The Solution to Journey made by Erik Futtrup, Denmark
               =======

(revised 4/6-1993), thanks to Paul David Doherty

email: [email protected]

Part I
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Shop:           Buy Map
Tavern:         Accept Minor
Path:           Minar scout, right, Minar scout,Praxis:Examine bodies
               proceed, scout, follow smoke
Hut:            Tell truth, look around
Stream:         Esher: Examine stream, find gold, find gold,
               cast elevation at Tag
Lake:           Proceed
Cave:           Cast glow on staff, enter pool
Nymphs:         Hide, in smelly cave: take torch, treasury: take
               amulet, proceed, put amulet in pool
               In smelly cave: dive and get amulet, back with Minar
River:          Cross upstream
Mountain:       Either use glow on map or: Left,Right,Right,Left,Left,
               Left


Part II
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Caves:          Proceed past door with rune. Be sure to go as far
               Forward as possible, Back, Cast Tremor
Prison:         Cast Flare, Cast Elevation on Bergon
Orcs:           Cast Mud
Stairs, Left:   Cast Elevation and Wind.
Stairs, Right:  Exit

After Snake:    Bergon:         Return
               Praxis:         Lightning on Stump, down, back
               Tag:            Say: "b'ran Agrith" (in caves, you can
                               can ask Hurth about Elves)
Praxis Route:   Down, go around, examine walls, Esher do his job.
By Elves:       Cast Rain


Part III
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Around Orcs:    Gate: Read Runes (Backwards!!), Say:"Lorem"
Past Orcs:      Cast Tremor, Cast Elevation, Procede,Cast Tremor
To Help Bergon: Mix Reagent & Water
Mines:          Old Mine (Return)
               New Mine: Examine walls, back, in, examine walls
               Get Red Rocks
Right:          Crude Path:     Hurth Down
               Ornament Path:  Use Key, Use Reagent with Fire

Part IV
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Trees:          Cast Flare
Go Milky Way:
Control Room (CR): Examine controls
Pits:           Cast wind (notice symbols - differs from game to game)
CR:             Left dial: Source, Right dial: Destination (it is a
               kind of teleporter).
CR:             Teleport pick-axe from pit 2 to pit 1 using the dials.
Pits:           First Pit : Mine rock
CR:             Left dial : pit 1
               Right dial: pit 3
               Quickly: Back, down
Ruin:           Accept Umber
In Cell:        Use Reagent with Fire at stones
Out:            Cast flare to call attention

The Others:
Orcs:           Inventory, Use Red Rock, Run for it


Part V
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Bird:           Mix Air and Water
Cave:           Stay, Get Advice, Examine Sack, Mix Black Reagent
               with Fire, Use it on Staff, leave
Town:
Shop:           Trade telescope for gray stone
Tavern:         Invisibility spell (notice <name> - differs from game to game)
Inn:            Check In
Warf:           Hire <name>'s ship
Town:           Sleep out

Notice:         The colours of the reagents differs from game to game, so
               it may not be the same as in the following:
Cell:           Mix Gray Reagent with fire, Cast Tremor, Use on Sheriff
Ship:           Relax, Cast Elevation on Tag, Cast Wind Spell
Demon:          Mix Yellow Coarse with Red Coarse. Add White Coarse


Solved: 1989-10-03 (C)