<?xml version="1.0" encoding="UTF-8"?>
<game title="AAS Masters" author="David Banner">
  <maxscore>78</maxscore>
  <monster number="0">
     <name>Player Avatar</name>
     <noun>me</noun>
     <desc>Despite the lack of mirror or other reflective surface nearby, you
know you look much as you have always looked.</desc>
     <hp>100</hp>
     <hitchance>80</hitchance>
     <dodgechance>40</dodgechance>
     <hdamage>1</hdamage>
     <loc>1</loc>
     <attack>You strike hard and fast, knowing it to be your only way out of t
his world. </attack>
     <hitmsg>Your fist connects! </hitmsg>
     <missmsg>Your wild swing fails to connect in totality! </missmsg>
     <dodgemsg>You dance aside quickly, swiftly, completely! </dodgemsg>
     <painmsg>OW! </painmsg>
  </monster>
  <room number="9999">
     <name>Treasure Room</name>
  </room>
  <winmessage>You have fulfilled all the requirements and thus have won this g
ame of AAS Masters! I salute you! And I also thank Robb Sherwin for various and
sundry AAS ideas, and Fredrik Ramsberg for being the first non-AAS-member to u
se the forum and for being a good sport.</winmessage>
  <losemessage>I fear you have been unsuccessful at winning this game.</loseme
ssage>
  <room number="1">
     <name>Blasted Heath</name>
     <desc>Though you do not know how you came to be on this empty heath, wind
whistling around and almost through you, you do know the purpose of your appea
rance: You must track down and brutally slaughter the AAS Masters! From this he
ath, all directions are accessible to you.</desc>
     <smelldesc>The smell is what you can only call "blasted."</smelldesc>
     <lighted />
     <bgcolor>#CCCCCC</bgcolor>
  </room>
  <room number="2">
     <name>Windswept Plain</name>
     <desc>Not as blasted as the Blasted Heath, but the wind is here nonethele
ss. If only this plain had features, but alas, its featurelessness sucks the ve
ry marrow from the bones of your soul.</desc>
     <smelldesc>It smells less blasted than the Blasted Heath.</smelldesc>
     <lighted />
     <bgcolor>#BBBBBB</bgcolor>
  </room>
  <connection number="3">
     <from>1</from>
     <to>2</to>
     <dir>n</dir>
  </connection>
  <connection number="4">
     <from>2</from>
     <to>1</to>
     <dir>s</dir>
  </connection>
  <thing number="5">
     <name>Win Treasure</name>
     <treasure />
     <loc>9</loc>
  </thing>
  <room number="6">
     <name>Abandoned Mine Entrance</name>
     <desc>Gaping open, the maw of a former productive mine, now abandoned...a
bandoned, except, perhaps, for one of those evil race of beings known only as t
he AAS Masters! Dare you step west inside it and grasp your destiny within two
unwavering hands, or must you slink off elsewhere?</desc>
     <smelldesc>The smell is, incongruously, jasmine.</smelldesc>
     <lighted />
     <bgcolor>#AAAAAA</bgcolor>
  </room>
  <instructions>You have been summoned...called forth -- perhaps in a dream, p
erhaps in waking life different from the normality you inhabit usually. You are
here at the behest of the AAS Masters. And either they will die or you will ne
ver ever leave....

(Be sure to try smelling in all the rooms!)</instructions>
  <connection number="7">
     <from>2</from>
     <to>6</to>
     <dir>w</dir>
  </connection>
  <connection number="8">
     <from>6</from>
     <to>2</to>
     <dir>e</dir>
  </connection>
  <room number="9">
     <name>Nowhere</name>
  </room>
  <room number="10">
     <name>Mine Depths</name>
     <desc>Tight, claustrophobic, and smelling of gas welling up from unimagin
eable depths, rising, rising, ending finally inside your nose. The phantasms of
miners past waft past you, seen only out of the corner of your left eye.</desc
>
     <bgcolor>#444444</bgcolor>
     <lighted />
  </room>
  <monster number="11">
     <name>Greek chorus member</name>
     <adj>chorus</adj>
     <noun>member</noun>
     <desc>Within her flowing robe are depths of hate untameable and wild.</de
sc>
     <hdamage>1</hdamage>
     <dodgechance>20</dodgechance>
     <hitchance>50</hitchance>
     <attack>The chorus member shrieks and lunges at you! It sounds as if a hu
ndred people are shrieking with her! </attack>
     <hitmsg>Her long fingernails rake across you, drawing blood! </hitmsg>
     <missmsg>Her fingernails barely miss you, thanks to footwork that even th
e likes of Fred Astaire would envy! </missmsg>
     <dodgemsg>The chorus member shimmers, and suddenly is not where your blow
was. </dodgemsg>
     <painmsg>The chorus member falls back, crying out in pain from your might
y blow! </painmsg>
     <death>The chorus member crumples, then falls to the mine floor. Her body
shimmers, leaving behind a corpse that looks oddly familiar. </death>
     <visible />
     <hp>4</hp>
     <loc>10</loc>
     <corpse>12</corpse>
     <turnstofight>2</turnstofight>
     <value>5</value>
  </monster>
  <thing number="12">
     <name>familiar corpse</name>
     <adj>familiar</adj>
     <noun>corpse</noun>
     <desc>When you look closely, you discover that the corpse bears a strikin
g resemblance to Misty Granade, who created the AAS logo.</desc>
     <hp>1</hp>
     <visible />
     <loc>9</loc>
  </thing>
  <connection number="13">
     <from>6</from>
     <to>10</to>
     <dir>w</dir>
  </connection>
  <connection number="14">
     <from>10</from>
     <to>6</to>
     <dir>e</dir>
  </connection>
  <countdown number="15">
     <triggers>
        <onkill firstonly="true" target="11" />
     </triggers>
     <conditions logic="and" />
     <event>
        <heal amount="10" target="0" />
     </event>
  </countdown>
  <thing number="16">
     <name>ceiling supports</name>
     <adj>ceiling</adj>
     <noun>supports</noun>
     <desc>Propping up the ceiling, thus preventing its crushing weight from f
alling upon you like several tons of ceiling. Do not even think of attacking it
!</desc>
     <hp>1</hp>
     <visible />
     <loc>10</loc>
  </thing>
  <countdown number="17">
     <triggers>
        <onhpbelow target="16" hp="1" />
     </triggers>
     <conditions logic="and" />
     <event>
        <desc>The ceiling falls immediately, crushing you as promised!</desc>
        <deadly />
     </event>
  </countdown>
  <room number="18">
     <name>Festering Swamp</name>
     <smelldesc>The smell of swamp gas is so thick as to almost render you unc
onsious. Almost.</smelldesc>
     <lighted />
     <desc>Schluck, schluck, go your shoes as you walk through a swamp. Deep i
n its depths are the carbonized remains of many once-living creatures. Beware!
You could be next in its depths!</desc>
     <bgcolor>#aaaaaa</bgcolor>
  </room>
  <connection number="19">
     <from>2</from>
     <to>18</to>
     <dir>e</dir>
  </connection>
  <connection number="20">
     <from>18</from>
     <to>2</to>
     <dir>w</dir>
  </connection>
  <thing number="21">
     <drink />
     <name>water glass</name>
     <adj>water</adj>
     <noun>glass</noun>
     <desc>A glass of cool, refreshing water.</desc>
     <pickupable />
     <loc>2</loc>
     <visible />
     <hp>10</hp>
  </thing>
  <countdown number="26">
     <triggers>
        <ondrink target="21" />
     </triggers>
     <conditions logic="and" />
     <event>
        <desc>The water glass magically refills!</desc>
        <move target="21" loc="0" />
     </event>
  </countdown>
  <countdown number="23">
     <triggers>
        <ondrink target="21" />
     </triggers>
     <conditions logic="and">
        <isonfire target="0" />
     </conditions>
     <event>
        <desc>The magic of the water cools your body, quenching the flames tha
t ran rampant across it! </desc>
        <douse target="0" />
     </event>
  </countdown>
  <monster number="24">
     <name>Flaming James Walmsey</name>
     <adj>james</adj>
     <noun>walmsey</noun>
     <value>5</value>
     <hitchance>90</hitchance>
     <dodgechance>20</dodgechance>
     <hdamage>1</hdamage>
     <loc>18</loc>
     <turnstofight>2</turnstofight>
     <attack>James attacks! </attack>
     <desc>James's anger at being disturbed nearly matches in intensity the fl
ames that play across his body.</desc>
     <hp>4</hp>
     <hitmsg>He reaches out and hits you, his fire burning you! Aiee! </hitmsg
>
     <missmsg>He manages to miss you, the flames from him singeing your hair.
</missmsg>
     <dodgemsg>He dances aside, leaving you striking at the hot air where he j
ust was! </dodgemsg>
     <death>James falls dead into the swamp, the murky waters quenching his fi
re. Now that he is dead, his corpse looks oddly familiar. </death>
     <corpse>25</corpse>
     <painmsg />
     <visible />
  </monster>
  <thing number="25">
     <name>familiar corpse</name>
     <adj>familiar</adj>
     <noun>corpse</noun>
     <desc>The corpse turns out to be that of Adam "jwalrus" Biltcliffe, who w
rote the AAS IDE, the game "Fabled Caves," added encryption to the AAS terp, su
ggested changes to the AAS specification, and became rather hyper the night tha
t we released AAS.</desc>
     <visible />
     <loc>9</loc>
  </thing>
  <countdown number="22">
     <triggers>
        <onhit target="0" />
     </triggers>
     <conditions logic="and">
        <isin containee="0" container="18" />
     </conditions>
     <event>
        <ignite target="0" />
     </event>
  </countdown>
  <countdown number="27">
     <triggers>
        <onkill target="24" />
     </triggers>
     <conditions logic="and" />
     <event>
        <heal amount="50" target="0" />
     </event>
  </countdown>
  <countdown number="28">
     <triggers>
        <onhit target="0" />
     </triggers>
     <conditions logic="and">
        <isin containee="0" container="18" />
     </conditions>
     <event>
        <changehitchance target="24" minus="true" amount="70" />
     </event>
  </countdown>
  <room number="29">
     <name>Children's Daycare</name>
     <desc>Who knows what horror was visited upon the children who once, innoc
ence at play, were here during the day while their parents were at work. All th
at is left are a few remnants of their happy playtime. The gloom is truly every
where.</desc>
     <smelldesc>Talcum powder and love.</smelldesc>
     <lighted />
     <bgcolor>#333333</bgcolor>
  </room>
  <connection number="30">
     <from>18</from>
     <to>29</to>
     <dir>e</dir>
  </connection>
  <connection number="31">
     <from>29</from>
     <to>18</to>
     <dir>w</dir>
  </connection>
  <thing number="32">
     <name>few remnants</name>
     <adj>few</adj>
     <noun>remnants</noun>
     <desc>Broken and discarded toys, evidence of children's presence. Once. L
ong ago.</desc>
     <visible />
     <loc>29</loc>
  </thing>
  <room number="33">
     <name>Children's Daycare Bathroom</name>
     <desc>How small the toilets, how low the mirrors! You cannot even see you
rselves in the mirrors without ducking down. What evil force has shrunk all of
the things in this room?</desc>
     <smelldesc>Ew, poo.</smelldesc>
     <lighted />
     <bgcolor>#444444</bgcolor>
  </room>
  <connection number="34">
     <from>29</from>
     <to>33</to>
     <dir>n</dir>
  </connection>
  <connection number="35">
     <from>33</from>
     <to>29</to>
     <dir>s</dir>
  </connection>
  <monster number="36">
     <name>Jean Ferris</name>
     <adj>jean</adj>
     <noun>ferris</noun>
     <desc>Jean's eyes flash. Literally.</desc>
     <value>5</value>
     <hp>4</hp>
     <hdamage>1</hdamage>
     <hitchance>50</hitchance>
     <dodgechance>20</dodgechance>
     <loc>33</loc>
     <attack>Jean attacks you, smiling maniacally! </attack>
     <hitmsg>Laser beams shoot from her eyes, burning your tender flesh! </hit
msg>
     <missmsg>Laser beams shoot from her eyes, but somehow miss! </missmsg>
     <dodgemsg>She skips aside, giggling madly. </dodgemsg>
     <painmsg>You hit Jean, who whimpers in pain. "Please! That hurts!" </pain
msg>
     <death>Jean collapses. Her corpse looks oddly familiar. </death>
     <visible />
     <turnstofight>2</turnstofight>
     <corpse>37</corpse>
  </monster>
  <thing number="37">
     <name>familiar corpse</name>
     <adj>familiar</adj>
     <noun>corpse</noun>
     <desc>Now that you look closely, you realize that this corpse is that of
Emily "Emily" Short, who helped seed the forum and suggested various and sundry
evil things for AAS.</desc>
     <visible />
     <loc>9</loc>
  </thing>
  <countdown number="38">
     <triggers>
        <onkill target="36" />
     </triggers>
     <conditions logic="and" />
     <event>
        <heal amount="10" target="0" />
     </event>
  </countdown>
  <room number="39">
     <name>Old Launch Site</name>
     <desc>Perhaps once crafts lept starwards from this flat location. Now are
only the ghosts of brave space explorers past. How sad, when dreams die and le
ave behind only space dust.</desc>
     <smelldesc>The dust, space and earth (assuming that this is, indeed, eart
h), makes you want to sneeze.</smelldesc>
     <lighted />
     <bgcolor>#aaaaaa</bgcolor>
  </room>
  <connection number="40">
     <from>2</from>
     <to>39</to>
     <dir>n</dir>
  </connection>
  <connection number="41">
     <from>39</from>
     <to>2</to>
     <dir>s</dir>
  </connection>
  <monster number="42">
     <name>Captain Countdown</name>
     <adj>captain</adj>
     <noun>countdown</noun>
     <desc>He has a clock attached to his chest.</desc>
     <hp>4</hp>
     <hitchance>50</hitchance>
     <loc>39</loc>
     <value>5</value>
     <dodgechance>20</dodgechance>
     <hdamage>1</hdamage>
     <attack>Captain Countdown is measuring out your life in coffee spoons wit
h little clocks on them! </attack>
     <hitmsg>"Four! Three! Two! One! SMACK!" shouts Captain Countdown as he hi
ts you something fierce! </hitmsg>
     <missmsg>Captain Countdown's countdown is off by a second, allowing you t
o slip past his blow! </missmsg>
     <dodgemsg>Captain Countdown is one count ahead of your blow! </dodgemsg>
     <painmsg>You smack Captain Countdown somewhere around six o'clock! </pain
msg>
     <death>Captain Countdown falls, the hands of his clock falling off. His c
orpse looks oddly familiar. </death>
     <corpse>43</corpse>
     <visible />
     <turnstofight>2</turnstofight>
  </monster>
  <thing number="43">
     <name>familiar corpse</name>
     <adj>familiar</adj>
     <noun>corpse</noun>
     <desc>Now that you look closely at it, you realize that the corpse is tha
t of David "DavidW" Welbourn, who contributed a number of extremely evil ideas,
and conceived the countdown concept for the AAS specification.</desc>
     <visible />
     <loc>9</loc>
  </thing>
  <countdown number="44">
     <triggers>
        <onkill target="42" />
     </triggers>
     <conditions logic="and" />
     <event>
        <heal amount="10" target="0" />
     </event>
  </countdown>
  <room number="45">
     <name>Twisted Forest</name>
     <desc>What force of impurity could take these trunks, twist them, and lea
ve them with curled leaves barely visible against the gray of the sky? You have
but one hope: that whatever that force, that it has truly departed, and you wi
ll not be left to face it, for what might it do to the trunk you possess? Every
branch of every tree drips with imagined sadness.</desc>
     <smelldesc>Loam and grass smell.</smelldesc>
     <lighted />
  </room>
  <thing number="46">
     <name>tortured trees</name>
     <adj>tortured</adj>
     <noun>trees</noun>
     <desc>Twisted, tortured, tormented, torqued and tensed about a terrible o
ld trauma.</desc>
     <loc>45</loc>
     <visible />
  </thing>
  <connection number="47">
     <from>1</from>
     <to>45</to>
     <dir>e</dir>
  </connection>
  <connection number="48">
     <from>45</from>
     <to>1</to>
     <dir>w</dir>
  </connection>
  <room number="49">
     <name>Darkened, Gloomy Graveyard</name>
     <desc>Would you not think that a graveyard in a place such as this would
be clustered with the ghosts who once were living and now may only haunt. You w
ould, and do, but would be wrong, for no spirit of untimely end is here. Only g
loom, and dark, and oppressive silence. You shiver unexpectedly.</desc>
     <smelldesc>It is as if the dead rubbed their armpits in your face.</smell
desc>
     <lighted />
  </room>
  <connection number="50">
     <from>45</from>
     <to>49</to>
     <dir>e</dir>
  </connection>
  <connection number="51">
     <from>49</from>
     <to>45</to>
     <dir>w</dir>
  </connection>
  <thing number="52">
     <name>headstone</name>
     <noun>headstone</noun>
     <desc>Chiselled on the headstone you see the following: "Lying here, my d
ear son Edward."</desc>
     <visible />
     <loc>49</loc>
  </thing>
  <thing number="53">
     <name>familiar corpse</name>
     <adj>familiar</adj>
     <noun>corpse</noun>
     <desc>On closer inspection, it appears the corpse is that of Duncan "Boin
gBall" Cross, who first said, "Let's do a SpeedIFSystem!" on March 1; created L
anty, our answer to Clippy; discovered the anime web template used on the web s
ite; and wrote the GUI interpreter. He wishes he'd been able to complete a numb
er of improvements to the interpreter, including annoying autocomplete, an anim
ated browser icon, and a nasty splash screen.</desc>
     <visible />
     <loc>9</loc>
  </thing>
  <monster number="54">
     <name>Edward Berryhill</name>
     <adj>edward</adj>
     <noun>berryhill</noun>
     <desc>Edward is stooped over, cloaked, and he bears a happy talking lante
rn named Lanty.</desc>
     <turnstofight>2</turnstofight>
     <hp>4</hp>
     <value>5</value>
     <hitchance>50</hitchance>
     <dodgechance>20</dodgechance>
     <hdamage>1</hdamage>
     <loc>49</loc>
     <attack>Edward swings his lantern Lanty at your head! </attack>
     <hitmsg>Lanty says, "It looks like you're getting your ass kicked by a mo
nster. Would you like help with that?" *CLANG!* </hitmsg>
     <missmsg>Edward's wild swing of Lanty at your head misses. </missmsg>
     <dodgemsg>Edward dances away from your blow. "It looks like you're trying
to hit Edward. You need help with that, right?" says Lanty. </dodgemsg>
     <painmsg>"Ow!" shouts Lanty. "You leave Edward alone!" </painmsg>
     <death>Lanty says, "You kicked our asses. You don't need any help with th
at." Edward falls down dead, leaving a corpse that is somehow familiar. </death
>
     <corpse>53</corpse>
     <visible />
  </monster>
  <countdown number="55">
     <triggers>
        <onkill target="54" />
     </triggers>
     <conditions logic="and" />
     <event>
        <heal amount="10" target="0" />
     </event>
  </countdown>
  <room number="56">
     <name>Standing Before a Cave</name>
     <desc>It gapes, worryingly, undoubtedly hiding one of those malignant cre
atures known as an AAS Master. What evil lurks within, closer to the heart of t
his evil place? You know, deep within every single fiber of your being, that yo
u must enter, and you must fight, and you must emerge, bloodied, perhaps, bowed
, undobutedly, but above all, victorious.</desc>
     <smelldesc>On the faint breeze, a hint of cinnamon.</smelldesc>
     <lighted />
     <bgcolor>#aaaaaa</bgcolor>
  </room>
  <connection number="57">
     <from>45</from>
     <to>56</to>
     <dir>s</dir>
  </connection>
  <connection number="58">
     <from>56</from>
     <to>45</to>
     <dir>n</dir>
  </connection>
  <thing number="59">
     <name>compass</name>
     <noun>compass</noun>
     <desc>Unconventional, as you might expect in a place like this, its needl
e always points south-southeast.</desc>
     <pickupable />
     <visible />
     <loc>56</loc>
  </thing>
  <room number="60">
     <name>Inner Cave</name>
     <desc>You are an adventurer. You have been in caves before. Yet and still
, does this cave drag icy fingers of fear up and down your skull, ruffling your
hair with fright. You bonk your head repeatedly on stalagtites, and were you t
o stumble and fall, arms milling uncontrollably, undoubtedly you would bonk you
r head on a stalagmite.</desc>
     <lighted />
     <bgcolor>#111111</bgcolor>
  </room>
  <connection number="61">
     <from>56</from>
     <to>60</to>
     <dir>s</dir>
  </connection>
  <connection number="62">
     <from>60</from>
     <to>56</to>
     <dir>n</dir>
  </connection>
  <thing number="63">
     <name>familiar corpse</name>
     <adj>familiar</adj>
     <noun>corpse</noun>
     <desc>At a closer look, you realize that this is the corpse of Storme "St
orme" Winfield, who thrashed out how to do AAS after Edward Berryhill suggested
it, wrote Pleasure Palace and Office Ahoy!, seeded the forum, yelled whenever
stuff went wrong, and in general laughed her AAS off throughout.</desc>
     <visible />
     <loc>9</loc>
  </thing>
  <monster number="64">
     <name>CandyFox</name>
     <noun>candyfox</noun>
     <desc>Her eyes are large, like those of an anime character. She has too m
any teeth.</desc>
     <hp>4</hp>
     <value>5</value>
     <hitchance>50</hitchance>
     <dodgechance>20</dodgechance>
     <hdamage>1</hdamage>
     <loc>60</loc>
     <turnstofight>2</turnstofight>
     <visible />
     <attack>CandyFox flies at you, hurling graphical smilies at you! </attack
>
     <hitmsg>One smilie connects! Worse, far worse, it is the :P smilie, and i
ts tongue is coated with acid! Aie it burns! It burns! </hitmsg>
     <missmsg>The smilies fly past you, not even the O_o;;; connecting! </miss
msg>
     <dodgemsg>CandyFox slides away, speed lines radiating behind her! </dodge
msg>
     <painmsg>Drops of blood fly from CandyFox like dark sweat! </painmsg>
     <death>CandyFox's eyes grow even wider than before. When she falls, the e
yes stare glassy, focused at infinity. Now that you think about it, her corpse
looks far more familiar than it should. </death>
     <corpse>63</corpse>
  </monster>
  <countdown number="65">
     <triggers>
        <onkill target="64" />
     </triggers>
     <conditions logic="and" />
     <event>
        <heal amount="10" target="0" />
     </event>
  </countdown>
  <room number="66">
     <name>Maze of Allusions</name>
     <desc>All around you, references to other text adventure works, battering
at your senses.</desc>
     <smelldesc>It smells like some other game.</smelldesc>
     <bgcolor>#bbbbbb</bgcolor>
     <lighted />
  </room>
  <connection number="67">
     <from>1</from>
     <to>66</to>
     <dir>s</dir>
     <key>59</key>
     <locked />
  </connection>
  <connection number="68">
     <from>66</from>
     <to>1</to>
     <dir>n</dir>
  </connection>
  <room number="69">
     <name>Maze of Allusions</name>
     <desc>All around you, references to other text adventure works, battering
at your senses.</desc>
     <smelldesc>It smells like other games.</smelldesc>
     <bgcolor>#aaaaaa</bgcolor>
     <lighted />
  </room>
  <connection number="70">
     <from>66</from>
     <to>69</to>
     <dir>w</dir>
  </connection>
  <connection number="71">
     <from>69</from>
     <to>66</to>
     <dir>e</dir>
  </connection>
  <room number="72">
     <name>Maze of Allusions</name>
     <desc>All around you, references to other text adventure works, battering
at your senses.</desc>
     <smelldesc>It smells like other rooms.</smelldesc>
     <lighted />
     <bgcolor>#000000</bgcolor>
  </room>
  <connection number="73">
     <from>69</from>
     <to>72</to>
     <dir>s</dir>
  </connection>
  <connection number="74">
     <from>72</from>
     <to>69</to>
     <dir>n</dir>
  </connection>
  <connection number="75">
     <from>66</from>
     <to>72</to>
     <dir>s</dir>
  </connection>
  <connection number="76">
     <from>72</from>
     <to>66</to>
     <dir>e</dir>
  </connection>
  <room number="77">
     <name>Out of the Maze</name>
     <desc>You stumble out of the maze, feeling battered and bruised by all th
e references to other places, other games, only some of which you've played. Th
ank goodness the compass led you through the maze.</desc>
     <smelldesc>It smells of relief.</smelldesc>
     <lighted />
     <score>2</score>
  </room>
  <connection number="78">
     <from>72</from>
     <to>77</to>
     <dir>s</dir>
  </connection>
  <connection number="79">
     <from>77</from>
     <to>72</to>
     <dir>n</dir>
  </connection>
  <room number="80">
     <name>Dusty Library</name>
     <desc>In this world, readership would seem to be at a minimum, but here,
undeniably present: tomes piled high on shelves. Had you time and energy, what
might you learn from reading them?</desc>
     <smelldesc>History wafts through the room, carried on the very air.</smel
ldesc>
     <lighted />
  </room>
  <connection number="81">
     <from>77</from>
     <to>80</to>
     <dir>e</dir>
  </connection>
  <connection number="82">
     <from>80</from>
     <to>77</to>
     <dir>w</dir>
  </connection>
  <thing number="83">
     <name>dusty tomes</name>
     <adj>dusty</adj>
     <noun>tomes</noun>
     <desc>Written in one of them is the entire AAS manual. (Read the manual!)
</desc>
     <visible />
     <loc>80</loc>
  </thing>
  <thing number="84">
     <name>familiar corpse</name>
     <adj>familiar</adj>
     <noun>corpse</noun>
     <desc>Actually, this corpse of David Banner is really that of Stephen "Sa
rgent" Granade. He helped develop the final AAS XML specification, wrote the AA
S manual, and helped seed the forum. He also wrote AAS Masters, for which he ap
ologizes profusely. (And do please read the manual.)</desc>
     <loc>9</loc>
     <visible />
  </thing>
  <monster number="85">
     <name>David Banner</name>
     <adj>david</adj>
     <noun>banner</noun>
     <hp>4</hp>
     <value>5</value>
     <hitchance>50</hitchance>
     <dodgechance>20</dodgechance>
     <hdamage>1</hdamage>
     <turnstofight>2</turnstofight>
     <loc>80</loc>
     <attack>David Banner says, "I believe I must best you in a feat of fistic
uffs!" </attack>
     <hitmsg>David Banner hits! Your mind wanders oddly. </hitmsg>
     <visible />
     <missmsg>David Banner misses. "My next blow will indubitably be better ai
med!" </missmsg>
     <dodgemsg>David Banner stands still; it is you who move, and who miss. </
dodgemsg>
     <painmsg>You hit David Banner, who cries out, "I am wounded!" </painmsg>
     <death>"Ah," he sighs. "I am dead, dead, dead..." He folds up in a corpse
that looks strangely familiar. </death>
     <corpse>84</corpse>
     <desc>A tweed sports coat adorns his lean, sparse frame.</desc>
  </monster>
  <room number="86">
     <name>Cobwebbed Warehouse</name>
     <desc>Hanging, festooned, dripping from every surface, are cobwebs. Stick
y, clinging, and painful as they scrape slowly across your skin. The warehouse'
s shape is softened by the gray strands, filling corners.</desc>
     <lighted />
     <smelldesc>You can smell the corpses of spiders.</smelldesc>
     <bgcolor>#dddddd</bgcolor>
  </room>
  <countdown number="87">
     <triggers>
        <onkill target="85" />
     </triggers>
     <conditions logic="and" />
     <event>
        <heal amount="10" target="0" />
     </event>
  </countdown>
  <thing number="88">
     <name>familiar corpse</name>
     <adj>familiar</adj>
     <noun>corpse</noun>
     <desc>This is no corpse of Linc, but the corpse of Gunther "Gunther" Schm
idl, who helped create the website content, the AAS store (and the infamous AAS
thong), and who wrote Sexual Conquest.</desc>
     <visible />
     <loc>9</loc>
  </thing>
  <monster number="89">
     <name>Linc Abrahams</name>
     <adj>linc</adj>
     <noun>abrahams</noun>
     <desc>Cold, aloof disregard peers out from behind blue eyes.</desc>
     <hp>4</hp>
     <value>5</value>
     <hitchance>50</hitchance>
     <dodgechance>20</dodgechance>
     <hdamage>1</hdamage>
     <loc>86</loc>
     <turnstofight>2</turnstofight>
     <attack>Linc shrugs, then flicks his fingers in your direction. </attack>
     <hitmsg>Invisible force from said fingers grasps you, squeezing your hear
t. </hitmsg>
     <missmsg>Nothing happens, however. </missmsg>
     <dodgemsg>Your blow passes through Linc; he chooses not to let you hit hi
m. </dodgemsg>
     <painmsg>Your blow strikes Linc, who reacts not at all. </painmsg>
     <death>A puff of smoke rises from Linc, a soul, bound for heaven. The hus
k of a body left behind appears familiar. </death>
     <visible />
     <corpse>88</corpse>
  </monster>
  <countdown number="90">
     <triggers>
        <onkill target="89" />
     </triggers>
     <conditions logic="and" />
     <event>
        <heal amount="10" target="0" />
     </event>
  </countdown>
  <connection number="91">
     <from>77</from>
     <to>86</to>
     <dir>s</dir>
  </connection>
  <connection number="92">
     <from>86</from>
     <to>77</to>
     <dir>n</dir>
  </connection>
  <room number="93">
     <name>Shopping Mall</name>
     <desc>Evidently even the evil AAS Masters require the latest in bourgeois
fashion and gadgetry. But the faces of those who would smile and sell the merc
handise are absent. Presumably they are minimum wage slaves, and currently are
hidden elsewhere.</desc>
     <lighted />
     <smelldesc>The leftover smell of perfume.</smelldesc>
     <bgcolor>#aaaaaa</bgcolor>
  </room>
  <connection number="94">
     <from>1</from>
     <to>93</to>
     <dir>w</dir>
  </connection>
  <connection number="95">
     <from>93</from>
     <to>1</to>
     <dir>e</dir>
  </connection>
  <room number="96">
     <name>Evil Orange Julius</name>
     <desc>How dare they! They take a normal store providing tasty liquid refr
eshment and make it evil! And according to their corporate map on one wall, the
headquarters were moved to Seattle! And that leaves aside the truly reprehensi
ble concept of their pork smoothies.</desc>
     <lighted />
     <smelldesc>The store smells of meat.</smelldesc>
     <bgcolor>#333333</bgcolor>
  </room>
  <connection number="97">
     <from>93</from>
     <to>96</to>
     <dir>s</dir>
  </connection>
  <connection number="98">
     <from>96</from>
     <to>93</to>
     <dir>n</dir>
  </connection>
  <thing number="99">
     <name>pork smoothie</name>
     <adj>pork</adj>
     <noun>smoothie</noun>
     <desc>We had agreed not to mention the pork smoothie, I thought.</desc>
     <pickupable />
     <hp>5</hp>
     <food />
     <drink />
     <loc>96</loc>
  </thing>
  <thing number="100">
     <visible />
     <name>familiar corpse</name>
     <adj>familiar</adj>
     <noun>corpse</noun>
     <desc>The corpse, on closer reflection, is that of Sam Kabo "maga" Ashwel
l, who offered a number of evil ideas, suggested the AAS acronym in the first p
lace, and wrote Dead By Morning.</desc>
     <loc>9</loc>
  </thing>
  <monster number="101">
     <name>ninjaschlong</name>
     <noun>ninjaschlong</noun>
     <adj>ninja</adj>
     <desc>His eyes don't quite track.</desc>
     <hp>4</hp>
     <value>5</value>
     <hitchance>50</hitchance>
     <dodgechance>20</dodgechance>
     <hdamage>1</hdamage>
     <loc>96</loc>
     <turnstofight>2</turnstofight>
     <attack>ninjaschlong giggles in a high-pitched manner, frightening you. <
/attack>
     <hitmsg>He reaches out to hug you. Rather than allow a touch you expect w
ould be loathsome, you twist away and feel a muscle go *pop*! </hitmsg>
     <missmsg>You avoid a clumsy hug from him! </missmsg>
     <dodgemsg>ninjaschlong skips away, laughing and giggling. </dodgemsg>
     <painmsg>You strike ninjaschlong, then try to wipe your hand discreetly o
n your pants. </painmsg>
     <death>"Hee hee hee ow urk," says ninjaschlong as he dies, leaving behind
a strangely familiar corpse. </death>
     <corpse>100</corpse>
     <visible />
  </monster>
  <countdown number="102">
     <triggers>
        <onkill target="101" />
     </triggers>
     <conditions logic="and" />
     <event>
        <heal amount="10" target="0" />
     </event>
  </countdown>
  <room number="103">
     <name>Tar Pit</name>
     <desc>Thick, goo coats the ground, of a kind that would undoubtedly swall
ow many a slow moving dinosaur. But no dinosaur you, for your footing is swift
and sure, landing only on true ground and not tar.</desc>
     <lighted />
     <smelldesc>Very tarry.</smelldesc>
     <bgcolor>#aaaaaa</bgcolor>
  </room>
  <connection number="104">
     <from>93</from>
     <to>103</to>
     <dir>w</dir>
  </connection>
  <connection number="105">
     <from>103</from>
     <to>93</to>
     <dir>e</dir>
  </connection>
  <room number="106">
     <name>Agamemnon Road</name>
     <desc>Oh no, you have been brought through the aether to the very heart o
f the lair of Roddy Ramieson himself! There is no choice; you must KILL HIM.</d
esc>
     <lighted />
     <smelldesc>It smells of the endgame!</smelldesc>
     <bgcolor>#ffffff</bgcolor>
  </room>
  <monster number="108">
     <name>Roddy Ramieson</name>
     <adj>roddy</adj>
     <noun>ramieson</noun>
     <desc>Beware! Beware! His flashing eyes, his floating hair, for he on XML
hath fed!</desc>
     <hp>5</hp>
     <value>10</value>
     <hitchance>60</hitchance>
     <dodgechance>20</dodgechance>
     <ldamage>2</ldamage>
     <hdamage>2</hdamage>
     <loc>106</loc>
     <visible />
     <turnstofight>2</turnstofight>
     <attack>"Muahahaha, you are in my clutches now!" cries Roddy! </attack>
     <hitmsg>Roddy smacks you in the face with his rolled-up XML specification
! </hitmsg>
     <missmsg>Roddy misses hitting you, more's the luck! </missmsg>
     <dodgemsg>Roddy dodges away from you! </dodgemsg>
     <painmsg>You hit Roddy, who says petulantly, "That's hardly sporting!" </
painmsg>
     <death>"You've--you've killed me!" Roddy says, sitting down heavily. "Tha
t's not--it wasn't--" He breathes heavily. "And thus the game is nearly over, s
o I must tell you quickly that I am really Iain Merrick, and created the base A
AS interpreter engine, helped get the project started, and wrote Cloak of Ultim
ate Darkness, ADVENT, Pride and Prejudice, and Cave of Doom, because I am an ov
erachieeeeagh!"</death>
  </monster>
  <countdown number="107">
     <triggers>
        <oneveryturn firstonly="false" />
     </triggers>
     <conditions logic="and">
        <isdead target="11" />
        <isdead target="24" />
        <isdead target="36" />
        <isdead target="42" />
        <isdead target="54" />
        <isdead target="64" />
        <isdead target="85" />
        <isdead target="89" />
        <isdead target="101" />
        <isin not="true" containee="0" container="106" />
     </conditions>
     <count>3</count>
     <event>
        <desc>A voice, loud, echoing in your head, shouts, "COME AND FACE ME!"
And then everything spins....</desc>
        <move target="0" loc="106" />
     </event>
  </countdown>
  <countdown number="109">
     <triggers>
        <onkill target="108" />
     </triggers>
     <conditions logic="and" />
     <event>
        <move target="5" loc="9999" />
     </event>
  </countdown>
  <thing number="110">
     <name>Lanty</name>
     <noun>lanty</noun>
     <desc>It is indeed the chattering, helpful creature from AAS software!</d
esc>
     <visible />
     <loc>54</loc>
  </thing>
  <thing number="111">
     <name>cloak</name>
     <noun>cloak</noun>
     <desc>A cloak that serves to cloak the form of whomever wears the cloak.<
/desc>
     <visible />
     <loc>54</loc>
     <clothing />
     <worn />
  </thing>
  <thing number="112">
     <name>flowing robe</name>
     <noun>robe</noun>
     <desc>Flowing, ever flowing, covering, revealing, showing.</desc>
     <visible />
     <loc>11</loc>
     <clothing />
     <worn />
  </thing>
  <thing number="113">
     <name>flames</name>
     <noun>flames</noun>
     <desc>Flickering, burning, yet never consuming.</desc>
     <visible />
     <loc>24</loc>
     <clothing />
     <worn />
  </thing>
  <thing number="114">
     <name>Catholic school-girl uniform</name>
     <noun>uniform</noun>
     <desc>Plaid.</desc>
     <visible />
     <loc>36</loc>
     <clothing />
     <worn />
  </thing>
  <thing number="115">
     <name>clock</name>
     <noun>clock</noun>
     <desc>It tells the time...the time of your DOOM.</desc>
     <visible />
     <loc>42</loc>
     <clothing />
     <worn />
  </thing>
  <thing number="116">
     <name>smilies</name>
     <noun>smilies</noun>
     <desc>So very many smilies. They are all grinning maniacally at the thoug
ht of biting you!</desc>
     <visible />
     <loc>64</loc>
  </thing>
  <thing number="117">
     <name>skin-tight jumpsuit</name>
     <noun>jumpsuit</noun>
     <desc>It is the kind of jumpsuit found most often in cartoon shows, the l
ikes of which have titles similar to 'MechaThis' and 'Happy Space That City'.</
desc>
     <visible />
     <loc>64</loc>
     <clothing />
     <worn />
  </thing>
  <thing number="118">
     <name>tweed jacket</name>
     <noun>jacket</noun>
     <desc>Very full of tweed.</desc>
     <visible />
     <loc>85</loc>
     <clothing />
     <worn />
  </thing>
  <thing number="119">
     <name>lean, sparse frame</name>
     <noun>frame</noun>
     <desc>David's frame is indeed quite lean and sparse.</desc>
     <visible />
     <loc>85</loc>
     <clothing />
     <worn />
  </thing>
  <thing number="120">
     <name>"Anime Web Templates for Dummies" book</name>
     <noun>book</noun>
     <desc>The world's foremost guide to creating websites based on templates
prominently featuring an anime woman.</desc>
     <visible />
     <loc>89</loc>
  </thing>
  <thing number="121">
     <name>existential disdain for your well-being</name>
     <noun>disdain</noun>
     <desc>He cares neither whether you live nor whether you die.</desc>
     <visible />
     <loc>89</loc>
     <clothing />
     <worn />
  </thing>
  <thing number="122">
     <name>tuxedo</name>
     <noun>tuxedo</noun>
     <desc>Very classy and dressy, it is white with tails and a top hat.</desc
>
     <visible />
     <loc>101</loc>
     <clothing />
     <worn />
  </thing>
  <thing number="123">
     <name>flashing eyes</name>
     <noun>eyes</noun>
     <desc>They flash most frighteningly!</desc>
     <visible />
     <loc>108</loc>
     <clothing />
     <worn />
  </thing>
  <thing number="124">
     <name>floating hair</name>
     <noun>hair</noun>
     <desc>It floats most frighteningly!</desc>
     <visible />
     <loc>108</loc>
     <clothing />
     <worn />
  </thing>
  <thing number="125">
     <name>AAS master plan</name>
     <noun>plan</noun>
     <desc>It's a shame the document upon which the master plan rests is entir
ely illegible.</desc>
     <visible />
     <loc>108</loc>
  </thing>
</game>