And now, for something completely dissimilar...

                       The (Other) TADS Game List
                       --------------------------

                              Maintained by
              Paul David Doherty <[email protected]>
                                   and
            Gerry Kevin Wilson <[email protected]>

                     Version 1.2 (August 20, 1996)

-=-=-=-

This is our attempt to list and describe all text adventures written with
TADS (currently about forty).  It was inspired by a similar list by Alan
Mead, which unfortunately hasn't been updated for a couple of years.  With
Alan's permission we've made liberal use of comments and descriptions from
his list.  We would appreciate it if the reader e-mailed us about any
mistakes or omissions, and if TADS authors sent us information about their
upcoming releases.  We'd also be glad if other players would send us
comments or (very short) game reviews for incorporation in the list.

       All the games listed here (except the commercial ones of course) are
available from the official Internet repository of all kinds and flavours of
adventure games: the Interactive Fiction (IF) Archive, maintained by Volker
Blasius <[email protected]> and located at ftp://ftp.gmd.de/if-archive/.
Check it out.

       For those unfamiliar with TADS, it is a text adventure design system
(hence the name) written by Michael Roberts.  It is now freeware and can
be downloaded from the IF Archive.

**NEWSFLASH**

       Since this was last posted on 28 March 1996, four new games have
been released: "FooM," "Past Tense," "Urban Cleanup," and "Wormhole".
Another game, though 5 years old, has only now found its way into the
archives (Ski Adventure).  Finally, there are updated versions of a number
of games (Frustration, The Holy Grail, The Light: Shelby's Addendum, Lost,
Lost New York, The Mission, Uncle Zebulon's Will).

       In a 20 June 1996 posting to rec.arts.int-fiction, Mike Roberts has
announced that High Energy Software has been closed and TADS is no longer
shareware.  A freeware release (with the complete documentation) will be
prepared and put into the IF Archive.  We'll see whether that will take as
long as the promised release of the Adventions games...  (For those who
don't remember the details: Adventions stopped shipping "Rylvania" and
"UU0" in June 1995 and announced an upcoming freeware release in October
1995.)

       Nobody has sent in any short reviews, so I guess we'll have to
continue pilfering quotes from SPAG and XYZZYnews.  Thanks to the helpful
few who have mailed in additions and corrections:  David Allen, Ville
Lavonius, and Wolvie.

       One function of this list is to give adventure players up-to-date
information on how to reach the game authors by e-mail.  We would appreciate
it if TADS authors could let us know whenever their e-mail addresses change.

**END OF NEWSFLASH**


Index
-----

Existing TADS Games (by genre)
College Games:
 Ditch Day Drifter
 MacWesleyan/PC University
 Save Princeton
 Veritas
Classics:
 Colossal Cave Revisited
 Dungeon
Educational Games:
 The Pesach Adventure
Fantasy:
 Curse of Vengeance
 The Four Symbols
 Frustration
 The Golden Fleece
 The Holy Grail
 John's Fire Witch
 Lethe Flow Phoenix
 The Mission
 Perdition's Flames
 Unnkulia Zero
 Unnkulia One-Half
 Unnkulian Unventure I
 Unnkulian Unventure II
Horror:
 The Horror of Rylvania
Programming Exercises:
 +=3
 Alice in Wonderland
 Eliza
 Kitchen Encounters
 Shadowland
 The Underoos that ate New York!
Science Fiction:
 Deep Space Drifter
 Enhanced
 High Tech Drifter
 The Legend Lives!
 The Light: Shelby's Addendum
 Lost
 Past Tense
 Urban Cleanup
 Waystation
 Wormhole: The Beginning
Other (or no) Genre:
 The Broken String
 FooM
 Gerbil Riot of '67
 GC
 The Great Archeological Race
 HERO, INC Volume 1
 Lost New York
 Modernism
 Ski Adventure
 Tyler's Great Cube Game
IF Competition Entries 1995:
 A Night at the Museum Forever
 The One That Got Away
 Toonesia
 Uncle Zebulon's Will
 Undertow
 UNDO
Forthcoming TADS Games
A Note About TADS
High Energy Software


Existing TADS games (by genre, sort of...)
-------------------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=COLLEGE GAMES:

Ditch Day Drifter (DITCH.GAM)

  "You wake up to the sound of voices in the hall.  You are confused for a
  moment; it's only 8 AM, far too early for anyone to be getting up.  Then,
  it dawns on you:  it's ditch day here at the fictitious California
  Institute of Technology in the mythical city of Pasadena, California.
  Ditch Day, that strange tradition wherein seniors bar their doors with
  various devices and underclassmen attempt to defeat these devices (for no
  other apparent reason than that the devices are there), has arrived."
  (authors blurb)

  "The game takes you into a realistic university atmosphere with just a
  small bit of overstatement to make you smile. ... The puzzles are fairly
  easy, but all logical and well-thought-out.  This makes the game an
  excellent introduction to IF." (Lars Joedal, in SPAG #2)

  Author: Michael J. Roberts <[email protected],
                              [email protected]> (c) 1990
  Freeware (Source included with TADS distribution)
  Released: ca. September 1989
  Latest Version: 1.0 (TADS 2.0.1, 7 Apr 1993)

-=-=-

MacWesleyan (a.k.a. PC University): An Everyday Nightmare (PCU.GAM)

  "Your goal is to obtain all the necessary signatures on your Student
  Identification Form and return it to the Registrar's office.  This
  includes getting signatures from your faculty advisor, department chair,
  dean, the university president, and the U.S. president, not to mention
  getting your own signature (harder than it sounds).  Based at Wesleyan
  University in Middletown, CT, the game also features speeding Domino's
  pizza trucks that hinder your safe passage, unusual psychology
  experiments, and a bus labeled 'House of God' that indeed houses the
  Famous One." (author's blurb)

  "It's lighthearted, charismatic, and just challenging enough to hold an
  experienced player's interest while at the same time catering to
  newcomers.  And besides, the author is distributing it as freeware.  You
  can't beat that." (C.E. Forman, in XYZZYnews #4)

  Author: Neil deMause <[email protected], [email protected]> (c) 1989-95
  Freeware
  Released: March 1995
  Latest Version: 1.0 (TADS 2.2.0, 6 Apr 1995)

-=-=-

Save Princeton (SAVEPTON.GAM)

  "Have you ever wanted to kill somebody by feeding them school food?  To
  hobnob with F. Scott Fitzgerald?  To be single-handedly responsible for
  the salvation or destruction of one of the oldest universities in the
  United States?  Save Princeton offers you the chance to do all this and
  more.  In the role of a visitor to the campus, you must save Princeton
  from a mysterious invasionary force.  Saving Princeton doesn't require
  any familiarity with the place.  In fact, all it requires is an off-beat
  sense of humor and a little bit of brains." (author's blurb)

  "The puzzles in this game are done fairly well, but some tend to be
  rather illogical or bizarre. ... The characters add to the humor of the
  game, although many of the characters could have been more developed. ...
  All in all, Save Princeton is a fun, enjoyable game." (Brian Reilly, in
  SPAG #8)

  Authors: Jacob Solomon Weinstein <[email protected]>,
           Karine Schaefer <no e-mail> (c) 1991-95
  Shareware US$10
  Released:
  Latest Version: 2.0 (TADS 2.2.0, 21 Mar 1995)

-=-=-

Veritas: A Harvard Game of Interactive Fiction (VERITAS.GAM)

  "Before you can graduate from Harvard in this game, you must complete a
  scavenger hunt that takes you through a labyrinth of food tunnels, the
  Harvard Lampoon headquarters, library stacks, and other noteworthy spots
  on campus." (author's blurb)

  Reminiscent of Zork, or other treasure gathering games.  You can chose
  your gender at the beginning.

  "The puzzles [...] range from the mundane to the harder-than-average -- a
  couple I wouldn't classify as puzzles at all, since you can easily solve
  them without even trying. ... But this is nit-picking, because the true
  genius of 'Veritas' isn't in the puzzles, but in the details. ... If you
  hate red herrings, be forewarned: probably one-third of the items [...]
  are there for nothing but atmosphere, but they do a terrific job of
  providing that -- I feel like I came away from the game with a decent
  understanding of Harvard culture..." (Neil deMause, in XYZZYnews #1)

  Author: James T. Reese <[email protected]> (c) 1995
  Shareware US$10
  Released: January 1995
  Latest Version: 1.2 (TADS 2.0.1, 26 Dec 1994)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=CLASSICS:

Colossal Cave Revisited (CCR.GAM)

  "CCR is a remake of the first major adventure game ever written:
  Colossal Cave, otherwise known as 'Adventure.'  The original Adventure
  was written in FORTRAN by Willie Crowther and Don Woods, and had only a
  simple two word command parser.  Its descriptions were so vivid, however,
  that it captivated a generation of computer enthusiasts and quickly
  became part of the 'hacker lore.'" (author's blurb)

  Porter: David M. Baggett <[email protected]> (c) 1993
  Freeware (Source available)
  Released: July 1993
  Latest Version: 1.0 (TADS 2.0.1., 9 Jul 1993)

-=-=-

Dungeon (DUNGEON.GAM)

  The original 'Zork' as written in 1977-79 at the MIT by a group including
  Marc Blank and Dave Lebling.  It was programmed in MDL but ported to
  Fortran (and renamed 'Dungeon') by Bob Supnik in 1979/80.  This is a TADS
  port of the Fortran port (based on Dungeon v3.1).

  Porter: Darin Johnson <[email protected]> (c) 1994
  Freeware (Source available)
  Released: June 1994
  Latest Version: 0.3beta (TADS 2.0.1, 15 Mar 1996)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=EDUCATIONAL GAMES:

The Pesach Adventure (PESACH.GAM)

  "TPA is a simple game which is designed to provide a fun learning
  experience for children in about the ten-year-old range.  It will be of
  interest mostly to Jewish children and to their religious school
  teachers.  TPA has a decidedly Jewish theme, and the correct solution of
  the game requires a certain amount of Jewish knowledge." (author's blurb)

  Author: Bob Newell <[email protected],
                      [email protected]> (c) 1993
  tzedakah-ware
  Released:
  Latest Version: ? (TADS 2.0.1, 1 Jun 1994)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=FANTASY:

Curse of Vengeance (CURSE.GAM)

  Fairly typical Dungeons & Dragons meets text adventure.  Includes
  extremely simple combat system, armor and weapon classes, and a 'Save the
  princess' plot.

  "Unfortunately, the programmer considered combat to be more important
  than puzzles, and the general course of a game involves a lot of slogging
  through extremely boring battles." (Russ Bryan)

  Author:  Scott C. McNab <no e-mail>
           3328 East Kimberly Road #322
           Davenport, IA 52807, U.S.A.
  Shareware US$10-20 (Source available for US$20)
  Released:
  Latest Version: 1.3 (works with TADS 1.04 for Macintosh ONLY!)

-=-=-

The Four Symbols (SYMBOLS.GAM)

  "A seemingly simple quest, but with a sting in its tail!  Can you prove
  yourself innocent of witchcraft?  Will you curse the day you encountered
  the black cat?  Will you survive?  Only time will tell as your wits are
  challenged in this adventure." (author's blurb)

  "I'm sorry, I've played it and I still have no clue what the heck it's
  about." (GKW)

  Author: The Grue! <[email protected]> (c) 1992-93
  "Shareware" (Crippleware) UKP5 (Demo version available)
  Released:
  Latest Version: 1.1 (works with TADS 1.20 ONLY!)

-=-=-

Frustration (FRUST.GAM)

  Chasing after a wayward shopping list given to you by your Aunt Maud, you
  accidentally plummet down an open manhole. What adventures await you at
  the other end?

  Author: Jim MacBrayne <[email protected]> (c) 1990,95
  Freeware
  Released: January 1996
  Latest Version: 1.02/960115 (TADS 2.2.0, 25 Feb 1996)

-=-=-

The Golden Fleece (FLEECE.GAM)

  "As he lifted the pawn and advanced it one square on the board, Zeus'
  voice thundered, causing the circle of watching Gods to wince.  'An
  interesting concept, my son, but one with which I cannot agree.  Mortals
  are by their very nature worthless, serving merely as playthings for our
  amusement.'
  Hermes' face carried an almost mocking smile as he replied.  'Not so, my
  father.  Indeed this very day have I witnessed such courage in battle as
  would have done credit to any God.  I would wager that amongst all your
  'playthings' I could find one mortal at least whom you would be proud to
  call Brother.'" (from intro)

  Return the Golden Fleece and prove your worthiness.

  Author: Jim MacBrayne <[email protected]> (c) 1989,96
  Freeware
  Released: February 1996
  Latest Version: 1.00/960114 (TADS 2.2.0, 15 Feb 1996)

-=-=-

The Holy Grail (GRAIL.GAM)

  The consequences to be faced if you fail in your mission are dire indeed.
  Are you up to the challenge?

  Author: Jim MacBrayne <[email protected]> (c) 1989,95
  Freeware
  Released: January 1996
  Latest Version: 1.01/960227 (TADS 2.2.0, 31 Mar 1996)

-=-=-

John's Fire Witch (FIRWITCH.GAM)

  A small, witty text adventure.  Its clever puzzles received quite a bit
  of acclaim on rec.arts.int-fiction upon its release.  You've come to
  visit your old friend John Baker, but he's missing, and a blizzard has
  rolled in outside while you were asleep waiting for him.

  "...a pleasantly engaging, unpretentious game that should appeal to a
  broad range of IF gameplayers." (Lauren Meckler, in XYZZYnews #2)

  "...one of the best -- perhaps _the_ best -- shareware games I've ever
  played; better, even, than most commercial games. ... 'John's Firewitch'
  is simply very good workmanship; those little irritating glitches and
  mannerisms that seem to be unavoidable in non-commercial works are
  absent; the game is eminently playable (much thanks to the excellent
  parser); the puzzles logical with satisfying solutions; the ending forms
  a satisfying climax; the writing excellent and free from mannerisms and
  bad jokes; everything just feels right. ... With authors like John Baker
  around, why should we mourn the passing of Infocom?" (Magnus Olsson, in
  SPAG #4)

  Author: John Baker <[email protected]> (c) 1995
  Shareware US$6
  Released: January 1995
  Latest Version: 1.01 (TADS 2.2.0, 4 Feb 1995)

-=-=-

Lethe Flow Phoenix: A Flight of Fantasy (LETHE.GAM)

  Camping out at night takes you into a strange otherworld peopled with,
  among other things, several biblical references, objects of a symbolic
  nature, and a talking tree.  Started as an entry for the first IF
  Competition but grew too large.

  "The game's highly metaphorical plot and screensful of explanatory
  background material [...] made it difficult for me to get really drawn
  into the setting. ... While I was a little disappointed with the game's
  story development, I did enjoy the puzzles and the NPCs ... I'm looking
  forward to seeing future games from this author." (Stuart Beach, in
  XYZZYnews #7)

  "...ALL plot, characterisation and background is confined to the cut
  scenes, and the interactive portions are completely unrelated to the
  ostensible plot.  The effect is unnerving and surreal. ... The most
  curious aspect of 'Lethe Flow Phoenix' is how well done the individual
  parts are! ... But the plot and the puzzles make a game bolted together
  like a Frankenstein monster: neither side supports the other, and the
  result is neither successful as a game, nor as a story." (Gareth Rees,
  in the rec.arts.int-fiction group)

  "...an ambitious attempt to deal with questions not normally addressed in
  IF, and an attempt to extend the traditional adventure game to be able to
  do so. ... It contains some pieces of excellent writing, as well as some
  good work in the invention of puzzles and intricate puzzle machinery.  IF
  authors are advised to study it carefully." (Magnus Olsson, in SPAG #9)

  Author: Dan "The Grim Reaper" Shiovitz <[email protected]> (c) 1995
  Freeware
  Released: August 1995
  Latest Version: 2 (TADS 2.2.0, 19 Sept 1995)

-=-=-

The Mission (MISSION.GAM)

  A quest for a shoelace?  Well, there's a lot at stake here...and it's up
  to you whether or not you win the bet and succeed at your mission.

  Author: Jim MacBrayne <[email protected]> (c) 1990,95
  Freeware
  Released: January 1996
  Latest Version: 1.02/960331 (TADS 2.2.0, 31 Mar 1996)

-=-=-

Perdition's Flames

  "You've died and gone to Hell!  Explore a land that no living mortal has
  ever seen.  This innovative game has all of the usual great TADS
  features, and it may be one of the friendliest text adventures ever
  written!  Being dead has its advantages -- you don't have to eat or
  sleep, you can carry as much stuff as you want, and best of all, you
  can't die!  Plus, this may be the first text adventure ever to be
  certified 100% MAZE FREE!" (author's blurb)

  Author: Michael J. Roberts <[email protected],
                              [email protected]>
  [Commercial $25]
  -- The game is commercial but no longer available. A freeware release was
     announced in June 1996.
  Released:
  Latest Version: v1

-=-=-

Unnkulia Zero: The Search for Amanda (UU0.GAM)

  "Will you, the Valley King's most trusted warrior, rescue his Lady Amanda
  from the gruesome clutches of the evil Unnkulians?  Along the way to
  victory (or, <shudder>, defeat!), you will:
       o Find out about the ancient days of the Valley,
       o Meet the King's faithful (but not so bright) Valley Patrol,
       o Explore *beautiful* Lake Draounheer,
       o Discover the ancient burial ground of your ancestors,
       o Become frustrated with the pesky Stoll and his Stoll Bridge,
  and, of course,
       o Meet that wondrously wacky Wowsa Willy!" (author's blurb)

  A fairly large text adventure.  In it we learn about the early history of
  the Valley and the Unnkulians, and we get a glimpse of the future.

  "Unnkulia Zero is the latest in the Unnkulian series.  It is fairly long
  and not as easy as the earlier games.  The puzzles are logical and
  funny." (Audrey A. DeLisle, in SPAG #1)

  Author: David A. Leary <[email protected]> (c) 1993
  [Commercial US$25] (Demo Edition available)
  -- The game is commercial but no longer available. A freeware release
     is planned.
  Released:
  Latest Version: 1.0

-=-=-

Unnkulia One-Half: The Salesman Triumphant (ONEHALF.GAM)

  "You play the role of a down-and-out Acme salesman, forced to work out
  of the Golden Dragon Inn, dangerously near Dread Unnkulia. Will you
  accumulate enough loot in this frightful backwater berg to turn your
  fortunes in your favor?" (author's blurb)

  Somewhat smaller than UU1 and UU2.  Explores the trials and tribulations
  of a down-and-out Acme salesman.  Easy, compared to UU0 or UU2.

  "Oddly enough, this short, humorous game is my favorite of the Unnkulian
  series.  Probably something to do with my lack of patience or something.
  Or maybe I can only take the cheez jokes for so long before I begin to
  feel unhinged." (Gerry Kevin Wilson, in SPAG #1)

  Author: David A. Leary <[email protected]> (c) 1993
  Freeware
  Released:
  Latest Version: 1.0 (TADS 2.0.1, 20 Apr 1993)

-=-=-

Unnkulian Underworld: The Unknown Unventure (UU1.GAM)

  "You play the part of Kuulest's slave, and must recover the Orb of
  Studosity from the evil Unnkulians.  Kuulest, the old geezebag, has died
  and left you with nothing to go on but a cryptic message about saving the
  planet.  You'll encounter amazing Acme products, the infamous Guardian,
  those witty creatures known as Drolls, a giant beaver, and even the Dread
  Unnkulian Warrior. <Gasp!>" (author's blurb)

  Irreverent parody of contemporary IF games.  Has a maze.

  "I enjoyed the game, especially the first 200 points (out of 400).  In
  this first part the puzzles are very logical and well designed.  In the
  second part there are some puzzles in which I didn't find any logic at
  all.  The writing is quite well done and gives the reader a good
  description of what is going on. ... Lastly, there is lots of humour in
  this game.  It may get a bit repetitive, but humour is an important part
  of the game." (Toni Cortes, in SPAG #2)

  Author: David A. Leary <[email protected]> (c) 1991-93
  Shareware US$10
  Released:
  Latest Version: 3.0.1 (TADS 2.0.1, 20 Apr 1993)

-=-=-

Unnkulian Unventure II: The Secret of Acme (UU2.GAM)

  "Your adventure continues as you try to create some good press for
  yourself -- wouldn't want to fade into anonymous obscurity, now would
  you?  Along the way, you'll find the answers to these compelling
  questions, and more:
       o What happened to the Unnkulians?
       o Why are Acme products so bad?
       o What is this cheez stuff, really?
  Plus, you'll get to explore Dawg Rock, a Duhdist Retreat, Acme's
  clandestine prototypes laboratory, and even pay a visit to Acme HQ."
  (author's blurb)

  "Also has a maze, unfortunately.  Seemed like a good idea at the time.
  (It wasn't.)" (David Baggett)

  "I would rate it higher, but the plot is a bit jerky. ... In general,
  it is still amusing, but not as good as UU1 and not as involved.  I won't
  say what the object is because that is part of the plot."
  (Audrey A. DeLisle, in SPAG #1)

  "A lot of UU2's problems (and difficulty) stem from its pseudo-
  nonlinearity.  Once you get into the underworld, you have many puzzles
  you can work on at once.  They have to be solved in a particular order,
  however, and this is why people get confused." (David Baggett, in
  SPAG #2)

  Author: David M. Baggett <[email protected]> (c) 1991-93
  Shareware US$10
  Released:
  Latest Version: 3.0 (TADS 2.0.1, 20 Apr 1993)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=HORROR:

The Horror of Rylvania (RYLVANIA.GAM)

  "What you expected would be a fun outing in scenic Rylvania turns into
  a gruesome nightmare, with *you* playing the starring role. Find out
  what it's like to be alternately the source and challenger of evil in
  the tiny Eastern European province. Test your very moral fiber as you
  decide to damn yourself and save others -- or vice versa." (author's
  blurb)

  A hard-edged gothic horror game.  You become a vampire and must search
  for the cure.

  "It is somewhat linear, but not limited like some games.  I enjoyed
  playing it.  The atmosphere was well created to be eerie, but not
  disgusting." (Audrey A. DeLisle, in SPAG #1)

  "I still feel that Rylvania is an extremely important and innovative IF
  game --- one that has been unjustly ignored.  It's disappointing that
  although there are so many IF enthusiasts out there, so few are willing
  to pay a fair price for such a strong work." (David Baggett, in SPAG #5)

  Author: David A. Leary <[email protected]> (c) 1993
  [Commercial US$20] (Demo Edition available)
  -- The game is commercial but no longer available. A freeware release
     is planned.
  Released:
  Latest Version: 1.0

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=PROGRAMMING EXERCISES:

+=3: A (Controversial but Nevertheless) Logical Adventure (3.GAM)

  This one-puzzle game was Dave Baggett's response to a discussion (flame
  war?) in rec.arts.int-fiction and specifically to Russ Bryan's claim that
  there could be no puzzles which are logical yet unsolvable.

  Author: David M. Baggett <[email protected]>,
          Carl de Marcken <[email protected]> (c) 1994
  Freeware (Source available)
  Released:
  Latest Version: 1.2 (TADS 2.0.1, 26 Nov 1994)

-=-=-

Alice in Wonderland (ALICE.GAM)

  Partial IF version of Alice in Wonderland, as a programming aid to TADS
  authors.

  Author: Trevor Powell <[email protected]> (c) 1991
  "Shareware" (only available as source)
  Released:
  Latest Version: 1.0a1

-=-=-

Eliza (ELIZA.GAM)

  "Psychiatrist simulation" via string substitution, first implemented by
  Joseph Weizenbaum in the 1960s.  This TADS port is based on a 1979 BASIC
  version.

  Porter: David Allen <[email protected]> (c) 1994
  Freeware (only available as source)
  Released:
  Latest Version: ?

-=-=-

Kitchen Encounters (KITCHEN.GAM)

  An interesting bit of programming that simulates a kitchen, generated
  from a note left to the author by his wife.

  Author: Andy Jewell <[email protected]> (c) 1992
  Freeware (only available as source)
  Released:
  Latest Version: 0.2

-=-=-

Shadowland (I): The Tower of Iron (SHADOWLAND.GAM)

  Shadowland seems more a coding example than a full-fledged game.  You
  start out strapped into a mad scientist's machine, but free yourself and
  hack, blast, and julienne your way through numerous monsters.

  Author: Tom Claburn <[email protected]> (c) 1993
  Freeware ??? (only available as source)
  Released:
  Latest Version: 1.0

-=-=-

The Underoos that ate New York! (UNDER.GAM)

  A five-room example game for Whizzard's ADV.T rewrite (WADV).

  "It's [...] a short 'un by Whizzard, [...] but I remember I got a big
  kick out of playing it." (Dan Shiovitz, in the rec.arts.int-fiction
  group)

  "I found the humor in 'Underoos' to be... disturbing." (John Baker, in
  the rec.arts.int-fiction group)

  Author: Gerry Kevin Wilson <[email protected]> (c) 1994
  Freeware (only available as source)
  Released: May 1995
  Latest Version: ?

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SCIENCE FICTION:

Deep Space Drifter (DEEP.GAM)

  "Find your way off the space station and explore the planet below.  Visit
  the swamp and the caves.  Defeat the maniacal Pinback and escape with
  your life." (author's blurb)

  Hide the service droids and bologna sandwiches.  This thing has mazes.
  Big mazes.  Really big.  No, bigger than that.  Two of them.  Other than
  the mazes, DSD is generally held to be a very decent game.

  "The part of the game on the space station is good, with quite a bit of
  atmospheric details and generally good puzzles.  But down at the planet
  things are less convincing.  Everything is deserted, but no real reason
  for this is given.  Several of the puzzles here are also very time-
  consuming and tedious.  Among these puzzles are the game's two infamous
  mazes." (Lars Joedal, in SPAG #3)

  Authors: Michael J. Roberts <[email protected],
                               [email protected]>,
           Steve McAdams <[email protected]> (c) 1988,90
  [Shareware $15] (registration includes source, hints and map)
  -- A freeware release is planned.
  Released: ca. September 1989
  Latest Version: 1.0 (TADS 2.0.1, 7 Apr 1993)

-=-=-

Enhanced (ENHANCED.GAM)

  "Here you are, trying to survive yet another day in the big city with no
  money, no job and no hope.  As you walk down the street in the government
  research project area, you suddenly see a sign reading:  'Volunteers
  needed for military research project!  Do you want to make money?  Do you
  want to help your country?  Can you start at once?  No special skills
  needed.  Enter here.'  Everything on the list sounds good to you, so you
  enter the door and sign up.  That's when your nightmare begins..."
  (author's blurb)

  A short cyberpunk game in which you try to avoid donating your body to
  science.  First part of the CyberVenture Trilogy.

  "...some of the actions that must be taken in the game depend upon the
  player's familiarity with certain cyberpunk terminology ('ice', etc.),
  and a lot of the in-jokes are *really* in. ... I enjoyed the game, for a
  while; when I began to have parsing problems, my enjoyment was
  diminished." (Roger N. Dominick, in SPAG #2)

  Authors: Hans Persson <[email protected]>,
           Dominik Zemmler <[email protected]> (c) 1993
  Shareware US$10 (registration includes source and hints)
  Released: December 1993
  Latest Version: 3/941004 (TADS 2.0.1, 22 Jan 1995)

-=-=-

High Tech Drifter (HIGHTECH.GAM)

  The very first TADS game!  Not quite finished though.  Seems to be a sort
  of mantra with us IF authors.  Try to recover Ma and Pa's secret
  semiconductor formula from a big, bad corporation.

  Author: James B. Cser <no e-mail>,
          Michael J. Roberts <[email protected],
                              [email protected]> (c) 1988,90
  Freeware (only available as source)
  Released: ca. 1989 (never finished)
  Latest Version: 1.0

-=-=-

The Legend Lives! (LEGEND.GAM)

  "A new chapter in the history of Unnkulia and the Valley unfolds.  Find
  out what life is like on planet Tode (home to Unnkulia and the Valley)
  and the rest of the Unnkulian Universe 500 years after UU1.  Written by a
  Ph.D. candidate at the MIT AI Lab, LEGEND is an epic of unprecedented
  depth that explores what can happen when networks and software get too
  powerful to control.  As hacker Gavin Kelly, you'll be at your wits' end
  tracking down and battling a terrifyingly powerful virus unleashed on
  AkNet, the known galaxy's information and service backbone. All the
  while, you'll have to thwart its attempts to locate and terminate *you*.
  While sticking to the often humorous style of the Unnkulian Unventures,
  LEGEND nevertheless explores many serious themes about technology and its
  effects on society.  It is not just a challenging and fun computer game;
  it is one computer science researcher's view of a future nearly destroyed
  by an entirely synthetic and substanceless entity -- a software
  construct." (author's blurb)

  Includes UU3.  "The beginning of a new series.  You take the role of a
  graduate student at Akmi Yooniversity who has made a terrifying discovery
  while exploring some old literature about the Unnkulians. The fate of the
  galaxy rests in YOUR hands. (Surprise.)"  (David Baggett)

  "Fundamentally, Legend invites you to think about what life really is.
  What aspects of life do we consider the exclusive domain of biological
  entities, and why?  What would a machine have to do to change our idea of
  what life is? ... Beyond the central theme, Legend also talks about good
  and evil [...]; fascism and how it creeps up on you when bureaucracies
  get too old and powerful, and how technology contributes to this; the
  nature of time; and how technology both brings people together and
  simultaneously eats away at their individuality --- particularly, how it
  helps people to work together much more efficiently, but likewise makes
  each person's individual contribution less significant." (David Baggett,
  in SPAG #5)

  "The NPCs are not developed well enough. ... The ending is a tremendous
  disappointment.  Not because it's an emotional downer or anything like
  that; it's just totally unexpected and very unsatisfying. However, I
  cannot in good faith say anything *too* bad about the game, because it's
  one of the most visionary and daring works to come along since, well, 'A
  Mind Forever Voyaging' from Infocom. ... _Legend_ deserves to be played
  if for no other reason than to think about what David is trying to say.
  I mean, when was the last time you played an IF game which *really* had a
  message and a vision?" (M. Sean Molley, in SPAG #5)

  "The descriptions of many of the game locations are highly engrossing and
  impart a genuine atmospheric quality to that portion of the game. ...
  'The Legend Lives!" is excellent proof that interactive fiction can be as
  much fun to read as to play." (Eileen Mullin, in XYZZYnews #2)

  Author: David M. Baggett <[email protected]> (c) 1994,95
  Freeware (Source available)
  Released: March 1995
  Latest Version: 1.1 (TADS 2.2.0, 3 May 1995)
     (too big for standard DOS TADS -> needs 386+ version!)

-=-=-

The Light: Shelby's Addendum (SHELBY.GAM)

  "A strangeness has fallen.  You first became aware of it with the
  darkening of the skies:  the majestic, threatening storm clouds that
  seemed on the verge of deluging the earth in a torrent, yet hung
  motionless, impatient, as though awaiting further instructions from some
  unseen and malignant higher power...

  First the clouds, then the sudden silence of the birdsong, and the
  people.  Where were the people?  The village was deserted as you passed
  through.  Not a soul to be seen.  You knew you had to alert Barclay and
  Holcroft that something was terribly wrong with the balance of things,
  but before you had reached even the main gate an impenetrable mist had
  rolled in from below the cliffs and obscured the path to the lighthouse.

  When, at last, you reached the courtyard entrance, something even
  stranger happened.  You began to feel suddenly and inexplicably weak, as
  though the very life were being drawn from your bones.  You had eaten
  well on the train journey from the Commission's headquarters in the
  capital city, and passed your last physical with glowing colors, yet you
  felt as though you were at death's door.

  You had to see Holcroft.  He, perhaps, could explain...." (from intro)

  Follow-up to "Manor of Madness" and "Corridors of the Nethermind", two
  adventures by the same author published for the Sinclair Spectrum in the
  early 1980s.

  "I really like puzzles in adventure games that include what I think of as
  many interlocking parts ... [Shelby] has a good variety of this kind of
  interlocking, scavenger hunt puzzles. ... I found it wholly absorbing
  once I was able to overcome the initial obstacles and get drawn into the
  drama of the adventure." (Stuart Beach, in XYZZYnews #8)

  "...a fascinating piece of science-fiction IF from a very talented writer
  ... Not only are some of the more important puzzles [...] just downright
  obscure, the author has chosen to "hide" most of the objects in the game
  deep within the scenery. ... The game logic is consistent all the way
  through, and everything is eminently believable.  The author has
  certainly created a seamless experience as far as I am concerned."
  (M. Sean Molley, in SPAG #9)

  "Most of the fun in this game is figuring out the background to the world
  McCarthy has created here ...  The actual mechanics of the game are
  disappointing.  Some of the text is good, notably the introductory
  paragraphs, but much of the rest is rather lacklustre. ... Some of the
  puzzles seemed completely arbitrary to me, and even after solving them I
  still don't understand why the solution worked."
  (Gareth Rees, in SPAG #9)

  Author: C. A. McCarthy <[email protected]> (c) 1995-96
  Shareware US$10
  Released: December 1995
  Latest Version: 2.0/19960428 (TADS 2.2.0, 28 Apr 1996)

-=-=-

Lost (LOST.GAM)

  While searching for riches in the forest, you come across a spaceship
  which takes you to different places and times.  Difficult, with multiple
  mazes, but rather engrossing.

  "The game is quite large (the code is over 10,000 lines long) and has the
  largest vocabulary that the compiler would allow." (Jeffrey Hersh)

  Author: Jeffrey Hersh <[email protected]> (c) 1993
  Shareware US$10 (Source available)
  Released: 1992 or 1993
  Latest Version: 2.0.2 (TADS 2.2.0, 23 Apr 1996)

-=-=-

Past Tense (TENSE.GAM)

  An espionage game set in the future.  You receive a package at your house
  addressed to an Agent Pritel with instructions for a mission.  But
  wait... you're not Pritel!

  The TENSE command allows you to switch between past and present tense.

  Author: Daved Nault <[email protected]> (c) 1996
  Freeware (Source available)
  Released: March 1996
  Latest Version: ? (TADS 2.2.0, 26 Mar 1996)

-=-=-

Urban Cleanup (URBAN.GAM)

  "Neotext's second IF game, also aimed at the beginner IF level.  This
  game showcases witty writing and simple puzzles for the young and the
  just beginning.  Imagine your surprise when you find that the Virtual
  Reality video game you just bought is the key to unlocking totalitarian
  control in your society!" (author's blurb)

  Author: Philip Dearmore <[email protected]> (c) 1996
  Shareware US$10
  Released: June 1996
  Latest Version: 1.0 (TADS 2.0.1, 14 Jun 1996)

-=-=-

Waystation (WAY.GAM)

  "While driving home one night, your car mysteriously dies.  You get out,
  pop the hood, and wham! that's the last you remember...until you wake up
  trapped in a cell.  With no idea of how you got there and no one to ask,
  you must escape and find out why you were kidnapped.
  Visit the lovely sewage dump Melica!  Tour abandoned Comanis!  Avoid
  Efric at all costs!  The game is guaranteed 99.9% maze free, and is
  freeware." (author's blurb)

  A future with dial up teleportation booths called waystations.  Has
  something of a twist ending.  Entertaining.

  "Your goal in the game is not revealed until over half-way through, so
  for the majority of the game you are reduced to moving purposelessly from
  location to location and solving seemingly arbitrary puzzles. ... The
  game is a mish-mash of genres -- Granade has played with many ideas, but
  expanded on almost none of them." (Julian Arnold, in SPAG #9)

  Author: Stephen Granade <[email protected]> (c) 1995
  Freeware (Source available for US$10)
  Released: January 1995
  Latest Version: 1.1 (TADS 2.2.0, 19 Dec 1995)

-=-=-

Wormhole: The Beginning (WORMHOLE.GAM)

  "A short promotional piece of interactive fiction originally intended to
  kick off the new Wormhole series, about a young man caught leaping
  between worlds through wormholes.  Since the series idea died and was
  deemed unprofitable, this little game is kept around as freeware."
  (author's blurb)

  Author: Philip Dearmore <[email protected]> (c) 1995
  Freeware
  Released: April 1996
  Latest Version: 1.0 (TADS 2.0.1, 3 May 1996)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=OTHER (OR NO) GENRE:

The Broken String (BS.GAM)

  The first punk rock interactive fiction game.

  "'Punk's not dead yet!' you think to yourself.  'Not if I can do
  something about it.  I can put up a new band.  There are still punks in
  this city.  We can make this place live again.  We can make the scene
  live again.'
  You play the role of Tim, a young punk rocker, livinng in an imaginary
  city in a squat.  In Tim's city punk rock is dying and along with it all
  the ideals that true punk represents.  Tim's feeling of frustration and
  alienation grows stronger every day, but instead of losing hope, Tim
  decides to go on a crusade to revive punk.  Along the way Tim will
  encounter different problems, not all of them directly related to his
  task.  Tim will also try to solve his personal problems as he goes on
  with his crusade.  You must guide Tim through the city and help him
  complete his goal." (author's blurb)

  Authors: Harel Malka <[email protected]>,
           Ran Kramer <no e-mail> (c) 1995
  Emailware (Source for version 1.0 available)
  Released: December 1995
  Latest Version: 1.1 (TADS 2.2.0, 14 Feb 1996)

-=-=-

FooM (FOOM.GAM)

  "The shoot-'em up text adventure."  Excellent parody of the famous
  Shareware game DOOM.

  Author: Piers Johnson <[email protected],
                         [email protected]> (c) 1995
  Freeware (Source available)
  Released: July 1996
  Latest Version: 1.01d (TADS 2.0.1, 10 Mar 1995)

-=-=-

Gerbil Riot of '67 (GERBIL.GAM)

  "Arguably the daftest, most stupidly silly text adventure ever.
  Converted with tender loving care from the 8-bit original." (author's
  blurb)

  Author: Simon Avery <[email protected]> (c) 1991-94
  "Shareware" (Crippleware) UKP3 (Password needed for completion)
  Released:
  Latest Version: ? (TADS 2.0.1, 28 Feb 1994)

-=-=-

GC: A Thrashing Parity Bit of the Mind (GC.GAM)

  Not much plot but filled with ingenious puzzles.  Set at MIT, and written
  for the MIT AI Laboratory Winter Olympics 1994.  The first game to use
  David Baggetts WorldClass library instead of ADV.T.

  Authors: Carl de Marcken <[email protected]>,
           David M. Baggett <[email protected]>,
           Pearl Tsai <[email protected]> (c) 1994
  Freeware (Source available)
  Released:
  Latest Version: 0.1.1.2.3 (TADS 2.0.1, 17 Jan 1994)

-=-=-

The Great Archeological Race (RACE.GAM)

  You play the assistant curator of the Evelyn Museum in Boston, and it's
  your job to help increase failing patronage by finding new artifacts.
  Your quest leads you deep into the heart of the South American jungle,
  where a whole new world waits to be discovered.

  "The atmosphere [...] reminded me somewhat of the 'Indiana Jones' movies
  ...  In many places, the writing is plentiful and good; in others, it's
  extremely terse. ... The game doesn't try to be anything more than an
  enjoyable puzzle-solving romp, and of course the tricks and traps
  commonly associated with ancient sites provide the ideal excuse for
  having lots of puzzles. ... I highly recommend that you download this
  game and give it a try for yourself." (M. Sean Molley, in SPAG #3)

  Author: John LaBonney <[email protected]> (c) 1992
  Shareware US$20 (no registration possible at the moment!)
  Released:
  Latest Version: 1.3 (works with TADS 1.20 ONLY!)

-=-=-

HERO, INC Volume 1: Calling All Heroes (HERO1.GAM)

  "CONGRATULATIONS!  You may already be a winner!

  Have you ever wondered what life is about?  Do you look for happiness but
  never find it?  Does joy, fulfilment, and the answer to world peace
  always slip right through your fingers?  Are you thinking right now, 'I'm
  a born loser?'

  Well, we at Hero, Inc once thought that too!  Until we found the ultimate
  answer to all of these questions and more.  And, for a limited time only,
  we've decided to make OUR happiness YOURS!  Yes, you can be a hero too!
  Simply fill out the handy Special Introductory Offer Form enclosed and
  all your dreams could be about to come true!" (from intro)

  Author: Nate Cull <[email protected]> (c) 1996
  "Shareware" (Freeware?)
  Release: March 1996
  Latest Version: Beta 1 (TADS 2.2.0, 4 Mar 1996)
     (The hint system needs a heap size of at least 10000.  The command
     line switch '-mh 10000' should be used.)

-=-=-

Lost New York (LOSTNY.GAM)

  "They say you can never get to know the true New York as a tourist -- but
  this is going to turn out to be no ordinary vacation.  What you thought
  would be a quick jaunt to the usual tourist traps instead uncovers an odd
  find that sends you hurtling through time, coming face-to-face with
  history.  A history that you realize you are going to have to change if
  you ever want to find your way home..." (author's blurb)

  "This is the type of game that manages to teach you a lot about a subject
  while making it a very pleasant trip indeed. [...] it's not very clear
  what your purpose is in the New York time zones other than to solve
  puzzles and move forward. Even when you're solving puzzles, it's hard to
  tell what you're accomplishing in the big picture." (Rob Daviau, in
  XYZZYnews #10)

  Author: Neil deMause <[email protected], [email protected]> (c) 1996
  Shareware US$12 (registered version has on-screen hints)
  Released: March 1996
  Latest Version: 1.1f (TADS 2.2.0, 10 Aug 1996)
     (too big for standard DOS TADS -> needs 386+ version!)

-=-=-

Modernism (MODERN.GAM)

  Short no-puzzle "game" based on works of Samuel Beckett and Jean-Paul
  Sartre. Two parts: "Waiting for Godot" and "No Exit".

  Author: Jacob Solomon Weinstein <[email protected]> (c) 1993
  Mailware
  Released: March 1993
  Latest Version: 1.0 (TADS 2.0.0, 21 Mar 1993)

-=-=-

Ski Adventure (SKI.GAM)

  "...a game that takes place at an abandoned ski resort, SnoFlake.  You
  play the main character, a lost camper trying to find his way home."
  (author's blurb)

  Author: John LaBonney <[email protected]> (c) 1991
  Shareware US$10 (no registration possible at the moment!)
  Released: ca. April 1991
  Latest Version: 1.0 (works with TADS 1.01 ONLY!)

-=-=-

Tyler's Great Cube Game (CUBE.GAM)

  Another one-puzzle game.

  Authors: Tyler Bindon <[email protected]>,
           Steven Taschuk <no e-mail> (c) 1995
  Shareware US$5-20 (Source available from US$10 onwards)
  Released:
  Latest Version: 1.1 (TADS 2.2.0, 4 May 1995)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=IF COMPETITION ENTRIES:

 -=-1995:

A Night at the Museum Forever (MUSEUM.GAM)

  Retrieve the diamond ring from the time museum.

  "The writing is not quite up to Infocom's standards, but quite adequate;
  the puzzles may not be very original but are clever and logical; the plot
  is simple but quite clever and the time travel is handled nicely.  My
  only big complaint about the game is its almost total lack of atmosphere.
  ... Despite these complaints, the game is quite clever and enjoyable."
  (Magnus Olsson, in SPAG #7)

  "Ninety percent of the game seemed to consist of tramping back and forth
  along the corridor in the different time zones, and the remaining ten
  percent was somewhat dull.  No people, no interesting puzzles, no
  colourful background, no awe-inspiring future technology, nothing.  The
  game seems to have not been playtested, and it raises rather more
  questions than it answers." (Gareth Rees, in SPAG #8)

  Author: Chris Angelini <[email protected]> (c) 1995
  Freeware (Mailware)
  Released: August 1995
  Latest Version: 1.0 (TADS 2.0.1, 25 Aug 1995)

The One That Got Away (THE_ONE.GAM)

  Go fishing for 'The Old One'.  Won 3rd place.

  "...the trigger that started my game was an episode of 'The Simpsons'
  that I saw one night, about Homer going out fishing and struggling
  against one of those 'mighty fish of the past.'  That must have made
  some kind of an impression on me, because, some morning afterwards, I was
  lying in bed when I thought, you know, no one has ever written an IF game
  about fishing.  Before long, I was up and at my computer." (Leon Lin,
  in SPAG #7)

  "The writing is perhaps the best I've ever seen in an adventure game; not
  as poetic or beautiful as in 'The Sound Of One Hand Clapping,' but
  perfect for telling this kind of story. ... After the monumental
  introduction and a lot of build-up during your conversations with Bob and
  your attempts to get the right bait, you're ready for a monumental
  struggle, but instead you're presented with quite an anticlimax. ...
  Still, despite the anticlimax, its literary quality makes this game a
  truly memorable one, one worth playing and replaying several times, just
  as one returns to a favourite novel." (Magnus Olsson, in SPAG #7)

  "My favourite entry in the competition.  The puzzles aren't up to much,
  but who cares?  The writing is superb, atmospheric, and very funny. ...
  I hope that Lin writes more interactive fiction, and that he continues to
  orient his work towards strong characters." (Gareth Rees, in SPAG #8)

  Author: Leon Lin <[email protected]> (c) 1995
  Freeware
  Released: August 1995
  Latest Version: 1.1 (TADS 2.2.0, 5 Dec 1995)

Toonesia (TOONESIA.GAM)

  Try to gun down that rascally rabbit.  Won 2nd place.

  "I'm a big fan of animation--I'd rank it as one of America's most
  significant cultural contributions to the world. I've wanted to do a
  complete game based on my favorite cartoons for a long time."
  (Jacob Weinstein, in SPAG #7)

  "The writing could use a bit more polish, but still manages to capture
  the spirit of Saturday morning.  The NPCs don't, however -- if you
  encounter Daffy Duck or the Tasmanian Devil in a 'real' cartoon, he'll be
  in your face until Porky Pig shows up for the fadeout, rather than just
  standing around like they do here." (Palmer Davis, in the
  rec.arts.int-fiction group)

  "This game may not be very profound, but it's clearly one of the most
  entertaining adventure games I've ever played." (Magnus Olsson,
  in SPAG #7)

  "I enjoyed playing 'Toonesia'.  It captures a good deal of the flavour of
  the cartoons it pastiches, and makes excellent use of the logic of the
  cartoon world it takes place in: I found all of the puzzles were solvable
  on the first attempt, and the majority were very good." (Gareth Rees,
  in SPAG #8)

  Author: Jacob Solomon Weinstein <[email protected]> (c) 1995
  Freeware
  Released: August 1995
  Latest Version: 1.1 (TADS 2.0.0, 6 Dec 1995)

Uncle Zebulon's Will (ZEBULON.GAM)

  See if you can claim the inheritance that your old uncle Zebulon (a
  wizard of some skill) left you in his will.  Won 1st place.

  "...a complacently traditional, highly effective narrative.  It combines
  the quirky unreality of Trinity with the gizmo-filled atmosphere of
  Spellbreaker or Starcross. ... The puzzles were all logical enough and
  simple enough that I beat the game without hints, and still had a great
  time doing it.  What greater praise could there be?" (Gerry Kevin Wilson,
  in SPAG #7)

  "...a very solid piece of work.  There were no bugs, all the pieces of
  the plot fitted together smoothly, the hook at the start was intriguing,
  and the ending was good, though not as much of a surprise as it should
  perhaps have been. ... The writing was very flat and lifeless, managing
  to be lengthy without being either vivid or humourous." (Gareth Rees,
  in SPAG #8)

  Author: Magnus Olsson <[email protected]> (c) 1995
  Freeware (Source available)
  Released: August 1995
  Latest Version: 2.0/960416 (TADS 2.2.0, 16 Apr 1996)

Undertow (TOW.GAM)

  Go sailing on a yacht with three friends, and a corpse.

  "I had the setting for my game before I had a plot.  I thought about what
  kind of game could take place on a yacht, and decided that a mystery
  would be perfect.  I had never written a mystery before, and my earlier
  IF games have had a remarkable lack of NPCs in them.  This was a perfect
  chance for me to take on the challenge of setting a game in a tiny
  environment, mastering NPCs, and writing a mystery all at once."
  (Stephen Granade, in SPAG #7)

  "...a very ambitious work unfortunately let down by its implementation.
  ... 'Undertow' seems not to have been play-tested much (if at all), when
  in fact the mystery genre demands extremely rigorous testing. ... I'd be
  intrigued to see what Stephen Granade could produce if he went back to
  the code without any deadlines or time constraints and tried to finish
  writing the game." (Gareth Rees, in SPAG #8)

  Author: Stephen Granade <[email protected]> (c) 1995
  Freeware
  Released: August 1995
  Latest Version: 1.1 (TADS 2.2.0, 5 Sep 1995)

UNDO (UNDO.GAM)

  You're almost at the end of that adventure game you've struggled so hard
  to beat, when things get a little crazy.

  "The author of this game has obviously tried very hard to come up with
  something original, and he [...] has certainly succeeded, in the sense
  that this game is totally unlike any other piece of IF I've ever seen.
  ... Had this been made into a 'real' game (where there actually is a
  point to it all) it could have been a great success.  As it is, perhaps
  the most appropriate characterization would be to call it an anti-game."
  (Magnus Olsson, in SPAG #7)

  "The only purpose of Undo, really, aside from being vaguely weird and
  entertaining, is to challenge some of the I-F conventions -- like having
  everything be a puzzle (most of the rooms are mere clues at best, and at
  worst just diversions), having a score (the 'score' of 86 you're shooting
  for is another negation joke -- as in, 'eighty-six that'), winning at the
  end, and so on.  It's sort of an 'anti-game' in that sense."
  (Neil deMause, in SPAG #7)

  Author: Neil deMause <[email protected], [email protected]> (c) 1995
  Freeware
  Released: August 1995
  Latest Version: 1.0.1 (TADS 2.2.0, 31 Aug 1995)


Forthcoming TADS Games
----------------------

Archaeology 689: Field Trip

  "There's oodles of text, the atmosphere is remiscent of Infidel and
  there's one very very talkative and sometimes even useful NPC.  Plus you
  get to blow things up in a very spectacular way." (author's blurb)

  Author: Ville Lavonius <[email protected]>
  Anticipated Release: not anytime soon

Avalon

  "Once, a long time ago, I bragged that I could write a text adventure in
  two months.  That was two years ago.  You grow, you learn, you know?  On
  the other hand, it will be worth the wait.  I promise Arthurian legend,
  faeries, magic, war, love, death, rebirth, religion, and demons.  We also
  learn why wizards shouldn't muck about with batteries, and why some folks
  really need, more than anything else, to learn to forgive, but most of
  all, to FORGET.  Avalon toys with certain philosophical issues, like:
  How does the self relate to one's memories?  Does the possession of power
  neccessarily require its use, and just when is it ethical to take a life?
  Avalon has a large cast of characters, about 20-30 in all.  It will be
  released as a demo version, with the full game available for $25, a price
  that includes some nice packaging in the spirit of Infocom." (author's
  blurb)

  Author: Gerry Kevin Wilson <[email protected]>
  Anticipated Release: 1996, maybe

Bast

  Author: Magnus Olsson <[email protected]>
  Anticipated Release: unknown

Deepcore

  "You are an unfortunate tourist of the future who is trapped inside an
  undersea mining station following a violent earthquake. The object of the
  game is to escape the station before the nasty aftershocks do you in."
  (author's blurb)

  Author: Brandon Allen <[email protected]>
  Anticipated Release: September 1996

Firebird

  "Firebird is based on the Old Russian folk tales that inspired the
  Stravinsky piece of the same name.  You are Prince Ivan, and have been
  charged by your father, the tsar, to find the Firebird that has been
  stealing your father's golden apples.  Your two older brothers have
  already tried and failed -- can you triumph over the many obstacles in
  your quest?  Remember, your mission is not as simple as it first
  seems..." (author's blurb)

  Author: Bonnie Montgomery <[email protected]>
  Anticipated Release: early 1996

Fire Witch II: In Search of The Ice Wizard

  Author: John Baker <[email protected]>
  Anticipated Release: January 31, 1997

HamsterWorld

  "Assuming this monstrous behemoth of a TADS game ever gets completed
  prior to the next millenium, you'll find HamsterWorld to be one of the
  most detailed and verb-heavy IF games ever spawned.
  'I laughed, I cried, I wanted to play it again and again.  It was better
  than "Detective."' - the Author's Friend." (author's blurb)

  Author: Neil K. Guy <[email protected], [email protected]>
  Anticipated Release: 1996

HERO, INC Volume 2: The Light Fantastic

  "Beyond the Fairhaven Library, the next stage of your journey awaits.
  You'll explore a strange new dimension, searching for the fabled Orb of
  Dreams.  But what if the Nytemares have been there first...?" (author's
  blurb)

  Author: Nate Cull <[email protected]>
  Anticipated Release: 1996

Logomancer

  "It's a spellcasting game.  You are Logomancer General, and you must
  discover who or what is causing all spells cast in the land to come out
  backward." (author's blurb)

  Author: Jacob Solomon Weinstein <[email protected]>
  Anticipated Release: January 1, 2010

Mad Venture

  Author: Ron Hale-Evans <[email protected]>
  Anticipated Release: unknown

SCIMITAR

  Feeling a little paranoid?  You will be.

  Author: C. A. McCarthy <[email protected]>
  Anticipated Release: 1996

The Second Pit

  "Not a typical adventure, The Second Pit is more of a surreal exploration
  through the darker regions of the psyche, built around the basic
  storyline of a traditional fairy tale.  What is your stepmother's secret?
  What does the wizard want?  Who exactly is the old lady?  Will you and
  your sister ever get home safely again?
  A demo version will be available.  The full game will cost UKP5 (US$10)."
  (authors' blurb)

  Authors: Andrew Craig <no e-mail>, Tom Craig <no e-mail>,
           Sue Medley <no e-mail>
  Anticipated Release: Spring 1996

Sensorer

  "_Enhanced_, the first part of the CyberVenture trilogy, saw you get away
  from the laboratory where Professor Falken tried to dedicate your life to
  science.  In _Sensorer_, you have to try to avoid Bob the security guard
  who has been sent out to find you and return you to Falken.  It seems he
  has some way of detecting your whereabouts.  You must find out how he
  does this and make sure that he won't be able to any more."
  (author's blurb)

  Authors: Hans Persson <[email protected]>,
           Dominik Zemmler <[email protected]>
  Anticipated Release: sometime 1996, hopefully

The Spelunker's Tremendous Cave Adventure

  "So you think Colossal Cave Adventure was written by Crowther & Woods.
  Actually they decided to write it after finding this version.  It was
  decided it should never be released.  After being buried for years, it
  has resurfaced.  Filled with terrible puns, outrageous descriptions, and
  bits of Alice in Wonderland and a comic book hero, it is a riot.  Play
  the Spelunkers Tremendous Cave Adventure." (author's blurb)

  Author: Doug Harter <[email protected]>
  Anticipated Release: Summer 1996

Sphere

  The game opens with Harold Jenkins, a simple researcher, stumbling upon
  an intense residual energy in the ancient hull of a boat discovered off
  of the Virginia coastline.

  Author: Russ Bryan <[email protected]>
  Anticipated Release: unknown

Spy-X

  "A new-age, high-tech spy thriller has you as the secret CIA spy,
  searching for clues that would lead to the capture of an international
  terrorist.  Escape from a secret prison camp somewhere in Europe, and
  return home to find that your next assignment brings you into the
  investigation of your life..." (author's blurb)

  Author: Etienne Pelaprat <[email protected]>
  Anticipated Release: August 27, 1996

Trinity

  "At last!  It's time for your well earned vacation.  Venice, Rome, the
  Vatican, it just has to better than last year's vacation in Arizona.
  You'll never forget the noise of those explosions as the farmers tried to
  scare off the buzzards.  This year you're determined to enjoy yourself,
  just a quick check of your luggage to make sure everything is packed
  before you call a cab to the airport.
  Let's see now.....suncream, travellers cheques, hat.....HAT?  Panic sets
  in, your plane leaves in 3 hours and you can't find your hat.  You
  remember what happened last year when you burnt your head on the first
  day and had to spend the rest of the vacation wearing a giant sombrero,
  complete with gaudy orange tassles hanging from the brim.  Not to mention
  all those yanks saying 'Have a nice day, gringo!'.
  Demo version will be available.  The full version complete with manual
  and map of the catacombs will cost UKP6.50 (US$12)." (author's blurb)

  Author: The Grue! <[email protected]>
  Anticipated Release: Spring 1996

Unnkulian Unventure IV: Heart of Unnkul

  "You thought you finished them off in 'The Secret of Acme', but those
  nasty Unnkulians are back again with more of their nefarious schemes!
  Stopping them this time will lead you across the Valley and beyond, and
  bring you face to face with the origin of the Unnkulian menace.
  Surprises, plot twists, revolting Cheez (tm) products, and generally
  wacky things abound in the next chapter of the Unnkulian series!"
  (author's blurb)

  The long-awaited sequel to UU2.

  Author: Chris Nebel <[email protected]>
  Anticipated Release: maybe 1996

The World of the Tiers Adventure

  "Based upon the series of the same name by Philip Jose Farmer.  Takes
  place on a world shaped like a wedding cake.  Levels of the world include
  a mythological garden, a grand prairie, a trading level, and the Lord's
  castle and prison. A good many of the creatures from the series are there
  too." (author's blurb)

  Author: Doug Harter <[email protected]>
  Anticipated Release: Christmas 1996

Worlds on Fire

  "WOF is a game that starts you off on a ravaged Earth.  You are not sure
  what has happened and have something not dissimilar to a case of amnesia
  (although you have not lost general knowledge of things, only where you
  are, who you are, etc.).  It will include three towns, a temple (which
  will take you to 3-5 different places) and as many problems (some can't
  be called puzzles) as I could logically include.  Not only that, but it
  includes over 100 rooms (not including the Endless Forest)!

  I couldn't make it freeware because I've spent too much time on it to
  make it free, yet I wanted it to be cheaper than most other games, so I
  made it 5 US dollars.  If anyone would like to make a Mac or other type
  of computer version of the IBM version which I am working on (which is
  the only version, so far) contact me.  The source code is not included so
  that people can't fiddle with the programming." (author's blurb)

  Author: Wolvie <[email protected]>
  Anticipated Release: September 1996


A Note About TADS
-----------------

The Text Adventure Development System (TADS) is (surprise!) a system for
writing text adventures.  It is currently available for MS-DOS, Macintosh,
Commodore Amiga, Atari ST/TT/Falcon and several flavors of UNIX: 386 Linux,
DECstation (MIPS) under Ultrix, SGI Iris/Indigo under Irix, Sun 3 and Sun 4
(Sparc) under SunOS, Sun Solaris, and NeXT (68040 MACH).  The OS/2 and IBM
RT ports are unfortunately not up to date.  Game sources and (v2.x) game
files are portable between different platforms.

TADS was shareware (US$40) but is now freeware.  A new release with all the
documentation and the debugger will be available in the near future.

TADS is available via anonymous ftp from:

  ftp://ftp.gmd.de/if-archive/programming/tads/

***EOF