The 2013 Interactive Fiction Competition

  Introduction
  ------------

  What began seventeen years ago as an effort to encourage the
  development of short works of interactive fiction has grown into a
  competition involving nearly forty authors and over two hundred
  judges. Each year people from around the world write text
  adventures that can be played in two hours or less. Since the
  competition started the definition of what interactive fiction is
  has changed, with a number of games now including graphics and
  sound.

  Whether you've never played a text adventure before in your life,
  or you've judged in every competition since 1995, we're glad you're
  taking part.

  Welcome to the 2013 Interactive Fiction Competition.


  Playing The Games
  -----------------

  (Note: for the latest information and possible updates to games,
   please visit the competition web site at http://www.ifcomp.org/)

  You may play the competition games in any order you choose. However,
  if you don't think you'll have time to play all of the games before
  the end of the voting period, you are encouraged to play them in
  random order. That way, you will have played a random sampling of
  the games. You can do this using the game information and voting
  page at http://ifcomp.org/vote/. The page has information about all
  of the games, and will list them in random order if you so wish.

  In addition, many of the competition games are playable online. If
  you want to make sure you're playing the latest version of the
  games, online play is your best bet.


  Interpreted Games

  The games entered in the competition are interpreted games.
  Interpreted games are written using a computer-independent
  language, and can thus in general be run under many different
  operating systems. To play an interpreted game, you need an
  interpreter. There are several types of interpreted games in the
  competition.

  Z-CODE GAMES. The z-code games are in the zcode folder of the
  competition directory. The filenames of z-code games end in
  .z8 or .zblorb, and are run using a Z-machine interpreter.
  Z-machine interpreters can be found at
  http://inform7.com/if/interpreters/

  GLULX GAMES. The glulx games are in the glulx folder of the
  competition directory. The filenames of glulx games end in .gblorb
  and are run using a Glulx interpreter. Glulx interpreters can be
  found at http://inform7.com/if/interpreters/

  TADS GAMES. The TADS game is found in the tads2 folder of the
  competition directory. The filenames of the TADS game ends in .gam
  and are run using a TADS interpreter. TADS interpreters can be
  found at http://www.tads.org/tads3.htm

  QUEST GAMES. The Quest game is in the quest folder of the competition
  directory. The filename of the Quest game ends in .quest. It is run
  using a Quest interpreter, which are available from
  http://www.textadventures.co.uk/quest/

  WEB GAMES. The web games are in the web folder of the competition
  directory. The web games are run in a browser either from local copies
  that are bundled with the other competition games or from the URL
  given in a .txt file in the game's directory.



  Rating The Games
  ----------------

  Rate each game you play by giving it a whole-number rating from 1 to
  10. Larger numbers are better. Your rating must be based on no more
  than two hours of cumulative playing time. If, after playing a game
  for two hours, you want to keep playing it, you must give it a
  rating *and not change that rating later if you resume play*.

  You can enter your ratings as you assign them using the ballot page
  at http://ifcomp.org/vote/, if you wish. You can also change
  previous ratings if you change your mind about a game.



  Submitting Your Ratings
  -----------------------

  Once you have played and rated as many games as you can before the
  November 15th deadline, you need to submit your ratings. You do not
  have to play all of the games to vote; however, you must play at
  least five games. There are two ways to vote. The first is to use
  the web-based interface located at http://ifcomp.org/vote/. The
  second is to email your ratings the vote-counter, Mark Musante, at
  [email protected]. You may submit different ratings, and only the
  last one you send in will be counted.

  If you choose to email your votes to Mark, use the following format
  for your email. In the subject line of your message, put "VOTE". In
  the body of the message, put the name of each game you are rating
  followed by its rating, with one game name and rating per
  line. Send your message as plain ASCII. Do not use HTML or send
  your votes as an attached non-ASCII file like a Microsoft Word
  document.

  Remember, you must vote before 11:59 P.M. EST on November 15th,
  2013. Votes submitted after that date will not be counted, so if
  you won't have access to the Internet around that time, be sure to
  vote early. You can always change your ratings at a later date.