/L10"IAGE Script" Line Comment = ' Line Comment Alt = ! Nocase File Extensions = ic ih
/Function String = "%[PF]*)$"
/Indent Strings = "Then"
/Unindent Strings = "EndIf" "End" "EndWhile" "CancelEvent"
/Delimiters = ~!@$%^&*()#-+=|\/{}[]:;"'<> ,.?/

/C1"Objects+Game"
AllowPersist
ChanceOfHittingIncrementForKill
character
currentplayer
DamageIndicatorIncrementForKill
DefaultChanceOfHitting
DefaultDamage
DefaultHitPoints
DefaultMoney
flag
game
gamecode
IDEPassword
input internal item
librarymessage
location
MaxItemsCanCarry
MaxSizeCanCarry
MaxUsers
MaxWeightCanCarry
MediaBase
message
module
Name
NPCsStayDead
OverrideSecondaryNouns
player
playerarray
PlayersStayDead
RealTimeNPCs
ShowAvailableExits
SinglePlayerGame
StartingLocation
this
UsingIAGECombat
UsingIAGEMoney
Verbose
WideInventoryDisplay
/C2"Methods"
AddUserBoolean
Adverb
Adverb2
Adverb3
AIMode
AttackNpc
AttackPlayer
AttackWhenAttacked
AutoAttack
CanBeLaidOn
CanBeSatOn
CanBeStoodOn
CanOpenClose
CanSee
ChanceOfHitting
Close
ContainedSize
ContainedWeight
ContainerLocation
Count
Count
Count
Count
Count
CountID
CP1
CP10
CP2
CP3
CP4
CP5
CP6
CP7
CP8
CP9
CurrentLocation
D
DamageIndicator
DefaultExamine
Description
DisplayCurrentLocation
DisplayVersion
Drop
DropAllItems
E
Eat
EdibleHitPoints
Extinguish
FixedMessage
FollowPlayerIndex
Get
GetFirstBoolItem
GetIn
GetInventory
GetOutOf
GetUserBoolean
GetValue
Go
HasSurface
HitPoints
ID
ImagePath
Index
Inventory
Invisible
IPAddress
IsCarrying
IsContainer
IsDark
IsEdible
IsFixed
IsLightSource
IsLit
IsReadable
IsSubItem
IsWeapon
IsWearable
IsWorn
ItemsCarried
LastCommand
LastNoun
LieOn
Light
Money
MovedFromOriginalLocation
N
Name
NE
Noun
Noun2
Noun3
NounID
NW
Open
OpenCloseState
OutputToPlayer
Print
Put
Quit
Read
ReadableText
Remove
RemoveUserBoolean
RestoreState
S
SaveState
Score
SE
SetValue
Show
ShowAllIn
ShowOthers
ShowScore
ShowStatus
SitOn
Size
SizeCarried
Stand
State
StateItem
SubItemOf
SurfaceLocation
SW
Text
TimerIndex
TimerInterval
TimeToNextRun
Turns
U
Unwear
Value
Verb
Verb2
Verb3
VerboseMode
W
Wear
Weight
WeightCarried
/C3"Events"
after_drop after_get after_insert after_remove AfterInput AfterInputImmediate
before_display before_displayinitial before_drop before_get before_insert before_remove BeforeInput
DisplayBanner
each_turn
initialise
OnAction OnDisplay OnInput OnTalk OnTimer
Quit
Score Start
/C4"Statements"
addadverb
addnoun
addverb
ask
call cancelevent
else end endif endwhile
getitemfromnoun goto
if import
librarymessage
proc printallin printallexcept printallexcept
showpicture
then
var
while
/C5"Keywords"
attackwhenattacked autoattack
Character container
D_to DamageIndicator darkness Description
E_to edible enterable Examine
has HasUDB HitPoints
ImagePath Initial Item
lay light lightsource Location
Money
N_to NE_to Nouns NW_to
open openable
readable ReadableText
S_to scenery SE_to sit Size stand StartsIn static StaticMessage subitem SubItemOf supporter SW_to
TimerInterval transparent
U_to
W_to weapon wearable Weight worn
/C6"Operators"
+
-
=
&
>
<
^
!
|
;
#