Greetings, po-gram!
       First off, thanks to Gerry Kevin Wilson because it was for his Madlibs IF thing that I
started writing this game a year and a half ago (yeah, I know, a year and a half for a six room
game?  I procrastinated).  Secondly, I am indebted to David Dyte, for this game also wouldn't
exist without his support from the get-go, and he contributed several ideas to the game (he also
wrote my whole array stuff and helped me with other various code bits).  Then, I'd also like to
thank Matthew Amster-Burton and Dan Blask, as they helped me with some of the more imaginative
bits of the game; both contributed a handful of ideas of weapons.  Gunther Schmidl also helped
me clean up my code and gave me a lot of support in the last month or so, and this game might
also not exist if not for him.  Lastly, I'd like to thank lpsmith, DorianX, and a bunch of the
other people on the mud who helped me with various Inform questions.  For everything enjoyable
in this game, I owe to them.  The bugs and the not so funny stuff are entirely my fault.
       A proper acknowledgement of everyone who helped me make this game will appear after the
comp in a hopefully less buggy version of the game.  This was submitted almost literally at the
last minute so I'd expect there to be a lot of bugs, unfortunately.  Hopefully, it'll still
be a little fun to play.
       Also, some forewarnings about the game.  I make heavy use of the >WHAT IS BLAH?
and >WHO IS BLAH? commands and you'll need to use them to understand what some things are.
It is also helpful to search a couple items in the game.  I also didn't have time to add a lot
of synonyms for verbs, so it might still be a little 'Guess the Verb'-y.  Needless to say, if
you ever come across your enemy in the game, >KILL SHMACK DADDY WITH WEAPON should work while
verbs like 'shoot', 'maime', 'stab', and 'waylay' will not.
                                                               -Roody