Walk-through for Unnkulia X

Note: I kept this walk-through as short and meagre as possible on purpose.
     If you follow this walk-through straight-ahead, you won't see a number
     of places in the game, and miss some things that might be fun. My idea
     was to encourage the player to explore the game on his own as much as
     possible.

Cell:
1. relax
2. stand
3. take rope
4. tie rope to door handle
5. tie rope to grating
6. shout
7. z (guard comes in, grating is removed)
8. e (getting to the clearing)
Clearing:
9. e (getting to the monastery entrance) (score goes up by 5, tot. 5)
Entrance to abandoned monastery:
10. e (getting to the entrance hall)
Large hall:
11. s (getting to the tower with the sleeping guard)
Inside tower:
12. look under bed (find acmid)
13. take acmid
14. take clock
15. n (getting back to the entrance hall)
Large hall:
16. n (getting to the carpet room)
Carpet room:
17. set clock
18. sleep (getting to the natural cave, become a beast) (score goes up by 1, tot. 6)
Natural Cave:
19. z
20. z
21. z
22. z
23. z (clock goes off, waking you. Return to carpet room;
      exit to the west now open) (score goes up by 4, tot. 10)
Carpet room:
24. drop clock
25. w (getting inside tower)
Inside tower:
26. take candle (score goes up by 25, tot. 35)
27. take matchbox
28. turn wheel
29. e (getting back to the carpet room)
Carpet room:
30. s (getting back to the entrance hall)
Large hall:
31. e (getting to the back door to entertainment park)
Back door to entertainment park:
32. open matchbox
33. take match
34. light match
35. light candle
36. n (getting to the junk room)
Junk room:
37. untie wire
38. take wire
39. unbend wire
40. s (getting back to the back door to entertainment park)
Back door to entertainment park:
41. s (getting to the dining hall)
Dining hall:
42. sw (getting to the kitchen)
Kitchen:
43. put wire in slot (score goes up by 1, total 36)
44. move wire (score goes up by 4, total 40)
45. drop wire
46. open door
47. e (getting to the monastery egg store)
Monastery egg store:
48. push button (setting off alarm system)
49. w (getting back to the kitchen)
Kitchen:
50. ne (getting back to the dining hall)
Dining hall:
51. n (getting back to the back door to entertainment park)
Back door to entertainment park:
52. break alarm system
53. e (door is now open) (getting to the surveillance room)
     (score goes up by 10, tot. 50)
Surveillance room:
54. ne (getting to the moon observatory)
Moon observatory:
55. turn off candle
55. pull curtain
56. look through pipe (learning the lunzak spell)
     (score goes up by 7, tot. 57)
57. se (getting to the building site)
Building site:
58. d (entering the ditch)
In the ditch:
59. take helmet
60. lunzak (loosing weight)
61. jump (getting out)
Building site:
62. e (getting to the viewing lounge)
Viewing lounge:
63. x railing (finding pipe)
     (score goes up by 3, tot. 60)
64. take pipe
65. d (getting to the pool)
Muddy pool:
66. e (getting to the beach)
Beach:
67. e (getting to the lobby)
Lobby:
68. se (wrench is brought into the lobby)
69. take wrench
70. attach pipe to wrench (score goes up by 5, tot. 65)
71. se (getting to the stair landing)
Stair landing:
72. unscrew inscription panel with acmid
73. drop acmid
74. unscrew bolt with wrench
75. drop wrench
76. open door
77. e (getting to the maintenance room)
Maintenance room:
78. turn off knife-switch
79. w (getting back to the stair landing)
Stair landing:
80. d (getting to the lobby)
Lobby:
81. w (getting to the beach)
Beach:
(The jet of water is now gone)
82. u (getting into the pipe, score goes up by 7, tot. 72)
Inside the pipe, at the pipe mouth:
83. drop all
84. up (getting into a dark area)
In the dark:
85. up (getting into the pipe appendix)
Inside the pipe, in a narrow appendix:
86. up (getting to the tank room)
Tank room:
87. x door (finding the key)
88. take key
89. unlock door with key
90. drop key
91. d (getting into the pipe appendix)
Inside the pipe, in a narrow appendix:
92. d (getting into a dark area)
In the dark:
93. d (getting to the pipe mouth)
Inside the pipe, at the pipe mouth:
94. take all
95. d (getting back to the beach)
Beach:
96. pull parasol
97. take parasol
98. e (getting to the lobby)
Lobby:
99. se (getting to the stair landing)
Stair landing:
100. move panel
101. w (getting to the small foyer)
Small foyer:
102. sw (getting to the photo gallery)
Photo gallery:
103. open parasol
104. w (getting to the disturbing room)
Disturbing room:
105. s (getting to the publishing centre) (score goes up by 5, tot. 77)
Publishing centre:
106. push button (score goes up by 1, tot. 78)
    (getting to featureless hallway; getting the visiting card)
Featureless hallway:
107. x card (learning the three-letter-code written on the back
    side of the card, it will be needed later;
    at the end of this turn, the card will be replaced by another
    card, which is worthless)
108. drop card
109. drop parasol
110. sw (getting to the garden)
Garden:
111. nw (getting to the maze)
A room in the maze:
112. n
A room in the maze:
113. ne
A room in the maze:
114. nw (getting to the small entrance hall)
Small entrance hall:
115. w (getting to the laboratory)
Laboratory:
116. move table
117. open door
118. w (getting to the tank room)
Tank room:
119. fill helmet with oil
120. e (getting to the laboratory)
Laboratory:
121. pour oil on plant
122. drop helmet
123. take flowers (score goes up by 15 points, tot. 93)
124. e (getting to the small entrance hall)
Small entrance hall:
125. se (getting to the maze)
A room in the maze:
126. sw
A room in the maze:
127. s
A room in the maze:
128. se (getting to the garden)
Garden:
129. e (getting to the path under a bridge)
Path under a bridge:
130. e (getting to the main entrance to Acme Ehntehrtejnmejnt Paahrk)
Main entrance to Acme Ehntehrtejnmejnt Paahrk:
131. x conductor (finding the remote control unit)
132. take remote control
133. sw (getting to the crossing)
Crossing:
134. s (getting to the auction room)
Auction room:
135. se (getting to the theatre)
Theatre:
136. x remote control
137. push remote control
138. drop remote control
139. sw (getting to the recess room)
Recess room:
Here, you need the three-letter-code written on the visiting card (see turn 107).
E. g., if the code was "AbC", your next steps would be the following:
140. turn red dial to "A"
141. turn green dial to "b"
142. turn blue dial to "C"
    (revealing secret passage, score goes up by 10, tot. 103)
143. n (getting to the stage)
Stage:
144. pull lever
145. d (getting under the stage)
Under the stage:
146. take match
147. light match
148. light candle
149. n (getting to the ladder)
Under the stage, at the ladder:
150. u (getting inside rostrum)
Inside rostrum:
151. turn off candle
152. knock walls
153. open lid
154. take hammer (score goes up by 25, tot. 128)
155. d (getting into a dark area)
In the dark:
156. s (getting to room under the stage)
Under the stage:
157. u (getting to the stage)
Stage:
158. s (getting to the recess room)
Recess room:
159. s (getting to the strange plain)
Strange plain:
160. lunzak
161. s (getting to the foot-hills; score goes up by 3, tot. 131)
Foot-hills:
162. s (getting to the canyon top)
Canyon top:
163. d (getting to the narrow ledge inside the canyon)
On a narrow ledge in the canyon:
164. z
165. z
166. z (cage will appear)
167. s (getting inside the cage)
In the cage:
168. z
169. z
170. z (cage stops, the ugly guy comes in)
171. kiss guy (receiving a ring; score goes up by 30, total 161)
172. s (getting to the rocky plateau)
Rocky plateau:
173. w (getting to the mountain foot)
At a mountain foot:
174. n (getting to the small zoo)
Small zoo:
175. take gnooby cage
176. w (getting to the restaurant)
Restaurant:
177. n (getting to the small bar)
Small bar:
178. give flowers to bartendress (she gives you a box of chocolates, from which
    the ribbon falls to the floor)
179. drop chocolates
180. take ribbon (score goes up by 25, total 186)
181. w (getting to the long hall)
Long hall:
182. free gnooby (he eats the western exit free; score goes up by 14, total 200)
183. drop cage
184. w (getting outside monastery)
Outside monastery:
185. n (getting to the ravine outside monastery)
In a ravine outside monastery:
186. n (getting to the embankment top)
Embankment top:
187. n (getting to the monastery entrance)
Entrance to abandoned monastery:
188. d (getting to the small underground chamber)
Small underground chamber:
189. rub ring (the way south is now free; score goes up by 30, total 230)
190. s (getting to Duhdha's Place)
Duhdha's Place:
191. put candle in socket
192. set machine
193. attach hammer to lever
194. take match
195. light match
196. light candle
197. drop all but dress
198. sit on chair (getting on the chair)
Sitting on an uncomfortable wooden chair:
199. relax
200. z (getting a hit on the head; getting to the Spherical room;
       score goes up by 30, total 260)
Spherical room:
201. take newspaper
202. wave it (getting to the endless wooden plane; score goes up by 40,
             total 300)
Endless wooden plane:
203. x me (finding out you are a fly; getting back to the chair in Duhdha's Place)
Duhdha's Place, on the chair:
204. fly
Duhdha's Place:
205. n (getting to the small underground chamber)
Small underground chamber:
206. u (getting to the monastery entrance)
207. w (getting to the small clearing beside a shed)
Small clearing beside a shed:
208. s (getting near the fence)
Near a fence:
209. s (getting to the large building)
Beside a large building:
210. enter hole (getting to the bottom of stairs)
Bottom of stairs:
211. up (getting to the middle of stairs)
Middle of stairs:
212. up (getting to the top of the stairs)
Top of stairs:
213. e (getting to the closet)
Closet:
214. n (getting to the top of the Well)
Top of the Well:
215. take straw
216. drop straw (breaking the floor and thus setting the Well free; becoming a girl again;
                getting to the infinite shaft)
Falling down a shaft:
217. z
218. z
219. z
    YOU HAVE WON!!!