Thorfinn's Realm: solution
9/20/99

The Short Version:
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Escaping the Mausoleum
- open the Time Machine hatch and get out
- take the urn (this allows you to get back in later on)
- push the stone panel and go north

Reading the Book
- take the glasses from the Iron Maiden
- wear the glasses and read book

Getting into the Secret Vault (and escaping)
- turn the valve in the King's Bedroom
- open trapdoor, do down
- to leave the Secret Vault, jump down (into the chasm)

Operating the Skiff
- take the oars from underneath the Rowboat
- get in the skiff, you can now row the Skiff

Getting to the Tomb
- get the mast and the sail
- put mast in the socket
- attach the sail to the mast
- get in the skiff
- go s from the Bay
- get out and go east to the Cavern

Getting the Pendant
- fill the flask with wine from the Storeroom
- examine the shelter in the Clearing
- give flask to the Druid and take the pendant

Appeasing the Viking
- give the Pizza to the Viking

Getting Into the Mausoleum
- at the well, tie the rope to the spike
- climb down into the well

Operating the Time Machine
- put pendant in Time Machine chamber
- push the button in the Time Machine

Complete Walkthrough:
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- take flashlight (obviously, you'll need it)
- open hatch
- get out
- take urn (this allows you to get back in later on)
- drop urn
- push stone panel
- go n (Woods)
- go nw (Woods)
- go w (Plains)
- go w (Plains)
- go n (Plains)
- go n (Bridge)
- go n (Castle Entry)
- turn on flashlight
- go n (Great Hall)
- go w (Great Hall)
- go d (Dungeon)
- open maiden
- take glasses
- wear glasses
- go u (Great Hall)
- go u (Antechamber)
- go n (King's Bedroom)
- turn valve
- take keys
- unlock cabinet with keys
- open cabinet
- take batteries
- go s (Antechamber)
- go d (Great Hall)
- go e (Great Hall)
- go n (Garrison)
- go d (Treasury)
- move rug
- open trapdoor
- go d (Secret Vault)
- take necklace
* if (or when) the Viking appears, give the Necklace (or any treasure)
 you are carrying to the Viking
- jump (Sponge)
- go s (Storeroom)
- take bag
- go u (Kitchen)
- open cabinet
- take flask
- go d (Storeroom)
- take crate
- fill flask
- go u (Kitchen)
- go u (Chapel)
- go u (Library)
- read book
- go u (Roof)
- throw crate off roof
- go d (Library)
- go d (Chapel)
- go d (Kitchen)
- go w (Great Hall)
- go w (Great Hall)
- go s (Castle Entry)
- go s (Bridge)
- take sail
- go s (Plains)
- go s (Plains)
- go w (Plains)
- go nw (Beach)
- go s (Beach)
- go s (Pizza Hut)
- take Pizza
- go n (Beach)
- go n (Beach)
- go n (Beach)
- go n (Viking Hut)
- give pizza to Viking
- take any treasures
- take rope
- go s (Beach)
- go s (Beach)
- take oars
- take mast
- get in skiff
- put mast in socket
- attach (or tie) sail to mast
- go w (Bay)
- go w (Ocean)
- go s (Beach)
- get out
- go w (Island)
- go w (Building)
- take goblets
- go e (Island)
- go e (Beach)
* replace batteries when you receive the warning that the
 flashlight is running low
- get in skiff
- go e (Ocean)
- go e (Bay)
- go s (Beach)
- drop oars
- get out
- go e (Cavern)
- go u (Narrow Hall)
- go u (Central Hall)
- go u (Outer Hall)
- go e (Robert Hall)
- unlock door with keys
- drop keys
- open door
- go u (River)
- go s (Riverside)
- go s (Chasm)
- go d (Lagoon)
- go s (Throne Room)
- take torque
- take buckle
- take chalise
- take crown
- go n (Lagoon)
- go w (Large Rock)
- go d (Waterfall)
- go s (River)
- go d (Robert Hall)
- go w (Outer Hall)
- go s (Central Hall)
- go d (Narrow Hall)
- go d (Cavern)
- go w (Beach)
- get in skiff
- go n (Ocean)
- go e (Bay)
- go e (Beach)
- get out
- go se (Plains)
- go e (Plains)
- go e (Plains)
- go sw (Plains)
- go s (Clearing)
- examine shelter
- give flask to druid
- take pendant
- go n (Plains)
- go ne (Plains)
- go e (Woods)
- go se (Woods)
- go s (Woods)
- go sw (Woods w/Well)
- tie rope to spike
- go d (Well)
- go ne (Tunnel)
- go u (Mausoleum)
- put pendant in chamber
- get in machine
- push button
- YOU WIN!!!!!!