ESCAPE TO FREEDOM user's manual. (Commodore 64)

LOADING INSTRUCTIONS:

   Please attach your computer to a disk drive and ensure that all other
   peripherals attached to your computer are either removed, or switched
   off.

   Insert the program disk, label side up, into the disk drive and type
   LOAD "*",8,1 followed by the [RETURN] key.

THE PLOT:

   You are the pilot of a World War II bomber, returning to your home
   base for refuelling. Passing over the enemy territory, you  experience
   a sudden jolt and notice a trail of flame and smoke following your
   plane. You've been hit! You make a desperate lunge for the controls in
   an effort to stabilize the rocking aircraft. Your worst fears are
   realized when that horrible sinking feeling makes itself present.
   Wrestling with the controls seems futile as the plane descends farther
   and farther.

   You eventually smash into the ground in a smoking heap. The plane -
   what's left of it - is damaged beyond repair, including the radio. You
   are miraculously unhurt except for several aching bruises.

   It's now up to you to ESCAPE the enemy territory and make it back to
   your home country. Use all of your logic and cunning, as out there you
   don't get second chances.

TEXT INPUT:

   All of your commands to the computer are entered by sentences typed on
   the keyboard. As each of your commands is accepted by the computer,
   the appropriate action will be carried out and the computer will
   display a message describing what is happening.

   As with most adventures, Escape To Freedom allows you to move about by
   specifying the directions in which you wish to move. The directions
   that Escape to Freedom can accept are NORTH, SOUTH, EAST and WEST as
   well as UP or DOWN. Note the abbreviations N, S, E, W, U and D are
   equivalent to entering the full word.

SPECIAL COMMANDS:

   LOOK (L or R) redescribes the current location.
   INVENTORY (I) lists all the objects that you are currently carrying.
   T shows turns taken. You have a maximum of 512 turns to solve the game
     in.
   SAVE/LOAD to store or restore your current position.
   HELP to bring up a contact address for hint sheets if stuck.
   DROP ALL drops everything that you are carrying.
   QUIT (Q) stops hair-pulling by leaving the game.

COPYRIGHT INFORMATION:

Escape to Freedom, written and designed by Mario Moeller.
(C) 1989 Mario Moeller.