cabinet)

(eventually, the magician will run out of
knives and the shoe will be pointing at you...)

z
x shoe
repel handle (3/119)
repel marble (1/120)
lifescan
go to presence
fight presence (2/122)
z.z
(until the smoke clears)
x cube
x anne
search gloves
get key (1/123)
unlock cabinet with key (4/127)
save "s127"

Heath Messiah
-------------
x plan
rex, go heath
rex, land
exit
ne. ne
sw. nw (2/129)
get torch
light bracken with torch
get silver (1/130)
x crypt
put silver in hollow
x man
ask man about himself (3/133)
ask man about cult
ask man about notebook
ask man about wife
x mac
(note the mud color)

n. x ground
n. x ground
n. x ground
(keep looking around until the
mud is the right color)

search graves for Seume (3/136)
I
s
drop torch
save "s136"

Catacombs
---------
s (1/137)
x alcove
enter alcove
read notebook
x diagram
(the mask colors are gender specific
and your staff works best on males (Silver, Grey or White))

z.z.z
z.z.z
(wait for a white (male) mask cultist)

z.z.z
z.z.z
z.z.z
z.z.z
z.z

hit cultist with staff
exit
search cultist
get robe, mask (3/140)
save "s140"

n
(move around until you exit)

n. x ground
n. x ground
n. x ground
(keep looking around until the
mud is the female (brown) color)
put mask in brown
s. s

wear mask
wear robe
x robe
turn off halo
mimic torch

z.z.z
z.z
(wait for a cultist)

z
(after they pass...)
lifescan (2/142)
(follow the cultist
to the secret door)

save "s142"
knock on door
(oops!)
n
(go somewhere else in the catacombs)

z.z.z
z.z.z
z.z.z
z
(wait for another cultist)

(when the cultist appears then)

(cultist, remove mask)
cultist, what is the password (4/146)
(doomsday)

lifescan
(return to the secret door)
knock on door
say doomsday (1/147)
save "s147"

Temple
------
e
remove mask
clean mask
wear mask
x synthesiser
get glass (1/148)
w. s. u
save "s148"

Bell ringing
------------
z.z

read first
again
again
again
(1 syllable  = bronze)
(2 syllables = silver)

(wait until it's your turn)
save "s149"

ring bronze. ring silver. ring bronze. again. again

ring bronze. ring silver. ring bronze. again
ring silver. ring bronze. again. ring silver.

ring bronze. ring silver. ring bronze.
ring silver. again. again.
ring bronze. ring silver. (4/152)
save "s152"

Dagger tree
-----------
d. n. w
heatscan tree
remove robe then put it under tree
get dagger (2/154)
get vial
put vial in bra
get robe then wear it
mimic dagger
put dagger in robe
put glass under tree
I
e
(uh-oh!)
lie on floor (5/159)
save "s159"

remove mask then drop it
get silver mask then wear it (1/160)
get dagger
x dagger
put staff in robe
x bookshelves
get dictionary (1/161)
e. s
save "s161"

Messiah ceremony
----------------
read second
get red
put red in jug
put dagger in smoke (2/163)
look at dagger

(wait for the smoke to return to yellow)
put dagger in smoke
wave dagger

get brown
put brown in jug
put dagger in smoke
tap altar with dagger

get white
put white in jug
put dagger in smoke
point dagger at angel

get blue
put blue in jug
put dagger in smoke
tap snake with dagger (6/169)
save "s169"

get staff
hit blue jar with staff (2/171)
put staff in trough
save "s171"

get white
put white in jug
put dagger in smoke
d
point dagger at angel
get casket
open casket
get orb
put orb in casket
close casket (2/173)
save "s173"

The Antidote
------------
n
get syringe
e
sit in chair
(you will have 1 or more toxins in you...)

(you need the dictionary)
look up ph
look up <chemicals>
look up <antidotes>
look up exothermic
look up endothermic
exit

smell matt. heatscan matt
smell mark. heatscan mark
smell luke. heatscan luke
smell john. heatscan john
push <Matt or Mark or Luke or John>
(push in the required antodotes)

(you want neutral ph)
set dial to <14-ph>

get vial
put vial in cupboard
close cupboard
attract cap (2/175)
open cupboard
get vial
close cap
put vial under spout
push button

get vial
w. s
x syringe
put vial in syringe
put syringe in fire (2/177)
turn on halo
put syringe in me (6/183)
save "s183"

The Wharf
---------
x plan
rex, go wharf
rex, land
exit
w. get rod
e. n. d.
get duvet
look under bed
get bottle (1/184)
se
clean generator (2/186)
read scraps

read numbers
(element numbers...)

read sketch
(sequence to de/mag metal)

save "s186"
x magnetron
turn it on
turn it off
(the copper wire is now soft...)
wrap wire around rod
turn on magnetron
put rod in coil
turn off magnetron
get rod (4/190)
I
(the rod will be magnetized)
save "s190"

put bottle in coil
turn on magnetron
heatscan bottle
heatscan bottle
heatscan bottle
heatscan bottle
heatscan bottle (2/192)
(until the top twists a quarter circle)
turn off magnetron
get bottle

nw. u. s
x driftwood
get ring with rod
give rod to man (2/194)
give duvet to man
give bottle to man (2/196)
get ring
n. d. ne
save "s196"

The Cargo
---------
in. slide lever. turn handle. out
get crate then put it in rig
in. turn handle. slide lever. out
put ring under crate
in. slide lever. out
get crate then drop it
get rig then drop it
get crate then put ring on hook
in. turn handle. out (5/201)

search holders
get device (1/202)
sw
show device to ralph (1/203)
ask ralph about device (1/204)
x device
(so the device made the silver (47)
look like lead (82))
save "s204"

u. s
x hull
(Al 13)

x black
set black to 13
x red
set red to 47
(make element 13 Al
look like element 47 Ag)
close device
save "s205"

put device on hull
n (4/208)
(Captain Hydra will appear)

d. ne
turn off halo
mimic holder
save "s208"

z.z. (1/209)
(captured by Hydra!)

The prison cell
---------------
say ralph
say sorry (2/211)
ralph, I
ralph, tell me about sonar
ralph, tell me about charm
ralph, turn on light (3/214)
x vent
x door
search door
x keypad
ralph, look at door
ralph, tell me about keypad

x north wall (3/217)
open panel
ralph, throw slider to me (1/218)
open panel with slider
drop slider
x panel then clean it
x wiring. x panel
(the color combination!
notice that there are 3 of them...)
save "s218"

x keypad
(you may want to x the gems
to learn their colors)

(remember to reverse left and right!)
pull <top or middle or bottom then left or right>
pull <top or middle or bottom then left or right>
pull <top or middle or bottom then left or right>
pull <top or middle or bottom then left or right> (4/222)
(your cell door will open)

ne
save "s222"

The second door
---------------
n. d
get detector
u.
z.z.z.z.z.z
z.z.z.z.z.z
(wait and listen to the parrot
give the combination directions)

s
push yellow
push purple
push blue
push green (4/226)
(a secret door will open!)
save "s226"

x detector
turn roller
wave detector at silver
turn roller
s
swing detector
open chest

n. n
turn roller
n
wave detector at gold
s.
turn roller
s. s
swing detector (3/229)
drop detector
n
save "s229"

The third door
--------------
sw
ralph, tell me about keypad
(Ralph will tell you about the
first and last keys pressed)
ne
x keypad
heatscan keypad
push <first>
save "s230"

(you have to try a few combinations here...)
push <key>
push <key>
push <last> (4/233)
(Ralph's door will open)
save "s233"

Emma robot
----------
x engines
x sceptre
(remember this setting!)
repel sceptre (2/235)
(emma will drop)
turn sceptre to <setting>

se
(Ralph will notice the mimiced holder)
nw. s (2/237)
get lighter
save "s237"

Louisa robot
------------
n. n. n
(Louisa has already launched the torpedo)
turn on lighter
throw lighter in barrel (2/239)
(boom!)
get unit
x unit
read label
s

The Parrot and control unit
---------------------------
x parrot
x knob
give knob to parrot

The Rapier
----------
pull rapier
x hollow
(a fission battery compartment)
s
x kegs
open keg
get core (1/240)
(you have just cut the power in half,
you can compensate by doubling the setting)
turn sceptre to <2 times the engine setting>

n
put core in hollow
close hilt (4/244)
(a laser saber!)
x laser
(notice the jump, parry, and duck clues)
mimic laser
save "s244"

The fight with Hydra
--------------------
(you must be carrying the staff/laser
and the bird must have the unit)
u
(the parrot, holding the unit, will follow)
x holoscope
(you must battle Hydra for about 15 moves
or so to give the torpedo time to appear)

z
(if Hydra mentions 'nimble feet' then)
jump

(if Hydra mentions 'stomach defeat' then)
parry Hydra with staff

(if Hydra mentions 'yonder eyes' or 'ahead' then)
duck

(otherwise then just wait)
z

(eventually the red blip of the torpedo will
appear on the holoscope. You gave the bird
the control unit earlier so...)

repel knob (6/250)
(Hydra will be upset at the bird
moving the torpedo control)
save "s250"

Saving the Sub
--------------
x holoscope
x hydra
get pegleg
get pistol (1/251)
d. n

put pegleg in <left or right>
pull chain (3/254)
(stabilized)

s
open hilt
get core
s
put core in keg
close keg
turn sceptre to 30 (2/256)
(max speed)
save "s256"

(you must dump some weight)
push yellow
push purple
push blue
turn on halo
s
shoot floor
n
push green (3/259)
n. u (3/262)
save "s262"

The Airport
-----------
x plan
rex, go airport
rex, land
exit
s
sit in chair
look under chair
(when the spider 'jumps in your direction' then)
repel spider
turn knob
(wait for the spider to jump again)
z.z

get up
(boing!)
attract silver (3/265)
get silver
get spider (1/266)
u
x screen
(remember the sector number)

x operators
get keys (1/267)
d. n. n
unlock tanker with keys
in
start tanker
drop keys
x autopilot
type <sector number>
exit
x tower
x reader
heatscan snow (1/268)
save "s268"

enter tanker
type 95
exit
s. e
x doors
put card in reader
open doors
s (1/269)
get meter
x biplane
n. w. n
in
type <sector number>
exit
save "s269"

u
x meter
(note the wind speed)

d
x meter
(wait, your face is about 2 meters above ground!)
drop meter
(now you have an accurate
reading on the altitude)

x markers
(note the direction)

The Bear
--------
enter tower (1/270)
fight man
x bear
feel bear
z.z
attract spider
pry panel with spider
get clip
x clip
put silver on quartz
put clip on silver (4/274)
save "s274"

x terminal
read terminal
look under terminal
type help (2/276)
type setts

type about wddrn
type wddrn <1-8>

type about wdspd
type wdspd <speed at dish>

type about gdlvl
type gdlvl <altitude at face-2>

type trsmt
save "s276"

The Biplane
------------
out
enter tanker
type 95
exit
s. e.
(eventually, a jumbo jet will land safely) (6/282)

s
(a duel)
w
in
rex, up
save "s282"

Blaze
-----
x blaze
rex, close window
z.z. (2/284)

Kula
----
rex, open window
x kula
x engines
rex, afterburners on (2/286)

Ampere
------
rex, afterburners off
x ampere
rex, turn off rex
z. (2/288)

Decibelle
---------
activate rex
x decibelle
rex, listen
rex, set antenna to <number> (3/291)

The parachute
-------------
x plane
x toymaker
x parachute
attract ripcord (2/293)
save "s293"

Runway 7
--------
rex, land
listen
exit
s. u
x screen
(note the blinking sector)

look for runway 7 on screen
(sectors 84 and 85)
d. n. n
in
type <blinking sector> (2/295)
out
look in plane
x mouse (1/296)
in
type <tower sector>
exit
u
ask toymaker about mouse
(3 squeaks and boom)

d
enter tanker
type 84
exit
x tanker
x valve
open tap
in
(manual override...)
e
(leaving a trail behind you...)
exit
x valve
squeeze mouse
squeeze mouse
squeeze mouse (2/298)
drop mouse
in
type <tower sector> (6/304)
(boom!)
save "s304"

The Plaza
---------
x plan
rex, go plaza
rex, land
exit
se. d
x dress
z.z

Daphne
------
x daphne
get cream (1/305)
put cream on top
turn top
untie top (3/308)
turn off halo
u
x citizens
mimic umbrella
(hmmm...)
nw
u
pull canvas
tie top to canvas (2/310)
d
se

Dice game
---------
x reporters
mimic microphone
n. (1/311)
save "s311"

w
repel flame (2/313)
look under table
look in mel's then get loaded die
look in dave's then get fair die
put fair in mel's then put loaded in dave's
z.z.z
z.z.z
z.z (4/317)
(wait until Mel is forced to leave)
e. n
give staff to mel
n (1/318)
(TV people go NE)
ne
save "s318"

TV camera
---------
x camera
turn knob
look in camera
look for mirror dress (3/321)
look
look at seat
(remember the seat number)
look on seat
look at purse
attract purse (2/323)
save "s323"

The bottle and pill
-------------------
d. s. s. nw
search skips
get bottle then open it
get pink then x it
put pink in bottle
fill bottle with rain
close bottle
se. n. w
x flask
put bottle in flask (6/329)
e. s. d
spray daphne with bottle (2/331)
get pass (1/332)
spray me with bottle (2/334)
u
mimic umbrella
n. n
give staff to mel
n
show pass to usher
x seats
save "s334"

The Auditorium
--------------
(you must find Mistletoe's seat)
n
again
(until you reach Mistletoe's row)
w (or e)
again
(until you reach Mistletoe's aisle)

(you will find her seat)
sit in seat
look on seat
(she is not wearing the mirror dress anymore...)
get dress then wear it
close dress
get purse then look in it
get sight then open it (1/335)
clean sight
get rifle then x it (1/336)
put sight in groove
look in sight (4/340)
smell
fight mercedes (3/343)
save "s343"
(you will run to a random spot
and must now go to then bottom center G-01)

Understage
----------
(a call for an Oboe player will be heard)
n
again
(until you reach row 1)
w (or e)
again
until you reach aisle G

(you will see the understage door)
knock on door (1/344)
n
mimic oboe
get veil then wear it
s
save "s344"

The Orchestra
-------------
u (2/346)
join orchestra
put staff in mouth (3/349)
x audience
look
x stewards (2/351)
x mistletoe
x tray
heatscan tray
repel hot cup
(condensation...)
go to mayor (4/355)
(whew, that was close!)
save "s355"

The Dummy
---------
d. n
get oboe then drop it
x racks
search racks
get mirror dress
open dress
put dress on dummy
close dress
get dummy

s. u
drop dummy
x pole
push pole
get pole
put pole on dummy
look at dummy
d
x controls
push yellow
save "s356"

The Stage
---------
push lever (6/361)
get rifle
turn on halo
u
x curtain
x sandbags
crawl under sandbags
shoot rope with rifle (4/365)
save "s365"

Tower Clock
-----------
x plan
rex, go clock
rex, land
exit (1/366)
go clock (1/367)
save "s367"

(these are the statues of the "Great 4",
the greatest crusaders of the last 1000 years)

x statue
x sword
turn statue south
(sword blade faces inward)
go 4. go 5. go 6

x statue
turn statue south
(mirror faces inward)
go 7. go 8. go 9.

x statue
close helmet
(helmet faces inward)
go 10. go 11. go 12

x statue
open locket
turn statue sw
(locket faces inward)
save "s368"

z
again
(wait until you have 10 seconds left)
throw staff at hands (3/370)
(whew!)
go 1. go 2. go 3
duck (8/378)
(that was close)
go 2. go 1. go 12
save "s378"

Katya
-----
z.z
(wait until she "starts to pry the staff loose")

score
go hands (3/381)

(remember what happened back at save s65?)
girl, get sword
girl, give sword to me
mimic staff
give staff to girl
girl, know (4/385)
save "s385"

The Crusader
------------
throw staff at baron (3/388)
jump in helicopter (2/390)
x lever
(you must center the lever)
move lever <direction>
open lever
save "s390"

push button (10/400)
save "s400"
z.z.z.z
Full
--------------------------------------------------------------------------------

For fun have you:
-- looked for your parents in the graveyard?
-- figured out when the mayor was elected?
-- figured out Amy's last name?
-- figured out Ralph's last name?
-- figured out the name of the insane asylum?