Sample Transcript from Wishbringer, typed in by Volker Blasius
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This transcript is not from "Wishbringer", but will give you a good feeling
for how Infocom's interactive fiction works.  It contains some simple puzzles
and their solutions. The player's commands appear in capital letters after
each prompt (>). The map represents the terrain in the sample transcript as
you might have drawn it.

[Map of 6 rooms that can be reconstructed from the transcript]

You awake suddenly from a deep sleep. You are about to roll over and doze off
again when you hear your unicorn, Harry, neighing outside. You get out of
bed, turn on the light, and look under the pillow. Whew! There's Wishbringer,
where you left it. But your wallet, which had been on the bedside table, is
missing!

Bedroom
You're standing in your bedroom, which is small but comfortable. A closed
door leads south into the living room. In a corner of the room sits a bedside
table. Under the pillow on your bed is the magical stone, Wishbringer.

>TAKE WISHBRINGER
Taken.

>GO SOUTH
The bedroom door is closed.

>OPEN THE BEDROOM DOOR
Okay, the bedroom door is now open.

>GO SOUTH
Living Room
This is your Cozy Living Room, one of the latest models from the Frobozz
Magic Cozy Living Room Company. Two rocking chairs sit in front of a
fireplace at one end of the room; a telephone rests on an oak desk at the
other end. A small picture hangs above the fireplace. The closet door on the
west wall is closed.
A cool breeze blows through the open front door, which leads east onto your
porch.

>LOOK AT THE PICTURE
The picture above the fireplace shows a small white farmhouse, not unlike
your own. In red letters above the house are the words "Home Sweet Home."
The cool breeze continues to blow through the open front door, making you
shiver.

>CLOSE THE FRONT DOOR
You push the door against the wind and close it. Ah, that's better!

>FIND THE WALLET
You can't see any wallet here.
Again, you hear your unicorn Harry neighing.

>GO OUTSIDE
The front door is closed.

>OPEN THE DOOR
(Which door do you mean, the closet door or the front door?)

>FRONT
Okay, the front door is now open. A cool breeze blows into the room.

>GO OUTSIDE
Porch
You're standing on the front porch of your home. The white paint is chipped,
and the floorboards creak. To the south is the barn. It's chilly out here.
You better not go anywhere without your coat.

>GO INSIDE
Living Room

>OPEN THE CLOSET DOOR
Okay, the closet door is now open.

>GO INTO THE CLOSET
Closet
This is your cedar-lined closet. The aromas make you light-headed. Your coat
and an umbrella are here.

>TAKE THE COAT. PUT IT ON
Taken.
Again, you hear your unicorn Harry neighing.

Okay, you're now wearing the coat.

>GO OUT THEN WALK EAST THEN SOUTH
Living Room

Porch

Outside Barn
Your read-and-black barn is here. That's odd; you thought your barn was
yellow and green. You look again. Ah. That explains it - the red is the
flames licking the walls of the silo, and the black is the thick smoke
billowing from the door and windows. A bucket and a pump sit nearby.

>GO INTO THE BARN
The flames are too hot.

>TAKE THE BUCKET. PUMP WATER INTO THE BUCKET THEN POUR THE WATER ON THE BARN
Taken.

You rhythmically pump water into the bucket. There! The bucket is full of
water.

You pour the water on the barn and douse a few embers. However, the fire is
out of control, and the blazing barn continues to burn.

>LOOK FOR HARRY
You can't see Harry here.

>NORTH. WEST. GO IN THE CLOSET THEN TAKE THE UMBRELLA
Porch

Living Room

Closet

Okay, you're now holding the umbrella.

>GO INTO THE LIVING ROOM THEN GO OUT. SOUTH. OPEN THE UMBRELLA
Living Room

Porch

Outside Barn

The umbrella is now open.

>WISH FOR RAIN
A searing bolt of lightning shatters the sky! It strikes the glowing Stone of
Dreams, and fractures the sky into a billion raindrops. Everything around you
is soaked in a brief but savage downpour. The raging fire dies down and is
extinguished.

>GO INTO THE BARN
Barn
The inside of the barn is scorched and charred. Some smoking embers are
scattered on the floor. A blackened horseshoe lies on the ground.

>TAKE THE HORSESHOE
The horseshoe is still too hot to pick up.

>OUT
Outside Barn

>PUMP WATER INTO THE BUCKET
You rhythmically pump water into the bucket. There! The bucket is full of
water.

>GO IN THE BARN. POUR WATER ONTO THE HORSESHOE
Barn
A blackened horseshoe lies on the ground.

At first the horseshoe sizzles as you pour the water over it. Then it cools
and just gets wet.

>TAKE THE HORSESHOE
You're carrying too many things already!

>INVENTORY
You're carrying Wishbringer, an umbrekka, a coat (being worn) and a bucket.

>DROP THE UMBRELLA
(Sorry, but this story doesn't recognize the word "umbrekka".)

>OOPS UMBRELLA
Dropped.

>TAKE THE HORSESHOE
Taken.

>WISH FOR LUCK
The Stone of Dreams brightens as you speak the Wish, and the edges of the
blackened horseshoe begin to twinkle with Luck. You hear the phone ringing
inside the house.

>GO NORTH THEN WEST
Porch
You hear the phone ringing inside the house.

Living Room
The phone is ringing.

>ANSWER THE PHONE
You pick up the receiver. It's the police calling! They tell you that they've
just caught a thief, the Mad Arsonist of Festeron, and they found your
wallet! You thank them and hang up the phone. Then you hear someone - or
something - outside.

>GO OUTSIDE
Porch
Here's Harry! He's soaking wet, which unicorns hate, but he's obviously happy
to see you.

>PET HARRY
Harry nudges you fondly with his horn and looks at you lovingly with his
gentle brown eyes.