ZORK I: THE GREAT UNDERGROUND EMPIRE
                    ------------------------------------

(You begin outside a white house) N, E, E, N, W, U (into the tree), GET
EGG, D, S, E, OPEN WINDOW, IN, GET SACK AND BOTTLE, W, GET LAMP AND SWORD,
E, U, LIGHT LAMP, GET ROPE AND KNIFE, D, W, MOVE RUG (under it is a trapdoor),
OPEN TRAPDOOR, D (someboyd slams the trapdoor shut), N, KILL TROLL WITH
SWORD (till he dies), DROP SWORD, S, S, E, GET PAINTING, W, N, N, W, W,
W, U, GET BAG, SW, E, S, SE, OPEN SACK (you notice some food and a clove
of garlic), GIVE LUNCH AND WATER TO CYCLOPS (he falls asleep), ULYSSES (startled,
he runs off and breaks the door in the process! You ought to save your game
here), U (the thief appears and attacks you), GIVE EGG TO THIEF, KILL THIEF
WITH KNIFE (until he dies. You may then take the chalice and the now open
egg), DROP KNIFE AND BOTTLE, GET CHALICE AND EGG, D, E, E, OPEN CASE, PUT
PAINTING,CHALICE AND COINS IN CASE, TURN OFF LAMP, E, E, E, N, W, WIND UP
CANARY (inside the egg. A bird flies into view and drops a bauble), GET
BAUBLE, GET CANARY, S, E, IN, W, PUT EGG;BAUBLE AND CANARY IN CASE, OPEN
TRAPDOOR, D, LIGHT LAMP, N, E, E, SE, E, TIE ROPE TO RAILING, D, GET TORCH,
EXTINGUISH LAMP, S, DROP ALL BUT TORCH, E, OPEN COFFIN (you find a sceptre),
GET COFFIN AND SCEPTRE, W, TEMPLE (you are teleported to the thief's treasure
chamber), D, E, E, PUT COFFIN IN CASE, E, E, E, E, D, D, N, WAVE SCEPTRE
(the rainbow becomes solid), E, W, GET POT (the usual one!), SW, U, U, W,
N, W, IN, W, PUT POT AND SCEPTRE IN CASE, D, N, E, E, E, ECHO (the echo
changes), GET BAR, U, E, N, GET MATCHBOOK, N, GET WRENCH AND SCREWDRIVER,
PRESS YELLOW (the bubble by the dam starts glowing), S, S, TURN BOLT WITH
WRENCH (the water drains away), DROP WRENCH, W, WAIT (5 times. The water
level is low enough for you to cross the river), N, GET TRUNK, N, GET PUMP,
S, S, SE, D, W, SE, E, D, S, TEMPLE (to the treasure chamber), D, E, E,
PUT BAR AND TRUNK IN CASE, W, W, U, TEMPLE (back again), GET ALL (incl.
BELL), S, GET BOOK AND CANDLES, BLOW OUT CANDLES, D, D, RING BELL (the spirits
are frightened. You drop the candles), LIGHT MATCH, LIGHT CANDLES WITH MATCH
(the spirits are terrified), READ PRAYER (they make their escape), S, DROP
BOOK AND CANDLES, GET SKULL, N, U, N, N, N, E, U, E, D, INFLATE BOAT WITH
PUMP (the plastic is actually a small boat!), DROP PUMP, GET IN BOAT, LAUNCH
IT, WAIT 10 (you sail down-river to a buoy), GET BUOY, E, GET OUT OF BOAT,
DROP BUOY, OPEN IT (it contains and emerald), GET EMERALD AND SHOVEL, NE,
DIG IN SAND WITH SHOVEL, AGAIN, AGAIN, AGAIN (you uncover a scarab), DROP
SHOVEL, GET SCARAB, SW, S, S, W (across the rainbow), W, SW, U, U, W, N,
W, IN, W, PUT SKULL;EMERALD AND SCARAB IN CASE, D, N, E, N, NE, N, N, N,
GET TRIDENT, U, N, N, W, N, W, GET GARLIC, N (the bat stays away, thanks
to the garlic), E, PUT TORCH AND
SCREWDRIVER IN BASKET, N, LIGHT LAMP, D, GET BRACELET, E, NE, SE, SW, D,
D, S, GET COAL, N, U, U, N, E, S, N, U, S, PUT COAL IN BASKET, LOWER BASKET
(to 'Drafty Room'), N, D, E, NE, SE, SW, D, D, W, DROP ALL, W, GET COAL;TORCH
AND SCREWDRIVER, S, OPEN LID, PUT COAL IN MACHINE (to be found again in
"Zork III"!), CLOSE LID, TURN SWITCH WITH SCREWDRIVER (the coal turns into
a diamond), OPEN LID, GET DIAMOND, DROP SCREWDRIVER, N, PUT TORCH AND DIAMOND
IN BASKET, E, GET AL BUT TIMBER AND SACK, E, U, U, N, E, S, N, U, S, RAISE
BASKET, GET DIAMOND AND TORCH, W, GET FIGURINE, S, E, S, D (through the
slide to 'Cellar'), U, PUT FIGURINE;TRIDENT;BRACELET;DIAMOND AND TORCH IN
CASE (a map appears in the case), GET MAP, E, E, S, W, SW (using the secret
path), ENTER BARROW ("Zork II" awaits. Later!!)

TREASURES:
       1. Bar - in 'Echo Room'
       2. Trident - in 'Atlantis Room'
       3. Trunk - in 'Reservoir'
       4. Emerald - inside the buoy in the river
       5. Scarab - buried in 'Sandy Cave'
       6. Egg - in the tree
       7. Jade Figurine - in 'Bat Room'
       8. Bag of Coins - in 'Maze'
       9. Chalice - in 'Treasure Room'
      10. Canary - inside the egg
      11. Coffin - in 'Egyptian Room' in the temple
      12. Torch - in 'Torch Room'
      13. Sceptre - in the coffin
      14. Bauble - with the bird
      15. Pot of Gold - at 'End of Rainbow'
      16. Painting - in 'Gallery'
      17. Bracelet - in 'Gas Room'
      18. Diamond - from the coal after a trip to 'Machine Room'
      19. Crystal Skull - in 'Land of the Dead'


Jacob Gunness - d.23/3-1990