You start the next night by your grave, aware of a house north of the
cemetery. You must find the gang's hideout. Joe says you can probably now
heat and cool things and also reach through solid objects. He says he will
come with you to find the crooks.
To pass the green safely, go to the south green and wait till you see pale
headlights. Go south and north. You now see red tail lights heading away
from you and Joe says it's now safe to cross.
Outside the house, Joe says if you concentrate you might be able to bring
back visions of what happened. If you "CONCENTRATE" in various locations,
you will see what happened. You see yourself burying something in the
garden, you shooting one of the crooks in the hall, the crooks clearing the
house and burning papers in the fireplace, one piece being trapped in the
chimney shaft, two crooks taking their dead comrade's body upstairs and
returning without it and then you being hit and taken from the house. The
visions leave you unsure as to whether or not Sarah, your colleague, was
working with the crooks.
After your vision of you burying something in the herb garden, "DIG" and
you unearth your plastic ID card. Get it and drop it in the hallway.
"EXAMINE DIRECTORY" in the hall to find a bookmark. EXAMINE it; it's an old
envelope showing the postmark of the village near the crooks' new hideout.
You can't get it on your own so "JOE, WAIT, GET BOOKMARK", "GET BOOKMARK".
Now drop it in hall.
By the garden is a stream but the water makes you nervous. On the water is
a branch and on the branch is a map. To get the map, "COOL WATER", it
freezes. Get the map, examine it; it shows the crooks' new hideout.
To get the paper from the chimney, it's too high up to get from inside and
Joe says it might be better to try from the other side. If you reach
through the wall from inside, Joe says it must look funny from outside. If
you reach through the wall from the outside (by the ivy), you don't know
where you are reaching.
Joe says he wonders if he could help. Go back inside, "JOE, WAIT 5, REACH
THROUGH WALL". Go back to the ivy and wait till Joe's hand waves through
the wall. Now if you "REACH INTO WALL" you know where the chimney is and
dislodge the paper. Go back to the lounge and get the paper. It shows all
the first names of the gang - it's a list of their gambling debts. You
realise it will help the police find out their full names by narrowing down
their search. Drop paper in hall.
If you try to go upstairs, the ghost of Luke, the crook you killed, attacks
you and Joe saves you. To get rid of him, you must turn on the light
upstairs but not downstairs (as that will affect you.) so in hall, "GET
BULB, DROP IT, PUSH SWITCH"; the light goes on upstairs and the ghost
screams and vanishes. But now the light upstairs stops you going up or
turning off the switch downstairs. You must fuse the lights. Go to the
kitchen, "GET BULB, DROP IT, GET FUSE, PUT FOIL IN HOLDER, PUSH SWITCH" and
the fuse blows. You can now go upstairs.
In the tank in the attic, if you "CONCENTRATE", you see Luke's body being
put in the tank. You find it in the tank and push off the lid in your
panic.
Get plug, go to the bathroom. You see a mirror. "THROW PLUG AT MIRROR"; the
mirror breaks, you see an alcove behind. In it is a briefcase. Get it. Joe
says you have enough evidence, now you must work out how to get the
police.
Drop all evidence in the hall - the paper, bookmark, briefcase, map and
card.
You have to summon the fire service and bring the evidence to their
attention or they will just kick it out of the way. To do this, go to the
attic carrying the plug and either "FREEZE PLUG TO BODY" or "TIE PLUG TO
BODY". Get the socket, go to the clock, "OPEN PANEL, PUT SOCKET IN PANEL,
CLOSE PANEL". Then "PUSH CLOCK"; it falls down the stairs and drags the
body down behind it. Go to kitchen, "PUSH BOTTLE"; whisky vapour fills the
room. "LIGHT VAPOUR, BLOW CURTAINS"; the fire gets a grip, firemen arrive,
see the body and realise he was not killed in the fire.
They call the police.
SCORING (carrying over 300 from part 1)
Cross green safely........................+10
Have vision in driveway...................+20
Have vision in garden, find card..........+20
Get bookmark..............................+25 (375/1000)
Freeze water, get map.....................+20
Dislodge paper from chimney...............+20
Get rid of Luke...........................+30 (445/1000)
Blow fuse and go up.......................+10
Find Luke's body..........................+10
Break mirror, get briefcase...............+20 (485/1000)
Get 3rd bit of evidence to hall...........+5
Get 4th bit of evidence to hall...........+5
Get 5th bit of evidence to hall...........+5
Get body to hall..........................+50
Blow curtains.............................+25
Firemen call police.......................+25 (Total 600/1000)