Scavenger: A Night's Edge text adventure
Version 1.0
This game takes place in the world of Night's Edge, a setting I co-created
based in the post-war city of Arcadia. More information on the background
of the setting can be found at
http://www.rps.net/NE, however none of the
information found there is required to play (or, hopefully, to enjoy) this
game. Scavenger's home page (for news and updates) can be found at
http://www.rps.net/NE/Scavenger/index.shtml
The cruelty level ("Z rating") of this game is Tough. There are several
points where it is possible to die (generally with warnings beforehand),
though getting the game into an unwinnable state should take some effort.
Scavenger is written in TADS 2 (the Text Adventure Development System
version 2) and requires the TADS 2 interpreter to play. The interpreter
is available for a number of different computer operating systems. Visit
http://tads.org/download.htm to find the TADS 2 reader for your particular
system. Much thanks to Michael J. Roberts (He Of The Big Delicious Brain)
for developing TADS. Scavenger has been tested with version 2.5.7 and may
not run properly on older versions. For more information on playing
interactive fiction, visit:
http://IFGuide.ramsberg.net
Many people groan when they read an author writes, "This is my first IF
game!" Don't worry, this is not my first IF game. However, it is the
first one that I've written in many years and the first I've written with
a text adventure tool kit like TADS. It really is a relief not to have to
write my own parser!
Scavenger grew out of an idea for some fiction I was considering to take
place in the Night's Edge universe. Night's Edge itself started out as an
online MUSH my friend and I created (which never officially opened) and
then transformed into the setting for an Unreal Tournament total
conversion we built. Instead of doing Scavenger as a short story no one
would ever read, I decided that maybe it could be done as a text adventure
that plenty of people would play if it was included in a competition. So
here we are.
Please note that some of the NPC dialog in Scavenger contains profanities
and certain scenes of the game contain violence. I only mention this
because some people prefer not to play games with either of these things.
That's your decision.
Any questions, comments, suggestions, or bug reports can be sent to
Quintin Stone at
[email protected].