ZORK II: THE WIZARD OF FROBOZZ (Infocom)
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(You begin where "Zork I" left off, in 'Barrow') GET LAMP AND SWORD, S,
S, S, SW, S, LIGHT LAMP, SE, ENTER GAZEBO, GET TEAPOT,PLACE MAT,LETTER OPENER,MATCHBOOK
AND PAPER, OUT, S, W, SW, N (keep trying till you reach 'Marble Hall'),
N, FILL POT WITH WATER, N, U, OPEN LID (on the door), PUT MAT UNDER DOOR,
PUT OPENER IN KEYHOLE, REMOVE OPENER AND DROP IT, PULL MAT (the key has
fallen onto the mat), GET KEY, UNLOCK DOOR WITH KEY, OPEN DOOR, DROP KEY,
N, GET BLUE SPHERE, S, D, W, N, HIT DRAGON WITH SWORD (you catch its interest,
and it follows you), S, HIT DRAGON WITH SWORD, S, HIT DRAGON WITH SWORD,
W (the dragon melts the ice and drowns), DROP SWORD, E, N, N, N, OPEN CHEST
(it is jammed. The princess notices you), OPEN CHEST (she leaves. The chest
contains a golden statue), GET DRAGON, S, E, E, D, S (wait till the princess
pushes a brick), E, E, N, IN (wait till you receive the gold key), OUT,
S, S, W, SE (until you reach 'Riddle Room'), ANSWER "A WELL" (the door opens),
E, E, DROP DRAGON AND PAPER.
GET IN BUCKET, FILL BUCKET WITH WATER (it goes up), GET OUT OF BUCKET,
E, DROP TEAPOT, GET RED,BLUE AND GREEN CAKE, EAT GREEN (you shrink), E,
PUT RED CAKE IN POOL (the pool vanishes), GET CANDY, W, EAT BLUE CAKE (you
grow again), NW, SAY TO ROBOT "EAST AND SOUTH", E, S, GET RED SPHERE (a
cage drops before you can grab it), SAY TO ROBOT "LIFT CAGE", GET RED SPHERE,
SAY TO ROBOT "NORTH AND PRESS TRIANGULAR BUTTON" ('Carousel Room' comes
to a stop), N, W, SE (keep trying till you make it), GET TEAPOT, W, GET
IN BUCKET, FILL TEAPOT (you are down again).
GET OUT OF BUCKET, W, W, NW, DROP TEAPOT,ROSE,CANDY AND GOLD KEY, SE, E, E,
GET DRAGON AND PAPER, W, GET NECKLACE, W, NW, OPEN BOX (you find a
Stradivarius), DROP NECKLACE AND DRAGON, N, GET BRICK, S, SW, GET STRING, NE,
NW, W, W, GET RUBY, S, OPEN RECEPTACLE, PUT PAPER IN RECEPTACLE, GET IN
BASKET, STRIKE MATCH, BURN PAPER, WAIT (the balloon floats upwards), WAIT, W,
TIE WIRE TO HOOK, GET OUT OF BASKET, S, READ WHITE BOOK (it explains the use
of magic wands), DROP IT, OPEN PURPLE BOOK (inside is a stamp), GET STAMP, N,
PUT STRING IN BRICK, GET ZORKMID, GET IN BASKET, UNTIE WIRE, WAIT, WAIT, WAIT,
WAIT (the balloon is now at 'Wide Ledge'), W, TIE WIRE TO HOOK, GET OUT OF
BASKET, S, PUT BRICK IN HOLE, LIGHT MATCH, BURN STRING, N (the brick
explodes), S, GET CROWN, EXAMINE CARD, N, GET IN BASKET (the room collapses),
CLOSE RECEPTACLE, UNTIE WIRE, WAIT (until you reach the bottom again), GET OUT
OF BASKET.
N, E, E, SE, DROP CROWN;STAMP;ZORKMID AND RUBY, NW, N, N, W, W, NW, W,
S, GET PORTRAIT, N, GO THROUGH CURTAIN (you are now in 'Small Room'), GO
THROUGH SOUTH WALL, GO THROUGH CURTAIN (you are now in 'Vault'), GET BILLS,
GO THROUGH NORTH WALL (back in 'Safety Deposity'), DROP PORTRAIT AND BILLS,
W, W, GET PORTRAIT AND BILLS, GO THROUGH CURTAIN (to 'West Tellers Room'),
S, E, E, S, S, SE, S, S, D, SW, GET CLUB (now go back to the first 'Oddly
Angled Room'), U, N, N, GET CANDY AND GOLD, KEY, SW, SW, GIVE CANDY TO LIZARD
(it falls asleep), UNLOCK DOOR WITH KEY, OPEN DOOR, S, W, PUT BLUE SPHERE
IN SAPPHIRE STAND, PUT RED SPHERE IN RUBY STAND, W, TURN OFF LAMP, THROW
CLUB AT AQUARIUM (the serpent bites the club by mistake and dies), GET CLEAR
SPHERE, E, PUT CLEAR SPHERE IN DIAMOND STAND (the three spheres vanish and
a black one appears instead), GET SPHERE, S, PUT SPHERE ON PENTAGRAM (a
demon appears, demanding treasures to help you), GIVE GOLD KEY,PORTRAIT
AND BILLS TO DEMON, N, E, N, N, NE, DROP MATCHBOOK, GET VIOLIN,NECKLACE,RUBY,ZORKMID,STAMP,CROWN
AND DRAGON, SW, S, W, S, GIVE VIOLIN,NECKLACE,RUBY,STAMP,ZORKMID,CROWN AND
CROWN TO DEMON (he is satisfied now), SAY TO DEMON "GIVE ME WAND" (he takes
it from the wizard), GET WAND, N, E, N, N, NE, S, POINT WAND AT MENHIR,
SAY "FLOAT" (the menhir does that, allowing you access to 'Kennel'), SW,
GET COLLAR, NE, S, D, SW, SE, NE, NW, SW (the entrance to 'Cerberus Room'
opens. Go to it), D, PUT COLLAR ON DOG (it becomes friendly), E, OPEN DOOR,
S, TURN OFF LAMP (a secret door reveals itself), OPEN SECRET DOOR, S (down
the stairs to "Zork III". You have defeated the wizard!)
TREASURES: Gold Key, Portrait, Bills, Fancy Violin, Pearl Necklace, Ruby,
Priceless Zorkmid,Flathead Stamp, Dimwit Crown, Golden Dragon.
SPELLS: Float - makes things float
Fireproof - ?
Fence - creates a fence around you
Feeble - you become feeble and drop an item
Fear - you leave the room where the wizard is
Filch - he steals one of your items
Fierce - you attack him
Fantazie - you have strange visions. Stay out of 'Topiary'!
Freeze - you cannot move
Fall - makes you fall. Dangerous around bridges etc.
Fudge - ?