Fourmile Walkthrough

N
Get Tape
N
[at some point past now, you will run into Marchand. You may "talk marchand" or "threaten marchand" or whatever, but you can't have any meaningful interaction with him until you have the gun, so for now ignore him. He does say several different things if you talk to him, though.]
E
S
W
Look Blue (ahh, the maze hint! Which you won't need, because you're cheating)
Take Blue
S
Look Safe
Break Safe
Open Safe
E
Look Desk
W
Open Safe
Get Card
N
E
N
N
N
Access North
Get Kit
W
Close Alarm
E
Access South
E
E
S
Get Suit
Apply Patch
Drop Suit
Read Patch
Apply Patch
Apply Duct
Get Suit
Access S
Access S
S
W
W
W
S
Get bar
N
W
E
E
N
Access N
Access N
N
W
W
Access N
Break case
Take gun
Access S
[now you need to find Marchand. The easiest way to just go just where you need to be, (hit W a few times from where you are now) and end up Outside Control, then hit return until he shows up.]
W
W
W
Hit Return until Marchand shows up
Threaten Marchand
Threaten N
Talk Marchand a few times if you feel like it, then type:
Break card
Now you have one move left. Try killing Marchand or yourself.
Type "afterword" (all lower case!)

THINGS TO TRY:
Taking the blue prints or the gun case
Talking to Marchand before you threaten him with the gun
Threatening the corpse
Talking to the corpse
Shooting the corpse
Kissing the corpse
Trying to beat the game without using the suit (tough but can be done)
There are something like seven possible endings to the game. See if you can find them all.