# if-archive:

> _You feel somewhat disoriented as you pass through..._

This is the Interactive Fiction Archive at
[ifarchive.org](/).

You may be interested in...

- The [README file for the Archive](/if-archive/README).
- The [list of directories](/indexes/dirmap.html) in the Archive.
- New arrivals in the [past week](/indexes/date_1.html), [past month](/indexes/date_2.html), [past three months](/indexes/date_3.html), or [past year](/indexes/date_4.html).
- An [RSS feed](/indexes/archive.rss) of recent arrivals.
- A list of [every file in the archive](/indexes/date.html) (tens of thousands!)
- [Master-Index.xml](/indexes/Master-Index.xml), which describes every file in the Archive (very large XML file!)

Or, go delving into the hierarchical tree shown here.

## art

IF art shows and artistic endeavors

## articles

Articles about IF

## books

Books about IF

## collections

Collections of IF material

## download-tools

Legacy tools for unzipping, unarchiving, and decoding compressed binaries

## emulators

Programs for emulating old computer systems

## games

Many thousands of IF games!

## info

Miscellaneous information, including database dumps and backups of various IF services

## infocom

Material relating to Infocom, a commercial publisher of IF, active 1979-1989;
and also tools relating to creation of new works using Infocom's story format
(Z-machine) and its descendants

## interpreters-multi

IF interpreters that can play games written with multiple authoring systems

## level9

Material relating to Level 9, a British text-adventure game company, active 1981-1991

## magazines

Published periodicals about IF

## magnetic-scrolls

Material relating to Magnetic Scrolls, a British game developer, active 1984-1990

## mapping-tools

Tools for drawing/generating maps of IF rooms

## phoenix

Material relating to Phoenix games, developed at the University of Cambridge (UK) 1978-1985, and the offshoot commercial publisher Topologika

## programming

Tools for creating IF, and interpreters for playing it

## rec.arts.int-fiction

Posts from the Usenet newsgroup rec.arts.int-fiction

## rec.games.int-fiction

Posts from the Usenet newsgroup rec.games.int-fiction

## scott-adams

Material relating to Scott and Alexis Adams' company Adventure International, active 1978-1985

## shells

Software to interact with your own computer as if it were a text adventure

## solutions

Solutions, walkthroughs, hints, and maps for various works of IF

## starters

Material for getting started playing IF

## unprocessed

Uploaded files wait here until the Archive team files them properly

## utilities

Software for interacting with IF files

------------------------------------------------------

# if-archive/art:

## if-artshow

These are exhibits from Marnie Parker's (aka Doe aka FemaleDeer)
IF Art Show contests.

## mhto

The Mystery House Taken Over project


------------------------------------------------------

# if-archive/art/if-artshow:
ifwiki: IF Art Show

These are exhibits from Marnie Parker's (aka Doe aka FemaleDeer)
IF Art Show contests.

## concept.txt

The Concept Behind IF Art:
two news postings that gave rise to the idea.

## visual.z5
tuid: knuxi4wjvar0ign8

Visualizing, an IF Art example by Marnie Parker
Version 1.70 / Release 1 / Serial number 000218

## visual.inf
tuid: knuxi4wjvar0ign8

Source code for Visualizing, an IF Art example by
Marnie Parker.


------------------------------------------------------

# if-archive/art/if-artshow/spring1999:
ifwiki: 1999 Spring IF Art Show
tuidcomp: 9d6172yet5jo5yc

These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
Spring 1999 IF Art Show.

## crystal.zip
ifwiki: Crystal Ball
tuid: xuylsd3l7wp7mceg

Crystal Ball, an exhibit in Alan, by Marian Taylor
Serial 990407, Release 1.0
This entry earned the "Best of Show" award.

## pillow10.gam
ifwiki: Pillow
tuid: 379k6fwqm5bq4zrd

Pillow, Interactive Art by Chad Schultz
Release 1.0 (this is the original entry the reviews refer to)

## pillow11.gam
ifwiki: Pillow
tuid: 379k6fwqm5bq4zrd

Pillow, Interactive Art by Chad Schultz
Release 1.1 (bug-fixed version delivered after the competition)

## tpold.z5
ifwiki: The Possibility of Life's Destruction
tuid: gmjkdpdzm1w041kb

The Possibility of Life's Destruction, by Gunther Schmidl
Release 1 / Serial number 990417

## reviews.txt

the judges' reviews of the competition entries

## rules.txt

the rules of the competition

## guidelines.txt

guidelines for participants

## winners.txt

the categories and the winners

------------------------------------------------------

# if-archive/art/if-artshow/summer1999:
ifwiki: 1999 Summer IF Art Show
tuidcomp: 4utq8y6vf92qwtkk

These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
Summer 1999 IF Art Show.

## statue01.z5
ifwiki: Statue (game)
tuid: 2t1km9wbva6vrev8

Statue, an interactive sculpture by David A. Clysdale
Release 1 / Serial number 990827.
This is the version submitted to the Art Show and
reviewed by the judges.

## statue11.z5
ifwiki: Statue (game)
tuid: 2t1km9wbva6vrev8

Statue, an interactive sculpture by David A. Clysdale
Release 1 / Serial number 990903.
This is the debugged version, submitted after the deadline.

## wheel.z5
ifwiki: Wheel (game)
tuid: myvso6wzxynzoll1

Wheel, by John Toomey.
Release 1 / Serial number 990824 - this is the original entry

## wheel_r3.z5
ifwiki: Wheel (game)
tuid: myvso6wzxynzoll1

Wheel, by John Toomey.
Release 3 / Serial number 001128 - updated version

## reviews.txt

the judges' reviews of the competition entries

## rules.txt

the rules of the competition

## winners.txt

the winners

------------------------------------------------------

# if-archive/art/if-artshow/year2000:
ifwiki: 2000 IF Art Show
tuidcomp: xe62jw8pmdcinfrp

These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
2000 IF Art Show.

## art.z4
ifwiki: Words Get Twisted Round and Tumble Down
tuid: 9krbensa5id09org

Untitled, by Gunther Schmidl

## untitled.txt
ifwiki: Words Get Twisted Round and Tumble Down
tuid: 9krbensa5id09org

Short note about Gunther Schmidl's entry art.z4

## cove.z5
ifwiki: The Cove
tuid: pk89q1m7lrz7mg73

The Cove, an Interactive Seascape by Kathleen M. Fischer.
Release 1 / Serial number 000322.
(an updated version is in games/zcode/Code.z5)

## custard.z7
ifwiki: Custard
tuid: 6bc1tdt0r14k8xa4

Custard, an interactive dessert by Evin Robertson.
Release 1 / Serial number 000314.

## custard.txt
ifwiki: Custard
tuid: 6bc1tdt0r14k8xa4

Short note about Custard

## galatea.z5
ifwiki: Galatea
tuid: urxrv27t7qtu52lb

Galatea, by Emily Short.
Release 1 / Serial number 000324.
(an updated version is in games/zcode/Galatea.z8)

## guitar.z5
ifwiki: Guitar of the Immortal Bard
tuid: qr4n6dtgmumu0ouz

Guitar of the Immortal Bard, an Interactive Still Life
by Jason Burns.
Release 1 / Serial number 000323.

## sprkboot.z5
ifwiki: Sparky and Boots
tuid: 3avs6v40fzf72sek

Sparky and Boots, an interactive portrait by James Bernsen.
Release 1 / Serial number 000324.

## stat1.z5
ifwiki: The Statuette
tuid: 3kkutyylk3xltva9

The Statuette, an Interactive statue by Ian Ball.
Release 1 / Serial number 000324.

## visitor.z5
ifwiki: The Visitor
tuid: o5unag8agon6g0yg

The Visitor, a Chat by Peter Polkinghorne.
Release 1 / Serial number 000321.
(an updated version is in games/zcode/visitor.z5)

## visitor.txt
ifwiki: The Visitor
tuid: o5unag8agon6g0yg

Short note about The Visitor

## reviews.txt

the judges' reviews of the competition entries

## rules.txt

the rules of the competition

## winners.txt

the winners

------------------------------------------------------

# if-archive/art/if-artshow/year2001:
ifwiki: 2001 IF Art Show
tuidcomp: 4bbbfgnvv4riyv6d

These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
2001 IF Art Show.

## esgarden.z5
tuid: a0jx96xi8ue0b21d
ifwiki: English Suburban Garden

English Suburban Garden, an interactive landscape
by "Dan D. Lyons" (C.V.F. Knight).
Release 1 / Serial number 010417.

## lagoon.z5
tuid: vslpbhfo0hqehfhn
ifwiki: La Lagune de Montaigne

La Lagune de Montaigne, by Caleb Wilson.
Release 1 / Serial number 010406.

## memories.gam
tuid: qgopplfyri6w7aeo
ifwiki: Memories

Memories, by Guilherme Holt De Sousa.
Release 1.0 / Serial No.  05042001.

## ribbons.z5
tuid: 54vhvrkowf5pl2kz
ifwiki: Ribbons

Ribbons, an IF Art Show 2001 Still Life,
by J.D. Berry.
(a newer version is in games/zcode/ribbons.z5)


------------------------------------------------------

# if-archive/art/if-artshow/year2003:
ifwiki: 2003 IF Art Show
tuidcomp: gomt4wige9tpxahs

These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
2003 IF Art Show.

## friendly.gam
ifwiki: Friendly Foe
tuid: 3vjy918gbf0s4cpd

Friendly Foe, by Fred Demul. Release 1, April 23, 2003.
(a newer version is in games/tads/friendly.gam)

## friendly.txt
ifwiki: Friendly Foe
tuid: 3vjy918gbf0s4cpd

Short note about Friendly Foe.

## ogres.txt

Short note about Ogres.

## ogres1.zip
ifwiki: Ogres
tuid: xc33iyxsn6qj7xib

Ogres, by Alan DeNiro (written in Alan).
This is the original version submitted to the judges.

## ogres2.zip
ifwiki: Ogres
tuid: xc33iyxsn6qj7xib

Ogres, by Alan DeNiro (written in Alan).
This is the updated version shown at the Gallery.

## queen.z5
ifwiki: The Queen of Swords
tuid: mh87fd6w0cfku7sr

The Queen of Swords, An Interactive Fencing Lesson,
by Jessica Knoch.
Release 1 / Serial number 030426

## queenwalkthru.txt
ifwiki: The Queen of Swords
tuid: mh87fd6w0cfku7sr

Walkthrough for The Queen of Swords.

## redeem.z5
ifwiki: Redemption
tuid: 59d0udoc5ofsg7fj

Redemption, by Kathleen M. Fischer.
Release 1 / Serial number 030425

## stopnight.z5
ifwiki: A Stop For the Night
tuid: s2s2nda0r0qoe4a6

A Stop For the Night, by Joe Mason.
Release 1 / Serial number 030425

## tarotreading.gam
ifwiki: The Tarot Reading
tuid: 3d7hhywynrjbnl8t

The Tarot Reading, by Michael Penman.
Release 1.0, serial no.  030425

## reviews.txt

The judges' reviews of the competition entries.

## rules.txt

The rules of the competition.

## winners.txt

The winners.

------------------------------------------------------

# if-archive/art/if-artshow/year2004:
ifwiki: 2004 IF Art Show
tuidcomp: kfeyuy71mm5xnjyb

These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
2004 IF Art Show.

## battle.t3
ifwiki: The Battle of Walcot Keep
tuid: vvf6ej4vxwwxqnjy

The Battle of Walcot Keep, version 1.0, by Steve Breslin,
Eric Eve and Lindsey Hair.

## firetower.z8
ifwiki: The Fire Tower
tuid: fcm1ikz9ttr6i99a

The Fire Tower, a virtual summer hike, by Jacqueline A. Lott.
Release 1 / Serial number 040528

## firetower_map.jpg
ifwiki: The Fire Tower
tuid: fcm1ikz9ttr6i99a

Map of The Fire Tower. Note that this map may be considered
a spoiler for the game, so view with caution.

## flametop.z5
ifwiki: Flametop
tuid: wzl11z399t6wp0uf

Flametop, by David J. Malaguti.
Release 1 / Serial number 040528

## lrotn.gam
ifwiki: Last Ride of the Night
tuid: 7ni7bwj284pcvw25

Last Ride of the Night, release 1.0, by Mordechai Shinefield.

## lrotn.txt
ifwiki: Last Ride of the Night
tuid: 7ni7bwj284pcvw25

Notes about Last Ride of the Night.

## swanglass.gif
ifwiki: Swanglass
tuid: gqmvzvo3kpv6bloi

Image of a Swanglass, by Yoon Ha Lee.

## swanglass.z5
ifwiki: Swanglass
tuid: gqmvzvo3kpv6bloi

Swanglass, version 0.4, by Yoon Ha Lee.
Release 1 / Serial number 160702

------------------------------------------------------

# if-archive/art/if-artshow/year2007:
ifwiki: 2007 IF Art Show
tuidcomp: 2z9jgzovz7jw70ju

These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
2007 IF Art Show.

## Engine.zblorb
ifwiki: The Symbolic Engine
tuid: vgxg1khtbne8oct

The Symbolic Engine, an interactive object by Evan Schull.
Release 1 / Serial number 070518

## VM.z8
ifwiki: Varronis Museum
tuid: k7jsv0ozw3lp1gab

Varronis Museum, by David Garcia.
Release 1 / Serial number 070518

## rendition.z5
ifwiki: Rendition
tuid: uamh4vrhqkcfdsu

Rendition, an interactive war on terror, by nespresso.
Release 1 / Serial number 070407

------------------------------------------------------

# if-archive/art/mhto:
ifwiki: Mystery House Taken Over

The Mystery House Taken Over project (2005) produced various
remixes of a reverse-engineered version of Mystery House,
the 1980 game by Roberta and Ken Williams.

## mhto-kit.tgz

The Mystery House Taken Over Occupation Kit
by Nick Montfort, Dan Shiovitz, and Emily Short.

## mhto-cadre.blb
tuid: hh73umb21dvxi9ns
ifwiki: Mystery House Makeover

Mystery House Makeover by Adam Cadre.

## mhto-dhan.blb
tuid: 9ghoc2b58dnr2f9h

Casa Tomada by dhan (in Spanish, release 0).

## mhto-flippy-disk.blb
tuid: ta8ayu6nlcitjuk4

Mystery House Kracked by the Flippy Disk.

## mhto-gentry.zip
tuid: kxc7cih23ylk15ee

[You wake up itching.] by Michael Gentry.

## mhto-lee-and-lee.zip
tuid: ye87s2rlfi6ftazw

Glass Boxes by Yune Kyung Lee and Yoon Ha Lee.

## mhto-original.blb
tuid: clc9a8hnvx79pabw

The MHTO reimplementation of Mystery House.

## mhto-rettberg.blb
tuid: 8daabazzeeat4n51

Mystery House Remixedup by Scott Rettberg.

## mhto-shiovitz.z5
tuid: o29cdkm67d56uckl
ifwiki: Where There's A Will

Where There's a Will by Dan Shiovitz.

## MHP.z8
tuid: 69q5074l0pa3
ifwiki: Mystery House Possessed

Mystery House Possessed, by Emily Short.
Release 1 / Serial number 050315


------------------------------------------------------

# if-archive/articles:


## Adventure_CVG_Nov81.pdf

Two articles about the original Adventure, both from
issue #1 (November 1981) of Computer & Video Games
magazine (UK).

## ComputorEdge.txt

IF article from ComputorEdge Magazine, February 1998,
by Charles Carr.

## Family_Computing_Dec83_Roberta_Williams.pdf

An early interview with Roberta Williams of Sierra
On-line, focusing on the company's first text/graphic
adventures, from Family Computing December 1983.

## Family_Computing_Dec84_Murder_at_220_Merrill.pdf

"Murder at 220 Merrill: A Text Adventure Mystery", by
Jeanie Franz Ransom. A short story about a man who gets
sucked into a mystery text adventure, from
Family Computing December 1984.

## Family_Computing_Oct83_Lure_Fantasy_Adventure_Games.pdf

"The Lure of Fantasy and Adventure Games," from Family
Computing Oct 1983. Covers both text and graphic
adventures, as well as a "Programming Your Own Adventure
Game" sidebar.

## Felix-Plesoianu-intfic-writing.zip

A collection of articles about interactive fiction, written between 2011 and
2020 by Felix Pleşoianu. Free Art License.

## IF_Guide.txt

A guide to Interactive Fiction for graphical game
players, first edition, by Alan Hook.

## REMEMBER.zip

Hugo Labrande's newsletter ">REMEMBER", which contained one exclusive article
in English per month on retro text adventures, the history of the genre,
interviews with practitioners, etc, as well as community news related to retro
and neo-retro text adventures.

## Scott_Adams_Adventure_Column_CVG_Dec81.pdf

An article about Scott Adams and his early adventures,
from the monthly "Adventure" column of the UK magazine
Computer & Video Games (December 1981).

## Slaying_Dragons_Electronic_Games_Mar82.pdf

"Slaying Dragons: An Introduction to Computer Adventures",
from Electronic Games magazine (March 1982).

## SoftwareOnTheIslandOfMisfitToys.pdf

A research paper on abandonware for a University of
Maryland course on Ethics in the Information age, written
by Laura Peters. Infocom and Magnetic Scrolls are main
subjects.

## ahoy88.zip

Text and accompanying program of the article
"Programming Your Own Text Games", by Cleveland M.
Blakemore, which appeared in issues 54 and 55 (June
and July 1988) of Ahoy! (an 8-bit Commodore magazine).
Transcribed by Patrick Kellum

## byte80_nicholson.html

"Creating a Fantasy World on the 8080", by
Robert T. Nicholson. An article originally published in
the July 1980 issue of BTYE magazine, transcribed into
HTML by David Welbourn.

## byte87_betz.html
ifwiki: Byte_Magazine
ifwiki: AdvSys

"An Adventure Authoring System", by David Betz. The
article gives in-depth information about the AdvSys
authoring system. Originally published in the May 1987
issue of BTYE magazine, and transcribed into HTML by
David Welbourn.

## byte87_buckles.html
ifwiki: Byte_Magazine
ifwiki: Mary_Ann_Buckles
ifwiki: Theory

"Interactive Fiction as Literature", an early literary
analysis of interactive fiction. Originally written by
Mary Ann Buckles and published in the May 1987 issue
of BYTE magazine, and transcribed into HTML by
David Welbourn.

## egames85.html

Two articles originally published in Electronic Games,
circa 1985: "The infinitely improbable DOUG ADAMS" by
Roe R. Adams III, and "Booted Up Any Good Books Lately?"
by Charles Ardai.
Transcribed into HTML by David Welbourn.

## german_articles.zip
tuid: a3ege93gjofe5q0m

Three German reviews, typed in by Miron Schmidt:

- Infocom: Arthur, from ASM 10/98
- Magnetic Scrolls: The Pawn, from DOS 2/88
- Romantic Encounters at the Dome, from DOS 4/89

## original_adventure.zip

"Somewhere Nearby is Colossal Cave: Examining
Will Crowther's Original 'Adventure' in Code and in
Kentucky", by Dennis G. Jerz. Published in Digital
Humanities Quarterly, Summer 2007.


------------------------------------------------------

# if-archive/books:


## IFTheoryBook.pdf
ifwiki: IF Theory Reader

The IF Theory Reader, edited by Kevin Jackson-Mead and
J. Robinson Wheeler.

## IFTheoryBook.prc
ifwiki: IF Theory Reader

Revised Kindle ebook edition of the IF Theory Reader.
Contains all of the original content, plus an updated
chapter by Graham Nelson, and an introduction by
David Cornelson. Edited by Kevin Jackson-Mead and
J. Robinson Wheeler, Kindle edition by J. Robinson Wheeler.

## astrobok.zip

Astronomy Without a Telescope, an interactive story book
by George Jenner. DOS executable.

## zx81adv.zip

A chapter from "The ZX81 Pocket Book" by Trevor Toms
(printed in 1981), describing an archaic text adventure
authoring system, somewhat reminiscent of the one used by
Scott Adams. "Authentic looking" HTML with GIFs. Scanned
and converted by Vasyl Tsvirkunov.

------------------------------------------------------

# if-archive/collections:


## Kenneth_Pedersen_Games_1996-2022.zip

A collection of games made by Kenneth Pedersen from 1996 to 2022 in
various formats, including Adrift, Glulx, a Commodore 64 disk image
and source code.

## Victor_Gijsbers_Archive_2004-2019.zip

An archive of Victor Gijsber's IF-related
creations for the period 2004 to 2019. It
includes completed games, with source code
and assorted extra files; abandoned,
incomplete games; reviews and essays; blog
backups and forum posts.


------------------------------------------------------

# if-archive/download-tools:

This directory is intended for software that you might need to read the
packed and/or encoded files in this archive. It is organized by machine
or operating system type, except for the multi-system files below.

## gzip124.tar

C source code of gzip version 1.2.4 for Amiga, Atari, MSDOS,
Windows, UNIX, and other OSes.

## tc.zip

A utility to convert text files between PC and non-PC
format line-endings. C source, written by Fredrik Ramsberg.

## unzip550.tar.gz

C source code of Info-ZIP's UnZip version 5.50 for Amiga,
Atari, Macintosh, MSDOS, Windows, UNIX, and other OSes,
in a tarred gzipped archive.

## unzip550.zip

C source code of Info-ZIP's UnZip version 5.50 for Amiga,
Atari, Macintosh, MSDOS, Windows, UNIX, and other OSes,
in a zipped archive.

## zip23.tar.gz

C source code of Zip 2.3 (compatible with PKZIP 2.04g) for
Amiga, Atari, Macintosh, MSDOS, Windows, UNIX, and other
OSes, in a tarred gzipped archive.

## zip23.zip

C source code of Zip 2.3 (compatible with PKZIP 2.04g) for
Amiga, Atari, Macintosh, MSDOS, Windows, UNIX, and other
OSes, in a zipped archive.

------------------------------------------------------

# if-archive/download-tools/amiga:


## DMS

DMS disk archiver/dearchiver. Produces raw diskette
images and recreates the diskettes from stored images

## LhA_e138.run

LhA 1.38 file archiver/dearchiver, by Stefan Boberg
Self-extracting executable

## Unzip550x.lha

UnZip 5.50, Info-Zip dearchiver for ZIP files

## untgz.lha

UnTGZ 1.5 tar/gzip dearchiver, by Oliver Wagner

------------------------------------------------------

# if-archive/download-tools/appleII:


## Angel0.81b.shk

Angel 0.81 beta, an extractor for zip, lha,
arc, zoo and Unix .z archives, by Tony Marques

## binscii.exe

BinSCII 1.0.3 (= rev.3) by Todd Whitesel
encodes and decodes Apple II ProDOS files for
transmission over email networks

## binscii.txt

description of binscii.exe

## shrinkit34.bsc

ShrinkIt version 3.4 in BinSCII format

## unzipiie.shk

an 8-bit UnZip program in ShrinkIt format

------------------------------------------------------

# if-archive/download-tools/appleIIGS:


## gscii231.shk

GSCII = BinSCII for the Apple II GS in ShrinkIt format.
For a description of BinSCII see
download-tools/appleII/binscii.txt

## gshk11.bsc

ShrinkIt for the Apple II GS in BinSCII format

## lhex.bxy

lhex version 2.1, a Sys16 program to extract files from
lha and lzh archives

## pmpunzip2.0.shk

pmpunzip version 2.0, an extractor for zip archives

------------------------------------------------------

# if-archive/download-tools/atari:


## arc602.tos

self-extracting archive with Arc version 6.02 and a shell
with a graphical user-interfece

## stzip24.tos

self-extracting archive with STZip version 2.4 (corresponding
to version 2.0.x on other machines). This archive doesn't create
a folder when it extracts; it needs 290 kB free disk space.

## zoo-atar.tos

ZOO 2.1 for Atari ST; self-extracting archive

------------------------------------------------------

# if-archive/download-tools/c64:


## dsk2file.prg

Converts a D64 image to an ordinary file, for
transferring files between a PC and a C64. Requires a
C64 drive capable of reading DOS disks, e.g. the 1581.

## file2dsk.prg

Converts a file to a D64 disk image, for
transferring files between a PC and a C64. Requires a
C64 drive capable of reading DOS disks, e.g. the 1581.

## lhx64.sfx

LZH extractor for C64 and C128; self-extracting archive.

## pkunzip64-v1.01.sfx

Zip extractor for C64 and C128; self-extracting archive.

------------------------------------------------------

# if-archive/download-tools/mac:


## IFDropFile-310.hqx

IFDropFile version 3.1.0, a file typing utility for
Macintosh IF game files, by Andrew C. Plotkin.
Just drop your TADS or Infocom format game file on
IFDropFile to change it to the proper file type.

## aladdin_exp_513_installer.bin

Aladddin Systems StuffIt Expander V5.1.3. Freeware
utility to decode and uncompress many formats.

## de-arj.hqx

DeArj 0.9.7. Shareware utility to uncompress but
not compress ARJ (.arj) files on the Mac.

## disk-dup-plus-27.hqx

DiskDup+ version 2.7, a utility for creating disk
images on a Macintosh
(Useful for getting datafiles off those old,
copy-protected 400k Infocom disks; the disk image
can be fed to ZCut)

## disk-dup-plus-27.txt

a short description of DiskDup+

## gzip-124.hqx

MacGzip 0.0beta = gzip 1.2.4. Freeware port of GNU
ZIP (.Z, .gz, .z) to the Macintosh.

## maccompress-32.hqx

MacCompress V3.2. Freeware utility that can
compress and decompress UNIX compress (.Z) files
on the Macintosh.

## stuffit-lite-35.hqx

StuffIt Lite V3.5. Shareware utility that can
both compress and decompress files in StuffIt
(.sit), Compact Pro (.cpt), and other formats.

## stuffit-lite-35.txt

a short description of StuffIt Lite V3.5

## tar-30.hqx

Tar for the Macintosh V3.0; can read and write UNIX
tar archives.

## unshar-15.hqx

Unshar V1.5. Minimal freeware implementation of
unshar (.shar) for the Macintosh.

## unz532x.hqx

UnZip 5.32 (7nov97) by Info-ZIP
decompresses .zip files

## uu-lite-15.hqx

UULite V1.5. Shareware utility that permits
uudecoding of files on a Macintosh. Also does
multipart file decoding of Usenet postings saved
as text files.

## zipit1.35.cpt.hqx

ZipIt V1.3.5 Shareware utility that can compress and
decompress (deflate, implode, shrink and store)
ZIP (.zip) format files. Also handles MacBinary
(.bin) files and automatic linefeed conversion.

------------------------------------------------------

# if-archive/download-tools/pc:


## arj241a.exe

ARJ version 2.41a, by Robert K Jung; self-extracting archive

## gzip124.zip

GNU zip version 1.2.4; uncompresses `*.z`, `*.gz`, and `*.Z` files

## lha213.exe

LHA version 2.13, by Haruyasu Yoshizaki; self-extracting archive

## nulibsrc.zip

NuLib v3.24 (January 1993), an archiver for NuFX
(Apple II ShrinkIt) files, by Andy McFadden.
C source code for Unix and DOS.
[source for NuLib v3.25 is available as
download-tools/unix/nulib-3.25.tar.Z, but the current
maintainer of NuLib has not tested v3.25 under DOS]

## nulib324.zip

NuLib v3.24 (January 1993), an archiver for NuFX
(Apple II ShrinkIt) files, by Andy McFadden.
DOS executable and documentation.
[file is linked to emulators/appleII/nulib324.zip]

## pk361.exe

PKpak version 3.61; last version of Phil Katz' ARC file utility;
self-extracting archive

## sciibin.zip

Extracts or views BinSCII files and several other
Apple II formats, by Marcel J.E. Mol.
C source code version 3.10 for UNIX and DOS.
[same contents as download-tools/unix/sciibin-3.1-et-al.tar.Z]

## tar4dos.zip

Reads and writes Unix tar (tape archive) files under DOS
by Mark H. Colburn

## teled212.zip
tuid: ag3hyv123dhr0rkv

TELEDISK version 2.12, by Sydex.
Transfers any diskette into a file and vice versa

## unz542x3.exe

UnZip 5.42 (28jun2001) by Info-ZIP, decompresses .zip files;
self-extracting archive

## zoo210.exe

ZOO version 2.10, by Rahul Dhesi; self-extracting archive


------------------------------------------------------

# if-archive/download-tools/unix:


## lha-114g.tar.gz

Lha for Unix, version 1.14g (7 May 2000),
by Tsugio Okamoto.

## nulib-3.25.tar.Z

NuLib v3.25 (January 1997), an archiver for NuFX
(Apple II ShrinkIt) files, by Andy McFadden and
Devin Reade. C source code for Unix and DOS
(though the current maintainer of NuLib has not
tested the source under DOS).
[source code for NuLib v3.24 is available as
download-tools/pc/nulibsrc.zip]

## sciibin-3.1.tar.Z

Extracts or views BinSCII files and several other
Apple II formats, by Marcel J.E. Mol.
C source code version 3.10 for UNIX and DOS.
[same contents as download-tools/pc/sciibin.zip]

------------------------------------------------------

# if-archive/emulators/appleII:


## ApplePC_252.zip

ApplePC v2.52beta, by David Ellsworth,
an Apple ][+, //e, and //c emulator for DOS,
based on Randy Spurlock's Apl2Emu version 1.
Includes boot disks for Apple II DOS 3.3 and ProDOS.

## AppleWin_1.10.zip

AppleWin Version 1.10, by Michael O'Brien
an Apple //e Emulator for Windows 95 and NT,
also runs under Windows 3.1 with the Win32s extensions.

## AppleWin_1.10_src.zip

Source code for AppleWin Version 1.10.

## a2.tar.gz

a2, an Apple II emulator in C, by Rich Skrenta and
Tom Markson. Designed to be as fast as possible. Does
not support graphics.

## mapper.zip

A program by Andy McFadden that converts files with
Apple II ProDOS mapping (e.g. the output of NuLib,
see below) to Apple II DOS 3.3 mapping (e.g. for use
with ApplePC, see above) and vice versa.
DOS executable and C source code.

## nulib324.zip

NuLib v3.24 (January 1993), an archiver for NuFX
(Apple II ShrinkIt) files, by Andy McFadden.
DOS executable and documentation.
(C source code is in download-tools/pc/nulibsrc.zip)
[file is linked to download-tools/pc/nulib324.zip]

------------------------------------------------------

# if-archive/emulators/atari:


## atari800winPLus31.zip

Atari800winPLus 3.1, an Atari 800/800XL/130XE/
320XE/5200 emulator for Windows.

## atari_roms.zip

Atari ROM images for emulators.

## pcxf360.zip

PC Xformer Classic, an Atari 800/800XL emulator
for MS-DOS. Written by Darek Mihocka,
Emulators Inc. Version 3.60

## pokey062.zip

Pokey, Atari 800/800XL/5200 emulator for DOS,
by Mike Hill, version 0.62 (10sep96).

## xlit020.zip

XL-it! Atari 8-bit emulator by Markus Gietzen,
version 0.20.

------------------------------------------------------

# if-archive/emulators/c64:

For more advanced C64 emulators see
CCS64 <http://www.computerbrains.com/> and
VICE <http://www.viceteam.org/>

## 64cpy221.zip

64COPY 2.21, by Peter Schepers.
A C64 archive file converter for the PC, modelled after
Norton Commander 3.0.

## c64s.zip

C64S, Commodore 64 Software Emulator for PC by Miha Peternel.
Demo version 1.0F (sep94), several games included.

## c64tools.zip

Rick's C=64 Emulator Tools, by Rick Brennan

## pc64d122.zip

Personal C64, The C64 Emulator for the PC, German
version, by Wolfgang Lorenz.

## pc64e122.zip

Personal C64, The C64 Emulator for the PC, English
version, by Wolfgang Lorenz.

## sc082.zip

The Star Commander version 0.82, by Joe Forster.
"The ultimate copy utility that handles the disk and tape images
of the C64S emulator ... very similar to the Norton Commander."

## su082.zip

External programs for Star Commander 0.82 (see above) to
read and write many different archive formats.

## tr64_125.zip

Trans64 version 1.25, by Bernhard Schwall.
Transfers files between a PC and a C64 floppy drive; comes
with English and German documentation and user interface.

------------------------------------------------------

# if-archive/emulators/spectrum:

See <http://www.worldofspectrum.org/> for information about the
ZX Spectrum, its emulators, snapshots, and tools.

## jpp.zip

JPP version 1.0, by Arnt Gulbrandsen.
Emulates a Sinclair Spectrum 48k Z80-based computer on any PC
with at least a 386 processor and VGA graphics.
14 games included.

## mac-spectacle-155.hqx

Mac Spectacle, a ZX Spectrum emulator for the Macintosh,
version 1.5.5, by Guenter Woigk.  Needs System 7, an 68020+ or
PowerPC, Color QuickDraw, and QuickTime.

## spconv-110.zip

Spectrum Emulator Snapshot File Converter version 1.10,
originally by Henk de Groot, this version by Damien Burke,
converts between the snapshot formats of different emulators

## unquill.zip

UnQuill v0.12.0, by John Elliott.
Reads a snapshot (Spectrum, Commodore and CPC formats are
supported) of an adventure game written with the Quill, and
can:

- Output textual listings of the game's data tables;
- Output Inform source code for the game;
- Output a Z-code version of the game;
- Run the game without an emulator.
- C source code, DOS and Win32 executables, plus documentation.

[file is linked from programming/quill/unquill.zip]

## z80-305.zip

Sinclair ZX Spectrum Emulator by Gerton A. Lunter,
shareware version 3.05 (11nov96).
Emulates ZX Spectrum 48k model 2 or 3 and Spectrum 128k on any
PC with 640k base memory or EMS.

------------------------------------------------------

# if-archive/emulators/trs80:


## SA-Copyright.txt

Copyright notice from Scott Adams, dated 24nov97
[file is linked to games/spectrum/SA-Copyright.txt,
games/trs80/SA-Copyright.txt, and
scott-adams/Copyright.txt]

## trs.zip
tuid: s592isejad6u8mk5
   rf9tvr2cjqxbwdav
   3jb9p2re7eh1r35r
   sjr2g5v2fg9sbhpw
   o132824ck7e8pcqs
   q4kb22d5ukwy0w4a
   ivkeoq87hwyhg0pc
   cvjb4v0zmzjpannk
   2os211n1do5qmg72
   fkrtl2gutsc8cyt3
   rc8pb1ic1g2c0gh8
   singttx6omgnt2ja
   ay2jy3sc3e6s9j4k
   vnfucqetv9bgiyv8
   08rjydw5e6pa12k0
   11tnb08k1jov4hyl
   aqy6km542aq20jh4
   wkaibkem4nxzo53y
   rlxb5i0vjrnfr6x9
   hew4c6rciycb6vog
   025dj4on6jr2c867
   cj05ocxhay4dbrfs
   89qmjvv4cb0z93t5
   89kxtet3vb9lzj87
   4yo4je8dh53ug9qs
   4j05rwrv3b97f5tz
   5j247k9btru285yx
   4s6xy0r9wbztg7y2
   j600tz4vee328efb
   fxnd9zg0yrh1iski
   dy4ok8sdlut6ddj7
   zya3mo3njj58hewi

TRS-80 Adventure Game Pack for MS-DOS,
compiled by Gunther Schmidl. Contains TRSF-80 revision 0.1,
a TRS-80 Model I emulator for DOS by Ron Fries, some
walkthroughs, and the following games:

- Adventureland
- Pirate Adventure
- Mission Impossible
- Voodoo Castle
- The Count
- Strange Odyssey
- Mystery Fun House
- Pyramid of Doom
- Ghost Town
- Savage Island Parts 1 and 2
- The Golden Voyage
- Adventure 13
- Pharaoh
- White Palm
- Martec's Tomb
- Atlantis
- Lost Island
- Quest
- The House of the Seven Gables
- Gargoyle Castle
- Ice World War
- Time Adventure
- Crowley Manor
- Escape from Traan
- Lucifer's Realm
- Saigon: The Final Days
- Enchanted Island
- The Domes of Kilgari
- Devil's Palace
- World's Edge
- Dragon-Quest
- Death Dreadnought
- Pyramid

[file is linked to games/trs80/trs.zip]


------------------------------------------------------

# if-archive/games:

Many thousands of works of interactive fiction are here!

* Some games are playable in a special [interpreter](https://www.ifwiki.org/Interpreter), including [Z-code](zcode), [Glulx](glulx), and [TADS](tads).
* [HTML](html), [Twine](twine), [Ink](ink), and [Texture](texture) games are playable in a web browser.
* Some games are playable on certain types of computers, including [PC](pc), [Mac](mac), or [Amiga](amiga).
* Some games were entered into [competitions](competitions), including [IFComp](competitions/ifcomp) or [Spring Thing](springthing).
* You can also find the original [source code](source) for many games here.

## aas

Games playable in an AAS interpreter

## adrift

Games playable in an ADRIFT interpreter

## adventions

Material relating to Adventions, an IF company active in the early 1990s

## agt

Games playable in an AGT interpreter

## alan

Games playable in an ALAN interpreter

## amiga

Games playable on an Amiga computer

## amstrad

Games playable on an Amstrad computer

## appleII

Games playable on an Apple II computer

## archetype

Games playable in an Archetype interpreter

## archimedes

Games playable on an Acorn Archimedes computer

## atari-8bit

Games playable on an 8-bit Atari computer

## bbc

Games playable on a BBC Micro computer

## beos

Games playable on a BeOS computer

## c64

Games playable on a Commodore 64 computer

## calc

Games playable in various pocket calculators

## cbm_pet

Games playable on a Commodore PET computer

## competition95

Games submitted to IFComp 1995

## competition96

Games submitted to IFComp 1996

## competition97

Games submitted to IFComp 1997

## competition98

Games submitted to IFComp 1998

## competition99

Games submitted to IFComp 1999

## competition2000

Games submitted to IFComp 2000

## competition2001

Games submitted to IFComp 2001

## competition2002

Games submitted to IFComp 2002

## competition2003

Games submitted to IFComp 2003

## competition2004

Games submitted to IFComp 2004

## competition2005

Games submitted to IFComp 2005

## competition2006

Games submitted to IFComp 2006

## competition2007

Games submitted to IFComp 2007

## competition2008

Games submitted to IFComp 2008

## competition2009

Games submitted to IFComp 2009

## competition2010

Games submitted to IFComp 2010

## competition2011

Games submitted to IFComp 2011

## competition2012

Games submitted to IFComp 2012

## competition2013

Games submitted to IFComp 2013

## competition2014

Games submitted to IFComp 2014

## competition2015

Games submitted to IFComp 2015

## competition2016

Games submitted to IFComp 2016

## competition2017

Games submitted to IFComp 2017

## competition2018

Games submitted to IFComp 2018

## competition2019

Games submitted to IFComp 2019

## competition2020

Games submitted to IFComp 2020

## competition2021

Games submitted to IFComp 2021

## competition2022

Games submitted to IFComp 2022

## competition2023

Games submitted to IFComp 2023

## competitions-spanish

Games submitted to Spanish competitions

## cpm

Games playable on a CP/M computer

## cybiko

Games playable on a Cybiko handheld computer

## demos

Free demos of commercial games

## emacs

Games playable in the Emacs text editor

## glulx

Games playable in a Glulx interpreter

## html

Games playable in a web browser

## hugo

Games playable in a Hugo interpreter

## ink

Games created with the Ink system

## instead

Games playable in an INSTEAD interpreter

## jacl

Games playable in a JACL interpreter

## java

Games playable in a Java virtual machine

## linux

Games playable on a Linux computer

## mac

Games playable on an Apple Mac computer

## mainframe

Material relating to games running on old mainframe computer systems.

## mini-comps

Games submitted to smaller competitions

## missing-stuff

Files missing from game collections

## msx

Games playable on an MSX computer

## os2

Games playable on an IBM OS/2 computer

## palm

Games playable on a Palm handheld computer

## pc

Games playable on a PC computer (Windows or MS-DOS)

## pdf

Games playable in a PDF reader

## python

Games playable in a Python interpreter

## quest

Games playable in a Quest interpreter

## quill

Games playable in a Quill interpreter

## sinclair-ql

Games playable on a Sinclair QL computer

## sintac

Games playable in a Sintac interpreter

## spectrum

Games playable on a ZX Spectrum computer

## springthing

Games submitted to the Spring Thing competition

## tag

Games playable in a T.A.G. interpreter

## texture

Games created with the Texture system

## trs80

Games playable on a TRS-80 computer

## twine

Games created with the Twine system

## vms

Games playable on a VAX VMS computer

## zcode

Games playable in a Z-Code interpreter

## tads

Games playable in a TADS 2 or TADS 3 interpreter

## zx81

Games playable on a Sinclair ZX81 computer



## int-fiction-1.0.tar.gz

int-fiction 1.0, a game frontend for Unix,
by Alan Shutko.
Shows you the IF games on your disk and selects the
proper interpreter.

## playgame.FAQ

Playing the Interactive Fiction Archive Games
version 1.74 (March 2002), by Stephen Griffiths.
[file is linked to info/playgame.FAQ]

## wanted.txt

copy of a Usenet posting asking for copies of
Penguin/Polarware games that have been released for
public distribution

## atari-ST

Games playable on an Atari ST computer

## advsys

Games playable in an AdvSys interpreter

## infocom

Games playable in a Z-Code interpreter (Infocom format, not created by Infocom)

## inform

Games playable in a Z-Code interpreter (created by Inform or other Z-code compilers)

## if-artshow

These are exhibits from Marnie Parker's (aka Doe aka FemaleDeer)
IF Art Show contests.

## phoenix

Games produced by Phoenix Games, developed at the University of Cambridge (UK) 1978-1985, and the offshoot commercial publisher Topologika

## source

Games provided as source code (in any programming language)

## competitions

Games submitted to IF competitions

## age

Games playable with the Aetheria Game Engine Players' Kit


------------------------------------------------------

# if-archive/games/aas:

This directory contains AAS .aas files, which can be used on any
machine that runs the AAS interpreters. AAS interpreters are
in [programming/aas](../../programming/aas/).

## CaveOfAdventure.aas
ifwiki: Cave_of_Adventure
tuid: m4d0gugq4w4tkgx4

Cave of Adventure, the sample game described
in the AAS manual, by "Roddy Ramieson". (Actually
by Stephen Granade.)

## CavernsOfDoom.aas
ifwiki: Caverns_Of_Doom
tuid: 58vxqzom3dd892bg

Caverns of Doom, by "Roddy Ramieson". (Actually
by Iain Merrick.)

## FabledCavesOfRthnylch.aas
ifwiki: Fabled_Caves_Of_R'th-nylch!
tuid: 6z83ay913jb192yx

Fabled Caves of R'th-nylch!, by "Pat Vickers".
(Actually by Adam Biltcliffe.)

## OfficeAhoy.aas
ifwiki: Office_Ahoy!
tuid: bzbzgh3muvvyx7nr

Office Ahoy!, by "Ken Taylor". (Actually by
Storme Winfield.)

## PleasurePalace.aas
ifwiki: Pleasure_Palace
tuid: 1yinx7s733bwzvts

Pleasure Palace, by "Cindy 'CandyFox' Phillips".
(Actually by Storme Winfield.)

## PrideAndPrejudice.aas
ifwiki: Pride_and_Prejudice
tuid: ubk6mepe8hf6z2hi

Pride and Prejudice, a game based on Jane Austen's
venerable novel. (Actually by Iain Merrick.)

## SexualConquest.aas
ifwiki: Sexual_Conquest
tuid: qeoc7zdpq3obcj6w

SEXUAL CONQUEST, an adult text adventure (XXXTA)
by "Linc Abrahams". (Actually by Gunther Schmidl.)

## aasmasters.aas
ifwiki: AAS_Masters
tuid: 2fo0u9hcpxsf53t1

AAS Masters, in which all is revealed, by "David
Banner." (Actually by Stephen Granade.)
(a zcode version of this game is in
games/zcode/aasmasters.z5)

## advent.aas
ifwiki: ADVENT_(AAS)
tuid: ullj64v8s5jlz48k

ADVENT, a Christian text adventure by "Arthur
Tavistock Jnr". (Actually by Iain Merrick.)

## darkness.aas
ifwiki: Cloak_of_Ultimate_Darkness
tuid: 5x6pw6ver9402ddy

Cloak of Ultimate Darkness, by "Roddy Ramieson."
(Actually by Iain Merrick.)

## deadbym.aas
ifwiki: Dead_By_Morning
tuid: dkcw33lj7z8rvmeg

Dead By Morning, an adult text adventure (XXXTA)
by "ninjaschlong". (Actually by Sam Kabo Ashwell.)


------------------------------------------------------

# if-archive/games/adrift:

This directory contains games created with ADRIFT.
Interpreters are in [programming/adrift/](../../programming/adrift/).

## old

Older versions of some of the games in this directory.

## 3monkeys.taf
tuid: 3589qkyytmiwczxh
ifwiki: Three Monkeys, One Cage

Three Monkeys, One Cage, by Robert Goodwin.
Requires ADRIFT 4.00.42 or later.

## A_Morning_with_a_Headache.taf
tuid: 35nv4uv2rxshxqx2
ifwiki: A Morning With A Headache

A Morning With A Headache, by Ole Olsen.

## AFDFR.zip
tuid: umf3driwf7g7b2s
ifwiki: A Fine Day for Reaping

A Fine Day for Reaping, version 1.2, by James Webb (aka revgiblet).
(the original competition entry is in games/competition2007/adrift/afdfr/)

## ASDFA.taf
tuid: rsgbbo9qi7y114od
ifwiki: A Short Damn Fantasy Adventure

A Short Damn Fantasy Adventure, by David Whyld.

## Alive.taf
tuid: 8ps8thn9t80pscsc
ifwiki: Buried Alive

Buried Alive, version 3, by David Whyld.
Requires ADRIFT 4.00.45 or later.

## All_Through_the_Night.blorb
tuid: vnsq9ot4qo037ubf
ifwiki: All Through the Night

All Through the Night, by Daniel Saults.

## An_Adventurers_Backyard.blorb
tuid: dyj2gyh4st5nhffh
ifwiki: An Adventurer's Backyard

An Adventurer's Backyard, by lyricasylum.

## A_Spot_of_Bother.taf
tuid: vi2rms663mtu73y0
ifwiki: A Spot Of Bother

A Spot of Bother, by David Whyld.

## BarneysProblem.taf
ifwiki: Barney's_Problem
tuid: n9j2zirz3196yc9j

Barney's Problem, by David Whyld.

## Beanstalk.taf
ifwiki: Beanstalk_the_and_Jack
tuid: iturltygobcm1at8

"Beanstalk the and Jack", version 1.0,
by David Welbourn. Winner of "The Comp With No Name".

## Blood_Relatives.taf
tuid: roky8279jpp1gfrf
ifwiki: Blood Relatives

Blood Relatives, by David Whyld.

## CBN1.taf
ifwiki: The_Revenge_Of_Clueless_Bob_Newbie!
tuid: gea3p2opqn91ui1n

The Revenge Of Clueless Bob Newbie!
by David Whyld.

## CBN2.taf
ifwiki: The_Revenge_Of_Clueless_Bob_Newbie,_Part_2:_This_Time_It's_Personal
tuid: 80vhgvbsjgadb6xi

The Revenge Of Clueless Bob Newbie, Part 2:
This Time It's Personal, by David Whyld.

## Camelot.zip
tuid: wehsgjrvzc1m3dtx
ifwiki: Camelot

Camelot, version 1.05, by Finn Rosenløv.

## Choices.taf
tuid: ex0qigqbhqgnk28
ifwiki: Choices (game)

Choices, by David Whyld.

## ChooseYourOwn.taf
tuid: mrvx9q427462ddh2
ifwiki: Choose Your Own...

Choose Your Own..., by David Whyld.

## Choose_Your_Own_Three_Hour_Adventure.taf
tuid: otzuw6q445hp9iwq
ifwiki: Choose Your Own Three Hour Adventure

Choose Your Own Three Hour Adventure, by David Whyld.

## CityInFear.taf
tuid: rfhcr7u8p6og0ksf

City in Fear, by David Whyld.

## CowboyBlues.taf
tuid: xvg03mutcivtm8xt
ifwiki: Cowboy Blues

Cowboy Blues, by David Whyld.

## Crime_Adventure.taf
tuid: 3h5w456zr227f17w
ifwiki: Crime Adventure

Crime Adventure, by Mark Whitmore.

## Cut_the_Red_Wire_No_the_Blue_Wire.taf
tuid: jwirkbm7rdqt1cfl
ifwiki: Cut the Red Wire! No, the Blue Wire!

Cut the Red Wire! No, the Blue Wire! by David Whyld.

## DayAtTheOffice.taf
tuid: vfun9bzukewfb296
ifwiki: A Day At The Office

A Day at the Office, by David Whyld.

## DeadReckoning.taf
tuid: 62nzfrvab3j6csaf
ifwiki: Dead Reckoning

Dead Reckoning, by David Whyld.

## DoorToUtopia.zip
tuid: rv8x9rbbiys5diz1
ifwiki: The Door To Utopia

The Door to Utopia, by David Whyld.

## DragonShrine.zip
tuid: bjcfzgbu7qnjbkrf
ifwiki: The Curse of DragonShrine

The Curse of DragonShrine, by Mystery.

## For_Love_of_Digby.taf
tuid: s08m85pgmgacwcg
ifwiki: For Love Of Digby

For Love of Digby, by David Whyld.

## Full_Circle.taf
tuid: 9bz4qwb0uhrjph4m
ifwiki: Full Circle

Full Circle, by David Whyld.

## GMYLM.zip
tuid: tzoiqetcugdfr9m
ifwiki: Give Me Your Lunch Money

Give Me Your Lunch Money, a Tale of the Exploits
of an 8 Year-Old Inventor, by DCBSupafly.

## GhostTown.zip
tuid: h6yj013xuhioseik
ifwiki: Ghost Town (by Cowboy)

Ghost Town, version 1.05, by Finn Rosenloev.

## Glum_Fiddle.taf
tuid: d05y106u6mh26561
ifwiki: Glum Fiddle

Glum Fiddle, by C. Henshaw.

## GoblinHunt.taf
tuid: vq6c0kmaj7qxl0s3
ifwiki: Goblin Hunt

Goblin Hunt, by David Whyld.

## Goldilocks.zip
tuid: 59ztsy9p01avd6wp
ifwiki: Goldilocks Is A Fox!

Goldilocks is a FOX!, by J.J. Guest.
Archive includes Adrift game and a walkthrough.
(an Inform port is in games/zcode/gold.z5)

## HalloweenHijinks.taf
tuid: bswq9x24ebb3zmry

Halloween Hijinks, by David Whyld.

## HauntedHouseOfHideousHorror.zip
tuid: l00d3izw4kpk949i
ifwiki: The Haunted House of Hideous Horror

The Haunted House of Hideous Horror,
by David Whyld.

## In_the_Claws_of_Clueless_Bob.taf
tuid: xhwsa570n51vtv5
ifwiki: In The Claws of Clueless Bob

In The Claws of Clueless Bob, by David Whyld.

## JACD.blorb
tuid: zojvqmm363xdehvv

Just Another Christmas Day, by Zachary Worcester.

## JGrim.taf
tuid: 4lp2gu9kl795r55x
ifwiki: Jonathan Grimshaw: Space Tourist

Jonathan Grimshaw: Space Tourist, Version 1.3, by Ren.
Winner of the ADRIFT Writing Challenge Comp 2006.

## JimPond.taf
tuid: xe9rsvj4spq3ho3h
ifwiki: Jim Pond & The Agents Of F.A.R.T.

Jim Pond 1, by David Whyld.

## LairOfTheVampire.zip
tuid: pwkkxd30xmtuk0jw
ifwiki: Lair Of The Vampire

Lair of the Vampire, by David Whyld.

## LegacyOfAPrincess.zip
tuid: wtvk9752ap9phms3

Legacy of a Princess, by Red Jett. An adventure set
in the world of the Zelda games.

## Lights_Camera_Action.taf
tuid: ba1k4t2zbk9in43z
ifwiki: Lights, Camera, Action!

Lights, Camera, Action! by David Whyld.

## Locked_door_with_water_trap.taf
tuid: zrhdz2rj593uyveq
ifwiki: Locked Door With Water Trap

Locked Door With Water Trap, by Daniel Buckley.

## LoveForReal.taf
tuid: xftjrkuw7kjjs9w

Love For Real, by Renata Burianova.

## ML256_Blender.taf
tuid: 3qstuk6070boe1s

Makers Local and the Transdimensional Margarita
Blender, version 10, by Jeff Cotten.

## Merry_Murders.taf
tuid: t0brkio0s40kgjg

Merry Murders, by Mel S.

## Monster_Age_I.taf
tuid: zx3f8wfvbm1ghmyn

Monster Age: Trials of Dustorn, by Moonheart Games.
Demo version.
(an executable for Windows is in
games/pc/Monster_Age_I.exe)

## Monsters.zip
tuid: 202tyoigv6ycmnbg
ifwiki: Monsters

Monsters, Release 2, by Daniel Hiebert.

## Montahue_Scott_and_the_Mobius_Belt.taf
tuid: vqecw9eg0v2fnm0i
ifwiki: Montahue Scott & The Mobius Belt

Montahue Scott and The Mobius Belt, by The Mad Monk.

## Mr_Fluffykins_Most_Harrowing_Misadventure.taf
tuid: xh91eta3v4z0ifvj
ifwiki: Mr. Fluffykin's Most Harrowing Misadventure

Mr. Fluffykin's Most Harrowing Misadventure, by Justahack.

## MysteryOfDarkhavenCaves.taf
ifwiki: The_Mystery_Of_The_Darkhaven_Caves
tuid: wr71jf73kbyxh2tx

The Mystery Of The Darkhaven Caves, by David Whyld.

## NeighboursFromHell.taf
tuid: dwaaxn6bgnkieene
ifwiki: Neighbours From Hell

Neighbours From Hell, by David Whyld.

## Noble_crook_episode_1.blorb
tuid: 8tdvjaeox7i3tuhb
ifwiki: Noble Crook

Noble Crook, episode 1, by Karmo Talts.

## Noble_crook_episode_2.blorb
tuid: 8tdvjaeox7i3tuhb
ifwiki: Noble Crook

Noble Crook, episode 2, by Karmo Talts.

## Noble_crook_episode_3.blorb
tuid: 8tdvjaeox7i3tuhb
ifwiki: Noble Crook

Noble Crook, episode 3, by Karmo Talts.

## Noble_crook_episode_4.blorb
tuid: 8tdvjaeox7i3tuhb
ifwiki: Noble Crook

Noble Crook, episode 4, by Karmo Talts.

## ONNAFA.zip
tuid: 26qrdah6x2bsvs0a

Oh No, Not Another Fantasy Adventure,
by David Whyld.

## Oh_Human.taf
tuid: ua2nga1sr3ykq7yv
ifwiki: Oh, Human

Oh, Human, by Abbi Park.

## Orient_Express.taf
tuid: ra2ukeomz9fzwqea
ifwiki: Orient Express

Orient Express, by Dana Crane.

## Paint.taf
tuid: ca4gts8sw4nlvip5
ifwiki: Paint!!!

Paint!!!, version 2, by David Whyld.

## PercyTheViking.taf
tuid: gxayywumrojgd435
ifwiki: The Saga Of Percy The Viking

The Saga Of Percy The Viking, by David Whyld.

## Phoenix_Destiny.taf
tuid: 6zvku62kie4fwfdo

Phoenix Destiny, by Chris Tyson.

## Pilfers.taf
tuid: s2thx6w1q905la9q
ifwiki: Pilfers

Pilfers, by Daniel Budle.

## PrincessInTheTower.zip
tuid: yynv531h7ee1uxjr
ifwiki: The Princess In The Tower

The Princess in the Tower, by David Whyld.

## Private_Eye.taf
tuid: 19139891s5547nsz
ifwiki: Private Eye

Private Eye, by David Whyld.

## Professor.zip
tuid: 52zecdsw0xjyc1yi
ifwiki: Professor Von Witt's Fabulous Flying Machine

Professor von Witt's Fabulous Flying Machine, by
Mystery. Winner of the ADRIFT Summer Minicomp 2002.

## Regrets.taf
tuid: 4f870a8eexo4phri
ifwiki: Regrets

Regrets, by David Whyld.

## SceneOfTheCrime.zip
tuid: nuby1cnd2pb8tuxo

Scene of the Crime, by David Whyld.

## SecretOfLostWorld.taf
tuid: an474hz9w2ks19vg

The Secret Of The Lost World, by Renata Burianova.

## SelmasWill.zip
tuid: yr5k6cdvhsp8vvjf
ifwiki: Selma's Will

Selma's Will, by Mystery.

## Shadow_Of_The_Past.taf
tuid: hf66hugnpskikmyv
ifwiki: Shadow Of The Past

Shadow Of The Past, by Catharine Post.

## Showtime_at_the_Gallows.taf
tuid: ichhaz9tc4byfyne
ifwiki: Showtime at the Gallows

Showtime at the Gallows, by The Dominant Species.

## Sigurd_Fafnesbane.taf
tuid: kv7x6rbi44hju3n3

Sigurd Fafnesbane, by Eva Vikstrom.

## Snowdrift.taf
tuid: 8toxgs1oxuya8jq0

Snowdrift, by Greg W.

## SoC.blorb
tuid: pkz57pq8lked7ai5
ifwiki: Son of Camelot

Son of Camelot, version 3, by Finn Rosenløv.

## Sommeril.zip
tuid: 67el9ly7rgjue4n9
ifwiki: Sommeril

Sommeril Special Edition 1.0, by H. Lee Parten.

## Sophia.blorb
tuid: dosl13y651h09eos

Sophia or Wisdom Defined, by damageTXT.

## Spooked_The_Wonders_of_Science.taf
tuid: ndog6pb92w4erorg
ifwiki: Spooked! The Wonders of Science

Spooked! The Wonders of Science, by The Dominant Species.

## S_Tar_Dus.taf
tuid: 6htd5qrilhcdrm5u
ifwiki: S Tar Dus T

S Tar Dus T, by Amzie.

## Station_XIII.taf
tuid: he4gs4tdtg87sucf
ifwiki: Station XIII

Station XIII, by Ryan J. Bury.

## Sun_Empire_Quest_For_The_Founders.taf
tuid: fcm14qnhnngaonqo
ifwiki: Sun Empire: Quest For The Founders

Sun Empire: Quest For The Founders, by Daniel Hiebert.

## Temple_Of_The_Sun.taf
tuid: x2y1rugsautjiizg
ifwiki: Temple Of The Sun

Temple Of The Sun, by Dana Crane.

## Terrified.taf
tuid: 7l45xg6gi4yeii2p
ifwiki: Terrified

Terrified, by Eric T. Dorrath.

## Textident_Evil.taf
tuid: wkfeqne5hxh9nakf
ifwiki: Textident Evil

Textident Evil, by Kevin Treadway.

## The_Final_Question.taf
tuid: rpsg2bg4ycjifv5n
ifwiki: The Final Question

The Final Question, by David Whyld.

## The_Hunter.taf
tuid: ux41kvslimjalfz8
ifwiki: The Hunter

The Hunter, by Red Assassin.

## The_Night_That_Dripped_Blood.taf
tuid: tvfat6qghhdduddk
ifwiki: The Night That Dripped Blood

The Night That Dripped Blood, by Laurence Moore.

## The_Nonsense_Machine_6000.taf
tuid: 9t7350iyb6cy1pxs

The Nonsense Machine 6000, by Chris Tyson.

## The_Reluctant_Vampire.taf
tuid: ldg8udlxrdcicoo7
ifwiki: The Reluctant Vampire

The Reluctant Vampire, by David Whyld.

## The_Seance.taf
tuid: 3ye7nyymqywrem3

The Seance, by Quantum Sheep.

## The_Search_For_Mr_Smith.taf
tuid: bn85k0ckzdevcmsj

The Search For Mr Smith, by Mike Detwiter and Joe Stryffier.

## The_Shetland_Enigma.taf
tuid: c7fyxlt5qeeganl3
ifwiki: The Shetland Enigma

The Shetland Enigma, by Ryan J. Bury.

## The_Shuffling_Room.taf
tuid: p1pubv1izne0smk8
ifwiki: The Shuffling Room

The Shuffling Room, by Stewart J. McAbney.

## The_Skydiver.taf
tuid: yydqznoeagm9s7pm
ifwiki: The Skydiver

The Skydiver, by Fenris.

## The_Spirits_Flight.taf
tuid: hgg4ypfebfdn1ov
ifwiki: The Spirit's Flight

The Spirit's Flight, by Andy Ko and Karen Kwan.

## The_Stowaway.taf
tuid: 1yaxvnunmrifseg7
ifwiki: The Stowaway

The Stowaway, by Benjamin Samuel.

## The_Strange_Tale_of_Dr_Wilkins.taf
tuid: e6kej0hl8q50hoau

The Strange Tale of Dr Wilkins, by N. Bear.

## The_Town_Of_Azra.taf
tuid: xobo7b2ejm245mbc
ifwiki: The Town Of Azra

The Town Of Azra, by Stan Tencza.

## The_Will.taf
tuid: jjwfc0kz3k7x7vui
ifwiki: The Will

The Will, by Ambrosine.

## The_World_According_to_CBN.taf
tuid: 68ak7p3jhvgbdy8h
ifwiki: The World According To CBN

The World According to Clueless Bob Newbie, by David Whyld.

## The_X-Files_A_New_Beginning.taf
tuid: jujw09ki3u4tw50d

The X-Files: A New Beginning, by Superbone Ali.

## TheLastHour.zip
tuid: afx9docoys9w3ttv
ifwiki: The Last Hour

The Last Hour, by Roberto Grassi, written for the
2004 ADRIFT "One Room" Competition.
Archive includes game file and documentation.

## To_Hell_And_Beyond.taf
tuid: wb9xpmdxhztkr26o
ifwiki: To Hell And Beyond

To Hell And Beyond, by Steingrimur Jonsson.

## ToHellInAHamper.zip
tuid: 6d9dfn2akcrlq1bu
ifwiki: To Hell in a Hamper

To Hell in a Hamper, by J. J. Guest. Winner of the
ADRIFT Spring Competition 2003.
Requires ADRIFT 4.00.36 or later.
(a TADS version is in games/tads/hamper.gam, and
glulx is in games/glulx/To_Hell_in_a_Hamper.gblorb)

## Toxically_Earth.taf
tuid: 5q3nday4y2oj4y6m
ifwiki: Toxically Earth

Toxically Earth, by Tobias Schmitt.

## Unfortunately.taf
tuid: 795lj4v4c21r3vq2
ifwiki: Back To Life... Unfortunately

Back To Life... Unfortunately, version 3,
by David Whyld.
Requires ADRIFT 4.00.45 or later.

## UnravelingGod11.zip
tuid: 7373q45c9jh4t5yg
ifwiki: Unraveling God

Unraveling God, version 1.1, by Todd Watson.
Archive includes Adrift Runner 4.00.36: Playing the
game with later versions may cause problems.
(the original competition entry is in
games/competition2002/adrift/unravel/unravel.taf)

## Video_Tape_Decay.taf
tuid: a3uc6felhugn9olb
ifwiki: Video.Tape / Decay

Video.Tape / Decay, by The Dominant Species.

## Villains_And_Kings.taf
tuid: r6csd9z98jjyg1pt

Villains And Kings, by Neal the Great.

## Whatever_Happened_to_Uncle_Grumble.taf
tuid: wxgei5xjgi3q5l7f

Whatever Happened To Uncle Grumble? by David Whyld.

## Witness_Demon_vs_Vampire.taf
tuid: i4imsiyzgvoduzqj
ifwiki: Witness: Demon vs Vampire

Witness: Demon vs Vampire, by Robert Street.

## Wolves_at_the_Door.taf
tuid: arxiea2sj3qbo9w5
ifwiki: Wolves At The Door

Wolves at the Door, by David Whyld.

## WoodsAreDark.zip
tuid: suegaa49qa782337
ifwiki: The Woods Are Dark

The Woods Are Dark, by Cannibal.
"An old and abandoned cottage on the outskirts of
Black Hill and two of your closest friends are
missing. It's time to be very scared."

## WorstGameInTheWorld.taf
tuid: i410czvqeiqmuefq
ifwiki: The Worst Game In The World... Ever!!!

The Worst Game In The World... Ever!!!
by David Whyld.

## YADFA.zip
tuid: b4iu98scsfia2eqf

Yet Another Damn Fantasy Adventure,
by David Whyld.

## abyss.zip
tuid: 5k97f0al1jmlm1tq

Abyss, by Tony Ash, written using TAG, the precursor
to Adrift. Archive includes game and interpreter
executable.

## akron.taf
tuid: l2iet3jg1n9ral3t
ifwiki: Akron

Akron, by Markus Kolic.

## albridgemanor.zip
tuid: 23hx04iiybvtoyel
ifwiki: Albridge Manor

Albridge Manor, by Woody Ross.

## bariscebik.taf
tuid: zxgi0opkwzsk30t2
ifwiki: Bariscebik

Bariscebik, by Bahri Gordebak.

## beer.taf
tuid: asxh5rigrcdbduoe
ifwiki: When Beer Isn't Enough

When Beer Isn't Enough, version 2, by Matt.

## blast.taf
tuid: lfo8slzd5lrob4di
ifwiki: Blast

Blast, by Richard Otter.

## blood.taf
tuid: atmazg3paqgv680r
ifwiki: Fire in the Blood

Fire in the Blood, by Richard Otter.

## cave.taf
tuid: n6l3czjvhta4zg11
ifwiki: Cave of Wonders

Cave of Wonders, by Campbell Wild.

## circus.zip
tuid: g6j7mzwr5oz50zzw
ifwiki: Menagerie

Menagerie!, by David Good.
Winner of the ADRIFT Spring 2001 MiniComp.
"You are an animal lover who works for PETA. Your
goal is to get videotape of the animals at the
circus, whom you suspect are mistreated."

## coloromc.taf
tuid: ka11wj4yszn1evvo
ifwiki: Color of Milk Coffee

Color of Milk Coffee, by Bahri Gordebak.

## compendium.zip
tuid: 0mk8nwinte1t02r7
ifwiki: The Game To End All Games
tuid: ebsa2kzl21bwebec
ifwiki: Forum
tuid: fxa2vldxtsjsa7vh
ifwiki: Forum 2
tuid: hmws2bkb41rh3wsq
ifwiki: Saffire
tuid: k5cohi91e5lnk3tt
ifwiki: Topaz
tuid: 7vhrwgkl8522cp5b

The Woodfish Compendium, a collection of all
Woodfish's games:

- The Game to End All Games
- Forum
- Forum 2
- ImagiDroids
- Saffire
- Topaz

## competitions

A symbolic link to games entered into various Adrift
mini-competitions.

## cursed.zip
ifwiki: Cursed
tuid: jb091lzkdkb44n22

Cursed v2.1.10, post-IFComp2011-release,
by Nick Rogers.
(the original competition entry is in
games/competition2011/adrift/cursed/cursed.taf)

## cyber.zip
tuid: 8mk7fj972uvoj14e
ifwiki: Cyber Warp

Cyber Warp 1 and 2, by Robby L.

## darkhour.zip
tuid: 3f3b9f1w4dv1exlf

The Dark Hour, by Alexandra Koslowska.

## darkness.zip
tuid: zll159j3yve208xq
ifwiki: Darkness (game)

Darkness, V1.21, by Richard Otter.
6th place in InsideADRIFT Game of the Year Comp 2004.
Requires ADRIFT 4.00.45 or later.

## delight.taf
tuid: qxu8ej213ttf0igk
ifwiki: Crawler's Delight

Crawler's Delight, by Atrios Troll.
WARNING: Contains adult content.

## dontgo.taf
tuid: 9tskmaak3hzkfuqa
ifwiki: Don't Go

Don't Go, by Bahri Gordebak.

## door.taf
tuid: xuyokgskcsqq2vxm
ifwiki: Door (game)

Door, by Richard Otter.

## dr-who-vortex-lust.zip
ifwiki: Doctor_Who_and_the_Vortex_of_Lust
tuid: lxwb7xwpgfgdn97j

Doctor Who and The Vortex of Lust, by
Christopher Cole.
WARNING: Contains adult content.

## dusk.taf
ifwiki: A Walk At Dusk
tuid: 66erxbpbtnuz9nmd

A Walk At Dusk, version 2. An interactive essay
by Eric Mayer.

## edithscats.taf
tuid: ho0uszap75w9tje
ifwiki: Edith's Cats

Edith's Cats, by roboman.

## escapetonewyork.zip
tuid: 44pokb1jjy168pqc
ifwiki: Escape to New York

Escape to New York, Post-Comp version,
by Richard Otter.
(the original competition entry is in
games/competition2005/adrift/escape/escape.taf)

## enc1.zip
ifwiki: Encounter_1_:_Tim's_Mom
tuid: zxitjg2f9ttaz2vy

Encounter 1 : Tim's Mom, by Christopher Cole.
WARNING: Contains adult content.

## enc2.zip
ifwiki: Encounter_2_:_The_Study_Group
tuid: x4ohidnuiu84dnrd

Encounter 2 : The Study Group, by Christopher Cole.
WARNING: Contains adult content.

## exercise.taf
ifwiki: Too_Much_Exercise
tuid: 4dij8zemwwi6u4tp

Too Much Exercise, by Robert Street.

## farfromhome.zip
ifwiki: Far_From_Home
tuid: hqd18uc0yw1oxo9l

Far From Home, version 1.2, by The Mad Monk.

## freedom.zip
tuid: u2rz04iqqtesqewr
ifwiki: Escape to Freedom

Escape to Freedom (revisited), version 1.00.
Originally written for the C64 by Mario Moeller,
and ported to ADRIFT by Richard Otter.
Requires ADRIFT 4.00.46 or later.
(the original C64 game is in
games/c64/mario-moeller/EscapeToFreedom.zip)

## frustrated.taf
tuid: dplbhgh2a4lv9wsn
ifwiki: Frustrated Interviewee

Frustrated Interviewee, version 2.0, by Robert Rafgon.

## gamma.zip
ifwiki: The_Gamma_Gals
tuid: h5fgaxw7tbyeop47

The Gamma Gals, by Christopher Cole. Version 1.2.
WARNING: Contains adult content.

## gateway.taf
tuid: v1qmk0epi4ya2tzs

Gateway: Guardian Child, by Michael R. Grice.

## haunt.taf
tuid: wnyq6948ojskzryy

House of the Damned, by Campbell Wild.

## howconquerworld.zip
tuid: lnbfxv1obov630mc
ifwiki: How to Conquer the World

How to Conquer the World, version 2.0,
by Jason Mac Innes.

## howitstarted.taf
tuid: 7efmw1y686b9e486
ifwiki: How It All Started

How It All Started, by Kevin Treadway.

## hungry.taf
tuid: wls1zahs5c6kcbxt
ifwiki: Hungry

Hungry, by Richard Otter.

## igor.taf
tuid: e7skiwjpuil4v56g
ifwiki: Igor (2010)

Igor, by Ian Thomson.

## inverness.taf
tuid: gff55zqk8e5666dj

Inverness Castle, by David Good.

## i.taf
tuid: igyleeqpqo34i3wr
ifwiki: I...

I, by Christopher Cole.

## jim.blorb
tuid: pdka9esttivlugda
ifwiki: Jacaranda Jim

Jacaranda Jim, originally written by Graham Cluley,
and ported to ADRIFT 5 by Campbell Wild.
This is version 1 of Campbell's port.

## journey.zip
tuid: ibjxjjgb18feo0fq

The Long Journey Home, by Danny Chabino.

## labyrinth.taf
tuid: mxir1sqtj81jpqew
ifwiki: The Leviathan Labyrinth

The Leviathan Labyrinth, by Cheryl Howard.

## lifesimulation.taf
tuid: 72rbljl4f8ujh09p

Life Simulation, by Chris Tyson.

## life.taf
tuid: surm5amhlvd4ob6w
ifwiki: Life (by Echo)

Life, by Steingrimur Jonsson.

## lost.zip
tuid: 3d8ee0krgk2o690w

Lost, an interactive short story by Eric Mayer.
Archive includes the game, a readme and a walkthrough.

## magicshow.zip
tuid: c7amwpeslqg0x082
ifwiki: The Magic Show

The Magic Show, version 1.9g, by Jason MacInnes.

## makeshift-magician.taf
tuid: ycrlfxuhe68pz29r
ifwiki: The Makeshift Magician

The Makeshift Magician, by C. Henshaw.

## marika.zip
tuid: hxlqyjtyxxa9o2s1
ifwiki: Marika the Offering

Marika the Offering, version 1.1, by James Webb (aka revgiblet).
(the original competition entry is in games/mini-comps/oneroom/orgc2007.zip)

## marlin_affair.taf
tuid: tsx9nyl7mlhaincz
ifwiki: The Marlin Affair: Prologue

The Marlin Affair: Prologue, by Lumin.

## marooned.taf
tuid: 9vmsdpkz7h1nkq6q
ifwiki: Marooned

Marooned, by Bruce Davis.

## murderer.taf
tuid: qqrbwtulmq6tryg
ifwiki: What the Murderer Had Left

What The Murderer Had Left, by Bahri Gordebak.

## mustescape.taf
tuid: y2bww8my5es5b6u1
ifwiki: Must Escape!

Must Escape! version 2.0, by Robert Rafgon.

## newbie.taf
tuid: ed0h7uheehrnscmc
ifwiki: Newbie

Newbie, by Alex Kingsbury.

## over_the_edge.zip
tuid: jr8abn3p5x11lfa8
ifwiki: Over the Edge

Over the Edge, version 1.1, by Ren. Placed 11th in
the 2006 Hourglass Competition.

## pathway.zip
tuid: 5gepja4vs4fvytl2
ifwiki: Pathway to Destruction

Pathway to Destruction, by Richard Otter.
Winner of the Adrift 2005 'Finish the Game' competition.
(a Z-code version by the game's author is in
games/zcode/pathway.zip)

## pbc.zip
tuid: xhdmyb5lns3ta9ru

Pick Up the Phone Booth and Cry, by Danny Miok.

## pestilence.zip
tuid: zo7hc5kq5cxykf7o
ifwiki: Pestilence

Pestilence, V1.1, by Richard Otter. Placed 2nd in the
2006 ADRIFT Summer Competition.
Requires ADRIFT 4.00.46 or later.
(the original competition entry is in
games/adrift/old/pestilence-r1.zip)

## plunder.zip
tuid: l2ilwuc1pjludp7p
ifwiki: Pirate's Plunder!

Pirate's Plunder! by Tiberius Thingamus (aka Duncan Bowsman).

## provenance.zip
ifwiki: Provenance
tuid: w17xcpkew4ixg0hk

Provenance, version 1.12.16, by Corey W. Arnett.

## rachels-bad-day.zip
tuid: 51s7wpmcvyb3r6i
ifwiki: Rachel's Bad Day

Rachel has a bad day, by Sly.
WARNING: Contains adult content.
(an Inform port is in games/zcode/RBD.z8)

## reading.taf
tuid: pl0srreoheznsfzk
ifwiki: A Reading in May

A Reading in May, by Bahri Gordebak.

## rollingthedough.taf
tuid: a59k1bt4s2x3ifhe
ifwiki: Rolling the Dough

Rolling The Dough, by Richard Otter.

## shardsofmemory.taf
tuid: yxljo2ic2heou67a
ifwiki: Shards Of Memory

Shards of Memory, by David Whyld.

## space_detective.zip
tuid: 692uyvb2h1vl5nst
ifwiki: Space Detective

Space Detective, episodes 1-7, by Karmo Talts.

## stowaway.zip
tuid: jwd9f2ba1om1oo4j
ifwiki: Stowaway

Stowaway, version 1.0, by J. Freebase.
WARNING: Contains adult content.

## takeone.taf
tuid: 68mdw9k76x61fuyb
ifwiki: Take One

Take One, by Robert Street.

## target.zip
tuid: fpmhltl1xpu2ft32
ifwiki: Target

Target, by Richard Otter.

## the_pk_girl.taf
tuid: x42jnd21blyaqioj
ifwiki: The PK Girl

The PK Girl, version 4, by Robert Goodwin, with
graphics by Nanami Nekono and music by
Helen Trevillion and OYA-G.
(the original competition entry is in
games/competition2002/adrift/the_pk_girl/the_pk_girl.taf)

## the_view_is_better_here.taf
ifwiki: The_View_Is_Better_Here
tuid: 9ztvwpdyf51et2ff

The View Is Better Here, by Echo.

## ticket.zip
tuid: c98if3sibiezq6na
ifwiki: Ticket to No Where

Ticket to No Where by Richard Otter, version 1.1.

## topaz.taf
tuid: k5cohi91e5lnk3tt
ifwiki: Topaz

Topaz, by Woodfish.
This is an update to the version of this game in
"compendium.zip".

## twilight.taf
tuid: 0g8u3ifgmurya434

The Twilight, by Patrick Kelly.

## unauthorized.zip
tuid: fjx01bpxix29chv3
ifwiki: Unauthorized Termination

Unauthorised Termination, Post-Comp version,
by Richard Otter.
(the original competition entry is in
games/competition2006/adrift/unauthorized/unauthorized.taf)

## vague.zip
tuid: bzh907aohymvfac
ifwiki: Vague

Vague, version 1.00, by Richard Otter.
(the story file is currently the same as the original
Spring Thing 2009 entry in games/springthing/2009/vague.zip)

## vetknow.taf
tuid: kxdi69sbtz0ueyrr
ifwiki: Veteran Knowledge

Veteran Knowledge, version 2.0, by Robert Rafgon.

## waxworx.taf
tuid: 79wz5de4ai23z2tu
ifwiki: Wax Worx

Wax Worx, version 2, by Eric Mayer.

## windy.zip
ifwiki: Camp_Windy_Lake
tuid: z735khur4tfq8sff

Camp Windy Lake, by Christopher Cole. Version 1.2.
WARNING: Contains adult content.

## wrecked.taf
tuid: xevl8nwegv0ve32u
ifwiki: Wrecked

Wrecked, by Campbell Wild.

## xycanthus.taf
tuid: s5weuiy9kl6vi4rb
ifwiki: Doomed Xycanthus

Doomed Xycanthus, by Eric Mayer.

## yonastoundingcastle.taf
tuid: uwnfzme9h7jmoeaz
ifwiki: Yon Astounding Castle! of some sort

Yon Astounding Castle! of some sort, Post-Comp
version, by Tiberius Thingamus.
(the original competition entry is in
games/competition2009/adrift/astoundingcastle/astoundingcastle.taf)

## Where_Is_Richard.zip
tuid: he9qgx2brzyfpu7l
ifwiki: Where is Richard?

Where Is Richard? by Rich Dersheimer.


------------------------------------------------------

# if-archive/games/adrift/italian:


## IlGolem.zip
tuid: qiwcgyhs3k76s0fh

Il Golem, by Tristano Ajmone.
"The game is a Judaic-pulp humorous adventure of
medium length and difficulty."
Winner of the Concorso Avventure Testuali 2010.


------------------------------------------------------

# if-archive/games/adrift/old:

This directory contains superseded versions of games created with ADRIFT.
Interpreters are in [programming/adrift/](../../../programming/adrift/).

## darkness-r1.zip
tuid: zll159j3yve208xq
ifwiki: Darkness (game)

Darkness, by Richard Otter, version 1.05.
6th place in InsideADRIFT Game of the Year Comp 2004.
Requires ADRIFT 4.00.45 or later.

## pestilence-r1.zip
tuid: zo7hc5kq5cxykf7o
ifwiki: Pestilence

Pestilence, V1.0, by Richard Otter. Placed 2nd in the
2006 ADRIFT Summer Competition.
Requires ADRIFT 4.00.46 or later.

------------------------------------------------------

# if-archive/games/adrift/spanish:

## renuntio.zip
tuid: 1ol146uk3ugpbl64

Renuntio, by Expio.

## caida_libre.zip

Caida libre V2, by Expio.
(from caad.es archive, under review)

## -bandera-.zip

Bandera, by pipo98.
(from caad.es archive, under review)

## relojero.zip
tuid: z7mqxbesdqylfmvd

La hija del relojero, by Expio.
31 mar 2008 (Adrift 4).
(the original competition entry is in
games/competitions-spanish/nanocomp3/n3-reloj.zip)

## vardock_bates-.zip

Vardock Bates v.1.0.2. (Adrift), by pipo98.
(from caad.es archive, under review)

## el_ascensor.zip

Archivo taf "El ascensor", by pipo98.
(from caad.es archive, under review)

## Locura.zip

Locura, by Vaky.
(from caad.es archive, under review)


------------------------------------------------------

# if-archive/games/adventions:
ifwiki: Adventions

Material relating to Adventions, an interactive fiction company
active in the early 1990s.

## adventions.tar.gz
ifwiki: The Legend Lives!
ifwiki: The Horror of Rylvania
tuid: tyu4zalevqkvujk4
tuid: 5t1frgm954xg9s8a
tuid: u73rmw1qfiu62etl
tuid: g3qv8rgscg4vqkni
tuid: bi8rb6cieq8p05wl
tuid: pgklownuffqn25nh
tuid: c896g2rtsope497w

All the Adventions games in a tar archive,
by David M. Baggett and David A. Leary.
This collection was intended for the Great Underground
Adventures CD and was released to the public when the CD
project folded. It contains the latest registered versions
of the games; in particular, this is the first time that
the complete versions of Unnkulia Zero and The Horror of
Rylvania are made publicly available.

## adventions.zip
ifwiki: The Legend Lives!
ifwiki: The Horror of Rylvania
tuid: tyu4zalevqkvujk4
tuid: 5t1frgm954xg9s8a
tuid: u73rmw1qfiu62etl
tuid: g3qv8rgscg4vqkni
tuid: bi8rb6cieq8p05wl
tuid: pgklownuffqn25nh
tuid: c896g2rtsope497w

All the Adventions games as above, but in a zip archive.


------------------------------------------------------

# if-archive/games/adventions/atari:


## unnkhz10.arc
tuid: u73rmw1qfiu62etl

Unnkulia One-Half: The Salesman Triumphant, AND
Unnkulia Zero: The Search for Amanda (playable demo)
Both are version 1.0, by D. A. Leary
[file is linked to games/atari/unnkhz10.arc]

## uu1v301.arc
tuid: tyu4zalevqkvujk4

Unnkulian Underworld: The Unknown Unventure version 3.0
by D. A. Leary
[file is linked to games/atari/uu1v301.arc]

## uu2v30.arc
tuid:  5t1frgm954xg9s8a

Unnkulian Unventure II: The Secret of Acme version 3.0
by David M. Baggett
[file is linked to games/atari/uu2v30.arc]

------------------------------------------------------

# if-archive/games/adventions/mac:


## ccr.sit.bin
tuid: c896g2rtsope497w

Colossal Cave Revisited v1.0.
A remake of Crowther and Woods' original adventure
with a full sentence parser, with complete TADS
source.  TADS version by Dave Baggett.  Freeware.
Macbinary format.
[file is linked to games/mac/ccr.sit.bin and to
games/source/tads/ccr.sit.bin]

## ccr.sit.hqx
tuid: c896g2rtsope497w

Same as above, but BinHex format.
[file is linked to games/mac/ccr.sit.hqx and to
games/source/tads/ccr.sit.hqx]

## legend.bin
tuid: bi8rb6cieq8p05wl
ifwiki: The Legend Lives!

The Legend Lives!   v1.0
An Unnkulian Universe Unventure
by Dave Baggett.
Self-extracting archive in MacBinary format.
[file is linked to games/mac/legend.bin]

## legend.hqx
tuid: bi8rb6cieq8p05wl
ifwiki: The Legend Lives!

Same as above, but BinHex format.
[file is linked to games/mac/legend.hqx]

## rylvania.sea.bin
tuid: pgklownuffqn25nh
ifwiki: The Horror of Rylvania

The Horror of Rylvania, by D. A. Leary.
Playable DEMO v1.0, Macbinary format.
[file is linked to games/mac/rylvania.sea.bin]

## rylvania.sea.hqx
tuid: pgklownuffqn25nh
ifwiki: The Horror of Rylvania

Same as above, but BinHex format.
[file is linked to games/mac/rylvania.sea.hqx]

## unnk1v301.sit.bin
tuid: tyu4zalevqkvujk4

Unnkulian Underworld: The Unknown Unventure version 3.0.1
by D. A. Leary.
Macbinary format.
[file is linked to games/mac/unnk1v301.sit.bin]

## unnk1v301.sit.hqx
tuid: tyu4zalevqkvujk4

Same as above, but BinHex format.
[file is linked to games/mac/unnk1v301.sit.hqx]

## unnk2v30.sit.bin
tuid: 5t1frgm954xg9s8a

Unnkulian Unventure II: The Secret of Acme version 3.0
by David M. Baggett.
Macbinary format.
[file is linked to games/mac/unnk2v30.sit.bin]

## unnk2v30.sit.hqx
tuid: 5t1frgm954xg9s8a

Same as above, but BinHex format.
[file is linked to games/mac/unnk2v30.sit.hqx]

## unnkhz10.sit.bin
tuid: u73rmw1qfiu62etl

Unnkulia One-Half: The Salesman Triumphant version 1.0
Includes a playable demo of Unnkulia Zero!
both games by D. A. Leary.
Macbinary format.
[file is linked to games/mac/unnkhz10.sit.bin]

## unnkhz10.sit.hqx
tuid: u73rmw1qfiu62etl

Same as above, but BinHex format.
[file is linked to games/mac/unnkhz10.sit.hqx]

------------------------------------------------------

# if-archive/games/adventions/others:

NOTE:  You must have the TADS 2 run-time for your machine before you can
play these games.  You will find it in the TADS distribution for
you machine in [programming/tads2](../../../programming/tads2).  See the file
How-To-Run-These-Games in this directory for more information.

These files are packed with "tar" and "compress", which are standard
Unix programs.  To unpack these archives, type the following on any
Unix machine:

uncompress filename.tar.Z

tar xvf filename.tar

## How-To-Run-These-Games

Important information you should read

## ccr.tar.Z
tuid: c896g2rtsope497w

Colossal Cave Revisited.
A remake of Crowther and Woods' original
adventure, with complete TADS source code.
Version 1.0, TADS version by David M. Baggett.
[file is linked to games/tads/ccr.tar.Z and to
games/source/tads/ccr.tar.Z]

## ccr.oldtr.tar.Z
tuid: c896g2rtsope497w

Colossal Cave Revisited.
A remake of Crowther and Woods' original
adventure, with complete TADS source code.
Version 1.0, TADS version by David M. Baggett.
Contains a .GAM file that works with older (< 2.1)
versions of the TADS run-time.
[file is linked to games/tads/ccr.oldtr.tar.Z and
to games/source/tads/ccr.oldtr.tar.Z]

## legend.tar.Z
tuid: bi8rb6cieq8p05wl
ifwiki: The Legend Lives!

The Legend Lives!
An Unnkulian Universe Unventure
by David Baggett.
Freeware, v1.0
[file is linked to games/tads/legend.tar.Z]

## legend-src.tar.Z
tuid: bi8rb6cieq8p05wl
ifwiki: The Legend Lives!

Source code for The Legend Lives!
[file is linked to games/source/tads/legend-src.tar.Z]

## rylvania.tar.Z
tuid: pgklownuffqn25nh
ifwiki: The Horror of Rylvania

The Horror of Rylvania, by D. A. Leary.
Playable DEMO v1.0
[file is linked to games/tads/rylvania.tar.Z]

## unnkhz10.tar.Z
tuid: u73rmw1qfiu62etl
tuid: g3qv8rgscg4vqkni

Unnkulia One-Half: The Salesman Triumphant, AND
Unnkulia Zero: The Search for Amanda (playable demo)
Both are version 1.0, by D. A. Leary.
[file is linked to games/tads/unnkhz10.tar.Z]

## unnkhz10.oldtr.tar.Z
tuid: u73rmw1qfiu62etl
tuid: g3qv8rgscg4vqkni

Unnkulia One-Half: The Salesman Triumphant, AND
Unnkulia Zero: The Search for Amanda (playable demo)
Both are version 1.0, by D. A. Leary.
Contains .GAM files that work with older (< 2.1)
versions of the TADS run-time.
[file is linked to games/tads/unnkhz10.oldtr.tar.Z]

## uu1v301.tar.Z
tuid: tyu4zalevqkvujk4

Unnkulian Underworld: The Unknown Unventure,
Version 3.01, by D. A. Leary.
[file is linked to games/tads/uu1v301.tar.Z]

## uu1v301.oldtr.tar.Z
tuid: tyu4zalevqkvujk4

Unnkulian Underworld: The Unknown Unventure,
Version 3.01, by D. A. Leary.
Contains a .GAM file that works with older (< 2.1)
versions of the TADS run-time.
[file is linked to games/tads/uu1v301.oldtr.tar.Z]

## uu2v30.tar.Z
tuid: 5t1frgm954xg9s8a

Unnkulian Unventure II: The Secret of Acme,
Version 3.0, by David M. Baggett.
[file is linked to games/tads/uu2v30.tar.Z]

## uu2v30.oldtr.tar.Z
tuid: 5t1frgm954xg9s8a

Unnkulian Unventure II: The Secret of Acme,
Version 3.0, by David M. Baggett.
Contains a .GAM file that works with older (< 2.1)
versions of the TADS run-time.
[file is linked to games/tads/uu2v30.tar.Z]

------------------------------------------------------

# if-archive/games/adventions/pc:


## ccr.zip
tuid: c896g2rtsope497w

Colossal Cave Revisited v1.0.
Crowther and Woods' classic adventure with a full
sentence parser.  Comes with source.
TADS version by Dave Baggett.
[file is linked to games/pc/ccr.zip and to
games/source/tads/ccr.zip]

## legend386.zip
tuid: bi8rb6cieq8p05wl
ifwiki: The Legend Lives!

The Legend Lives!    v1.0
An Unnkulian Universe Unventure
by David Baggett.
386SX or later CPU required.
[file is linked to games/pc/legend386.zip
and to games/tads/legend386.zip]

## legndsrc.zip
tuid: bi8rb6cieq8p05wl
ifwiki: The Legend Lives!

Source code for above.
[file is linked to games/source/tads/legndsrc.zip]

## rylvania.zip
tuid: pgklownuffqn25nh
ifwiki: The Horror of Rylvania

The Horror of Rylvania
by D. A. Leary.
Playable DEMO v1.0
[file is linked to games/pc/rylvania.zip]

## unnk1v30.zip
tuid: tyu4zalevqkvujk4

Unnkulian Underworld: The Unknown Unventure version 3.0
by D. A. Leary.
[file is linked to games/pc/unnk1v30.zip]

## unnk2v30.zip
tuid: 5t1frgm954xg9s8a

Unnkulian Unventure II: The Secret of Acme version 3.0
by David M. Baggett.
[file is linked to games/pc/unnk2v30.zip]

## unnkhz10.zip
tuid: u73rmw1qfiu62etl
tuid: g3qv8rgscg4vqkni

Unnkulia One-Half: The Salesman Triumphant, AND
Unnkulia Zero: The Search for Amanda (playable demo).
Both are version 1.0, by D. A. Leary.
[file is linked to games/pc/unnkhz10.zip]

------------------------------------------------------

# if-archive/games/advsys:

These games must be played with the AdvSys game interpreter advint.
The source code for AdvSys is in [programming/advsys](../../programming/advsys).

## busted.dat
tuid: v5xsbaedcb9p29bq

BUSTED! release 1 - psychedelic interactive fiction
by Scumbag Software, Inc. (Jon Drukman).
Machine-independent data file for AdvSys 1.2

## elves87.tar.Z
tuid: ctrwd117p4tvkpdh

Elves '87, by BOA! (Burnt Out Adventurers! aka
Bruce MacKay and Marlene Abriel)
AdvSys source code and compiled .dat file (version 1.2),
because this game is too large to be compiled under DOS.
(Thanks to David A. Graves!)
(an AGT version is in games/source/agt/elf.zip)

## elves87.zip
tuid: ctrwd117p4tvkpdh

Same contents as above.

## key.dat
tuid: mt1zi26l1zejnsxy

The Key to Time, by Jon Drukman.
Machine-independent data file for AdvSys 1.2

## onehand.tar.Z
ifwiki: The_Sound_of_One_Hand_Clapping
tuid: ds5ik3pompttfa7n
tuid: 9pmpq8dyzriqc10i

The Sound of One Hand Clapping - A Riddle in Subtlety
Release 1a, by Erica Sadun:
This file contains the machine-independent AdvSys 1.2 data
files and source code of the AdvSys interpreter for Unix.

## onehand.zip
ifwiki: The_Sound_of_One_Hand_Clapping
tuid: ds5ik3pompttfa7n
tuid: 9pmpq8dyzriqc10i

The Sound of One Hand Clapping - A Riddle in Subtlety
Release 1a, by Erica Sadun:
This file contains the machine-independent AdvSys 1.2 data
files, source code of the AdvSys interpreter for DOS, and
a DOS executable of the AdvSys interpreter.
[file is linked from games/pc/onehand.zip]

## starship.zip
tuid: ttyu7bo0zz7mexio
ifwiki: Starship Columbus

Starship Columbus version 1.2, by Gary McGath/
Machine-independent data file and DOS executable of AdvInt.
This game is Shareware; at some point it requires you to
send $10 to the author so you can continue playing the game.
[file is linked from games/pc/starship.zip]

------------------------------------------------------

# if-archive/games/age:

This directory contains [Aetheria Game Engine](https://github.com/komoku/aetheria) files, which require the AGE Players' Kit to play.

------------------------------------------------------

# if-archive/games/age/catalan:

This directory contains [Aetheria Game Engine](https://github.com/komoku/aetheria) files, which require the AGE Players' Kit to play.

## vampir.zip
tuid: xx0nnhsrtda1bb9o

Vampir: Cròniques de reXXe, versió en català, by Edlobez.
Versió mínima d'AGE requerida 1.3.5.


------------------------------------------------------

# if-archive/games/age/spanish:

This directory contains [Aetheria Game Engine](https://github.com/komoku/aetheria) files, which require the AGE Players' Kit to play.

Some more AGE games, bundled with their interpreter, can be found in [games/java/spanish/](../../java/spanish).

## agearena.zip

AGE Arena (v 0.1), by Al-Khwarizmi.
(from caad.es archive, under review)

## burbuja-1.0.2.zip

Burbuja, by dddddd.
(from caad.es archive, under review)

## fuego-v122.zip

Fuego (v 1.2.2), by Al-Khwarizmi.
(from caad.es archive, under review)

## MiNoche.zip

Mi noche, by Ivan Saez.
(from caad.es archive, under review)

## Morluck10.zip

Wizard's Quest: Morluck's Lair, by Al-Khwarizmi.
(from caad.es archive, under review)

## vampiro.zip
tuid: u1mps6fgckz15p5

Vampiro (Aetheria Game Engine), by Al-Khwarizmi.

## world-v11.zip

Fotones Perdidos, by Presi.
(from caad.es archive, under review)

## zendyrslabyrinth.zip

Zendyr's Labyrinth (v 0.1.1), by Al-Khwarizmi.
(from caad.es archive, under review)

------------------------------------------------------

# if-archive/games/agt:

This directory contains AGT game files, which can be played on any
platform that runs AGiliTy; most also come packaged with a DOS
executable. To get the version of AGiliTy for your favorite system,
look in [programming/agt/agility/](../../programming/agt/agility/).

## ABloodyLife.zip
tuid: nxrqbrre3pcsey70

A Bloody Life: A day in the life of an unfortunate physician
caught up in a soap opera, written by Quentin D. Thompson.
AGT game files, DOS interpreter, and pop-up hints.
[file is linked to games/pc/ABloodyLife.zip]

## Aland_sw.zip

The Search for Princess Alandria, version 1.0,
by Jason Billard
[file is linked to games/pc/Aland_sw.zip]

## Alchemist.zip
tuid: hubuylg61fu578af

Castle of the Alchemists, version 1.2 (1991)
by Super Chicken Productions.

## Arthur.zip
tuid: sei3nknf5z89syfn

Sir Arthur, version .0a, by Lyn.

## Cardigan2.zip
tuid: 70gh7wxb7iq2zj0i

Still Laughing at my Cardigan, a parody of the AGT game
"Space Aliens Laughed At My Cardigan", by Bev Truter.

## Cercla.zip
tuid: y82pe5r9z6puofz7

Cercla, by Jeffery P. Robinson.

## Dragons.zip
tuid: kdcwxl48l3o905kv

Dragons In Chocolate Land, by Eclipse.

## Helvera.zip
tuid: 0xp665ei8al5vt40

Helvera, Mistress of the Park, by Bob Adams.

## JoH.zip
tuid: paniu3pideumoj5g

Jack of Hartz, a fantasy adventure by Bev Truter.

## LSMansion.zip
ifwiki: The_Lost_Stone_Mansion
tuid: 8kkzc6v475s3lcea

The Lost Stone Mansion, by Paul Merkley/Lost Stone Games,
Version 1, Demo 2 (1992).
[file is linked to games/pc/LSMansion.zip]

## LSMansion11.zip
ifwiki: The_Lost_Stone_Mansion
tuid: 8kkzc6v475s3lcea

The Lost Stone Mansion, by Paul Merkley/Lost Stone Games,
Version 1.1, Full Version, supplied by the author.
Archive also contains reviews of the game.
[file is linked to games/pc/LSMansion11.zip]

## Property.zip
tuid: shallhqrgg8apzi5

Lost Property, by Edward McArdle.

## Shifter.zip
tuid: x6xzc6xb5o6corsy

Shape Shifter Adventure! written by Eric Colomb.
(A self-extracting MS-DOS executable version is in
games/pc/shifter.zip)

## SirGuy.zip
tuid: x85qvflgakvcv0yj

Sir Guy Gallant and the Deadly Warning,
by Eddie R. Wright.

## Tarab_sw.zip
tuid: nzzk86qp7qdz2tm5

Escape from Tarabithia, by Jason Billard
[file is linked to games/pc/Tarab_sw.zip]

## Tarot.zip
tuid: s24a40h5gaeoilmr

The Books of Tarotia: Book 1 - Restoring the Cups
by Shaun Jensen. Shareware AGT adventure - Fantasy genre.
NOTE: You must register (US$10) to complete the game.

## TheRift.zip
tuid: bsynhao67r938od4

The Rift, version 1.0, by Michael A. Buonaccorsi.

## Wanderer1.zip
tuid: bboh7o9p85ldetmy

The Darkest Road, part one of The Black Wanderer
trilogy, version 1.0a, written by Clive Wilson.

## Wanderer2.zip
tuid: 5yufcl63xomqf0lx

The Unborn One, part two of The Black Wanderer
trilogy, version 1.0a, written by Clive Wilson.

## Wanderer3.zip
tuid: ran2npxi9tggqu84

Twas a Time of Dread, part three of The Black Wanderer
trilogy, version 1.0a, written by Clive Wilson.

## Witch.zip
tuid: aou1qhpzyvkci32m

Witchfinder, by "Kanga and Yak".

## WizCastle2.zip
tuid: ufu9vo0eos41y0bq

The Wizard's Castle, by Edward McArdle, originally
written for the C64 and Apple II using The Quill.

## alice.zip
tuid: 1fii5ztopipu478o

The Adventures of Alice Who Went Through the Looking-Glass
and Came Back Though Not Much Changed, by Douglas A. Asherman.
Compiled AGT version of the original GAGS game;
source code is in games/source/gags/alice-s.zip.
This game won the GAGS game writing contest 1986.
[file is linked to games/pc/alice.zip]

## apprenti.zip
tuid: sc9qfq1k945o51ak

Apprentice - The Testing of a Magical Novice, by Bert Lee.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/appr-src.zip)
[file is linked to games/pc/apprenti.zip]

## cardigan.zip
tuid: wnr4i2zcylqh5xrh
ifwiki: Space Aliens Laughed at my Cardigan

Space Aliens Laughed at My Cardigan, by Andre M. Boyle.
Humorous game, a takeoff of Hitchhiker's Guide with some
Star Trek thrown in.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/aliens.zip)
[file is linked to games/pc/cardigan.zip]

## clause.zip
tuid: k0qsuzs260iz1qlo

Sanity Clause or, Why Santa Didn't Make It to YOUR House
that Year, version 1.11, by Mike McCauley.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/cla-src.zip)
[file is linked to games/pc/clause.zip]

## cliff.zip
tuid: 0ao3c7j1rtzsnce6

Cliff Diver: Investigator for Hire - Case 1:
The Case of Crime to the Ninth Power.
version 1.5, by Patrick Farley.
Winner of the 4th annual AGT game contest.
(pop-up hints are in solutions/pophints/cliffpop.zip)
[file is linked to games/pc/cliff.zip]

## cliff2.zip
tuid: 5sstnn20rgvj28yr

Cliff Diver: Investigator for Hire - Case 2:
Purchased Sight Unseen.
An AGT adventure, by Patrick Farley.
Winner of the 6th annual AGT game contest.
[file is linked to games/pc/cliff2.zip]

## cosmos97.zip
ifwiki: Cosmoserve
tuid: 9bgglbug7g1fxlxe

CosmoServe: an Adventure Game for the BBS-Enslaved by Judith Pintar.
This is the final release of CosmoServe (January 1997).
(a Glulx version is in games/glulx/CosmoServe.gblorb)
[file is linked to games/pc/cosmos97.zip]

## cosmosrv.zip
ifwiki: Cosmoserve
tuid: 9bgglbug7g1fxlxe

CosmoServe: an Adventure Game for the BBS-Enslaved by Judith Pintar.
This game won the 5th Annual AGT Game Writing Contest
(together with The Multi-Dimensional Thief).
[file is linked to games/pc/cosmosrv.zip]

## crusade.zip
tuid: iv3hkbnontc5come

Crusade, by David Malmberg
(AGT source code is in games/source/agt/crusade-src.zip)
[file is linked to games/pc/crusade.zip]

## detect13.zip
tuid: 1po9rgq2xssupefw
ifwiki: Detective

Detective, A Text Adventure Game (version 1.3?)
written by Matt Barringer
[file is linked to games/pc/detect13.zip]

## dsenchnt.zip
tuid: pyzjpyqgtknzpd8w

Disenchanted, a parody of Enchanter by Joseph S. Licari.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/dsen-src.zip)
[file is linked to games/pc/dsenchnt.zip]

## ducksoup.zip
tuid: jzo1x3sl5711ymnt

Ducksoup, version 3.0, a private investigator adventure
by C. Evans. Written in AGT.
[file is linked to games/pc/ducksoup.zip]

## dudley.zip
tuid: zr1khxl255lrku78

A Dudley Dilemma version 1.2, an AGT adventure by Lane Barrow.
This game won the 2nd Annual AGT Game Writing Contest.
(A Macintosh version is in games/mac/dudley.sit.hqx, and
source code is in games/source/agt/dudley_s.zip)
[file is linked to games/pc/dudley.zip]

## dudley3.zip
tuid: zr1khxl255lrku78

A Dudley Dilemma version 3.0, an AGT adventure by
Lane Barrow. This version includes sounds and pictures,
mostly views of the Harvard campus.
[file is linked to games/pc/dudley3.zip]

## dyanty.zip
tuid: t44v6axdfbgit7qd

Caves of Dyanty: A Science Fiction Adventure version 1.3,
by Nathan Fritz. An archeological dig on the planet Dyanty
uncovers signs of an incredibly advanced race that vanished
long ago.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/dyanty.zip]

## earth.zip
tuid: 0wq33o3dv3s6vndv

Destination: Earth v1.4, by Karl Bengtsson. Trapped by an
alien attack on a moon of Jupiter, you must get back to
Earth.
[file is linked to games/pc/earth.zip]

## easter.arc
tuid: 4ovqit5f18v1exrc

Heather's Easter Egg Hunt version 0.91, AGT adventure for
children (age 7 - 12) by Tom and Ginnie Reynolds.
Honorable mention, 3rd Annual AGT game contest.
(AGT source code is in games/source/agt/easter.zip)
[file is linked to games/pc/education/easter.arc]

## eighty.zip
tuid: 7qylx43kl1kxetr0

Around the World in Eighty Days, version 1.1
AGT adventure by Lloyd Holliday
[file is linked to games/pc/education/eighty.zip]

## electra.zip
tuid: bg6uhwahc9fg1nax

Electrabot, by Woody Hunt
[file is linked to games/pc/electra.zip]

## elf20.zip
tuid: ctrwd117p4tvkpdh

The Elf's Christmas Adventure or God Bless Frosty the Snowman!
(Version 2.0) by Bruce McKay and Marlene Abriel,
a musical text adventure, converted to AGT by David Malmberg.
(I think "Version 2.0" and "musical" applies only the AGT port
by David Malmberg; it is written with the Master's Edition of
AGT, which (among other features) supports sound, i.e. in
this case it plays Christmas songs through the PC speaker.)
(The original game is in games/source/advsys/elves87.zip;
version 1 of the AGT port is in games/source/agt/elf.zip)
[file is linked to games/pc/elf20.zip]

## elfquest.zip
tuid: 0lfn4o4a90nbiuqh

Elf Quest, a Young Elf's Adventures in a Kingdom of Ogres,
by Chris Roddy.

## eli.zip
tuid: g51748dv9fivg1cs

Escape from the ELI,  An Interactive Adventure Game for
Learners of English, by Lowell Riethmuller.
A simple AGT adventure, based on a foreign student's first day
at the English Language Institute of the University of
Delaware; written to demonstrate utility of text adventures to
teach English as a second language.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/eli-src.zip)
[file is linked to games/pc/education/eli.zip]

## escape.zip
tuid: 2tbbfc64tnbs4s5y

Escape from Prison Island, by Christian Andersen.
Written in AGT.
[file is linked to games/pc/escape.zip]

## fable.zip
tuid: kbuiu2xayq5qagp8

A Fable, a small AGT adventure by Stan Heller
(source code is in games/source/agt/fablesrc.zip)
[file is linked to games/pc/fable.zip]

## first
tuid: 0lqt3nkfvztvgrov
ifwiki: My First Stupid Game

My First Stupid Game, by Dan McPherson
(symbolic link to 1996 IF competition entry)

## firstadv.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure

Colossal Cave - The First Adventure, version 1.4.
An AGT version of the original Woods/Crowther 350 points
adventure, by David Gasior.
[file is linked to games/pc/firstadv.zip]

## ggollek.zip
tuid: 3h89qy1xkj0tshmz

Ggollek I: The Dissolution, an illustrated text adventure
by "The Missing", Pusrocket Software. Written using the
Master's Edition of AGT.
[file is linked to games/pc/ggollek.zip]

## ghosttwn.zip
tuid: or6q1mucaqjtfs5x

Ghost Town, a GAGS adventure by E. L. (Ev) Cheney
(source code is in games/source/gags/ghos-src.zip)
[file is linked to games/pc/ghosttwn.zip]

## gigantic.zip
tuid: 7jzioxxnlwutq4dm

Secrets of the Gigantic, a treasure hunt set aboard the
salvaged wreck of a cruise liner. Written in AGT by
Sean M. Doane.
[file is linked to games/pc/escape.zip]

## gothic.zip
tuid: mmo6gsldzks4k2xc

New England Gothic, an AGT adventure by Simba.
Honorable mention, 5th annual AGT game contest.
[file is linked to games/pc/gothic.zip]

## grail.zip
tuid: 5lplw3nz5mtk3ngv

The Misadventure of the Holy Grail v2.1, December 1989.
A silly entertainment (not a difficult game, actually)
from the Apple II Eamon FRP game by Evan Hodson.
Very loosely translated to AGT and expanded
by Michael Detlefsen. Honorable mention, 3rd annual AGT
game contest.
(AGT source code is in games/source/agt/grail-s.zip)
[file is linked to games/pc/grail.zip]

## hardest.zip
tuid: if84udctcyya3aww

The World's Hardest Adventure, an AGT game by A. Fielding.
[file is linked to games/pc/hardest.zip]

## highe.zip
tuid: igdezt7z5zx09iuo
ifwiki: Highe

Highe, the Adventures of Elizabeth ("El") Highe
an AGT adventure by Bill Larkins
[file is linked to games/pc/highe.zip]

## hobbs.zip
tuid: b8mch546senyh6yo

Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson.
Honorable mention, 3rd annual AGT game contest.
(AGT source code is in games/source/agt/hobb-src.zip)
[file is linked to games/pc/hobbs.zip]

## holmes.zip
tuid: qhbztyhhlvjdry7b

The Casebook of Sherlock Holmes, by Michael W. Bayley,
based on the board game "221B Baker Street",
adapted for AGT by David Malmberg.
There are 18 cases to be solved; you interact with the game by
selecting commands and objects from a context-sensitive menu.
(source code to this game is in programming/agt/agtmastr.zip)
[file is linked to games/pc/holmes.zip]

## hotel.zip
tuid: a6yp4tnt4l3iohxu

Hotel Notell, by R. Baribault
[file is linked to games/pc/hotel.zip]

## hou2hou.zip
tuid: 0d0vul8d7964tq15

House 2 House, version 2.0, by Jason and Keith Billard
[file is linked to games/pc/hou2hou.zip]

## hugecave.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure

Adventure in Humongous Cave (Version 2.0) - 1000 points
version of Colossal Cave by David Malmberg,
based on the 550 points version
(source code to this game is in programming/agt/agtmastr.zip
and a later version with a complete transcript is in
games/source/agt/hugecv-s.zip)
[file is linked to games/pc/hugecave.zip]

## hurry.zip
tuid: 66tu4tq5bd8jgu0h

Hurry! Hurry! Hurry!! Visit the Great Florian's Traveling
Circus and Flourishing Florilegium of Flamboyant Wonders
An Illustrated, Musical Text Adventure by David Malmberg
(The PC speaker "music" can be turned off (Esc) and the
illustrations are displayed only on request (view ...).)
(source code to this game is in programming/agt/agtmastr.zip)
[file is linked to games/pc/hurry.zip]

## jubilee.zip
tuid: 705ry2wk972im4n1

Jubilee Road, an AGT adventure by D. Ellis
[file is linked to games/pc/jubilee.zip]

## justin.zip
tuid: 2lbx53bboo73pw3d

Kill Justin, by Will Mistretta
[file is linked to games/pc/justin.zip]

## klaus.zip
tuid: xclicgz9z79nzblt

Klaustrophobia, a tortuous odyssey through life's more
annoying moments in three parts, by Carol Hovick

- Part I:   Fear of Flying, Airplanes, Airports and Re-Booking
- Part II:  What This Country Really Needs Is A Good $250.00 Dalmation
- Part III: It's that Ol' Deja Vu All Over Again
- Winner of the 7th annual AGT game contest.

[file is linked to games/pc/klaus.zip]

## klinrpg.zip
tuid: 0iyne3m23v5hdcx7

In the Year 2366, Klingon Role Playing Game v1.1,
AGT adventure by Robert Ferguson.
This looks like a minimal variation of the AGT sample game
In the Year 2093 by Mark J. Welch, contained in the AGT
distribution files in directory programming/agt.
[file is linked to games/pc/klinrpg.zip]

## labyrint.zip
tuid: bzr8gdc2jhzm1yiz

The Deadly Labyrinth, by Frank West (inspired by the
Death Gate Cycle by Margaret Weis and Tracy Hickman)
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/lab-src.zip)
[file is linked to games/pc/labyrint.zip]

## library.zip
tuid: 1f34jxoy8kbwdhdf

Library - An Adventure Game Based on the Library of Guilford
College (or Something Like It) but with Added Puzzles and
Danger, by Frederick D. King.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/lib-src.zip)
[file is linked to games/pc/library.zip]

## lostinsp.zip
tuid: 9wshcg3mbt98g1a9

Lost in Space: Dr. Smith Goes Home; an introductory mini-text
game designed to play in a single sitting, by Graeme Cree.
DOS executable (AGT runtime), map, and walkthrough.
This is the original version of the game; another version,
slightly modified for widespread circulation, is called
Tossed into Space (see tossed.zip).
Honorable mention, 7th annual AGT game contest.
[file is linked to games/pc/lostinsp.zip]

## lottery.zip
tuid: sjhqrirynzoofr2p

Lottery, a GAGS adventure by E. L. (Ev) Cheney
[file is linked to games/pc/lottery.zip]

## lstdm15.zip
ifwiki: Lost_Gold
tuid: 5jymlmwwe7ezs567

Lost Gold v1.55, The Search For The Lost Dutchman Gold Mine
An AGT adventure by Ray Johnson
[file is linked to games/pc/lstdm15.zip]

## mars.zip
tuid: e5sbhgyn43h5fum4

The Pyramids of Mars, an AGT adventure by Patrick John Wigfull
based on the Doctor Who Serial by Stephen Harris
[file is linked to games/pc/mars.zip]

## mdthief1.zip
tuid: waov63ym41b481n9

The Multi-Dimensional Thief, Release 1.5: Version 3.05
(text only) by Joel Finch
This game won the 5th Annual AGT Game Writing Contest
(together with CosmoServe). With pop-up hints, a map and
a minimal walkthrough by the author.
(AGT source code is in games/source/agt/mdthf1-s.zip)
[file is linked to games/pc/mdthief1.zip]

## mhpquest.zip
tuid: fefl7lv3sdoawkhc
ifwiki: Quest for the Magic Healing Plant

Quest for the Magic Healing Plant, by Adam Crutchlow.
(an Inform port is in games/zcode/mhpquest.z5)
[file is linked to games/pc/mhpquest.zip]

## mmurder.zip
tuid: 55yhssxbcci6854y

Mop and Murder - a masterful mystery in one room -
by Brad Friedman. Pop-up hints included.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/mm-src.zip)
[file is linked to games/pc/mmurder.zip]

## mst1agt.zip
tuid: imopnqh4llwkvfne
ifwiki: Mystery Science Theater 3000 Presents "Detective"

Detective, An Interactive MiSTing (Mystery Science
Theater 3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman. This AGT conversion was
written by Graeme Cree.
(The original Inform version is in games/zcode/mst3k1.z5)
[file is linked to games/pc/mst1agt.zip]

## mst3k2.zip
tuid: xg4sdz91rtj847l6

Mystery Science Theater 3000, Adventure 102, Reel 1.
A Fable: An Interactive MiSTing of Stan Heller's GAGS
game "A Fable", by Graeme Cree.
[file is linked to games/pc/mst3k2.zip]

## mst2snds.zip
tuid: xg4sdz91rtj847l6

Sound package for Mystery Science Theater 3000,
Adventure 102, Reel 1. Needs mst3k2.zip to play.
[file is linked to games/pc/mst2snds.zip]

## mule.zip
tuid: uampodd0yh3aqkyn

Space Mule, an Unexpected Encounter with the Unknown,
written by Bruce David Loving.
Honorable mention, 7th annual AGT game contest (1993)
(source code is in games/source/agt/mule_s.zip)
[file is linked to games/pc/mule.zip]

## myopia_1.zip
tuid: 0wqre1r5k5hg6ojj

Myopia, a puzzleless AGT game, by Quentin D. Thompson.
Magx game files, description, and walkthrough;
runs with AGiliTy.

## nmr1.zip
tuid: 8ynjte1y629t48i3

Adventures in NMR, by Douglas P. Burum.
[file is linked to games/source/agt/nmr1.zip]

## nmr2.zip
tuid: qn01275kmidae3pd

Adventures in NMR II: The Adventure Continues,
by Douglas P. Burum. Stop the morphing invading aliens
by using Nuclear Magnetic Resonance.
Honorable mention, 4th annual AGT game contest.
[file is linked to games/source/agt/nmr2.zip]

## oceana.zip
tuid: ogkis1harj1fzal0

Oceana, an adventure in a world of the future,
written Philip Boswell.
Honorable mention, 7th annual AGT game contest (1993)
[file is linked to games/source/agt/oceana.zip]

## odieus.zip
tuid: mtglkpecro1rq2mp

Odieus's Quest for the Magic Flingshot, author unknown
converted from LADS to AGT and "embellished" by David Malmberg
(AGT source code is in games/source/agt/odieusrc.zip; an
Inform port is in games/zcode/odieus.zip)
[file is linked to games/pc/odieus.zip]

## oklib.zip
tuid: fdfooesx4n9bovg8

Oklib's Revenge, by Sue Medley.
A quest to find the King's missing staff. Solution included.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/oklib.zip]
(source code is in games/source/agt/oklib_src.zip)

## ovanpelt.zip
tuid: ob6vkdjwdf3rtknv

Orientation to Van Pelt Library of the University of
Pennsylvania, by Richard Young
[file is linked to games/pc/education/ovanpelt.zip]

## patzer1.zip
tuid: fyt9d60zrvgr64vo

The Adventures of Peter Patzer, Who Sought Masterhood and
Returned Not Quite the Same, Episode I, by John C. Knudsen.

## pearl.zip
tuid: s4t10m801v9bjeti

Quest for the Black Pearl version 1.5, by Ralph W. Varble.
Your old professor tells you where to find the fabled black
pearl; find it before the volcano erupts.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/pearl.zip]

## philip.zip
tuid: jg2idmjncvd66hki

The Battle of Philip against the Forces of Creation.
Honorable mention, 3nd annual AGT game contest.
(AGT source code is in games/source/agt/phil-src.zip)
[file is linked to games/pc/philip.zip]

## pilot.zip
tuid: 0tp5l9ea9zadeyub

The Pilot or A Flight into Fantasy, another exercise in
hyperactive hijinks from The Adventure Game Jockey
playable demo (about 1/3 of the game).
(AGT source code is in games/source/agt/pilotsrc.zip)
[file is linked to games/pc/pilot.zip]

## pp20.zip
tuid: 21zdbcb0is4woz6g

Pastoral Pitfalls 2.0, an AGT adventure in which the
player takes on the role of a Lutheran minister. Written
by Guy M. Marquardt.
[file is linked to games/pc/pp20.zip]

## pork.zip
tuid: yi5bx2tt5eienu74

PORK I: The Great Underground Sewer System (version -4.26/1),
a parody of Zork I, author unknown, ported to AGT by David Malmberg
(source code to this game is in games/source/agt/pork-src.zip)
[file is linked to games/pc/pork.zip]

## pork2a.zip
tuid: h7pt6lj7o7eze0xe
ifwiki: Pork 2: The Gizzard of Showbiz

PORK II, The Gizzard of Showbiz,
a parody of Zork II by Bill Larkins
(AGT source code is in games/source/agt/pork2src.zip)
[file is linked to games/pc/pork2a.zip]

## portal.zip
tuid: ggtuiuhb4ccinr69

The Star Portal, a science fiction adventure game suggested by
the Damon Knight short story "Ticket to Anywhere",
version 1.03 by Michael Detlefsen.  DOS executable and a
walkthrough.  Honorable mention, 2nd annual AGT game contest.
(AGT source code of version 1.01 is in
games/source/agt/portal_s.zip)
[file is linked to games/pc/portal.zip]

## recovery.zip
tuid: tbbq5tzouidxjxc2

The Game of Recovery; an Allegorical Adventure
by Daniel J. Pallotta.  Version 1.03.
Honorable mention, 7th annual AGT game contest.
[file is linked to games/pc/recovery.zip]

## reruns.zip
tuid: 9zx8c3ubf925avzc

Reruns Again version 1.3, by Neil Sorenson.
You are trapped in a world made of television reruns.
(Isn't that Gilligan, the Bradys, and the crew of the
Enterprise?).
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/reruns.zip]

## ring.zip
tuid: 7c65y7tvm1471udl

Der Ring des Nibelungen, a text adventure based on the operas
of Richard Wagner, by Michael R. Harris.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/ring-src.zip)
[file is linked to games/pc/ring.zip]

## sherwood.zip
tuid: 7mfuykgl782hou7n

Adventures in Sherwood, An Interactive Adventure Simulation
by Charles Williams. A D&D type adventure, complete with melee.
You, Robin Hood, must rescue Marion from the Sheriff of
Nottingham.
Honorable mention, 5th annual AGT game contest.
[file is linked to games/pc/sherwood.zip]

## soggy.zip
ifwiki: Shades_of_Gray
tuid: rc3elq851ahfs0da

Shades of Gray, An Adventure in Black and White; 7 authors.
Winner of the 6th annual AGT game contest.
(pop-up hints are in solutions/pophints/sogpop.zip)
[file is linked to games/pc/soggy.zip]

## soggy97.zip
ifwiki: Shades_of_Gray
tuid: rc3elq851ahfs0da

Shades of Gray, An Adventure in Black and White; 7 authors.
The archive includes pop-up hints.
This is the final release of Shades of Gray (January 1997).
[file is linked to games/pc/soggy97.zip]

## sos.zip
tuid: 2maagiwhao4ony8p

Son of Stagefright - A Pleasant Day at the Theater in Three
Paranatural Acts, by Mike McCauley.
This game won the 3rd Annual AGT Game Writing Contest.
(A Macintosh executable is in games/mac/sos.sit,
AGT source code is in games/source/agt/sos-src.zip)
[file is linked to games/pc/sos.zip]

## spatent.zip
tuid: 92kfz0wlhn1359wi

The Spatent Obstruction, version 2.55.
An Interactive Novel by Christopher Canavan.
[file is linked to games/pc/spatent.zip]

## squyn15.zip
tuid: yz8d5lo7ep80a4o4

The Squynchia Adventure version 1.5, by M. & T. Frank,
converted from LADS to AGT by David Malmberg.
File contains compiled AGT game files, a DOS interpreter
(version 1.5 beta), and a walkthrough.
(source code of this game is in programming/agt/agtmastr.zip;
a different version is in games/source/agt/squynch.zip)
[file is linked to games/pc/squyn15.zip]

## stiffy2.zip
tuid: kvw4jbopz0ly85jm

The Incredible Erotic Adventures of Stiffy Makane! version 2.0
AGT adventure by Mark Ryan
[file is linked to games/pc/stiffy2.zip]

## storms.zip
tuid: ga98ooeyzrjvd2nb

Storms I, An Interactive Mystery by Ryan Burrus
Release II / Version 5.50: Shareware Release.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/storms-s.zip)
[file is linked to games/pc/storms.zip]

## susan.zip
tuid: xwkd7xqhcyurmn3f
ifwiki: Susan, a Lustful Game

Susan (A Lustful Game), by Bill Larkins; R-rated by author.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/susan_s.zip)
[file is linked to games/pc/susan.zip]

## tamoret.zip
tuid: 2kww46qvdf8ff9xd

Tamoret, The Adventure to the Fourth Dimension,
by Michael J. Lyons.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/tamoret-s.zip)
[file is linked to games/pc/tamoret.zip]

## tark.zip
tuid: fsnyau80murmic15

The Adventure of Tark Simmons, Priestess of the First Church,
in her battle against The Demon of Dark Desire,
by W.P. Kegelmeyer.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/tark_s.zip)
[file is linked to games/pc/tark.zip]

## tempest.zip
tuid: 59g5czw7izz7aoip

The Tempest, an Adventure Game by David R Grigg
based on The Tempest by William Shakespeare, version 21jul92.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/tempest.zip]

## the-game.zip
tuid: o4y5ghnjvm62k1pb

"Whatever We Decide To Call This Game" by The Three Engineers:
Joel Finch, Glen Henville and little bits by Matthew Newbery.
Your first day at Tumbulgum University (must be in Australia).
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/thegame-s.zip)
[file is linked to games/pc/the-game.zip]

## tja.zip
tuid: 54bg1bi2dfrl8os2

The Jeweled Arena version 1.0, AGT adventure by David S. Raley
with pop-up hints.
Winner of the 7th annual AGT game contest.
[file is linked to games/pc/tja.zip]

## toho.zip
tuid: vsox77edtraxrrst

Toho Academy, an illustrated AGT adventure by Simon Barber.
Honorable mention, 7th annual AGT game contest.
[file is linked to games/pc/toho.zip]

## tossed.zip
tuid: 9wshcg3mbt98g1a9

Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree,
short SF adventure for beginners.
DOS executable, AGT source code, and a complete walkthrough.
This version was slightly modified for widespread
circulation; the original was called Lost in Space
(see lostinsp.zip).
[file is linked to games/pc/tossed.zip and to
games/source/agt/tossed.zip]

## tsquared.zip
tuid: aqd90c2ot0zkxe88

TimeSquared, Chapter One: Centroplis, by Bert Lee.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/tsquar-s.zip)
[file is linked to games/pc/tsquared.zip]

## vita.zip
tuid: nhrbusg27joy1r9i
ifwiki: Murder at the Folkestone Inn

Murder at the Folkestone Inn, a Weekend Adventure with
Vita Sackville-West and Violet Trefusis, written by
Anne Laughlin.
Honorable mention, 7th annual AGT game contest (1993)
[file is linked to games/source/agt/vita.zip]

## weekend.zip
tuid: ol3dpj9nsvblx48y

Weekend Survival, An Interactive Adventure Game for Learners
of English, by Lowell Riethmuller. Written to demonstrate
utility of text adventures to teach English as a second
language. Input is reduced to 1/2/3 choices.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/weeknd-s.zip)
[file is linked to games/pc/education/weekend.zip]

## wok
tuid: slgcnp059vk5u6gg
ifwiki: Sir Ramic Hobbs and the Oriental Walk

Sir Ramic Hobbs and the Oriental Wok, by Gil Williamson
Version 1.1s
(symbolic link to 1996 IF competition entry)

## wraith.zip
tuid: 83ik1gsm6zq7o3gj

Wraith Blaster version 1.0, by Ken Dibble.
A text based space trader game: earn money, become master
trader, and find a place to retire.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/wraithsrc.zip)
[file is linked to games/pc/wraith.zip]

## xanth.zip
tuid: pfduieqez88c7675

A Journey into Xanth version 1.2 by Neil Sorenson,
based on the works and characters of Piers Anthony.
Walkthrough and maps included.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/xanth.zip]

## zanfar.zip
tuid: cv2c1rt8nnesyx3o

Zanfar, an AGT adventure by YAK (Your Adventure Kreator)
[file is linked to games/pc/zanfar.zip]

## gknoll.zip
tuid: oxml7facxk8yagz3

Grassy Knoll: The JFK Assassination Simulation, by Tom Kidd, Reptilian Software.
"Beta Copy of Release 1".

## creatcook.zip
tuid: 4nu6zp2nxbeknxkn

Creative Cooking, an interactive little story set in the world of Railei, by Piergiorgio d'Errico.
Version 1.50 serial 231221.
Zip file contains game file, walkthrough, and Magx source code.
(the original competition release is in games/competition2023/Games/Creative Cooking.zip)
[file is linked from games/source/agt/creatcook.zip]

------------------------------------------------------

# if-archive/games/agt/dutch:


## querido.zip

Querido, a Dutch AGT text adventure, written by
Martin Schrijver.
[file is linked from games/pc/dutch/querido.zip]

------------------------------------------------------

# if-archive/games/alan:

ALAN interpreters for these games are available in the directory
[programming/alan/executables/](../../programming/alan/executables/)

## Fish-Mess.zip
tuid: c95zi71i86rm6etd

A Very Hairy Fish-Mess, version 1.2, written with ALAN 3
by Byron Alexander Campbell.

## HollywoodMurders.zip
tuid: 0kf2sfblzoehqduy
ifwiki: The Hollywood Murders

The Hollywood Murders, An Interactive Mystery
written in ALAN 3 by Michael Zerbo.
(An installable Windows version of this game
is in games/pc/HollywoodMurders.exe, and
a BeOS version is in games/beos/HollywoodMurders.zip)

## MisGuided.zip

Mis/Guided, a game created as a school project at The Game
Assembly. Version 1.01, written by Jari Sarajärvi,
Patrik Dekhla, Tara Fkri and Rasmus Gunnarsson.

## Room206.zip
ifwiki: Room_206
tuid: bo1damdgdg4oy554

Room 206, release 2, written with ALAN 3
by Byron Alexander Campbell.

## The_Wyldkynd_Project.zip
tuid: os0pfvpcgubbxf
ifwiki: The Wyldkynd Project

The Wyldkynd Project, version 1.05, by Robert DeFord.

## bugged.zip
tuid: kozmwlhgd6icof6x

Bugged, version 1.2, by Anssi Raisanen.

## chasing.zip
tuid: zpjzp8drlwozs0j0
ifwiki: The Chasing

The Chasing, version 1.1, by Anssi Raisanen.
(the original competition entry is in
games/competition2001/alan/chasing/)

## city-of-dead-leaves.zip
tuid: egsx6zne55mhn8re
ifwiki: City of Dead Leaves

City of Dead Leaves, by Felix Pleşoianu.
Alan 3 source code, including a minimal standard library
'retrolib.i'.

## closet.zip
tuid: 2x6lamp1700wzqmu

Closet, release 3, a short one one-location adventure,
written by Mikko Vuorinen. Alan 2.8 game file

## hebgb.zip
ifwiki: The_HeBGB_Horror!
tuid: sjcl3dxizsq4nxkv

The HeBGB Horror! version 2, by Eric Mayer
(the original competition entry is in
games/competition99/alan/hebgb/)

## liny.zip
tuid: uxki5e2ctum10hx6
ifwiki: Lost In New York

Lost in New York, written by Mikko Vuorinen

## plsg.zip
tuid: iu94sqv7nr99pu98
tuid: wio7esv6474kvx6d
tuid: uxki9uhnrhs5sdpa
tuid: dj4i80i11qrh7wk3
tuid: aixamxezzos7b4e6

"Painless Little Stupid Games", a collection of five small
Alan games ("Dinnertime", "To Get To The Other Side",
"They're After You!", "Mazemapper" and "The Mean Story"),
by Bob Reeves.
Includes Alan data files and MS-DOS interpreter
executable.
(Updated Z-code versions are in games/zcode/PLSG.zip)
[file is linked to games/pc/plsg.zip]

## sardoria.zip
tuid: f7u68nd9cquz72br
ifwiki: Sardoria

Sardoria, version 1.1, by Anssi Raisanen.
(the original competition entry is in
games/competition2003/alan/sardoria/)

## study.zip
tuid: qd5ptmk64s4l3ku2
ifwiki: Out of the Study

Out Of The Study, version 1.3, by Anssi Raisanen.
(the original competition entry is in
games/competition2002/alan/study/)

## the_christmas_party.a3c
ifwiki: The_Christmas_Party
tuid: dmsr5lwxofqx3pse

The Christmas Party, by OldGrover.


------------------------------------------------------

# if-archive/games/alan/german:


## dad.zip
tuid: 8274g45v4p7op3d0

Papa wird vermisst, a German interactive story by Ulrike Pilz
(11 years old), programmed by Uwe Pilz.
ALAN 2.7 game file and source code.

## hermet.zip
tuid: oifmahslhrdubvtv

Hermetisch verschlossen v1.1.1, a German mystery by Uwe Pilz.
ALAN game files and DOS executable.
Source code available on request from the author.
[file is linked to games/pc/german/hermet.zip]

## oskar.zip
tuid: oxbfafnnqwu5615y

Oskar und der Tod v1.1, a German detective story by Uwe Pilz.
Source code available on request from the author.


------------------------------------------------------

# if-archive/games/amiga:

Note:  The .dms games below must be run from a self-booting floppy disk as the
directory structure has been modified to stop people reading the game
text. The .dms files are raw diskette images created with DMS; you can
find DMS in directory [download-tools/amiga](../../download-tools/amiga).

Note:  Some of the archives in this directory contain ADF disk images, which
are files in a format suitable for use with the Amiga emulator program
UAE. To use these files on a real Amiga, it is necessary to unpack the
archive with Unzip (in the [download-tools/amiga](../../download-tools/amiga) directory)
and then write the ADF disk image back to a real Amiga disk with
Adf2Amiga (available from any of the Aminet mirror sites).

## Adventure.lha
ifwiki: Adventure
tuid: fft6pu91j85y4acv

A collection of the original Colossal Cave (aka
Adventure) game, plus derivative works, ported by
David Kinder.
(The games included here are all available separately
as the files games/amiga/adv\*.lha)

## Box.lha
tuid: wxl2zy23ij18jbo6

Box, by James Lean. Written in AMOS.

## CM1.lha
tuid: czzicxygbkbi6off

The Child Murderer, a text/graphics adventure
by Michael Zerbo. Diskette version, disk 1

## CM2.lha
tuid: czzicxygbkbi6off

The Child Murderer, a text/graphics adventure
by Michael Zerbo. Diskette version, disk 2

## CM3.lha
tuid: czzicxygbkbi6off

The Child Murderer, a text/graphics adventure
by Michael Zerbo. Diskette version, disk 3

## CM_1-3.Readme
tuid: czzicxygbkbi6off

Description of The Child Murderer, files CM1.lha,
CM2.lha and CM3.lha

## Child_Murderer.lha
tuid: czzicxygbkbi6off

Hard disk version of The Child Murderer,
by Michael Zerbo

## Child_Murderer.readme
tuid: czzicxygbkbi6off

Description of file Child_Murderer.lha

## Child_Murderer_AGA.lha
tuid: czzicxygbkbi6off

Hard disk version of The Child Murderer for AGA
machines, by Michael Zerbo

## Child_Murderer_AGA.readme
tuid: czzicxygbkbi6off

Description of file Child_Murderer_AGA.lha

## Dark_Obsession.lha
tuid: qz66iz0hlijpfgel

Dark Obsession, a text/graphics adventure
by Michael Zerbo.

## Dark_Obsession.Readme
tuid: qz66iz0hlijpfgel

Description of Dark_Obsession.lha

## Dinkum_2.14.lha
tuid: v4nj44nlwfzbpmcj

Dinkum, the Australian Adventure Game version 2.14
by Gary A. Allen, Jr.
Amiga release 1, ported by Bill Hoggett.
(the original C source code is in
games/source/dinkum-2.14.tar.gz)

## Dungeon.lha
ifwiki: Zork (game)
tuid: 4gxk83ja4twckm6j

Dungeon (the more or less public domain version
of the original MIT Zork) version 2.7A from
games/source/dungn27s.zip ported to the Amiga
by David Kinder

## Dungeon.lzh
ifwiki: Zork (game)
tuid: 4gxk83ja4twckm6j

Amiga port of Dungeon, the more or less public domain
version of the original MIT Zork

## Exorcism.lha
tuid: f6i4fx6wobl75nhg

Exorcism, by David Lacey and Adam Balcomb. Written with
the CAG adventure generator. This archive provides a
text-only adventure, use with Exorcism_gfx.lha for
graphics.

## Exorcism_gfx.lha
tuid: f6i4fx6wobl75nhg

The graphics files for Exorcism. Not compatible with
the AGA chipset.

## Frustration.dms
tuid: e024d2chlp6pxa6c

Frustration, by Jim MacBrayne. Serial no. 890713
(see games/tads/frust.zip for a machine-independent
TADS version)

## Getaway1.zip
tuid: a87pksxa064d0vc2

Kelly's Rescue, Part2: The Getaway, a text/graphics
adventure by Peter Clement and René van Hasselaar (text)
and No One Incorporated (graphics).
The game consists of two Amiga disks; this is disk 1.
Uploaded and declared to be in the public domain by René.

## Getaway2.zip
tuid: a87pksxa064d0vc2

Kelly's Rescue, Part2: The Getaway; this is disk 2.
Uploaded and declared to be in the public domain by René.

## GoldenFleece.dms
tuid: zcgjkl8dpeza1yh6

The Golden Fleece, by Jim MacBrayne. Serial no. 891229
(see games/pc/fleece.zip for the 1989 DOS version and
games/tads/gfleece.zip for a machine-independent
TADS version)

## Gory_Story.dms
tuid: p3rxrx7h0ydhz3x2

Gory Story, by Philip Richmond

## Hazardous_Holiday.dms
tuid: g7lvz1nyxegfr5jg

Hazardous Holiday, by Philip Richmond.

## HolyGrail.dms
ifwiki: The Holy Grail
tuid: 1ssyg56mcsnq5kqq

The Holy Grail, by Jim MacBrayne. Serial no. 920420
(see games/tads/hgrail.zip for a machine-independent
TADS version)

## Inner_Demons.Readme
tuid: d06xe1jm3sc7qqji

Description of Inner Demons, files Inner_Demons1-4.lha below

## Inner_Demons1.lha
tuid: d06xe1jm3sc7qqji

Inner Demons, a text/graphics adventure by Michael Zerbo, disk 1

## Inner_Demons2.lha
tuid: d06xe1jm3sc7qqji

Inner Demons, a text/graphics adventure by Michael Zerbo, disk 2

## Inner_Demons3.lha
tuid: d06xe1jm3sc7qqji

Inner Demons, a text/graphics adventure by Michael Zerbo, disk 3

## Inner_Demons4.lha
tuid: d06xe1jm3sc7qqji

Inner Demons, a text/graphics adventure by Michael Zerbo, disk 4

## Inner_DemonsHD.readme
tuid: d06xe1jm3sc7qqji

Description of Inner Demons HD

## Inner_DemonsHD.lha
tuid: d06xe1jm3sc7qqji

Hard drive version of Inner Demons, by Michael Zerbo.

## KellTres.zip
tuid: kgvs750w4kzuirgt
tuid: 7qzqqhgub9m5g3tl

An Amiga disk with two games: Treasure Hunt and
Kelly's Rescue, Part 1, both by Peter Clement and
René van Hasselaar. The games are simple noun/verb text
adventures originally written on the Commodore64 and later
ported to the Amiga. Treasure Hunt is a simple search for
treasures in an abandoned city; Kelly's Rescue is a
thriller/spy story.
Uploaded and declared to be in the public domain by René.

## Macabre.zip
tuid: qz66iz0hlijpfgel
tuid: d06xe1jm3sc7qqji
tuid: ubtikyixkpl5yqte

A set of three horror adventures: Severed Heads;
Inner Demons and Dark Obsession, all written by
Michael Zerbo. Recommended for mature players only.
The games are stored as ADF Amiga emulator disk
images.

## Macabre.txt
tuid: qz66iz0hlijpfgel
tuid: d06xe1jm3sc7qqji
tuid: ubtikyixkpl5yqte

Author's description of the files in Macabre.zip.

## Mipric_Basic.lha

Mipric Story System v3.00. Programs for playing text
adventure games written with the author's MIPRIC
system, plus Infocom v3+4 games. This archive contains
the interpreter plus a hintbook system and an
adventure game database. Requires Kickstart 2.04 and
MUI. Written by Ruediger Hanke.

## Mipric_Basic.readme

Description of Mipric_Basic.lha

## Mipric_IP_4.lha
tuid: un2z1dwz5qham5ec

The Ice Princess, an interactive novel by Ruediger
Hanke, Release 4. Requires the interpreter from the
archive Mipric_Basic.lha
(an Inform port of this game by the author himself is in
games/zcode/princess.zip)

## Mipric_IP_4.readme
tuid: un2z1dwz5qham5ec

Description of Mipric_IP_4.lha

## Mipric_MustRead.txt

A note by Ruediger Hanke containing his new address and
information about the future of his software

## Mipric_TEI_7.lha
tuid: xogp3auo8by8tl5x

The Timeless Empire I - Return of the True Gods.
An interactive novel by Ruediger Hanke, Release 7.
Requires the interpreter from the archive
Mipric_Basic.lha

## Mipric_TEI_7.readme
tuid: xogp3auo8by8tl5x

Description of Mipric_TEI_7.lha

## Mission.zip
ifwiki: The Mission
tuid: qk4811x45g1hfbd2

The Mission, by Jim MacBrayne. Serial no. 901127
(see games/tads/mission.zip for a machine-independent
TADS version)

## Napoleon_1.02.lha
tuid: pg4cimbgwn7xx4bs

Napoleon version 1.02, by Pete Chown.
Amiga release 1, ported by Bill Hoggett.
(the original C source code is in
games/source/napoleon-1.02.tar.gz)

## PsychoWard.lha
ifwiki: Psycho Ward
tuid: sj29cakfabypk1ix

PsychoWard v1.5, a text adventure with graphics,
by Robert Sedler

## Rescue_Elvis.lha
tuid: ks1hcdksa0vspay5

I Rescued Elvis From Communist Alien Jerks v1.0,
a text adventure with graphics, by Robert Sedler.

## Severed_Heads.Readme
tuid: ubtikyixkpl5yqte

Description of Severed Heads, see below.

## Severed_Heads1.lha
tuid: ubtikyixkpl5yqte

Severed Heads, a futuristic text/graphics adventure for
the Amiga with 1 MB RAM, by Michael Zerbo.
Diskette version; disk 1 of 2.

## Severed_Heads2.lha
tuid: ubtikyixkpl5yqte

Severed Heads, a futuristic text/graphics adventure for
the Amiga with 1 MB RAM, by Michael Zerbo.
Diskette version; disk 2 of 2.

## Severed_HeadsHD.lha
tuid: ubtikyixkpl5yqte

Version 1.1 for hard drive.

## Thrallbound.lha
tuid: ip1qtk2eqt2b3m4p

Thrallbound, a Norse adventure by Torgeir Dingsxyr,
Tor-Martin Tveit and Cristian Fiatt.

## World_1.07.lha
tuid: crih2j6niodqy5vj

World version 1.07, by J. Doug McDonald, ported to the
Amiga by Patrick Kellum.
(a DOS version is in games/pc/world107.zip;
an Archimedes port is in games/archimedes/world.spk;
a Macintosh port is in games/mac/World107.sit;
source code of the DOS/Unix version is in
games/source/worldsrc.zip)

## ZutAlors.lha
tuid: yxtb4g0qu506bol9

Zut Alors, a parody of The Three Musketeers, by
Brian Asbury.

## adv350.lha
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Amiga executable of the original 350 points version of
Colossal Cave by Don Ekman, ported to the Amiga by
David Kinder.
(the original FORTRAN source code and a DOS executable
is in games/source/adv350de.zip)

## adv350jg.lha
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Amiga executable of the original 350 points version of
Colossal Cave by Jim Gillogly, ported to the Amiga by
David Kinder.
(the original C source code is in
games/source/adv350jg.zip)

## adv350r4.lha
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Amiga executable of the 350 point version of Colossal
Cave, DECUS release 4 (February 1994), ported to the
Amiga by David Kinder.
(the original FORTRAN-77 source code is in
games/source/adv350r4_f77.tar.gz)

## adv430.lha
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Amiga executable and C source code of Adventure 2.5, the
430 points version of Colossal Cave by Donald R. Woods
(1995), ported to the Amiga by David Kinder.
(the original generic C source code is in
games/source/Adventure2.5.tar.gz, a DOS executable is in
games/pc/advent25.zip)

## adv550.lha
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Amiga executable and C source code of the 550 points
version of Colossal Cave by Ken C. Wellsch, August 1985,
ported to the Amiga by David Kinder.

## adv551.lha
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Amiga executable of the 551 points version of Colossal
Cave by Doug McDonald, ported to the Amiga by David Kinder.
(the original Fortran source code is in
games/source/advsrc.zip, a DOS executable is in
games/pc/pcadvent.zip)

## adv660.lha
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Amiga executable and C source code of 660 points version of
Colossal Cave: Adventure4+ version 10.06 (26jul95),
by Mike Arnautov, ported to the Amiga by David Kinder.
This version merges Adventure II by Peter Luckett and Jack
Pike with Adventure 3 (aka Adventure 550) by Dave Platt.
Requires at least Kickstart 2.04.

## battlestar1_1.lha
ifwiki: Battlestar
tuid: o6pqn2vcani7pkx7

Battlestar for the Amiga, release 1.1,
a stellar-tropical adventure game from BSD Unix
C source code and Amiga exutable,
ported by David Ingebretsen.

## cannibaladv.lha
ifwiki: I_Was_a_Cannibal_for_the_FBI
tuid: c7ovts9fmx7qdlug

Cannibal Adventure, a short graphics/text adventure by
John Olsen.  A demonstration of the capabilities of
Aegis Visionary, an authoring system for text or
text/graphics games for the Amiga.

## hugecave.lzh
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Adventure in Humongous Cave - 1000 points version of
Colossal Cave, based on the 550 points version
written with AGT by David Malmberg

## genocide_earth.lha
tuid: 5yjna3s0wq3vela9

Genocide Earth, by Darryl Sloan. A sci-fi text
adventure with digitized graphics and music.

## sumeria.lha

Sumeria 19.2 for AmigaOS 3 / AmigaOS 4 / AROS, plus source code. Based on
Mike Arnautov's conversion to ANSI C of "Sumeria (Primos)", from 14 Oct 1983,
ported to the Amiga by Eugene Sobolev.

------------------------------------------------------

# if-archive/games/amiga/german:

This directory contains German Amiga text adventures.

ADF disk images are files in a format suitable for use with the Amiga
emulator program UAE. To use these files on a real Amiga, it is necessary
to unpack the archive with Unzip (in the [download-tools/amiga](../../../download-tools/amiga)
directory) and then write the ADF disk image back to a real Amiga disk with
Adf2Amiga (available from any of the Aminet mirror sites).

## DasFest.zip
tuid: 1myto8fegdyt6f4t

Das Fest, a text adventure with graphics, by Steffen Göbbels.


------------------------------------------------------

# if-archive/games/amiga/spanish:

This directory contains Spanish Amiga text adventures.

ADF disk images are files in a format suitable for use with the Amiga
emulator program UAE. To use these files on a real Amiga, it is necessary
to unpack the archive with Unzip (in the [download-tools/amiga](../../../download-tools/amiga)
directory) and then write the ADF disk image back to a real Amiga disk with
Adf2Amiga (available from any of the Aminet mirror sites).

## anillos1.dms
tuid: okmu5w815pg1tn93

El senor de los Anillos, a Spanish text adventure
by Dimas Caparros Gomez. Disk 1 of 2.
These 2 disks represent the shareware version of the game;
the full version has one disk more.

## anillos2.dms
tuid: okmu5w815pg1tn93

El senor de los Anillos, a Spanish text adventure
by Dimas Caparros Gomez. Disk 2 of 2.

## chichen.zip
tuid: 56b1cj7p57vvchjo

Chichen Itza; book three (in two parts) of the trilogy
Leyendas de Ci-U-Than, an illustrated Spanish text adventure
by Aventuras AD.
You enter the Mayan city of Chichen Itza, meet with their old
spirits, and travel to the Mayan underworld to break free
Kukulkan, the good Mayan god.
Archive contains ADF Amiga disk image.
(A DOS version of this game is in
games/pc/spanish/chichen.exe, and
a Spectrum version is in
games/spectrum/spanish/Chichen_Itza.zip)

## cozumel.zip
tuid: pmmrw4wjx3hw5su2

La Diosa de Cozumel; book one (in two parts) of the trilogy
Leyendas de Ci-U-Than, an illustrated Spanish text adventure
by Aventuras AD.
You are an archeologist, shipwrecked near the island of
Cozumel, and you must defeat its evil goddess Ix-Chell.
Archive contains ADF Amiga disk image.
(An Amstrad version is in games/amstrad/spanish/cozumel.zip,
a C64 version is in games/c64/spanish/cozumel.zip, and
a DOS version is in games/pc/spanish/cozumel.exe)

## jabato.zip
tuid: md0lb2dczqayesxu

El Jabato, an illustrated Spanish text adventure by
Manuel Gonzalez, Paco Zarco, Juan Antonio Darder
and Carlos Marques.
Archive contains ADF Amiga disk image.
(An Amstrad version is in games/amstrad/spanish/jabato.zip,
an Atari ST version is in games/atari-ST/spanish/jabato.exe,
a C64 version is in games/c64/spanish/jabato.zip,
a DOS version is in games/pc/spanish/jabato.exe, and
a Spectrum version is in games/spectrum/spanish/Jabato.zip, and
an MSX version is in games/msx/spanish/Jabato.zip)

## original.zip
tuid: qfmo3lsen56jmu5p

La Aventura Original, an illustrated Spanish text adventure
by Andres Samudio, Manuel Gonzalez, and Carlos Marques,
based on Colossal Cave.
Archive contains ADF Amiga disk image.
(A DOS version of this game is in
games/pc/spanish/original.exe, and
a Spectrum version is in
games/spectrum/spanish/La_Aventura_Original.zip, and
an MSX version is in
games/msx/spanish/AventuraOriginal.zip)

## El pacto.zip
tuid: ruzkzv8k709ktf3

El pacto (1992).
Role Team Design: Eduardo Solans Mares (programación); Antonio Casares Rodríguez (guión); José Antonio Caracuel y Carlos Solans (gráficos); Sonia Melero Hueso (música).


------------------------------------------------------

# if-archive/games/amstrad:

This directory contains games for some of Amstrad's 8-bit
computers produced in the 1980s and early 1990s
(the CPC series, the PCW series, and the NC100/NC200 handhelds).

Games are usually for CPC unless otherwise specified.

## Adventures_in_Locomotive_Basic.zip
tuid: 7isknbq6d7dlla4m
tuid: c8656ugbdfxth98f
tuid: z5l4p8de3adpkelz
tuid: r7mn7f5jjqzzy7fg
tuid: j0rc3pj9kgfv1sd6
tuid: mwpjx776jv4tn2qw
tuid: 7zol897du6iup7t2
tuid: r5igk4radvvxumbf

A collection of adventures, written for or converted
to Amstrad CPC Locomotive Basic:

- CHATEAU GAILLARD
- C.I.A ADVENTURE
- Escape From Atlantis, by Thomas Ally
- Four Mile Island, by Chris Charla
- MAGIC MIRROR, Michael Taylor
- Miser, by Mary Jean Winter
- NOSFERATU, by M. Taylor
- THE CITADEL OF PERSHU
- The Mary Celeste, by D.B. Taylor
- Uncle Tay's House
- The Night of the Vampire Bunnies, by Jason Dyer

## crystal.txt

The Crystal of Nebumeth, by Ian Larkin, written
in BASIC (for Amstrad NC100/200).

## neptune.txt
tuid: f2gfraugha2ai8ju

Neptune's Caverns, originally written in BBC BASIC
by Steve Rodgers and Marcus Milton, and converted
to Amstrad NC200 BASIC by Timothy Surtell.


------------------------------------------------------

# if-archive/games/amstrad/spanish:


## cozumel.zip
tuid: pmmrw4wjx3hw5su2

La Diosa de Cozumel; book one (in two parts) of the
trilogy Leyendas de Ci-U-Than, an illustrated
Spanish text adventure by Aventuras AD.
(An Amiga version of this game is in
games/amiga/spanish/cozumel.zip,
a C64 version is in games/c64/spanish/cozumel.zip, and
a DOS version is in games/pc/spanish/cozumel.exe)

## espacial.zip
tuid: n51f64zk65y8jfqd

La Aventura Espacial (the Space Adventure), a menu
driven Spanish adventure created by Aventuras AD.
(A C64 version of this game is in
games/c64/spanish/espacial.zip,
a DOS version is in games/pc/spanish/espacial.exe, and
a Spectrum version is in
games/spectrum/spanish/Aventura_Espacial.zip, and
an MSX version is in games/msx/spanish/AventuraEspacial.zip)

## jabato.zip
tuid: md0lb2dczqayesxu

El Jabato, an illustrated Spanish text adventure by
Manuel Gonzalez, Paco Zarco, Juan Antonio Darder
and Carlos Marques.
(An Amiga version of this game is in
games/amiga/spanish/jabato.zip,
an Atari ST version is in games/atari-ST/spanish/jabato.exe,
a C64 version is in games/c64/spanish/jabato.zip,
a DOS version is in games/pc/spanish/jabato.exe, and
a Spectrum version is in games/spectrum/spanish/Jabato.zip, and
an MSX version is in games/msx/spanish/Jabato.zip)

## abracad.zip

Abracadabra Amstrad, by Odisea Software.
(from caad.es archive, under review)

## corona.zip

La Corona, by System 4.
(from caad.es archive, under review)

## original.zip

La Aventura Original, by Aventuras AD.
(from caad.es archive, under review)

## vajillas.zip

La Guerra de las Vajillas, by Dinamic.
(from caad.es archive, under review)

## tiempo.zip

La Máquina del Tiempo, by Noel Llopis.
(from caad.es archive, under review)

## legend.zip

Legend Phantasy, by Desconocido.
(from caad.es archive, under review)

## carvalho.zip

Los Pájaros de Bangkok, by Dinamic.
(from caad.es archive, under review)

## megacorp.zip

Megacorp, by Dinamic.
(from caad.es archive, under review)

## zipyzape.zip

Zipi y Zape Magic Hand, by Desconocido.
(from caad.es archive, under review)

## chichen.zip

Chichen Itza, by Aventuras AD.
(from caad.es archive, under review)

## colosal.zip

Colosal Piramide, by Definitive Soft.
(from caad.es archive, under review)

## enigma.zip

El Enigma de Aceps, by ACE Software.
(from caad.es archive, under review)

## Leyend.zip

Leyend -Line soft, by Line Soft.
(from caad.es archive, under review)

## templos.zip

Los Templos Sagrados, by Aventuras AD.
(from caad.es archive, under review)

## Crimenp.zip

El Crimen Perfecto, by Logipresse.
(from caad.es archive, under review)

## Gremlins.zip

Gremlins, by Adventure International.
(from caad.es archive, under review)

## Naufragi.zip

Naufragio, by Rymsoft.
(from caad.es archive, under review)

## Quijote.zip

Don Quijote, by Dinamic.
(from caad.es archive, under review)

## Ramblas.zip

Ramblas: El Caso Vega, by Desconocido.
(from caad.es archive, under review)

## caseron.zip

El Caserón Solitario, by J.C.Alia.
(from caad.es archive, under review)

## leyend_.zip

Leyend, by Jose Manuel Media Ruiz y Jose Miguel P. Santos.
(from caad.es archive, under review)

## paciente106.zip

El Paciente 106 (Amstrad CPC), by ESP Soft y CEZ Adventures.
(from caad.es archive, under review)

## El-Misterio-de-la-Isla-de-Tokland_cdt.zip

El Misterio de la Isla de Tökland, by 6128.
(from caad.es archive, under review)

## El-Misterio-de-la-Isla-de-Tokland_dsk.zip

El Misterio de la Isla de Tökland, by 6128.
(from caad.es archive, under review)

## ELF CPC.zip
tuid: ggejsiq5dk2bzjyv

ELF - La Aventura, 1a Parte, by Javy Fernández
(JavyMetal, Defecto Digital).
For Amstrad CPC.
Based on the 1991 arcade game by Ocean.
Includes manual and map.
(a PCW version is in games/amstrad/spanish/elf pcw.dsk,
a Spectrum version is in games/spectrum/spanish/elf spe.TAP, and
a MS-DOS version is in games/pc/spanish/ELF 1 PC.zip)

## DiosaCozumelPCW-CopiaTrabajo.zip

La diosa de Cozumel (PCW), by Aventuras AD.
(from caad.es archive, under review)

## HouseV1Amstrad.zip

La casa al otro lado de la tormenta (Amstrad), by Pablo Martínez.
(from caad.es archive, under review)

## CASA_AmstradV1.2.zip

La casa al otro lado de la tormenta (Amstrad), by Pablo Martínez.
(from caad.es archive, under review)

## HAB310.zip

Habitación 310: El Despertar, by Daniel Revenga.
(from caad.es archive, under review)

## cobras.zip

Cobra's Arc, by Dinamic.
(from caad.es archive, under review)

## elf pcw.dsk
tuid: ggejsiq5dk2bzjyv

ELF - La Aventura, 1a Parte, by Javy Fernández
(JavyMetal, Defecto Digital).
For Amstrad PCW.
Based on the 1991 arcade game by Ocean.
(a CPC version is in games/amstrad/spanish/ELF CPC.zip,
a Spectrum version is in games/spectrum/spanish/elf spe.TAP, and
a MS-DOS version is in games/pc/spanish/ELF 1 PC.zip)


------------------------------------------------------

# if-archive/games/appleII:

This directory contains games for the Apple II, stored as Apple II disk images

## Journey.zip
tuid: xehpx39rfnerjy1f

Journey (1979) by Steve Baker. Both Integer Basic and
Applesoft Basic versions are included.

## Leadlight.zip
ifwiki: Leadlight
tuid: h2oahwgnoxlrtvud

Leadlight: Survival Horror Interactive Fiction.
Version 1.5, by Wade Clarke.
Archive includes the game, plus Windows and Mac OS X
Apple II emulators.
(the original competition entry is in
games/competition2010/web/leadlight)

## Sparkstone.zip
tuid: z61zckusc3pa8iel

The Sparkstone, Episode 1 of the Tales of Florb,
by Roby Sherman.

## bd1985.zip
tuid: 29r6la5auf8imuc7

Bronze Dragon: Conquest of Infinity, by CrossCut Games, Inc.
Originally commercially released, and now made public
domain by the authors.

## bdman.zip
tuid: 29r6la5auf8imuc7

Manual for Bronze Dragon: Conquest of Infinity, HTML format.

## ds21985.zip
tuid: 29kx2kqr0w0utft6

Dragon Side II: The Twisted Speare, by CrossCut Games, Inc.,
an add-on for Bronze Dragon.
Originally commercially released, and now made public
domain by the authors.

## ds2man.zip
tuid: 29kx2kqr0w0utft6

Manual for Dragon Side II: The Twisted Speare, HTML format.

## mindtrap.zip
tuid: 00cm1r4ysim2hkcc

Mindtrap: Escape from Belsaena, test/demo scenario,
by the Izard of Woz.  Apple 128K MDOS version 1.0 of 10/88;
See contained file readme.txt for history and instructions.

## mystery.dsk
tuid: clc9a8hnvx79pabw

Sierra On-Line's "Mystery House", released into the public
domain by Roberta Williams on the occasion of Sierra's
10th anniversary.
Boot a DOS 3.3 disk, then insert the Mystery House disk and
type RUN HELLO

## sacred_stone.zip
tuid: imyav45jw88io3p5

The Sacred Stone, by Oliver Berman.

## sc.zip
tuid: zknbg17wxsjrlilc

StarCrystal, Episode 1 - Mertactor: The Volentine Gambit.
Originally commercially released in the mid-1980s for the
role-playing game "Traveller".
The copyright holder (Marc Miller) has now allowed this
games to be freely distributed.
Converted to .dsk format by Paul Sanders.

## space1.zip
tuid: ruda66ko6sqjjb7r

Space I. Originally commercially released in the mid-1980s
for the role-playing game "Traveller".
The copyright holder (Marc Miller) has now allowed this
games to be freely distributed.
Converted to .dsk format by Paul Sanders.

## space2.zip
tuid: qhatce4cvykm2caq

Space II. Originally commercially released in the mid-1980s
for the role-playing game "Traveller".
The copyright holder (Marc Miller) has now allowed this
games to be freely distributed.
Converted to .dsk format by Paul Sanders.

## softporn.zip
ifwiki: Softporn Adventure
tuid: iumkhjn240gq59ws

Softporn Adventure, by Chuck Benton, which Sierra On-Line
later published as Leisure Suit Larry I.
(DOS ports of this game are in
games/pc/softporn.zip (Gary Thompson, executable only) and
games/pc/softporp.zip (Paul Schlyter, executable and source),
an Inform port is in games/zcode/softporn.zip)

## valleyoftreasures.zip
tuid: yyj1y9dua9x9k345

Valley of Treasures, by Charles Grey.
(a C64 version is in games/c64/Valley_Of_Treasures.zip)

## france1.zip
tuid: zpm0s1ljgnbj8pz6
ifwiki: Baratin_blues
tuid: ri1duiy2nvdooh73
tuid: kb7b0gx6aa3qkop1
tuid: rabh8ncw78081mh1
ifwiki: La_cité_perdue
tuid: at0oyol015c5svzv
ifwiki: Le_crime_du_parking
tuid: tubtxv0agchyph34
tuid: 0se6wearfso8b411
tuid: 94fpyialv983ff0s
tuid: ql1f96occ1i295ok
ifwiki: La_bête_du_Gévaudan
tuid: 8eyo8ibow4hbu8pc
tuid: 146v1vt036vxt29h
tuid: 7rjo7v2epxfccyf3
tuid: gpp01p9xx22zvw2v
tuid: 104sp7v202bse1z9
tuid: n1zmyvnmpavh3kwu
tuid: 5mgizot3pi2nzofg
tuid: mkaudyjaamabmcji
tuid: 2afbn5xqf0rjfqti
tuid: c9ngdoihv7ybqoal

A collection of French adventure games and solutions in DSK
format.
[file is linked to games/appleII/french/france1.zip]

## france1.zip.txt

Description of the contents of france1.zip.
[file is linked to games/appleII/french/france1.zip.txt]


------------------------------------------------------

# if-archive/games/appleII/eamon:
ifwiki: Eamon

This directory and its subdirectories contain Eamon adventure games
for the Apple II computer or an appropriate emulator. All the files
that once resided in this directory have been superseded by the
collection in subdirectory tree 'guild', q.v..

## guild

a subdirectory for Tom Zuchowski's original, complete,
up-to-date Eamon Adventurer's Guild material

------------------------------------------------------

# if-archive/games/appleII/eamon/guild:

For more information on Eamon, see The Eamon Adventurer's Guild Online at
<http://www.eamonag.org/>

## original

this directory contains the original, complete collection of
the Eamon Adventurer's Guild, maintained by Tom Zuchowski.
The files there are in ShrinkIt format for a real Appple II;
DOS-3.3-specific files are in subdirectory dos33,
ProDOS-specific files are in subdirectory prodos.

## newsletter

this directory contains issues of The Eamon Adventurer's Guild
Newsletter, The Eamon Adventurer's Log, and The Eamon Deluxe
Newsletter.

## dsk

this directory contains copies of the original, complete
collection of the Eamon Adventurer's Guild, converted to .dsk
images by Paul David Doherty for use by Apple II emulators.

------------------------------------------------------

# if-archive/games/appleII/eamon/guild/newsletter:


## Eamon_Deluxe_NewsletterV1n01_02-2005.pdf

Eamon Deluxe Newsletter, Volume 1, Number 1 (February 2005).

## Eamon_Deluxe_NewsletterV2n01_03-2012.pdf

Eamon Deluxe Newsletter, Volume 2, Number 1 (March 2012).

## Eamon_Deluxe_NewsletterV2n02_07-2012.pdf

Eamon Deluxe Newsletter, Volume 2, Number 2 (July 2012).

## eag-news.zip

The Eamon Adventurer's Guild Newsletter, edited by Tom Zuchowski.
Issues June 88 through June 2000 in TXT or RTF format.

## eag-news-rtf.zip

The Eamon Adventurer's Guild Newsletter, issues April 89
through January 2004 in RTF format.

## eagy2k09.rtf

The Eamon Adventurer's Guild Newsletter, edited by Tom Zuchowski.
September 2000 issue, in RTF format.

## neuc8403.pdf

Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 1 - March 1984

## neuc8403.txt

Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 1 - March 1984

## neuc8405.pdf

Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 2 - May 1984

## neuc8405.txt

Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 2 - May 1984

## neuc8408.pdf

Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 3 - August 1984

## neuc8410.pdf

Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 4 - October 1984

## neuc8501.pdf

Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 5 - January 1985

## neuc8503.pdf

Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 6 - March 1985

## neuc8505.pdf

Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 7 - May 1985

## neuc8508.pdf

Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 2 * Number 1 - August 1985

## neuc8510.pdf

Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 2 * Number 2 - October 1985

## neuc8606.pdf

Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 2 * Number 3 - June 1986

## neuc8701.pdf

Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 2 * Number 4 - January 1987

## neuc8710.pdf

Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 2 * Number 5 - October 1987

------------------------------------------------------

# if-archive/games/appleII/eamon/guild/original:

This directory and its subdirectories contain the original, complete
collection of the Eamon Adventurer's Guild, maintained by Tom Zuchowski.
The files are in ShrinkIt format for a real Appple II.

## EAGREAD.ME

Tom Zuchowski's explanation of the contents of the
Eamon Adventurer's Guild archive. Read this first.

## BLNKMAPS.SHK

A generic blank map generator for mapping dungeons

## EAGBUGS.SHK

Appleworks database of bugs; mostly DOS 3.3 but some ProDOS.
All of these bugs are fixed in the Eamons found here.

## EAMONADB.SHK

Appleworks 3.0 database of the data included in the LST texts

## EAMONLST.SHK

Six text lists of the Eamon adventures, arranged in different
ways to help you see which Eamon might interest you most,
last updated 26may96

## eamonlst.tar.gz

Same as above in a different format

## EAMONRV1.SHK

Collection of Eamon adventure reviews from the
Eamon Adventurer's Guild newsletter, part 1

## EAMONRV2.SHK

Collection of Eamon adventure reviews from the
Eamon Adventurer's Guild newsletter, part 2

## EAMONRV3.SHK

Collection of Eamon adventure reviews from the
Eamon Adventurer's Guild newsletter, part 3

## EAMONRV4.SHK

Collection of Eamon adventure reviews from the
Eamon Adventurer's Guild newsletter, part 4

## EAMONTU1.SHK

Collection of design tips and tutorials from the
Eamon Adventurer's Guild newsletter, part 1

## EAMONTU2.SHK

Collection of design tips and tutorials from the
Eamon Adventurer's Guild newsletter, part 2

## EAMONTU3.SHK

Collection of design tips and tutorials from the
Eamon Adventurer's Guild newsletter, part 3

## MPGMTOUR.SHK

An English-language description of every program line in the
DOS 3.3 Eamon main program. About 95% of this program is
identical to the ProDOS version, so it will be very useful to
programmers for either system.

## dos33

This subdirectory contains the files for DOS 3.3

## prodos

This subdirectory contains the files for ProDOS

------------------------------------------------------

# if-archive/games/appleII/eamon/guild/original/dos33:

This directory contains the DOS 3.3 part of the Eamon archive.
The .SDK files are compressions of entire 5.25" DOS 3.3 floppy disks,
the .SHK files contain multiple SDK compressions.

The EDOS3xxx.SDK files contain the 40-column DOS 3.3 Eamons

## DESC3xxx.TXT

descriptions of all the EDOS3xxx.SDK files and the supplemental
files for DOS 3.3

## ED340117.SDK
tuid: fja93p7jqrk0yng3

40-column version of Eamon 117

## ED380117.SDK
tuid: fja93p7jqrk0yng3

80-column version of Eamon 117

## ED3149A.SHK
tuid: 759okmgf1u5pla97

part 1 of Eamon 149

## ED3149B.SHK
tuid: 759okmgf1u5pla97

part 2 of Eamon 149

## EPDOS233.SHK
tuid: amyzv3oaa0v8c3me

80-column ProDOS version of Eamon 233;
80-column card is required; Videx is supported

## EDOS3D62.SDK

Eamon Dungeon Designer Disk v6.2

## EDOS3D7R.SDK

Eamon Dungeon Designer Disk v7.0R (Sam Ruby version)

## EDOS3D71.SDK

Eamon Dungeon Designer Disk v7.1

## EDOS3MDS.SDK

Eamon Dungeon Designer Disk v7.1 Multi-Disk Supplement

## EDOS3GMH.SDK
tuid: 3khkyusn02gikj4l

Eamon Graphics Main Hall

## EDOS3UTL.SDK

Eamon Adventurer's Guild Eamon Utilities Disk


------------------------------------------------------

# if-archive/games/appleII/eamon/guild/original/prodos:

This directory contains the ProDOS part of the Eamon archive.

The EAMONxxx.SHK files contain 80-column ProDOS Eamons; a subset of the DOS
3.3 Eamons except Eamon 233 which exists only as 80-column ProDOS version

## EAMOND71.SHK

Dungeon Designer Disk v7.1 for ProDOS

## EAMONGMH.SHK
tuid: 3khkyusn02gikj4l

Graphic Main Hall for ProDOS

## EAMONUTL.SHK

Eamon Adventurer's Guild Eamon Utilites Disk for ProDOS


------------------------------------------------------

# if-archive/games/appleII/eamon/guild/solutions:


## eamon_walkthroughs.html

A collection of Eamon adventure walkthroughs.

------------------------------------------------------

# if-archive/games/appleII/french:

## france1.zip
tuid: zpm0s1ljgnbj8pz6
ifwiki: Baratin_blues
tuid: ri1duiy2nvdooh73
tuid: kb7b0gx6aa3qkop1
tuid: rabh8ncw78081mh1
ifwiki: La_cité_perdue
tuid: at0oyol015c5svzv
ifwiki: Le_crime_du_parking
tuid: tubtxv0agchyph34
tuid: 0se6wearfso8b411
tuid: 94fpyialv983ff0s
tuid: ql1f96occ1i295ok
ifwiki: La_bête_du_Gévaudan
tuid: 8eyo8ibow4hbu8pc
tuid: 146v1vt036vxt29h
tuid: 7rjo7v2epxfccyf3
tuid: gpp01p9xx22zvw2v
tuid: 104sp7v202bse1z9
tuid: n1zmyvnmpavh3kwu
tuid: 5mgizot3pi2nzofg
tuid: mkaudyjaamabmcji
tuid: 2afbn5xqf0rjfqti
tuid: c9ngdoihv7ybqoal

A collection of French adventure games and solutions in DSK
format.
[file is linked from games/appleII/france1.zip]

## france1.zip.txt

Description of the contents of france1.zip.
[file is linked from games/appleII/france1.zip.txt]


------------------------------------------------------

# if-archive/games/appleII/penguin:

This directory contains games released commercially by a company called
Penguin (later known as Polarware). The current copyright holder,
Mark Pelczarski, has permitted their free distribution. The games are the
Comprehend(tm) versions, not the earlier releases.

Mark has a WWW site at <http://graphicsmagician.com/>

## crown.clue
tuid: 4s2f1f8kl0gbeioa

Transcription of a parchment which was included in the
packaging of The Crimson Crown.

## crown.zip
tuid: 4s2f1f8kl0gbeioa

The Crimson Crown (Transylvania II), by Antonio Antiochia.

## mirror.zip
tuid: unwxltvetgma99fp

The Coveted Mirror, by Eagle Berns and Holly Thomason.

## ootopos.zip
tuid: 5irzneiwxk4aqce5

Oo-Topos, by Mike Berlyn and Muffy Berlyn.

## trans.clue
tuid: rxchvdelv5ebduze

Transcription of business card which was included in the
packaging of Transylvania.

## trans.zip
tuid: rxchvdelv5ebduze

Transylvania, by Antonio Antiochia.

## trans3.1.sdk
tuid: 1348q3ndtatdopml

Transylvania III for the Apple ][GS, disk 1,
by Antonio Antiochia.

## trans3.2.sdk
tuid: 1348q3ndtatdopml

Transylvania III for the Apple ][GS, disk 2,
by Antonio Antiochia.

------------------------------------------------------

# if-archive/games/archetype:
ifwiki: Archetype

This directory contains data files of games written and compiled with
Derek T. Jones' Archetype programming laguange.
You need the interpreter from [programming/archetype](../../programming/archetype) to play these games.

## gorreven.acx
tuid: abcm2cglt04exd3p

The Gorreven Papers, by Derek T. Jones.
To think of them was unspeakable; to speak of them was
unthinkable. They're in the wrong hands, and you, intrepid
agent that you are, went after them. But something went wrong
and now you're their prisoner! Escape with the Gorreven Papers -
and your life, if you can.

## starship.acx
tuid: ddpfjyd0gbjfunsi

The Starship Solitaire adventure, by Derek T. Jones.
Hidden objective - you've got to play it to find out what you
have to do! Awakened from suspended animation, alone on a
starship, the fate of the slumbering crew depends on you.


------------------------------------------------------

# if-archive/games/archimedes:

This directory contains games for the Acorn Archimedes.

## bunbro.ddc
tuid: boga2inj4rd1srdg

The Bungle Brothers, written for the the BBC Micro and
released into the public domain.
Ported to the Archimedes in BBC BASIC 5 by J.J.Farmer.

## dragon.zip
tuid: sjiyffz8n5patu8l

Dragon Adventure, a simple text adventure for players
aged 9 and over, by William Stott.
(a Z-code version is in games/zcode/dragon.zip, and
a Glulx version is in games/glulx/dragon.zip)

## dungeon.spk
ifwiki: Zork (game)
tuid: 4gxk83ja4twckm6j

Dungeon, the more or less public domain version of the
original MIT Zork, version 2.7A, 11-Mar-91,
ported to the Archimedes by Julian Arnold.
(the original C source code is in
games/source/dungn27s.zip)

## frankie.zip
ifwiki: Frankenstein's Legacy
tuid: bnhi5znd2ex20goe

Frankenstein Adventure. Originally published in the Cload
TRS-80 magazine, October 1981 (author unknown), and
converted to Inform by William Stott.
(a Z-code version is in games/zcode/frankie.zip)

## great_adventure.zip
tuid: s9r649jra0kbvgb3

The Great Adventure, by Gordon Pickard

## kryten98.zip
tuid: 0ui06sn95kc40hhw

Kryten 98, by Robert Titman. Play as Kryten from Red Dwarf
as he tries to find the missing crew.

## ptt.spk
tuid: 4vq8vd0qiqpm93r6

Prehistoric Time Trip, version 2.00, by David Lodge.
A series of three text adventures.

## schaos.arc
tuid: lsodods9zeqkj4tf

Spheres of Chaos, by Chris Grant (Spark archive)
"another simple single-tasking Arc adventure of the old
school. As such games go, this is quite good."

## secret_garden.zip
tuid: x1ajr3kygn0si1cc

The Secret Garden, by The Sleeping Sphinx

## world.spk
tuid: crih2j6niodqy5vj

World version 1.07 by J. Doug McDonald,
ported to the Archimedes and enhanced by Julian Arnold
(a DOS version is in games/pc/world107.zip;
an Amiga version is in games/amiga/World_1.07.lha;
a Macintosh version is in games/mac/World107.sit;
source code of the DOS/Unix version is in
games/source/worldsrc.zip)

------------------------------------------------------

# if-archive/games/atari-8bit:


## BASIC_Adventures1.atr
tuid: aysauzqc053qfnr1
   urxzm8zkzdtewx1s
   5eevr31d5qltl3jw
   fu9mpy9ibftm0o9n

Atari disk image containing the following BASIC adventures:

- Treasures of Barboz, by Chris Smith, from ANALOG magazine, 1985.
- The Black Hole. Softside Magazine Adventure-of-the-Month,
Dec 1981.
- Assignment 46: A Harry Flynn Adventure, by Victor T Albino,
Atari version by Mike Andruschak, original game in 80 Micro
Magazine, August 1982.
- Kidnapped, by Peter Kirsch, Atari version by Rich Bouchard
and Alan J. Zett.

## BASIC_Adventures2.atr
tuid: wu0qezl75cr1u82m
   9s6ziwkbtmc4u9pr
   a1wakyxgrjz7xgig
   0ftyb3oixpk97b77

Atari disk image containing the following BASIC adventures:

- Menagarie
- Curse of the Pharaoh. Atari Adventure #1 (with graphics)
by Peter Kirsch, May 1981.
- Dateline: Titanic. May 3, 1982.
- Adventure at Vandenburg Air Force Base, by Tom Hudson, 1984
Analog Computing.

## BASIC_Adventures3.atr
tuid: ivkeoq87hwyhg0pc
   6gj78dprr2kd1zk8
   cufmrao91ym0b3ku
   s4ymecwvma7sllme

Atari disk image containing the following BASIC adventures:

- Dr. Livingston
- Nightshade, by Clayton Walnum.
- It's About Time (aka Time Adventure).
- Kismet - An Arabian Nightmare, by Carl H Arendt 10/14/84.

## atari8gm.zip
tuid: ivkeoq87hwyhg0pc
   cvjb4v0zmzjpannk
   2os211n1do5qmg72
   fkrtl2gutsc8cyt3
   rc8pb1ic1g2c0gh8
   x7cvej7bm7ixiz0a
   ay2jy3sc3e6s9j4k
   11tnb08k1jov4hyl
   wkaibkem4nxzo53y
   rlxb5i0vjrnfr6x9
   hew4c6rciycb6vog
   025dj4on6jr2c867
   cj05ocxhay4dbrfs
   89qmjvv4cb0z93t5
   lkt6sm3mgarb02bo
   v148gq1vx7leo8al
   g7h92i8ucy0sfll2
   z7ettlqezn4mcnng
   tbrvwzmvgmmnavhl
   fy9klru0b5swgnsz
   g25uklrs45gj7e02
   gti5j0nqvvqqvnzo
   u1kmutsdwp8uys1h
   up2ak731a6h2quna
   ngi8ox3s9gfcand2
   4blbm63qfki4kf2p
   wu0qezl75cr1u82m
   aysauzqc053qfnr1
   89kxtet3vb9lzj87
   zya3mo3njj58hewi
   dy4ok8sdlut6ddj7
   i8y69h65pol4qrhl
   zr48drl7ctjw0v9a
   daojnyuat3i5s7rm
   wbde35foz6m26xct
   3889sih0oh6ndkwn
   6gj78dprr2kd1zk8
   cufmrao91ym0b3ku
   9s6ziwkbtmc4u9pr
   a1wakyxgrjz7xgig
   urxzm8zkzdtewx1s
   0ftyb3oixpk97b77
   5eevr31d5qltl3jw
   kfddtnjyrl0vo134
   fu9mpy9ibftm0o9n
   wl6280s5mg75wepf
   ipwshy23kfsavehc
   0odl661ptrlyo1ld
   42b18ov4c4ao88za
   qqcpbuboq7jzvd15
   6lgu6t1f65qrdf7o
   aa6m5ycux2y5iwuk
   4yo4je8dh53ug9qs
   s4ymecwvma7sllme
   fft6pu91j85y4acv
   4b3jwtbohg8cqhs2

A collection of text adventure games for Atari 8 bit
computers.

## dm.bin
tuid: chw86hcxb3eyw9vz

Dark Mage, by Greg Troutman, a console-based text adventure
for the Atari 2600 VCS, written in 1997.
Works with any 2600 emulator, or a real 2600 by downloading
the image via a Supercharger add-on.

## fotr.bin
tuid: dhilkz5475kdszw3

Fellowship of the Rings, by Adam Thornton.
Atari 2600 cartridge image.

## fotr2600.tgz
tuid: dhilkz5475kdszw3

Fellowship of the Rings, by Adam Thornton.
Archive contains the Atari 2600 cartridge image, manual and
source code.


------------------------------------------------------

# if-archive/games/atari-ST:


## CrimsonCrown.zip
tuid: 4s2f1f8kl0gbeioa

The Crimson Crown (Transylvania II), by Antonio Antiochia.
Originally released commercially by Penguin (later known
as Polarware). The current copyright holder,
Mark Pelczarski, has permitted free distribution.

## adventr.arc
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Crowther & Woods' Colossal Cave (aka "Adventure"),
converted to Megamax C by Marvin W. Rasmussen.
(Source is not included in this archive, but
there is a pointer to the source.)

## bluesun.st
tuid: dpd6rvwf8rtkgcs1

Operation Blue Sunrise, by Creative Insanity.
Atari ST emulator disk image.

## dungeon.zoo
ifwiki: Zork (game)
tuid: 4gxk83ja4twckm6j

Atari version of Dungeon, the game that evolved
into Zork.  Source included.

## mind.zip
ifwiki: Mindfighter
tuid: 9nvnmr1eao7c4bwr

Mindfighter from Delta 4, now free according to
their web site.

## tess.arc
tuid: 0u4eqnk37mohejhu

Beyond the Tesseract version 2.0p for the Atari ST,
by David Lo.
(Source code is in games/source/tess.tar.gz)

## titan.zip
tuid: 2m8w48nj61busghz

Titan Find from Delta 4, now free according to
their web site.

## unnkhz10.arc
tuid: u73rmw1qfiu62etl

Unnkulia One-Half: The Salesman Triumphant, AND
Unnkulia Zero: The Search for Amanda (playable demo)
Both are version 1.0, by D. A. Leary
[file is linked to games/adventions/atari/unnkhz10.arc]

## uu1v301.arc
tuid: tyu4zalevqkvujk4

Unnkulian Underworld: The Unknown Unventure version 3.0
by D. A. Leary
[file is linked to games/adventions/atari/uu1v301.arc]

## uu2v30.arc
tuid: 5t1frgm954xg9s8a

Unnkulian Unventure II: The Secret of Acme version 3.0
by David M. Baggett
[file is linked to games/adventions/atari/uu2v30.arc]

------------------------------------------------------

# if-archive/games/atari-ST/spanish:


## jabato.exe
tuid: md0lb2dczqayesxu

El Jabato, an illustrated Spanish text adventure by
Manuel Gonzalez, Paco Zarco, Juan Antonio Darder
and Carlos Marques.
PC self-extracting archive; contains two files ready to be
loaded with an Atari ST emulator.
(An Amiga version of this game is in games/amiga/spanish/jabato.zip,
an Amstrad version is in games/amstrad/spanish/jabato.zip,
a C64 version is in games/c64/spanish/jabato.zip,
a DOS version is in games/pc/spanish/jabato.exe, and
a Spectrum version is in games/spectrum/spanish/Jabato.zip, and
an MSX version is in games/msx/spanish/Jabato.zip)

## templos.exe
tuid: vekmss4fx0f84j63

Tulum y Coba: Los Templos Sagrados; book two (in two parts) of
the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text
adventure by Aventuras AD.
You are in the peninsula of Yucatan, near Cozumel, and you must
cross the Mayan temples of Tulum and Coba.
PC self-extracting archive with two files inside, TEMPLOS1.ST
and TEMPLOS2.ST, ready to be loaded with an Atari ST emulator.
(A DOS version of this game is in
games/pc/spanish/templos.exe, and
a Spectrum version is in
games/spectrum/spanish/Los_Templos_Sagrados.zip)

## Cozumel ST Restaurado.zip

Cozumel (versión Atari ST con gráficos corregidos), by Aventuras AD.
(from caad.es archive, under review)

------------------------------------------------------

# if-archive/games/bbc:

This directory contains text adventures for the BBC Micro series
of microcomputers produced in the 1980s.
See also [phoenix/games/bbc/](../../phoenix/games/bbc/) for Acornsoft/Topologika games.

## 9Dancers.zip
tuid: 9v6a8vyjdrog0uy7

The Nine Dancers (Larsoft Adventure number 4).
Written by G.H. Larsen (1986) and released as public
domain in 2002.
(a Z-code version is in games/zcode/9Dancers.zip)

## Adventure.zip
tuid: 156wg5w1lt8n342i

Adventure (1982 Program Power game).

## Ascape.zip
ifwiki: AScape
tuid: a6nga53ep5to9qmt
tuid: asnkxpd4o0nu3iie

An interpreter and dictionary dumper for the Adventurescape
authoring system that was released for the Acorn BBC platform,
written by David Lodge.

## Disc999-SigmaExperiment.dsd
tuid: 3wq7kvepvuubqzea

The SIGMA Experiment, by Lee Newsome.

## EldoradoGold.zip
tuid: rcdlsczm0p8nxmly

Eldorado Gold, by Anonymous.

## Gateway.img
tuid: f3rmvwk4uav8cbnl

Gateway to Karos, by Derek Haslam, released
as freeware by Acornsoft (Acorn BBC disk image)

## Gateway.zip
tuid: f3rmvwk4uav8cbnl

Gateway to Karos, by Derek Haslam, released
as freeware by Acornsoft (Acorn BBC files plus
a walkthrough and hints)

## Mirror.zip
tuid: 66muoorq9v1g2poe

Mirror of Khoronz, by Derek Haslam (Acorn BBC disk image)

## Puppet.zip
tuid: pvce1d452cag3r25

The Puppet-Man (Larsoft Adventure number 5).
Written by G.H. Larsen (1987) and released as public
domain in 2002.
(a Z-code version is in games/zcode/Puppet.zip)

## Runestaff_E.zip
tuid: ebwlhqco5sk3pekh

Runestaff, for the Acorn Electron, written with the Quill
by Martyn Amos. Winner of the 1987 Electron User amateur
authors' competition.

## Sphinx.img
tuid: kfhj0sx17dqkthpe

Sphinx Adventure, by Paul Fellows (Acorn BBC disk image)

## Sphinx.zip
tuid: kfhj0sx17dqkthpe

Sphinx Adventure, by Paul Fellows (Acorn BBC files)

## beebgames.zip
ifwiki: Adventure
tuid: fft6pu91j85y4acv
ifwiki: Pirate Adventure
tuid: zya3mo3njj58hewi
ifwiki: Voodoo Castle
tuid: ay2jy3sc3e6s9j4k
ifwiki: Strange Odyssey
tuid: 025dj4on6jr2c867
ifwiki: The Adventures of Buckaroo Banzai
tuid: m85x5yr0zbopyuyb
ifwiki: Adventureland
tuid: dy4ok8sdlut6ddj7
tuid: 42b18ov4c4ao88za
tuid: 77xdibk8yk6gdug9
tuid: zjivkumr48f0zbqa
tuid: zn2fmsu8qq95lbf6
tuid: v99nghmx071lrwvu
tuid: 0odl661ptrlyo1ld
tuid: f3rmvwk4uav8cbnl
ifwiki: The Growing Pains of Adrian Mole
tuid: hgx69yhr3dspvrmt
tuid: 31l8q957yhpti0a5
tuid: 1i7ipxidp4yg0w5k
ifwiki: The Hobbit
tuid: 6dzy6mc93tf0nzfs
tuid: vnmxrjyj6kzvdmeb
tuid: isy6gfkp5g6vgaqb
tuid: olfuzcbtmur4o5uw
ifwiki: Lancelot
tuid: sv2ogva4urs43jwi
tuid: tpagbmkmud7cl3uz
ifwiki: Lords of Time
tuid: aa6m5ycux2y5iwuk
tuid: 6fbmarzl4qfm6o0w
ifwiki: The Hulk
tuid: 4blbm63qfki4kf2p
ifwiki: Red Moon (by Level 9)
tuid: yrdxe16idkn87bo8
ifwiki: Return to Eden
tuid: zr48drl7ctjw0v9a
ifwiki: Rick Hanson
tuid: 2zy6kxbabrkjxe35
ifwiki: Project Thesius
tuid: 550yn7z07xw2i1jf
ifwiki: Myorem
tuid: 8egjgodx17oca68s
tuid: 1nslxbk7ksddk2xq
tuid: kjxuya4o4cupicsc
ifwiki: Snowball
tuid: 6lgu6t1f65qrdf7o
tuid: t3k2jon2e2ob04a6
tuid: ijj0lf7qomiy5f8p
tuid: 5k1k500xig1q0ryb
tuid: xusfx4h3gpy81zpq

A collection of text adventures for the BBC B 8-bit
computer. The included games are:

- Adventure
- Pirate Adventure (Scott Adams Classic Games #2)
- Voodoo Castle (Scott Adams Classic Games #4)
- Strange Odyssey (Scott Adams Classic Games #6)
- The Adventures of Buckaroo Banzai
- Adventureland (Scott Adams Classic Games #1)
- Adventure Quest
- Castle of Riddles
- Colossal Adventure
- Countdown to Doom (tape)
- Dragon's Tooth
- Dungeon Adventure
- Gateway to Karos
- The Growing Pains of Adrian Mole
- Hampstead (tape)
- The Haunted Abbey
- The Hobbit (disk)
- The Hunt: Search for Shauna
- The Killing of Kayleth
- Labyrinths of LaCoshe
- Lancelot
- Lord of the Rings: Game One
- Lords of Time
- Oxbridge
- The Hulk (Questprobe #1)
- Red Moon
- Return to Eden
- Rick Hanson (Saga of a Spy #1)
- Project Thesius (Saga of a Spy #2)
- Myorem (Saga of a Spy #3)
- The Secret Diary of Adrian Mole Aged 13¾
- Secret Sam Mission 2
- Snowball
- Star Trek Adventure
- The Stolen Lamp
- Twin Kingdom Valley
- Village of Lost Souls

------------------------------------------------------

# if-archive/games/beos:

This directory contains games for the BeOS personal
computer operating system.

## HollywoodMurders.zip
tuid: 0kf2sfblzoehqduy
ifwiki: The Hollywood Murders

The Hollywood Murders, An Interactive Mystery
written in ALAN 3 by Michael Zerbo.
(A machine independent ALAN 3 game file
is in games/alan/HollywoodMurders.zip, and
an installable Windows version of this game
is in games/pc/HollywoodMurders.exe)


------------------------------------------------------

# if-archive/games/c64:

This directory contains games for the Commodore 64
8-bit home computer (and its close relatives) produced
in the 1980s.

## Adult_Int-Fic_1.zip
tuid: bxyjvatm1jn5eqnk
tuid: snylur1a197oiif4
tuid: d6dfrhp8g98mp3wg
tuid: e2y0j4op7hkzamgt
tuid: t2xfjce4yaqqiw9s

A collection of "adult" games, compiled by
Patrick Kellum, stored as a D64 disk image.
Please read contained plain text file ReadMe.txt.
Contains the following games:

- Farmers Daughter
- Sweet Sixteen
- Naughty Tales
- Madam Fifi's Whore House Adventure
- Mad Party Fucker

## AdvPac.zip
tuid: yh55ddwrvg32ceig
tuid: 4j05rwrv3b97f5tz
tuid: v0ley6hm830lepfr
tuid: wshx0ocn2u9rfvve

A set of adventure games for the C64 and
emulators, stored as a D64 disk image.
Contains the following games:

- Sorcerer's Castle
- Cavern Of Riches
- Trip To Atlantis
- Castle Adventure

## C64adv.zip
tuid: ay2jy3sc3e6s9j4k
tuid: 11tnb08k1jov4hyl
tuid: lkt6sm3mgarb02bo
tuid: v148gq1vx7leo8al
tuid: g7h92i8ucy0sfll2
tuid: z7ettlqezn4mcnng
tuid: bdnprzz9zomlge4b
tuid: tbrvwzmvgmmnavhl
tuid: fy9klru0b5swgnsz
tuid: g25uklrs45gj7e02
tuid: gti5j0nqvvqqvnzo
tuid: u1kmutsdwp8uys1h
tuid: up2ak731a6h2quna
tuid: ngi8ox3s9gfcand2
tuid: 4blbm63qfki4kf2p
tuid: 89kxtet3vb9lzj87
tuid: daojnyuat3i5s7rm
tuid: ivja9rnfj25vnbzd
tuid: 2mh2g9qiz5lknm9s
tuid: 01fpne84vu6y11oq
tuid: mu9u26az5qzsgbm0
tuid: 9hdazx13kore1jzq
tuid: nix0c8s7s97lrhk1
tuid: 6dzy6mc93tf0nzfs
tuid: 5k1k500xig1q0ryb
tuid: tpagbmkmud7cl3uz
tuid: aa6m5ycux2y5iwuk
tuid: 1ugbskfqfh2f4cm9
tuid: nvluwe8oqoabwzea
tuid: l3zq4tokmvfl65vb
tuid: q6kx2h2dm6cr1sbt
tuid: n0msafezuc5pyvu8
tuid: n61uyfnxvl32owd1
tuid: yfawxvgmgz206wg5
tuid: p4wmau932ok8ydnj
tuid: licdh19ppulnmwbr
tuid: gss2e7619ri01v2d
tuid: xpu2ut59zeayt91w
tuid: z48el4mjqvwax3mc
tuid: s4ymecwvma7sllme
tuid: 1nknb6yrwsng1od1
tuid: 4f5m8trlobzrqi0a
tuid: fir34any9c36b39w
tuid: 4ea1gb4jhszex4hd
tuid: jghavc3o9tui4g2o
tuid: 4qwxgn2nby6zwlhq
tuid: 3wmfwxd412wd8igf
tuid: f3thdwh28uuezphh
tuid: rmh7fc9qmdl3w947
tuid: 4lv4wa8wkvhhazf6
tuid: fft6pu91j85y4acv
tuid: 16dfu06zzfijcsdn
tuid: dy4ok8sdlut6ddj7
tuid: oiazjb4r7n49thmu
tuid: zya3mo3njj58hewi
tuid: wshx0ocn2u9rfvve

43 D64 disk images with one or more adventures
each, for the C64 and emulators.

## Int-Fic.zip
tuid: qqxz8fab88gelyoj
tuid: ctx7jw9v9ionr4n8
tuid: fft6pu91j85y4acv
tuid: dy4ok8sdlut6ddj7

A set of adventure games for the C64 and emulators,
stored as a D64 disk image.
Contains the following games:

- Adventure-1, a BASIC text adventure
- Vampyre Hunter, a two part adventure from the
magazine Compute!'s Gazette. The first part is
text only, while the seond is a graphical
adventure.
- Caves of Silver, a BASIC text adventure.
- Colossal Adventure, a version of Adventure.

## Naughty_Boy.sda

Naughty Boy, an updated version of Naughty Tales.

## SexVixen.zip
tuid: ryt1pnm1qn1ofxt1

D64 disk image of the adult text adventure
"Sex Vixens from Space".  You are Captain Brad
Stallion, owner and operator of the one-man space
vehicle known throughout the galaxy as the
"Big Thruster".

## SoftpornAdventure.d64

A conversion of the Apple II game Softporn Adventure
to the C64, by Jan Kruse.

## Valley_Of_Treasures.zip
tuid: yyj1y9dua9x9k345

Valley of Treasures, by Charles Grey.
(an Apple II version is in games/appleII/valleyoftreasures.zip)

## WernersQuest.zip

Werner's Quest Parts 1-4, a series of parodies of
Zork and Enchanter. Originally written by Jan Aberg
and converted to ZCode by Fredrik Ramsberg.
Archive includes ZCode game files and the C64
originals in a D64 disk image.
[file is linked to games/zcode/WernersQuest.zip]

## WillGac.zip
tuid: hg3h9ssfrz4cha01
tuid: 4isql17ogkhtntz4
tuid: a39ynqug682stshl
tuid: w0i2etbuig3itys0
tuid: 7jtxaga7p3qytim9
tuid: 3l7sdvp1cdycfal2
tuid: qx0s1z0bo398uhkb

A collection of games written using GAC by
William Quinn:

- Back to the Present Parts 1 to 6
- LA Adventure Parts 1 and 2
- Lifeform
- Nightmare 1 and 2
- Squeak Parts 1 and 2
- Undercover

## adv-txtg.zip
tuid: nablpb1lcrkgm20v
tuid: hvgaw9oatn359mgc
tuid: luicqu14pcas5yiw
tuid: 8c61t89nqx227ud4
tuid: 2mh2g9qiz5lknm9s
tuid: y3o5p0vhe1x4pcb1
tuid: 66m5m7t0gmcssqk0
tuid: rt5tjecjnwsqula9
tuid: 3huae58koyytyklu

A collection of text adventures with graphics.
Included are the following games:

- Hitch Hikers Guide to the Galaxy (NOT Infocom game)
- Federation
- Graver Robbers
- Lost City Adventure
- Castle of Mydor
- Mystery of Munroe Manor
- Murder on the Waterfront
- Mystery Island
- Thermonuclear Wargames

## advc64.zip
tuid: fft6pu91j85y4acv
tuid: v7mshw13jvqnie1c
tuid: 4s6xy0r9wbztg7y2
ifwiki: Adventure

A set of adventure games for the C64 and CBM PET.
D64 disk image and de-tokenized BASIC source code.
Contains the following games:

- A condensed port of Adventure (aka Colossal Cave),
by Jim Butterfield
- Haunted Mansion, by John O'Hare
- Quest, by Roger Chaffee, adapted by David A. Hook

[file is linked from games/cbm_pet/advpet.zip]

## african.sfx
tuid: s4ymecwvma7sllme

African Adventure or, In Search of Dr. Livingston,
by R. & B. Fullerton and C. & K. Russell, 9/80,
adapted and expanded by David Malmberg, with
save routines modified and compiled with Blitz!
by Gary Driggs.
(an MS-DOS port is in games/pc/african.zip)

## afrsrc.lzh
tuid: s4ymecwvma7sllme

ASCII and tokenized BASIC source code of
African Adventure.

## asylum.zip
tuid: daojnyuat3i5s7rm

Asylum version 3.0C, D64 disk image of an
illustrated text adventure by William F. Denman, Jr.

## bastow.zip
tuid: zw8qc2a1uvnqh1jb

Escape from Bastow Manor, D64 disk image of an
illustrated text adventure, circa 1983, with bug
fixes by Dark Fiber.

## castle-quest
tuid: ivja9rnfj25vnbzd

Castle Quest, by Ben Petroff and Paul Birkett,
revised by Mike Demmer (Commodore educational
software, 1983).

## crazy.zip
tuid: yzlonhcccfz0lci7

Crazy Adventure, written by Richard Bayliss
using GAC.

## dogstar.sfx
tuid: adnqhkzfgrrt5mtv

Dog Star Adventure, a Star Wars game by
Lance Miklus. PET conversion by David Malmberg.

## dragondi.zip

The Dragon Diamond, an adventure in 2 parts,
written using GAC by Kenneth Pedersen.
Archive containing C64 files.

## dragondi.d64
ifwiki: The_Dragon_Diamond
tuid: sfimhjmynbf9fa76

The Dragon Diamond, an adventure in 2 parts,
written using GAC by Kenneth Pedersen.
D64 disk image.

## framed.zip
tuid: 25xyzzvz4wdgpcaz

Framed, written by Richard Bayliss using GAC.

## garyd.txt

A note from Gary Driggs about the games he compiled.

## haunted.sfx
tuid: v7mshw13jvqnie1c

Haunted Mansion, by John O'Hare, 1980, with save
routines modified and compiled with Blitz! by
Gary Driggs.

## hausrc.lzh
tuid: v7mshw13jvqnie1c

ASCII and tokenized BASIC source code of
Haunted Mansion.

## inheritance.prg
tuid: fc45hojyz2kh0ux5

The Inheritance, by Alex Dijkstra, a translation of
the author's Dutch game De Erfenis.
(the Dutch original is in games/c64/dutch/de_erfenis.prg)

## lifetime.zip
tuid: ruut9x5knzy39pt6

Adventure of a Lifetime, written by Richard Bayliss
using GAC.

## minizork.zip
tuid: 1rea34vqnz3mtyq1

The Mini-Zork demo from Infocom, put onto a C64 disk
along with the text accompanying it from the UK C64
magazine Zzap! 64. D64 disk image.
[file is linked from infocom/demos/minizork.zip]

## miser.sfx
tuid: j0rc3pj9kgfv1sd6

Miser, by Mary Jean Winter, 1983, with save routines
modified and compiled with Blitz! by Gary Driggs.

## misersrc.lzh
tuid: j0rc3pj9kgfv1sd6

ASCII and tokenized BASIC source code of Miser.

## ohare2.zip
tuid: hl409qy5jvjkb4fm

O'Hare's Adventure #2, a treasure hunt set in
a desert.

## scott-adams

Scott Adam's games for the C64.

## sorcadvt.sfx
tuid: v0ley6hm830lepfr

Sorcerer's Castle Adventure, by Greg Hassett.

## sorcerer.sfx
tuid: v0ley6hm830lepfr

Sorcerer's Castle Adventure, by Greg Hassett,
adapted by John O'Hare, with save routines
modified and compiled with Blitz! by Gary Driggs.

## sorsrc.lzh
tuid: v0ley6hm830lepfr

ASCII and tokenized BASIC source code of
Sorcerer's Castle.

## swb.sfx
tuid: 9c2pikrylgf3upsk

Station Wagon Blues, by Gary Driggs.

## swb.txt
tuid: 9c2pikrylgf3upsk

A short introduction to Station Wagon Blues.


------------------------------------------------------

# if-archive/games/c64/dorothy-millard:

This directory contains C64 text adventures written with the Quill
by Dorothy Millard. All the archives contain .d64 disk images.

## Aussie-a.zip
tuid: t30wenuirdwl7llv

The Great Aussie Adventure, parts 1 and 2.

- Part 1 - Canberra CANBERRA: To raise money for charity
you go to the Australia Capital, Canberra, to take
photographs of the local area - although things aren't
as simple as they first appear.

- Part 2 - Treasure Hunt:
Not a traditional treasure hunt, you must find a vast
array of weird objects and be first back, in order to win
first prize.

## Blacpool.zip
tuid: 3vz34jf7vy71e4ca

Blackpool Tower, A re-write of an early magazine game.
The Blackpool Tower beckons you, but first you must escape
from the house.

## Bridgton.zip
tuid: ivh395otanto41xk

Trouble At Bridgton. You have been left in charge of
Bridgton for the afternoon but something is very wrong.

## Conblues.zip
tuid: 338vonrsid4au4ca

Convention Blues. Prove yourself worthy to attend the
Adventurer's Convention by completing at least one
adventure.

## Harboro.zip
tuid: ap993ubhuiva2jpy

Harboro. You are Special Inspector Francis and have been
sent to Harboro, a small market town in England, where a
murder has been committed and the suspect arrested.
However, they are unable to convict him because of lack of
evidence. Your job is to find the murder weapon.

## J-heist.zip
tuid: 0f6qj9z823gzjpev

The Million Dollar Great Jewel Heist. An old-fashioned
treasure hunt. You awake with a headache and blurry
memory in the living room of a large mansion.

## L-amazon.zip
tuid: g2hvw8k5ufc8c5nz

Lost in the Amazon. You are the lone survivor of an
expedition to South America to find the famed Golden
Condor. Your plane has crashed in the jungle and you are
completely lost.

## L-giants.zip
tuid: 6scokjzwsyojjv73

Land of the Giants. A children's adventure based on the
Jack and the Beanstalk fairytale.

## Misty-is.zip
tuid: hoi4v6rvoudv8a7j

Misty Island. You know too much and have been dumped
unceremoniously to die on Misty Island. Your objective is
to survive this nightmare, find evidence to catch the spies
and escape back to civilization.

## Purp-sea.zip
tuid: vyj0gmss0ydnrcvh

land of the Purple Sea. In this fantasy you've completed
your experiment against all advice and now find yourself on
a lonely beach with a purple sky and sea.

## Rev-vamp.zip
tuid: lvtynn6t1byavaq4

Revenge of the Toothless Vampire. Help poor old Cedric, the
Toothless Vampire, collect his false teeth and get out of
Weirdsville.

## Rjs-ulti.zip
tuid: sfzigj8wxb5jduml

RJ's Ultimatum. Your parents have thrown you out, vowing
never to let you return until you prove yourself worthy -
they want you to go out and get a job!

## Shadows.zip
tuid: qci5yof7jmnos6c4

Shadows in the Night. Discover hidden passages and other
secrets in a haunted mansion - or is it?

## St-jives.zip
tuid: 93vtat5k8brasl3g

St. Jives. A mad scientist is terrorising the village of
St. Jives and a spell must be cast to stop him taking over.

## Survival.zip
tuid: jrhnl3tenapwc3vx

Survival of the Fittest. A re-write of a game originally
published in PC Computer Games.  After a plane crash
investigate a mysterious light before being rescued.

## TandS.zip

Adventure in Time and Space. A two-part adventure taking
you to many places in your search for the gold key which
must be returned to its proper place in time.

## Thedare.zip
tuid: 3q1fwxnonf5y4dhj

The Dare. You have been studying hard for a degree in law.
The examinations are over and it's Friday night, so you
and your friends decide to "let your hair down" and go out
for a night on the town to celebrate.  After a heavy
drinking session you are dared to try to get out of a large
department store in town after it has closed.

## Westbury.zip
tuid: dl1snvvzp045x055

Westbury Mystery. A horror story set in the derelict
Westbury House.

## Ye-peril.zip
tuid: htij1bbiowppi66k

Yellow Peril. A fantasy where you have continued your
experiments against all advice and this time find yourself
in a world where everything is Yellow.  You must return
before it is too late.


------------------------------------------------------

# if-archive/games/c64/dutch:


## de_erfenis.prg
tuid: fc45hojyz2kh0ux5

De erfenis, by Alex Dijkstra.
(an English translation is in games/c64/inheritance.prg)

## ontsnap.prg
tuid: rdz47ky0fri1c2s7

De ontsnapping, by Alex Dijkstra.


------------------------------------------------------

# if-archive/games/c64/german:


## Freiheit.t64
tuid: rhoghvp5xmysvry4

Freiheit, a German text adventure, written by Bodo Mertins and
originally published in 64'er magazine. Placed here with the
author's permission.
(a print-out of a walkthrough is in
solutions/german/Freiheit-Loesung.pdf,
and a map is in solutions/german/Freiheit-Karte.txt)

## klhobbit
tuid: vnlnrlz1rbgvogah

Der kleine Hobbit, by Michael Nickles.
An illustrated German text adventure, first published in
64'er Sonderheft 4/86. Tokenized BASIC source code.

## klhobbit.txt
tuid: vnlnrlz1rbgvogah

A description of Der kleine Hobbit, requested by the author.

## punktum.zip
tuid: 1vix43t3lu4ps14h

Punktum, by Oliver Moeller.

## tinvalley.zip
tuid: p8g06dsrj103wxaw
   t1munk2q5rmyks9k

Tinvalley and Tinvalley 2, both by Oliver Moeller.

## zauberland
tuid: abwvg4bq2uhz5g4x

Pacy-Face und seine Abenteuer in Zauberland.
A simple German text adventure by Philipp Koehn, 1985.
(a QBASIC port for DOS is in games/source/basic/german/zauber.zip)


------------------------------------------------------

# if-archive/games/c64/hungarian:


## alvilur.zip
tuid: t4mhfwt7u3714cct

"Az Alvilág Ura" (also known as "Lord Of The
Hell 2"), written in Hungarian by Robert Olessak in 1990.
The archive contains a C64/128 disk image, a cut-down
tape version originally made for datasette players, scans
of the packaging, and a solution.

## brekk.zip
tuid: bw3mbnfm43viszjq

Brekk!, written in Hungarian by Robert Olessak in 1988.

## galya.zip
tuid: n6fmkxfu9kyc2rf
   1cmenjdb5q3s4i9n
   vm8zx529oeis8o6a

"A gálya" and its English translation "The Galleon",
written by Robert Olessak in 1993.
Archive includes Hungarian and English versions, along
with previews of this game and its sequel, all as C64/128
disk images.

## horsekil.zip
tuid: n6fmkxfu9kyc2rf

Details of "Horsekiller", by Robert Olessak, an unfinished
sequel to the author's "The Galleon".

## loth.zip
tuid: 93sx8u7d0i7vrhut

"Lord Of The Hell", written in Hungarian by Robert Olessak
in 1988.

## pa2.zip
tuid: c7vy3zan5dk4lrle

"A pokol angyala 2" (in English, "The Angel of the Hell 2"),
an unfinished but playable adventure written by
Robert Olessak and Mantis Software (Attila Heredi,
Zoltan Nagy and Oliver Gaspar) between 1994 and 1996.


------------------------------------------------------

# if-archive/games/c64/mario-moeller:

This directory contains C64 adventures written by Mario Moeller.
For more information see file Overview.txt

See directory [games/quill](../../quill) for versions that can be played with MultiAventures,
the universal game interpreter for the Macintosh by Pierre Tremblay

## Dracula_II.zip
tuid: cvky42c824ligzf9

Dracula II; text-only adventure

## EscapeToFreedom.zip
tuid: u2rz04iqqtesqewr

Escape to Freedom; text-only adventure

## EscapeToFreedom.txt
tuid: u2rz04iqqtesqewr

User's Manual for Escape to Freedom

## HotelHell.zip
tuid: jicenkznuprza01a

Hotel Hell; adventure with digitized graphics

## HotelHell.txt
tuid: jicenkznuprza01a

User's Manual for Hotel Hell

## My_House.zip
tuid: cr3mq2yitfz43ihp

My House; small joke game, text-only

## Overview.txt
tuid: jicenkznuprza01a

Information about the games, how to play them and
how to reach the author

## Stowaway.zip
tuid: h1yfw6yhvhdvwowd

Stowaway!; text-only adventure

## Stowaway.txt
tuid: h1yfw6yhvhdvwowd

User Guide for Stowaway!


------------------------------------------------------

# if-archive/games/c64/paul-panks:

This directory contains adventures written by Paul Panks,
for the VIC-20, C64, C128 and Plus4.

## 8kadv.zip
tuid: ocp1lt6hidhok3h0
ifwiki: 8k Adventure

8K Adventure for the Commodore 64, release 1.1.

## SeaHunter.zip
tuid: jiyaw8jfkbxmte5d

Sea Hunter, for the Commodore 64, 128 and Plus/4.

## alesia.zip
tuid: 374w00159p6q3n4u

Alesian Plains, version 1.14, for the C64.

## bvent.zip
tuid: kk5e4zxhj18wb3oz

B-Venture, version 1.26, by Paul Panks.
Included is an MS-DOS executable and a disk image for
the C64/C128/Vic20.
[file is linked from games/pc/paul-panks/bvent.zip]

## casdrag.zip

Dragon Castle, for the C64.

## draconia.zip
tuid: jm22lpjoccgvhl35

Castle Draconia, version 1.01, for the Commodore 64.

## drax.zip
ifwiki: DRAX
tuid: wqlyal7qzcqvcxmx

Drax, for the Commodore 64.

## esotera.zip
tuid: ks7enu69h0klm7zt

Esotera: The Stones of Esotera, for the Plus/4.

## markvamp.zip
tuid: w6ydl2bi7t0cht3f

Mark... of the Vampire!, version 1.20, for the C64.

## merlinq.zip
tuid: z70s199zg72pknr8

Merlin's Quest, version 1.02 for the C16 and Plus/4.

## myscast.zip
tuid: i11aq3j7reo4qd9a

Mystic Castle, version 1.25, for the C64.

## orathan.zip
tuid: mk14ce3zm5b9ksh8

Orathan, version 0.82, for the C64, C128 and Plus/4.

## pauladv.zip
tuid: jbg2u365mf3ai07i
tuid: 0gfoa7fbz9olh4jg
tuid: tucw55vxbhqy6n8l
tuid: gezij8u2t1wsvt2y
tuid: w7t74dysp5owymeq
tuid: 0mi4h3tgombe4jfd
tuid: i11aq3j7reo4qd9a
tuid: mk14ce3zm5b9ksh8
tuid: w6ydl2bi7t0cht3f

A compilation of Paul's adventures for the C64 and
Plus/4, version 1.10.

## pdata2.zip

Paul's 4K Adventure, for the C64.

## shinan.zip
tuid: 0gfoa7fbz9olh4jg

Shinan Road, version 1.01 for the C64.

## vc.zip

Vampyre Cross, for the Plus/4.

## vcross.zip
tuid: y3eyng6jho60hvnv
ifwiki: Vampyre Cross

Vampyre Cross, for the C64.

## wf64.zip
tuid: tucw55vxbhqy6n8l

Westfront 64, version 3.21, for the C64 and C128.

## wfaps64.zip
tuid: gezij8u2t1wsvt2y

West Front to Apse, for the C64.

## wfapse.zip
tuid: gezij8u2t1wsvt2y

West Front to Apse, for the C128.

## wfc128.zip
tuid: jbg2u365mf3ai07i

Westfront II: Eight Trials of a Warrior, version 1.01
for the C128.

## wfvic.zip
tuid: hhp8ddu4uhax7rcz

Westfront VIC-20, version 1.10 for the expanded
VIC-20 with at least 16K.

## wizcast.zip

Wizard Castle, for the C64.


------------------------------------------------------

# if-archive/games/c64/penguin:

This directory contains games released commercially by a company called
Penguin (later known as Polarware). The current copyright holder,
Mark Pelczarski, has permitted their free distribution.

Mark has a WWW site at <http://graphicsmagician.com/>

## ootopos.zip
tuid: 5irzneiwxk4aqce5

Oo-Topos, by Mike Berlyn and Muffy Berlyn.

## trans.clue

Transcription of a business card which was included in the
packaging of Transylvania.

## transylvania.zip
tuid: rxchvdelv5ebduze

C64 disk image of Transylvania, by Antonio Antiochia.


------------------------------------------------------

# if-archive/games/c64/spanish:


## cozumel.zip
tuid: pmmrw4wjx3hw5su2

La Diosa de Cozumel; book one (in two parts) of the
trilogy Leyendas de Ci-U-Than, an illustrated
Spanish text adventure by Aventuras AD.
(An Amiga version of this game is in
games/amiga/spanish/cozumel.zip,
an Amstrad version is in
games/amstrad/spanish/cozumel.zip,
a DOS version is in games/pc/spanish/cozumel.exe)

## espacial.zip
tuid: n51f64zk65y8jfqd

La Aventura Espacial (the Space Adventure), a menu
driven Spanish adventure created by Aventuras AD.
(An Amstrad version of this game is in
games/amstrad/spanish/espacial.zip,
a DOS version is in games/pc/spanish/espacial.exe, and
a Spectrum version is in
games/spectrum/spanish/Aventura_Espacial.zip, and
an MSX version is in games/msx/spanish/AventuraEspacial.zip)

## jabato.zip
tuid: md0lb2dczqayesxu

El Jabato, an illustrated Spanish text adventure by
Manuel Gonzalez, Paco Zarco, Juan Antonio Darder
and Carlos Marques.
(An Amiga version of this game is in
games/amiga/spanish/jabato.zip,
an Amstrad version is in games/amstrad/spanish/jabato.zip,
an Atari ST version is in games/atari-ST/spanish/jabato.exe,
a DOS version is in games/pc/spanish/jabato.exe, and
a Spectrum version is in games/spectrum/spanish/Jabato.zip, and
an MSX version is in games/msx/spanish/Jabato.zip)

## Aventura.zip

Aventura Original, by Aventuras AD.
(from caad.es archive, under review)

## Carvalho.zip

Los Pájaros de Bangkok, by Dinamic.
(from caad.es archive, under review)

## Don_Quijote_Dinamic_Software.zip

Don Quijote, by Dinamic.
(from caad.es archive, under review)

## Gremlins.zip

Gremlins, by Adventure International.
(from caad.es archive, under review)

## Keops.zip

Keops, by Sakati.
(from caad.es archive, under review)

## Megacorp.zip

Megacorp, by Dinamic.
(from caad.es archive, under review)

## Templos.zip

Los Templos Sagrados, by Aventuras AD.
(from caad.es archive, under review)

## Vajillas.zip

La Guerra de las Vajillas, by Dinamic.
(from caad.es archive, under review)

## mansion-kali-2.zip

Mansión Kali II, by Bieno Marti.
(from caad.es archive, under review)

## CASA_C64V12.zip

La casa al otro lado de la tormenta (C64), by Pablo Martínez.
(from caad.es archive, under review)

## HouseV1C64.zip

La casa al otro lado de la tormenta (C64), by Pablo Martínez.
(from caad.es archive, under review)

## Kerulen.zip
tuid: g1larfk4g93uolft

Ke Rulen los Petas, by IBER Soft (1989).

(a Spectrum version of the 1989 game is in games/spectrum/spanish/kerulen.z80,
and a MSX version in games/msx/spanish/kerulen.zip;
and a 2009 remake is in games/glulx/spanish/kerulen.zip
and games/pc/spanish/kerulen.exe)


------------------------------------------------------

# if-archive/games/c64/zcode:
This directory contains games in Infocom Z-Machine format,
ported to the Commodore 64 as standalone disk images.

## A_Change_in_the_Weather.zip
tuid: 00wlim27k5d1hmf2
ifwiki: A Change in the Weather

A Change in the Weather, by Andrew Plotkin.
Ported to C64 by Tamurello.

## ABearsNightOut.zip
tuid: c9ll6cr8zr1txtfe
ifwiki: A Bear's Night Out

A Bear's Night Out, by David Dyte. Ported to C64
by Fredrik Ramsberg.

## Ad_Verbum.zip
tuid: xi4s5ne9m6w821xd
ifwiki: Ad Verbum

Ad Verbum, by Nick Montfort. Ported to C64
by Tamurello.

## Adventure.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure

Adventure (350 point version), ported to ZILF
by Jesse McGrew, ported to C64 by Tamurello.
(source code is in infocom/compilers/zilf/zilf-0.7.zip)

## Aisle.zip
tuid: j49crlvd62mhwuzu
ifwiki: Aisle

Aisle, by Sam Barlow. Ported to C64 by Tamurello.

## AllRoads.zip
tuid: 4s7uohdncurgqb0h
ifwiki: All Roads

All Roads, by Jon Ingold. Ported to C64
by Fredrik Ramsberg.

## Animals.zip
tuid: vevcfm7edolbumfc
ifwiki: Animals

Animals, by David Fisher. Ported to C64
by Fredrik Ramsberg.

## Balances.zip
tuid: x6ne0bbd2oqm6h3a
ifwiki: Balances

Balances, by Graham Nelson. Ported to C64
by Fredrik Ramsberg.

## BuriedInShoes.zip
tuid: zy2o84xckwqgdn2l
ifwiki: Buried In Shoes

Buried in Shoes, by Dominic Delabruere. Ported to C64
by Fredrik Ramsberg.

## Mercy.zip
tuid: r2vshl7noxxpjma4
ifwiki: Mercy

Mercy, by Chris Klimas. Ported to C64 by Tamurello.

## Meteor.zip
tuid: 273o81yvg64m4pkz
ifwiki: The Meteor, the Stone and a Long Glass of Sherbet

The Meteor, the Stone and a Long Glass of Sherbet,
by Graham Nelson. Ported to C64 by Tamurello.

## Photopia.zip
tuid: ju778uv5xaswnlpl
ifwiki: Photopia

Photopia, by Adam Cadre. Ported to C64 by Tamurello.

## Rameses.zip
tuid: 0stz0hr7a98bp9mp
ifwiki: Rameses

Rameses, by Stephen Bond. Ported to C64 by Tamurello.

## Samhain.zip
tuid: 2wo9zdfeil46j7ly

Samhain, by Ed Mueller. Ported to C64 by Tamurello.

## Sins.zip
tuid: n8c9whn8wjp1y422
ifwiki: Sins Against Mimesis

Sins Against Mimesis, by Adam Thornton. Ported to C64
by Tamurello.

## TaleOfTheKissingBandit.zip
tuid: jv9y29bn167wwix5
ifwiki: The Tale of the Kissing Bandit

The Tale of the Kissing Bandit, by J. Robinson Wheeler.
Ported to C64 by Fredrik Ramsberg.

## The_Town_Dragon.zip
tuid: 1qqweowmkzwxfjnk
ifwiki: The Town Dragon

The Town Dragon, by David Cornelson. Ported to C64
by Tamurello.

## TheAwakening.zip
tuid: 12pkmwaekw4suh7g
ifwiki: The Awakening

The Awakening, by Dennis Matheson. Ported to C64
by Fredrik Ramsberg.

## Zuni_Doll.zip
tuid: vdzom99fus581ak8
ifwiki: The Zuni Doll

The Zuni Doll, by Jesse Burneko. Ported to C64
by Tamurello.

------------------------------------------------------

# if-archive/games/calc:

This directory contains games for various pocket calculators.

## mines_casio.zip
tuid: 10lmbbwutsf2m3tt

Mines, a randomly generated maze exploring game, by
James L. Dean, for the Casio FX-9860g calculator.

## mines_hp50g.zip
tuid: 10lmbbwutsf2m3tt

Mines, a randomly generated maze exploring game, by
James L. Dean, for the HP 50g calculator.

## mines_ti.zip
tuid: 10lmbbwutsf2m3tt

Mines, a randomly generated maze exploring game, by
James L. Dean, for the Texas Instruments Voyage 200
and TI-89 Titanium calculators.

------------------------------------------------------

# if-archive/games/cbm_pet:

This directory contains games that run on the PET series of 8-bit computers
produced by Commodore Inc. during the 1980s.

## advpet.zip
tuid: fft6pu91j85y4acv
tuid: v7mshw13jvqnie1c
tuid: 4s6xy0r9wbztg7y2
ifwiki: Adventure

A set of adventure games for the C64 and CBM PET.
D64 disk image and de-tokenized BASIC source code.
Contains the following games:

- A condensed port of Adventure (aka Colossal Cave),
by Jim Butterfield
- Haunted Mansion, by John O'Hare
- Quest, by Roger Chaffee, adapted by David A. Hook

[file is linked to games/c64/advc64.zip]

## dog-star-adventure.zip
tuid: adnqhkzfgrrt5mtv

David Malmberg's conversion of Dog Star Adventure
for the Commodore PET. The original was created by
Lance Micklus for the TRS-80 and later published as
a type-in in Softside Magazine May 1979. It is
considered to be the first adventure to have had
its source code published.


------------------------------------------------------

# if-archive/games/competition2000:
ifwiki: IFComp 2000
tuidcomp: k3cgo3wq757s5233

## readme.txt

Stephen Granade's note about this year's competition:
read this to find out where to get more information.

## Comp00.z5
ifwiki: CompXX
tuid: a3thoxm83tzz8ihz

The 'front-end' game for the 2000 competition,
providing information on all the games and systems
used to run them, plus the ability to sort the
games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 001002

## comp00.zip

All the entries in this year's competition in
one package, plus walkthroughs and the competition
front end "Comp00.z5".
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is over 9MB in size.

## c00rsc.zip

Resource files for the competition games "Kaged"
and "A Crimson Spring".
This file is over 27MB in size.

## IFComp2000.exe

All the entries in this year's competition, plus
walkthroughs and the competition front end
"Comp00.z5", in one Windows self extracting
archive.
This file is over 20.5MB in size.

## WinExtras.zip

Resource files for the competition game
"A Crimson Spring".
This file is over 15MB in size.

## WinInterpreters.exe

All the Windows interpreters needed to play the
competition games.

## Comp00Mac.sea.bin

All the entries in this year's competition, plus
walkthroughs and the competition front end
"Comp00.z5", in one Mac archive.
This file is over 6.5MB in size.

## CRsc00Mac.sea.bin

Resource files for the competition games "Kaged"
and "A Crimson Spring".
This file is over 11.5MB in size.

## C00MacInterps.sea.bin

All the Mac interpreters needed to play the
competition games.

## results.txt

the results of the competition,
posted by Stephen Granade


------------------------------------------------------

# if-archive/games/competition2001:
ifwiki: IFComp 2001
tuidcomp: xx6la3w20m4v1ysq

## readme.txt

Stephen Granade's note about this year's competition:
read this to find out where to get more information.

## Comp01.z5
ifwiki: CompXX
tuid: a3thoxm83tzz8ihz

The 'front-end' game for the 2001 competition,
providing information on all the games and systems
used to run them, plus the ability to sort the
games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 010930

## Comp01Text.zip

All of the non-multimedia entries in this year's
competition in one package, plus walkthroughs and
the competition front-end "Comp01.z5".
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 5.7MB in size.

## Comp01Multimedia.zip

Resource files for several competition games, as
well as the multimedia competition games,
walkthroughs for those games, and the competition
front-end "Comp01.z5".
This file is over 23MB in size.

## IFComp2001.exe

All the entries in this year's competition, plus
walkthroughs and the competition front-end
"Comp01.z5", in one Windows self extracting
archive.
This file is over 30MB in size.

## WinInterpreters.exe

All the Windows interpreters needed to play the
competition games.

## Comp01Text_Mac.sit

The non-multimedia games from Comp01Text.zip
packaged for MacOS.

## Comp01Multimedia_Mac.sit

The multimedia games and resource files from
Comp01Multimedia.zip packaged for MacOS.

## MacInterpreters.sit.hqx

All the Mac interpreters needed to play the
competition games.

## results.txt

The results of the competition, posted by
Stephen Granade


------------------------------------------------------

# if-archive/games/competition2002:
ifwiki: IFComp 2002
tuidcomp: 2rxbenmbvnkxff8n

## readme.txt

Stephen Granade's note about the 2002 competition.
Read this to find out where to get more information.

## results.txt

The results of the competition, posted by
Stephen Granade

## Comp02.z5
ifwiki: CompXX
tuid: a3thoxm83tzz8ihz

The "front-end" game for the 2002 competition,
providing information on all the games and systems
used to run them, plus the ability to sort the
games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 020928

## Comp02.sit

All of the entries in the 2002 competition which
can be played under MacOS, plus walkthroughs and
the front-end "Comp02.z5".
This file is around 4.9MB in size.

## Comp02.zip

All of the entries in the 2002 competition in one
package, plus walkthroughs and the competition
front-end "Comp02.z5".
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 6.3MB in size.

## IFComp2002.exe

All of the entries in the 2002 competition, plus
walkthroughs and the competition front-end
"Comp02.z5", in one Windows self extracting
archive.
This file is around 6.4MB in size.

## MacInterpreters.sit

All of the MacOS interpreters needed to play
the competition games.

## WinInterpreters.exe

All of the Windows interpreters needed to play
the competition games.


------------------------------------------------------

# if-archive/games/competition2003:
ifwiki: IFComp 2003
tuidcomp: lvadoyfc7r0g87lw

## readme.txt

Stephen Granade's note about the 2003 competition.
Read this to find out where to get more information.

## results.txt

The results of the competition, posted by
Stephen Granade

## Comp03.z5
ifwiki: CompXX
tuid: a3thoxm83tzz8ihz

The "front-end" game for the 2003 competition,
providing information on all the games and systems
used to run them, plus the ability to sort the
games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 030928

## Comp03.sit

All of the entries in the 2003 competition which
can be played under MacOS, plus walkthroughs and
the front-end "Comp03.z5".
This file is around 4.9MB in size.

## Comp03.zip

All of the entries in the 2003 competition in one
package, plus walkthroughs and the competition
front-end "Comp03.z5".
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 14MB in size.

## IFComp2003.exe

All of the entries in the 2003 competition, plus
walkthroughs and the competition front-end
"Comp03.z5", in one Windows self extracting
archive.
This file is around 13MB in size.

## MacInterpreters.sit

All of the MacOS interpreters needed to play
the competition games.

## WinInterpreters.exe

All of the Windows interpreters needed to play
the competition games.


------------------------------------------------------

# if-archive/games/competition2004:
ifwiki: IFComp 2004
tuidcomp: vgzwqwcgls9e5t0s

## readme.txt

Stephen Granade's note about the 2004 competition.
Read this to find out where to get more information.

## results.txt

The results of the competition, posted by
Stephen Granade.

## Comp04.z5
ifwiki: CompXX
tuid: a3thoxm83tzz8ihz

The "front-end" game for the 2004 competition,
providing information on all the games and systems
used to run them, plus the ability to sort the
games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 041001

## Comp04.zip

All of the entries in the 2004 competition in one
package, plus walkthroughs and the competition
front-end "Comp04.z5".
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 22MB in size.

## IFComp2004.exe

All of the entries in the 2004 competition, plus
walkthroughs and the competition front-end
"Comp04.z5", in one Windows self extracting
archive.
This file is around 20MB in size.

## MacInterpreters.sit

All of the MacOS interpreters needed to play
the competition games.

## WinInterpreters.exe

All of the Windows interpreters needed to play
the competition games.


------------------------------------------------------

# if-archive/games/competition2005:
ifwiki: IFComp 2005
tuidcomp: q93mvpp6z3g6gitt

## readme.txt

Stephen Granade's note about the 2005 competition.
Read this to find out where to get more information.

## results.txt

The results of the competition, posted by Stephen
Granade.

## Comp05.z5
ifwiki: CompXX
tuid: a3thoxm83tzz8ihz

The unofficial "front-end" game for the 2005
competition, providing information on all the
games and systems used to run them, plus the ability
to sort the games you can play into a random list.
Written by Lucian Paul Smith.
Release 2 / Serial number 051001

## Comp05.zip

All of the entries in the 2005 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 11MB in size.

## IFComp2005.exe

All of the entries in the 2005 competition in
one Windows self extracting archive.
This file is around 9MB in size.

## MacInterpreters.sit

All of the MacOS interpreters needed to play
the competition games.

## WinInterpreters.exe

All of the Windows interpreters needed to play
the competition games.


------------------------------------------------------

# if-archive/games/competition2006:
ifwiki: IFComp 2006
tuidcomp: md0ezdf23kwq6mjc

## readme.txt

Stephen Granade's note about the 2006 competition.
Read this to find out where to get more information.

## Comp06.z5
ifwiki: CompXX
tuid: a3thoxm83tzz8ihz

The unofficial "front-end" game for the 2006
competition, providing information on all the
games and systems used to run them, plus the ability
to sort the games you can play into a random list.
Written by Lucian Paul Smith.
Release 2 / Serial number 061002

## Comp06.zip

All of the entries in the 2006 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 10MB in size.

## IFComp2006.exe

All of the entries in the 2006 competition in
one Windows self extracting archive.
This file is around 8MB in size.

## WinInterpreters.exe

All of the Windows interpreters needed to play
the competition games.


------------------------------------------------------

# if-archive/games/competition2007:
ifwiki: IFComp 2007
tuidcomp: 9tnaehwrkjtz8vos

## readme.txt

Stephen Granade's note about the 2007 competition.
Read this to find out where to get more information.

## Comp07.z5
ifwiki: CompXX

The unofficial "front-end" game for the 2007
competition, providing information on all the
games and systems used to run them, plus the ability
to sort the games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 070930

## Comp07.zip

All of the entries in the 2007 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 12MB in size.

## IFComp2007.exe

All of the entries in the 2007 competition in
one Windows self extracting archive.
This file is around 9MB in size.

## WinInterpreters.exe

All of the Windows interpreters needed to play
the competition games.


------------------------------------------------------

# if-archive/games/competition2008:
ifwiki: IFComp 2008
tuidcomp: dofqat2umvqzuja2

## readme.txt

Stephen Granade's note about the 2008 competition.
Read this to find out where to get more information.

## Comp08.z5
ifwiki: CompXX

The unofficial "front-end" game for the 2008
competition, providing information on all the
games and systems used to run them, plus the ability
to sort the games you can play into a random list.
Written by Lucian Paul Smith.
Release 2 / Serial number 081003

## Comp08.zip

All of the entries in the 2008 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 65MB in size.

## IFComp2008.exe

All of the entries in the 2008 competition in
one Windows self extracting archive.
This file is around 63MB in size.

## WinInterpreters.exe

All of the Windows interpreters needed to play
the competition games.

## results.txt

The results of the 2008 competition.


------------------------------------------------------

# if-archive/games/competition2009:
ifwiki: IFComp 2009
tuidcomp: oonubvcrjnkfk9vc

## readme.txt

Stephen Granade's note about the 2009 competition.
Read this to find out where to get more information.

## Comp09.z5
ifwiki: CompXX

The unofficial "front-end" game for the 2009
competition, providing information on all the
games and systems used to run them, plus the ability
to sort the games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 091001

## Comp09.zip

All of the entries in the 2009 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 8MB in size.

## IFComp2009.exe

All of the entries in the 2009 competition in
one Windows self extracting archive.
This file is around 7MB in size.

## WinInterpreters.exe

All of the Windows interpreters needed to play
the competition games.


------------------------------------------------------

# if-archive/games/competition2010:
ifwiki: IFComp 2010
tuidcomp: m5rrzdgi6uqxcylu

## readme.txt

Stephen Granade's note about the 2010 competition.
Read this to find out where to get more information.

## Comp10.z5
ifwiki: CompXX

The unofficial "front-end" game for the 2010
competition, providing information on all the
games and systems used to run them, plus the ability
to sort the games you can play into a random list.
Written by Lucian Paul Smith.
Release 2 / Serial number 101008

## Comp10.zip

All of the entries in the 2010 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 16MB in size.

## IFComp2010.exe

All of the entries in the 2010 competition in
one Windows self extracting archive.
This file is around 14MB in size.

## WinInterpreters.exe

All of the Windows interpreters needed to play
the competition games.


------------------------------------------------------

# if-archive/games/competition2011:
ifwiki: IFComp 2011
tuidcomp: 814wxbvttn17v4hb

## readme.txt

Stephen Granade's note about the 2011 competition.
Read this to find out where to get more information.

## Comp11.z5
ifwiki: CompXX

The unofficial "front-end" game for the 2011
competition, providing information on all the
games and systems used to run them, plus the ability
to sort the games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 111001

## Comp11.zip

All of the entries in the 2011 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 26MB in size.

## IFComp2011.exe

All of the entries in the 2011 competition in
one Windows self extracting archive.
This file is around 22MB in size.

## WinInterpreters.exe

All of the Windows interpreters needed to play
the competition games.


------------------------------------------------------

# if-archive/games/competition2012:
ifwiki: IFComp 2012
tuidcomp: cycoo6pocnmkqhmi

## readme.txt

Stephen Granade's note about the 2012 competition.
Read this to find out where to get more information.

## Comp12.z5
ifwiki: CompXX

The unofficial "front-end" game for the 2012
competition, providing information on all the
games and systems used to run them, plus the ability
to sort the games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 121001

## Comp12.zip
ifwiki: Changes
ifwiki: The_Sealed_Room
ifwiki: Valkyrie
ifwiki: Shuffling_Around
ifwiki: Murphy's_Law
ifwiki: Lunar_Base_1
ifwiki: Sunday_Afternoon
ifwiki: Transit
ifwiki: Irvine_Quik_&_the_Search_for_the_Fish_of_Traglea
ifwiki: The_Test_is_Now_READY
ifwiki: Andromeda_Apocalypse
ifwiki: Spiral
ifwiki: Fish_Bowl
ifwiki: Howling_dogs
ifwiki: Escape_From_Summerland
ifwiki: Eurydice
ifwiki: The_Island_(by_Brown)
ifwiki: Body_Bargain
ifwiki: Castle_Adventure_(by_Chenoweth)
ifwiki: Kicker
ifwiki: Living_Will
ifwiki: J'dal
ifwiki: Last_Minute
ifwiki: The_Lift
ifwiki: Signos
ifwiki: A_Killer_Headache
ifwiki: In_a_Manor_of_Speaking
ifwiki: Guilded_Youth

All of the entries in the 2012 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 35MB in size.

## IFComp2012.exe
ifwiki: Changes
ifwiki: The_Sealed_Room
ifwiki: Valkyrie
ifwiki: Shuffling_Around
ifwiki: Murphy's_Law
ifwiki: Lunar_Base_1
ifwiki: Sunday_Afternoon
ifwiki: Transit
ifwiki: Irvine_Quik_&_the_Search_for_the_Fish_of_Traglea
ifwiki: The_Test_is_Now_READY
ifwiki: Andromeda_Apocalypse
ifwiki: Spiral
ifwiki: Fish_Bowl
ifwiki: Howling_dogs
ifwiki: Escape_From_Summerland
ifwiki: Eurydice
ifwiki: The_Island_(by_Brown)
ifwiki: Body_Bargain
ifwiki: Castle_Adventure_(by_Chenoweth)
ifwiki: Kicker
ifwiki: Living_Will
ifwiki: J'dal
ifwiki: Last_Minute
ifwiki: The_Lift
ifwiki: Signos
ifwiki: A_Killer_Headache
ifwiki: In_a_Manor_of_Speaking
ifwiki: Guilded_Youth

All of the entries in the 2012 competition in
one Windows self extracting archive.
This file is around 32MB in size.

## WinInterpreters.exe

All of the Windows interpreters needed to play
the competition games.

## results.txt

The results of the 2012 competition.


------------------------------------------------------

# if-archive/games/competition2013:
ifwiki: IFComp 2013
tuidcomp: g4gogbp7lx683yfe

## readme.txt

Stephen Granade's note about the 2013 competition.
Read this to find out where to get more information.

## Comp13.zip

All of the entries in the 2013 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 11MB in size.

## IFComp2013.exe

All of the entries in the 2013 competition in
one Windows self extracting archive.
This file is around 8MB in size.

## WinInterpreters.exe

All of the Windows interpreters needed to play
the competition games.


------------------------------------------------------

# if-archive/games/competition2014:
ifwiki: IFComp 2014
tuidcomp: cgofhzc9s5no8ufo

## IFComp2014.zip

All of the entries in the 2014 competition in one
package, as released at the start of the
competition.

## README.html

Notes on these files from the organizer,
Jason McIntosh.


------------------------------------------------------

# if-archive/games/competition2015:
ifwiki: IFComp 2015
tuidcomp: izx7zu7up2q1vrpi

## IFComp2015.zip

All of the entries in the 2015 competition in one
package, as released at the start of the
competition.

## README.html

Notes on these files from the organizer,
Jason McIntosh.

------------------------------------------------------

# if-archive/games/competition2016:
ifwiki: IFComp 2016
tuidcomp: d5os21azfgelhiox

## IFComp2016.zip

All of the entries in the 2016 competition in one
package, as released at the start of the
competition.

## README.html

Notes on these files from the organizer,
Jason McIntosh.

------------------------------------------------------

# if-archive/games/competition2017:
ifwiki: IFComp 2017
tuidcomp: ihuk0bed2bdmks90

## IFComp2017.zip

All of the entries in the 2017 competition in one
package, as released at the start of the competition.

## Guidebook.zip

An illustrated directory of all the games of the 2017
competition, including the games' author-supplied
blurb text and cover art. Also includes general notes
and acknowledgements regarding this year's competition.

------------------------------------------------------

# if-archive/games/competition2018:
ifwiki: IFComp 2018
tuidcomp: qwgk1gfg6s3pky3

## IFComp2018.zip

All of the entries in the 2018 competition in one
package, as released at the start of the competition.

## Guidebook.zip

An illustrated directory of all the games of the 2018
competition, including the games' author-supplied
blurb text and cover art. Also includes general notes
and acknowledgements regarding this year's competition.

------------------------------------------------------

# if-archive/games/competition2019:
ifwiki: IFComp 2019
tuidcomp: yrxjjcgzpw6h3e3v

## IFComp2019.zip

All of the entries in the 2019 competition in one
package, as released at the start of the competition.

## Guidebook.zip

An illustrated directory of all the games of the 2019
competition, including the games' author-supplied
blurb text and cover art. Also includes general notes
and acknowledgements regarding this year's competition.

------------------------------------------------------

# if-archive/games/competition2019/URA Winner:


## ura_winner.tar.gz

Because this game contains many HTML files (over 25000
of them), it is archived as a compresed package.

------------------------------------------------------

# if-archive/games/competition2020:
ifwiki: IFComp 2020
tuidcomp: zkwmnr8k90q7wb2

## IFComp2020.zip
unbox-link: false

All of the entries in the 2020 competition in one
package, as released at the start of the competition.

## README.txt

Introduction to the 2020 competition.


------------------------------------------------------

# if-archive/games/competition2021:
ifwiki: IFComp 2021
tuidcomp: rniofn8a8pnivk86

## IFComp2021.zip
unbox-link: false

All of the entries in the 2021 competition in one
package, as released at the start of the competition.

## README.txt

Introduction to the 2021 competition.

## Games/4x4 Archipelago
tuid: nmg570ycyex4mty0

## Games/A Papal Summons or The Church Cat
tuid: so5unoij7zeffjbo

## Games/A Paradox Between Worlds
tuid: 1wa2dix13z15iy9o

## Games/AardVarK Versus the Hype
tuid: eml313gscqibz5r9

## Games/AfterWords
tuid: id71zxf9k88vk934

## Games/An Aside About Everything
tuid: cewlx8ctnutq572n

## Games/And Then You Come to a House Not Unlike the Previous One
tuid: bou58ao7l4eg5z66

## Games/At King Arthurs Christmas Feast
tuid: 71v4hzsaxrggvl5e

## Games/Beneath Fenwick
tuid: an8fy12wt95qphp2

## Games/BLK MTN
tuid: ilko8h9qad47p0et

## Games/Brave Bear
tuid: 8oz3q57bj1t14etl

## Games/Closure
tuid: lis59ao3xfqnhnon

## Games/Codex Sadistica
tuid: ihrvzvqkerv7idkn

## Games/Cyborg Arena
tuid: gjbymnsx02bhwit6

## Games/Cygnet Committee
tuid: tn0z7sj1j7se4op7

## Games/DARKUN
tuid: 7fykw5ranhi5p4ke

## Games/Dr Horrors House of Terror
tuid: z553bqu0a3d86rku

## Games/Enveloping Darkness
tuid: l69elill7p5q19de

## Games/extraordinary_fandomsexe
tuid: qidbhyy0x574io5

## Games/Finding Light
tuid: yj6633y3xjvzivaa

## Games/Fine Felines
tuid: a356zty8o5z4n0nb

## Games/Fourbyfourian Quarryin
tuid: y7pts4cw59l6l16

## Games/Funicular Simulator 2021
tuid: 1iupyekqpzjxijlz

## Games/Ghosts Within
tuid: iaumjhvhbs0c8ini

## Games/Goat Game
tuid: cgso0ezn4csf1qij

## Games/Grandma Bethlindas Remarkable Egg
tuid: ekpq2pa4pl1icwfe

## Games/Hercules
tuid: exjnabu1c2tm8ock

## Games/How it was then and how it is now
tuid: ircyrh8j1bj3zq8w

## Games/How the monsters appeared in the Wasteland
tuid: w7opqo63ga8miv9r

## Games/I Contain Multitudes
tuid: fjom2a5xjhr9cqag

## Games/Infinite Adventure
tuid: 9of1yl3pv5xfck69

## Games/Kidney Kwest
tuid: 2w5woic83i289ea7

## Games/Mermaids of Ganymede
tuid: gt4w98ru8xrqa5jc

------------------------------------------------------

# if-archive/games/competition2022:
ifwiki: IFComp 2022
tuidcomp: b8iboj34igtpsxoe

## IFComp2022.zip
unbox-link: false

All of the entries in the 2022 competition in one
package, as released at the start of the competition.

## README.txt

Introduction to the 2022 competition.


##Games/4 Edith 2 Niki.zip
tuid:2evp9t40okn9o7sw

##Games/A Chinese Room.zip
tuid: am41i0ete2ganfmq

##Games/A Long Way to the Nearest Star.zip
tuid: 6cjbax7d0to42vof

##Games/A Matter of Heist Urgency.zip
tuid: nw91nn7td5wp3f8p

##Games/A Walk Around the Neighborhood.zip
tuid: h23u2hrinwxo2pc7

##Games/According to Cain.zip
tuid: 6qp3g7te26h3rb5u

##Games/Admiration Point.zip
tuid: olv6re61zo4y4kjw

##Games/Am I My Brothers Keeper.zip
tuid: j0dg4dlicysht7xs

##Games/An Aliens Mistaken Impressions of Humanitys Pockets.zip
tuid: 6gwqg2hgb1l99c9c

##Games/Approaching Horde.zip
tuid: c91604r0z5e96xlo

##Games/Arborea.zip
tuid: hf79ae7hc3w9hk71

##Games/Blood Island.zip
tuid: mjrfgtniludeocso

##Games/Campus Invaders.zip
tuid: h5m2q8v1au05gwy0

##Games/Cannele Nomnom Defective Agency.zip
tuid: px4i00emsjwozza0

##Games/CHASE THE SUN.zip
tuid: 5yj383j8vktspvq

##Games/Crash.zip
tuid: s89mwimo0eebq3p0

##Games/Death by Lightning.zip
tuid: 88vpa83gja5at43v

##Games/Elvish for Goodbye.zip
tuid: u8x12omz0a93jues

##Games/Esthers.zip
tuid: 5myfh1xhwfe3xo3g

##Games/Glimmer.zip
tuid: pkeji2z9h71ls2ay

##Games/Graveyard Strolls.zip
tuid: y83yyfyhjwhmrlm

##Games/Hanging by threads.zip
tuid: x2oykga40dd962r1

##Games/Headlights.zip
tuid: 5x7v9fiblus23eb6

##Games/HOURS.zip
tuid: zf3fbf525q4k575m

##Games/i wish you were dead.zip
tuid: gyy6loiquqefrw69

##Games/INK.zip
tuid: cogadbd495ol5d9o

##Games/Inside.zip
tuid: znuaiecxj5ceohnf

##Games/Into The Sun.zip
tuid: lxy7h4dph7979wfe

##Games/January.zip
tuid: v0vw3eo7nbl1151p

##Games/Jungle adventure.zip
tuid: c5riyc9cki4t4s

##Games/Lazy Wizards Guide.zip
tuid: sr2d8gu43fdzqgqq

##Games/Let Them Eat Cake.zip
tuid: n9s65i1uim5uxyol

##Games/Lost at the market.zip
tuid: 55vp8gmvcg5mnfpr

##Games/Lost Coastlines.zip
tuid: ewdg3tg2p4w8zofv

##Games/LowKey Learny Jokey Journey.zip
tuid: hemcc9wc6vhouir8

##Games/Lucid.zip
tuid: y3vwkixfy9kq82xk

##Games/No One Else Is Doing This.zip
tuid: nw9abspvs8q233qu

##Games/Nose Bleed.zip
tuid: mj9j9ezmi547w0pn

##Games/One Final Pitbull Song at the End of the World.zip
tuid: 8ysopar3t41vy1uv

##Games/One Way Ticket.zip
tuid: yjher6l6ynlux4jj

##Games/Prism.zip
tuid: mhm7zqdxy4kqojn2

##Games/Star Tripper.zip
tuid: 4dviyv4vvg1caghw

##Games/Thanatophobia.zip
tuid: 272f5tj2nc4ro7y0

##Games/The Absence of Miriam Lane.zip
tuid: 2glbsr1n5uevrnhs

##Games/The Alchemist.zip
tuid: w3o4jb8cp5ldd0hm

##Games/The Archivist and the Revolution.zip
tuid: rqnnjtzf436aw8ch

##Games/The Counsel in The Cave.zip
tuid: wvpvp0izl3shzbbg

##Games/The GrownUp Detective Agency.zip
tuid: t46qakioij1o2sje

##Games/The Hidden Kings Tomb.zip
tuid: mh0w8gpfj11cnfuc

##Games/The Last Christmas Present.zip
tuid: tq8wrqw823fafohp

##Games/The Lottery Ticket.zip
tuid: udt5fbwmmwed9tks

##Games/The Only Possible Prom Dress.zip
tuid: u4u57v2ggfcqvll7

##Games/The Pool.zip
tuid: 5jc8e87cipmvam8j

##Games/The Princess of Vestria.zip
tuid: klp36l2r08202gvr

##Games/The Staycation.zip
tuid: x94dldxq16z9j0xp

##Games/The Thick Table Tavern.zip
tuid: u5fx8uysjk7yiw3w

##Games/The Thirty Nine Steps.zip
tuid: qcs8v2izmhkyuxl

##Games/The Tin Mug.zip
tuid: yvjjt9tuf3oxmukk

##Games/Through the Forest with the Beast.zip
tuid: 2nbupb4h0zc7yu9u

##Games/To PersistExistEndure Press 1.zip
tuid: hullb89e4gf59mv8

##Games/Tower of Plargh.zip
tuid: denbn2zshbex2yl2

##Games/Travellers Log.zip
tuid: 64it2p5tzwrfpwvc

##Games/Trouble in Sector 471.zip
tuid: kjj2uu8bjta6zwxl

##Games/Under_the_Bridge.zip
tuid: 4fuu5h6wldw7sz4w

##Games/US Route 160.zip
tuid: joeonzzyofikxnow

##Games/Use Your Psychic Powers at Applebees.zip
tuid: 8s21tfx7mdodfwit

##Games/Who Shot Gum E Bear.zip
tuid: zhntazkr5tsgziik

##Games/Witchfinders.zip
tuid: rhgjqo9hfw2sshru

##Games/You Feel Like Youve Read this in a Book.zip
tuid: j10f35m2va268msd

##Games/You May Not Escape.zip
tuid: y3dyfqgy5iolrjjs

##Games/Zero Chance of Recovery.zip
tuid: 25n4pcb129np7pwz

------------------------------------------------------

# if-archive/games/competition2023:
ifwiki: IFComp 2023
tuidcomp: r5lyz4yx48rfmpks

## IFComp2023.zip
unbox-link: false

All of the entries in the 2023 competition in one
package, as released at the start of the competition.

## README.txt

Introduction to the 2023 competition.


## Games/20 Exchange Place.zip
tuid: zv6ieocpzqjlxdl6

## Games/A Thing of Wretchedness.zip
tuid: wib4ztum5f15xg4m

## Games/All Hands Abandon Ship.zip
tuid: 20ze7zlh96ge87dr

## Games/All Hands.zip
tuid: 4wmu3wcwladbuz3u

## Games/All the Troubles Come My Way.zip
tuid: inc1h3bor74j9iwh

## Games/Antony Cleopatra Case IV The Murder of Marlon Brando.zip
tuid: n4grjrdpxq4ljg9u

## Games/Artful Deceit.zip
tuid: p7dwss88ilfpxw96

## Games/Assembly.zip
tuid: 6l0j9eoex8lyuyzk

## Games/Bali BB.zip
tuid: v2w3rp2ypz3t8rn8

## Games/Barcarolle in Yellow.zip
tuid: e5l1y8t4yov9y94

## Games/Bright Brave Knight Knave.zip
tuid: apm4h7hyglopbcg

## Games/Citizen Makane.zip
tuid: oqrltgvudzy3n4u1

## Games/CODENAME OBSCURA.zip
tuid: fpkeg7nwqgoit421

## Games/Creative Cooking.zip
tuid: 4nu6zp2nxbeknxkn

## Games/Death on the Stormrider.zip
tuid: 2frhhuj3llba51ik

## Games/Despoiler.zip
tuid: 92vokas1u5y5ms8n

## Games/Detective Osiris.zip
tuid: 3w4jcwlm8pxxu2kf

## Games/DICK MCBUTTS GETS KICKED IN THE NUTS.zip
tuid: lb1br52bab6jshak

## Games/Dr Ludwig and the Devil.zip
tuid: 4gvxr278ukyobiy

## Games/Dysfluent.zip
tuid: w5dn22eu7rijykis

## Games/Eat the Eldritch.zip
tuid: 6czlo7m6yl74d4l4

## Games/Escape your psychosis.zip
tuid: a0j70hn796nozp0d

## Games/Fix Your Mothers Printer.zip
tuid: uo96k0h6uihebiel

## Games/For Eternity Again and Again.zip
tuid: d4q9wgwvq9a7j32y

## Games/GameCeption.zip
tuid: chv13qap8meb9l1y

## Games/Gestures Towards Divinity.zip
tuid: po87b9xhzxf9ouox

## Games/Have Orb Will Travel.zip
tuid: b6gdgls951ut74zq

## Games/Hawkstone.zip
tuid: wfbhcly7qbjbmtr9

## Games/Help I Cant Find My Glasses.zip
tuid: f9alqv6dbelvznkf

## Games/Honk.zip
tuid: nqxyd4y4hguo1zml

## Games/How Prince Quisborne the Feckless Shook His Title.zip
tuid: wfms4lves15ao642

How Prince Quisborne the Feckless Shook His Title, by John Ziegler. Version 1.0 (mid-IFComp release).

## Games/In The Details.zip
tuid: 1h2axkfy0cfyvxrx

## Games/Into The Lions Mouth.zip
tuid: ku23r0suha4pta2b

## Games/Kaboom.zip
tuid: 8mx7rfylzoeyqxqu

## Games/LAKE Adventure.zip
tuid: elxh5a8opsth47s4

## Games/Lake Starlight.zip
tuid: n3j9cnnyy1hlehai

## Games/Last Valentines Day.zip
tuid: rkbxfdmie302zb8v

## Games/Last Vestiges.zip
tuid: 8zjg8g5d9zb8hblm

## Games/Lonehouse.zip
tuid: c3uit2k4th8akn2y

## Games/LUNIUM.zip
tuid: 53zy8w4zlj1pqcag

## Games/Magor Investigates.zip
tuid: 5epqcy3j2mrvlnad

## Games/Meritocracy.zip
tuid: dlm5ruvo06u3kglf

## Games/Milliways the Restaurant at the End of the Universe.zip
tuid: 33vo6hneh99pjd41

## Games/My Brother The Parasite.zip
tuid: 99cnw6ktyad6vjnp

## Games/My PseudoDementia Exhibition.zip
tuid: z5grvqt673mqcwbo

## Games/One Does Not Simply Fry.zip
tuid: hek31xja8x86bjby

## Games/One_Knight_Stand.zip
tuid: w5w2yc42l3jv5tv1

## Games/Out of Scope.zip
tuid: 73oixzr0jks2whb5

## Games/Paintball Wizard.zip
tuid: x07uxn6lijg09dwd

## Games/Please Sign Here.zip
tuid: rbml4oy67vvj3hxk

## Games/Shanidar Safe Return.zip
tuid: e5gghtqz12o0yhvg

## Games/The Engima of Solaris.zip
tuid: tuwpc49hode6ylyk

## Games/The Finders Commission.zip
tuid: gi3vao9687c2mniu

## Games/The Gift of What You Notice More.zip
tuid: eifr2fxxyhm31jnz

## Games/The Library of Knowledge.zip
tuid: ao0f75d5wanxf7jp

## Games/The Little Match Girl 4.zip
tuid: 9zlxggntiap0wjrv

## Games/The Long Kill.zip
tuid: e0u9y0xcnd8idr69

## Games/The Paper Magician.zip
tuid: k76b5psh2a3oelj9

## Games/The Sculptor.zip
tuid: p8cvzu57dj36uxho

## Games/The Ship.zip
tuid: yhtv8e29uy6pl66w

## Games/The Vambrace of Destiny.zip
tuid: cowzsvttwn8qr08s

## Games/The Whales Keeper.zip
tuid: 5k15omg0bdbddxfr

## Games/The Whisperers.zip
tuid: qov24ncki612vrj

## Games/The Witch.zip
tuid: gdpzsvrw8osj2d4i

## Games/To Sea in a Sieve.zip
tuid: uv7zle9662t1n69l

## Games/Trail Stash.zip
tuid: le6csoiqndpdzlbt

## Games/Tricks of light in the forest.zip
tuid: j9hk64nkjslk7vit

## Games/Virtue.zip
tuid: xmin0dycwcwm5rxm

## Games/We All Fall Together.zip
tuid: cd9q3fzilb1elxzv

## Games/Who Iced Mayor McFreeze.zip
tuid: o8crmfrqgl4t5awz

## Games/Xanthippes Last Night with Socrates.zip
tuid: pinimlyjdv6njlil

## Games/Hand Me Down.zip
tuid: jcu68tyz4u6g1qqm

Hand Me Down, version 1.3, by Brett Witty.
(start-of-comp release is at `games/competition2023/Games/old/Hand Me Down 1.0.zip`)

## Games/Beat_Witch.zip
tuid: bkct2lhv4u5z818a

Beat Witch.
An interactive loneliness by Robert Patten.
Release 3 / Serial number 231031.
(start-of-comp release is at `games/competition2023/Games/old/Beat Witch R1.zip`)

## Games/One King to Loot them All.zip
tuid: jephaktzt5svmav1

One King to Loot them All,
a tale of High Adventure by Onno Brouwer.
Release 1 / Serial number 231027.
(start-of-IFComp release is in `games/competition2023/Games/old/One King to Loot them All.zip`;
source code is in `games/source/inform/one-king.zip`)

## Games/Put Your Hand Inside The Puppet Head.zip
tuid: eerznpfv6h1mp6px


------------------------------------------------------

# if-archive/games/competition2023/Games/old:

## Beat Witch R1.zip
tuid: bkct2lhv4u5z818a

## One King to Loot them All R1.zip
tuid: jephaktzt5svmav1

## Hand Me Down 1.0.zip
tuid: jcu68tyz4u6g1qqm

## Put Your Hand Inside The Puppet Head-orig.zip
tuid: eerznpfv6h1mp6px


------------------------------------------------------

# if-archive/games/competition95:
ifwiki: First Annual Interactive Fiction Competition
tuidcomp: xnv146g8r27q86wq

This directory contains the original entries for the
1995 Text Adventure Authorship Competition.

Later updates to the games, if available, are in the general game directories
[games/tads](../tads) or [games/zcode](../zcode) as indicated below.

The `*.z5` files are written with Inform and must be played with an Infocom
interpreter ([infocom/interpreters](../../infocom/interpreters)), the `*.gam` files are written with TADS 2
and must be played with the TADS 2 runtime system ([programming/tads2](../../programming/tads2)).

## Museum.zip
tuid: 93bin082aybyd5zx

A Night at the Museum Forever, version 1.0, by Chris Angelini.
TADS game file, description, and a walkthrough.
[file is linked to games/tads/Museum.zip]

## TheOne.zip
tuid: d7f5xs90i6ys2ite

The One That Got Away, version 1.0; anonymous entry.
TADS game file and walkthrough.
(an updated version of this game (game file only) is in
games/tads/The_One.gam)

## library.z5
ifwiki: All_Quiet_on_the_Library_Front
tuid: 400zakqderzjnu1i

All Quiet on the Library Front, An Interactive Vignette
by Michael S. Phillips. Release 1 / serial number 950829.
(an updated version of this game is in
games/zcode/library.z5)

## magic-toyshop.z5
tuid: 52x2zxt8ers4rxc0

The Magic Toyshop, a fun game for all the family
by Gareth Rees. Release 1, serial number 950726.
(An updated version of this game is in
games/zcode/magic-toyshop.z5,
source code to the updated version is in
games/source/inform/magic-toyshop.inf)

## mindelec.z5
ifwiki: The_Mind_Electric
tuid: del5wj27flagk67r

The Mind Electric, An Interactive Vision by Jason Dyer.
Release 2 / serial number 950830
(an updated version of this game is in
games/zcode/mindelec.z5)

## mst3k1.zip
tuid: imopnqh4llwkvfne

Detective, An Interactive MiSTing (Mystery Science Theater
3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman. Release 101, serial number 950814.
Inform source code, compiled game file, and a walkthrough.
(an updated version of this game is in
games/zcode/mst3k1.z5,
source code to the updated version is in
games/source/inform/mst3k1.inf)

## results.txt

the results of the competition, by Gerry Kevin Wilson

## rules.txt

the rules of the competition, by Gerry Kevin Wilson

## toonesia.gam
tuid: a1w0vji75vccanab

Toonesia, A Mini Text-Adventure Game, version 1.0
by "C. J. T. Spaulding".
(an updated version of this game is in
games/tads/toonesia.gam)

## tow.zip
tuid: g0b7u3xlo585dt5y

Undertow v1.00 (29aug95), by Stephen Granade.
TADS game file and instructions.
(an updated version of this game (game file only) is in
games/tads/tow11.gam)

## tube.z5
tuid: vsjvn4dabwh3r6um

Tube Trouble, a mini-adventure by Richard Tucker.
Release 0 / serial number 950831
(an updated version of this game is in games/zcode/tube.z5)

## undo.gam
tuid: 7aggx56jw5331v1c

Undo, version 1.0.1, by null dogmas.
[file is linked to games/tads/undo.gam]

## weather.z5
ifwiki: A_Change_in_the_Weather
tuid: 00wlim27k5d1hmf2

A Change in the Weather, An Interactive Short Story
by Andrew Plotkin. Release 4, serial number 950819.
(an updated version of this game is in
games/zcode/weather.z5)

## zebulon.zip
ifwiki: Uncle_Zebulon's_Will
tuid: q1gts4stibzdzy69

Uncle Zebulon's Will, an Interactive Inheritance.
Release 1.0 / 950831, by Magnus Olsson.
TADS game file and description.
(a machine-independent TADS .gam file is in
games/tads/zebulon2.zip; and
TADS source is in games/source/zeb2_src.zip)


------------------------------------------------------

# if-archive/games/competition96:
ifwiki: IFComp 1996
tuidcomp: hq6wn9773czlym55

The subdirectories contain all the games in unpacked, directly usable format.

## README

Whizzard's note about the package

## judging-rules.txt

how to judge and vote for this year's competition
by Whizzard

## results.txt

the results of the competition, by Whizzard

## submission-rules.txt

the original rules for the game writers and the prizes to
win, by Whizzard

## aayela
ifwiki: Aayela

Aayela, an Interactive Vision by Magnus Olsson (TADS)
Release 1.1 / 961015

## abduct

Alien Abduction?  An Interactive Fiction Story by Charles Gerlach
(TADS)
(an updated version of this game is in games/tads/abductv2.gam)

## claw

Wearing the Claw, an Interactive Fantasy by Paul O'Brian (Inform)
Release 2 / Serial number 961003
(an updated version of this game is in games/zcode/claw.z5)

## dbl

Don't Be Late!  An Interactive Snippet by Grew Ewing (Alan)

## delusns

Delusions, an Interactive Self-Discovery (Inform)
Release 2 / Serial number 961021
(An updated version of this game is in games/zcode/delusns.z5)

## fear

Fear, an Interactive Nightmare (Inform)
Release 1 / Serial number 961012

## first

My First Stupid Game, by Dan McPherson (AGT)
AGT runtime for DOS included

## forms

Of Forms Unknown, an Interactive Excursion by Chris Markwyn (Inform)
Release 2 / Serial number 961021

## intheend

In the End, by Joe Mason (Inform)
Release 1 / Serial number 961010

## jacl

The Curse of Eldor, an Adventure by Stuart Allen (J.A.C.L.)
Release 3; J.A.C.L. engine for DOS and Linux included

## kissing

Kissing the Buddha's Feet, an Interactive Cramming (TADS)
Version 1.00
(an updated version of this game is in games/tads/kissing.zip)

## liquid

Punkirita Quest One: Liquid, a Viking's Funeral by Rybread Celsius
(Inform)
Release 1 / Serial number 960927

## lists

Lists and Lists, an Interactive Tutorial by Andrew Plotkin (Inform)
Release 3 / Serial number 960823
(an updated version of this game is in games/zcode/lists.z5,
source code to the updated version is in
games/source/inform/lists.tar.Z)

## maiden
ifwiki: Maiden_of_the_Moonlight

Maiden of the Moonlight, by Brian P. Dean (TADS)
Release 1.1b

## phlegm
ifwiki: Phlegm

Phlegm, an Interactive Interactive by Adjacent Drooler (Inform)
Release 1 / Serial number 961014
(an updated version of this game is in games/zcode/phlegm.z5)

## picket

The Land beyond the Picket Fence, by Martin Oehm
(stand-alone DOS program)
Version 1.0

## piece

Piece of Mind, an Interactive Short Story by Giles Boutel (Inform)
Release 1 / Serial number 961015
(an updated version of this game is in games/zcode/piece_v3.z5)

## promoted
ifwiki: Promoted

Promoted!  By Mike DeSanto (REXX Adventure - OS/2 only)
You have to fetch the current beta version of REXX Adventure from
Mike's ftp site; it may not be distributed otherwise.
(a port of this game to Inform is in games/zcode/promoted.z5)

## ralph

Ralph, an Interactive Sniffing by Miron Schmidt (Inform)
Release 2 / Serial number 961005

## reverb

Reverberations, a Hectic Voltairian Adventure by Russell Wain Glasser
(Inform)
Release 1 / Serial number 961015
(an updated version of this game is in games/zcode/reverb.z5)

## ripflesh

Rippled Flesh, an Interactive Goosing by Rybread Celsius (Inform)
Release 1 / Serial number 960914

## sherbet

The Meteor, the Stone and a Long Glass of Sherbet:
The Interactive Memoirs of a Diplomat, by Angela M. Horns (Inform)
Release 1 / Serial number 960928

## smallwld

Small World, Interactive Fiction by Andrew D. Pontious (TADS)
Release 1.0
(an updated version of this game is in games/mac/SmallW3.sit and in
games/tads/SmallW3.gam)

## stalker

The House of the Stalker (gamma 0.9), by Jason Clayton White (Inform)
Release 1 / Serial number 960930

## stargaze

Stargazer: Prologue, an Adventure in Outfitting by Jonathan Fry
(Inform)
Release 1 / Serial number 961015

## tapestry

Tapestry, an Interactive Destiny by Daniel Ravipinto (Inform)
Release 1 / Serial number 961010

## wok

Sir Ramic Hobbs and the Oriental Wok, by Gil Williamson (AGT)
Version 1.1s; AGT runtime for DOS included

------------------------------------------------------

# if-archive/games/competition96/first:
tuid: 0lqt3nkfvztvgrov
ifwiki: My First Stupid Game


------------------------------------------------------

# if-archive/games/competition96/wok:
tuid: slgcnp059vk5u6gg
ifwiki: Sir Ramic Hobbs and the Oriental Walk


------------------------------------------------------

# if-archive/games/competition97:
ifwiki: IFComp 1997
tuidcomp: t5127frvto2shut

This directory contains all the games, each one in its own directory,
sorted by programming language.

## announcement.txt

Announcing the Third Annual Text Adventure Authorship
Competition, Administered by "Whizzard" Gerry Kevin Wilson

## comp97.z5
ifwiki: CompXX
tuid: a3thoxm83tzz8ihz

The 'front-end' game for the 1997 competition, providing
information on all the games and systems used to run
them, plus the ability to sort the games you can play
into a random list. Written by Lucian Paul Smith
Release 3 / Serial number 971009

## complete-results.txt

complete list of the results of the competition, by the
vote taker, LucFrench

## everything.zip
tuid: sgax2zoh2zc0wcla

all the entries in this year's competition in one package.
Unzip into a directory with the -d option to preserve the
original subdirectory structure.

## official-results.txt

the results of the competition, by Gerry Kevin Wilson

## read.me

Whizzard's note about this year's competition:
read this to find out where to get more information

## AcornJACL.spk

a quick port of the JACL engine to the Acorn RISC OS
by Julian Arnold, so that Acorn users can play the JACL
competition game

## agt/emailbox

E-Mailbox v0.3 (beta), a true story based on actual events
that occurred to a real individual, by Jay A. Goemmer

## alan/leaves

Leaves, a Short Interactive Journey by Mikko Vuorinen,
release 3

## hugo/down

Down, by Kent Tessman,
Release 1, 30sep97

## inform/agb
ifwiki: A_Good_Breakfast

A Good Breakfast, an Interactive Feeding by Stuart Adair.
Release 2 / Serial number 971107

## inform/bear
ifwiki: A_Bear's_Night_Out

A Bear's Night Out, an Interactive Children's Story
by David Dyte.  Release 2 / Serial number 971011
(an updated version of this game is in games/zcode/bear.z5)

## inform/cask
ifwiki: CASK

Cask, my first stab at Interactive Fiction,
by Harry M. Hardjono.  Release 1 / Serial number 970917

## inform/congrats
ifwiki: Congratulations!

Congratulations! by Frederick J. Hirsch.
Release 1 / Serial number 970929

## inform/edifice
ifwiki: The_Edifice

The Edifice, an Interactive Allegory by Lucian Smith.
Competition Release 1 / Serial number 970930
(an updated version of this game is in
games/zcode/edifice.z5)
[the walkthrough edifice.rec is linked to
solutions/edifice.rec]

## inform/erden

Travels in the Land of Erden:  In Quest of the Adventure
by Laura A. Knauth.  Release 1 / Serial number 970930
(an updated version of this game is in
games/zcode/erden.zip)

## inform/friday

Friday Afternoon or: Escape from MicroSun,
by Mischa Schweitzer.  Release 1 / Serial number 970927

## inform/home
ifwiki: Coming_Home

Coming Home, A Simple Home Adventure by Andrew Katz.
Release 1 / Serial number 970919

## inform/house
ifwiki: Aunt_Nancy's_House

Aunt Nancy's House, an Interactive Simulation.
by Nate Schwartzman.   Release 1 / Serial number 970906

## inform/legacy

The Family Legacy, an Interactive Ghost (???) Story
by The Tame Computer, Marnie Parker (aka Female Deer).
Release 1 / Serial number 971011
Note: This game was withdrawn from the competition, but
for historical reasons it stays here with the author's
consent. Please play the game if you like and tell the
author what you think.

## inform/lest

Madame L'Estrange and the Troubled Spirit,
an Interactive Fiction by Ian Ball and Marcus Young.
Release 1 / Serial number 970929

## inform/lost
ifwiki: The_Lost_Spellmaker

The Lost Spellmaker, an Interactive Mission
by Neil James Brown.  Release 1 / Serial number 970927
(an updated version of this game is in games/zcode/lost.z5)

## inform/mimesis

Sins Against Mimesis, an Interactive Theosophy
by One of the Bruces.  Release 1 / Serial number 970925
(an updated version of this game is in
games/zcode/mimesis.z5 (compiled game file) and in
games/source/inform/mimesis.zip (source code and makefile))

## inform/newday

A New Day, by Jonathan Fry.
Release 1 / Serial number 970929
(an updated version of this game is in
games/zcode/newday.z5)

## inform/pintown

Pintown, by Stefan Blixt.
Release 1 / Serial number 970902

## inform/pizza

Phred Phontious and the Quest for Pizza,
an Interactive Errand by Michael Zey.
Release 1 / Serial number 970929

## inform/reflect

Symetry, a Matter of Self Trust by Rybread Celsius.
Release 1 / Serial number 970925

## inform/spring
ifwiki: She's_Got_a_Thing_for_a_Spring

She's Got a Thing for a Spring,
an Interactive Dip in a Hot Spring by Brent VanFossen.
Release 1 / Serial number 970926

## inform/sylenius

Sylenius Mysterium, an Interactive Transcendence.
by whomever wrote it.  Release 1 / Serial number 970928

## inform/tdragon

The Town Dragon, by David A. Cornelson.
Release 2 / Serial number 970929

## inform/tempest

The Tempest, an interactive performance by William Shakespeare.
Release 3 / Serial number 970929

## jacl/grail

The Unholy Grail, by Stuart Allen,
release 1
NOTE: edit file "config" to point to your game file.

## tads/aardvark

The Obscene Quest of Dr. Aardvarkbarf, by Gary Roggin.

## tads/almanac

Poor Zefron's Almanac: an interactive cross-genre romp
by Carl W. Klutzke.  Version 1.0, 30sep97

## tads/babel
ifwiki: Babel

Babel, by Ian Finley.

## tads/frenfive

The Frenetic Five vs. Sturm und Drang,
interactive fiction by Anonymous.  Competition version.
(an updated version of this game is in games/tads/frenfive.gam
games/mac/frenfive.sit.hqx, and in games/pc/frenfive.zip)

## tads/glow

Glowgrass, an Interactive Short Story by Nate Cull.
Release 1

## tads/savannah

Sunset Over Savannah, an Existential Vacation by Ivan Cockrum.
Release 1.0, 30sep97
(an updated version of this game is in
games/tads/savannah.gam)

## tads/temple

Temple of the Orc Mage (level one), by Gary Roggin.

## tads/vtech

VirtuaTech, by David Glasser,
Release 1

## tads/zero

Zero Sum Game, an Exercise in Fantastic Futility
by Cody Sandifer.  Release 1.

## tads/zombie

Zombie! The Interactive Creepshow by Scott W. Starkey


------------------------------------------------------

# if-archive/games/competition98:
ifwiki: IFComp 1998
tuidcomp: wmuew5f7rbfib52z

This directory contains all the games, each one in its own directory,
sorted by programming language.

The following files were added after the creation of the archives
comp98.zip and Comp98.sit.bin.
All files submitted by the game authors with permission from David Dyte.

## comp98.z5
ifwiki: CompXX
tuid: a3thoxm83tzz8ihz

The 'front-end' game for the 1998 competition, providing
information on all the games and systems used to run
them, plus the ability to sort the games you can play
into a random list. Written by Lucian Paul Smith

## comp98.zip

all the entries in this year's competition in one
package. Unzip into a directory with the -d option
to preserve the original subdirectory structure.
See also the note above about files that were added
after comp98.zip was created.

## Comp98.sit.bin

comp98.zip converted to Macintosh format by
Andrew Plotkin. Download in binary mode!

## pre-announcement.txt

David Dyte's announcement that he is the organiser
of the 1998 IF Writing Competition

## prizes.txt

a list of which author chose which prize in
the 1998 competition.

## readme.txt

David Dyte's note about this year's competition:
read this to find out where to get more information

## results.txt

The results of the 1998 competition

## schedule.txt

some important dates, by David Dyte

## alan/cc

CC, by Mikko Vuorinen.
Requires Alan interpreter (Arun) 2.8 to run.

## hugo/memory
ifwiki: Persistence_of_Memory

Persistence of Memory, by Anonymous
(an updated version of this game is in
games/hugo/memory.hex)

## inform/acid

Acid Whiplash, by Anonymous, or rather:
Rybread Celsius Can't Find a Dictionary,
by Rybread Celsius and Cody Sandifer
Release 1 / Serial number 980928

## inform/atrox

Cattus Atrox, by David A. Cornelson
Release 3.981001
(source code is in games/source/inform/AtroxSrc.zip)

## inform/bluemen
ifwiki: Little_Blue_Men

Little Blue Men, an interactive object lesson
by Michael S. Gentry
Release 1 / Serial number 980923

## inform/city

The City version 2, an interactive short-experience
by Sam Barlow
Release 1 / Serial number 980930

## inform/dilly

Trapped in a One-Room Dilly, by Laura A. Knauth
Release 1 / Serial number 980917

## inform/enlighte

Enlightenment: a One Room Absurdity
by Taro Stephen Ogawa
Release 7 / Serial number 891001

## inform/evil

Where Evil Dwells, by Paul Johnson and Steve Owens
Release 1 / Serial number 980930

## inform/fifteen
ifwiki: Fifteen

Fifteen, by Ricardo Dague
Release 1 / Serial number 980926

## inform/hrs
ifwiki: Human_Resources_Stories

Human Resources Stories: In Search of Employment
by Harry M. Hardjono
Release 1 / Serial number 980930

## inform/informat

Informatory, by William S. Shlaer
Release 1 / Serial number 980929
(an updated version of this game is in
games/zcode/Informat.z5)

## inform/loose
ifwiki: Mother_Loose

Mother Loose, an Interactive Nursery Rhyme
by Irene Callaci
Release 1 / Serial number 980928
(an updated version of this game is in
games/zcode/loose.z5)

## inform/muse
ifwiki: Muse:_An_Autumn_Romance

Muse: An Autumn Romance, by Christopher Huang
Release 1 / Serial number 980927
(an updated version of this game is in
games/zcode/muse.z5)

## inform/photopia

Photopia, by Opal O'Donnell
(an updated version of this game is in
games/zcode/photopia.z5 and games/pc/photopia.exe)

## inform/purple

Purple, a passage through disaster, by Stefan Blixt
Release 1 / Serial number 980929

## inform/research

Research Dig, by Chris Armitage
Release 1 / Serial number 980930

## inform/ritual

The Ritual of Purification, an Interactive Cleansing
by Sable
Release 1 / Serial number 980927

## inform/space_st

Spacestation, by David Ledgard
Release 1 / Serial number 980819
(an updated version of this game is in
games/zcode/spacest2.z5)

## inform/spotlite
ifwiki: In_the_Spotlight

In the Spotlight, an Unexpected Intelligence Test
by John Byrd
Release 5 / Serial number 980929

## inform/tokyo

Downtown Tokyo Present Day, by Digby McWiggle
Release 1 / Serial number 980930

## msdos/commute

The Commute

## msdos/yodel
ifwiki: I_Didn't_Know_You_Could_Yodel

I Didn't Know You Could Yodel!
by Michael R. Eisenman and Andrew J. Indovina
Ver 1.12 / Release 24 / Serial number 8675309

## tads/arrival

Arrival or, Attack of the B-Movie Cliches
by Samantha Clark
Version 1 (Sep 30 1998)
(an updated version of this game is in
games/tads/arrival.zip; source code is in
games/source/tads/arrsrc.zip)

## tads/fourin1

Four In One, an Interactive Comedy by J. Robinson Wheeler
Version 1.0
(an updated version of this game is in
games/tads/Fin1_gam.sit and games/tads/Fin1_gam.zip;
source code is in games/source/tads/Fin1_src.sit and
games/source/tads/Fin1_src.zip)

## tads/light
ifwiki: Lightiania

Lightiania, by Gustav Bodell
Version 1.14.00

## tads/plant
ifwiki: The_Plant

The Plant, by Michael J. Roberts
(an updated version of this game is in
games/tads/plant_2.zip and its source code is in
games/source/tads/plantsrc_2.zip)


------------------------------------------------------

# if-archive/games/competition98/inform/atrox:

## atrox.txt

walkthrough for Cattus Atrox


------------------------------------------------------

# if-archive/games/competition98/inform/photopia:

## bug.txt

a bug in Photopia and how not to run into it


------------------------------------------------------

# if-archive/games/competition98/tads/arrival:

## bug.txt

a bug in Arrival and how to circumvent it

## arrival.rs1

sound resource file for Arrival


------------------------------------------------------

# if-archive/games/competition99:
ifwiki: IFComp 1999
tuidcomp: uptjenjmow23gfvy

This directory contains all the games, each one in its own directory,
sorted by programming language.

## readme.txt

Stephen Granade's note about this year's competition:
read this to find out where to get more information

## rules.txt

The rules for the 1999 competition, by Stephen Granade

## results.txt

The results of the 1999 competition, by Stephen Granade

## comp99.z5
ifwiki: CompXX
tuid: a3thoxm83tzz8ihz

The 'front-end' game for the 1999 competition,
providing information on all the games and systems
used to run them, plus the ability to sort the
games you can play into a random list.
Written by Lucian Paul Smith.
Release 2 / Serial number 991005

## comp99.zip

All the entries in this year's competition in
one package, plus walkthroughs and the competition
front end "comp99.z5" release 2.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.

## c99rsc.zip

Resource files for the HTML TADS competition
games "Exhibit" and "Six", and for the MS-DOS
game "Lunatix".
NB: This file is over 11MB in size.

## c99_mac_games.hqx

All the entries in this year's competition plus
walkthroughs in one self-extracting archive for the
Macintosh, complete with correct files types etc.
Built by Iain Merrick.
NOTE: The competition front end "comp99.z5" in this
package is release 1; download release 2 separately
(file comp.z5 in this directory).

## c99_mac_multimedia.hqx

Resource files for the HTML TADS competition
games "Exhibit" and "Six", and for the MS-DOS
game "Lunatix" in one self-extracting archive for the
Macintosh, complete with correct files types etc.
Self-extracting archive, built by Iain Merrick.
NB: This file is over 15MB in size.

## c99_mac_interpreters.hqx

The interpreters needed to play the games on a Mac:
Arun, HyperTADS 1.1.3, MaxZIP 1.7.7.
Self-extracting archive, built by Iain Merrick.

## IFComp1999.exe

Self-installing executable for Windows,
containing all of the competition games, the
resources, and all interpreters needed to run
the games.
NB: This file is over 17MB in size.

## alan/arthur
ifwiki: King_Arthur's_Night_Out

King Arthur's Night Out, by Mikko Vuorinen
Release 2

## alan/hebgb
ifwiki: The_HeBGB_Horror!

The HeBGB Horror! by Eric Mayer
(an updated version of this game is in
games/alan/hebgb.zip)

## inform/banana
ifwiki: Pass_the_Banana

Pass the Banana, an interactive banana passing
Release 1 / Serial number 990921

## inform/btd2
ifwiki: Beat_the_Devil

Beat the Devil, an interactive spree by Robert M Camisa
Release 4 / Serial number 990926

## inform/calliope
ifwiki: Calliope

Calliope, an interactive obtrusion by J McIntosh
Release 1 / Serial number 991001

## inform/change
ifwiki: For_A_Change

For a Change, by Dan Schmidt
Release 1 / Serial number 990930

## inform/chix
ifwiki: Chicks_Dig_Jerks

Chicks Dig Jerks, interactive fiction by Robb Sherwin
Release 1 / Serial number 990930
WARNING: This game contains adult language and
situations and is not intended for children.
(updated versions of this game are in
games/mac/chix.hqx, games/pc/chix.exe, and in
games/zcode/chix.z5)

## inform/death
ifwiki: Death_to_my_Enemies

Death to My Enemies, an interactive tale of revenge
by Roody Yogurt
Release 1 / Serial number 990930

## inform/guard
ifwiki: Guard_Duty

Guard Duty, an interactive vigil by Jason F. Finx
Release 1 / Serial number 990930

## inform/halo
ifwiki: Halothane

Halothane, an interactive restoration
by Quentin.D.Thompson
Release 1 / Serial number 990928

## inform/huntdark
ifwiki: Hunter,_in_Darkness

Hunter, in Darkness, a cave crawl by Dave Ahl Jr.
Release 3 / Serial number 990918
(updated versions of this game are in
games/mac/HuntDark-R4.hqx and in
games/zcode/huntdark.z5)

## inform/jacks

Jacks or Better to Murder, Aces to Win,
a short story by J.D. Berry
Release 1 / Serial number 990924

## inform/lomalow
ifwiki: Lomalow

Lomalow, by Brendan Barnwell
Release 0 / Serial number 888888

## inform/ludite
ifwiki: Lurk._Unite._Die._Invent._Think._Expire.

Lurk, Unite. Die. Invent. Think. Expire.
Words: Ten Thousand Monkeys on Typewriters
Compiled: Rybread Celsius
Release 1 / Serial number 990930

## inform/me
ifwiki: Music_Education

Music Education, an interactive fiasco by Bill Linney
Release 1 / Serial number 990911

## inform/oad
ifwiki: Only_After_Dark

Only After Dark, interactive fiction
Release 1 / Serial number 990915

## inform/outsided
ifwiki: Outsided

Outsided, interactive fiction by Chad Elliott
Release 1 / Serial number 990929

## inform/softfood
ifwiki: A_Day_for_Soft_Food

A Day for Soft Food, by Tod Levi
Release 1 / Serial number 990930

## inform/tac
ifwiki: Thorfinn's_Realm

Thorfinn's Realm, by Robert Hall and Roy Main
Release 101 / Serial number 990929

## inform/winter

Winter Wonderland, by Laura A. Knauth
Release 1 / Serial number 990928

## inform/wossname
ifwiki: Spodgeville_Murphy_and_The_Jewelled_Eye_of_Wossname

Spodgeville Murphy and The Jewelled Eye of Wossname
by David Fillmore
Release 5 / Serial number 990927
(an updated version of this game is in
games/zcode/wossname.z5)

## msdos/lunatix
ifwiki: Lunatix:_The_Insanity_Circle

Lunatix - The Insanity Circle
interactive fiction by Mike Snyder
(an updated version of this game is in
games/pc/luntic11.zip)

## msdos/skyranch

Skyranch, by Jack Driscoll

## msdos/snosae

Snosae, by No Frills Software
Version 1.0

## tads/4seconds
ifwiki: Four_Seconds

4 Seconds, by Jason "Trig" Reigstad
Release 1

## tads/amoment
ifwiki: A_Moment_of_Hope

A Moment of Hope, interactive fiction by Simmon Keith
Version 0.258

## tads/beal
ifwiki: Life_on_Beal_Street

Life on Beal Street

## tads/bliss
ifwiki: Bliss

Bliss: An interactive harrowing by Cameron Wilkin
Version 1.1

## tads/cell

Stone Cell, by Middle Eagle
Version 1

## tads/chaos
ifwiki: Chaos_(by_Caron)

Chaos, an interactive explosion by Shay Caron

## tads/erehwon
ifwiki: Erehwon

Erehwon, interactive fiction by Jos. Pinkfoot
Release 1.0

## tads/exhibit
ifwiki: Exhibition

Exhibition, by Anatoly Domokov

## tads/otf
ifwiki: On_the_Farm

On the Farm, a TADS adventure by Lenny Pitts

## tads/six

Six Stories: multimedia interactive fiction by N.K. Guy
Version 1.0 / Serial number 990930-21

## tads/stranger

Stranger in the Night, an interactive gothic hunt
by Rich Pizor
Release 1.0contest
WARNING: Parents are strongly advised to preview this
game before giving it to small children.

## tads/waterbrd

The Water Bird, interactive fiction by Athan Skelley
Release 1.0

## web/remember

Remembrance, an interactive story by Casey Tait
NOTE: This game was originally meant to be played
interactively through the web on the author's machine.
Stephen Granade uploaded the source code (remember.zip)
after the beginning of the competition so that the game
can be played locally.


------------------------------------------------------

# if-archive/games/competitions:

Games submitted to IF competitions

## competitions-spanish

Games submitted to Spanish competitions

## mini-comps

Games submitted to smaller competitions

## springthing

Games submitted to the Spring Thing competition

## ifcomp

Games submitted to IFComp, the annual Interactive Fiction Competition


------------------------------------------------------

# if-archive/games/competitions/ifcomp:
ifwiki: The_Annual_IF_Competition

Games submitted to IFComp, the annual Interactive Fiction Competition

## competition2000

Games submitted to IFComp 2000

## competition2001

Games submitted to IFComp 2001

## competition2002

Games submitted to IFComp 2002

## competition2003

Games submitted to IFComp 2003

## competition2005

Games submitted to IFComp 2005

## competition2006

Games submitted to IFComp 2006

## competition2007

Games submitted to IFComp 2007

## competition2008

Games submitted to IFComp 2008

## competition2009

Games submitted to IFComp 2009

## competition2010

Games submitted to IFComp 2010

## competition2011

Games submitted to IFComp 2011

## competition2012

Games submitted to IFComp 2012

## competition2013

Games submitted to IFComp 2013

## competition2014

Games submitted to IFComp 2014

## competition2015

Games submitted to IFComp 2015

## competition2016

Games submitted to IFComp 2016

## competition2017

Games submitted to IFComp 2017

## competition2018

Games submitted to IFComp 2018

## competition2019

Games submitted to IFComp 2019

## competition2004

Games submitted to IFComp 2004

## competition2020

Games submitted to IFComp 2020

## competition2021

Games submitted to IFComp 2021

## competition2022

Games submitted to IFComp 2022

## competition2023

Games submitted to IFComp 2023

## competition1995

Games submitted to IFComp 1995

## competition1996

Games submitted to IFComp 1996

## competition1997

Games submitted to IFComp 1997

## competition1998

Games submitted to IFComp 1998

## competition1999

Games submitted to IFComp 1999

------------------------------------------------------

# if-archive/games/competitions-spanish:

This directory contains files relating to Spanish text adventure competitions.

## premiosHispanos.zip
ifwiki: Premios Hispanos

The results of the "Premios Hispanos" competitions, as
both plain text and Postscript.


------------------------------------------------------

# if-archive/games/competitions-spanish/brevecomp2:
ifwiki: Brevecomp II

This directory contains entries to BreveComp 2, a competition for short
Spanish adventures which can be finished in half an hour.

## br2-castillo.zip
tuid: u0bc7666qza05yzw

El castillo de los lamentos, version 2,
by Sebastian Balestrieri.
Revision 1 / Numero de serie 031122

## br2-cubo.zip
tuid: 93q1tey7aldthpta

Cubo, by Santiago Eximeno.
Revision 1 / Numero de serie 000001

## br2-dwight.zip
tuid: 127a6woj3qf2k1fr

Basado en el relato de Undeath: El caso de
Randolph Dwight, by El Clerigo Urbatain.
Revision 1 / Numero de serie 031115

## br2-enterrado.zip
tuid: 72apf7kz5zov2qop

Enterrado vivo, release 4.1, by Jon.

## br2-libro_4.zip
tuid: y14m5106ix28qgu0

El libro que se aburria, by Jenesis.
Revision 3 / Numero de serie 031202

## br2-luna.zip
tuid: 67itj32yivbwecs0

La sombra de la luna negra, by Depresiv.
Revision 1 / Numero de serie 030304

## br2-mimoso.zip
tuid: mpbciwtwfdsuzgk5

The Mimoso Adventure, by Tenebrofan.
Revision 4 / Numero de serie 000001

## br2-quenoche.zip
tuid: m8zhthj0gj2mkc63

Que nochem by Baltasar, el arquero.
Revision 1 / Numero de serie 031015

## br2-rural.zip
tuid: l5c32ea9ptbhae2x

La Aventura Rural, by Javier Carrascosa
Revision 1 / Numero de serie 031104

------------------------------------------------------

# if-archive/games/competitions-spanish/caad98:

This directory contains games from the 1998 CAAD IF contest.

## dragon.exe
tuid: n8k4le2uonrxecf2

Dragon Dorado, by David Diaz Pena.
Illustrated fantasy adventure about the quest for a dragon.
Self-extracting archive.

## lola.exe
tuid: gap8vpl0opvnovmr

Lola Huele Bien y Adora el Marisco, by Alejandro Barcena.
Be a real latin-lover and give Lola what she really wants...
but with style!
Self-extracting archive.

## pirateer.exe
tuid: 3lzhkuc37sfkn0wr

Pirateer II: El Joven Hayes, by F.J.Peinado.
You are a young nobleman, trapped in a pirate ship.
Your aim is to be a great pirate. Illustrated.
Self-extracting archive.

## sello.exe
tuid: rht6l1h3rb1wncn0

El Sello
Illustrated, Cthulhu myths based adventure.  Mysterious and
cruel murders have something to do with a strange old seal.
Self-extracting archive.


------------------------------------------------------

# if-archive/games/competitions-spanish/ficomp:
ifwiki: FICOMP

These are all files relating to FICOMP, a 2007 Spanish science-fiction
competition. For more information, see <http://ficomp.micronosis.com/>

## edificio25.zip
tuid: ju8qpl62enpiutnm

El Edificio 25. Glulx, written by Jarel.
Revisión 1 / Número de serie 070830.

## errordecopia.blb
tuid: r93euwx5fgfl85o3

Error de Copia, una odisea espacial interactiva.
Glulx, written by Rasatlab.
Revisión 1 / Número de serie 070831.
Versión multimedia.
(a Z-code version is in games/zcode/spanish/errordecopia.z5)

## ficompsetup.exe

A Windows installer containing all the entries, plus
the Gargoyle interpreter.

## macetas.zip
tuid: fk4m3022wxy5z3vc
ifwiki: Macetas

Macetas, un Relato de Ci-Fi "Duro".
Z-code, written by Incanus.
Revision 1 / Numero de serie 010101

## regresoaleden.zip
tuid: r76xars2xn8jn8j7

Regreso al Edén. Glulx, written by Jarel.
Revisión 1 / Número de serie 070831.
(a newer version is in
games/glulx/spanish/regresoaleden.zip)


------------------------------------------------------

# if-archive/games/competitions-spanish/medievocomp:
ifwiki: MedievoComp

This directory contains entries to I MedievoComp, a Spanish competition
for adventures set in medieval times.

## LaCajaDeSarimek.zip
tuid: r37zinsfehvr1b75

La Caja de Sarimek (Glulx), by Jarel.

## ahs.zip
tuid: 712x13mgco6dnqyb

Los alegres hombres de Sherwood (Glulx), by Vingthor.

## bardo.zip
tuid: tdnglola2sg1uup9

El bardo (Z-code), by BruceHum.

## trono.zip
tuid: hjm2c3f5emnms5wg

El trono de Inglaterra (Z-code), by Selena y Baltasar.

## votosMedievoComp.pdf

The results of the competition, in Adobe Acrobat
format.

------------------------------------------------------

# if-archive/games/competitions-spanish/nanocomp3:

This directory contains entries to NanoComp III,
a competition for Spanish games.

## n3-age046cinm.zip
tuid: d6lz7rzt44gh9bq4

Los Inmortales rev. 1, by AxMan.
Archive includes Aetheria game files and
interpreter (in Java).
(a newer version is in games/java/spanish/age047b+inm20.zip)

## n3-aveces.zip
tuid: gyyfblhw5n0kksq7

A veces..., by Jenesis.
Revision 4 / Numero de serie 030218
Archive includes Z-code game and Inform source code.

## n3-bush.zip
tuid: 4x3mk3qljwsqsxsr

Indiana Cojones contra G. Bush, by Premutos
and Sonic. Archive contains game in compiled Java.

## n3-cv.zip
tuid: fhs2chazp7jxwbap

Curriculum vitae, by Enrique D. Bosch (Presi).
Revision 1 / Numero de serie 020804.
Archive includes Z-code game and Inform source code.

## n3-declina.zip
tuid: 4nbcwn2adzgsc1lf

Declinacion mortal, by Enrique D. Bosch and Dhan.
Revision 4 / Numero de serie 020804
Archive includes Z-code game and Inform source code.

## n3-demoespacio.zip
tuid: ddfop53h2m4d0zz3

La gema Karssakis, by Baltasar.
Revision 1 / Numero de serie 020726
Archive includes Glulx game and Inform source code.

## n3-insomniov.zip
tuid: s3bomdg4yqp7cy1z

Insomnio de una noche de verano, by Jarel.
Revision 2 / Numero de serie 020802
Archive includes Glulx game and Inform source code.

## n3-legador.zip
tuid: re1zafio4ovbf2tp

El legado, by Baltasar.
Archive includes Glulx game and source code.

## n3-ligue.zip
tuid: noqz2y0632l2mdf8

Ligue en Ciutat la Nit, by Lorka.
Revision 1 / Numero de serie 020923
Archive includes Z-code game, solution and Inform
source code.

## n3-obituario.zip
tuid: 3hwdbja9hj4kv49u

Obituario, by Santiago Eximeno / Chryshantemum Adventures.
Revisión 2 / Número de serie 000002.
Archive contains Z-code game.

## n3-oder.zip
tuid: 3hwdbja9hj4kv49u

Obituario Deluxe Edition, by Santiago Eximeno / Chryshantemum Adventures.
Revisión 2 / Número de serie 000002.
Archive contains Glulx game.

## n3-paseo.zip
tuid: kqeunabiobic1l3w

Paseo, by Ghatanothoa.
Archive includes MS-DOS executable and assembly
language source code.

## n3-pelotita.zip
tuid: 65iokxv70zj6ysay

La pelotita, by Rockersuke Moroboshi.
Archive contains Z80 ZX-Spectrum emulator snapshot.

## n3-pi.zip
tuid: kox0f1w0jx4msbfg

Pi, by Lumpi.
Archive includes MS-DOS executable and Pascal
source code.

## n3-pruebafisicar.zip
tuid: evj8dyg0nj0xj8xn

Prueba fisica, by El Clerigo Urbatain.
Revision 3 / Numero de serie 021115
Archive includes Z-code game and Inform source code.

## n3-reloj.zip
tuid: z7mqxbesdqylfmvd

La hija del relojero, by Expio.
15 nov 2002 (Adrift 3.9).
Archive includes Adrift game.
(a newer version is in games/adrift/spanish/relojero.zip)

## n3-rogelio.zip
tuid: m0abn8rr5fby20gk

Rogelio-like, by Jarel.
Archive includes MS-DOS executable and C source code.

## n3-salondwight.zip

El salon de Randolph Dwight, by El Clerigo Urbatain.
Revision 1 / Numero de serie 021116
Archive includes Glulx game and source code.

## n3-svein.zip
tuid: votg7tlc3u2f91zx

Svein "lagartija" skullding, by Jarel.
Archive contains MS-DOS executable.

## n3-ultimo.zip
tuid: tv3d56hqjitkxtjm

El ultimo aventurero, by Lumpi.
Archive contains MS-DOS executable.

## n3-vizzly.zip
tuid: yxnd5nrmhn4mphgy

Vizzly, by Vizzly.
Archive contains MS-DOS executable.

------------------------------------------------------

# if-archive/games/competitions-spanish/nanocomp4:

This directory contains entries to the Spanish NanoComp 4,
which was for imaginative or strange games.

## n4-aluzine.zip
tuid: mzt8lgc1kywxhwyu

Aluzine, La aventura del trabajo diario,
by Baltasar, el arquero.
Revision 1 / Numero de serie 122103

## n4-dioszaglx.zip
tuid: rrlrc83y6sonsrq9

Dios en zapatillas, by Jenesis.
Revision 1 / Numero de serie 040107

## n4-domador.zip
tuid: urpi51wyx6g1qk4y

El caso del misterioso asesinato del domador de pulgas
del circo de Montmartre, by Gaston Cafard.
Revision 3 / Numero de serie 030921

## n4-duende.zip
tuid: 6m4w6xr4actc19y9

Duende, by Fray Fernando.

## n4-etpa.zip
tuid: 08us4pisrvym2cvk

ETPA, by Chryshantemum Adventures.

## n4-faenor.zip
tuid: dfxcjb2l01nf4fnh

Un paseo por Faenor, by IO Group.

## n4-otrpalab.zip
tuid: i4662g4g4yx21vy5

En otras palabras, by Aryekaix.
Revisión 1 / Número de serie 031226.
Archive contains story file and Inform source code.

## n4-problemas.zip
tuid: 60uxxspsoettpm9i

Problemas, by Hachimorriac Juegos.

## n4-salfin.zip
tuid: 35uzsg2tomnpl6bv

El monje Salfin, by Harchimorrac Juegos.

## n4-sinsentido.zip
tuid: 579gudoyrs0lejqj

Sin Sentido, by Presi.
Revision 1 / Numero de serie 031230

## n4-zerogrados.zip
tuid: 0jjaahodbd7k8ooc

ZeroGraDoS, by Jarel.
Revision 1 / Numero de serie 030319

------------------------------------------------------

# if-archive/games/competitions-spanish/retrocomp2004:
ifwiki: RetroComp 2004

This directory contains entries to I Retrocomp, a Spanish competition
for new versions or remakes of old games.

## dracula_la_primera_noche.zip
tuid: qbk3fo0jcawo1j7h

Dracula Episodio 1: La Primera Noche,
by El Clerigo Urbatain.
Revision 2 / Numero de serie 040731.
(a newer version is in games/glulx/spanish/Dracula_La_Primera_Noche.zip)

## la_mate.zip
tuid: 2r1pd7qgb2ormal1

La maté porque era mía, by Ferran Montesinos.
MS-DOS executable.

## lola.zip
tuid: gap8vpl0opvnovmr

Lola Huela Bien y Adora el Marisco,
by Alejandro Barcena.
MS-DOS executable.

## orfeo2.zip
tuid: 9hs4k1kiqfsudi0f

Orfeo en los Infiernos, by Javier Carrascosa.
Revision 1 / Numero de serie 040805

## remakorp.zip
tuid: diziwpamsxpbkzxg

Una Revisión de Megacorp.
Revisión 1 / Número de serie 040729.
(a newer version is in
games/competitions-spanish/retrocomp2006/remakorp2006.zip)

## regente.zip
tuid: ci15pvph88s6t52f

El Anillo Regente, by Baltasar el Arquero.
Revision 5 / Numero de serie 040830

## remi.zip
tuid: jc78deiwcxegw1g6

ReminiscenciaRol, by Aryekaix.
Revision 1 / Numero de serie 040801

------------------------------------------------------

# if-archive/games/competitions-spanish/retrocomp2006:

This directory contains entries to Retrocomp 2006, a Spanish competition
for new versions or remakes of old games.

## cheko.zip
tuid: 2wtachpsknwjyiis

El Gato Cheko, by Blag.
Revision 1 / Numero de serie 061106

## paee.zip
tuid: aukla6j9di0rlydg

PAEE, Primera Aventura Experimental y Extrana,
version 1.1, by Presi.

## remakorp2006.zip
tuid: diziwpamsxpbkzxg

Remakorp, by Raúl (El Lula).
Revisión 2 / Número de serie 061020.

## resaca.z5
tuid: kpj84z3rf6b1jyhd

Resaca, by Voet.
Revision 2 / Numero de serie 060713

## wizlair.zip
tuid: hlwdspnda5q04i3n

Wiz Lair, by Grendel.
Revision 1 / Numero de serie 061116

------------------------------------------------------

# if-archive/games/competitions-spanish/xcomp2005:
ifwiki: Xcomp 2005

This directory contains entries to the Spanish 2005 Xcomp, whose website is
<http://www.caad.es/xcomp/>

## AgeArena.zip
tuid: 58mn8xl3poxs6sbo

Age Arena, by Al-khwarizmi. (Written with AGE, a Java
based system.)

## AgeXComp.zip

A special edition of AGE, a Java based IF programming
system, for the Xcomp.

## Lemniscata.zip
tuid: dlwqgokmu8d4gefc

Lemniscata, by Depresiv (Z-code).
Revisión 1 / Número de serie 050603.
(Story file and source code.)

## ZendyrsLabyrinth.zip
tuid: hfh8rnpfx41s8uhw

Zendyr's Labyrinth, by Al-khwarizmi (AGE).

## impulso.zip
tuid: f2pq6k8vcga6z7d7

Impulso, by Expio (ADRIFT).

## jug2k.zip
tuid: y51fd6dgqiqxc9hr

JUG2K, written in Common Lisp.

## musa.zip
tuid: awu70mmmwaqfjlfh

La Musa, by Grendel (Glulx).

## romanfredo.zip
tuid: 65312rv9qhvbpu3l

El Cantar de Romanfredo, by Aryekaix (Z-code).
Contains story file and source code.


------------------------------------------------------

# if-archive/games/competitions-spanish/xcomp2008:
ifwiki: Xcomp 2008

This directory contains entries to the Spanish 2008 Xcomp, whose website is
<http://www.caad.es/xcomp/>

## damusix_demo.zip

Damusix demonstration, by Eliuk Blau (Glulx).

## diana_balta.blb

Diana, by Baltasar el Arquero (Glulx).

## fuego.zip

Fuego, by Al-khwarizmi (AGE).

## noesculpatuyamaria.zip
tuid: agrk30ajxcazuh2l

No es culpa tuya Maria, by Grendel and Depresiv (Z-code).
(a zip file with source code is in games/zcode/spanish/no-es-culpa-tuya-maria.zip)

## pronto.zip

Pronto, by Mel Hython (Z-code).

## puj.zip
tuid: 9jnfxi7aqr47bd5i

Puj, by Jarel (Glulx).
Release 0 / Serial number 080524.

## results.html

The results of the competition, as a HTML page.

------------------------------------------------------

# if-archive/games/cpm:

This directory contains games for the CP/M operating system,
which ran on various 8-bit home computers with 8080/Z80
processors in the 1980s.

## old

Older versions of some of the games in this directory.

## adventure_cpm.tar.gz
tuid: fft6pu91j85y4acv
ifwiki: Adventure

CP/M executable of the 375 point version of
Colossal Cave, by The Software Toolworks. This is an
expansion and port by Walt Bilofsky to the 8080/Z80
of Jim Gillogly's UNIX C port of Wood's original code.

## barsoom1.zip
tuid: 7q0px7tb8nqdvave

Barsoom Adventure #1: The Lost City, by Susan
Schnitger.
(a solution is in solutions/Barsoom1.sol)

## cpm-advent.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure

CP/M ports of Colossal Cave Adventure, ported by
Mike Goetz. Included are version A02 (350 points)
with Fortran source, versions B00 and B01 (both
550 points), B02 and B03 (580 points), and tools
to extract some approximation to A-code source
from the version B games.
[file is linked to games/source/cpm-advent.zip]

## cpm-advent-c01.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure

CP/M port of Colossal Cave Adventure, ported by
Mike Goetz. Version C01.1, March 1987, (580 points).
Includes Goetz's C source code for the A-code munger and interpreter,
and instructions on how to build the game on a modern system.

## cpm_advsampler.zip
tuid: e0tz136ysdnfnvck
tuid: bhu49t1gxfwetcru
tuid: 5e9zrkcfgq2moinh
ifwiki: Catseye
ifwiki: Moonglow

A sampler of several freeware Z-code adventures,
put together by Carsten Dost. This will work with
most CP/M Systems with a 80x25 terminal and at least
64k of memory. Included games are Cat's Eye, Deja Vu
and Moonglow.

## scott-adams-cpm.zip
tuid: 7nkd8ib4xbeqr7pm
tuid: dy4ok8sdlut6ddj7
tuid: zya3mo3njj58hewi
tuid: 89kxtet3vb9lzj87
tuid: ay2jy3sc3e6s9j4k
tuid: 89qmjvv4cb0z93t5
tuid: 025dj4on6jr2c867
tuid: cj05ocxhay4dbrfs
tuid: hew4c6rciycb6vog
tuid: rlxb5i0vjrnfr6x9
tuid: wkaibkem4nxzo53y
tuid: aqy6km542aq20jh4
tuid: 4yo4je8dh53ug9qs
ifwiki: Adventureland
ifwiki: Pirate Adventure
ifwiki: Secret Mission
ifwiki: Voodoo Castle
ifwiki: The Count
ifwiki: Strange Odyssey
ifwiki: Mystery Fun House
ifwiki: Pyramid of Doom
ifwiki: Ghost Town
ifwiki: Savage Island, Part I
ifwiki: Savage Island, Part II
ifwiki: Golden Voyage

Scott Adams games 1-12 with ADVENTUR.COM version 8.4c, an interpreter for CP/M.
Z-80 required because the random number generator depends on the R register. It
has been tested on CP/M emulators that do implement the R register. Without the
R register, the interpreter will hang after printing the first room but before
accepting any commands.
The interpreter program is believed to be identical to what was shipped on 8"
floppy for CP/M, but it was copied from an MS-DOS-format disk of PC shareware
made in the early 1990s.
[file is linked from scott-adams/games/cpm/scott-adams-cpm.zip]

------------------------------------------------------

# if-archive/games/cpm/old:


## barsoom1.arc
tuid: 7q0px7tb8nqdvave

Barsoom Adventure #1: The Lost City, by Susan
Schnitger.


------------------------------------------------------

# if-archive/games/cybiko:

This directory contains games for the Cybiko handheld platform.

## BTT.zip
tuid: 0u4eqnk37mohejhu

Beyond the Tesseract, an abstract adventure by David Lo,
ported to the Cybiko by Athlor.
(the original is in games/pc/tess.zip)

## Cave.zip
tuid: j82egac597oy0z29

Cave Adventure, by Russell Wallace, ported to the Cybiko
by Athlor.
(the original is in games/pc/cave.zoo)

## LastCity.zip
tuid: 3pxg7bis3bxsz1iv

The Last City, by Roger M. Wilcox, ported to the Cybiko
by Athlor.

## Paranoia.zip
tuid: 04quwg97k5ng9nqd

Paranoia, a menu-driven adventure based on the Paranoia
role-playing game world developed by West End Games,
ported to the Cybiko by Athlor.

## Potion.zip
tuid: wp6vip2a7gya7lm1

The Potion, by Peter Karlsson, ported to the Cybiko by
Athlor.


------------------------------------------------------

# if-archive/games/demos:


## gw2demo.zip
ifwiki: Gateway_II:_Homeworld
tuid: 1t5qw2alatghgpv2

a demo slideshow for Gateway II: Homeworld
by Legend Entertainment

## infocom

a symbolic link to the Infocom demos directory

## textfire

a directory that contains the famous TextFire, Inc. demos


------------------------------------------------------

# if-archive/games/demos/textfire:

This directory contains the demos published by TextFire, Inc.
They are sorted here in the order they were uploaded in.

## 12pack.zip
ifwiki: Textfire 12-Pack
tuid: bkbn567ib6e00dt8
tuid: hpesnywwgnl862rz
tuid: uzojmvhnvlt65z7f
tuid: n3sy6kjl6l8ul9qg
tuid: reze7qojz248xzp0
tuid: oi8xz4jj6fpqh5y6
tuid: l16znuku8w920nic
tuid: mvt4utxzhufhzhdt
tuid: oy6ld63a47b9vn1x
tuid: q2fl1x6z5z9ghvg7
tuid: 7pdwfhc4n95dqf43
tuid: un3udc3a1n337j45
tuid: uq0wyolbxfhxtfoj
tuid: qmm7d4vvatzqqvav
tuid: 333or4311dyxpdgs
tuid: 9vgwkeh1b8s18zj3

The TextFire 12-Pack, the first in a series of annual
demonstration packages by TextFire, Inc.
This package contains demos of the following games:

Inform:

- Revenge of the Killer Surf Nazi Robot Babes from Hell
- Bad guys
- An Exploration of Colour
- Flowers for Algernon
- Once: A Fable for the Lost
- Zugzwang: The Interactive Life of a Chess Piece

TADS:

- Coma! An Interactive Action Thriller
- The U.S. Men's Hockey Team Olympic Challenge!
- The Inanimator
- Insomnia
- Jack's Adventures, or
On The Run In Fairyland with a Golden Goose and a Magic Guitar
- Operate! An interactive adaptation of the popular parlor game
- Pumping!
- A Tenuous Hold
- Verb!

Hugo:

- Will The Real Marjorie Hopkirk Please Stand Up?

(Source code to Once is in games/source/inform/once.inf;
release 2 of Zugzwang (together with source code) is in
games/zcode/zugzwang.zip)

## george.zip
tuid: fgjxhnsrvhwbsvsb

George (TADS), by Shea Davis

## masta.gam
tuid: r1bpxaq3txo935t2

Masta'mind (TADS), by Riley Hawkins

## djinn.gam
tuid: qzxk37n10g9sndho

Djinn! (TADS), by Sean Cassidy.
If you think spending 300 years trapped in a bottle at the
bottom of the ocean is bad, wait until you see what it takes
to earn your freedom!

## evolve.gam
tuid: 5dx6p6cv97dgku8c

Evolution, the game of evolving life forms (TADS),
by Tex "Mex" Brooks


------------------------------------------------------

# if-archive/games/emacs:

This directory contains text games for the Emacs text editor,
programmed in Emacs Lisp.

## dunnet.tar.Z
tuid: ig3zbeoqfv4v1xl8

Dunnet version 2.0, by Ron Schnell


------------------------------------------------------

# if-archive/games/glulx:
ifwiki: Glulx

This directory contains games in Glulx format.
The games here can be played with the Glulxe interpreter;
look in [programming/glulx](../../programming/glulx) for a version for your system.

## old

Older versions of some of the games in this directory.

## A1983.zip
ifwiki: Andromeda 1983
tuid: k7gryitw24knktcc

Andromeda 1983, version 1.0, by Marco Innocenti.

## Aardvark_versus_The_Hype.gblorb
tuid: eml313gscqibz5r9

AardVarK Versus the Hype, by Truthcraze.
Release 1 / Serial number 211104
(the original competition entry is in
games/competition2021/Games/AardVarK Versus the Hype/Aardvark_versus_The_Hype.gblorb)

## Accounting_and_Finance_Solution_Island.zip

Accounting and Finance Solution Island, by Matthew Johnson and David Marlatt.
Release 1 / Serial number 230228

## ACG.ulx
ifwiki: Adventurer's Consumer Guide
tuid: snk6qx8hfn3xpm0a

Adventurer's Consumer Guide, by Oyvind Thorsby.
Release 1 / Serial number 070501

## ACMJ_Game.zip
tuid: pqrjdoz3cmeffhyb

The Making of ACMJ Game, by Sharon Xiao Liu.
Release 1 / Serial number 220607

## A_Cock_and_Bull_Story.gblorb
tuid: yy44tspotj9swyv3

A Cock and Bull Story, by Theodore "Ted" C. Lim.
Release 1 / Serial number 170706
(zcode version is in
games/zcode/A_Cock_and_Bull_Story.zblorb)

## A_Beauty_Cold_and_Austere.gblorb
tuid: y9y7jozi0l76bb82
ifwiki: A Beauty Cold and Austere

A Beauty Cold and Austere, an Interactive Digression
by Mike Spivey.
Release 4 / Serial number 190516.
(the original competition entry is in
games/competition2017/A Beauty Cold and Austere/)

## A_Matter_of_Heist_Urgency.gblorb
tuid: nw91nn7td5wp3f8p

A Matter of Heist Urgency, an Anastasia Adventure, by FLACRabbit.
Release 5 / Serial number 221218
(the original competition entry is in
games/competition2022/Games/A Matter of Heist Urgency.zip)

## A_Matter_of_Heist_Urgency_Soundtrack.zip
tuid: nw91nn7td5wp3f8p

The soundtrack to A Matter of Heist Urgency, by FLACRabbit, as audio files.
The zip file contains all music from the game plus some extended versions
of sequences from the game.

## A_Pumpkin.gblorb
tuid: v2c1uxq70vuicbke

A Pumpkin? by Fos1.
Release 6 / Serial number 221103
"Written in I7.10 for the 2022 ECTOCOMP. G rated with a few puzzles and dry humor."

## A_Walk_Around_the_Neighborhood.gblorb
tuid: h23u2hrinwxo2pc7

A Walk Around the Neighborhood, by Leo Weinreb.
Release 1 / Serial number 221124
(the original competition entry is in
games/competition2022/Games/A Walk Around the Neighborhood.zip)

## Adventura.gblorb
tuid: zhyva06txt08x4f1

Adventura, by Leighton Swannell.
Release 1 / Serial number 171031

## After_the_Accident.gblorb
tuid: pfhft3lvzbd2gbn

After the Accident, by Amanda Walker, based on the seed by Sophia de Augustine.
Release 1 / Serial number 230228

## Airport.gblorb
ifwiki: The_Airport
tuid: myt1u0xyb9czm2j

The Airport, an interactive waiting, waiting, waiting,
waiting, and waiting... by Cascadian_Patriot.
Release 1 / Serial number 080204

## Alabaster.gblorb
tuid: b2g8je1xxtqzei4u
ifwiki: Alabaster

Alabaster, a fractured fairy tale by John Cater,
Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee,
Kazuki Mishima, Sarah Morayati, Mark Musante,
Emily Short, Adam Thornton and Ziv Wities, and
illustrated by Daniel Allington-Krzysztofiak.
Release 3 / Serial number 090609

## Alias_The_Magpie.zip
tuid: yspn49v69hzc8rtb
ifwiki: Alias 'The Magpie'

Alias 'The Magpie', an interactive caper by J. J. Guest.
Release 5 / Serial number 220210
(the original competition entry is in
games/competition2018/Alias The Magpie/)

## Anatidaephobia.gblorb
tuid: 9suf9pzgsiropbv

A N A T I D A E P H O B I A, by Peregrine Wade.
Release 2 / Serial number 170121
(the original competition entry is in
games/mini-comps/newyears/tent/)

## AnchorheadDemo.gblorb
ifwiki: Anchorhead
tuid: op0uw1gn1tjqmjt7

Anchorhead: Special Edition Demo, a prelude to a tale of
horror by Michael Gentry.
Release 3 / Serial number 070202
(the Z-code original is in games/zcode/anchor.z8)

## Andelmans_Yard.gblorb
tuid: cr24hq2sixxenu3g

Andelmans' Yard, by Arlan Wetherminster.
Release 1 / Serial number 221124

## Androm_Aw_FC.gblorb
ifwiki: Andromeda Awakening
tuid: ajzw6jutat2aeqa

Andromeda Awakening - The Final Cut, by Marco Innocenti.
Release 3 / Serial number 120121
(the original competition entry is in
games/competition2011/zcode/andromeda/)

## AndromedaApocalypse-Extended.gblorb
ifwiki: Andromeda Apocalypse
tuid: qtr168k4p9depk3l

Andromeda Apocalypse (Extended Edition), release 2,
by Marco Innocenti.
(the original competition entry is in
competition2012/glulx/andromeda/)

## AndromedaApocalypse-Extended.zip
ifwiki: Andromeda Apocalypse
tuid: qtr168k4p9depk3l

Andromeda Apocalypse (Extended Edition), release 2,
by Marco Innocenti.
Archive includes all feelies, the map and the game file.
(the original competition entry is in
games/competition2012/glulx/andromeda/)

## AndromedaAscending.gblorb
tuid: fspg9feojrfbh9rn

Andromeda Ascending, version 1, by Truthcraze.

## AndromedaDreaming.gblorb
ifwiki: Andromeda_Dreaming
tuid: j1mezrc5u38eeca6

Andromeda Dreaming, a Space Operetta, by Joey Jones.
Release 2 / Serial number 120716

## And_Then_You_Come_to_a_House.gblorb
tuid: bou58ao7l4eg5z66

And Then You Come to a House Not Unlike the Previous One.
An Iterative Fiction by B.J. Best.
Release 1 / Serial number 211213
(the original competition entry is in
games/competition2021/Games/And Then You Come to a House Not Unlike the Previous One/And_Then_You_Come_to_a_House.gblorb)

## Apollo18+20.zip
ifwiki: Apollo 18+20: The IF Tribute Album
ifwiki: Dig My Grave
tuid: yohzklspqd8rmzt
ifwiki: I Palindrome I
tuid: cf9w0h3km7ti80cw
ifwiki: She's Actual Size
tuid: qyzybg5jryrfb4as
ifwiki: My Evil Twin
tuid: 9chg1cyv3xssz0ae
ifwiki: Mammal
tuid: 3pfco8kg9xs3ahil
ifwiki: The Statue Got Me High
tuid: cjsvhlsg328la8
ifwiki: Spider
tuid: lxm31wy59an0vs0
ifwiki: The Guitar (The Lion Sleeps Tonight)
tuid: kthdccxtld9agum2
ifwiki: Dinner Bell
tuid: 94vyohlxpwgwwl39
ifwiki: Narrow Your Eyes
tuid: 9ult5oz52vbudyyy
ifwiki: Hall of Heads
tuid: 4zzz2snpezvmy7o
ifwiki: Which Describes How You're Feeling
tuid: sda4g92j0pi8caii
ifwiki: See the Constellation
tuid: qa01mlud4b9a1qbx
ifwiki: If I Wasn't Shy
tuid: 8jiuotzqzoliqf1r
ifwiki: Turn Around
tuid: 94up65zoci93px6z
ifwiki: Hypnotist of Ladies
tuid: 2njx8jit2j13ash
ifwiki: Fingertips: Everything Is Catching On Fire
tuid: xi761vyx9lhi6v2v
ifwiki: Fingertips: Fingertips
tuid: n83ryakhz9fbye4x
ifwiki: Fingertips: I Hear the Wind Blow
tuid: yl9dnwe1kmpo5m9x
ifwiki: Fingertips: Hey Now, Everybody
tuid: 3g3xyyfb5ydyod
ifwiki: Fingertips: Who's That Standing Out the Window
tuid: iio542r45seje190
ifwiki: Fingertips: I Found a New Friend
tuid: 8tta72493k4nvec
ifwiki: Fingertips: Come On and Wreck My Car
tuid: 3dq6d1flnt2u5llh
ifwiki: Fingertips: Aren't You the Guy Who Hit Me in the Eye?
tuid: rlbajfbb0r8snap0
ifwiki: Fingertips: Please Pass the Milk Please
tuid: bl5mt8ug8i6uquh3
ifwiki: Fingertips: Leave Me Alone
tuid: pu1w7xb9dnon8jnu
ifwiki: Fingertips: Who's Knockin' on the Wall?
tuid: n50qfej14uyuyurp
ifwiki: Fingertips: All Alone
tuid: jllnjw6ykg109in0
ifwiki: Fingertips: What's That Blue Thing Doing Here?
tuid: h2j4m8rzqzrksen
ifwiki: Fingertips: Something Grabbed Ahold of My Hand
tuid: a5jo2a1roas05dx5
ifwiki: Fingertips: I Don't Understand You
tuid: zt66jzjxkd8ptin4
ifwiki: Fingertips: I Heard a Sound
tuid: sqr9hrocyazsb4i9
ifwiki: Fingertips: Mysterious Whispers
tuid: a3cm5guii2gl2xzy
ifwiki: Fingertips: The Day That Love Came to Play
tuid: pslttnz7mplj42i
ifwiki: Fingertips: I'm Having a Heart Attack
tuid: jwe1v7bh1evehrq
ifwiki: Fingertips: Fingertips (Reprise)
tuid: uihg7ykgh2lsxjja
ifwiki: Fingertips: I Walk Along Darkened Corridors
tuid: 1985kxxeze4f2r77
ifwiki: Space Suit
tuid: 1mfe25emkc3o1eo9

Apollo 18+20: The IF Tribute Album, honouring the 1992
album Apollo 18, by They Might be Giants. Each game
represents one of the tracks on the album.
(file is linked to games/zcode/Apollo18+20.zip)

## Archaeological_Fiction.zip
tuid: 2ya9pmsvvfpsuh67

Archaeological Fiction: Sagfjordbotn, by Laurie Lax & Lucila Mayol.
Release 2 / Serial number 210618.
(Note: this file, and its contained gblorb, are very large: both about 725 megabytes.)

## Ariadne_in_Aeaea.gblorb
ifwiki: Ariadne in Aeaea
tuid: tu1meismk6t6jih5

Ariadne in Aeaea, by Victor Ojuel.
Release 1 / Serial number 161129
(the original competition entry is in
games/competition2016/Ariadne in Aeaea/Ariadne in Aeaea.gblorb)

## ArtOfFugue.gblorb
ifwiki: The_Art_of_Fugue
tuid: 7hvoj3p9khotuqca

Art of Fugue, interactive studies in counterpoint, by
Victor Gijsbers, Jimmy Maher, Dorte Lassen and Johan.
Release 1 / Serial number 100911
(source code is in games/source/inform/ArtOfFugue-source.zip)

## ArtOfFugue_NoMusic.gblorb
ifwiki: The_Art_of_Fugue
tuid: 7hvoj3p9khotuqca

Art of Fugue, interactive studies in counterpoint, by
Victor Gijsbers, Jimmy Maher, Dorte Lassen and Johan.
This version does not have music, so the file size is
considerably smaller.
Release 1 / Serial number 100911
(source code is in games/source/inform/ArtOfFugue-source.zip)

## Ascension_of_Limbs.gblorb
ifwiki: Ascension of Limbs
tuid: x5kzyg5v7swq6led

Ascension of Limbs, by AKheon.
Release 3 / Serial number 210110
(the original competition entry is in
games/competition2020/Games/Ascension of Limbs/)

## Aurora.gblorb
tuid: 7ykzpem8720zd1c3

Aurora, written by katz.
Release 5 / Serial number 110219

## Baretegi.gblorb

Baretegi, by Alex Meltsner.
Release 1 / Serial number 160131

## Barroom_Brawl.gblorb
tuid: zgqdkyo1djhnitns

Barroom Brawl: Punch for your life, by One-Eye Jack.
Release 1 / Serial number 160226

## Batman_66.gblorb
tuid: xkbh9uloqvxgkbxv

Batman 66: an Action-Packed Episode, by Isabel Azeredo.
Release 7 / Serial number 220303

## BeastOfTorrackMoor.gblorb
tuid: tkd5t4es7tn4dw3m

The Beast of Torrack Moor, originally written for the
ZX Spectrum by Linda Wright, and ported to Inform 7 by
Steve Haddon.
Release 2 / Serial number 071014

## Because_youre_mine.gblorb
ifwiki: Because you're mine
tuid: ryy7jon81wqgmm29

Because You're Mine, by Owlor.
Release 1 / Serial number 161019

## Beyond.zip
ifwiki: Beyond
tuid: 80s6vtj6yjwmt7sn

Beyond, an IF by Mondi Confinanti. Created by
Roberto Grassi, Paolo Lucchesi and Alessandro Peretti.
Graphical version.
Release 5 / Serial number 100115
(a text-only version is in games/zcode/Beyond_txt.zip,
a Windows installer is in games/pc/Beyond.exe,
an Italian version is in games/glulx/italian/Beyond.zip,
and the original competition entry is in
games/competition2005/glulx/beyond/)

## BlackKnife.ulx
tuid: yznfsdxo09n9bias

Black Knife Dungeon, a game by Arthur DiBianca.
Release 1 / Serial number 210620

## BlueLacuna.gblorb
tuid: ez2mcyx4zi98qlkh
ifwiki: Blue Lacuna

Blue Lacuna, an Interactive Novel, by Aaron A. Reed.
Release 4 / Serial number 100717
(This is the full version; a sneak preview was released
as part of Spring Thing 2008, which is in
games/springthing/2008/BlueLacuna.zip)

## Bonehead.zip
ifwiki: Bonehead
tuid: opz1y9r0yk3lmx5l

Bonehead, a Regrettable and Mostly True Tale,
by Sean M. Shore.
Release 2 / Serial number 120229
(the original competition entry is in
games/springthing/2011/Bonehead.zip)

## Brain_Guzzlers_from_Beyond!.gblorb
ifwiki: Brain Guzzlers from Beyond!
tuid: f55km4uutt2cqwwz

Brain Guzzlers from Beyond! Presented in glorious
bi-chromatic TEXT-O-RAMA by Steph Cherrywell.
Release 1 / Serial number 160123
(the original competition entry is in
games/competition2015/Brain Guzzlers from Beyond!/)

## Briar.gblorb
ifwiki: Briar
tuid: y7j3nudckw62a7uo

Briar, a Grimmly Perverted Fairy Tale, by Hanon Ondricek.
Release 2 / Serial number 130707

## Bullhockey.gblorb
tuid: d6onbnfgwk48o83j
ifwiki: Bullhockey!

Bullhockey!, version 2, by Bill F Lindsay.
(the original competition entry is in
games/competition2018/Bullhockey)

## Bullhockey_2-The_Return_of_the_Leather_Whip.gblorb
tuid: j8ixxid3k65ijwj3
ifwiki: Bullhockey 2: The Return of the Leather Whip

Bullhockey 2 - The Return of the Leather Whip,
version 2, by Bill F Lindsay.

## Bureaucrocy.gblorb
ifwiki: Bureaucrocy
tuid: 7rfv17sgsrrkwn61

Bureaucrocy, a boring tale about paperwork, by Adri.
Release 1 / Serial number 140401

## Buy_Gold.gblorb
tuid: gpciyb12hles2vws

Buy Gold, by Teaspoon.
Release 1 / Serial number 160302

## Calm.gblorb
ifwiki: Calm
tuid: l63f3uuzl1x8a1

Calm, a Game of Postapocalyptic Relaxation, by
Joey Jones and Melvin Rangasamy.
Release 2 / Serial number 111201
(the original competition entry is in
games/competition2011/glulx/calm/original/)

## Candle_flames_in_windless_air.gblorb
tuid: vvhc5d9zhnhtdr5i

Candle flames in windless air, by Teaspoon.
Release 2 / Serial number 170828
(the original competition entry is in
games/mini-comps/neincomp/)

## CanYouEscape.gblorb
tuid: lzww846add0h9593

Can You Escape, by "Last but not Least".
Release 1 / Serial number 131027

## Captain_Piedaterres_Blunders.zip
ifwiki: Captain Piedaterre's Blunders
tuid: k4kpb3lmfoym18gb

Captain Piedaterre's Blunders, by Wade Clarke.
Contains the story file in gblorb format
and the cover art in PNG format.
Release 1 / Serial number 171216

## CastronegroBlues.gblorb
ifwiki: Castronegro Blues
tuid: b6tooi55yp4op4qp

Castronegro Blues: Another Interactive Enigma,
by Marshal Tenner Winter.
Release 1 / Serial number 130314

## CaveGlulx.zip
tuid: v8cymsh1u24t2tnq

Cave, by William Stott.
Release 1 / Serial number 040606
A demonstration game, based on Dragon Adventure, showing
how to put sounds and pictures into a Glulx game.
Archive includes commented source code and compiled
Glulx game file.
[file is linked to games/source/inform/CaveGlulx.zip]

## Checkpoint.zip
tuid: dx88h4cgr50zavt2

Checkpoint, by Daniel River
Release 3 / Serial number 200914
Archive includes Glulx game file, manual, and solution.

## Cheesed_Off.gblorb
ifwiki: Cheesed Off!
tuid: f1su3oa3uca0wtwg

Cheesed Off! A very cheesey adventure, by Hulk Handsome.
Release 2 / Serial number 160315

## Chipmonk.gblorb

Chipmonk, by Jason and Luke Swanson.
Release 1 / Serial number 190726

## Codetopia.gblorb
tuid: 3ghvltutgmuf6igl

Codetopia - A Code Adventure, by Bits Blair.
Release 1 / Serial number 171103

## Colder_Light.zip
tuid: e2rirpb4mc0tfpzq

The Colder Light: A Winter's Tale, by Jon Ingold.
Release 4 / Serial number 120312

## Color_the_Truth.gblorb
ifwiki: Color the Truth
tuid: a746d3agtfizlx0x

Color the Truth, by Brian Rushton. Release 2.
(the original competition entry is in
games/competition2016/Color the Truth/Color the Truth.gblorb
and source code is in
games/source/inform/Color_the_Truth.txt)

## CoS.blb
ifwiki: City of Secrets
tuid: u6wzkckne4zsafyl

City of Secrets, by Emily Short
Release 3 / Serial number 030624

## CosmoServe.gblorb
ifwiki: Cosmoserve
tuid: 9bgglbug7g1fxlxe

CosmoServe: an Adventure Game for the BBS-Enslaved, by Judith Pintar.
Release 1 / Serial number 171005
(the original AGT version is in games/agt/soggy97.zip)

## Conflicting_Histories.gblorb
tuid: htdlwwybc7b4upde

Conflicting Histories, an Interactive Historical
Mystery, by Siobhan McGuinness.
Release 1 / Serial number 190603

## CounterfeitMonkey.gblorb
tuid: aearuuxv83plclpl
ifwiki: Counterfeit Monkey

Counterfeit Monkey.
A Removal, by Emily Short.
Release 10 / Serial number 210312

## CountingCrabs.gblorb

Counting Crabs: How many crabs can you count?
by Brandon Scheuerman.
"This game is for younger children to begin their
experiences with Interactive Fiction."
Release 3 / Serial number 090728

## Crack_open_a_cold_one.gblorb

Crack open a cold one with the Boiz, by Mikhail Mikheev.
Release 1 / Serial number 170711

## Crash.zip
tuid: s89mwimo0eebq3p0

Crash, an Interactive Disaster, by Phil Riley.
Release 19 / Serial number 221124
Archive includes Glulx game file and a walkthrough.
(source code is in games/source/inform/Crash.zip)

## Dames_and_Deadites.gblorb
tuid: b34wzrxqwki92ibj

Dames and Deadites : A Clancy, Al, and Renaldo Adventure,
Part 1, by John Robert Franklin Sturgeon.
Release 1 / Serial number 150116

## Danse_Nocturne.gblorb
ifwiki: Danse Nocturne
tuid: ppsrh9i9i76zg186

Danse Nocturne, version 2, by Joey Jones.

## DarkCarnival.gblorb
ifwiki: Dark Carnival
tuid: 48cq99jqwr57hkp9

Dark Carnival, an Interactive Enigma,
by Marshal Tenner Winter.
Release 1 / Serial number 130924

## Darkness.gblorb
tuid: zll159j3yve208xq
ifwiki: Darkness (game)

Darkness, by Richard Otter.
Release 5 / Serial number 201003.
This is an Inform port by the author from ADRIFT, that version is in
games/adrift/darkness.zip.

## DeadCities.gblorb
ifwiki: Dead Cities
tuid: q5el4dphbf7q6e5y

Dead Cities, by Jon Ingold, with illustrations by
Lucy Gatfield. Winner of the 2007 Lovecraft Commonplace
Book Competition.
Release 9 / Serial number 081214

## DeathOffTheCuff.gblorb
ifwiki: Death Off the Cuff
tuid: hqjjswyesj1gjm7v

Death Off the Cuff, by Simon Christiansen.
Release 7 / Serial number 130930
(the original competition entry is in
games/competition2010/zcode/death/)

## DiaperQuest.gblorb
tuid: 7aw5z0tusdirqavq

Diaper Quest, by Aika.
Explore a dangerous world of transformation, humiliation,
and babification.  18+ only!
Release 1 / Serial number 171224

## Discover_the_World.gblorb
tuid: zbapn3hejkjdy3h8

Discover the World, an introduction to the wonderful
world of Ur, by Adri.
Release 2 / Serial number 150731

## Do_not_meddle.gblorb
tuid: tko6kw6k2cirz9y7

Do not meddle, by Teaspoon.
Release 2 / Serial number 160223

## DoctorM.zip
ifwiki: The Life (and Deaths) of Doctor M
tuid: uqy4x2pm6cslbrs0

The Life (and Deaths) of Doctor M: an Interactive
Deliverance, by Michael D. Hilborn.
Licensed under a Creative Commons Attribution-NonCommercial-NoDerivs
3.0 Unported License.
Release 6 / Serial number 120219
(the original competition entry is in
games/competition2011/glulx/doctorm/original/DoctorM.gblorb)

## Dracula_The_First_Night.zip
tuid: qbk3fo0jcawo1j7h

Dracula: Part 1, The First Night, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by DEF and
El Clerigo Urbatain.
Release 8 / Serial number 071227
(a Z-code version is in games/zcode/Dracula_The_First_Night.zip, and
a Spanish version is in games/glulx/spanish/Dracula_La_Primera_Noche.zip)

## Dracula2_The_Arrival.zip
tuid: capk2kklo697oaip

Dracula: Part 2, The Arrival, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by Mapache and
El Clerigo Urbatain.
Release 3 / Serial number 080819
(a Z-code version is in games/zcode/Dracula2_The_Arrival.zip, and
a Spanish version is in games/glulx/spanish/Dracula2_La_Llegada.zip)

## DragonDemons.zip

Dragon Demons: A World Traveling RPG, by Toby Ott.
Release 1 / Serial number 000001
Archive includes Glulx game file, a solution and maps.

## Dr_Horrors_House_of_Terror.gblorb
ifwiki: Dr Horror's House of Terror
tuid: z553bqu0a3d86rku

Dr Horror's House of Terror: A horrifying tale of the restless dead and their
world of unspeakable evil!!! by Ade
Release 1 / Serial number 211121

## DrollTollTroll.gblorb
tuid: 7jg22mxfhly1ri8

Droll Toll Troll, a lighthearted excursion in the style
of the Ambiguous Adventures, by N.C. Hunter Hayden.
Release 1 / Serial number 131021

## Dude_Wheres_My_Scapula.gblorb
tuid: 8a1iccjhv36jnr9o

Dude, Where's My Scapula? by Zachary Hodgens.
Release 1 / Serial number 160323

## Dungeons_Puzzle.gblorb

Dungeon's Puzzle, by Nicole Loew.
Release 1 / Serial number 180428

## DungeonTextI-EscapeFromDarkness.gblorb
tuid: agn7qx4ou2l0dnmr

Dungeon Text I - Escape From Darkness,
by Richard Cromwell.
Release 1 / Serial number 130317

## Dynamite_Powers.gblorb
ifwiki: Dynamite Powers vs. the Ray of Night!
tuid: z0ll5j2z6vlpqx4g

Dynamite Powers vs. the Ray of Night! (The Director's Cut).
An Interactive Return To Yesteryear by Mike Carletta.
Release 2 / Serial number 210627
(the original competition entry is in
games/competition2018/Dynamite Powers vs the Ray of Night/)

## EAS2.zip
ifwiki: Another_Earth,_Another_Sky
tuid: toa3u84xtn0211en

Another Earth, Another Sky.
Earth And Sky: Episode 2, written by Paul O'Brian.
Release 2 / Serial number 030112
Winner of the 2002 IF competition.
(the original competition entry is in
games/competition2002/glulx/eas2/eas2.blb)

## Endless_Sands.gblorb
ifwiki: Endless Sands
tuid: r6yx0s9l5ikbyu17

Endless Sands, version 3, by Hamish McIntyre.

## EquivocalIngredient.zip
ifwiki: The_Equivocal_Ingredient
tuid: zuterdvl8vy4uow

The Equivocal Ingredient, by James Dingle.
Release 1 / Serial number 090509

## EverybodyDies.gblorb
ifwiki: Everybody Dies
tuid: lyblvftb8xtlo0a1

Everybody Dies, an Interactive Fantasy by Jim Munroe,
with illustrations by Michael Cho.
Release 2 / Serial number 081116
(the original competition entry is in
games/competition2008/glulx/everybodydies/EverybodyDies.gblorb)

## Fair.zip
ifwiki: Fair
tuid: wzz9ycw8ujt9ts1a

Fair, an extra-curricular activity by Hanon Ondricek.
Release 2 / Serial number 161116
(the original competition entry is in
games/competition2016/Fair/)

## Fairest.gblorb
tuid: uf0f8oj3u298s9ep

Fairest, by Amanda Walker.
Release 1 / Serial number 220331

## FarmQuest.gblorb

Farm Quest, by Thomas Nettle.
Release 1 / Serial number 111028

## Fate_of_the_Vanguard.gblorb
tuid: xqu92s3sguqigmz1

Fate of the Vanguard, by Jordan Jones.
Release 1 / Serial number 230209

## Fat_Fair.gblorb
ifwiki: Fat Fair
tuid: f0k59a9u96u7ro7g

Fat Fair, a Crime Sandbox, by AKheon.
Release 3 / Serial number 191118
(the original competition entry is in
games/competition2019/Fat Fair/Fat_Fair.gblorb)

## FerrousRing.zip
ifwiki: Ferrous Ring
tuid: wslmqnf2axgpihge

Ferrous Ring, by Justin Morgan.
Release 2 / Serial number 1007276
(the original competition entry is in
games/competition2007/glulx/ferrousring/FerrousRing.ulx)

## FinalProject.gblorb

Final Project, by Stacey Church.
Release 1 / Serial number 140517

## FollowingAStar.zip
ifwiki: The_Bible_Retold:_Following_a_Star
tuid: o8g838kpnzkn52r

The Bible Retold: Following A Star. A light-hearted
adaptation of favourite Bible stories, by Justin Morgan.
Release 2 / Serial number 034107
(the original competition entry is in
games/competition2010/glulx/followingastar/FollowingAStar.blb)

## Flattened_London.gblorb
ifwiki: Flattened London
tuid: mfqhj02butg1y0wf

Flattened London, a Fanwork in Two Dimensions, by Carter Gwertzman.
Release 8 / Serial number 210106
(the original competition entry is in
games/competition2020/Games/Flattened London/)

## FlexibleSurvival.gblorb
tuid: 6woo7479u4b5xgn4

Flexible Survival, by Nuku Valente.
Release 67 / Serial number 200611
WARNING: Contains adult content.

## Gaia-Web.gblorb
tuid: orpfyagy1nn2ztcj

Gaia's Web, by Nigel Jayne.
Release 1 / Serial number 160104
(source code is in games/source/inform/gwsource.txt)

## Gateway_of_the_Ferrets.gblorb
tuid: l2hqc5pozy26cwn

Gateway of the Ferrets, a Ferrety Adventure, by Feneric.
Release 1 / Serial number 191206

## GenesisQuest.ulx

Genesis Quest, an interlude through stories,
by Mike Gerwat.
Release 2 / Serial number 140319

## Get_Out.gblorb

Get Out!, by DrGobblesMD.
Release 1 / Serial number 190823

## Ghosterington_Night.gblorb
ifwiki: Ghosterington Night
tuid: 6kko9va64c4o5jan

Ghosterington Night, by Wade Clarke.
Release 3 / Serial number 150815
(the original competition entry is in
games/mini-comps/ectocomp/ectocomp2012.zip,
and source code is in
games/source/inform/ghosterington_night.zip)

## Ghost.gblorb
tuid: e23qjdqs0q9dy4qi

Ghost, an Interactive Haunting, by beecadee.
Release 1 / Serial number 210716

## GreenMountains.gblorb
ifwiki: The Green Mountains
tuid: ci4wh7o8fmy66w0u

The Green Mountains, by by Clark Radwin.
Release 1 / Serial number 110116

## GrooveBillygoat.gblorb
ifwiki: Groove Billygoat
tuid: m7r9hku2hjic7817

Groove Billygoat, a ShuffleComp Entry by Hanon Ondricek
(as Efrain Finnell).
Release 2 / Serial number 140511

## Grooverland.gblorb
tuid: hns325nqsfp9q8wk

Grooverland, the theme park of the century! by Mathbrush.
Release 4 / Serial number 210806
(source code is in games/source/inform/GrooverlandSource.txt)

## Hard_Puzzle.gblorb
ifwiki: Hard Puzzle
tuid: 81afnluyffpxa8iv

Hard Puzzle, by Ade McT.
Release 1 / Serial number 151117

## Hard_Puzzle_2.gblorb
tuid: w4bgofezs6ux9oah

Hard Puzzle 2: The Cow, the Stool, and Other Animals,
by Ade McT.
Release 1 / Serial number 151209

## Hard_Puzzle_3-Origins.gblorb
tuid: mwpgnceju5gwj9fv

Hard Puzzle 3: Origins, by Ade McT.
Release 1 / Serial number 160107

## Harold_Night_2003.gblorb
tuid: z1ru8wkg1hp1w4bm

Harold Night 2003, an Interactive Journey Through
an Obscure Subculture, by Will Hines.
Release 13 / Serial number 141007

## Hercules.gblorb
ifwiki: Hercules!
tuid: exjnabu1c2tm8ock

Hercules! by Leo Weinreb.
Release 1 / Serial number 211121
(the original competition entry is in
games/competition2021/Games/Hercules/Release/Hercules!.gblorb)

## Here_Comes_Treble.gblorb
tuid: pz660aloi5okct0t

Here Comes Treble, by Sarah Bullard.
Release 1 / Serial number 160619

## Hinterlands-Marooned.gblorb
tuid: lkoszneow56xxajp

Hinterlands: Marooned! A weird sci-fi text adventure, by Cody Gaisser.
Release 1 / Serial number 220611
(the original competition entry is in
games/springthing/2022/HinterlandsMarooned.zip)

## HMRSNSH.gblorb
tuid: 1n2bqo64pgy0rl

His Majesty's Royal Space Navy Service Handbook, version 1.1,
by Austin Auclair.
Release 1 / Serial number 230305

## House_of_Memories.gblorb

House of Memories, by Anna Godfrey.
Release 1 / Serial number 200426

## Hunger_Daemon.gblorb
ifwiki: Hunger Daemon
tuid: 6f1j5et0lguk2fol

Hunger Daemon, the Travails of a Cafeteria Cultist,
by Sean M. Shore.
Release 4 / Serial number 141202
(the original competition entry is in
games/competition2014/Hunger Daemon/Hunger Daemon.gblorb)

## IllWind.gblorb
ifwiki: Ill Wind
tuid: 5ywyhdx5wyfghuyw

Ill Wind, Yet Another Interactive Enigma,
by Marshal Tenner Winter.
Release 1 / Serial number 130515

## Immune_System.gblorb

Immune System, by Naomi Abramowicz.
Release 1 / Serial number 200330

## Improv-Origins.gblorb
tuid: jdpbk8ipk7ukvoi

Improv: Origins, a Frenetic Five story, by Neil deMause.
Release 2 / Serial number 220810

## Jack.gblorb
tuid: m9n4p428m9kaeaaf

Jack, by Arlan Wetherminster.
Release 1 / Serial number 211026

## Jadeite_for_the_Queen.gblorb
tuid: b2u61wd6c96sriqv

Jadeite for the Queen, by Yvette Martin.
Release 1 / Serial number 201009

## Jason_and_Medea.gblorb
tuid: g1pfqty94cqtvmkm

Jason and Medea, by Victor Gijsbers. Written for the Pax
East 2011 interactive fiction event.
Release 1 / Serial number 110307
(source code is in games/source/inform/Jason_and_Medea.zip)

## Jesse_Stavro's_Compass.gblorb
tuid: azfuhlbj6kfggp1f

Jesse Stavro's Compass, by Arlan Wetherminster.
Release 1 / Serial number 230625
Placed 2nd in Parsercomp 2023.

## In_Good_Company.gblorb
tuid: tyg3o94ltiu6jh0o

In Good Company, an MPC Adventure, by AM.
Release 3 / Serial number 161114

## Kerkerkruip.zip
ifwiki: Kerkerkruip
tuid: f7zdhxmiraht53d1

Kerkerkruip, an IF roguelike, by Victor Gijsbers.
Release 9 / Serial number 140419
(a Windows installer is in games/pc/kerkerkruip.msi,
a Linux package is in games/linux/kerkerkruip.deb, and
the original competition entry is in
games/competition2011/glulx/kerkerkruip/original/)

## King_of_Shreds_and_Patches.gblorb
ifwiki: The King of Shreds and Patches
tuid: 9ntef9expou18abv

The King of Shreds and Patches, an Interactive
Supernatural Mystery, by Jimmy Maher, adapted from the
Call of Cthulhu tabletop RPG adventure by Justin Tynes.
Release 12 / Serial number 090722

## Klaustro.zip
tuid: xclicgz9z79nzblt

Klaustrophobia, a tortuous odyssey through life's more
annoying moments in three parts. Originally written in
AGT by Carol Hovick, and ported to Inform 7 by Al.
Includes built-in hints, and maps and solutions.
Release 1 / Serial number 110926

## KoA.zip
ifwiki: Kingdom of Amphibia: The Shipwreck
tuid: o8kfj26cpot69mrt

Kingdom of Amphibia: The Shipwreck, by Al.
Release 11 / Serial number 000001
Archive includes Glulx game file, a solution and a map.

## LMS_TVG.gblorb
tuid: m3553nzigj81nqlp

LMS The Video Game, an Action Interactive Fiction Game
by John Goettle.
Release 3 / Serial number 080404
(a Z-code version is in games/zcode/LMS_TVG.zblorb, and
source code is in games/source/inform/LMS_TVG.txt)

## LastResort.zip
ifwiki: Last_Resort
tuid: maup7brn89am2ab4

Last Resort, a sweltering afternoon in the Deep South,
a fantasy horror game by Jim Aikin.
Release 1 / Serial number 070213.
Archive includes the game file and a PDF map. For more
information, including the latest version, see
<http://www.musicwords.net/>

## Lime_Ergot.gblorb
tuid: b8mb4fcwmf1hrxl

Lime Ergot, a Text Adventure by Rust Blight.
Release 3 / Serial number 151130

## Limen.gblorb
tuid: iw6c6lmarmmvquco

Limen, by Elizabeth DeCoste.
Release 1 / Serial number 210814
(source code is in games/source/inform/Limen.zip)

## Lockdown.gblorb
ifwiki: Lockdown
tuid: xkr785p893hb1wq

Lockdown: a story of insanity, denial and death,
by Richard Otter.
Release 1 / Serial number 150112

## Locked_Door_X-The_Workprint.gblorb
tuid: t7geau85tnvbuyrx

Locked Door X: The Workprint, a text adventure by Cody Gaisser.
Release 1 / Serial number 220202

## Locked_Door_XI-The_US_Theatrical_Cut.gblorb
tuid: 4vdhvdkmvwpdk6ms

Locked Door XI:  The US Theatrical Cut, a text adventure by Cody Gaisser.
Release 1 / Serial number 220214

## NecronsKeep.gblorb
tuid: w8c5ngckvclnjum1
ifwiki: Necron's Keep

Necron's Keep, an interactive role playing game,
by Dan Welch.
Release 5 / Serial number 190114

## Midnight_Snack.gblorb
tuid: 35rfkfxdu5y2f8w8

Midnight Snack, by I.F. Zerosix.
Release 5 / Serial number 230101

## Molly_and_the_Butter_Thieves.gblorb
ifwiki: Molly_and_the_Butter_Thieves
tuid: ar5x88sqx6qvef7g

Molly and the Butter Thieves, by Cosmic Hamster
(Alice Grove).
Release 3 / Serial number 160704

## Monk_by_the_Sea.gblorb
tuid: awdcacv1wqw13ozq

Monk by the Sea, an interactive fiction game based on the art of
Caspar David Friedrich, by Elizabeth DeCoste.
Release 1 / Serial number 200405

## Moonbase_Indigo.gblorb
tuid: 2qs53ox50q4b6376

Moonbase Indigo, a Speed-IF Spy Adventure,
by J. Robinson Wheeler.
Release 1 / Serial number 150101

## MuggleStudies.gblorb
ifwiki: Muggle Studies
tuid: o94jb9tkmb7w4y46

Muggle Studies, an exploration of the wonderful world
of wizardry, by Flourish Klink.
Release 1 / Serial number 120314

## MuggleStudiesFeelies.zip
ifwiki: Muggle Studies
tuid: o94jb9tkmb7w4y46

PDFs of a brochure and a letter, plus the manual for the game Muggle Studies.

## MyGirlfriendsAnEvilBitch.gblorb
ifwiki: My Girlfriend's An Evil Bitch
tuid: hibfzpo3wjeqya

My Girlfriend's An Evil Bitch, by Divarin.
Release 3 / Serial number 110326

## Mystery!.gblorb
tuid: kukbhaz0ivew41to

Mystery!, by Gene Welborn.
Release 2 / Serial number 160508

## NewCat.gblorb
ifwiki: New Cat
tuid: w9s82w5o59a43tzt

New Cat, a slice-of-life adventure from a feline
perspective,  by Poster.
Release 3 / Serial number 110929

## Nightfall.zip
ifwiki: Nightfall
tuid: 3a4kqs374jqu2li6

Nightfall, an Interactive Short Story by Eric Eve.
Release 4 / Serial number 090425.
Archive contains the game, a map and a walk-through.
(the original competition entry is in
games/competition2008/glulx/nightfall/Nightfall.gblorb)

## Nightmare.gblorb

Nightmare, by Aggie.
Release 1 / Serial number 150927

## NoSignShouldRemainInert.zip
tuid: 9xzmtd5ud44kvjz6
ifwiki: No Sign Should Remain Inert

No Sign Should Remain Inert, by Lucila Mayol.
Release 3 / Serial number 180606

## Nothing_Could_Be_Further_From_The_Truth.gblorb
tuid: sg46ft7y6kh6yhn7

Nothing Could Be Further From the Truth, another tale from the Bunker,
by Adam Wasserman.
Release 2 / Serial number 230511
(the original competition version is in games/springthing/2023/NothingCouldBeFurtherFromTheTruth.zip)

## Nowheresville.zip
tuid: teobgg6ythmhfx1q

Nowheresville, a weird fiction text adventure, by Morpheus Kitami & Cody Gaisser.
Release 1 / Serial number 221030

## Office_Goose.gblorb
ifwiki: Office Goose
tuid: cbrjmzbk4vijscy

Office Goose, by Lizzard.
Release 11 / Serial number 200101

## Of_Their_Shadows_Deep.gblorb
tuid: xf82b1nwypjiobko

Of Their Shadows Deep, by Amanda Walker.
Release 1 / Serial number 220630

## Old_fogey.gblorb
tuid: w00uocj8hnmdcuzf

Old fogey, a contingent removal, by Simon Deimel.
Release 3 / Serial number 160512

## OliviasOrphanorium.zip
ifwiki: Olivia's Orphanorium
tuid: waljztz5tm1at7x6

Olivia's Orphanorium, a Casual Simulation,
by Sam Kabo Ashwell.
Release 3 / Serial number 121118
Archive includes game file and source code.
(the original competition entry is in
games/mini-comps/coverstories/OliviasOrphanorium.zip)
[file is linked to games/source/inform/OliviasOrphanorium.zip]

## One_Fish_Two_Fish_Red_Fish.gblorb
tuid: m2sjqo91iw37itr

One Fish, Two Fish, Red Fish, by David Marques.
Release 1 / Serial number 211025

## Ottumwa.gblorb
tuid: 1cq6xseeyl1y1wsd

PDFA Ottumwa, a Police Department Forensics Analyst
story, by David A. Faught.
Release 5 / Serial number 021409
(a Z-code version is in games/zcode/Ottumwa.z5)

## Oxygen.gblorb

Oxygen, by Hansi Berlin.
Release 1 / Serial number 150121

## PataNoir.gblorb
ifwiki: PataNoir
tuid: si9s1jktywxj5vdk

PataNoir, by Simon Christiansen.
Release 5 / Serial number 131204
(the original competition entry is in
games/competition2011/glulx/patanoir/original
and a German translation is in
games/glulx/german/PataNoir-EinUnvergleichliche.gblorb)

## Phoenix-Fire.gblorb

Phoenix-Fire, by Adam Le Poidevin.
Release 1 / Serial number 190204

## Pinched.gblorb
ifwiki: Pinched
tuid: 581l9usqg8cqzmsl

Pinched, version 2, by Anonymous: a
Firefly fan-fiction game.

## Pinched-Wedding-Menu.jpg
ifwiki: Pinched
tuid: 581l9usqg8cqzmsl

Feelie for the game Pinched.

## Pizza_Delivery.gblorb
tuid: hx0dkvfwj9bo5zqj

Pizza Delivery, by Brendan Fong.
Release 1 / Serial number 181115

## PlayingGames.gblorb
ifwiki: Playing Games
tuid: 7xxhw9da4j3ff3hd

Playing Games, by Kevin Jackson-Mead (writing as
"Pam Comfite").
Release 2 / Serial number 111127
(the original competition entry is in
games/competition2011/glulx/playing/original/,
and source code is in
games/source/inform/PlayingGames.txt)

## Portfolio_Piece.gblorb
tuid: mfaer8850rvaqdoa

Portfolio Piece, by Kira John.
Release 1 / Serial number 170510

## Psychomanteum.gblorb
tuid: f0e2fae1stvsn6w

Psychomanteum, An interactive dare by Hanon Ondricek.
Release 1 / Serial number 161029
From Ectocomp 2016.

## Return_to_the_Stars.gblorb
ifwiki: Return to the Stars
tuid: kma92ocfnbanw1mw

Return to the Stars, an Interactive Escape, by Adrian Welcker.
Release 3 / Serial number 211226
Initially released as part of ParserComp 2021.

## Renegade_Brainwave.gblorb
ifwiki: Renegade Brainwave
tuid: h3ovvff22smlmmc

Renegade Brainwave, A True Story — Based on Sworn Testimony — as
related by J. J. Guest.
Release 2 / Serial number 210219
This version has no sound, for use on mobile phones or other small devices.

## Renegade_Brainwave_Sound.gblorb
ifwiki: Renegade Brainwave
tuid: h3ovvff22smlmmc

Renegade Brainwave, A True Story — Based on Sworn Testimony — as
related by J. J. Guest.
Release 2 / Serial number 210219
This version includes a soundtrack.

## Robin_and_Orchid.gblorb
ifwiki: Robin & Orchid
tuid: ahhlbqy5f39wd1x

Robin & Orchid, an exercise in photojournalism, by
Ryan Veeder & Emily Boegheim.
Release 4 / Serial number 140602
(source code is in games/source/inform/Robin_and_Orchid_source.txt)

## Roguelike_Goose.gblorb
tuid: awahllb90bdpzfv5

Roguelike Goose, by Lizzard.
Release 1 / Serial number 200112

## Rosewood.gblorb
ifwiki: The_House_at_the_End_of_Rosewood_Street
tuid: bse2t636ftkc6spj

The House at the End of Rosewood Street: an exploration
of the uncanny, the abject, and the fantastic,
by Michael Thomét.
Release 3 / Serial number 131116
(the original competition entry is in
games/competition2013/glulx/rosewood/original/Rosewood.gblorb)

## Rover.gblorb
ifwiki: Rover's Day Out
tuid: jf5zkjj3jqfllwcn

Rover's Day Out, by Jack Welch and Ben Collins-Sussman.
Winner of the 2009 IF Competition.
Release 12 / Serial number 091116
(the original competition entry is in
games/competition2009/glulx/rover/rover.gblorb)

## Safe.gblorb
ifwiki: Safe (by Benjamin Wochinski)
tuid: r2n17sh9vty6xojr

Safe, an Interactive Puzzle, by Benjamin Wochinski.
Release 1 / Serial number 110109

## SagebrushCactus.gblorb
ifwiki: 'Mid the Sagebrush and the Cactus
tuid: 44vx0pl3rrfi533s

'Mid the sagebrush and the cactus, by Victor Gijsbers.
Release 1 / Serial number 100918
(Source code is in games/source/inform/SagebrushCactus-source.zip)

## SamFortunePrivateInvestigator.gblorb
ifwiki: Sam_Fortune_-_Private_Investigator
tuid: 9afd8nocghwc3trw

Sam Fortune - Private Investigator: a transcribed drama,
by Steve Blanding.
Release 1 / Serial number 090510

## Scroll_Thief.gblorb
tuid: o6kvclutag67skou
ifwiki: Scroll Thief

Scroll Thief, an Interactive Heist, by Daniel M. Stelzer.
Release 2 / Serial number 150729

## Section1-Awakened.gblorb

Section 1 - Awakened, by Yobobs01
Release 1 / Serial number 150812

## Seeds_Cafe.gblorb

Seeds Cafe, an Interactive Romance built (mostly) in 48 hours for
QWERHacks 2021, by Amanda Hua and Lane Bohrer.
Release 1 / Serial number 210206

## Shapes.zip
tuid: svslp7lp8l61pxpu

Shapes: an Interactive Surrealism, by DG Ware Company.
Release 12 / Serial number 000001
Archive includes Glulx game file, a solution and a map.

## SignalError.gblorb
tuid: 32id49lmaviphkas

Signal Error: Tongue-in-cheek glitch correction,
by Joel N. Webster.
Release 5 / Serial number 111116

## Six.zip
tuid: kbd990q5fp7pythi
ifwiki: Six

Six, by Wade Clarke.
Release 6 / Serial number 200914
Archive includes the story file, instruction manual,
map, cover artwork and release history.
(source code is in games/source/inform/six_source.zip
and the original competition entry is in
games/competition2011/glulx/six/original/)

## SkiesAbove.gblorb
ifwiki: Skies Above
tuid: rcigp0w0911id6nd

Skies Above, a game by Arthur DiBianca.
Release 1 / Serial number 191120
(the original competition entry is in
games/competition2019/Skies Above/skies_190924.ulx)

## Smitten_Kittens.gblorb
tuid: qv5n205afbmzm03r

Smitten Kittens, by Jacqueline A. Lott.

## Someone_Keeps_Moving_My_Chair.gblorb
tuid: r7faqzxavqudcg2i

Someone Keeps Moving My Chair, by Ryan Veeder.
Release 1 / Serial number 150116

## Spaceship.zip
ifwiki: Spaceship!
tuid: 3d3z2tvvqmnjup1

Spaceship! A Collaborative Interactive Fiction by
The Guardian's Gamesblog Community.
Release 2 / Serial number 090928

## Speed_Racer.gblorb

Speed Racer, by Stephanie Clements.
Release 1 / Serial number 190617

## Spellbound.gblorb
ifwiki: Spellbound
tuid: 5fa4qdo3qakotbup

Spellbound, by Adam Perry.
Release 1 / Serial number 160728

## SpirI7wrak.zip
tuid: ypsjk6l0yep49kot

SpirI7wrak, an Inform 7 port of Daniel S. Yu's
"Spiritwrak", ported by Otis T. Dog.
Release 1 / Serial number 141218
Archive contains Glulx game file and Inform 7 source
code.
(the original game is in games/zcode/spirit.z5)
[file is linked to games/source/inform/SpirI7wrak.zip]

## Sub_Rosa.gblorb
tuid: 73nvz9yui87ub3sd
ifwiki: Sub Rosa

Sub Rosa: The Seven Deceits of Confessor Destine,
by Joey Jones and Melvin Rangasamy.
Release 3 / Serial number 230816
(the original competition entry is in
games/competition2015/Sub Rosa/)

## Sting.gblorb
tuid: lk0vc4hy38wgohxx

Sting: An interactive memoir, by Mike Russo.
Release 2 / Serial number 211211
(the original competition entry is in
games/competition2021/Games/Sting/Sting.gblorb,
and source code is in
games/source/inform/Sting.txt)

## Superluminal_Vagrant_Twin.gblorb
tuid: 5xzoz5wimz4xxha
ifwiki: Superluminal Vagrant Twin

Superluminal Vagrant Twin, a text-only space sim,
by C.E.J. Pacian.
Release 6 / Serial number 160316

## TacoFiction.gblorb
tuid: 2ej7ntbmoit9ytvy
ifwiki: Taco Fiction

Taco Fiction, an interactive heist, by Ryan Veeder.
Release 1 / Serial number 130422
(the original competition entry is in
games/competition2011/glulx/taco/)

## Terminator_Chaser.gblorb
ifwiki: Terminator Chaser
tuid: sp39b1kzzbb1a8nw

Terminator Chaser, an Interactive Sabotage,
by Bruno Dias.
Release 2 / Serial number 150315

## The_Ascent_of_the_Gothic_Tower.gblorb
tuid: dlutvnw8azuqvq2e

The Ascent of the Gothic Tower, by Ryan Veeder.
Release 1 / Serial number 140831

## The_Big_Fall.zip
tuid: mcap0dgcutsi2rk

The Big Fall, an Interactive Mystery, by Daniel River.
Release 2 / Serial number 210814

## The_Box.gblorb
tuid: pkubqzkvhqolbcy9

The Box, An Interactive Puzzler by Jordan Jones.
Release 2 / Serial number 170813

## The_Crew.gblorb
tuid: 453ulfx507dz1xj9

The Crew, an interactive horror short story by Olaf Nowacki.
Release 6 / Serial number 211102

## The_Eleusinian_Miseries.gblorb
tuid: 6gspor90p8s1s1b
ifwiki: The_Eleusinian_Miseries

The Eleusinian Miseries, an Interactive Farce, by Mike Russo.
Release 3 / Serial number 201227
(the original competition entry is in
games/competition2020/Games/The Eleusinian Miseries/,
and source code is in
games/source/inform/The_Eleusinian_Miseries.txt)

## The_Exigent_Seasons.gblorb
tuid: x5ueu1q2uryz2x4w

The Exigent Seasons: How will you steer the autonomous city-state of Valdara?
by Jason Love.
Release 2 / Serial number 220219

## The_Familiar.gblorb
tuid: j40skyw17n3uxsrm

The Familiar, by Stickscoder.
Release 1 / Serial number 200702

## The_Fourth_Riddle.gblorb
tuid: cwc4m6pv3lrar9bs

The Fourth Riddle, by reconditarmonia.
Based on Puccini's opera Turandot.
Release 1 / Serial number 181228

## The_Haunting_of_Corbitt_House.gblorb
tuid: k87h4unkuwdkxlcj

The Haunting of Corbitt House: A Disturbing Episode, by Arlan Wetherminster.
Release 1 / Serial number 231101

## The_House_of_Mystery.zip
tuid: 8hhjm6cul2qtxim
ifwiki: The House of Mystery

The House of Mystery, An Interactive Fantasy
by James G. Lynch. Version 1.1.3.
Includes Inform 7 source code.
Release 5 / Serial number 180929
[file is linked to games/source/inform/The_House_of_Mystery.zip]

## The_Inform(al)7_Abbreviated.gblorb

The Inform(al)7 Abbreviated Self Tutorial,
by Jim Wilbur.
Release 1 / Serial number 150706

## The_Island_of_Doctor_Wooby.gblorb
tuid: oyan3cgtl1vj8qhg

The Island of Doctor Wooby, a PetJam entry about
dinosaurs, by Ryan Veeder.
Release 1 / Serial number 150811

## The_Laughing_Gnome.gblorb
tuid: 97yd0v6o1qerclpm

The Laughing Gnome, by Teaspoon.
Release 2 / Serial number 160212

## The_Legend_of_Zelda-A_Text_Adv.gblorb

The Legend of Zelda: A Text Adventure, by Overworld.
Release 1 / Serial number 200503

## The_Lonely_Troll.gblorb
tuid: hjs4vu9rqww4fuma

The Lonely Troll, by Amanda Walker.
Release 1 / Serial number 220501

## The_Origin_of_Madame_Time.gblorb
ifwiki: The Origin of Madame Time
tuid: o1vxrdu6kmr3sce

The Origin of Madame Time, by Brian Rushton.
Release 2 / Serial number 190902
(the original competition entry is in
games/competition2018/The Origin of Madame Time/)

## The_Outcasts.gblorb

The Outcasts. An Interactive Sci-fi by Dmitry Ivanushko.
Release 1 / Serial number 170312

## The_Purple_Pearl_Player_A.gblorb
tuid: 8a1hfg8j22hamzwq

Player A-The Purple Pearl: A Two Player Adventure, by Amanda W.
Release 1 / Serial number 230705

## The_Purple_Pearl_Player_B.gblorb
tuid: 8a1hfg8j22hamzwq

Player B-The Purple Pearl: A Two Player Adventure, by Amanda W.
Release 1 / Serial number 230630

## The_Sacred_Shovel_of_Athenia.gblorb
tuid: l38wld5u34atn22

The Sacred Shovel of Athenia, a Feline Fantasy Fiction Game, by AndyG.
Release 18 / Serial number 230910
(the original competition version is at games/springthing/2023/TheSacredShovelOfAthenia.zip)

## The_Song_of_the_Mockingbird.gblorb
tuid: 1m758pr356x313hw

The Song of the Mockingbird: an Interactive Return To Yesteryear,
by Mike Carletta.
Release 2 / Serial number 220422
(the original competition entry is in
games/competition2021/Games/The Song of the Mockingbird/)

## The_Spectators.gblorb
tuid: gt0mz4z0qrpe9sb

The Spectators, by Amanda Walker.
Release 1 / Serial number 221107

## The_Storm.gblorb
ifwiki: The Storm
tuid: pdeztll2c9m0a4uo

The Storm, a Self-portrait by Stéphane F.
The English version of « La Tempête »
released for the French comp 2018. Translation by
Stéphane F. and Jack Welch.
Release 2 / Serial number 190107

## TheAbbey.gblorb
tuid: fonw10h80p0sxx9r

The Abbey, a medieval murder mystery, by Steve Blanding.
Release 1 / Serial number 080626

## TheChildrenOfLoblollyLodge.gblorb

The Children of Loblolly Lodge, by wingjive.
Release 1 / Serial number 220117
(source code is in games/source/inform/TheChildrenOfLoblollyLodge.zip)

## TheHours.gblorb
ifwiki: The Hours
tuid: oru7cthwzbdenled

The Hours, release 3, by Robert Patten.
(the original competition entry is in
games/competition2011/glulx/hours/original/)

## TheHouseOfFear.gblorb
tuid: byksqp7x5kvtutoj

The House of Fear, or, Loplop Introduces the World,
a Hermetic Journey, by Colleen Boye.
Release 1 / Serial number 111109
(a text only version is in games/zcode/TheHouseOfFear.zblorb)

## TheLibrary.gblorb
tuid: wj7vrxythsmc7dmz

The Library, a Geocache Puzzle, by Trekkie101.
Release 3 / Serial number 141212

## TheLostIslandsOfAlabaz.zip
tuid: 2gh8bselanlyh6g
ifwiki: The Lost Islands of Alabaz

The Lost Islands of Alabaz, an interactive children's
story by Michael Gentry.
Release 2 / Serial number 110524.
(the original competition entry is in
games/springthing/2011/TheLostIslandsOfAlabaz.zip)

## TheMuseum.gblorb
ifwiki: The Museum (by Jörgensen)
tuid: sfgaszp8e63v8dtm

The Museum, a comedic tale of horror,
by Andreas Jörgensen.
Release 1 / Serial number 081128

## TheRocketManFromTheSea.gblorb
tuid: 6lkbwncfsvp77c8y
ifwiki: The Rocket Man from the Sea

The Rocket Man from the Sea, a Pulp Scifi Story,
by Janos Honkonen.
Release 2 / Serial number 120507.
(the original competition entry is in
games/springthing/2012/TheRocketManFromTheSea.zip)

## TheSimpleTale.gblorb
tuid: ldpvbmfnb8p34cp4

The Simple Tale, an interactive tale through a twisted
universe, by Harvey.
Release 4 / Serial number 121216

## TheSkyCrane.gblorb

The Sky Crane, by WHARRGARBLSMURF.
Release 1 / Serial number 160602

## TheSpyWhoAteLunch.gblorb
tuid: tb6nw59pkoz6fldb

The Spy Who Ate Lunch, an Interactive Parody,
by Robert Rothman.
Release 1 / Serial number 120102

## TheSpyWhoAteLunch_Cheatbook.pdf
tuid: tb6nw59pkoz6fldb

Cheatbook for The Spy Who Ate Lunch, by Robert Rothman.

## TheSpyWhoAteLunch_ConversationGuide.pdf
tuid: tb6nw59pkoz6fldb

Guide to conversation in The Spy Who Ate Lunch,
by Robert Rothman.

## ThePhoenixMove.gblorb
tuid: h59mnn480ouc2fn8

The Phoenix Move, by Daniele Giardini.
Release 1 / Serial number 080821

## TheThiefOfWovenWoods.gblorb

The Thief of Woven Woods, by Arielle Shander.
Release 1 / Serial number 110513

## TheTinyHouse.ulx
tuid: mvun9fc85w2p9oz4

The Tiny House, by Dan Doyle III.
Release 1 / Serial number 100425

## The_Absence_of_Law.gblorb
ifwiki: Absence of Law
tuid: keqvw9c8p73wzizf

The Absence of Law, by Brian Rushton.
Release 1 / Serial number 170102
(the original competition entry is in
games/competition2017/Absence of Law/).

## The_Lookout.gblorb
tuid: runfwm6icn6cavm0

The Lookout, by Paul Michael Winters
Release 8 / Serial number 211114

## The_Lost_Kingdom_of_Codetopia.gblorb
tuid: 3ghvltutgmuf6igl

The Lost Kingdom of Codetopia, by Bits Blair.
Release 1 / Serial number 171113

## The_Lost_Mountain.gblorb
tuid: ihlqj8mgh4hjxpth

The Lost Mountain. A meditation by Greg Frost.
Release 1 / Serial number 210228

## The_Magic_Word.gblorb
tuid: tw2r89v2i7x7pli2

The Magic Word: A sprouted seed, by B.J. Best.
Release 1 / Serial number 230226

## The_Mary_Jane_of_Tomorrow.gblorb
tuid: 27ztb4iulm9l7sqe

The Mary Jane of Tomorrow: Fanfic for Steph Cherrywell's
Brain Guzzlers From Beyond! by Emily Short.
Release 1 / Serial number 160605

## The_Making_of_Me.gblorb

The Making of Me, by Audrey Yeung.
Release 1 / Serial number 220209

## The_Realm_of_Aoria.gblorb
tuid: rd5j1r1mitrcul1o

The Realm of A'oria, by Sylen.
Release 1 / Serial number 161205
WARNING: Contains adult content.

## The_Red_Room.gblorb

The Red Room, by Echo Tang.
Release 1 / Serial number 220404

## The_Time_Machine.gblorb
tuid: 2w92cgs5h92lcp5

The Time Machine, a Text Adventure by Bill Maya.
Release 3 / Serial number 210627

## The_Train_To_Abaddon.gblorb
tuid: ymh3eyebvngxkf

The Train To Abaddon, a Tale of a Runaway Locomotive,
by Marshal Tenner Winter.
Release 1 / Serial number 141107

## The_Treasure_of_Columbia_Lake.gblorb
tuid: 16oryvw8veomru7q

The Treasure of Columbia Lake, by Boris Zakharin.
Release 0 / Serial number 231020

## Thief.gblorb
tuid: rzlf56h622r8w2is

Thief, a Pokemon Text Adventure, by Vociferocity.
Release 1 / Serial number 140111

## This_Old_Haunted_House.gblorb
tuid: gf7tw2nkzeecb0ec

This Old Haunted House: It's a Halloween extravaganza with special guests,
the Property Boo-thers! by Count Fibula.
Release 1 / Serial number 221031

## Time_Capsule.ulx

A Time Capsule, by MA Rugayan.
Release 1 / Serial number 201005

## Today_is_the_Same_as_Any_Other.gblorb
tuid: 9z8mha263l4i4yux

Today is the Same as Any Other, another tale from the
Bunker, by Adam Wasserman,
Release 1 / Serial number 190518

## To_Hell_in_a_Hamper.gblorb
tuid: 6d9dfn2akcrlq1bu
ifwiki: To Hell in a Hamper

To Hell in a Hamper, An Interactive Adventure Story,
by J. J. Guest.
Release 5 / Serial number 230911
(an Adrift version is in games/adrift/ToHellInAHamper.zip,
and a TADS version is in games/tads/hamper.gam)

## Transparent.gblorb
ifwiki: Transparent (by Ondricek)
tuid: 3zp2urrzm9j9f1bx

Transparent, an interactive exploration,
by Hanon Ondricek.
Release 7 / Serial number 150401
(the original competition entry is in
games/competition2014/Transparent/Transparent.gblorb)

## TransparentM.gblorb
ifwiki: Transparent (by Ondricek)
tuid: 3zp2urrzm9j9f1bx

Transparent, an interactive exploration,
by Hanon Ondricek.
Release 7 / Serial number 150626
This version has no sound, for use on mobile phones or
other small devices.

## Trial_of_the_Inuop.gblorb
tuid: p0n13h7xih1rkrpc

Trial of the Inuop, an Interactive Puzzler
by Jordan Jones.
Release 1 / Serial number 170813

## Trollslayer.gblorb
tuid: ln7nb470z34dpcc

Trollslayer, a Places and Predators Adventure,
by Grunion Guy.
Release 1 / Serial number 151112

## Try_Again.gblorb

Try Again, by Tom Devereaux.
Release 1 / Serial number 160922

## UMW.gblorb
tuid: f7fx44x2jw0dvqqm

Life of a UMW student, by Daley Jennings and Kat Raffa.
Release 1 / Serial number 200426
(source code is in games/source/inform/UMW.zip)

## Uncle_Clems_Will.gblorb
tuid: x1494bewk9spz6v

Uncle Clem's Will, an old man's final wishes, by Tony Rudzki.
Release 1 / Serial number 200425

## Underground.zip
tuid: 2pdvzl4wlmq14gq7

Underground, an interactive fantasy, by phlegethon.
Release 2 / Serial number 191215
This zip file contains both Z-code and Glulx versions, as well as cover art
and an audio file.
[file is linked to games/zcode/Underground.zip]

## Underworld.gblorb
tuid: gz8h3tydb965vuqt

Underworld, an Interactive Meditation, by Devin Weaver.
Release 3 / Serial number 120907

## UnscientificFiction.gblorb
ifwiki: Unscientific_Fiction
tuid: visgp8mtw1wjlrx5

Unscientific Fiction, by Tom Tervoort.
"A very, very soft science fiction IF in which you are
abducted by an alien spaceship and must find a way to
get back home."
Release 2 / Serial number 090803

## Vain_Empires.gblorb
ifwiki: Vain Empires
tuid: o2ghqa7oal5f3y0z

Vain Empires, an interactive memoir, by Thomas Mack and Xavid.
Release 2 / Serial number 210223
(the original competition entry is in
games/competition2020/Games/Vain Empires/)

## ValleyOfSteel.gblorb
tuid: db6c75apz9jw2ik3

Valley of Steel, a tale of the surveillance society,
by The Custodian of <http://everything2.com/>.
Release 3 / Serial number 140330

## Vampire_Ltd.gblorb
ifwiki: Vampire Ltd
tuid: 8bemrzx5qbg477f3

Vampire Ltd, a Corporate Espionage Adventure (with Vampires In It),
by Alex Harby.
Release 4 / Serial number 210129
(the original competition entry is in
games/competition2020/Games/Vampire Ltd/,
and source code is in
games/source/inform/Vampire_Ltd.txt)

## Walking.gblorb
tuid: exsyu7vmcf014dwz

Walking, by John C. Knudsen.
Release 1 / Serial number 200626

## Wand.ulx
ifwiki: The Wand
tuid: 2jil5vbxmbv8riv1

The Wand by Arthur DiBianca.
Release 2 / Serial number 171118
(The original competition entry is in
games/competition2017/The Wand/)

## What_Heart_Heard_of_Ghost_Guessed.gblorb
tuid: nob419tqvifcsqwd

What Heart Heard Of, Ghost Guessed, by Amanda Walker.
Release 1 / Serial number 211117
(the original competition entry is in
games/competition2021/Games/What Heart Heard Of Ghost Guessed/)

## Winter_Storm_Draco.gblorb
ifwiki: Winter Storm Draco
tuid: yeriagiwygnuvbhh

Winter Storm Draco, an interactive documentary,
by Ryan Veeder.
Release 1 / Serial number 150928

## Wisher_Theurgist_Fatalist.gblorb
ifwiki: Wisher, Theurgist, Fatalist
tuid: 8ovhr7mn59aut5qm

Wisher, Theurgist, Fatalist. A Weird Textual Fiction,
by Xavid.
Release 4 / Serial number 160708

## Word_of_the_Day.gblorb
tuid: hnv5kr6evzstmunl
ifwiki: Word of the Day

Word of the Day. A tale of treachery, murder and procreation, by Richard Otter.
Release 3 / Serial number 230321
(the original competition entry is in
competition2017/Word of the Day/Word_of_the_Day.gblorb)

## Your_Death_in_four_acts.gblorb
tuid: klw3ibwft87uttk3

Your Death, in four acts, by Amanda Walker.
Release 1 / Serial number 211123

## ZorkI7.ulx
ifwiki: Zork (game)
tuid: 4gxk83ja4twckm6j

Zork: A Computerized Fantasy Simulation Game.
This is the more or less public domain version of the
original MIT Zork, ported to Inform 7 by Dean Menezes
and updated by Jay Midura.
Release 4 / Serial number 190920
(Source code is in games/source/inform/ZorkI7.zip)

## aafn.ulx
tuid: eztkx2jokgnkpfte

An Apple From Nowhere, by Steven Carbone,
aka Brendan Barnwell. Post-competition release.
(the original competition entry is in
games/competition2001/glulx/aafn/aafn.ulx)

## advent.blb
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
Compiled under Glulx by Simon Baldwin, incorporating
Simon's GToolBar toolbar extenstion.
Release 5 / Serial number 961209

## advent.ulx
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited",
and compiled under Glulx Inform by Andrew Plotkin.
Release 5 / Serial number 961209

## ailihphilia.zip
ifwiki: Ailihphilia
tuid: 19fnckytn8aikde8

Ailihphilia, A *GASP* SAGA! by N. Y. Llewellyn and Sir Apollo Paris.
Release 4 / Serial number 220228
Archive includes game file, hints, a walkthrough and source code.
(the original competition entry is in
games/competition2018/Ailihphilia/)

## atc.ulx

ATC, an interactive aviation. Written by Jesse McGrew,
based on the Unix version of the game by Ed James.

## a-long-drink.gblorb
ifwiki: A Long Drink
tuid: vrxmz58qi6ef6si

A Long Drink, an Interactive Mystery, by Owen Parks.
Release 7 / Serial number 150214

## balances.blb
ifwiki: Balances
tuid: x6ne0bbd2oqm6h3a

Balances, an Interactive Short Story. Originally
written by Graham Nelson and ported to Glulx/GWindows
by L. Ross Raszewski.
Release 5 / Serial number 961216
(the original Z-code version is in
games/zcode/Balances.z5)

## being_there.zip
ifwiki: Being There
tuid: mtn5ks3xgskeabxt

Being There, an experimental work of interactive fiction
about existence and Korea, by Jordan Magnuson. Release 6.

## btyt.gblorb
ifwiki: Bigger_Than_You_Think
tuid: h9x354wyakeeanik

Bigger Than You Think, an interactive riff,
by Andrew Plotkin.
Release 4 / Serial number 130101

## chlorophyll.gblorb
ifwiki: Chlorophyll
tuid: fylzkxxyxjvoya6

Chlorophyll, a Sci-Fi Puzzle Adventure,
by Steph Cherrywell.
Release 1 / Serial number 150212

## chnlsurf.ulx
ifwiki: Channel Surfing
tuid: 1f3fz8kasbpe7mlm

Channel Surfing, an Interactive Fiction by Mike Vollmer.
Release 2 / Serial number 081122
(the original competition entry is in
games/competition2008/glulx/chnlsurf/chnlsurf.ulx)

## comp01tr.ulx
tuid: in8qgul2dnszk543

Comp01ter Game: N0n C0mp0s Ment1s, by Austin Thorvald,
aka Brendan Barnwell.
Release 2001 / Serial number 012001
(the original competition entry is in
games/competition2000/inform/comp00tr/comp00tr.z5)

## cragne.gblorb
ifwiki: Cragne_Manor
tuid: 4x7nltu8p851tn4x

Cragne Manor, an Anchorhead tribute, by various authors.
Release 10 / Serial number 181208

## delphinas-house.gblorb
ifwiki: Delphina's_House
tuid: 252f3ld2sfs1o5sx

Delphina's House, an Interactive Flight of Fancy,
by Alice Grove.
Release 1 / Serial number 150214

## douchebag.gblorb
tuid: hqpn4eyj3twe5dn3

Douchebag, an Existential Adventure, by William Mathieson.
Release 1 / Serial number 150117

## down-the-serpent-and-the-sun.gblorb
ifwiki: Down, the Serpent and the Sun
tuid: jwj9zj64g3pcckoc

Down, the Serpent and the Sun: an Anatomy,
by Chandler Groover.
Release 1 / Serial number 150214

## dptmb2aa.ulx
tuid: eep3sk3yk0kiyc7

Don't Push The Mailbox 2 And Aisle, a poor man's PUTPBAA, by Ralfe Rich.
Release 1 / Serial number 200324

## dragon.zip
tuid: sjiyffz8n5patu8l

Dragon Adventure, a simple text adventure for players
aged 9 and over, by William Stott.
Release 2 / Serial number 040211
(a plain-text Z-code version is in
games/zcode/dragon.zip, and a RISC OS version is in
games/archimedes/dragon.zip)

## dragons-pass.zip
tuid: 1y379i24mnbvgft

Dragon's Pass, an interactive episode by Wade Clarke.
Release 1 / Serial number 211111

## duel.zip
ifwiki: The_Duel_That_Spanned_the_Ages
tuid: zkbp7ygz2uafxr1c

The Duel that Spanned the Ages,
Episode 1: The Age of Machines, by Oliver Ullmann.
Release 2 / Serial number 100403
(the original competition entry is in
games/competition2009/zcode/duelthatspanned/duel.z8)

## endless-sands.gblorb
tuid: r6yx0s9l5ikbyu17
ifwiki: Endless Sands

Endless Sands, by Hamish McIntyre.
Release 1 / Serial number 150215

## endling.blb
tuid: ms15e48egclycv3

The Endling Archive, by Kazuki Mishima.
Release 0 / Serial number 090217

## enterprise.blb
tuid: ld1f3t5epeagilfz

The Enterprise Incidents: A Middle School Fantasy,
by Brendan Desilets.
Release 2 / Serial number 020428
(an earlier Z-code version is in games/zcode/)

## further.gblorb
ifwiki: Further
tuid: ui5cfvxx2vaikidx

Further, a color-coded existential tangle, by Will Hines.
Release 5 / Serial number 150117
(the original competition entry is in
games/competition2013/zcode/further/further.zblorb)

## glkchess.zip
tuid: kes9n0ngcurwzw4t

Glk Chess, by Simon Baldwin. A port of the chess playing
program MSCP 1.2 (by Marcel van Kervinck) to Glulx.
(source code is in games/source/inform/glkchess_src.zip)

## glkebook.blb
tuid: fvdk7bfed2nxtrab

GlkeBook, a PalmOS pdb DOC format eBook reader,
by Simon Baldwin.
(source code is in games/source/inform/glkebook_src.zip)

## glkebook_mitty.pdb
tuid: fvdk7bfed2nxtrab

A short story example eBook, for use with GlkeBook.

## headache.gblorb
ifwiki: A Killer Headache
tuid: 14qjb3ersoyn4efx

A Killer Headache, a Distasteful Situation, by Mike Ciul.
Release 3 / Serial number 121231
(the original competition entry is in
competition2012/glulx/headache/headache.gblorb)

## hobbit.blb
tuid: pejw8j7qote04e6m

The Hobbit - The True Story. "A somewhat juvenile
parody of Tolkien's Hobbit", ported and extended by
Darren Bane from an MS-DOS adventure by Milbus Software.
Release 1 (2001-09-11)

## illum.gblorb
tuid: g4uj2rf4a66ko1t8
ifwiki: Illuminismo Iniziato

Illuminismo Iniziato, an Interactive Illumination
by Michael J. Coyne.
Release 3 / Serial number 190221.
(the original Spring Thing entry is in
games/springthing/2018/IlluminismoIniziato.gblorb)

## lock-key.blb
ifwiki: Lock & Key
tuid: j1qv39w1ucnlhnms

Lock and Key, by Adam Cadre.
Version 1.12.

## maybeMakeSomeChange.gblorb
ifwiki: Maybe make some change
tuid: gugrcz22ghdljosu

maybe make some change (Glulx version), by Aaron A. Reed.
Inspired by the Maywand district killings in Afghanistan,
'maybe make some change' explores a frozen battlefield
moment from six violently conflicting perspectives.
This is a release 1 of a Glulx port of the original
web-based version, available circa 2011 at
<http://change.textories.com/>.
Release 1 / Serial number 120107

## moments.r2.gblorb
tuid: shoc4djobc3mh3hz

Moments Out of Time: RENEGADE Type, by L. Ross Raszewski.
Release 1 / Serial number 061113

## moments2.gblorb
tuid: ynz37lk0cotv42c8

Moments Out of Time: Adventure Type by L. Ross Raszewski.
Release 1 / Serial number 070417
(a Windows installer is in games/pc/moments2.exe)

## narco.zip
ifwiki: Narcolepsy
tuid: b67iuep7o6b0kxpm

Narcolepsy, by Adam Cadre.
Version 1.07.
(a package with the machine-independent Glulx game
file plus the Windows Glulxe interpreter is in
games/pc/narco.zip)

## oppositely-opal.gblorb
ifwiki: Oppositely Opal
tuid: z3scyumvgsr75blm

Oppositely Opal, by Buster Hudson.
Release 1 / Serial number 150214

## owl-consults.zip
ifwiki: The Owl Consults
tuid: 32u49mceyst7p8ey

The Owl Consults, by Thomas Mack, Nick Mathewson,
and Cidney Hamilton. Includes a map and walkthrough.
Release 1.02 / Serial number 171124
(the original competition entry is in
games/competition2017/The Owl Consults/)

## photo201.zip
ifwiki: Photopia
tuid: ju778uv5xaswnlpl

Photopia, by Adam Cadre.
Version 2.01 (23 March 2002) / Serial number 10274
Archive includes the machine-independent Glulx game
file plus the Windows Glulxe interpreter.
(a Z-Code game file is in games/zcode/photopia.z5,
and the original competition entry is in
games/competition98/inform/photopia/photopia.z5)
[file is linked to games/pc/photo201.zip]

## pytho.blb
tuid: spsnevz1br6f2z3v
ifwiki: Pytho's Mask

Pytho's Mask, by Emily Short.
Release 4 / Serial number 020223.
(a Z-code version is in games/mini-comps/smoochie/pytho.z8)

## rar.gblorb
tuid: djq6e46mmow82nx8

Reference and Representation: An Approach to First-Order
Semantics. A true tale of early humanity, by Ryan Veeder.
Release 1 / Serial number 160423

## risorg.gblorb
tuid: t0pidhghzbo91i12
ifwiki: Risorgimento Represso

Risorgimento Represso, an Interactive Invigoration,
written by Michael Coyne.
Release 6 / Serial number 171114
(a Z-code version is in games/zcode/risorg.zblorb, and
the original competition entry is in
games/competition2003/zcode/risorg/risorg.z8)

## roil.zip
tuid: 6yacvo40x2x8h94p
ifwiki: A Roiling Original

A Roiling Original: Squeeal! A Sequel! by Andrew Schultz.
Release 3 / Serial number 150327.
Archive includes the game file, source code, release
notes, a walkthrough and a map of the Store P area.
(the original competition entry is in
games/springthing/2013/roil.zip)
[file is linked from games/source/inform/roil.zip]

## ropeofchalk.gblorb
ifwiki: A Rope of Chalk
tuid: l4ziasab1x8t799c

A Rope of Chalk, edited by Ryan Veeder.
Release 3 / Serial number 221202
(the original competition entry is in
games/competition2020/Games/A Rope of Chalk/chalk.gblorb)

## sanctum.ulx
ifwiki: Sage Sanctum Scramble
tuid: ci27flu6hnscbk43

Sage Sanctum Scramble, a game by Arthur DiBianca.
Release 2 / Serial number 201205
(the original competition entry is in
games/competition2020/Games/Sage Sanctum Scramble/)

## sensory.tar.z
tuid: 0ulrnusrwihmwefi

Sensory Jam, a demo Glulx game with graphics and sound.
Archive includes plain Glulx game file plus resources as
separate files.
Release 4 / Serial number 000329

## sensory.blb
tuid: 0ulrnusrwihmwefi

Sensory Jam, a demo Glulx game with graphics and sound.
Blorb file containing the game and all its resources.
Release 4 / Serial number 000329

## sensory.ulx
tuid: 0ulrnusrwihmwefi

Sensory Jam, a demo Glulx game with graphics and sound.
Plain Glulx game file.
Release 4 / Serial number 000329
(source code is in games/source/inform/sensory.inf)

## sequitur.gblorb
ifwiki: Sequitur (by Butters)
tuid: hnta8r6vv47typj9

Sequitur, an Interactive Chain of Evidence, by  by Nigel Jayne.
Release 2 / Serial number 140813

## sheep_here.gblorb
tuid: 9pvtudv1p219elp

sheep here, by Teaspoon.
Release 1 / Serial number 160416

## shuffling-around.zip
ifwiki: Shuffling Around
tuid: ch39pwspg9nohmw

Shuffling Around, by Ned Yompus.
Release 4 / Serial number 150328
Included are the Glulx game file, Inform 7 source code,
a walkthrough, a PDF map, a heat map of relative
difficulties of sub-areas, and a logic document
describing the trickier puzzles.
[file is linked to games/source/inform/shuffling-around.zip]
(the original competition entry is in
games/competition2012/glulx/shuffling/original/)

## sittm.ulx
ifwiki: Stick it to the man
tuid: 80n9e8st8qjnadcg

Stick It To The Man, by H. Joshua Field,
aka Brendan Barnwell. Post-competition release.
(the original competition entry is in
games/competition2001/glulx/sittm/sittm.ulx,
and source code is games/source/inform/sittmsrc.zip)

## starlight.gblorb
tuid: cbq5wqbxd17krwdn

Starlight, by Timothy Laubach.
Release 1 / Serial number 151119
(a Z-code version is in games/zcode/starlight.z8)

## tcom_remake.zip
tuid: nw0io6o68n11hqtu

A remake of the 1986 text adventure The Colour of Magic,
by Delta4, based on the Terry Pratchett novel of the
same name. Reconstructed in Inform by David Rogers, with
the help of UnQuill (by John Elliott).
Archive includes Z-code and Glulx versions, with and
without graphics.
Release 1 / Serial number 121103
[file is linked to games/zcode/tcom_remake.zip]

## tBLW.zip
ifwiki: The_Blood_Lust_Warrior
tuid: mbvatk4n2x2n6x8

The Blood lust Warrior, an Interactive RPG by
Zorkfire Games.
Release 11 / Serial number 121030
Contains story file and source code.
(a Z-code version is in games/zcode/tBLW.zip)

## temple.gblorb
ifwiki: The Temple of Shorgil
tuid: sgas14we0jk2fgse

The Temple of Shorgil, by Arthur DiBianca.
Release 2 / Serial number 190807
(the original competition entry is in
games/competition2018/The Temple of Shorgil/temple_180924.gblorb)

## terminator.gblorb
ifwiki: Terminator
tuid: 2sp5rtcgm7b53m6

Terminator, a Robot Rescue, by Matt Weiner.
Release 0 / Serial number 150214

## timeless.gblorb

Timeless, by Wail Alhidir.
Release 1 / Serial number 190510

## ugly-oafs.zip
ifwiki: Ugly Oafs
tuid: 7toffoyc650lsepf

Ugly Oafs. Save Green Terra! Repel the Wrath Pulse!
A wordplay game, by Perry Creel.
Release 1 / Serial number 150403
Archive includes Glulx game file, source code and hints.
[file is linked to games/source/inform/ugly-oafs.zip]
(the original competition entry is in
games/competition2014/Ugly Oafs/Ugly Oafs.gblorb)

## uie.gblorb
ifwiki: Under, In Erebus
tuid: 9ubap6jll9bkctt1

Under, In Erebus, by Brian Rapp.
Release 2 / Serial number 101122
(the original competition entry is in
games/competition2010/glulx/inerebus/inerebus.gblorb)

## wof.zip
tuid: cn94bhjvsj4245ze

Works of Fiction, by Jean Benoit Ferrant.
Release 1 / Serial number 100515
[file is linked to games/source/inform/wof.zip]

## words.zip
ifwiki: Words_of_Power
tuid: lckqxohonrcvh4nt

Words of Power, by Stark Springs.
Release 4 / Serial number 021229
Archive includes the Glulx game file, as well as
a book and a diary in PDF format.

## words-ns.zip
ifwiki: Words_of_Power
tuid: lckqxohonrcvh4nt

Words of Power, by Stark Springs.
Release 4 / Serial number 021229
Archive includes the Glulx game file, as well as
a book and a diary in PDF format.
This version of the game file does not include any
sound.

## Put-Peep(tm).gblorb
tuid: eajofyr0oyagtiyl

Put-Peep(tm), a brief interactive autobiography.
Version 1.0, by Sean Huxter.

## assembly.zip
tuid: 6l0j9eoex8lyuyzk

Assembly, by Ben Kirwin
Release 1 / Serial number 231022.
(the original competition entry is in
games/competition2023/Games/Assembly.zip)

## Vambrace.zip
tuid: cowzsvttwn8qr08s

The Vambrace of Destiny, by Arthur DiBianca.
Release 2 / Serial number 231124.
(Original IFComp release is in `games/competition2023/Games/The Vambrace of Destiny.zip`)

## Repeat_the_Ending.zip
tuid: eueqjtej7bvnfp5a
ifwiki: Repeat the Ending

Repeat the Ending, release 4, by Drew Cook.
(the original festival version is in games/springthing/2023/RepeatTheEnding.zip)

## A Thing of Wretchedness.gblorb
tuid: wib4ztum5f15xg4m

A Thing of Wretchedness, Interactive Fiction by AKheon.
Release 2 / Serial number 231206.
(the original competition entry is in games/competition2023/Games/A Thing of Wretchedness.zip)

## The Loneliest House.zip
tuid: dja7lc7e92zg73ae

The Loneliest House, an Interactive Fiction by Tabitha O’Connell.
Release 2 / Serial number 231201.
Archive contains the game, walkthrough, and source code.
(file is linked from games/source/inform/The Loneliest House.zip)

## Swigian.gblorb
tuid: cu0aiddqv6c2iati
ifwiki: Swigian

Swigian, by Mathbrush (as 'Rainbus North').
Release 2 / Serial number 231214.
Post-competition release, with graphics by Marco Innocenti.
(the original competition entry is in games/competition2017/Swigian/Swigian.gblorb)

## Curse of Exploration.gblorb

Curse of Exploration, by Noah Sampson.
Release 1 / Serial number 231215.

## Vampire Gold.gblorb
tuid: up99rufxncrryuqx

Vampire Gold, a tiny crypt crawler by Olaf Nowacki.
Release 2 / Serial number 240106.
(Post-ECTOCOMP-2023 release.)

## Strange_Rooms.gblorb
tuid: wlrb659j34nx7v9z

Strange Rooms, by W. H.
Release 1 / Serial number 240110.

## Never Gives Up Her Dead.gblorb
tuid: 94fj4mfrxzhzpp9s

Never Gives Up Her Dead, by Brian Rushton.
Release 2 / Serial number 240108.

## Sidewise.zip
tuid: hsij6ga6gsfjs5w

Sidewise, by C. Scott Davis.
Release 1.0 / Serial number 240218.

## Faery Swapped.zip
tuid: gsy18c1pvw7dapxy

Faery: Swapped, by Mathbrush.
Release 4 / Serial number 240406.
Contains Glulx story file, and web-browser version with
additional effects.


------------------------------------------------------

# if-archive/games/glulx/french:

This directory contains French games in Glulx format.
The games here can be played with the Glulxe interpreter,
look in [programming/glulx](../../../programming/glulx) for a version for your system.

## ekphrasis.blb
tuid: dkx1r6fivxc1j3u7
ifwiki: Ekphrasis

Ekphrasis, les Aventures de Gilbert Fontenelle,
by Le Jibe.
Release 0 / Serial number 050718
(a walkthrough is in games/solutions/french/ekphrasis.txt)

## lieuxcommuns.blb
tuid: utd2or64zwqfaa7
ifwiki: Lieux Communs

Lieux communs, une serie d'aventures hors du temps.
Written by JB Ferrant, Samuel Verschelde, Eric Forgeot,
Hugo Labrande and Jean-Luc Pontico for The HP Lovecraft:
The Commonplace Book Project 2007.
(a Z-code version is in games/zcode/french/lieuxcommuns.z8,
source code is in games/source/inform/french/lieuxcommuns_src.zip
and a solution is in solutions/french/lieuxcommuns.rec)

## sarvegne.blb
tuid: 7gipckvj6bvv988g
ifwiki: Sarvegne

Sarvegne, une visite qui conduit loin, by Eric Forgeot.
Release 2 / Serial number 061101
(a Z-code version is in games/zcode/french/sarvegne.z5,
source code is in games/source/inform/french/sarvegne_source.txt
and a solution is in solutions/french/sarvegne-solution.rec)

## scarabeekatana.blb
tuid: rcatom3kgadwl9oy
ifwiki: Le Scarabée et le Katana

Le Scarabee et le Katana, une aventure rapide,
by Eric Forgeot.
Release 3 / Serial number 070906
(a Z-code version is in games/zcode/french/scarabeekatana.zblorb, and
source code is in games/source/inform/french/scarabeekatana_source.txt)

## templefeu.blb
tuid: dhwpnm9nyae3jd8b
ifwiki: Le Temple de Feu

Le Temple de Feu, une aventure dans une vallée lointaine,
par Eric Forgeot.
Release 3 / Serial number 070731
(a Z-code version is in games/zcode/french/templefeu.z5,
source code is in games/source/inform/french/templefeu.inf
and a solution is in solutions/french/templefeu.zip)


------------------------------------------------------

# if-archive/games/glulx/german:

This directory contains German games in Glulx format.
The games here can be played with the Glulxe interpreter;
look in [programming/glulx](../../../programming/glulx) for a version for your system.

## old

Older versions of some of the games in this directory.

## DerGarten.gblorb
tuid: 1e3gm3sacvyg9nwr
ifwiki: Der Garten

Der Garten: Der Aufenthalt in einem traumhaften Garten,
von Carsten Kreysler.
Release 10 / Serial number 110504

## Der_kleine_Halbling.zip
tuid: chz7cze9qxckgwsy

Der kleine Halbling (Glulx), ein Remake des
Grafik-Adventures für den VC-20 aus dem Jahre 1985
von Ingo Frick und Frank Gerbig.
Release 14 / Serial number 181019, veröffentlicht
unter GPLv3. Die Datei enthält das Spiel, eine
Karte, die Lösung und den Quellcode.
(Die nur-Text Z-code-Version befindet sich unter
games/zcode/german/Der_kleine_Halbling.zip)

## Der_onirische_Garten.gblorb
tuid: 1fycm6w3k3eej3dl

Der onirische Garten, die erste Prüfung der Strixen,
von Dara.
Release 1 / Serial number 180510

## Der_Tod_des_Matthias_Claudius.gblorb
tuid: nnfwx430zad2k99z

Der unsägliche und vermeidbare Tod des Matthias Claudius.
Eine Geschichte über das Leben, das Sterben und das, was
dazwischen liegen könnte, von Christian Holmok.
Release 3 / Serial number 180730

## Drakulas_Diamanten.zip
tuid: 5iigy5owa6mc3vsd

Drakulas Diamanten (Glulx) von Frank Gerbig, ein nur-Text Remake des
Grafik-Adventures für den ZX-81 aus dem Jahre 1983 von C. Seibt.
Release 14 / Serial number 230707, veröffentlicht unter GPLv3.
Die Datei enthält das Spiel, die Lösung und den Quellcode.
(Die grafische Z-code-Version befindet unter
games/zcode/german/Drakulas_Diamanten.zip)

## Ein_spaeter_Besuch.gblorb
tuid: fqnq7klj7supyhlc

Ein später Besuch, ein Textadventure von Markus Witzmann.
Release 2 / Serial number 191013

## Jaeger.zip
tuid: 1b6ba7ryw2q7eup

Jäger der heiligen Steine, ein Abenteuer in Raum und Zeit von Heiko Spies.
Release 4 / Serial number 211130
"Jäger is a classic text adventure in german language and pays homage to the
Sci-Fi pop culture of the late 1970s."

## Morgen_wird_Klausur_geschrieben.gblorb
tuid: 3clslacjjcj2xvby

Morgen wird Klausur geschrieben, von Lorenz Bulin.
Release 1 / Serial number 170430

## PataNoir-EinUnvergleichliche.gblorb
ifwiki: PataNoir
tuid: j8pvi7xkiyglqb52

PataNoir - Ein unvergleichlicher Kriminalfall.
English original by Simon Christiansen, and translated
into German by Marius Müller.
Release 2 / Serial number 131202
(the English original is in games/glulx/PataNoir.gblorb)

------------------------------------------------------

# if-archive/games/glulx/german/old:


## Der_Tod_des_Matthias_Claudius-r1.gblorb
tuid: nnfwx430zad2k99z

Der unsägliche und vermeidbare Tod des Matthias Claudius.
Eine Geschichte über das Leben, das Sterben und das, was
dazwischen liegen könnte, von Christian Holmok.
Release 1 / Serial number 170328

## Der_Tod_des_Matthias_Claudius-r3-s171010.gblorb
tuid: nnfwx430zad2k99z

Der unsägliche und vermeidbare Tod des Matthias Claudius.
Eine Geschichte über das Leben, das Sterben und das, was
dazwischen liegen könnte, von Christian Holmok.
Release 3 / Serial number 171010

## Ein_spaeter_Besuch-r1.gblorb
tuid: fqnq7klj7supyhlc

Ein später Besuch, ein Textadventure von Markus Witzmann.
Release 1 / Serial number 190626

## Jaeger-r1.zip
tuid: 1b6ba7ryw2q7eup

Jaeger der heiligen Steine, ein Abenteuer in Raum und Zeit von Heiko Spies.
Release 1 / Serial number 210701

## Morgen_wird_Klausur_geschrieben-s170423.gblorb
tuid: 3clslacjjcj2xvby

Morgen wird Klausur geschrieben, von Lorenz Bulin.
Release 8 / Serial number 170423

------------------------------------------------------

# if-archive/games/glulx/italian:


## old

Older versions of some of the games in this directory.

## Beyond.zip
tuid: 80s6vtj6yjwmt7sn
ifwiki: Beyond

Beyond, an IF by Mondi Confinanti. Created by
Roberto Grassi, Paolo Lucchesi and Alessandro Peretti.
Graphical version.
Release 5 / Serial number 100115
(a text-only version is in games/zcode/italian/Beyond_txt.zip,
a Windows installer is in games/pc/italian/Beyond.exe,
an English version is in games/glulx/Beyond.zip,
and the original competition entry is in
games/competition2005/glulx/beyond/)

## LaPietraDellaLuna_grx.zip
tuid: mom3zbtso4xadex4

La Pietra della Luna, Un Mistero Interattivo Fantasy
di Paolo Lucchesi da un'idea di Andrea Gnesi,
Stefano Masi e Paolo Lucchesi.
Versione 5, serial 110106. Windows installer.
(a Z-code version is in
games/zcode/italian/LaPietraDellaLuna_txt.zip,
a Windows installer is in
games/pc/italian/LaPietraDellaLuna.exe,
and source code is in
games/source/inform/italian/LaPietraDellaLuna_src.zip)

## Manca_Solo_Un_Verso_A_Quella_Poesia.zip
tuid: pwn78xztd3r0ktmp

Manca solo un verso a quella poesia, capitolo 1,
del Diavolo dei crocicchi.
Versione 2 / Numero di serie 398874
[file is linked to games/zcode/italian/Manca_Solo_Un_Verso_A_Quella_Poesia.zip]

## Slenderman-lIncubo.zip
tuid: 8b0w6eukwpeyvgue

Slenderman - l'Incubo. Un simpatico (?!) Creepy Game Testuale realizzato da Flavio.
Versione 3 / Numero di serie 140721

## VillaMorgana_grx.zip
tuid: 57wq8ncspbsdktg2

Villa Morgana, una dimostrazione interattiva di
Paolo Lucchesi.
Versione 3 / Numero di serie 090404
(a Z-code version is in
games/zcode/italian/VillaMorgana_txt.zip,
a Windows installer is in
games/pc/italian/VillaMorgana.exe,
and source code is in
games/source/inform/italian/VillaMorgana_src.zip)

## schizo.ulx
tuid: w4a5xqvu6hiy7vjg

Schizo - Escape to the Void (text only),
by Tommaso Caldarola, an Italian game about schizophrenia.
This version does not contain audio and image
(audio/image version is schizo.zip).
Release 3 / Serial number 180907

## schizo.zip
tuid: w4a5xqvu6hiy7vjg

Schizo - Escape to the Void, by Tommaso Caldarola,
an Italian game about schizophrenia.
Release 2 / Serial number 021012

## snuff.ulx

Snuff Movie, by Tommaso Caldarola, based on a short
story by Marco Vallarino.
Release 2 / Serial number 180827
WARNING: Contains adult content.

------------------------------------------------------

# if-archive/games/glulx/italian/old:


## snuff-r1.blb

Snuff Movie, by Tommaso Caldarola, based on a short
story by Marco Vallarino.
Release 1 / Serial number 081125
WARNING: Contains adult content.

------------------------------------------------------

# if-archive/games/glulx/old:

## A_Beauty_Cold_and_Austere-r2.gblorb
tuid: y9y7jozi0l76bb82
ifwiki: A Beauty Cold and Austere

A Beauty Cold and Austere, an Interactive Digression
by Mike Spivey.
Release 2 / Serial Number 180112

## A_Beauty_Cold_and_Austere-r3.gblorb
tuid: y9y7jozi0l76bb82
ifwiki: A Beauty Cold and Austere

A Beauty Cold and Austere, an Interactive Digression
by Mike Spivey.
Release 3 / Serial Number 180928.

## Alabaster-r1.gblorb
tuid: b2g8je1xxtqzei4u
ifwiki: Alabaster

Alabaster, a fractured fairy tale by John Cater,
Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee,
Kazuki Mishima, Sarah Morayati, Mark Musante,
Emily Short, Adam Thornton and Ziv Wities, and
illustrated by Daniel Allington-Krzysztofiak.
Release 1 / Serial number 090604

## Alias_The_Magpie-r2.zip
tuid: yspn49v69hzc8rtb
ifwiki: Alias 'The Magpie'

Alias 'The Magpie', an interactive caper by J. J. Guest.
Release 2 / Serial number 190206

## BlueLacuna-r3.zip
tuid: ez2mcyx4zi98qlkh
ifwiki: Blue Lacuna

Blue Lacuna, an Interactive Novel, by Aaron A. Reed.
Release 3 / Serial number 090304

## Bullhockey-r1-s181125.gblorb
tuid: d6onbnfgwk48o83j
ifwiki: Bullhockey!

Bullhockey!, by Bill F Lindsay.
Release 1 / Serial number 181125

## Bullhockey-r1-s181218.gblorb
tuid: d6onbnfgwk48o83j
ifwiki: Bullhockey!

Bullhockey!, by Bill F Lindsay.
Release 1 / Serial number 181218

## Bullhockey-r1-s181220.gblorb
tuid: d6onbnfgwk48o83j
ifwiki: Bullhockey!

Bullhockey!, by Bill F Lindsay.
Release 1 / Serial number 181220

## Bullhockey-r1-s190103.gblorb
tuid: d6onbnfgwk48o83j
ifwiki: Bullhockey!

Bullhockey!, by Bill F Lindsay.
Release 1 / Serial number 190103

## Bullhockey-r1-s190106.gblorb
tuid: d6onbnfgwk48o83j
ifwiki: Bullhockey!

Bullhockey!, by Bill F Lindsay.
Release 1 / Serial number 190106

## Bullhockey_2-r1.gblorb
tuid: j8ixxid3k65ijwj3
ifwiki: Bullhockey 2: The Return of the Leather Whip

Bullhockey 2 - The Return of the Leather Whip,
release 1, by Bill F Lindsay.

## Checkpoint-r1.zip
tuid: dx88h4cgr50zavt2

Checkpoint, by Daniel River
Release 1 / Serial number 200506
Archive includes Glulx game file, manual, and solution.

## Checkpoint-r2.zip
tuid: dx88h4cgr50zavt2

Checkpoint, by Daniel River
Release 2 / Serial number 200521
Archive includes Glulx game file, manual, and solution.

## CounterfeitMonkey-r5.gblorb
tuid: aearuuxv83plclpl
ifwiki: Counterfeit Monkey

Counterfeit Monkey.
A Removal, by Emily Short.
Release 5 / Serial number 140316

## CounterfeitMonkey-r6.gblorb
tuid: aearuuxv83plclpl
ifwiki: Counterfeit Monkey

Counterfeit Monkey.
A Removal, by Emily Short.
Release 6 / Serial number 160520

## CounterfeitMonkey-r7.gblorb
tuid: aearuuxv83plclpl
ifwiki: Counterfeit Monkey

Counterfeit Monkey.
A Removal, by Emily Short.
Release 7 / Serial number 171224

## CounterfeitMonkey-r8.gblorb
tuid: aearuuxv83plclpl
ifwiki: Counterfeit Monkey

Counterfeit Monkey.
A Removal, by Emily Short.
Release 8 / Serial number 181204

## CounterfeitMonkey-r9.gblorb
tuid: aearuuxv83plclpl
ifwiki: Counterfeit Monkey

Counterfeit Monkey.
A Removal, by Emily Short.
Release 9 / Serial number 200810

## Crack_open_a_cold_one-r1-s170706.gblorb

Crack open a cold one with the Boiz, by Mikhail Mikheev.
Release 1 / Serial number 170706

## Darkness-r3.zip
tuid: zll159j3yve208xq
ifwiki: Darkness (game)

Darkness, by Richard Otter.
Originally written in ADRIFT and ported to Inform.
Release 3 / Serial number 130704

## FlexibleSurvival-r28.gblorb
tuid: 6woo7479u4b5xgn4

Flexible Survival, by Nuku Valente.
Release 28 / Serial number 110307
WARNING: Contains adult content.

## HMRSNSH-v1.0.gblorb
tuid: 1n2bqo64pgy0rl

His Majesty's Royal Space Navy Service Handbook, version 1.0,
by Austin Auclair.
Release 1 / Serial number 230223

## Improv-Origins-r1.gblorb
tuid: jdpbk8ipk7ukvoi

Improv: Origins, a Frenetic Five story, by Neil deMause.
Release 1 / Serial number 220630

## NecronsKeep-r2.gblorb
tuid: w8c5ngckvclnjum1
ifwiki: Necron's Keep

Necron's Keep, an interactive roll playing game,
by Dan Welch.
Release 2 / Serial number 110101

## NecronsKeep-r3.gblorb
tuid: w8c5ngckvclnjum1
ifwiki: Necron's Keep

Necron's Keep, an interactive roll playing game,
by Dan Welch.
Release 3 / Serial number 180120

## NoSignShouldRemainInert-r2.zip
tuid: 9xzmtd5ud44kvjz6
ifwiki: No Sign Should Remain Inert

No Sign Should Remain Inert, by Lucila Mayol.
Release 2 / Serial number 180606

## Repeat_the_Ending-r3.zip
tuid: eueqjtej7bvnfp5a
ifwiki: Repeat the Ending

Repeat the Ending, release 3, by Drew Cook.

## Six-r4.zip
tuid: kbd990q5fp7pythi
ifwiki: Six

Six, by Wade Clarke.
Release 4 / Serial number 120805
Archive includes the story file, instruction manual,
map, cover artwork and release history.
(source code is in games/source/inform/six_source-r4.zip
and the original competition entry is in
games/competition2011/glulx/six/original/)

## Six-r5.zip
tuid: kbd990q5fp7pythi
ifwiki: Six

Six, by Wade Clarke.
Release 5 / Serial number 170723
Archive includes the story file, instruction manual,
map, cover artwork and release history.
(source code is in games/source/inform/six_source.zip
and the original competition entry is in
games/competition2011/glulx/six/original/)

## Sub_Rosa-r2.gblorb
tuid: 73nvz9yui87ub3sd
ifwiki: Sub Rosa

Sub Rosa: The Seven Deceits of Confessor Destine,
by Joey Jones and Melvin Rangasamy.
Release 2 / Serial number 160324

## The_Big_Fall-r1.zip
tuid: mcap0dgcutsi2rk

The Big Fall, an Interactive Mystery, by Daniel River.
Release 1 / Serial number 210624

## The_Big_Fall-r2-s210711.zip
tuid: mcap0dgcutsi2rk

The Big Fall, an Interactive Mystery, by Daniel River.
Release 2 / Serial number 210711

## The_Exigent_Seasons-r1.gblorb
tuid: x5ueu1q2uryz2x4w

The Exigent Seasons: How will you steer the autonomous city-state of Valdara?
by Jason Love.
Release 1 / Serial number 210827

## The_House_of_Mystery-r4.zip
tuid: 8hhjm6cul2qtxim
ifwiki: The House of Mystery

The House of Mystery, An Interactive Fantasy
by James G. Lynch.
Release 4 / Serial number 180608

## The_Realm_of_Aoria-r1-s160412.gblorb
tuid: rd5j1r1mitrcul1o

The Realm of A'oria, by Sylen.
Release 1 / Serial number 160412
WARNING: Contains adult content.

## TheTinyHouse-r1-s091210.ulx
tuid: mvun9fc85w2p9oz4

The Tiny House, by Dan Doyle III.
Release 1 / Serial number 091210

## To_Hell_in_a_Hamper-r1.gblorb
tuid: 6d9dfn2akcrlq1bu
ifwiki: To Hell in a Hamper

To Hell in a Hamper, An Interactive Adventure Story,
by J. J. Guest.
Release 1 / Serial number 170412

## To_Hell_in_a_Hamper-r2.gblorb
tuid: 6d9dfn2akcrlq1bu
ifwiki: To Hell in a Hamper

To Hell in a Hamper, An Interactive Adventure Story,
by J. J. Guest.
Release 2 / Serial number 191217

## Word_of_the_Day-r2.zip
tuid: hnv5kr6evzstmunl
ifwiki: Word of the Day

Word of the Day, post-IFComp2017-release, by Richard Otter.
Release 2 / Serial number 171129

## ZorkI7-r3.ulx
ifwiki: Zork (game)
tuid: 4gxk83ja4twckm6j

Zork: A Computerized Fantasy Simulation Game.
This is the more or less public domain version of the
original MIT Zork, ported to Inform 7 by Dean Menezes.
Release 3 / Serial number 080504

## illum-r1.gblorb
tuid: g4uj2rf4a66ko1t8
ifwiki: Illuminismo Iniziato

Illuminismo Iniziato, an Interactive Illumination
by Michael J. Coyne.
Release 1 / Serial number 180228.

## illum-r2.gblorb
tuid: g4uj2rf4a66ko1t8
ifwiki: Illuminismo Iniziato

Illuminismo Iniziato, an Interactive Illumination
by Michael J. Coyne.
Release 2 / Serial number 181001.
(the original Spring Thing entry is in
games/springthing/2018/IlluminismoIniziato.gblorb)

## risorg-r4.ulx
tuid: t0pidhghzbo91i12
ifwiki: Risorgimento Represso

Risorgimento Represso, an Interactive Invigoration,
written by Michael Coyne.
Release 4 / Serial number 060308
(a Z-code version is in games/zcode/old/risorg-r4.z8,
source code is in games/source/inform/risorg_src.zip, and
the original competition entry is in
games/competition2003/zcode/risorg/risorg.z8)

## risorg-r5.ulx
tuid: t0pidhghzbo91i12
ifwiki: Risorgimento Represso

Risorgimento Represso, an Interactive Invigoration,
written by Michael Coyne.
Release 5 / Serial number 171024
(a Z-code version is in games/zcode/old/risorg-r5.z8, and
the original competition entry is in
games/competition2003/zcode/risorg/risorg.z8)

## Repeat_the_Ending-r3.6.zip
tuid: eueqjtej7bvnfp5a
ifwiki: Repeat the Ending

Repeat the Ending, version 3.6, by Drew Cook.

## Never Gives Up Her Dead-r1.gblorb
tuid: 94fj4mfrxzhzpp9s

Never Gives Up Her Dead, by Brian Rushton.
Release 1 / Serial number 231215.

------------------------------------------------------

# if-archive/games/glulx/russian:

## old

Older versions of some of the games in this directory.

## devoursR.zip
tuid: raj1n8qlkiprgtf

Toby Ord's "All Things Devours", translated into Russian by Alexey Galkin.
Release 2 / Serial number 220224.

## labyrinth.zip
tuid: hqxm7rfjycg5ob4g

В лабиринте снов, by Alexey Galkin.
Release 2 / Serial number 190908.
Archive includes gblorb game file, as well as cover art, readme and a solution.

## starry-depths-ru.zip
tuid: yiuicucqy3ms926a

Felix Pleşoianu's "Secret of the Starry Depths", translated into Russian
by Alexey Galkin.
Release 1 / Serial number 230409.

------------------------------------------------------

# if-archive/games/glulx/russian/old:

## starry-depths-ru-r1-s230313.zip
tuid: yiuicucqy3ms926a

Felix Plesoianu's "Secret of the Starry Depths", translated into Russian
by Alexey Galkin.
Release 1 / Serial number 230313.


------------------------------------------------------

# if-archive/games/glulx/spanish:


## Alien.zip
tuid: bta30wyz03aupg0z

ALIEN: La Aventura, by Alpha Aventuras.
Revision 1 / Numero de serie 081124

## Dracula_La_Primera_Noche.zip
tuid: qbk3fo0jcawo1j7h

Dracula: Episodio 1, La Primera Noche, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by DEF and
El Clérigo Urbatain.
Release 8 / Serial number 071227.
(a Z-code version is in games/zcode/spanish/Dracula_La_Primera_Noche.zip, and
an English version is in games/glulx/Dracula_The_First_Night.zip)

## Dracula2_La_Llegada.zip
tuid: capk2kklo697oaip

Dracula: Episodio 2, La Llegada, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by Mapache and
El Clérigo Urbatain.
Revision 3 / Numero de serie 080819.
(a Z-code version is in games/zcode/spanish/Dracula2_La_Llegada.zip, and
an English version is in games/glulx/Dracula2_The_Arrival.zip)

## La_Noche_del_Ensayo.gblorb
tuid: mxkm4l4flvzhj1ih

La Noche del Ensayo, un misterio bajo presión de
Guillermo Crespi.
Versión 1.3, año 2014 / Número de Serie 100122

## Transilvania_Corruption.zip
tuid: 14bcaej7pniv1z1

Transilvania Corruption: El amanecer de los vivos, written by
Kambre, Delavader, and Lord Kanington.
Revision 8 / Numero de serie 110711

## conrumbo.zip
tuid: evmzm5hg3vfdvys0

Con Rumbo, by Enrique D. Bosch.
Revision 5 / Numero de serie 010527.
Archive includes Glulx game file, Inform source code
and a walkthrough.
[file is linked to games/source/inform/spanish/conrumbo.zip]

## elUltimoHogar.zip
tuid: mu9parxx4e0r2wpe

Misterio en el Último Hogar, por Kano y Kambre.
El capítulo olvidado por los Hombres y recordado por los Hobbits.
Revisión 2 / Número de serie 021225.
(a Z-code version is in games/zcode/spanish/elUltimoHogar.zip)

## hhorcus.zip

Homo Homini Orcus, un encuentro interactivo
por J. Francisco Martín.
Versión 2.5 / Núm. de serie 100818.
[file is linked to games/zcode/inform/spanish/hhorcus.zip
and games/source/inform/spanish/hhorcus.zip]

## kerulen.zip
tuid: g1larfk4g93uolft

Ke rulen los petas, por Grendelkhan.
Remake creado en 2009 del original de 1989 por
Iber Soft. Obra ganadora de la Retrocomp 2009.
Revisión 1 / Número de serie 090720.
(file is linked from games/zcode/spanish/kerulen.zip;
a Spectrum version of the 1989 game is in games/spectrum/spanish/kerulen.z80,
a C64 version in games/c64/spanish/Kerulen.zip,
and a MSX version in games/msx/spanish/kerulen.zip)

## legado.zip
tuid: re1zafio4ovbf2tp

El Legado, by Baltasar. Version 2.

## regente.zip
tuid: ci15pvph88s6t52f

El Anillo Regente, by Baltasar.
Revision 3 / Numero de serie 021129.
(a newer version is in games/competitions-spanish/retrocomp2004/regente.zip)

## jugueteria2.zip

La Juguetería del Mago Zacarías, by El Clérigo Urbatain.
(from caad.es archive, under review)

## moria.zip

Moria (versión 0.99b), by dhan.
(from caad.es archive, under review)

## gw_balances.zip

Balances (GWindows), by Desconocido.
(from caad.es archive, under review)

## olvido.zip
tuid: sipqahdzhywxs2we

La Casa del Olvido, by Javier Carrascosa Rivera (aka Grendelkhan).
Revisión 3 / Número de serie 031103.

## dwight_R4.zip

El Extraño Caso de Randolph Dwight, by El Clérigo Urbatain.
(from caad.es archive, under review)

## pitufos.zip

Pitufos crisis, by Grendelkhan.
(from caad.es archive, under review)

## dr._van_halen_pc-catedral-_v1.0.zip

Los Extraordinarios Casos del Dr. Van Halen: Misterio en la Catedral, by Josep Coletas.
(from caad.es archive, under review)

## rudolphine_texto.zip
tuid: yh4zsq3mq4fykxh5

Las Aventuras de Rudolphine Rur, by Daniel Carbonell Cob (aka Dwalin).
Revisión 2 - Recompilada en junio de 2011 con Superglús 1.2.
Text only version of the game.
(a browser version is in games/html/spanish/RudolphineRur.zip,
and a Spectrum version is in games/spectrum/spanish/RUR_ZX.zip)

## rudolphine_rur.zip
tuid: yh4zsq3mq4fykxh5

Las Aventuras de Rudolphine Rur, by Daniel Carbonell Cob (aka Dwalin).
Revisión 2 - Recompilada en junio de 2011 con Superglús 1.2.
Illustrated version of the game.
(a browser version is in games/html/spanish/RudolphineRur.zip,
and a Spectrum version is in games/spectrum/spanish/RUR_ZX.zip)

## enterrado2.zip

Enterrado vivo parte II, by JON.
(from caad.es archive, under review)

## enterrado_r41.zip

Enterrado vivo R41, by JON.
(from caad.es archive, under review)

## laconferencia.zip

La Conferencia, by Jarel.
(from caad.es archive, under review)

## wowitchcraft.zip

World of Witchcraft, by Josep Coletas.
(from caad.es archive, under review)

## 007_Alto_Secreto.blb

007 Alto Secreto, by Vingthor.
(from caad.es archive, under review)

## mcarrasquest_mayo_2009.zip

McArra's Quest Reloaded Beta, by Uto/Kano.
(from caad.es archive, under review)

## diana925.zip

Diana v.925, by Grendelkhan.
(from caad.es archive, under review)

## umami-v2.zip

El día del umami (Release 2), by Mapache.
(from caad.es archive, under review)

## museo.zip

El Museo de las Consciencias - Segunda Edición, by Depresiv, Mel Hython, Eximeno, Grendel y Urbatain.
(from caad.es archive, under review)

## como_el_diablo_esnifando_una_raya_rev_001.gblorb

Como el diablo esnifando una raya, by Expio.
(from caad.es archive, under review)

## espiritu_sidra.zip

El espíritu de la sidra, by Radin.
(from caad.es archive, under review)

## lamusa.zip

La Musa, by Grendelkhan.
(from caad.es archive, under review)

## dwightelo.zip

Dwight para presentar a la ELO compilation Vol 2, by El Clérigo Urbatain.
(from caad.es archive, under review)

## Alien_EE_180720.zip

A·L·I·E·N - La aventura (versión multiplataforma), by Alpha Aventuras.
(from caad.es archive, under review)

## anillo_3_-_original.zip

Anillo III - Version Original, by Johan Paz.
(from caad.es archive, under review)

## Anillo III - Original.gblorb

Anillo III - Version Original, by Johan Paz.
(from caad.es archive, under review)

## vida_perra.zip

Vida Perra, by Yokiyoki.
(from caad.es archive, under review)

## heroesmazmorra.zip

Héroes de la Mazmorra v1.0, by Josep Coletas.
(from caad.es archive, under review)

## HeroesMazmorrav2.zip

Héroes de la Mazmorra: Llegan los más fuertes, by Josep Coletas.
(from caad.es archive, under review)

## slopez.zip

slopez, by Varios.
(from caad.es archive, under review)

## piedra_papel_tijeras.ulx

PIEDRA, PAPEL, TIJERAS, by Laureyne Doyrens.
(from caad.es archive, under review)

## saloon_vr_2.zip

SALOON VR. 2, by Jhames.
(from caad.es archive, under review)

## entrevista.gblorb

ENTREVISTA, by Jhames.
(from caad.es archive, under review)

## los alegres hombres de sherwood.blb

Los Alegres Hombres de Sherwood, by Vingthor.
(from caad.es archive, under review)

## wizlair.blb

Wiz Lair: La Guarida del Hechicero, by Grendelkhan.
(from caad.es archive, under review)

## Piedra, papel, tijeras - Version oro.ulx

Piedra, papel y tijera - Versión oro, by Laureyne Doyrens.
(from caad.es archive, under review)

## Globos de colores.ulx

Globos de colores, by Laureyne Doyrens.
(from caad.es archive, under review)

## La caja.ulx

La caja, by Laureyne Doyrens.
(from caad.es archive, under review)

## eldiadespues.blb

El Día Después, by Joruiru.
(from caad.es archive, under review)

## ElExpresodelosVampiros.blb

El expreso de los vampiros, by Indiana K. Jones.
(from caad.es archive, under review)

## Orfeoenlosinfiernos.blb

Orfeo en los infiernos, by Grendelkhan.
(from caad.es archive, under review)

## Moria-sin salida-.blb

Moria-sin salida-, by djpishu.
(from caad.es archive, under review)

## Las tumbas de los enanos de los reinos.blb

Las tumbas de los enanos de los reinos, by djpishu.
(from caad.es archive, under review)

## Graffi_v3.blb

Graffi, mi perro virtual, by camilo_o.
(from caad.es archive, under review)

## UnaNocheEnElMetro.zip

Una noche en el metro, by Edlobez.
(from caad.es archive, under review)

## yoteniaunjuego.blb

Yo tenía un juego, by Joruiru.
(from caad.es archive, under review)

## finmortalv2-liberar-.blb

Fórmula inmortal, by cuarzo01.
(from caad.es archive, under review)

## Legión de las Tinieblas.blb

La Legión de las Tinieblas, by Rodrigo Diaz.
(from caad.es archive, under review)

## La gruta del horror DEMO.ulx

La gruta del horror (DEMO), by Laureyne Doyrens.
(from caad.es archive, under review)

## La vieja Antonieta.ulx

La vieja Antonieta, by Laureyne Doyrens.
(from caad.es archive, under review)

## La explosión fulminante.ulx

La explosión fulminante, by Laureyne Doyrens.
(from caad.es archive, under review)

## Delfina.ulx

Delfina, by Laureyne Doyrens.
(from caad.es archive, under review)

## Cumpleaños 2008.ulx

Cumpleaños 2008, by Laureyne Doyrens.
(from caad.es archive, under review)

## Vainsville.gblorb

Vainsville, by n-n.
(from caad.es archive, under review)

## vainsville-20220306202918.zip

Vainsville, by n-n.
(from caad.es archive, under review)

## Megacorp 2.zip

Megacorp II, by Indiana K. Jones.
(from caad.es archive, under review)

## Escape Doom.blb

Escape Doom, by Jack The CdRipper.
(from caad.es archive, under review)

## La araña.blb

La araña, by julian ochando.
(from caad.es archive, under review)

## Mi querida Artemisa.blb

mi querida Artemisa, by julian ochando.
(from caad.es archive, under review)

## Obituario-Deluxe-Edition.zip
tuid: 3hwdbja9hj4kv49u

Obituario Deluxe Edition, by Santiago Eximeno / Chryshantemum Adventures.
Revisión 2 / Número de serie 000002.
Archive contains Glulx game and Windows Glulxe interpreter.
(a Z-code version is in games/competitions-spanish/nanocomp3/n3-obituario.zip)

## Transito.gblorb

Tránsito, by n-n.
(from caad.es archive, under review)

## transito-20211129120827.zip

Tránsito, by n-n.
(from caad.es archive, under review)

## Hierba.zip

Hierba tras el cristal, by Johan Paz.
(from caad.es archive, under review)

## Historias del Hampa.ulx

Historias del Hampa, by Víctor Ruiz.
(from caad.es archive, under review)

## en_una_noche_de_invierno_apareci_el_trapero_cantando_bajo_tu_ventana.zip

En una noche de invierno apareció el trapero cantando bajo tu ventana..., by Expio.
(from caad.es archive, under review)

## old

Older versions of some of the games in this directory.

## regresoaleden.zip
tuid: r76xars2xn8jn8j7

Regreso al Edén, by Jarel.
Revisión 2 / Número de serie 071013.
(the original FICOMP entry is in
games/competitions-spanish/ficomp/regresoaleden.zip)

## rota.zip
tuid: nnhm4yp172oivtd9
ifwiki: Las Relíquias de Tolti Aph

Las Reliquias de Tolti Aph, un escenario W&W por Graham Nelson.
Traducida por El Clérigo Urbatain con permiso del autor.
Release 1 / Serial number 090318.
Versión con Aceleración del Veneer Activada (Release 1.1).
(the English version is in games/zcode/RoTA.zblorb)


------------------------------------------------------

# if-archive/games/glulx/spanish/old:

## olvido sin graficos-r1.zip
tuid: sipqahdzhywxs2we

La Casa del Olvido, by Javier Carrascosa Rivera (aka Grendelkhan).
Revisión 1 / Número de serie 030330.

## rudolphine_rur-r1.zip
tuid: yh4zsq3mq4fykxh5

Las Aventuras de Rudolphine Rur, by Daniel Carbonell Cob (aka Dwalin).
Illustrated version of the game.

## rudolphine_texto-r1.zip
tuid: yh4zsq3mq4fykxh5

Las Aventuras de Rudolphine Rur, by Daniel Carbonell Cob (aka Dwalin).
Revisión 1.
Text only version of the game.

## ultimohogar-r2-021224.zip
tuid: mu9parxx4e0r2wpe

Misterio en el Último Hogar, por Kano y Kambre.
El capítulo olvidado por los Hombres y recordado por los Hobbits.
Revisión 2 / Número de serie 021224.


------------------------------------------------------

# if-archive/games/glulx/swedish:

This directory contains Swedish games in Glulx format.
The games here can be played with the Glulxe interpreter,
look in [programming/glulx](../../../programming/glulx) for a version for your system.

## drakmagi.blb
tuid: wiyoc2qwj3xzgsvq

Drakmagi (Dragon Magic), by Johan Berntsson.
Release 6 / Serial number 080419
(A z-code version of Drakmagi, without graphics, is in
games/zcode/swedish/drakmagi.z5, and
a Windows installer for this game is in
games/pc/swedish/GlulxDrakmagiVanyar.exe)

## vanyar.blb
tuid: 7znbsq85er5hyk6c

Vanyar, by Johan Berntsson.
Release 1 / Serial number 030613
(A z-code version of Vanyar, without graphics, is in
games/zcode/swedish/vanyar.z5, and
a Windows installer for this game is in
games/pc/swedish/GlulxDrakmagiVanyar.exe)


------------------------------------------------------

# if-archive/games/html:

This directory contains games playable in a web browser
(usually requiring Javascript and other modern features, but
playable offline from downloaded files).

Other web-browser-playable games created with specific authoring systems
can be found in [games/ink/](../ink/), [games/texture/](../texture/), and [games/twine/](../twine/).

## bee.zip
tuid: 8pe83e92v4nvabic
ifwiki: Bee

Bee, by Emily Short.
(Re-)implemented in Dendry.

## Beached_Prelude.zip
tuid: gkrznjva2uqmn4is

Beached! (Prelude) V3.0,
by Theodore C. Lim and Ewald Bal.

## Being_a_Thing_2.zip
tuid: cbu3psg3dplvtgkr

Being a Thing, part 2, by R. Asu.

## cya1.zip
tuid: 5n71gnyubuiq370z

Choose Your Adventure! Version 1.0, by John C. Knudsen.

## Dawn_of_The_Soviet_Ladybirds.zip
tuid: b9rktuj3232ndqkh

Dawn of The Soviet Ladybirds, version 1.2.6, by Christopher Merriner,
using Adventuron.

## demon-hatching.zip
tuid: 4n9awhu22o8caou1

Demon Hatching, by Mxelm.
Implemented in Ink.

## DevilsFood.zip
tuid: 70wywbixa57vy3sz
ifwiki: Devil's Food

Devil's Food, by Hanon Ondricek.
Written with AXMA Story Maker.
3rd place Ectocomp 2014.
(the original competition version is included in games/mini-comps/ectocomp/ectocomp2014.zip)

## Kobold_Crawl.zip
tuid: u3czphf1oijraetz

Kobold Crawl, by Aaron Steed.
Implemented in Ink.

## LetsExploreGeography.zip
tuid: exjdtu3brwp7240g
ifwiki: Let's Explore Geography! Canadian Commodities Trader Simulation Exercise

Let's Explore Geography! Canadian Commodities Trader
Simulation Exercise, Release 1.1, by Carter Sande.
(The original competition entry is in
games/competition2018/Lets Explore Geography Canadian Commodities Trader Simulation Exercise/)

## LoveUnexplored.zip

Love Unexplored, by Snoother. Part of RuinJam.

## NewYearsEve2019.zip
tuid: ewqmndkzozvwfi7u

New Year's Eve, 2019, by Autumn Chen.
Version 2, written with Dendry.
(the original competition entry is in games/springthing/2022/NewYearsEve2019.zip)

## Results_of_Doom_Prologue.zip

Results of Doom - Prologue, by Rayven Holmes.
Created with Squiffy.

## The-CryptoGame.zip
tuid: o01r0j6u2fw7dmpb

The CryptoGame, by Manan Singh.

## Vourtram.zip
tuid: na6uvqa95rc12nsb
ifwiki: The Castle of Vourtram

The Castle of Vourtram, version 0.94,
by Alexandre Torres.
Converted from Quest to Javascript.
(The original competition entry is in
games/competition2017/The Castle of Vourtram/)

## Writers_Are_Not_Strangers.zip
tuid: ymgcw4550xf2n6ww
ifwiki: Writers Are Not Strangers

Writers Are Not Strangers, by Lynda Clark.
ChoiceScript.

## fabledj.zip
tuid: r8zabrh0a7rnk0fz

Fabled Journey, version 1.0.
A minimalist text adventure, by John C. Knudsen.

## girls-day.zip
tuid: oo47au8aifrgwmpd

Girls' Day, by Nice Gear Games.
Implemented with Narrat.

## house-without-walls.zip
tuid: w8gv9isqxu2im99u

A House Without Walls, by Dylan Kinnett.

## pageant.zip
tuid: ba66ifmij7bolse

Pageant, by Autumn Chen.
Written with Dendry.

## portcullis.zip
tuid: ee014ekfuc0pje8f
ifwiki: Portcullis

Portcullis, by Robin Johnson.

## pumpkin.zip
tuid: i8qmnoqxxc00bkge

Pumpkin Pie for your soul, by Nils Fagerburg.
Ectocomp 2019.

## the_thoughts_crossing_my_mind.zip
tuid: tg42p18wowfz867x

The thoughts crossing my mind. And the ones stuck, by Zhanko.
Created with bitsy.

## youre-gone.zip
tuid: ajyyc2lfx5is61j8

You're Gone, version 0.2, by Madison Scott-Clary.

## ptmylm.zip
tuid: 6914cp5tz75v5dyk

Please tell me you love me, version 1.3, by Ellis Dex. Created using Ink.

## Codename_Obscura.zip
tuid: fpkeg7nwqgoit421

CODENAME OBSCURA, by Mika Kujala.
Implemented in Adventuron. Version 1.0.30.
(Original IFComp release is in `games/competition2023/Games/CODENAME OBSCURA.zip`)

## Not_Another_Sad_Meal.zip
tuid: 1m063pcu5cnumf0

Not Another Sad Meal, by manonamora.
Written with Adventuron. Version 0.2.0.

## twine

Games created with the Twine system

## texture

Games created with the Texture system

## ink

Games created with the Ink system

## poetry-and-passion.zip
tuid: yub4q7zczoiab4be

Poetry and Passion, by Leia Talon.
ChoiceScript.


------------------------------------------------------

# if-archive/games/html/french:

## intracines.zip
tuid: 3en5gz93imxy05f

La constellation des Intracines, version 2, by Adrien Saurat.
Created with Moiki.


------------------------------------------------------

# if-archive/games/html/spanish:

## Memoria.zip
tuid: u1ibyqknb2vie6xm
ifwiki: Memoria

Memoria, by Incanus.
"A sci-fi tale; you are shipwrecked on a strange planet of vast plains...
and with ruthless Hunters on the prowl. Can you learn from The People
that it is not enough to 'just' survive?"
Version 01.01.01; created with Squiffy (source code included).

## Rastros.zip
tuid: d2am61lko60ajmpe
ifwiki: Rastros

Rastros, by Incanus.
"A short sci-fi tale; you are in
charge of an experimental botanical station so you must
do some pest control... but, betimes, cleaning the
garden's pests can be quite a dangeorus chore."
Version 01.01.01; created with Squiffy (source code included).

## Reencuentro.zip
tuid: a17b7im7vc3amp9j
ifwiki: Reencuentro

Reencuentro, by Incanus.
"A sci-fi tale; exploring a new world, you must meet with the takeoff
module. But the road to reunion is not always short or easy."
Version 01.01.02; created with Squiffy (source code included).

## Jack.zip

Jack, by Joruiru.
(from caad.es archive, under review)

## ladron2.htm_.zip

El ladron, by Miguel Angel Montejo.
(from caad.es archive, under review)

## aullidoshtml.zip

Librojuego Aullidos en la Oscuridad versión HTML, by Josep Coletas.
(from caad.es archive, under review)

## crazydream.zip

CrazyDream, by JBG.
(from caad.es archive, under review)

## frasier.zip

Frasier. La Aventura, by planseldon.
(from caad.es archive, under review)

## enbuscadelacoronacompleto.zip

En Busca de la Corona -Completo-, by Yo Aventuro.
(from caad.es archive, under review)

## soy_anuak.zip

Soy Anüak, by Bubbi de Lucca & dddddd.
(from caad.es archive, under review)

## Encerrado.zip

Encerrado, by Edlobez.
(from caad.es archive, under review)

## RudolphineRur.zip
tuid: yh4zsq3mq4fykxh5

Las Aventuras de Rudolphine Rur, by Daniel Carbonell Cob (aka Dwalin).
Revisión 2 - Recompilada en enero de 2015 para ngPAWS.
(a Glulx version is in games/glulx/spanish/rudolphine_rur.zip,
and a Spectrum version is in games/spectrum/spanish/RUR_ZX.zip)

## Paradise100920161707.zip

Three Weeks in Paradise, by Edlobez.
(from caad.es archive, under review)

## virgin-space.zip

Virgin Space, by ByFernanz.
(from caad.es archive, under review)

## alma-station.zip

ALMA-STATION, by ByFernanz.
(from caad.es archive, under review)

## dr-shelter-tent.zip

Dr. Shelter Tent, by ByFernanz.
(from caad.es archive, under review)

## castillo-if.zip

El Castillo De If, by ByFernanz.
(from caad.es archive, under review)

## Alhambra.zip

El Jardín Secreto De La Alhambra, by ByFernanz.
(from caad.es archive, under review)

## fi.html

fi, by dddddd.
(from caad.es archive, under review)

## Morin_khuur_v2.zip

Morin Khuur, by Jorge Jabato.
(from caad.es archive, under review)

## tresfuentes_xcomp3.zip

La tres fuentes, by forta.
(from caad.es archive, under review)

## ladron.zip

El ladron, by Miguel Angel Montejo.
(from caad.es archive, under review)

## rapido.zip

Rápido, by Radastan.
(from caad.es archive, under review)

## ruina.zip

Ruina, by Miguel Angel Montejo.
(from caad.es archive, under review)

## Escape_espacial.zip
tuid: sjk6j4p00wy2nb73

Escape Espacial I, por Trevizer.
Un escape room en una nave espacial.
Hecho con Adventuron.


------------------------------------------------------

# if-archive/games/hugo:
ifwiki: Hugo

This directory contains Hugo game files, which can be used on any
machine that runs the Hugo runtime engine.  To get the Hugo runtime
engine for your favorite system, look in [programming/hugo](../../programming/hugo).

## old

Older versions of some of the games in this directory.

## ISH.hex
tuid: 1qv4dxqv5aj1894j

Escape from Ice Station Hippo, version 1.3, by Jason McWright.

## NMNL.hex
ifwiki: Nothing More, Nothing Less
tuid: 5q9fhw0z1zc8xmmw

Nothing More, Nothing Less, an Interactive Slice of Life
written for Emily Short's SmoochieComp 2001 by Gilles Duchesne.
Version 1.21

## Retro-Nemesis.zip
ifwiki: Retro-Nemesis
tuid: xmiz86oso6afh7ny

Retro-Nemesis, version 1.01, by Robb Sherwin.
An entry in the 2012 Hugo "Open House" Competition.

## RobbSherwin_Palm.zip
ifwiki: A Crimson Spring
tuid: zxgnbkrt8oclvclf
ifwiki: Fallacy of Dawn
tuid: n8ngm7hx5z5e9csz
ifwiki: Necrotic Drift
tuid: uaxh30z0kh7n8nt3
ifwiki: Pantomime
tuid: x1qqstrlsa9ocr0j
ifwiki: Retro-Nemesis
tuid: xmiz86oso6afh7ny
ifwiki: Hammurabi
tuid: 3ccmbybidr9nn1kh

A collection of Robb Sherwin's games (A Crimson Spring,
Fallacy of Dawn, Necrotic Drift, Pantomime, Retro-Nemesis
and Hammurabi) converted to the format of the Palm Hugo
interpreter.

## ScavHunt.hex
tuid: lyexqef1lqst3dk6

Scavenger Hunt - A Hugo Game and Tutorial, by Gilles
Duchesne.
(multimedia resource files and annotated source code are
in programming/hugo/examples/ScavHuntFull.zip)

## annoy2.hex
tuid: y4wmfdfy38vys7s2

Aggravatron: Annoyotron II, written by Ben Parrish.

## cb2.hex
ifwiki: Clockwork Boy 2
tuid: nfkn085r7dejgxi2

The Clockwork Boy 2, by Roody Yogurt and Marius Müller.
Release 0.5 / Serial Number 010313

## clock.hex
ifwiki: The_Hugo_Clock
tuid: 8iw44v7wzo90wumh

The Hugo Clock, version 2, by Jason McWright.
Written for the Hugo Open House Competition.

## colossal.hex
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Colossal Hugo, the original 350 points ADVENT ported to Hugo
by Kent Tessman (revised version for Hugo 2.2a).
Based on Graham Nelson's Inform port of David Baggett's 1993
TADS reconstruction 'Colossal Cave Revisited' of the 1977
original by Willie Crowther and Don Woods.
(source code is in games/source/hugo/colossal.hug)

## dawn.zip
ifwiki: Fallacy_of_Dawn
tuid: n8ngm7hx5z5e9csz

Fallacy of Dawn, by Robb Sherwin.
Release 1.07 / Serial number 010930

## down.hex
ifwiki: Down (game)
tuid: qarfemk18j5q1w7c

Down, release 4, by Kent Tessman.
(source code is in games/source/hugo/down_source.zip, and
the original competition entry is in
games/competition97/hugo/down/down.hex)

## dragon.zip
tuid: htl5pcglo0yjs0cy

Dragon Hunt, by Joachim Froholt.

## east.zip
tuid: q0cnzr36y6clbtbm

East of Eastwood, a short Western scenario by Cardinal Teulbachs
serial #10/09/95 (Hugo v1)

## future_boy_demo.zip
ifwiki: Future Boy!
tuid: v0a4wtgwepxumryc

Future Boy!, a superhero adventure by Kent Tessman.
Release 1.01 09-18-04 (demo version).
Archive includes the game, graphics and sound files, and
interpreters for Windows, Macintosh, Linux, BeOS, Palm and
PocketPC.

## guilty.zip
ifwiki: Guilty Bastards
tuid: g02gj35cieg77y62

Guilty Bastards, a humourous mystery adventure, version 2.09,
by Kent Tessman. Contains illustrations and sounds.
The archive contains a machine independent Hugo game file,
plus graphic and sound data.
(a self extracting archive for Windows containing all these
files plus the Hugo Engine is in games/pc/guilty.exe)

## guilty.hex
ifwiki: Guilty Bastards
tuid: g02gj35cieg77y62

The Hugo game file for Guilty Bastards, version 2.09, for
systems where the Hugo Engine does not support graphics and
sounds.

## horror.zip
tuid: jf43agmy6qvyg1y

The Halloween Horror, by Roody Yogurt, release 1.

## hammurabi.zip
ifwiki: Hammurabi
tuid: 3ccmbybidr9nn1kh

Hammurabi, ported to Hugo by Robb Sherwin.
Archive includes Hugo game file and source code.
[file is linked from games/source/hugo/hammurabi.zip]

## htgessay.hex
tuid: zivg418jvhea2hh4

Haunting the Ghosts, by Jason Peter Brown
an Interactive Essay on Paul Auster's "The New York Trilogy".
Release 0.9d, requires Hugo 2.4 or higher runtime engine.

## htgpics
tuid: zivg418jvhea2hh4

The Hugo resource file that contains the graphics for
htgessay.hex. Requires a graphical port of the Hugo engine.

## hugozork.hex
ifwiki: Zork I
tuid: 0dbnusxunq7fw5ro

Zork I, ported to Hugo by John Menichelli and updated for
Hugo 2.5 by Kent Tessman.
(source code is in games/source/hugo/hugozork.hug)

## memory.hex
ifwiki: Persistence_of_Memory
tuid: 6qhd03vzceby1wcj

Persistence of Memory, second release (15feb99),
by Jason Dyer.
(the original competition entry is in
games/competition98/hugo/memory/memory.hex)

## nextday.zip
tuid: gnikmoun9wzacsrn

The Next Day, an Interactive Dénouement, by Jonathan Blask.
Release 1 / Serial number 130109

## ndrift.zip
ifwiki: Necrotic Drift
tuid: uaxh30z0kh7n8nt3

Necrotic Drift, version 1.04, by Robb Sherwin.
This is a graphical text adventure game, and as such requires
a minimum resolution of 800x600. It does not support text-only
mode. The archive contains a machine independent Hugo game
file, plus graphics and music.

## overbrook.zip
ifwiki: Overbrook

Overbrook, an Interactive House Tour. Not a game, but an interactive tour of
Ben Parrish's new home.

## party.hex
ifwiki: Party Arty, Man of La Munchies
tuid: ht6lb6z7qnklrv4q

Party Arty, Man of La Munchies, by Roody Yogurt.
Release 2 / Serial 120111

## paxless.hex
ifwiki: PAXLess
tuid: 45bx8jg85ujj5g5q

PAXLess, a Quest to the IF Suite, by Royce "Garynar" Odle.
Written for the PAX-East Speed-IF competition.

## pirate.hex
ifwiki: Pirate Adventure
tuid: zya3mo3njj58hewi

Pirate Adventure, the classic Scott Adams game, ported to
Hugo 2.4 by Julian Arnold. Version 1.1.0 of the Hugo port.
(source code is in games/source/hugo/pirate_src.zip, and
there are original C64 versions in games/c64/)

## playing.txt

How to Play Hugo Games, by Kent Tessman

## pmime.hex
ifwiki: Pantomime
tuid: x1qqstrlsa9ocr0j

Pantomime, by Robb Sherwin.
Release 1.02 / Serial number 060426
(the original Spring Thing entry is in
games/springthing/2006/pmime.hex)

## renga.hex
tuid: fxdvtfimtdlq9tsu

Renga in Four Parts, by Jason Dyer.
Release 1 04-07-14

## scourge.zip
ifwiki: A_Crimson_Spring
tuid: zxgnbkrt8oclvclf

A Crimson Spring by Robb Sherwin
Release 1.0.04 / Serial number 001206
Graphics and Audio Enabled
(a machine independent game file is in
games/hugo/scourgdos.hex, and
the original competition entry is in
games/competition2000/hugo/scourge/scourge.hex)

## scourgdos.hex
ifwiki: A_Crimson_Spring
tuid: zxgnbkrt8oclvclf

A Crimson Spring by Robb Sherwin
Release 1.0.04 / Serial number 001206
(a graphics-and-audio enabled version is in
games/hugo/scourge.zip, and
the original competition entry is in
games/competition2000/hugo/scourge/scourge.hex)

## spinning.hex
ifwiki: Spinning
tuid: 7ajjwkqi54wcb1u

Spinning, by Rob O'Hara.
An entry in the 2012 Hugo "Open House" Competition.

## spur.hex
ifwiki: Spur
tuid: 2grzxvuvyoqgwwf1

Spur, A Western Misadventure by Kent Tessman
Release 9 (4dec99), Hugo v2.5
(source code to this file is in games/source/hugo/spur_src.zip)

## squest.zip
tuid: lyht0ziynxad6hyk

SceptreQuest: The Quest for the Sceptre, serial #10/10/95.
Originally written in BASIC by Sean Givan, now ported to Hugo v1
and embroidered by Cardinal Teulbachs.
(Sean Givan's original is in games/source/basic/sceptre1.bas)

## teleport.zip
ifwiki: Teleport_Test
tuid: jmtqo0usuq46q3t

Teleport Test 0.5, an Interactive Fiction Test Game, from
Viridian Development Corporation (Paul Robinson)

## tetris.zip
tuid: ohjrdv0wx6cd7zzx

Tetris for Hugo 2.5, implemented by Kent Tessman, based on
Andrew Plotkin's Inform version "Freefall".
This version makes use of colour, graphics, sound and music.
(source code is in /games/source/hugo/tetris_source.zip)

## trading.zip
ifwiki: Trading Punches
tuid: t593d66s20bblqt0

Trading Punches, Part 1 of The Convergence Saga, by Sidney Merk.
Version 1.9, Hugo v3.1 / Library 31001
(the original competition entry is in
games/competition2004/hugo/trading/
and source code is in games/source/hugo/tpsource.zip)

## tripkey.zip
tuid: o1u8axwyir8bzqee

Tripkey, version 0.37, by Paul Robinson.
"You're in the Control Center, and you just want to find the
exit. This will require you obtain the eponymous tripkey,
and a few other things along the way."

## waiting.zip
tuid: w4wlvriwtsauxf4j

Waiting for The End, version 3, by Paul Lee.
Archive includes Hugo game file and source code.
[file is linked from games/source/hugo/waiting.zip]

## worldbuilder.hex
ifwiki: World_Builder
tuid: yq9cjco9088howgp

World Builder, release 2, by Paul Lee.
Written for the Hugo Open House Competition.

------------------------------------------------------

# if-archive/games/hugo/old:

## dawn-r105.zip
tuid: n8ngm7hx5z5e9csz
ifwiki: Fallacy of Dawn

Fallacy of Dawn, by Robb Sherwin.
Release 1.05 / Serial number 010930

## ndrift-r103.zip
tuid: uaxh30z0kh7n8nt3
ifwiki: Necrotic Drift

Necrotic Drift, version 1.03, by Robb Sherwin.
This is a graphical text adventure game, and as such requires
a minimum resolution of 800x600. It does not support text-only
mode. The archive contains a machine independent Hugo game
file, plus graphics and music.

------------------------------------------------------

# if-archive/games/ink:

This directory contains games created with the Ink system.
They can be played in a (Javascript-capable) web browser.

(A few more Ink games can also be found in
[games/html/](../html).)

## Choose_Your_Own.zip
tuid: mccdmxsfae5qclea

Choose your own end to the viking world,
by Declan Taggart.

## ConversationsWithDeletedNPCs.zip
tuid: p4a493ytmxk6l78w

Conversations With Deleted NPCs, version 2, by Josh Labelle.

## Intersigne.zip
tuid: i7pt5r2cm5v8eel

Intersigne, version 1.0.1, by manonamora.
[file is linked from games/ink/french]

## KitchenTable.zip
tuid: tyuh24bze4n3o4tp

Kitchen Table, by Gurpegui.

## Minor_Fall_Major_Lift.zip
tuid: oustv01dqedkw8nf
ifwiki: minor fall MAJOR LIFT

minor fall MAJOR LIFT, version 1.2,
by Lady Isak Grozny.

## Naughty_Neural_Net.zip
tuid: avz12jfr9wl0fb4e

The Naughty Neural Net, by Julius Tarng.

## Sentry.zip
tuid: nmhq7ok8qtuo8ya4

Sentry, version 2, by Josh Labelle.

## In the Blink of an Eye.zip
tuid: fl293uxg3agev90k

In the Blink of an Eye, by manonamora


------------------------------------------------------

# if-archive/games/ink/french:

## ecarlate.zip
tuid: i7h3rc49gkvj8i5x

La Nageuse Écarlate, by Julien Z / smwhr.

## Intersigne.zip
tuid: i7pt5r2cm5v8eel

Intersigne, version 1.0.1, by manonamora.
[file is linked to games/ink]


------------------------------------------------------

# if-archive/games/instead:

This directory contains games that can be played with
the INSTEAD interpreter, see <http://instead.syscall.ru/>

## 6th.zip
tuid: 6havxtjphdnsedwa

Sixth City, by Oreolek. Russian with English translation.

## promise.zip
tuid: c58a1bbkw9s6sceu

"A promise" (with music), by Oreolek.

## promise-nomusic.zip
tuid: c58a1bbkw9s6sceu

"A promise" (no music), by Oreolek.

## quantum-cat.zip
tuid: kcvwjbdeb3s0yjt4

Returning the Quantum Cat, version 1.6,
by P.Kosyh. English and Russian packed together.


------------------------------------------------------

# if-archive/games/instead/japanese:

This directory contains games in Japanese that can be played with
the INSTEAD interpreter, see <http://instead.syscall.ru/>

## quantum-cat_jp.zip
tuid: kcvwjbdeb3s0yjt4

Returning the Quantum Cat, version 1.1,
by P.Kosyh.


------------------------------------------------------

# if-archive/games/jacl:


## grail.zip
tuid: 7p2rxk0e667yraf2
ifwiki: The Unholy Grail

The Unholy Grail, by Stuart Allen.
Release 2 / build 3


------------------------------------------------------

# if-archive/games/java:


## AndroidMines.zip
tuid: 10lmbbwutsf2m3tt

Mines version 2011.12.26 for Android. A randomly
generated maze exploring game, by James L. Dean.

## JMines.zip
tuid: 10lmbbwutsf2m3tt

JMines version 2.4, a randomly generated maze exploring
game, by James L. Dean.
Archive contains Java source code and compile class files.
(a C version is in games/pc/CMines.zip, and
a Javascript/PDF version is in games/pdf/Mines.pdf)

## MysticalAdventure.zip
tuid: spsnwkprik35xw62

The Mystical Adventure, by Giacomo Benso.

## PalaceOfShadows.zip
tuid: ugxd6kt5ptf4g7kf

Palace of Shadows, version 1.0, by Christos Stogiannopoulos.
Archive contains Java executables (HTML and console
versions), game file, documentation and Java source code.

## bork.zip
tuid: 6mj6elhzndvhew99

Bork: The Great Abortion of A Coherent Narrative. Includes
Java class files and source code.

## catchamonster.zip

Catch a Monster, version 1.0, shareware, by Chris Broadribb.
"You are a professional monster catcher called to a
suburban house to catch a viscous monster lurking
within."


------------------------------------------------------

# if-archive/games/java/spanish:

Many of these games were created using the [Aetheria Game Engine](https://github.com/komoku/aetheria).

## 15_meses.zip

"15 meses y un día" (15 months and one day),
written by Antonia Visiedo, using the Aetheria Game
Engine (AGE).
"A confusing beginning, from an unexpected perspective,
places you in a world that you have to explore, discover
and control in order to have justice made. You may go
unnoticed, set the record straight or defeat the enemy
completely, it's your choice."
This game can also be played on-line at
<http://www.caad.es/jenesis/online/15_meses_online.html>

## insectomortal_rapidocomp2_v11.zip

Insecto Mortal, v1.1, by Al-Khwarizmi.
(from caad.es archive, under review)

## el_karma_de_la_cepa-1.0.1.zip

El karma de la cepa, by Arthur Dick.
(from caad.es archive, under review)

## LaSextaTrompeta.zip

La Sexta Trompeta, by Edlobez.
(from caad.es archive, under review)

## Una de Dragones V1.0 AGE.zip

Una de dragones. Versión AGE, by Edlobez.
(from caad.es archive, under review)

## nomires.zip

No mires, by Edlobez.
(from caad.es archive, under review)

## Universo digital.zip

Universo Digital, by Edlobez.
(from caad.es archive, under review)

## Atrapada-Ejecutable-v11.zip

Atrapada, by Al-Khwarizmi.
(from caad.es archive, under review)

## libro_AGE.zip
tuid: y14m5106ix28qgu0

El libro que se aburría (Versión AGE), by Antonia Visiedo (Jenesis).
2012 remake en AGE con gráficos, música y efectos especiales.
Versión 0.3.
(the original Z-code version is in games/zcode/spanish/libro.z5)

## el_bosque_offline.zip

El Bosque Encantado, by Edlobez.
(from caad.es archive, under review)

## age047b+inm20.zip
tuid: d6lz7rzt44gh9bq4

Los Inmortales rev. 2 + AGE0.4.7b, by AxMan.
Archive includes Aetheria game files and
interpreter (in Java).
(the original competition entry is in
games/competitions-spanish/nanocomp3/n3-age046cinm.zip)


------------------------------------------------------

# if-archive/games/linux:

Compiled executables for (mostly Intel) Linux systems.

## CMines.zip
tuid: 10lmbbwutsf2m3tt

A randomly generated maze exploring game, by
James L. Dean. Archive contains Linux (x86) and
Windows (32-bit) executables, plus C source code.
[file is linked to games/pc/CMines.zip]
(a Java version is in games/java/JMines.zip, and
a Javascript/PDF version is in games/pdf/Mines.pdf)

## Realm_of_Obsidian_LinuxWine.zip
tuid: tdfnka41n495s99
ifwiki: Realm of Obsidian

Realm of Obsidian (Preview Edition) v0.63, with
sounds and music, by Amy Kerns. This version is
packaged to run under Wine on Linux.
(a Windows version is in games/pc/Realm_of_Obsidian.zip)

## Realm_of_Obsidian_NS_LinuxWine.zip
tuid: tdfnka41n495s99
ifwiki: Realm of Obsidian

Realm of Obsidian (Preview Edition) v0.63, without
sounds or music, by Amy Kerns. This version is
packaged to run under Wine on Linux.
(a Windows version is in games/pc/Realm_of_Obsidian_NS.zip)

## adv-crowther.tar.gz
tuid: fft6pu91j85y4acv
ifwiki: Adventure

Linux x86 and x86_64 binaries of Matthew Russotto's
F77 conversion of Crowther's Adventure.
The file libg2c.so.0 needs to be placed in
the /usr/lib directory (or another directory in
$LD_LIBRARY_PATH) before playing!
(source code is in games/source/adv_crowther.zip)

## adv440-linux.tgz
tuid: fft6pu91j85y4acv
ifwiki: Adventure

Linux (x86) executable of the 440 point version of
Colossal Cave, built by Mike Arnautov.
(source code is in games/source/adv440.tgz)

## adv550_glk_linux.tar.gz
tuid: fft6pu91j85y4acv
ifwiki: Adventure

Linux (x86) Glk executable of David Platt's 550 point
version (David's PL-6 release of 9/18/84, which
contains text and formatting missing from Ken
Wellsch's more widely available C version), built
by Mike Arnautov.
(source code is in games/source/advent_acode.tar.gz)

## adv660_glk_linux.tar.gz
tuid: fft6pu91j85y4acv
ifwiki: Adventure

Linux (x86) Glk executable of Mike Arnatov's 660 point
version of Colossal Cave: Adventure4+ version 10.07
(5/9/2001). This version merges Adventure II by
Peter Luckett and Jack Pike with Adventure 3 (aka
Adventure 550) by Dave Platt.
(source code is in games/source/advent_acode.tar.gz)

## adv770-2.07-linux.tgz
tuid: fft6pu91j85y4acv
ifwiki: Adventure

Linux (x86) executable of Mike Arnatov's 770 point
version of Colossal Cave, version 2.07 (25mar2013).
(source code is in
games/source/adv770-2.07-C-src.tgz,
a DOS executable is in
games/pc/adv770-2.07-dos.zip, and
a Windows executable is in
games/pc/adv770-2.07-win.exe)

## gatefold-linux64.zip
tuid: 5o65s5yu6zxqkuju

Gatefold, version 1.0.1, by Axile Studio, Holly Boson, and Alex McGivern.
For x86_64 Linux; statically linked.
(a Windows version is in games/pc/Gatefold.zip)

## hlaadvlx.tar.gz
tuid: ba6xlbvc9gq3fks9

HLA Adventure, version 3.40, written by
Paul Panks.
For x86 Linux; statically linked.
(a Windows version is in games/pc/paul-panks/hlaadv.zip)

## kerkerkruip.deb
tuid: f7zdhxmiraht53d1
ifwiki: Kerkerkruip

Kerkerkruip, an IF roguelike, by Victor Gijsbers.
Release 9 / Serial number 140419.
Architecture-independent Debian/Ubuntu Linux package.
(a machine independent Glulx game file is in
games/glulx/Kerkerkruip.zip,
a Windows installer is in
games/pc/kerkerkruip.msi, and
the original competition entry is in
games/competition2011/glulx/kerkerkruip/original/)

## newcastle.tgz
tuid: 4fi1v6xkypdequ7c

The New Castle, version 9.0. Written by Dan Gahlinger,
based on Castle, written by Barry Wilks on a VAX/VMS
circa 1983.
For x86_64 Linux; statically linked.
(an MS-DOS version is in games/pc/newcastle.zip, and
a Mac OSX version is in games/mac/newcastle.tgz)

## world-107a-linux.zip
tuid: crih2j6niodqy5vj

World 1.07a, by J. D. McDonald. Linux binary, compiled by Joan CiberSheep.
Linux x86_64 executable.

------------------------------------------------------

# if-archive/games/linux/spanish:

## elegido_linux.tar.gz

El Elegido (versión para Linux por Ricardo Villalba), by JSJ.
(from caad.es archive, under review)


------------------------------------------------------

# if-archive/games/mac:

Games playable on Apple Mac computers.
This can in principle range from 68k-based computers
running the classic Mac OS, through computers with
PowerPC or Intel processors, to Apple Silicon based computers
running Mac OS X.

## Adventure.sit
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Adventure 2.5.m2, the 430 points version of
Colossal Cave by Donald R. Woods (1995),
ported by Jacob Munkhammar
(C source code is in
games/source/Adventure2.5.tar.gz,
a DOS executable is in
games/pc/advent25.zip,
an executable and source code for the Amiga is in
games/amiga/adv430.lha = games/source/adv430.lha)

## American_Angst.app.zip
tuid: 2fbzd1xf2x18r7y8
ifwiki: American Angst

American Angst, by m3g1dd0.

## DraculasCastle251.sit
tuid: 1skt9achboonsj3u

Dracula's Castle, by Al Staffieri Jr.
"Defeat the evil vampire, find the treasure
hidden on the island, and leave the island with
the treasure."
Mac Classic executable.

## DraculasCastle251_X.sit
tuid: 1skt9achboonsj3u

Dracula's Castle, by Al Staffieri Jr.
Mac Carbon executable (OS 8 to OS X).

## Dungeon3.2B_MacOSX.zip
ifwiki: Zork (game)
tuid: 4gxk83ja4twckm6j

Dungeon, the more or less public domain version
of the original MIT Zork, version 3.2B.
Andrew Plotkin ported this version to C and
Pierre Tremblay added the OSX interface.

## Dungeon-Glk.sit.hqx
ifwiki: Zork (game)
tuid: 4gxk83ja4twckm6j

Dungeon, the more or less public domain version
of the original MIT Zork, version 3.2B.
Andrew Plotkin ported this version to C and
added the Glk interface.
(source code is in
games/source/dungeon-glk.tar.Z)

## Dunjin44.cpt.hqx
tuid: rttyslxbpsicwjyc

The Dungeons of Dunjin version 4.4,
by Magnus Olsson. BinHexed Compact Pro archive.
This is not just a port of the MS-DOS game but
makes use of the Mac's user interface.

## Enhanced.sea.hqx
tuid: wrkyc6e7xdfi5mvp

Enhanced release 3/941004,
the first (and so far the only) part of the
Cyberventure trilogy; a cyberpunk SF adventure
by Hans Persson and Dominik Zemmler

## HCMacPkg.sit
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Adventure in Humongous Cave, David Malmberg's AGT
version of Adventure, ported to Inform by Al Golden.
Release 1 / Serial number 000001
(a machine-independent Z-code game file is in
games/zcode/HugeCave.z8 and a Windows package is in
games/pc/HCWinPkg.zip)

## HuntDark-R4.hqx
ifwiki: Hunter,_in_Darkness
tuid: mh1a6hizgwjdbeg7

Hunter, in Darkness.
A Cave Crawl by "Dave Ahl Jr." (Andrew Plotkin)
Release 4 / Serial number 991119
(a machine-independent zcode game file is in
games/zcode/huntdark.z5;
the original competition entry is in
games/competition99/inform/huntdark/huntdark.z5)

## Katana.bin
ifwiki: Katana
tuid: cpjghpdd3q80at2r

Katana, version 2.0, by Matt Rohde, in
MacBinary format.
(a machine-independent TADS game file is in
games/tads/katana.gam)

## Katana.hqx
ifwiki: Katana
tuid: cpjghpdd3q80at2r

Katana, version 2.0, by Matt Rohde, in
BinHex format.
(a machine-independent TADS game file is in
games/tads/katana.gam)

## LASH-r11.hqx
ifwiki: LASH
tuid: frfoh6e7hur2beiu

Local Asynchronous Satellite Hookup,
by Paul O'Brian
Release 11 / Serial number 000806
(a machine independent zcode game file is in
games/zcode/LASH.z8, and an
MS-DOS executable is in games/pc/LASH.zip)

## LostAdv2.0.2.sit.hqx
tuid: hoeipcc1cv04buu1

Lost, a science fiction text adventure,
version 2.0.2.
Shareware by Jeffrey Hersh; his rating: hard.
(TADS source code is in
games/source/tads/lost202s.zip,
a compiled game file is in
games/tads/lost202g.zip,
a DOS executable is in games/pc/lost202.zip)

## MacWes10.sit.hqx
tuid: m80jfuxzhsaanewf

MacWesleyan: An Everyday Nightmare, version 1.0
TADS adventure by Neil deMause
(PC University, the DOS version, is in
games/pc/pcu10.zip)

## Modernism.sit.hqx
tuid: 20akruitzbk12lv4

Modernism version 1.0, by Jacob Solomon Weinstein
includes both "Waiting for Godot" and "No Exit"
(a machine-independent TADS game file is in
games/tads/modern.gam)

## Parade.comment.txt
ifwiki: Everybody Loves a Parade
tuid: wmk9ipzv1qmgspor

Solution to Everybody Loves a Parade, a commentary
on the genesis and development of the game, and
some programming tips for TADS beginners,
by Cody Sandifer
[file is linked to games/pc/parade.txt, to
games/tads/Parade.comment.txt, and to
solutions/Parade.comment.txt]

## Parade.sit.hqx
ifwiki: Everybody Loves a Parade
tuid: wmk9ipzv1qmgspor

Everybody Loves a Parade, by Cody Sandifer
release 2.3
(a machine-independent TADS game file is in
games/tads/Parade.gam, a DOS executable is
in games/pc/paradeDOS.zip, and a Windows
executable is in games/pc/paradeWin95.zip)

## PolyAventuresMacIntel32Bits_1.16.14.zip
tuid: rdah1qklr7v4mqak
ifwiki: Battlestar
tuid: o6pqn2vcani7pkx7
tuid: 0u4eqnk37mohejhu
tuid: bgoanlhn58iukzp5
tuid: j82egac597oy0z29
tuid: 9pzzv7dn4r673u3n
tuid: v4nj44nlwfzbpmcj
ifwiki: Zork (game)
tuid: 4gxk83ja4twckm6j
tuid: w38fa61b5nki3fma
tuid: x1oq30cv9ufq4y6y
tuid: mcxu2tvxxhpvtyxp
tuid: pg4cimbgwn7xx4bs
ifwiki: Softporn Adventure
tuid: iumkhjn240gq59ws
tuid: 4kzpaculjx4r2fxf
tuid: crih2j6niodqy5vj

Intel 32-bit version of PolyAventures to play 16
games whose sources are found on IF Archive:
Adventure Castle, Battlestar, Beyond the Tesseract,
Beyond the Titanic, Cave Adventure, Chimaera,
Crystal Cave, Dinkum, Dungeon, Dungeons of Thuria,
Island, Mystery Mansion, Napoleon, Softporn Adventure,
Supernova and World. Need 10.4 or up.
MacOS interface by Pierre Tremblay.

## PolyAventuresMacIntel64Bits_1.16.14.zip
tuid: rdah1qklr7v4mqak
ifwiki: Battlestar
tuid: o6pqn2vcani7pkx7
tuid: 0u4eqnk37mohejhu
tuid: bgoanlhn58iukzp5
tuid: j82egac597oy0z29
tuid: 9pzzv7dn4r673u3n
tuid: v4nj44nlwfzbpmcj
ifwiki: Zork (game)
tuid: 4gxk83ja4twckm6j
tuid: w38fa61b5nki3fma
tuid: x1oq30cv9ufq4y6y
tuid: mcxu2tvxxhpvtyxp
tuid: pg4cimbgwn7xx4bs
ifwiki: Softporn Adventure
tuid: iumkhjn240gq59ws
tuid: 4kzpaculjx4r2fxf
tuid: crih2j6niodqy5vj

Intel 64-bit version of PolyAventures to play 16
games whose sources are found on IF Archive:
Adventure Castle, Battlestar, Beyond the Tesseract,
Beyond the Titanic, Cave Adventure, Chimaera,
Crystal Cave, Dinkum, Dungeon, Dungeons of Thuria,
Island, Mystery Mansion, Napoleon, Softporn Adventure,
Supernova and World. Need 10.6 or up.
MacOS interface by Pierre Tremblay.

## Satyr.app152.sit.hqx
tuid: jyvg305atwaugqgv

Outside Satyricon Version 1.52,
an illustrated text adventure by Ben Sharvy
(Crunchy Pickle Software).

## Shade-R3.hqx
ifwiki: Shade
tuid: hsfc7fnl40k4a30q

Shade, a brief story by "Ampe R. Sand"
(aka Andrew Plotkin).
Release 3 / Serial number 001127
(a machine independent zcode version is in
games/zcode/shade.z5,
and the original competition entry is in
games/competition2000/inform/shade/shade.z5)

## Shelby.sit.bin
ifwiki: The Light: Shelby's Addendum
tuid: ehgrdmftq2kj7cci

The Light: Shelby's Addendum. Quest Adventure #3,
version 2.1, release 19960901, by Colm A. McCarthy.
Macintosh package by Neil K. Guy (tela design).
Macbinary format.
(a PC executable of this game is in
games/pc/shelbypc.zip; a system-independent TADS
gam file is in games/tads/shelby.zip)

## Shelby.sit.hqx
ifwiki: The Light: Shelby's Addendum
tuid: ehgrdmftq2kj7cci

Same as above, but BinHex format.

## SmallW3.sit
ifwiki: Small World
tuid: z6r8cv8lkaw5mp9w

Small World release 3, a Miniature Text Adventure
by Andrew D. Pontious
(a machine-independent TADS game file is in
games/tads/SmallW3.gam;
the original competition entry is in
games/competition96/smallwld/smallwld.gam)

## Sunset_Over_Savannah.hqx
ifwiki: Sunset Over Savannah
tuid: pwyjp54iubdq70p0

Sunset Over Savannah, An Existential Vacation,
by Ivan Cockrum. Version 1.0.4, 8/2/98.
(a machine-independent TADS version is in
games/tads/savannah.gam,
a Windows version is in
games/pc/savvanah.zip,
and the original competition entry is in
games/competition97/tads/savannah/savannah.gam)

## TAG_Advent_Qork.tgz
ifwiki: Adventure
tuid: fft6pu91j85y4acv
ifwiki: Zork (game)
tuid: 4gxk83ja4twckm6j

Text Adventure Games 1.0, by Steve Lidie.
Contains versions of Adventure and Qork (a
modified Zork) from DECUS FORTRAN sources.

## TheDreamSelf_Mac.zip
tuid: wwaagfrhle95fmzg
ifwiki: The Dream Self

The Dream Self, by Florencia Minuzzi.
(a Windows version is in
games/pc/TheDreamSelf_Win.zip,
and the original competition entry is in
games/competition2017/The Dream Self/)

## Transylvania.sit
tuid: rxchvdelv5ebduze

Transylvania, by Antonio Antiochia
for 16-bit Macintoshes only.
See games/appleII/penguin/Index for copyright.

## World1.07_OSX.sit
tuid: crih2j6niodqy5vj

World version 1.07, by J. Doug McDonald,
ported to Macintosh OS X (command line only) by
Thomas Magle Brodersen.
This version includes the ability to save and
restore the game, which was missing from the
earlier Mac OS 9 Classic port.

## World107.sit
tuid: crih2j6niodqy5vj

World version 1.07, by J. Doug McDonald,
ported to the Macintosh by Thomas Magle Brodersen.
This version can save the game to file world.sav,
but it cannot restore.
(Source code to the DOS/Unix version is in
games/source/worldsrc.zip;
a DOS executable is in
games/pc/world107.zip;
an Archimedes port is in
games/archimedes/world.spk;
an Amiga port is in
games/amiga/World_1.07.lha)

## advent.zip
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Colossal Cave, the original 350 point version,
compiled for Mac OS X by Troy Fullwood.

## adventure-11.hqx
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Colossal Cave, 550 point version
based on the Unix C version by Ken Wellsch
Mac version 1.1 by Anthony C. Ard

## babel-31.hqx
ifwiki: Babel
tuid: z5xgyw0jbt9r3ah1

Babel, release 3.1, by Ian Finley.
(a machine-independent TADS version is in
games/tads/Babel31.gam,
a DOS executable is in games/pc/Babel.exe
and the original competition entry is in
games/competition97/tads/babel/babel.gam)

## ccr.sit.bin
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Colossal Cave Revisited v1.0
A remake of Crowther and Woods' original adventure
with a full sentence parser, with complete TADS
source.  TADS version by Dave Baggett.  Freeware.
Macbinary format.
[file is linked to games/source/tads/ccr.sit.bin
and to games/adventions/mac/ccr.sit.bin]

## ccr.sit.hqx
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Same as above, but BinHex format.
[file is linked to games/source/tads/ccr.sit.hqx
and to games/adventions/mac/ccr.sit.hqx]

## chix.hqx
ifwiki: Chicks_Dig_Jerks
tuid: mx72qeuuisvp76qg

Chicks Dig Jerks, by Robb Sherwin
Release 2 / Serial number 991124
WARNING: This game contains adult language and
situations and is not intended for children.
(a machine independent zcode game file is in
games/zcode/chix.z5,
an MS-DOS version is in games/pc/chix.exe,
and the original competition entry is in
games/competition99/inform/chix/chix.z5)

## curse.sea
tuid: d820qos9xtgcjs8b

Curse of Vengeance, release 1.3
TADS adventure by Scott C. McNab
(the TADS data file from this has been extracted, and
is in games/tads/curse.zip)

## crystalcave2.2.sit.hqx
tuid: 9pzzv7dn4r673u3n

Crystal Cave version 2.2. by Kevin O'Gorman
based on and intended as a sequel to Colossal Cave
(source code, though not the same as this version was
compiled with, is in games/source/crystal.tar.gz)

## deepspacedrifter1.0.sit.hqx
tuid: k82q3libhff6ks8l

Deep Space Drifter, written with TADS by
Michael J. Roberts and Steve McAdams
(shareware, source code comes with registration)

## dudley.sit.hqx
tuid: zr1khxl255lrku78

A Dudley Dilemma version 1.2 by Lane Barrow
(a DOS version is in games/pc/dudley.zip;
source code is in games/source/agt/dudley_s.zip)

## forever.sit
ifwiki: Forever Always
tuid: ko02mwv9oi52qsmm

Elizabeth Hawk's Forever Always: a Romance
Novel Game, written by Iain Merrick.
(the original entry to the RomanceNovelComp is in
games/mini-comps/rncomp/,
and a machine independent TADS .gam file is in
games/mac/forever.zip)

## fourin1.sit
ifwiki: Four in One
tuid: 1dg2yp15g6tm6izy

Four in One, an Interactive Marx Brothers Comedy
by J. Robinson Wheeler.
Release Version 1.1.7 20000710.
(the original competition entry is in
games/competition98/tads/fourin1/,
a machine independent TADS .gam file is in
games/tads/fourin1.gam,
an MS-DOS executable is in games/pc/fourin1.zip, and
source code is in games/source/tads/4in1_src.zip)

## frenfive.sit.hqx
ifwiki: The Frenetic Five vs. Sturm und Drang
tuid: 4lyivfptn0eed4a1

The Frenetic Five vs. Sturm und Drang version 1.1,
interactive fiction by Neil deMause
(The machine-independent TADS .gam file is
available as games/tads/frenfive.gam, a Windows
executable in games/pc/frenfive.zip, and
the original competition entry is in
games/competition97/tads/frenfive/frenfive.gam)

## fren5-2.hqx
ifwiki: The Frenetic Five vs. Mr. Redundancy Man
tuid: lax9p102k6irr1x8

The Frenetic Five vs. Mr. Redundancy Man
(The Frenetic Five Epsiode 2), version 1.2,
interactive fiction by Neil deMause
(The machine-independent TADS .gam file is
available as games/tads/fren5-2.gam)

## legend.bin
ifwiki: The Legend Lives!
tuid: bi8rb6cieq8p05wl

The Legend Lives!   v1.0
An Unnkulian Universe Unventure
by Dave Baggett
Self-extracting archive in MacBinary format.
[file is linked to games/adventions/mac/legend.bin]

## legend.hqx
ifwiki: The Legend Lives!
tuid: bi8rb6cieq8p05wl

Same as above, but in BinHex format.
[file is linked to games/adventions/mac/legend.hqx]

## lostny.egg
ifwiki: Lost_New_York
tuid: ptd5vgjvr089dpzr

some Easter eggs from Lost New York (see below)
and what you can win if you find them,
by Neil deMause
[file is linked to games/pc/lostny.egg and to
games/tads/lostny.egg]

## lostny14.sit
ifwiki: Lost_New_York
tuid: ptd5vgjvr089dpzr

Lost New York version 1.4,
a time-travel TADS adventure by Neil deMause
The built-in hint system is disabled in this
freeware version; type REGISTER to see how to
get the full version.
Macintosh executable and instructions.
(a machine-independent TADS .gam file is
available as games/tads/lostny14.gam, and a PC
executable is in games/pc/lostny14.zip)

## newcastle.tgz
tuid: 4fi1v6xkypdequ7c

The New Castle, version 9.0. Written by Dan Gahlinger,
based on Castle, written by Barry Wilks on a VAX/VMS
circa 1983.
(an MS-DOS version is in games/pc/newcastle.zip, and
a Linux version is in games/linux/newcastle.tgz)

## race13.sit
tuid: c1md8z9tnw1nc8yt

The Great Archeological Race! version 1.3
TADS adventure by John LaBonney
(an MS-DOS executable is in games/pc/race13.zip)

## rylvania.sea.bin
ifwiki: The Horror of Rylvania
tuid: pgklownuffqn25nh

The Horror of Rylvania
by D. A. Leary for ADVENTIONS
Playable DEMO v1.0, Macbinary format.
[file is linked to
games/adventions/mac/rylvania.sea.bin]

## rylvania.sea.hqx
ifwiki: The Horror of Rylvania
tuid: pgklownuffqn25nh

Same as above, but BinHex format.
[file is linked to
games/adventions/mac/rylvania.sea.hqx]

## saveprinceton20.hqx
tuid: x8ai96w31jkizy4n

Save Princeton version 2.0 for the Macintosh
by Jacob Solomon Weinstein and Karine Schaefer

## sos.sit
tuid: 2maagiwhao4ony8p

Son of Stagefright - A Pleasant Day at the Theater
in Three Paranatural Acts; by Mike McCauley.
This game won the 3rd Annual AGT Game Writing
Contest.
(a DOS executable is in games/pc/sos.zip,
source code is in games/source/agt/sos-src.zip)

## thenightbeforethebloodmoon.zip
tuid: 2n0ytsce023hx75

The Night Before the Blood Moon, by raazberry.
(a Windows version is in games/pc/thenightbeforethebloodmoon.zip)

## underoos.sit
ifwiki: The Underoos that ate New York!
tuid: 055wty792vfyamss

The Underoos that ate New York!
by Gerry Kevin Wilson
(a machine-independent TADS .gam file is in
games/tads/underoos.gam, a machine-independent Z-CODE .z5 file is in games/zcode/under.z5, and a DOS executable is in
games/pc/underoos.zip)

## unnk1v301.sit.bin
tuid: tyu4zalevqkvujk4

Unnkulian Underworld: The Unknown Unventure
version 3.0.1 by D. A. Leary
[file is linked to
games/adventions/mac/unnk1v301.sit.bin]

## unnk1v301.sit.hqx
tuid: tyu4zalevqkvujk4

Same as above, but BinHex format.
[file is linked to
games/adventions/mac/unnk1v301.sit.hqx]

## unnk2v30.sit.bin
tuid: 5t1frgm954xg9s8a

Unnkulian Unventure II: The Secret of Acme
version 3.0 by David M. Baggett
[file is linked to
games/adventions/mac/unnk2v30.sit.bin]

## unnk2v30.sit.hqx
tuid: 5t1frgm954xg9s8a

Same as above, but BinHex format.
[file is linked to
games/adventions/mac/unnk2v30.sit.hqx]

## unnkhz10.sit.bin
tuid: u73rmw1qfiu62etl

Unnkulia One-Half: The Salesman Triumphant
Includes a playable demo of Unnkulia Zero!
both games version 1.0, by D. A. Leary
[file is linked to
games/adventions/mac/unnkhz10.sit.bin]

## unnkhz10.sit.hqx
tuid: u73rmw1qfiu62etl

Same as above, but BinHex format.
[file is linked to
games/adventions/mac/unnkhz10.sit.hqx]

## veritas20.sea.hqx
tuid: phnv25a48no14tja

VERITAS: A Harvard Game of Interactive Fiction,
version 2.0, by James T. Reese
(see games/tads/ for a machine-independent
TADS .gam file)

## worlds-apart-21.hqx
ifwiki: Worlds_Apart
tuid: 1aliwzro4e48mdlt

Worlds Apart, an Interactive Fugue,
Version 2.1, written by Suzanne Britton.
(a machine independent TADS game file is in
games/tads/worlds.zip, and a Windows version is in
games/pc/worlds.exe)

## zero.sit.hqx
ifwiki: Zero Sum Game
tuid: nzydrfu1rl2qkuop

Zero Sum Game, an Exercise in Fantastic Futility,
Release 2, by Cody Sandifer.
(a machine independent TADS .gam file is in
games/tads/zero.gam,
a DOS version is in games/pc/zeroDOS.zip,
a Windows version is in games/pc/zeroWin95.zip,
and the original competition entry is in
games/competition97/tads/zero/zero.gam)

## zork-27m.hqx
ifwiki: Zork (game)
tuid: 4gxk83ja4twckm6j

Dungeon, the more or less public domain version
of the original MIT Zork.
Macintosh version 2.7M (1.1) by Anthony C. Ard,
based on the Unix C version 2.7A

------------------------------------------------------

# if-archive/games/mainframe:

Files related to games running on old (pre 1990s) mainframe computer systems.

## hp3000_adv_warp.zip
tuid: yuci6tunal5gsfjk
tuid: mcxu2tvxxhpvtyxp

SIMH emulator and disk image for a HP3000 mainframe,
including several old text adventures:

- WARP, by Rob Lucke and Bill Frolik, written circa 1979.
- Adventure / Colossal Cave (350 point version).
- Mystery Mansion
- Trek 73

To run on Windows, run the batch file "hp.bat", which will
start the emulator. At the prompt, enter "HELLO MGR.GAMES"
to log in and run the games menu. Note that the emulator
should be shut down cleanly to prevent corruption of the
emulated disk image: exit the game, then enter "X" at the
games menu to log out. Press Ctrl+A to get a "=" prompt,
then enter "SHUTDOWN" to shut the emulated system down.
Finally enter "quit" to exit the SIMH emulator.
This package was put together by Dan Hallock.

## hp3000_src.zip

Source code for the tools used in the "hp3000_adv_warp.zip"
package.

## WARP
tuid: yuci6tunal5gsfjk

WARP, by Rob Lucke and Bill Frolik, written circa 1979.
This is the HP3000 binary image: use "hp3000_adv_warp.zip"
to play the game on modern systems.


------------------------------------------------------

# if-archive/games/mini-comps:

This directory contains collections of works produced by various smaller events -- competitions, games jams, workshops, etc -- that don't have a dedicated place elsewhere on the IF Archive.

The older events were often run via the Usenet group rec.arts.int-fiction.

## sillygame.zip

three .html files which contain suggestions from
rec.arts.int-fiction to Cardinal Teulbach's requests for
characters, locations, and objects which he planned on putting
into one big, silly game. The Cardinal then decided he was too
busy for the project, so it was handed off to a committee,
which got a little done on it, but it died again.
Written up and submitted as a source of ideas for the
mini-competition by Julian Arnold.

## abilitycomp

AbilityComp (2009). Theme: special abilities.

## adrift

Various competitions for the ADRIFT platform.

## arcade

An arcade. Sixteen machines. (2001)

## cgdc7

Casual Gameplay Design Competition #7 (2010). Theme: escape.

## chicken

ChickenComp (1998).

## commodore32

Commodore 32 Contest (2004): Z-code games ≤32k.

## coverstories

Cover Stories jam (2012). Create cover art, then games to fit.

## dino

DinoComp (2000).

## dragon

DragonComp (2000).

## ectocomp

ECTOCOMP (yearly, 2007-), a Hallowe'en-themed competition.

## envcomp

EnvComp (2009). Theme: unusual settings.

## fan-fest

IF Fan Fest (1998).

## gameplaycomp

GameplayComp (2009). Theme: non-standard gameplay.

## ghosttown

Scott Adams' Ghost Town Redux (2007).

## highland

HighlandComp (2001). Theme: Highlands of Scotland.

## hours

24 Hours of Inform (2002-4).

## ifbeginners

IF Beginners Competition (2008).

## ifmonth

Interactive Fiction Writing Month (2009).

## imaginary

imaginary games from imaginary universes (2016).

## introcomp

IntroComp (yearly, 2002-). Unfinished games.

## library

IFLibrary Competition (2002-3).

## logic

IF Logic Puzzle Mini-Competition (2003).

## lotech

LOTECH Competitions (2001-6). Multiple-choice input only.

## manos

Manos mini-competition (2000).

## mcdream

McDream minicomps (2006). Based on authors' dreams.

## metafilter

MetaFilter Interactive Fiction Contests (2009-10).

## mini-comp

The First Ever (And Maybe The Only) Interactive Fiction Mini-Competition (1998).

## minigames

Minigames Minicomp (2003). Compiled stories ≤50k.

## newyears

New Year's Minicomps (2016-8).

## no-inventory

I-Comp (1999). No inventory allowed.

## oneroom

One Room Game Competitions (2002-10).

## rncomp

RomanceNovelComp (2002).

## segment

Segment Mini-comp (2005).

## shufflecomp

ShuffleComp (2014-). Games based on randomly chosen song titles.

## smoochie

SmoochieComp (2001). Theme: love and romance.

## speedif

Entries to the many Speed-IF events.

## swashcomp

SwashComp (2003). Theme: light-hearted swashbuckling adventure.

## toaster

The Great IF Toaster Contest (2000).

## travel

A 2001 mini-comp on the theme of travel.

## twifcomp

TWIFcomp (2010). Tweet-sized source code.

## usecomp

UseComp (2000). USE as the only puzzle-solving verb.

## wacky

WackyComp (1999).

## walk

WalkthroughComp (2001). Games/transcripts matching a specific walkthrough.

## xcomp

XComp (1999). Theme: the paranormal.

------------------------------------------------------

# if-archive/games/mini-comps/abilitycomp:
ifwiki: AbilityComp

A mini-comp run in 2009. Theme was 'special abilities'.

## PrisonBreak.zip
tuid: vb6swjio5yc96ics
ifwiki: Prison Break

Prison Break, by Parham Doustdar, written in JACL.
This was the sole entry in David Fisher's
AbilityComp 2009.

------------------------------------------------------

# if-archive/games/mini-comps/adrift:
ifwiki: ADRIFT Competitions

Competitions run by the ADRIFT community (2001-).

## 3hourcompjul04.zip
ifwiki: ADRIFT 1st Three Hour Comp 2004
tuidcomp: qwket2uniua01f1x
ifwiki: Jailbreak Bob
tuid: bhqff240rfueb6at
tuid: 4duolnjc42ehvcsc
tuid: e0bdfxh8bu9qq8mz
tuid: to56hdydu3sy4b9z
tuid: z1nfi6a730zkmwzf
tuid: psgmrqhl9uaxojz8
tuid: 1bptgrybzviy7zhr

All the entries in the July 2004 Three Hour Games
Competition:

- Briefcase, by Woodfish (1st)
- Jailbreak Bob, by David Whyld (2nd)
- Zombie Cow, by Amber Rollins-Walker (3rd)
- Lost Souls, by Mel S (4th)
- Amulet, by Daniel Hielbert (5th)
- Shadrick's Travels, by Mystery (6th)
- Annihilation of Think.com, by Adam Dundas (7th)

## 3hourcompnov04.zip
ifwiki: ADRIFT 2nd Three Hour Comp 2004
tuidcomp: dg98bpwozbssb2uq
tuid: v2c0pxbi930j8ogf
tuid: fsty019gaqyhw7d0
tuid: phtdyp2jrd98wr7o
tuid: 4p09q2k5em5lhr90
tuid: 7yk9gme40f0a03w1

All the entries in the November 2004 Three Hour Games
Competition:

- Buried Alive, by David Whyld (1st)
- Veteran Experience, by Robert Rafgon (2nd)
- We are coming to get you!, by Richard Otter (3rd)
- Snakes and Ladders, by Ken Franklin (joint 4th)
- The Murder of Jack Morely, by Mystery (joint 4th)
- Zombies are Cool, but Not so Cool when they're Eating your Head, by Mel S (6th)

## gameofyear04.zip
ifwiki: InsideADRIFT End of Year Comp 2004
tuidcomp: 3p59hezc4uux1ti0
tuid: thocytw0aj145k3g
tuid: yxljo2ic2heou67a
tuid: 79wz5de4ai23z2tu
tuid: zll159j3yve208xq

All the entries in the InsideADRIFT Game of the Year
Competition (December 2004):

- Paint!!!, by David Whyld (1st)
- Shards of Memory, by David Whyld (joint 2nd)
- Wax Worx, by Eric Mayer (joint 2nd)
- Shadrack's Underground Adventure, by Mystery (4th)
- The Curse of DragonShrine, by Mystery (5th)
- Darkness, by Richard Otter (6th)

## introcomp05.zip
ifwiki: ADRIFT Intro Comp 2005
tuidcomp: yhg47jsinjroeb0e
tuid: 2idkmv5l9hkhtgqi
tuid: c0oc30iqdeafrkow
tuid: 36i49q6gpzh06bo8
tuid: hqkh68uq8xagx9n2
tuid: zz69axowzyl0htmh
tuid: y2bww8my5es5b6u1
tuid: 1718sio2sfbdytwl
tuid: rpsg2bg4ycjifv5n

All the entries in the ADRIFT Intro Comp 2005:

- Silk Road Secrets: Samarkand to Lop Nor, by C. Henshaw (1st)
- The Final Question, by David Whyld (joint 2nd)
- Murder Mansion, by Reelyor (joint 2nd)
- Zack Smackfoot, by Ken Franklin (4th)
- Outline, by Robert Rafgon (5th)
- Must Escape! by Robert Rafgon (6th)
- Rift, by Red-Sith (7th)
- Point 2 Point, by C. Henshaw (8th)

## minicomp.zip
ifwiki: ADRIFT Minicomp 2003
tuid: sipoyc17k72g7g6g
tuid: 202tyoigv6ycmnbg
tuid: b87eumakxhjmhcif
tuid: dwaaxn6bgnkieene

All the entries in the Summer 2003 ADRIFT
Mini-Competition:

- Diary of a Stripper, by Christopher Cole.
- Monsters, by Daniel Hiebert.
- Neighbours From Hell, by David Whyld.
- Thorn, by Eric Mayer.

## onehourcomp.zip
ifwiki: ADRIFT 1st One Hour Comp 2002
tuidcomp: bocpzte6m1whb1ya
ifwiki: Jason_Vs._Salm
ifwiki: Microbe_Willie_vs._The_Rat
ifwiki: The_Haunted_House_of_Hideous_Horror
ifwiki: A_monkey_too_many
ifwiki: The_Evil_Chicken_of_Doom!
ifwiki: The_Princess_In_The_Tower
ifwiki: A_Masochist's_Heaven
ifwiki: The_Green_Princess
ifwiki: The_Game_To_End_All_Games
tuid: 0mk8nwinte1t02r7
tuid: 4wo2z4hj7zxbwon5
tuid: ovvjh6d0pqg00aav
tuid: ujzsjpvaiq8tplcn
tuid: riz77o8fvxt6m5zt
tuid: 9s8wfj7oyxghhkxp
tuid: 9dule5mxqkp54j4c

All the entries in the The First ADRIFT One-Hour
Game Competition:

- The Evil Chicken of Doom!, by Mel S.
- The Game To End All Games, by Woodfish.
- The Green Princess, by The Invisible Man.
- The Haunted House of Hideous Horror, by David Whyld.
- Jason vs. Salm, by Sockets.
- A Masochist's Heaven, by Monk.
- Microbe Willie vs. The Rat, by Jeremy Yoder.
- A Monkey Too Many, by Echarin.
- The Princess in the Tower, by David Whyld.

## onehourcomp2.zip
ifwiki: ADRIFT 2nd One Hour Comp 2003
tuidcomp: z8ct08y6jz4ogif4
tuid: 7n0x53dp20zbhq40
tuid: fxa2vldxtsjsa7vh

All the entries in the The Second ADRIFT One-Hour
Game Competition:

- Dance Fever USA, by Mel S.
- Forum, by Woodfish.
- The Saga of Percy the Viking, by David Whyld.

## onehourcomp3.zip
ifwiki: ADRIFT 3rd One Hour Comp 2003
tuidcomp: u0engqjkwyqsx51e
tuid: cybwmjh91t5odu6p
tuid: 9spbj1n6yurq06gr
tuid: 9vlqvkglsb07ap0q
tuid: ctx4je15y3895dpw
tuid: kyz1yk5k5zutk7un
tuid: y9t4woxaj8h85m9j
tuid: ro4v5d5qvejma7b5
tuid: ftviqrt4poxjjjv4
tuid: ebsa2kzl21bwebec
tuid: hmws2bkb41rh3wsq
tuid: rsgbbo9qi7y114od

All the entries in the The Third ADRIFT One-Hour
Game Competition:

- Apprentice of the Demonhunter, by The Mad Monk.
- The Curse of the Revenge of the Ghost of the Evil
Chicken of Doom... Returns!, by Mel S.
- Doom Cat!!, by Eric Mayer.
- The Farthest Shore, by Stewart J. McAbney.
- Forum 2, by Woodfish.
- Just My Imagination-Musings of a Child, by Mystery.
- The Pyramid of Hamaratum, by KF.
- Quest for Flesh, by Daniel Hiebert.
- The Revenge of Clueless Bob Newbie!, by David Whyld.
- The Revenge of Clueless Bob Newbie Part 2:
This Time it's Personal, by David Whyld.
- Saffire, by Woodfish.
- A Short Damn Fantasy Adventure, by David Whyld.
- That Crazy Radioactive Monkey!, by Mel S.

## onehourcomp4.zip
ifwiki: ADRIFT 4th One Hour Comp 2004
tuidcomp: 2gdkirip29vcipd1
ifwiki: Agent_4-F_From_Mars
ifwiki: The_Cat_in_the_Tree
ifwiki: David_Good
tuid: bm0k0cnv1o5hrbyt
tuid: xibfgjxiwl3v6vis
tuid: sj50m4kkwxu1273f
tuid: v09ttagwibc4xgma
tuid: dib4ohnm0bm37pjp
tuid: zi3q0i7gofzr4hh7
tuid: s3w8jm155lnfu1cv
tuid: fw2aesfrqvw45lfm
tuid: 4pcd0hg3b8uk5vtk
tuid: 91aufk8ccxypak5r
tuid: k5cohi91e5lnk3tt
tuid: 8jpejjg1ouqk88zg
tuid: kazfsyot2pd3h6v5
tuid: u0usxxifrhqhey4i
tuid: kh57ljvskzpcscqm

All the entries in the The Fourth ADRIFT One-Hour
Game Competition:

- Adrift Maze, by Mystery.
- Agent 4-F From Mars, by Michael Arnaud.
- Argh's Great Escape, by Mystery.
- The Cat in the Tree, by Sockets.
- Cruel and Hilarious Punishment!, by Mel S.
- An Evening with the Evil Chicken of Doom, by Mel S.
- Get Treasure for Trabula, by David Good.
- Goblin Hunt, by David Whyld.
- Ice Cream, by Sockets.
- SE: Wreckage, by Daniel Hiebert.
- Shred 'em, by David Good.
- SPAM, by Anonymous.
- Topaz, by Woodfish.
- Undefined, by 30otsix.
- Vagabond, by Scott Meridian.
- Woof, by Roberto Grassi.

## springcomp04.zip
ifwiki: ADRIFT Spring Comp 2004
tuidcomp: hg4mufm9mxt5adts
tuid: 79wz5de4ai23z2tu
tuid: 67el9ly7rgjue4n9

All the entries in the InsideADRIFT Spring Competition
2004:

- Shards of Memory, by David Whyld (winner)
- Sommeril, by Lee Paten
- The Curse of DragonShrine, by Mystery
- Wax Worx, by Eric Mayer

## springcomp05.zip
ifwiki: InsideADRIFT Spring Comp 2005
tuidcomp: 18bbxyk63ibozen7
ifwiki: The_House_Husband
tuid: 0ms4hqpi7hczbrxf
tuid: atmazg3paqgv680r
tuid: 19139891s5547nsz
tuid: j9b7zq8o5bz2kkkk
tuid: dplbhgh2a4lv9wsn

All the entries in the InsideADRIFT Spring Competition
2005:

- A Day At The Seaside, by Matthew Hunter
- Fire in the Blood, by Richard Otter
- Frustrated Interviewee, by Robert Rafgon
- The House Husband, by C. Henshaw
- Private Eye, by David Whyld

## summercomp04.zip
ifwiki: ADRIFT Summer Comp 2004
tuidcomp: jajnsf9ilz3eodnj
tuid: c98if3sibiezq6na
tuid: thocytw0aj145k3g
tuid: a97qy3b88dq4pped
tuid: svf33pbsm475x6bv

All the entries in the InsideADRIFT Summer Competition
2004:

- The ADRIFT Project, by Mystery
- Ticket to nowhere, by Richard Otter
- Choose your own...., by David Whyld
- Tears of a tough man, by Bruce Humphrey
- Shadrack's Underground Adventure, by Mystery
- The Mystery Of The Darkhaven Caves, by David Whyld

## summercomp05.zip
ifwiki: InsideADRIFT Summer Comp 2005
tuidcomp: up03ikymhkxm43s5
tuid: fpmhltl1xpu2ft32
tuid: ba1k4t2zbk9in43z
tuid: xsdpoqakbd74vvv9
tuid: y2bww8my5es5b6u1
tuid: 4f870a8eexo4phri

All the entries in the InsideADRIFT Summer Competition 2005:

- Target, by Richard Otter
- Lights, Camera, Action!, by David Whyld
- Can It Be All So Simple?, by The Dominant Species
- Must Escape!, by Robert Rafgon
- Regrets, by David Whyld

## summercomp06.zip
ifwiki: InsideADRIFT Summer Comp 2006
tuidcomp: sjylhx2i6l68lvsm
tuid: ldg8udlxrdcicoo7
tuid: zo7hc5kq5cxykf7o
tuid: ndog6pb92w4erorg

All the entries in the InsideADRIFT Summer Competition 2006:

- The Reluctant Vampire, by David Whyld
- Pestilence, by Richard Otter
- Spooked! The Wonders of Science, by The Dominant Species

## finish-the-game-comp-2005.zip
ifwiki: Finish The Game Comp 2005
tuidcomp: vzq758deh3n4juod
tuid: 5gepja4vs4fvytl2
tuid: 68mdw9k76x61fuyb
tuid: 8tq6oe5aa6dwz6b
tuid: ux41kvslimjalfz8
tuid: hf66hugnpskikmyv

All the entries in the September 2005 "Finish the Game" Competition:

- Pathway To Destruction, by Richard Otter
- Take One, by Robert Street
- The Demon Hunter, by David Parish
- The Hunter, by Red Assassin
- Shadow Of The Past, by Catharine Post
- Shadowjack, by Arnold Rimmer

## gameofyear05.zip
ifwiki: InsideADRIFT End of Year Comp 2005
tuidcomp: i5uzuhgraicoujsh
tuid: 36auheeessfu7fxn
tuid: mfy1qxqwnrhk76u2
tuid: 44pokb1jjy168pqc
tuid: atmazg3paqgv680r
tuid: atmazg3paqgv680r
tuid: vi2rms663mtu73y0
tuid: dplbhgh2a4lv9wsn
tuid: 6lssl0ewk4yz5g28
tuid: ichhaz9tc4byfyne
tuid: 5gepja4vs4fvytl2
tuid: kxdi69sbtz0ueyrr
tuid: 19139891s5547nsz
tuid: w17xcpkew4ixg0hk

All the entries in the December 2005 InsideAdrift Game of the Year Comp Competition:

- The Plague - Redux, by Laurence Moore
- Mortality, by David Whyld
- Escape to New York, by Richard Otter
- Fire in the Blood!, by Richard Otter
- A Spot of Bother, by David Whyld
- Frustrated Interviewee, by Robert Street
- Second Chance, by David Whyld
- Showtime at the Gallows, by The Dominant Species
- Pathway to Destruction, by Richard Otter
- Veteran Knowledge, by Robert Street
- Private Eye, by David Whyld
- Provenance, by Corey W Arnett

## ectocomp-2007.zip
ifwiki: ECTOCOMP 2007
tuidcomp: lvb1sk35gwdordfy
tuid: a3uc6felhugn9olb
tuid: i4imsiyzgvoduzqj
tuid: 1yaxvnunmrifseg7
tuid: dnkq1r7gbj6e1emn
ifwiki: Video.Tape / Decay
ifwiki: Witness: Demon vs Vampire
ifwiki: The Stowaway
ifwiki: The Forest House

All the entries in the October 2007 Ectocomp Competition:

- Video.Tape / Decay by The Dominant Species (as T.D.S.) (1st)
- Witness: Demon vs Vampire by Robert Street (2nd)
- The Stowaway by Benjamin Samuel (3rd)
- Forest House by Seciden Mencarde (4th)

[file is linked from games/mini-comps/ectocomp/ectocomp-2007.zip]

## ectocomp-2008.zip
ifwiki: ECTOCOMP 2008
tuidcomp: l5mvwloo6nz44msw
tuid: eadlplqjxe865p7r
tuid: onhhagjk1a9vg28o
tuid: vu3xztn3squigex5
tuid: h03bk9n32m02usjj
tuid: mnw5pcp7vd39vor4
tuid: lfo8slzd5lrob4di
tuid: q0oi8kpkhb2oraid
ifwiki: Drinks With Lord Hansom
ifwiki: Return to Dracula's Castle II: Revenge of Dracula's Castle
ifwiki: Forest House 3: Sacrifice
ifwiki: Salutations
ifwiki: Conversation with a Hitchhiker
ifwiki: Blast
ifwiki: DeL SoL MADNESS

All the entries in the September 2008 Ectocomp Competition:

* Drinks with Lord Hansom, by James Webb (as revgiblet)
* Return to Dracula's Castle II: Revenge of Dracula's Castle, by Mel S
* For3st House: Sacrifice, by Seciden Mencarde
* Salutations, by Lumin
* Conversation with a Hitchhiker, by James Webb (as revgiblet)
* Blast, by Richard Otter
* DeL SoL MADNESS, by Alvin Echeverria

[file is linked from games/mini-comps/ectocomp/ectocomp-2008.zip]

## Ectocomp-2010.zip
ifwiki: ECTOCOMP 2010
tuidcomp: v2sy7jbiy8sr3l8j
tuid: 4bhqtgbu089y52xt
tuid: h3ovvff22smlmmc
tuid: 648cacnwlv9ugl6g
tuid: obw5m2lhlqbwc59m
tuid: 9bo8243zp18pwzs8
tuid: s54w853cqodz1hse
tuid: xtpiuzfe41bm598k
tuid: 58hnb7m2ylo4men2
ifwiki: Pete's Punkin Junkinator
ifwiki: Renegade Brainwave
ifwiki: Steve Van Helsing: Process Server
ifwiki: I Was a Teenage Headless Experiment
ifwiki: The Vault
ifwiki: The Fly Human
ifwiki: All Hallows Eve
ifwiki: Tenebrae Semper

All the entries in the October 2010 Ectocomp Competition:

* Pete's Punkin Junkinator, by DCBSupafly
* Renegade Brainwave, by J.J. Guest
* Steve Van Helsing: Process Server, by Mel S
* I Was a Teenage Headless Experiment, by Duncan Bowsman
* The Vault, by BlueMaxima
* The Fly Human, by Eric Anderson  (Hensman Int'l)
* All Hallows Eve, by Alvin Echeverria
* Tenebrae Semper, by Seciden Mencarde

[file is linked from games/mini-comps/ectocomp/Ectocomp-2010.zip]

## summer-comp-2010.zip
ifwiki: InsideADRIFT Summer Competition 2010
tuidcomp: izgza8vqajxr1801

All the entries in the August 2010 Summer Competition:

* Aegis, by Lumin
* Camelot, by Finn Rosenløv
* Pirate's Plunder!, by Duncan Bowsman (Tiberius Thingamus)
* Ba'Roo!, by Eric Anderson (Hensman Int'l)
* Light Up, by The Dominant Species (TDS)
* Motion, by Abbi Park

## gameofyear06.zip
ifwiki: InsideADRIFT Game of the Year Comp 2006
tuidcomp: knm5g39h599cv0xh

All the entries in the December 2006 Game of the Year Competition:

- Unauthorized Termination, by Richard Otter
- The Warlord, The Princess & The Bulldog, by David Whyld
- The Potter and the Mould, by Robert Street
- The Reluctant Vampire, by David Whyld
- Jonathan Grimshaw: Space Tourist, by Ren
- The Long Barrow, by C.Hensaw

## hourglass-comp-2006.zip
ifwiki: ADRIFT Hourglass Comp 2006
tuidcomp: pqf1vuakyz0a52c3

All the entries in the August 2006 Hourglass Competition, a.k.a. the 3rd Three Hour Games Competition:

- The Long Barrow, by C.Hensaw
- Quest For Food, by Lumin
- Herr Doktor von Nördlingendinkelsbühlhündchen-am-Rhein, by The Mad Monk
- 3 Minutes to Live, by Ren
- Smote, by Robert Street
- Dancing Even Him?, by Richard Otter
- Boiled Eggs, by Anna Fruen
- Choose Your Own Three Hour Adventure, by David Whyld
- Rolling the Dough, by Richard Otter
- The Road Leads to Nowhere, by The Dominant Species
- Over the Edge, by Ren
- The Skydiver, by Fenris
- Pilfers, by Daniel Budle

## writing-challenges-comp-2006.zip
ifwiki: ADRIFT Writing Challenges Comp
tuidcomp: vf4utxf3i2ufqka

All the entries in the March 2006 Writing Challenges Competition:

- Jonathan Grimshaw: Space Tourist, by Ren
- Too Much Exercise, by Robert Street
- Glum Fiddle, by C. Henshaw
- Man Overboard!!!, by TonyB

## gameofyear07.zip
ifwiki: InsideADRIFT Game of the Year Comp 2007
tuidcomp: bxxy562bsf3kh04c

All the entries in the December 2007 Game of the Year Comp Competition:

* A Fine Day for Reaping, by James Webb (as revgiblet)
* The Reluctant Resurrectee, by David Whyld
* Marika The Offering, by James Webb (as revgibllet)
* The Puzzle Box, by Richard Otter
* Video.Tape / Delay, by The Dominant Species (as T.D.S)
* Terrified by Richard Otter, (as Eric T. Dorrath)

## gameofyear09.zip
tuidcomp: jhpnw6ta74dbak9k
ifwiki: InsideADRIFT Awards 2009

All the games nominated for the December 2009 InsideADRIFT Awards:

* Game of the Year
   - Ghost Town, by Finn Rosenløv
   - Vague, by Richard Otter
   - Yon Astounding Castle! of some sort, by Tiberius Thingamus
* Most Unusual Setting/Plot
   - Top Hat, by Duncan Bowsman
   - Patient 7, by Justahack
   - Existence, by Abbi Park
* Best Implementation (Game)
   - Yon Astounding Castle! of some sort, by Tiberius Thingamus
   - Sandy's Lost Doll, by Sandy

## Spring_Ting_2010.zip
ifwiki: 2010 Spring Ting
tuidcomp: 5pmlt74kt6hwmtpt

All the entries in the May 2010 Spring Ting Competition:

* Easter Egg Hunt, By Ian Thomson
* Wes Garden's Halting Nightmare, by Jubell

## EvenComp2009.zip
ifwiki: The Even Competition
tuidcomp: ybfjkickhtou2ks1

All the entries in the October 2009 Even Competition:

* Attack of the Mutaydid Meat Monsters, by Duncan Bowsman
* Bringing the Rain, by Lumin
* Perspectives, by Justahack

## introcomp2009.zip
ifwiki: ADRIFT IntroComp 2009
tuidcomp: e1f5813c5md3hinm

All the entries in the June 2009 Intro Competition:

* Apokalupsis, by James Webb (revgiblet)
* Dung Beetles Are Aliens, by Duncan Bowsman
* The Magician’s Niece, by Hensman Int'l
* Through Time, by Finn Rosenløv
* Existence, by Abbi Park
* To End All Wars, by Duncan Bowsman
* Donuts, by The Dominant Species (TDS)
* Ye Intro for Yon Astounding Castle! of Some Sort, by Duncan Bowsman (Tiberius Thingamus)
* Dish Duty, by Duncan Bowsman
* Dead Race, by Justahack
* The Merlin Bird of Prey by Mark Sarul

## Spring_Ting_2009.zip
ifwiki: Spring ting
tuidcomp: yc5gdeourozemsm1

All the entries in the April 2009 Spring Ting Competition:

* ESS Chance: Reactor 1, by Justahack
* Mr. Fluffykin’s Most Harrowing Misadventure, by Justahack
* Sandy’s Lost Doll, by Sandy
* Homeless Harry, by Burblesnot

## summer-comp-2008.zip
ifwiki: InsideADRIFT Summer Comp 2008
tuidcomp: jpwrut8ngojckxls

All the entries in the Summer Competition 2008:

* Happy Valley, by Lumin
* The Marlin Affair: Prologue, by Lumin
* Wolves at the Door, by David Whyld
* Hunting Ground, by Dannymac247
* Door, by Richard Otter (as Eric T. Dorrath)

## The_Odd_Competition_2008.zip
ifwiki: The Odd Competition
tuidcomp: id5u2sao45jp4h4b

All the entries in the September 2008 Odd Competition:

* A Witch Tale, by Dan Blazquez
* I Am the Law, by djchallis
* Yak Shaving for Kicks and Giggles!, by J. J. Guest
* Return to the Forest House, by Seciden Mencarde
* Main Course, by quantumsheep
* Business As Usual, by Abbi Park
* Gorxungula’s Curse, by Duncan Bowsman
* Oh, Human, by Abbi Park
* Asteroid Aftermath, by Duncan Bowsman
* Seance, by quantumsheep

------------------------------------------------------

# if-archive/games/mini-comps/arcade:
ifwiki: IF Arcade

An arcade. Sixteen machines. (2001)

## arcade.zip
tuid: mhs27ei693lx31rq
tuid: joahn3xg3fcr2w5p
tuid: hfxfsc1iyb4bv0ke
tuid: qwhdy69c0czgyfm3
tuid: 6c0vljle73717wig
tuid: f9xvyj311uabnjbx
tuid: uszmamdsm653gwbw
tuid: w6cpxr0pi5awvonm
tuid: o1jg8fa0g2t7tohg
tuid: mefysxk3up0oypcp
tuid: 3m3uq4nd1rzvcyyd
tuid: xll5odiydidjnktm
tuid: y5ui14n1q6gkuuvq
tuid: 3axzc1llbtu5rqit
tuid: tdn7hwex6toro68a
tuid: 9wgsn43vhwki2p6h
ifwiki: Rox
ifwiki: Centipede
ifwiki: Dig Dug
ifwiki: Donkey Kong
ifwiki: Galaxian
ifwiki: Joust
ifwiki: The Lode Runner
ifwiki: Marble Madness
ifwiki: Night Driver
ifwiki: Pac-Man
ifwiki: Pong
ifwiki: Invaders
ifwiki: Space Invaders!
ifwiki: Tapper
ifwiki: MC
ifwiki: Tilt!

A collection of 16 short text adventures, all based on
coin-op video games. Included are:

- Asteroids
- Centipede
- Dig Dug
- Donkey Kong
- Galaxian
- Joust
- Lode Runner
- Marble Madness
- Night Driver
- Pac-Man
- Pong
- Space Invaders (two versions)
- Tapper
- An unlabeled coin-op video game
- A pinball machine

## rox.z5
tuid: mhs27ei693lx31rq
ifwiki: Rox

Rox, an Interactive Space Odyssey, by L. Ross Raszewski.
Release 2 / Serial number 010105
(the original version is in arcade.zip as asteroids.z5)

------------------------------------------------------

# if-archive/games/mini-comps/cgdc7:
ifwiki: Casual Gameplay Design Competition 7
tuidcomp: hcw4ztcxsx3pdrs

This directory contains files relating to the 2010 Jay Is Games
Casual Gameplay Design Competition #7 (Theme: Escape)

## CGDC7Results.csv

Results of the competition in comma-separated values.

## AnOpenField.zblorb
ifwiki: An_Open_Field
tuid: hy3lj4fya1hg97a6

An Open Field,
An Interactive Fiction by ColdFrog.
Release 1 / Serial number 100131

## Blueprint.z5
ifwiki: The_Blueprint
tuid: 2ol90h8l1yql6co

The Blueprint,
An Interactive Fiction by Thaidaree.
Release 1 / Serial number 100208

## CriticalBreach.z8
ifwiki: Critical_Breach

Critical Breach,
An Escape Story by Grey.
Release 1 / Serial number 100203

## Dual.zblorb
ifwiki: Dual_Transform
tuid: xfezh9wz188ihlel

Dual Transform,
A Metasemantic Construction by Andrew Plotkin ("Nigel Smith").
Release 5 / Serial number 100225
Runner-up in the competition

## EscapeInTheDark.z5
ifwiki: Escape_In_The_Dark
tuid: nktfiq4vl3v4n2pj

Escape In The Dark,
An Interactive Vanishing, by Owen Parish.
Release 3 / Serial number 100203

## EscapeIntoFiction.zblorb
ifwiki: Escape_Into_Fiction
tuid: xb1hdwdnd9qwa4at

Escape Into Fiction,
An Interactive Fiction by M27.
Release 1 / Serial number 100203

## FragileShells.zblorb
ifwiki: Fragile_Shells
tuid: xvnvmmm4yok7a25b

Fragile Shells,
An Interactive Escape by Stephen Granade.
Release 4 / Serial number 100401
Runner-up in the competition
A newer version is at games/zcode/FragileShells.zblorb

## Heavenly.z8
ifwiki: Heavenly
tuid: gkfqj59imvobx7b4

Heavenly,
Too Much of a Good Thing, by Jim Aikin.
Release 1 / Serial number 091213

## Hoosegow.zblorb

Hoosegow,
A Wild West Wreck by Ben Collins-Sussman and Jack Welch.
Release 15 / Serial number 100209
Winner of the competition

## IExpectYouToDie.z8
ifwiki: I_Expect_You_To_Die
tuid: l8a855raojckgxkx

I Expect You To Die,
An Interactive Fiction by Anthony Schuster.
Release 1 / Serial number 100209

## IntoTheOpenSky.zblorb
ifwiki: Into_the_Open_Sky
tuid: zsmf6odrnyxp3unh

Into the Open Sky,
An Interactive Fiction by Matt Lindquist.
Release 251 / Serial number 100208

## Ka.z8
ifwiki: Ka
tuid: fd01exmndewhod5r

Ka,
An Interactive Escape by Dan Efran.
Release 2 / Serial number 100212

## LuridDreams.z8
ifwiki: Lurid_Dreams
tuid: akinghyw9jcrg02z

Lurid Dreaming,
An Interactive Fiction by Torgrim Mellum Stene.
Release 1 / Serial number 100211

## Monday.z8
ifwiki: Monday,_16:30
tuid: h3pf9gud627cmlby

Monday, 16:30,
Escape The Office IF by Alexander "Mordred" Andonov.
Release 1 / Serial number 100201

## PartyFoul.zblorb
tuid: cqwq699i9qiqdju

Party Foul,
An Exercise in Frustration by Brooks Reeves.
Release 4 / Serial number 100208
Runner-up in the competition

## Roofed.zblorb
ifwiki: Roofed
tuid: 7rt7gxoc2nf1muao

Roofed,
A Karrento Brothers Adventure by Jim Munroe.
Release 2 / Serial number 100223

## Survive.z5
tuid: 827prpaa72ezktyt

Survive,
by Baltazar.
Release 3 / Serial number 100208

## Terminal.zblorb
tuid: cxjkm5tqo2ale5dv

Terminal,
An Interactive Fiction by C. Everett.
Release 1 / Serial number 100205

## TheCube.z8
tuid: vnnupno88e4kl2iy

The Cube,
An Interactive Fiction by Simon Smart and Eleanor Gang.
Release 1 / Serial number 100130

## TheManorAtWhitby.zblorb
tuid: m4cpcit28xurv8ix

The Manor at Whitby,
An Interactive Fiction by L. E. Hall
Release 1 / Serial number 100201

## TheUsher.z8
tuid: 4jeukgllc1u8smaz

The Usher,
A potentially uninteresting fate, by Branden Rishel and Daphne Gabrieli.
Release 1 / Serial number 100211

## Zegrothenus.z8
tuid: 54pdtl9dwtimgqbl

Zegrothenus,
by Poster.
Release 2 / Serial number 021310

## Zeroeth.z8
tuid: vq67zj4oer9wewf0

A Zeroeth Dimension
An Interactive Fiction by Dewey Mowris
Release 1 / Serial number 100221


------------------------------------------------------

# if-archive/games/mini-comps/chicken:
ifwiki: ChickenComp
tuidcomp: hf9i9vnj14cssduk

The following are entries to Adam Cadre's 1998 "Chicken Competition",
based on jokes about a chicken crossing the road.

## chicken.zip
ifwiki: Behavior
ifwiki: Saied
ifwiki: Sisychickenphus
ifwiki: The_Landing
ifwiki: The_X_Chicken
ifwiki: The_Chicken_Under_the_Window
ifwiki: Hey,_I'm_Supposed_to_be_Free_Range
ifwiki: Pollo_y_Camino
ifwiki: Chicken_and_Egg
ifwiki: The_one_about_the_chicken,_the_lion_and_the_monkey?
ifwiki: Chickens_of_Distinction
ifwiki: Orpington
ifwiki: The_Chicken's_Dilemma
tuid: hdgyw9qysboy2eoa
tuid: r8x83gdub9wvgfdv
tuid: zsole7usixgh2uxr
tuid: 7j9o9yqg9pwtl3cf
tuid: aaugurj6ob8rpll7
tuid: p6paaa2fri4x6ib8
tuid: j6re8xkf2vbcbfo1
tuid: eg8mzazb9yt3d16w
tuid: w5fe1obyl3qjyrqo
tuid: 9hpl6jujhjhl92tk
tuid: cam9ijziivsn52gl
tuid: 96ggafrpoktxiej1
tuid: 3ik7zphktc3cz0vk
tuid: e1r92owhpj5rcac0
tuid: kdre0bb9d6t9lt3f
tuid: 3o6pakoxb7cy3cd5
tuid: ockmkhd7gblowdfr
tuid: o9y4e4d66o8uf5g7
tuid: 3ayn54ep27rhf8xs

The original 19 entries in the "Chicken Competition".
The included games are:

- Chicken and Egg by Adam Thornton
- Saied by Robb Sherwin
- Are You Too Chicken to Make a Deal? by Mitchell Taylor
- The Story of Morris the Chicken Being Helped by a
- Squirrel, by Mikko Vuorinen
- The one about the chicken, the lion and the monkey?
by Sam Barlow
- Learning to Cross by Mark Musante
- Behavior by William Shlaer
- Orpington by William Shlaer
- Unity by Greg Ewing
- Sisychickenphus by Lelah Conrad
- The Chicken's Dilemma by Jason Dyer
- The X Chicken by David Cornelson
- Hey, I'm Supposed to Be Free Range by Opal O'Donnell
- Chicken! by Gunther Schmidl
- Chickens of Distinction by Liza Daly
- Pollo y Camino by Jay Goemmer
- The Chicken Under the Window by Lucian Smith
- The Lesson of the Chicken by Rob Noyes
- The Landing by Neil K. Guy

## cutwind.z5
ifwiki: The_Chicken_Under_the_Window
tuid: cam9ijziivsn52gl

The Chicken Under the Window by Lucian Smith
Release 2 / Serial number 980728

## cutwind.inf
tuid: cam9ijziivsn52gl

Source code for The Chicken Under the Window

## landing.zip
tuid: 7j9o9yqg9pwtl3cf

The Landing, version 1.2, October 13, 1998
This is an update to Neil K. Guy's Chicken Comp game

## learn2x.gam
tuid: p6paaa2fri4x6ib8

Learning to Cross, release 2, by Mark J. Musante.


------------------------------------------------------

# if-archive/games/mini-comps/commodore32:
ifwiki: Commodore 32 Contest
tuidcomp: ixp03mds6f42tvz

This directory contains the entries to Dave Bernazzani's
Commodore 32 Z-Machine Competition (2004).

## c32_comp.zip
tuid: 4uimsc6i8a0rabki
tuid: 7c1hob5xlmxeyxcl
tuid: 77s2sbu5vrwx1a9j
tuid: 6hmsok8t6tboia86
tuid: a5kfsqvq6e18ycil
tuid: fxnlf44opezdtlvp

All the entries for the 2004 Commodore 32 competition:

- Turning Point, by Robert Rafgon
- Amusement Park, by Algol
- Downtown Train, by Owen Lockett
- Paparazzi, by EV
- Endgame, by Samuel T. Denton
- Zombies!, by Chris Cenotti


------------------------------------------------------

# if-archive/games/mini-comps/coverstories:
ifwiki: Cover Stories
tuidcomp: i47hz9xrhfkbhmph

All the entries in Sam Kabo Ashwell's "Cover Stories" game-jam / minicomp (2012).

In the first stage, artists created or sourced images that they thought would
make good covers for an IF game; in the second, authors chose covers and
wrote games suggested by them.

## Antifascista.zblorb
tuid: tyzzaiogyhzr3xv

Antifascista, a rhizome by Greg Farough.
Release 1 / Serial number 120610
Cover image by Duncan Bowsman.

## Antifascista.zip
tuid: tyzzaiogyhzr3xv

Antifascista, a rhizome by Greg Farough.
Release 1 / Serial number 120610
Cover image by Duncan Bowsman.
(Archive includes the game and source code.)

## HomeSweetieBotHome.zip
ifwiki: Home_Sweetie-Bot_Home
tuid: 1c3gc1z38momri0y

Home Sweetie-Bot Home, version 1, created by
Jacques Frechet.
Cover image by Duncan Bowsman.

## IFDB_Spelunking.gblorb
ifwiki: IFDB_Spelunking
tuid: 5dmatpt5pf0t45pr

IFDB Spelunking, an autobiographical
meta-game in the world of the IFDB,
by Joey Jones.
Release 1 / Serial number 120611
Cover image by Sam Kabo Ashwell.

## LegendOfTheMissingHat.zblorb
ifwiki: The_Legend_of_the_Missing_Hat
tuid: 1l4hjsvaw13r4fpk

The Legend of the Missing Hat,
a tiny adventure, by Adri.
Release 1 / Serial number 120610
Cover image by Justin de Vesine.

## MonkeyBusiness.zblorb
ifwiki: Monkey_Business
tuid: qsordfywqpydocvx

Monkey Business, by Benjamin Sokal.
Release 1 / Serial number 120610

## Offering.zblorb
ifwiki: Offering
tuid: tkqeq94ez4gq2snc

Offering, a Cover Story, by Richard Smyth.
Release 4 / Serial number 120610
Cover image by Marco Innocenti.

## OliviasOrphanorium.gblorb
tuid: waljztz5tm1at7x6

Olivia's Orphanorium, a Casual Simulation,
by Sam Kabo Ashwell.
Release 1 / Serial number 120610

## OliviasOrphanorium.zip

Olivia's Orphanorium, a Casual Simulation,
by Sam Kabo Ashwell.
Release 1 / Serial number 120610
(Archive includes the game and source code.)

## TheSubtropicalServerRoom.zblorb
ifwiki: The_Subtropical_Server_Room
tuid: 9mw6d523vjffav

The Subtropical Server Room, by Andrew Schultz.
Release 1 / Serial number 120611
Cover image by Sam Kabo Ashwell.

## leaves.zblorb
ifwiki: Leaves_(by_Ed_Blair)
tuid: hsp7afxnfj8j27b

Leaves, by Ed Blair.
Release 1 / Serial number 120610
Cover image by Jacqueline A. Lott.

## sloth.zblorb
ifwiki: Sloth_on_a_Stroller
tuid: b3rd1mfm4zox4eic

Sloth on a Stroller, an interactive race,
by Juhana Leinonen.
Release 0 / Serial number 120604
Cover image by Duncan Bowsman.

## the-feather-grange-job.t3
ifwiki: The_Feather_Grange_Job
tuid: n9o8at1urra9f14s

The Feather Grange Job, release 1,
by David Fletcher.
Cover image by Carl Muckenhoupt.



------------------------------------------------------

# if-archive/games/mini-comps/dino:
ifwiki: DinoComp

DinoComp (2000).

## dino.zip
ifwiki: D2d
tuid: ekqke64ou9icte9k
tuid: fhr5r8i9ix961y3y
tuid: 3jvvc6bicf3tvs04
tuid: 19fe0wt0mfyz6hez
tuid: 5ncrpicdbccorgon
tuid: a06ferur26ck4ely
tuid: bmzsfmlktl20xvr0
tuid: hlwxa7usxs5rhlcq
tuid: ad24faqoyr3q9f12
tuid: mr67fiyrvgai97ms
tuid: 9wwtbw8obabzeerf
tuid: td8yhkctp6vdizo2
tuid: 2ad9ic3dzn0hrxa1
tuid: enxypty26tac7p75

All the games entered into the Dinosaur mini-competition,
zipped into a single archive. The games are:

- Rowr!, by Gunther Schmidl
- Why did the Dino cross the Road?, by Richard Bos
- d2d, by Simon Lamont
- Encryptment, by Taro Ogawa
- Dinosaur Love, by Peter Berman
- Dino Hunt, by Admiral Jota
- The Loneliness of the Long Distance Runner, by Jason McWright
- A Stegosaur's Night Out, by Quentin D. Thompson
- A Dino's Night Out, by Aris Katsaris
- Very Old Dog, by Tony Delgado
- Revenger, by Robb Sherwin
- Deep Brow Lifter, by Neil deMause
- Dinosaur Dinnertime!, by David Clysdale
- An Important Appointment, by Jennifer Earl


------------------------------------------------------

# if-archive/games/mini-comps/dragon:
ifwiki: DragonComp
tuidcomp: hd2hjlyz2r4eawt

DragonComp (2000).

## DragonComp.zip
tuid: 72csh9i76scwn6na
tuid: jnfxm3hl4o61qiqv
tuid: pskuuml9cr7tohew
tuid: 5230wsgz1pgjfdgu
tuid: i06bhxtc8memjq54
tuid: o6p56hbcwsgchebe
tuid: x3wcrapu08ztd061

All the games entered into the dragon mini-competition,
zipped into a single archive.


------------------------------------------------------

# if-archive/games/mini-comps/ectocomp:
ifwiki: ECTOCOMP

A yearly Hallowe'en-themed competition, run since 2007.
Originally ADRIFT-specific with a 3-hour time limit for authors, but since extended to all platforms and with a non-time-limited division, and non-English divisions.

## ectocomp2011.zip
ifwiki: ECTOCOMP 2011
tuidcomp: b98q8oo6x14j0yx
ifwiki: Bloodless_on_the_Orient_Express

All the entries in Duncan Bowsman's 2011 Ectocomp
competition:

- Bloodless on the Orient Express, by Hannes Schueller (Z-code)
- Blue, by Taleslinger (Z-code)
- Hungry, by Richard Otter (Adrift 4)
- Stuck Piggy, by Mike Desert (Adrift 5)
- Ignis Fatuus, by DCBSupafly (Adrift 5)
- Death Shack, by Mel S (Adrift 5)
- The House, by Finn Rosenloev (Adrift 5)
- Attack of Doc Lobster's Mutant Menagerie of Horror,
by Duncan Bowsman (Adrift 4)
- Dash Slapney and the Calamitous Candy Corn Cornucopia,
by Andrew Schultz (Z-code)

## ectocomp2012.zip
ifwiki: ECTOCOMP 2012
tuidcomp: mdqrmf17kw4yoxp

All the entries in J.J. Guest's 2012 Ectocomp
competition:

- What Are Little Girls Made Of? by Carolyn VanEseltine (Z-code)
- Beythilda the Night Witch, by DCBSupafly (Adrift 5)
- The Hunting Lodge, by HulkHandsome (HTML)
- Ghosterington Night, by Wade Clarke (Z-code)
- Parasites, by Marius Müller (Z-code)
- The Evil Chicken Of Doom 3D, by Mel Stefaniuk (Adrift 5)

## ectocomp2013.zip
ifwiki: ECTOCOMP 2013
tuidcomp: khvv2nr6z6lyopvz

All the entries in J.J. Guest's 2013 Ectocomp
competition:

- The Argument-Winner's Ghost, by Andrew Schultz (Z-code)
- Blackness, by Michael W Phipps Jr (Z-code)
- Boogle, by Buster Hudson (Twine)
- The Cenric Family Curse, by Jonathan Snyder (Z-code)
- Chemistry and Physics, by Colin Sandel and Carolyn VanEseltine (Twine)
- Crater Creek, 2113, by Angela Shah (Z-code)
- Dead Pavane for a Princess, by Emily Boegheim (Z-code)
- Faithful Companion, by Matt Weiner (Z-code)
- Fish Dreams, by Carolyn VanEseltine (Z-code)
- The Hallway Phantom, by Tyler Zahnke (Web)
- Headless, Hapless, by Mostly Useless (Z-code)
- Hill of Souls, by Angela Shah (Z-code)
- The Horrible Pyramid, by Ryan Veeder (Z-code)
- Ice House of Horrors, by Sean M. Shore (Z-code)
- Jack, by Jason Lautzenheiser (Glulx)
- The Nessa Springs Slasher, by Marius Müller (Z-code)
- Personality Rights, by Sumana Harihareswara (Ren'Py)
- The Profile, by Mike Snyder (Hugo)
- A Slight Problem with Zombies, by David Whyld (Twine)
- The Tale of the Cursed Eagle, by Slat Leering (Z-code)
- Trick Or Treat, by Adelynn Snyder (Twine)
- The Voodoo You Do, by Marshal Tenner Winter (Glulx)
- Wisp, by Lea Albaugh (Z-code)
- You are a Blob!, by SoftSoft (Twine)
- ZombieDating.zom, by Anonymous (Web).

## ectocomp2014.zip
ifwiki: ECTOCOMP 2014
tuidcomp: e5dj3yvlrykixs1e
tuid: 87kh7s3bczbdi1i
tuid: jnundukj5a1p4uld
tuid: 6fc7zdj4qxfq74hz
tuid: e1n1gyi085ed4xru
tuid: skkhclxl05fi3pkf
tuid: q89xj6tg9liksrnq
tuid: qqd3wtpwbislbvr9
tuid: rzpuk7ehpayzfllv
tuid: 5zr8n7lniwmac39k
tuid: k8w3osnaz3zowmmg
tuid: khclq55krtwb5ruy
tuid: 6hsfjg8s6cf8fcif
tuid: j1rk95beucl68yjn
tuid: b8mb4fcwmf1hrxl
tuid: wj79te72mruhbnni

All the entries in the 2014 Ectocomp competition:

- Lime Ergot, by Rust Blight (Z-code)
- A Fly on the Wall, by Nigel Jayne (Z-code)
- Choose Your Own SCARY Death, by Healy (Twine)
- Devil's Food, by Hanon Ondricek (AXMA)
- First Person, by Buster Hudson (Glulx)
- ACAG, by David Whyld (Twine)
- The Weird Mirror, by M.J. Antonellis (HTML)
- Carriage Returns, by David Good (Glulx)
- Wedding Day, by E. Joyce (Z-code)
- Eclosion, by Buster Hudson (Twine)
- It Is Pitch Black, by Caelyn Sandel (Twine)
- LISEY, by Marco Innocenti (Glulx)
- IDSPISPOPD (HTML)
- Candlesmoke, by Caelyn Sandel and Carolyn VanEseltine (Twine)
- halloween candy triage simulator 2014, by j. marie (Twine)
- Candy Rush Saga, by Andrew Schultz (Z-code)
- The Voodoo You Do 2, by Marshal Tenner Winter (Glulx)
- City of the Living Dead, by Tanah Atkinson (Twine)
- Character Creation, by Erin Gigglecreek (Z-code)

## ectocomp2015.zip
ifwiki: ECTOCOMP 2015
tuidcomp: 4efcfdg9wbx2cjk0
tuid: qir31zrl8u0ki7dv
tuid: fxcq9pchj9hfm5g
tuid: 2izj2y1jraoyzqev
tuid: 73cbfktx8r8a1fxx
tuid: qgl16vvzh6n8c5kc
tuid: y7i3ur3tg1bib2k1
tuid: ej1ojzk3h40ao1md
tuid: 7qmcyfbz8oo1hy92
tuid: ycqc6upkqb6wxlu2
tuid: k3hdjj6vo9y17ytf

All the entries in the 2015 Ectocomp competition, in the
'La Petite Mort' category:

- Open That Vein, by Chandler Groover (Z-code)
- The oldest hangover on Earth, by Marius Müller (Z-code)
- Heezy Park, by Andrew Schultz (Z-code)
- The Story of the Shinoboo, by Adri (Z-code)
- Halloween Dance, by Mathbrush (Glulx)
- Home/Sick, by Felicity Banks (ChoiceScript)
- The Ghost Ship, by Jonathan Snyder (Z-code)
- The Physiognomist's Office, by Christina Nordlander (Z-code)
- Food, Drink, Girls, by Roboman (Twine)
- In the 'Le Grand Guignol' category:
- Ashes, by Glass Rat Media (Twine)
- Invasion, by Cat Manning (Twine)
- Nine Lives, by Merlin Fisher (Z-code)
- Voice Box, by B Minus Seven (Twine)

## ectocomp2016_grand_guignol.zip
ifwiki: ECTOCOMP 2016
tuidcomp: 8enhcyktio2iywzm

All the entries in the 2016 Ectocomp competition, in the
'Le Grand Guignol' category:

- Bring Me A Head!, by Chandler Groover (Twine)
- Vlad the Impala, by Pumpkin B. Parjeter (Twine)
- Psychomanteum, by Hanon Ondricek (Glulx)
- A Friend to Light Your Way, by verityvirtue (Twine)
- Four Sittings in a Sinking House, by Bruno Dias (Blotter)

## ectocomp2016_petite_mort.zip
ifwiki: ECTOCOMP 2016
tuidcomp: 8enhcyktio2iywzm

All the entries in the 2016 Ectocomp competition, in the
'La Petite Mort' category:

- Going Home, by Santiago Eximeno (Twine)
- Low, by Peregrine Wade (Glulx)
- The Curious Incident at Blackrock Township, by Bitter Karella (Twine)
- Because You're Mine, by Owlor (Glulx)
- The Unstoppable Vengeance of Doctor Bonesaw, by Lewis Blanco (Z-code)
- What to Do When You're Alone, by Glass Rat Media (Twine)
- Edith's Cats, by Roboman (ADRIFT)
- Toiletworld Omega, by Brian Kwak (Glulx)
- The Periwink, by Jedediah Berry (Twine)
- Light into Darkness, by Christina Nordlander (Z-code)
- Flight of the Necrovoyager, by Joey Bones (Twine)
- Howled House, by B Minus Seven (Raconteur)
- Scars, by Olivia Dunlap (Twine)
- Honeysuckle, by Cat Manning (Texture)
- A Checkered Haunting, by Andrew Schultz (Z-code)
- The Train of Life, by Marco Innocenti (Twine)

## ectocomp-2007.zip
ifwiki: ECTOCOMP 2007
tuidcomp: lvb1sk35gwdordfy
tuid: a3uc6felhugn9olb
tuid: i4imsiyzgvoduzqj
tuid: 1yaxvnunmrifseg7
tuid: dnkq1r7gbj6e1emn
ifwiki: Video.Tape / Decay
ifwiki: Witness: Demon vs Vampire
ifwiki: The Stowaway
ifwiki: The Forest House

All the entries in the October 2007 Ectocomp Competition:

- Video.Tape / Decay by The Dominant Species (as T.D.S.) (1st)
- Witness: Demon vs Vampire by Robert Street (2nd)
- The Stowaway by Benjamin Samuel (3rd)
- Forest House by Seciden Mencarde (4th)

[file is linked to games/mini-comps/adrift/ectocomp-2007.zip]

## ectocomp-2008.zip
ifwiki: ECTOCOMP 2008
tuidcomp: l5mvwloo6nz44msw
tuid: eadlplqjxe865p7r
tuid: onhhagjk1a9vg28o
tuid: vu3xztn3squigex5
tuid: h03bk9n32m02usjj
tuid: mnw5pcp7vd39vor4
tuid: lfo8slzd5lrob4di
tuid: q0oi8kpkhb2oraid
ifwiki: Drinks With Lord Hansom
ifwiki: Return to Dracula's Castle II: Revenge of Dracula's Castle
ifwiki: Forest House 3: Sacrifice
ifwiki: Salutations
ifwiki: Conversation with a Hitchhiker
ifwiki: Blast
ifwiki: DeL SoL MADNESS

All the entries in the September 2008 Ectocomp Competition:

* Drinks with Lord Hansom, by James Webb (as revgiblet)
* Return to Dracula's Castle II: Revenge of Dracula's Castle, by Mel S
* For3st House: Sacrifice, by Seciden Mencarde
* Salutations, by Lumin
* Conversation with a Hitchhiker, by James Webb (as revgiblet)
* Blast, by Richard Otter
* DeL SoL MADNESS, by Alvin Echeverria

[file is linked to games/mini-comps/adrift/ectocomp-2008.zip]

## Ectocomp-2010.zip
ifwiki: ECTOCOMP 2010
tuidcomp: v2sy7jbiy8sr3l8j
tuid: 4bhqtgbu089y52xt
tuid: h3ovvff22smlmmc
tuid: 648cacnwlv9ugl6g
tuid: obw5m2lhlqbwc59m
tuid: 9bo8243zp18pwzs8
tuid: s54w853cqodz1hse
tuid: xtpiuzfe41bm598k
tuid: 58hnb7m2ylo4men2
ifwiki: Pete's Punkin Junkinator
ifwiki: Renegade Brainwave
ifwiki: Steve Van Helsing: Process Server
ifwiki: I Was a Teenage Headless Experiment
ifwiki: The Vault
ifwiki: The Fly Human
ifwiki: All Hallows Eve
ifwiki: Tenebrae Semper

All the entries in the October 2010 Ectocomp Competition:

* Pete's Punkin Junkinator, by DCBSupafly
* Renegade Brainwave, by J.J. Guest
* Steve Van Helsing: Process Server, by Mel S
* I Was a Teenage Headless Experiment, by Duncan Bowsman
* The Vault, by BlueMaxima
* The Fly Human, by Eric Anderson  (Hensman Int'l)
* All Hallows Eve, by Alvin Echeverria
* Tenebrae Semper, by Seciden Mencarde

[file is linked to games/mini-comps/adrift/Ectocomp-2010.zip]

## ectocomp2023.zip
tuidcomp: z2la656sj62anbf9
ifwiki: ECTOCOMP 2023
tuid: 7u7j73zzvq0jd7t7
tuid: 9zcpa28goiy380ph
tuid: veqi3o9c7nvvzhk0
tuid: 826fsi92jhnh61oj
tuid: ml8yu2pjcywredx
tuid: 11smn4ovx9n57f54
tuid: 4i6bcia4kwylt4df
tuid: k1ik4gcjn78bk500
tuid: 3tbbnsnszvx0hoce
tuid: 5p17to8jy6b1q4u2
tuid: t5nmdeew9ltaqmbl
tuid: n7x4rmapfhmyeirm
tuid: x5z9jk7bxst5wsz4
tuid: 8ibiopqhu9pd6qhv
tuid: 58mtdzk9nq058ro2
tuid: yqiczwd0hkr7ivxo
tuid: d0qjd45i6ve5jjix
tuid: 4kmbajm743rfogw3
tuid: fl293uxg3agev90k
tuid: fyp6nzlnpsuaw87t
tuid: 1n3kozn0ttjebu61
tuid: u3iy6g7tg62f1nrq
tuid: 6a4zxxq19gjj2kdl
tuid: 532jlbact50o89j6
tuid: phlz1cmrgl2gr5cc
tuid: 3qpvh1y7zkum5fqp
tuid: eajofyr0oyagtiyl
tuid: m3koxkgbyhdwb54c
tuid: 9wdfsydvnzgbpfs9
tuid: mkae1vl4fb2nvttv
tuid: 1vlf3xbrpodyzgvg
tuid: bvtphxs2nx8tv274
tuid: 1u0purqymtppbv4k
tuid: k87h4unkuwdkxlcj
tuid: b992cr2h1gcxfs6u
tuid: dja7lc7e92zg73ae
tuid: quflifg2tqxwezqt
tuid: vzli1nfhww6d4z9r
tuid: xa6iq2g0jrzfawwi
tuid: up99rufxncrryuqx
tuid: tpj1ff58llh1kads
tuid: pi84mnxxshtf6ctd
tuid: l637di4qza31cgey

Most of the entries in the October 2023 Ectocomp Competition,
in all languages and both categories (Petite Mort / Grand Guignol):

- ~~~Into Darkness~~~, by Jacic
- 30 Dreams in 31 days, by Mery
- A Study of Human Behavior, by Earth Traveler
- Ah Lim's Chicken Rice, #01-08A, by Kastel
- Among the Haunted, by aurelim
- BILLIE NIGHT, by Sequentia Soft (Fran Kapilla)
- Bonfire Night: The Black Dog, by Carter X Gwertzman
- Chasquidos, by binary-sequence
- ConfigurationUploader, by Autumn Chen
- Dark Communion, by alyshkalia
- El Fin de la Historia, by n2n
- El Virulé, segunda parte: Padre, by paravaariar
- End Of History, by n2n
- Esbozo de feto investigando crimen, by Strollersoft
- Forever and Ever, by PetricakeGames-IF
- Good Bones: A Haunted Housewarming, by Leon Lin
- GUT THE MOVIE, by Coral Nulla
- Haunted House for Social Phobics, by Stewart C Baker
- In the Blink of an Eye, by manonamora
- InGirum_English, by BenyDanette
- InGirum_French, by BenyDanette
- Latter-Day Pamphlets, by Robert from High Tower Games
- Meurtre dans la Station Spatiale, by maximejr
- Monte de las Ánimas (2023), by Dareint
- Öhfwërhld, by Bruhstin
- Please Leave a Message, by Passerine
- Put-Peep(tm), by PMarlowe
- Red Haze / Bruma Roja, by rubereaglenest
- Roads of Liches, by Andrew Schultz
- Taller Tech Mauler Mech, by Andrew Schultz
- THAT WHICH IS EXEMPT FROM RESURRECTION, by swanchime
- The Author and its characters, by Stanwixbuster
- The Dying of the Light, by Amanda Walker
- The Haunting of Corbitt House, by Arlan Wetherminster
- The Labyrinthine Library of Xleksixnrewix, by Dercomai
- The Loneliest House, by alyshkalia
- The Revenant's Lament, by 30x30
- The Shattered Fortress, by JazzTap
- Travesuras de estudiantes, by ivsaez
- Vampire Gold, by Olaf Nowacki
- YOUNGBLOOD; YELLOWBELLY, by swanchime
- Your Body a Temple, or the Postmodern Prometheus, by Charm Cochran
- Zombie Eye: Campfire Tales, by Dee Cooke

(The remaining five entries either didn't have consent to be
archived, or it wasn't technically possible.)


------------------------------------------------------

# if-archive/games/mini-comps/envcomp:
ifwiki: EnvComp

This directory contains both entries in David Fisher's EnvComp (2009), focused on unusual settings.

## DeadLikeAnts.zip
tuid: x8toy0ku3y2af6se
ifwiki: Dead Like Ants

Dead Like Ants, Malarkey in a tree, by C.E.J. Pacian.
Version 6, developed with TADS 3.

## LaSeine.z5
tuid: p8jq87dmq2xo1nze
ifwiki: La Seine

La Seine, a short text adventure by Derek Sutcliffe.
Release 1 / Serial number 090320

------------------------------------------------------

# if-archive/games/mini-comps/fan-fest:
ifwiki: IF Fan Fest 1998

The following is the winner of Stephen Granade's 1998 IF Fan Fest.

## ite2.zip
tuid: ydnxgxxa7pzz54ql

In the End 2, a parody of the 1996 IF Competition game
"In the End", written by Adam Thornton.
Release 1 / Serial number 980726.
Archive contains game file and source code.

------------------------------------------------------

# if-archive/games/mini-comps/gameplaycomp:
ifwiki: GameplayComp
tuidcomp: 877qb62tjtq93b01

This directory contains the sole entry to David Fisher's GameplayComp 2009, exploring non-traditional forms of gameplay.

## FantasticFinaleIV.z5
ifwiki: Fantastic Finale IV
tuid: 1149rau6qbwpsufm

Fantastic Finale IV, a short jRPG simulation,
by Derek Sutcliffe.
Release 1 / Serial number 090914

------------------------------------------------------

# if-archive/games/mini-comps/ghosttown:
ifwiki: Scott Adams' Ghost Town Redux

The only entry in the Scott Adams' Ghost Town Redux event (2007).

## ghosttown.zblorb
tuid: 46zr4itq4u9id9p4
ifwiki: Ghost Town: The Lost Treasure

Ghost Town: The Lost Treasure. A CompuNovel by
Jens Byriel.
Release 1 / Serial number 070725


------------------------------------------------------

# if-archive/games/mini-comps/highland:
ifwiki: HighlandComp

The following are entries to Graeme Porter's HighlandComp (2001).
Theme: setting or NPC from the Highlands of Scotland.

## haggis.ulx
tuid: 8uoftjhxxsqkdafz

Catch That Haggis, or, Working Around The Restrictions.
A HighlandComp Entry by Adam Biltcliffe.
Release 5 / Serial number 010203
(This is Glulx file and needs a Glulx interpreter; look
in programming/glulx/interpreters/glulxe for one)

## highland.z5
tuid: s1c8xhrqpp8c1p4k

Highland Chef, an Interactive Highland Adventure,
written by Graeme Pletscher.
Release 1 / Serial number 010225

## roots.z5
tuid: jmqsq1bdhsxzxw3p

Roots, an interactive bunch of stereotypes,
by Sophie Fruehling.
Release 1 / Serial number 010227


------------------------------------------------------

# if-archive/games/mini-comps/hours:
ifwiki: Hours of Inform

This directory contains the entries to the "24 Hours of Inform" contests,
for works authored within 24 (non-consecutive) hours.

## aesthetic.z5
tuid: xn5tot02gmzvwpu5
ifwiki: Aesthetic Deletions

Aesthetic Deletions, by Johanna Hunt.
Release 1 / Serial number 310103.
Entered into the second contest.

## dastardly.z5
tuid: v0zwe4xy6thtqz0s

Dastardly, by Andy Chase.
Release 2 / Serial number 060122.
Entered into the third contest.

## defra.z5
tuid: optlh2w8r0zc1bn6
ifwiki: The Man from DEFRA

The Man from DEFRA, by Kevan Davis.
Release 1 / Serial number 020228.
Entered into the first contest.

## borgaris.z5
tuid: iimp5ytj5z8uoi5a
ifwiki: Escape from the SS Borgarís

Escape From the SS Borgaris, by Kevan Davis.
Release 1 / Serial number 030204.
Entered into the second contest.

## ghostship.z5
tuid: ewz45tuny5x6ckzj

Ghost Ship, by Pete.
Release 1 / Serial number 030205.
Entered into the second contest.

------------------------------------------------------

# if-archive/games/mini-comps/ifbeginners:
ifwiki: IFBeginnersComp

Entries in the IF Beginners Competition (2008), for games suitable for new IF players.

## IFBeginnersComp2008.zip
ifwiki: Connect
ifwiki: Limelight
ifwiki: Germania
ifwiki: Mrs._Pepper's_Nasty_Secret
ifwiki: The_Sleeping_Princess
tuid: dcvk7bgbqeb0a71s
tuid: t2sezaqjx8j89nnx
tuid: 8k5oebzksncg10v1
tuid: wav3v8zive29bczk
tuid: bxio01ferbyxr4rk

All the entries for the 2008 IFBeginnersComp,
in a single archive. The entries are:

- Connect by James Hudson (Inform 7/ZCode, release 2)
- Germania by Vicente Munoz (TADS 3, version 1.9)
- Limelight by Justin Lowmaster (Inform 7/ZCode, release 1)
- Mrs. Pepper's Nasty Secret by Jim Aikin and Eric Eve
(TADS 3, version 1.02)
- The Sleeping Princess by Molly, Alex, and Mark Engelberg
(TADS 3, release 1.1)


------------------------------------------------------

# if-archive/games/mini-comps/ifmonth:
ifwiki: Interactive Fiction Writing Month

A writing workshop organised by Lea Albaugh in Feb-Mar 2009, introducing participants to Inform 6.

## IFMonth.zip
ifwiki: Interactive Fiction Writing Month
ifwiki: Artifice
ifwiki: Assignment One
ifwiki: Blackberry
ifwiki: Blasphemy
ifwiki: Breaking and Entering
ifwiki: Bus station
ifwiki: Checkpoint
ifwiki: Colophon
ifwiki: Frater Evanesco
ifwiki: Grocery Shopping
ifwiki: Heaven-Sent
ifwiki: Hello World!
ifwiki: If-month-zero
ifwiki: Inheritance (by Thomét)
ifwiki: Late Train To Nowhere
ifwiki: Laura (game)
ifwiki: Metro Hobo
ifwiki: No Muse
ifwiki: Octopus's Garden
ifwiki: Oh My Elder-God
ifwiki: Painterly (fragment)
ifwiki: Perilkeet
ifwiki: Rolled
ifwiki: Sea Dreams
ifwiki: Searching for Answers
ifwiki: Smugglers Rest
ifwiki: Spare Some Change
ifwiki: The office
ifwiki: Tower (by Dunstan)
tuid: 8u6m0cofv7m7pn5u
ifwiki: Trails
ifwiki: Up Your Sleeve
ifwiki: Winter

All the entries to and related materials for Lea Albaugh's Interactive Fiction Writing Month event, which ran from February 15th to March 15th, 2009. This material was taken from Lea's website at <http://www.instamatique.com/if/>.


------------------------------------------------------

# if-archive/games/mini-comps/imaginary:
ifwiki: Imaginary games from imaginary universes
tuidcomp: ilq3hdw9p5v3551x

The following are entries to Jason Dyer's
Imaginary Games From Imaginary Universes Jam, 2016.
<https://bluerenga.wordpress.com/2016/02/23/imaginary-games-from-imaginary-universe-public-release/>

## A_Game_Played_By_Galaxies.zip
tuid: 4vp9fyfy6z0w1cg

A Game Played By Galaxies, by James Wood.

## Darkest_Words_Soldado.zip
tuid: zmzs613wtg8xutfs

Darkest Words: Soldado, by Doug Egan.

## Dreamland_Revisited.zip
tuid: fhiv54qp0hbswwf1

Dreamland Revised, by Carolyn VanEseltine.

## Gaias_Web.zip
tuid: orpfyagy1nn2ztcj

Gaia's Web, by Nigel Jayne.

## Garbage_Collection.zip
tuid: k9flc5khjao4y3ou

Garbage Collection, by Matt Weiner.

## Mayfly.zip
tuid: jipbzlzqybv0glq9

Mayfly, by Christopher Brent.

## Our_Bleak-Ass_Writing_Competition.zip
tuid: ly5bb9u3qpm097iz

Our Bleak-Ass Writing Competition at the
Ragged Verge of Spacetime, by Laura Michet.

## Seachange.zip
tuid: hgnmn2lwjokvos1q

Seachange, by Alex Butterfield.

## ShadowCast.zip
tuid: 1eekkpxy8hehzyub

ShadowCast, by GuoBruce.

## Sub_Way.zip
tuid: dhjqm3t8fwgh9j53

Sub Way, by B. Pearlstein.

## Synchronicity.zip
tuid: d5ct5osrrfnfvk7c

Synchronicity, by Cat Manning.

## The_Final_Labyrinth_of_King_Minos.zip
tuid: 7s37zrkbs8kq297

The Final Labyrinth of King Minos, by Ariadno.

## The_Interrogation.zip
tuid: i7k6ttmuyxapgnn0

The Interrogation, by Sharang Biswas (with
Soundscape by Rebecca Drapkin).

## The_Last_Rites_of_Doctor_Wu.zip
tuid: o31urd18qis4vvez

The Last Rites of Doctor Wu, by MaximumOD.

## Unreal_City.zip
tuid: an7ll2j4kupi2zl

Unreal City, by Joey Jones.

## Violets.zip
tuid: 47pzqys51g8f9n7r

Violets, by Jessica Hammer.


------------------------------------------------------

# if-archive/games/mini-comps/introcomp:
ifwiki: IntroComp

Material related to the IntroComp, an event run approximately yearly since
2002, for the introductory parts of new IF works, with deferred
cash prizes for then completing the work within a certain time period.

## games02.txt

Neil's list of the 2002 games and voting rules.

## introcomp02.zip
ifwiki: IntroComp 2002
tuid: 7p0ni7z39u9zatwu
tuid: xw4s837omeopp8z8
tuid: rnyuglln9yx015u1
tuid: yc5gepwod2bhb3bp
tuid: 78j0cj40r9hu0aiw
tuid: vqxi4r7h6jrfnrpg
tuid: 5jaqfvh3b07bevfw
tuid: 327b20emhqc097qj
tuid: l7o4aomivynoft17
tuid: x8s5x1459ou15ow2
tuid: dhilkz5475kdszw3
tuid: pyuu6dl4xf7jw6mj
tuid: oqkml8wxkynxenyz
ifwiki: Hey,_Jingo!

All of the entries in Neil deMause's 2002 IntroComp,
archived in a single file. Included are:

- Artifiction, by Mikko Vuorinen (Alan)
- At Wit's End Again, by Mike Sousa (TADS)
- Death By Monkey, by R. Rawson-Tetley (IAGE)
- Fellowship of the Ring, by One of the Bruces (Atari 2600)
An emulator is available at <https://stella-emu.github.io/>
- From the Files of Sigmund Sigmund Praxis,
Guerrilla Therapist, by Mark Silcox (ADRIFT)
- Genie, by Stark Springs (Glulx)
- Hey, Jingo!, by Caleb Wilson (Glulx)
- Private Cyborg, by Tony Ash (TADS)
- Madrigals of War and Love, by Jason Dyer (Hugo)
- Timetrap, by D.R. Porterfield (Inform)
- The Maintenance Man, by Philip Dearmore (TADS)
- Virus, by Philip Dearmore (TADS)
- The Waterhouse Women, by Jacqueline Lott (Inform)

## introcomp03.zip
ifwiki: IntroComp 2003
tuid: wxco53fk2aa4pwm6
tuid: v8rp5271yn7v92xa
tuid: smrd2i9ktmkuyyy0
tuid: zebrt3hvk6u98nls
tuid: sm0f8g92ufcims9y
tuid: 6bghk9o6czulp8io
ifwiki: Harlequin_Girl
ifwiki: Harrington_House
ifwiki: The_Mage_Wars:_Statue

All of the entries in Jacqueline Lott's 2003 IntroComp,
archived in a single file. Included are:

- Agency, by Ricardo Signes (Inform)
- Harlequin Girl, by Sean M. Elliott (Inform)
- Harrington House, by Gayla Bassham (Inform)
- Ophelia, by Benjamin Fan (Java)
- Reality's End, by Harry Hol (Inform)
- The Mage Wars: Statue, by Jim Fisher (Inform)

## introcomp04.zip
ifwiki: IntroComp 2004
tuid: 8s3tsviwlp45ekad
tuid: l8q0qigf162vp1zo
tuid: k6a9374jhsdgqcsr
tuid: avte6y9jgb5xih4n
tuid: d7c2s41j13eii49j
tuid: x75hgrg57kiay247
tuid: nkz7z040sdfa5agn
ifwiki: Auden's_Eden
ifwiki: Intro_to_Jabberwocky
ifwiki: The_Homework_of_Little_Carl_Gauss

All of the entries in Jacqueline Lott's 2004 IntroComp,
archived in a single file. Included are:

- A Bet's A Bet, by Santa's Helper (Tads)
- Auden's Eden, by Tommy Herbert (Inform)
- Intro to Jabberwocky, by Gregory Weir (Inform)
- On the Cross, by Ian Caleb (Inform)
- Passenger, by Niall Richard Murphy (Inform)
- Runes, by Deane Saunders (Inform)
- The Homework of Little Carl Gauss, by Stefano Gaburri (Glulx)

## introcomp05.zip
ifwiki: IntroComp 2005
tuid: 3sgyiom83muxjmu4
tuid: zuv4tdyvel6l8w9s
tuid: htfueyo5y7xe53cc
tuid: 5mwsd31guqlqj0kl
tuid: 3vxw00hhrqwhrlke
tuid: 5p150c2ms7kegank
tuid: benz76ren7qbkr0t
ifwiki: Deadsville
ifwiki: The_Hobbit_(by_Makarov)
ifwiki: Weishaupt_Scholars
ifwiki: The_Fox,_The_Dragon,_and_The_Stale_Loaf_of_Bread
ifwiki: Somewhen

All of the entries in Jacqueline Lott's 2005 IntroComp,
archived in a single file. Included are:

- The Amazing Uncle Griswold, by David Whyld (Adrift)
- Deadsville, by William McDuff (Inform)
- The Fox, The Dragon, and The Stale Loaf of Bread,
by David Welbourn (Inform)
- The Hobbit, by Serhei Makarov (Inform)
- Negotis, by Robert DeFord (TADS 3)
- Somewhen, by Bryce J. Rhaiz (Inform)
- Weishaupt Scholars: Prologue, by Michael C. Martin (Inform)

## introcomp06.zip
ifwiki: IntroComp 2006
tuid: xvhcf5jhdxkgfq5k
tuid: ovbxika0f1e03g6i
tuid: dgpkz7fysr1ssp6b
tuid: 7rizl3hfksujejbf
tuid: hbff7jmjux8enzcg
tuid: pez0vjtde03926pv
tuid: 6a23xff9er4s83pl
ifwiki: Mechs
ifwiki: Nothing_But_Mazes
ifwiki: Southern_Gothic
ifwiki: Unyielding_Fury
ifwiki: IntroComp_2006
ifwiki: The_Art_of_Deception
ifwiki: Sabotage!
ifwiki: Child's_Play

All of the entries in Jacqueline Lott's 2006 Introcomp,
archived in a single file. Included are:

- The Art of Deception, by she's long gone (Z-Code)
- Child's Play, by Stephen Granade (Z-Code)
- Mechs, by Allan Crain (Z-Code)
- Nothing But Mazes, by Greg Boettcher (TADS 3 packaged
as a Windows executable)
- Sabotage!, by Felix Plesoianu (Z-Code)
- Southern Gothic, by Mordechai Shinefield (Z-Code)
- Unyielding Fury, by Michael Pruitt (Z-Code)

## introcomp07.zip
ifwiki: IntroComp 2007
tuid: 9ntef9expou18abv
tuid: qretewgb3e9sf2sn
tuid: sp7yrctn99uy103
tuid: 6rhf7eaywwh2bv4q
tuid: gonczpz4imoek4do
tuid: 895qx01ri6rvj1hd
tuid: ht359g3r99j6ajth
ifwiki: The_King_of_Shreds_and_Patches
ifwiki: Jacob's_Travels
ifwiki: Three_Princes
ifwiki: IntroComp_2007
ifwiki: Tin
ifwiki: Jack_in_the_box
ifwiki: Trainstopping
ifwiki: Folkar_Station

All of the entries in Jacqueline Lott's 2007 Introcomp,
archived in a single file. Included are:

- Folkar Station, by Doug Jones (TADS 3)
- Jack in the Box, by Marius Muller (Z-code)
- Jacob's Travels, by Anssi Raisanen (Z-code)
- The King of Shreds and Patches, by Jimmy Maher (Z-code)
- Three Princes, by Alex Godofsky (Glulx)
- Tin, by Jim Aikin (TADS 3)
- Trainstopping, by Ben Collins-Sussman (Z-code)

## introcomp08.zip
ifwiki: IntroComp 2008
tuid: qo74vsi4sa44yaov
tuid: meshth9smof7y8tj
tuid: rqpt1xqds7red6zm
tuid: b5i8wgvoe786apza
tuid: ydcgk75cqx86opwt
tuid: 8ithpr6yhbhhb6fe
ifwiki: Nine-tenths_of_the_Law
ifwiki: Fiendish_Zoo
ifwiki: Bedtime_story

All of the entries in Jacqueline Lott's 2008 Introcomp,
archived in a single file. Included are:

- The Bloody Guns, by Stuart Allen (JACL)
- Fiendish Zoo, by Elizabeth Heller (Z-code)
- Storm Cellar, by P. F. Sheckarski (Z-code)
- Bedtime story, by Taleslinger (Z-code)
- Phoenix's Landing: Destiny, by Carolyn VanEseltine (Glulx)
- Nine-Tenths of the Law, by Jack Welch (Z-code)

## introcomp09.zip
ifwiki: IntroComp 2009
tuidcomp: o2tlxa42749nzymf
tuid: im759y80pvh8al63
tuid: tyvg1wik0flgy0g2
tuid: uhtu2jp2xwletutq
ifwiki: Selves
ifwiki: Gossip
ifwiki: Obituary

All of the entries in Jacqueline Lott's 2009 Introcomp,
archived in a single file. Included are:

- Gossip, by Hugo Labrande (Z-code)
- Obituary, by Drew and Johnny (Z-code)
- Selves, by J'onn Roger (Z-code)

## introcomp10.zip
ifwiki: IntroComp 2010
tuidcomp: cewwvzl0ytj3qibp
tuid: 1f9c9h40j1d8x4h
tuid: 6xbqnmlxvkju2n04
tuid: m92r7ml5ozfix62
tuid: m8bc6g3wglbrese
tuid: fdrmqtk9j9bsmef9
tuid: 1e4xk2vgfjmh57h4
tuid: 3shk77yd4o803w6v
tuid: lqic15xzdndvn41
tuid: gef0dt70fih3zft

All of the entries in Jacqueline Lott's 2010 Introcomp,
archived in a single file. Included are:

- Tourist Trap, by Iain Merrick (Z-code)
- Cryptozookeeper, by Robb Sherwin (Hugo)
- A Fleeting Case of Self-Possession, or, Memento Moratori,
by Lea Albaugh (Z-code)
- Closed Circles, by M.M. Kathrel (TADS 3)
- Fang Vs. Claw a.k.a. The Duel That Spanned the Ages Episode 2,
by Oliver Ullmann (Glulx)
- For the Love Of Ornery Blue Yaks, by Doug Jones (TADS 2)
- Peanut Orchestra, by Mikhail Fiadotau and Evgeny Bychkov (Windows)
- Plan 6 from Inner Earth, by Adrien Saurat (Z-code)
- Waker, by Kevin Jackson-Mead (Z-code)

## introcomp11.zip
ifwiki: IntroComp 2011
tuidcomp: ir1mlcsq2ckq5ta4

All of the entries in Jacqueline Lott's 2011 Introcomp,
archived in a single file. Included are:

- Bender, by Colleen Boye (Z-code)
- Choice of the Petal Throne, by Danielle Goudeau (Choicescript)
- Choice of Zombies, by Heather Albano (Choicescript)
- Chunky Blues, by Scott Hammack and Jessamin Yu (Glulx)
- The Despondency Index, by Ed Blair (Z-code)
- Exile, by Simon (Choicescript)
- Gargoyle, by Simon (Choicescript)
- Of Pots and Mushrooms, by Devi and Maya (Choicescript)
- Parthenon, by Charles Wickersham (Z-code)
- Seasons, by "MT" (Glulx)
- Speculative Fiction, by Diane Christoforo and Thomas Mack (Z-code)
- Stalling for Time, by Dominic Delabruere (Z-code)
- The Z-Machine Matter, by Zack Urlocker (Glulx)

## introcomp12.zip
ifwiki: IntroComp 2012
tuidcomp: jc8q0ttl1iegrdui

All of the entries in Jacqueline Lott's 2012 Introcomp,
archived in a single file. Included are:

- The Bafflingly Casual Adventures of No One of Significant Import,
by Robb Kinnison (Quest)
- Belief, by Justin de Vesine (Glulx)
- Compliance, by Chris Conley (Glulx)
- Genesis, by I.B. (Glulx)
- Resonance, by Nereida Scales (ChoiceScript)
- Wasteland, by Taylor Melton and Alex Tocco (ChoiceScript)

## introcomp13.zip
ifwiki: IntroComp 2013
tuidcomp: 8ih423ant3eln1f4
tuid: 7m6expdcixbo6sy
tuid: kszv99z9a2eas65m
tuid: gerek8m4ra517fk4
tuid: ad9pg0ycxat2sqt7
tuid: fomqj9rqg4ob5kw
tuid: cimgcdu82gj2otap

All of the entries in Jacqueline Lott's 2013 Introcomp,
archived in a single file. Included are:

- Akkoteaque, by A.C. (Glulx)
- Best Laid Plans, by David Whyld (Glulx)
- The Example of the Chicken Sexer, by Simon Christiansen (Z-code)
- First, by Shannon Prickett (Glulx)
- The Vanishing Conjurer, by Marshal Tenner Winter (Glulx)
- Werewolves Rising, by Jimmy Ronald (ChoiceScript)
- What happened in 1984, by Hunter Hoke (Glulx)

## introcomp14.zip
ifwiki: IntroComp 2014
tuidcomp: a7ta6fzgqxwky3eh

All of the entries in Jacqueline Lott's 2014 Introcomp,
archived in a single file. Included are:

- 1st and the Last of the Ninja, by nmelssx (ChooseYourStory)
- Bridges and Balloons, by Molly Greene (Twine)
- The Cuckold's Egg, by Veronica Devon (Glulx)
- The Devil in the Details, by Jerry Ford (TADS 3)
- Going Down, by Hanon Ondricek (Inklewriter)
- Hornets' Nest, by Jason Lautzenheiser (Glulx)
- Mount Imperius, by kaleidofish (Twine)
- The Scroll Thief, by Daniel M. Stelzer (Glulx)
- Tales of the Soul Thief, by David Whyld (Z-code)
- The Terrible Doubt of Appearances, by Buster Hudson (Glulx)

## introcomp15.zip
ifwiki: IntroComp 2015
tuidcomp: ildg2hojbgpl7zvk
tuid: vk4j4zp5slsh9jyp
tuid: 4ouw9si1fhanlen8
tuid: xxdlraf8u7lfd3sv
tuid: 180nvhpys63a6l3d
tuid: dl0istovf2smb74
tuid: ia9ot4pxpom3dm36

All of the entries in Jacqueline Lott's 2015 Introcomp,
archived in a single file. Included are:

- Beyond Division, by Joseph Geipel (Glulx)
- Deprivation, by Michael Coorlim (TADS 3)
- Lair of the Gorgonanth, Part 1, by Andrew Watt (Twine)
- Meld, by David Whyld (Glulx)
- Voltage Cafe: Writing a dissertation is no dessert, by anjchang (Glulx)
- Walker's Rift, by Hope Chow (ChoiceScript)

## introcomp16.zip
ifwiki: IntroComp 2016
tuidcomp: b0zk06x6setnwkq8
tuid: 5fa4qdo3qakotbup
tuid: 7hrjcihg46sckudh
tuid: 1yti1am4l16mjkti
tuid: nrtdlth4vr3a3td5
tuid: 3p3vh8vlbdcobsch
tuid: wne70bx2uby4mde5
tuid: 28pnz39j5edp1qe9
ifwiki: Grubbyville

All of the entries in Jacqueline Lott's 2016 Introcomp,
archived in a single file. Included are:

- Astronomical Territories, by G_G (Squiffy)
- BestieFone, by Mark C Marino and Rob Wittig (Unity)
- Deviled Kegs, by Moira (Twine)
- Grubbyville, by Andrew Schultz (Z-code)
- Narrows, by G_G (Squiffy)
- Some Exceptions for Reasons Unknown, by Thomas Mack (Glulx)
- Spellbound, by Adam Perry (Glulx)

## introcomp17.zip
ifwiki: IntroComp 2017
tuidcomp: yqia85onkg9d8mpp
tuid: qqcypgszy8a48nsn
tuid: 47v93q36ik11uc3u
tuid: oqe8xrhykks7w19x
tuid: vjmo5k98z6nsrv4q
tuid: ajc78liw2i8u7wgv
tuid: g5cfhuoadb9zb3yy
tuid: 974rzyttqqxdr4cl
tuid: r3dy5mdzspuayg08
tuid: b60euzlauy4zp7xc
tuid: fyw49ot0lld0zoto
tuid: y56w9ii2m9a7o08s

All of the entries in Jacqueline Lott's 2017 Introcomp,
archived in a single file. Included are:

- Sherlock Indomitable, by mathbrush (Glulx)
- Onna Kabuki, by Victor Ojuel (Glulx)
- The Adam and Eve Project, by Brian Kwak (Glulx)
- Duckman, by Wade (Glulx)
- Yukon Yelena, by Wing (Twine)
- Prizon, by Wes Lesley, writing as "Jason Gamble" (Glulx)
- Playing with the White Dog, by Elizabeth Bernhardt (Twine)
- Good For Nothing, by Katalina (Twine)
- The Wishing Wood, by Elizabeth Bernhardt (Twine)
- The Sentence Editor, by fishandbeer (Twine)
- You Just Might Feel Something, by Devin Raposo (Twine)

## introcomp18.zip
ifwiki: IntroComp 2018
tuid: sssjfr72s4uql5w1
tuid: eb43dqskqu4h2ve7

All of the entries in Xalavier Nelson Jr.'s 2018 Introcomp,
archived in a single file. Included are:

- Intro to Implements of the Arcane, by Oliver Frank (Glulx)
- The Missing Ring, by Felicity Drake (Twine)
- Retrocession, by Paul Paterson
- An Unexpected Visitor, by Clive Gerard (Twine)
- Draw Nine, by Damon L. Wakes (Twine)
- Magnitude Operation, by Lynda Clark (Inklewriter)
- Mothership, by Strand Games
- Napier's Cache, by Vivienne Dunstan (Z-code)
- Space Ferrets, by Rhianon P. Brown (Twine)
- The Royal Mystery Shopper, by Katie Benson (Twine)
- The Scholar, by C.G. Smith
- Undone, by Davis G. See (Twine)

## introcomp19.zip
ifwiki: IntroComp 2019
tuidcomp: nd21bztxms0j8v5w

All of the entries in Xalavier Nelson Jr.'s 2019 Introcomp,
archived in a single file. Included are:

- Intro to the Devil's Music, by Harkness Munt (Glulx)
- Dungeon Alive!, by Brittany Hague
- Neurocracy, by Joannes Truyens
- Memorosa, by Enrique Henestroza Anguiano (Twine)
- Gallery Gal's Architectural Adventure, by Damon L. Wakes (Twine)
- Sunder, by K.G. Orphanides (Twine)
- Imprisoned, by Richard Otter (Glulx)
- hide and seek, by manaal (Twine)
- Homeland, by Jason Self (Z-code)
- DEADLINE, by Jeff Schomay
- Steamed Hams, but It's a Twine Game, by Damon L. Wakes (Twine)

------------------------------------------------------

# if-archive/games/mini-comps/library:
ifwiki: IFLibrary Comp

This directory contains entries to David Cornelson's IF Library Competitions
(2002-3).

## IFLibComp2002.zip
ifwiki: IFLibrary Comp 2002
tuid: wyzlis8nwgbq751z
tuid: 5tfmecxkntdxjevb
tuid: xpv5rhd4604kc1fb

All the entries into the 2002 IF Library Competition,
in a single archive. The entries are:

- Dwenodon by Gary Shannon
- Familiar by Papillon
- Lazy Gods by Stark Springs

## IFLibComp2003.zip
ifwiki: IFLibrary Comp 2003
tuid: 40s398dd0pidv9ss
tuid: dk42nmkg6m389rfy

All the entries into the 2003 IF Library Competition,
in a single archive. The entries are:

- Trapped In School by Paul Drallos
- Serve Your Country by Fletcher Smyth

------------------------------------------------------

# if-archive/games/mini-comps/logic:
ifwiki: LogicPuzzleComp

The files in this directory relate to
Andrew Plotkin's IF Logic Puzzle Mini-Competition
(2003).

## comp-result.txt

Andrew's notes on the results of the competition.

## logicpuz.tar.gz
tuid: aa0isrx1wzsxaujm

Logic Puzzle Sampler, an Interactive Proof of Concept,
written by Andrew Plotkin.
Release 2 / Serial number 030211
Archive contains a Z-code game file demonstrating the
evaluation of statements which may be true or false,
the game file's source code, and the essay that inspired
the competition.

## traffic.zip
tuid: 210d9bfd145rvf9k

The Traffic Light, Eric Schmidt's entry to the
competition.
Release 1 / Serial number 041303
Archive includes Z-code game and Inform source code.


------------------------------------------------------

# if-archive/games/mini-comps/lotech:
ifwiki: LOTECH Comp

The files in this directory relate to the LOTECH Competitions (2001-6), which required that entrants use only multiple-choice input.

## dogshow.z5
tuid: 2t6lv860gv7atzl3
ifwiki: Dog Show

Dog Show, by Mrs. Drallos' Fourth Grade PACE class at Wattles
Elementary School in Troy, Michigan.
This was the only entry to the 2005 LOTECH Competition.

## lotech.zip
ifwiki: LOTECH Comp 2001
tuid: 91ghbw1vimd96fqo
tuid: wqrlx3wvtmkjds9q
tuid: tvsfql0tujacs2sz
tuid: a5pmazy8j0huzgvz
tuid: fcas37p9u01i2sij
tuid: 55xxh7ozya1u1yxx
ifwiki: Kingdom Without End
ifwiki: A Dark and Stormy Entry
ifwiki: Flotsam
ifwiki: Escape from a Planet Filled with Monkeys!
ifwiki: One Week
ifwiki: The Knapsack Problem

All the entrants to the 2001 LOTECH Competition, zipped
into a single archive:

- Kingdom Without End, by Shannon Cochran (First Place)
- A Dark and Stormy Entry, by Lord Lulwer-Bytton (Second Place)
- Flotsam, by Jamie Murray (Third Place)
- Escape from A Planet Filled With Monkeys, by Randall Gee
- One Week, by Papillon
- The Knapsack Problem, by Leonard Richardson


------------------------------------------------------

# if-archive/games/mini-comps/manos:
ifwiki: Manos Minicomp

This directory contains entries to Admiral Jota's Manos mini-competition (2000).

## ManoZ.z5
tuid: 7b6q5nkurhzo6mh9

ManoZ, tHE iNterACtIve hANds oF fATe,
bY DuNCAn cROSs(aKa bOinGBall)
Release 1 / Serial number 000506


------------------------------------------------------

# if-archive/games/mini-comps/mcdream:
ifwiki: IF Dreams

This directory contains entries to David Cornelson's MCDream Competition,
in which authors wrote games representing a vivid dream of theirs.

## Dreadwine.zblorb
ifwiki: Dreadwine
tuid: hah6uisf46qqqvxx

Dreadwine, by Eric Eve.
Release 1 / Serial number 060723
The sole entrant in MCDream I.

## NoFamous.zblorb
ifwiki: No Famous
tuid: hp17xj1wg3tlt3sb

No Famous, a bit of dream by Erik Wennstrom.
Release 2 / Serial number 060816

## TheRetreat.zblorb
ifwiki: The Retreat
tuid: 31bd07ogdim14w54

The Retreat, an Interactive Escape by J.D. Clemens.
Release 1 / Serial number 060814

------------------------------------------------------

# if-archive/games/mini-comps/metafilter:
ifwiki: MetaFilter Interactive Fiction Contest

Works from the MetaFilter Interactive Fiction Contest (2009-10).

## TheGreatRentMoneyAdventure.zblorb
tuid: l5gltxzl6tibj83k
ifwiki: The Great Rent Money Adventure

The Great Rent Money Adventure, from the 2nd Annual
Metafilter IF Competition, held in 2010.

## metafilter2009.zip
ifwiki: MetaFilter Interactive Fiction Contest 2009
tuid: 91pic47tqqqf79w
tuid: lfa6drsu9qlc4uha
tuid: 1n36d1snrr6p64xo
tuid: dl5yv451iqmzku8o
tuid: hf4d13wf13wlnm31
tuid: wbojkwezlpkoy6of
tuid: zgv52ny1u1ufu86f
tuid: wv5ua3x6b9du3mzp
ifwiki: Rockrider
ifwiki: Jeffrey the Homicidal Mimic
ifwiki: Let Us Burn Down Science
ifwiki: The Questionable Substitute
ifwiki: Bunt
ifwiki: Down and Out at the Big Creepy House on the Poison Lake
ifwiki: Down with the Underpig
ifwiki: Eric's Bender

All the entries from the 1st Annual Metafilter IF
Competition, held in 2009.


------------------------------------------------------

# if-archive/games/mini-comps/mini-comp:
ifwiki: First Ever (And Maybe The Only) Interactive Fiction Mini-Competition

The files in this directory relate to Lucian Smith's
1998 IF Mini-Competition.

## micro-comp.txt

the brief rules for a new premise for the micro-comp; a
sub-competition to the Mini-Competition, by Lucian P. Smith

## premise.txt

the premise of the 1998 TFE(AMTO)IFM-C
(The First Ever (And Maybe The Only) IF Mini-Competition)
by Lucian P. Smith

## schedule.txt

the schedule for the 1998 TFE(AMTO)IFM-C
(The First Ever (And Maybe The Only) IF Mini-Competition)
by Lucian P. Smith

## bloodline.z5
tuid: 39i76vyr6uxpbdi9

Bloodline, by Liza Daly.
Release 1 / Serial number 980619

## bloodline.inf
tuid: 39i76vyr6uxpbdi9

Source code for Bloodline

## foggy.gam
tuid: lb8t0gzl9xdcrs49
ifwiki: Foggywood Hijinx

Foggywood Hijinx, version 2, by Ivan Cockrum

## foggy.t
tuid: lb8t0gzl9xdcrs49
ifwiki: Foggywood Hijinx

Source code for Foggywood Hijinx

## foggy.zip
tuid: lb8t0gzl9xdcrs49
ifwiki: Foggywood Hijinx

Foggywood Hijinx, version 2, by Ivan Cockrum,
Windows version

## Foggywood_Hijinx.hqx
tuid: lb8t0gzl9xdcrs49
ifwiki: Foggywood Hijinx

Foggywood Hijinx, version 2, by Ivan Cockrum,
Mac version

## inherit.z5
tuid: 39co93plqg8q40hj

Inherit, by Gunther Schmidl.
Release 1 / Serial number 980622

## inherit.inf
tuid: 39co93plqg8q40hj

Source code for Inherit

## sumbunny.z5
tuid: fjj4awq5fge1xn66

Something About the Bunny, by Glyph.
Release 1 / Serial number 980623

## sumbunny.wlk
tuid: fjj4awq5fge1xn66

Walkthrough for Something about the Bunny

## sumbunny.tar.gz
tuid: fjj4awq5fge1xn66

Source code for Something about the Bunny

------------------------------------------------------

# if-archive/games/mini-comps/minigames:
ifwiki: Minigames Minicomp

A 2003 mini-comp for compiled games ≤50kbyte.

## minigames.zip
tuid: ftw7b8zk4uyyofcd
tuid: k3w7jn6svfi449fc
tuid: mihogokehk75gw3i

All the entries for Ben Caplan's Minigames Minicomp, in a
single archive. The entries are:

- Insider Information (Z-code), by John Graeme Bichard
- The Adventurer (Javascript), by Josh Vanderhoof
- Hamilton Hall (Z-code), by Cedric Knight

------------------------------------------------------

# if-archive/games/mini-comps/newyears:

This directory contains the last of Marius Müller's annual New Year's Minicomps (2016-8).
(Previous years can be found in [games/mini-comps/speedif/](../speedif/).)


------------------------------------------------------

# if-archive/games/mini-comps/newyears/eleventh_hour:
ifwiki: Eleventh Hour New Year's Minicomp
tuidcomp: vyh2uhakfa44njil

This directory contains the games entered in Marius Müller's
Eleventh Hour New Year's Minicomp (2017/8).

## Finish_your_Foe.gblorb
tuid: dpipgh76mcviz244

Finish your Foe! by Oliver Frank.
Release 1 / Serial number 180104

## Half-Life_3_Confirmed.zblorb
tuid: q8f97v9bza2ufz8m

Half-Life 3 Confirmed, a yeah sure. by Anssi Räisänen.
Release 1 / Serial number 180102

## Quickfire.gblorb
tuid: r86cepgeir9gg0du

Quickfire, an Interactive Amuse Bouche, by Sean M. Shore.
Release 1 / Serial number 180111

## Red.gblorb
tuid: swjbhi7m9827di8c

Red, a Contemporary Fairy Tale, by Thomas Insel.
Release 1 / Serial number 180101

## The_Day_we_got_a_pet.gblorb
tuid: gg9bv0rkdth7d1zb
ifwiki: The Day we got a pet

The Day we got a pet, by Marius Müller.
Release 1 / Serial number 180105

------------------------------------------------------

# if-archive/games/mini-comps/newyears/nein:
ifwiki: The Neinth annual New Year's Minicomp
tuidcomp: t0uqmt5ochsmjj1r

This directory contains the games entered in Marius Müller's
Neinth Annual New Year's Minicomp (2015/6).

## Candle_flames_in_windless_air.gblorb
tuid: vvhc5d9zhnhtdr5i

Candle flames in windless air, by Teaspoon.
Release 1 / Serial number 160118

## EGYPTWALK.z8
tuid: oobx5sy71k0uiz9a

EGYPTIAN WALKING SIMULATOR, by Jason Dyer.
Release 1 / Serial number 151231

## Her_Majestys_Trolley_Problem.gblorb
tuid: 7s0tj8clq7cvf9hu

Her Majesty's Trolley Problem, by Buster Hudson.
Release 1 / Serial number 160102

## Mhairie_Sioux_Escrivain.gblorb
tuid: i8zvmcrfnwu4jhiu

Mhairie Sioux Escrivain and the Dracula of
Hogwarts, by M. Grablowsky.
Release 1 / Serial number 160102

## Staying_Put.gblorb
tuid: 5vhuz6bb6rfv32yy

Staying Put, by verityvirtue.
Release 1 / Serial number 151231

## The_Day_time_stood_still.gblorb
tuid: gwaxb5l94cv7lqn
ifwiki: The Day time stood still

The Day Time stood still, by Marius Müller.

------------------------------------------------------

# if-archive/games/mini-comps/newyears/tent:
ifwiki: The Tent annual New Year’s Minicomp
tuidcomp: lkiu8tc4yflmt7zw

This directory contains the games entered in Marius Müller's
Tent Annual New Year's Minicomp (2016/7).

## Anatidaephobia.gblorb
tuid: 9suf9pzgsiropbv

A N A T I D A E P H O B I A, by Peregrine Wade.
Release 1 / Serial number 170108

## The_day_I_shot_Alex.gblorb
tuid: k3yitx89bd22g260

The day I shot Alex, by Marius Müller.
Release 1 / Serial number 170102

## TheHorste.gblorb
tuid: xttoc1xexdbkl7vp

The Horste, An Interactive Fanfic by Roger Carbol.
Release 1 / Serial number 170101

## Yami-Nabe.gblorb
tuid: eww97qe31lum4442

Yami-Nabe!!, by Brian Kwak.
Release 1 / Serial number 170102

------------------------------------------------------

# if-archive/games/mini-comps/no-inventory:
ifwiki: I-Comp

The files in this directory relate to Michael Gentry's 1999
No-Inventory-Competition

## I-comp.txt

the rules and the results of Michael Gentry's 1999
No-Inventory-Competition

## camping.z5
tuid: 9g18di6qv1trikyx
ifwiki: Camping!

Camping! An Interactive, well, Camping Trip by Gunther Schmidl
Release 666 / Serial number 990127

## undead.z5
tuid: 5mcsshrveltc2d1q
ifwiki: Annoyed Undead

Annoyed Undead, an inventoryless adventure by Roger Ostrander
Release 1 / Serial number 990220

------------------------------------------------------

# if-archive/games/mini-comps/oneroom:
ifwiki: One Room Game Competition

This directory contains entries in the One Room Game competitions, 2002-2010.
For more information, see <http://www.avventuretestuali.com/orgc/>

## orgc2002.zip
ifwiki: One Room Game Competition 2002

All the entries in the 2002 competition:

- L'artificiere (Inform) by Paolo Lucchesi, Sting1 and Percy.
- Natalie (Mac) by Fabrizio Venerandi.
- Il sottomarino giallo (Inform) by Schopenauer.
- La capsula (Adv. System 2.0) by BaR.
- Il caso Luisa Bianchi (Basic) by Matteo Oliva.
- Il deserto senza sole (YaBasic) by Salkaner il Nero.

## orgc2003.zip
ifwiki: One Room Game Competition 2003

All the entries in the 2003 competition:

- Il barile di Amontillado (Mac) by Marco Dattesi.
- Rompicapo (Mac) by Davide Centurione and Roberto Grassi.
- Successo (Inform) by Gabriele Lazzara.
- Due dischetti, un incubo (Inform) by Fabrizio Pallotti.

## orgc2006.zip
ifwiki: One Room Game Competition 2006
tuid: 3ns7qihicdd1cpz8
tuid: 5ft7a2kq8w8qq5h8
ifwiki: It's_Easter,_Peeps!

All the entries in the 2006 competition:

- Final Selection (Inform, in English) by Sam Gordon.
- Lo sforacchiato giallo (Inform, in Italian) by Veronica Auretta.
- Il diavolo a Venezia (Inform, in Italian) by Lorenzo Carnevale.
- Forma Mentis (Inform, in Italian) by Paolo Maroncelli.
- Galeotto fu il canotto (tre modi per buttare l'ancora)
(Inform, in Italian) by Andrea Rezzonico.
- It's Easter, Peeps (Inform and ADRIFT, in English) by Sara Brookside.
- Lazy Jones e l'ultima crostata (Inform, in Italian)
by Gabriele Lazzara and Carmelo Paterniti.
- De Reditu (Inform, in Italian) by Massimo Corso.
- Frankenstein III (Inform, in Italian) by Corvo di Odino.

## orgc2007.zip
ifwiki: One Room Game Competition 2007
tuidcomp: bou625w6535gf2ni
tuid: mr3afem4kaqroce6
tuid: hxlqyjtyxxa9o2s1
tuid: zaxy9k3pbyy86e0g
tuid: xkai23ry99qdxce3
ifwiki: The_Puzzle_Box
ifwiki: A_dream_imprint
ifwiki: Cabin_Fever
ifwiki: Kinesis

All the entries in the 2007 competition:

- A Dream Imprint (Inform, in Italian) by Fabrizio Pallotti.
- Cabin Fever (Quest, in English) by Dr. Froth.
- Kinesis (Inform, in Italian) by Paolo Maroncelli and
Alessandro Peretti.
- Marika The Offering (ADRIFT, in English) by revgiblet.
- Necromante (Inform, in Italian) by Lorenzo Chiodi.
- Notte prima dell'esame (Inform, in Italian) by Fabio De Dominicis.
- Puzzle Box (ADRIFT, in English) by Richard Otter.
- Suveh Nux (Inform, in English) by David Fisher.
- Urban Conflict (Inform, in English) by Sam Gordon.

------------------------------------------------------

# if-archive/games/mini-comps/rncomp:
ifwiki: RomanceNovelComp

The files in this directory relate to Storme Winfield's
2002 RomanceNovelComp.

## rncomp.sit
tuid: q6m9c3ufld3affbv
tuid: ko02mwv9oi52qsmm
ifwiki: Forever Always

A Mac archive containing both entries in RomanceNovelComp:
"Choose Your Own Romance," by David Dyte, and
"Forever Always," by Iain Merrick (writing as Elizabeth
Hawke).

## rncomp.zip
tuid: q6m9c3ufld3affbv
tuid: ko02mwv9oi52qsmm
ifwiki: Forever Always

A zip archive containing the same two games.

------------------------------------------------------

# if-archive/games/mini-comps/segment:
ifwiki: Segment Mini-Comp

The following are entries to David Cornelson's Segment Mini-Comp (2005).

## 1-snowman.gam
tuid: awu3k09eetnqbu72

The first segment, by Roger Carbol.

## 2-snowman.z5
tuid: 1bm5jh53n072w1wm

The second segment, by Jessica Knoch.

## 4-snowman.z5
tuid: pfu307jt43d5due1

The fourth segment, by Josh Giesbrecht.

## 5-snowman.z5
tuid: mnvhe7vc6j2elnjz

The fifth segment, by Tommy Herbert.

## 5-walkthrough.txt
tuid: mnvhe7vc6j2elnjz

Walkthrough for the fifth segment.

## premise.txt

The premise behind the Segment Mini-Comp.


------------------------------------------------------

# if-archive/games/mini-comps/shufflecomp:
ifwiki: ShuffleComp

An occasional event started in 2014 where participants submit song titles, have them shuffled up, receive a list in return, and write games inspired by one or more of the songs they receive.

## Shufflecomp2014.zip
ifwiki: ShuffleComp 2014
tuidcomp: u92jz7zvslewy4pz

All the games entered in Sam Kabo Ashwell's 2014 Shufflecomp Competition:

- 1982, by Zach Samuels (as Iblis Snowsdottir) (Glulx)
- 50 Shades of Jilting, by Rowan Lipkovits (as Lankly Lockers) (Z-code)
- Bound, by Ryan E. Holman (as Starfinger X) (Twine)
- Cryptophasia, by Alan DeNiro (as L. Starr Voronoi) (Twine)
- The darkness of mere being, by Marius Müller (as a lost kitten) (InkleWriter)
- Dead Man's Party, by Royce Odle (as Morrissey) (TADS 3)
- An Earth Turning Slowly, by Mæja Stefánsson (Undum)
- Eight Miles High, by Josh Giesbrecht (as Lambert Lambert) (Glulx)
- Fallout Shelter, by Marshall Tenner Winter (as Histroy Gloam) (Glulx)
- Fallout Shelter, by Molly Geene (as Amadeo Voss) (Twine)
- Flotsam and Driftwood, by Peter Orme (as Conrad Elton) (Z-code)
- Groove Billygoat, by Hanon Ondricek (as Efrain Finnell) (Glulx)
- HOLY ROBOT EMPIRE, by Caleb Wilson (as Ralph Gide) (Z-code)
- Illuminate, by Christopher Conley (as Summer del Mono) (Z-code)
- Invisible Parties, by Sam Kabo Ashwell (as Psychopup) (Glulx)
- The Legend of Wooley Swamp, by Molly Geene (as Elizabeth Jones) (Twine)
- Light My Way Home, by Caelyn Sandel (as Venus Hart) (Glulx)
- Little Bird, by Socks Meanie (as Dick Dawson) (Twine)
- Lobster Bucket, by Rick Yost (as Lady Tallhat) (Glulx)
- Look Around the Corner, by Doug Orleans (as Robert Whitlock) (TADS 3)
- Mirrorwife, by Yoon Ha Lee (as Virgil Caine) (Twine)
- Monkey and Bear, by Carolyn VanEseltine (as the opposite of sublimation) (Glulx)
- More, by Jason Dyer (as Erin Canterbury) (Z-code)
- Nothing but Flowers, by Crabby O'Crankypants (Twine)
- Nova Heart or Don't Be Standing Around While the Earth Dies Screaming, or: Who Is To Blame When the Owls Leave Candy Jail?, by Zenith J Clangor (HTML)
- Out the Window, by Molly Geene (as Bramble Bobonong) (Twine)
- The Peccary Myth, by Gerardo Aerssens (as Pergola Cavendish) (Twine)
- Sequitur, by Nigel Jayne (as Tin Foil Jenny) (Glulx)
- Sparkle, by Juhana Leinonen (as Karly Di Caprio) (Glulx)
- A Summer's Rose, by Adri (as Jed Brockett) (Undum)
- Tea and Toast, by Matt Weiner (as Maria del Pangolin) (Glulx)
- Truth, by Carl Muckenhoupt (as John Earthling) (Z-code)
- White Houses, by Jason Lautzenheiser (as Mr. Stamp) (Glulx)

## ShufflecompDisc2.zip
ifwiki: ShuffleComp: Disc 2
tuidcomp: o4lsi8ybreicw5u6
tuid: ar5x88sqx6qvef7g
ifwiki: Molly_and_the_Butter_Thieves

All the games entered in Neil Butters's ShuffleComp: Disc 2 competition:

- Ansible, by Jacques Frechet (JavaScript)
- By the Lake, by Marius Müller (as Eldridge Murray) (Glulx)
- Comrade, by Roger Carbol (as Urist Uristson) (Glulx)
- Everything We Do Is Games, by Doug Orleans (Z-code)
- False Mavis, by Ted Casaubon (as Litany Brisket) (Twine)
- Heading East, by Hugo Labrande (as Alex Davies) (Z-code)
- The Mayor and the Machine, by J. Marie (Twine)
- Molly and the Butter Thieves, by Alice Grove (as Cosmic Hamster) (Glulx)
- Pool Dominator, by Andrew Watt (as Destiny Spearmint) (Twine)
- Running Down a Dreamland, by Wes Eas (Twine)
- The Skeleton Key of Ambady, by Caelyn Sandel (as Adalai Trammels) (Twine)
- The Songbird, the Woman and the Silver Casket, by Taryn Quinn (Alan)
- Starry Seeksorrow, by Caleb Wilson (as Ayla Rose) (Z-code)
- Submerge, by Joshua Houk (as Carlos Percival Saldanha) (Twine)
- Texas Instruments Theater, by Socks Meanie (as Winston Ian Parrish) (Twine)
- To Spring Open, by Peter Berman and Yoon Ha Lee (as Two-Bit Chip) (Twine)
- When the Land Goes Under the Water, by Bruno Dias (as Nikephoros De Kloet) (Glulx)

------------------------------------------------------

# if-archive/games/mini-comps/smoochie:
ifwiki: SmoochieComp

A reviewed mini-comp run in 2001 by Emily Short. The theme was love and romance.

## smoochie.zip
tuid: 6tlsv79zs2xq9ecs
tuid: yo7axrrxq5h3q42x
tuid: i3xvnq3vv5h0c38y
tuid: 7datxqc6cdlj3p6u
tuid: spsnevz1br6f2z3v
tuid: a087n3nte3qszah6
tuid: k2iy848xjf3ch6uf
tuid: jv9y29bn167wwix5
tuid: nue0kr86i5cpkqze
ifwiki: 1981 (game)
ifwiki: August
ifwiki: Dead of Winter
ifwiki: Pytho's Mask
ifwiki: The Tale of the Kissing Bandit
ifwiki: Voices

All the games entered into Emily Short's SmoochieComp 2001:

- 1981              by A.D. McMlxxxi
- August            by Matt Fendahleen
- Bantam            by Eric Mayer
- Dead of Winter    by Christina Pagniacci (Gunther Schmidl)
- Pytho's Mask      by Emily Short
- Second Honeymoon  by Roger Ostrander
- Sparrow's Song    by J.D. Berry
- The Tale of the Kissing Bandit
by Cary Valentino (J. Robinson Wheeler)
- Voices            by Aris Katsaris

## pytho.z8
tuid: spsnevz1br6f2z3v
ifwiki: Pytho's Mask

Pytho's Mask, by Emily Short.
Release 3 / Serial number 020223.
(a Glulx version is in games/glulx/pytho.blb)

## voices.z5
tuid: nue0kr86i5cpkqze
ifwiki: Voices

Voices, an Interactive Romance, by Aris Katsaris.
Release 2 / Serial number 010504

------------------------------------------------------

# if-archive/games/mini-comps/speedif:
ifwiki: Speed-IF

This directory contains entries to the various Speed IF events.

## SpeedApocalypse.zip
ifwiki: SpeedApocalypse
tuid: k5v98kzct1vzy1w0
ifwiki: Untitled (apocalypse)

The single (untitled, anonymous) game entered in the Speed Apocalypse
Competition.

## SpeedIF01.zip
ifwiki: Speed-IF 1
tuid: du3nrz53qjw2cx0j
ifwiki: Coffins

The single game entered in the first SpeedIF Competition:

- Coffins, by Christopher Huang.

## SpeedIF02.zip
ifwiki: Speed-IF 2
tuid: ba1b5asqbjgvy54w
tuid: z83vnbuya68liwbt
tuid: 1bw4vfchmpztmb7t
tuid: o4aewhygsdax7fwe
ifwiki: Kids,_don't_eat_your_Halloween_candy
ifwiki: The_Pumpkin
ifwiki: Speed_IF_2_(game)
ifwiki: The_Hand_That_Rocks_The_Pumpkin

Games entered in the SpeedIF 2 Competition.

## SpeedIF03.zip
ifwiki: Speed-IF 3
tuid: zh9iakbsnk9tab0j
tuid: 861zb69c0eofo3ye
tuid: meqlzyiilf18spix
tuid: b7h4i30za9rd4hq8
tuid: ucsem758qia1dwjt
tuid: z9eepw8uxafh1nvg
ifwiki: A_Boy_and_his_Goat
ifwiki: Untitled_(Moral_Me_This)
ifwiki: The_Devil_Made_Me_Do_It
ifwiki: Pryde_And_The_Pink_Flamingo
ifwiki: Three_Steps_to_the_Left

Games entered in Jason Dyer's SpeedIF 3
Competition.

## SpeedIF04.zip
ifwiki: Speed-IF 4
tuid: tlyk69fz5pmbwhbp
tuid: 1ugd7bxtrg2457y1
tuid: 4poj7n7j7wtphju8
tuid: 2j4y45dbfdqvfru7
tuid: 39aonvkrzc0kmie2
tuid: et60g5yvv1cob3sp
tuid: jrlj3y9zgmxulzci
tuid: 2l8rc0c5ncu3ddeg
tuid: cic260su6jmkpjt3
tuid: qgz3f290qxbp1k85
ifwiki: Tears_May_Fall

Games entered in the SpeedIF 4 Competition.
All the games had to be written within 90
minutes, on the following premise:
"Write a game with 3 rooms and a bathroom, an
onion, on top of the Eiffel Tower, with
Nostradamus."

## SpeedIF05.zip
ifwiki: Speed-IF 5
tuid: 600lvxkowqxuybdc
tuid: j2b4zq833rpnc1yy
tuid: ovun34wzmcgbua1c
tuid: uedis82y8lmbgglb
tuid: 96wguzzgxlz4iqsp
tuid: dp5ve3wb20xhmmbh
tuid: fsawry3lnp2yn04e
ifwiki: Spy_in_the_Snow
ifwiki: Revenge_of_the_Chalupa
ifwiki: The_Spy_Who_Always_Wears_Gloves_Now
ifwiki: The_Courier_Who_Missed_Me
ifwiki: SLUDGE
ifwiki: Doomsday
ifwiki: Untitled_(speed5.gam)

Games entered in the SpeedIF 5 Competition.

## SpeedIF05.5.zip
ifwiki: Speed-IF 5.5
tuid: a9b443qraib5mz7b
tuid: tq10z4gcz6u5rtn0
tuid: rxwyc4ropu89bfud
tuid: 87ai0ip72zhd0lm2
tuid: 12juh3zezv0j0tih
tuid: bs0dmmo9585615vt
tuid: rjpiclh0l4dssvl8
tuid: rfjcrb01hckrgffr
ifwiki: Blue_Head_Yurt
ifwiki: The_Lake
ifwiki: A_Rock_and_a_Hard_Place
ifwiki: Carnival
ifwiki: Planet_Y

Games entered in the SpeedIF 5.5 Competition.

## SpeedIF06.zip
ifwiki: Speed-IF 6
tuid: 98i732gbb6igseoc
tuid: i6qwjami3es2sx09
tuid: 7qh1pq8a39hlxoa3
tuid: b1al99nvikllzy2y
tuid: r93wnqjc44juw85g
tuid: via9hvv89gfcucnf
ifwiki: Kids_Shouldn't_Have_to_Save_The_World
ifwiki: Titanic:_Leo's_Revenge
ifwiki: One_Night_In_The_North_Atlantic
ifwiki: TRUDGE
ifwiki: When_I_Grow_Up_I_Want_To_Be_A_Firetruck
ifwiki: A_Top_Hat_for_Eddie

Games entered in the SpeedIF 6 Competition.

## SpeedIF07.zip
ifwiki: Speed-IF 7
tuid: sbtxacglhpr3dxnb
tuid: 14bs7ru8t0r4d60j
tuid: s3ufsiaj5rpmquts
tuid: c3kat8jmjgckx09v
tuid: jwwys4s6tap8ijtg
ifwiki: Sinking_the_Lily_Jane
ifwiki: Tanker_and_Webb
ifwiki: Tears_Keep_Getting_In_My_Dr._Pepper
ifwiki: The_Bloody_Mess
ifwiki: The_Oily_Deeps

Games entered in the SpeedIF 7 Competition.
All the games had to be written within 90
minutes, on the following premise:
"You're a stowaway on an oil tanker in the
North Atlantic.

## SpeedIF08.zip
ifwiki: Speed-IF 8
tuid: f2oyetp93zdpg4k4
tuid: 7h96z0tk66m5b0cy
tuid: h4uwyctp4rtlmo64
tuid: pw5icj8mnlqszk68
tuid: i0pm45fnkxt8totr
ifwiki: Pantsless_in_Seattle
ifwiki: A_Freak_Accident_Leaves_Seattle_Pantsless
ifwiki: A_Freak_Accident_Leaves_Seattle_Pantsless_III:_Endgame
ifwiki: I_Went_to_the_WTO_Ministerial_Conference
ifwiki: You_are_a_Chef!

Games entered in the SpeedIF 8 Competition.

## SpeedIF09.zip
ifwiki: Speed-IF 9
tuid: i5zsretaa91gqsw7
tuid: a3oyllfupt2l8lvi
ifwiki: Under_Cover_of_Darkness
ifwiki: LegBreaker_3k!

Games entered in the SpeedIF 9 Competition.

## SpeedIF10.zip
ifwiki: Speed-IF 10
tuid: f9sydfatib2kady1
tuid: 48h5xf5bnu6cn20g
tuid: lhhf1b0brec3wbg4
ifwiki: Freedom_(by_Berman)
ifwiki: DEATH_DEATH_DEATH_DEATH
ifwiki: Taxes

Games entered in the SpeedIF 10 Competition.

## SpeedIF10-9.zip
ifwiki: Speed-IF 10^-9
tuid: 1yog2s0zb1il24gi
tuid: 8mwv5zkvt4o3pl8e
tuid: b6fz0awms527hja0
ifwiki: Underground_Compound
ifwiki: Krakatoa_Tuna_Melt
ifwiki: The_Road_to_Destruction_(featuring_Bob_Hope)

Games entered in the SpeedIF 10^-9 Competition.

## SpeedIF11.zip
ifwiki: Speed-IF 11
tuid: pbb43k2b4z2mbz5x
tuid: 4b05hyk9ycbx2tc0
tuid: mv72u7es48wzw04s
tuid: 1zsxds2vm1vqg20a
tuid: qfy5yg9hsvjqsv86
tuid: an8l1mskve07ispa
ifwiki: EPISODE_2:_Revenge_of_the_Mutant_Spiders
ifwiki: Living_Room_(game)
ifwiki: SpeedIF_11,_part_six
ifwiki: Stairs_(game)
ifwiki: Fido_and_The_Dead_Body
ifwiki: Fun_and_Games

Games entered in the SpeedIF 11 Competition.

## SpeedIF12.zip
ifwiki: Speed-IF 12
tuid: 8b4m9vkft3qmuazd
tuid: mlngu7kjq3uvm1yy
tuid: 13k4dtxnuksufg8h
tuid: d47ggt0sp9qotqwd
ifwiki: Pantheon,_Party_On
ifwiki: A_scurvy_gift_for_Bosn_Chuck
ifwiki: The_Hose
ifwiki: Plaque

Games entered in the SpeedIF 12 Competition.

## SpeedIF13.zip
ifwiki: Speed-IF 13
tuid: k33sud8fhm0crwds
tuid: xwmvgjxla20hrkze
tuid: ovpw2r459umw15qc
tuid: 5wmixcr4p6m9w90o
tuid: hhd85eqt2bs0p7up
ifwiki: Garden_of_the_Dragon
ifwiki: Service_With_a_Smile
ifwiki: Elephants_and_the_Afterlife
ifwiki: Potsticker
ifwiki: Health_Inspector

Games entered in the SpeedIF 13 Competition.

## SpeedIF14.zip
ifwiki: Speed-IF 14
tuid: 2mbhpd08j9hjtkfh
tuid: 8gax2mzliangyo35
tuid: on4dniu7o3jdaj3j
tuid: 9n2ep3rbby520xjr
tuid: ztuq8vgplpgcmox6
ifwiki: The_Pumpkin_Context
ifwiki: The_Blair_Bee_Project
ifwiki: Hallowe'en_(game)
ifwiki: Death_Waif
ifwiki: Untitled_(worm)

Games entered in the SpeedIF 14 Competition.

## SpeedIF15.zip
ifwiki: Speed-IF 15
tuid: 2gtmtipbp4ubygtr
tuid: 755aehgukt6v8t80
tuid: oaskp9o0zwn56hql
tuid: v14iv84rqbwwiayc
tuid: ceu605apdq2utrq4
tuid: tcqyq1jxi1zl9exh
tuid: c0gb9dob40jnuz4t
tuid: c732j851vvxopz3s
tuid: x8e5w2bahwy5j22x
ifwiki: The_Relentless_Adventures_of_Captain_Speedo_Episode_14_-_Victim_of_the_Vacuum!
ifwiki: Assignment
ifwiki: Help!_My_Vacuum_Cleaner_Is_Broken!
ifwiki: The_Five_Tutors
ifwiki: Danger_School
ifwiki: Basket_of_Destiny
ifwiki: The_Unfortunate_Training_of_Frank_Lee,_Monkey_Butler_to_Be
ifwiki: Ralph_(by_Jones)
ifwiki: Weaving_a_Basket_(or_Something)

Games entered in the SpeedIF 15 Competition.

## SpeedIF16.zip
ifwiki: Speed-IF 16
tuid: ptgdgv61nhygqio1
tuid: ha328h0t4322r2kz
tuid: drcgmnc2ayb3bgtd
ifwiki: The_Last_Sonnet_of_Marie_Antoinette
ifwiki: Secret_Agent
ifwiki: The_Relentless_Adventures_of_Captain_Speedo_Episode_16_-_Let_them_"heat"_cake!

Games entered in the SpeedIF 16 Competition.

## SpeedIF17.zip
ifwiki: Speed-IF 17
tuid: qp0i457yr5v4t74k
tuid: cax9oo2leu5yw8bt
tuid: bn6ouxsb2dcpzw99
tuid: shpvofikzubh8o3b
tuid: wve169z977ih7o9f
tuid: e9vf72qxjk48rlat
ifwiki: Tooth_Ow_Zunden_Too
ifwiki: December_31,_2002
ifwiki: 2604
ifwiki: Untitled_(stupidgame)
ifwiki: Why_does_my_New_Year's_Eve_always_crash_and_burn?
ifwiki: A_Stroll_on_the_Roof

Games entered in the SpeedIF 17 Competition.

## SpeedIF18.zip
ifwiki: Speed-IF 18
tuid: 7l9a2sljit7vdo7f
tuid: wqknebimxd7u447p
tuid: e0fk84f68z5pw9rl
tuid: 4pte94z2fzfjv5ah
tuid: 3dffyc96swn7hjgo
ifwiki: Zymurgy
ifwiki: Fish_And_Spaceships
ifwiki: Glossary_(game)
ifwiki: Manna
ifwiki: The_Suffering_Supplicant

Games entered in the SpeedIF 18 Competition.

## SpeedIF19.zip
ifwiki: Speed-IF 19
tuid: rvgl3zto9wbo3pd0
tuid: 89jx8elud9uqilqj
tuid: xqg8xyjzdwgxgnvd
tuid: ad33fom6nxqqvfa3
tuid: wuw8ag487i3vr4dr
tuid: aunxx2vihq2isf1f
tuid: eu4wiii5kc01q54j
tuid: ak40klis5cy2erje
ifwiki: Falling_Angel
ifwiki: Dark_Soul
ifwiki: Untitled_(Hallway)
ifwiki: The_Angel_Curse
ifwiki: Upwards_and_Onwards
ifwiki: Cheer_Up
ifwiki: SpeedIF_19_(game)
ifwiki: 98769765

Games entered in the SpeedIF 19 Competition.

## SpeedIF20.zip
ifwiki: Speed-IF 20
tuid: f9l40w4tsbnkwply
tuid: v585s10uh18kkswb
tuid: sou1wyn2aay360e9
tuid: gu7s5f0e3yqlqrnb
tuid: j5f8bmtnd3cih7un
ifwiki: Oh_Miranda!
ifwiki: Llangollen_Rock_City
ifwiki: 21_Points
ifwiki: Sell-Out
ifwiki: Great_Zimbabwe

Games entered in the SpeedIF 20 Competition.

## SpeedIF_-1.zip
ifwiki: Speed-IF -1
tuid: kqj9zdnubfmfu1cp
tuid: 59xa3rxg0lu5bo6e
tuid: 99hicyvv3hnaa1gs
tuid: 4hmgcwho6v19weyw
tuid: twwcuwa12h89djec
tuid: 271fmvmfdomv79ei
ifwiki: Literacy
ifwiki: WOODEN_CAT_vs._ROBOT_MONKEY
ifwiki: Hank_Buzzcrack_Has_A_Job_To_Do,_God_Damn_It
ifwiki: Generic_Title
ifwiki: Discord
ifwiki: Screw_the_Boston_Tea_Party

Games entered in the SpeedIF -1 Competition.

## SpeedIF_18thAnniversary.zip
ifwiki: Speed-IF 18th Anniversary
tuid: s5o4sp68ytqotdwa
tuid: a8lmfdn2s385mxg

Games entered in the 18th Anniversary SpeedIF,
organized by David Cornelson:

- Far-Out Space Freaks, by J. Robinson Wheeler
- Interstellar Pizza Brigade, by Peregrine Wade

## SpeedIF_2000.zip
ifwiki: Speed-IF 2000
tuid: 7vced6ujtrekmoib
tuid: 7sr1v9vb9r4ansq5
tuid: krlb7jc547nsz40y
ifwiki: The_Great_Ritual
ifwiki: Diorama
ifwiki: The_Lion_in_Winter

Games entered in the SpeedIF 2000 Competition.

## SpeedIF_2001.zip
ifwiki: Speed-IF 2001
tuid: ld1l0p3sz2t46ywe
tuid: 7bptvi6o2p9de3li
tuid: dsvzan5uim8460bt
tuid: sufyz4k4tohxt73j
tuid: 2n6vrsmrn310mucc
tuid: 492lcn0sjg591szu
tuid: zahn0ux2vkkvnu45
tuid: bhipn1557th408kd
tuid: 0gsf65fa0ox4838v
ifwiki: Inspiration
ifwiki: Tall_Tales_in_the_Big_Easy
ifwiki: Tooth_Ow_Zunden_Won!
ifwiki: Battle_of_the_Planets
ifwiki: Moon_Over_Jupiter
ifwiki: The_Crouton_Caper
ifwiki: Infiltration_on_Io
ifwiki: Destiny_of_the_Chihuahua

Games entered in the SpeedIF 2001 Competition.

## SpeedIF_11A.zip
ifwiki: Speed-IF 11th Anniversary
tuidcomp: 2cwphzdshrnduxu0

Games entered in the Eleventh Anniversary SpeedIF
Competition.

## SpeedIF_3A.zip
ifwiki: Speed-IF Third Anniversary
tuid: r1ydpbnko04kilj9
tuid: a62pc618qtrx9kpp
tuid: k0t3wq9f0o3awns9
tuid: ztxh0dxd609vg95h
ifwiki: The_Carthage_Corn_Maze
ifwiki: Leather
ifwiki: Finding_Henry
ifwiki: Leatherworld

Games entered in the Third Aniversary SpeedIF
Competition.

## SpeedIF_5A.zip
ifwiki: Speed-IF 5th Anniversary
tuid: or362l4tugg19ae2
tuid: lucpekxbt54t0loq
tuid: ua3ivof4tv28ephg
tuid: 2qq2xdnq8rrz59zx
tuid: 02npov4c6gxghlyu

Games entered in the Fifth Aniversary SpeedIF
Competition.

## SpeedIF_Argonaut.zip
ifwiki: Speed-IF Argonaut
tuid: g4bppjzcsezfuwah
tuid: opn5cybh92j0599t
tuid: 1abt2lr5s834iwky
tuid: gr0f9vad94p0uyaw
ifwiki: ASCII_and_the_Argonauts:_Astral_Plane
ifwiki: Jason_finds_fleece
ifwiki: ASCII_and_the_Argonauts
ifwiki: The_Invisible_Argonaut

Games entered in the SpeedIF Argonaut
Competition.

## SpeedIF_Autocrat.zip
ifwiki: Speed-IF Autocratic Fist
tuid: tb7j3ct61toznbjy
tuid: l29tpws3utzm65js
tuid: 85mcun0sz31q21ld

Games entered in the SpeedIF Autocratic Fist
Competition.

## SpeedIF_Century.zip
ifwiki: Speed-IF Century
tuid: sl6aa8c5bs4vsxzb
tuid: l7zojsfo4lnp8wlo
tuid: 1qie1vk17usv2rkr
ifwiki: Yay_Games
ifwiki: Fade_to_Black
ifwiki: Mission_From_Short

Games entered in the SpeedIF Century
Competition, based on the XYZZY ceremonies.

## SpeedIF_Copyright.zip
ifwiki: Speed-IF Copyright
tuid: zkpn8rw1sr6hhy5i
tuid: rj1q360xkyejqemx
tuid: y1e8gfzr0w5ji4el
ifwiki: Sharing_All_The_Way_To_The_Bank
ifwiki: Pirates_of_the_Caribou

Games entered in the SpeedIF Copyright Competition.

## SpeedIF_CrinkleCut.zip
ifwiki: Speed-IF Crinkle-Cut
tuid: lt0mr9kswy38kty8
tuid: bw0obfyooi5s8e9f
tuid: smguzq2slc2oa1wa
tuid: h96reria59cunaa3
ifwiki: The_Travels_of_Fitzwilliam_Pound
ifwiki: Glacial_Rift_of_the_Dick_Cavett
ifwiki: Dining_With_the_Alien

Games entered in the SpeedIF Crinkle Cut
Competition.

## SpeedIF_DNA.zip
ifwiki: DNA Tribute Speed-IF
tuid: 1fl6ni6b8yucamm0
tuid: gctnbl7y7rjbkvyu
tuid: n7qavgsmxn8pmnlx
tuid: sz8q7j4f02mm7qz4
tuid: gqgurglncygeh4jw
tuid: 381xbl4vr2tlyukg
tuid: npdcwwefdp105cfr
tuid: zg8p9khmmhtqwavu
ifwiki: How_Many_Roads_Must_A_Man_Walk_Down?
ifwiki: The_Sofa_At_The_End_Of_The_Universe
ifwiki: The_Death_of_Two_Great_Minds
ifwiki: Into_That_Good_Night
ifwiki: The_Relentless_Adventures_of_Captain_Speedo_Episode_42_-_So_Long,_and_Thanks_for_All_the_Books
ifwiki: Jeenin_Tonn-nx
ifwiki: A_Night_at_Milliways
ifwiki: Deadline,_or_Being_Douglas_Adams

Games entered in the Douglas Adams Tribute
SpeedIF Competition.

## SpeedIF_Destiny.zip
ifwiki: Speed-IF of Destiny
tuid: 2xromutmokvujyiw
tuid: wqr7i8vjr8p1c28i

Games entered in the SpeedIF of Destiny
Competition.

## SpeedIF_EXTREME.zip
ifwiki: Speed-IF EXTREME
tuid: kzlwkkir4kp3it6d
tuid: d3g4ygvj01y24f23
tuid: pwq3ko5bv4mj2fj2
tuid: b1s1g450d4qmq6y8
tuid: bkc9ldw3ub4w9ofc
ifwiki: And_Then_is_Heard_no_More
ifwiki: Tightest
ifwiki: Romeo,_Juliet_and_the_Dog
ifwiki: Oth.
ifwiki: The_Weird_Sister

Games entered in the SpeedIF EXTREME
Competition.

## SpeedIF_GE_20.zip
ifwiki: Speed-IF GE 20
tuid: jv44vefxfo77yfep
tuid: fadlp5v4tx3pqczu
tuid: qiuxwq9hgtkwi15x
tuid: enwyyg6pugbcsdh6
ifwiki: Things

Games entered in the SpeedIF >= 20 Competition.

## SpeedIF_Gruff.zip
ifwiki: Speed-IF Gruff
tuid: ggdxsqyzos753507
tuid: cq4brf7veenvjfdx
tuid: o0szbgfo63ccuysn
ifwiki: This_is_the_game_that_I_wrote

Games entered in the SpeedIF Gruff Competition.

## SpeedIF_Halloween2002.zip
ifwiki: Speed-IF Halloween 2002
tuid: 063nxblhu07vizfx
tuid: xi8aor1wtcl7khje
tuid: ppdyrr4bcytc2boj
tuid: cm51y3d4iwcf8fuv
tuid: exkyy9h5x90n0poz
ifwiki: Yellow_Dog_Running
ifwiki: Losing_Your_Step
ifwiki: A_Gummi_Bear's_Night_Out
ifwiki: Rivkin
ifwiki: The_Old_Sherwood_Cemetary

Games entered in the SpeedIF Halloween 2002
Competition.

## SpeedIF_IndigoNewLanguage.zip
ifwiki: Indigo New Language Speed-IF
tuid: mutbea3u0198gdxl
tuid: 8zgc8sq7gat6hzp1
tuid: pps1ho75c2rannke
tuid: d96xxb5mxq1udmzm
tuid: 2rm73rof6whfmy6
tuid: vva8s4r00b3zli59
tuid: cgns9eche7wuuiwb
tuid: 8x2tb7fivpi52f56
tuid: t83w2pv5komm12fx
tuid: 30avm9ouvb82lwjz
ifwiki: The Blue Death
ifwiki: The Cavity of Time
ifwiki: Haunted House
ifwiki: In Memory
ifwiki: IN-D-I-GO SOUL
ifwiki: Indigo
ifwiki: The Matter of the Monster
ifwiki: The Singular Adventure of the Indigo Violet
ifwiki: Painting the Rainbow
ifwiki: The Price

Games entered into Jacqueline Lott's Indigo New
Language Speed IF competition, in which entrants
had to write a game in a language they had not
used before.

## SpeedIF_Introcomp.zip
ifwiki: Speed-IF Introcomp
tuid: qtb5hu2huk1w96no
tuid: 1pasgsrjiit7fcid
tuid: myejb4ual3rfi9gj
tuid: i43ytbq9fvab8074
tuid: zmlwdgbkvii201q
tuid: z66uiemcszslw0sg
tuid: 3kb9mycmr3h4ztsk
ifwiki: AFGNCAAP_-_IF_Agent!_Todays_Adventure:_Holy_Goat!
ifwiki: Ze_French_countryside_is_full_of_fresh_air
ifwiki: Djibouti_Dirigible_Discombobulation
ifwiki: In_Search_of_Velocitas_fictus
ifwiki: Fætt_Tiw
ifwiki: Alcohol_solves_everything
ifwiki: The_Twelve_Heads_of_St._John_the_Baptist

Games entered in the SpeedIF Introcomp.

## SpeedIF_Jacket.zip
ifwiki: Speed-IF Jacket
tuid: e6vqb5qeu25czrq2
tuid: dt7tt5c1avba9oqo
tuid: r6b01060gcw6vrhn
tuid: zc6v3lovr4s6o30z
tuid: 1n277q8255ckj5xz
tuid: 574yp5ttl1jzfrf5
tuid: g5dnuooup5gvp7u0
ifwiki: A_Spliff_in_Time
ifwiki: The_Midsummer_Banquet
ifwiki: Shangri_La
ifwiki: The_Circus_of_Sadness
ifwiki: Soul-Searching
ifwiki: Toxic_Sewage_(A_(Love)_Story)
ifwiki: The_Count_of_Monte_Cristo

Games entered in the SpeedIF Jacket Competition.

## SpeedIF_Jacket_2.zip
ifwiki: Speed-IF Jacket 2
tuid: n1769lbr7bt016fa
tuid: vobqsvl1a2cxikmu
tuid: 6durptkxdbferhg4
tuid: 2sccnsskwtu3jn68
tuid: h1dpowqb07z7y0sr
tuid: w2so59lanzm9tgh4
tuid: x58egcac5q2uwrcw
tuid: 44bos8he8k1bsl5s
tuid: 8o4lnoya4kg6ud7h
tuid: l32mp18nbq23mbcb
tuid: 322cyez8rtuisx2v
tuid: l9aafzj5c16khn8c
ifwiki: The_Body
ifwiki: What_Dreams_May_Come
ifwiki: Pirates_and_Ninjas_and_Aliens,_Oh_My!
ifwiki: Being_The_Little_Guy
ifwiki: Ugly_Chapter
ifwiki: The_President,_the_Democrats,_and_Smelly_Pete
ifwiki: Vacationing_in_Scotland
ifwiki: Wormwood_Days_II:_The_Aftermath
ifwiki: Beyond_The_Blue_Event_Wall
ifwiki: Reality_Show
ifwiki: The_Tenyaka_Memorial_of_Vegreville

Games entered in the SpeedIF Jacket 2 Competition.

## SpeedIF_Jacket_3.zip
ifwiki: Speed-IF Jacket 3
tuid: 954nt43zwnyvgkbz
tuid: dkf7mx266v3znuhz
tuid: 6iryw3dde7jmvvu8

Games entered in the SpeedIF Jacket 3 Competition.

## SpeedIF_Jacket_4.zip
ifwiki: Speed-IF Jacket 4
tuid: 23412ve392nz3zpf
tuid: 8kekvt062lefgl2
tuid: t2fhbsa546g11hln
tuid: qdtzzfsauppodqap
tuid: 60nlqgh2iuawafoi
tuid: x4fyoyg69j6dbr2e
tuid: 98edv3t5g2ubu47
tuid: nlb5cxhdabfkn0zz
ifwiki: The_Forests_of_Lachryma
ifwiki: Moondarkling:_Elfboon
ifwiki: Love,_Hate_and_the_Mysterious_Ocean_Tower
ifwiki: Spectrum_(by_Sandel)
ifwiki: The_Dream-Trap_of_Zzar
ifwiki: Light_Of_My_Stomach
ifwiki: The_man-eating,_halitosic_gorilla_of_Brazil
ifwiki: Smoochiepoodle_and_the_Bastion_of_Science

Games entered in the SpeedIF Jacket 4 Competition:

- Moondarkling:Elfboon, by Sam Kabo Ashwell
- The Forests of Lachryma, by Roger Carbol
- Light of my Stomach, by David Fletcher
- The man-eating, halitosic gorilla of Brazil, by Marius Müller
- Mysterious Ocean Tower, by C.E.J. Pacian
- The Dream-Trap of Zzar, by S. John Ross
- Spectrum, by Colin Sandel
- Smoochiepoodle and the Bastion, by Carolyn VanEseltine

## SpeedIF_LMAN.zip
ifwiki: Speed-IF Let's Make A Nightmare
tuid: 3w1jrjvmk4f9gazy
tuid: fwc9pt95wnnxrraf
tuid: wlxcfeipjhtgpt8w

Games entered in the SpeedIF Let's Make A
Nightmare Competition.

## SpeedIF_Late.zip
ifwiki: Speed-IF Late
tuid: 3lz1s53eij17fi11
tuid: p21izscoaytbbq7z
tuid: kzb35z8hc5w51gcw
ifwiki: The_Canapés_of_Death
ifwiki: The_Lone_Star_Menáçe
ifwiki: Fish-Bot!

Games entered in the SpeedIF Late! Competition.

## SpeedIF_Neologism.zip
ifwiki: Speed-IF Neologism
tuid: izocnc9ta54msoej
tuid: 6ir7zgxp9337ttal
tuid: 42h356yel4occbjf
tuid: f6o3ur38czzrlfim
tuid: ki5pi6jdn5wvq2uq

Games entered in the SpeedIF Neologism
Competition.

## SpeedIF_NewYear2007.zip
ifwiki: New Year's Speed
tuid: hpqjj4d36s6427ua
tuid: 6z25yl4e0xfoou38
tuid: v5t42htq1g9n5fxi
tuid: msi8ksprteqcu4wv

Games entered in the 2007 SpeedIF New Year's
Speed Competition.

## SpeedIF_NewYear2008.zip
ifwiki: New New Year's Speed IF
tuid: af5avho6z6u7hgnu
tuid: m6berjjxx1mei0ea
tuid: usdy3xjxvvk9t8yw
ifwiki: Leap_Time
ifwiki: The_Day_I_mauled_...
ifwiki: The_Escapist_(game)

Games entered in the 2008 SpeedIF New Year's
Speed Competition.

## SpeedIF_NewYear2009.zip
ifwiki: Newer New Year's Speed IF
tuid: gv75aryoisbln9bw
tuid: 509vwuo8k9fb63vi
ifwiki: The_Day_I_stabbed_...
ifwiki: Dulle_Griet_and_the_Antenorian_Icebox

Games entered in the 2009 SpeedIF New Year's
Speed Competition.

## SpeedIF_NewYear2013.zip
ifwiki: 7th annual New Year's Minicomp
tuidcomp: asjl337jnw4owqvm
tuid: c6orei162uuq1x3v
tuid: lyzt6jpjzbt87xr
tuid: irkfnb1qbuiek0fk
tuid: bwm5l6dqe3inefds
tuid: p5ad5gtzdlnuf2sq
ifwiki: The Day I came back
ifwiki: Faithful Companion
ifwiki: The Mundane Tale of the Morning After
ifwiki: Storm Over London
ifwiki: You Have to Put the Baby New Year in the Champagne Bottle

Games entered in the 7th annual SpeedIF
New Year's Speed Competition.

## SpeedIF_NewYear2014.zip
ifwiki: 8th Annual New Year's Interactive Fiction Event
tuidcomp: iikt05ulxmeew4e5
tuid: sj5tq6paj6eogluj
tuid: 294k7xsn8de4qi2e
ifwiki: The Day of the Queen

Games entered in the 8th annual SpeedIF
New Year's Speed Competition.

## SpeedIF_O.zip
ifwiki: Speed-IF O
tuid: zn4vo1bdjesa1ph0
tuid: xkbs28fxks78fjcu
tuid: 4qt2oryeon42t7z1
tuid: y82h0tvixm54283d
ifwiki: Practical_Astrology
ifwiki: Getting_to_know_the_General
ifwiki: Armario_De_Auga
ifwiki: Eschew_as_if_you_were_She
ifwiki: A_speedIF_O_entry

Games entered in the SpeedIF O Competition.

## SpeedIF_PAX_East_2010.zip
ifwiki: PAX Speed-IF
tuidcomp: x05ceq5mld7hfgf3
tuid: xvhyzcol9t0e9bx
tuid: s6uduk5gw5kru7gi
tuid: lftpihxay7siqg0g
tuid: kon1t0ie6ffzmjrw
tuid: rbz9kl3nhstq20p3
tuid: y49j52jxdi5b3nbn
tuid: 45bx8jg85ujj5g5q
tuid: eyatu2rvzjr14yj0
tuid: 8e1v6jfzud5exkjg
tuid: iu84n55jfm2q803
tuid: ud0ihoxc3jfstt50

Games entered in the SpeedIF event run by
David Cornelson at PAX East 2010 in Boston.

## SpeedIF_PAX_East_2011.zip
ifwiki: PAX East 2011 Speed-IF
tuidcomp: s1fv5jujmmo216hg
tuid: 2ilagc1c9xm9migo
tuid: 5iztuxwskbjiktqu
tuid: moqusle826dnpj0e
tuid: 6mncn610cyw5ig73
tuid: uyqf32uc3f6alrpp
tuid: bcfzgcptagp2p2zw
tuid: it44h0ftah562k9z
tuid: jd79rqenllnxny3
tuid: rpvhmln4tve5wmww
ifwiki: Merk_(game)
ifwiki: Digging_Time!
ifwiki: The_Right_Tool
ifwiki: Bored_Ladders
ifwiki: Delusions_Again
ifwiki: A_Scurvy_of_Wonders
ifwiki: Brain_of_the_Night_Guest
ifwiki: Vault_of_Hugo_II:_Electric_Boogaloo
ifwiki: A_Shadow_of_Helpfulman

Games entered in the SpeedIF event run by
David Cornelson at PAX East 2011 in Boston.

## SpeedIF_Orange.zip
ifwiki: Speed-IF Orange
tuid: 7h6o7vcranfncy52
tuid: fdspaurq4w5hhtwd
tuid: 3olpnfygoj5tfttf
ifwiki: Appallatron
ifwiki: Kiss_Chase
ifwiki: Descent_of_Man

Games entered in the SpeedIF Orange Competition.

## SpeedIF_PTAP.zip
ifwiki: Speed-IF Pi-Theta-Aleph-Parallax
tuid: ipe61nlesmkutn6y
tuid: p4g3v0e31gpk0cg0
tuid: af9uszi0e50k06mc
tuid: 01x9vn9a3qpcz07e
tuid: bl6ofv1g86vw2hgt
tuid: fwb597ih79a7w33a
tuid: t7sqpwsj4xtgrn35
tuid: kvz1qgaspmsn35zy
ifwiki: Squeaky_on_the_Moon
ifwiki: Peter_Theta_Fixes_the_Holodeck
ifwiki: The_Grade_3_Parallax
ifwiki: A_Parallax_Dream
ifwiki: The_Relentless_Adventures_of_Captain_Speedo_Episode_112_-_Alert_on_Aleph_V!
ifwiki: The_Theta_Point
ifwiki: Pick_Up_the_IF-Archive_and_Pi
ifwiki: The_Parallax_Moon_Bar_Conspiracy

Games entered in the Pi-Theta-Aleph-Parallax
SpeedIF Competition.

## SpeedIF_Penultimate.zip
ifwiki: The penultimate not numbered New Year's Speed IF
tuidcomp: 9a0tl3svrg3txfle
tuid: ht6lb6z7qnklrv4q
tuid: pvhcdsvpf29gdr9s
tuid: g6h1glu4zeds6sec
tuid: hql7lozn6l9rmdhj
tuid: r6p8jra09jzg13t5
tuid: sb2ynig6ia3mx66o
tuid: w4pkrecmrf1wpyg2
tuid: y7gdf3671h662253
tuid: mziqfn78iaytu5uf
tuid: 8ff0n6c5kt5hcs7
tuid: ppsrh9i9i76zg186
tuid: gjvqzy2pjuwxru2
ifwiki: Danse_Nocturne
ifwiki: Ragnarok:_Twilight_of_the_Gods
ifwiki: Dash_Slapney,_Patrol_Leader
ifwiki: Three_More_Visitors
ifwiki: Mammoth_Vacuum_Button_of_Death
ifwiki: Party_Arty,_Man_of_La_Munchies
ifwiki: The_Silence_of_the_Gods
ifwiki: The_Day_I_saved_Elvis
ifwiki: Being_the_Ending_of_the_Beginning
ifwiki: Birth_of_Mind
ifwiki: Post-Christmas_Letdown
ifwiki: Stupid_Creek._Stupid_Christmas.

Games entered in the "2011 New Year's Speed IF -
The penultimate not numbered New Year's Speed IF"
Competition.

## SpeedIF_Potato_Peeler.zip
ifwiki: Speed-IF Potato Peeler
tuid: b1zu4mfrt4k0r6
tuid: wa5kt48vwbvi4jrg
tuid: pr8ihnu7390x8uqd

Games entered in the Speed-IF Potato Peeler event.

## SpeedIF_RaifSpam.zip
ifwiki: R*if spam Speed-IF
ifwiki: HTP

Game entered in the `R*IF` Spam SpeedIF Competition.

## SpeedIF_Scenario1.zip
ifwiki: Speed-IF Scenario 1
tuid: dqklf0b4j4m05960

Games entered in the SpeedIF Scenario 1
Competition.

## SpeedIF_SchmeedIF.zip
ifwiki: Speed-IF Schmeed-IF
ifwiki: Floyd_(game)
tuid: b8y15ull1q1hdcme

Games entered in the SpeedIF SchmeedIF
Competition.

## SpeedIF_Spring.zip
ifwiki: Spring Speed-IF 2008
tuid: 4ygzc9qcj6rxhh1

Games entered in the Spring SpeedIF Competition.
"Ah, spring. Flowers blossom, allergies resurface.
The world awakes, and so does Speed IF. Club Floyd,
consuming games insatiably, is looking for some
games. Your games should be short and enjoyable (of
course), and spring themed in any way you could
think of. Incorporation of resurrection would be
nice (though don't tell Marvin.) Please write in of
the common IF languages and keep out the fancy
stuff, as Floyd doesn't support it. Games should be
emailed to Taleslinger by March 29th. Please sign
if you want to participate. Games will be played on
Sunday, April 6th on Clubfloyd."

## SpeedIF_SpringTraining.zip
ifwiki: Speed-IF Spring Training
tuid: 5dpmk9zg8y71gaww
ifwiki: The_Hippo_and_the_Flute

Games entered in the SpeedIF Spring Training
Competition.

## SpeedIF_TDNSIN.zip
ifwiki: Speed-IF That Dare Not Speak Its Number
tuid: k4wgf9wqz1pk3fvu
tuid: 9bn7pkna93ct7r8s
tuid: 9wn0d2414996labv
tuid: k235may8cvejhgg2

Games entered in the SpeedIF That Dare Not Speak
Its Number Competition.

## SpeedIF_Thanksgiving.zip
ifwiki: Thanksgiving Speed-IF
tuidcomp: 21lor4q3acyzhef4
ifwiki: The_Crystal_Palace
ifwiki: To_Catch_A_Dragonfly
ifwiki: Dragon_Flies_Like_Labradorite
ifwiki: You_are_a_Turkey!
ifwiki: The_extraordinary_events_of_the_last_day_of_Professor_Mangleworth
ifwiki: Yours_is_the_Earth_and_everything_that's_in_it

Games entered in the SpeedIF Thanksgiving
Competition.

## SpeedIF_ToasterComp_II.zip
ifwiki: Speed-IF ToasterComp II
tuid: yal7mklv8lc4cglc
tuid: c61pczikwgn5cpyq
tuid: j233niwbwbcna8c0
tuid: sshanopxskbpccm4
ifwiki: The_Epitome_of_Toastlessness
ifwiki: A_Monkey_Stole_Your_Toast!
ifwiki: Need!_More!_Toast!
ifwiki: Samurai_Tea_Room

Games entered in the SpeedIF ToasterComp II
Competition.

## SpeedIF_U.zip
ifwiki: Speed-IF U
tuid: hx8538przft6g0uj
tuid: 9mhpwzpljyifgw5v
tuid: 39wyzsxaba5yeybi
ifwiki: Cheating_Death
ifwiki: Reality_Railroad
ifwiki: Death's_Scavenger_Hunt

Games entered in the SpeedIF U Competition.

## SpeedIF_Ultimate.zip
ifwiki: The ultimate not numbered New Year's Speed IF
tuidcomp: xfhei8k92h80ssgm

Games entered in the "Ultimate not numbered
New Year's Speed IF" Competition: Disenchantment
Bay, by Jacqueline A Lott; Short of Sushi, by
Paul Stanley; Emma II, by David Fletcher; and
The Day I Died, by Marius Müller.

## SpeedIF_WON.zip
ifwiki: Speed-IF Without Number
tuidcomp: 5hio20rf1mxkon1e
tuid: u2uyjoccrl3awz2v
tuid: 7yiyxcnrlwejoffd
tuid: drsi3d1e0yz0nls0
tuid: 5c0aqpcpbe37c5yx
tuid: 9qbja52m0h9dnfsk
ifwiki: Another_Day,_Another_Sea_Monster
ifwiki: A_Day_for_Fresh_Sushi
ifwiki: Zumpf_and_Fumping
ifwiki: The_Lobster
ifwiki: Triumphant_Return_of_the_Evil_Sea_Grape

Games entered in the SpeedIF Without Number
Competition.

## SpeedIF_XYZZY.zip
ifwiki: Speed-IF XYZZY
tuid: jg21py29vp32f9uo
tuid: irzhe88d72p2ky06
tuid: bbywumouctsr5oku
tuid: mjuv7t96iuaz47vz
tuid: 7ig0kv8t4mdidt1n
ifwiki: A_Night_At_The_XYZZYies
ifwiki: Tragedy_strikes_at_the_XYZZY_awards!
ifwiki: Behold!
ifwiki: Doom,_Death,_Destruction_and_All_That
ifwiki: Zig-zy

Games entered in the SpeedIF XYZZY Competition.

## SpeedIF_Y.zip
ifwiki: Speed-IF Y
tuid: akz0ydrzpp4pp1ag
tuid: 71k08wjqtltl03gn
tuid: v3fbrr6q0jb4o12l
tuid: ip5icl7u62xc7tjr
tuid: qpd3rf8p0memzoil
tuid: bup6t8xr4inqhb67
ifwiki: Pants_on_the_Run
ifwiki: Flexible_Pants
ifwiki: Banana_Apocalypse_and_the_Rocket_Pants_of_Destiny
ifwiki: Triple_Bear_Beer
ifwiki: Bears,_Bears,_Bears
ifwiki: Barton

Games entered in the SpeedIF Y Competition.

## SpeedIF_YIs1OverX.zip
ifwiki: Speed-IF y=1/x
tuid: f9lgeek9vcyivh5r
tuid: vkq2m2wnpza4u08v
tuid: j768t3mb3xikxh2b
tuid: 7c7iuhyg0mb49gs0
ifwiki: Apocolyptica
ifwiki: Captain_Speedo_-_The_New_Generation_SERIES_PREMIERE_:_Missed_by_a_hair_-_but_not_forgotten!
ifwiki: A_Perfect_Day_for_Candiru

Games entered in the SpeedIF y=1/x Competition.

## SpeedIF_Zombie.zip
ifwiki: Speed-IF Zombie
tuid: 3tnulswz4pu7r5qr

Games entered in the SpeedIF Zombie Competition.

## bouchercomp.zip
ifwiki: Bouchercomp
tuid: ms67a2hds1t2swti
tuid: 5meth6b5imxzleu
tuid: casmrq2x2yct71m0
tuid: v07htx7abi08hb73
tuid: d8t6uzsd8hjov2ag
tuid: czai0qjnsjffx5c1
ifwiki: The_Wide-Open_Gate
ifwiki: Seeking_Solace
ifwiki: Escape_from_Lowell_Prison
ifwiki: Lowell's_Paradise
ifwiki: Pick_up_the_pine_box_and_die
ifwiki: Lowell_Prison

Games entered in the bouchercomp SpeedIF Competition.

------------------------------------------------------

# if-archive/games/mini-comps/swashcomp:
ifwiki: SwashComp

A 2003 reviewed anthology of short, light-hearted romantic adventure IF, run by Emily Short.

## swash.zip
tuid: ocxkusipxh6uszzc
tuid: e7vbue8beg5a6rzm
ifwiki: The Legend of Lady Magaidh
ifwiki: Sea Captains

Both entries in Emily Short's Swash Comp:

- The Legend of Lady Magaidh, by Daniel Freas (TADS)
- Sea Captains, by Lyssa Penn (Z-code)

------------------------------------------------------

# if-archive/games/mini-comps/toaster:
ifwiki: ToasterComp

The following are entries to Mark Musante's Toaster Competition (2000).

## ToasterCompNosrc.zip
tuid: 9vo08lfea4ocpzxq
tuid: h183ccbpfw361347
tuid: vy3x71efi2owus0z
tuid: 5db3ldo0anwfhpk2
tuid: ygbe1rezyq2ny1av
tuid: kw2hx366nwvjn03l
tuid: 3khux34zggxkenqa
tuid: 93qxk4ujela67jf6
tuid: fwqdyh6p8c5nwfyz
tuid: b9jk5z45rjjt6i3p
tuid: qpk9q65fave3wed0
tuid: sy26iywfm3mbao0r
ifwiki: Burnt Toast
ifwiki: Friar Bacon's Secret
ifwiki: Got Toast?
ifwiki: The Incredible Shrinking Woman, Too!
ifwiki: Spitting Crumbs
ifwiki: Tommy the Toaster
ifwiki: This Is The Toaster
ifwiki: Toasterama
ifwiki: (You're) TOAST!
ifwiki: There Is No Bread

All the entries in Mark Musante's Toaster
Competition, archived into a single file. The
games are:

Inform/Z-Code games:

- Burnt Toast, by Josh Giesbrecht
- Friar Bacon's Secret, by Carl Muckenhoupt
- Got Toast?, by Jim Fisher
- The Incredible Shrinking Woman, Too!, by David Dyte
- Spitting Crumbs, by Duncan Cross
- Tommy the Toaster, by "Coala"

TADS games:

- Masters of Toasting, by Leon Lin
- Mr. Remote Mom, by Lenny Pitts
- This is the Toaster, by Peter Berman
- Toasterama, by Doug Jones

Inform/Glulx games:

- (You're) TOAST!, by Gunther Schmidl

Alan games:

- There is No Bread, by Mikko Vuorinen

## ToasterCompWithSrc.zip
tuid: 9vo08lfea4ocpzxq
tuid: h183ccbpfw361347
tuid: vy3x71efi2owus0z
tuid: 5db3ldo0anwfhpk2
tuid: ygbe1rezyq2ny1av
tuid: kw2hx366nwvjn03l
tuid: 3khux34zggxkenqa
tuid: 93qxk4ujela67jf6
tuid: fwqdyh6p8c5nwfyz
tuid: b9jk5z45rjjt6i3p
tuid: qpk9q65fave3wed0
tuid: sy26iywfm3mbao0r
ifwiki: Burnt Toast
ifwiki: Friar Bacon's Secret
ifwiki: Got Toast?
ifwiki: The Incredible Shrinking Woman, Too!
ifwiki: Spitting Crumbs
ifwiki: Tommy the Toaster
ifwiki: This Is The Toaster
ifwiki: Toasterama
ifwiki: (You're) TOAST!
ifwiki: There Is No Bread

All the entries in Mark Musante's Toaster
Competition, including source code, archived
into a single file.
(a strict superset of ToasterCompNosrc.zip)

------------------------------------------------------

# if-archive/games/mini-comps/travel:
ifwiki: TravelComp

A 2001 mini-comp on the theme of travel.

## oahwnn.zip
tuid: jdlulz8vs7xe2i0x

On A Horse With No Name, version 1.1, by Greg Ewing.
Archive includes Alan game file and a walkthrough.


------------------------------------------------------

# if-archive/games/mini-comps/twifcomp:
ifwiki: TWIFcomp

This directory contains files relating to Jack Welch's 2010 TWIFcomp
for tweet-sized interactive fiction. (Not all of these works were
entered in TWIFcomp.)

## PUTPBAT.z5

PUTPBAT, by Matt Weiner.

## sin-1.z5

Sin 1, by Matt Weiner.

## sin-2.z5

Sin 2, by Matt Weiner.

## sin-3.z5

Sin 3, by Matt Weiner.

## sin-4.z5

Sin 4, by Matt Weiner.

## sin-5.z5

Sin 5, by Matt Weiner.

## sin-6.z5

Sin 6, by Matt Weiner.

## sin-7.z5

Sin 7, by Matt Weiner.

## sin-8.z5

Sin 8, by Matt Weiner.

## war.z5

War, by Matt Weiner.

------------------------------------------------------

# if-archive/games/mini-comps/usecomp:
ifwiki: UseComp

This is the directory for UseComp, a mini-comp run in January 2000
by Gunther Schmidl. Premise: the only verb allowed for
puzzle-solving is USE.

## noearthlyuse.zip
tuid: 74ivhmvyczj4b354

No Earthly Use by Greg Ewing, the sole entry received for
the competition. File includes the compiled Alan game
(version 2.7 or 2.8 interpreter), a game walkthrough and
the Alan source code for the game.

## usecomp_premise.txt

The text of a rec.arts.int-fiction post by Gunther Schmidl
announcing "UseComp".


------------------------------------------------------

# if-archive/games/mini-comps/wacky:
ifwiki: WackyComp

The following are entries to David Glasser's 1999 WackyComp.

## WackyComp.txt

the rules of David Glasser's 1999 WackyComp

## wackycmp.zip
tuid: 0gih2b70l1z6xemu
tuid: xcf56wttirmve4p5
ifwiki: Skipping Breakfast
ifwiki: Knot To Be Undone

Skipping Breakfast by Dunnin Haste (aka Stephen Griffiths)
and Knot To Be Undone by Jess Kiddon (aka Lelah Conrad),
two ALAN games that can be played with an ALAN 2.8
interpreter.

## knot4.zip
tuid: xcf56wttirmve4p5
ifwiki: Knot To Be Undone

source code of Knot To Be Undone, by Lelah Conrad
[file is linked to programming/alan/examples/knot4.zip]

## skipbrek.zip
tuid: 0gih2b70l1z6xemu
ifwiki: Skipping Breakfast

Skipping Breakfast, second release, by Stephen Griffiths.
Requires an ALAN 2.8 interpreter.

## skipbsrc.zip
tuid: 0gih2b70l1z6xemu
ifwiki: Skipping Breakfast

Source code for Skipping Breakfast
[file is linked to programming/alan/examples/skipbsrc.zip]

------------------------------------------------------

# if-archive/games/mini-comps/walk:
ifwiki: WalkthroughComp

This directory contains entries to Emily Short's 2001 Walkthrough Competition,
for which games and transcripts were submitted, all of which had to
follow the competition's stated walkthough.

## walkthrough.zip
tuid: 3x2sojljv04qni8i
tuid: 1ay55mbn5iasy5h3
tuid: we9i181ad9aepque
tuid: 4dzl5wzog6k6xtr6
tuid: i9vnsyd2fmlagojb
tuid: xpswefohn5e4sk16

Archive of all the entries to Emily Short's
Walkthrough Competition:

- Games:
   - Constraints, by Stephen Granade. [hold.gam]
   - Dreams Run Solid, by Caleb Wilson. [dreams.z5, nightmar.gif]
   - Jigsaw 2, by Adam Cadre. [jigsaw2.z5]
   - Fit for a Queen, by Margia McPolti. [fit.z5]
   - Twilight in the Garden of Exile, by Alan Stanley Long [Alexander Spiridonov]. [exile.z5]
   - A Walk Through Forever, by Duncan Cross. [wtf.z5]
- Transcripts:
   - Time Bastard, by Matt Francisfordcapollasdracula [Matt Fendahleen]. [time.txt, bastardf.jpg]
   - Persistance de la Vision, by J. Robinson Wheeler. [persista.txt]
   - Lighan ses Lion, by Andrew Plotkin. [lighan-s.txt]
   - A Venture, by Hyeronimus Quain [Denis Hirschfeldt]. [venture.txt]
   - Deus Ex Machina, by Gunther Schmidl. [wtc.txt]
   - Bollywood Hijinx, by Jamie Murray. [bollywoo.txt]
   - A Very Strange Day in the Life of a Maid, by Mel Brittingham. [transcrp.txt]


------------------------------------------------------

# if-archive/games/mini-comps/xcomp:
ifwiki: XComp

The files in this directory relate to David A. Cornelson's 1999 XComp. Theme was the paranormal.

## xcomp.txt

the rules of David A. Cornelson's 1999 XComp

## Sixfoot.z5
tuid: rl6boffk808jms0f

The Six-Foot-Tall, Man-Eating Chicken, by Ryan N. Freebern.
Release 1 / Serial number 990323.

------------------------------------------------------

# if-archive/games/missing-stuff:

This directory contains documentation and files missing from non-Infocom game
compilations. For material missing from Infocom games or compilations,
see the directory [infocom/shipped-documentation](../../infocom/shipped-documentation).

## Hexuma-letter.txt
tuid: 314oealpw886ho8b

a letter from Hexuma, missing from the Weltenschmiede
compilation (German). Typed in by Volker Blasius.


------------------------------------------------------

# if-archive/games/msx/spanish:


## AventuraEspacial.zip
tuid: n51f64zk65y8jfqd

La Aventura Espacial (the Space Adventure), by
Aventuras AD.
(An Amstrad version of this game is in games/amstrad/spanish/espacial.zip,
a C64 version is in games/c64/spanish/espacial.zip, and
a DOS version is in games/pc/spanish/espacial.exe, and
a Spectrum version is in games/spectrum/spanish/Aventura_Espacial.zip)

## AventuraOriginal.zip
tuid: qfmo3lsen56jmu5p

La Aventura Original, an illustrated text
adventure by Andres Samudio, Manuel Gonzalez,
and Carlos Marques, based on Colossal Cave.
(An Amiga version of this game is in games/amiga/spanish/original.zip, and
a DOS version is in games/pc/spanish/original.exe, and
a Spectrum version is in games/spectrum/spanish/La_Aventura_Original.zip)

## Jabato.zip
tuid: md0lb2dczqayesxu

El Jabato, an illustrated Spanish text adventure
by Manuel Gonzalez, Paco Zarco,
Juan Antonio Darder and Carlos Marques.
(An Amiga version of this game is in games/amiga/spanish/jabato.zip,
an Amstrad version is in games/amstrad/spanish/jabato.zip,
an Atari ST version is in games/atari-ST/spanish/jabato.exe,
a C64 version is in games/c64/spanish/jabato.zip, and
a DOS version is in games/pc/spanish/jabato.exe, and
a Spectrum version is in games/spectrum/spanish/Jabato.zip)

## 9amber.zip

Nueve Príncipes En Amber, by Telarium.
(from caad.es archive, under review)

## abracada.zip

Abracadabra msx, by Odisea Software.
(from caad.es archive, under review)

## affaire.zip

L'Affaire, by Infogrames.
(from caad.es archive, under review)

## amazonas.zip

Amazonas, by Telarium.
(from caad.es archive, under review)

## arquimed.zip

Arquímedes XXI, by Dinamic.
(from caad.es archive, under review)

## Belair.zip

Pánico en el Bel Air, by JVC y MM2.
(from caad.es archive, under review)

## casamald.zip

La Casa Maldita, by Desconocido.
(from caad.es archive, under review)

## cgodless.zip

El Castillo De Godless, by Antonio Javier García Martí­nez.
(from caad.es archive, under review)

## cobrasar.zip

Cobra's Arc msx, by Dinamic.
(from caad.es archive, under review)

## cozumel.zip

La Diosa de Cozumel, by Aventuras AD.
(from caad.es archive, under review)

## damerica.zip

El Descubrimiento de América, by Omikron Soft.
(from caad.es archive, under review)

## dorsonwe.zip

Detective Orson Welles, by Desconocido.
(from caad.es archive, under review)

## dragonw.zip

Dragonworld, by Telarium.
(from caad.es archive, under review)

## follow.zip

Follow The Clues, by MSX Computer.
(from caad.es archive, under review)

## herencia.zip

La Herencia, by Infogrames.
(from caad.es archive, under review)

## islates.zip

La Isla Del Tesoro, by Telarium.
(from caad.es archive, under review)

## lilo.zip

Lilo, by Kai Magazine.
(from caad.es archive, under review)

## magooz.zip

El Mago De Oz, by Windham Classics.
(from caad.es archive, under review)

## mansionp.zip

La Mansión De Pinosverdes, by NA Soft.
(from caad.es archive, under review)

## perryma.zip

Perry Mason, by Telarium.
(from caad.es archive, under review)

## pmortem.zip

Post Mortem, by Genesis Soft.
(from caad.es archive, under review)

## quijote.zip

Don Quijote, by Dinamic.
(from caad.es archive, under review)

## rama.zip

Cita Con Rama, by Telarium.
(from caad.es archive, under review)

## faren451.zip

Farenheit 451 versión msx, by Telarium.
(from caad.es archive, under review)

## kerulen.zip
tuid: g1larfk4g93uolft

Ke Rulen los Petas, by IBER Soft (1989).

(a Spectrum version of the 1989 game is in games/spectrum/spanish/kerulen.z80,
and a C64 version in games/c64/spanish/Kerulen.zip;
and a 2009 remake is in games/glulx/spanish/kerulen.zip
and games/pc/spanish/kerulen.exe)

## el_secreto_de_la_piramide.zip

El Secreto de la Pirámide, by Manhattan Transfer.
(from caad.es archive, under review)

## CASA_MsxV12.zip

La casa al otro lado de la tormenta (MSX), by Pablo Martínez.
(from caad.es archive, under review)

## HouseV1MSX.zip

La casa al otro lado de la tormenta (MSX), by Pablo Martínez.
(from caad.es archive, under review)

## original.zip

La Aventura Original, by Aventuras AD.
(from caad.es archive, under review)


------------------------------------------------------

# if-archive/games/os2:

This directory contains games for the OS/2 operating system
for IBM-compatible personal computers.

## advos2.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure

OS/2 2.x executable of Colossal Cave, by John W. Kennedy;
based on Jerry D. Pohl's version giving separate values for
treasures, survival, and score.
C source code of this version is in games/source/advos2s.zip,
the original DOS executable is in games/pc/adv.arc

## drmwld.zip
tuid: g1cw04b39ajiyit9
tuid: 0d7nlkre2lzsd47x
tuid: g41xjoxwo9dydke1

The Dreamworld Trilogy 2.1 for OS/2, by Lawrence McAlpin.

## gross2.zip
tuid: cqm6ya62zgzrmfbk

Gross2, a small text adventure for OS/2, by Bill Moore
and Mark Williams.


------------------------------------------------------

# if-archive/games/palm:


## ACgames.zip
tuid: qzftg3j8nh5f34i2
tuid: a3ym4ipix7sjsfrf
tuid: ju778uv5xaswnlpl
tuid: ywwlr3tpxnktjasd
tuid: 82mn545s8bt3csa4
tuid: ezit1n3a1idd6bn3
ifwiki: 9:05
ifwiki: I-0
ifwiki: Photopia
ifwiki: Varicella
ifwiki: Shrapnel
ifwiki: Textfire Golf

A collection of Adam Cadre's games (9:05, I-0,
Photopia, Varicella, Shrapnel and Textfire Golf)
converted to the format required by the PalmOS
Z-Code interpreter Zip.


------------------------------------------------------

# if-archive/games/pc:

Games playable on PCs. The target processor can range
from 16-bit to 64-bit, and the target operating system from
MS-DOS to Windows.

## old

Older versions of some of the games in this directory.

## 2112.zip
tuid: 0ctqbfa4pofrvtsf

Very simple game based on the Rush song "2112".
Author unknown.

## 4ka.zip
tuid: q47lwr776k3x3rg0

4K Adventure, a small text adventure written by John Metcalf

## 4symbols.zip
tuid: 4h7kqjhw43h4sy8c

Playable demo of The Four Symbols, release 1.1
TADS adventure by The Grue!

## 905.exe

9:05 by Adam Cadre
Version 1.01 (10 February 2000) / Serial number 9502
(a machine-independent zcode game file is in
games/zcode/905.z5)

## ABloodyLife.zip

A Bloody Life: A day in the life of an unfortunate physician
caught up in a soap opera, written by Quentin D. Thompson.
AGT game files, DOS interpreter, and pop-up hints.
[file is linked to games/agt/ABloodyLife.zip]

## A_Egypt.exe

Adventure in Egypt, by A.C. Lockhorst. A mouse
controlled text adventure for Windows.
(a Dutch version is in games/pc/dutch/Egypte_A.exe)

## A_Egypt.rtf

Notes on Adventure in Egypt, by A.C. Lockhorst.

## Aland_sw.zip

The Search for Princess Alandria, version 1.0,
by Jason Billard
[file is linked to games/agt/Aland_sw.zip]

## Awakening.exe

Awakening, by Mel Sherry. Originally written in 6809
assembler in 1983, then converted to MS-DOS in 1986 and
then to Windows in 2010.

## Babel.exe
ifwiki: Babel
tuid: z5xgyw0jbt9r3ah1

Babel, release 3.1, by Ian Finley. Includes an MS-DOS
executable, a hints file and a walkthrough.
(a machine-independent TADS version is in
games/tads/Babel31.gam, a Mac version is in
games/mac/babel-31.hqx, and
the original competition entry is in
games/competition97/tads/babel/babel.gam)

## Beyond.exe
tuid: 80s6vtj6yjwmt7sn
ifwiki: Beyond

Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi,
Paolo Lucchesi and Alessandro Peretti.
Windows executable installer version.
Release 5 / Serial number 100115
(an Italian version is in games/pc/italian/Beyond.exe,
and the original competition entry is in
games/competition2005/glulx/beyond/)

## BradfordMansion.zip
tuid: 2b9h6vljr300p9yc

Bradford Mansion, version 1.2.2, by Lenard Gunda.
Windows (x64) executable.
(the original competition entry is in
games/competition2019/Bradford Mansion/)

## CCave.zip
tuid: fft6pu91j85y4acv

A GUI version of Colossal Cave / Adventure, version 2006.1.2,
written by C.Yong. Requires the .NET 1.1 Runtime.

## CMines.zip
tuid: 10lmbbwutsf2m3tt

A randomly generated maze exploring game, by
James L. Dean. Archive contains Linux (x86) and
Windows (32-bit) executables, plus C source code.
[file is linked from games/linux/CMines.zip]
(a Java version is in games/java/JMines.zip, and
a Javascript/PDF version is in games/pdf/Mines.pdf)

## Castle.zip
tuid: rdah1qklr7v4mqak

Adventure Castle, by Dave Dunfield. Archive includes
an executable and C source.

## CastleAdv.zip
tuid: mz7tsvrsrrqhddhw

Castle Adventure, by Kevin Bales.
ASCII graphics adventure with text input.

## Castlequest.zip
tuid: s749vewkgg4wectq

Castlequest, originally written in 1980 by Michael S. Holtzman and
Mark Kershenblatt, then transcribed and made compilable in 2021
by Arthur O'Dwyer. This is a Windows executable compiled by
David Kinder, for source code see
<https://github.com/Quuxplusone/Castlequest>.

## Ccake.zip
ifwiki: Arthur_Yahtzee:_The_Curse_of_Hell's_Cheesecake
tuid: 61mddgfhspk5xfhm

Arthur Yahtzee: The Curse of Hell's Cheesecake,
An Interactive Tale of Weirdness Within.
Written with Inform by Ben 'Yahtzee' Croshaw.
Release 1 / Serial number 000311
DOS Executable and a text file with progressive hints
(a machine-independent zcode game file is in
games/zcode/ccake.zip)

## Chaos.zip
tuid: ormdkpvdx3q7d5qk

Chaos in Space!, written by Richard Kelly. An adventure
set aboard a space station, aimed at less experienced
adventurers. Version 1.2.

## Dames.exe
tuid: smrkyqnt3mf1vwfo

Dames Are Trouble, Freeware version 2.1, by Michael Zerbo.
A short game where the player is a private investigator.
Windows installer executable.

## DDIV.exe
tuid: 82f6px0qqdtrghrx
ifwiki: Dutch Dapper IV: The Final Voyage

Dutch Dapper IV: The Final Voyage, a science fiction
comedy, written by Harry Hol.
Release 11 / Serial number 030207
(a machine-independent zcode game file is in
games/zcode/DDIV.z5)

## EldarianOdyssey.zip

Eldarian Odyssey, version 1.01, by Rich Eizenhoefer.

## Enemies.zip
tuid: wazvwtxlf7us44qr

Enemies, An Interactive Psychothriller, by Andy Phillips.
Release 4 / Serial number 990115
(a machine-independent zcode game file is in
games/zcode/Enemies.zip)

## Enhanced.zip
tuid: wrkyc6e7xdfi5mvp

Enhanced release 3/941004, the first (and so far the only)
part of the Cyberventure trilogy; a cyberpunk SF adventure
by Hans Persson and Dominik Zemmler

## EpicProse.zip
tuid: lj6etixsdg6hi2p4

Epic Prose, version 16, by Matt Timmermans.

## EpicProseSE.zip
tuid: 3qcw1ojlngezz6im

Epic Prose Special Edition, version 9, by Matt Timmermans.

## EvenTheDevilMustDie.zip
tuid: 8qgfdrls3njowk98

Even the Devil Must Die, by Mark Hancox.
Archive includes CAT game file and Windows-based CAT
interpreter program.

## Ferret.zip
tuid: sddal8roorb0wm9x

Ferret, a game inspired by Zork, written in the 1980s in
PL/I for a Data General mini-computer, and ported to IBM
Visual Age PL/I for Windows.
This is version 9.00, and is a Windows text mode executable.

## FineTune.exe
tuid: 39pi00x5dls5z2l2

Fine-Tuned, An Auto-mated Romance, by Dennis Jerz (writing
as Dionysius Porcupine). Release 8 / Serial number 020520
(a machine-independent zcode game file is in
games/zcode/FineTune.z8, and the original competition
entry is in games/competition2001/inform/finetune/)

## FredsBackyard.zip
tuid: iu095gl1nezw979o

Fred's Backyard, by NielSoft.

## Gatefold.zip
tuid: 5o65s5yu6zxqkuju

Gatefold, version 1.0.1, by Axile Studio, Holly Boson, and Alex McGivern.
(a Linux version is in games/linux/gatefold-linux64.zip)

## HCWinPkg.zip

Adventure in Humongous Cave, David Malmberg's AGT version
of Adventure, ported to Inform by Al Golden.
Release 1 / Serial number 000001
(a machine-independent Z-code game file is in
games/zcode/HugeCave.z8 and a Mac package is in
games/mac/HCMacPkg.sit)

## Heist.zip
tuid: dnqnvbtgkfhni3b8

Heist: The Crime of the Century, by Andy Phillips.
Release 4 / Serial number 971125
(a machine-independent zcode game file is in
games/zcode/heist.z8)

## Hobbit_redux_dircut.zip
tuid: pejw8j7qote04e6m

Hobbit - The True Story - redux, Director's Cut.
A small adventure written entirely in MS-DOS 5.0 batch
procedures, by Fredrik Ramsberg and Johan Berntsson.
[file is linked to games/source/Hobbit_redux_dircut.zip]

## HollywoodMurders.exe

The Hollywood Murders, An Interactive Mystery
written in ALAN 3 by Michael Zerbo.
(A machine independent ALAN 3 game file
is in games/alan/HollywoodMurders.zip, and
a BeOS version is in games/beos/HollywoodMurders.zip)

## HouseOnHill.zip
tuid: r9wmm8pz2obghsxu

House On Haunted Hill, by James Wilkinson.

## HugoI.zip
tuid: p9nxoq8chz1k4y1c

Hugo's House of Horrors, by David P. Grey.
A graphic adventure with text input.

## HugoII.zip
tuid: nwyj675b1n6jqtdp

Hugo II: Whodunit? by David P. Grey.
A graphic adventure with text input.

## HugoIII.zip
tuid: kirgpxiso9g9g3tt

Hugo III: Jungle of Doom, by David P. Grey.
A graphic adventure with text input.

## IRobot2.zip
tuid: 55oxtjex7oe3y0le

I, Robot 2, by StamblerRambler.

## LASH.zip
tuid: frfoh6e7hur2beiu

Local Asynchronous Satellite Hookup, by Paul O'Brian.
Release 11 / Serial number 000806
(a machine-independent zcode game file is in
games/zcode/LASH.z8, and a Mac version is in
games/mac/LASH-r11.hqx)

## LSMansion.zip

Lost Stone Mansion, by Paul Merkley/Lost Stone Games,
Version 1, Demo 2 (1992).
[file is linked to games/agt/LSMansion.zip]

## LSMansion11.zip
ifwiki: The_Lost_Stone_Mansion

Lost Stone Mansion, by Paul Merkley/Lost Stone Games,
Version 1.1, Full Version, supplied by the author.
Archive also contains reviews of the game.
[file is linked to games/agt/LSMansion11.zip]

## LydiasHeart.zip

Lydia's Heart, version 2.0.06, by Jim Aikin. An extensive
reworking of the author's previous game, "Last Resort."
About 18 new puzzles, an expanded map area, and more
conversation with NPCs. The most recent update is available
from the author's website at <http://www.musicwords.net/if/if_heart.htm>.
(a machine-independent TADS game file is in
games/tads/LydiasHeart.zip)

## MeanStreets.zip

Mean Streets, version 1.01, by Bad Dog Studios.
(a machine-independent TADS game file is in
games/tads/MeanStreets.gam)

## Miser.zip
tuid: j0rc3pj9kgfv1sd6

Miser, a conversion of a C64 BASIC text adventure
to MS-DOS, by Rene van Hasselaar. Archive includes
BASIC source code and an MS-DOS executable.
[file is linked to games/source/basic/Miser.zip]

## Monster_Age_I.exe
tuid: zx3f8wfvbm1ghmyn

Monster Age: Trials of Dustorn, by Moonheart Games.
Demo version
(a machine-independent Adrift game file is in
games/adrift/Monster_Age_I.taf)

## Monster_Fucker_One_Vampire.zip
tuid: nikol2k1imqi98gl

Monster Fucker One: Vampire, by Kristan X.
WARNING: Contains adult content.
Demo version.

## MrsPepper.zip
tuid: dcvk7bgbqeb0a71s

Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin
and Eric Eve.
(a machine-independent TADS game file is in
games/tads/MrsPepper.t3, and source code is in
games/source/tads/MrsPepperSrc.zip)

## MurderCruise.zip
tuid: jslhrv88l3fry5kb

Murder Cruise!, v1.20, by Bruce Jaeger.

## Murderer.zip
tuid: czzicxygbkbi6off

The Murderer, Version 2.2, by Michael Zerbo.
A text and graphics adventure set in Victorian England.
(Amiga versions of The Murderer are in games/amiga)

## Overmind.zip
tuid: swlgza81oq69jwny

Empire of the Over-mind, by Gary Bedrosian. Originally
published by the Avalon Hill Game Company.

## Probing.zip
tuid: nfbfwb2gp3sxsk3u

Offensive Probing, an Epic Sci-Fi Adventure,
by Ben Croshaw.
Release 1 / Serial number 990919
Archive includes the z-code game file, an
MS-DOS executable version and documentation.
[file is linked to games/zcode/Probing.zip]

## Quest.zip

Quest, a text adventure written between 1980 and 1983 at ICL by Doug Urquhart,
Keith Sheppard and Jerry McCarthy. Originally written to run on the ICL System
10 mainframe and later ported to System 25, DRS 20, CPM, MS-DOS and Windows.
This is a Visual Basic 3 port that requires a version of Windows capable of
running 16-bit Windows programs.

## RascalAndTheBoxer.zip
tuid: dw1jvysfbstju0c4

Zeitgeist 1980 episode 1: Rascal and the Boxer, by Michael Coorlim.

## Realm_of_Obsidian.zip
tuid: tdfnka41n495s99
ifwiki: Realm of Obsidian

Realm of Obsidian (Preview Edition) v0.63, with sounds
and music, by Amy Kerns.
(a Linux version is in games/linux/Realm_of_Obsidian_LinuxWine.zip;
the original Spring Thing 2009 entry is in
games/springthing/2009/Realm_of_Obsidian_v062.zip)

## Realm_of_Obsidian_NS.zip
tuid: tdfnka41n495s99
ifwiki: Realm of Obsidian

Realm of Obsidian (Preview Edition) v0.63, without sounds
or music, by Amy Kerns.
(a Linux version is in games/linux/Realm_of_Obsidian_NS_LinuxWine.zip;
the original Spring Thing 2009 entry is in
games/springthing/2009/Realm_of_Obsidian_v062_NS.zip)

## RedDwarf.zip
tuid: cbhbvizt1pcogi6c

Red Dwarf - Infinity Welcomes Careful Drivers, by Joseph
A. Stanko. Version 2.11.

## RogueOfTheMultiverse.zip

Rogue of the Multiverse, version 2, by C.E.J. Pacian.
Archive contains TADS game file, Windows executable,
PDF feelie, walkthrough and cover art.
(the original competition entry is in
games/competition2010/tads3/rogue/,
and the file is linked from games/tads/RogueOfTheMultiverse.zip)

## School.exe

Ballymun Adventure, by Brendan Cribbin.
(the original competition entry is in
games/competition2006/tads2/school/School.gam,
and a machine-independent TADS game file is in
games/tads/School.gam)

## SpaceQuestLost.zip
tuid: oiuzd5to8efef4qk

Space Quest: The Lost Chapter, by Vonster D. Monster.
Text and graphics, an unofficial entry in Sierra's
Space Quest series of games.

## SpaceQuestZero.zip
tuid: uw8ihwv01ipv9sxn

Space Quest Zero: Replicated, by Jeff Stewart.
Text and graphics, an unofficial entry in Sierra's
Space Quest series of games.

## Super_Bombs_Away.exe
tuid: ecigfboen79mz4v1

Super Bombs Away, "Blast Edition".
First created by David Sherman and modified by David Ahl,
published 1978, Creative Computing, Morristown, New Jersey.
Adapted By Sensei Pong 2017.

## Tarab_sw.zip

Escape from Tarabithia, by Jason Billard
[file is linked to games/pc/Tarab_sw.zip]

## Tatctae.zip
tuid: eu3ed84ww7n1dryf

Time: All things come to an end; by Andy Phillips.
Release 7 / Serial number 970521
(a machine-independent zcode game file is in
games/zcode/tatctae.z8)

## TextQuest-demo.zip
tuid: cpk7ewode1gzruo

Text Quest, version 0.3.6a, by Chris Ingerson,
Sleepy Owl Software. Demo of the first two levels.

## TGM.exe
tuid: d0u17szgcj34ex3r

The Great Machine - a fragment, by Jonas Kyratzes.
Version 1.0, MS-DOS executable.
(a machine-independent zcode game file is in
games/zcode/TGM.z5)

## TGM_Setup.exe
tuid: d0u17szgcj34ex3r

The Great Machine - a fragment, by Jonas Kyratzes.
Version 1.0, Windows installer.
(a machine-independent zcode game file is in
games/zcode/TGM.z5)

## TheApprentice.exe
tuid: hxb9w8nsowgom8qw

The Apprentice, by Saevar Benjaminsson.
(a machine-independent TADS .gam file is in
games/tads/TheApprentice.gam)

## The_Castle_Of_Diavolul.exe
tuid: jw7x1hi0vh20hmpl

The Castle Of Diavolul, version 1.5, by DBT.
Windows executable.

## The_Castle_Of_Diavolul-Manaslu_Rises.exe
tuid: e4u2zwk1y5q7rqlm

The Castle Of Diavolul - Manaslu Rises, by DBT.
Windows executable.

## The_Castle_Of_Diavolul-The_Book_Of_Zolon.exe
tuid: b64vuclrttjphsgm

The Castle Of Diavolul - The Book Of Zolon, by DBT.
Windows executable.

## The_Castle_Of_Diavolul-The_Count_Must_Die.exe
tuid: lu4mxixtrz35jxzq

The Castle Of Diavolul - The Count Must Die, by DBT.
Windows executable.

## TheDreamSelf_Win.zip

The Dream Self, by Florencia Minuzzi.
(a Mac version is in games/mac/TheDreamSelf_Mac.zip,
and the original competition entry is in
games/competition2017/The Dream Self/)

## The_Locrian.zip
tuid: 74tdf9ofc3piyc1s

The Locrian, by Redlac.

## Vacation.zip
tuid: w7siqe43yn0rb2pd

Vacation Gone Awry, by Johan Berntsson, Fredrik Ramsberg
and Staffan Friberg.
Release 3 / Serial number 060527
Archive includes Z-code game file and the Windows Frotz
interpreter.
(the machine-independent zcode game file is in
games/zcode/Vacation.z5)

## WandMaster.zip
tuid: u7h2xvzc31o5tcln

Wand Master, a freeware adventure by Robert Kraus.

## WalkerSilhouette.zip

Walker and Silhouette, a keyword only adventure.
Version 9, written by C.E.J. Pacian.
Archive contains TADS game file, Windows executable,
HTML manual and cover art.
(file is linked to games/tads/WalkerSilhouette.zip)

## WernersQuest.zip
tuid: t8buiu68gvxst8ng
tuid: jiz6aljelhhpdj2n
tuid: 89xz965u52d31xzv
tuid: l44l6fbqnk5rvxqw

Werner's Quest Parts 1-4, a series of parodies of Zork
Enchanter. Originally written by Jan Aberg and
converted to ZCode by Fredrik Ramsberg.
Archive includes ZCode game files, the JZip interpreter
and the C64 originals in a D64 disk image.
(A version of this archive without the interpreter
is in games/zcode/)

## WindowsAdventure7.exe

Installer for Windows Adventure 7, with a maximum of 560
points. Re-written in standard Fortran 2008 from Adventure
6 with corrections and the addition of sounds, colour, a
basilisk, a mermaid and a ruby yacht, by Neal Van Eck.
(source code is in games/source/WindowsAdventure7.zip)

## aarbron.zip
tuid: i1s8jdvwg8uhctti

The Chronicles of Aarbron, version 1.02, a fantasy based
text adventure in three parts. Written by Simon Osborne,
Carl McPherson, and Duncan Strand.

## abbey.zip
tuid: jws3f7j27s1mbi5n

The Abbey of Montglane, version 1.1, by Arthur LaFrana

## adv-km31.zip
tuid: i8dsmi4zf6qjxnc0

Kingsley's Mansion, version 3.1.

## adv.arc
tuid: fft6pu91j85y4acv

A version of Colossal Cave by Jerry D. Pohl, giving
separate values for treasures, survival, and score.
DOS executable only; documentation refers to C source
code, which is missing, but a port to Turbo C 2.0 is in
games/source/advtc2.zip.

## adv350de.zip
tuid: fft6pu91j85y4acv

FORTRAN source code, DOS executable, and a walkthrough
of the 350 points version of Colossal Cave by Don Ekman
(an Amiga port of this file is in games/amiga/adv350.lha)
[file is linked to games/source/adv350de.zip]

## adv350kb.zip
tuid: fft6pu91j85y4acv

DOS executable of the 350 points version of Colossal Cave
by Bob Supnik, ported to DOS by Kevin Black (both of whom
originally ported Adventure to the PDP-11 at DEC).
(FORTRAN source code of this version is in
games/source/adv350kb-src.zip)

## adv350kp.zip
tuid: fft6pu91j85y4acv

PDP-11 FORTRAN source code (DECUS 11-340),
modified source code for MS FORTRAN by Kenneth Plotkin,
and a DOS executable of the original 350 points version
of Colossal Cave
[file is linked to games/source/adv350kp.zip]

## adv350win.zip

Windows console mode executable of the 350 points version
of Colossal Cave. Version 1.0.04 of the port, converted to
Microsoft Visual C 6.0 by Al Whinery. Also includes source
code.
[file is linked to games/source/adv350win.zip]

## adv366hug.zip

DOS executable of the 366 points version of Colossal Cave
distributed by the Heath User's Group.

## adv370.zip
tuid: fft6pu91j85y4acv

DOS executable of a 370 points version of Colossal Cave,
version 16sep1986.
Ported to DOS PDS FORTRAN by Paul Munoz-Colman.
(source code is in games/source/adv370s.zip)

## adv375.zip
tuid: fft6pu91j85y4acv

DOS executable of the 375 points version of Colossal Cave,
by The Software Toolworks

## adv440.zip
tuid: fft6pu91j85y4acv

DOS executable of the 440 point version of Colossal Cave.
(source code is in games/source/adv440.tgz)

## adv550.zip
tuid: fft6pu91j85y4acv

DOS executable of the 550 points version of Colossal Cave,
version B00.

## adv550_glk.zip
tuid: fft6pu91j85y4acv

Windows Glk executable of David Platt's 550 point version
(David's PL-6 release of 9/18/84, which contains text and
formatting missing from Ken Wellsch's more widely available
C version), built by David Kinder using Mike Arnautov's
A-code system.
(source code is in games/source/advent_acode.tar.gz)

## adv551.zip
tuid: fft6pu91j85y4acv

DOS executable of the 551 points version of Colossal Cave by
Doug McDonald (version 6.6, August 1990), with support for
multiple save files added by Magnus Olsson (September 1990)
(source code for Doug McDonald's version is in
games/source/advsrc.zip)

## adv660.zip
tuid: fft6pu91j85y4acv

DOS executable of 660 points version of Colossal Cave:
Adventure4+ version 10.06 (26jul95), by Mike Arnautov.
This version merges Adventure II by Peter Luckett and
Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt
(source code is in games/source/adv660.tar.Z, an Amiga port
with source code in games/amiga/adv660.lha)

## adv660_glk.zip
tuid: fft6pu91j85y4acv

Windows Glk executable of Mike Arnatov's 660 point version
of Colossal Cave: Adventure4+ version 10.07 (5/9/2001),
built by David Kinder. This version merges Adventure II by
Peter Luckett and Jack Pike with Adventure 3 (aka Adventure
550) by Dave Platt.
(source code is in games/source/advent_acode.tar.gz)

## adv770-2.07-dos.zip

DOS executable of Mike Arnatov's 770 point version of
Colossal Cave, version 2.07 (25mar2013).
(source code is in
games/source/adv770-2.07-C-src.tgz,
a Windows executable is in
games/pc/adv770-2.07-win.exe, and
a Linux executable is in
games/linux/adv770-2.07-linux.tgz)

## adv770-2.07-win.exe

Windows executable of Mike Arnatov's 770 point version of
Colossal Cave, version 2.07 (25mar2013).
(source code is in
games/source/adv770-2.07-C-src.tgz,
a DOS executable is in
games/pc/adv770-2.07-dos.zip, and
a Linux executable is in
games/linux/adv770-2.07-linux.tgz)

## adv_crowther_win.zip

The original (pre Don Woods) version of Colossal Cave Adventure,
written by Will Crowther. Long believed lost, this was found
from a backup of Don Wood's student account thanks to the
efforts of Dennis Jerz.
Archive contains Windows console-mode executables, build from
the source code that Matthew Russotto modified to be compatible
with Fortran-77 compilers.
(source code is in games/source/adv_crowther.zip)

## advbds.zip
tuid: fft6pu91j85y4acv

C source code and DOS executable of the BDS C version of
Adventure, ported to DOS by Bob Withers.
[file is linked to games/source/advbds.zip]

## advent25.zip
tuid: fft6pu91j85y4acv

DOS executable of Adventure 2.5, the 430 points version of
Colossal Cave by Donald R. Woods (1995)
(C source code is in games/source/Adventure2.5.tar.gz,
an executable and source code for the Amiga is in
games/amiga/adv430.lha = games/source/adv430.lha)

## advent-orig-nelson-dos.zip
tuid: fft6pu91j85y4acv

This archive contains pre-compiled binaries for DOS for the source port of the
original Colossal Cave Adventure (350 points) from PDP-10 FORTRAN to Unix
Fortran 77 by Dan Nelson. Compiled by Hartmut Kuehne with gfortran 9.2.0 in
DJGPP environment.
(source code is in games/source/advent-orig-nelson.tar.gz)

## advent-orig-nelson-win.zip
tuid: fft6pu91j85y4acv

This archive contains pre-compiled binaries for Windows (x86/x64) for the
source port of the original Colossal Cave Adventure (350 points) from PDP-10
FORTRAN to Unix Fortran 77 by Dan Nelson. Compiled by Hartmut Kuehne with
gfortran 9.2.0.
(source code is in games/source/advent-orig-nelson.tar.gz)

## advmuseum.zip
tuid: qy71dav9yelvt3gy

The Adventurers' Museum - Legacy of the Necromancer: Part I
version 1.0 / #8910101CM, by Lee Chapel

## advtc2.zip
tuid: fft6pu91j85y4acv

DOS executable and Turbo C 2.0 source code for a version
of Colossal Cave by Jerry D. Pohl, which gives separate
values for treasures, survival, and score.
The "missing" header file (ADVTEXT.H, length 0) is
created by running ADVENT0.EXE on the text files.
[file is linked to games/source/advtc2.zip]
(Jerry D. Pohl's original is in games/pc/adv.arc)

## african.zip
tuid: s4ymecwvma7sllme

African Adventure or, In Search of Dr. Livingston,
by R. & B. Fullerton and C. & K. Russell, 9/80,
adapted and expanded by David Malmberg, and
ported to MS-DOS by Tony Baechler.
MS-DOS executable and PowerBasic source code
(the original C64 version is in games/c64/african.sfx)

## agent.zip
tuid: q6l5bwv1o1x9bhyp

Special Agent version 2.0, recreational text adventure
by Conrad R. Button.  Author's difficulty rating: Expert.

## aiw.zip
tuid: og56z5wxbsq1qfan

Alice in Wonderland version 1.2, by Robin C. Johnson

## alice.zip

The Adventures of Alice Who Went Through the Looking-Glass
and Came Back Though Not Much Changed, by Douglas A. Asherman.
Compiled AGT version of the original GAGS game;
source code is in games/source/gags/alice-s.zip.
This game won the GAGS game writing contest 1986.
[file is linked to games/agt/alice.zip]

## amis.zip
tuid: uaupemwij3zsoqlu

A-MIS Adventure 1.5, by Helmar B. Herman.
DOS executable and a hint system.

## amnesia.zip

Amnesia, a text adventure game for Windows by Toby White.

## apprenti.zip

Apprentice - The Testing of a Magical Novice, by Bert Lee.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/appr-src.zip)
[file is linked to games/agt/apprenti.zip]

## atomia.zoo
tuid: zchyzjdu03bmaf8s

Atomia Akorny, Magnus Olsson's first adventure game for the
Acorn Atom; C source and DOS executable
[file is linked to games/source/atomia.zoo]

## avalot.zip
tuid: jj1bnd85ajvt5g3u

Lord Avalot d'Argent version 1.3 (December 1995),
A Medieval Graphical Adventure Game by Thorsoft of Letchworth
(Mike, Mark and Thomas Thurman).
A graphical adventure game (EGA) with text input similar to
the original King's Quest.

## avvy.zip
tuid: nwnthddg73sz9cyl

Denarius Avaricius Sextus version 1.60 (July 1992),
A Roman Graphical Adventure Game by Thorsoft of Letchworth
(Mike, Mark and Thomas Thurman).
A graphical adventure game (EGA) with text input similar to
the original King's Quest.

## awechasm.zip
tuid: zoqnn9lg1yu7jsio

The Awe-Chasm or The Chasm of Awe or Snatch and Crunch II
version 2.0 by Tony Stiles

## axru594s.zip
tuid: px6bbgnzwew99nka

Advanced Xoru revision 5.94, by Brian Sanders.
Evaluation copy (first level only) of a text role-playing
adventure.

## batchadv.zip
tuid: u746jsifpkn6pe0r
tuid: w6t8f8hndo5vc0t1
tuid: jo2d3jn487a4rtlp

Three short adventures by Arthur DiBianca, written as DOS
batch procedures. Earlier versions of all three can be found
with games released by Origin Systems: 'advent' was hidden with
'Privateer' (the file was renamed 'tabtne.vda'), 'adnext' with
'Privateer: Righteous Fire' (renamed 'tabtxe.nda'), and
'adthird' with 'Wings of Glory' (renamed 'tabdrih.tda').

## batlstar.zip
tuid: o6pqn2vcani7pkx7

Battlestar 4.2, fall 1984, written the honorable
Admiral D.W. Riggle and ported to MS-DOS by
Brian Douglas Smith. DOS executable and C source
[file is linked to games/source/batlstar.zip]

## battune.zip
tuid: 4cdisdqbxblitwu1
tuid: 54s17pgp0638gtyn
tuid: citdn39xyv5pclib
tuid: 7mlyo81bc9pk2txv

A set of four short adventures, based around a common
central character. Written by Merle K. Goodman. The games:

- Battune the Sailor
- Battune in Wonderland
- Caverns City
- Museum

## bigdate.zip
tuid: 961qdzo1i5abg17i

Love's Fiery Imbroglio - The Torrid Tale of What Could Turn
Out to Be THE Perfect Date, by Natasha Mirage.
Not really a game but rather a branching story.

## breath12.zip
tuid: bl9e7uaffk1aybni

Breath Pirates, version 1.2, written by Mike Snyder.
An intro for the game "The Oxygen Wars" which the author
is working on.
(source code is in games/source/basic/bpsource.zip)

## broken.zip
tuid: yadkaswxreexpoty

The Broken String, a Punk-Rock Adventure version 1.1
by Harel Malka and Ran Kramer.
TADS .gam file, TADS runtime for DOS, and a walkthrough
[file is linked to games/tads/broken.zip]

## c-ralf.zip
tuid: eep311yujt9zsnwj

Castle Ralf release 4-2, by Doug Clutter and Steve Vance

## cardigan.zip

Space Aliens Laughed at My Cardigan, by Andre M. Boyle.
Humorous game, a takeoff of Hitchhiker's Guide with some
Star Trek thrown in.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/aliens.zip)
[file is linked to games/agt/cardigan.zip]

## castaway.zip
tuid: s1r5mnwjbexdk746

Castaway, recreational text adventure by Conrad R. Button.
Author's difficulty rating: Introductory.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if some lines are
missing from your screen.

## cavchao2.zip
tuid: ig23908psvui4gxx

Caverns of Chaos version 1.6 7/92, a simple and somewhat
buggy "DND type text adventure" by Paul Martinez and
Ali Castro, rated PG-13 by the authors.
After every description you choose between two or three
possible actions; if your guess was wrong, you restart
from the beginning.

## cave.zoo
tuid: j82egac597oy0z29

Cave Adventure by Russell Wallace.
C source code and DOS executable.
[file is linked to games/source/cave.zoo]

## ccr.zip

Colossal Cave Revisited v1.0.
Crowther and Woods' classic adventure with a full
sentence parser.  Comes with source.
TADS version by Dave Baggett
[file is linked to games/source/tads/ccr.zip and to
games/adventions/pc/ccr.zip]

## chico.exe
tuid: 5ptl8w9r3b3d1zq8

Chico and I Ran: Remoteless television, remote
possibilities. A CRT romp by J.D. Berry.
Release 1 / Serial number 000413
(a machine-independent zcode game file is in
games/zcode/chico.z5)

## chimaera.zip
tuid: 23c7hv0nwnmaup7t

Chimaera, version C1.001, by Chris Newall.
A re-implementation in C of an early FORTRAN adventure game,
by the game's original author. Chimaera is inspired by
Colossal Cave, but differs in that the game and text are
generated algorithmically, so that no two games are the
same. MS-DOS executable.
(C source code is in games/source/chimaera.tar.gz)

## chix.exe
ifwiki: Chicks_Dig_Jerks
tuid: mx72qeuuisvp76qg

Chicks Dig Jerks, by Robb Sherwin.
Release 2 / Serial number 991124
WARNING: This game contains adult language and
situations and is not intended for children.
(a machine-independent zcode game file is in
games/zcode/chix.z5,
a Mac version is in games/mac/chix.hqx, and
the original competition entry is in
games/competition99/inform/chix/chix.z5)

## clause.zip

Sanity Clause or, Why Santa Didn't Make It to YOUR House
that Year, version 1.11, by Mike McCauley.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/cla-src.zip)
[file is linked to games/agt/clause.zip]

## cliff.zip
tuid: 0ao3c7j1rtzsnce6

Cliff Diver: Investigator for Hire - Case 1:
The Case of Crime to the Ninth Power.
Version 1.5, an AGT adventure by Patrick Farley.
Winner of the 4th annual AGT game contest.
(pop-up hints are in solutions/pophints/cliffpop.zip)
[file is linked to games/agt/cliff.zip]

## cliff2.zip

Cliff Diver: Investigator for Hire - Case 2:
Purchased Sight Unseen.
An AGT adventure by Patrick Farley.
Winner of the 6th annual AGT game contest.
[file is linked to games/agt/cliff2.zip]

## closet_dos.zip
tuid: 2x6lamp1700wzqmu

Closet, release 3, a short one one-location adventure,
written by Mikko Vuorinen. Included is the Alan 2.8 game
file plus the Alan MS-DOS interpreter.

## cosmos97.zip

CosmoServe - An Adventure Game for the BBS-Enslaved
by Judith Pintar.
This is the final release of CosmoServe (January 1997).
(a Glulx version is in games/glulx/CosmoServe.gblorb)
[file is linked to games/agt/cosmos97.zip]

## cosmosrv.zip

CosmoServe - An Adventure Game for the BBS-Enslaved
by Judith Pintar.
This game won the 5th Annual AGT Game Writing Contest
(together with The Multi-Dimensional Thief).
[file is linked to games/agt/cosmosrv.zip]

## cow120.zip
tuid: xv4mcubm09vfgut1

The Liquid Cow Shop, by Erik Dillaman,
a severely limited demo of a hypertext game about cows and
temples. DOS executable.

## crime.zip
tuid: 9dqqdbom5uuv54x6

cRiMe version 1.0 by David W. Nilsen; rated PG-13 by author.
This looks like a text adventure, but it gives you a few
minutes to commit as many crimes as possible; then it ends
and tells you your score.

## crimeadv.zip
tuid: 3h5w456zr227f17w

Crime Adventure version 1.52, by Steven Neighorn

## crusade.zip

Crusade, by David Malmberg
(AGT source code is in games/source/agt/crusade.zip)
[file is linked to games/agt/crusade.zip]

## crypt.zip
tuid: jit18qoxczywz9kx

Crypt version 2.0, Adventures into Unfathomed Depths of
Horror, by Steve Herring. An atmosperic verb-noun adventure
set in a gothic church and crypt in England.

## crypt30.zip
ifwiki: Rings_for_Bony_Fingers
ifwiki: Dr._Death's_House_of_Horrors
ifwiki: Ghost_Riders_of_El_Diablo
tuid: t5cerzh97qwhoyxt
tuid: c5qp3sk08m3y3yyk
tuid: ren2pwo8ewfbh64q

Nightmares from the Crypt 3.0; three text adventures, each
a horrifying nightmare, by John Olsen:

- Rings for Bony Fingers
- Ghost Riders of El Diablo
- Dr. Death's House of Horrors

## dark_angel.exe

Dark Angel, a detective story.
Version 2.0, by Jerry Ford.
(a machine-independent TADS .gam file is in
games/tads/dark_angel.t3)

## darkcon.zip
tuid: 5pbekb695u335kdp

Dark Continent, a recreational text adventure by Conrad R. Button.
Author's difficulty rating: Intermediate.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if some lines are
missing from your screen.

## darknite.zip
tuid: 5t3gcq3ud4tl7i29

Darknight; anonymous DOS executable

## deadhotel.zip

Dead Hotel, version 2, a CYOA survival horror game,
by Comazombie.
(the original competition entry is in
games/competition2011/windows/deadhotel/)

## delegated.exe
tuid: kskrapzqwo29kl6

Delegated, version 54, by S. P. Hurlsmith.
Windows executable.

## dersenia.zip
tuid: gbalpetj8vs320gp

The Crisis of Dersenia, (c) Tech-12 Software, written by
Doug Harrison. You must complete the quest set by your
King to save the world of Dersenia. Shareware

## detect13.zip

Detective, A Text Adventure Game (version 1.3?)
written with AGT by Matt Barringer
[file is linked to games/agt/detect13.zip]

## dinkm214.zip
tuid: v4nj44nlwfzbpmcj

Dinkum, the Australian Adventure Game version 2.14
by Gary A. Allen, Jr.
(C source code is in games/source/dinkum-2.14.tar.gz)

## djinni.exe
ifwiki: The_Djinni_Chronicles
tuid: zu3xhhd3l9y6r177

The Djinni Chronicles "Undercurrents of Manipulation",
written by J.D. Berry.
Release 2 / Serial number 001117
(a machine-independent zcode version is in
games/zcode/djinni.z5, and
the original competition entry is in
games/competition2000/inform/djinni/djinni.z5)

## doplgngr.zip
tuid: xco13nm9ikkio038

Doppleganger release 1, a science fiction adventure
by Payman Prastaran and Thomas Long

## dp.zip
tuid: c1cp3d0lnlfbnd3a

Dream Prisoner by Procurion 9, an illustrated text
adventure. Archive also includes hints and a solution.

## dquest.zip
tuid: 0u7vovs1ie1qalox
tuid: 8qka84pet4in6a9c
tuid: 80xcg0awok1do4jk

Daemon Quest parts 1, 2 and 3, for MS-DOS. Written by
Steve Blanding and repackaged by Ben Shadwick.

## draquest.zip
tuid: pgz2dbaixrrv01g0

Dragon Quest V3.5, a click-your-action text adventure for
Windows (Visual Basic), by Timothy Stone

## dred1.zip
tuid: cfpja7ke5xy29y9

Spectre Towers 2.0, part 1 of the DRED Trilogy,
by Wayne McWilliams.

## dred2.zip
tuid: 7urlukmlyak11je

DRED Attack!, part 2 of the DRED Trilogy,
by Wayne McWilliams.

## dred3.zip
tuid: qoldd652hbu34rbw

City of Madness, part 3 of the DRED Trilogy,
by Wayne McWilliams.

## drive-in.zip
tuid: gksf13iptntcx5m6

Drive-In, a true life adventure by Douglas C. Rogers.
You're out on a date with Andrea and try to ...
(rated PG by author, but browsing through the file shows that
it's rather explicit)

## dsenchnt.zip

Disenchanted, a parody of Enchanter by Joseph S. Licari.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/dsen-src.zip)
[file is linked to games/agt/dsenchnt.zip]

## ducksoup.zip

Ducksoup, version 3.0, a private investigator adventure
by C. Evans. Written in AGT.
[file is linked to games/agt/ducksoup.zip]

## dudley.zip

A Dudley Dilemma version 1.2, an AGT adventure by Lane Barrow.
This game won the 2nd Annual AGT Game Writing Contest.
(A Macintosh version is in games/mac/dudley.sit.hqx,
source code is in games/source/agt/dudley_s.zip)
[file is linked to games/agt/dudley.zip]

## dudley3.zip

A Dudley Dilemma version 3.0, an AGT adventure by
Lane Barrow. This version includes sounds and pictures,
mostly views of the Harvard campus.
[file is linked to games/agt/dudley3.zip]

## dungeon_dosglk.zip
tuid: 4gxk83ja4twckm6j

Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B. Andrew Plotkin ported
this version to C and added the Glk interface, and
Steve Nickolas compiled this DOS version using
Matt Kimball's DOS implementation of Glk.

## dungeon_winglk.zip
tuid: 4gxk83ja4twckm6j

Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B. Andrew Plotkin ported
this version to C and added the Glk interface, and
David Kinder compiled this Windows version using his
Windows implementation of Glk.

## dungn22a.zip
tuid: 4gxk83ja4twckm6j

Dungeon, the more or less public domain version of the
original MIT Zork, version 2.2A, 18-Jan-79.
MS-DOS executable; type 'history' for revision history.

## dungn25a.zip
tuid: 4gxk83ja4twckm6j

Dungeon, the more or less public domain version of the
original MIT Zork, version 2.5A, 18-Jul-80.
MS-DOS executable; type 'history' for revision history.

## dungn26b.zip
tuid: 4gxk83ja4twckm6j

Dungeon, the more or less public domain version of the
original MIT Zork, version 2.6B, 07-Apr-88. This version
is Robert M. Supnik's DECUS version 2.6A (18-Oct-80),
ported to MS-DOS by Kevin Black.
MS-DOS executable; type 'history' for revision history.
(FORTRAN source code of this version is in
games/source/dungn26b-src.zip)

## dungn27a.zip
tuid: 4gxk83ja4twckm6j

Dungeon, the more or less public domain version of the
original MIT Zork, version 2.7A, 11-Mar-91.
MS-DOS executable; type 'history' for revision history.
(C source code of this version is in
games/source/dungn27s.zip,
an Amiga port is in games/amiga/Dungeon.lzh, and a port
to the Acorn Archimedes is in games/archimedes/dungeon.spk)

## dungn32b.zip
tuid: 4gxk83ja4twckm6j

Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B, 1-Oct-94.
MS-DOS executable for 386+ only and FORTRAN source code,
ported from DEC FORTRAN to GNU G77 FORTRAN by
Volker Blasius and David Kinder.
(the original source code is in games/source/dungeon-32A.tar.Z)
[file is linked to games/source/dungn32b.zip]

## dunjin45.zip
tuid: rttyslxbpsicwjyc

The Dungeons of Dunjin version 4.50 by Magnus Olsson.

## dyanty.zip

Caves of Dyanty: A Science Fiction Adventure version 1.3,
by Nathan Fritz. An archeological dig on the planet Dyanty
uncovers signs of an incredibly advanced race that vanished
long ago. Compiled AGT game.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/dyanty.zip]

## earth.zip

Destination: Earth v1.4, by Karl Bengtsson. Trapped by an
alien attack on a moon of Jupiter, you must get back to
Earth. Compiled AGT game.
[file is linked to games/agt/earth.zip]

## ec3.zip
tuid: vnp0h509iaxlyae6

Enchanted Castle release 3, by Michael R. Wilk
"Intended for the adventure game connoisseur who enjoys the
adept and witty use of language.  If you're looking  for
highly-polished and imaginative interactive fiction, then
this game is for you."

## eland.zip
tuid: nouxtig1snh20oge

Revenge of the Eland, an adventure by Dave Dubin

## electra.zip

Electrabot, an AGT adventure by Woody Hunt
[file is linked to games/agt/electra.zip]

## elf20.zip

The Elf's Christmas Adventure or God Bless Frosty the Snowman!
(Version 2.0) by Bruce McKay and Marlene Abriel,
a musical text adventure, converted to AGT by David Malmberg.
(I think "Version 2.0" and "musical" applies only the AGT port
by David Malmberg; it is written with the Master's Edition of
AGT, which (among other features) supports sound, i.e. in
this case: it plays Christmas songs through the PC speaker.)
(The original game is in games/source/advsys/elves87.zip;
version 1 of the AGT port is in games/source/agt/elf.zip)
[file is linked to games/agt/elf20.zip]

## elsinore.zip
tuid: 6b8ekexh43u6gz99

Castle Elsinore version 1.0, by Temple Software

## escape.zip

Escape from Prison Island, by Christian Andersen.
Written in AGT.
[file is linked to games/agt/escape.zip]

## exhibit.exe
ifwiki: Exhibition
tuid: ruaersctvvr7t6vh

Exhibition, version 2.1, by Ian Finley.
(a machine-independent TADS .gam file is in
games/tads/exhibit21.gam;
the original competition entry is in
games/competition99/tads/exhibit/)

## fable.zip

A Fable, a small AGT adventure by Stan Heller
(source code is in games/source/agt/fablesrc.zip)
[file is linked to games/agt/fable.zip]

## fallthru.zip
tuid: 5gcdi03kzfr1gs9d

Fallthru version 2.00, by Paul H. Deal.
Text adventure with RPG elements for up to three players.

## fifi2.zip
tuid: gvhegkvwe3tyas7x

Fifi's Whorehouse II - The Next Day! by James R. Davis.
WARNING: Contains adult content.

## finalv04.zip
tuid: ccvrl5lw746tx554

Final Soul: the Text Adventure Game.

## firmament.zip
tuid: i4ulqn65g8d13juw

Firmament, version 1.0.1, by Thomas Spader.

## firstadv.zip

Colossal Cave - The First Adventure, version 1.4.
An AGT version of the original Woods/Crowther 350 points
adventure; by David Gasior
[file is linked to games/agt/firstadv.zip]

## firwitch.zip
ifwiki: John's_Fire_Witch
tuid: zywbjqch3w9elp79

John's Fire Witch version 1.01 (02/04/95), by John T Baker II.
DOS executable and machine-independent TADS .gam file
[file is linked to games/tads/firwitch.zip]

## fleece.zip
tuid: zcgjkl8dpeza1yh6

The Golden Fleece, Release No. 890718/21.05, by Jim MacBrayne
(see games/amiga/GoldenFleece.dms for an Amiga version and
games/tads/gfleece.zip for a machine-independent TADS version)

## flower.exe
tuid: 9fvnskym5ls8hho

Flowers of Mysteria, 1.9, by David Sweeney.
(the original competition entry is in
games/competition2018/Flowers of Mysteria)

## fly.zip
tuid: mwgdkj4l2neovob9

Flyaway version 2.70, by Gordon Dodrill, Coronado Enterprises.
C++ source code and DOS executable

## forbid.zip
tuid: ir128x8u94c31gfg

The Forbidden Lands, Book I: The City of Falchon, by Computel.
a text RPG (Role Playing Game) for one player

## fourin1.zip
tuid: 1dg2yp15g6tm6izy

Four in One, an Interactive Marx Brothers Comedy
by J. Robinson Wheeler. Release Version 1.1.7 20000710.
(the original competition entry is in
games/competition98/tads/fourin1/,
a machine-independent TADS .gam file is in
games/tads/fourin1.gam,
a Macintosh executable is in games/mac/fourin1.sit,
and source code is in games/source/tads/4in1_src.zip)

## frenfive.zip
tuid: 4lyivfptn0eed4a1

The Frenetic Five vs. Sturm und Drang version 1.1,
interactive fiction by Neil deMause.
Windows executable.
(The machine-independent TADS .gam file is available as
games/tads/frenfive.gam, a Macintosh executable is in
games/mac/frenfive.sit.hqx)
(the original competition entry is in
games/competition97/tads/frenfive/frenfive.gam)

## frust.zip
tuid: e024d2chlp6pxa6c

Frustration version 1.02 (960115), by Jim MacBrayne.
Machine-independent .gam file and TADS runtime for DOS.
(see games/amiga/Frustration.dms for an Amiga version)
[file is linked to games/tads/frust.zip]

## geneva.zip
tuid: 82fianwixp0yfoqy

The Geneva Adventure, by Philip Bourne

## gerbil.zip
ifwiki: The_Gerbil_Riot_of_'67
tuid: 13yihrzjzw1j86uz

Gerbil Riot of '67, TADS adventure by Simon Avery

## gfeldt.zip
tuid: 7nbm4n8x300iczc7

Getfeldt's Treasure, by Mike Salisbury.

## gfge.zip
tuid: 5ip7kxhiu8koktcn
tuid: yqjmjijyoftmbfj7
tuid: 2h56epweeq6ajomi
tuid: 1o7e9rjtcpx1rstg

Golden Flutes and Great Escapes!  Four games from the book
"Golden Flutes and Great Escapes: How to Write Adventure Games
for the Apple Computer" by Delton T. Horn,
translated from Apple BASIC to C by Christopher E. Forman.
The titles in this collection:

- The Golden Flute - a fantasy adventure
- The Great Escape - a maze game
- Treasure Hunt    - a search for buried pirate gold
- Mars             - a quest for treasured relics on Mars
- Only the last title is a genuine text adventure; the others

are multiple choice games.

## gfleece.zip
tuid: zcgjkl8dpeza1yh6

The Golden Fleece version 1.00 (960114), by Jim MacBrayne.
Machine-independent .gam file and TADS runtime for DOS.
(see games/amiga/GoldenFleece.dms for an Amiga version and
games/pc/fleece.zip for the 1989 DOS version)
[file is linked to games/tads/gfleece.zip]

## ggollek.zip

Ggollek I: The Dissolution, an illustrated text adventure
by "The Missing", Pusrocket Software. Written using the
Master's Edition of AGT.
[file is linked to games/agt/ggollek.zip]

## ghosbust.zip
tuid: c5457lev4jhkxxv2

Ghostbusters: Basic Training, by David Zeiss.
A simple graphic/text adventure written with Adventure Master,
which seems to be a BASIC games engine.

## ghosttwn.zip

Ghost Town, a GAGS adventure by E. L. (Ev) Cheney
(source code is in games/source/gags/ghos-src.zip)
[file is linked to games/agt/ghosttwn.zip]

## gigantic.zip

Secrets of the Gigantic, a treasure hunt set aboard the
salvaged wreck of a cruise liner. Written in AGT by
Sean M. Doane.
[file is linked to games/agt/escape.zip]

## goblet.zip
tuid: ydsss7pw7vk7fdqw

The Goblet - The Adventures of John Davenshire
by Michael S. Yurchuk

## golf.exe
ifwiki: Textfire_Golf
tuid: ezit1n3a1idd6bn3

Textfire Golf by Adam Cadre (writing as J.T. Adams)
Version 1.01
(a machine-independent zcode game file is in
games/zcode/golf.z5)

## gothic.zip

New England Gothic, an AGT adventure by Simba.
Honorable mention, 5th annual AGT game contest.
[file is linked to games/agt/gothic.zip]

## grail.zip

The Misadventure of the Holy Grail v2.1, December 1989.
A silly entertainment (not a difficult game, actually)
from the Apple II Eamon FRP game by Evan Hodson.
Very loosely translated to AGT and expanded
by Michael Detlefsen.
(AGT source code is in games/source/agt/grail-s.zip)
[file is linked to games/agt/grail.zip]

## guilty.exe
tuid: g02gj35cieg77y62

Guilty Bastards, a humourous mystery adventure, version 2.09,
by Kent Tessman. Contains illustrations and sounds.
This self-extracting archive contains a machine-independent
Hugo game file, graphic and sound data, plus the Windows
Hugo Engine.
(an archive for all systems containing all these files except
the Hugo Engine is in games/hugo/guilty.zip)

## gym.zip
tuid: 5rdx9d8r01z2g6ni

Gymnasium, by John Olson

## hallowee.zip
tuid: 7k62omoidpt1uspn

Halloween, a spooky interactive text game
by Third Coast Software

## hardest.zip

The World's Hardest Adventure, an AGT game by A. Fielding.
[file is linked to games/agt/hardest.zip]

## haunted.arc
tuid: ry3ofgdo7qffugi3

The Haunted Mission Adventure version 1.52, by Steven Neighorn

## helpwin1.zip
tuid: o2we7uevn94xps5u

The Adventures of Helpfulman, a Day in the Life of the
Heroic Mark Dent. An Interactive Comic Adventure,
version 1.0.0, by Philip Dearmore.
(a machine-independent TADS .gam file is in
games/tads/helpgam1.zip)

## hgrail.zip
tuid: 1ssyg56mcsnq5kqq

The Holy Grail version 1.01 (960227), by Jim MacBrayne.
Machine-independent .gam file and TADS runtime for DOS
(see games/amiga/HolyGrail.dms for an Amiga version)
[file is linked to games/tads/hgrail.zip]

## highe.zip

Highe, the Adventures of Elizabeth ("El") Highe,
an AGT adventure by Bill Larkins.
[file is linked to games/agt/highe.zip]

## hippy.zip
tuid: jtufvzp4u2h6bmhm

Hippy's Quest, a CYOA-style text game by John Blake.

## hobbs.zip

Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson.
Honorable mention, 3rd annual AGT game contest.
(AGT source code is in games/source/agt/hobb-src.zip)
[file is linked to games/agt/hobbs.zip]

## holmes.zip

The Casebook of Sherlock Holmes, by Michael W. Bayley,
based on the board game "221B Baker Street",
adapted for AGT by David Malmberg.
There are 18 cases to be solved; you interact with the game by
selecting commands and objects from a context-sensitive menu.
(source code to this game is in programming/agt/agtmastr.zip)
[file is linked to games/agt/holmes.zip]

## hornad.zip
tuid: 5kk978umt7rms5k0

The Castle of Hornadette, by Stephen J. Konig

## horror30.zip
ifwiki: Frankenstein's_Legacy
ifwiki: The_Sea_Phantom
tuid: r79vekh1dl96vu81
tuid: bnhi5znd2ex20goe
tuid: 6npn5k82qqfxkufs

Horror 3.0; three text adventures in a horror vein
by John Olsen:

- Night of the Walking Dead
- Frankenstein's Legacy
- The Sea Phantom

## hotel.zip

Hotel Notell, by R. Baribault
[file is linked to games/agt/hotel.zip]

## hotelcalif.zip
tuid: a1ako4ajhv6horjo

Hotel California, by Dan Harris-Warrick. A game based on
the Eagles song, converted to DOS by Chris Duttweiler

## hou2hou.zip

House 2 House, version 2.0, by Jason and Keith Billard
[file is linked to games/agt/hou2hou.zip]

## house.zip
tuid: 0omxhmydmawslt32

The House at the Edge of Time, version 1.0, by Pat Pflieger

## hugecave.zip

Adventure in Humongous Cave (Version 2.0) - 1000 points
version of Colossal Cave by David Malmberg,
based on the 550 points version
(source code to this game is in programming/agt/agtmastr.zip
and a later version with a complete transcript is in
games/source/agt/hugecv-s.zip)
[file is linked to games/agt/hugecave.zip]

## humbug50.zip
ifwiki: Humbug
tuid: z37lzijvuz5gtsu2

Humbug version 5.0, by Graham Cluley.
This previously shareware game has now been made freely
distributable by the author.

## hurry.zip

Hurry! Hurry! Hurry!! Visit the Great Florian's Traveling
Circus and Flourishing Florilegium of Flamboyant Wonders.
An Illustrated, Musical Text Adventure by David Malmberg
(The PC speaker "music" can be turned off (Esc) and the
illustrations are displayed only on request (view ...).)
(source code to this game is in programming/agt/agtmastr.zip)
[file is linked to games/agt/hurry.zip]

## ibmadv.zip
tuid: 55i8evskznyr8ls0

Infiltration to IBM Headquarters, by Jonathan Stanley

## intercep.zip
tuid: kodxz7y1tezycb8f

Intercept, by Michael D. Wile

## island.zip
tuid: edimouyp8n2syatx

The Island of Mystery version 1.52, by Steven Neighorn

## island26.zip
tuid: x1oq30cv9ufq4y6y

Island, version 2.6; a small textual adventure.
C source code and DOS executable by CyberDaemon.
(this has nothing to do with The Island of Mystery above)
[file is linked to games/source/island26.zip]

## jacjim50.zip
ifwiki: Jacaranda_Jim
ifwiki: Graham_Cluley
tuid: t88ohgh4yo7131e5

Jacaranda Jim version 5.00, by Graham Cluley.
You no longer need to register the game to obtain a name
that is necessary to complete the game. Graham released this
name to the public; you can find it in the walkthrough in
solutions/jacjim.sol

## jubilee.zip

Jubilee Road, an AGT adventure by D. Ellis
[file is linked to games/agt/jubilee.zip]

## justin.zip

Kill Justin, by Will Mistretta
[file is linked to games/agt/justin.zip]

## kaged_s.exe
tuid: gdl05tnyqjja5vc6

Kaged, by Ian Finley. Winner of the 2000 IF Competition.
Shareware, included are images but no music.
(a machine-independent TADS .gam file is in
games/tads/kaged_s.gam, and
the original competition entry is in
games/competition2000/tads/kaged/kaged.gam)

## kerkerkruip.msi
tuid: f7zdhxmiraht53d1
ifwiki: Kerkerkruip

Kerkerkruip, an IF roguelike, by Victor Gijsbers.
Release 9 / Serial number 140419
Windows installer.
(a machine independent Glulx game file is in
games/glulx/Kerkerkruip.zip,
a Linux package is in games/linux/kerkerkruip.deb, and
the original competition entry is in
games/competition2011/glulx/kerkerkruip/original/)

## kingdmgm.zip
ifwiki: The_Keys_of_the_Kingdom
tuid: uenzk52r17hxqpvg

Keys to the Kingdom, a Christian adventure.

## klaus.zip

Klaustrophobia, a tortuous odyssey through life's more
annoying moments in three parts, by Carol Hovick

- Part I:   Fear of Flying, Airplanes, Airports and Re-Booking
- Part II:  What This Country Really Needs Is A Good $250.00 Dalmation
- Part III: It's that Ol' Deja Vu All Over Again
- Winner of the 7th annual AGT game contest.

[file is linked to games/agt/klaus.zip]

## klinrpg.zip

In the Year 2366, Klingon Role Playing Game v1.1,
AGT adventure by Robert Ferguson.
This looks like a minimal variation of the AGT sample game
In the Year 2093 by Mark J. Welch, contained in the AGT
distribution files in directory programming/agt.
[file is linked to games/agt/klinrpg.zip]

## kquest.zip
tuid: xyd85tnj5wd1qlw9

KQuest, a treasure-hunt text adventure by K. Small

## labyrint.zip

The Deadly Labyrinth, by Frank West (inspired by the
Death Gate Cycle by Margaret Weis and Tracy Hickman)
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/lab-src.zip)
[file is linked to games/agt/labyrint.zip]

## legend386.zip

The Legend Lives!    v1.0
An Unnkulian Universe Unventure
by David Baggett.
386SX or later CPU required.
[file is linked to games/tads/legend386.zip
and to games/adventions/pc/legend386.zip]

## library.zip

Library - An Adventure Game Based on the Library of Guilford
College (or Something Like It) but with Added Puzzles and
Danger, by Frederick D. King.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/lib-src.zip)
[file is linked to games/agt/library.zip]

## lost202.zip
tuid: hoeipcc1cv04buu1

Lost, a science fiction text adventure, version 2.0.2.
Shareware by Jeffrey Hersh; his rating: hard.
(TADS source code is in games/source/tads/lost202s.zip,
a compiled game file is in games/tads/lost202g.zip,
a Mac executables is in games/mac/LostAdv2.0.2.sit.hqx)

## lostinsp.zip

Lost in Space: Dr. Smith Goes Home; an introductory mini-text
game designed to play in a single sitting, by Graeme Cree.
DOS executable (AGT runtime), map, and walkthrough.
This is the original version of the game; another version,
slightly modified for widespread circulation, is called
Tossed into Space (see tossed.zip).
Honorable mention, 7th annual AGT game contest.
[file is linked to games/agt/lostinsp.zip]

## lostny.egg

Some Easter eggs from Lost New York (see below) and what you
can win if you find them, by Neil deMause.
[file is linked to games/mac/lostny.egg and to
games/tads/lostny.egg]

## lostny14.zip
ifwiki: Lost_New_York
tuid: ptd5vgjvr089dpzr

Lost New York version 1.4,
a time-travel TADS adventure by Neil deMause.
The built-in hint system is disabled in this freeware
version; type REGISTER to see how to get the full version.
Machine-independent TADS .gam file, TADS runtime for DOS,
and instructions.
(The machine-independent TADS .gam file is available as
games/tads/lostny14.gam, and a Macintosh executable is in
games/mac/lostny14.sit)

## lottery.zip

Lottery, a GAGS adventure by E. L. (Ev) Cheney
[file is linked to games/agt/lottery.zip]

## lstdm15.zip

Lost Gold v1.55, The Search For The Lost Dutchman Gold Mine.
An AGT adventure by Ray Johnson.
[file is linked to games/agt/lstdm15.zip]

## luntic11.zip
ifwiki: Lunatix:_The_Insanity_Circle
tuid: xt96319ebnlsh0l2

Lunatix: The Insanity Circle, version 1.1,
written by Mike Snyder.
(the original competition entry is in
games/competition99/msdos/lunatix/, and
source code is in
games/source/basic/ltic_src.zip)

## macropolis.zip

Macropolis, by Zenight.

## maddog.zip
tuid: atntouyh0ja5awdo

The Adventures of Maddog Williams Vol 1, by Game Crafters.
The developers request that, if you play it, you email
them at [email protected] with the subect "Leoria" to
let them know.

## magic.zip
ifwiki: Merlin's_Magic_Forest
ifwiki: Merlin's_Golden_Trove
ifwiki: Son_of_Ali_Baba
tuid: g1mhny4erjthdniq
tuid: aee78mvjzcwejiwn
tuid: v0czgjak7ne0nbi7

Tales of Magic 3.0; three text adventures with a mystic slant
by John Olsen:

- Merlin's Magic Forest
- Merlin's Golden Trove
- Son of Ali Baba

## magiclnd.zip
tuid: qi25g8b0qeoxb10w

Adventure in the Magic Land, version 1.00 by Kevin L. Shelton

## mangle.zip
tuid: yub5keug4u7u2zx0

So I Mangled My Mom, by Aaron Oldenburg.
DOS executable and QBasic source code.
[file is linked to games/source/basic/mangle.zip]

## manor.zip
tuid: 8bjaqkg42c5s8xts

Hampton Manor, version 1.03, by Arthur LaFrana

## mansion-19.2.tar.gz
tuid: mcxu2tvxxhpvtyxp

Mystery Mansion, a murder mystery text adventure.
Written originally by Bill Wolpert around 1980 (or even
earlier) for the HP1000 and later the HP3000 in Fortran-IV,
now rewritten in C by James Garnett. Version 19.2
Windows executable plus C and Fortran source code
[file is linked to games/source/mansion-19.2.tar.gz]

## mansion-fortran.zip

Mystery Mansion, revision 16, by Bill Wolpert.
Windows 16 and 32 bit executables, compiled by Ken Cortenet.
Includes original FORTRAN source, along with C files
translated via Bellcore's F2C program.
[file is linked to games/source/mansion-fortran.tar.gz]

## marching.zip
tuid: pl8a0jns3lcvyuba

Murder in the Marching Band, by Sam Xenubis.
"A slightly buggy and extremely silly adventure game."

## marooned.zip
tuid: rf946i43e95ahrwa

Marooned Again version 4.1, by Dennis Drew

## mars.zip

The Pyramids of Mars, an AGT adventure by Patrick John Wigfull.
based on the Doctor Who Serial by Stephen Harris.
[file is linked to games/agt/mars.zip]

## mary.exe
tuid: mr67fiyrvgai97ms

Revenger, by Robb Sherwin.
Release 2 / Serial number 000403
This game contains adult language and situations and is not
intended for children.
(a machine-independent Z-code file is in games/zcode/mary.z5)

## mazes.exe

Nothing but Mazes, by Greg Boettcher.
Version 2.01: Full version.

## mcmurphy.zip
tuid: gkqdo58j2zvjtxnk

McMurphy's Mansion version 1.6, by David Martin.
Author's rating: difficulty: average; playing time: 80 hours

## mdthief1.zip

The Multi-Dimensional Thief, Release 1.5: Version 3.05
(text only) by Joel Finch.
This game won the 5th Annual AGT Game Writing Contest
(together with CosmoServe). With pop-up hints, a map and
a minimal walkthrough by the author.
(AGT source code is in games/source/agt/mdthf1-s.zip)
[file is linked to games/agt/mdthief1.zip]

## mdthief2.zip
tuid: waov63ym41b481n9

The Multi-Dimensional Thief, Version 2.0 (illustrated)
by Joel Finch and Stephen Atkinson

## mecha.zip
tuid: goe2qrfcqtzh5vua

The Terror of Mecha Godzilla - The True Story!
a small adventure written entirely in MS-DOS 5.0 batch
procedures by Fredrik Ramsberg
[file is linked to games/source/mecha.zip]

## melita.zip
tuid: auoifj8v2avtmwqx

The Melita Adventure, Parts I and II, by Philip Bourne

## mhpquest.zip
tuid: fefl7lv3sdoawkhc

Quest for the Magic Healing Plant,
AGT Adventure by Adam Crutchlow
(an Inform port is in games/zcode/mhpquest.z5)
[file is linked to games/agt/mhpquest.zip]

## mission.zip
tuid: qk4811x45g1hfbd2

The Mission version 1.02 (960331), by Jim MacBrayne.
Machine-independent .gam file and TADS runtime for DOS
(see games/amiga/Mission.zip for an Amiga version)
[file is linked to games/tads/mission.zip]

## mmurder.zip

Mop and Murder - a masterful mystery in one room -
by Brad Friedman. Pop-up hints included.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/mm-src.zip)
[file is linked to games/agt/mmurder.zip]

## moments2.exe
tuid: ynz37lk0cotv42c8

Moments out of Time 2: Adventure Type by L. Ross Raszewski.
Release 1 / Serial number 061113
(the Glulx game file on its own is in games/glulx/moments2.gblorb)

## monday.zip
tuid: 9jolgzjiuoi2c823

The Monday Adventure, an illustrated text adventure by
Mikel F. Rice and Greg Stratakes.

## mordred.zip
tuid: 0n0yf75eg6z8mbl9

Mordred Manor, a shareware adventure by Signature Software.

## mountain.zip
tuid: xr7eybnit9v6qm02

Moon Mountain Adventure, by Thomas Hanlin III

## mrsk.zip
tuid: pgy94vsib747kyir

Magic Realms: The Sword of Kasza, by James Mallette.
Machine-independent .gam file and TADS runtime for DOS
[file is linked to games/tads/mrsk.zip]

## mst1agt.zip

Detective, An Interactive MiSTing (Mystery Science
Theater 3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman. This AGT conversion was
written by Graeme Cree.
(The original Inform version is in games/zcode/mst3k1.z5)
[file is linked to games/agt/mst1agt.zip]

## mst3k2.zip

Mystery Science Theater 3000, Adventure 102, Reel 1.
A Fable: An Interactive MiSTing of Stan Heller's GAGS
game "A Fable", by Graeme Cree.
[file is linked to games/agt/mst3k2.zip]

## mst2snds.zip

Sound package for the above; needs mst3k2.zip to play
[file is linked to games/agt/mst2snds.zip]

## mule.zip

Space Mule, an Unexpected Encounter with the Unknown,
written by Bruce David Loving.
Honorable mention, 7th annual AGT game contest (1993)
(source code is in games/source/agt/mule_s.zip)
[file is linked to games/agt/mule.zip]

## murder.zip
tuid: 05tvznv0kfuyj77a

Murder on Violet Island, by Stephen Claypool

## mutants.zip
tuid: i6a535qu4xxri1s0

Mutant Invasion, by Michael D. Wile

## myth.zip
tuid: 9hyb9oe6g90gzv1y

Myth, an adventure based on Greek and Roman mythology,
by Barry Volain.
Machine-independent .gam file and TADS runtime for DOS
[file is linked to games/tads/myth.zip]

## narco.zip
tuid: b67iuep7o6b0kxpm

Narcolepsy, by Adam Cadre.
Version 1.07.
Archive includes the machine-independent Glulx game
file plus the Windows Glulxe interpreter.
(the Glulx game file on its own is in
games/glulx/narco.zip)

## nebula.zip
tuid: 8dvrd3wkzy6unojw

Nebula, a recreational text adventure by Conrad R. Button.
Author's difficulty rating: Novice.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if some lines are
missing from your screen.

## nectar.zip
tuid: 15us24l2cxsl1wjc

The Nectar of the Gods version 2.0, by Doug Rogers.
Use CAPS LOCK to enter your commands!

## newcastle.zip
tuid: 4fi1v6xkypdequ7c

The New Castle, version 9.0. Written by Dan Gahlinger,
based on Castle, written by Barry Wilks on a VAX/VMS
circa 1983.
(a Linux version is in games/pc/newcastle.tgz, and
a Mac OSX version is in games/mac/newcastle.tgz)

## newyork.zip
tuid: ihjzwpjhtn9hwlau

Survival in New York, a game of interactive fiction.
Author unknown

## nirvana.zip
tuid: klt79zhm55mdllsl

Nirvana, an Adventure in the World of Wimsey.
Version 3.1, by Wimsey Co.

## nobeer.zip
tuid: ylsrinum9bop5xhy

Another Lifeless Planet and Me With No Beer.
Version A.3, by Dennis Drew (sequel to Marooned Again)

## nomon.zip
tuid: w9reyqh1uvdujswr

Nomon, by Renard Dellafave
"Nomon is a simple adventure game written in ASL (Adventure
System Language)"

## nova.zip
tuid: 4kzpaculjx4r2fxf

Supernova version B, by Scott Miller and Terry Nagy

## odieus.zip

Odieus's Quest for the Magic Flingshot, author unknown
converted from LADS to AGT and "embellished" by David Malmberg
(AGT source code is in games/source/agt/odieusrc.zip; an
Inform port (DOS executable) is in games/zcode/odieus.zip)
[file is linked to games/agt/odieus.zip]

## oklib.zip

Oklib's Revenge, by Sue Medley.
A quest to find the King's missing staff. Solution included.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/oklib.zip]
(source code is in games/source/agt/oklib_src.zip)

## onehand.zip
ifwiki: The_Sound_of_One_Hand_Clapping
tuid: ds5ik3pompttfa7n
tuid: 9pmpq8dyzriqc10i

The Sound of One Hand Clapping - A Riddle in Subtlety
Release 1a, by Erica Sadun.
This file contains the machine-independent AdvSys 1.2 data
files, source code of the AdvSys interpreter for DOS, and
a DOS executable of the AdvSys interpreter.
[file is linked to games/advsys/onehand.zip]

## oneweek.zip
tuid: fcas37p9u01i2sij

One Week, a Teenage Nightmare, by Papillon.
Originally entered into the LOTECH Competition.
HTML TADS Windows executable.

## ooze.zip
tuid: iw82dz0icsgn8ihy

Ooze - Creepy Nites. DOS executable of an adventure by
Guy Henkel and H.J. Brandle.

## ozcollection.zip
tuid: rwfjlv4h0qxip031
tuid: 1vl96hksvsc8jtog
tuid: 2cq0kdl02oyss86e
tuid: qjkj412z1ap0ivvy
tuid: hy03825yt5z7rxdj
tuid: j58b9urofhghu0e3
tuid: 2l14a8osac30wcmz

Dorothy and Ozma Productions' Oz Game Collection:

- My Adventure in Oz
- Dot and Tot of Merryland
- The Wonderful Wizard of Oz
- My Adventure in Mo
- The Magic Cloak of Noland
- Return to Oz (a rewrite of U.S. Gold's C64 game)

## pag.zip
tuid: g198rwyxu7vfrxte

Mission's End, A Personalized Adventure Sample by L.R. Nogg.
a playable demo of what an adventure with your and your
friends' names compiled in would look like

## palace.zip
tuid: pvgj34bqstv3xikt

Palace Adventure, by John Olson

## pan.zip
tuid: 82grxdsnnngopk2t

Panatubo I, The Search for the Lost Shrine, by Tom DeCillis.
A text adventure without a text parser -- all input is done
using buttons and icons. Windows 3.1 executable.

## parade.txt
tuid: wmk9ipzv1qmgspor

Solution to Everybody Loves a Parade, a commentary on the
genesis and development of the game, and some programming
tips for TADS beginners, by Cody Sandifer.
[file is linked to games/mac/Parade.comment.txt, to
games/tads/Parade.comment.txt, and to
solutions/Parade.comment.txt]

## paradeDOS.zip
tuid: wmk9ipzv1qmgspor

Everybody Loves a Parade release 2.3, by Cody Sandifer.
DOS executable.
(a Windows executable is in games/pc/paradeWin95.zip,
a Macintosh executable is in games/mac/Parade.sit.hqx,
a machine-independent TADS game file is in
games/tads/Parade.gam)

## paradeWin95.zip
tuid: wmk9ipzv1qmgspor

Everybody Loves a Parade release 2.3, by Cody Sandifer.
Windows executable.
(a DOS executable is in games/pc/paradeDOS.zip,
a Macintosh executable is in games/mac/Parade.sit.hqx,
a machine-independent TADS game file is in
games/tads/Parade.gam)

## pcu10.zip
tuid: m80jfuxzhsaanewf

PC University: An Everyday Nightmare, version 1.0.
TADS adventure by Neil deMause.
Machine-independent .gam file and TADS runtime for DOS
[file is linked to games/tads/pcu10.zip]
(MacWesleyan, the Macintosh version, is in
games/mac/MacWes10.sit.hqx)

## pearl.zip

Quest for the Black Pearl version 1.5, by Ralph W. Varble.
Your old professor tells you where to find the fabled black
pearl; find it before the volcano erupts.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/pearl.zip]

## phantom.zip
tuid: c0pejvxxardjstn4

The Phantom's Revenge, by Temple Software

## philip.zip

The Battle of Philip against the Forces of Creation.
Honorable mention, 3nd annual AGT game contest.
(AGT source code is in games/source/agt/phil-src.zip)
[file is linked to games/agt/philip.zip]

## photo201.zip

Photopia, by Adam Cadre.
Version 2.01 (23 March 2002) / Serial number 10274
Archive includes the machine-independent Glulx game
file plus the Windows Glulxe interpreter.
(a Z-Code game file is in games/zcode/photopia.z5,
and the original competition entry is in
games/competition98/inform/photopia/photopia.z5)
[file is linked to games/glulx/photo201.zip]

## photopia.exe
tuid: ju778uv5xaswnlpl

Photopia, by Adam Cadre.
Version 1.22 (24dec98) / Serial number 9089
(a machine-independent game file is in games/zcode/photopia.z5,
the original competition entry is in
games/competition98/inform/photopia/photopia.z5)

## pill.exe
ifwiki: A_Sugared_Pill
tuid: 92r2r4jp050uhzcm

A Sugared Pill, version 1.2, by Colin Borland.
(a machine-independent TADS version is in games/tads/pill.gam)

## pilot.zip

The Pilot or A Flight into Fantasy, another exercise in
hyperactive hijinks from The Adventure Game Jockey.
Playable demo (about 1/3 of the game).
(AGT source code is in games/source/agt/pilotsrc.zip)
[file is linked to games/agt/pilot.zip]

## plsg.zip

"Painless Little Stupid Games", a collection of five small
Alan games ("Dinnertime", "To Get To The Other Side",
"They're After You!", "Mazemapper" and "The Mean Story"),
by Bob Reeves.
Includes Alan data files and MS-DOS interpreter
executable.
[file is linked to games/alan/plsg.zip]

## pp20.zip

Pastoral Pitfalls 2.0, an AGT adventure in which the
player takes on the role of a Lutheran minister. Written
by Guy M. Marquardt.
[file is linked to games/agt/pp20.zip]

## pork.zip

PORK I: The Great Underground Sewer System (version -4.26/1),
a parody of Zork I by David Malmberg, written with AGT
(source code to this game is in games/source/agt/pork-src.zip)
[file is linked to games/agt/pork.zip]

## pork2a.zip

PORK II, The Gizzard of Showbiz,
a parody of Zork II by Bill Larkins
(AGT source code is in games/source/agt/pork2src.zip)
[file is linked to games/agt/pork2a.zip]

## portal.zip

The Star Portal, a science fiction adventure game suggested by
the Damon Knight short story "Ticket to Anywhere", version 1.03
by Michael Detlefsen.  DOS executable and a walkthrough.
(AGT source code of version 1.01 is in
games/source/agt/portal_s.zip)
[file is linked to games/agt/portal.zip]

## pquest.zip
tuid: nzvdpx9zu3yvfjkf

Pervo Quest; loot, kill, and rape as much as you can;
by StoereSOFT. Windows executable; needs VBRUN100.DLL,
the Visual Basic version 1 runtime library.

## pquest1.zip
tuid: bifcfkkxxo5034ta

Pizza Quest I: Cruisin for a Bruisin, by C.K.

## psionics.zip
tuid: r6bt4nsjzk7gxxi9

Psionics, a text and graphic sci-fi RPG adventure

## pulsar7.zip
tuid: tbrvwzmvgmmnavhl

Escape from Pulsar 7, by Brian Howarth and Wherner Barnes

## quatt.zip

Trouble at the Quatt Wunkery, written by Richard Novak
in Borland Turbo Basic.

## quest2.zip
tuid: 1ydhxyqqsc1k2e5t

Quest 2, a text adventure / RPG by Tony Relyea.

## race13.zip
tuid: c1md8z9tnw1nc8yt

The Great Archeological Race! version 1.3.
TADS adventure by John LaBonney
(a Mac executable is in games/mac/race13.sit)

## raiders.zip
tuid: aprs0ei20duqe5tq

Raiders of the Star Temple, by Conrad Button.

## recovery.zip

The Game of Recovery; an Allegorical Adventure
by Daniel J. Pallotta.  Version 1.03; written with AGT.
Honorable mention, 7th annual AGT game contest.
[file is linked to games/agt/recovery.zip]

## redplan.zip
ifwiki: Red_Planet
tuid: cx7vj9k4w8wjmm2z

Red Planet version 2.0, recreational text adventure
by Conrad R. Button.  Author's difficulty rating: Advanced.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if you encounter
"Illegal function call in line 29300 in module REDPLAN at ..."

## reruns.zip

Reruns Again version 1.3, by Neil Sorenson.
You are trapped in a world made of television reruns.
(Isn't that Gilligan, the Bradys, and the crew of the
Enterprise?).
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/reruns.zip]

## returncc.zip
tuid: 4debev9jfo0rvt9a
tuid: 22cmst7rxuq5x7qa

The Return to the Colossal Cave, a sequel to Colossal Cave
by Thomas W. Penner. Originally released as shareware but
now made freely available.
Note: Runs under DOS and Windows 9x, but does not run
under Windows NT/2000.

## rimworld.zip
tuid: 5d5ds7cc8av7kbck

Rimworld version 2.11, interactive SF by Russel A. Duderstadt

## ring.zip

Der Ring des Nibelungen, a text adventure based on the operas
of Richard Wagner, by Michael R. Harris.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/ring-src.zip)
[file is linked to games/agt/ring.zip]

## rockstar.zip
tuid: 31c6fiu6iq57tg1a

Rock Star Simulator, a multiple choice adventure
game, by Wizard Games.
Note: Only the first half of this game is free. If you want
to continue, you must register for US$20.

## rspace.zip
tuid: exrensummvpsg5hc

R-Space I: Viktor's Escape 1.0, by Ed T. Toton III.

## rubicon.zip
tuid: ca2xbwuc7beimydk

Avenger of Rubicon, by Conrad Button.

## runcy.zip
tuid: hd7cgio8vy5uo248

Runcibal Quest version 2.0, by Tim Ward

## rylvania.zip

The Horror of Rylvania, by D. A. Leary for ADVENTIONS.
Playable DEMO v1.0.
(for the full version see games/adventions/adventions.zip)
[file is linked to games/adventions/pc/rylvania.zip]

## sabotage.exe
ifwiki: Sabotage_on_the_Century_Cauldron
tuid: 5jp4nepsurm2aacf

Sabotage on the Century Cauldron, release 1.1,
by Thomas de Graaff.
(the original competition entry is in
games/competition2005/tads2/sabotage/sabotage.gam
and a machine-independent TADS version is in
games/tads/sabotage.gam)

## saltern.zip

Eight homebrew TRS-80 text adventures, converted to MS-DOS,
by Layne K. Saltern. The games are Agent, Agent II: Silenced,
Crypt of the Abbeys, Fall of Voyageur, The Fluorescent Jungle,
Madness, The Snow Queen, and Starstruck.

## sanctuar.zip
tuid: aj49e4zmd70ohnep

Sanctuary version 2.0, recreational text adventure
by Conrad R. Button.  Author's difficulty rating: Master.

## saturns_child.zip

Saturn's Child, release 1.0, by Jerry Ford.
Machine independent .gam file and Windows executable.
[file is linked to games/tads/saturns_child.zip]

## savannah.zip
tuid: pwyjp54iubdq70p0

Sunset Over Savannah, An Existential Vacation,
by Ivan Cockrum. Version 1.0.4, 8/2/98.
(a machine-independent TADS version is in
games/tads/savannah.gam,
a Mac version is in
games/mac/Sunset_Over_Savannah.hqx,
and the original competition entry is in
games/competition97/tads/savannah/savannah.gam)

## savepton191.zip
tuid: x8ai96w31jkizy4n

Save Princeton version 1.91 for DOS
by Jacob Solomon Weinstein and Karine Schaefer

## scavenger.zip
tuid: ii7j0kliujc4k8wf

Scavenger: Night's Edge interactive fiction,
by Quintin Stone. Version 1.2, Windows executable.
(the original competition entry is in
games/competition2003/tads2/scavenger/scavenger.gam
and a machine-independent TADS version is in
games/tads/scavenger.zip)

## scloud.zip
tuid: t8zc0smsrsxv6avm

The Silver Cloud, an interactive short story.
Its author wishes to remain anonymous.

## serenia.td0
tuid: ag3hyv123dhr0rkv

Adventure in Serenia, an illustrated text adventure (CGA).
Non-standard 160K PC boot diskette (sector size varies) in
TELEDISK format: get TELEDISK (download-tools/pc/teled212.zip),
write serenia.td0 back to a double density (360K) 5.25"
diskette, and boot from this diskette. If your computer just
stops then, press Enter and the game should start.

## shelbypc.zip
tuid: ehgrdmftq2kj7cci

The Light: Shelby's Addendum. Quest Adventure #3,
by Colm A. McCarthy. Version 2.1, release 19960901.
(a Macintosh executable of this game is in
games/mac/Shelby.sit.bin and in games/mac/Shelby.sit.hqx,
a system-independent TADS .gam file in games/tads/shelby.zip)

## sherwood.zip

Adventures in Sherwood, An Interactive Adventure Simulation
by Charles Williams. A D&D type adventure, complete with melee.
You, Robin Hood, must rescue Marion from the Sheriff of
Nottingham.
Honorable mention, 5th annual AGT game contest.
[file is linked to games/agt/sherwood.zip]

## shifter.zip
tuid: x6xzc6xb5o6corsy

Shape Shifter Adventure! written by Eric Colomb.
(An archive containing just the AGT game files is in
games/agt/Shifter.zip)

## shrapnel.exe
ifwiki: Shrapnel
tuid: 82mn545s8bt3csa4

Shrapnel, by Adam Cadre
Version 1.01 (12 February 2000) / Serial number 9504
(a machine-independent zcode game file is in
games/zcode/shrapnel.z5)

## skiadven.zip
tuid: z4nxmu7n21vtd2z6

Ski Adventure, written in TADS by John LaBonney.

## skull.zip
tuid: 36xhu02ea8bp2ww0

Skullduggery - Adventures in Horror version 3.1 (01oct89)
by David Jewett.  Uploader's comment:
"A very nice adventure set around an old smuggler's mansion.
Basic verb-adj-noun-prep-adj-noun parser, but with a unique
on-screen mapping system. Worth a look."

## skyland4.exe
tuid: l2okii6lgtvmvxlq

Skyland's Star version 4.0, by Daniel Leon Berke and
Matthew Engle, original concept by Jeremy Cavaterra

## slackerx.zip
tuid: mu8py0ovp7u6wfup

Slacker X, a scatological breakthrough in adventure gaming,
by The Velvet Jester.
DOS executable of an Inform game.
Release 1 / Serial number 971009
(a machine-independent zcode game file is in
games/zcode/Slackerx.z5)

## sleuth.zip
tuid: 7cazwrttbk5we195

Sleuth version 4.45, by Eric N. Miller.
You move around the map of the house with the cursor keys,
but you solve this murder mystery with conventional text
commands.

## sngtn153.zip
tuid: y7wuc72wqpx5dh2n

Songtan: The Next Morning, version 1.53.

## softporn.zip
tuid: iumkhjn240gq59ws

Softporn Adventure version 2.5, rewritten by Gary Thompson
after the Apple II original by Chuck Benton.
Benton's original was the predecessor of Leisure Suit Larry I.
(The original is in games/appleII/softporn.zip, and
an Inform port is in games/zcode/softporn.zip)

## softporp.zip
tuid: iumkhjn240gq59ws

Another version of Chuck Benton's Apple II SoftPorn Adventure
(which later became Leisure Suit Larry I), rewritten by
Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS.
DOS executable and Pascal source code.
(The original is in games/appleII/softporn.zip)
[file is linked to games/source/softporp.zip]

## soggy.zip

Shades of Gray, An Adventure in Black and White; 7 authors.
Winner of the 6th annual AGT game contest.
(pop-up hints are in solutions/pophints/sogpop.zip)
[file is linked to games/agt/soggy.zip]

## soggy97.zip

Shades of Gray, An Adventure in Black and White; 7 authors.
Written with AGT. The archive includes pop-up hints.
This is the final release of Shades of Gray (January 1997).
[file is linked to games/agt/soggy97.zip]

## sos.zip

Son of Stagefright - A Pleasant Day at the Theater in Three
Paranatural Acts, by Mike McCauley.
This game won the 3rd Annual AGT Game Writing Contest.
(A Macintosh executable is in games/mac/sos.sit,
AGT source code is in games/source/agt/sos-src.zip)
[file is linked to games/agt/sos.zip]

## spatent.zip

The Spatent Obstruction, version 2.55.
An Interactive Novel by Christopher Canavan.
[file is linked to games/agt/spatent.zip]

## spy1_0.zip
tuid: r7b0wqal55cwzyjv

J.D. Spy, version 1.0, by Michael Jacobs.
Part puzzle game, part text adventure about an
international conspiracy.

## squyn15.zip

The Squynchia Adventure version 1.5, by M. & T. Frank,
converted from LADS to AGT by David Malmberg.
File contains compiled AGT game files, a DOS interpreter
(version 1.5 beta), and a walkthrough.
(source code of this game is in programming/agt/agtmastr.zip;
a different version is in games/source/agt/squynch.zip)
[file is linked to games/agt/squyn15.zip]

## stag.zip
tuid: 7moacghk8b6c08bb

Stellar Agent, by Robert Kraus. Originally available by
mail order, but now released as freeware by the author.

## starship.zip

Starship Columbus version 1.2, by Gary McGath.
Machine-independent AdvSys data file and DOS executable of
the interpreter AdvInt.
This game is Shareware; at some point it requires you to
send $10 to the author so you can continue playing the game.
[file is linked to games/advsys/starship.zip]

## station.zip
tuid: rnzcccdbydg488ce

The NASA Orbital Observatory Adventure,
a mini-adventure by Tony Martin.

## stiffy2.zip

The Incredible Erotic Adventures of Stiffy Makane! version 2.0.
AGT adventure by Mark Ryan
[file is linked to games/agt/stiffy2.zip]

## stone.exe

Search for the Sacred Stone, version 0.33, by Mikel Rice.

## storms.zip

Storms I, An Interactive Mystery by Ryan Burrus.
Release II / Version 5.50: Shareware Release.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/storms-s.zip)
[file is linked to games/agt/storms.zip]

## stranded.zip
tuid: v3yjv68j45i3apr3

Stranded version 1.0, written by Jim Bayers.
(a machine-independent TADS .gam file is in
games/tads/stranded.gam)

## strange.zip
ifwiki: Strange_Days
tuid: 6hifrlywljpduvk1

Strange Days, by Kunafits.
Part of the collaborative Reality-On-The-Norm series.
The zip file contains an interpreter executable and two data
files; type 'play strange' to run the game.

## strykr10.zip
tuid: mhu2m97mifybgsgo

Star Stryker, by Yang Liu.
DOS executable and Pascal source code.

## stupid.zip
tuid: rq13ecitsohw0flm

Quest to Verona... When Stupidity Strikes!
Simple MS-DOS batch file adventure.

## submarin.zip
tuid: 6kiphne28zd1yshw

The Nuclear Submarine Adventure version 1.53
by Steven Neighorn
(a TRS-80 BASIC version is in games/trs80/nsub.ba)

## susan.zip

Susan (A Lustful Game), by Bill Larkins; R-rated by author.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/susan_s.zip)
[file is linked to games/agt/susan.zip]

## t-zero.zip
tuid: u8qqrwutdugkexpr

t-zero version 1.04, including the missing hint file,
by Dennis M. Cunningham.

## tamoret.zip

Tamoret, The Adventure to the Fourth Dimension,
by Michael J. Lyons.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/tamoret-s.zip)
[file is linked to games/agt/tamoret.zip]

## tanis.zip
tuid: 3x43ima5e1ervpzm

Tanis v1.1, by "Bosskey Productions", a text and graphics
adventure.

## tark.zip

The Adventure of Tark Simmons, Priestess of the First Church,
in her battle against The Demon of Dark Desire,
by W.P. Kegelmeyer.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/tark_s.zip)
[file is linked to games/agt/tark.zip]

## tempest.zip

The Tempest, an Adventure Game by David R Grigg
based on The Tempest by William Shakespeare, version 21jul92.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/tempest.zip]

## terror.zip
tuid: m9zuegbvpv6p3xi5

Terror in the Ice Caves version 1.52, by Steven Neighorn

## tess.zip
tuid: 0u4eqnk37mohejhu

Beyond the Tesseract version 2.0p, by David Lo.
(Source code is in games/source/tess.tar.gz)

## the-game.zip

"Whatever We Decide To Call This Game" by The Three Engineers:
Joel Finch, Glen Henville and little bits by Matthew Newbery.
Your first day at Tumbulgum University (must be in Australia).
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/thegame-s.zip)
[file is linked to games/agt/the-game.zip]

## thenightbeforethebloodmoon.zip
tuid: 2n0ytsce023hx75

The Night Before the Blood Moon, by raazberry.
(a MacOS version is in games/mac/thenightbeforethebloodmoon.zip)

## thief.zip
tuid: n94uu9ol312js8rt

Thief's Adventure, by J Soft Co

## thuria.zip
tuid: w38fa61b5nki3fma

The Dungeons of Thuria, version 1.0, by Brian Lingard.
Old style adventure using a simple parser. Archive
includes a console mode Windows executable as well as
Unix and Windows source code and cheat files.
[file is linked to games/source/thuria.zip]

## thypt-se.exe
tuid: jn3lb8upzjrwbmmm

THYPT - The Penultimate Adventure,
a text adventure written in QBasic by THYPT.
Self-extracting executable.

## timetrav.zip
tuid: o0dljdnk18c1ovqk

Time Traveler version 2.0, recreational text adventure
by Conrad R. Button.  Author's difficulty rating: Expert.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if you encounter
"Illegal function call in line 29300 in module TIMETRAV at ..."

## titanic.zip
tuid: bgoanlhn58iukzp5

Beyond the Titanic, by Scott Miller (Apogee)

## tja.zip

The Jeweled Arena version 1.0, AGT adventure by David S. Raley
with pop-up hints.
Winner of the 7th annual AGT game contest.
[file is linked to games/agt/tja.zip]

## toho.zip

Toho Academy, an illustrated AGT adventure by Simon Barber.
Honorable mention, 7th annual AGT game contest.
[file is linked to games/agt/toho.zip]

## tomb.zip
tuid: r7gsw9b3icy1su4g

The Tomb of the Ancient Pharaohs, version 3.1
by Anne T Brenner

## tommanor.zip
tuid: ybkppk73a3f7399u

Tommy's Manor, a version of Stoneville Manor from Tommy's Toys

## tossed.zip

Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree,
short SF adventure for beginners.
DOS executable, AGT source code, and a complete walkthrough.
This version was slightly modified for widespread
circulation; the original was called Lost in Space
(see lostinsp.zip).
[file is linked to games/agt/tossed.zip and to
games/source/agt/tossed.zip]

## treasure.zip
ifwiki: Eye_of_the_Inca
ifwiki: Perils_of_Darkest_Africa
ifwiki: Revenge_of_the_Moon_Goddess
tuid: 61egg3w4kkde6p1z
tuid: pvbbuln03n1aa0jl
tuid: 3c961j3cbtoylaqf

Tales of Treasure 3.0; three text adventures featuring
a search for treasure, by John Olsen:

- Perils of Darkest Africa
- Revenge of the Moon Goddess
- Eye of the Inca

## trilogy.txt
tuid: wqxuf9ayjmxaruel
tuid: gtg3nz2j9si89dbo
tuid: 5y4sudvwgblny675

Description of trilogy.zip

## trilogy.zip
ifwiki: Doppy_&_Pru's_Summer_Holiday
ifwiki: Doppyworld
ifwiki: Asylum_(Follow_the_Cheese_and_Pickle_Sandwich)
tuid: wqxuf9ayjmxaruel
tuid: gtg3nz2j9si89dbo
tuid: 5y4sudvwgblny675

Three adventure games (Doppyworld, Asylum,
Doppy and Pru's Summer Holiday),
by A.J.Shepherd (The Doppelganger)

## triune.zip
tuid: 9pusb93mtxq2knrs

Triune, by Papillon. HTML TADS Windows executable.
(the original competition entry is in
games/competition2001/tads/triune/triune.gam)

## tsquared.zip

TimeSquared, Chapter One: Centroplis, by Bert Lee.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/tsquar-s.zip)
[file is linked to games/agt/tsquared.zip]

## uadvent.zip

Underground Adventure, version 3.72, by Mike Pontillo.

## underhill.zip
tuid: 10mjw6o54wzgodcr

Underhill version 2.2 (April 1988) by Ian Morton.
DOS executable.

## underoos.zip
tuid: 055wty792vfyamss

The Underoos that ate New York! by Gerry Kevin Wilson
(a machine-independent TADS .gam file is in
games/tads/underoos.gam, a Macintosh executable is in
games/mac/underoos.sit)

## unnk1v30.zip

Unnkulian Underworld: The Unknown Unventure version 3.0
by D. A. Leary.
[file is linked to games/adventions/pc/unnk1v30.zip]

## unnk2v30.zip

Unnkulian Unventure II: The Secret of Acme version 3.0
by David M. Baggett.
[file is linked to games/adventions/pc/unnk2v30.zip]

## unnkhz10.zip

Unnkulia One-Half: The Salesman Triumphant, plus
a playable demo of Unnkulia Zero: The Search for Amanda.
Both are version 1.0, by D. A. Leary.
[file is linked to games/adventions/pc/unnkhz10.zip]

## urban1.zip
tuid: ddj73b8bnhevgy9e

Urban Cleanup, a TADS Sci-Fi adventure by Philip Dearmore.
Machine-independent .gam file and DOS executable.
[file is linked to games/tads/urban1.zip]

## uriquest.zip
tuid: 661p9gombf81vc18

URI Quest, by Jeff Carroll. A text and graphics adventure.

## v2.zip
tuid: koryc2l79jexavf3

Virtua School, a Choose-Your-Own-Adventure (CYOA) type game
by Dana LoDico and Josh Noe. You play a student on his first
day at a new American high school.

## valsharg.zip
tuid: 8pvqyqu4rqmtckk4

The Valshar's Lair, by Luis David Arranz Perez, in both
Spanish and English versions.
Escape from the Valshar prison cell in which you're
trapped, waiting to be sacrificed.
[file is linked to games/pc/spanish/valsharg.zip]

## vgame.exe
tuid: ywwlr3tpxnktjasd

Varicella, by Adam Cadre
Version 1.14 (31 August 1999) / Serial number 9339
(an machine-independent zcode game file is in
games/zcode/vgame.z8)

## voodoo.zip
tuid: 6tyxnsem5kwzjgyf

Voodoo Girl: Queen of the Darned, by Andrew Baker.
A text and graphics adventure.

## wadewar3.zip
tuid: eipoymlzqmu5ps9h

The Wade Wars: Book III - nevertheless the first release
in the Wade Wars series, by Jim Fisher.
Rating: beginner to intermediate.
Originally released as shareware but now made freely
distributable by Jim.
(a Z-code version rewritten in 2000 is in
games/zcode/wadewar3.z5)

## win-lock.zip
tuid: j1qv39w1ucnlhnms

Lock and Key, version 1.12, by Adam Cadre.
The archive includes the game, a Windows interpreter
for it, and a batch file to run the game.

## winadv21.zip
tuid: fft6pu91j85y4acv

550 points version of Colossal Cave by David Platt (1979).
Ported to Unix C by Ken C. Wellsch (1984), and then ported
to MS Windows by Wolfgang Strobl (1992).
Combined DOS and Windows executable version 2.1.
(source code by Ken C. Wellsch is in games/source/adv550s.zip)

## wincow.zip
tuid: 9tdt2v4xmdom7ku2

Cow V: The Great Egg Quest, by Bovine Software.
Windows executable.

## wizards-castle.zip
tuid: 5ee3nxfcwzzb9w1d

Wizard's Castle, published in the July/August 1980 issue
of Recreational Computing Magazine. Originally written
by Joseph R. Power, and updated for Microsoft BASIC by
J.F. Stetson.
(source code is in games/source/basic/wizard.zip)

## wombat.zip
tuid: fx7ctjihb3fi6zh3

The Golden Wombat of Destiny version 1.2, by Huw Collingbourne

## world106.zip
tuid: crih2j6niodqy5vj

World version 1.06, by J. Doug McDonald.
This version displays a status line and can save to different
files, but cannot overwrite existing save files.

## world107.zip
tuid: crih2j6niodqy5vj

World version 1.07, by J. Doug McDonald.
This version has no status line and always saves to file
WORLD.SAV, but it can overwrite it.
(Source code to this version is in games/source/worldsrc.zip;
an Archimedes port is in games/archimedes/world.spk;
an Amiga port is in games/amiga/World_1.07.lha;
a Macintosh port is in games/mac/World107.sit)

## worlds.exe
ifwiki: Worlds_Apart
tuid: 1aliwzro4e48mdlt

Worlds Apart, an Interactive Fugue,
Version 3.0, written by Suzanne Britton.
Windows self-extracting executable.
(a machine-independent TADS game file is in
games/tads/worlds.zip)

## wormhole.zip
tuid: e1n9yoa5smzjtvpt

Wormhole: The Beginning release 1.0, a TADS (and WorldClass)
introductory adventure by Philip Dearmore
(introductory meaning promotional, I think).
Machine-independent .gam file and DOS executable.
[file is linked to games/tads/wormhole.zip]

## wraith.zip

Wraith Blaster version 1.0, by Ken Dibble.
A text based space trader game: earn money, become master
trader, and find a place to retire.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/wraithsrc.zip)
[file is linked to games/agt/wraith.zip]

## wuz.zip
tuid: eaowoyvbjrfeh7nn

WUZ, by Wayne McWilliams.
WARNING: Contains adult content.

## xanth.zip

A Journey into Xanth version 1.2 by Neil Sorenson,
based on the works and characters of Piers Anthony.
Walkthrough and maps included.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/xanth.zip]

## xfer.zip

Xfer, by Serprex.

## yastag.zip
tuid: brq0sgfzooxw80la

Yet Another Silly Text Adventure Game: Quest of Yogurt
by Robert Kwong, Burton Lee, and Dennis Ng.
Verily, verily! It's a text adventure insofar as it writes
out text, but your interaction is limited to answering
Y/N questions.

## yoshi.zip
tuid: 95hay3q9l40lyxyv

Yoshi's Birthday, a text adventure written in QBASIC
by Chris Kugler. Version 4.0, compiled executable.

## zan.zip
tuid: 6hraextnlpe3wwzu

Treasury of Zan, by Richard Murchy.
Originally available via mail order, now made freely
distributable by the game's author.

## zanfar.zip

Zanfar, an AGT adventure by YAK (Your Adventure Kreator)
[file is linked to games/agt/zanfar.zip]

## zeroDOS.zip
tuid: nzydrfu1rl2qkuop

Zero Sum Game, an Exercise in Fantastic Futility,
Release 2, by Cody Sandifer, for MS-DOS.
(a machine-independent TADS .gam file is in
games/tads/zero.gam,
a Mac version is in games/mac/zero.sit.hqx,
a Windows version is in games/pc/zeroWin95.zip,
and the original competition entry is in
games/competition97/tads/zero/zero.gam)

## zeroWin95.zip
tuid: nzydrfu1rl2qkuop

Zero Sum Game, an Exercise in Fantastic Futility,
Release 2, by Cody Sandifer, for Windows.
(a machine-independent TADS .gam file is in
games/tads/zero.gam,
a Mac version is in games/mac/zero.sit.hqx,
a DOS version is in games/pc/zeroDOS.zip,
and the original competition entry is in
games/competition97/tads/zero/zero.gam)

## zork_81.zip
tuid: 4gxk83ja4twckm6j

Windows 64-bit executable of Jeff Claar's C++ port of the 1981 MDL
version of Zork, compiled by Kroma.

## monster.zip
tuid: hbnpqp3s6xrfgfta

Monster Rally, by Charles A. Crayne and Dian Crayne.
Beta Version A.
For DOS.

## MarthasBigDate.exe
tuid: j4tux07hmgd36cid

Martha's Big Date, version 3.0 (February 2024 update), by Mary Potts,
based on a fan-fiction series written for Lois and Clark: The New
Adventures of Superman.
(a machine-independent TADS game file is in
games/tads/MarthasBigDate.t3)

## gnome.zip
tuid: 5hdwldttesn3qnn8

Gnome Ranger, by Level 9.

## ingrid.zip
tuid: wxvbi0yvgmcwkchd

Ingrid's Back, by Level 9.

## jewelsdark.zip
tuid: 42b18ov4c4ao88za
tuid: zjivkumr48f0zbqa
tuid: 0odl661ptrlyo1ld

Jewels of Darkness (compilation), by Level 9.

- Colossal Adventure
- Adventure Quest
- Dungeon Adventure

## knightorc.zip
tuid: laiyfhqfopw0x9r6

Knight Orc, by Level 9.

## lancelot.zip
tuid: sv2ogva4urs43jwi
ifwiki: Lancelot

Lancelot, by Level 9.

## scapeghost.zip
tuid: zfis82bb2nl9t4rp

Scapeghost, by Level 9.

## silicondreams.zip
tuid: 6lgu6t1f65qrdf7o
ifwiki: Snowball
tuid: zr48drl7ctjw0v9a
ifwiki: Return to Eden
tuid: ohwkcbpfdtjrzrz6
ifwiki: The Worm in Paradise

Silicon Dreams (compilation), by Level 9.

- Snowball
- Return to Eden
- The Worm in Paradise

## timemagik.zip
tuid: aa6m5ycux2y5iwuk
ifwiki: Lords of Time
tuid: yrdxe16idkn87bo8
ifwiki: Red Moon (by Level 9)
tuid: 9xifpt8k3n3s4ky5
ifwiki: The Price of Magik

Time and Magik (compilation), by Level 9.

- Lords of Time
- Red Moon
- The Price of Magik

## hobbit.zip
tuid: 6dzy6mc93tf0nzfs
ifwiki: The Hobbit

The Hobbit, by Melbourne House.

## fotr.zip
tuid: tpagbmkmud7cl3uz

Fellowship of the Ring, by Melbourne House.

## mordor.zip
tuid: fvvyotspkgrb223k

Shadows of Mordor, by Melbourne House.

## crack.zip
tuid: 96iqbghvbdgpjqx4

Crack of Doom, by Melbourne House.

## f451.zip
tuid: nongg6knn0zr64

Fahrenheit 451, by Telarium.
## BOARDWLK.EXE
tuid: ww77ke5vaibvzq1g

Boardwalk, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/BOARDWLK.BAS)

## CAVE.EXE
tuid: 479otv48jibgo9m0

Cave of the Troll, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/CAVE.BAS)

## CURSED.EXE
tuid: mfg8t7exzc1ys7mi

Cursed Castle, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/CURSED.BAS)

## FARMTOWN.EXE
tuid: htqw14nw7vurp7zq

Farmtown, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1989, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/FARMTOWN.BAS)

## HANGTOWN.EXE
tuid: 8aqv58728w6msoy0

Hangtown, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1989, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/HANGTOWN.BAS)

## MIDNIGHT.EXE
tuid: wd0zoqpbfquajzck

Midnight Emergency, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/MIDNIGHT.BAS)

## PIRATE.EXE
tuid: url6d1j3aj61qmhp

Pirate Island, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1989, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/PIRATE.BAS)

## TOYLAND.EXE
tuid: g98iuxste2vkbij

Toyland, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/TOYLAND.BAS)

## UPTOWN.EXE
tuid: xte910606jhvydau

Uptown, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/UPTOWN.BAS)

------------------------------------------------------

# if-archive/games/pc/bbs:


## aladdin.zip
tuid: 61t7cmn6izzmwf65

Brainex Aladdin Text Adventure BBS door. An Arabian Nights
text adventure.

## aladdinw.zip
tuid: 61t7cmn6izzmwf65

Brainex Aladdin Text Adventure BBS door, Wildcat 5 version.
An Arabian Nights text adventure.

## brainex.zip

Brainex Door Manager: required installation and setup
front-end for Brainex BBS doors, including their three text
adventure doors.

## dnd27a.zip
tuid: vvxrgb7kscv7u6r8

DnDBBS, the Dungeons and Dragons Bulletin Board System
version 2.7a, by Erik J. Oredson.
A text only D&D game that can act as a BBS of its own,
run as a door program under another BBS, or just be played
through local login. DOS executable and documentation.

## joyhouse.zip
tuid: hcsi3nlyfy5y36tw

Brainex Joyhouse Text Adventure BBS door. An adult text
adventure.

## planet.zip
tuid: k36b1jtatu7tputl

Brainex Forbidden Planet Text Adventure BBS door. A sci-fi
text adventure with unlockable hint mode.


------------------------------------------------------

# if-archive/games/pc/db-taylor:


## ATownForeverLost.zip

A Town Forever Lost, written by D.B. Taylor in BASIC.

## A_Day_With_a_Troll.zip
tuid: xbeiwrl6bfseitk0

A Day With a Troll, by D.B. Taylor.

## A_Stop_At_Willoughby.zip
tuid: 9xjidtob7a9wqbxf

The Twilight Zone - A Stop at Willoughby, by D.B.T.

## A_Town_With_No_Name.zip
tuid: 536wniyegzcjcsf

A Town With No Name, by D.B. Taylor.

## Abduction.zip
tuid: x6q4rjmt9haohu

Abduction, by D.B. Taylor.

## Christmas_Adventure.zip

Christmas Adventure. or How Hitler Tried to Steal
Christmas, written by D.B. Taylor.

## Coffee_Simulator.zip

Coffee Simulator, written by D.B. Taylor.

## Computer_Lab_Adventure.zip
tuid: yp3h52khfd7eqiln

Computer Lab Adventure, by D.B. Taylor.

## Dark_Realm.zip

Dark Realm, version 1.1, written by D.B. Taylor.

## Death_Cometh.zip

Death Cometh, written by D.B. Taylor.

## Deaths_Tomb.zip
tuid: g9nl113omv8momem

Death's Tomb, by D.B.T.

## DraculasRide.zip
tuid: isxj39zdnz674t3l

Dracula's Ride, by D.B. Taylor.

## Hanferd_Goes_To_Camp.zip
tuid: 5wl4gtf5j3vcukn

Hanferd Goes To Camp, by D.B.T.

## Hanferd_Meets_The_Wolfman.zip
tuid: 1rbts3alk5tyvn9n

Hanferd Meets The Wolfman, by D.B.T.

## Ice_Station_Alpha.zip

Ice Station Alpha, by D.B.T.

## Inside_the_Mouth_of_the_Clown.zip

Inside the Mouth of the Clown, by D.B.T.

## Into_the_shadows_of_the_maze.zip

Into the Shadows of the Maze, by D.B.T.

## Into_a_Mind_of_Darkness.zip
tuid: cgyue8r9lp2hngrv

Into a Mind of Darkness, by D.B.T.

## Lost_Circus.zip
tuid: 5niq2ghp4oedkmaa

Lost Circus, by D.B.T.

## MazeLove.zip

Amazing Cave Adventure, or, How come the IF community
hates mazes so much? by D.B. Taylor.

## Minotaur.zip

The Maze of the Minotaur, by D.B. Taylor. "This is a
one hundred room maze in the style of an early 80's
text adventure."

## Night_of_the_Beast.zip
tuid: ecnutduqizs8g3hg

Night of the Beast, by D.B. Taylor.

## Night_of_the_Devil.zip
tuid: 5gjm7934ymfogtvs

Night of the Devil, by D.B. Taylor.

## Night_of_the_Vampire.zip
tuid: swldtw3odp6qzsaf

Night of the Vampire, by D.B. Taylor.

## Not_Another_Night.zip
tuid: himslfedqxfcuc19

Not Another Night, written by D.B. Taylor.

## Point_of_No_Return.zip
tuid: 9c86g5utiq58ylhq

Point of No Return, by D.B. Taylor.

## School_Adventure.zip
tuid: gn4yx36t0vzbwrie

School Adventure, by D.B. Taylor.

## Thanksgiving_Adventure.zip

Thanksgiving Adventure, by D.B. Taylor.

## Thanksgiving_Adventure_2.zip
tuid: by2xsxsre8n6zav9

Thanksgiving Adventure ][, by D.B. Taylor.

## The_Bunker.zip
tuid: cqwe7wbs8vjx4u12

The Bunker, by D.B. Taylor.

## The_Cabin.zip
tuid: rhc5krkyidtl1xy2

The Cabin, by D.B. Taylor.

## The_Curse.zip
tuid: 8h0qwzf50o15bp55

The Curse, by D.B. Taylor.

## The_Cusp_of_Death.zip
tuid: d5x2uhonkrblqsv

The Cusp of Death, by D.B. Taylor.

## The_Dead_at_Home.zip
tuid: i5rah8mwkw90zotg

The Dead At Home, by D.B. Taylor.

## The_Dead_Walk.zip
tuid: b0nkfriwhah4rv1f

The Dead Walk, by D.B. Taylor.

## The_Field.zip
tuid: wmstj6lb5wvq28dx

The Field, by D.B. Taylor.

## The_Grizzly.zip
tuid: asg4sb4ou1z7dqbf

The Grizzly, by D.B. Taylor.

## The_Horde.zip
tuid: jgiydqeafowukwql

The Horde, by D.B. Taylor.

## The_Hunt_for_the_Ape.zip
tuid: 4q8nzzs8xj52m4a8

The Hunt for the Ape, by D.B. Taylor.

## The_Island.zip
tuid: enspapu76eia2amu

The Island, by D.B. Taylor.

## The_Lost_Crypt.zip
tuid: u9ptquj0g6nhvr5g

The Lost Crypt, by D.B.T.

## The_Lurking_Beast.zip
tuid: mkf8fd1ylpw5p98s

The Lurking Beast, by D.B.T.

## The_Lurking_Beast_Chapter_2.zip
tuid: dw47732ozptctvcw

The Lurking Beast Chapter 2, by D.B.T.

## The_Lurking_Beast_Chapter_3.zip
tuid: 3koz9zi75vgmcgdf

The Lurking Beast Chapter 3, by D.B.T.

## The_Mary_Celeste.zip
tuid: mwpjx776jv4tn2qw

The Mary Celeste, by D.B. Taylor.

## The_Pond.zip

The Pond, by D.B.T.

## The_Twilight_Zone_-_A_Text_Adventure.zip
tuid: 6g14t26nxgcekpzz

The Twilight Zone - A Text Adventure, by D.B.T.

## The_Wolf_in_the_Park.zip
tuid: vzvhkgigm3vo9y

The Wolf in the Park, by D.B. Taylor.

## Trail_of_the_Dead.zip

Trail of the Dead 1837, by D.B. Taylor.

## Trick_or_Treat.zip
tuid: 9o4ghudsvix5dsbt

Trick or Treat, by D.B. Taylor.

## Underground_Adventure_XL.zip
tuid: ubccusukkj0hevkz

Underground Adventure, by D.B.T.

## War_of_the_Worlds.zip
tuid: sdpj74eku1sdp8i9

War of the Worlds, by D.B. Taylor.

## Welcome_Home.zip

Welcome Home, by D.B.T.

## Where_is_Everybody.zip
tuid: qftyata0w9xj2ewl

Where is Everybody?, by D.B. Taylor.


------------------------------------------------------

# if-archive/games/pc/dutch:


## Chicago.zip

Chicago, by Olav Frijns & Otto Steinbusch. MS-DOS.

## Egypte_A.exe

Avontuur in Egypte, by A.C. Lockhorst. A mouse
controlled text adventure for Windows.
(an English version is in games/pc/A_Egypt.exe)

## Egypte_A.rtf

Notes on Avontuur in Egypte, by A.C. Lockhorst.

## dracula.zip
tuid: 7aw10qdg5l0b4bo4

Dracula, a Dutch adventure by R van Woensel. Originally
written for the Commodore PET circa 1980 and converted
to MS-DOS by the author.

## farao.zip
tuid: lkroeexavgqbpqd2

Farao release 2.6, a Dutch text adventure with music,
programmed by Siembo and Elmo,
music composed by Elmo/X-pression.

## querido.zip

Querido, a Dutch AGT text adventure, written by
Martin Schrijver.
[file is linked to games/agt/dutch/querido.zip]


------------------------------------------------------

# if-archive/games/pc/eamon:

This directory contains two DOS ports of The Wonderful World of Eamon,
a text role-playing game originally written for the Apple II by Donald Brown.

The executable files are self-extracting ARJ archives.

## eamon.zip
tuid: 3khkyusn02gikj4l

Documentation, Main Hall, and The Beginners Cave (executables)
(Eamon 2.0, 1988), ported by Jon Walker.

## icecave.zip
tuid: 4cbzpilmyclmon8w

The 2nd adventure: The Ice Cave, ported by Jon Walker.

## clonemas.zip
tuid: o8iqwwgchaobbuhz

The 3rd adventure: Assault on the Clone Master, ported by
Jon Walker.

## trezore.zip
tuid: m33b75pw88841tjm

The 4th adventure: The Quest for Trezore, ported by Jon Walker.

## ddd.arc

The Dungeon Designer's Disk:
Manual and GW-BASIC routines to create your own Eamon adventure
by Donald Brown and John Nelson, ported by Jon Walker.

## emandsk1.zip
tuid: 3khkyusn02gikj4l

Sanyo/IBM Eamon Main Hall and Beginners Cave, disk 1
(Eamon 1.1, 1984), ported by Jon Walker.

## emandsk2.zip
tuid: 3khkyusn02gikj4l

Sanyo/IBM Eamon Main Hall and Beginners Cave, disk 2
(Eamon 1.1, 1984), ported by Jon Walker.

## main.exe
tuid: 3khkyusn02gikj4l

The Main Hall program; call this to start a game.
Ported by Paul Francis Gilbert.

## main_s.exe
tuid: 3khkyusn02gikj4l

Turbo Pascal source code of the Main Hall, ported by
Paul Francis Gilbert.

## eamon001.exe
tuid: 3khkyusn02gikj4l

Eamon game #001: The Beginners Cave, ported by
Paul Francis Gilbert.

## eamon002.exe
tuid: y71oh8nh30nxrg4o

Eamon game #002: The Lair of the Minotaur, ported by
Paul Francis Gilbert.

## porting.exe

Information and utilities for porting Eamon games to the PC,
by Paul Francis Gilbert.

## cronum.zip

"Cronum's Castle", the sixth module (and second original
module) for Jon Walker's conversion of Eamon to the PC.

## minotaur.zip

"The Lair of the Minotaur", Jon Walker's fifth converted
module for his conversion of Eamon to the PC.

## underland.zip

"The Lord of the Underland.", the seventh module (and third
original module) for Jon Walker's conversion of Eamon for the
PC.


------------------------------------------------------

# if-archive/games/pc/education:


## agifg.zip
tuid: rqs0if7jcpzjkz11

Demo of the Adventure Game and Interactive Fiction Generator,
version 2.0, by Roger Kenner.
This is an authoring system for CALL (Computer-Aided Language
Learning); the demo consists of source code of a small sample
game and a DOS interpreter for that source code.
[file is linked to programming/agifg/agifg.zip]

## asia.zip
tuid: mt9og96h4202h5wp

The Asian Challenge version 2.0, educational text adventure
by Conrad R. Button
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if you encounter
"Illegal function call in line 29300 in module ASIA at ..."

## brainsca.zip
tuid: xrvgtxd30b8cvr5a

BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2
by W. Jeffrey Wilson and Lynne Ostergren.
Pascal source code and DOS executable.
(an AGT port of the source code is in
programming/agt/agtmastr.zip)
[file is linked to games/source/brainsca.zip]

## cta_1b.zip
ifwiki: Christian_Text_Adventure_1
tuid: ipuaxlsa14fxsmme

Christian Text Adventure #1, by Bob Nance. Written with GAGS.

## destiny.zip
tuid: ebv3ttj7i59cw6ch

A simple text adventure game designed to teach Biblical truths
by Pete Koziar.

## easter.arc

Heather's Easter Egg Hunt version 0.91, AGT adventure for
children (age 7 - 12) by Tom and Ginnie Reynolds.
Honorable mention, 3rd Annual AGT game contest.
(AGT source code is in games/source/agt/easter.zip)
[file is linked to games/agt/easter.arc]

## eighty.zip

Around the World in Eighty Days, version 1.1
AGT adventure by Lloyd Holliday
[file is linked to games/agt/eighty.zip]

## eli.zip

Escape from the ELI,  An Interactive Adventure Game for
Learners of English, by Lowell Riethmuller.
A simple AGT adventure, based on a foreign student's first day
at the English Language Institute of the University of
Delaware; written to demonstrate utility of text adventures to
teach English as a second language.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/eli-src.zip)
[file is linked to games/agt/eli.zip]

## london.zip
tuid: ztw7mqwosxv2mia0

London version 1.1, an educational illustrated text
adventure, written in Sweden by Nils Eng for people
learning English. Requires EGA.

## ovanpelt.zip

Orientation to Van Pelt Library of the University of
Pennsylvania; AGT adventure by Richard Young
[file is linked to games/agt/ovanpelt.zip]

## paul1.zip
tuid: bqzumpdmbuhbqrsa

Paul's First Journey, an illustrated text adventure
by Rodney McAuley, based on the first journey of the
apostle Paul as described in the Book of Acts.
Contains two DOS executables, one for monochrome and EGA,
the other for VGA systems. The VGA version is somewhat buggy:
it conflicts with QEMM and ends with a "Subscript out of range"
message when you view "Info" or "Shareware".

## samerica.zip
tuid: n22glr9p3spt2hhz

South American Trek, educational text adventure
by Conrad R. Button.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if some lines are
missing from your screen.

## weekend.zip

Weekend Survival, An Interactive Adventure Game for Learners
of English, by Lowell Riethmuller. Written to demonstrate
utility of text adventures to teach English as a second
language. Input is reduced to 1/2/3 choices.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/weeknd-s.zip)
[file is linked to games/agt/weekend.zip]


------------------------------------------------------

# if-archive/games/pc/french:


## Jour.zip
ifwiki: Jour_pluvieux
tuid: vv3i47fzyr331pom

Jour pluvieux - le 8 mai 2006 par Benjamin Roux.
MS-DOS executable.

## interra.zip
ifwiki: Interra_:_L'autre_monde
tuid: 0xwjqabi8b7df2ry

Interra, L'autre monde, ecrit par Benjamin Roux.
MS-DOS executable.


------------------------------------------------------

# if-archive/games/pc/german:


## Hortulus.zip
tuid: 4my7t8nijf8jfu95

Hortulus v1.0, a German text adventure
by Florian Edlbauer.
Archive includes game and MS-DOS interpreter.
[file is linked from games/tag/Hortulus.zip]

## Stundenglas.zip
tuid: anf7564yin9d9yiu

Das Stundenglas, a German text/graphics adventure
released commercially in 1990 by
Weltenschmiede/Software 2000, and made freely
available in October 1998 by its author, Harald Evers.

## Wolf.zip
tuid: ajxuljj26tzm9zof

Der Wolf und das Maedchen, version 1.0. A German text
adventure by Rolf Lautenbach. Windows executable.

## amulett.zip
tuid: zre3pqdgznhga5n1

Das Amulett version 2.0, a German text adventure by
Martin Oehm. Written 1996 in Turbo Pascal 5.0 as the
author's first attempt to write a German text adventure
with a decent parser, so the game is rather easy.
MS-DOS executable.

## anal_frustriert.exe
tuid: nl4sb5u5uuheycux

Anal frustriert version 1.0 by Robin Haberkorn,
a German text adventure.
You managed to lock yourself into your toilet and must
find your way out.  Not for children under 30! :)
The .exe file is a Windows installer, but the result is
an MS-DOS executable. Walkthrough included.

## bann_tam.zip

Im Bannkreis, Ein interaktiver Ausreissversuch.
A German text adventure with Enchanter-like magic
by Martin Oehm; version 20dec2000.
Archive includes game and MS-DOS interpreter.
[file is linked from games/tag/bann_tam.zip]

## discworld-adventure.zip
tuid: 2xarzng3a27xoe30

Humor ist, wenn man trotzdem lacht. A German hybrid of
a text and a point-and-click adventure, based on Terry
Pratchett's Discworld novels.
Written by Raphael Kirschke, using Raphael's own
adventure authoring system.

## hermet.zip

Hermetisch verschlossen v1.1.1, a German mystery
by Uwe Pilz. ALAN game files and MS-DOS executable.
ALAN source code available on request from the author.
[file is linked from games/alan/german/hermet.zip]

## hirsch.exe
tuid: zg0fflux0tmcs2j1

Unter Hirschen, version 1.0, written in German by
Florian Edlbauer. A visit to a Munich beer garden.
(a machine independent TAG game file is in games/tag/hirsch.zip)

## karawane.zip
tuid: yokqc9qdbz33h171

Die Karawane der siebten Dynastie, an illustrated
German text adventure by Extase.
Playable demo (world 1 of 5) of a shareware game.

## terra.zip
tuid: hfq2q7f8auo9o2i6

Terra Incognita, version 1.0. A text adventure in
German by Rolf Lautenbach. MS-DOS executable.

## zauber.zip
tuid: abwvg4bq2uhz5g4x

Pacy-Face und seine Abenteuer in Zauberland.
A simple German text adventure by Philipp Koehn.
QBasic source code, ported from C64 BASIC by Bob Newell.
[file is linked to games/source/basic/german/zauber.zip]
(the C64 original is in games/c64/german/zauberland)

## ztreise.exe
tuid: lujy6fejdxr83wdd

Die Zeitreise, a German interactive story by PIVOT.
MS-DOS executable. Source code is available from the
primary author, Bernd Roehling.


------------------------------------------------------

# if-archive/games/pc/hungarian:


## babo.zip
tuid: pxgl14sch6z1kbh1

"A babó" (in English, "The Hobbit"), written in
Hungarian by Robert Olessak in 1997. An adaptation of J.R.R.
Tolkien's classical novel, in which you can control all the
fourteen characters of the book in real-time.
MS-DOS executable.

## kaland.zip
tuid: z934zd1haeuayswe

"Kaland" or "A vér meséi" (in English, "Adventure"
or "The Tales of the Blood"), a preview version of an unfinished
adventure game system, written by Robert Olessak between 1997
and 2001.
The archive contains the MS-DOS executable, as well as the
MASM assembly source code.

------------------------------------------------------

# if-archive/games/pc/hw-williams:


## old

Older versions of some of the games in this directory.

## Dead_Men_Tell_No_Tales.zip
tuid: ubvr1ykwydvf3sk1

Dead Men Tell No Tales, by H.W. Williams.
Episode 9 of The Adventures of a Private Dick.

## Death_Checks_In.zip
tuid: 4rxiehk2me0m9k0i

Death Checks In, by H.W. Williams.
Episode 2 of The Adventures of a Private Dick.

## Death_Drives_A_Stick.zip
tuid: cqyt2vpkcpu6uhfd

Death Drives A Stick, by H.W. Williams.
Episode 14 of The Adventures of a Private Dick.

## Dial_K_for_Kidnapping.zip
tuid: tmwtn1wxh395c2pv

Dial K for Kidnapping, by H.W. Williams.
Episode 5 of The Adventures of a Private Dick.

## How_the_West_was_Lost.zip
tuid: xertbztunxb2stzi

How the West was Lost, by H.W. Williams.
Episode 8 of The Adventures of a Private Dick.

## In_the_Fields_of_Sorrow.zip
tuid: 8xoqq7otlks2ce1s

In the Fields of Sorrow, by H.W. Williams.
Episode 17 of The Adventures of a Private Dick.

## Love_Romance_and_Murder.zip
tuid: gkzzd1t6y441nvf

Love, Romance, and Murder, by H.W. Williams.
Episode 7 of The Adventures of a Private Dick.

## Now_Boarding_For_Murder.zip
tuid: e7erky4eb85juwi2

Now Boarding For Murder, by H.W. Williams.
Episode 10 of The Adventures of a Private Dick.

## On_the_River_Styx.zip
tuid: lu74h78wrv02niuh

On the River Styx, by H.W. Williams.
Episode 16 of The Adventures of a Private Dick.

## The_Farmers_Hand.zip
tuid: avgnp5vrjh82hb0r

The Farmers Hand, by H.W. Williams.
Episode 13 of The Adventures of a Private Dick.

## The_Golden_Son.zip
tuid: 4626dtp6687bmrrb

Now Boarding For Murder, by H.W. Williams.
Episode 11 of The Adventures of a Private Dick.

## The_Kings_Riddle.zip
tuid: 98iguycx0cym98uf

The King's Riddle, by H.W. Williams.
Episode 3 of The Adventures of a Private Dick.

## The_Lady_in_the_Red_Dress.zip
tuid: 30f76caj5iy485uy

The Lady in the Red Dress, by H.W. Williams.
Episode 4 of The Adventures of a Private Dick.

## The_Last_Fare.zip
tuid: 7s87wqfts1tffrkb

The Lady in the Red Dress, by H.W. Williams.
Episode 12 of The Adventures of a Private Dick.

## The_Murder_of_Mr_Luston.zip
tuid: 39ebdwy1qygmyyp7

The Murder of Mr. Luston, by H.W. Williams.
Episode 1 of The Adventures of a Private Dick.

## The_South_Shall_Rise_Again.zip
tuid: h4kp6o3sdedltedg

The South Shall Rise Again, by H.W. Williams.
Episode 6 of The Adventures of a Private Dick.

------------------------------------------------------

# if-archive/games/pc/hw-williams/old:


## The_Murder_of_Mr_Luston-r1.zip

The Murder of Mr. Luston, by H.W. Williams.
Windows executable.

------------------------------------------------------

# if-archive/games/pc/italian:


## Beyond.exe
tuid: 80s6vtj6yjwmt7sn
ifwiki: Beyond

Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi,
Paolo Lucchesi and Alessandro Peretti.
Windows executable installer version.
Release 5 / Serial number 100115
(an English version is in games/pc/Beyond.exe,
and the original competition entry is in
games/competition2005/glulx/beyond/)

## LaPietraDellaLuna.exe
tuid: mom3zbtso4xadex4

La Pietra della Luna, Un Mistero Interattivo Fantasy
di Paolo Lucchesi da un'idea di Andrea Gnesi, Stefano Masi
e Paolo Lucchesi.
Versione 5, serial 110106. Windows installer.
(a Glulx version is in
games/glulx/italian/LaPietraDellaLuna_grx.zip,
a Z-code version is in
games/zcode/italian/LaPietraDellaLuna_txt.zip,
and source code is in
games/source/inform/italian/LaPietraDellaLuna_src.zip)

## VillaMorgana.exe
tuid: 57wq8ncspbsdktg2

Villa Morgana, una dimostrazione interattiva di
Paolo Lucchesi.
Versione 3 / Numero di serie 090404
(a Glulx version is in
games/glulx/italian/VillaMorgana_grx.zip,
a Z-code version is in
games/zcode/italian/VillaMorgana_txt.zip,
and source code is in
games/source/inform/italian/VillaMorgana_src.zip)

## sfida.zip
tuid: qv0uxa6fgxftgsff
ifwiki: Sfida All'ignoto

Sfida all'ignoto, an Italian text adventure
by Marco Vallarino.
Release 2.0 / Serial number 010503


------------------------------------------------------

# if-archive/games/pc/old:


## EldarianOdyssey-100.zip

Eldarian Odyssey, version 1.00, by Rich Eizenhoefer.

## uadvent-371.zip

Underground Adventure, version 3.71, by Mike Pontillo.

## worlds-v22.exe
tuid: 1aliwzro4e48mdlt

Worlds Apart, an Interactive Fugue,
Version 2.2, written by Suzanne Britton.
Windows self-extracting executable.

## MarthasBigDate-v30.exe
tuid: j4tux07hmgd36cid

Martha's Big Date, version 3.0, by Mary Potts, based on a
fan-fiction series written for Lois and Clark: The New
Adventures of Superman.
(a machine-independent TADS game file is in
games/tads/old/MarthasBigDate-v30.t3)


------------------------------------------------------

# if-archive/games/pc/paul-panks:
ifwiki: Paul Allen Panks

This directory contains MS-DOS adventures written by Paul Panks.

## 5k.zip

The Tiny BASIC 5K Adventure.

## 8kadv.zip
tuid: ocp1lt6hidhok3h0

Dunric's 8K Adventure, version 1.15.

## amulvega.zip

The Amulet of Vega, version 0.81.

## apse.zip

Westfront to Apse II 1.01, a port of the Commodore 64 game
by the same name.

## bvent.zip
tuid: kk5e4zxhj18wb3oz

B-Venture, version 1.26.
Included is an MS-DOS executable and a disk image for
the C64/C128/Vic20.
[file is linked to games/c64/paul-panks/bvent.zip]

## chateu.zip

Chateu Le Mont, version 5.81.

## df2ub.zip

Dark Forest 2 for UBASIC.

## dforest.zip

Dark Forest 1 and 2.

## fairlcas.zip

Fair Light Castle, version 1.04.

## firefly.zip

Ghost of the Fireflies.
(the original competition entry is in
games/competition2007/windows/firefly/)

## frefry.zip

The Golden French Fry, version 1.28.

## halite.zip

Halite, version 1.20.

## hlaadv.zip

HLA Adventure, version 3.40.
(a Linux version is in games/linux/hlaadvlx.tar.gz)

## magicflu.zip

The Magic Flute, version 1.30.

## ninja.zip

Ninja version 1.32.
(the original competition entry is in
games/competition2004/windows/ninja/ninja.exe)

## pdp1.zip

Space War!...and the PDP-1, Version 1.03B.

## questomo.zip

The Quest for Waitomo Cave, version 1.12.

## redtag.zip

Red Tag Clearance, version 1.50d.
Rated PG-13 by the author.

## silver.zip

Silver Gauntlet, alpha version 0.65

## smurfen.zip

One Smurfy Day, version 1.01.

## wf38k.zip
tuid: yurg8ah4pdcapc5g

Mini-Westfront, version 1.01.

## wfapse.zip

The Quest for Apse 1.01, a port of the Commodore 128 game
by the same name.

## wfpc.zip
tuid: yurg8ah4pdcapc5g

Westfront PC: The Trials of Guilder, version 20.00.
A text role-playing game.


------------------------------------------------------

# if-archive/games/pc/penguin:

This directory contains games released commercially by a company called
Penguin (later known as Polarware). The current copyright holder,
Mark Pelczarski, has permitted their free distribution.

Mark has a web site at <http://graphicsmagician.com/>

## crownpc.zip
tuid: 4s2f1f8kl0gbeioa

The Crimson Crown (Transylvania II), by Antonio Antiochia

## ootopos.zip
tuid: 5irzneiwxk4aqce5

Oo-Topos, by Mike Berlyn and Muffy Berlyn

## talisman.zip
tuid: mm12mles6u91qx15

Talisman: Challenging the Sands of Time, by Bruce X. Hoffman

## talispc.zip
tuid: mm12mles6u91qx15

Talisman: Challenging the Sands of Time, by Bruce X. Hoffman,
patched to remove the copy protection

## trans3d1.zip
tuid: 1348q3ndtatdopml

Transylvania III, by Antonio Antiochia, disk 1

## trans3d2.zip
tuid: 1348q3ndtatdopml

Transylvania III, by Antonio Antiochia, disk 2

## trans3d3.zip
tuid: 1348q3ndtatdopml

Transylvania III, by Antonio Antiochia, disk 3

## trans3d4.zip
tuid: 1348q3ndtatdopml

Transylvania III, by Antonio Antiochia, disk 4

## transpc.zip
tuid: rxchvdelv5ebduze

Transylvania, by Antonio Antiochia


------------------------------------------------------

# if-archive/games/pc/polish:


## WielcyLudzie.exe

Wielcy Ludzie, wersja 1.2, author unknown.

------------------------------------------------------

# if-archive/games/pc/portuguese:


## Paranoia.sfx.exe

Paranóia Aventura Solo, version 1.0, by Janos Biro.
A CYOA game implemented in Visual Basic, based on an
anonymous game from Dragon Magazine.

## aventura_no_inferno.zip

Aventura no Inferno, version 1.0,
by Fernando Aires Castello.

------------------------------------------------------

# if-archive/games/pc/russian:


## advent_rus.zip
tuid: fft6pu91j85y4acv

A Russian port of Adventure / Colossal Cave for MS-DOS.
Ported from an earlier version from 1986 for the SM-4
with "Demos" OS.

## ditchrexe.zip
tuid: 2ungxx2lyy5sob4g

Mike Roberts' game "Ditch Day Drifter", translated into
Russian by Andrey Grankin.
(a machine-independent TADS game file is in
games/tads/russian/ditchr.zip)

## zombie4.zip
tuid: iuk0jrq01bq8xr4s

Zombie, Part 4, by Solitary Pilgrim.


------------------------------------------------------

# if-archive/games/pc/spanish:


## Akbarr.zip
tuid: vk5ywjnevmbwmw9p

Akbarr PC, a Spanish game for MS-DOS.

## amnesia.exe
tuid: w0sak2s3cqascgya

AmnesiaRol, a Spanish text adventure in three parts,
created by Calendonyumt Software Corporation.
Self-extracting archive.

## bquest.exe
tuid: alese2insr8sok4a

Barbarian Quest, a Spanish text and graphic adventure.
Your master has been killed by dark creatures, and you
must discover the tomb of Kenyamotep to free the
kingdom. Self-extracting executable.

## casoc.zip
tuid: cxjzuaau2eofiduc

Caso Cerrado by Papada Soft (Luis F. Morales, Jorge
Palencia and Miguel A. Segura). An illustrated Spanish
text adventure written with NMP.

## chichen.exe
tuid: 56b1cj7p57vvchjo

Chichen Itza; book three (in two parts) of the trilogy
Leyendas de Ci-U-Than, an illustrated Spanish text adventure
by Aventuras AD. Self-extracting archive.
You enter the Mayan city of Chichen Itza, meet with their old
spirits, and travel to the Mayan underworld to break free
Kukulkan, the good Mayan god.
(An Amiga version of this game is in
games/amiga/spanish/chichen.zip, and
a Spectrum version is in
games/spectrum/spanish/Chichen_Itza.zip)

## cirithUngol.zip

Cirith Ungol, an experimental piece of IF created by dddddd.
(a Z-code version is in games/zcode/spanish/dddddd_crj.z5)

## cozumel.exe
tuid: pmmrw4wjx3hw5su2

La Diosa de Cozumel; book one (in two parts) of the trilogy
Leyendas de Ci-U-Than, an illustrated Spanish text adventure
by Aventuras AD. Self-extracting archive.
You are an archeologist, shipwrecked near the island of
Cozumel, and you must defeat its evil goddess Ix-Chell.
(An Amiga version of this game is in
games/amiga/spanish/cozumel.zip,
an Amstrad version is in games/amstrad/spanish/cozumel.zip, and
a C64 version is in games/c64/spanish/cozumel.zip)

## elportal.exe
tuid: vri8w8sdkc53eifq

El Portal magico, an adventure in Spanish.
You enter a strange land through a portal opened by an
old book. You must return, but you cannot use the portal
to do it. Self-extracting archive.

## entierro17.zip
tuid: bu8zktzvjae3wd6l

El Entierro, a Spanish adventure by Enrique Pimpinela
Santos, version 1.7.

## espacial.exe
tuid: n51f64zk65y8jfqd

La Aventura Espacial (the Space Adventure), a menu driven
Spanish adventure created by Aventuras AD.
You must join an alien group to destroy a mad computer.
Self-extracting archive.
(An Amstrad version of this game is in
games/amstrad/spanish/espacial.zip,
a C64 version is in games/c64/spanish/espacial.zip, and
a Spectrum version is in
games/spectrum/spanish/Aventura_Espacial.zip, and
an MSX version is in games/msx/spanish/AventuraEspacial.zip)

## eudoxio.zip
tuid: sb5kms1zyfc1fepu

El Poder de la Kinbreton, version 1.9 (31dec98),
a Spanish text adventure by Daniel Cardenas.

## hernan.exe
tuid: n10c0li2aoo8um2e

Hernan Cortes, an illustrated Spanish text adventure,
set on the first Spanish expedition to Mexico.

## house_2.exe
tuid: 7f3lr6plbcswkg9q

House II, an illustrated Spanish text adventure by
Act Software. Self-extracting archive.

## jabato.exe
tuid: md0lb2dczqayesxu

El Jabato, an illustrated Spanish text adventure by
Manuel Gonzalez, Paco Zarco, Juan Antonio Darder
and Carlos Marques. Self-extracting archive.
(An Amiga version of this game is in games/amiga/spanish/jabato.zip,
an Amstrad version is in games/amstrad/spanish/jabato.zip,
an Atari ST version is in games/atari-ST/spanish/jabato.exe,
a C64 version is in games/c64/spanish/jabato.zip,
a Spectrum version is in games/spectrum/spanish/Jabato.zip, and
an MSX version is in games/msx/spanish/Jabato.zip)

## kerulen.exe
tuid: g1larfk4g93uolft

Ke rulen los petas, por Grendelkhan.
Remake creado en 2009 del original de 1989 por
Iber Soft. Obra ganadora de la Retrocomp 2009.
Revisión 1 / Número de serie 090720.
(Z-code and Glulx files are in games/glulx/spanish/kerulen.zip)

## khurd.exe
tuid: p9wsvavv4r1z8l4m

Khurdian, an illustrated Spanish text adventure by
Jorge Casares Aguayo. Self-extracting archive.

## llaves.zip
tuid: xfqwcih0n6pthggz

Las Llaves Del Tiempo (Time Keys), a Spanish text
adventure about time travel, version 1.02.

## mundial.zip
tuid: 63f4ri11do0o3noc

Me Marcho pa' Francia 98, a Spanish text adventure by
PapadaSoft (Luis Felipe Morales).

## nanuk.exe
tuid: i763ikpylt66779p

Nanuk, an illustrated Spanish text adventure. Written by
MagoSoft (Cristobal Gonzalez and Miguel Fenech). In Nanuk,
you're an aviator whose plane has crashed into a high
mountain. Self-extracting archive.

## noche.exe
tuid: 7dn4qj4zviuraq2u

Negra Noche (Black Night), an illustrated Spanish text
adventure. You're a detective in investigating murders
in Harlem. Self-extracting executable.

## opa-opa.exe
tuid: 5uc340mncox3fhsm

La busqueda Opa-Opa, an adventure in Spanish.
You are the child of a lumberjack, and your aim is
to become a knight.
Requires QBasic; self-extracting archive.

## original.exe
tuid: qfmo3lsen56jmu5p

La Aventura Original, an illustrated Spanish text adventure
by Andres Samudio, Manuel Gonzalez, and Carlos Marques,
based on Colossal Cave. Self-extracting archive.
(An Amiga version of this game is in
games/amiga/spanish/original.zip, and
a Spectrum version is in
games/spectrum/spanish/La_Aventura_Original.zip, and
an MSX version is in games/msx/spanish/AventuraOriginal.zip)

## otrolado.zip
tuid: gi6suwf9jvdxqo1d

Del Otro Lado, version 2.03, a Spanish game by Jarel.

## ouija.exe
tuid: xdzcxlrx1ddi3kik

Ouija, an illustrated Spanish text adventure. Written by
MagoSoft (Cristobal Gonzalez and Miguel Fenech). In Ouija,
you are in the role of a catholic priest, whose mission is
exorcise a haunted house. Self-extracting archive.

## rim.zip
tuid: zopu2lkasky3sm26

Rimblenden, by Luis David Arranz Perez,
the second part of La Guarida Valshar (see valshar.zip below),
an adventure in Spanish.
After escaping from Valshar, you must return to Rimblenden.

## shivani.exe
tuid: hl6w1x4vwl359j0z

Shivani, Ciudad del Mal, an illustrated Spanish text
adventure. The first part of the "Danger World" Trilogy.
Self-extracting archive.

## siglo24.exe
tuid: mxgx866l6eccz1wj

Aventura en el Siglo XXIV (24th Century Adventure),
an illustrated Spanish text adventure by Ricardo and
Elvira Villalba Martinez.  Self-extracting archive.
You are an FBI agent, cryogenised by a criminal. You awake
four centuries later in a technified and automated world
about to be destroyed.

## silvania.exe
tuid: qyk9abn4wmpqp4a1

La Liberacion de Silvania (The Liberation of Silvania),
a Spanish text adventure by Adventuras FJAP. It is based
on the book "El Misterio de la Montana de Plata" (The
Mystery of Silver Mountain).

## splh.exe
tuid: eutdat0k1ogq6rh8

Sacrificio por la Humanidad (Sacrifice for Mankind), an
illustrated Spanish text adventure. As a scientist you
must recover your memory to save the world.
Self-extracting executable.

## templos.exe
tuid: vekmss4fx0f84j63

Tulum y Coba: Los Templos Sagrados; book two (in two parts) of
the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text
adventure by Aventuras AD. Self-extracting archive.
You are in the peninsula of Yucatan, near Cozumel, and you must
cross the Mayan temples of Tulum and Coba.
(An Atari ST version of this game is in
games/atari-ST/spanish/templos.exe, and
a Spectrum version is in
games/spectrum/spanish/Los_Templos_Sagrados.zip)

## valsharg.zip
tuid: 8pvqyqu4rqmtckk4

The Valshar's Lair, by Luis David Arranz Perez, in both
Spanish and English versions.
Escape from the Valshar prison cell in which you're
trapped, waiting to be sacrificed.
[file is linked from games/pc/valsharg.zip]

## bquest.zip

Barbarian Quest, by Darkkat Adventures.
(from caad.es archive, under review)

## chichen.zip

Chichén Itzá, by Aventuras AD.
(from caad.es archive, under review)

## fuego.zip

Fuego de Dragón, by JSJ.
(from caad.es archive, under review)

## ISALBETA2.ZIP

Isla, Amante Natural (beta 2), by Edison Soft.
(from caad.es archive, under review)

## aespacial.zip

La Aventura Espacial, by Aventuras AD.
(from caad.es archive, under review)

## amnesiarol.zip

AmnesiaRol, by Calendonyumt Software Corporation.
(from caad.es archive, under review)

## ao2.zip

La Aventura Original 2 (prototipo), by Juanjo Muñoz.
(from caad.es archive, under review)

## caso_c2.zip

Caso Cerrado 2, by Papada Soft.
(from caad.es archive, under review)

## eens.zip

En el nombre del Señor, by KurioV Software.
(from caad.es archive, under review)

## megacorp.zip

Megacorp, by Aventuras AD.
(from caad.es archive, under review)

## NINOMALO.ZIP

Niño Malo, by Cyberniño.
(from caad.es archive, under review)

## quijote.zip

Don Quijote de la Mancha, by Aventuras AD.
(from caad.es archive, under review)

## vampiro.zip

Aventura del Castillo del Vampiro, by Desconocido.
(from caad.es archive, under review)

## batalla.zip

Batalla, by Lumpi.
(from caad.es archive, under review)

## sincope.zip

El síncope, by M.E.B..
(from caad.es archive, under review)

## tarde.zip

Tarde, by Yokiyoki.
(from caad.es archive, under review)

## tarde_2.zip

Tarde, by Yokiyoki.
(from caad.es archive, under review)

## zoo.zip

Zoologica, by D’Litro Soft.
(from caad.es archive, under review)

## astral13.zip

Astral, by El Clérigo Urbatain.
(from caad.es archive, under review)

## DragonV2.zip

Dragon Dorado v2, by David Díaz Peña.
(from caad.es archive, under review)

## chapuza.zip

La Chapuza Galáctica, by Miguel A. Matías.
(from caad.es archive, under review)

## av24_101i.zip

Aventura en el Siglo XXIV, by Ricardo Villalba.
(from caad.es archive, under review)

## tierra.exe

En tierra bárbara, by Antonio Cortés.
(from caad.es archive, under review)

## lola.zip

Lola huele bien y adora el marisco, by Alejandro Bárcena.
(from caad.es archive, under review)

## dracula.exe

Drácula, by Conada soft. Windows.
(from caad.es archive, under review)

## Buscando a Susan.exe

Buscando a Susan (¿desesperadamente?), by Oscar.
(from caad.es archive, under review)

## APACHE.ZIP

APACHE, by JAPS.
(from caad.es archive, under review)

## PROB2.EXE

Problemas, by Hachimorriac Juegos.
(from caad.es archive, under review)

## Mondongo.zip

Mondongo World, by Hachimorriac Juegos.
(from caad.es archive, under review)

## aznardrilo.exe

Aznardrilo, by Grendelkhan.
(from caad.es archive, under review)

## ErPepe.zip

Las aventuras der Pepe (Ver. 1.02), by Hachimorriac Juegos.
(from caad.es archive, under review)

## eclipse2.zip

Eclipse Total 2: Claustrofobia, by Isxem Games.
(from caad.es archive, under review)

## ECLIPSETOTAL.ZIP

Eclipse Total, by Isxem Games.
(from caad.es archive, under review)

## Misterio.zip

Misterio en La Pinga Seca, by Hachimorriac Juegos.
(from caad.es archive, under review)

## ce.zip

El Capitán España, by Hachimorriac Juegos.
(from caad.es archive, under review)

## abuelo.zip

El Abuelo no se despierta, by Hachimorriac Juegos.
(from caad.es archive, under review)

## llave.exe

La llave perdida, by Alberto Ruiz -3P Soft.
(from caad.es archive, under review)

## orfeo7.zip

Orfeo y Eurídice, by planseldon.
(from caad.es archive, under review)

## reino.exe

Huida del Reino, by Abel López Sánchez.
(from caad.es archive, under review)

## vampiro_eac.zip
tuid: z0gozuq7j2oc43c2

Vampiro en EAC, by Lumpi.
A port of "Vampiro: Memorias de reXXe".
Windows LISP and Common LISP / EAC source code.

## hq1.zip

Hoz Quest, by Isxem Games.
(from caad.es archive, under review)

## hq2.zip

Hoz Quest 2 (The Gallo's Mission), by Isxem Games.
(from caad.es archive, under review)

## hf.zip

Hoz Forever (Hoz Quest 3), by Isxem Games.
(from caad.es archive, under review)

## rscr.zip

Ranma 1/2, by Javier Basilio.
(from caad.es archive, under review)

## something.zip

Something!, by Javier Basilio.
(from caad.es archive, under review)

## exp.zip

Exp.zip, by JBG.
(from caad.es archive, under review)

## el_salvador.zip

El Salvador, by Samuel Graván Pérez.
(from caad.es archive, under review)

## dmcd.zip

Desde Montegancedo con Dolor, by M&M Soft.
(from caad.es archive, under review)

## demobrumassetup.zip

Brumas demo., by Vingthor.
(from caad.es archive, under review)

## museo.exe

El museo de las consciencias -  v2.Windows, by Depresiv, Mel Hython, Eximeno, Grendel y Urbatain.
(from caad.es archive, under review)

## el.anillo.pc-skc.zip

El Anillo (versión PC), by Johan Paz.
(from caad.es archive, under review)

## pajaros_bangkok_pc.zip

Carvalho. Los pájaros de Bangkok, by Dinamic.
(from caad.es archive, under review)

## avorigin_pc.zip

Aventura Original (AD), by Aventuras AD.
(from caad.es archive, under review)

## if1_jbg.zip

Catacumba, by JBG.
(from caad.es archive, under review)

## elegido.zip

El Elegido, by JSJ.
(from caad.es archive, under review)

## eudoxio_parched.zip

Las aventuras de Eudoxio: El poder de la Kínbreton, by Daniel Cárdenas.
(from caad.es archive, under review)

## castrone.zip

El secreto de Castronegro, by JSJ.
(from caad.es archive, under review)

## damamansion.zip

Librojuego Electronico La Dama de la Mansion, by Yo Aventuro.
(from caad.es archive, under review)

## pirat2.zip

Pirateer 2, by ALIENsoft (KNO&KMBR).
(from caad.es archive, under review)

## boton10.zip

Botón 1.0, by JBG.
(from caad.es archive, under review)

## La Caverna.zip

La Caverna, by JSJ Soft.
(from caad.es archive, under review)

## Dunning.zip

El desafío de Dunning Cross, by Antonio Cortés.
(from caad.es archive, under review)

## Cozumel_PC_CGA+EGA.zip

La Diosa de Cozumel - version PC CGA y EGA, by Aventuras AD.
(from caad.es archive, under review)

## JabatoPC_CGA+EGA.zip

El Jabato, by Aventuras AD.
(from caad.es archive, under review)

## HouseV1PC.zip

La casa al otro lado de la tormenta (PC), by Pablo Martínez.
(from caad.es archive, under review)

## CASA_PCV12.zip

La casa al otro lado de la tormenta (PC), by Pablo Martínez.
(from caad.es archive, under review)

## Interpol.zip

Interpol, by Antonio Cortés.
(from caad.es archive, under review)

## sello_heylr.zip

El Sello de Heylr, una aventura épica, by Antonio Otero Cerviño y colaboradores.
(from caad.es archive, under review)

## fort1.zip

La Fortaleza, en las entrañas de la Bestia, by Merchise Software.
(from caad.es archive, under review)

## Fort2.zip

La Fortaleza II, la venganza de la Bestia, by Merchise Software.
(from caad.es archive, under review)

## ELF 1 PC.zip
tuid: ggejsiq5dk2bzjyv

ELF - La Aventura, 1a Parte, by Javy Fernández
(JavyMetal, Defecto Digital).
For MS-DOS.
Based on the 1991 arcade game by Ocean.
(a CPC version is in games/amstrad/spanish/ELF CPC.zip,
a PCW version is in games/amstrad/spanish/elf pcw.dsk, and
a Spectrum version is in games/spectrum/spanish/elf spe.TAP)


------------------------------------------------------

# if-archive/games/pc/swedish:


## GlulxDrakmagiVanyar.exe
tuid: 7znbsq85er5hyk6c
   wiyoc2qwj3xzgsvq

A Windows installer containing the Swedish Glulx games
Drakmagi and Vanyar, both by Johan Berntsson, along with
the WinGlulxe interpreter. The installer was put
together by Fredrik Ramsberg.
(The Glulx Blorb file for Drakmagi is in
games/glulx/swedish/drakmagi.blb, and
the Glulx Blorb file for Vanyar is in
games/glulx/swedish/vanyar.blb)

## bilbo.zip
tuid: 3sgtcqc0a0rfeai8

Bilbo version 2.1, a Swedish text adventure.
In spite of its name, this is actually an adaption of
Tolkien's The Lord of the Rings. It is a very different
adventure, trying to reproduce the feeling of reading a
book rather than playing a game. It doesn't quite succeed,
but it's an interesting attempt, nevertheless.
Requires EGA (for minor graphics). QuickBasic source
included. Programmed by Nils Eng.
[file is linked to games/source/basic/swedish/bilbo.zip]

## lonewolf.zip
tuid: f1kj2vm6b28nyluy

Lone Wolf, by Thomas Lennerfors and Peeter Horm
a DOS adaptation of an old choose-your-own-adventure style
book in Swedish: Ensamma Vargen 1: Flykt undan morkret,
by Joe Devers.

## swedish.zip
tuid: lpv5kspv7dtuwkrq
   okeh31e9cxweg64e

Alcatraz and Grottor, two very simple Swedish text
adventures, supposed to show how to write adventures in
BASIC. Alcatraz requires CGA. Packaged by Nils Eng.


------------------------------------------------------

# if-archive/games/pdf:


## Helenas_Adventures_in_Looking_Land.pdf
tuid: tezpont7mc2hg0uk

Helena's Adventures in Looking Land, by Joel Marler.
A Tunnels & Trolls Solitaire Adventure. A5 format.
(a Twine version is in
games/twine/Helenas_Adventures_in_Looking_Land.zip)

## Mines.pdf
tuid: 10lmbbwutsf2m3tt

Mines version 1.1, a randomly generated maze exploring
game, by James L. Dean, implemented as Javascript within
an Adobe PDF file.
(a C version is in games/pc/CMines.zip, and
a Java version is in games/java/JMines.zip)

## Portrait_of_a_Troubled_Artist.pdf
tuid: ppo9qjdc198d3ywf

Portrait of a Troubled Artist, by Joel Marler.
A Tunnels & Trolls Solitaire Adventure. A5 format.
(a Twine version is in
games/twine/Portrait_of_a_Troubled_Artist.zip)

## TheAmazingChoiceAdventure.pdf
tuid: umggwotdti9twam1

THE AMAZING CHOICE ADVENTURE!, by Mollycule.


------------------------------------------------------

# if-archive/games/python:


## tower.py
tuid: hfcsq16jz87pbjm1

Tower of Mystery, originally written in Microsoft BASIC
and printed in Compute!'s Guide to Adventure Games by
Gary McGath. Converted to Python by Jason Wells.
(the original basic version is in games/source/basic/tower.bas)

## wastes.py3
tuid: f0dpgg80motlhs42

WASTES, an adventure, by Nick Montfort. A 256b production
from The Trope Tank. Requires Python 3.


------------------------------------------------------

# if-archive/games/python/german:


## WeltDerFranze.zip
tuid: qg9qhhpqxpgyb5g2

Welt der Fränze, by Anselm v. C.  A python-based
point-and-click textadventure in German.
Needs python 3.4 or higher.


------------------------------------------------------

# if-archive/games/quest:


## ARC_II.quest
tuid: yw9zy84lsq4ef8en

ARC II, version 1, by Daniel Gao.

## AttackOnFrightside.quest

Attack On Frightside, a Neo Scary God-Game,
by Farley Sweet.

## AttemptedAssassination.zip
tuid: twmyu0ekng2npln1

Attempted Assassination v3.15, by Matt Slotnick.
Runs on Quest v3.53.

## Balaclava.quest
tuid: 2lcz44fu9m1ccvox

Balaclava, by Nahuel Denegri.

## BearsEpicQuest.quest

Bear's Epic Quest, version 1.2, by Hospes.

## Caught.quest

Caught!, by Tam HD.

## Dracula.quest

Dracula, an unofficial remake of the 1986 CRL game,
written by Rod Pike and Ian Ellery, created by
Jon Bardi.

## Elections4.quest

"It's election time in Pakistan: Go rich boy, go!"
version 1.0, by Jahanzaib Haque.

## Escape_from_the_Mechanical_Bathhouse.quest
tuid: z8xa2yrofvbyagmr

Escape From the Mechanical Bathhouse, version 3, by Nathaniel Spence.

## Everyman.quest

Everyman, release 5, by Simon Deimel.

## Exit_the_room.quest
tuid: 4v4nb98enupwdzli

Exit the Room, version 1.9, by jerkdavi.

## FirstTimes.quest

First Times, version 1.0, by Hero Robb.

## HauntedHorror.zip
tuid: gn1rg2xzpmxlax12

Haunted Horror v2.00, by Matt Slotnick.
Runs on Quest v3.53.

## Kindle.quest
tuid: rgpslcc5368jxyer

To Kindle A Light, version 1.2,
by Jonathan Vasilevic.

## Magic.asl

Magic World, by Maryssa.

## Medievalists_Quest.quest

Medievalist's Quest, by Cein Chavez.

## Quest_for_the_Serpents_Eye.quest
tuid: j1veyojrfnufx1u8

Quest for the Serpent's Eye, by Steven Hanulik.

## The_Gift_of_the_Magi.zip
tuid: 73k5n9bwpqqysk4x

The Gift of the Magi. Roam freely in the world
of O. Henry's classic short story. (Contains the
complete Project Gutenberg public-domain text.)

## Texture.quest
tuid: f4294fwjmudcpdd

Texture, version 1.4, by Ralf Thissen.

## The_House_on_Highfield_Lane.zip
tuid: 618svjskhrvni2r0

The House on Highfield Lane, version 1.6, by Andy Joel.
(the original competition entry is in
games/competition2021/Games/The House on Highfield Lane/)

## The_Last_Hero.quest
tuid: og6icafvpn7h2582

The Last Hero, by Wayde Butsim-Bairstow.

## Welcome_to_the_Paris_Hotel.quest

Welcome to the Paris Hotel, by CentaurOfAttn.

## Xanadu_The_Worlds_Only_Hope.quest
tuid: v97wz52hh6j3h3e

Xanadu - The World's Only Hope, by XanMag.

## adventure.cas

Adventure!, by Caden James.

## cuttings.quest

Cuttings, by "nahueldenegri".

## quest.quest

Quest for loot and something else, by Mugi4ok.

## redsaucemonday.asl

Red Sauce Monday, by Tom Clark.

## spondre.quest
tuid: 273eae60qxg2hcqf

Spondre, version 1.1a, by Jay Nabonne.

## worldsend.zip

World's End, version 1.0, by bloodbath.

## Micky0.quest
tuid: shwn7b4cus37ezsu

El asesino durmiente (The Sleeping Assassin),
version 0.1, by Candy von Bitter.
In Castilian Spanish.
(file is linked to games/quest/spanish/Micky0.quest)


------------------------------------------------------

# if-archive/games/quest/spanish:

## Micky0.quest
tuid: shwn7b4cus37ezsu

El asesino durmiente (The Sleeping Assassin),
version 0.1, by Candy von Bitter.
(file is linked from games/quest/Micky0.quest)

## mansion.zip

La Mansión, by Nick Dablin (traducción de Jhames).
(from caad.es archive, under review)

## la_mansion-ii.zip

La Mansión II, by Nick Dablin (traducción de Jhames).
(from caad.es archive, under review)

## nearco.zip

Nearco, by Jhames.
(from caad.es archive, under review)

## nearco3.exe

NEARCO 3, by Jhames.
(from caad.es archive, under review)

## Nearco II.quest

NEARCO II (REMAKE) - "La perdición de la Ninfa", by Jhames.
(from caad.es archive, under review)

## Sueña un pequeño sueño..quest

Sueña un pequeño sueño, by Juan Cristóbal Aedo Olivares.
(from caad.es archive, under review)

------------------------------------------------------

# if-archive/games/quill:
ifwiki: The Quill

This directory contains games written with The Quill
and a Macintosh interpreter that can play these games.

The games have been extracted from the C64 disk images
in the mario-moeller directory by Pierre Tremblay.

## DraculaII-1.cbm
tuid: cvky42c824ligzf9

Dracula II - Part 1, by Mario Moeller

## DraculaII-2.cbm
tuid: cvky42c824ligzf9

Dracula II - Part 2, by Mario Moeller

## EscapeToFreedom.cbm
ifwiki: Escape to Freedom
tuid: u2rz04iqqtesqewr

Escape to Freedom, by Mario Moeller

## MyHouse.cbm
tuid: cr3mq2yitfz43ihp

My House, by Mario Moeller

## Stowaway.cbm
ifwiki: Stowaway!
tuid: h1yfw6yhvhdvwowd

Stowaway!, by Mario Moeller

## quill.txt

a list of the 49 known games written with The Quill
by Pierre Tremblay
(Caution: 175 columns wide)

## ticket.zip
tuid: 64xnqlisx8r0wrl3

The Ticket, an example WinPaw game by
Douglas Harter.
(an interpreter is in programming/quill/)

------------------------------------------------------

# if-archive/games/sinclair-ql:

Games playable on the Sinclair QL, a 68000-based computer
from 1984.

## aventuras_games.zip
tuid: y14m5106ix28qgu0
tuid: 67itj32yivbwecs0
tuid: hd8qf4lha5gl2d2u
ifwiki: Olvido Mortal

A collection of Spanish Z-code adventures, converted to a
format suitable for a Sinclair QL disk, together with
an interpreter:

- Aventura: La original interactiva. Traducción de José Luis Díaz (1997).
- A lo lejos, un Faro. Ignacio Monge y Aryekaix (2000, 2007).
- El libro que se aburría. Jenesis (2003).
- La sombra de la luna negra. Depresiv (2003).
- Una pequeña historia de Navidad. Lenko (2005).
- Olvido mortal. Akbarr (2000).

## inform_games.zip
tuid: x6ne0bbd2oqm6h3a
tuid: mtglkpecro1rq2mp
tuid: v5xsbaedcb9p29bq
tuid: plvzam05bmz3enh8
ifwiki: Balances
ifwiki: Curses

A collection of Inform generated adventures, converted
to a format suitable for a Sinclair QL disk, with an
interpreter and a couple of the ZTools:

- Balances, by Graham Nelson; release 2 / Serial number 941104
- Odieus's Quest for the Magic Flingshot; release 1 / Serial number 941021
- Busted! Release 2 / Serial number 941026
- Curses, by Graham Nelson; release 12 / Serial number 940601

------------------------------------------------------

# if-archive/games/sintac:

This directory contains Visual Sintac game files.
To get the Visual Sintac interpreter, look in [programming/sintac](../../programming/sintac).

## astral.zip
tuid: x7h7he0h3uehroa1

Astral, version 1.3, by El Clérigo Urbatain.
Archive includes game file, solution and notes from
the author.
(source code is in games/source/sintac/astral.zip)

## fuego_dragon.zip
tuid: uymlwtztx6nx0pip

Fuego de Dragón, by Javier San José.
Archive includes game file and source code.
[file is linked from games/source/sintac/fuego_dragon.zip]
NOTE: Contains adult content.

## la_puerta.zip
tuid: auyxh59sxe4egoco

La Puerta, by KRAC.

## la_puerta_newer.zip

La Puerta, by KRAC.
(from caad.es archive, under review)


------------------------------------------------------

# if-archive/games/source:


## Adventure2.5.tar.gz
tuid: fft6pu91j85y4acv

Generic C source code of Adventure 2.5 (430 points
version of Colossal Cave) by Donald R. Woods (1995)
(a DOS executable is in games/pc/advent25.zip)

## Adventure2.5-recent-compilers.zip
tuid: fft6pu91j85y4acv

Generic C source code of Adventure 2.5 (430 points
version of Colossal Cave) by Donald R. Woods (1995), with
changes to allow compilation with recent (2023) C compilers.

## AdventurePascal500.zip

Adventure in Pascal, by George H. Richmond and
Mike Preston, March 1979. Source code to a (very)
approximate re-implementation of the original
Crowther and Woods Adventure in Pascal.

## Dungeon_source.sit
tuid: 4gxk83ja4twckm6j

C source code for Dungeon (the more or less public
domain version of the original MIT Zork) for the
Macintosh.

## DunnetPredecessor.zip

MacLisp source code for the predecessor to Dunnet,
the text adventure game that is built-in to the Emacs
text editor. Written by Ron Schnell in 1982.

## Hobbit_redux_dircut.zip

Hobbit - The True Story - redux, Director's Cut
A small adventure written entirely in MS-DOS 5.0
batch procedures, by Fredrik Ramsberg and
Johan Berntsson.
[file is linked to games/pc/Hobbit_redux_dircut.zip]

## IOCCC-1994-dodsond2.zip
tuid: wlbdh7n1ca7wy8oz

Winner of "Most Obfuscated Packaging" in the
11th International Obfuscated C Code Contest.
A version of Hunt the Wumpus, by Don Dodson.

## IOCCC-1994-westley.zip
tuid: 5328z1viudisoqb0

Winner of "Worst Abuse of the C Preprocessor" in the
11th International Obfuscated C Code Contest.
A simple adventure implemented through the C
preprocessor, written by Brian Westley.

## IOCCC-2001-jason.zip
tuid: fm3wj3hiad9wwasv

Winner of "Best Of Show" in the 16th International
Obfuscated C Code Contest.
An implementation of a simple maze in the style of
Colossal Cave, written by Jason Orendorff.

## WindowsAdventure7.zip

Source code for Windows Adventure 7, with a maximum
of 560 points. Re-written in standard Fortran 2008
from Adventure 6 with corrections and the addition of
sounds, colour, a basilisk, a mermaid and a ruby
yacht, by Neal Van Eck.
(a Windows executable is in games/pc/WindowsAdventure7.exe)

## World_Adventure.zip

Python source code for World Adventure,
by Brendan Ryan.

## abermud2.tar.gz
tuid: eielazmw7v30h2p5

AberMUD II (Unix 1.12), a text based multi-user
dungeon game. Written by Alan Cox, Richard Acott and
Jim Finnis. This version was repaired from an
incomplete archive and updated for modern Unixes
by David Kinder.

## adv350-pdp10.tar.gz
tuid: fft6pu91j85y4acv

The original Crowther and Woods PDP-10 FORTRAN source
code of the Colossal Cave Adventure (350 points).
(There is another version of the original source in
advent-original.tar.gz)

## adv350-php.zip
tuid: fft6pu91j85y4acv

The original 350 points version of Colossal Cave,
converted to the web scripting language PHP by
Matt Cox. Requires PHP and a MySQL database.

## adv350de.zip

FORTRAN source code, DOS executable, and a walkthrough
of the 350 points version of Colossal Cave by Don Ekman
[file is linked to games/pc/adv350de.zip]

## adv350jg.zip
tuid: fft6pu91j85y4acv

BSD Unix C source code of the 350 point version of
Colossal Cave, written by Jim Gillogly.

## adv350kb-src.zip
tuid: fft6pu91j85y4acv

FORTRAN source code of the 350 points version of Colossal
Cave by Bob Supnik, ported to DOS by Kevin Black (both of
whom originally ported Adventure to the PDP-11 at DEC).
(The DOS executable of this version is in
games/pc/adv350kb.zip)

## adv350kp.zip

PDP-11 FORTRAN source code (DECUS 11-340),
modified source code for MS FORTRAN by Kenneth Plotkin,
and a DOS executable of the original 350 points version
of Colossal Cave.
[file is linked to games/pc/adv350kp.zip]

## adv350r4.tar.gz
tuid: fft6pu91j85y4acv

FORTRAN source code of the 350 point version of Colossal
Cave. DECUS release 4 (February 1994), by Kent Blackett
and Bob Supnik.

## adv350r4_f77.tar.gz
tuid: fft6pu91j85y4acv

FORTRAN source code of the 350 point version of Colossal
Cave. DECUS release 4 (February 1994), converted to
Fortran-77 by Linards Ticmanis.

## adv350win.zip

Windows console mode executable of the 350 points version
of Colossal Cave. Version 1.0.04 of the port, converted
to Microsoft Visual C 6.0 by Al Whinery. Also includes
source code.
[file is linked to games/pc/adv350win.zip]

## adv370s.zip
tuid: fft6pu91j85y4acv

FORTRAN source code of a 370 points version of
Colossal Cave, version 16sep96.
Ported from Honeywell FORTRAN 77 to DOS PDS FORTRAN
by Paul Munoz-Colman; a DOS executable is in
games/source/adv370.zip

## adv440.tgz
tuid: fft6pu91j85y4acv

Source code of the 440 point version of
Colossal Cave by Jack Pike and Peter Luckett,
31 December 1978.
Archive includes Fortran-77 source code created
from the original source by Mike Arnautov,
Jack Pike, Volker Blasius and Dave Picton.
Also included is the original Fortran-IV source
as well as various related programs and notes.
(a DOS executable is in games/pc/adv440.zip, and
a Linux executable is in games/linux/adv440-linux.tgz)

## adv550s.zip
tuid: fft6pu91j85y4acv

C source code of 550 points version of Colossal Cave by
Ken C. Wellsch, August 1985, ported from the FORTRAN
version of David Platt.
(a combined DOS/Windows executable of this version is in
games/pc/winadv21.zip)

## adv660.tar.Z
tuid: fft6pu91j85y4acv

C source code of 660 points version of Colossal Cave:
Adventure4+ version 10.06 (26jul95), by Mike Arnautov.
This version merges Adventure II by Peter Luckett and
Jack Pike with Adventure 3 (aka Adventure 550) by
Dave Platt.
(a compiled DOS version is in games/pc/adv660.zip)

## adv770-2.07-C-src.tgz

C source code of 770 points version of Colossal Cave:
Version 2.07 (25mar2013), by Mike Arnautov.
This is an extension of Mike's Adventure 4+.
(a DOS executable is in
adv770-2.07-dos.zip,
a Windows executable is in
adv770-2.07-win.exe, and
a Linux executable is in
games/linux/adv770-2.07-linux.tgz)

## adv_crowther.zip
ifwiki: Adventure

The original (pre Don Woods) version of Colossal Cave
Adventure, written by Will Crowther. Long believed lost,
this was found from a backup of Don Wood's student
account thanks to the efforts of Dennis Jerz.
Included are three versions of the Fortran-IV source
code, along with two versions of the data file.
Also included are Fortran-77 versions of the source
code, converted to Fortran-77 by Matthew Russotto.
(Windows executables are in games/pc/adv_crowther_win.zip)

## advbds.zip

C source code and DOS executable of the BDS C version
of Adventure, ported to DOS by Bob Withers.
[file is linked to games/pc/advbds.zip]

## advent-5.2.2-5.tar.gz
tuid: fft6pu91j85y4acv

FORTRAN source code of 501 points version of
Colossal Cave by David Long, version 5.2/2,
October 1979, converted to FORTRAN 77 by
Johann Gunnar Oskarsson.

## advent-orig550.tar.gz
tuid: fft6pu91j85y4acv

The original source code for the 550 points version
of Colossal Cave by David Platt, written for the
Honeywell CP-6. Includes the A-Code game data as
well as PL-6 and FORTRAN source code, reconstructed
by Mike Arnautov.

## advent-original.tar.gz
tuid: fft6pu91j85y4acv

The original Crowther and Woods PDP-10 FORTRAN source
code of the Colossal Cave Adventure (350 points).
Every other version can be tracked down to this one.
(There is another version of the original source in
adv350-pdp10.tar.gz)

## advent-orig-nelson.tar.gz

The original Crowther and Woods PDP-10 FORTRAN source
code of the Colossal Cave Adventure (350 points).
Ported to Unix Fortran 77 by Dan Nelson with no
unnecessary omissions, additions, or modernizations.

## advent.tar.Z
tuid: fft6pu91j85y4acv

FORTRAN-IV source code of 501 points version of
Colossal Cave by David Long, version 5.2/2,
October 1979.

## advent_acode.tar.gz
tuid: fft6pu91j85y4acv

A-code sources of two versions of Colossal Cave:
David Platt's 550 point version (David's PL-6 release
of 9/18/84, which contains text and formatting missing
from Ken Wellsch's more widely available C version),
and Mike Arnautov's 660 point version (Adventure4+
10.07, 5/9/2001, which merges Luckett and Pike's
adv440 with Platt's adv550). Also included are C
sources of all the components of Mike Arnautov's
A-code system, required to build plain or Glk
executables and (unencrypted) databases from the
A-code sources.
(compiled Windows Glk executables are in
games/pc/adv550_glk.zip and games/pc/adv660_glk.zip,
compiled Linux Glk executables are in
games/linux/adv550_glk_linux.tar.gz and
games/linux/adv660_glk_linux.tar.gz,
and David Platt's original 550 point version is in
adventure-cp-6.tar.gz)

## advent_bhavnani.tar.gz

Source code of two versions of Colossal Cave Adventure,
by Ravi Bhavnani. The first is his and Marc Chardon's
VMS port and expansion of Mike Goetz's 550-point
"Adventure B01" for CP/M. The second is Bhavnani's port
of the VMS version to Windows (console mode).

## advent_forth.zip
tuid: fft6pu91j85y4acv

The 350 point version of Colossal Cave Adventure,
translated to Forth by Leo Wong.
Runs under Gforth, Win32Forth, bigFORTH, VFX Forth,
Swiftforth and PFE.

## advent_unisys2200.zip
tuid: fft6pu91j85y4acv

A version of Colossal Cave Adventure converted to run
on the Mapper database on a Unisys 2200 mainframe.

## advos2s.zip
tuid: fft6pu91j85y4acv

OS/2 2.x source code of Colossal Cave, by John W. Kennedy
based on Jerry D. Pohl's version giving separate values
for treasures, survival, and score.
(an OS/2 executable compiled from this version is in
games/os2/advos2.zip)

## advqnx.tar.gz
tuid: fft6pu91j85y4acv

a Unix C version (?) of the source code in advtc2.zip

## advsrc.zip
tuid: fft6pu91j85y4acv

portable FORTRAN source code for an extended 551
points version of Colossal Cave by Doug McDonald
Version 6.6 August 1990
(a compiled DOS executable is in games/pc/pcadvent.zip,
another one with support for multiple save files added
by Magnus Olsson is in games/pc/adv551.zip)

## advtc2.zip

DOS executable and Turbo C 2.0 source code for a version
of Colossal Cave by Jerry D. Pohl, which gives separate
values for treasures, survival, and score.
The "missing" header file (ADVTEXT.H, length 0) is
created by running ADVENT0.EXE on the text files.
[file is linked to games/pc/advtc2.zip]
(Jerry D. Pohl's original is in games/pc/adv.arc)

## atomia.zoo

Atomia Akorny, Magnus Olsson's first adventure game for
the Acorn Atom; C source code and DOS executable
[file is linked to games/pc/atomia.zoo]

## batlstar.zip

Battlestar 4.2, fall 1984, written the honorable
Admiral D.W. Riggle and ported to MS-DOS by
Brian Douglas Smith. DOS executable and C source
[file is linked to games/pc/batlstar.zip]

## battlestar.tar.Z

Battlestar version 1.2, a stellar-tropical adventure game
C source code and man page from BSD Unix

## beyond-the-titanic.tar.gz

Pascal source code for Beyond the Titanic, written by
Scott Miller. It was originally released as shareware
by Apogee Software, who later released the source code
under the GPL. This archive includes the source as
modified by Jason Self to compile on most systems with
the Free Pascal compiler.

## brainsca.zip

BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2
by W. Jeffrey Wilson and Lynne Ostergren.
Pascal source code and DOS executable
(an AGT port of the source code is in
programming/agt/agtmastr.zip)
[file is linked to games/pc/education/brainsca.zip]

## cave.zoo

Cave Adventure by Russell Wallace
C source code and DOS executable
[file is linked to games/pc/cave.zoo]

## chimaera.tar.gz
tuid: 23c7hv0nwnmaup7t

Chimaera, version C1.001, by Chris Newall.
A re-implementation in C of an early FORTRAN
adventure game, by the game's original author.
Chimaera is inspired by Colossal Cave, but differs in
that the game and text are generated algorithmically,
so that no two games are the same. C source code.
(an MS-DOS executable is in games/pc/chimaera.zip)

## cloak.awk

GNU AWK port of Roger Firth's Cloak of Darkness, written by Nick Moffitt.

## cpm-advent.zip

CP/M ports of Colossal Cave Adventure, ported by
Mike Goetz. Included are version A02 (350 points)
with Fortran source, versions B00 and B01 (both
550 points), B02 and B03 (580 points), and tools
to extract some approximation to A-code source
from the version B games.
[file is linked to games/cpm/cpm-advent.zip]

## crystal.tar.gz

C source code for Crystal Cave adventure, converted
from the original Fortran by Kevin O'Gorman, ported to
Linux and packaged by Glenn Hutchings.
(a Mac executable, though not compiled from this version,
is in games/mac/crystalcave2.2.sit.hqx)

## dinkum-2.14.tar.gz
tuid: v4nj44nlwfzbpmcj

Dinkum, the Australian Adventure Game version 2.14
C source code by Gary A. Allen, Jr.
(a DOS executable is in games/pc/dinkm214.zip)

## dungeon-2.5.6.tar.gz
tuid: 4gxk83ja4twckm6j

FORTRAN source code of Dungeon, the more or less
public domain version of the original MIT Zork,
version 2.5A, 30-Aug-90. This version is Robert M.
Supnik's DECUS version 2.5A (18-Jul-80), ported to
Linux with f2c.

## dungeon-3.0A.tar.gz
tuid: 4gxk83ja4twckm6j

FORTRAN source code of Dungeon, the more or less
public domain version of the original MIT Zork,
version 3.0A, 1-Jan-90.
DEC FORTRAN source code by Robert M. Supnik.

## dungeon-3.2A.tar.Z
tuid: 4gxk83ja4twckm6j

Dungeon version 3.2A, 1-Oct-94; contains all the rooms
and puzzles of the original MIT Zork.
DEC FORTRAN source code by Robert M. Supnik; see
dungn32b.zip for a port to DOS.

## dungeon-3.2B.patch
tuid: 4gxk83ja4twckm6j

Source code patch by Robert M. Supnik to upgrade Dungeon
version 3.2A to version 3.2B.

## dungeon-3.2B.unidiff
tuid: 4gxk83ja4twckm6j

Same patch, converted to Larry Wall's 'patch' utility
format (unified diff) by David Bristow.

## dungeon-glk.tar.Z
tuid: 4gxk83ja4twckm6j

Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B. Andrew Plotkin ported
this version to C and added the Glk interface.

## dungeon-gdt-glk.tar.gz

Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B. Andrew Plotkin ported
this version to C and added the Glk interface, and
Paul Goyette added support for the GDT debugger and
fixes for 64-bit compilation.

## dungn26b-src.zip
tuid: 4gxk83ja4twckm6j

FORTRAN source code of Dungeon, the more or less
public domain version of the original MIT Zork,
version 2.6B, 07-Apr-88. This version is Robert M.
Supnik's DECUS version 2.6A (18-Oct-80), ported to
MS-DOS by Kevin Black.
(an MS-DOS executable of this version is in
games/pc/dungn26b.zip)

## dungn27s.zip
tuid: 4gxk83ja4twckm6j

C source code of Dungeon, the more or less public
domain version of the original MIT Zork, version
2.7A, 11-Mar-91.
(an MS-DOS executable of this version is in
games/pc/dungn27a.zip)

## dungn32b.zip

Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B, 1-Oct-94.
DOS executable for 386+ only and FORTRAN source code,
ported from DEC FORTRAN to GNU G77 FORTRAN by
Volker Blasius and David Kinder.
The original source code is in dungeon-32A.tar.Z
[file is linked to games/pc/dungn32b.zip]

## haunt.ops5
tuid: 9mlh6ak6npvpho0s

OPS5 source code of HAUNT, by John Laird.
This is an unfinished port of the game from OPS4 to OPS5,
but it is the only version that is available.
Archived here with the author's permission.
For more information on this game, see Adventureland:
<http://www.if-legends.org/~adventure/Mainframe_adventures.html#HAUNT>

## island26.zip

Island, version 2.6; a small textual adventure
C source code and DOS executable by CyberDaemon
[file is linked to games/pc/island26.zip]

## mansion-19.2.tar.gz
tuid: mcxu2tvxxhpvtyxp

Mystery Mansion, a murder mystery text adventure.
Written originally by Bill Wolpert around 1980 (or even
earlier) for the HP1000 and later the HP3000 in
Fortran-IV, now rewritten in C by James Garnett.
Version 19.2. Windows executable plus C and
Fortran source code.
[file is linked to games/pc/mansion-19.2.tar.gz]

## mansion-fortran.zip
tuid: mcxu2tvxxhpvtyxp

Mystery Mansion, revision 16, by Bill Wolpert.
Windows 16 and 32 bit executables, compiled by
Ken Cortenet. Includes original FORTRAN source,
along with C files translated via Bellcore's F2C program.
[file is linked to games/pc/mansion-fortran.tar.gz]

## mecha.zip

The Terror of Mecha Godzilla - The True Story!
a small adventure written entirely in MS-DOS 5.0 batch
procedures by Fredrik Ramsberg
[file is linked to games/pc/mecha.zip]

## mercycomp.txt
tuid: r2vshl7noxxpjma4

the code for the computer in Mercy, by Christopher Klimas
(the game is in games/zcode/Mercy.z5)

## napoleon-1.02.tar.gz
tuid: pg4cimbgwn7xx4bs

Napoleon version 1.02, by Pete Chown.
C source code; needs yacc or bison.

## newfore.pas
tuid: 65smaiamfh9azfox

ForePlay, for both sexes.  Pascal port of a REXX program.
Looks like an adolescent form of IF.

## rcg-1.0.tar.gz
tuid: kxbdfdvz79ofjz66

Religious Computer Game 1.0, by the Servants of Wisdom.

## softporp.zip

Chuck Benton's Apple II SoftPorn Adventure (which
later became Leisure Suit Larry I), rewritten by
Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS.
DOS executable and Pascal source code.
(The original is in games/appleII/softporn.zip)
[file is linked to games/pc/softporp.zip]

## tess.tar.gz
tuid: 0u4eqnk37mohejhu

Beyond the Tesseract version 2.0p, by David Lo.
(an Atari ST executable is in games/atari-ST/tess.arc,
and an MS-DOS executable is in games/pc/tess.zip)

## the-bookshop-poisoning.zip

The Bookshop Poisoning, by Daniel Winterstein.
PHP web source code.

## thuria.zip

The Dungeons of Thuria, version 1.0, by Brian Lingard.
Old style adventure using a simple parser. Archive
includes a console mode Windows executable as well as
Unix and Windows source code and cheat files.
[file is linked to games/pc/thuria.zip]

## wander.zip

Wander, by Peter Langston. Started in 1974, with four
games included that were written at different times
(castle, a3, library, tut). Unix source in C from the
Usenix 1980 conference.

## worldsrc.zip
tuid: crih2j6niodqy5vj

C source code for World version 1.07, by J. Doug McDonald
(A DOS executable compiled from this source is in
games/pc/world107.zip;
a Macintosh executable is in
games/mac/World107.sit)


------------------------------------------------------

# if-archive/games/source/adventuron:

## Custard_and_Mustard.txt
tuid: 1atg357adv0hfvu

Adventuron source code for Custard & Mustard's Big Adventure (Spring Thing 2022,
post-comp release), by Christopher Merriner. Written for Adventuron 1.0.0 Beta 75i.

## The_Faeries_of_Haelstowne.txt
tuid: kx38s1mmr1wjv9pn

Adventuron source code for The Faeries Of Haelstowne (ParserComp 2021,
post-comp release), by Christopher Merriner. Written for Adventuron 1.0.0 Beta 70.


------------------------------------------------------

# if-archive/games/source/agt:

These games must be compiled and run with AGT from [programming/agt](../../../programming/agt).

## alice-s.zip
tuid: 1fii5ztopipu478o

The Adventures of Alice Who Went Through the Looking-Glass
and Came Back Though Not Much Changed, by Douglas A. Asherman.
Written with GAGS, a predecessor of AGT.
Can be run with GAGS or compiled and run with AGT.
This game won the GAGS game writing contest 1986.
(a DOS executable is in games/pc/alice.zip and
games/agt/alice.zip)
[file is linked to games/source/gags/alice-s.zip]

## aliens.zip
tuid: wnr4i2zcylqh5xrh

Space Aliens Laughed at My Cardigan, by Andre M. Boyle.
Humorous game, a takeoff of Hitchhiker's Guide with some
Star Trek thrown in. AGT source code and a walkthrough.
Honorable mention, 6th annual AGT game contest.
(a DOS executable is in games/pc/cardigan.zip and
games/agt/cardigan.zip)

## andkara.zip
tuid: nya3u78nx8qmgd2n

Andkara: Baby, the Rain Must Fall, by Randy H. Smith.
Classic fantasy of swords and sorcery.
Honorable mention, 4th annual AGT game contest.

## appr-src.zip
tuid: sc9qfq1k945o51ak

Apprentice - The Testing of a Magical Novice, by Bert Lee
Honorable mention, 5th annual AGT game contest.
(a DOS executable is in games/pc/apprenti.zip and
games/agt/apprenti.zip)

## bigd-src.zip
tuid: vnczhhk2en1ocra3

Betty Carlson's Big Date, by Betty Carlson
converted from a LADS adventure by David Malmberg

## cave.zip
tuid: fft6pu91j85y4acv

350 points Colossal Cave by Willie Crowther and Don Woods
AGT version by David Malmberg

## cercla.zip
tuid: y82pe5r9z6puofz7

CERCLA, Fanciful Fun With Superfund, by Jeffrey P. Robinson
Honorable mention, 7th annual AGT game contest (1993)

## cla-src.zip
tuid: k0qsuzs260iz1qlo

Sanity Clause or, Why Santa Didn't Make It to YOUR House
that Year, version 1.11, by Mike McCauley.
Honorable mention, 5th annual AGT game contest.
(a DOS executable is in games/pc/clause.zip and
games/agt/clause.zip)

## crusade.zip
tuid: iv3hkbnontc5come

Crusade, by David Malmberg
(a DOS executable is in games/pc/crusade.zip and
games/agt/crusade.zip)

## detectiv.zip
tuid: phpj1cv3nm0fxsl8

The Detective, by Kit W. Carson

## dsen-src.zip
tuid: pyzjpyqgtknzpd8w

Disenchanted, a parody of Enchanter by Joseph S. Licari
(a DOS executable is in games/pc/dsenchnt.zip and
games/agt/dsenchnt.zip)

## dudley_s.zip
tuid: zr1khxl255lrku78

A Dudley Dilemma version 1.2, by Lane Barrow.
This game won the 2nd Annual AGT Game Writing Contest.
(a DOS executable is in games/pc/dudley.zip and
games/agt/dudley.zip, and a Macintosh version
is in games/mac/dudley.sit.hqx)

## easter.zip
tuid: 4ovqit5f18v1exrc

Heather's Easter Egg Hunt version 0.97, by Tom and
Ginnie Reynolds. A game for children ages 7-12.
Honorable mention, 3rd Annual AGT game contest.
(a DOS executable v0.91 is in games/pc/education/easter.arc
and games/agt/easter.arc)

## elf.zip
tuid: ctrwd117p4tvkpdh

The Elf's Christmas Adventure or God Bless Frosty the Snowman!
by Bruce McKay and Marlene Abriel,
converted to AGT by David Malmberg.
(The original game is in games/source/advsys/elves87.tar.Z and
games/source/advsys/elves87.zip; another version, written
with the Master's Edition of AGT, is in games/pc/elf20.zip
and games/agt/elf20.zip)

## eli-src.zip
tuid: g51748dv9fivg1cs

Escape from the ELI,  An Interactive Adventure Game for
Learners of English, by Lowell Riethmuller.
A simple AGT adventure, based on a foreign student's first day
at the English Language Institute of the University of
Delaware; written to demonstrate utility of text adventures to
teach English as a second language.
Honorable mention, 4th annual AGT game contest.
(a DOS executable is in games/pc/education/eli.zip and
games/agt/eli.zip)

## fablesrc.zip
tuid: kbuiu2xayq5qagp8

A Fable, by Stan Heller
(a DOS executable is in games/pc/fable.zip and
games/agt/fable.zip)

## fastlane.zip
tuid: visfbowhq8mhg4lc

Fast Lane by Richard Baribault.
Find, enter, and win the Classic Car Show.
Honorable mention, 3rd Annual AGT game contest.

## grail-s.zip
tuid: 5lplw3nz5mtk3ngv

The Misadventure of the Holy Grail v2.1, December 1989.
A silly entertainment (not a difficult game, actually)
from the Apple II Eamon FRP game by Evan Hodson.
Very loosely translated to AGT and expanded
by Michael Detlefsen.
(a DOS executable is in games/pc/grail.zip and
games/agt/grail.zip)

## hobb-src.zip
tuid: b8mch546senyh6yo

Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson.
Honorable mention, 3rd annual AGT game contest.
(a DOS executable is in games/pc/hobbs.zip and
games/agt/hobbs.zip)

## house.zip
tuid: q1w00hmqyej6m5rr

The House of O's, by Wally O. and Pete D.
a game about the ordinary activities of an ordinary family
in Mosquito Heights, NJ. Includes a pop-up hint system.
Honorable mention, 3rd Annual AGT Game Contest.

## hugecv-s.zip
tuid: fft6pu91j85y4acv

Adventure in Humongous Cave (Version 2.0) - 1000 points
version of Colossal Cave by David Malmberg,
based on the 550 points version
(this source code seems to be newer than the one in
programming/agt/agtmastr.zip; in addition it contains a
transcript of a complete game, annotated by David Malmberg)

## lab-src.zip
tuid: bzr8gdc2jhzm1yiz

The Deadly Labyrinth, by Frank West (inspired by the
Death Gate Cycle by Margaret Weis and Tracy Hickman)
(a DOS executable is in games/pc/labyrint.zip and
games/agt/labyrint.zip)

## lady.zip
tuid: cn5cqy81s47amf20

The Lady in Green by D. F. Stone.
Friday night at an 18th century hotel.
Honorable mention, 6th annual AGT game contest.

## lib-src.zip
tuid: 1f34jxoy8kbwdhdf

Library - An Adventure Game Based on the Library of Guilford
College (or Something Like It) but with Added Puzzles and
Danger, by Frederick D. King
(a DOS executable is in games/pc/library.zip and
games/agt/library.zip)

## mansion.zip
tuid: 5yrjya1si6xpft7c

Magic Mansion by Denise Sawicki.
Play the role of a young girl held captive by an evil wizard.
Honorable mention, 4th annual AGT game contest.

## mdthf1-s.zip
tuid: waov63ym41b481n9

The Multi-Dimensional Thief, Release 1.5: Version 3.05
(text only) by Joel Finch. This game won the 5th Annual AGT
Game Writing Contest (together with CosmoServe).
(a DOS executable is in games/pc/mdthief1.zip and
games/agt/mdthief1.zip)

## mm-src.zip
tuid: 55yhssxbcci6854y

Mop and Murder - a masterful mystery in one room -
by Brad Friedman. The game says, "Full Release v 1.0
(POP-UP HINTS INCLUDED)", but the hints are missing.
Honorable mention, 5th annual AGT game contest.
(a DOS executable is in games/pc/mmurder.zip and
games/agt/mmurder.zip)

## mold.zip
tuid: ten9hm5zsu9q8pgw

Mold: Deep Space Awakening version 1.1 by Declan Stanley.
You awaken from deep sleep to discover your crewmates were
killed by orange mold and the ship is damaged beyond repair.
Explore, find help, escape. Walkthrough included.
Honorable mention, 4th annual AGT game contest.

## mule_s.zip
tuid: uampodd0yh3aqkyn

Space Mule, an Unexpected Encounter with the Unknown,
written by Bruce David Loving.
Honorable mention, 7th annual AGT game contest (1993)
(a DOS executable is in games/pc/mule.zip and
games/agt/mule.zip)

## muna.zip
tuid: uhhu0090gmvua1w9

The Pyramid of Muna, An Interactive Fiction Adventure Based On
Elements of the Cosmology of the Builders, version 1.37,
by Alfred W. King II.
Explore an ancient Mexican pyramid and discover metaphysical
secrets.  Honorable mention, 3rd Annual AGT game contest.

## murder.zip
tuid: 6kt2mrk1yv148wnd

The Murder of Jane Kranz, a detective adventure
by Christian Andersen.  Solve a 1920's London murder mystery.
Honorable mention, 6th annual AGT game contest.

## nmr1.zip
tuid: 8ynjte1y629t48i3

Adventures in NMR, by Douglas P. Burum.
[file is linked to games/agt/nmr1.zip]

## nmr2.zip
tuid: qn01275kmidae3pd

Adventures in NMR II: The Adventure Continues,
by Douglas P. Burum. Stop the morphing invading aliens
by using Nuclear Magnetic Resonance.
Honorable mention, 4th annual AGT game contest.
[file is linked to games/agt/nmr2.zip]

## oceana.zip
tuid: ogkis1harj1fzal0

Oceana, an adventure in a world of the future,
written Philip Boswell.
Honorable mention, 7th annual AGT game contest (1993)
[file is linked to games/agt/oceana.zip]

## odieusrc.zip
tuid: mtglkpecro1rq2mp

Odieus's Quest for the Magic Flingshot, author unknown,
converted from LADS to AGT and "embellished" by David Malmberg.
(a DOS executable is in games/pc/odieus.zip and
games/agt/odieus.zip, and an Inform port is in
games/zcode/odieus.zip)

## oklib_src.zip
tuid: fdfooesx4n9bovg8

Oklib's Revenge, by Sue Medley.
A quest to find the King's missing staff.
Honorable mention, 6th annual AGT game contest.
(a compiled version is in
games/pc/oklib.zip and games/agt/oklib.zip)

## paranoia.zip
tuid: 04quwg97k5ng9nqd

Paranoia, by Sam Shirley.
originally a paper solo adventure game ("If you do this
continue there"), adapted for AGT by David Malmberg

## phil-src.zip
tuid: jg2idmjncvd66hki

The Battle of Philip against the Forces of Creation.
Honorable mention, 3nd annual AGT game contest.
(a DOS executable is in games/pc/philip.zip and
games/agt/philip.zip)

## pilotsrc.zip
tuid: 0tp5l9ea9zadeyub

The Pilot or A Flight into Fantasy, another exercise in
hyperactive hijinks from The Adventure Game Jockey.
(a playable demo for DOS (about 1/3 of the game) is in
games/pc/pilot.zip and games/agt/pilot.zip; I don't know
whether this source code is complete.)

## pork-src.zip
tuid: yi5bx2tt5eienu74

PORK I: The Great Underground Sewer System (version -4.26/1)
a parody of Zork I by David Malmberg, written with AGT
(a DOS executable is in games/pc/pork.zip and
games/agt/pork.zip)

## pork2src.zip
tuid: h7pt6lj7o7eze0xe

PORK II, The Gizzard of Showbiz
a parody of Zork II by Bill Larkins
(a DOS executable is in games/pc/pork2a.zip and
games/agt/pork2a.zip)

## portal_s.zip
tuid: ggtuiuhb4ccinr69

The Star Portal, a science fiction adventure game suggested by
the Damon Knight short story "Ticket to Anywhere", version 1.01
by Michael Detlefsen.
(DOS executable version 1.03 is in games/pc/portal.zip
and games/agt/portal.zip)

## pyramid.zip
tuid: o9jmq54q6s84mp6w

The Pyramid, An Interactive Fantasy version 2.1,
by Roland Goulsbra. Discover the secret of the
pharaoh's tomb. An interactive fantasy set in modern Egypt.
Win by doing the right things, not by collecting stuff, and
discover the meaning of liff [sic]. Walkthrough included.
Honorable mention, 4th annual AGT game contest.

## rapture.zip
tuid: 961qdzo1i5abg17i

Love's Fiery Rapture, The Torrid Tale of What Could Turn Out
to be THE Perfect Date; a "Choose Your Own Adventure"
by Natasha Mirage converted to AGT by Mike Ryan.

## ring-src.zip
tuid: 7c65y7tvm1471udl

Der Ring des Nibelungen, a text adventure based on the operas
of Richard Wagner, by Michael R. Harris.
Honorable mention, 2nd annual AGT game contest.
(a DOS executable is in games/pc/ring.zip and
games/agt/ring.zip)

## sos-src.zip
tuid: 2maagiwhao4ony8p

Son of Stagefright - A Pleasant Day at the Theater in Three
Paranatural Acts, by Mike McCauley.
This game won the 3rd Annual AGT Game Writing Contest.
(a DOS executable is in games/pc/sos.zip and
games/agt/sos.zip, and a Macintosh executable
is in games/mac/sos.sit)

## squynch.zip
tuid: yz8d5lo7ep80a4o4

The Squynchia Adventure, by M. & T. Frank,
converted from LADS to AGT by David Malmberg.
(a compiled version of this game (version 1.5), a DOS
interpreter (version 1.5 beta), and a walkthrough are in
games/pc/squyn15.zip and games/agt/squyn15.zip)

## stcadv.zip
tuid: lzu552umgbepbq5r

The Spelunker's Tremendous Cave Adventure, a parody of Colossal
Cave, written by public school students and translated to
AGT by Douglas Harter.

## storms-s.zip
tuid: ga98ooeyzrjvd2nb

Storms I, by Ryan Burrus. Your dead uncle's will leaves $7.4
million to the person who first discovers his great invention.
Explore your uncle's house, lab, and neighborhood.
Honorable mention, 4th annual AGT game contest.
(a DOS executable is in games/pc/storms.zip and
games/agt/storms.zip)

## susan_s.zip
tuid: xwkd7xqhcyurmn3f

Susan (A Lustful Game), by Bill Larkins; R-rated by author.
Honorable mention, 2nd annual AGT game contest.
(a DOS executable is in games/pc/susan.zip and
games/agt/susan.zip)

## tamoret-s.zip
tuid: 2kww46qvdf8ff9xd

Tamoret, The Adventure to the Fourth Dimension,
by Michael J. Lyons.
Honorable mention, 2nd annual AGT game contest.
(a DOS executable is in games/pc/tamoret.zip and
games/agt/tamoret.zip)

## tark_s.zip
tuid: fsnyau80murmic15

The Adventure of Tark Simmons, Priestess of the First Church,
in her battle against The Demon of Dark Desire,
by W.P. Kegelmeyer.
Honorable mention, 2nd annual AGT game contest.
(a DOS executable is in games/pc/tark.zip and
games/agt/tark.zip)

## thegame-s.zip
tuid: o4y5ghnjvm62k1pb

"Whatever We Decide To Call This Game" by The Three Engineers:
Joel Finch, Glen Henville and little bits by Matthew Newbery.
Your first day at Tumbulgum University (must be in Australia).
Honorable mention, 4th annual AGT game contest.
(a DOS executable is in games/pc/the-game.zip and
games/agt/the-game.zip)

## tossed.zip

Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree,
short SF adventure for beginners.
DOS executable, AGT source code, and a complete walkthrough.
This version was slightly modified for widespread circulation;
the original was called Lost in Space
(see games/agt/lostinsp.zip and games/pc/lostinsp.zip).
[file is linked to games/agt/tossed.zip and to
games/pc/tossed.zip]

## tsquar-s.zip
tuid: aqd90c2ot0zkxe88

TimeSquared, Chapter One: Centroplis, by Bert Lee.
Honorable mention, 6th annual AGT game contest.
(a DOS executable is in games/pc/tsquared.zip and
games/agt/tsquared.zip)

## twoways.zip
tuid: 7wiwztwz5qylhv1r

Two Ways by Grant E. Metcalf. Christian text adventure. You
are a weary traveler who must choose between the quick and
easy path or one fraught with dangers. Evangelistic, with
biblical quotes.  Walkthrough included.
Honorable mention, 4th annual AGT game contest.

## undergnd.zip
tuid: rjubh9qg6yoc56ex

An Underground Adventure, by Mark J. Welch

## vita.zip

Murder at the Folkestone Inn, a Weekend Adventure with
Vita Sackville-West and Violet Trefusis, written by
Anne Laughlin.
Honorable mention, 7th annual AGT game contest (1993)
[file is linked to games/agt/vita.zip]

## water.zip
tuid: 779j1wh8hg5i398j

What? No Low Alcohol Mineral Water! by Andre M. Boyle.
You awake inside the data banks of a computer. Your life
depends on performing the herculean tasks assigned by the
computer.  Honorable mention, 6th annual AGT game contest.

## weeknd-s.zip
tuid: ol3dpj9nsvblx48y

Weekend Survival, An Interactive Adventure Game for Learners
of English, by Lowell Riethmuller. Written to demonstrate
utility of text adventures to teach English as a second
language. Input is reduced to 1/2/3 choices.
Honorable mention, 4th annual AGT game contest.
(a DOS executable is in games/pc/education/weekend.zip and
games/agt/weekend.zip)

## wpc.zip
tuid: 3zttgynr36ioly09

What Personal Computer? by John Minson
Honorable mention, 6th annual AGT game contest.

## wraithsrc.zip
tuid: 83ik1gsm6zq7o3gj

Wraith Blaster version 1.0, by Ken Dibble.
A text based space trader game: earn money, become master
trader, and find a place to retire.
Honorable mention, 6th annual AGT game contest.
(a DOS executable is in games/pc/wraith.zip and
games/agt/wraith.zip)

## zimlab.zip
tuid: h8xj2npxou61sbzd

Zim Greenleaf's Laboratory, by Melody Grandy.
He's a sorcerer-botanist, and his laboratory is full of
nasty things. Honorable mention, 6th annual AGT game contest.

## creatcook.zip
tuid: 4nu6zp2nxbeknxkn

Creative Cooking, an interactive little story set in the world of Railei, by Piergiorgio d'Errico.
Version 1.50 serial 231221.
Zip file contains game file, walkthrough, and Magx source code.
(the original competition release is in games/competition2023/Games/Creative Cooking.zip)
[file is linked to games/agt/creatcook.zip]


------------------------------------------------------

# if-archive/games/source/basic:

This directory contains source code for text adventures written in BASIC.

## Adventure_BASIC-PLUS.tgz

A port of the Crowther and Woods 350-point version of Adventure to
BASIC-PLUS, which ran on the DEC PDP-11. Ported by Keith Barnett,
dated December 24, 1977.

## Miser.zip

Miser, a conversion of a C64 BASIC text adventure
to MS-DOS, by Rene van Hasselaar. Archive includes
BASIC source code and an MS-DOS executable.
[file is linked from games/pc/Miser.zip]

## ORBmorteus.bas

The Orb of Morteus, by Hannah Orion. GWBasic source
code, written using PCBasic.

## alien.zip
tuid: 5g2v7r2amwqh5izg

Alien version 2B, author unknown; play with CAPS LOCK
on. QBASIC source code, ported from BASICA by
Ambat Sasi.

## atlant.zip
tuid: 4j05rwrv3b97f5tz

Voyage to Atlantis, a TRS-80 adventure by Greg Hassett,
converted to QBasic by Nele Abels, with corrections by
Ambat Sasi. QBasic source code.

## atlantis.zip
tuid: z5l4p8de3adpkelz

Escape from Atlantis, a small QBasic adventure,
by Thomas Ally.

## aztec.zip
tuid: 01fpne84vu6y11oq

Aztec Tomb (Part 1), an illustrated C64 text adventure
by A.R. Crowther, ported to DOS and QBASIC by
D. Raisin. QBASIC source code.

## bpsource.zip
tuid: bl9e7uaffk1aybni

Breath Pirates, by Mike Snyder.
(a compiled MS-DOS version is in games/pc/breath12.zip)

## beaten.zip
tuid: gj8dkv0ywaknt9hr

Beaten: An Interactive Adventure by Eddie Tomayko
Serial/Release No. 708/348, QBASIC source code.

## bunny.zip
tuid: r5igk4radvvxumbf

The Night of the Vampire Bunnies, by Jason Dyer.
A short game written in BASIC; somewhat a cross between
a black comedy and a B-movie. QBASIC source code.
Jason wrote this game at the age of 10.
(a port to Inform is in games/zcode/bunny.z5 (compiled
game) and in games/source/inform/bunny_s.zip (source
code))

## cia.bas
tuid: c8656ugbdfxth98f

CIA adventure.

## dogstar.bas
tuid: adnqhkzfgrrt5mtv

Dog Star Adventure, by Lance Micklus, taken from
SoftSide May 1979 (a TRS-80 Software Magazine), and
modified for the Zenith Z-100 by Gern.

## dracula.bas

A Microsoft BASIC port of a game, probably originally named "Vampire's Castle",
by Mike Bassman for the Ohio Scientific computer. This version is for VT-52
terminals.

## droganya.zip
tuid: l0x3ovh4n31y9o1n

Castle Droganya, by Steve Chodes.
BASICA, GW-BASIC, and QBASIC source code,
conversion to GW-BASIC by Nathan Glasser.

## eamonbas.zip
tuid: 3khkyusn02gikj4l

GW-BASIC source code of The Wonderful World of Eamon
version 1.1, a text role playing game originally
written for the Apple II by Donald Brown,
ported to DOS by Jon Walker.
[See games/pc/eamon/ for compiled version 2 games.]

## efh.zip
tuid: r1lewb30c8k6hneo

Escape from Hiddenite, by Lester Schramm.
QBASIC source code.

## elgon.bas
tuid: l1ysxrwi3tfe3kla

The Treasure of Elgon, written by Keith Hawthorn and
converted for the Microbee by A. Laughton.

## jamie.zip
tuid: suvec3ur02fnw0yk

Lonely Jamie, by J. Mellish.
GW-BASIC source code of a very simple game that
prompts you for one-word responses.

## lastcity.zip
tuid: 3pxg7bis3bxsz1iv

The Last City, by Roger M. Wilcox.
BASICA and QBASIC source code, conversion to QBASIC
by Ambat Sasi.

## ltic_src.zip
ifwiki: Lunatix:_The_Insanity_Circle
tuid: xt96319ebnlsh0l2

Lunatix: The Insanity Circle, by Mike Snyder.
(a compiled MS-DOS version is in games/pc/luntic11.zip)

## magic.bas

Magic Realm, written by Gemino Michael Smothers,
in QBasic.

## mangle.zip

So I Mangled My Mom, by Aaron Oldenburg.
DOS executable and QBasic source code.
[file is linked from games/pc/mangle.zip]

## mcdooby.zip
tuid: plrmnwy8ke8n60op

The Treasure of McDooby's Mansion version 2,
by Jason A. Wells. GW-BASIC source code.

## melark.zip
tuid: 48l0zi3ai9hzsnvw

The Melarkian, version 1.01, by Paul Panks.

## pirate.zip
tuid: ic3chsxtj3ff2er3

Pirate Island, by David Meny.
GW-BASIC source code and instructions plus QBASIC
source code, ported by Ambat Sasi.

## quest.bas
tuid: 4s6xy0r9wbztg7y2

A GWBasic port of Quest, originally written by
Roger Chaffee.

## quest.zip
tuid: 336c5k10944xuqt1

Secret Quest 2010, an illustrated text adventure by
Eric Iwasaki, after an idea of Wayne Tsuji's.
BASICA and GW-BASIC source code plus QBASIC
source code, ported by Ambat Sasi.

## sceptre1.bas
tuid: lyht0ziynxad6hyk

SceptreQuest I, first and only one of a series of
seven, a very early adventure by Sean Givan.
GW-BASIC source code.
(see games/hugo/squest.zip
for an embroidered port to Hugo)

## shell.bas
tuid: yyx2wakfjwnsytfl

Adventure Shell by Tim Harnell. GWBasic source code.
NOTE: To move type go, followed by the compass
direction.

## snafufun.bas
tuid: t8rm5lb8mtzblrst

"The Adventure" by Chris Kerton (his first try),
a fantasy role-playing game.  GW-BASIC source code.

## soviet.bas
tuid: 17vaqk81mr7o40uo

Escape from Soviet Science and Detention Base,
by David Meny.

## survival.bas
tuid: 8gze7kdzm4j84uch

Survival, MBasic source code.

## temple.zip
tuid: 5ee3nxfcwzzb9w1d

The Temple of Loth, version 4.2 (25 July 1984),
by John Belew.

## tower.bas

Tower of Mystery, written in Microsoft BASIC, as
printed in Compute!'s Guide to Adventure Games by
Gary McGath, pages 166-171, transcribed by
Jason Wells.

## treasure2.txt

Treasure Dungeon 2, by David E. White.

## vial.zip
tuid: tyb85wgqc2llym9q

The Vial of Doom, by Roger M. Wilcox.
QBASIC source code, converted from BASICA
by Ambat Sasi.

## wizard.zip
tuid: 5ee3nxfcwzzb9w1d

Wizard's Castle, published in the July/August 1980 issue
of Recreational Computing Magazine. Originally written
by Joseph R. Power, and updated for Microsoft BASIC by
J.F. Stetson.
(an MS-DOS executable is in games/pc/wizards-castle.zip)

## wumpus.bas
tuid: wlbdh7n1ca7wy8oz

Hunt the Wumpus, the timeless cave-crawling classic.
GW-BASIC source.

## BOARDWLK.BAS
tuid: ww77ke5vaibvzq1g

Boardwalk, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Turbo BASIC source. (MS-DOS executable is in games/pc/BOARDWLK.EXE)

## CAVE.BAS
tuid: 479otv48jibgo9m0

Cave of the Troll, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Turbo BASIC source. (MS-DOS executable is in games/pc/CAVE.EXE)

## CURSED.BAS
tuid: mfg8t7exzc1ys7mi

Cursed Castle, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Turbo BASIC source. (MS-DOS executable is in games/pc/CURSED.EXE)

## FARMTOWN.BAS
tuid: htqw14nw7vurp7zq

Farmtown, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1989, updated until 1996, source code released in 2023. Turbo BASIC source. (MS-DOS executable is in games/pc/FARMTOWN.EXE)

## HANGTOWN.BAS
tuid: 8aqv58728w6msoy0

Hangtown, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1989, updated until 1996, source code released in 2023. Turbo BASIC source. (MS-DOS executable is in games/pc/HANGTOWN.EXE)

## MIDNIGHT.BAS
tuid: wd0zoqpbfquajzck

Midnight Emergency, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Turbo BASIC source. (MS-DOS executable is in games/pc/MIDNIGHT.EXE)

## PIRATE.BAS
tuid: url6d1j3aj61qmhp

Pirate Island, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1989, updated until 1996, source code released in 2023. Turbo BASIC source. (MS-DOS executable is in games/pc/PIRATE.EXE)

## TOYLAND.BAS
tuid: g98iuxste2vkbij

Toyland, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Turbo BASIC source. (MS-DOS executable is in games/pc/TOYLAND.EXE)

## UPTOWN.BAS
tuid: xte910606jhvydau

Uptown, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Turbo BASIC source. (MS-DOS executable is in games/pc/UPTOWN.EXE)

------------------------------------------------------

# if-archive/games/source/basic/german:


## zauber.zip

Pacy-Face und seine Abenteur in Zauberland.
A simple German text adventure by Philipp Koehn.
QBASIC source code, ported from C64 BASIC
by Bob Newell.
[file is linked from games/pc/german/zauber.zip]
(the C64 original is in games/c64/german/zauberland)

------------------------------------------------------

# if-archive/games/source/basic/portuguese:


## Diacho.zip

Diacho 1.0 a parody of the RPG Diablo in Portuguese,
written in QBasic by Janos Biro.

## Overrun.zip

Overrun 1.666, a simple RPG/Adventure game in Portuguese,
written in QBasic by Janos Biro.

------------------------------------------------------

# if-archive/games/source/basic/swedish:


## bilbo.zip

Bilbo version 2.1, a Swedish text adventure.
In spite of its name, this is actually an adaption of
Tolkien's The Lord of the Rings. It is a very different
adventure, trying to reproduce the feeling of reading a
book rather than playing a game. It doesn't quite
succeed, but it's an interesting attempt, nevertheless.
Requires EGA (for minor graphics). QuickBasic source
included. Programmed by Nils Eng.
[file is linked from games/pc/swedish/bilbo.zip]

## swedish.zip
tuid: m4dp3t1kzo4f8p9o
   u94un0rox6hbn4sl

Two games in Swedish, by Anders Hallzon: CAVE
and SPACE. QBASIC source code.


------------------------------------------------------

# if-archive/games/source/dendry:

## poetic-justice.zip
tuid: x9it9sj56f1qfneo

Poetic Justice, by Onno Brouwer.
Licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.


------------------------------------------------------

# if-archive/games/source/dialog:

## ImpossibleStairs.dg
tuid: 85jr6xdzreuac9e
ifwiki: Impossible Stairs

The Impossible Stairs, an interactive fiction by Mathbrush.
Release 2.
(a compiled game is in games/zcode/ImpossibleStairs.z8)


------------------------------------------------------

# if-archive/games/source/gags:

These games must be run with GAGS from [programming/gags](../../../programming/gags)
or compiled and run with AGT from [programming/agt](../../../programming/agt).

## alice-s.zip

The Adventures of Alice Who Went Through the Looking-Glass
and Came Back Though Not Much Changed, by Douglas A. Asherman.
This game won the GAGS game writing contest 1986.
(an AGT compiled version of this game is in
games/agt/alice.zip and games/pc/alice.zip)
[file is linked to games/source/agt/alice-s.zip]

## deen-src.zip
tuid: puhry0qbl7lfq14q

Deena of Kolini, an adventure game for WOMEN warriors,
by E. L. (Ev) Cheney

## drag-src.zip
tuid: 2brd2ihbw9gsr7ua

Dragonslayer, by E. L. (Ev) Cheney.

## ghos-src.zip
tuid: or6q1mucaqjtfs5x

Ghost Town, an adventure game by E. L. (Ev) Cheney.
(a DOS executable is in games/pc/ghosttwn.zip and
games/agt/ghosttwn.zip)

## lottery.zip
tuid: sjhqrirynzoofr2p

Lottery, by E. L. (Ev) Cheney


------------------------------------------------------

# if-archive/games/source/hugo:


## ScavHuntFull.zip
tuid: lyexqef1lqst3dk6

Scavenger Hunt, a demonstration Hugo game and resource
files, along with an HTML tutorial which gives the source
code and discusses its structure. By Gilles Duchesne.
(this file is linked to programming/hugo/examples)

## anne.hug
tuid: 7722tosmepdal7vz

Anne, a short joke game by Jonathan Blask.

## colossal.hug
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Colossal Hugo, the original 350 points ADVENT ported to Hugo,
by Kent Tessman (revised version for Hugo 2.5.03a)
based on Graham Nelson's Inform port of David Baggett's 1993
TADS reconstruction 'Colossal Cave Revisited' of the 1977
original by Willie Crowther and Don Woods
(a compiled game file is in games/hugo/colossal.hex)

## dist_src.zip
ifwiki: Distress
tuid: 5iz05cexg449vrx3

Hugo source code for Distress version 7, by Mike Snyder.
This game was Mike's entry in the 2005 IF Competition.
(the original competition entry is in
games/competition2005/hugo/distress/)

## down_source.zip
tuid: qarfemk18j5q1w7c

Hugo source code for Down, release 4, by Kent Tessman.
(a compiled game file is in games/hugo/down.hex)

## gbsource.zip
tuid: g02gj35cieg77y62

Hugo source code for Guilty Bastards, version 2.08,
by Kent Tessman.
(a compiled version is in games/hugo/)

## hammurabi.zip
tuid: 3ccmbybidr9nn1kh

Hammurabi, ported to Hugo by Robb Sherwin.
Archive includes Hugo game file and source code.
[file is linked to games/source/hammurabi.zip]

## hugozork.hug
tuid: 0dbnusxunq7fw5ro

Zork I, ported to Hugo by John Menichelli and updated for
Hugo 2.5 by Kent Tessman.
(a compiled version is in games/hugo/hugozork.hex)

## pirate_src.zip
tuid: zya3mo3njj58hewi

Pirate Adventure, the classic Scott Adams game, ported to
Hugo 2.4 by Julian Arnold. Version 1.1.0 of the Hugo port.
Archive contains documentation, source and a walkthrough.
(a compiled game file is in games/hugo/pirate.hex, and
there are original C64 versions in games/c64)

## spur_src.zip
tuid: 2grzxvuvyoqgwwf1

Spur, A Western Misadventure by Kent Tessman
Release 9 (4dec99), Hugo v2.5
(a compiled game file is in games/hugo/spur.hex)

## tetris_source.zip
tuid: ohjrdv0wx6cd7zzx

Tetris for Hugo 2.5, implemented by Kent Tessman, based on
Andrew Plotkin's Inform version "Freefall".
This version makes use of colour, graphics, sound and music.
(a compiled version is in /games/hugo/tetris.zip)

## tpsource.zip
tuid: t593d66s20bblqt0

Trading Punches, version 1.9, by Sidney Merk.
(a compiled game file is in games/hugo/trading.zip)

## tts_src.zip
ifwiki: The_Traveling_Swordsman
tuid: fsujzka1ua0h5att

Tales of the Traveling Swordsman, version 1.3,
by Mike Snyder.
(a compiled game file is in games/competition2006/hugo/tales_ts/tales_ts.hex)

## waiting.zip
tuid: w4wlvriwtsauxf4j

Waiting for The End, version 3, by Paul Lee.
Archive includes Hugo game file and source code.
[file is linked from games/hugo/waiting.zip]


------------------------------------------------------

# if-archive/games/source/inform:

Unless noted otherwise, compiled versions of these games are in either
[games/zcode/](../../zcode/) or [games/glulx/](../../glulx/).

## old

Older versions of some of the source files in this directory.

## 69105Keys.inf
tuid: j3rwlhuy6j6v79qj

69,105 Keys, a one room game by David Welbourn.
Release 1 / Serial number 090302

## 77Verbs.txt
tuid: p3rd5133qm5cwfd

Inform 7 source code for 77 Verbs, release number 2, by Brian Rushton
(writing as Prismatik). Make available under the (CC BY 3.0 US) licence.

## Absence_of_Law.txt
tuid: keqvw9c8p73wzizf

Absence of Law, by Brian Rushton.
(a compiled version is in
games/competition2017/Absence of Law/)

## Advent.inf
ifwiki: Adventure

Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
Release 9 / Serial number 060321
[file is linked to
infocom/compilers/inform6/examples/Advent.inf]

## Advent_Crowther_source.txt

Adventure aka Colossal Cave, by William Crowther. This is
Will Crowther's original, pre-Woods 1976 game, ported to
Inform 7 by Chris Conley.
Release 4 / Serial number 141211

## Advent_I7_source.txt

Adventure aka Colossal Cave, the original 350 points
version, ported to Inform 7 Aaron Reed, based on the earlier
Inform 6 version, and updated by Victor Gijsbers.

## Adventureland.inf

Scott Adams' Adventureland, ported to Inform by
Graham Nelson.
Release 4 / Serial number 970902.
[file is linked to
infocom/compilers/inform6/examples/Adventureland.inf]

## Alabaster.zip
tuid: b2g8je1xxtqzei4u

Source code for Alabaster release 1, by John Cater,
Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee,
Kazuki Mishima, Sarah Morayati, Mark Musante,
Emily Short, Adam Thornton and Ziv Wities, and
illustrated by Daniel Allington-Krzysztofiak.

## Alpha.inf
tuid: nidzkipeux0uusqk

Journey to Alpha Centauri (In Real Time), an Interactive
Waste of Time, by Julian Fleetwood. Release 3

## Arid_and_Pale.txt
tuid: rve9kbxk9pkg6wej

Arid and Pale, version 2, by Michael R. Bacon.

## ArtOfFugue-source.zip
ifwiki: The_Art_of_Fugue
tuid: 7hvoj3p9khotuqca

Source code for Art of Fugue, by Victor Gijsbers,
Jimmy Maher, Dorte Lassen and Johan.
Licensed under the GPLv3 or any later version.

## Atrocitron.zip
tuid: hq83p361oqgfgdtt

Inform 6 source for the Atrocitron, release 1, by Michael Martin.
(the compiled game is in games/zcode/atrocitron.z5)

## AtroxSrc.zip
tuid: s5678j9ihb1ppkoy

Source code for Cattus Atrox, David Cornelson's entry into
the 1998 IF Competition. The archive contains the game
source plus a customized version of the Inform library and
several include files required to build the game.
(the compiled game is in games/competition98/inform/atrox/)

## Aug4Source.zip
ifwiki: Augmented_Fourth
tuid: cpwktis6qwh9ydn8

Source code for Augmented Fourth, release 4,
written by Brian Uri.

## Balances.inf
ifwiki: Balances
tuid: x6ne0bbd2oqm6h3a

Balances: An Exercise in Parsing, by Graham Nelson
Release 5 / Serial number 961216
[file is linked to
infocom/compilers/inform6/examples/Balances.inf]

## BorderReivers.txt
tuid: trk9d7oqmfhkn359

Inform 7 source code for Border Reivers release 1, by Vivienne Dunstan,
as entered in IFComp 2018.

## Bronze.zip
tuid: 9p8kh3im2j9h2881

Source code for Bronze release 12, by Emily Short.

## CaveGlulx.zip

Cave, by William Stott.
A demonstration game, based on Dragon Adventure, showing
how to put sounds and pictures into a Glulx game.
Archive includes commented source code and compiled
Glulx game file.
[file is linked to games/glulx/CaveGlulx.zip]

## ChildsPlay.txt

Inform 7 source code for Child's Play, by Stephen Granade.
Release 4 / Serial number 080129

## Colonists.zip

Colonists, by Andrew Fuller.
Release 1 / Serial number 130911

## Color_the_Truth.txt
tuid: a746d3agtfizlx0x

Color the Truth, by Brian Rushton. Release 2.

## Comp99.zip
ifwiki: CompXX
tuid: a3thoxm83tzz8ihz

Source code for the 'front-end' game for the 1999
competition, providing information on all the games
and systems used to run them, plus the ability to
sort the games you can play into a random list.
Written by Lucian Paul Smith.
(a compiled version is in games/competition99/)

## Crash.zip
tuid: s89mwimo0eebq3p0

Inform 7 source code for Crash, by Phil Riley.
(a playable version is in games/glulx/Crash.zip)

## DashSlapneyPatrolSource.txt
tuid: sb2ynig6ia3mx66o
ifwiki: Dash Slapney, Patrol Leader

Source code for Dash Slapney, Patrol Leader,
by Andrew Schultz.
(the compiled game is in games/zcode/DashSlapneyPatrol.zblorb)

## Deadline.zip
tuid: p976o7x5ies9ltdh

Complete source code for an Inform port of Infocom's
Deadline, 17dec2000, by Volker Lanz.

## Detectivesrc.zip
tuid: 1po9rgq2xssupefw
ifwiki: Detective

Detective, originally by Matt Barringer. This is a
straight port to Inform, by Stuart Moore.
(the compiled game is in games/zcode/detective.z5)

## DragonTroll.inf
tuid: sd1bjzylh3t95zux

The Dragon and the Troll, originally written for the C64
in Swedish by Johan Berntsson, and translated to English
and ported to Inform by Fredrik Ramsberg.

## EtherSource.txt
tuid: wsjmvbv5tsyrsp9g

Source code for Ether, by Brian Rushton.

## Fablesrc.zip
tuid: kbuiu2xayq5qagp8

A Fable, originally by Stan Heller. This is a
straight port to Inform, by Stuart Moore.

## Fate-source.zip
tuid: az8jb9bddngurwr7
ifwiki: Fate

Fate, an Interactive Fiction by Victor Gijsbers.
(a playable version is in games/springthing/2007/Fate.z8)

## Figaro-source.zip
ifwiki: Figaro
tuid: xnpdrkjsezmjl2ha

Figaro, a co-authored revenge by Victor Gijsbers.
Innovation Comp Entry, released under the GPL v3.

## FormerlyHiddenNaziMode.zip
ifwiki: The_Game_Formerly_Known_as_Hidden_Nazi_Mode
tuid: g3ocxd1ibruk59dr
tuid: 7a3yn4x0aor0jxfd

The Game Formerly Known as Hidden Nazi Mode.
A cute game for unattended young children,
by Victor Gijsbers.
Archive includes game file, source code and
accompanying essay.
[file is linked to games/zcode/FormerlyHiddenNaziMode.zip]

## ForAPlaceByThePutridSea.tar.gz
tuid: 5oh10zbaxq8lwt8

Inform 7 source and development notes on "For a Place by the Putrid Sea",
by Arno von Borries.

## FragileShells.txt
tuid: xvnvmmm4yok7a25b

Inform 7 source code for Fragile Shells, by Stephen Granade.
Release 6 / Serial number 111109

## Frobozzi.inf
tuid: d4p85c0s06a5nr7e
ifwiki: Encyclopedia Frobozzica

The Encyclopedia Frobozzica (Abridged Edition),
edited by Nino Ruffini and ported to the Inform
format by Digby McWiggle.

## Gotomomi.tar.gz
tuid: cmqf5vw3v5y31r0b

Inform 7 source and development notes on Gotomomi, by Arno von Borries.

## GrooverlandSource.txt
tuid: hns325nqsfp9q8wk

Inform 7 source text for Grooverland, release number 4, by Brian Rushton.

## HLAinform.zip
tuid: ba6xlbvc9gq3fks9

HLA Inform: A Classic Quest. Originally written by
Paul Panks and converted to Inform by "Roger Pepitone".

## Heliopause.ni

"Hoist Sail for the Heliopause and Home"
by Andrew Plotkin. Release 6.
Inform 7 (5Z71) source code.

## Hummingbird.zip
tuid: zk9zssjb5avexx9b

Inform 7 source and ancillary data for Flight of the Hummingbird, release 2,
by Michael Martin.
(the compiled game is in games/zcode/Hummingbird.zblorb)

## IraqiInvasion.zip

Iraqi Invasion: A Text Misadventure,
Interactive Propaganda by Anonymous.
Release 88 / Serial number 080131
[file is linked to games/zcode/IraqiInvasion.zip]

## Jason_and_Medea.zip

Jason and Medea, by Victor Gijsbers. Written for the Pax
East 2011 interactive fiction event.
Release 1 / Serial number 110307

## Limen.zip

Limen, by Elizabeth DeCoste.
Release 1 / Serial number 210814

## LMS_TVG.txt
tuid: m3553nzigj81nqlp

LMS The Video Game, an Action Interactive Fiction Game
by John Goettle. Release 7.

## MST3K1src.zip
tuid: imopnqh4llwkvfne

Detective, An Interactive MiSTing (Mystery Science
Theater 3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman, updated by Stuart Moore.

## MST3K2src.zip
tuid: xg4sdz91rtj847l6

A Fable, an interactive MiSTing-up of Stan Heller's
GAGS game "A Fable". Original AGT MiST-ed version
by Graeme Cree, ported to Inform by Stuart Moore.

## MagpieTakesTrain.txt
tuid: wfs8b2nphpeqrnaq

Inform 7 source code for Magpie Takes the Train, by Brian Rushton, release 9.

## NapiersCache.txt
tuid: 4np21bl7mr02wsk2

Inform 7 source code for Napier's Cache release 1, by Vivienne Dunstan,
as entered in Spring Thing 2020.

## OliviasOrphanorium.zip

Olivia's Orphanorium, a Casual Simulation,
by Sam Kabo Ashwell.
Release 3 / Serial number 121118
Archive includes game file and source code.
(the original competition entry is in
games/mini-comps/coverstories/OliviasOrphanorium.zip)
[file is linked to games/glulx/OliviasOrphanorium.zip]

## PlayingGames.txt
tuid: 7xxhw9da4j3ff3hd

Inform 7 source for Playing Games by Kevin Jackson-Mead,
Release 2. "Of particular interest will be the code to
print the mazes."

## Ralph.inf
tuid: og54uzaryp1nh1jh

Ralph, An Interactive Sniffing by Miron Schmidt
Release 9 / Serial number 040309

## Robin_and_Orchid_source.txt

Robin & Orchid, an exercise in photojournalism, by
Ryan Veeder & Emily Boegheim.

## SagebrushCactus-source.zip
tuid: 44vx0pl3rrfi533s

`Mid the sagebrush and the cactus, by Victor Gijsbers.
Release 1 / Serial number 100918

## SameGame.inf
tuid: ph0y9c8b9ugvxdrv

SameGame, another episode in the Z-Machine abuse
saga, by Kevin Bracey. SameGame is an implementation
of a simple arcade game and is also a stress test
of Z-Machine interpreters.
Release 1 / Serial number 980731

## SherlockIndomitable.txt
tuid: qqcypgszy8a48nsn
ifwiki: Sherlock Indomitable

Inform 7 source code for Sherlock Indomitable, by Brian Rushton. Made available
under the (CC BY 3.0 US) licence.
(a compiled version is in games/springthing/2018/SherlockIndomitable.gblorb)

## Snafufun.zip

SNAFUFUN, a simple hypertext adventure
originally written in BASIC by Chris Kerton
and converted to Inform by Duncan Cross.
Archive contains z-code game file, Inform
source code and the original BASIC source code.
[file is linked to games/zcode/Snafufun.zip]

## SpAdventure.inf
tuid: 5xpygvyn0oyt401b

SpAdventure by Jay Walton. The original Adventure
with a twist - you play as an Enchanter with spells.
Release 2 / Serial number 971030

## SpirI7wrak.zip

SpirI7wrak, an Inform 7 port of Daniel S. Yu's
"Spiritwrak", ported by Otis T. Dog.
Release 1 / Serial number 141218
Archive contains Glulx game file and Inform 7 source
code.
(the original game is in games/zcode/spirit.z5)
[file is linked to games/glulx/SpirI7wrak.zip]

## Swigian.txt
tuid: cu0aiddqv6c2iati
ifwiki: Swigian

Swigian, by Mathbrush (as Rainbus North).
Usable under (CC BY 3.​0 US) license.
(a compiled version is in games/competition2017/Swigian/)

## Sting.txt
tuid: lk0vc4hy38wgohxx

Inform 7 source code for release 2 of Sting, by Mike Russo.
(a playable version is in games/glulx/Sting.gblorb)

## TheAlgophilistsPenury.zip

The Algophilists' Penury, by Jon Stall.
Release 1 / Serial number 120528
Archive includes game file and source code.
[file is linked to games/zcode/TheAlgophilistsPenury.zip]

## TheChildrenOfLoblollyLodge.zip

The Children of Loblolly Lodge, by wingjive.
Release 1 / Serial number 220117

## The_Eleusinian_Miseries.txt
tuid: 6gspor90p8s1s1b

Inform 7 source code for the post-competition release 3 of
The Eleusinian Miseries, by Mike Russo.
(a playable version is in games/glulx/The_Eleusinian_Miseries.gblorb)

## The_House_of_Mystery.zip

The House of Mystery, An Interactive Fantasy
by James G. Lynch. Version 1.1.3.
Includes Inform 7 source code.
Release 5 / Serial number 180929
[file is linked to games/glulx/The_House_of_Mystery.zip]

## The_Origin_of_Madame_Time.zip
tuid: o1vxrdu6kmr3sce

The Origin of Madame Time, by Brian Rushton.
Release 1 / Serial number 181010
[a compiled version is in games/competition2019/The Origin of Madame Time/The_Origin_of_Madame_Time.gblorb]

## Throw_Rock_At.zip

Throw Rock At,  by Adam Ferner. Release 1.

## Time.inf
tuid: mu7pqivu7nioidpz

Time and Dwarves, a small demonstration of how to use
the real time functions from within Inform, written
by Graham Nelson.

## Twisted_Tails.zip

Twisted Tails, version 1.0, by Phillip Lovetere.

## UMW.zip
tuid: f7fx44x2jw0dvqqm

Life of a UMW student, by Daley Jennings and Kat Raffa.

## Vampire_Ltd.txt
tuid: 8bemrzx5qbg477f3

Vampire Ltd, a Corporate Espionage Adventure (with Vampires In It),
by Alex Harby.
Release 4 / Serial number 210129

## ZorkI7.zip

Zork: A Computerized Fantasy Simulation Game.
This is the more or less public domain version of the
original MIT Zork, ported to Inform 7 by Dean Menezes
and updated by Jay Midura.
Includes Inform 7 source, Glulx game file, and files used for
testing, including notes, Glulx debug game file, walkthroughs,
result transcripts, maps and map source.
Release 4 / Serial number 190920

## acrossthestars.zip
tuid: a64jwvfed5vdsrcq
ifwiki: Across The Stars

Inform 6 source code for release 4 of Across The Stars,
written by Dark Star and Peter Mattsson.
(the compiled game is in games/zcode/across.zip)

## atssrc.tar.gz
tuid: rsjzz9w60k6o6od4

A Tight Spot, A Z-machine Sokoban by Quim K. Holland.
Release 1 / Serial number 000001

## awaken.inf
ifwiki: The_Awakening
tuid: 12pkmwaekw4suh7g

The Awakening, by Dennis Matheson.
A horror game based loosely on the work of
H.P. Lovecraft.
Release 1 / Serial number 980726

## back2wakeup.zip

Back to WakeUp, a Backpacker Tale by Daniel Roperto.
Release 1 / Serial number 080313.
Created as a part of Lab2, Computer Game Design course,
UTS, Australia. Archive includes game file, source and
a walkthrough.
[file is linked to games/zcode/back2wakeup.zip]

## bad-day-src.zip

Rachel has a bad day, by Sly Old Dog. Originally written
with ADRIFT and ported to Inform by Roger Pepitone.

## bazic-0.1.tar.gz
tuid: v0bpwacilg6qkrod

baZic version 0.1, an implementation of BASIC for the
Z-Machine, by David Given. The Z-Code file includes the
interpreter and several example BASIC programs.

## beneath.inf

Beneath: a Transformation, by Graham Lowther.
(a compiled Z-code game file is in
games/competition2007/zcode/beneath/Beneath.z5)

## beyond_zork_sample.inf
tuid: 08laspg8uuoysd2f

The sample transcript from the packaging of Beyond
Zork, implemented in Inform by Allen Garvin

## bigmama.inf
tuid: 4nijlgs7taq39vim

The Big Mama, by Brendan Barnwell.

## bishoes.zip
tuid: zy2o84xckwqgdn2l

Buried In Shoes, by Kazuki Mishima.
Release 4 / Serial number 090513

## bluechairs-source.zip
tuid: uva1vc6ico5u65zg

Blue Chairs, release 2, by Chris Klimas.

## bomber.inf
tuid: kbcjvrtghsw57ldp

The Mad Bomber - a Z-Machine version of the classic
Bomber game, by Neil James Brown. Needs an interpreter
that supports timed input, and an interpreter
supporting colour is recommended.
Release 3 / Serial number 971123

## boothdye.inf
tuid: mjh2cehac8untebh

Pick up the Phone Booth and Dye, by Eric Schmidt.
Release 2 / Serial number 345678

## bunny_s.zip
tuid: r5igk4radvvxumbf

The Night of the Vampire Bunnies by Jason Dyer,
somewhat a cross between a black comedy and a B-movie,
ported from QBASIC to Inform by Patrick Kellum
Release 4 / Serial number 971205
(The original BASIC program is in
games/source/basic/bunny.zip)

## btyt.ni

"Bigger Than You Think" by Andrew Plotkin.
Release 4. Inform 7 (6G60) source code.

## castles-1.1.tar.gz
tuid: j7xkckqtw6lx7k6v

Silicon Castles, an Interactive Board Game.
"Nearly Working" Version 1.1, by David Given.
Release 112 / Serial number 011119

## caverns.zip

Caverns of Chaos, a multiple-choice adventure. Original
written by Paul Martinez and Alison Castro, ported
to Inform by Lemonhead. Version 1.6792
Archive includes z-code game file and Inform source.
[file is linked to games/zcode/caverns.zip]

## cia.inf
tuid: c8656ugbdfxth98f

CIA Adventure by Hugh Lampert, ported to Inform by
J. Kevin Thomas, based on a GWBASIC version by Pete Wohlmut
Release 1 / Serial number 961218
This game was originally published by CLOAD Magazine.

## coldiron.ni

"Cold Iron" by Andrew Plotkin (as
"Lyman Clive Charles"). Release 6.
Inform 7 (6G60) source code.

## devours.inf
tuid: 5e23lnq25gon9tp3
ifwiki: All Things Devours

All Things Devours, by "half sick of shadows" (Toby Ord).
Release 3 / Serial number 050325

## ditch.inf
tuid: 2ungxx2lyy5sob4g

Ditch Day Drifter, Michael J. Roberts' example TADS game,
translated to Inform 5.5 by Chris Markwyn.
The translation is only partial, with most of the surface
rooms and objects done, but none of the major puzzles.

## dogslife.inf
tuid: pflmbv4qf44s7n7f

It's a Dog's Life, an interactive Heeling,
by "Mr. WiggleButt". Release 1

## dreamhold-src.tar.gz
tuid: 3myqnrs64nbtwdaz
ifwiki: The Dreamhold

The Dreamhold, a tutorial adventure by Andrew Plotkin.
(the compiled games is in games/zcode/dreamhold.z8)

## dualtransform.ni
tuid: xfezh9wz188ihlel
ifwiki: Dual Transform

"Dual Transform" by Andrew Plotkin
(as "Nigel Smith"). Release 5.
Inform 7 (5Z71) source code.

## eliza.zip

Eliza, a version of the well known program which
simulates a conversation with a psychiatrist, ported
to Inform by Ricardo Dague.
The archive contains the zcode file, Inform source,
Basic source on which this version is based, and a
sample transcript.
[file is linked to games/zcode/eliza.zip]

## entangled.zip
tuid: kgsm2kt7uq391eqa

Inform 6 source code for Entangled, written by Dark Star.

## fantasydimension.inf
tuid: 9gcujue3zpxbhj6k

The Fantasy Dimension, a PunyJam 3 game by Johan Berntsson.
Release 2 / Serial number 230313
(a playable version is in games/zcode/fantasydimension.z3)

## fractalz.inf
tuid: f4dfr0ebodg6e118

Source code for a Mandelbrot fractal zoomer, written
by Peter De Wachter.

## freefall.inf
tuid: ohjrdv0wx6cd7zzx

Free Fall, An, uh, Interactive Z-Code Demonstration
by Andrew C. Plotkin. Release 2 / Serial number 951111

## ghosterington_night.zip
tuid: 6kko9va64c4o5jan

Source code for Ghosterington Night, release 3,
by Wade Clarke.

## glkchess_src.zip
tuid: kes9n0ngcurwzw4t

Glk Chess, by Simon Baldwin. A port of the chess playing
program MSCP 1.2 (by Marcel van Kervinck) to Glulx.

## glkebook_src.zip
tuid: fvdk7bfed2nxtrab

GlkeBook, a PalmOS pdb DOC format eBook reader,
by Simon Baldwin.

## greater-than-by-at-sign.txt

Source code to "> by @", written by Aaron Reed.

## gwsource.txt
tuid: orpfyagy1nn2ztcj

Gaia's Web, by Nigel Jayne.
Release 1 / Serial number 160104

## hugoshell.inf

Shell, an Interactive Starting point, by Kent Tessman.
A port to Inform 6 of the Hugo v2.5 shell,
ported by Gandof.

## huntdark-src.tar.Z
ifwiki: Hunter,_in_Darkness
tuid: mh1a6hizgwjdbeg7

Source code for Hunter, in Darkness, by "Dave Ahl Jr.",
aka Andrew Plotkin.

## identity.zip
tuid: ty2z1c41ec7i6mf6

Identity, an interactive science fiction short story
by Dave Bernazzani.
Release 7 / Serial number 041121

## iditchs.zip
tuid: 2ungxx2lyy5sob4g

Ditch Day Drifter, Michael J. Roberts' example TADS
game, translated to Inform 6 by, Neil Cerutti, based
on an earlier partial port by Chris Markwyn.

## iditchs-html.zip
tuid: 2ungxx2lyy5sob4g

HTML version of the contents of iditchs.zip.

## illum_src.zip

Inform 6 source code release of Illuminismo Iniziato,
for release 2 of game (post-comp release, serial
181001), written by Michael J. Coyne.
Archive contains all source code, images, audio and
libraries necessary for building.

## intothesun.zip
tuid: lxy7h4dph7979wfe

Inform 6 source code for Into The Sun, written by Dark Star.

## killing.zip

Killing the Doctor, by Victor Verbitsky.
Release 1 / Serial number 010221
Archive contains z-code game file, Inform source code
and a walkthrough.
[file is linked to games/zcode/killing.zip]

## kitten.tar.gz
tuid: kxvfs295b8adixqu

Source code for robotfindskitten, a Zen Simulation.
Originally written by Leonard Richardson, and converted
to Inform by David Griffith. Release 8.

## lecture.txt
ifwiki: Lecture_Feature

Source code for Lecture Feature, by Paul Equinox Collins.

## librarian_inform7.zip

Life of A Librarian (Inform 7 version), by Timewalker.
Release 1 / Serial number 130211
[file is linked to games/zcode/librarian_inform7.zip]

## life.zip

Life or Death, an interactive biological diversion,
by David S. Glasser. The archive includes a
Z-Machine game file and Inform source code
Release 1 / Serial number 980702
[file is linked to games/zcode/life.zip]

## lists.tar.Z
tuid: zj3ie12ewi1mrj1t

Lists and Lists, an Interactive Tutorial by Andrew Plotkin
Release 3 / Serial number 960823
(The game file compiled from this source is in
games/zcode/lists.z5,
the original competition entry is in
games/competition96/lists.z5)

## magic-toyshop.inf
tuid: 52x2zxt8ers4rxc0

The Magic Toyshop, a fun game for all the family
by Gareth Rees. Release 1, serial number 951018.
(The game file compiled from this source is in
games/zcode/magic-toyshop.z5,
the original competition entry is in
games/competition95/magic-toyshop.z5)

## medusa.inf
tuid: 29pgq4rm62zyk725

Medusa, an Example in NPC Conversations, by Jim Fisher.
Release 106 / Serial number 030314
The source code requires the ORLibrary from
infocom/compilers/inform6/library/contributions/ORLibrary.zip
to compile.
(The game file compiled from this source is in
games/zcode/medusa.z5)

## mhpquest.inf
tuid: fefl7lv3sdoawkhc

Quest for the Magic Healing Plant, by Adam Crutchlow.
Release 2 / Serial number 960613
Ported by the author from AGT to Inform.
(the AGT original is in games/pc/mhpquest.zip and
games/agt/mhpquest.zip)

## mimesis.zip
tuid: n8c9whn8wjp1y422

Sins Against Mimesis: An Interactive Theosophy,
by Adam Thornton. Release 3.
Includes Inform source and makefile.
(The game file compiled from this source is in
games/zcode/mimesis.z5,
the original competition entry is in
games/competition97/inform/mimesis/mimesis.z5)

## mines.inf
tuid: 10lmbbwutsf2m3tt

Mines version 2010.10.29, a randomly generated maze
exploring game, by James L. Dean.

## minster.tar.gz
ifwiki: Christminster
tuid: fq26p07f48ckfror

Christminster, An Interactive Conspiracy by Gareth Rees
release 4, serial number 961117

## mst3k1.inf
tuid: imopnqh4llwkvfne

Detective, An Interactive MiSTing (Mystery Science
Theater 3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman.
Silver Screen Edition, release 101, serial number 960831
(The game file compiled from this source is in
games/zcode/mst3k1.z5,
the original competition entry is in
games/competition95/mst3k1.zip)

## multistub.inf
tuid: 83u16atufbgun2zk

Multiplayer Inform stub file for use with ifMUD's
interpreter-bot Floyd, by Adam Cadre.
This file is a starting point for coding multi-
player Inform games.

## night.tgz
tuid: ydhwa11st460g9u3

Night at the Computer Center, An Interactive Nocturnal
Chase, by Bonni Mierzejewska
Release 1 / Serial number 961118

## njag_source.zip
tuid: fg73hgne2htwpbak

Not Just A Game, by John Menichelli.
Release 2 / Serial number 000319

## noroom.inf
tuid: p8txeb031n4dnxnz

No Room, by Ben Heaton.
Release 2 / Serial number 040117
(the original competition entry is in
games/competition2003/inform/noroom/noroom.z5
and the game file compiled from this source is in
games/zcode/noroom.z5)

## odieus.inf
tuid: mtglkpecro1rq2mp

Odieus's Quest for the Magic Flingshot
an AGT adventure ported to Inform by Teo Kwang Liak

## omniquest.inf
tuid: mygqz9tzxqvryead

OMNIQuest, originally written in 1988 in Commodore 64
BASIC by Chris Barden and Chris Ethridge, and adapted
for Inform by Chris Barden.
Release 2 / Serial number 040127

## once.inf
tuid: n3sy6kjl6l8ul9qg

Once: A Fable for the Lost, a TextFire demo by Chris Klimas
(branch.h, which is used here, can be found in
infocom/compilers/inform6/library/contributions;
a compiled game file is in games/demos/textfire/12pack.zip)

## paperchase.inf
tuid: yq8eqjou1mk3sw2q

Paper Chase release 2, An Interactive Education
by Chris Skapura.
This game was originally published as a TRS-80 BASIC
listing titled "Collegiate Capers" in '80 Micro' magazine,
August 1983.

## paranoia.zip

Paranoia, a not-very-interactive future.
Originally from an article by Sam Shirley, implemented in
C on a Vax 11/780 by Tim Lister and converted to Inform
by Glenn Hutchings.
Release 1 / Serial number 981208
Archive contains a Z-Code game file, Inform source and
the original C source on which the game is based.
[file is linked to games/zcode/paranoia.zip]

## phlegm.inf
ifwiki: Phlegm
tuid: 64wb1kucje0a7l3p

Phlegm, an Interactive Interactive by Adjacent Drooler,
(aka Jason Dyer). Release 3 / Serial number 970804

## permagic.inf
tuid: bm7tel165u7oglf7

Perilous Magic, a really short interactive comic
tragedy, by David Fillmore.
Release 10 / Serial number 990821

## puerto.inf
tuid: j9exhifcypylzczd

The board game Puerto Rico, ported to Inform by
J. Robinson Wheeler.
Release 1.1 / Serial number 20050101

## puzzle.inf
tuid: d01a4d4clbl7856j

Puzzle, an Interactive Quickie by Andrew Schepler.
A short game containing a single logic puzzle.

## reading-src.zip

A Reading in May, a trial on Interactive Flash Fiction,
by Bahri Gordebak.

## reser.inf
ifwiki: Rock'Em_Sock'Em_Robots
tuid: k3efp2e5gvh64gsz

Rock'Em Sock'Em Robots, an Interactive Boxing Match
by Benjamin Mullins.

## reverzi.inf
tuid: fjlayhnu7to4zogo

Reverzi, Version 1.0, a port of Reversi to the
Z-Machine by John Menichelli

## risorg_src.zip
tuid: t0pidhghzbo91i12

Risorgimento Represso, an Interactive Invigoration,
written by Michael Coyne.
Release 4 / Serial number 060308

## robots.inf
tuid: hvnocxjj0z1q2pi0

Robots - Another Abuse of the Z-Machine -
A Nostalgic Diversion by Torbjorn Andersson
Release 6 / Serial number 980115

## roil.zip
tuid: 6yacvo40x2x8h94p
ifwiki: A Roiling Original

A Roiling Original: Squeeal! A Sequel! by Andrew Schultz.
Release 3 / Serial number 150327.
Archive includes the game file, source code, release
notes, a walkthrough and a map of the Store P area.
(the original competition entry is in
games/springthing/2013/roil.zip)
[file is linked to games/glulx/roil.zip]

## scary.inf
tuid: t4vkcv4fisg45bs6

Rippled Flesh, by Rybread Celsius

## schooldays.inf
tuid: oc4jf24yotpal4ve

Schooldays, an Interactive Story by Andrew MacKinnon.
Release 3 / Serial number 092800

## scopa_z6.zip

Scopa, a graphical (Z-code V6) version of the Italian
card game of the same name, by Aldo Cumani.
Release 1 / Serial number 110321.
Archive includes Z-code and source.
(file is linked to games/zcode/scopa_z6.zip)

## seacoral.inf
tuid: wicolxpm1tsj6rew

Sea Coral, a deep sea adventure for Punyjam #3, written by Jeffrey Greer.
Release 1 / Serial number 230225

## sensory.inf
tuid: 0ulrnusrwihmwefi

Sensory Jam, a demo Glulx game with graphics
and sound.
(a compiled version and resources are in games/glulx/)

## sgate.tar.gz
tuid: ylu1ii2vwpwx5gcc

Shadowgate, originally implemented on the NES by ICOM
(1989) and reimplemented in Inform by David Griffith.
Release 8 / Serial number 040616

## shade-src.tar.Z
ifwiki: Shade
tuid: hsfc7fnl40k4a30q

Shade, by Ampe R. Sand (Andrew Plotkin). Release 3.

## shuffling-around.zip

Shuffling Around, by Ned Yompus.
Release 4 / Serial number 150328
Included are the Glulx game file, Inform 7 source code,
a walkthrough, a PDF map, a heat map of relative
difficulties of sub-areas, and a logic document
describing the trickier puzzles.
[file is linked to games/glulx/shuffling-around.zip]
(the original competition entry is in
games/competition2012/glulx/shuffling/original/)

## sittmsrc.zip
tuid: 80n9e8st8qjnadcg

Stick it to the Man, by Brendan Barnwell.
(a compiled game file is in games/glulx/sittm.ulx)

## six_source.zip
ifwiki: Six
tuid: kbd990q5fp7pythi

Source code for Six, release 5, by Wade Clarke.

## snowed-in.zip

Snowed In, by Jason Self.
Release 4 / Serial number 220809
Archive contains game file and source code.
[file is linked to games/zcode/snowed-in.zip]

## sofar-src.tar.gz

So Far, An Interactive Catharsis by Andrew Plotkin.

## spacest2.zip
tuid: p3vgmr8ji1vckus7

Space Station, a science fiction story based on the
example transcript included with Infocom's Planetfall,
by David Ledgard, Release 2.

## spiderandweb-src.tar.gz

Spider And Web, Interactive Fiction by Andrew Plotkin.

## spiritw_src.zip
tuid: tqpowvmdoemtooqf

SpiritWrak, An Interactive Fantasy Adventure
by Daniel S. Yu.

## stiffmst.inf
tuid: 6g2wak6bb0ow7bjb

Stiffy Makane: Mystery Science Theater 3000
An Interactive MiSTing of Mark Ryan's AGT game
"The Incredibly Erotic Adventures of Stiffy Makane"
Release 69 / Serial number 690609

## stiffy.inf
tuid: kvw4jbopz0ly85jm

Stiffy Makane: Inform Edition.
Release 71 / Serial number 069105
An Inform 6 port of The Incredible Erotic Adventures of Stiffy Makane, derived
from Drunken Bastard and Dastardly Coward's Mystery Science Theater 3000
version, by Drunken Bastard.

## stub.inf

A stub game file for Inform, providing a very simple
starting point for Inform beginners to use as a base
to build a game from. Written by Adam Cadre.

## taipan.tar.gz
tuid: zb0tnkkpzh6alwhx

Taipan! A game based on the China trade of the 1800s.
Created by Art Canfil and ported to the Z-Machine by
D. Jacob Wildstrom.
Release 2 / Serial number 020520

## teacher.inf
ifwiki: Teacher_Feature

Source code for Teacher Feature, by Paul Equinox Collins.

## the_job.inf

The job, a PunyJam #1 game by Fredrik Ramsberg.
Release 5 / Serial number 210930

## typosrc.tgz
tuid: pcxemfypj7d9fyoa

Typo!, by Peter Seebach and Kevin Lynn.
Release 1 / Serial number 041119

## ugly-oafs.zip

Ugly Oafs. Save Green Terra! Repel the Wrath Pulse!
A wordplay game, by Perry Creel.
Release 1 / Serial number 150403
Archive includes Glulx game file, source code and hints.
[file is linked from games/glulx/ugly-oafs.zip]
(the original competition entry is in
games/competition2014/Ugly Oafs/Ugly Oafs.gblorb)

## under.inf
tuid: 055wty792vfyamss

The Underoos that ate New York!, by Gerry Kevin Wilson
Release 1 / Serial number 970329

## vespers.inf
tuid: 6dj2vguyiagrhvc2

Vespers, by Jason Devlin.

## vindaloo.inf
tuid: 1d98igkovonha9fo

Vindaloo, An Interactive Recipe by Adam G Crutchlow.
Release 1 / Serial number 960613

## visitor.inf
ifwiki: The_Visitor
tuid: o5unag8agon6g0yg

The Visitor, A Chat, written by Peter Polkinghorne.
Release 1 / Serial number 000321

## wallpaper.ni

"Delightful Wallpaper" by Andrew Plotkin (as
"Edgar O. Weyrd"). Release 6.
Inform 7 (3Z95) source code.

## wasp.inf
tuid: 5ce2utm21pedxj2f

Sting of the Wasp, by Jason Devlin.

## wcastle.inf
tuid: 5ee3nxfcwzzb9w1d

Wizard's Castle, originally from the July/August 1980
issue of Recreational Computing magazine. Written for
Exidy Sorceror by Joseph R. Power, modified for Heath
Microsoft BASIC by J. F. Stetson and ported to Inform
by Adam Biltcliffe.

## weather-src.tar.gz

A Change in the Weather, by Andrew Plotkin.

## wedding.zip
tuid: 5r1iabxsfwmz40ev

The Wedding, an Interactive Family Headache
by Neil James Brown
Source code for Release 2 (v2.19)

## werewolf.inf
tuid: 83u16atufbgun2zk

Werewolf, version2, a multi-player Inform game for
use with ifMUD's Floyd interpreter-bot,
by Evin Robertson.

## wof.zip
tuid: cn94bhjvsj4245ze

Works of Fiction, by Jean Benoit Ferrant.
Release 1 / Serial number 100515

## wscholars.txt

Weishaupt Scholars, an Interactive Secret History,
written by Michael Martin.
Source code for release 2, with some changes for later
builds of Inform 7 than were used to compile the
released game file.

## wump2ka.inf
ifwiki: Wumpus_2000
tuid: bsqx3xdl6epc52cu

Wumpus 2000, The Virulent Labyrinth Of Yob-Shuggoth.
A randomly-generated dungeon crawl by Muffy St. Bernard.
Release 1 / Serial number 041119

## wumpus.inf
tuid: wlbdh7n1ca7wy8oz

Hunt the Wumpus, originally written in BASIC in
1972 by Gregory Yob, and ported to Inform by
Magnus Olsson.
Release 1 / Serial number 991216

## wurm.inf
tuid: gjbvgx6f1o33rxqc

Wurm, a blatant abuse of the Z-Machine by C.V.F. Knight
Release 2 / Serial 021126

## yomomma-source.txt

Raising the Flag on Mount Yo Momma, an interactive
insult battle, by Juhana Leinonen.
Release 3 / Serial number 100228

## z-life.inf
tuid: 6qb6z8xlrclhifoi

Z-Life, an Inform implementation of Conway's Game of Life,
by Julian Arnold. Release 3 / serial number 960121.

## zbefunge.zip

ZBefunge 0.7 beta, by Francis Irving.
Befunge is a 2D programming language, and this
archive contains an interpreter for Befunge written
in Inform. Includes Z-Code file and Inform source.
[file is linked to games/zcode/zbefunge.zip]

## zcamel.inf
tuid: r8fn6ax9a10fna2x

Camel, originally by the Heath Users Group and ported
to Inform by Adam Biltcliffe.

## zchess.zip

Z-Chess, release 4, by Eric Schmidt. An abuse of the
Z-Machine that allows two people to play chess.
Archive includes Z-code game and Inform source code.
[file is linked to games/zcode/zchess.zip]

## zedfunge.zip

ZedFunge 0.7.3 beta, by Martin Bays, based on
ZBefunge by Francis Irving. This is an extension to
ZBefunge, adding almost complete support for the
Concurrent Funge-98 specification. ZedFunge was
originally named ZFunge.
Includes Z-Code file and Inform source.
[file is linked to games/zcode/zedfunge.zip]

## zombies.inf
tuid: p8prp8ker2m5rb0i

Zombies, yet another abuse of the Z-Machine. Written
by David Ledgard, based on Torbjorn Andersson's
game Robots. Release 1.

## ztornado.zip
tuid: 4wgs6i7jxgktgril

Z-Tornado, a two-player weather action game.
Originally written by Oliver Feiler and Rene Puls,
and ported to Inform by Sophie Fruehling.
Release 2 / Serial number 030711

## ztrek.inf
tuid: 6nwxvawygc1mm1y4

Super Z Trek, a Z-Machine implementation of the
classic Star Trek. Written by John Menichelli,
based on Chris Nystrom C port of a BASIC version.

## zugzwang.zip

Zugzwang: The Interactive Life of a Chess Piece,
by Magnus Olsson.
Release 2 / Serial number 990710
This is an update to the original, which was part of
the TextFire, Inc. hoax. The original is still in
games/demos/textfire/12pack.zip.
Archive contains zcode game and source code.
[file is linked to games/zcode/zugzwang.zip]

## tristam-island.zip
tuid: 6gtq9ahrolz2ry2

Tristam Island, by Hugo Labrande.
Release 5 / Serial number 220830.
Contains game file, source, disk images, and feelies.
[file is linked to games/zcode/tristam-island.zip]

## The Loneliest House.zip
tuid: dja7lc7e92zg73ae

The Loneliest House, an Interactive Fiction by Tabitha O’Connell.
Release 2 / Serial number 231201.
Archive contains the game, walkthrough, and source code.
(file is linked to games/source/glulx/The Loneliest House.zip)

## the-grumpy-cricket.zip
tuid: wy1z1sfw55rdbolu

The Grumpy Cricket (And Other Enormous Creatures), a game for the mischievous by John Goerzen.
Release 1 / Serial number 231225.
(the compiled game is in games/zcode/the-grumpy-cricket.z8)

## byod.zip
tuid: aywe0eo0424tr92e
ifwiki: BYOD

BYOD, by n-n.
Release 2 / Serial number 230325.
Story file, ancillary material, and Inform 7 source code.
(the original Spanish version is in games/zcode/spanish/byod.z8,
and the original English IFComp entry is in
games/competition2020/Games/BYOD/)
[file is linked to games/zcode/byod.zip]

## one-king.zip
tuid: jephaktzt5svmav1

Inform 7 source for One King to Loot them All, by Onno Brouwer.
Licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
(a playable version is in
if-archive/games/competition2023/Games/One King to Loot them All.zip)


------------------------------------------------------

# if-archive/games/source/inform/dutch:

Unless noted otherwise, compiled versions of these games are in
[games/zcode/dutch/](../../../zcode/dutch/).

## Avontuur.inf
tuid: bqtjsr7ws5h71yps

Avontuur, a Dutch translation of the original 350 points
version of Adventure (aka Colossal Cave).
Translated by Yuri Robbers, based on Graham Nelson's
Inform port of Adventure.
Release 8 / Serial number 020822
(a compiled version is in games/zcode/dutch/Avontuur.z5)


------------------------------------------------------

# if-archive/games/source/inform/french:

Unless noted otherwise, compiled versions of these games are in either
[games/zcode/french/](../../../zcode/french/) or [games/glulx/french/](../../../glulx/french/).

## dreamlands.inf
tuid: 0s0a9h63qfmne3hc
ifwiki: Echappée Belle Dans les Contrées du Rêve

Echappée Belle Dans Les Contrées du Rêve, by JB Ferrant.
(a compiled version is in games/zcode/french/dreamlands.z5)

## lieuxcommuns_src.zip
tuid: utd2or64zwqfaa7
ifwiki: Lieux Communs

Lieux communs, une serie d'aventures hors du temps.
Written by JB Ferrant, Samuel Verschelde, Eric Forgeot,
Hugo Labrande and Jean-Luc Pontico for The HP Lovecraft:
The Commonplace Book Project 2007.

## lmpsd.inf
tuid: q47pnlny6l3mugt6
ifwiki: La Mort Pour Seul Destin

La Mort Pour Seul Destin, by JB Ferrant.
(a compiled version is in games/zcode/french/lmpsd.z8)

## princesse.inf
tuid: 8vvnpqs29ivgjk4u
ifwiki: Ma princesse adorée

Ma princesse adorée, un jeu par Hugo Labrande.
(a compiled version is in games/zcode/french/princesse.z5)

## sarvegne_source.txt
tuid: 7gipckvj6bvv988g
ifwiki: Sarvegne

Sarvegne, une visite qui conduit loin, by Eric Forgeot.
(compiled versions are in games/glulx/french/sarvegne.blb
and games/zcode/french/sarvegne.z5)

## scarabeekatana_source.txt
tuid: rcatom3kgadwl9oy
ifwiki: Le Scarabée et le Katana

Le Scarabee et le Katana, une aventure rapide,
by Eric Forgeot.

## shade-fr-source.zip
tuid: qlw5xfl1g4l2i0sb

Ombre, une histoire courte par "Ampe R. Sand".
A translation of Andrew Plotkin's game Shade.
(a compiled version is in games/zcode/french/ombre.z5)

## sorcierebalcon_source.txt
tuid: m6xmwy97ze01ohzz
ifwiki: Sorcière au balcon, apprenti en déraison !

Sorciere au balcon, apprenti en deraison!
Une aventure rapide by Eric Forgeot.
(a compiled version is in games/zcode/french/sorciereaubalcon.z5)

## templefeu.inf
tuid: dhwpnm9nyae3jd8b
ifwiki: Le Temple de Feu

Le Temple de Feu, une aventure dans une vallée lointaine,
par Eric Forgeot.
(compiled versions are in games/glulx/french/templefeu.blb
and games/zcode/french/templefeu.z5)


------------------------------------------------------

# if-archive/games/source/inform/italian:


## LaPietraDellaLuna_src.zip
tuid: mom3zbtso4xadex4

La Pietra della Luna, Un Mistero Interattivo Fantasy
di Paolo Lucchesi da un'idea di Andrea Gnesi,
Stefano Masi e Paolo Lucchesi.
Versione 5, serial 110106. Windows installer.
(a Glulx version is in
games/glulx/italian/LaPietraDellaLuna_grx.zip,
a Z-code version is in
games/zcode/italian/LaPietraDellaLuna_txt.zip,
and a Windows installer is in
games/pc/italian/LaPietraDellaLuna.exe)

## VillaMorgana_src.zip
tuid: 57wq8ncspbsdktg2

Villa Morgana, una dimostrazione interattiva di
Paolo Lucchesi.
Versione 3 / Numero di serie 090404
(a Glulx version is in
games/glulx/italian/VillaMorgana_grx.zip,
and a Z-code version is in
games/zcode/italian/VillaMorgana_txt.zip)


------------------------------------------------------

# if-archive/games/source/inform/old:

## Advent-r5.inf

Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
Release 5 / Serial number 961209

## Aug4Source-r3.zip
tuid: cpwktis6qwh9ydn8

Source code for Augmented Fourth, release 3,
written by Brian Uri.

## kitten-r7.tar.gz
tuid: kxvfs295b8adixqu

Source code for robotfindskitten, a Zen Simulation.
Originally written by Leonard Richardson, and converted
to Inform by David Griffith. Release 7.

## lecture-r1-2014.txt

Source code for Lecture Feature, by Paul Equinox Collins.

## six_source-r4.zip
ifwiki: Six

Source code for Six, release 4, by Wade Clarke.

## ZorkI7Source-r3.txt

Zork: A Computerized Fantasy Simulation Game.
This is the more or less public domain version of the
original MIT Zork, ported to Inform 7 by Dean Menezes.
Release 3 / Serial number 080504

------------------------------------------------------

# if-archive/games/source/inform/spanish:

Unless noted otherwise, compiled versions of these games are in either
[games/zcode/spanish/](../../../zcode/spanish/) or [games/glulx/spanish/](../../../glulx/spanish/).

## Afuera.zip
ifwiki: Afuera
tuid: narh8d4zgv7fa9is

Afuera, a short sci-fi tale by Incanus.
"You're a prisoner, a convicted criminal... getting ready to go Outside."
Version 01.01.01;
HTML files updated to use new version of Parchment.
[file is linked to games/zcode/spanish/Afuera.zip]

## Cerillera.zip
tuid: y5wn1icbseie71ct

La Pequeña Cerillera, de H.C. Andersen. Un cuento
interactivo por José Fco. Martín Lisaso.
Version 1.2 / Numero de serie 101213
[file is linked from games/zcode/spanish/Cerillera.zip]

## Encierro.zip
ifwiki: Encierro
tuid: 2vckwrsfqe6n5b8c

Encierro, by Incanus.
"A slice of life, fantasy and sci-fi tale; you're living a pandemic's confinement in your apartment, trying to find a way to break free..."
Version 01.01.01;
HTML files updated to use new version of Parchment.
[file is linked to games/zcode/spanish/Encierro.zip]

## Forrajeo.zip
ifwiki: Forrajeo
tuid: ogkbvh7c4k43picy

Forrajeo, by Incanus.
"A short fantastic terror tale; you've been sent to the drugstore to 'get' some drugs. You thought that the dark would be a good cover, but some things get bad before they get worse..."
Version 01.01.01;
HTML files updated to use new version of Parchment.
[file is linked to games/zcode/spanish/Forrajeo.zip]

## Goteras.zip
ifwiki: Goteras
tuid: c7dydbtxh1hmmgkn

Goteras, a short "hard" sci-fi tale by Incanus.
"A crippled ship, a tired crewman... with some humorous twists."
Version 01.01.02;
HTML files updated to use new version of Parchment.
[file is linked to games/zcode/spanish/Goteras.zip]

## Macetas.zip
ifwiki: Macetas
tuid: fk4m3022wxy5z3vc

Macetas, a "hard" sci-fi tale by Incanus.
"A hard mission on an asteroid mining base." Sequel to 'Goteras'.
Version 01.01.03;
HTML files updated to use new version of Parchment.
[file is linked to games/zcode/spanish/Macetas.zip]

## Mansion.zip
ifwiki: La Mansión
tuid: n5i618v5xowmum91

La Mansión, una Aventura Breve, by Incanus.
"Mystery/Sci-Fi. An old manor, with many rooms, many
corners... and strange things."
Revision 1 / Version 01.01.03.
Source files updated to include full InformATE! libraries and file structure for compilation.
HTML files updated to use new version of Parchment.
[file is linked to games/zcode/spanish/Mansion.zip]

## ModusVivendi.zip
ifwiki: Modus Vivendi
tuid: 9l4qyjdnphghcs0

Modus Vivendi, an ancient Roman tale by Incanus.
"Rome, circa 58 A.C. You're a handyman, doing chores for your neighbors and customers on the Aventine Hill."
Version 01.01.01;
HTML files updated to use new version of Parchment.
[file is linked to games/zcode/spanish/ModusVivendi.zip]

## PanAjo.zip
ifwiki: Pan de ajo
tuid: ojp9uarmyuw4eusj

Pan de Ajo, a domestic humor tale by Incanus.
"You're a kid, waking up from a nap, with chores to do before your parents arrive from work."
Version 01.01.02;
HTML files updated to use new version of Parchment.
[file is linked to games/zcode/spanish/PanAjo.zip]

## Pincoya.zip
ifwiki: Ofrenda a la Pincoya
tuid: yghs5x72086bkewt

Ofrenda a La Pincoya, a Chilote mythology tale by Incanus.
"You're a young fisherman, trying to get your creek's favor back from La Pincoya."
Version 01.01.02;
HTML files updated to use new version of Parchment.
[file is linked to games/zcode/spanish/Pincoya.zip]

## Protector.zip
ifwiki: El Protector
tuid: uq1rwidpqanywymi

El Protector, by Incanus.
"Sci-Fi. Survival tale on a strange world with vast savannas and merciless Hunters prowling."
Revision 1 / Version 01.01.03.
HTML files updated to use new version of Parchment.
[file is linked to games/source/inform/spanish/Protector.zip]

## ReflejosBlancos.zip
ifwiki: Reflejos blancos
tuid: nwxi6reml171cr0

Reflejos blancos, a short night interlude by Incanus.
"You are waiting for your girlfriend at the park. You will meet at the gazebo and then have a bit of a stroll while you are chatting."
Version 01.01.01;
HTML files updated to use new version of Parchment.
[file is linked to games/zcode/spanish/ReflejosBlancos.zip]

## absolutos.zip
tuid: agrk30ajxcazuh2l

Los sonidos absolutos, por Grendelkhan y Depresiv.
"La búsqueda de la supraesencia o los
desvaríos de un demente."
Release 1 / Serial number 080516
[file is linked from games/zcode/spanish/absolutos.zip]

## aquelarre.zip
tuid: s1xp5zkwkv15exli

Aquelarre, el legado Abrapampa, by Ricard Ibanez and
Pablo D'Amico.
Revision 1 / Numero de serie 000428
Archive includes Z-code file and Inform source code.
[file is linked from games/zcode/spanish/aquelarre.zip]

## churro_src.zip
tuid: 3vydmdgmdzoog3ep

Churro patatero, by José Manuel Ferrer Ortiz (Morgul).
Revisión 3 / Número de serie 020116.
(a compiled version is in games/zcode/spanish/churro.zip)

## conrumbo.zip
tuid: evmzm5hg3vfdvys0

Con Rumbo, a Spanish game by Enrique D. Bosch.
Revision 5 / Numero de serie 010527
Archive includes Glulx game file, Inform source code
and a walkthrough.
[file is linked from games/glulx/spanish/conrumbo.zip]

## csa.zip
tuid: n8qiim703zqm1fgl

Cacahuetes, Sal y Aceite, by Baltasar.
Revision 2 / Numero de serie 150201
Archive includes Z-code file and Inform source code.
[file is linked from games/zcode/spanish/csa.zip]

## cueva.zip
tuid: s0wz08dtq9kl8zij

La Oscura Cueva, by Baltasar.
Revision 1 / Numero de serie 150301
Archive includes Z-code file and Inform source code.
[file is linked from games/zcode/spanish/cueva.zip]

## gorbag.zip

El regalo de Gorbag, por Grendelkhan.
"Sobre orcos, chicas, cafés y tardes de lluvia."
Release 2 / Serial number 100104
[file is linked from games/zcode/spanish/gorbag.zip]

## gorron_src.zip
tuid: 8tucc7iqyv44bb9g

El gorron del tren, by Jose Manuel Ferrer Ortiz.
Revision 6 / Numero de serie 020726

## hhorcus.zip

Homo Homini Orcus, un encuentro interactivo
por J. Francisco Martín.
Versión 2.5 / Núm. de serie 100818
[file is linked from games/glulx/inform/spanish/hhorcus.zip]

## konix.zip
tuid: agrk30ajxcazuh2l

Konix, por Grendelkhan. "Vulcanianos libres nunca fueron
tan provocativos ante las Cortes Generales de Kuaran."
Revision 1 / Serial Number 080505
[file is linked from games/zcode/spanish/konix.zip]

## kunelar.zip
tuid: agrk30ajxcazuh2l

El ascenso de Kunelar, por Grendelkhan.
"Una charla intrascendente mientras el alma asciende
hacia la gloria."
Release 1 / Serial number 090409
[file is linked to games/zcode/spanish/kunelar.zip]

## megara.zip

Los placeres de Megara, por Grendelkhan.
"Episodio I de las aventuras de Ringo Inferno."
Release 1 / Serial number 091204
[file is linked from games/zcode/spanish/megara.zip]

## no-es-culpa-tuya-maria.zip
tuid: agrk30ajxcazuh2l

No es culpa tuya Maria, por Grendelkhan y Depresiv.
"No te preocupes, todo va bien."
Release 1 / Serial number 080723
[file is linked from games/zcode/spanish/no-es-culpa-tuya-maria.zip]

## playera.zip
tuid: d4zcretzm9l4wrpa

En la playa, by Baltasar.
Revision 1 / Numero de serie 010101
Archive includes Z-code file and Inform source code.
[file is linked from games/zcode/spanish/playera.zip]

## sentencia_src.zip
tuid: u2s3b8beeezfmk3d

La Sentencia, by Pedro Angel Ala.
Revision 1 / Numero de serie 991225

## voraz.zip
tuid: agrk30ajxcazuh2l

Pesadilla voraz, por Grendelkhan.
"La voracidad de la vida y la muerte."
Release 1 / Serial number 080430
[file is linked from games/zcode/spanish/voraz.zip]

## Olvido.zip
tuid: hd8qf4lha5gl2d2u
ifwiki: Olvido Mortal

Olvido Mortal, by Andrés Viedma Peláez.
Release 3.
Story file, solution, and source code.
(just the compiled version is in
games/zcode/spanish/Olvido.zip)

## adso.zip
tuid: vwj4203naqz19v4c

Adso de Melk, by Ricardo Pérez López (Alpha Aventuras).
Una "prueba de concepto" versión conversacional de 'La abadí­a del crimen'.
Story file and Inform 6 source code.
[file is linked to games/zcode/spanish/adso.zip]

## libro.zip
tuid: y14m5106ix28qgu0

El libro que se aburría, by Antonia Visiedo (Jenesis).
Revisión 3 / Número de serie 031202.
Contains source code and compiled story file.
(the same story file is in
games/zcode/spanish/libro.z5)

------------------------------------------------------

# if-archive/games/source/inform/swedish:

Unless noted otherwise, compiled versions of these games are in either
[games/zcode/swedish/](../../../zcode/swedish/) or [games/glulx/swedish/](../../../glulx/swedish/).

## Aventyr.inf
ifwiki: Adventure
tuid: ie63u67rmsn15ca5

Aventyr, a Swedish translation of the original
Adventure / Colossal Cave, translated by
Fredrik Ramsberg.

## Stuga_Src.zip
ifwiki: Stuga
tuid: ocrx4yc2l5znoqfs

Source code for the Inform port of the DEC Basic game
Stuga, written by Viggo Eriksson, Kimmo Eriksson and
Olle E Johansson, and ported by Fredrik Ramsberg and
Johan Berntsson.
Release 3, Serial number 090712


------------------------------------------------------

# if-archive/games/source/russian:

## cloak_of_darkness_ru.awk

GNU AWK port of Roger Firth's Cloak of Darkness, written by Nick Moffitt and
translated into Russian by Alexey Galkin.


------------------------------------------------------

# if-archive/games/source/sintac:

Visual SINTAC source code. See [programming/sintac/](../../../programming/sintac/) for the associated tools.

Compiled games are in [games/sintac/](../../sintac/), unless otherwise noted.

## astral.zip
tuid: x7h7he0h3uehroa1

Source code for Astral, version 1.3,
by El Clérigo Urbatain.
(a compiled game file is in games/sintac/astral.zip)

## fuego_dragon.zip
tuid: uymlwtztx6nx0pip

Fuego de Dragón, by Javier San José.
Archive includes game file and source code.
[file is linked to games/sintac/fuego_dragon.zip]
NOTE: Contains adult content.


------------------------------------------------------

# if-archive/games/source/tads:


## 3.t
ifwiki: Increment_by_Three
tuid: 1z2lxiqua980sedk

+= 3: A Logical Adventure, v1.2
by Carl de Marcken and Dave Baggett
[a compiled game file is in games/tads/3.gam]

## 4in1_src.zip
tuid: 1dg2yp15g6tm6izy

Four in One, an Interactive Marx Brothers Comedy
by J. Robinson Wheeler.
Release Version 1.1.7 20000710.
TADS source code, an essay about the game (including
amusing things to do) and the development logs.
(the original competition entry is in
games/competition98/tads/fourin1/,
a machine independent TADS .gam file is in
games/tads/fourin1.gam,
an MS-DOS executable is in games/pc/fourin1.zip,
and a Mac executable is in games/mac/fourin1.sit)

## AllHopeAbandonSource.zip
ifwiki: All_Hope_Abandon
tuid: 4l33jjysofp3very

TADS 3 source files for All Hope Abandon, version 3,
by Eric Eve.

## EricGift.zip
tuid: 7ti3b00rs64iubx2

TADS3 source code for Eric's Gift, by Joao Mendes.
[a compiled game file is in
games/competition2002/tads3/ericgift/ericgift.t3]

## Fate.zip
tuid: 4iafm5z3v9imaj9s
tuid: 58cm1watskalexir

Source code for TADS3 versions of the William Tell and
Captain Fate sample games from the Inform Beginners'
Guide, converted to TADS3 by Eric Eve.

## Ground_src.zip
tuid: gdy6gaia4nm66km2

Common Ground, Version 2 (17jan2000),
written by Stephen Granade.

## IMustPlay.source.zip
tuid: rw8ipy7o8hgpq82o

I Must Play (an arcade adventure), release 42.00.009,
by Geoff Fortytwo. TADS 3 source code.
(the original competition entry is in
games/competition2004/tads3/imustplay/IMustPlay.t3)

## MoistSrc.zip
tuid: ooffjk684gtrsq6v

Moist version 1.06, by Scarlet Herring
WARNING: This game contains scenes of an explicit
sexual nature.
[a compiled game file is in games/tads/Moist.zip]

## MrsPepperSrc.zip
tuid: dcvk7bgbqeb0a71s

Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin
and Eric Eve.

## Murmel2.zip

Murmellius 2, by VDSB. Archive includes game
file and source code.
[file is linked to games/tads/Murmel2.zip]

## Prom_Dress_source.zip
tuid: u4u57v2ggfcqvll7

Source code and supplemental materials, including maps for The Only Possible Prom Dress,
version 1.1, by Jim Aikin.
(the compiled game is in games/tads/Prom_Dress.t3)

## Ruins.zip
tuid: rnsj9vbk0ewwip61

Ruins, by Angela M. Horns (aka Graham Nelson).
Ported to TADS 3 by Eric Eve. Version 1.0.

## SquareCircleSrc.zip
tuid: 003iydfj1747amj8

Source files for Square Circle, version 1.2, by Eric Eve.

## aayelasrc.zip
tuid: p5aumfiwlv23qgfg

Aayela, an Interactive Vision, Release 1.2
by Magnus Olsson.
[a compiled game file is in games/tads/aayela.gam]

## alice_t.zip
tuid: ktxyj6lzs6w5hb4n

Alice in Wonderland version 1.0a1, by LeGarre (?)
TADS source code only

## almsrc.zip
tuid: je0vz4z7edut4q7t

Poor Zefron's Almanac, by Carl Klutzke.
TADS source code and readme file.
(the original competition entry is in
games/competition97/tads/almanac/almanac.gam)

## arrsrc.zip
tuid: b7zs6ocxlntb1u7c

Arrival, or Attack of the B-Movie Cliches,
version 2, by Stephen Granade.
(the compiled game is in
games/tads/arrival.zip
and the original competition entry is in
games/competition98/tads/arrival/arrival.gam)

## ccr.sit.bin

Colossal Cave Revisited v1.0
A remake of Crowther and Woods' original adventure
with a full sentence parser, with complete TADS
source.  TADS version by Dave Baggett.  Freeware.
Macbinary format.
[file is linked to games/mac/ccr.sit.bin and to
games/adventions/mac/ccr.sit.bin]

## ccr.sit.hqx

Same as above, but BinHex format.
[file is linked to games/mac/ccr.sit.hqx and to
games/adventions/mac/ccr.sit.hqx]

## ccr.tar.Z

Colossal Cave Revisited
A remake of Crowther and Woods' original
adventure, with complete TADS source code.
Version 1.0, TADS version by David M. Baggett
[file is linked to games/tads/ccr.tar.Z and to
games/adventions/others/ccr.tar.Z]

## ccr.oldtr.tar.Z

Colossal Cave Revisited.
A remake of Crowther and Woods' original
adventure, with complete TADS source code.
Version 1.0, TADS version by David M. Baggett.
Contains a .GAM file that works with older (< 2.1)
versions of the TADS run-time.
[file is linked to games/tads/ccr.oldtr.tar.Z and to
games/adventions/others/ccr.oldtr.tar.Z]

## ccr.zip

Colossal Cave Revisited v1.0
Crowther and Woods' classic adventure with a full
sentence parser.  Comes with source.
TADS version by Dave Baggett
[file is linked to games/pc/ccr.zip and to
games/adventions/pc/ccr.zip]

## deep_src.zip
tuid: k82q3libhff6ks8l

TADS source to Deep Space Drifter, by Michael J. Roberts
and Steve McAdams

## diabolicalSource.zip

TADS3 source for Diabolical, version 2.00, by Cleo Kraft.

## ditchday.zip

Ditch Day Drifter, by Michael J. Roberts
This is the example TADS game referred to in the TADS
documentation files. TADS source code and .gam file.
[file is linked from games/tads/ditchday.zip]

## flames_src.zip
tuid: 9pirdetlvv55uaob

TADS source to Perdition's Flames, by Michael J. Roberts

## foom.tar.gz

FooM - the shoot-'em up text adventure, by dI software
(Piers Johnson). TADS source and .gam file.
[file is linked to game/tads/foom.tar.gz]

## ftf_R3_source.zip

TADS 2 source code for First Things First, version 3.0,
by J. Robinson Wheeler.

## gc-src.zip
tuid: oapi61oln37cs95o

GC: A Thrashing Parity Bit of the Mind
the 1994 MIT AI Laboratory Olympics text adventure game
by Carl de Marcken, David Baggett, and Pearl Tsai
(a compiled game file is in games/tads/gc-gam.zip)

## gc-tadsc-22.patch
tuid: oapi61oln37cs95o

A patch file to adapt the source code from gc-src.zip above
to TADS version 2.2 or later, by Rick Litherland.
Rick's explanation: "This is (necessary) because of a change
in the interpretation of the '-' operator inside lists made
with version 2.2. The result is that two NPCs (Hoch and
Konigsberg), who provide a vital clue, disappear early in the
game, making it much harder to get the clue. If the source
file "people.t" is patched with my file, this will be
corrected.  (It also means that another NPC, Marvin Minsky,
will now show up and may cause you to lose points, but so it
goes.) Incidentally, I have tried to ensure that the patched
file will still compile and run under versions before 2.2,
but I haven't been able to check this."

## goldsrc.zip
tuid: x33bcsynxsjqlbte

Source code for The Golden Skull, along with all the
required source image and sound files, by Neil K. Guy.
[file is linked to programming/tads2/examples/goldsrc.zip]

## graphicalBIV.zip
tuid: e2qi61r56mtufr6m

A test project based on Steve Breslin's "Bird's I View" text
grid banner which created a Pac-Man simulation. Includes
graphical map tiles and icons and imitates Wasteland or Ultima
style map navigation. Written by Kenneth E. Gay.

## gripsrc.zip
tuid: folz7olvvczasp88

Losing Your Grip, a Journey in Five Fits
version 5 (Nov 30 2001), by Stephen Granade
(the compiled game is in games/tads/grip.gam)

## hightech.zip
tuid: j8t7exzkjwoddx1v

TADS source to High Tech Drifter, by Jim Cser.
Unfinished.

## it_src.zip
tuid: clox1mlffo37xf2z

It, version 2.2, by Emily Boegheim.

## kitchen.zip
tuid: acgxov9huue9lba0

Kitchen Encounters version 0.2, a tiny adventure game
by Andy Jewell. TADS source code only

## legend-src.tar.Z
tuid: bi8rb6cieq8p05wl

The Legend Lives! by David Baggett.
Source code only.
[file is linked to games/adventions/others/legend-src.tar.Z]

## legndsrc.zip
tuid: bi8rb6cieq8p05wl

Same as above, put zipped for PC's.
[file is linked to games/adventions/pc/legndsrc.zip]

## lost202s.zip
tuid: hoeipcc1cv04buu1

Lost, a science fiction text adventure, version 2.0.2.
Shareware by Jeffrey Hersh; his rating: hard.
(a compiled game file is in games/tads/lost202g.zip,
executables are in games/mac/LostAdv2.0.2.sit.hqx
and in games/pc/lost202.zip)

## mazes_source.zip

Nothing but Mazes, by Greg Boettcher.
Version 2.0: Full version

## mpt_src.zip
tuid: uq0wyolbxfhxtfoj
tuid: qmm7d4vvatzqqvav
tuid: r1bpxaq3txo935t2

TADS source code for the TextFire! games
"Masta'mind", "Pumping!", and "A Tenuous Hold", all
written by Stephen Granade.
(compiled game files are in
games/demos/textfire/12pack.zip and
games/demos/textfire/masta.gam)

## ntts_src.zip
tuid: x7lnh94mmylkk6ng

No Time to Squeal, by Mike Sousa and Robb Sherwin.
Release 1.3 / Serial number 031603
(a compiled game file is in games/tads/ntts.zip;
the original competition entry is in
games/competition2001/tads/ntts/ntts.gam)

## pastense.zip

Past Tense, An Interactive Intrigue by Dave Nault
TADS source code and compiled game file
[file is linked to games/tads/pastense.zip]

## plantsrc_2.zip
ifwiki: The_Plant
tuid: 77rsl9mezn5iogto

The Plant, Release 2 (Special Edition), by Mike Roberts
(a compiled game file is in games/tads/plant_2.zip;
the original competition entry is in
games/competition98/tads/plant/plant.gam)

## polyadv_321a.zip

PolyAdv 3.21a, a TADS version of the original
Adventure / Colossal Cave text adventure, including:

- The original 350 point game by Crowther and Woods,
ported by David Baggett.
- The 550 point extended version by David Platt,
ported by Bennett Standeven.
- The 580 point extended version by Mike Goetz,
ported by Bennett Standeven.
- The 551 point version by David Long and an anonymous
author, ported by David Picton.
- A 701 point version by David Picton, combining the 550
point and 551 point versions.
- A 701+ point version by David Picton, based on the 701
point version but with new extensions.

(a compiled game file is in games/tads/polyadv.gam)

## return-to-ditch-day-src.zip
tuid: sicva377zqygxcq2

TADS 3 source code for Return to Ditch Day, by
Michael J. Roberts.
(a compiled game file is in games/tads/return-to-ditch-day.zip)

## shadow.zip
tuid: h8rprc4xohdppd45

Shadowland I: The Tower of Iron, Interactive Role-Playing
System, Release 1.0, by Tom Claburn.
(a compiled game file is in games/tads/shadow.gam)

## spatial_source.zip
tuid: gakwspx3ip7xo7kk

Rat In Control, version 1.0, written by Mike Roberts.
An experimental game supporting both conventional
compass directions and relative directions ("in front
of you," etc.).
(source code is in games/tads/spatial.t3)

## tads_dungeon.zip

Dungeon, the more or less public domain version of the
original MIT Zork,
ported to TADS by Darin Johnson (v0.3 beta).
Based on the FORTRAN version 3.1A, 1-Feb-94.
Compiled .GAM file and complete TADS source code.
[file is linked to games/tads/tads_dungeon.zip]

## tadsmetsrc.zip
ifwiki: Metroid
tuid: 5aoeis6lt44sex7p

Metroid (v0.5 Release 1), a text version of Metroid
by Retro Studios and Billy Rawls.
(a compiled game file is in games/tads/metroid.gam)

## zeb3src.zip
ifwiki: Uncle_Zebulon's_Will
tuid: q1gts4stibzdzy69

Uncle Zebulon's Will, an Interactive Inheritance.
Release 3.0 / 030115, by Magnus Olsson.
Winner of the TADS category of the 1995 IF competition.
TADS source code.
(the original competition entry is in
games/competition95/zebulon.gam,
and a machine-independent TADS .gam file is in
games/tads/zebulon2.zip)


------------------------------------------------------

# if-archive/games/source/tads/czech:

Unless noted otherwise, compiled versions of these
games are in [games/tads/czech/](../../../tads/czech/).

## Exoter_Source.zip
tuid: ktolxvj6h3frt94w

Source code for Ludek Stastny's TADS 3 port of
Exoter by Miroslav Fidler.


------------------------------------------------------

# if-archive/games/source/tads/russian:

Unless noted otherwise, compiled versions of these
games are in [games/tads/russian/](../../../tads/russian/).

## ditchr.zip

Mike Roberts' game "Ditch Day Drifter", translated into
Russian by Andrey Grankin.
Archive includes TADS game file and source code.
[file is linked from games/tads/russian/ditchr.zip]

------------------------------------------------------

# if-archive/games/source/twine:


## A_Chance_Encounter.html

A Chance Encounter, by EonArisen.

## Birthday_Simulator_2.html
tuid: xbaqg7w7r4yogqwm

Birthday Simulator 2, by Jon Prime.

## Fable.html

Fable, by CuttlefishKitch. A poetic game inspired by
the jabberwockey and all their friends.

## Inorganic_Life-Planet_Zesta_V.html

Inorganic Life - Planet Zesta V, by Vedek Bheemaiah.

## Isoldas_Eyes.html

Isolda's Eyes, version 0.1 beta, by Cybermancer1927.
A "censored" conversion of Shadowchaser, an AIF work
originally in Inform 7.

## Journal_of_Anatomy.html
tuid: p6oa2m8he2ynnlxm

Journal of Anatomy, by Vedek Bheemaiah.

## Longwalk.html

LongWalk, by ProtossProbe.
(the playable game file is in games/twine/Longwalk.zip)

## Mad_Wizard.zip

Keep of the Mad Wizard, by Felix Plesoianu.

## Paranoia_Solo_Mission.html

PARANOIA Solo Mission, by OddProphet. Based on
the PARANOIA Solo Mission presented in the
PARANOIA XP gamebook.

## Pepe_and_the_balloon.html
tuid: g6ciaoptwj80i29n

Pepe and the Balloon, by Vedek Bheemaiah.

## Snark_Quest.tws
tuid: rtkp3ztq1n03pqe

Snark Quest, by Luke Roberts.

## The_Collector.html
tuid: 6ws1nkgdf19dgaok

The Collector, by Rev.

## The_Last_of_US.html

The Last of Us, by Marlise.

## The_Power_of_Fear.html

The Power of Fear, by JoelleM.

## The_Scourge_of_Andromeda.html

The Scourge of Andromeda, by Nicholas Fuhrmann.

## Tlaotl.html

Tlaotl, by The SurvivalVis.

## Tuesday.html

Tuesday, by kenzitronic.

## Valkyria.html

Valkyria - A Video Game Narrative Project, by Cherry.

## Whats_Your_ESPS_Module_Name.html

What's Your ESPS Module Name?, by siskiyoucedar.
BuzzFeed-style quiz composed solely of injokes from the
author's university course.

## hmmm.html
tuid: 3a8aav96orsjtgec

Hello, My Friend, by humblepirate.

## savior_complex.html
tuid: 9rlkakz15dvvwts8

Savior Complex, by NoShortJokes.

## tombs_of_earth_and_oak.html
tuid: rq150gkem19z87ux

Tombs of Earth and Oak, by Tobias Paul.

## unwanted-hero.zip

Tweego source code for The Unwanted Hero, part 1: a single-player text-based RPG,
or gamebook-like fairy tale with randomized elements, by Felix Plesoianu.
Artistic License 2.0.

## one-king-twine.zip
tuid: jephaktzt5svmav1

Source code for the Twine version of
One King to Loot them All, by Onno Brouwer.
Licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.


------------------------------------------------------

# if-archive/games/source/twine/german:


## AufDerEisi.zip

Auf der Eisi, by liebe.

------------------------------------------------------

# if-archive/games/spectrum:

This directory contains games for the ZX Spectrum.
See directory [emulators/spectrum](../../emulators/spectrum/) for programs to run these games on a PC.
The games are in either .sna (48k) or .z80 (48k or 128k) formats.

See <http://www.worldofspectrum.org/> for information about the
ZX Spectrum, its emulators, snapshots, and tools.

## CoD_Spectrum.zip

Cloak of Darkness, Roger Firth's example adventure
for comparing authoring systems, ported to several
Spectrum adventure authoring systems (and BASIC),
by Richard Bos.

## DAAW.sna
ifwiki: Danger!_Adventurer_at_Work!
tuid: p0sm7uf4nvwovubo

Danger! Adventurer at Work!, by Simon Avery.

## GerbilRiot.sna
ifwiki: The_Gerbil_Riot_of_'67
tuid: 13yihrzjzw1j86uz

The Gerbil Riot of '67, by Simon Avery.

## SA-Copyright.txt

Copyright notice from Scott Adams, dated 24nov97
[file is linked to emulators/trs80/SA-Copyright.txt,
games/trs80/SA-Copyright.txt, and
scott-adams/Copyright.txt]

## adaminte.zip
tuid: ay2jy3sc3e6s9j4k
tuid: 11tnb08k1jov4hyl
tuid: wkaibkem4nxzo53y
tuid: 025dj4on6jr2c867
tuid: ngi8ox3s9gfcand2
tuid: 4blbm63qfki4kf2p
tuid: 89kxtet3vb9lzj87
tuid: m85x5yr0zbopyuyb
tuid: 4u7rgt3m62rzs707
tuid: dy4ok8sdlut6ddj7
tuid: zya3mo3njj58hewi

A collection of Scott Adams games:

- Buckaroo Banzai (Scott Adams (SA) Nr. 14b)
- Questprobe 1: The Hulk
- Questprobe 2: Spiderman
- Questprobe 3: Torch and Thing
- Sorceror of Claymorgue Caste (SAGA Nr. 13)
- Adventureland (SAGA Nr. 1)
- Pirate Adventure (SA Nr. 2)
- Secret Mission (SAGA Nr. 3)
- Voodoo Castle (SA Nr. 4)
- Strange Odysey (SA Nr. 6)

## adv8k.zip

Dunric's 8K Adventure for the ZX Spectrum, release 4.5.

## artic.zip
tuid: 4qfi5hjkux9o409f
tuid: zj7f28j2e69n5zcz
tuid: ftx12p5pchk6d6km
tuid: 8nr10l8j0dplh8bs
tuid: 09vkbbx4zt45a0i2
tuid: i1cnvzhloen828fm

A collection of games released by Artic:

- Planet of Death
- Inca Curse
- Ship of Doom
- Espionage Island
- The Golden Apple
- Eye of Bain

## delron.zip
tuid: f9626zp3gi35f2ov

Delron, by Richard Otter, written with The Quill.

## delta4.zip
tuid: 9xq8nj917jz3lr8x
tuid: i7v9iazi0fo0ttbu
tuid: u0g7gbzeuy73okfc
tuid: j369sts9d7g9xlu8
tuid: d2m3ypvs09f7qfg3
tuid: 7kwdfee78dbtgfbp
tuid: nw0io6o68n11hqtu
tuid: zl8pbm6e1oz6pe2f
tuid: taxejlcicuksra8a

A collection of games by Delta 4:

- The Boggit (3 parts)
- Bored of the Rings (3 parts)
- Robin of Sherlock (3 parts)
- The Big Sleaze (3 parts)
- The Colour of Magic (4 parts)
- Galaxias
- Quest for the Holy Joystick
- Return of the Holy Joystick
- The Dragonstar Trilogy (3 parts)
- Sceptical (3 parts)
- Guide to Greater London

## level9.zip
tuid: zjivkumr48f0zbqa
tuid: 42b18ov4c4ao88za
tuid: 0odl661ptrlyo1ld
tuid: 6lgu6t1f65qrdf7o
ifwiki: Snowball
tuid: zr48drl7ctjw0v9a
ifwiki: Return to Eden
tuid: ohwkcbpfdtjrzrz6
ifwiki: The Worm in Paradise
tuid: yrdxe16idkn87bo8
ifwiki: Red Moon (by Level 9)
tuid: 9xifpt8k3n3s4ky5
ifwiki: The Price of Magik
tuid: aa6m5ycux2y5iwuk
ifwiki: Lords of Time
tuid: wbde35foz6m26xct
ifwiki: Emerald Isle
tuid: q6kx2h2dm6cr1sbt
tuid: 1nslxbk7ksddk2xq
tuid: laiyfhqfopw0x9r6

A collection of games by Level 9:

- Colossal Adventure
- Adventure Quest
- Dungeon Adventure
- Snowball
- Return to Eden
- Worm in Paradise
- Red Moon
- Price of Magik
- Lords of Time
- Emerald Isle
- Erik the Viking
- Secret Diary of Adrian Mole
- Knight Orc

## melbourn.zip
tuid: bsh50uc1zusebn84
tuid: m46xaq4jlmqo6omt
tuid: 31l8q957yhpti0a5
tuid: 6dzy6mc93tf0nzfs
tuid: tpagbmkmud7cl3uz
tuid: fvvyotspkgrb223k
tuid: ug3qu521hze8bsvz

A collection of games released by Melbourne House:

- The Hobbit
- The Lord of the Rings (3 parts)
- Shadows of Mordor
- Hampstead
- Terrormolinos
- Dodgy Geezer (2 parts)
- Sherlock
- Mordon's Quest

## mnrmdnss.zip
tuid: qnpm1vj2hzpplzbn

Quest Adventure 1: Manor of Madness, by Colm A. McCarthy.
The first of the Quest Adventure series (the TADS game
The Light: Shelby's Addendum is #3). Originally released
commercially in 1984 by Celtic Software Productions. Made
public domain in 1996 by the author and Illusory Mental
Images.
(versions of Shelby's Addendum for different machines are in
games/tads/shelby.zip, games/pc/shelbypc.zip, and in
games/mac/shelby.sit)

## mystsoft.zip
tuid: lkt6sm3mgarb02bo
tuid: v148gq1vx7leo8al
tuid: g7h92i8ucy0sfll2
tuid: z7ettlqezn4mcnng
tuid: bdnprzz9zomlge4b
tuid: tbrvwzmvgmmnavhl
tuid: fy9klru0b5swgnsz
tuid: g25uklrs45gj7e02
tuid: gti5j0nqvvqqvnzo
tuid: u1kmutsdwp8uys1h
tuid: up2ak731a6h2quna
tuid: plzdi06otgxs6u2t
tuid: e5cjhqigyuydnkpz
tuid: ut2nykh590l4q21i
tuid: p91i4iwdhycwdr43
tuid: ekrhj65w1uzxc5p3
tuid: vjbg8ybfuopb8xi0
tuid: isy6gfkp5g6vgaqb
tuid: f3thdwh28uuezphh
tuid: 5opulnz623pb2fu7

The 11 Mysterious Adventures by Brian Howarth for ZX Spectrum,
converted to Z80 snapshots by Werner Spahl.  The titles:

- The Golden Baton
- The Time Machine
- Arrow of Death Part 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks

Also included are the following AdventureSoft games:

- Gremlins
- Robin of Sherwood
- Seas of Blood
- Rebel Planet
- Kayleth
- Terraquake
- Temple of Terror
- Super Gran
- Blizzard Pass

(The original versions, converted to ScottFree format, can be
found as scott-adams/games/scottfree/mysterious.tar.gz;
C64 versions with line-drawing graphics are in
scott-adams/games/c64/mystadv.zip)

## otheradv.zip
tuid: lbfju0xzr801p6fo
tuid: k4q8wjbxxp788jcf
tuid: rtwvfsbnb85k32c0
tuid: g6f29calzg7vkudy
tuid: igtxe0v4efdmu2kj
tuid: 016fwww3n4p6z6no
tuid: 4f5m8trlobzrqi0a
tuid: bfgzleyq9qw8a15r

A collection of Spectrum adventure games:

- Heroes of Karn
- Jewels of Babylon
- Kentilla
- Mindshadow (4 parts)
- Witch's Cauldron
- McKensie
- Neverending Story
- Custerds Quest
- Blood of Bogmole
- Wizards Skull

## phippram.zip
tuid: 3qsmch8qwejoziyf
tuid: f6vcwthsm5eno3b7
tuid: 5uzln0ow4vyiia66
tuid: h5tn8a7kj2fkshyu
tuid: j0f8wnp4k8gussv7
tuid: hrp6co1g1t1d5kn1
tuid: 7tm93iswqa897gqd
tuid: 5w1qzhuu3ol5axcg

A collection of games by Phipps Associates and the
RamJam Corporation:

- Knights Quest
- Magic Mountain
- Pharaohs Tomb
- Greedy Gulch
- Colditz Castle
- Valkyrie 17
- Terrors of Trantoss

## shdemo.zip

An unofficial translation, by Anton Shepelev, of the demo of
the cult Russian graphical text adventure "Star Heritage"
(also known as "Star Inheritance") set in the Elite universe
and released in 1995 for the ZX Pentagon (a Soviet Spectrum
clone). The demo contains the full first part of the game.

## wakemare.zip
tuid: f1spndsva9inj1re

Wakemare, by Richard Otter, written with The Quill.

## zenobi128k.zip
tuid: xhhc2zi4q59lqwia
tuid: 308c47ltr2lzye9l
tuid: sxkbase9skq59mjr
tuid: bpsx3op1b91q2d7m
tuid: 34lsg6qeflstzt4b
tuid: 4vrnh8mrg3pnd960
tuid: uf128qxu40r11k5p
tuid: trb48yfsviouvxg8
tuid: awzxljw8p7cwlkd0
tuid: 40brbwc1bghbh7cr
tuid: espb8y9qpzrhqpkn
tuid: qwu43q0lys4f33sc
tuid: l4l7yen585ecc7lz
tuid: hdvf4y1pa3pjvz5h
tuid: s61nmrs9a9s9i6js
tuid: 2ehua4969kymorst
tuid: hrbqvmdskgd16c1v
tuid: zv5zx4guf0fqhxbg
tuid: uo0ku5o49uw4va8z
tuid: sjq78y8ncshdy3wn
tuid: l5sb188wcckdvxfo
tuid: fjnwkt63cy7s78pe
tuid: kzaulfwvrbopowu9
tuid: tkd5t4es7tn4dw3m
tuid: 91g4p17r1o70m70p

128K Spectrum games for which Zenobi Software hold the
copyright. Zenobi make these games available for personal
use only and may not be compiled on to a CD or other media
for resale. The title are:

- 39 Steps
- The Apprentice
- Aurascope
- The Bardic Rite
- The Beast
- The Case Of The Beheaded Smuggler
- Cloud 99
- Diablo
- Dr.Jekyll And Mr.Hyde
- The Final Chorus
- Gods Of War
- Jester Quest
- The Khangrin Plans
- Knight Life
- The Krazy Kartoonist Kaper
- Leopold The Minstrel
- Lost Twilight
- Microfair Madness
- Murder-He said
- Mutiny - Episode One
- Mutiny - The Final Chapter
- The Pendant Of Logryn
- Rhyme Crime
- Stalker
- Stranded

## zenobi48k.zip
ifwiki: The_Jade_Necklace
tuid: 9bpqrfjkhpc32goj
tuid: xhhc2zi4q59lqwia
tuid: sxkbase9skq59mjr
tuid: pzpozewsj944q6hp
tuid: d4ulf423f9c0atxz
tuid: szwnzlhwozeds8oo
tuid: uish00jxyxz8zd9h
tuid: smrrqk2rsyg7ctsy
tuid: 3765g4x4cvzklgpl
tuid: c92tzdy21r4t7559
tuid: trb48yfsviouvxg8
tuid: awzxljw8p7cwlkd0
tuid: krh0wjx4xei28be7
tuid: cppbt9oioku2u2pu
tuid: ruc2127p0co19nah
tuid: icyceot6zu3iynbp
tuid: w9qna478rhq9efld
tuid: o2p978frc00f8srn
tuid: 9xq8nj917jz3lr8x
tuid: byrepkdzeb5d5e90
tuid: nm0c2oj5ryjpiz4z
tuid: 0j5z7i9gwkvoasj7
tuid: rgd6kczov9pletz5
tuid: 0fl4eo0j46uxnu2n
tuid: ul3u5ctlhpfapw4y
tuid: nupp0iuykp49i8g5
tuid: 4ujqlsiy2g70diqa
tuid: ipd8cfcf7rgalzyq
tuid: vlti3c56qdkr1bgs
tuid: 73xbqlf2giner4pn
tuid: yv4zbyr3v4phrq9u
tuid: j7bet4oxuoijdzb6
tuid: lgzc1agac0f27tze
tuid: 0l9ysoqk0sxn4pk8
tuid: xb85fh425xyst2at
tuid: yj6zi9ywwow2losq
tuid: ylq7qkewfmajw4nw
tuid: 86p63ej6zvi5z4lw
tuid: 0vn91xdqo9yeso8u
tuid: 57nmjxa6i78konl7
tuid: p54xym4u1gcxgjn5
tuid: 6eueezy7wh5a5byy
tuid: q2cfu41wfw9mftzv
tuid: t3pp9et6kee0c3nd
tuid: hwncunmh6kk7z94b
tuid: xj2uyjpuqbfyp8zq
tuid: qvdjlno5iwgw7451
tuid: fcruv7454l8yclqi
tuid: 769sofbvbz1ohpqp
tuid: g8ax39m0n4jz79yi
tuid: lyo8kiorjm1q72ev
tuid: gjt1s4txkmeefdt2
tuid: mf7voozs8kic7u0i
tuid: yp2avuxynhfutc5m
tuid: q68fndsvu8thoxwl
tuid: 7p44qbp986aatja3
tuid: yaxmei1tsc0y1efz
tuid: 0mtvrbgspo70ury9
tuid: cahgkd64mlb92n8v
tuid: y5c8c3rw1sulkbpu
tuid: 6ixsrrt1qzl5bg95
tuid: cy6a4674wdljvene
tuid: s78n1tyesa6sgayo
tuid: hy494hhy2ekcr09p
tuid: em6lmohdw7q9ecwg
tuid: hnp7fdsluypeywj0
tuid: 63zo9240nn0gre7o
tuid: k1v512pvki0vzze4
tuid: pdizu17sds3n8ep4
tuid: 2y6fldxxsakgahkg
tuid: tz9c8juwdo1ibunz
tuid: o5xshmlwa9ujb7by
tuid: zn1dg22ie5cj8qsb
tuid: m9934bsqsff48l0l
tuid: bxcc1elm88h10ojp
tuid: bwkzaf587d6n8ui8
tuid: sumemh139dwev3i7
tuid: urp337vwk2n188td
tuid: uonwq7gw692kv897
tuid: y4uknipk7g2xwj0o
tuid: sc59pe9zg3ld8a0l
tuid: t791ydd6sdh1g62k
tuid: obb72pge5r3mutkx
tuid: x99il74cf0a776xr
tuid: 8lwveb01sp25y47u
tuid: z65elo70b2lq2hpi
tuid: qozi1vlvb36eae8l
tuid: gaiibx1wv82kat3d
tuid: ocxbrp15ird0nbns
tuid: fl4rvf4ewe2lq92r
tuid: iwvu2jhw3yxapnod
tuid: rmf71dn19dkmydq0
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tuid: r2p9kjen997gnko5
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tuid: tr0f7myiucqlmdym
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tuid: gfb8o6z7se7qwhio
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tuid: 7o3s83vqjcyj5pfi
tuid: 6voeccdk1jz3n7gx
tuid: kts2ljxdxvfl09ur
tuid: lve5nywvd13jbf5i
tuid: i47fqbuj1xmeoh8n
tuid: qksf2l9iwktod4yp
tuid: zo2p7myf8vuce1gw
tuid: gkgk6u8coc16i68p
tuid: dut814t7cvmu96ri
tuid: fzdgfzswoqixi3j7
tuid: todkfxphuqrjidec
tuid: k6bzhrj3ah5grzw7
tuid: i9m9j3bo50ku56o5
tuid: 6l5c7auuzu70d5xt
tuid: 0m7i2grmwbyrcv5m
tuid: lxab3uszsswoygkr
tuid: 3wmfwxd412wd8igf
tuid: stw6ksdjbm2kqruk
tuid: 1pldx5yoq46qb6cj
tuid: snf08abpplvbb3iz
tuid: lyvgtml4yrzaxtbk
tuid: oyr7xu6say3f35ow
tuid: 83v3n7hxe3gjtz5t
tuid: xffhnschuumaykfx
tuid: o842xt7bh83kupd7
tuid: rk42nl4p0w0v8n8v
tuid: giuljufal5fe9ja2
tuid: m2al2etgqh318hin
tuid: taxejlcicuksra8a
tuid: s2vkxqayfd9jyz48

48K Spectrum games for which Zenobi Software hold the
copyright. Zenobi make these games available for personal
use only and may not be compiled on to a CD or other media
for resale. The title are:

- Agatha's Folly
- Alien Research Centre
- All In A Day's Work
- The Amulet Of Darath
- April 7th
- Arnold The Adventurer
- Arnold The Adventurer II
- Arnold The Adventurer III
- Aunt Velma Is Coming To Tea
- Aztec Assault
- Balrog And The Cat
- Balrog's Day Out
- The Beginning Of The End
- Behind Closed Doors
- Behind Closed Doors 2
- Behind Closed Doors 3 - Revenge Of The Ants
- Behold Atlantis
- The Bermuda Triangle
- Beyond Eldorado
- The Big Sleaze
- The Black Tower
- Bog Of Brit
- The Boggit
- Bored Of The Rings
- Bounty Hunter
- Boyd File
- Brian The Dishonest Politician
- Brian The Novice Barbarian
- Bugsy
- Bulbo And The Lizard-King
- The Case Of The Beheaded Smuggler
- Castle Adventure
- Celtic Carnage
- The Challenge
- The Citadel
- Civil Service
- Civil Service II
- Cloud 99
- Cpl. Stone
- Crack City
- The Crystals of Kings
- Cuddles
- The Cup
- The Curse of Calutha
- The Curse of Nimue
- The Darkest Road
- The Dark Tower
- Davy Jones' Locker
- Deek's Deeds
- Demigod
- Desert Island
- Desmond and Gertrude
- Diablo
- Diarmid
- Dr.Jekyll And Mr.Hyde
- The Dogboy
- The Domes Of Sha
- Double Agent
- Dragon's Quest
- The Dragonstar Trilogy
- Dungeon Romp
- Dungeons Of Maldread
- Earthshock
- Eclipse
- Elfindor
- The Elfin Wars
- The Ellisnore Diamond
- The Emerald Elf
- The Enchanted Cottage
- The End Is Nigh
- The Energem Enigma
- Escape From Hodgkins' Manor
- The Escaping Habit
- An Everyday Tale Of A Seeker Of Gold
- The Extricator
- Faerie
- Feline Fancy
- The Final Demand
- The Fire Ruby
- First Past The Post
- The Fisher King
- Fistful Of Necronomicons
- Flameout
- For Pete's Sake
- Four Minutes To Midnight
- From Out Of A Dark Night Sky
- Fuddo And Slam
- Game Without A Name
- Get Me To The Church On Time
- The Goblin Gazzette
- The Goblin Gazzette II
- Gods Of War
- The Golden Locket
- The Golden Pyramid
- The Golden Sword Of Bhakhor
- The Gordello Incident (parts 1 and 2)
- The Hammer Of Grimmold
- A Harvesting Moon
- The Hermitage
- Hide and Seek
- The Hit
- Hob's Hoard
- The House
- House On The Tor
- H.R.H.
- Ice Station Zero
- Impact
- The Infiltrator
- In Search Of Angels
- Into The Mystic
- The Islands of Sinbad
- Jack and The Beanstalk
- Jack The Ripper
- Jade Necklace
- The Jade Stone
- Jester Quest
- Jester's Jaunt
- Kidnapped
- Kobyashi Ag'Kwo
- Kobyashi Naru
- Labour Pains
- The Labours Of Hercules
- The Lamberley Mystery
- Larry The Lemming's Urge For Extinction
- Laskar's Crystal
- Laskar's Return
- The Legacy
- A Legacy For Alaric
- Lifeboat
- Lightmare - The Village Of Delvhorn
- Limelight
- The Little Wandering Guru
- The Lone Electron
- Loose Ends
- Lost In Time
- The Lost Temple
- Lycanthropy
- The Magic Isle
- Man About The House
- Mansion Quest
- The Mapper
- Marooned
- Matchmaker
- Meltdown
- The Menagerie
- The Mines Of Lithiad
- The Miser
- Mission X
- The Mummy's Crypt
- Murder Hunt
- Murder Hunt 2
- Murder Mystery Weekend
- Mutant
- Nightwing
- Norman's Lament
- Number Six In The Village
- One Of Our Wombats Is Missing
- One Of Those Days
- The Oppressed Land
- P.C.W.
- The Pawns of War
- Perseus
- Phoenix
- Project Nova
- Quann Tulla
- Quest For The Holy Joystick
- Quest For The Holy Snail
- Quest For The Holy Something
- Radiomania
- Raymond Pringle's Quest For Pickled Cabbage
- Realm Of Darkness
- Red Alert
- Retarded Creatures And Caverns
- Return Of The Joystick
- Robin Of Sherlock
- Ronnie Goes To Hollywood
- Sam's Unexcellent Adventure
- Search For The Nether Regions
- Seaside Sorcery
- The Secret Of Little Hodcome
- The Secret Of St. Brides
- See-Kaa Of Assiah
- Serpentine Tale
- The Shard of Inovar
- Sherwood Forest
- Silverwolf
- The Slaughter Caves
- Snow Joke
- The Snow Queen
- The Song of Taliesin
- The Staff of Power
- Starflaws
- Stranded
- A Stroll In The Bleak Forest
- The Tales Of Mathematica
- Tax Returns
- The Taxman Cometh
- The Tears Of The Moon
- Teenage Emergency
- Ten Green Bottles
- Theme Park UK
- Theme Park USA
- There Is A Bomb Under Parliament
- The Time Of Dread
- Toddler Trouble
- The Treasure Of Santa Maria
- Treasure Island
- The Trouble With Trolls
- The Twelve Days Of Christmas
- The Unborn One
- Urban
- Venom
- The Very Big Cave Adventure
- The Violator Of Voodoo
- Weaver Of Her Dreams
- The Well Of Zol
- Why Is The World Round Anyway?
- The White Feather Cloak
- Witch Hunt
- The Wizard Of Oz
- Wizard Quest
- Zen
- ZZZZ

## zenobi_boti1.zip
tuid: nupp0iuykp49i8g5
tuid: 6eueezy7wh5a5byy
tuid: gjt1s4txkmeefdt2
tuid: 2ehua4969kymorst
tuid: 0l24mv3xftvybpix
tuid: 6l5c7auuzu70d5xt

Best of the Indies, tape 1. A compilation of several
adventures for which Zenobi Software hold the copyright.
Zenobi make these games available for personal use only and
may not be compiled on to a CD or other media for resale.
The title are:

- Double Agent (Tartan Software)
- Cloud 99 (Linda Wright)
- Domes Of Sha (Jack Lockerby)
- The Labours Of Hercules (Terry Taylor)
- The Secret Of Little Hodcome (The Balrog)
- Retarded Creatures and Caverns (The Balrog)

## zenobi_boti2.zip
tuid: awzxljw8p7cwlkd0
tuid: auy98s7nje4ssbqm
tuid: y2zqsfo291w36vse
tuid: m9934bsqsff48l0l
tuid: y0gwj5mvms1zdb8p
tuid: rk42nl4p0w0v8n8v

Best of the Indies, tape 2. A compilation of several
adventures for which Zenobi Software hold the copyright.
Zenobi make these games available for personal use only and
may not be compiled on to a CD or other media for resale.
The title are:

- Crack City (Garry Cappuccini)
- From Out Of A Dark Night Sky (The Balrog)
- Diablo (Parts 1 to 3) (Mark Cantrell)
- The Gordello Incident (Parts 1 and 2) (Tartan Software)
- The Hermitage (Parts 1 and 2) (Tony Collins)
- The Hunter (Jack Lockerby)

## zx.zip
tuid: ay2jy3sc3e6s9j4k
tuid: 11tnb08k1jov4hyl
tuid: 025dj4on6jr2c867
tuid: lkt6sm3mgarb02bo
tuid: v148gq1vx7leo8al
tuid: g7h92i8ucy0sfll2
tuid: z7ettlqezn4mcnng
tuid: bdnprzz9zomlge4b
tuid: tbrvwzmvgmmnavhl
tuid: fy9klru0b5swgnsz
tuid: g25uklrs45gj7e02
tuid: gti5j0nqvvqqvnzo
tuid: u1kmutsdwp8uys1h
tuid: up2ak731a6h2quna
tuid: ngi8ox3s9gfcand2
tuid: 4blbm63qfki4kf2p
tuid: 89kxtet3vb9lzj87
tuid: m85x5yr0zbopyuyb
tuid: qnpm1vj2hzpplzbn
tuid: bsh50uc1zusebn84
tuid: 455hhe69n6mx64vm
tuid: plzdi06otgxs6u2t
tuid: e5cjhqigyuydnkpz
tuid: ut2nykh590l4q21i
tuid: p91i4iwdhycwdr43
tuid: ekrhj65w1uzxc5p3
tuid: vjbg8ybfuopb8xi0
tuid: lbfju0xzr801p6fo
tuid: k4q8wjbxxp788jcf
tuid: rtwvfsbnb85k32c0
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tuid: igtxe0v4efdmu2kj
tuid: zr48drl7ctjw0v9a
tuid: uv9e66qyd80m228g
tuid: f6vcwthsm5eno3b7
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tuid: 4u7rgt3m62rzs707
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tuid: 8nr10l8j0dplh8bs
tuid: 09vkbbx4zt45a0i2
tuid: i1cnvzhloen828fm
tuid: ohwkcbpfdtjrzrz6
tuid: m46xaq4jlmqo6omt
tuid: wbde35foz6m26xct
tuid: 9xifpt8k3n3s4ky5
tuid: j369sts9d7g9xlu8
tuid: 7kwdfee78dbtgfbp
tuid: 31l8q957yhpti0a5
tuid: isy6gfkp5g6vgaqb
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tuid: hgx69yhr3dspvrmt
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tuid: 6lgu6t1f65qrdf7o
tuid: 0l24mv3xftvybpix
tuid: yrdxe16idkn87bo8
tuid: tpagbmkmud7cl3uz
tuid: aa6m5ycux2y5iwuk
tuid: hrp6co1g1t1d5kn1
tuid: 7tm93iswqa897gqd
tuid: 5w1qzhuu3ol5axcg
tuid: a3ege93gjofe5q0m
tuid: tr0f7myiucqlmdym
tuid: qwc0r7whso5spzgp
tuid: 28wprpx2agwqoc7u
tuid: h9oyhbl42nz2ruxg
tuid: t8l4eqki8d7zfgkm
tuid: veumxct7w4puyavn
tuid: m2wl06w0irs8vgdc
tuid: f9jct2ssiiwx5bwz
tuid: mz7z45zg5bqfl04g
tuid: 6ekqi791o2h3qket
tuid: 6bfihix9hq07uct1
tuid: 3cezhmckzq19i0j5
tuid: 9ysk4okjp8xhapj4
tuid: 3n4bmityqsdjd2n9
tuid: nvluwe8oqoabwzea
tuid: q6kx2h2dm6cr1sbt
tuid: fvvyotspkgrb223k
tuid: ug3qu521hze8bsvz
tuid: f3thdwh28uuezphh
tuid: fft6pu91j85y4acv
tuid: nw0io6o68n11hqtu
tuid: dy4ok8sdlut6ddj7
tuid: zya3mo3njj58hewi
tuid: 5opulnz623pb2fu7
tuid: 40dpo9exq5lkufd4
tuid: taxejlcicuksra8a

A package of text adventures for the ZX Spectrum.
The package contains the following games:

- A Shadow on Glass
- Adventure A - Planet of Death
- Adventure B - Inca Curse
- Adventure C - Ship of Doom
- Adventure D - Espionage Island
- Adventure E - Golden Apple
- Adventureland
- Arrow of Death 1
- Arrow of Death 2
- Blizzard Pass
- Blood of the Bogmole
- Boggit
- Bored of the Rings
- Buckaroo Banzai
- Circus
- Dodgy Geezers
- Double Agent
- Emerald Isle
- Escape from Pulsar 7
- Feasibility Experiment
- Galaxias
- Greedy Gulch
- Gremlins
- Growing Pains of Adrian Mole
- Hampstead
- Heroes
- Hobbit
- Jewels of Darkness 1 - Colossal Adventure
- Jewels of Darkness 2 - Adventure Quest
- Jewels of Darkness 3 - Dungeon Adventure
- Kayleth
- Kentilla
- Knight's Quest
- Lord of the Rings
- Magic Mountain
- Manor of Madness
- Marvel Adventure 1
- Marvel Adventure 2
- Marvel Adventure 3
- McKensie
- Mindshadow
- Mountains of Ket
- Mystery of the Indus Valleys
- Perseus and Andromeda
- Peter Pan, by N.D.Head
- Pharaoh's Tomb
- Pirate Adventure
- Price of Magik
- Quest Adventure
- Ransom, the 6-location demonstration adventure supplied
with the Graphic Adventure Creator
- Rebel Planet
- Red Moon
- Return of the Joystick
- Robin of Sherlock
- Robin of Sherwood
- Seas of Blood
- Secret Mission
- Secret of the Apache Gold
- Shadows of Mordor
- Sherlock
- Silicon Dreams 1 - Snowball
- Silicon Dreams 2 - Return to Eden
- Silicon Dreams 3 - Worm in Paradise
- Sorcerer of Claymorgue Castle
- Space Adventure
- Starship Quest
- Strange Odyssey
- Subsunk
- Super Spy
- Supergran
- Temple of Terror
- Temple of Vran
- Ten little Indians
- TerraQuake
- Terrormolinos
- Terrors of Trantoss, around 1986. Very hard in places.
- The Big Sleaze
- The Colour of Magic
- The Final Mission
- The Golden Baton
- The Jewels of Babylon
- The Pawn, by Magnetic Scrolls. Spectrum 128k only.
- The Saga of Erik the Viking
- The Time Machine
- The Valkyrie
- The Woodland Realm
- Time and Magik
- Very Big Cave Adventure, a parody of Colossal Cave
- Voodoo Castle
- Waxworks
- Winter Wonderland
- Witch's Cauldron
- Wizard of Akyrz

## ADVENTUR.Z80

Adam's Adventure, by Brian Howarth.
(from caad.es archive, under review)

## BOGGIT2.zip

The Boggit, by CRL, Fergus McNeill.
(from caad.es archive, under review)

## colour-of-magic.zip

The Colour of Magic, by CRL.
(from caad.es archive, under review)

## Freddy.z80

Fredy, the short sighted frogger, by Desconocido.
(from caad.es archive, under review)

## Hobbit.zip

The Hobbit - Spectrum, by Melbourne House.
(from caad.es archive, under review)

## Loads Of Midnight.zip

Loads of Midnight, by Keith Huges (Penna productions/CRL).
(from caad.es archive, under review)

## zombi.z80

Zombi, by Ubi Soft.
(from caad.es archive, under review)

## velnor.zip

Velnor's Lair, by Derek Brewster.
Game in English, with accompanying description in Spanish.
(from caad.es archive, under review)

## URBAN-U.Z80

Urban Upstart, by Richard Shepherd.
(from caad.es archive, under review)


------------------------------------------------------

# if-archive/games/spectrum/spanish:

See "Bolsa de Aventuras para Spectrum en Espanol" at
<http://www.speccy.org/base/> for an attempt to collect all
Spanish text adventures for the Spectrum ever released.

## Aventura_Espacial.zip
tuid: n51f64zk65y8jfqd

La Aventura Espacial (the Space Adventure), by
Aventuras AD.
(An Amstrad version of this game is in
games/amstrad/spanish/espacial.zip,
a C64 version is in games/c64/spanish/espacial.zip, and
a DOS version is in games/pc/spanish/espacial.exe, and
an MSX version is in games/msx/spanish/AventuraEspacial.zip)

## Chichen_Itza.zip
tuid: 56b1cj7p57vvchjo

Chichen Itza; book three (in two parts) of the
trilogy Leyendas de Ci-U-Than, an illustrated
text adventure by Aventuras AD.
(An Amiga version of this game is in
games/amiga/spanish/chichen.zip, and
a DOS version is in
games/pc/spanish/chichen.exe)

## Jabato.zip
tuid: md0lb2dczqayesxu

El Jabato, an illustrated Spanish text adventure
by Manuel Gonzalez, Paco Zarco,
Juan Antonio Darder and Carlos Marques.
(An Amiga version of this game is in
games/amiga/spanish/jabato.zip,
an Amstrad version is in games/amstrad/spanish/jabato.zip,
an Atari ST version is in games/atari-ST/spanish/jabato.exe,
a C64 version is in games/c64/spanish/jabato.zip, and
a DOS version is in games/pc/spanish/jabato.exe, and
an MSX version is in games/msx/spanish/Jabato.zip)

## La_Aventura_Original.zip
tuid: qfmo3lsen56jmu5p

La Aventura Original, an illustrated text
adventure by Andres Samudio, Manuel Gonzalez,
and Carlos Marques, based on Colossal Cave.
(An Amiga version of this game is in
games/amiga/spanish/original.zip, and
a DOS version is in
games/pc/spanish/original.exe, and
an MSX version is in
games/msx/spanish/AventuraOriginal.zip)

## Los_Templos_Sagrados.zip
tuid: vekmss4fx0f84j63

Tulum y Coba: Los Templos Sagrados; book two (in
two parts) of the trilogy Leyendas de Ci-U-Than,
by Aventuras AD.
(An Atari ST version of this game is in
games/atari-ST/spanish/templos.exe, and
a DOS version is in
games/pc/spanish/templos.exe)

## achus.sna
tuid: igk7moasnvxdenno

Achus Babilonia, by Penazo Soft.

## disapp.zip
tuid: 0so41qzc55ool3x3

Disappearance! (Henry Holmes #1), by
Juan Manuel Martin Castillo.

## drVanHalenUltimoActo.zip
tuid: 2jnb0bzhhzx58bcg

Dr. van Halen: Último Acto. Created by
Josep Coleta using PAWS.

## freeze.zip
tuid: jgjxomyk1jmsnhg9

Freeze Aliens, by Juan Manuel Martin Castillo.

## medialand.zip
tuid: 1lwgvib9hjvo2rw2

Historias de Medialand, by Javier San Jose.

## memhobbit.zip
tuid: b8urj7abx5q2cm2h

Memorias de un Hobbit, by Javier San Jose.

## profundo.zip
tuid: n5bc97n5xr9zr5pr

El Sueno Profundo (part 1), by
Juan Manuel Martin Castillo.

## tale.zip
tuid: 7rozpnkr1a26nal8

Strange Tale (Henry Holmes #2), by
Juan Manuel Martin Castillo.

## thehouse.zip
tuid: j3dgszmb0qqpe1p3

The House, by Juan Manuel Martin Castillo.

## things.zip
tuid: iz00hy5euwia4o3n

Things!, by Juan Manuel Martin Castillo.

## whitman.zip
tuid: umfzxlvdijfbu5c0

Whitman Day (parts 1 to 3), by
Juan Manuel Martin Castillo.

## princesa.z80

La Princesa, by Fromesoft.
(from caad.es archive, under review)

## rufo.z80

La Venganza de Rufo, by Quasimodo Soft.
(from caad.es archive, under review)

## cadabra.zip

Abracadabra spectrum, by Odisea Software.
(from caad.es archive, under review)

## aovni.tap

Alerta Ovni, by Ricardo Villalba.
(from caad.es archive, under review)

## aliciamh.z80

Alicia en el país de las maravillas, by Luis E. Juan.
(from caad.es archive, under review)

## alicia.z80

Alicia en el País de las Maravillas, by Danisoft.
(from caad.es archive, under review)

## arquim21.z80

Arquimedes XXI, by Dinamic.
(from caad.es archive, under review)

## aventura.z80

Aventura, by Desconocido.
(from caad.es archive, under review)

## castillo.z80

Castillo Maldito, by Microhobby Cassette.
(from caad.es archive, under review)

## cobraarc.z80

Cobra's Arc spectrum, by Dinamic.
(from caad.es archive, under review)

## parecido.z80

Como la Vida Misma, by Burga's Adventure.
(from caad.es archive, under review)

## d-37.z80

D-37, by Beja Soft.
(from caad.es archive, under review)

## diatmar.z80

Diatmar, by Santiago Márquez.
(from caad.es archive, under review)

## donjuan.z80

Don Juan Tenorio, by Fco. Javier Rodrí­guez.
(from caad.es archive, under review)

## quijote.zip

Don Quijote, by Dinamic.
(from caad.es archive, under review)

## quixote.z80

Don Quijote de la Mancha (Level 10), by Aventuras Level 10.
(from caad.es archive, under review)

## anillo.zip

El Anillo (versión Spectrum), by JAPS.
(from caad.es archive, under review)

## ElAnillo(ConcursoAventurasMicroHobby).tzx_.zip

El Anillo (versión Spectrum), by JAPS.
(from caad.es archive, under review)

## cruzado.z80

El Cruzado, by Nuevo Software Español.
(from caad.es archive, under review)

## maligno.zip

El Espacio Maligno, by Daniel Pérez Espinosa.
(from caad.es archive, under review)

## gato.z80

El Gato con Botas, by Nacho González Cutre.
(from caad.es archive, under review)

## dragon.zip

El Señor del Dragón, by Grupo Creators Union.
(from caad.es archive, under review)

## archiver.z80

El Viejo Archivero, by Aventuras Level 10.
(from caad.es archive, under review)

## engendro.z80

Engendro, by Desconocido.
(from caad.es archive, under review)

## acuario.z80

Estación Acuario, by Luis Felipe Sánchez.
(from caad.es archive, under review)

## galen.z80

Galen, by Mandragora Software.
(from caad.es archive, under review)

## gremlins.z80

Gremlins, by Adventure International.
(from caad.es archive, under review)

## haffling.z80

Gwain the Halfling, by Bat Battus.
(from caad.es archive, under review)

## hampa.z80

Hampa, by Desconocido.
(from caad.es archive, under review)

## hechizo.z80

Hechizo, by Desconocido.
(from caad.es archive, under review)

## heracles.zip

Los 12 trabajos de Heracles, by David/Raul Fraile.
(from caad.es archive, under review)

## juanito.z80

Juanito en Busca de su Baloncito, by Desconocido.
(from caad.es archive, under review)

## kilburn.z80

Kilburn Encounter, by SCP Hackers.
(from caad.es archive, under review)

## ao.zip

La Aventura Original, by Aventuras AD.
(from caad.es archive, under review)

## cavernai.z80

La Caverna Infernal, by Jorge Fuertes.
(from caad.es archive, under review)

## cavernad.z80

La Caverna del Dragón de Bronce, by Daniel Querol.
(from caad.es archive, under review)

## corona.z80

La Corona, by Pedro Amador.
(from caad.es archive, under review)

## america.z80

La Destrucción de América, by Conrado Badenas.
(from caad.es archive, under review)

## vajilla.zip

La Guerra de las Vaijillas, by Dinamic.
(from caad.es archive, under review)

## aros.z80

La Maldición de Aros, by Carlos Moreno.
(from caad.es archive, under review)

## mcleod.z80

La Maldición de los McLeod, by Danisoft.
(from caad.es archive, under review)

## legend.zip

Legend, by Phantasy.
(from caad.es archive, under review)

## escuela.z80

Maldita Escuela, by Mega Soft.
(from caad.es archive, under review)

## mantis2.z80

Mantis 2, by Raven Blues Bros.
(from caad.es archive, under review)

## m-corp.zip

Megacorp, by Dinamic.
(from caad.es archive, under review)

## mundofan.z80

Mundo Fantástico, by DT Soft.
(from caad.es archive, under review)

## odisea.zip

Odisea, by Juana Pueblo Soft.
(from caad.es archive, under review)

## oraculo1.z80

Oraculo, by Desconocido.
(from caad.es archive, under review)

## piramide.z80

Pirámide, by Vacaloca y Lolo Soft.
(from caad.es archive, under review)

## mortem.z80

Post Mortem versión Spectrum, by Sergio Rios.
(from caad.es archive, under review)

## carvalo.zip

Pájaros de Bangkok, by Dinamic.
(from caad.es archive, under review)

## sigfrid.z80

Sir Sigfrid, by Aventuras AD.
(from caad.es archive, under review)

## starwash.tap

Star Wash, by Ricardo Villalba.
(from caad.es archive, under review)

## stifflip.z80

Stifflip & Co., by Binary Vision.
(from caad.es archive, under review)

## wamwort.z80

Wamwort, by David Calandra.
(from caad.es archive, under review)

## yenght.z80

Yenght, by Dinamic.
(from caad.es archive, under review)

## zipi.zip

Zipi y Zape, by Magic Hand.
(from caad.es archive, under review)

## akbarr.zip

Akbarr para Spectrum, by Akbarr.
(from caad.es archive, under review)

## darkhouse.zip

Darkhouse, by Arkham Soft.
(from caad.es archive, under review)

## examen.zip

El Exámen, by Burga's Adventure.
(from caad.es archive, under review)

## forastero.zip

El Forastero, by Grupo Creators Union.
(from caad.es archive, under review)

## ghosbusters.zip

Ghostbusters, by Rafael Vico Costa.
(from caad.es archive, under review)

## idiliar.zip

Guillermo Idiliar Dambor, by Grupo Creators Union.
(from caad.es archive, under review)

## invasion.zip

Invasión Luna, by Rafael Vico Costa.
(from caad.es archive, under review)

## jhony_vayna.zip

Jhony Vayna, by Pedro Amador.
(from caad.es archive, under review)

## keops.zip

Keops, el Misterio, by Oscar Garcia Cagigas.
(from caad.es archive, under review)

## kerulen.z80
tuid: g1larfk4g93uolft

Ke Rulen los Petas, by IBER Soft (1989).

(a C64 version of the 1989 game is in games/c64/spanish/Kerulen.zip,
and a MSX version in games/msx/spanish/kerulen.zip;
and a 2009 remake is in games/glulx/spanish/kerulen.zip
and games/pc/spanish/kerulen.exe)

## lastw.zip

Last Warrior, by Jorge y Luis Peralta.
(from caad.es archive, under review)

## mundo_magico.zip

Mundo Mágico, by Aventuras Españolas.
(from caad.es archive, under review)

## persecucion.zip

Persecución en Australia, by Rafael Vico Costa.
(from caad.es archive, under review)

## piramide.zip

Pirámide, by Rafael Vico Costa.
(from caad.es archive, under review)

## prehistoria.zip

La Prehistoria, by Grupo Creators Union.
(from caad.es archive, under review)

## pueblo.zip

Pueblo de la noche, by Grupo Creators Union.
(from caad.es archive, under review)

## rochn.zip

Rochn, la era de las espadas, by SKUAT Soft.
(from caad.es archive, under review)

## sheriff.zip

Sheriff, by A. de Haro.
(from caad.es archive, under review)

## ssparap.zip
tuid: s4ro3sjxzbel6reu

Stinnett & Sinclair, Parapsychologists, by Arkham Soft.
(from caad.es archive, under review)

## valley.zip

The Valley, by Argus Specialist Press.
(from caad.es archive, under review)

## TCH.zip

The Crawling Horror, by Year Zero/Fran Morell.
(from caad.es archive, under review)

## JACKRIPPER_ESP.zip

Jack the Ripper (version Española), by CRL (Traduccion Fran Morell).
(from caad.es archive, under review)

## WOLFMAN.zip

Wolfman, by Desconocido.
(from caad.es archive, under review)

## WITHMANDAY.zip

Withman's day, by JON.
(from caad.es archive, under review)

## Cozumel_2a_Edicion.zip

Cozumel, by Aventuras AD.
(from caad.es archive, under review)

## Midnight.zip

Midnight, by Wazertown Works.
(from caad.es archive, under review)

## novecamb.zip

Nueve de cada diez lápidas están cambiadas, by Sindicato del Software.
(from caad.es archive, under review)

## ENCANTAD.Z80

La Casa Encantada, by Ediciones Plesa.
(from caad.es archive, under review)

## joya.zip

La Joya Misteriosa, by Input Sinclair.
(from caad.es archive, under review)

## La segunda muerte de Dracula.zip

La Segunda Muerte de Drácula, by Iron Chip.
(from caad.es archive, under review)

## AD_Completo.zip

AD Pack, by Aventuras AD.
(from caad.es archive, under review)

## GCU_Coleccion.ZIP

Grupo Creators Union - Colección, by Josep Coletas.
(from caad.es archive, under review)

## objetivo_madrid_parte_i.zip

Objetivo Madrid - 1ª Parte, by Galo Alcolea.
(from caad.es archive, under review)

## dr._van_halen_-catedral-_v2.0.zip

Los Extraordinarios Casos del Dr. Van Halen: Misterio en la Catedral v2.0, by Josep Coletas.
(from caad.es archive, under review)

## la_destruccion_de_america.zip

La Destrucción de América (formato tap), by Conrado Badenas.
(from caad.es archive, under review)

## concurso_microhobby.zip

Aventuras participantes en concurso Microhobby, by Varios.
(from caad.es archive, under review)

## maroland.zip
tuid: kwk9yg8dlv3bwyqk

Los Elfos de Maroland, by Jose Daniel Carbonell Cob (Dwalin) / Kame Soft.

## dr._van_halen_-cuervo-_v1.0.zip

Los Extraordinarios Casos del Dr. Van Halen: El Cuervo de la Tormenta, by Josep Coletas.
(from caad.es archive, under review)

## dr._van_halen_-anubis-_v1.0.zip

Los Extraordinarios Casos del Dr. Van Halen: Los Cantos de Anubis, by Josep Coletas.
(from caad.es archive, under review)

## dr._van_halen_-destino-_v1.0.zip

Los Extraordinarios Casos del Dr. Van Halen: Tristes Alas del Destino, by Josep Coletas.
(from caad.es archive, under review)

## dr._van_halen_-acto-_v1.0.zip

Los Extraordinarios Casos del Dr. Van Halen: Ultimo Acto, by Josep Coletas.
(from caad.es archive, under review)

## mantis1.tzx.zip

Mantis 1, by Raven Blues Bros.
(from caad.es archive, under review)

## fanfalen.zip

El Dr. Fanfalen y la loca mansión del terror, by Josep Coletas.
(from caad.es archive, under review)

## naulen.zip

Naulen, by Mariano Chiaverano (Palamar Software).
(from caad.es archive, under review)

## witchcraft1.zip

Witchcraft I: La Cripta de Khot, by Josep Coletas.
(from caad.es archive, under review)

## re-evolucion.zip

Re-Evolucion, by Daniel Castrillón Otero y Roberto Riola Parada.
(from caad.es archive, under review)

## drvanhalen.zip

Los Extraordinarios Casos del Dr. Van Halen, by Josep Coletas.
(from caad.es archive, under review)

## walhalla.zip

Los Vientos del Walhalla, by Josep Coletas.
(from caad.es archive, under review)

## cslucybel.zip

Código Secreto Lucybel: TRILOGY, by Josep Coletas.
(from caad.es archive, under review)

## witchcraftoro.zip

Witchcraft Edición Oro, by Josep Coletas.
(from caad.es archive, under review)

## callesmiedo.zip

Los Extraordinarios Casos del Dr. Van Halen: Las Calles del Miedo, by Josep Coletas.
(from caad.es archive, under review)

## jabato_dsk.zip

Jabato, by Aventuras AD.
(from caad.es archive, under review)

## ruedasezequiel.zip

Los Extraordinarios Casos del Dr. Van Halen: Las Ruedas de Ezequiel, by Josep Coletas.
(from caad.es archive, under review)

## minas_perdidas.zip

LAS MINAS PERDIDAS, by Alvaro Mangado Cruz.
(from caad.es archive, under review)

## la_fuga.zip

LA FUGA, by Alvaro Mangado Cruz.
(from caad.es archive, under review)

## zxjohnny.zip

Johnny II, by Manuel González Martínez - Mimesis.
(from caad.es archive, under review)

## las_minas_perdidas_version_emulador_spectrum_-_part_2.z80

LAS MINAS SEGUNDA PARTE, by Alvaro Mangado Cruz.
(from caad.es archive, under review)

## extraordinarioscasosdeldr.vanhalenvolumen2_rel_iii_elhijodelcrepusculolos.tzx.zip

Los extraordinarios casos del Dr. Van Halen: El hijo del crepúsculo., by Josep Coletas.
(from caad.es archive, under review)

## johnnie_verso.zip
tuid: 66sa81whynkabqb

Jonnie Verso (versión oficial y versión corregida), by Wazertown Works.
(from caad.es archive, under review)

## johnnie_verso_pack_fixed.zip
tuid: 66sa81whynkabqb

Jonnie Verso (versión oficial y versión corregida), by Wazertown Works.
(from caad.es archive, under review)

## verso.tap
tuid: 66sa81whynkabqb

(from caad.es archive, under review)

## verso.z80
tuid: 66sa81whynkabqb

(from caad.es archive, under review)

## aventura_a_planet_of_death_remake_1.1.zip

Aventura A: Planet of Death, by Mastodon.
(from caad.es archive, under review)

## excessus_fixed.tzx

Excessus, by Wazertown Works.
(from caad.es archive, under review)

## heresville_fixed.tzx

Heresville, reparado, TZX, by Wazertown Works.
(from caad.es archive, under review)

## lagranhazana.zip

La Gran Hazaña, by Thedar Works - Roberto Bernardo.
(from caad.es archive, under review)

## El_Libro_Negro.zip

El libro negro, by Francisco Xavier Morell González.
(from caad.es archive, under review)

## El_Dia_Despues.zip

El día después, by Francisco Xavier Morell González.
(from caad.es archive, under review)

## Espejos.tap_.zip

Espejos, by Pedro José Rodríguez Larrañaga.
(from caad.es archive, under review)

## El_Umbral.zip
tuid: ijay4vhwjj4y3v3z

El umbral, by Jaime Cristóbal Urbicain.

## ExtraordinariosCasosDelDr.VanHalenVolumen2RelatoIV-EpisodioFinalLos.tzx_.zip

Los Extraordinarios Casos del Dr. Van Halen Volumen 2 Relato IV: Episodio Final, by Josep Coletas.
(from caad.es archive, under review)

## agame.zip

Aventura Game, by Miguel A. Matías.
(from caad.es archive, under review)

## cetro_del_sol.zip

El Cetro del Sol, by Toni Pera.
(from caad.es archive, under review)

## bares.zip

Bares, by Baltasar el arquero.
(from caad.es archive, under review)

## CASA_SpectrumV12.zip

La casa al otro lado de la tormenta (Spectrum), by Pablo Martínez.
(from caad.es archive, under review)

## HouseV1ZX.zip

La casa al otro lado de la tormenta (Spectrum), by Pablo Martínez.
(from caad.es archive, under review)

## OlimpoTotal.zip
tuid: 80c97dbv8msgp696

Olimpo en guerra, by Eduardo José Villalobos Galindo.

- OlimpoParte1.z80: z80 existente antes de restauración
- Olimpoparte2.tzx: perdida hasta 2020, cuando pudo ser recuperada a partir de una versión inconclusa, que además permitió eliminar la clave de acceso para poder ser jugada sin necesidad de acabar la primera

## Erinia.zip

Erinia, by Daniel Revenga.
(from caad.es archive, under review)

## Estrella.zip

La estrella de la mañana, by Daniel Revenga.
(from caad.es archive, under review)

## Prisionero_v11-1.zip

El prisionero ZxSpectrum , by Rockersuke.
(from caad.es archive, under review)

## HideousThe_2.z80.zip

The Hideous, by Year Zero/Fran Morell.
(from caad.es archive, under review)

## HideousThe.tap_.zip

The Hideous, by Year Zero/Fran Morell.
(from caad.es archive, under review)

## WhitmanDay.tap_.zip

Whitmanday, by Juan Manuel Martin Castillo y Marcelino Vilarino Aguilar.
(from caad.es archive, under review)

## WhitmanDay_2.z80.zip

Whitmanday, by Juan Manuel Martin Castillo y Marcelino Vilarino Aguilar.
(from caad.es archive, under review)

## RUR_ZX.zip
tuid: yh4zsq3mq4fykxh5

Las Aventuras de Rudolphine Rur, by Daniel Carbonell Cob (aka Dwalin).
Versión DAAD 8 bits.
(a Glulx version is in games/glulx/spanish/rudolphine_rur.zip,
and a browser version is in games/html/spanish/RudolphineRur.zip)

## Disappearance(SindicatodelSoftware)_2.z80.zip

Dissappareance , by Juan Manuel Martin Castillo.
(from caad.es archive, under review)

## Disappearance(SindicatodelSoftware)_3.tap_.zip

Dissappareance , by Juan Manuel Martin Castillo.
(from caad.es archive, under review)

## Disappearance(SindicatodelSoftware).tap_.zip

Dissappareance , by Juan Manuel Martin Castillo.
(from caad.es archive, under review)

## StrangeTale.tap_.zip

Strange Tale, by Juan Manuel Martin Castillo.
(from caad.es archive, under review)

## StrangeTale(different).z80.zip

Strange Tale, by Juan Manuel Martin Castillo.
(from caad.es archive, under review)

## Una bruma en Stratford 1.6 (Sequentia Soft Fran Kapilla).zip

Una bruma en Stratford - 1.6 2019 (liberado archivo .tap) aventura para Spectrum , by Sequentia Soft.
(from caad.es archive, under review)

## AVENTURA EL VOLCAN.zip

El volcán, by Javier Martín.
(from caad.es archive, under review)

## Día de clase.zip

Día de clase, by David Hernández Romero.
(from caad.es archive, under review)

## Habi310b.zip

Habitación 310: El Despertar, by Daniel Revenga.
(from caad.es archive, under review)

## Habi310c.zip

Habitación 310: El Despertar, by Daniel Revenga.
(from caad.es archive, under review)

## elf spe.TAP
tuid: ggejsiq5dk2bzjyv

ELF - La Aventura, 1a Parte, by Javy Fernández
(JavyMetal, Defecto Digital).
For Spectrum.
Based on the 1991 arcade game by Ocean.
(a CPC version is in games/amstrad/spanish/ELF CPC.zip,
a PCW version is in games/amstrad/spanish/elf pcw.dsk, and
a MS-DOS version is in games/pc/spanish/ELF 1 PC.zip)

## old

Older versions of some of the games in this directory.

## S&S Parapsychologists CE.zip
tuid: s4ro3sjxzbel6reu

Stinnett & Sinclair, Parapsychologists, Collectors' Edition, by Arkham Soft.
Version 2.1.
Includes:

- ZX Spectrum game files, in Spanish and English
- Spectrum emulator and supporting ROMs
- Spanish manual, in various formats, and English summary manual
- Box art, in various formats, and supporting material
- Screensaver and wallpaper
- The ZX Spectrum game _Dark House_


------------------------------------------------------

# if-archive/games/spectrum/spanish/old:

## S&S Parapsychologists CE 2.0 diffs.zip
tuid: s4ro3sjxzbel6reu

An *incomplete* archive of Stinnett & Sinclair, Parapsychologists,
Collectors' Edition, version 2.0, by Arkham Soft.
(Not the 2.0 archive as originally distributed, for space reasons.)

This archive contains just the few files that don't have identical
counterparts in the newer version 2.1 in
games/spectrum/spanish/S&S Parapsychologists CE.zip.
(There's enough information to reconstruct the original 2.0
distribution, but usually you just want the current version.)


------------------------------------------------------

# if-archive/games/spectrum/swedish:


## 99y.zip
tuid: dcgxs693a8zt327l

99Y by UK Lead, a Swedish adventure written with The Quill.

## prinsess.sna
tuid: 0gjcrl1m9rh9sbfn

Prinsessen i Berget det Blaa.


------------------------------------------------------

# if-archive/games/springthing:
ifwiki: Spring Thing

This directory contains games submitted to the Spring Thing,
an annual festival of new interactive fiction.


------------------------------------------------------

# if-archive/games/springthing/2002:
ifwiki: Spring Thing 2002
tuidcomp: ho5qw33tfbihel72

This directory contains the sole entrant to the inaugural Spring Thing.

## blues.z5
tuid: 4bmqk187943zmwze
ifwiki: Tinseltown Blues

Tinseltown Blues: A quest for success in Hollyweird,
by Chip Hayes. Winner of Adam Cadre's 2002 Spring Comp.
Version 1.1 / Serial Number 020618
[file is linked to games/zcode/blues.z5]


------------------------------------------------------

# if-archive/games/springthing/2003:
ifwiki: Spring Thing 2003
tuidcomp: xpuzo8ttnhcngji3

This directory contains files relating to Adam Cadre's 2nd Annual
Interactive Fiction Spring Thing.

## cofire

The Cross of Fire, by Matthew Carey

## inevita

Inevitable, by T. L. Heinrich (a.k.a. Kathleen M. Fischer)

## parrots

Max Blaster and Doris de Lightning Against the Parrot
Creatures of Venus, by Dan Shiovitz and Emily Short

## puddles

Puddles on the Path, by Anssi Raisanen

## SpringThing.html

Information about the competition.

## SpringThing2003.zip

All of the entered games, available in one archive.

------------------------------------------------------

# if-archive/games/springthing/2003/cofire:
tuid: bdzdz6walb7yopvs
ifwiki: The Cross of Fire

The Cross of Fire, by Matthew Carey.

## cofire.z5

The Cross of Fire, an Interactive Inquiry,
by Matthew Carey.
Release 1 / Serial number 030329

## cofire.sol

Solution for The Cross of Fire.

------------------------------------------------------

# if-archive/games/springthing/2003/inevita:

Inevitable, by T. L. Heinrich (a.k.a. Kathleen M.
Fischer).

## Inevita.z5
tuid: cefpt9ubleq41v3w
ifwiki: Inevitable

Inevitable, by T. L. Heinrich (a.k.a. Kathleen M.
Fischer). Release 1 / Serial number 030225
(an updated version is in games/zcode/Inevita.z5)

------------------------------------------------------

# if-archive/games/springthing/2003/parrots:
tuid: 38iqpon2ekeryjcs
ifwiki: Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus

Max Blaster and Doris de Lightning Against the Parrot
Creatures of Venus, by Dan Shiovitz and Emily Short.

## parrots.t3

Max Blaster and Doris de Lightning Against the Parrot
Creatures of Venus, by Dan Shiovitz and Emily Short.
TADS 3 game file (also needs parrots.3r0).

## parrots.3r0

TADS 3 resource file for Max Blaster and Doris de
Lightning Against the Parrot Creatures of Venus.
To accompany parrots.t3.

## parrots_bundled.t3

Max Blaster and Doris de Lightning Against the Parrot
Creatures of Venus, by Dan Shiovitz and Emily Short.
TADS 3 game file with the resources included.

## README.txt

Description of Max Blaster and Doris de Lightning Against
the Parrot Creatures of Venus.

## hints.html

Hints for Max Blaster and Doris de Lightning Against
the Parrot Creatures of Venus.

------------------------------------------------------

# if-archive/games/springthing/2003/puddles:
tuid: s4girkccjl8mtwh4
ifwiki: Puddles on the Path

Puddles on the Path, by Anssi Raisanen.

## puddles.acd

Puddles on the Path, by Anssi Raisanen.

## puddles.dat

Data file for the above Alan game.

## walkthrough.doc

Walkthrough for Puddles on the Path.

------------------------------------------------------

# if-archive/games/springthing/2005:
ifwiki: Spring Thing 2005
tuidcomp: to3wf28riq0dkr99

This directory contains files relating to Greg Boettcher's
2005 Interactive Fiction Spring Thing.

## readme.txt

Information about the competition.

## SpringThing2005.zip

All of the entered games, available in one archive.

## Authority.zip
tuid: 38hf3rcibvp2on7a
ifwiki: Authority

Authority -  Life in a Central Government Authority,
by Eva Vikström. (Inform)
Release 1 / Serial number 050205

## SecondChance.zip
tuid: 6lssl0ewk4yz5g28
ifwiki: Second Chance

Second Chance, by David Whyld. (ADRIFT)

## Threnody.zip
tuid: x77qzlprmvrtqktp
ifwiki: Threnody

Threnody: A cat o' nine tails; a tale of nine cats,
version 1.0b, by John "Doppler" Schiff. (TADS)

## bbn.gam
tuid: u0e6pwz03097ijx6
ifwiki: Bolivia By Night

Bolivia By Night, by Aidan Doyle, release 1. (TADS)

## flatfeet.zip
tuid: on31jw8n1l9ozb1x
ifwiki: Flat Feet

Flat Feet, a Farcical Interactive Mystery,
by Joel Ray Holveck. (Inform)
Release 1 / Serial number 050313

## teller.zip
tuid: ezqljtd04d1dnukf
ifwiki: Whom The Telling Changed

Whom The Telling Changed, by Aaron A. Reed. (Inform)
Release 1 / Serial number 050330
(a newer version is in games/zcode/telling.zblorb)

------------------------------------------------------

# if-archive/games/springthing/2006:
ifwiki: Spring Thing 2006
tuidcomp: yek7viguvrn241n2

This directory contains files relating to Greg Boettcher's
2006 Interactive Fiction Spring Thing.

## readme.txt

Information about the competition.

## SpringThing2006.zip

All of the entered games, available in one archive.

## baron.zip
tuid: weac28l51hiqfzxz
ifwiki: De Baron

De Baron/The Baron, by Victor Gijsbers, release 1.
(Inform)

## mould.zip
tuid: 50awxb2vjh437ha1
ifwiki: The Potter and the Mould

The Potter and the Mould, by Robert Street. (ADRIFT)

## pmime.hex
tuid: x1qqstrlsa9ocr0j
ifwiki: Pantomime

Pantomime, by Robb Sherwin. Release 1.00. (Hugo)
(a newer version is in games/hugo/pmime.hex)

## warlord.zip
tuid: yuswctjhar6nq0vi
ifwiki: The Warlord, The Princess & The Bulldog

The Warlord, The Princess and The Bulldog,
by David Whyld. Version 1. (ADRIFT)
(a newer version is contained in
games/mini-comps/adrift/gameofyear06.zip)

------------------------------------------------------

# if-archive/games/springthing/2007:
ifwiki: Spring Thing 2007
tuidcomp: jli59dtr19yjhlt

This directory contains files relating to Greg Boettcher's
2007 Interactive Fiction Spring Thing.

## readme.txt

Information about the competition.

## SpringThing2007.zip

All of the entered games, available in one archive.

## CamelGirl.zip
tuid: pckwnoe5jd6s7zqa
ifwiki: The Epic Origins of CamelGirl!

The Epic Origins of CamelGirl! by Brandi Wilcox.
Version 1. (TADS 3)

## Fate.z8
tuid: az8jb9bddngurwr7
ifwiki: Fate

Fate, by Victor Gijsbers. Release 1. (Inform 7)
(source code is in games/source/inform/Fate-source.zip)

## rking-graphics.taf
tuid: ruw6aneby0uja7hr
ifwiki: The Reluctant Resurrectee

The Reluctant Resurrectee (graphical version),
by David Whyld. Version 1. (ADRIFT)

## rking.taf
tuid: ruw6aneby0uja7hr
ifwiki: The Reluctant Resurrectee

The Reluctant Resurrectee (non-graphical version),
by David Whyld. Version 1. (ADRIFT)

## volant.zip
tuid: a3gpe8qrp33kokz9
ifwiki: Starship Volant: Stowaway

Stowaway, by C. Henshaw. (ADRIFT)

------------------------------------------------------

# if-archive/games/springthing/2008:
ifwiki: Spring Thing 2008
tuidcomp: eiqxz4o9a4nfm5ol

This directory contains files relating to Greg Boettcher's
2008 Interactive Fiction Spring Thing.

## readme.txt

Information about the competition.

## SpringThing2008.zip

All of the entered games, available in one archive.

## BlueLacuna.zip
tuid: ez2mcyx4zi98qlkh
ifwiki: Blue Lacuna

Blue Lacuna: Sneak Preview, by Aaron A. Reed.
Release 1. (Glulx)
(the finished version is in games/glulx/BlueLacuna.gblorb)

## Replay.zip
tuid: 7yfyrl3tek1zy1jc
ifwiki: Pascal's Wager

Pascal's Wager, by Doug Egan. Release 1. (Z-code)

## WithoutAClue.taf
tuid: gy6b8ii16v7yrtad
ifwiki: Without A Clue

Without A Clue, by David Whyld. (ADRIFT)

------------------------------------------------------

# if-archive/games/springthing/2009:
ifwiki: Spring Thing 2009
tuidcomp: n4rionlntmuofdre

This directory contains files relating to Greg Boettcher's
2009 Interactive Fiction Spring Thing.

## readme.txt

Information about the competition.

## SpringThing2009.zip

All of the entered games, available in one archive.

## FlusteredDuck.ulx
tuid: g4cgwblf9pzr91u
ifwiki: A Flustered Duck

A Flustered Duck, by Jim Aikin. Release 1. (Glulx)

## Realm_of_Obsidian_v062.zip
tuid: tdfnka41n495s99
ifwiki: Realm of Obsidian

Realm of Obsidian, by Amy Kerns.
(Windows, includes sounds)
(a newer version is in games/pc/Realm_of_Obsidian.zip)

## Realm_of_Obsidian_v062_NS.zip
tuid: tdfnka41n495s99
ifwiki: Realm of Obsidian

Realm of Obsidian, by Amy Kerns.
(Windows, no sound)
(a newer version is in games/pc/Realm_of_Obsidian_NS.zip)

## TheMilkOfParadise.zip
tuid: 82n5x7de6chpln5r
ifwiki: The Milk of Paradise

The Milk of Paradise, by Josh Graboff. (Z-Code)

## vague.zip
tuid: bzh907aohymvfac
ifwiki: Vague

Vague, by Richard Otter. Version 1.00. (ADRIFT)

------------------------------------------------------

# if-archive/games/springthing/2010:
ifwiki: Spring Thing 2010

This directory contains files relating to Greg Boettcher's
2010 Interactive Fiction Spring Thing. (No games were submitted
this year.)

## readme.txt

Information about the competition.

------------------------------------------------------

# if-archive/games/springthing/2011:
ifwiki: Spring Thing 2011
tuidcomp: g123f8t7ue0mfqau

This directory contains files relating to Greg Boettcher's
2011 Interactive Fiction Spring Thing.

## readme.txt

Information about the competition.

## SpringThing2011.zip

All of the entered games, available in one archive.

## Bonehead.zip
tuid: opz1y9r0yk3lmx5l
ifwiki: Bonehead

Bonehead, by Sean M. Shore. (Glulx)
Release 1 / Serial number 110404.
(a newer version is in games/glulx/Bonehead.zip)

## HallowEve.zip
tuid: as93uowvtbqfy2to
ifwiki: Hallow Eve

Hallow Eve, by Michael Wayne Phipps Jr. (Glulx)
Release 1 / Serial number 110403.
(a newer version is in games/zcode/HallowEve.z8)

## MMA.zip
tuid: etul31tqgl3n22nl
ifwiki: Mentula Macanus: Apocolocyntosis

Mentula Macanus: Apocolocyntosis, by One of the Bruces
and Drunken Bastard (Glulx)
Release 1 / Serial number 110329.

## Promise.zip
tuid: lxzvjggw0zmocle
ifwiki: The Promise

The Promise, by Sean Huxter. (Glulx)
Release 1 / Serial number 110403.

## TheLostIslandsOfAlabaz.zip
tuid: 2gh8bselanlyh6g
ifwiki: The Lost Islands of Alabaz

The Lost Islands of Alabaz, by Michael Gentry. (Glulx)
Release 1 / Serial number 110403.
(a newer version is in games/glulx/TheLostIslandsOfAlabaz.zip)

## Wetlands.zip
tuid: 3d4jyitc5a5l5i3m
ifwiki: Wetlands

Wetlands, by Clara Raubertas. (Glulx)
Release 1 / Serial number 110404.

## wetlands-walkthrough.txt
tuid: 3d4jyitc5a5l5i3m
ifwiki: Wetlands

Walkthrough for Wetlands, by Clara Raubertas.

------------------------------------------------------

# if-archive/games/springthing/2012:
ifwiki: Spring Thing 2012
tuidcomp: rc3uote369hmt4pq

This directory contains files relating to Greg Boettcher's
2012 Interactive Fiction Spring Thing.

## readme.txt

Information about the competition.

## SpringThing2012.zip

All of the entered games, available in one archive.

## Sleuth.quest
tuid: 9shdt5dkn677zu2a
ifwiki: Sleuth

Sleuth, by Scott Greig. (Quest)

## TheEggAndTheNewbie.zip
tuid: mt2cck6os45v1pgr
ifwiki: The Egg and the Newbie

The Egg and the Newbie, by Robert DeFord. (Glulx)

## TheEggAndTheNewbieWalkthrough.txt
tuid: mt2cck6os45v1pgr
ifwiki: The Egg and the Newbie

Walkthrough to The Egg and the Newbie,
by Robert DeFord.

## TheRocketManFromTheSea.zip
tuid: 6lkbwncfsvp77c8y
ifwiki: The Rocket Man from the Sea

The Rocket Man from the Sea, by Janos Honkonen. (Z-code)
Release 1 / Serial number 120405.
(a newer version is in games/glulx/TheRocketManFromTheSea.gblorb)

## TheWhiteBull.zip
tuid: lv6k3ucfvf5v6ehq
ifwiki: The White Bull

The White Bull, by Jim Aikin. (TADS 3)

------------------------------------------------------

# if-archive/games/springthing/2013:
ifwiki: Spring Thing 2013
tuidcomp: f05zroacuct5bqkf

This directory contains files relating to Greg Boettcher's
2013 Interactive Fiction Spring Thing.

## readme.txt

Information about the competition.

## SpringThing2013.zip

All of the entered games, available in one archive.

## EncyclopediaOfElementals.quest
tuid: 1rhw4do4irwt4q8k
ifwiki: Encyclopedia of Elementals

Encyclopedia of Elementals, by Adam Holbrook. (Quest)

## WitchsGirl.zip
tuid: zp26o8weiphxjlby
ifwiki: Witch's Girl

Witch's Girl, by Mostly Useless. (HTML / Twine)

## roil.zip
tuid: 6yacvo40x2x8h94p
ifwiki: A Roiling Original

A Roiling Original, by Andrew Schultz. (Glulx)
Release 1 / Serial number 130402.
(a newer version is in games/glulx/roil.zip)

------------------------------------------------------

# if-archive/games/springthing/2014:
ifwiki: Spring Thing 2014
tuidcomp: gncox5ccsbh24ydp

This directory contains files relating to Aaron Reed's
2014 Interactive Fiction Spring Thing.

## readme.txt

Information about the competition.

## SpringThing2014.zip

All of the entered games, available in one archive.

## AdventuresOfAHexagon.zip
tuid: dn61n3c9m66ou4id

The Adventures of a Hexagon, by Tyler Zahnke (HTML).

## BearCreek.zip
tuid: pl3vd1t864vw7czy

Bear Creek, Part 1, by Wes Modes (Glulx).

## Bibliophile.zip
tuid: vkz4n14j8yy7ioyi
ifwiki: The Bibliophile

The Bibliophile, by Marshal Tenner Winter (Glulx).
Release 1 / Serial number 140408.

## GameOfLifeAndDeath.zip
tuid: gp3ufvfhjzqxt6gu

A Game of Life and Death, by Kiel Farren (ChooseYourStory).
(Contains link to online version, and walkthrough.)

## PriceOfFreedom.zip
tuid: 7imr4g562h4i73d8

The Price of Freedom: Innocence Lost,
by Briar Rose (ChooseYourStory).
(Just contains link to online version.)

## StoryOfMrP.zip
tuid: 1y6n7ki6jqcpasq7

The Story of Mr. P., by Hannes Schüller (Z-code).
Release 1 / Serial number 140406.
(a newer version is in games/zcode/mr-p.z5)

## Surface.zip
tuid: 5b8joqvzi6qe36ji
ifwiki: Surface

Surface, by Geoff Moore (Twine).

## ThroughTime.zip
tuid: wllglykysojzs283

Through Time, by MC Book (ChooseYourStory).
(Contains link to online version, and walkthrough.)

## WeekendAtRubys.zip
tuid: 5zx782ofn81a3hlb

Weekend At Ruby's, by Liam Butler and Jackson Palmer
(Quest).

## WyldkyndProject.zip
tuid: os0pfvpcgubbxf
ifwiki: The Wyldkynd Project

The Wyldkynd Project, by Robert DeFord (Alan).
Version 1.05.

------------------------------------------------------

# if-archive/games/springthing/2015:
ifwiki: Spring Thing 2015
tuidcomp: mfp9mkvtwon7hl8x

This directory contains files relating to Aaron Reed's
2015 Interactive Fiction Spring Thing.

## readme.txt

Information about the competition.

## SpringThing2015.zip

All of the entered games, available in one archive.

## Aspel.txt
tuid: silj5lu3p32n4w4h
ifwiki: Aspel

Aspel, by Emily Short (Seltani).
(Text file is link to online service.)

## atrial.zip
tuid: czrm4icsfyejxx1
ifwiki: A Trial

A Trial, by B Minus Seven (Twine).

## Dirk.zip
tuid: b23gzan6wltusa7o
ifwiki: Dirk

Dirk, by Andrew Schultz.
Release 1 / Serial number 150416.

## doggerland.zip
tuid: zkr5c0rsbeceihr5
ifwiki: Doggerland

Doggerland, by A. DeNiro (Twine).

## MereAnarchy.zip
tuid: txqmifzs44ndjxpw
ifwiki: Mere Anarchy

Mere Anarchy, by Bruno Dias (Undum).

## missingsince77.zip
tuid: z5likic72x0xc5d5
ifwiki: Missing Since ’77

Missing Since '77, by Andrew Watt (Twine).

## Ruiness.zip
tuid: h4razidaaqzttraz
ifwiki: Ruiness

Ruiness, by Porpentine Charity Heartscape (Twine).

## Sunrise.zip
tuid: imvwndaq1sunnkut
ifwiki: Sunrise

Sunrise, by Lucky Sun Scribes (Ren'Py).

## Tobys_Nose.gblorb
tuid: xf5y04yekcrqtnc
ifwiki: Toby's Nose

Toby's Nose, by Chandler Groover (Glulx).
Release 1 / Serial number 150503.

------------------------------------------------------

# if-archive/games/springthing/2016:
ifwiki: Spring Thing 2016
tuidcomp: lc61sq8oa87ku1h6

This directory contains files relating to Aaron Reed's
2016 Interactive Fiction Spring Thing.

## readme.txt

Information about the competition.

## SpringThing2016.zip

All of the entered games, available in one archive.

## DeadMansHill.gblorb
tuid: mxoek5y5kaddydj4
ifwiki: Dead Man's Hill

Dead Man's Hill, by Arno von Borries (Inform/Glulx).
Release 1 / Serial number 160401.

## DrSourpussIsNotAChoiceBasedGame.zip
tuid: 5torplpwdtjlbdlo
ifwiki: Dr. Sourpuss Is Not A Choice-Based Game

Dr. Sourpuss Is Not A Choice-Based Game,
by P.B. Parjeter (Twine).

## EvitaSempai.zip
tuid: sh5jnhgsxwwu71t1
ifwiki: Evita Sempai

Evita Sempai, by Florencia Rumpel Rodriguez
a.k.a. Rumpelcita (Twine).

## FamousBaby.zip
tuid: 76dv54vwy1ax16w3
ifwiki: Famous Baby

Famous Baby, by N.C. Kerklaan (Twine).

## FooFoo.gblorb
tuid: ec6x9y8qcmsrxob9
ifwiki: Foo Foo

Foo Foo, by Buster Hudson (Inform/Glulx).
Release 1 / Serial number 160401.

## Fourdiopolis.zip
tuid: i4ozk7jjbz0kvss2
ifwiki: Fourdiopolis

Fourdiopolis, by Andrew Schultz (Inform/Glulx).
Release 1 / Serial number 160503.

## HarmonicTimeBindRitualSymphony.z8
tuid: blvdzahqq9xdb8f2
ifwiki: Harmonic Time-Bind Ritual Symphony

Harmonic Time-Bind Ritual Symphony, by Ben Kidwell
and Maevele Straw (Inform/Z-code).
Release 16 / Serial number 160331.

## MsLojka.zip
tuid: jzo364awhjbt1mof
ifwiki: Ms. Lojka

Ms. Lojka, by Jordan Magnuson (Twine).

## NockedTrueTalesOfRobinHood.zip
tuid: kcu2x7ah99a0ez20
ifwiki: Nocked! True Tales of Robin Hood

Nocked! True Tales of Robin Hood,
by Andrew G. Schneider (Twine).

## RoughDraft.zip
tuid: 3efpoe1m4d8itzo0
ifwiki: Rough Draft

Rough Draft, by Erica Kleinman (Ren'Py).

## Shipwrecked.zip
tuid: dbszwwmz3y1p4f2i
ifwiki: Shipwrecked

Shipwrecked, by Andrew G. Schneider (Twine).

## SistersOfClaroLargo.zip
tuid: qymhuv5admll2ho
ifwiki: Sisters of Claro Largo

Sisters of Claro Largo, by David T. Marchand (Twine).

## Standoff.zip
tuid: 890etv3boy53rbjh
ifwiki: Standoff

Standoff, by Matthew R.F. Balousek (PDF).

## SuperheroStress.zip
tuid: ee14foypal6p2mn3
ifwiki: Superhero Stress

Superhero Stress, by Michael Yadvish (Twine).

## TangaroaDeep.zip
tuid: giylgstes9e8bq9z
ifwiki: Tangaroa Deep

Tangaroa Deep, by Astrid Dalmady (Twine).

## TheXylophoniad.zip
tuid: otfp9kbrk5ki5ie
ifwiki: The Xylophoniad

The Xylophoniad, by Robin Johnson (HTML/Javascript).

## ThreeCardTrick.gblorb
tuid: afy6ej5cn9hof20m
ifwiki: Three-Card Trick

Three-Card Trick, by Chandler Groover (Inform/Glulx).
Release 1 / Serial number 160507.

------------------------------------------------------

# if-archive/games/springthing/2017:
ifwiki: Spring Thing 2017
tuidcomp: wd588nbzi2tzkk2n

This directory contains files relating to Aaron Reed's
2017 Interactive Fiction Spring Thing.

## 2017readme.txt

Information about the competition.

## SpringThing2017.zip

All of the entered games, available in one archive.

## AFlyOnTheWall-info.txt
tuid: n3q111k47qkvrmck

A Fly On The Wall, by Peregrine Wade (Ink).
(Text file contains link to game online.)

## AFlyOnTheWallOrAnAppositionalEye.zip
tuid: 95mwg8tdzcst289c

A Fly On The Wall, or An Appositional Eye,
by Nigel Jayne (Inform/Glulx and Squiffy).
Glulx: Release 1 / Serial number 170405.
Squiffy: Version 1.

## BackThen.html
tuid: ns7xfybhdr41juz6

Back Then, by Janelynn Camingue (Twine).

## BalefiresBurning.html
tuid: hwufn6dqu5q3dlb3

Balefires Burning, by Cassandra Wolf (Twine).

## BobbyAndBonnie.gblorb
tuid: jonuv3g4tn1t1i
ifwiki: Bobby and Bonnie

Bobby and Bonnie, by Xavid (Inform/Glulx).
Release 2 / Serial number 170508.

## BrevityQuest.zip
tuid: buptugo6n5h6nbt4

brevity quest, by chris longhurst (Twine).

## BuckThePast.zip
tuid: f2iamffmmzso7xzz

Buck the Past, by Andrew Schultz (Inform/Glulx).
Release 1 / Serial number 170508.

## EnlightenedMaster.z8
tuid: p7a8khcja8x0b9mf

Enlightened Master, by Ben Kidwell and
Maevele Straw (Inform/Z).
Release 3 / Serial number 170402.

## GetSeenTonight.zip
tuid: rrqc2xclfe8wnnbk

Get Seen Tonight, by Hannah Powell-Smith (Texture).

## Gnoem.html
tuid: d2dcy7j43h1j2uzk

GNOEM, by Joyce Lin & Matthew Reed (Twine).

## GuttersnipeCarnivalOfRegrets.quest
tuid: sh4u6tis7lugg0vg
ifwiki: Guttersnipe: Carnival of Regrets

Guttersnipe: Carnival of Regrets,
by Bitter Karella (Quest).

## HappyPonyValleyRidingSchool.zip
tuid: oerekf7rbym34lg
ifwiki: Happy Pony Valley Riding School

Happy Pony Valley Riding School,
by Lynda Clark (Twine).

## IfYoureHere.html
tuid: zlnpk38pmx9mt0tb

If You're Here, by Serene Sherman (Twine).

## Ishmael.zip
tuid: ct1ha2e7obpfqat1

Ishmael, by Jordan Magnuson (Twine).

## LeftRight.zip
tuid: tpzgvit55wh7mtvf

left/right, by chandler groover (Inform/Glulx).

## Niney.zblorb
tuid: bneu56edziv34622
ifwiki: Niney

Niney, by Daniel Spitz (Inform/Z).
Release 1 / Serial number 170329.

## NotQuiteASunsetAHypertextOpera.zip
tuid: qk9zxb8rx89f5h

Not Quite a Sunset - a hypertext opera,
by Kyle Rowan (Twine).

## Refugee.zip
tuid: 3g549ryo910s6o6

Refugee, by Mark C. Marino (Ink).

## TedStrikesBack.zip
tuid: kac1w4hz8trcy8mb

Ted Strikes Back, by Anssi Räisänen (ALAN 3).
Version 1.

## TheBonyKingOfNowhere.quest
tuid: ymezzicbqtryc34j
ifwiki: The Bony King of Nowhere

The Bony King of Nowhere, by Luke A. Jones (Quest).

## TheFirstQuest.html
tuid: qip9u3ygm8lrez3w

The First Quest, by Matthew Mayr (with some help
from Mike Bryant) (Twine).

## TheWeightOfASoul.gblorb
tuid: xsc77fvvd4oz76oz

The Weight of a Soul, by Chin Kee Yong (Inform/Glulx).
Release 28173 / Serial number 170329.

------------------------------------------------------

# if-archive/games/springthing/2018:
ifwiki: Spring Thing 2018
tuidcomp: k5ugmkiolpfke23

This directory contains files relating to Aaron Reed's
2018 Interactive Fiction Spring Thing.

## 2018readme.txt

Information about the competition.

## SpringThing2018.zip

All of the entered games, available in one archive.

## ABunchOfKeys.zip
tuid: 5ijday9f6jren7k1
ifwiki: A Bunch of Keys

A Bunch of Keys, by Mike Gerwat (Inform/Glulx).
Release 1 / Serial number 180412.

## BestGopherEver.zip
tuid: qp3nwql4qjko4sz
ifwiki: Best Gopher Ever

Best Gopher Ever, by Arthur DiBianca (Inform/Z).
Release 1 / Serial number 180327.

## ConfessionsOfAnNPC.zip
tuid: t2fk8mnve65hvlb
ifwiki: Confessions of an NPC

Confessions of an NPC, by Charles Hans Huang (Twine).

## Drumsticks.quest
tuid: jjhhsr26tf2jvrvu
ifwiki: Drumsticks

Drumsticks, by Luke A. Jones (Quest).

## GuttersnipeTheBalefulBackwash.quest
tuid: 2xpjwqy4953d4o52
ifwiki: Guttersnipe: The Baleful Backwash

Guttersnipe: The Baleful Backwash,
by Bitter Karella (Quest).

## House.t3
tuid: 2tifxpo30ncld09z
ifwiki: House (by Karona)

House, by Karona (TADS 3).
Version 1.0.

## IlluminismoIniziato.gblorb
tuid: g4uj2rf4a66ko1t8
ifwiki: Illuminismo Iniziato

Illuminismo Iniziato,
by Michael J. Coyne (Inform/Glulx).
Release 1 / Serial number 180228.
(a newer version is in games/glulx/illum.gblorb)

## LifeInANorthernTown-info.txt
tuid: tripjlpq996sqita
ifwiki: Life in a Northern Town

Life in a Northern Town, by People + Places
(Twine, inklewriter, Instagram, Medium Series,
Wordpress).
(text file contains link to online version)

## MurderOnTheBigNothing.zblorb
tuid: y2l9aye4shrytruq
ifwiki: Murder on the Big Nothing

Murder on the Big Nothing, by Tony Pisculli (Inform/Z).
Release 1 / Serial number 180403.

## ReallyIfReallyAlways.zip
tuid: i7apruclansvpw8f
ifwiki: REALLY, IF / REALLY, ALWAYS

REALLY, IF / REALLY, ALWAYS, by Dawn Sueoka (Twine).

## RoadsInTempest.html
tuid: 9mrh1u1p1ujbi7rk
ifwiki: Roads in Tempest

Roads in Tempest, by Adam Bredenberg (Twine)

## SherlockIndomitable.gblorb
tuid: qqcypgszy8a48nsn
ifwiki: Sherlock Indomitable

Sherlock Indomitable,
by Brian Craig Rushton (Inform/Glulx).
Release 1 / Serial number 180324.
(source code is in
games/source/inform/SherlockIndomitable.txt)

## SpyEye.zip
tuid: 709hmu1v5xwxe3cb
ifwiki: Spy EYE

Spy EYE, by The Marino Family (Undum).

## The4thBreakUp.zip
tuid: jccu3yf0qfqa7cs8
ifwiki: The 4th Break Up

The 4th Break Up, by Papp Róbert
(Windows executable, built with the
Official Hamster Republic Role Playing Game
Construction Engine).

## TheEyesThatLookBack.zip
tuid: bo3xmvm6h4ycfwn1
ifwiki: The Eyes That Look Back

The Eyes That Look Back, by Leno (Twine).

## TheImposter.zip
tuid: f0lrg4r8ns4h6ric
ifwiki: The Imposter

The Imposter, by Enrique Henestroza Anguiano (Windrift).

## UltramarineASeapunkAdventure-Mac.zip
tuid: 7o2mk669xma0jrka
ifwiki: Ultramarine: A Seapunk Adventure

Ultramarine: A Seapunk Adventure,
by Seven Submarines (Ren'Py) (Mac version).

## UltramarineASeapunkAdventure-PC.zip
tuid: 7o2mk669xma0jrka
ifwiki: Ultramarine: A Seapunk Adventure

Ultramarine: A Seapunk Adventure,
by Seven Submarines (Ren'Py) (PC version).

## VenienceWorld.zip
tuid: jjvsq4cyaobvuv8i
ifwiki: Venience World

Venience World, by Daniel Spitz (HTML/Javascript).

## WereAllFansHereChapter1.html
tuid: 4ryxj0vl6z65uy4n
ifwiki: We're All Fans Here, Chapter 1

We're All Fans Here, Chapter 1, by Naomi Norbez (Twine).

## ZeppelinAdventure.zip
tuid: op5a8ug80gwyoagl
ifwiki: Zeppelin Adventure

Zeppelin Adventure, by Robin Johnson (Versificator 2).

------------------------------------------------------

# if-archive/games/springthing/2019:
ifwiki: Spring Thing 2019
tuidcomp: qtxv8yv66p3gdl9

This directory contains files relating to Aaron Reed's
2019 Interactive Fiction Spring Thing.

## 2019readme.txt

Information about the competition.

## SpringThing2019.zip

All of the entered games, available in one archive.

## 69105MoreKeys.zip

69105 More Keys, by Andrew Schultz (Inform/Z)

## AmongTheSeasons.zip

Among the Seasons, by Kieran Green (Twine)

## AShortWalkInTheSpring.zip

A short walk in the spring, by Amorphous (Twine)

## Bullhockey2.zip

Bullhockey 2: The Return of the Leather Whip, by B F Lindsay (Inform/Glulx)

## Darkness.zip

Darkness, by Jeff Schomay (Elm Narrative Engine)

## DashiellHamlett.zip

Dashiell Hamlett: The Blue Dane Meets the Black Bird, by Tony Pisculli (Ink)

## DoIDate-1.0-linux.tar.bz2

Do I Date?, by Aurora Kakizaki (Ren'Py)

## DoIDate-1.0-mac.zip

Do I Date?, by Aurora Kakizaki (Ren'Py)

## DoIDate-1.0-pc.zip

Do I Date?, by Aurora Kakizaki (Ren'Py)

## Escape_Linux.zip

Escape!, by Marnix van den Bos (XVAN)

## Escape_Mac.zip

Escape!, by Marnix van den Bos (XVAN)

## Escape_Windows.zip

Escape!, by Marnix van den Bos (XVAN)

## FoundersMercy.zip

Founder's Mercy, by Thomas Insel (Inform/Glulx)

## IWillBeYourEyesAndHands.zip

I Will Be Your Eyes And Hands, by Cam Miller (Twine)

## OurDarkestThoughts.zip

Our Darkest Thoughts, by Jesse Villa (Twine)

## PorterCaveAdventure.zip

Porter Cave Adventure, by Cam Miller (Inform/Z)

## Quiet.zip

Quiet, by Martyna "Lisza" Wasiluk (Twine)

## SanFrancisco2118.zip

San Francisco, 2118, by Leah Case (Twine)

## TheDevilAndTheMayor.zip

The Devil and the Mayor, by Jonathan Laury (Twine)

## TheEmptyChamber.zip

The Empty Chamber - A Celia Swift Mystery, by Tom Sykes (Inform/Glulx)

## TheHunter.zip

The Hunter, by MADAO (Twine)

## TheMissingRing.zip

The Missing Ring, by Felicity Drake (Twine)

## WeRTheWorld.zip

WE R THE WORLD, by Dan Hoy & Mike Kleine (Twine)

## WritingProgramFive.zip

Writing Program Five, by Dan Cox (Twine)


------------------------------------------------------

# if-archive/games/springthing/2020:
ifwiki: Spring Thing 2020
tuidcomp: 8i3v25uotxyx116

This directory contains files relating to Aaron Reed's
2020 Interactive Fiction Spring Thing.

## 2020readme.txt

Information about the competition.

## SpringThing2020.zip

All of the entered games, available in one archive.

## 4x4GalaxyScreenReaderFriendly.zip

4x4 Galaxy, by Agnieszka Trzaska (Twine)

## 77Verbs.zip

77 Verbs, by Mathbrush (Inform/Glulx)

## AMurderInEngrams.zip

A Murder In Engrams, by Noah Lemelson (Twine)

## AnotherLoveStory-Linux.tar.bz2

Another Love Story (for Linux), by Hélène Sellier (Ren'Py)

## AnotherLoveStory-Mac.zip

Another Love Story (for Mac OSX), by Hélène Sellier (Ren'Py)

## AssemblageOfAngels.zip

Assemblage of Angels, by Els White (Twine)

## Braincase.zip

Braincase, by Dan Lance (Twine)

## CatchThatKitty.zip

Catch that kitty, by Rohan (Twine)

## Composites.zip

composites, by B Minus Seven (Twine)

## Gunbaby.zip

GUNBABY, by Damon L. Wakes (Twine)

## HawkTheHunter.zip

Hawk the Hunter, by Jonathan B. Himes (Quest)

## Jelly.zip

JELLY, by Tom Lento and Chandler Groover (Twine)

## Khellsphree.zip

Khellsphree, by Ralfe Rich (Twine)

## NapiersCache.zip

Napier's Cache, by Vivienne Dunstan (Inform/Glulx)

## QuestForTheHomeland.zip

Quest for the Homeland, by Nikita Veselov (Ink)

## Silences.zip

silences, by beams (B Minus Seven) (Texture)

## SoAreTheDays.zip

So Are the Days, by Dawn Sueoka (Twine)

## StatesOfAwareness.zip

States of Awareness, by Kerry Taylor (Twine)

## TheGameThatNeverEnds.zip

The Game That Never Ends, by Earth Traveler (Inform/Glulx)

## TheGolden.zip

The Golden, by Kerry Taylor (Twine)

## TheLandOfBreakfastAndLunch.zip

The Land of Breakfast and Lunch, by Daniel Talsky (Inform/Glulx)

## ThePronglemanJob.zip

The Prongleman Job, by Arthur DiBianca (Inform/Glulx)

------------------------------------------------------

# if-archive/games/springthing/2021:
ifwiki: Spring Thing 2021
tuidcomp: reh1lwq40w3sw8it

This directory contains files relating to Aaron Reed's
2021 Interactive Fiction Spring Thing.

## 2021readme.txt

Information about the competition.

## SpringThing2021.zip

All of the entered games, available in one archive.

## ABlankPage.zip

A Blank Page, by Edu Sánchez (Twine)

## AnAmicalBet.zip

An Amical Bet, by Eve Cabanié (Quest)

## AStrangeDream.zip

A strange dream, by Anaïs Tn (Quest)

## Baggage.zip

Baggage, by Katherine Farmar (Inform/Glulx)

## BlueNovember.zip

Blue November, by Lawrence Furnival (Twine)

## Budacanta-STSE-mac.zip

Budacanta (for Mac OSX), by Alianora La Canta (Ren'Py)

## Budacanta-STSE-pc.zip

Budacanta (for Windows), by Alianora La Canta (Ren'Py)

## CopperCanyon.zip

Copper Canyon, by Tony Pisculli (Ink)

## CyclesExcerpt.zip

Cycles (Excerpt), by Mike Marttila (Ink)

## Eleanor.zip

Eleanor, by Rob (Windows)

## Excalibur.zip

Excalibur, by J. J. Guest, G. C. Baccaris and Duncan Bowsman (Twine)

## EyewearCleaner2077Demo.zip

Eyewear Cleaner 2077: Demo, by Naomi Norbez (Twine)

## FishAndDagger.zip

Fish and Dagger, by grave snail games (Twine)

## HandOfGod.zip

Hand of God, by Dana Freitas (Twine)

## Heroes.zip

Heroes!, by Bellamy Briks (Quest)

## JourneyToUltimateFightdown_MAC.zip

Journey to Ultimate Fightdown! (for Mac OSX), by Havilah "mwahahavilah" McGinnis (Ink)

## JourneyToUltimateFightdown_PC.zip

Journey to Ultimate Fightdown! (for Windows), by Havilah "mwahahavilah" McGinnis (Ink)

## LadyThalia.zip

Lady Thalia and the Seraskier Sapphires, by E. Joyce and N. Cormier (Twine)

## ManikinDemo.zip

Manikin Demo, by Rose Behar (Twine)

## MeanMotherTrucker.zip

Mean Mother Trucker, by Bitter Karella (Inform/Glulx)

## MediumVelotic.zip

Medicum Veloctic, by Lawrence M Marable (Twine)

## MissNoName.zip

Miss No-Name, by Bellamy Briks (Twine)

## MistyHills.zip

Misty Hills, by Giuliano Roverato Martins Pereira (Twine)

## NedNelson.zip

Ned Nelson Really Needs a Job, by Eric Crepeau (Twine)

## Perihelion.zip

Perihelion, by Tim White (Twine)

## PictonMurderWhodunnit.zip

Picton Murder Whodunnit, by Sia See (Strand)

## ProjectArcmor.zip

Project Arcmör, by Donald Conrad and Peter M.J. Gross (as Bitterly Indifferent Studios) (Twine)

## Pygmalion.zip

[PYG]MALION*, by C.J. (Twine)

## Queenlash.zip

Queenlash, by Kaemi Velatet (Twine)

## SoIWasShort.zip

So I Was Short Of Cash And Took On A Quest, by Anssi Raisanen (Inform/Glulx)

## SomeSpace.zip

Some Space, by rittermi (Twine)

## SovereignCitizens.zip

Sovereign Citizens, by Laura Paul and Max Woodring (Twine)

## SpaceDiner.zip

Space Diner, by Marta and Alexej (Python)

## SunnysSummerVacation.zip

Sunny's Summer Vacation, by Lucas C. Wheeler (Twine)

## TakeTheDogOut.zip

Take the Dog Out, by Ell (Inform/Z)

## TheatreOfSpud.zip

Theatre of Spud, by D E Haynes (Python)

## TheSecretOfNara.zip

The Secret of Nara, by Ralfe Rich (Twine)

## TheWeightOfASoul.zip

The Weight of a Soul, by Chin Kee Yong (Inform/Glulx)

## ThoseDays.zip

Those Days, by George Larkwright (Twine)

## Wintervale.zip

Wintervale, by Ethan Erh (Twine)

------------------------------------------------------

# if-archive/games/springthing/2022:
ifwiki: Spring Thing 2022
tuidcomp: c4k3ohcv7ifgsv9b

This directory contains files relating to Aaron Reed's
2022 Interactive Fiction Spring Thing.

## 2022readme.txt

Information about the competition.

## SpringThing2022.zip

All of the entered games, available in one archive.

## 5eArena.zip
tuid: 65ly0sb60p13vnne

5e Arena, by Seth Jones (Twine)

## Abate.zip
tuid: 5801jaqmu56aateu

Abate: Hide Behind the Curtains, by Rohan (HTML/Javascript)

## Adrift.zip
tuid: 76ecmby2q849qlsl

A D R I F T, by Pinkunz (Inform/Glulx)

## AnotherCabinInTheWoods.zip
tuid: 15sfwebzs8gu6zbi

Another Cabin In The Woods, by Quain Holtey (Twine)

## ASingleOuroborosScale.zip
tuid: tzb8ia87bki512o

A Single Ouroboros Scale, by Naomi Norbez (Twine)

## BabyOnBoard.zip
tuid: evou1ydbof6c70iz

Baby on Board, by Eric Zinda (Perplexity)

## BeneathTheStones.zip
tuid: a3ymdagkddw8yqx0

Beneath the Stones, by Kieran Green (Twine)

## BigfootBluff.zip
tuid: hajxkhed34amuq2

Bigfoot Bluff, by P.B. Parjeter (Inform/Glulx)

## Computerfriend.zip
tuid: qupd7qqd1cdc8rev

Computerfriend, by Kit Riemer (Twine)

## ConfessingToAWitch.zip
tuid: dwsigqgjqz4049nr

Confessing to a Witch, by HeckinRobin (Twine)

## CrowQuest.zip
tuid: 1cychtp58du1v5z0

Crow Quest, by rookerie (Twine)

## CustardAndMustardsBigAdventure.zip
tuid: 1atg357adv0hfvu

Custard & Mustard's Big Adventure, by Christopher Merriner (Adventuron)

## Digit.zip
tuid: hyyml070qmjnny3e

Digit, by Joey Acrimonious (Inform/Glulx)

## Externoon.zip
tuid: jgk78pwqjvb4d63i

externoon, by nune (Squiffy)

## Fairest.zip
tuid: uf0f8oj3u298s9ep

Fairest, by Amanda Walker (Inform/Glulx)

## FilthyAuntMildred.zip
tuid: sa7m57q6x42yzqgx

Filthy Aunt Mildred, by Guðni Líndal Benediktsson (Twine)

## fixit.zip
tuid: qa0u7f2vw22ge4fy

fix it, by Lily Boughton (Twine)

## GeorgeAndTheDragon.zip
tuid: 3r1se0k4vc7wgn4v

George and the Dragon, by Pete Chown (HTML/Javascript)

## GoodGrub.zip

Good Grub!, by Damon L. Wakes (Twine)
tuid: p7qdso6glw2f1xgv

## GraveyardShiftAtTheRiverviewMotel.zip
tuid: 6m1lagn58fbv92ag

Graveyard Shift at the Riverview Motel, by Seb Pines (Twine)

## HalfAlive.zip
tuid: qabezu85s4crbpnx

Half-Alive, by Bellamy Briks (Twine)

## HinterlandsMarooned.zip
tuid: lkoszneow56xxajp

Hinterlands: Marooned, by Cody Gaisser (Inform/Glulx)

## HypercubicTimeWarp.zip
tuid: oiv55hzd99dh750x

Hypercubic Time-Warp All-go-rhythmic Synchrony, by Ben Kidwell and Maevele Straw (Inform/Z-code)

## LadyThalia2.zip
tuid: uyhcmd6bsyy4pdcu

Lady Thalia and the Rose of Rocroi, by E. Joyce and N. Cormier (Twine)

## LetsTalkAlex.zip
tuid: eef5kk4mcrtepg5g

Let's Talk Alex, by Stephanie Smith (Twine)

## ManifestNo.zip
tuid: 7qkdcrnhm4hqxdz8

Manifest No, by Kaemi Velatet (Twine)

## MaTigersTerribleTrip.zip
tuid: ebqzkpo6d9s3wbwm

Ma Tiger's Terrible Trip, by Travis Moy (Twine)

## NewYearsEve2019.zip
tuid: ewqmndkzozvwfi7u

New Year's Eve, 2019, by Autumn Chen (Dendry)

## OrbitalDecay.zip
tuid: g0vj5dbuh1shpmq1

Orbital Decay, by Kayvan Sarikhani (Twine)

## Phenomena.zip
tuid: 8hhu0mf66wlor9hi

Phenomena, by Dawn Sueoka (Twine)

## RogersDayOff.zip
tuid: ghr75ckclj9r57v2

Roger's Day Off, by Sia See & Jkj Yuio (Strand)

## SuperMegaTournamentArc.zip
tuid: b3jicvyw5a688hn7

Super Mega Tournament Arc!, by groggydog (Twine)

## Sweetpea.zip
tuid: cgl228d7cctug4ue

Sweetpea, by Sophia de Augustine (Twine)

## TheBonesOfRosalinda.zip
tuid: qm6uf1ha48jnktfa

The Bones of Rosalinda, by Agnieszka Trzaska (Twine)

## TheBox.zip
tuid: rz913q1plwxce8z

The Box, by Paul Michael Winters (Kreate)

## TheBrightBlueBall.zip
tuid: kcvhjut44t3p8e6k

The Bright Blue Ball, by Clary C (Inform/Glulx)

## TheFallofAsemia.zip
tuid: 9ohhjci8uk88w6vt

The Fall of Asemia, by B.J. Best (Twine)

## TheHoleMan.zip
tuid: e4bm1ocaana9yyhi

The Hole Man, by E. Z. Poschman (Twine)

## TheLegendOfHorseGirl.zip
tuid: o3crh1f9rmli24o9

The Legend of Horse Girl, by Bitter Karella (Inform/Glulx)

## TheLightInTheForest.zip
tuid: 1ftkj823oqpnwyd0

The Light in the Forest, by Emily worm (Twine)

## ThePrairieHouse.zip
tuid: dgwt1773us6c8eo1

The Prairie House, by Chris Hay and Kelsen Hadder (Adventuron)

## TheWolfAndWheel.zip
tuid: pf1fdg64ei9f76ry

The Wolf and Wheel, by Jason Ebblewhite, Angus Barker and Milo van Mesdag (Ren'Py)

## ThiefOfTheThousandSuns.zip
tuid: gycc9npardg0hys8

Thief of the Thousand Suns, by Dom Kaye (Twine)

## ThinWalls.zip
tuid: ou532qx1b4idx6r

Thin Walls, by Wynter (Twine)

## ToursRoustTorus.zip
tuid: tdsbcqntb2rejda

Tours Roust Torus, by Andrew Schultz (Inform/Glulx)
tuid:

## Wry.zip
tuid: jzw8gdmhjy0airgv

Wry, by Olaf Nowacki (Inform/Z-Code)

## YouMeAndCoffee.zip
tuid: y7dg8fy3szi6d4us

You, Me and Coffee, by Florencia Minuzzi (Bitsy)

------------------------------------------------------

# if-archive/games/springthing/2023:
ifwiki: Spring Thing 2023
tuidcomp: 37ihehjgrwqfl0gf

This directory contains files relating to Brian Rushton's
2023 Interactive Fiction Spring Thing.

## 2023readme.txt

Information about the competition.

## SpringThing2023.zip

All of the entered games, available in one archive.

## ASingleOuroborous.zip
tuid: ocq9266j0f0ghqfp

A Single Ouroboros Scale: My Postmortem, by Naomi Norbez (Twine)

## BeatMeUpScotty.zip
tuid: 2im3cj411lrulqj3

Beat Me Up Scotty, by Jkj Yuio (Strand)

## ElftorAndTheQuestOfTheScreamingKing.zip
tuid: 1yb2vm3ja3tha5d4

Elftor and the Quest of the Screaming King, by Damon L. Wakes (Twine)

## EtiolatedLight.zip
tuid: uprvv9djogccuog

Etiolated Light, by Lassiter W. (Twine)

## GalaxyJones.zip
tuid: mzawg3zqq4urfjkl

Galaxy Jones, by Phil Riley (Inform/Glulx)

## IAmPrey.zip
tuid: 1vaafzgrqf4m8yvr

I Am Prey, by Joey Cramsey (TADS 3)
(a newer version is in games/tads/I-Am-Prey.zip)

## InsomniaTwentySixAdventuresAfterDark.zip
tuid: x56qzn9so1e7q5eu

Insomnia: Twenty-Six Adventures After Dark, by Leon Lin (Twine)

## LadyThalia.zip
tuid: rbrxudcb6j55mudc

Lady Thalia and the Masterpiece of Moldavia, by E. Joyce and N. Cormier (Twine)

## MarieWaits.zip
tuid: 8b7u2sjik270mz1x

Marie Waits, by Dee Cooke (Inform/Z-code)

## Mirror.zip
tuid: 83nvqwjjz0y347t

Mirror, by Ondrej Odokienko (Twine)

## NothingCouldBeFurtherFromTheTruth.zip
tuid: sg46ft7y6kh6yhn7

Nothing Could be Further From the Truth, by Adam Wasserman (Inform/Glulx)
(a newer version is in games/glulx/Nothing_Could_Be_Further_From_The_Truth.gblorb)

## Protocol.zip
tuid: rcuh7iw4kqslk783

Protocol, by 30x30 (Twine)

## RedDoorYellowDoor.zip
tuid: lgijgofnsvgb9ckm

Red Door Yellow Door, by Charm Cochran (Inform/Glulx)

## RepeatTheEnding.zip
tuid: eueqjtej7bvnfp5a
ifwiki: Repeat the Ending

Repeat the Ending, by Drew Cook (Inform/Glulx)
(a newer version is in games/glulx/Repeat_the_Ending.zip)

## SecretOfTheBlackWalrus.zip
tuid: q4bnnmlcbgx3t9wq

Secret of the Black Walrus, by spaceflounder (HTML/Javascript)

## StructuralIntegrity.zip
tuid: sz9u6q8sj6yhb6x7

Structural Integrity, by Tabitha O'Connell (Twine)
(a newer version is in games/twine/StructuralIntegrity.zip)

## StygianDreams.zip
tuid: p1ll4gfeepdt4ohu

Stygian Dreams, by Giorgos Menelaou (Inform/Glulx)

## TheFamiliar.zip
tuid: qjdenq5271yvbmo7

The Familiar, by groggydog (Adventuron)

## TheKuolema.zip
tuid: uzupc0dhil9kaol

The Kuolema, by Ben Jackson (Google Forms)

## TheMamertine.zip
tuid: cjet67iywmqbg6ia

The Mamertine, by K Vella (Twine)

## TheRoadsNotTaken.zip
tuid: nn0usa5jtsknl5ww

The Roads not Taken, by manonamora (Twine)

## TheSacredShovelOfAthenia.zip
tuid: l38wld5u34atn22

The Sacred Shovel of Athenia, by AndyG (Inform/Glulx)
(a newer version is in games/glulx/The_Sacred_Shovel_of_Athenia.gblorb)

## TheWitheringGazeOfTheEarth.zip
tuid: 8dlg5vjuq88nduqg

The Withering Gaze of the Earth, by Emily worm (Twine)

## WriteOrReflect.zip
tuid: j024fdppr3rqu8ii

Write or Reflect?, by Andrew Schultz (Python)

## YourPostApocalypticToDoList.zip
tuid: dnn79gok36yo43bx

Your Post-Apocalyptic To-Do List, by Geoffrey Golden (Ink)

------------------------------------------------------

# if-archive/games/tads:

This directory contains TADS game files, which can be used on any
machine that runs the TADS interpreter (version 2 or later).  To get
a TADS 2 interpreter for your favorite system, look in
[programming/tads2/executables/](../../programming/tads2/executables/),
and for a TADS 3 interpreter, look in
[programming/tads3/executables/](../../programming/tads3/executables/).

## old

Older versions of some of the games in this directory.

## 00ReadMeFirst-TADS

An instruction sheet describing how to play TADS
games on many computer systems, by Neil K. Guy
[file is linked to
programming/tads2/executables/00ReadMeFirst-TADS]

## 1893.gam
tuid: 00e0t7swrris5pg6
ifwiki: 1893: A World's Fair Mystery

1893: A World's Fair Mystery, version 2.05,
written by Peter Nepstad.
A diamond theft leads to kidnapping and murder on the
grounds of the 1893 Columbian Exposition.

## 1893_guide.pdf
tuid: 00e0t7swrris5pg6
ifwiki: 1893: A World's Fair Mystery

Visitor's Guide for 1893: A World's Fair Mystery,
written by Peter Nepstad.

## 1893_manual.pdf
tuid: 00e0t7swrris5pg6
ifwiki: 1893: A World's Fair Mystery

Instruction Manual for 1893: A World's Fair Mystery,
written by Peter Nepstad.

## 1893_map.pdf
tuid: 00e0t7swrris5pg6
ifwiki: 1893: A World's Fair Mystery

Map for 1893: A World's Fair Mystery,
written by Peter Nepstad.

## 2044.gam
tuid: 9et9r5f6lp9wjot0

2044: Space Troopers, release 1.0
A science fiction adventure by Angus R. McLaren

## 3.gam
ifwiki: Increment_by_Three
tuid: 1z2lxiqua980sedk

+= 3: A Logical Adventure, v1.2
by Carl de Marcken and Dave Baggett
(source code is in games/source/tads/3.gam)

## AccordingToCain.zip
tuid: 6qp3g7te26h3rb5u
ifwiki: According to Cain

According to Cain, by Jim Nelson.
Release 6 / Serial Number 230911
(the original competition entry is in
games/competition2022/Games/According to Cain.zip)

## AllHope.zip
ifwiki: All_Hope_Abandon
tuid: 4l33jjysofp3very

All Hope Abandon, version 2, by Eric Eve.
(source code is in games/source/tads/AllHopeAbandonSource.zip)

## AllHopeWebUI.t3
ifwiki: All_Hope_Abandon
tuid: 4l33jjysofp3very

All Hope Abandon, version 4, by Eric Eve.
This has been compiled with the WebUI interface, making
it playable over the Internet.

## Babel31.gam
ifwiki: Babel
tuid: z5xgyw0jbt9r3ah1

Babel, release 3.1, by Ian Finley.
(a DOS executable is in games/pc/Babel.exe,
a Mac version is in games/mac/babel-31.hqx, and
the original competition entry is in
games/competition97/tads/babel/babel.gam)

## BattleSimDemo.zip
tuid: 4lp8uz3swxupi8c9

A TADS 3 demonstration of various forms of combat.
Version 1.06, by James Mallette.

## Blighted.zip
ifwiki: Blighted_Isle
tuid: 9s66qxkt22kq5wv9

Blighted Isle, version 2, by Eric Eve.

## BlightedIsleWebUI.t3
ifwiki: Blighted_Isle
tuid: 9s66qxkt22kq5wv9

Blighted Isle, version 2, by Eric Eve.
This has been compiled with the WebUI interface, making
it playable over the Internet.

## Castle_of_Doom.gam
tuid: cpo9f66vvnb4hgsx

Castle of Doom, by Bad Dog Studios.

## Cook-Off.t3
tuid: mazeowrifm1okldu

Cook Off, version 2, by Steven Miracle.

## Darkness.zip
ifwiki: In Darkness
tuid: 9525yy9pr4wix7y8

In Darkness, version 1.0, by GoblinBoy.
WARNING: This game contains scenes of an explicit
sexual nature.

## Dead_Mans_Party.t3
ifwiki: Dead_Man's_Party
tuid: 50n2v8hyyqd55dya

Dead Mans Party by Royce "Gerynar" Odle (AKA Morrissey).

## Dead_Mans_Party_Web.t3
ifwiki: Dead_Man's_Party
tuid: 50n2v8hyyqd55dya

Dead Mans Party by Royce "Gerynar" Odle (AKA Morrissey).
This has been compiled with the WebUI interface, making
it playable over the Internet.

## Deanna.zip
ifwiki: Deanna
tuid: 823vfbsjcyc6pnl2

Deanna version 1.1, by Optimus
WARNING: This game contains scenes of an explicit
sexual nature.

## Drool.zip
tuid: 38jq7kkhadzq6sz0

Drool, version 1.2. A puzzle solving tour of 1994
Cambridge MA, as a dog on a quest for a stick. TADS
version by John Huebner, ported from the original HTML
game by Jeff Breidenbach.

## Elysium.zip
ifwiki: The_Elysium_Enigma
tuid: qpecxgjpxnvw50xq

The Elysium Enigma, version 2.03, by Eric Eve.
(the original competition entry is in
games/competition2006/tads3/elysium/Elysium.t3)

## ElysiumWebUI.t3
ifwiki: The Elysium Enigma
tuid: qpecxgjpxnvw50xq

The Elysium Enigma, version 2.04, by Eric Eve.
This has been compiled with the WebUI interface, making
it playable over the Internet.

## Enhanced.tar.Z
tuid: wrkyc6e7xdfi5mvp

Enhanced release 3/941004, the first (and so far the only)
part of the Cyberventure trilogy; a cyberpunk SF adventure
by Hans Persson and Dominik Zemmler

## Epilogue.t3

Undertale: Epilogue, by Anonymous. Written for Yuletide
2015, and based on the game Undertale.

## Escape.zip
ifwiki: Escape_from_the_Crazy_Place
tuid: ny5d87fqbeh3pnuz

Escape from the Crazy Place, a Choose-Your-Own-Nightmare,
by J. J. Guest. Version 1. An illustrated choose your own
adventure type game written over 22 years.
(a Twine version is in games/twine/Escape_from_the_Crazy_Place.zip)

## Fake_News.t3
ifwiki: Fake News
tuid: pjvpa5u0sej5enyf

Fake News, release 1.1, by Mike Sousa.
(the original competition entry is in
games/competition2017/Fake News/)

## Fake_News_WebUI.t3
ifwiki: Fake News
tuid: pjvpa5u0sej5enyf

Fake News, release 1.1, by Mike Sousa.
This has been compiled with the WebUI interface, making
it playable over the Internet.

## Ghosts_Within.t3
tuid: iaumjhvhbs0c8ini

Ghosts Within, version 1.2, by Kyriakos Athanasopoulos.
(the original competition entry is in
games/competition2021/Games/Ghosts Within/)

## Ground.gam
ifwiki: Common_Ground
tuid: gdy6gaia4nm66km2

Common Ground, Version 1 (17jan2000),
written by Stephen Granade. From the introduction:
"Great, just great. First you oversleep, end up
being late for school. Then the whole day sucks so
bad you can barely wait until seventh period's over
and you're free. Now you've wasted so much time
watching TV that you've gotta rush through your
makeup or you won't be ready for tonight before
April gets here with her wheels. Mississippi may
say you're old enough to drive, but Frank sure
doesn't agree."
(source code is in games/source/tads/Ground_src.zip)

## GunMute.t3
ifwiki: Gun Mute
tuid: xwedbibfksczn7eq

Gun Mute, version 6. An IF shoot-em-up by C.E.J. Pacian.

## Hero1r3.gam
tuid: fu9e102btvigqwpc

HERO, INC Part One: "Calling All Heroes",
an Interactive Fantasy by Nate Cull.
Release 3 / February 1997

## House.zip
tuid: 2tifxpo30ncld09z
ifwiki: House (by Karona)

House, by Karona.
Version 1.0.

## I-Am-Prey.zip
tuid: 1vaafzgrqf4m8yvr

I Am Prey, version 0.9.6 beta (Patch 6), by Joey Cramsey.
(the original competition entry is in games/springthing/2023/IAmPrey.zip)

## Korenvliet.t3
tuid: zfqs5vtsao8wrpba

Korenvliet, version 1.2. A short adventure by
Alexander van Oostenrijk, based on the original
korenvl.bas (author unknown).

## LydiasHeart.zip
ifwiki: Lydia's Heart
tuid: 7t22wbllftv7nuiw

Lydia's Heart, version 2.0.06, by Jim Aikin. An extensive
reworking of the author's previous game, "Last Resort."
About 18 new puzzles, an expanded map area, and more
conversation with NPCs. The most recent update is
available from the author's website at
<http://www.musicwords.net/if/if_heart.htm>.
(a Windows executable is in games/pc/LydiasHeart.zip)

## Macrocosm.zip
tuid: c8qs0xgkkfp5u6u4

Macrocosm, version 1.0.0, by Shaun W. Donaldson.

## MeanStreets.gam
ifwiki: Mean Streets
tuid: icu2c9o7e1r8z0i

Mean Streets, version 1.01, by Bad Dog Studios.
(a Windows executable is in games/pc/MeanStreets.zip)

## Moist.zip
ifwiki: Moist
tuid: ooffjk684gtrsq6v

Moist version 1.06, by Scarlet Herring
WARNING: This game contains scenes of an explicit sexual
nature.
(Source code is in games/source/tads/MoistSrc.zip)

## MrsPepper.t3
ifwiki: Mrs. Pepper's Nasty Secret
tuid: dcvk7bgbqeb0a71s

Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin
and Eric Eve.
(the original IF Beginners competition entry is in
games/mini-comps/ifbeginners/IFBeginnersComp2008.zip,
a Windows executable is in games/pc/MrsPepper.zip, and
source code is in games/source/tads/MrsPepperSrc.zip)

## MrsPepperWebUI.t3
ifwiki: Mrs. Pepper's Nasty Secret
tuid: dcvk7bgbqeb0a71s

Mrs. Pepper's Nasty Secret, version 1.1, by Jim Aikin
and Eric Eve.
This has been compiled with the WebUI interface, making
it playable over the Internet.

## Murmel2.zip
ifwiki: Murmellius II
tuid: cwazq2fnif833jhd

Murmellius 2, by VDSB. Archive includes game
file and source code.
[file is linked to games/source/tads/Murmel2.zip]

## Museum.zip
ifwiki: A Night At The Museum Forever
tuid: 93bin082aybyd5zx

A Night at the Museum Forever, version 1.0,
by Chris Angelini. Includes a walkthrough.
[file is linked to games/competition95/Museum.zip]

## My_last_rodeo.t3
tuid: 6q3326w6hh3y58em

My Last Rodeo, by Mike Sousa. Release: 1 . 20160305

## My_last_rodeo_WebUI.t3
tuid: 6q3326w6hh3y58em

My Last Rodeo, by Mike Sousa. Release: 2 . 20170920
Online enabled version of the original SpeedIF entry.

## Ninjaburger.gam
ifwiki: Ninja_Burger
tuid: 9nlqdr8tvpc0vz6j

Ninja Burger, by Andrew Drazkowski.
"You are a lowly delivery Ninja working for Ninja
Burger, the most prestigious fast food burger chain
of all time. Use your wits and Ninja skill to reclaim
the Golden Ninja Warrior Statue, defeat the evil White
Ninja, and crush the sadistic Samurai Burger once and
for all!"

## Parade.comment.txt
ifwiki: Everybody Loves a Parade
tuid: wmk9ipzv1qmgspor

Solution to Everybody Loves a Parade, a commentary on the
genesis and development of the game, and some programming
tips for TADS beginners, by Cody Sandifer
[file is linked to games/mac/Parade.comment.txt, to
games/pc/parade.txt, and to solutions/Parade.comment.txt]

## Parade.gam
ifwiki: Everybody Loves a Parade
tuid: wmk9ipzv1qmgspor

Everybody Loves a Parade release 2.3, by Cody Sandifer
(a Macintosh executable is in games/mac/Parade.sit.hqx,
a DOS executable is in games/pc/paradeDOS.zip, and
a Windows executable is in games/pc/paradeWin95.zip)

## PekoStory.t3
tuid: c47mg7t9b3nub4iv

Peko's Story, by Jane Clearwater.

## Prom_Dress.t3
tuid: u4u57v2ggfcqvll7

The Only Possible Prom Dress, version 1.1 (post-comp release), by Jim Aikin.
(the original competition entry is in
games/competition2022/Games/The Only Possible Prom Dress.zip,
and source code is in games/source/tads/Prom_Dress_source.zip)

## Recluse.zip
ifwiki: Recluse
tuid: nv4pezgf17ma9me6

Recluse v1.0, by Stephen Gorrell.
"All you have to do is knock on the door and deliver
the package...".
Archive includes game file, a walkthrough and maps.

## ReeferIsland.gam
ifwiki: Reefer Island
tuid: ixtbz0r4bfarzdtm

Reefer Island, a Joneser's Odyssey.
Version 1.0, written by Steve Barrera.

## Rematch.gam
ifwiki: Rematch
tuid: 22oqimzgf8snv002

Rematch, release 1.0.4.
An interactive repetition by Andrew Pontious.

## RogueOfTheMultiverse.zip
ifwiki: Rogue of the Multiverse
tuid: clrttol4iw7juc0k

Rogue of the Multiverse, version 2, by C.E.J. Pacian.
Archive contains TADS game file, Windows executable,
PDF feelie, walkthrough and cover art.
(the original competition entry is in
games/competition2010/tads3/rogue/,
and the file is linked to games/pc/RogueOfTheMultiverse.zip)

## SAwesome.t3
tuid: s91th7qdy0w25hz

Hide and Seek - Cindy's Something Awesome Project.
Version 1.0, by Cindy Sun.

## School.gam
ifwiki: Ballymun Adventure
tuid: 32bzvcb971zmtf23

Ballymun Adventure, by Brendan Cribbin.
(the original competition entry is in
games/competition2006/tads2/school/School.gam,
and a Windows installer is in games/pc/School.exe)

## SeahopIF.t3

The Writing on the Wall, version 1, by Jim Howes.
Written for the SEAHOP 2013 competition (<http://www.seahop.net/>),
where it was used as a puzzle in round 1.

## SecondPit.zip
tuid: coro5pdl8hi2ul62

The Second Pit, version 1.0, by Andrew Craig, Tom Craig
and Sue Medley.

## Sex.Artist.zip
ifwiki: The Sex Artist
tuid: o5u7eqvers8w9wvf

The Sex Artist, version 1.1, by A. Ninny.
Adult interactive fiction (erotica/porn).

## Six_Chamber_Champion.t3
tuid: 51cecsp6oqvyxmvn

Six-Chamber Champion, version 3. A game of chance, by C.E.J. Pacian.

## SmallW3.gam
ifwiki: Small World
tuid: z6r8cv8lkaw5mp9w

Small World release 3, a Miniature Text Adventure
by Andrew D. Pontious
(a Macintosh executable is in games/mac/SmallW3.sit;
the original competition entry is in
games/competition96/smallwld/smallwld.gam)

## SnowblindAces.t3
ifwiki: Snowblind Aces
tuid: tw7i5gwojecm904

Snowblind Aces, version 5.
An adventure/romance in the snow, by C.E.J. Pacian.

## SpecialDetectiveAgent.zip
tuid: pmii7vx5c74zioqh

Special Detective Agent, version 1.0, by Pradeep Baral.

## SquareCircle.zip
ifwiki: Square Circle
tuid: 003iydfj1747amj8

Square Circle version 1.1, by Eric Eve.
(the original competition entry is in
games/competition2004/tads3/squarecircle/SquareCircle.t3,
and source code is in
games/source/tads/SquareCircleSrc.zip)

## SquareCircleWebUI.t3
ifwiki: Square Circle
tuid: 003iydfj1747amj8

Square Circle version 1.3, by Eric Eve.
This has been compiled with the WebUI interface, making
it playable over the Internet.

## Stowaway.gam
ifwiki: Cerulean Stowaway
tuid: 06dmledwx1js25ya

Cerulean Stowaway, version 1.1, by Roger Descheneaux.
(the original competition entry is in
games/competition2003/tads2/stowaway/stowaway.gam)

## The_Reveal.t3
tuid: 77l2woe0joyv4ouj

The Reveal, by Mike Sousa. Release: 1 . 20161202

## The_Reveal_WebUI.t3
tuid: 77l2woe0joyv4ouj

The Reveal, by Mike Sousa. Release: 2 . 20170928
Online enabled version of original SpeedIF entry.

## The_Ribos_Operation.t3
ifwiki: Dr Who and the Ribos Operation
tuid: kamwbxiu3d1shgiy

Dr Who and the Ribos Operation, by Kelsey Lewis.

## TheApprentice.gam
ifwiki: The Apprentice (by Benjaminsson)
tuid: hxb9w8nsowgom8qw

The Apprentice, by Saevar Benjaminsson.
(an MS-DOS executable is in games/pc/TheApprentice.exe)

## TheLittlestGriffinWeb.t3
tuid: 2jo1pxmy5h7ebfzc

The Littlest Griffin, by Jeff Creswell.
Version 1.
This has been compiled with the WebUI interface, making
it playable over the Internet.
(a standalone TADS version is in games/tads/TheLittlestGriffin.t3)

## TheSleepingPrincess.t3
ifwiki: The_Sleeping_Princess
tuid: bxio01ferbyxr4rk

The Sleeping Princess, version 2.0,
by Molly, Alex, and Mark Engelberg.
(the original IF Beginners competition entry is in
games/mini-comps/ifbeginners/IFBeginnersComp2008.zip)

## TheSleepingPrincessWebUI.t3
ifwiki: The Sleeping Princess
tuid: bxio01ferbyxr4rk

The Sleeping Princess, version 2.0,
by Molly, Alex, and Mark Engelberg.
This has been compiled with the WebUI interface, making
it playable over the Internet.

## ThreeDaysOfNight.t3
ifwiki: Three Days of Night
tuid: gxsm46ai2z5xrb3x

Three Days of Night, an Interactive Tale of First
Contact, by spaceflounder.

## ThreeDaysOfNightWebUI.t3
ifwiki: Three Days of Night
tuid: gxsm46ai2z5xrb3x

Three Days of Night, an Interactive Tale of First
Contact, by spaceflounder.
This has been compiled with the WebUI interface, making
it playable over the Internet.

## WalkerSilhouette.zip
ifwiki: Walker & Silhouette
tuid: u0fzm0lxlt9vb4fi

Walker and Silhouette, a keyword only adventure.
Version 9, written by C.E.J. Pacian.
Archive contains TADS game file, Windows executable,
HTML manual and cover art.
(file is linked to games/pc/WalkerSilhouette.zip)

## Ward_Z.t3
tuid: ash3i1pabcr6mk7l

Ward Z, by Otto Condliffe.

## Wilderness.t3
tuid: yuh8gnzhre5ms7eg

In the Wilderness, by Bits.

## Wilderness_web.t3
tuid: yuh8gnzhre5ms7eg

In the Wilderness, by Bits. WebUI version.

## WutheringHeights.t3
tuid: n58yvwb6nbsy8g5q

Wuthering Heights, version 1.0, adapted from
Emily Brontë's novel by Jonah Siegel.

## You_Matched.t3
tuid: rvm4bofrypjntrtp

It's a Match!, by Mike Sousa. Release: 1 - 20160206.

## You_Matched_WebUI.t3
tuid: rvm4bofrypjntrtp

It's a Match!, by Mike Sousa. Release: 1.1 - 20170928.
This has been compiled with the WebUI interface, making
it playable over the Internet.

## aayela.gam
ifwiki: Aayela
tuid: p5aumfiwlv23qgfg

Aayela, an Interactive Vision, Release 1.2
by Magnus Olsson.
(the original competition entry is in
games/competition96/aayela/aayela.gam, and
source code is in games/source/tads/aayelasrc.zip)

## abductv2.gam
ifwiki: Alien Abduction?
tuid: ipnwfkphg30la1ml

Alien Abduction? version 1.2, by Charles Gerlach.
(the original competition entry is in
games/competition96/abduct/abduct.gam)

## above.gam
ifwiki: Above and Beyond!
tuid: c7rwyz7ma51wi1oa

Above and Beyond! version 1.22, by Mike Sousa.

## alone1.gam
tuid: djxktpw8m6rph2iy

All Alone, by Ian Finley.

## amissville.gam
tuid: 9hhil3l5ngw7956j

Amissville version 1.0, by Tilli Productions.

## amoi.gam
ifwiki: A Matter of Importance
tuid: xktfkqzdlk63kelo

A Matter of Importance, version 1.1,
by Valentine Kopteltsev.
(the original competition entry is in
games/competition2007/tads2/amoi/amoi.gam)

## arrival.zip
ifwiki: Arrival, or Attack of the B-Movie Clichés
tuid: b7zs6ocxlntb1u7c

Arrival, or Attack of the B-Movie Clichés,
version 2, by Stephen Granade.
HTML TADS game and resource files. For sound
a HTML TADS 2.2.7 interpreter is required.
(source code is in games/source/tads/arrsrc.zip
and the original competition entry is in
games/competition98/tads/arrival/arrival.gam)

## awe.gam
ifwiki: At Wit's End
tuid: ytls18by86w67qr8

At Wit's End version 1.2, by Mike Sousa.
(the original competition entry is in
games/competition2000/tads/awe/awe.gam)

## banana.zip
tuid: t0fqtq0u3uc327nq

The Quest of the Golden Banana, version 1.7, by Eric Eve.
(This game is part of the TADS 3 Tour Guide, which is in
programming/tads3/manuals/)

## barometer.gam
ifwiki: Spyder and Jeb
tuid: 4c95azoxjqsuusem

Spyder and Jeb, Version 1.0, an interactive puzzle
by Neil deMause. A parody of Andrew Plotkin's game
"Spider and Web".

## beet.zip
ifwiki: The Beetmonger's Journal
tuid: afh45yknmlx26x54

The Beetmonger's Journal, an Archaeological Epiphany,
Version 1.1, written by Aubrey Foil (Scott W. Starkey).
Archive includes the game, hints and a walkthrough.
(the original competition entry is in
games/competition2001/tads/Beet/Beet.gam)

## bmch.zip
ifwiki: Bad Machine
tuid: 3a9rb059miw9fc9h

Bad Machine, Release 1.2, by Dan Shiovitz.
Archive includes a machine independent TADS .gam file
and a text readme.

## bmiss.gam
tuid: hookf1op2nlhpaps

Bmissfille, by "Tilli Productions".
Serial Number 20020410, Release 1.

## broken.zip
tuid: yadkaswxreexpoty

The Broken String, a Punk-Rock Adventure version 1.1
by Harel Malka and Ran Kramer.
TADS .gam file, TADS runtime for DOS, and a walkthrough
[file is linked to games/pc/broken.zip]

## ccr.tar.Z
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Colossal Cave Revisited
A remake of Crowther and Woods' original
adventure, with complete TADS source code.
Version 1.0, TADS version by David M. Baggett.
[file is linked to games/source/tads/ccr.tar.Z and to
games/adventions/others/ccr.tar.Z]

## ccr.oldtr.tar.Z
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Colossal Cave Revisited
A remake of Crowther and Woods' original
adventure, with complete TADS source code.
Version 1.0, TADS version by David M. Baggett.
Contains a .GAM file that works with older (< 2.1)
versions of the TADS run-time.
[file is linked to games/source/tads/ccr.oldtr.tar.Z and
to games/adventions/others/ccr.oldtr.tar.Z]

## choice.gam
tuid: a6h7yi34zhka5q94

Your Choice, by J. Robinson Wheeler.

## coast.zip
ifwiki: The_Coast_House
tuid: 1x7s63j46xov6dns

The Coast House version 1.1, by Stephen and Dan Newton.
The zip file contains the game, a walkthrough, and a
map of the game
(the original competition entry is in
games/competition2001/tads/coast/)

## comp02tr.t3
tuid: p721klqqd71hcdzo

Comp02ter Game version 1.0, by Austin Thorvald,
aka Brendan Barnwell.

## cquest.zip
ifwiki: Coffee Quest II
tuid: 5oxejp8ksydfe8x8

CoffeeQuest 2, by Dog Solitude.
Archive includes TADS .gam file and a walkthrough.
(the original competition entry is in
games/competition2002/tads2/cquest/cquest.gam)

## cruise.gam
ifwiki: The Cruise
tuid: txr79z0wfmrn2hhq

The Cruise version 1.1, by Normal Perlmutter
(the original competition entry is in
games/competition2001/cruise/cruise.gam)

## cube.gam
tuid: uy7t31fmpwbxe682

Tyler's Great Cube Game v1.1,
by Tyler Bindon and Steven Taschuk.
Not really a full adventure, more of a deviously
fiendish puzzle.

## curse.zip
tuid: d820qos9xtgcjs8b

Curse of Vengeance, release 1.3, by Scott C. McNab.
This is the TADS game file extracted from the files in games/mac/curse.sea.
It requires a TADS 1.04 interpreter, which we do not currently have (except
for the old Mac binary in that archive) but should such an interpreter ever
be recovered, hopefully this game will be playable.

## dampcamp.gam
tuid: 6cnarkjjf26zuiif

The Damp Camp release 1.2, a TADS adventure
by JAMJAR Software (James Dean and Jarvist Frost)

## dark_angel.t3
tuid: phcor2pn4blso3ri

Dark Angel, a detective story.
Version 2.0, by Jerry Ford.
(a Windows executable is in games/pc/dark_angel.exe)

## dark_angel_web_ui.t3
tuid: phcor2pn4blso3ri

Dark Angel, a detective story.
Version 2.0, by Jerry Ford.
This has been compiled with the WebUI interface, making
it playable over the Internet.

## dearbrian.zip
ifwiki: Dear_Brian
tuid: 5ej0jiw99wqhzxsh

Dear Brian, version 1.10, a work of adult interactive
fiction by Choices.

## deepspace.zip
tuid: k82q3libhff6ks8l

Deep Space Drifter 1.0, by Michael J. Roberts and
Steve McAdams (now freeware)

## depravityBITES.zip
ifwiki: Depravity Bites
tuid: lrjgf3ym8ydzfa0f

Depravity Bites Release 1.4, by Samantha Jones.
The archive includes the game, its source code, and
hints.
WARNING: This game contains scenes of an explicit
sexual nature.

## devil_in_details.zip
tuid: fsa1bze0pnwqmm4z

The Devil in the Details, by Jerry Ford.
The archive includes the .t3 game file as well as a Windows
executable. Also includes a PDF game map.

## diabolical.t3
tuid: p5393tjhwyvdtp7c

Diabolical, version 2.00, by Cleo Kraft.
(source code is in games/source/tads/diabolicalSource.zip)

## diemasse.gam
tuid: vldd8mzuj3kgvu3f

Die Vollkommene Masse, by Alice Merridew, aka Omega.
WARNING: Contains adult content.

## ditchday.zip
ifwiki: Ditch Day Drifter
tuid: 2ungxx2lyy5sob4g

Ditch Day Drifter, by Michael J. Roberts
This is the example TADS game referred to in the
TADS documentation files. TADS source code and .gam
file.
[file is linked to games/source/tads/ditchday.zip]

## e14s.gam
ifwiki: Exactly_14_syllables..._er,_gulps!
tuid: i8foq0z7ko6lk20h

Exactly 14 syllables... er, gulps!, version 1.1ee,
by Valentine Kopteltsev. An English translation of the
entry in the Vzhzh-Vzhzh! competition from February 2013.

## ecdysis.zip
ifwiki: Ecdysis
tuid: aqtol7ejlzadgnsz

Ecdysis, version 1.6, by Peter Nepstad. Based on an
entry in H.P. Lovecraft's Commonplace Book.

## edgarhuntly.gam
tuid: mvcmir46w8n6htx1

An adaptation of Charles Brockden Brown's 1799 novel
"Edgar Huntly, Or, Memoirs of a Sleepwalker".
Version 1.0, created by Carrie Shanafelt.

## eterna.zip
ifwiki: Eterna_Corp
tuid: p64d9xglfdy1n9q8

Eterna Corp, by Christopher Cole.
WARNING: Contains adult content.

## excuse.zip
tuid: 51km0aox1m5jtsdq

Excuse Me, Do You Have The Time? by Jean Childs.

## exhibit21.gam
ifwiki: Exhibition
tuid: ruaersctvvr7t6vh

Exhibition, version 2.1, by Ian Finley.
(a Windows executable is in games/pc/exhibit.exe;
the original competition entry is in
games/competition99/tads/exhibit/)

## firebird.gam
ifwiki: Firebird
tuid: d9h1r3d920ap8ajf

Firebird, version 1.01 (2nd November 1998), by
Bonnie Montgomery.
"Firebird is an interactive retelling of a
Russian folk tale."

## firwitch.zip
ifwiki: John's Fire Witch
tuid: zywbjqch3w9elp79

John's Fire Witch version 1.01 (02/04/95),
by John T Baker II.
DOS executable and machine-independent TADS .gam file
[file is linked to games/pc/firwitch.zip]

## flames.zip
tuid: 9pirdetlvv55uaob

Perdition's Flames, by Michael J. Roberts.
Release 930912

## flames_manual.dvi
tuid: 9pirdetlvv55uaob

Manual for Perdition's Flames in DVI format, converted
by Hugh Allen.

## flames_manual.pdf
tuid: 9pirdetlvv55uaob

Manual for Perdition's Flames in PDF format, converted
by Hugh Allen.

## flames_manual.ps
tuid: 9pirdetlvv55uaob

Manual for Perdition's Flames in Postscript format,
converted by Hugh Allen.

## fm.gam
ifwiki: Finding_Martin
tuid: tmf83w8qcbeiibeq

Finding Martin, version 1.12, by Gayla Wennstrom.

## fmsr4.gam
ifwiki: Frobozz Magic Support
tuid: jk6dlgkrh7zn5r9d

Frobozz Magic Support. An Interactive Short Fantasy,
set in the Zork universe, by Nate Cull.
Release 4, February 1997

## foom.tar.gz
ifwiki: FooM
tuid: u6noh99uu6ck57bg

FooM - the shoot-'em up text adventure, by dI software
(Piers Johnson). TADS source and .gam file.
[file is linked to games/source/tads/foom.tar.gz]

## forever.zip
ifwiki: Forever Always
tuid: ko02mwv9oi52qsmm

Elizabeth Hawk's Forever Always: a Romance Novel Game,
written by Iain Merrick.
(the original entry to the RomanceNovelComp is in
games/mini-comps/rncomp/, and a Macintosh executable
is in games/mac/forever.sit)

## fourin1.gam
ifwiki: Four in One
tuid: 1dg2yp15g6tm6izy

Four in One, an Interactive Marx Brothers Comedy
by J. Robinson Wheeler.
Release Version 1.1.7 20000710.
(the original competition entry is in
games/competition98/tads/fourin1/,
an MS-DOS executable is in games/pc/fourin1.zip,
a Macintosh executable is in games/mac/fourin1.sit,
and source code is in games/source/tads/4in1_src.zip)

## frenfive.gam
tuid: 4lyivfptn0eed4a1

The Frenetic Five vs. Sturm und Drang version 1.1,
interactive fiction by Neil deMause
(a Macintosh executable is in games/mac/frenfive.sit.hqx,
a Windows executable in games/pc/frenfive.zip, and
the original competition entry is in
games/competition97/tads/frenfive/frenfive.gam)

## fren5-2.gam
ifwiki: The Frenetic Five vs. Mr. Redundancy Man
tuid: lax9p102k6irr1x8

The Frenetic Five vs. Mr. Redundancy Man
(The Frenetic Five Epsiode 2), version 1.2,
interactive fiction by Neil deMause
(a Macintosh executable is in games/mac/fren5-2.hqx)

## fren5-3.gam
ifwiki: The Frenetic Five vs. the Seven Deadly Dwarves
tuid: jvgcipf8g5v88nis

The Frenetic Five vs. The Seven Deadly Dwarves
(The Frenetic Five Epsiode 3), version 1.0,
by Neil deMause

## friendly.gam
ifwiki: Friendly_Foe
tuid: 3vjy918gbf0s4cpd

Friendly Foe, release 2, by Mike J. Sousa.

## frust.zip
tuid: e024d2chlp6pxa6c

Frustration version 1.02 (960115), by Jim MacBrayne.
Machine independent .gam file and TADS runtime for DOS
(see games/amiga/Frustration.dms for an Amiga version)
[file is linked to games/pc/frust.zip]

## ftf.gam
ifwiki: First Things First
tuid: p4dlfwy4yg6pzdba

First Things First, written by J. Robinson Wheeler.
Version 3.0 20061221

## ftf_manual.pdf
ifwiki: First Things First
tuid: p4dlfwy4yg6pzdba

Manual for First Things First, in Adobe PDF format.

## fusillad111.zip
ifwiki: Fusillade
tuid: viwaoduwqji7t785

Fusillade version 1.11, by Mike Duncan
(the original competition entry is in
games/competition2001/tads/fusillad/)

## gate.gam
tuid: bq6nncie146ap95p

The Gate, version 1.1. An interactive decision by
Owen Parish.

## gc-gam.zip
tuid: oapi61oln37cs95o

GC: A Thrashing Parity Bit of the Mind,
the 1994 MIT AI Laboratory Olympics text adventure game
by Carl de Marcken, David Baggett, and Pearl Tsai
(source code is in games/source/tads/gc-src.zip)

## gfleece.zip
tuid: zcgjkl8dpeza1yh6

The Golden Fleece version 1.00 (960114), by Jim MacBrayne.
Machine independent .gam file and TADS runtime for DOS
(see games/amiga/GoldenFleece.dms for an Amiga version and
games/pc/fleece.zip for the 1989 DOS version)
[file is linked to games/pc/gfleece.zip]

## gift3.gam
tuid: c15ciqsemk0opuys

Gifts of Phallius 3: The Valkin War, by GoblinBoy.

## gna.zip
ifwiki: The Generic New York Apartment Building
tuid: w3oa02owtrpx3a4v

Generic New York Apartment Building,
a work of adult interactive fiction by NewKid.
In this game you are a New York City apartment
superintendant. You work in a building in which many of the
tenants are parodies of American sit-com characters. Game
makes extensive use of HTML-Tads, but can be played in text
only mode just fine.
This is the main game file; it can be played with a TADS
interpreter version 2.2.4 or later.
WARNING: This game (text and graphics) contains themes and
scenes of a sexual nature. It is intended for adults only.

## gnars.zip
ifwiki: The Generic New York Apartment Building
tuid: w3oa02owtrpx3a4v

Generic New York Apartment Building,
a work of adult interactive fiction by NewKid.
This file contains the graphics (gna.rs0) and sound
(gna.rs1) files for the game. Add these files if you play
using HTML-TADS or HyperTADS or another graphics enabled
TADS interpreter.
WARNING: This game (text and graphics) contains themes and
scenes of a sexual nature. It is intended for adults only.

## gna_bundled.gam
ifwiki: The Generic New York Apartment Building
tuid: w3oa02owtrpx3a4v

Generic New York Apartment Building,
a work of adult interactive fiction by NewKid.
This is the game file and resources bundled together.
WARNING: This game (text and graphics) contains themes and
scenes of a sexual nature. It is intended for adults only.

## golddemo.zip
tuid: x33bcsynxsjqlbte

The Golden Skull, a complete working demonstration
game for HTML TADS with images and sounds,
by Neil K. Guy.
Requires the HTML TADS interpreter.
[file is linked to programming/tads2/examples/golddemo.zip]

## gpeace.gam
tuid: q093v5f2rkw3dy45

Galactic Peace, by Jeffrey Rosenthal.
Version 1.0, March 2009.

## grip.gam
ifwiki: Losing Your Grip
tuid: folz7olvvczasp88

Losing Your Grip, a Journey in Five Fits.
Version 5 (Nov 30 2001), by Stephen Granade.
(source code is in games/source/tads/gripsrc.zip)

## gripfeelies.zip
ifwiki: Losing Your Grip
tuid: folz7olvvczasp88

The registration goodies, including a registration key
file, for the game Losing Your Grip, by Stephen Granade.

## hamper.gam
tuid: 6d9dfn2akcrlq1bu
ifwiki: To Hell in a Hamper

To Hell in a Hamper, version 1.0, by J.J. Guest.
(an Adrift version is in games/adrift/ToHellInAHamper.zip,
and glulx is in games/glulx/To_Hell_in_a_Hamper.gblorb)

## helpgam1.zip
tuid: o2we7uevn94xps5u

The Adventures of Helpfulman, a Day in the Life of the
Heroic Mark Dent. An Interactive Comic Adventure,
version 1.0.0, by Philip Dearmore.
Archive includes TADS .gam file and HTML-TADS resource
files.
(a Windows executable is in games/pc/helpwin1.zip)

## hgrail.zip
ifwiki: The Holy Grail
tuid: 1ssyg56mcsnq5kqq

The Holy Grail version 1.01 (960227), by Jim MacBrayne.
Machine independent .gam file and TADS runtime for DOS
(see games/amiga/HolyGrail.dms for an Amiga version)
[file is linked to games/pc/hgrail.zip]

## homeopen.t3
ifwiki: Home_Open
tuid: 5hcvzgt9kvisgn3h

Home Open, version 1.0, by Emily Boegheim.

## homeopen_web.t3
ifwiki: Home_Open
tuid: 5hcvzgt9kvisgn3h

Home Open, version 1.0, by Emily Boegheim.
This has been compiled with the WebUI interface, making
it playable over the Internet.

## house.gam
ifwiki: The House (by Parish)
tuid: 9jy9rz75b7qdnvrq

The House - a first attempt at Interactive Fiction,
by Owen Parish.

## indigo.t3
ifwiki: Indigo
tuid: vva8s4r00b3zli59

Indigo, version 1, by Emily Short. A somewhat unusual
retelling of the Rapunzel story.

## infinity.zip
ifwiki: The Island of Infinity
tuid: pq9sbaxhw46e7kfh

The Island of Infinity, release 1.1, by Alex Freeman.

## inherit.gam
tuid: 2w5fy271l7jngbjo

Inheritance, by Eric Toth.

## islecult.gam
ifwiki: The_Isle_of_the_Cult
tuid: ieeabzu58e2mzjpq

The Isle of the Cult, release 2, by Rune Berg.

## it.t3
ifwiki: It (game)
tuid: clox1mlffo37xf2z

It, version 2.2, by Emily Boegheim.
(the original competition entry is in
games/competition2011/tads3/it/original/it.t3
and the source code is in games/source/tads/it_src.zip)

## it_web.t3
ifwiki: It (game)
tuid: clox1mlffo37xf2z

It, version 2.2, by Emily Boegheim.
This has been compiled with the WebUI interface, making
it playable over the Internet.
(source code is in games/source/tads/it_src.zip)

## kaged_s.gam
ifwiki: Kaged
tuid: gdl05tnyqjja5vc6

Kaged, by Ian Finley. Winner of the 2000 IF
Competition. Shareware, included are images but
no music.
(a Windows executable is in
games/pc/kaged_s.exe, and
the original competition entry is in
games/competition2000/tads/kaged/kaged.gam)

## katana.gam
ifwiki: Katana
tuid: cpjghpdd3q80at2r

Katana, version 2.0, by Matt Rohde.
(Macintosh executables are in games/mac/Katana.bin
and games/mac/Katana.hqx)

## king.zip
ifwiki: The_Journey_of_the_King
tuid: kco834ddtbmrmw9z

The Journey of the King, version 1.1, by Peter Nepstad,
adapted from the short story by Lord Dunsany.

## kissing.zip
ifwiki: Kissing the Buddha's Feet
tuid: n72opv7350erqo4c

Kissing the Buddha's Feet, An Interactive Cramming
by Leon Lin. Version 2.1.
(the original competition entry is in
games/competition96/kissing/kissing.gam)

## kitchen.zip
tuid: acgxov9huue9lba0

Kitchen Encounters, Version 0.2, by Andy Jewell.
To quote the author from his description,
"After re-arranging the kitchen, my wife sent me the
following to let me know where things should go.
Shortly thereafter TADS arrived, and the rest is
history."
Includes machine-independent TADS .gam file and a
description of the origins of the game.

## lambs.gam
tuid: n5vydjyuieoe34qz

Silence of the Lambs, An Interactive Horror.
The author prefers to stay anonymous :-)
(an Inform port is in games/zcode/lambs.z5)

## legend.tar.Z
ifwiki: The Legend Lives!
tuid: bi8rb6cieq8p05wl

The Legend Lives!    v1.0
An Unnkulian Universe Unventure,
by David Baggett.
[file is linked to games/adventions/others/legend.tar.Z]

## legend386.zip
ifwiki: The Legend Lives!
tuid: bi8rb6cieq8p05wl

The Legend Lives!    v1.0
An Unnkulian Universe Unventure,
by David Baggett.
386SX or later CPU required.
[file is linked to games/pc/legend386.zip
and to games/adventions/pc/legend386.zip]

## lethe.txt
ifwiki: Lethe_Flow_Phoenix
tuid: nwyd2hk2ntmhodlg

Describes the difference between the following two files:

## lethe.zip
ifwiki: Lethe_Flow_Phoenix
tuid: nwyd2hk2ntmhodlg

Lethe Flow Phoenix: A Flight of Fantasy
by Dan Shiovitz. Release 2.1, September 1995.
This version uses the TADS 2.2 file I/O features.

## lethe_noio.zip
ifwiki: Lethe_Flow_Phoenix
tuid: nwyd2hk2ntmhodlg

This version does not use file I/O; use it if the
other version will not work for you.

## lookaroundthecorner.t3
ifwiki: Look Around The Corner
tuid: x4vpxyzi4e07jr7p

Look Around the Corner, by Doug Orleans
(as Robert Whitlock). Release 5 (20140612).

## lookaroundthecorner-web.t3
ifwiki: Look Around The Corner
tuid: x4vpxyzi4e07jr7p

Look Around the Corner, by Doug Orleans
(as Robert Whitlock). Release 5 (20140612).
This has been compiled with the WebUI interface, making
it playable over the Internet.

## lost202g.zip
tuid: hoeipcc1cv04buu1

Lost, a science fiction text adventure, version 2.0.2.
Shareware by Jeffrey Hersh; his rating: hard.
(TADS source code is in games/source/tads/lost202s.zip,
executables are in games/mac/LostAdv2.0.2.sit.hqx
and in games/pc/lost202.zip)

## lostny.egg
ifwiki: Lost_New_York
tuid: ptd5vgjvr089dpzr

Some Easter eggs from Lost New York (see below) and what
you can win if you find them, by Neil deMause
[file is linked to games/mac/lostny.egg and to
games/pc/lostny.egg]

## lostny14.gam
ifwiki: Lost_New_York
tuid: ptd5vgjvr089dpzr

Lost New York version 1.4, April 1997.
a time-travel TADS adventure by Neil deMause.
The built-in hint system is disabled in this freeware
version; type REGISTER to see how to get the full version.
Machine-independent TADS .gam file
(a PC executable is in games/pc/lostny14.zip, and
a Macintosh executable is in games/mac/lostny14.sit)

## lostny.pdf
ifwiki: Lost_New_York
tuid: ptd5vgjvr089dpzr

High resolution scans of the booklet that came with the registered
version of Lost New York, distributed with permission from the game's
author, Neil deMause.

## lostny_regcode.lny
ifwiki: Lost_New_York
tuid: ptd5vgjvr089dpzr

Registration code for Lost New York that enables the built-in hint
system. Rename this file to "regcode.lny" and put it in the same
directory as the "lostny.gam" game file. Distributed with permission
from the game's author, Neil deMause.

## maiden.zip
ifwiki: Maiden_of_the_Moonlight
tuid: fb6glir6bmonljyq

Maiden of the Moonlight version 1.4, by Brian P. Dean
(the original competition entry is in
games/competition96/maiden/maiden.gam)

## mansion.gam
tuid: 8ukp85rvc18q7e7f

The Mansion or The Tale of the Adventurous Thief
release 4, by The Wildman
(loosely based on The Miser's House by M. J. Lansing)

## mazes.t3
ifwiki: Nothing But Mazes
tuid: ovbxika0f1e03g6i

Nothing but Mazes, by Greg Boettcher.
Version 2.01: Full version

## meine.gam
tuid: 04lyu2hginrbiscp

Meine Dalix, by Alice Merridew, aka Omega.
WARNING: Contains adult content.

## metroid.gam
ifwiki: Metroid
tuid: 5aoeis6lt44sex7p

Metroid (v0.5 Release 1), a text version of Metroid
by Retro Studios and Billy Rawls.
(source code is in games/source/tads/tadsmetsrc.zip)

## mission.zip
ifwiki: The Mission
tuid: qk4811x45g1hfbd2

The Mission version 1.02 (960331), by Jim MacBrayne.
Machine independent .gam file and TADS runtime for DOS
(see games/amiga/Mission.zip for an Amiga version)
[file is linked to games/pc/mission.zip]

## modern.gam
tuid: 20akruitzbk12lv4

Modernism version 1.0, by Jacob Solomon Weinstein,
includes both "Waiting for Godot" and "No Exit"
(a Mac executable is in games/mac/Modernism.sit.hqx)

## mrsk.zip
tuid: pgy94vsib747kyir

Magic Realms: The Sword of Kasza, by James Mallette.
Machine independent .gam file and TADS runtime for DOS
[file is linked to games/pc/mrsk.zip]

## museum.gam
tuid: 7if80tf1uuu903y3

Museum of TADS, an interactive translation of the
Museum of Inform. Inform version originally written
by Graham Nelson; ported to TADS by Kevin Forchione.
Release 2 / Serial number 991214
(TADS source code is included in
programming/tads2/examples/inform.zip,
and the original Inform source code is in
programming/inform6/examples/Museum.inf)

## myth.zip
tuid: 9hyb9oe6g90gzv1y

Myth, an adventure based on Greek and Roman mythology,
by Barry Volain.
Machine independent .gam file and TADS runtime for DOS
[file is linked to games/pc/myth.zip]

## nbdemo.gam
tuid: jnen956ddeoepghy

The Singular, and Historically Inaccurate, Misadventures
of Nobeard: Would-be Scourge of the Carribbean,
Quest Adventure #4 by Colm McCarthy.
Playable demo of a game in development.

## ng.gam
ifwiki: A Night Guest
tuid: k2oi1p21c3zyii55

A Night Guest,  Version 1.1, by Valentine Kopteltsev.
(the original competition entry is in
games/competition2001/tads/ng/ng.gam)

## ntts.gam
ifwiki: No Time To Squeal
tuid: x7lnh94mmylkk6ng

No Time To Squeal, by Mike Sousa and Robb Sherwin.
Release 1.3 / Serial number 031603
(source code for this version is in
games/source/tads/ntts_src.zip
and the original competition entry is in
games/competition2001/tads/ntts/ntts.gam)

## oaf.zip
ifwiki: Once and Future
tuid: vlsvsfinckq930o5

Once and Future, Release 2.1 (Freeware, January 2001),
written by G. Kevin Wilson. Zip archive.

## oaf.sit.hqx
ifwiki: Once and Future
tuid: vlsvsfinckq930o5

Once and Future, Release 2.1 (Freeware, January 2001),
written by G. Kevin Wilson. Macintosh format archive.

## ofd.gam
tuid: b9h5ka57q4oevoee

One Foot Down, an experiment in hopelessly unfunny sarcasm,
by Jason Reigstad. Version 2.

## pastense.zip
tuid: t2q0c5885qqean3m

Past Tense, An Interactive Intrigue by Dave Nault.
TADS source code and compiled game file.
[file is linked to games/source/tads/pastense.zip]

## pastpresent.t3
ifwiki: Past_Present
tuid: ucer7vadqe24jnf

Past Present, an interactive short story by Jim Nelson.
Written for Winter TADS Jam 2021/2022.
Release 1 / Serial Number 220116

## pcu10.zip
tuid: m80jfuxzhsaanewf

PC University: An Everyday Nightmare, version 1.0,
a TADS adventure by Neil deMause.
Machine independent .gam file and TADS runtime for DOS
[file is linked to games/pc/pcu10.zip]
(MacWesleyan, the Macintosh version, is in
games/mac/MacWes10.sit.hqx)

## pesach.zip
tuid: joeaxl8k39kx5dkd

The Pesach Adventure, by Avi Gobbler Productions.
A simple game for Jewish children about the search
for chametz on the night before the Seder night.

## pill.gam
ifwiki: A_Sugared_Pill
tuid: 92r2r4jp050uhzcm

A Sugared Pill, version 1.2, by Colin Borland.
(a Windows installer is in games/pc/pill.exe)

## plant_2.zip
ifwiki: The_Plant
tuid: 77rsl9mezn5iogto

The Plant, Release 2 (Special Edition),
by Mike Roberts.
(source code for this version is in
games/source/tads/plantsrc_2.zip
and the original competition entry is in
games/competition98/tads/plant/plant.gam)

## polyadv.gam
ifwiki: Adventure
tuid: fft6pu91j85y4acv

PolyAdv 3.21a, a TADS version of the original
Adventure / Colossal Cave text adventure, including:

- The original 350 point game by Crowther and Woods,
ported by David Baggett.
- The 550 point extended version by David Platt,
ported by Bennett Standeven.
- The 580 point extended version by Mike Goetz,
ported by Bennett Standeven.
- The 551 point version by David Long and an anonymous
author, ported by David Picton.
- A 701 point version by David Picton, combining the 550
point and 551 point versions.
- A 701+ point version by David Picton, based on the 701
point version but with new extensions.

(source code is in games/source/tads/polyadv_321a.zip)

## ptbad4.gam
tuid: dz9fsqadol6r5i9c

PTBAD4: How the Record Got its Groove Back.
Version 1.0, by Xorax, aka Jonathan Berman.

## ptbad5.gam
tuid: 0vwenn9r4chbb4b7

PTBAD5: Jesus Attack of Jesus Christ and the Church
of the Seventeenth day Robots.
Version 1.003, by Xorax, aka Jonathan Berman.

## quick.gam
tuid: zi08x51hddcswt8w

A Simple Theft, an interactive larceny
by Mark J. Musante.
Serial No. 20000810, Release 3

## return-to-ditch-day.zip
ifwiki: Return_to_Ditch_Day
tuid: sicva377zqygxcq2

Return to Ditch Day, release 2, by Michael J. Roberts.

## rylvania.tar.Z
ifwiki: The Horror of Rylvania
tuid: pgklownuffqn25nh

The Horror of Rylvania, by D. A. Leary
Playable DEMO v1.0
(for the full version see games/adventions/adventions.zip)
[file is linked to games/adventions/others/rylvania.tar.z]

## sabotage.gam
ifwiki: Sabotage_on_the_Century_Cauldron
tuid: 5jp4nepsurm2aacf

Sabotage on the Century Cauldron, release 1.1,
by Thomas de Graaff.
(the original competition entry is in
games/competition2005/tads2/sabotage/sabotage.gam
and a DOS executable is in games/pc/sabotage.exe)

## sanecube.gam
tuid: ugegqt3s743rf101

Insanity Cubed, by Simmon Keith Barney.
Development version 0.98

## saturns_child.zip
tuid: 2o4zo6m9yawgrmk0

Saturn's Child, release 1.0, by Jerry Ford.
Machine independent .gam file and Windows executable.
[file is linked to games/pc/saturns_child.zip]

## saturns_child_web_ui.t3
tuid: 2o4zo6m9yawgrmk0

Saturn's Child, release 1.0, by Jerry Ford.
This has been compiled with the WebUI interface, making
it playable over the Internet.

## savannah.gam
ifwiki: Sunset Over Savannah
tuid: pwyjp54iubdq70p0

Sunset Over Savannah, An Existential Vacation,
by Ivan Cockrum. Version 1.0.3, 3/5/98.
(the original competition entry is in
games/competition97/tads/savannah/savannah.gam)

## saveprinceton20.gam
tuid: x8ai96w31jkizy4n

Save Princeton version 2.0
by Jacob Solomon Weinstein and Karine Schaefer.

## scavenger.zip
ifwiki: Scavenger
tuid: ii7j0kliujc4k8wf

Scavenger: Night's Edge interactive fiction,
by Quintin Stone. Version 1.2.
(the original competition entry is in
games/competition2003/tads2/scavenger/scavenger.gam
and a Windows executable of this game is in
games/pc/scavenger.zip)

## shadow.gam
tuid: h8rprc4xohdppd45

Shadowland I: The Tower of Iron, Interactive
Role-Playing System, Release 1.0, by Tom Claburn.
(source code is in games/source/tads/shadow.zip)

## shelby.zip
ifwiki: The Light: Shelby's Addendum
tuid: ehgrdmftq2kj7cci

The Light: Shelby's Addendum. Quest Adventure #3,
by Colm A. McCarthy. Version 2.1, release 19960901.
Number #1 of the series, Manor of Madness, is in
games/spectrum/mnrmdnss.zip
(a PC executable of this game is in games/pc/shelbypc.zip;
a Macintosh executable is in games/mac/Shelby.sit.bin and
in games/mac/Shelby.sit.hqx)

## slapthatfish.zip
ifwiki: Slap_That_Fish
tuid: pthqyajy75yym4yi

Slap That Fish, Version 1.1, by Peter Nepstad.
This time, those fishy bastards are finally going to get
what's coming to them.
(the original competition entry is in
games/competition2007/tads2/slapthatfish/slapthatfish.gam)

## son0.gam
tuid: 20sehzcholdghoia

Prelude to Night, the epilogue to an unfinished
prequel to Gerry Kevin Wilson's "Sea of Night",
written by Ivan Cockrum.

## son1.gam
ifwiki: The Sea of Night
tuid: 8uxkgjfo3vzzt8d9

The Sea of Night release 2, by Gerry Kevin Wilson.
A short TADS adventure in which you are a sort of
'interplanetary trucker' making a run with a load of
bananas. Bad things happen, and you wind up on an odd
spaceship that seems to be organic.

## space.t3
tuid: ryqfgfeifdo0bpif

Space Shooter: A TADS 3 abuse.
Version 3, by Krister Fundin.

## spatial.t3
ifwiki: Rat_In_Control
tuid: gakwspx3ip7xo7kk

Rat In Control, version 1.0, written by Mike Roberts.
An experimental game supporting both conventional
compass directions and relative directions ("in front
of you," etc.).
(source code is in games/source/tads/spatial_source.zip)

## storm.zip
ifwiki: Shelter_from_the_Storm
tuid: t6lk8c2wktxjnod6

Shelter from the Storm, version 1, by Eric Eve.

## stormWebUI.t3
ifwiki: Shelter_from_the_Storm
tuid: t6lk8c2wktxjnod6

Shelter from the Storm, version 1.1, by Eric Eve.
This has been compiled with the WebUI interface, making
it playable over the Internet.

## stranded.gam
tuid: v3yjv68j45i3apr3

Stranded version 1.0, written by Jim Bayers.
(a Windows executable is in games/pc/stranded.zip)

## suprematism.zip
ifwiki: Suprematism_in_IF
tuid: dg0i078bvta0uw9g

An experimental work exploring interactivity in IF, by
Andrey Grankin. It consists of two pieces: an 'absolutely
non-interactive' piece, and an 'absolutely interactive'
one. According to the author, the idea for this came from
the influence of Kazimir Malevich's work.

## tads-gamelist1.txt

The Complete, Unofficial List of TADS Games v3.00 (jan93),
by Alan Mead
[file is linked to info/tads-gamelist1.txt]

## tads-gamelist2.txt

The (Other) TADS Game List, version 1.2 (20aug96),
by Gerry Kevin Wilson and Paul David Doherty
[file is linked to info/tads-gamelist2.txt]

## tads_dungeon.zip
ifwiki: Zork (game)
tuid: 4gxk83ja4twckm6j

Dungeon, the more or less public domain version of the
original MIT Zork,
ported to TADS by Darin Johnson (v0.3 beta).
Based on the FORTRAN version 3.1A, 1-Feb-94.
Compiled .GAM file and complete TADS source code.
[file is linked to games/source/tads/tads_dungeon.zip]

## the_one.zip
ifwiki: The One That Got Away
tuid: d7f5xs90i6ys2ite

The One That Got Away, version 1.2 (release 3),
by Leon Lin.
(the original competition entry including a walkthrough
is in games/competition95/TheOne.zip)

## theoracle.zip
ifwiki: The_Oracle
tuid: mylly2aq8vih1j2k

The Oracle, version 1.5 by Brandon Allen.
Archive includes TADS game file and a map.

## tide.zip
ifwiki: The Ebb and Flow of the Tide
tuid: yqyg7ktxrt53wrfa

The Ebb and Flow of the Tide, version 1.1, by
Peter Nepstad, adapted from the short story by
Lord Dunsany.

## tildeath.gam
ifwiki: Till_Death_Makes_a_Monk-Fish_Out_of_Me
tuid: 48sc0ktuskuy0cay

Till Death Makes a Monk-Fish Out of Me,
by Michael J. Sousa and Jon Ingold.
Release 1.1 / Serial number 021103
(the original competition entry is in
games/competition2002/tads2/tildeath/tildeath.gam)

## tnc.zip
ifwiki: Tomorrow Never Comes
tuid: tb4zcnikdtbxstf

Tomorrow Never Comes, version 2.21, by A. Bomire.
A James Bond parody with adult content.

## toonesia.gam
ifwiki: Toonesia
tuid: a1w0vji75vccanab

Toonesia, A Mini Text-Adventure Game, version 1.1,
by Jacob Weinstein
(the original competition entry is in
games/competition95/toonesia.gam)

## tortoise.gam
ifwiki: The Lesson of the Tortoise
tuid: h6yue7liyshi27rp

The Lesson of the Tortoise, release 2,
by G. Kevin Wilson. A game based on some aspects of
Chinese folklore. Some adult content.

## tow11.gam
ifwiki: Undertow
tuid: g0b7u3xlo585dt5y

Undertow v1.1 (05sep95), by Stephen Granade.
TADS game file only.
(the original competition entry with instructions is in
games/competition95/tow.zip)

## trenchline.t3
tuid: 8i2u1igsze6tewx3

Trenchline, version 0.9, by JJ Mc.

## underoos.gam
ifwiki: The Underoos that ate New York!
tuid: 055wty792vfyamss

The Underoos that ate New York! by Gerry Kevin Wilson,
version 2.0.
(a DOS executable is in games/pc/underoos.zip,
a Macintosh executable is in games/mac/underoos.sit;
both these are version 1.0)

## undo.gam
ifwiki: Undo (game)
tuid: 7aggx56jw5331v1c

Undo, version 1.0.1, by Neil deMause
[file is linked to games/competition95/undo.gam]

## unease.gam
ifwiki: Unease
tuid: hm7l2rgqpbabtmxq

Unease, Release 2.0 [020909], by Brendan J. O'Brien.
(Note from the author: this game contains a walkthrough
which can be viewed using the undocumented command
WALKMETHRU whenever a standard command prompt is
available.)

## unnkhz10.tar.Z
tuid: u73rmw1qfiu62etl
tuid: g3qv8rgscg4vqkni

Unnkulia One-Half: The Salesman Triumphant, plus
a playable demo of Unnkulia Zero: The Search for Amanda.
Both games are version 1.0, by D. A. Leary.
[file is linked to games/adventions/others/unnkhz10.tar.z]

## unnkhz10.oldtr.tar.Z
tuid: u73rmw1qfiu62etl
tuid: g3qv8rgscg4vqkni

Unnkulia One-Half: The Salesman Triumphant, plus
a playable demo of Unnkulia Zero: The Search for Amanda.
Both games are version 1.0, by D. A. Leary.
Contains .GAM files that work with older (< 2.1)
versions of the TADS run-time.
[file is linked to
games/adventions/others/unnkhz10.oldtr.tar.z]

## urban1.zip
tuid: ddj73b8bnhevgy9e

Urban Cleanup, a TADS Sci-Fi adventure by Philip Dearmore.
Machine independent .gam file and DOS executable.
[file is linked to games/pc/urban1.zip]

## uu1v301.tar.Z
tuid: tyu4zalevqkvujk4

Unnkulian Underworld: The Unknown Unventure, Version 3.01
by D. A. Leary.
[file is linked to games/adventions/others/uu1v301.tar.z]

## uu1v301.oldtr.tar.Z
tuid: tyu4zalevqkvujk4

Unnkulian Underworld: The Unknown Unventure, Version 3.01
by D. A. Leary.
Contains a .GAM file that works with older (< 2.1)
versions of the TADS run-time.
[file is linked to
games/adventions/others/uu1v301.oldtr.tar.z]

## uu2v30.tar.Z
tuid: 5t1frgm954xg9s8a

Unnkulian Unventure II: The Secret of Acme, Version 3.0
by David M. Baggett.
[file is linked to games/adventions/others/uu2v30.tar.z]

## uu2v30.oldtr.tar.Z
tuid: 5t1frgm954xg9s8a

Unnkulian Unventure II: The Secret of Acme, Version 3.0
by David M. Baggett.
Contains a .GAM file that works with older (< 2.1)
versions of the TADS run-time.
[file is linked to
games/adventions/others/uu2v30.oldtr.tar.z]

## uux.gam
ifwiki: Unnkulia X
tuid: 53nen8arznl9bstx

Unnkulia X: Escape of the Sacrificed, Version 1.1,
by Valentine Kopteltsev.
(the original competition entry is in
games/competition2000/tads/uux/uux.gam)

## venice.zip
ifwiki: A Lady in Waiting
tuid: 3a2hle932ml26m1

A Lady in Waiting, version 1.1, by Knight Errant.
WARNING: Contains adult content.

## venice_web.t3
ifwiki: A Lady in Waiting
tuid: 3a2hle932ml26m1

A Lady in Waiting, version 1.1, by Knight Errant.
This has been compiled with the WebUI interface, making
it playable over the Internet.
WARNING: Contains adult content.

## veritas22.gam
tuid: phnv25a48no14tja

VERITAS: A Harvard Game of Interactive Fiction,
version 2.2, by James T. Reese
(see games/mac for a stand-alone Macintosh version)

## videobar.zip
tuid: ndsp2xjj2aifh30h

I'm Gonna Take You To The Video Bar!
Version 1.1, by James Mitchelhill.

## vividity.t3
tuid: dtu2877dvz5x30ue

Vividity, by Ben Scott.

## vividity_web.t3
tuid: dtu2877dvz5x30ue

Vividity, by Ben Scott.
This has been compiled with the WebUI interface, making
it playable over the Internet.

## waterbrd.gam
ifwiki: The Water Bird
tuid: s2sf6bgb1u5yojib

The Water Bird, release 1.1, by Athan Skelley
(the original competition entry is in
games/competition99/tads/waterbrd/waterbrd.gam)

## way.zip
tuid: 8l439jfvmltj4oih

Waystation v1.1 (19dec95), by Stephen Granade.

## wolfenschtein_WebUI.t3
tuid: 9pp2nh5axfys4qsa

Wolfenschtein: The Text Adventure! version 1.011,
by Shaokang Yuan.

## worlds.zip
ifwiki: Worlds_Apart
tuid: 1aliwzro4e48mdlt

Worlds Apart, an Interactive Fugue,
Version 3.0, written by Suzanne Britton.
(a Windows version is in games/pc/worlds.exe)

## wormhole.zip
tuid: e1n9yoa5smzjtvpt

Wormhole: The Beginning release 1.0, a TADS (and
WorldClass) introductory adventure by Philip Dearmore
(introductory meaning promotional, I think).
Machine independent .gam file and DOS executable
[file is linked to games/pc/wormhole.zip]

## xarbo.zip
ifwiki: Escape from the Arboretum
tuid: kufk96j21llgevfy

Escape from the Arboretum, by Robbies Dog. The archive
contains the game and a walkthrough.

## xxxmen1.zip
tuid: 6ohqprhv2n592s17

XXX-Men, Chapter 1: The Sinful and the Sinister, version 1.0.1, by Alec Roberts.
WARNING: This game contains scenes of an explicit sexual nature.

## yet_another_experiment.t3
tuid: rsssdo3anjpwnt6e

Yet Another Experiment, version 2020.03.27, by He4eT.

## zebulon3.zip
ifwiki: Uncle_Zebulon's_Will
tuid: q1gts4stibzdzy69

Uncle Zebulon's Will, an Interactive Inheritance.
Release 3.0 / 030115, by Magnus Olsson.
Winner of the TADS category of the 1995 IF competition.
(the original competition entry is in
games/competition95/zebulon.gam, and
TADS source is in games/source/tads/zeb3src.zip)

## zero.gam
ifwiki: Zero Sum Game
tuid: nzydrfu1rl2qkuop

Zero Sum Game, an Exercise in Fantastic Futility,
Release 2, by Cody Sandifer.
(a Mac version is in games/mac/zero.sit.hqx,
a DOS version is in games/pc/zeroDOS.zip,
a Win95 version is in games/pc/zeroWin95.zip,
and the original competition entry is in
games/competition97/tads/zero/zero.gam)

## PQ.zip
tuid: wfms4lves15ao642

How Prince Quisborne the Feckless Shook His Title, by John Ziegler.
Post-competition release (2024-01-02).
(original IFComp release is at `games/competition2023/Games/How Prince Quisborne the Feckless Shook His Title.zip`)

## Get-Corn.t3
tuid: twut15k3ph984ej

GET CORN, a game of longing by Joey Tanden.
Version 0.9.0 BETA (Patch 0).

## TheLittlestGriffin.t3
tuid: 2jo1pxmy5h7ebfzc

The Littlest Griffin, by Jeff Creswell.
Version 1.
Standalone TADS version.
(a WebUI version is in games/tads/TheLittlestGriffinWeb.t3)

## MarthasBigDate.t3
tuid: j4tux07hmgd36cid

Martha's Big Date, version 3.0 (February 2024 update), by Mary Potts,
based on a fan-fiction series written for Lois and Clark: The New
Adventures of Superman.
(a Windows executable is in games/pc/MarthasBigDate.exe)


------------------------------------------------------

# if-archive/games/tads/czech:

This directory contains TADS game files, which can be used on any
machine that runs the TADS interpreter (version 2 or later).  To get
a TADS 2 interpreter for your favorite system, look in
[programming/tads2/executables/](../../../programming/tads2/executables/),
and for a TADS 3 interpreter, look in
[programming/tads3/executables/](../../../programming/tads3/executables/).

## old

Older versions of some of the games in this directory.

## Exoter.t3
tuid: ktolxvj6h3frt94w

Exoter, by Miroslav Fidler,
ported to TADS 3 by Ludek Stastny.
Original version was for ZX Spectrum in 1987.
(source code is in
games/source/tads/czech/Exoter_source.zip)

## exoter-web.t3
tuid: ktolxvj6h3frt94w

Exoter, by Miroslav Fidler,
ported to TADS 3 by Ludek Stastny.
Original version was for ZX Spectrum in 1987.
This has been compiled with the WebUI interface, making
it playable over the Internet.

------------------------------------------------------

# if-archive/games/tads/czech/old:

This directory contains TADS game files, which can be used on any
machine that runs the TADS interpreter (version 2 or later).  To get
a TADS 2 interpreter for your favorite system, look in
[programming/tads2/executables/](../../../../programming/tads2/executables/),
and for a TADS 3 interpreter, look in
[programming/tads3/executables/](../../../../programming/tads3/executables/).

## exoter-web-r1.t3
tuid: ktolxvj6h3frt94w

Exoter, by Miroslav Fidler,
ported to TADS 3 by Ludek Stastny.
Original version was for ZX Spectrum in 1987.
This has been compiled with the WebUI interface, making
it playable over the Internet.


------------------------------------------------------

# if-archive/games/tads/german:


## Pionierin.t3
tuid: 52lpvfxr213sk8la

Die Pionierin und die Tragödie des telematischen
Typewriters, release 3, by Michael Baltes.

## PionierinWebUI.t3
tuid: 52lpvfxr213sk8la

Die Pionierin und die Tragödie des telematischen
Typewriters, release 3, by Michael Baltes.
This has been compiled with the WebUI interface,
making it playable over the Internet.


------------------------------------------------------

# if-archive/games/tads/italian:


## La_missione_di_Kyle_Remerook.t3
tuid: u0jb1u17s7caw7k6

La missione di Kyle Remerook, by _draedr_.
Compiled for Web play.


------------------------------------------------------

# if-archive/games/tads/old:

This directory contains TADS game files, which can be used on any
machine that runs the TADS interpreter (version 2 or later).  To get
a TADS 2 interpreter for your favorite system, look in
[programming/tads2/executables/](../../../programming/tads2/executables/),
and for a TADS 3 interpreter, look in
[programming/tads3/executables/](../../../programming/tads3/executables/).

## Korenvliet-r1.t3
tuid: zfqs5vtsao8wrpba

Korenvliet, version 1.2. A short adventure by
Alexander van Oostenrijk, based on the original
korenvl.bas (author unknown).

## lostny-v104.zip
ifwiki: Lost New York
tuid: ptd5vgjvr089dpzr

Lost New York version 1.04, a time-travel TADS adventure by Neil deMause.

## mazes-v200.t3
ifwiki: Nothing But Mazes
tuid: ovbxika0f1e03g6i

Nothing but Mazes, by Greg Boettcher.
Version 2.0: Full version

## shelby-v20.zip
ifwiki: The Light: Shelby's Addendum
tuid: ehgrdmftq2kj7cci

The Light: Shelby's Addendum. Quest Adventure #3,
by Colm A. McCarthy. Version 2.0, release 19960428.

## worlds-v22.zip
ifwiki: Worlds Apart
tuid: 1aliwzro4e48mdlt

Worlds Apart, an Interactive Fugue,
Version 2.2, written by Suzanne Britton.

## The_Ribos_Operation-r1.t3
ifwiki: Dr Who and the Ribos Operation
tuid: kamwbxiu3d1shgiy

The Ribos Operation, a Dr Who themed game by Kelsey Lewis.

## PQ-20231124.zip
tuid: wfms4lves15ao642

How Prince Quisborne the Feckless Shook His Title, by John Ziegler.
Interim post-competition release (2023-11-24).
(original IFComp release is at `games/competition2023/Games/How Prince Quisborne the Feckless Shook His Title.zip`)

## MarthasBigDate-v30.t3
tuid: j4tux07hmgd36cid

Martha's Big Date, version 3.0, by Mary Potts, based on
a fan-fiction series written for Lois and Clark: The New
Adventures of Superman.
(a Windows executable is in games/pc/old/MarthasBigDate-v30.exe)


------------------------------------------------------

# if-archive/games/tads/russian:

This directory contains Russian TADS game files, which can be used on any
machine that runs the TADS interpreter (version 2 or later).

## ditchr.zip
tuid: 2ungxx2lyy5sob4g
ifwiki: Ditch Day Drifter

Mike Roberts' game "Ditch Day Drifter", translated into
Russian by Andrey Grankin.
Archive includes TADS game file and source code.
(a Windows executable is in games/pc/russian/ditchrexe.zip)
[file is linked to games/source/tads/russian/ditchr.zip]


------------------------------------------------------

# if-archive/games/tads/spanish:


## old

Older versions of some of the games in this directory.

## Verla.t3
tuid: zea8r0chhay0nv5r

No Quiero Verla, Version 1.1, by Comely.

## vampiro_bin.zip
tuid: pmg3lt3wxdgqdsor

Vampiro para TADS3, by Alpha Aventuras.

## taimarha_matahria.zip
tuid: psixlzehl65348ic

TAIMARHA MATAHRIA, by dddddd.
Versión 1.0.1.


------------------------------------------------------

# if-archive/games/tads/spanish/old:

## Verla-v002.t3
tuid: zea8r0chhay0nv5r

No Quiero Verla, Version 0.0.2, by Comely.

## Verla-v11-2020.t3
tuid: zea8r0chhay0nv5r

No Quiero Verla, Version 1.1, by Comely.


------------------------------------------------------

# if-archive/games/tag:

This directory contains games written with T.A.G.,
Martin Oehm's Text Adventure Generator.

The compiler and the corresponding game file interpreter
T.A.M. (Text Adventure Machine) can be found in directory [programming/tag/](../../programming/tag/)

## Hortulus.zip
tuid: 4my7t8nijf8jfu95

Hortulus v1.0, a German text adventure by Florian Edlbauer.
Archive includes game and MS-DOS interpreter.
[file is linked to games/pc/german/Hortulus.zip]

## amfluss.tag
tuid: s4td8ncu7affdcw6
ifwiki: Begegnung am Fluss

Begegnung am Fluss, version 1.1 a German text adventure
by Florian Edlbauer.
(the original competition entry is in
games/competition2001/msdos/amflus/amfluss.tag)

## bann.zip
tuid: h2o0pfczeczm0kg8

Im Bannkreis, Ein interaktiver Ausreissversuch, a German text
adventure with Enchanter-like magic by Martin Oehm.
Archive contains only the game file.

## bann_tam.zip
tuid: h2o0pfczeczm0kg8

Im Bannkreis, Ein interaktiver Ausreissversuch, a German text
adventure with Enchanter-like magic by Martin Oehm.
Archive contains the game file and the interpreter.
[file is linked to games/pc/german/bann_tam.zip]

## baum.zip
tuid: f810fngvnv1zbxqg

Der Angstbaum, version 1.1, a text adventure in German by
Jens Bojaryn.
Archive includes the game, the interpreter executable and a
description of the game.

## besucher.zip
tuid: g3royzuxft5s04xo

Der Besucher, version 1.2, a German text adventure by
Zoltan Carnovasch.

## ei.tag
tuid: 9tfdpkagrh557qz4

Eins, Zwei, Spiegelei, version 1.2, a German text adventure
by Florian Edlbauer.

## fuenf.zip
tuid: yuoxt0ek8h1hg082

Der Fuenfte Raum, version 1.2, a text adventure in German by
Jens Bojaryn.
Archive includes the game, the interpreter executable and a
description of the game.

## hirsch.zip
tuid: zg0fflux0tmcs2j1

Unter Hirschen, version 1.0, written in German by Florian
Edlbauer. A visit to a Munich beer garden.
(an executable version is in games/pc/german/hirsch.exe)

## pirate.tag
tuid: eicgncurtongx2wq

Piratenabenteuer (Pirate Adventure), a German rewrite of Scott and Alexis Adams'
classic game, by Christian Bluemke. Version 2.02c (2005-01-07).


------------------------------------------------------

# if-archive/games/texture:

This directory contains games created with the Texture system.
They can be played in a (Javascript-capable) web browser.

## t-shirt-blanket.zip
tuid: ltf386jdi9ilz56c

T-Shirt Blanket, by Rhetta Lynnea.

## texture-2016.zip

All Texture stories published in the
texturewriter.com Public Library in 2016.

## texture-2017.zip

All Texture stories published in the
texturewriter.com Public Library in 2017.

## texture-2018.zip

All Texture stories published in the
texturewriter.com Public Library in 2018.

## texture-2019.zip

All Texture stories published in the
texturewriter.com Public Library in 2019.

## texture-2020.zip

All Texture stories published in the
texturewriter.com Public Library in 2020.

## texture-2021.zip

All Texture stories published in the
texturewriter.com Public Library in 2021.

------------------------------------------------------

# if-archive/games/trs80:


## BASIC-Model100.zip
tuid: 5zlnxk01px57la1d
   bqrlh3gwl344xwfw
   1bzdx016sdc09vz5
   spkf4sx6bbwluh3e
   6kiphne28zd1yshw
   hwvyxeypjjq9sh4e

A collection of games written in BASIC for the TRS-80
Model 100:

- Galaxy Trek Adventure, by Howard Batie -
a Star Trek Classic adventure.
- Crash - you play a survivor of a plane crash.
- Haunted House, by Barry Gaskins.
- House Adventure - a treasure hunt in a
monster-infested house.
- The Nuclear Submarine Adventure, by Steven Neighorn.
- Teeny Tiny Text Adventure, by Tim Ekdom - you're
searching for a million dollars in an old house.

## Greg-Hassett.zip
tuid: s592isejad6u8mk5
   sjr2g5v2fg9sbhpw
   singttx6omgnt2ja
   j600tz4vee328efb

A collection of Greg Hassett's games for the TRS-80
Model 1:

- Devil's Palace
- Enchanted Island
- Enchanted Island Plus
- House of the Seven Gables
- World's Edge

## Odyssey_1_Damsel_In_Distress.zip

The first part of Joel Mick's Odyssey trilogy.

## Odyssey_2_Treasure_Island.zip

The second part of Joel Mick's Odyssey trilogy.

## Odyssey_3_Journey_Through_Time.zip

The third part of Joel Mick's Odyssey trilogy.

## SA-Copyright.txt

Copyright notice from Scott Adams, dated 24nov97
[file is linked to emulators/trs80/SA-Copyright.txt,
games/spectrum/SA-Copyright.txt, and
scott-adams/Copyright.txt]

## daggor.zip
tuid: ljuczjacli986ufk

Dungeons of Daggorath, a graphical RPG for the TRS-80
Color Computer by Douglas J. Morgan.

## drlvgstn.zip
tuid: s4ymecwvma7sllme

Dr. Livingston Adventure for the TRS-80 Model 1,
by R.B. Fullerton (1980).

## germany.zip
tuid: 1ehk77bu7uwchob4
   twnrumwj3qa1dl99

Three TRS-80 text adventures by Anthony J. Wood:

- Germany 1942
- Ruins at Time's Edge
- Space Hunt

## medvladv.zip
tuid: yrwkuocsrqcvjkos

Medieval Adventure for the TRS-80 Model 1,
by Hugh Lampert (1980).

## pyramid2000coco.zip
tuid: q4kb22d5ukwy0w4a

Pyramid 2000 by Robert Arnstein, for the TRS-80 Color
Computer.

## pyramid2000trs.zip
tuid: q4kb22d5ukwy0w4a

Pyramid 2000 by Robert Arnstein, for the TRS-80 Model 1.

## qustfire.zip
tuid: f4j5g53s4n9wsw1j

Quest for Fire, by Anthony J. Wood. A text adventure
for the TRS-80, with source code and walkthrough.

## treasure4.txt
tuid: yn8flbd88nwxg0ar

Treasure Dungeon 2, by David E. White.
BASIC source code.

## trs.zip

TRS-80 Adventure Game Pack for MS-DOS, compiled by
Gunther Schmidl. Contains TRSF-80 revision 0.1, a TRS-80
Model I emulator for DOS by Ron Fries, some walkthroughs,
and the following games:

- Adventureland
- Pirate Adventure
- Mission Impossible
- Voodoo Castle
- The Count
- Strange Odyssey
- Mystery Fun House
- Pyramid of Doom
- Ghost Town
- Savage Island Parts 1 and 2
- The Golden Voyage
- Adventure 13
- Pharaoh
- White Palm
- Martec's Tomb
- Atlantis
- Lost Island
- Quest
- The House of the Seven Gables
- Gargoyle Castle
- Ice World War
- Time Adventure
- Crowley Manor
- Escape from Traan
- Lucifer's Realm
- Saigon: The Final Days
- Enchanted Island Plus
- The Domes of Kilgari
- Devil's Palace
- World's Edge
- Dragon-Quest
- Death Dreadnought
- Pyramid

[file is linked to emulators/trs80/trs.zip]


------------------------------------------------------

# if-archive/games/twine:

This directory contains games created with Twine.
They can be played in a (Javascript-capable) web browser.

## old

Older versions of some of the games in this directory.

## 16_Ways_to_Kill_a_Vampire_at_McDonalds.zip
tuid: s8oklhvdqoo5dv4l
ifwiki: 16 Ways to Kill a Vampire at McDonalds

16 Ways to Kill a Vampire at McDonalds, by
Abigail Corfman.
(the original competition entry is in
games/competition2016/16 Ways to Kill a Vampire at McDonalds/)

## AAC_Aliens.zip
tuid: g0bzxk57wnluxg87

Aliens in the AAC, by Ellwood Colahan.

## A_Chainsaw_Across_my_Heart.zip
tuid: inn5ebyt5oj6tcoe

A Chainsaw Across my Heart, by MonoS.

## A_Child_Without_an_Eye.zip
tuid: nuy5phz10f1v3j9

A Child Without an Eye: Chapter 1, by RatGrimes.

## A_Couriers_Tale.zip
tuid: 9w4cnrcuqf7wehmh

A Courier's Tale, by SJ Griffin.

## A_Dangerous_Journey.zip
tuid: d9j8c7ne5w9lkxtk

A Dangerous Journey, by stonekatt.

## A_Date_With_Logan_Davenport.zip

Book One: A Date With Logan Davenport, release 2,
by Lumimon.

## A_Day_in_the_Life_of_Schroedingers_Cat.zip

A Day in the Life of Schrödinger's Cat,
author unknown.

## A_day_in_the_life_of_a_writer.zip
tuid: jihahgunsndftg99

A day in the life of a writer, by Gurpegui.

## A_Gift_For_Mother.zip
tuid: kszvg3nnn8uae7av

A Gift For Mother, by Natalie Zed.

## A_girl_and_a_boy.zip
tuid: q8zm5y82x125s4aw

A girl and a boy, by Emanuel Nordrum.

## A_Grim-ish_Tale.zip
tuid: lbqlpste6oi6yb8

A Grim-ish Tale, by Jeremy Wilfinger.

## A_History_of_Publishing.zip
tuid: ot3w5zwv16dcw44m
ifwiki: A History of Publishing

A History of Publishing, by Marcus Bertrand.

## A_House_on_a_Hill.zip
tuid: tqxos3qsdbx4wpsh

A House on A Hill, by Devin Cummings.

## A_house_with_14_rooms_in_it.zip

A house with 14 rooms in it, by DJ Williams.
Released under the CC0 licence.

## A_Hundred_Ways_to_Die_in_Space.zip

A Hundred Ways to Die in Space, by ajx.

## A_Pair_of_Paws.zip
tuid: c4lcm93r8suzk3hn

A Pair of Paws, by Daniella Santiago.

## A_Spys_Escape.zip
tuid: oafacg60g97iqu90

A Spy's Escape, by Leslie Calhoun.

## A_Stranger_Plays_Cards_at_Night.zip
tuid: zcgv1jpad5l4vvop

A Stranger Plays Cards at Night, by bertilak.

## A_Tail_of_Two_Kitties.zip

A Tail of Two Kitties, by Tempcard.

## A_thing_done_and_who_did_it.zip

A thing done and who did it,
an artwork by Laurie Lax.

## A_Time_of_Tungsten.zip
tuid: 8rtmqg60oycxy3q5
ifwiki: A Time of Tungsten

A Time of Tungsten, by Devin Raposo.
Includes mp3 audio files.

## Absent_Heroes.zip
tuid: fvaefo40g1x1q20k

Absent Heroes: Choose Your Own Interview II,
by Cara Ellison. Interactive interview with
Emily Short, Andrew Plotkin and Adam Cadre.

## Accident.zip

Accident, by Hossein Tavakkoli.

## Acht.zip
tuid: k844o5x83znmdcuw

Acht, by Wiebke Scholz. Can be played in English or German.
[file is linked to games/twine/german/Acht.zip]

## Adventuring_101.zip
tuid: hob5n7frvzgxxach

Adventuring 101: Rogue Like, by Joshua Castillo.

## Aer.zip

Aer, by Albert Casals and Andrea Bolivar.

## After_the_Blast.zip
tuid: 8il7639l5efb6ntb

After the Blast, by The_Fifth_Horseman.

## AHymnLongSilenced.zip
tuid: y7d61c1qwxstklny

A Hymn Long Silenced, by Lapdog.

## All_Hail_The_King.zip
tuid: zddjwqdxb14rlw63

All Hail The King!, by Luke Skytrekker.

## All_That_Remains.zip

All That Remains, by carbo0n4.

## Alone.zip
tuid: wc2zw34p09psi3k7

Alone., by Alex Twyman.

## Alone_Awake.zip
tuid: k1ye3rs0n3thnb6u
ifwiki: Alone/Awake

Alone/Awake, version 1, by PaperBlurt.

## Ambush.zip

Ambush, by Bob Kirkman.
This a work in progress. It is to be an interactive
case study in professional ethics for engineers.
Available now is a draft of the Prologue/Act I.

## And_I_became_like_light_and_flash.zip

And I became like light and flash, by Mikhail Kimbli.

## AnotherRound.zip
tuid: rh69aufl9felo8y3

Another Round, by Petricake Games.

## AntVoyage.zip

Ant Voyage, by Jordana Bungard.

## APOTCAIOTLFOMAL.zip
tuid: q2w2w1l1n3mxiyu2

A Primer On The Capture And Identification Of
The Little Folk Of Myth And Legend,
by Krishan Coupland.

## Arcana_Cathexis.zip
tuid: jm9slf2fe7j7w3sw

The Arcana Cathexis, version 1.11,
by Tom "SteepInKline" Kline.

## ASpaceForFlavor.zip
tuid: 9wshejezaj8lfrmq

A Space For Flavor, by Ben Holloway.

## At_the_Beach.zip
tuid: r6ijnv35x4fftwfo

At The Beach, by Drorgo.

## Balance_of_Trade.zip
tuid: i8pqcxu2lc5dsujy
ifwiki: Balance of Trade

Balance of Trade, version 1.8,
by Robert Luke Doman.

## Banneker_Boulevard.zip
tuid: 1fifsd1u6vbvqyf5

Banneker Boulevard, by KittyDaKat.

## Barbarians.zip
tuid: d8fz0h5t3xob18hy

The barbarians are coming!, by Daniel Kosacki.

## Beautiful_Dreamer.zip
tuid: 78g26im7ausm4co9
ifwiki: Beautiful Dreamer (by Woodson)

Beautiful Dreamer, by S. Woodson.

## Belting_the_Bible.zip

Belting the Bible, by Aaron Williams.

## BetaProject.zip

Beta Project, by betaproject.

## Beware_of_the_Night_Terrors.zip

Beware of the Night Terrors,
by Christina Quinlan.

## BG3_Nightmare_Under_Elms.zip

Baldur's Gate 3 - Nightmare Under Elms, version 1.17, by Joris Lemoine.

## BIOS_Errors.zip
tuid: klp5gqo4scw7uh40

BIOS Errors, by B Minus Seven.

## Birthday_Simulator.zip
tuid: hzyy4e5lv1spwftc

Birthday Simulator, version 1.2,
by Jon Prime.

## BlackJack.zip

BlackJack, by anon.

## Black_River_Prison.zip
tuid: gymft8m43sq8lfwe

Black River Prison, by Sparks.

## Blocked.zip

Blocked, by CSCI107.

## Blow_Out_the_Candles.zip
tuid: 9d4r0eix3s5m1d5y

Blow Out the Candles, by Luke Skytrekker.

## Blue.zip
tuid: mvh6n0to3p3wd301

Blue, by kanade.

## Branches.zip
tuid: 84dlqcldupwg8iqe

You're Going To Be Fine, by Vociferocity.

## Broken_Wand.zip
tuid: aevhsybrq1b8fceb

Broken Wand, by Richard Wilkins.

## Burlington_Wellness.zip

Burlington Wellness, by BeHumanCentered.
An illustrated, empathy-themed choose your
own adventure story.

## BurningQuestions.zip
tuid: sstz1in6i133w2be

Burning Questions, by Gray Manichean.

## Butcher_Baddie.zip
tuid: a4jk4283kk0ejfix

Butcher Baddie, by Kayla Singer.

## Cairo_Hub.zip

Cairo Hub, by Bsmith1795.

## Can_you_stop_Jeremy_Corbyn_from_joining_ISIS.zip
tuid: ivre72tgcu6m74np

Can you stop Jeremy Corbyn from joining ISIS?,
by Tom McNally and Ben Edwards.

## CandysGreatEscape.zip
tuid: ggskqm5qsj7ngxq2

Candy's Great Escape, by Lars Engelmann.

## CapeConvos.zip
tuid: iw9p8ul801852ju

Conversations with a Cape, by Alice Chen.

## Cardiff_Giant.zip
tuid: uartkjymc7r33aug

The Cardiff Giant, by G.E.M.

## Cask.zip

Cask of Amontillado, by Josh Anders.

## CastleDoomstone.zip
tuid: 9zb16mcy711c4koz

Castle Doomstone, by Strangelander.

## Cave_of_Wonders.zip

Cave of Wonders, by Adina Mira.

## Check_Please.zip
tuid: hhglmil5aova9f7z

Check Please! by balt77.

## Chesstopia.zip
tuid: iqd5c2o6wvo1d4a7

Chesstopia, version 1.0, by John C. Knudsen.

## Chesstopia2.zip
tuid: 3pi9th290anrg047

Chesstopia II, version 1.0, by John C. Knudsen.

## Chesstopia3.zip
tuid: i2pms3m77fesmxmm

Chesstopia III, version 1.0, by John C. Knudsen.

## CitizensOnTheMountaintop.zip
tuid: pwd9lutzkn8vt66

Citizens on the Mountaintop: The Story of the
Civil War Amendments, by Ted Casaubon.

## City_of_Nightshade.zip

City of Nightshade, by Comikombo.

## Click.zip

Click, by Derek Douglas.

## Click_Agree.zip
tuid: x5eh55q62iea4cw

Click Agree, by Craig Morrow.

## Climax.zip
tuid: dvfhkr2u1tg0vhrj

Climax, by Patrick Brown. A hyper-text adaptation of Gasper Noe's Climax.

## Closed_Door_Key.zip
tuid: l71d134jjrgwl6p5

Closed Door; Key? by KnightAnNi.

## Clarence_Street_14.zip
tuid: 8u7jw2gxr81ouoan

Clarence Street, 14, by manonamora.

## Claustrophobia.zip

Claustrophobia, by Holly F.

## Clouds_in_the_Sky.zip
tuid: famctb8d5p0id92u

Clouds in the Sky, by Ibidun.

## Club_Night.zip

Club Night, by antonsart.

## College.zip
tuid: us2f8ccpty5tn2wx

College, by Imouto's Grief.

## Collision.zip
tuid: utvptfkvquzo8jou

Collision, version 1.0.1, by manonamora.

## Commander.zip
tuid: d96n13nxdl8ambua

Commander, by Nathaniel Holle.

## Communion.zip
tuid: vf7jsh4s4hzpj0s5

Communion, by Eneasz Brodski.

## ConemanTupp.zip

Coneman and Tupp in No Words for Phindar,
a fan-game for the Campaign Podcast,
by sometimesmyhandswork.

## Connorstory.zip
tuid: zm6rp4v7vbggrch

A Hunger Games Prequel, by Connor B.

## Conversation_on_Cheating.zip
tuid: dsishobknvdw1pzf

A Conversation on Cheating the Twine Word
Counter, by Mykael.

## Creative_Activist_Project_AU18.zip
tuid: jkpgrolx0q3uqfzp

Creative Activist Project AU18,
by Rebecca and Lauren.

## Crypto_Currency_Sim.zip
tuid: anqmi3lr94fd25qc

CrypoCurrency Investment Simulation,
by Josh Flores.

## Crypt_Shyfter.zip
tuid: dmjzy5s4pinrqs84

Crypt Shyfter, written by Kung Fu Space Barbarian. A series of 40 sci-fi, fantasy,
and weird western digital gamebooks. The zip file contains all 40 episodes. The
series was published between June 2017 and March 2021.

## Cure_for_Death.zip
tuid: n7k9ifncyz4acceb

Cure for Death, version 1.1, by Ingrid Wolf.

## Cycle.zip
tuid: 1g0dyx58ijsrobe

Cycle, by Tabitha O'Connell (alyshkalia).

## Cytotoxicity.zip
tuid: tj7heza82644kshz

Cytotoxicity, Errant Stigma, Dispersal Method Resulting in Necrosis of Host,
by Henry Cecchini.

## Dad_and_Chloe.zip
tuid: z0ykvvi8e2pasp3x

Dad and Chloe, by Romanos Fasoulis.

## Danger_at_Deathoak_Manor.zip
tuid: v8asu921mby5jyis

Danger at Deathoak Manor, by Peter Aperlo.

## Darkened_dreams.zip
tuid: wa65u5cmtngp70v

Darkened Dreams v.1.1. by StoryP4nda.

## DarknessFails.zip
tuid: kxaw53bu9zsporgt

Darkness Fails, by Matt Campbell and Isaac Cook.

## Dark_Reign.zip

Dark Reign, by Dominik.

## Date_Night.zip
tuid: r0mpntfdqh9dzsd

Date Night, by Anonymous.

## Deadlines.zip
tuid: bee1iw1ootbw84jf

Deadlines, by Robert Guerra.

## Deadly_Vacation.zip
tuid: 3ajxkaaqwyph3txk

Deadly Vacation, by Anonymous

## Departure.zip

Departure (Revised), by Malaika Shard.

## Depositions_and_Defenders.zip
tuid: uybeyfl96ps2myt3

Depositions and Defenders, version 2.0, by Alkaline Dust.
"A humorous role playing game for Section Z law students! Take on a dragon
or unethical business practices in a game with very little resemblance to
the law!"

## DepthsOfSarcasm.zip
tuid: tuwbnnnvs9m4iifa

The Depths of Sarcasm, version 1.7.3,
by Sam Wilson.

## Derive.zip
tuid: l0xbojrxh90tnz7g

Dérive I: Santander, by Garm.

## Devastated_Future.zip
tuid: h0babtiybehy65o6

The Devastated Wasteland, by Aaron Wang
and Silas Yacyshyn.

## DevilTree.zip
tuid: a3iftunjbokyqjkd

The devil tree, by A.I. Wulf.

## Devoted.zip
tuid: wd6b2ggf1x8b518c

Devoted, by TahoeSnow.

## Digestion.zip
tuid: ux62m1g0q84vem3o

Digestion, by Michael Jozefowicz.

## Disabled_by.zip
tuid: mal27rms15du7x7b

Disabled by..., by Beest.

## Distance.zip
tuid: dcwntqqwkqmfg4wk

Distance, by Zachary Nadel.

## DOL-OS.zip
tuid: vw0p2h2c6myqwsxh

DOL-OS, version 1.0.3, by manonamora.

## Do_You_Oblige.zip

Do You Oblige?, by KFK.

## Do_You_Suppose_When_Robots_Dance_They_Do_The_Human.zip
tuid: 91kc67ke5dettpd2

Do You Suppose When Robots Dance They Do "The Human"? by Finel.

## DragonDad.zip
tuid: eaizabzcj9h6jpip

Dragon Dad by Kronosaurus, Yersinasaurus.

## Dragons_Ninjas_Lettuce.zip
tuid: lpfhggox17k3xia2

Dragons, Ninjas and Lettuce, version Alpha 1.5,
by Anonymous.

## Dreaming.zip

Dreaming, by The Dream Team: Chris, Martin, Quan.

## Dreamland_Chapter_One.zip
tuid: nie3tzs9gruehkl8

Dreamland Chapter One, by Kasey Annis.

## DryWinter.zip
tuid: g16ch7hle11qp3jz

Dry Winter, version Alpha 1.0, by NinjaBurritoTM.

## DSM.zip

DSM, by Kris Aguillard.

## Due_Process.zip

Due Process, by Jesse Bradley.

## Dungeon_Detective_2.zip
tuid: 3qkj39w2kk7rp7bo
ifwiki: Dungeon Detective 2: Devils and Details

Dungeon Detective 2: Devils and Details, by Wonaglot.
(the original competition entry is in
games/competition2019/Dungeon Detective 2 Devils and Details/)

## Duplicita_Episode_1.zip
tuid: r1macwynkpbmadv4

Duplicita: Episode 1, by Sean Hwang and
Doug Lindsay.

## Durian_Durian.zip

Durian Durian, by James McFay.

## Each_Glimpse_A_Mirror.zip
tuid: riuse4q0gtjumhwv

Each Glimpse A Mirror, by Jack Sanderson Thwaite.

## EidolonGGJ.zip
tuid: u5go6xtyulxzn550

Eidolon GGJ2016, by Austin M. Jones.

## Emma.zip
tuid: inv2lykt3byrkd87

Emma the Trust Fund Baby, by garcia1000.

## Encyclopedia_Fuckme_and_the_Case_of_the_Vanishing_Entree.zip
tuid: x5fj59hxkzj6xxv

Encyclopedia Fuckme and the Case of the Vanishing
Entree, by Anna Anthropy.

## End_of_Days.zip

End of Days, by Declan Walker.

## Enlightenment.zip

Enlightenment, by fantome profane.

## Escape_from_the_Crazy_Place.zip
tuid: ny5d87fqbeh3pnuz
ifwiki: Escape from the Crazy Place

Escape from the Crazy Place, by J. J. Guest, Loz Etheridge and friends.
2017 Twine version.
(the original TADS version is in games/tads/Escape.zip)

## Escape_Olive.zip
tuid: wgbdolhnmf2hc1k5

Escape Olive, by Justin Reichard.

## Escape-the-House.zip
tuid: usdmc3zn3m4yt6f4

Goosebumps-ish : Escape the House!, by snail.

## Enter_the_Room.zip

Enter the Room, by Blake Cardwell.

## EscapeFromClusterZeta.zip
tuid: m7ae2b3mvo3y190u
ifwiki: Escape from Cluster Zeta

Escape from Cluster Zeta, by Paolo Jose Cruz.
"You are the newest Ensign aboard the Invisible
Hand, an official commercial vessel of the
Laissez-Faire Trade Federation. Can you help the
crew repair a broken FTL drive before a hostile
enemy fleet shows up to reclaim your latest
bounty?"

## Ethics_AI.zip
tuid: ttckfti0l3js7oq0

Ethics AI (Don't Freeze Edition), by Sherry Jones.

## Euphoria.zip
tuid: yu652faj1st8fc

Euphoria, by Martyav.

## EvangelicalEscape.zip
tuid: 1l2ug2xep8u4bmse

Evangelical Escape, by James Aggression.

## Ever_Soaring.zip
tuid: ilrir4tg0rw75pic

Ever Soaring, Chapter One, by Matto.

## Every_Path_to_Purgatory.zip
tuid: vwsux8zh97pd76zt

Every Path to Purgatory, version 0.0.1, by AngelicDirt.

## ExCas.zip
tuid: dqfuon7giokh6mt7

Exquisite Cadaver, by manonamora.

## FalloutVault17.zip
tuid: o6kw83nxodrbsnj7

Fallout: Vault 17, by Snoother.

## Familiaris.zip
tuid: js43wumv8hyux0zq

Familiaris, by Greg Klein.

## Farmer_Blues.zip
tuid: 99qpiqoxpa88vo3s

Farmer Blues, by Blackfish.

## Fetchville.zip
tuid: p7u5bk4xewe9qgk

Escape from Fetchville, by Bitterly Indifferent.

## Fetch_a_Pail_of_Water.zip
tuid: 3q5p544u2a6eurxq

Fetch a Pail of Water, by Fetch.

## First_Twine_Story.zip

First Twine Story, by M.Barksdale.

## First.zip
tuid: fq31acpe7tix80li

First, by Skryb Anu.

## Forest_Walker.zip
tuid: iv969egbsidsu1o2

Forest Walker, by Rajendra M. Shepherd.

## Found_Objects.zip

Found Objects, by Alina.

## Forgotten_Tavern_Food_Critical.zip
tuid: 22ye2ueiuu4p3gva

Forgotten Tavern: Food Critical,
by Peter M.J. Gross.
(the original competition entry is in
games/competition2018/The Forgotten Tavern/)

## France.zip
tuid: 8tk532etnxf9181

France, by Alex Mak, Betsy Larson, Abbie King,
John Pascone, Kyle Pasciuto-Kenny.

## Frore_Inc.zip
tuid: u866jv9aggi5xzpz

Frore Inc., by Tobias Svenblad.

## Fuchs_Unger_Jewellery.zip
tuid: 8x1j1f2yypr41kih

Fuchs & Unger Jewellery, by Zoran Grabovac.

## Fungost.zip

Fungöst, version 2.3.0, by Mark Vino.

## Futility.zip
tuid: d9fz1zx5t8xg5391

Futility, by A.I. Wulf.

## GaiasHeartbeat.zip

Gaia's Heartbeat, by I.T. 2015.

## Galaxy_Sim.zip
tuid: uat254w7ebzp88hp

Galaxy Sim (Alpha), by Corgan Smith.

## GameAdventure.zip

Game Adventure, author unknown.

## Game_of_Midlife.zip
tuid: smf4yah6dzueozj

Game of Midlife, by Sarah Asano.

## Gassy_Encounters.zip
tuid: vwyfhnhb0yh5mlch

Gassy Encounters, version 1.2, by Gassyhentaiboi.
Warning: Contains Adult Content

## Get_Lost_Web_Ver.zip
tuid: 34mue73vsqkbyo5j

Get Lost!, by S. Woodson.

## Get_to_your_house.zip

Get to your house, by Anonymous.

## GGGHOST.zip
tuid: uzpg2ydre6sga1l5

G-G-Ghost!, by disabledpaladin.

## Ghost_Highland_Way.zip
tuid: wy9kkzim2mrs9svo

Ghost Highland Way, by Harry Giles.

## Glass_Jar.zip
tuid: o3nsrzn1ggg6t59r

Glass Jar, by elizawriteshere.

## Glitch_Perfect.zip

Glitch Perfect, by Anonymous.

## goatgame.zip
tuid: cgso0ezn4csf1qij

Goat Game, by Kathryn Li.
(the original competition entry is in
games/competition2021/Games/Goat Game/dist/)

## Going_Up.zip
tuid: kjoi2d4d8ir6edjv

Going Up!, by Joshua R. Ingram.

## Golden_Butt.zip
tuid: l4v86ejzvok131f8

Jones N. Forebuts and the Secret of
the Golden Butt, by Casper Candlewood.

## Good_Boy.zip
tuid: nicbpsn9nuh7xkuw

GOOD BOY!, by Bailie Karcher.

## Great_Fall_Forward.zip

Great Fall Forward, by White_Hitch.

## Great-grandmother_and_the_war.zip
tuid: wxa74e9frno12x2q

Great-grandmother and the war, by Autumn Chen.

## Grimnoir.zip
tuid: gm0bta4s5j0pzbt2
ifwiki: Grimnoir

Grimnoir, by ProP.
(the original competition entry is in
games/competition2018/Grimnoir)

## Guards_of_Blizzard_Scope.zip

The Guards of Blizzard Scope, by Andrew Shields.

## H2.zip
tuid: lb3uyjuzft8ieks

Harrison Squared Dies Early, by Daryl Gregory.

## Half_life_3_confirmed_simulator.zip
tuid: tbj5kaezw9ldds48

Half life 3 confirmed simulator, by "Me".

## Hallowmoor.zip
tuid: 65ifglmwo3f2otj

Hallowmoor, version 1.02, by Mike Snyder.

## Harasho.zip
tuid: ri4qd3bpdp77c3n6

Harasho, A Yuri Dating Sim (Girl's Love) about
Love Live: School Idol Project,
by Ching Lam Yung.

## Harlowe_vs_Sharpe.zip
tuid: 4waui4k94723t14d

Harlowe vs Sharpe, by Sage Michael.

## Harper_Manor.zip
tuid: 8esrykyxn81ghbka

Harper Manor, by Johnathon Posemato.

## Haven.zip
tuid: xbam12q1k8h8jfzd

HAVEN, by Brooke Burgess.

## HeartBreaker.zip

HeartBreaker, version 1.0. A science fiction interactive story, by
Arturo Guerra.

## Helenas_Adventures_in_Looking_Land.zip
tuid: tezpont7mc2hg0uk

Helena's Adventures in Looking Land, by
Joel Marler. A Tunnels and Trolls solitaire
adventure.
(a PDF gamebook version is in
games/pdf/Helenas_Adventures_in_Looking_Land.pdf)

## Hidden_Gems_Hidden_Secrets.zip
tuid: 70lpspb4r54858kb

Hidden Gems, Hidden Secrets, by Naomi Norbez and Josh Grams.

## High_Top_Trail.zip
tuid: 42nc59eb6i7urg5a

High Top Trail, by the Adventure-Woods
MSP 4741 Group.

## History_Road.zip
tuid: exwlyss52l37dkyi

History Road, by Rebecca Lastname.

## HitchHikerRing.zip

Hitch Hiker Ring, by Michael Ranegaard and
Nikolaj Sloth.

## Horrors_Anonymous.zip

Horrors Anonymous v1.11, by Ben Chill.
"These monsters need professional help.
Unfortunately, they've come to you instead."

## Hospital.zip
tuid: hgzvpa5ve2etalm2

Hospital, by Anonymous.

## House_of_Lies.zip
tuid: oz487g1snq3gndxm

House of Lies, by Brandon Zhou.

## How_did_Chewbacca_get_his_Wookiee_Bowcaster.zip
tuid: h5ypfihsgazetkum

How did Chewbacca get his WOOKIEE BOWCASTER?,
by Tom McNally and Ben Edwards.

## Humanity.zip
tuid: c9hx8vn61d8ifexi
tuid: aldych3q91297dcl

Human(it)y, by Deirdre Sprenger.

## Humanity_in_Exile.zip
tuid: tp2ji37ionjsrc1x

Humanity in Exile, by 8-Bit Kemp.

## HummingBird_Haunting.zip
tuid: 4xo44naq7vw6gi9q

HummingBird Haunting, by Norbez.

## Hungry_Ghosts.zip
tuid: bqnri593s3k6cde8

Hungry Ghost(s), by Gaydarade.

## Hunter_and_the_Hag.zip
tuid: 6s5fvi9lkb94uwl9

The Hunter and the Hag, by Sam Sanford.

## Hypnagogue.zip
tuid: dbp25po2m44fjrp

Hypnagogue, by Mitch Alexander.

## Hypno.zip

Hypnotic Trance, by hypnosismc.

## I_See_Leaf_People.zip
tuid: xcqcwetrlp4lbe48

I See Leaf People, by balt77.

## I_Summon_You.zip
tuid: lwjk8w6pt2qy2m30

I Summon You, by Anna Anthropy.
Illustration by Jonathan Hunt.

## I_Told_You_This_Was_a_Bad_Idea.zip
tuid: hgze0vdj4qmlk7cd

I Told You This Was A Bad Idea, version 1.1, by Jessica Padkin.

## Im_Sorry_I_Didnt_Know.zip
tuid: zbozhmu14caofwut

I'm Sorry, I Didn't Know, by Rebecca Zheng.

## In_a_minute_there_is_time.zip
tuid: 9zfq2vvl3kb667wi

In a minute there is time, by Aster.

## In_The_Immense.zip

In The Immense, by Monsterberg.

## Inquisitors.zip

The Inquisitors, version 2.5, by Mark Slabinski.

## Instincts.zip
tuid: if4u4wmmamnu7vz

Instincts, by Madison Vassari.

## Into_the_Void.zip
tuid: imap0lubcogr128p

Into the Void, by MilesC.

## IQ.zip
tuid: yc1lv4fb0n48nisr

IQ, by Miraj.

## Isaboo_Cat_Simulator.zip

Isaboo Cat Simulator: A Day in the Life of a
Notorious Cat Criminal, by chantillykitty.

## Its_Fine_Stress_Relieving_Segment.zip
tuid: b3k83igpri3n1ix0

It's Fine Stress Relieving Segment, by UCF Team 3.

## Je_Suis_Jennifer-DEMO.zip
tuid: hut3dxommva5gu9y

Je Suis Jennifer - DEMO, by Anonymous.

## Journey_Through_Space.zip

Journey Through Space, by Max.

## Jump_into_a_hole_and_never_go_back.zip
tuid: 6h9zwl9tqa6q79pc

Jump into a hole and never go back,
by Grublet Stavarnoop.

## June_1998_Sydney.zip
tuid: 73npu5exz3mfpfbj

June 1998, Sydney, by Kastel.

## Just_Talk_to_Them.zip
tuid: namvy6r1sotkyznu

Just Talk to Them by Raymond Vermeulen.

## Karens_Secret.zip
tuid: zx5l694lwn3rweg

Karen's Secret, an erotic fantasy
by goddamusername.
Warning: contains explicit adult images and text.

## Keeping_Up_with_the_Buzzards.zip
tuid: j27xx5pmopnbvsn6

Keeping Up with the Buzzards, version 2.0, by Ingrid Wolf.

## Kemono_friends.zip
tuid: mrpy761y4g63ka80

Kemono friends, by Ching Lam Yung.
Parody of the anime with the same name.

## Killing_Orders.zip
tuid: 3b8o3q0a2lqdfhz

Progenitor's Folly: Killing Orders,
by Clinton Ma.

## Kitchen_IO.zip
tuid: 66hezsvci5ojx1t1

Kitchen IO IB, by Anonymous. Questionnaire game to
determine which character you grieve most like, in
the book "Kitchen" by Banana Yoshimoto.
Used for IB Interactive Oral.

## Klue_and_Do.zip
tuid: lfq8h9dg5zyp2pl8

Klue & Do Murder Mystery, by SeaWolf Design.

## Kutya.zip
tuid: jwhj41coq3fesebw

Kutya, by Dylan-C.

## Labyrinth.zip
tuid: 5czip2mqeves47ot

Labyrinth, by Brandon Smith.

## LakeNews.zip
tuid: pw2igwtxt9pqsgw3

Lake News, version 3.0, by Ben Verschoor.

## LanasReturn.zip
tuid: x7b7fk6f78niw5rx

Lana's Return, Part 1, by steter90.

## LanguageQuest_Spanish.zip
tuid: zm5ke43jvnlmsmhf

LanguageQuest - Spanish, by Valera Volkov.
RPG-style text adventure game, intended for
Spanish learning by English speakers.

## Las_Puertas_de_Solaria.zip

Las Puertas de Solaria / The Gates of Solaria,
by Xavi Martinez.
The text is in both English and Spanish.

## LastMinute.zip
tuid: m0w7fo10t8d5ahjs
ifwiki: Last Minute

Last Minute, version 3, by
Ruderbager Doppelganger (AKA Hulk Handsome).
(the original competition entry is in
games/competition2012/web/lastminute/original/)

## Latch_Trap.zip
tuid: xlikdmg2nvu0ic30

Latch Trap, by Florencia Rumpel Rodriguez.

## Let_Me_Out.zip
tuid: dvmwe4vp9cqiof2m

Let Me Out!!, by Edward Clark.

## Lets_Get_Better_or_At_Least_Different.zip
tuid: xpfthekijpnx3uol

Let's Get Better or At Least Different,
by 3_2_1_nothanks.

## Levels.zip
tuid: 9qh2osv5x3oz4cfg

Levels over Sky, by Badger Ciar.

## Life_of_Puck.zip
tuid: xfe92rv20us9kobx

Life of Puck, by Tabitha O'Connell (alyshkalia).

## Light_Beta.zip
tuid: vgl3gdu4a62k3yp

Light Beta, by Sam.

## Literary_Intelligence.zip
tuid: ykoyhczrzktbx1eq

Literary Intelligence, by Arielle Davis.

## Little_Glass_Slipper.zip
tuid: 9zw826kjyc29wgzk

Little Glass Slipper, by vileidol.

## Little_Red_Riding_Hood.zip
tuid: iegf4xs6twimua5

Little Red Riding Hood, by Adrianna Martin.

## Llorona_the_Fractured.zip
tuid: oefsjovpivrcl4nu

Llorona the Fractured, by Jojo+Mariam.

## London_Blitz.zip

London Blitz History project.

## Longwalk.zip
tuid: 7dhe4sgntcsbo0ta

LongWalk, by ProtossProbe.
(the source code is in
games/source/twine/Longwalk.html)

## Lorem_Ipsum.zip
tuid: bilrqk20gt0at2za

Lorem Ipsum, by Thom Woodley.

## Lost_in_Grief.zip
tuid: 6imsv3oo398ge3hd

Adrift in the Ocean of Grief, by Michael Lorentz.

## Lost_in_Nazima.zip

Lost in Nazima, by Christopher Lee Simpson.

## Lost_My_Mind.zip
tuid: fk7fdvt71199hnvz

Lost My Mind, by Xavid.

## Love_Forever.zip

Love Forever, by Darlarosa.

## Lullabies_and_Moss.zip
tuid: gikmanub06gc2jfd
ifwiki: Lullabies and Moss

Lullabies and Moss, by B.R. Sanders.

## MachineOfDeath.zip
tuid: u212jed2a7ljg6hl
ifwiki: Machine of Death

Machine of Death, version 2, by Hulk Handsome.
(the original competition entry is in
games/competition2013/web/machineofdeath/)

## Madelines_Story.zip
tuid: h272ln9jy6419ke0

Madeline's Story, by Ashley Wentz.

## Mage_vs_Bandits.zip
tuid: zlkqpzz6blwt5z07

Mage vs Bandits, by Mustache.

## Magical_Makeover.zip
tuid: es0sfij74uu4barv

♥Magical Makeover♥, by S. Woodson.

## Manifested_Destiny.zip

Manifested Destiny, by Sharry Liang.

## Match_Made_in_Steel.zip
tuid: qylfabxpcaddg2h2

Match Made in Steel, by aarthur9.

## Mary-at-the-Quay.zip
tuid: t5rihsolindcx0hx

St. Mary-at-the-Quay, version 1.3,
by Benjamin Turpin.

## Mass_Effect_N6.zip
tuid: 441sfe4e7pnxqg37

Mass Effect N6, by Well-Prepared Productions.

## Meandering.zip
tuid: kkr70y12fhxx16ar

Meandering, by Stray.

## Meeting_the_Parents.zip
tuid: vh2jpjesaqtmf9x0

Meeting the Parents, by manonamora.

## Me_Gustas_Tu.zip
tuid: h665els2wz7ll2dz

Me Gustas Tu, by Mekay.

## Mental_Escape.zip
tuid: vz2bwl3b4f8zsnhm

Mental Escape, by Colton Poole.

## MetaQuest.zip
tuid: yy06zon1cywxasay

MetaQuest, version 3.0, by Soot.
"MetaQuest is a trap. Do not 'play' it."

## Mind_Games.zip
tuid: 36woxjkfqnjwpe6v

Mind Games, by "me".

## Mind_Realm.zip
tuid: 1zysfkd0vgdhn7c

Mind Realm, by EarthRipelyy.

## Mondo_of_Dogomonno_-_Planet_Zesta.zip
tuid: puw27b8m9ywca6ip

Mondo of Dogomonno - Planet Zesta,
by Vedek Bheemaiah.

## Moon_Dreams.zip
tuid: 79t5xwsqf89mjhf

Moon Dreams, by Francois Tremblay.

## Moonlight_Grove.zip
tuid: p2rla2jppam0opuf

Moonlight Grove, by Dax Fugue.

## Mother_Daughter_Sister.zip
tuid: iq9vjiwy9jy4tgoa

Mother, Daughter, Sister, by Tabitha O'Connell (alyshkalia).

## Mouth_of_Ashes.zip
tuid: itlfs7xf1qrmefl7

Mouth of Ashes, by verityvirtue.

## Ms_Terwilligers_Ring.zip
tuid: bi3jsjsiyaf9lrm

Ms. Terwilliger's Ring, version 1.2,
by Henry Klotz.

## Murder_Simulator.zip
tuid: ke7jd5yt4bf5qz56

Murder Simulator, by S.P.A.K.
Made for a Forensics class project.

## Mug_Quest.zip

Mug Quest, version 1.1, by Nonstop.

## Munch_or_float.zip
tuid: 3vbaqm8tcg1i1srz

Munch or float, by GreenSkunk06.

## Mutiny_on_the_Batavia.zip
tuid: 5yokl2ha7pc6ot44

Mutiny on the Batavia, by Henry Patrick Coburn.

## My_Life.zip

My Life, by Tulip.

## MyNameIsTaraSue.zip
tuid: lbek1f9rrhgophmy

My Name is Tara Sue, by Maki Yamazaki.

## Mysteries_Beyond_the_Arch.zip
tuid: yode8qkryksqhmn0

Mysteries Beyond the Arch, by Bryce Mino.

## Mysteries_of_the_Cave.zip
tuid: p79ek8gu7t8pgna4

Mysteries of the Cave, by Tyler Johnson (Ya Boi Tyler).

## Nathan.zip
tuid: l2zizzk1ykmmddv7
tuid: my2lp71puy6o4i41

Hello, Nathan, by The Superior Realms.

## Nevermore.zip
tuid: hqx29ju0r3n8fkin

Nevermore, by pimagides. Includes both French
and English versions.
[file is linked to games/twine/french/Nevermore.zip]

## New_Hogwarts.zip

New Hogwarts, by Hannah Cox.

## Next_in_Line.zip
tuid: htxgxs184utyqvvn

Next in Line (demo) version 1.2, by Vi - VW Publishing.

## Nicks_Dilemma.zip
tuid: 6iw8upzj0szk26be

Nick's Dilemma - An educational game about
Sales Management, by Matthew Schmidt and
Andrew Tawfik.

## Night_Walk.zip

Night Walk, by SilentBanshee.

## Nineteen.zip
tuid: zo1diejekxqmaoog

Nineteen, by Kiran (Catherine) Oliver.

## Ninja_die-men.zip
tuid: xtezrvdlce3ur8i0

Ninja die-men, by Bobnibu.

## No_Love_Deep_Space.zip

No Love, Deep Space, by CreativelyCole.

## Normal_Day.zip

Normal Day, by Gribbler.

## Nouns.html.zip
tuid: jacofef8356pyl1i

Nouns, by Andrew Plotkin. Created for
the Nanobots Twine compilation album.

## ObjectPermanence.zip
tuid: g4m1oc36cli8h3xz

Object Permanence, by dcsross.

## OK_Boomer.zip
tuid: 36pyc3tkkt7lhja

OK Boomer: The Game, by E.I. Wong.

## Order_Of_The_Fallen.zip
tuid: k05e65alwedpnup2

Order Of The Fallen Chapter 1, by PentemSully.

## Orpheus_and_Eurydice.zip
tuid: k1awj68a2kqgmjsn

Orpheus and Eurydice, by Ethan Chu,
Whitley Marshall, John Rendleman, Abhishek Das,
Courtney Brady.

## Ouroboros.zip
tuid: pbe1fqqysou6wmqa

Ouroboros, by Ben Carey.

## Out_West.zip
tuid: 776hrph12zzgbkgu

Out West, by veoviscool12.

## Panic_Mansion.zip
tuid: 3hpwvamta90v4em1

Panic Mansion, by Kenny Schrader.

## Panorama_Park.zip
tuid: njxrvl36gp7eizlc

Panorama Park, by Marina Fathalla and Marjan Verstappen.

## Parzivals_Quest.zip

Parzival's Quest, by anm152.

## Peasants_Plight.zip

Peasant's Plight, by VoidDragonQueen.

## Personal_Project.zip
tuid: duyv0kpbwbwhv953

Personal Project, by Andres Ortiz.

## Petal-Smoke.zip

Petal-Smoke - Story Through Poetry, by anonymous.

## Pink.zip
tuid: s55e07w912d65jtg

Pink, by Xian Xian.

## Plasmorphosis.zip
tuid: xpo9hb5267bepch5

Plasmorphosis, version 1.0, by Agnieszka Trzaska.
Archive includes the game and a walkthrough.

## Plenty.zip
tuid: psog8njnnckqu1ug

Plenty, by Paul Younger.

## PLP.zip
tuid: ff8y4bfe1iu8nvcg

Pushing Loyal People, version 1.1,
by Bitterly Indifferent.

## Portrait_of_a_Troubled_Artist.zip
tuid: ppo9qjdc198d3ywf

Portrait of a Troubled Artist, by Joel Marler.
A Tunnels & Trolls Solitaire Adventure.
(a PDF gamebook version is in
games/pdf/Portrait_of_a_Troubled_Artist.pdf)

## Possessives.zip

Possessives, by John McLean.

## Postponing_Destiny.zip
tuid: m31so9m0ukhy6tx

Postponing Destiny, by Lindsey Gregor.

## Prequel.zip

Prequel, by iconoplastics.

## Preventing_Suicide_-_A_short_story.zip
tuid: x3i8qgi4x6mrketv

Preventing Suicide- An Infotainment by Vayu Vaidya,
by Dr Bheemaiah and Anil Kumar.

## Project_Veritas.zip
tuid: 4yi50tb6xinra5v1

Project Veritas, version 0.01, by Kiromitsu.

## Prologue_Awaken_Despair.zip
tuid: ag6xjro2xlci23vn

Prologue: Awaken Despair, by Kurai.

## Psyche.zip

Psyche, by Malaika Shard.

## Pump_Em_Out.zip

Pump 'Em Out, by Saltasaurus.

## Puppy_Steps.zip

Puppy Steps, by Conny.

## Racing_Team_Career.zip
tuid: k80w5xl63eqjont3

Racing Team Career, by Bharat Ramanathan.

## Read_This_First.zip
tuid: 5s8imcdrzfdrls6d

Read This First, by Jessica Creane.

## Recipe_Book.zip

The Recipe Book, by dragon-patches.

## Redacted.zip
tuid: 2mkj9a2j3mqhc7rq

[Redacted], by Librivore42.

## Red_Fog.zip
tuid: 2u58128vbk8k5u76

Red Fog, by Conor and Jesse.

## Re-Entry.zip
tuid: q7mu22iuto1stugk

Re-Entry, by Mary Goodden.

## Reins.zip

Reins, version 1, by Canti.

## Remanence.zip
tuid: v49lrubk39ihfq90

Remanence, by Stephanie Chan.

## Remember_Remember.zip
tuid: 41exn43j9a2c81h6

Remember Remember, by Chandler Cash.

## Rib_Lake.zip
tuid: ae76d3lb7hnipowv

Rib Lake, by Craig Morrow.

## Richard_Quest_Canada_Edition.zip
tuid: b98ctiah7r4visbq

Richard Quest: Canada Edition, by Will Vale.

## Rise_of_the_Memelords_DEMO.zip
tuid: mqy2ucifx4q7c5fn

Rise of the Memelords DEMO, by HughMungus.

## RomanMalton.zip

How Long Would You Survive In Roman Malton?,
by Derventio Brigantum.

## Rough_Velvet.zip
tuid: cu1or8bt3wdx8hae

Rough Velvet, by Alexander Clarke.

## Royal_Responsibility.zip
tuid: kyz94esf1f7o1fpx

Royal Responsibility, by LA2KMATT.

## Run.zip
tuid: f2hz6g36czrpqoc

RUN!, by Karnveer Bains.

## Russian_Roulette.zip
tuid: ia46357xyoskmleq

Russian Roulette, by Malaika Shard.

## SDIS.zip

SDIS, version 1.0, by Kent Valentine.

## SIEGE.zip
tuid: l4ynge7ocdraip9w

The Siege of Plataea, version 0.1, by Elizabeth Lumley.

## Salerno.zip

On the Mountain Path to Salerno, by Mark Slabinski.

## SandboxSupremacy.zip
tuid: tintkgtx6hm6k9b2

Sandbox Supremacy! by R. Morgan Slade.

## Sandwiches.zip
tuid: zwr60tk6shm1k252

Sandwiches, version 3, by LyxusDusk (Grace Cardoso).

## Scene_Kid_Simulator.zip
tuid: hv3cyln2ofuby45y

Scene Kid Simulator, by Sam Sanford.

## Scientific_Discoveries.zip

Scientific Discoveries, by GalaxyReprise.

## Scout.zip

Scout: An Apocalypse Story, Chapter 1, by Anya.

## Setanta.zip
tuid: 6e72x4a73jxrg762

Setanta, version 1.0, by Rosemarie Foley. "A prototype for adaptation of
linear narrative text to an interactive format."

## SevenPointTwentyFive.zip

Seven point Twenty-Five, by Jason Rubenfire.

## Shadows_Out_of_Time.zip
tuid: 6qgz26kz9ngvxcsz

Shadows Out of Time, by Brendon Connelly, Dan Q,
and Liz McCarthy (Bodleian Libraries).

## ShapeshifterScourge.zip
tuid: tuneaip11vzy1qfe

Shapeshifter Scourge!, by Hulk Handsome.

## SirGawain.zip
tuid: t9cdjdp5k1hj7otc

Sir Gawain, by Tasha McCartney.

## SixShots.zip
tuid: qqjuj3yth7ohy5ye

Six Shots, by Conor Walsh.

## Skillicks_Bride.zip
tuid: g5bmubdep80nhcx6

Skillick's Bride, by Rachel Helps.

## Slaine_the_Slacker.zip
tuid: gj9pqvbisn6i5byx

Sláine the Slacker, by Tangled Virus.

## Sleep.zip
tuid: oaewsdd7ugqkre5v

Sleep, by Snoother.

## SleepyPuppy.zip
tuid: qit8wjmuawi5za0f

Sleepy Puppy's Rest Quest, by Kackington.

## Sorry_for_Your_Loss.zip
tuid: ja9dm9mtihq3jc1n

Sorry for Your Loss, by Hyuccubus.

## So_You_Think_You_Know_Allusions.zip
tuid: df6jlngi44kmdatk

So You Think You Know Allusions, by Allusions19.

## Soft_Earth.zip
tuid: l45hz2jrhxeu186u

Soft Earth, by Jon Sorce.

## Soft_Machine.zip

Soft Machine, by Avery S.
A semi-erotic horror game. Involves ageplay.

## Solitary.zip
tuid: cz0uiohtbqszmq1a

Solitary, by Luca Hibbard-Curto.

## Somepony_Has_a_Crush_on_You.zip

Somepony Has a Crush on You, Beta 1.1,
by The Southern Nerd.

## Something_Broken.zip
tuid: zhgjhbk89t5dp322

Something Broken, by Austin M. Jones.

## Space_Hostage.zip

Space Hostage, by Thomas Cole.

## Space_Poop.zip
tuid: o3cdvqqrq89a1ph5

Space Poop, by Collin Pointon.

## Spaceship_exploding.zip

Spaceship Exploding, by Cameron Workman.

## Spit_or_Swallow.zip

Spit or Swallow, by Ibrahim S. Amin.

## Spongiform.zip

Spongiform, by Ryan Robinson.

## Spoons.zip
tuid: qhw2r56725trrt2l

Spoons, by Cass Vulturepunk.

## Sportsball.zip
tuid: eb4dp23suok0y9te

Sportsball, by ISTA Group.

## Stars_Above.zip
tuid: uxgoihpoybcevc

Stars Above, by Alexandria Baker.

## Still_Alive.zip

Still Alive, by Wayward Brawn.

## Stink_Bug_Plague.zip
tuid: g4b6hme759fvgjwc

Stink Bug Plague, by zephyo.

## Strange_Encounter_in_Space.zip
tuid: p07y7qgo3oyhmzek

Strange Encounter in Space, by suchamazingdoge.

## Survival.zip

Survival, by Britain Modean.

## Swedish_Dads.zip
tuid: lhmjddiiv7iv9rwx

Swedish Dads, by Xian Xian.

## SWOT_HELP.zip
tuid: xtb91hc02apawsy

A SWOT Help Page for a VARS model,
by Dr Bheemaiah, Anil Kumar.

## TRASH-WIZARD-DANGER-ROOM.zip
tuid: sbyl6eoipybuzrvd

TRASH WIZARD DANGER ROOM, by MOUNT ENNUI.

## Tale_of_the_Cave.zip
tuid: 417g4ca4ob92javy

A Tale of the Cave, by Snoother. Part of RuinJam.

## Tales_from_the_Road.zip
tuid: 8kqozq3uz3zbrr2i

Tales from the Road, version 0.1.5, by Iforgotmybrain.

## TargetCynthia.zip
tuid: ix94tai31g2plo1z

Target: Cynthia - Chapter 1, by Cynthia Dawn.

## Tech-Knuckle-Support.zip
tuid: ht2cpk4irsgub3w2

Tech-Knuckle-Support, version 0.1,
by Steven Morgan.

## Terminal.zip

Terminal, by Fredheadeded.

## Terra.zip
tuid: ifal3k6xf8l4nmfc

A Farewell to Terra, version 1.10, by Ethan Burgess.

## Terraota.zip
tuid: xclupfygb89d4aj9

Terraota, version 0.6, by Sriram Venkatakrishnan.

## Test_Story.zip
tuid: zpouytxhuqsek2rq

Test Story, by Octopolluted.

## That_Night_at_Henrys_Place.zip
tuid: k6lwo2zutduvev9v

That Night at Henry's Place, by Jei D. Marcade.

## TheEntropyCage.zip
tuid: 2vikmop14n9l6m9u
ifwiki: The Entropy Cage

The Entropy Cage, version 1.0.1, by Stormrose.

## TheFallOfAsemia.zip
tuid: 9ohhjci8uk88w6vt

The Fall of Asemia, by B.J. Best.

## TheHorizon.zip
tuid: jaoaeu7cmee3obqi

The Horizon, by atb.

## TheHuntingLodge.zip
tuid: p84euen4nyu3xxw3

The Hunting Lodge, version 2, by Hulk Handsome.
(the original competition entry is in
games/mini-comps/ectocomp/ectocomp2012.zip)

## Their_Time_in_This_World.zip
tuid: 9dtzwv0qdjqd40b

Their Time in This World, by Kastel.

## TheKeepersHut.zip
tuid: 77q50768dmhvlbt3

The Keepers Hut, by CatePos.

## There_Was_a_Woman.zip

There Was a Woman, by Maria.
Includes Twee source code.

## The_Sword.zip
tuid: 7v9hh6w7jmfigwv8

The Sword, by Arianna Eiler.

## TheTravelersAndtheSea.zip
tuid: oa3xkb848ddrl9r3

The Travelers and the Sea, by Adrianna Ramirez.

## TheWoods.zip

The Woods, by Nick Filauro.

## The_5th_Circle.zip

The 5th Circle, by RyanCG.

## The_adventure_of_Barry.zip
tuid: txlrqn7qipc53swa

The adventure of Barry, by Dande.

## The_Adventures_of_Sheeba_Inushka.zip

The Adventures of Sheeba Inushka,
by Mellie DeHiraeth.

## The_Anxious_Object.zip
tuid: 4xljlkix9ckj4cla

The Anxious Object, by Karol El Masri.

## The_Arena.zip

The Arena, by AdmiralEnder137.

## The_Assassination_of_Zurik_Greybush.zip
tuid: v0wzrkrvk5x79am

The Assassination of Zurik Greybush, by Scott Angeloni.

## The_Backrooms.zip

The Backrooms (demo), by Casco Dyllow.

## The_battle_with_the_Half-Orc.zip
tuid: duo6dwqfqsujpduk

The battle with the Half-Orc, by Zack.

## The_boat_and_the_Islands.zip
tuid: n7ibvvunykyxet4o

The boat and the Islands, by Mx. Howe.

## The_Bin_Bag_Theory.zip
tuid: e3soi2zrabj5fwn5

The Bin Bag Theory, by Katie Benson.

## The_Boogie_Man.zip

The Boogie Man, by MrRadagast.

## The_Bunker.zip
tuid: kjiqeqoexco7rwsp

The Bunker, by Brian M.

## The_Cabin.zip

The Cabin, by Nurmburg Rockfish.

## The_Camelot_Paradox.zip
tuid: o4x8s91v6yhbuugn

The Camelot Paradox, by Jordan Oey.

## The_Case_of_the_Lost_Littles.zip
tuid: 25n7s5glgkhz1gp2

The Case of the Lost Littles, version 1.2, by John Paul Wohlscheid.

## The_CC.zip

The Cursed Corset, version 0.5, by Joshana.

## The_cave.zip

The cave, by Hotvott.

## The_Child_Miners.zip
tuid: 1yd7fqs2f5h86x2m

The Child Miners, 1.0A, by Shaquele Roberts.

## The_Choice_is_Yours.zip
tuid: zo1abonbcd6ss238

The Choice is Yours, by zombmia.

## The_Dead.zip
tuid: lkoaxz7dqdhh2lb8

The Dead: A Story, by John Leo.

## The_Deluge.zip
tuid: xkmgrav97teqkb5

The Deluge, by Lionstooth.

## The_Early_1900s.zip
tuid: jd9uudu07gcwdbd

The Early 1900s: An Interactive Story,
by Bayleef0909. Version 1.1.

## The_End.zip
tuid: gp8hyxz5913bz1zh

The End, by EyedNine.

## The_Epsilon_Bootis_Project.zip

The Epsilon Boötis Project, by Keith Waterfield.

## The_Eternal_Adventures_of_Tits_Magee.zip
tuid: bvpfkjeawcewjomk

The Eternal Adventures of Tits Magee,
by Kayleigh Van Overen.

## The_First_Day.zip
tuid: gqbpnss7hjorchrb

The First Day, by Brett Chalupa.

## The_First_Time.zip

The First Time, by Marianne O'Sullivan.

## The_Fragility_of_Hate.zip
tuid: r7kb6pe9si3lm01d

The Fragility of Hate, by Peter Freeman.

## The_Fright_Before_Christmas.zip

The Fright Before Christmas, by Helena Nash.

## The_Futographer.zip
tuid: 3xfnvfag2bqle6ip

The Futographer, by Lyle Skains.

## The_Ghostbustlers_in_Quoth_the_Raven_Death.zip

The Ghostbustlers in Quoth the Raven: "DEATH!",
an improving tale of utter horror for young ladies,
by Unshaved Mouse.

## The_Green_Place.zip

The Green Place, by Nostradongus.

## The_Hallowed_Halls_of_Archenjuld.zip
tuid: swe2ak6l4xkgsnso

The Hallowed Halls of Archenjuld, by Westley Kossuth.

## The_Haunting_at_HKE.zip
tuid: ngegyzaxjsmd3z97

The Haunting at HKE, by Ben Gabriel.

## The_Highwayman.zip

The Highwayman, an adaptation of Alfred Noyes'
ballad, adapted by Jamie Phelan.

## The_House_of_Ebony_on_the_Planet_Jubilee.zip
tuid: ih7fj4tso1rracav

The House of Ebony on the Planet Jubilee,
by Perry P.

## The_Ice_Block.zip

The Ice Block, by Raúl Castellano.

## The_Immortal_Cage.zip
tuid: 95ssy2l0e7z35gmq

The Immortal Cage, by PIGEOSO N THE GROUP
(Mars Lizard, The Centaur Polyphemus, and Carl).

## The_Intruder.zip
tuid: nqvn4szk9ntbdq

The Intruder, by Christopher Lee Simpson.

## The_Jinni.zip
tuid: w0tqjyz6l4x0q7dl

The Jinni, by Alexander Newcombe.

## The_Last_Notebook.zip
tuid: 2qncmo4qmn6s6bst

The Last Notebook, by TrexandDrago Development.

## The_Legacy.zip

The Legacy, by K.Fishbein.

## The_Life_of_Lionel.zip

The Life of Lionel, by Paul.

## The_Lost_Princess.zip

The Lost Princess, by Elizabeth Kellingley.

## The_Martian_Fields.zip
tuid: lw5wr38uwtrh5bq

The Martian Fields, by Andrew Watt.

## The_Mennai_Tattoos.zip
tuid: p3b45n7u5fc7a7wk

The Men'nai Tattoos, by Sam Sanford.

## The_Missing_Stars.zip

The Missing Stars, version 1.1, by Paradox Abominations.

## The_Missing_T.zip
tuid: 7z1twdzm6ovz4hbc

The Missing T, by Anonymous.

## The_Moonwalkers.zip

The Moonwalkers: An Interactive Journey,
by Ethan Underhill.

## The_Morning_After_The_Night_Before.zip
tuid: 7y51ktney5ajldor

The Morning After The Night Before, by Hazel-Rah.

## The_Official_Radiohead_at_Glastonbury_2017_Video_Game.zip
tuid: cxv1pi61kiihkn62

The Official Radiohead at Glastonbury 2017
Video Game, by Tom McNally and Ben Edwards.

## The_Painters_of_Devils_Fangs.zip
tuid: y3k4i6ecufv5pdtr

The Painter of Devil's Fangs, by Aiden Pain.

## The_Post_Apocalyptic_Quest_for_Toilet_Paper.zip

The Post-Apocalyptic Quest for Toilet Paper,
by Pengyou.

## The_Public_Tarot_Generative_Fortunes.zip
tuid: jxw3z0zhldrsn8mu

The Public Tarot: Generative Fortunes,
by Marilyn Roxie.

## The_Queen.zip
tuid: svm9ytq17ylkya0n

The Queen, by Elliot Yokum.

## The_quest.zip

The quest, version 0.1, by Cret Ferity.

## The_Raven_Circle.zip
tuid: z72h80u50y62wm8p

The Raven Circle, by Cressida St. Claire.

## The_Road_to_Adventure.zip
tuid: 87visdtcsowr2h7q

The Road to Adventure, by Mighty Owlbear.

## The_Scent_of_Death.zip
tuid: a7874aihjvsxp3pd

The Scent of Death, release 2, by Derek Labat.

## The_Silence_Of_The_Night.zip
tuid: 5xam2cre91d2qyk

The Silence of the Night, by vrusciante.

## The_snowman_and_the_Reindeer.zip

The Snowman and the Reindeer, by Druidsleep5.

## The_Sock_Puppet_Killer.zip
tuid: xj7f8z7bq7cpob3g

The Sock Puppet Killer, by Jason Cantalini.

## The_Space_Within.zip

The Space Within, by Drew Stanke.

## The_Tailgator.zip
tuid: so7zc6em92sfyb2r

The Tailgator, by NegSec.

## The_Theft_of_the_Anathema_of_Vorus.zip
tuid: ku8332j9udbqszaz

The Theft of the Anathema of Vorus,
by Audrey Higgins.

## The_Time_Travelling_Watch.zip
tuid: dh8m0g21ozdrq3dr

The Time Travelling Watch, by smolblooky.

## The_Traveler_and_the_Old_Mill.zip
tuid: ledtip4wfvttjio

The Traveler and the Old Mill, by Nimbus.

## The_Void_Horizon.zip
tuid: dun5d3ph8vep3osh

The Void Horizon, by Mayara Albuquerque.

## The_White_Bird.zip

The White Bird, by Matthew James.

## The_Widows_Call_and_the_Toad.zip
tuid: v99w93zz3nj8yyrq

The Toad and the Widow's Call, by Nicholas Andriani.

## Threads_of_Magic_and_Memory.zip
tuid: 1n9h7lvux4crfqo6

Threads of Magic and Memory, by C.J. Wilson (Connor D. Johnson)
and Chad H. Finch.

## Three_Little_Pigs.zip
tuid: gla4mnppm02vbo9

Three Little Pigs, by JD Chan.

## Time.zip
tuid: d6tcu8njne3j29z

Lost in Time, by Gerardo Adesso.

## Time_For_Some_Real_Fun.zip
tuid: 9jbitkh7kig2ght

Time For Some Real Fun, by Allusions19.

## TinyCave.zip

Tiny Cave, by Healy.

## Toby_misadventure.zip
tuid: zv8n5t3j2riyedgf

Toby's Misadventure, by yoon.

## Tomlins_Little_Life.zip
tuid: hzpa01jk0gto7g0c

Tomlin's Little Life, by Coleman Andersen.

## ToMyWife.zip
tuid: zg9s90zdpi1gzcwy

To My Wife, by Jana Vieler.

## ToTheLighthouse.zip
tuid: qg2d766azzpjc7es

To The Lighthouse - final chapters,
by Juli-Flor-Cyn.

## Transicosia.zip
tuid: wml16oj8q3rigiw

Transicosia, version 2.1, by Nick Mitchell.

## Transilience.zip
tuid: 4z1dskw0y6vvhjxi

Transilience, by Glass Rat Media.

## Traveler.zip
tuid: h4vudatjhi5634jw

Traveler, by Charlotte Racioppo.

## True_Crit.zip

True Crit, by Adam Williams.

## Truth_be_untold.zip
tuid: vbf3gqwm5e9umv5b

Truth be untold, version 1.1, by Pseudavid.

## Try_not_to_die_ft_Tibib.zip
tuid: 9lgryf1pg3tv9r63

Try not to die ft. Tibib, by GreenSkunk06. In English and French.

## Turraks_Classics_-_The_Prison.zip
tuid: n50qmwon3im79idc

Turrak's Classics: The Prison, by Turrak Rusk.

## TwineStory.zip
tuid: 275aat6lmpgvx2gg

Twine Story, by Mike69420666.

## Ukraine_Ghost_Story.zip
tuid: 2p9vttogr2hm4v3h

Ukraine Ghost Story, by Rhea Dykoski.

## UmbraStation.zip
tuid: 4u0vvkorycehgveo

Umbra Station Chapter 1: Awakening,
by Sam Foxall.

## Understudied.zip
tuid: a39jnjlnjkxghjh3

Understudied, by Jonathan Laury.

## Underwall.zip
tuid: odpw5ap4rys1dndx

Underwall: An Arcane Mystery, by Westley Kossuth.

## Undying_Gratitude.zip
tuid: zcc96kbdggvfeust

Undying Gratitude, by E.J. Rosa.

## Unified.zip

Unified, by Cameron Burgan.

## Velcro_Church.zip
tuid: 7bj9wr8o6zu4mlwh

Velcro Church, by Ben Carey.

## Vespertines.zip
tuid: ja3694hxy2tdh7i

Vespertines version 1.08, by mondaysandwich.

## Viscura_Origins.zip
tuid: 608mghf09jlca0c0

Viscura - Origins, by Lee Hulme.

## Waffles_the_Space_Clown.zip

Waffles the Space Clown, version 1.3,
by Morgan James Gavin.

## Walking_with_the_Spirit_Bear.zip
tuid: tfpyzhmb46iiakkj

Walking with Spirit Bear, by Faye Iolanthe
and Christina Borek.

## Warriors_and_Dragons.zip
tuid: 5s2tvx486r98n7mq

Warriors and Dragons, version: 2.3.5, by Two Schoolmates.

## Weve_Got_Water.zip

We've Got Water, by Marilyn Glazar.

## What_the_Bus.zip
tuid: xn5hqyl6tzjcduql
ifwiki: What the Bus?

What the Bus? by E. Joyce.
(the original competition entry is in
games/competition2020/Games/What the Bus/)

## What_They_Dont_Know.zip
tuid: n8rjr4mdyuinxm6t

What They Don't Know, by alyshkalia.

## What_to_do.zip
tuid: ronmm4xv36c7lhwy

What to do? version 1.1, by Janos Biro.
A tiny twine game for the Anti-fascist Game Jam.
Portuguese version is at
games/twine/portuguese/O_que_fazer.zip.

## When_I_die.zip
tuid: i0g2xpnznsu9w1im

When I die, I want you to have all of my stuff,
by elizawriteshere.

## Which_Space_Babe_are_you.zip

Which Space Babe are you?, by sazb.

## White_House_Crisis.zip
tuid: j5aejza7ccfccncm

White House Crisis, by Death To Moochie.

## Who_to_haunt.zip
tuid: izgsi0lkv357vg0p

Who to Haunt?, by Katie Benson.

## WhoDunnIt.zip
tuid: jr54x3alryzrrzje

WhoDunnIt, by Oranges.

## Winging_It.zip

Wingin' It, by Kaitlynn Peavler.

## WitherOver.zip
tuid: syoyc3rd9l6y7ftv

WitherOver, by boak.

## Witness_to_the_end.zip
tuid: ffkjknz0m4eq2ddd

Witness to the end, by akhmin.

## WolfSkin.zip
tuid: 9ay76ohta75xi4ty

Wolf Skin, by Amanda French.

## WorkdayChoices.zip
tuid: fvafcg65qwssj3gv

Workday Choices, by PaperBlurt.

## Workers_In_Progress_-_Progress_Harder.zip
tuid: ahnpssoougun391u

Workers In Progress: Special Edition - Progress
Harder, version 0.9.4, by Konstantinos Dimopoulos.

## Wormhole.zip
tuid: 2t19ri1fv5uuflit

Wormhole, by Frank Ferrao.

## Would_you_like_to_try_again.zip

Would you like to try again?, by nerdygeekyscience.

## Wretch.zip
tuid: hamlos6s92pdkjjw

Wretch, by Josh Labelle.

## You_are_Alone.zip

You are Alone, by Dan McGrath.

## Your_Smartcar_Experience.zip
tuid: u2yfmhhj04vtsbep

YOUR SMARTCAR EXPERIENCE, by BinaryDoubts.

## Your_Sword_is_Rather_Plain.zip
tuid: ruykzqjagi02m7v8

Your Sword is Rather Plain, Chapter 1 - The
Quest for Starbucks, by Waywardautarch.

## ZAC_Investigators.zip
tuid: 1fonghzqlrz3dlbw

ZAC Investigators and the Case of the Dinosaur
Tracks, by Kos Scribe.

## ZeroBars.zip
tuid: 8l7ep0j70jl3zx1q

Zero Bars, by Hulk Handsome.

## Zombie_Ninja_Confessional.zip
tuid: izuqjeb1p32p57rj

Zombie Ninja Confessional, by Whisperbat.

## Zombies_Adventure_Into_Bone_Malones_Spooky_Gang.zip
tuid: 9a4a5msagzvtz9aj

Zombie's Adventure Into Bone Malone's Spooky Gang, version 1.1, by Aspwil.

## abyss.zip
tuid: ggp2gtqag2cb8s0

The Abyss, version 2.0, by Devi Acharya.

## aiwei.zip
tuid: crw77jqftyexzf22

Escape from Aiwei, version 1.0, by John C. Knudsen.

## aftermath.zip
tuid: aceemlstv4qlb786

Aftermath, by OurJud.

## ahoneymoon.zip
tuid: a87fnz9bviwu66e4

A Honey Moon, by Ben Gabriel.

## alone_in_cinder.zip
tuid: ueip8mmnj3n8y7n

Alone In Cinder, by Russell Quick.

## anna_anthropy_interview.zip
tuid: 2hf933q1cf6tst3

Choose your own Anna Anthropy interview,
by Cara Ellison.

## a_stroll_down_the_beach.zip

A Stroll Down the Beach, by tastyl.

## bookshelf.zip
tuid: 9yifbed0jdapchwo

Bookshelf, by Alex Roberts, from the Naked Twine Jam.

## broken.zip
tuid: 1uykr63jimhzpee

Broken, by Claudio Medina.

## bruten.zip
tuid: kx3hwai0zo9i42aj

Brutal Tendency, by disabledpaladin.

## buried.zip
tuid: nvhty4brxsc2ltoc

Buried, by SuperFreak.

## calling.zip
tuid: g2uhffjfi1pi2hpr

Calling of the Night, by Hellduriel & Pavel
Homola.

## cartoonbattle.zip
tuid: 3tr86wsqcmmoq8yk

Cartoon Battle, version 0.5,
by Another RPG Enthusiast.

## castle.zip
tuid: rtsnzioq8b37nbv3

CASTLE DOOMENSTEIN, version 0.2, by Erik Radvon.

## chalkcircles.zip
tuid: ohny3lwzahwovgx3

Chalk Circles, by Paul Jessup.

## chiaroscuro.zip
tuid: da1m33pz3allwbcx

chiaroscuro, version 1.3, by Kim Berkley.

## circaregnatonat.zip
tuid: krou99uwxpureyb9

Circa Regna Tonat, by JS Choinski.

## commodification.zip
tuid: gdo4c1rw7ni2i61p

commodification, by cesario.

## con_holo.zip
tuid: gp5q0wgrb2vvdg1c

consciousness hologram, version 3, by Kit Riemer.

## cordyceps.zip
tuid: 77wzncogr3l3cv7l

CORDYCEPS MORTALIS, by caeth.

## cosmonaut.zip

Cosmonaut, by ShadowKing.
"This is a game I'm building in Twine. Not complete
yet, but enjoy!!!"

## day_again.zip

day again, by kathos3.

## death_becomes_her.zip
tuid: uupn7qxg6lhmdq

"death becomes h e r ;;", by faun.

## detapp.zip
tuid: pmgkqufr0w5dxika

The Detective's Apprentice, version 2.0, by John C. Knudsen.

## dhan.zip
tuid: t8j46eo6shj4ljx

dhan, by litrouke.

## dirty_words_in_the_dictionary.zip
tuid: ctdbm54ewxq4szw

dirty words in the dictionary, by hcgoldsmith.

## disturbance.zip
tuid: ndhxfbfcvzi710zl

Disturbance, by voidloop.

## editor.zip
tuid: 8n9eapki5rtza21o

The Editor, by Matthias Conrady.

## elder_arts.zip
tuid: 3ae44sv3yeiffqb8

Elder Arts, ver. 1.820,
by Dillon Deveney, Matthew Frassetti.

## empyreum.zip
tuid: 3torbrt8pp6tsl1

Empyreum, by n-n.

## esthers.zip
tuid: 5myfh1xhwfe3xo3g

Esther's, version 2022-11-21.1, by Brad and Alleson Buchanan.
(the original competition entry is in games/competition2022/Games/Esthers.zip)

## everybody-blank-charlie.zip

Everybody [BLANK] Charlie, by Xavier Rosee.

## eyes.zip
tuid: cfwmisa35584zgsw

Eyes Down! by Ric Cowley, from the Naked Twine Jam.

## flecks_of_mica.zip
tuid: o04ilixxtn4djoeo

it was like the stars were flecks of mica, by Harper Reese.

## fluurality.zip
tuid: j7sytvbfcbe95nzi

Fluurality, by fluuralredemption.

## foolery.zip
tuid: hx07kpfwtz6eo85q

Twinefoolery, by John C. Knudsen.

## freedom_at_any_price.zip

Freedom At Any Price, by Beth Wyman.
Experience life as a black Civil War soldier.

## gallery-exhibition.zip
tuid: u1zjqco0ikz01z1m

Gallery Exhibition: A Love Story,
by Madison Scott-Clary.

## going_home.zip
tuid: ks3fzs7hu54qzkkx
ifwiki: Going:Home

(Going:Home), by Scott Almendinger.

## hallowed.zip
tuid: sm2xpr2r6z5ki99u

Hallowed, by @mrtavo.

## hanna_school.zip
tuid: nley6fql322z6aaw

Hanna, We're Going to School, by Kastel.

## harvest.zip

Harvest, by Colin Sandel, from the Naked Twine Jam.

## incomprehensible_casino_enforcer.zip
tuid: pz0ajljblveroz4g

Incomprehensible Casino Enforcer, by Lana Polansky

## integration-game.zip
tuid: 1m4i78grlj53mtzb

The Integration Game, version 1.1,
by Gregory Pellechi.

## inwardlanes.zip
tuid: wgdeshyy7vclhiv1
ifwiki: Inward Narrow Crooked Lanes

Inward Narrow Crooked Lanes, by B Minus Seven.
(the original competition entry is in
games/competition2014/Inward Narrow Crooked Lanes/)

## juicesim.zip
tuid: yycect75cm6d4t0r

Juicing Simulator, by emma bean.

## landsend.zip
tuid: vnsuazfp9bjqdc0f

land's end, by guinevak.

## lifeline.zip

lifeline, by Cygnid.

## lighthouse.zip
tuid: gk546rivj65wt8gp

lighthouse, by dcsross.

## lilium.zip
tuid: koki7eafawl1wst5

Lilium, by Kimberly Delande, from the Naked Twine Jam.

## live-from-the-bunker.zip
tuid: xfrpmlxy43khl8mm

Live from the Bunker, by Gregory Pellechi.

## logged_in.zip
tuid: 2pe45wgsgtov4hwo

Logged In, version beta 1.1, by anChupacabra.

## luster.zip
tuid: ue0o024vuen23xqj

Luster - A Lucid Dreams Story. Version 1.1, by  Mauricio Salamon.

## memory_archivist.zip
tuid: pguqsnkpgt7fjlru

The Memory Archivist, by Lynda Clark.

## mirrorwife.zip
tuid: tz28aj4upz5q6mk9
ifwiki: Mirrorwife

Mirrorwife, by Yoon Ha Lee.

## nose_geometry.zip
tuid: c81y2bi73x1phm6f

nose geometry, by evanphantom.

## o_O.zip
tuid: 8raz63j1qxdu648h

Emoji game, by Enola.

## out_of_gaz.zip
tuid: qts7t2pdw266pfpy

Out of Gaz, by @jen5588533.

## passages.zip

Passages, by Sandy Baldwin.

## perished.zip
tuid: uupcdniplsyoo7jr

They Perished, by Bret Sepulveda.

## philthelibrarycomputerlabguy.zip

Phil the Library Computer Lab Guy,
by Kimberly Keyes.

## pre-talk_on_mapillary_enhancements.zip
tuid: jebcc75iprl6gqif

Mapillary based plant distributions of
ethnobotanical distributions.: Pre-Talk,
by Dr Bheemaiah, Anil Kumar.

## pronouns.zip

Pronouns!, by bmonko.

## queer_recollections.zip
tuid: rhzbpg8pcgmka1ku

queer (re)collections, by Tobias Paul.

## rain.zip

Rain, by Agnes.

## rocket_hall_ep1.zip
tuid: fcxrektrib1azxtc

Rocket Hall, episode 1, by Ian McDonell.

## scarecrow2.zip
tuid: jrzyhlywnuwwazzr

Halloween Scarecrow II: Interview with a Scarecrow,
by Duncan Bowsman.

## scholarshipthegame1.zip
tuid: tlr66tv72cnp9d4m

Scholarship: The Game (First Draft),
by Gray Manichean.

## sevendials.zip

Seven Dials, by Mooreeffoc (Z.B).
Version: BETA (Incomplete).

## shape-of-our-container.zip
tuid: 5kj8v9zga4ehdesl

The Shape of Our Container, version 2,
by Rocketnia.

## somnotourism.zip

Somnotourism, by DJ Williams.

## spectrap.zip
tuid: 29ku1042cky7ri9d

The Spectrap, version 2, by Alex Ball.

## stone.zip
tuid: z2fjxkqekicty73r

Everything you swallow will one day come up like
a stone, by Porpentine.

## subvegas.zip
tuid: 6b195e5cwskkvr2o

subVegas, by Joel Traylor.

## swordsim.zip
tuid: xzbkm8v4n7ps9qdc

sword adventure simulator and instruction manual, by tinaun,
from the Naked Twine Jam.

## taca.zip
tuid: z31i51daorym7fu6

THE AMAZING CHOICE ADVENTURE! by Mollycule, ported to Twine
by John C. Knudsen.

## the_apartment.zip

the apartment, by Sage L.

## three_dragons.zip
tuid: xsx4lchmr3regz2

Three Dragons, by Tim Samoff.

## tickle_my_goose.zip
tuid: uukkm08as3o6q869

Tickle My Goose!, by Jon Bardi.

## tlmega.zip
tuid: rhfk7mbh6wqa4on5

TL-MEGA-777-13, by DWaM.

## tombs_of_earth_and_oak.zip
tuid: rq150gkem19z87ux

tombs of earth and oak, by Tobias Paul.

## touchstone.zip
tuid: vmq8n8aco90cnft7

Touchstone, by Edward Wang.

## transhumanist_media_hell.zip

transhumanist media: hell,
by quinland zoë elizabeth & dana.
A group project for class.

## trope.zip
tuid: dguc1et3bptoeatk

The Trope Exploit, by John C. Knudsen.

## truckQuest.zip
tuid: xfgh0zrhxwq6myir
ifwiki: Truck Quest

Truck Quest, version 1.14, by Donald Conrad and Peter M.J. Gross.
(the original competition entry is in games/competition2019/Truck Quest/)

## two.zip
tuid: 26vu0i3vowbovhc1

Two, by Tylor.

## uber_eats_horror.zip
tuid: 7kbs4fy1vprko0w

Uber Eats Horror, by gr11.

## underAmountain.zip
tuid: p8b870zl4mdij612

Under a Mountain, by niinik.

## unfinished_duet.zip
tuid: fiqmo28kfnaim24x

Unfinished Duet, by Richard Siken.

## unpredictable_storyline_2.zip
tuid: niq462r0wae7pit6

Unpredictable Storyline Twists 2,
by Pierre Chevalier.

## verus.zip
tuid: 6yrf1wfpxj30gp66

The Verus Effect, version 1.0, by John C. Knudsen.

## vigil.zip
tuid: p0l6r32i7k8vitn2

Vigil, by Jodediah Holems.

## vladtheimpala.zip
tuid: 9andc4cjxnvx408m

Vlad the Impala, by Pumpkin B. Parjeter.

## walking_home.zip
tuid: cdgs3mmxizmyqmkx

Walking home, by spinach.

## wgcompile.zip

Weight Gain Story Compilation,
by Melinda Hylia-Daemajin.
Warning: Contains Adult Content
Content by multiple contributors. A collection of
stories from places such as DeviantArt,
Writing.com, and Animexpansion.

## wood_and_bubblegum.zip
tuid: 3uhxe9x181yrjd59

Wood and bubblegum, by Julian Grant.

## zivas_conjury_mart.zip
tuid: ksbi8zl9ivnb3wj3

Ziva's Conjury Mart, by Tory Hoke.

## girlkiller.zip
tuid: vdefqfpzj3tpq5es

GIRLKILLER (covet), by Ellis Dex.

## Stuck.zip
tuid: u72aqal3w7zdrgb4

Stuck, by Westley Kossuth.
"It's 1998. You're a bass player on tour with your band. You fall asleep on the tour bus, and wake up to find the bus broken down and your bandmates missing. Leaving out the bass player, typical. You must investigate the creepy town you broke down outside of and unravel the mystery of what happened to your friends. You'll want sound on for this! The game has a soundtrack. Made for Scream Jam 2023."

## Paintball_Wizard.zip
tuid: x07uxn6lijg09dwd

Paintball Wizard, post-comp edition, by Doug Egan.
(the original competition entry is in games/competition2023/Games/Paintball Wizard.zip)

## Dysfluent.zip
tuid: w5dn22eu7rijykis

Dysfluent, end-of-comp version, by Allyson Gray.
(the original competition entry is in games/competition2023/Games/Dysfluent.zip)

## Grocery game.zip
tuid: gntihgd6iwppevhh

Grocery Game, by GreenSkunk06.

## Time Agent.zip
tuid: 9vgcygzuhuyuio72

You're a Time Agent!, by Tabitha O'Connell.

## The Monster.zip
tuid: mfvcyfbad9n4j4gd

The Monster, by Charles Jojo Yawson.

## not-so-strangers.zip
tuid: 85nbrr94agjpu323

(not so) strangers in the night, version 1, by manonamora.

## Remembrance.zip
tuid: 1augrnmhob9xrmzd

Remembrance, by E. Joyce.

## Bunny Kapow!.zip

Bunny Kapow! by fizzybeargames.

## apotoftea.zip
tuid: dn85iaaxzz8jksgz

A Pot of Tea, by Inmmni.

## lasagna.zip
tuid: 30gpxicwm90qnfc2

How To Make Eggplant Lasagna (With Cats!), by E. Joyce  and N. Cormier.

## lazystarvationsimulator.zip
tuid: uu0ljr6thlbnmjn9

Lazy Starvation Simulator, by Unexpected Dreams.

## myheartmyheart.zip
tuid: aytmnol8a1ta8xac

my heart, my heart, by Sophia de Augustine.

## pumpkinrelationship.zip
tuid: rn3dvrsyil9vtg1g

Pumpkin relationship, by VistaPopulus.
(Has English and Russian language options.)

## wildoats.zip
tuid: itv79vma8bba5x3i

wild oats, by Lapin Lunaire Games.

## Cozy_Simulation_2999.zip
tuid: u08jtumolbw9ge22

Cozy Simulation 2999, by KADW.
November 17, 2023 version.

## Toilet_Quest.zip
tuid: 3pxczdh8nfyj4u36

Toilet Quest: In Which a Goblin Has an Adventure on the Way to the Bathroom, by J.C. Gregory.

## sipnspeak.zip
tuid: hyo4g5j5c8957d6

Sip-n-Speak, by Mykayla Payne.
Version 1.0.

## StructuralIntegrity.zip
tuid: sz9u6q8sj6yhb6x7

Structural Integrity, by Tabitha O'Connell.
(the original festival release is in games/springthing/2023/StructuralIntegrity.zip)

## Milliseconds-of-Romance.zip
tuid: ic91gyl2wjqjlln

Milliseconds of Romance, by Joey Tanden.

## Bogeyman.zip
tuid: ltwvgb2lubkx82yi
ifwiki: Bogeyman

Bogeyman, by Elizabeth Smyth.
Version 2.
(the original competition entry is in
games/competition2018/Bogeyman/bogeyman.html)

## The Symbol.zip
tuid: h9krhuui7fedh3kl

The Symbol, by Dominik Jarco.

## Codex_Crusade.zip
tuid: 5011rnn4fxoiszzo

Codex Crusade, by leechykeen.


------------------------------------------------------

# if-archive/games/twine/arabic:

## The_Desert.zip
tuid: nxxqq8evkxur3xbg

&#1575;&#1604;&#1589;&#1581;&#1585;&#1575;&#1569;, by Taha Ataweel.

------------------------------------------------------

# if-archive/games/twine/bengali:

## Ajana_Path.zip
tuid: 3409cq5gn65h503l

Ajana Path, by Sumana. In the Bengal language.


------------------------------------------------------

# if-archive/games/twine/chinese:


## The_ChungCheng_Horror.zip
tuid: nu5fzhv9iooq4qxc

中正恐慌 The ChungCheng Horror, by Seth Silverstone.
神話學的同學,你們找對了


------------------------------------------------------

# if-archive/games/twine/esperanto:


## Alicio_en_la_Kurioza_Kongreso.zip
tuid: yxxd39eyy63r9upr

Alicio en la Kurioza Kongreso, by Ariel Bonkorpa.
Based on Alice in Wonderland.


------------------------------------------------------

# if-archive/games/twine/french:

## old

Older versions of some of the games in this directory.

## Bipboupbop.zip
tuid: su09d08hwam3ogyr

Bipboupbop (Titre Temporaire), version 1.1, by Ivandesnouilles.

## Go_get_the_bread.zip

Va chercher le pain, by Sibaiur.

## Ma_premiere_histoire_interactive.zip
tuid: 2a5zsar6hbl8fp5m

Ma première, mais ça veut pas dire qu'elle est mauvaise, histoire interactive,
version 1.05, by Ivandesnouilles.

## Nevermore.zip

Nevermore, by pimagides. Includes both French
and English versions.
[file is linked to games/twine/Nevermore.zip]

## D_voiement.zip
tuid: y96deprr97u1ke9b

Dévoiement, by manonamora.

## Le_Jeu_de_La_Devotion.zip
tuid: gxayxri8hjn224wy

Le Jeu de la Dévotion, by manonamora.


------------------------------------------------------

# if-archive/games/twine/french/old:

## Le_Jeu_de_La_Devotion-r1.zip
tuid: gxayxri8hjn224wy

Le Jeu de la Dévotion, by manonamora.


------------------------------------------------------

# if-archive/games/twine/german:


## Acht.zip

Acht, by Wiebke Scholz. Can be played in English or German.
[file is linked to games/twine/Acht.zip]

## Das_Vermachtnis.zip
tuid: 3dkurw79qf3l2b3

Das Vermächtnis, by Sorrow Monarch.

## Doppelgaenger_Klimon.zip
tuid: 8tpnf5iysb8wk8ot

Der Doppelgänger, by Alexander Klimon.

## Halloween.zip

Halloween, by vk.

## This_little_journey_of_yours.zip

This little journey of yours, by Tequilawolves.


------------------------------------------------------

# if-archive/games/twine/italian:


## DeadbyNoon.zip
tuid: q2gsx1e3u5v64g9r

Dead by Noon, version 1.01, by Pinellos.

## Un_ordinario_giorno_da_giocatore_dazzardo.zip
tuid: u3hvj1rj0zj13o07

An "ordinary" day of a gambler, by Fabio Pellerano.

## What_I_Did_for_Pride_and_Love_-_Episode_1.zip
tuid: nvb3idrjer4d7u6n

What I Did for Pride and Love - Episode 1,
by Emiliano Pavoni.


------------------------------------------------------

# if-archive/games/twine/korean:


## HSKY_Chapter_1.zip
tuid: l4um1dkgyf5tksuq

HSKY 회사설 미연시 챕터1, by SCITE.


------------------------------------------------------

# if-archive/games/twine/malay:


## Basikal.zip
tuid: gd7sqzeb6ob2yxa

Basikal, by BudakTebu.


------------------------------------------------------

# if-archive/games/twine/old:


## A_Date_With_Logan_Davenport-r1.zip

Book One: A Date With Logan Davenport, release 1,
by Lumimon.

## Dungeon_Detective_2-r1.zip
tuid: 3qkj39w2kk7rp7bo
ifwiki: Dungeon Detective 2: Devils and Details

Dungeon Detective 2: Devils and Details, release 1, by Wonaglot.

## Re-Entry-r1.zip
tuid: q7mu22iuto1stugk

Re-Entry, release 1, by Mary Goodden.

## Terra-r1.zip
tuid: ifal3k6xf8l4nmfc

A Farewell to Terra, release 1, by Ethan Burgess.

## TheHuntingLodge-r2.zip
tuid: p84euen4nyu3xxw3

The Hunting Lodge, version 2, by Hulk Handsome.
(the original competition entry is in
games/mini-comps/ectocomp/ectocomp2012.zip)

## The_Early_1900s-v1.0.zip
tuid: jd9uudu07gcwdbd

The Early 1900s: An Interactive Story,
by Bayleef0909. Version 1.0.

## The_Road_to_Adventure-r1.zip
tuid: 87visdtcsowr2h7q

The Road to Adventure, by Mighty Owlbear.

## The_Scent_of_Death-r1.zip
tuid: a7874aihjvsxp3pd

The Scent of Death, release 1, by Derek Labat.

## detapp-r1.zip
tuid: pmgkqufr0w5dxika

The Detective's Apprentice, version 1.0, by John C. Knudsen.

## integration-game-r1.zip
tuid: 1m4i78grlj53mtzb

The Integration Game, release 1, by Gregory Pellechi.

## Cozy_Simulation_2999-20230301.zip
tuid: u08jtumolbw9ge22

Cozy Simulation 2999, by KADW.

------------------------------------------------------

# if-archive/games/twine/polish:


## Lux.zip
tuid: rg7sieqyg1b9rxpt

Lux, by Agnieszka Trzaska. Translated to Polish
by the author.
[the original competition entry is in
games/competition2018/Lux]


------------------------------------------------------

# if-archive/games/twine/portuguese:


## A_Capa_da_Escuridao.zip
tuid: j6e3er7f46nas2ok

A Capa da Escuridão, by Janos Biro.
Portuguese Twine version of Cloak of Darkness,
by Roger Firth.

## A_Servico_de_Ganga_Zumba.zip
tuid: oej9wx44l3cvt11n

A Serviço de Ganga Zumba. A Twine
adventure in colonial Brazil. Version 1.0,
by Janos Biro.

## Universidade.zip
tuid: 41xw303c545q6wgo

A Universidade, by Diego Nascimento.

## endoftheworld.zip
tuid: gmkv2fy22j179rft

This is the Brazilian Portuguese version of Queers
in Love at the End of the World, by Anna Anthropy,
translated by Janos Biro with permission.
Esta é a versão em português
brasileiro do jogo Queers in Love at the End of
the World, de Anna Anthropy, traduzido por Janos
Biro com autorização da autora.

## O_que_fazer.zip
tuid: qjlgexvznq7kwzy

O que fazer? version 1.1, by Janos Biro.
English version is at
games/twine/What_to_do.zip


------------------------------------------------------

# if-archive/games/twine/russian:


## drunkalotte.zip
tuid: gdyyc7uf36k23nir

Наливайя,
by Vyacheslav Dobranov.

## Nigahiga.zip

Нигахига,
by карло.

## Rabbit_in_the_box.zip

Rabbit in the box, by Alice.

## Search.zip

Search, by Markov Danil.

## Twilight_Barrage.zip
tuid: v0oim4p4erks6hgb

Twilight Barrage, version 0.2.2, by NORA Interactive Games.


------------------------------------------------------

# if-archive/games/twine/spanish:

## 111cm_de_aprendizaje.zip
tuid: lk5dytjhh8wm6htt

111 cm. de aprendizaje, by Laura Baleztena.

## 1614.zip
tuid: 43hlh8lkfty3saz

1614, by Manuel Sauceverde.

## 3x3x3.zip
tuid: d7fhbqjxvdelmcr

3x3x3, by Manuel Sauceverde.

## Animatic.zip

Animatic, version 6.2, by AAA.

## ArteDigitalEmergente.zip
tuid: bzpwrfzeb697fmw0

Electric Nest, by Ale Huehue.

## Caja_de_herramientas.zip

Caja de herramientas, by Lana Castell.

## Como_Proteger_Algo.zip
tuid: m9id7u93h7grmm8h

Cómo Proteger Algo, by Diego Katabian.

## Ejercicio_Quimica-fisica_Tutoria_grupal.zip
tuid: 4m3rlmm4zav7rmt4

Ejercicio Química-física Tutoría grupal by Alfredo Giner, Elio Rico,
Nestor Guijarro and Teresa Lana.

## El_delta_del_rio_de_las_perlas.zip

El delta del rio de las perlas.html,
by Hacedor de Lunas.

## En_la_Casa_de_Piedra_y_Luz.zip
tuid: eborp9xilddv1z6x

En la Casa de Piedra y Luz, by Imago Interactiva.

## Herencia_Sangrienta.zip

Herencia Sangrienta, by enrique botella llobregat.

## La_Montana_del_Miedo.zip
tuid: n9uw1qyssgva8q7w

La Montaña del Miedo, by Enric B Llobregat.

## lo_Blanco.zip
tuid: rzc5fopepi71gd9b

lo Blanco, by DK.

## si_no_una_anciana.zip
tuid: j5monlw3udw82nt7

si no una anciana, by DK.

## Spanish_Project.zip

Spanish Project, by JJJw.

## Two_Sides.zip

Two Sides, by imperion.

## Una_noche_en_Darkadia.zip
tuid: d6tq07gbiwmerq4b

Una noche en Darkadia (One night in Darkadia),
version 0.1, by CandyVonBitter.

## vampiro-twine.zip
tuid: sqkwp0utchv0mycr

Vampiro (Versión Twine), by n-n.
v20151101.

## biblioteca.zip

El auxiliar del Bibliotecario, by Depresiv.
(from caad.es archive, under review)

## ElAdepto.zip

El Adepto, by n-n.
(from caad.es archive, under review)

## empyreum-es.zip

Empyreum, by n-n.
(from caad.es archive, under review)

## metacomp-es.zip

MetaComp, by n-n.
(from caad.es archive, under review)

## whoami-20220812190932.zip

whoami, by n-n.
(from caad.es archive, under review)

------------------------------------------------------

# if-archive/games/twine/swedish:


## Jag_gillar_iden_med_XR_MEN.zip
tuid: ixl2ben2noed2cur

Jag gillar idén med Extinction Rebellion men...
by Jonathan Pye.


------------------------------------------------------

# if-archive/games/vms:

This directory contains games which may be played under the
Vax VMS operating system.

## mmm16.exe
tuid: mcxu2tvxxhpvtyxp

Mystery Mansion rev 16 for VAX/VMS, by Bill Wolpert.
link date/time:  3-DEC-1982 09:15:46.72
Most likely ported by someone who had access to the
HP fortran sources. Rescued from a MicroVAX 3800 in
Padua (Italy).

## mmm16fix.txt

Note on how to fix the RESTORE bug in the VMS version
of Mystery Mansion rev 16, by Alessandro Giassi.

## mmm17.tar.gz
tuid: mcxu2tvxxhpvtyxp

Mystery Mansion rev 17 for VAX/VMS, by Bill Wolpert.
Includes VMS executable, Fortran source code, and
a 999 points solution for Mystery #46.

## zk.zip
tuid: wn6jf5g9hg5czkbl

ZK, an adventure running under OpenVMS, written by
William B. Lees and Edmund D. Sullivan. Includes
VAX and Alpha executables plus documentation.

## zorkvms.zip
tuid: 4gxk83ja4twckm6j

Dungeon, the original mainframe MIT adventure game
from which Zork I, II, and III were adapted. Includes
an executable and FORTRAN source code.

------------------------------------------------------

# if-archive/games/zcode:

This directory contains games in Infocom Z-Machine format,
NOT games published by the company Infocom.

The games here can be played with an Infocom game interpreter;
look in [infocom/interpreters](../../infocom/interpreters/) for a version for your system.
Source code of the games, if available, can be found in [games/source/inform](../source/inform/).

## old

Older versions of some of the games in this directory.

## 404-Life_not_found.zblorb
tuid: y5j1fy2h9azhurt1

404- Life not found, by Evan Derby.
Release 1 / Serial number 110524

## 69105Keys.zblorb
ifwiki: 69,105_Keys
tuid: j3rwlhuy6j6v79qj

69,105 Keys, a one room game by David Welbourn.
Release 1 / Serial number 090302
(source code is in games/source/inform/69105Keys.inf)

## 7doctors.z5
tuid: 8leqp4y8cftik18w

The Seven Doctors, an Interactive Fiction Adventure
based on the BBC TV show Doctor Who, by David Burke.
Release 1 / Serial number 981219

## 905.z5
tuid: qzftg3j8nh5f34i2
ifwiki: 9:05

9:05 by Adam Cadre, Version 1.1 (2012.0724).
(an MS-DOS executable is in games/pc/905.exe)

## 905notes.txt

Brief notes on 9:05, by Adam Cadre

## 9Dancers.zip
tuid: 9v6a8vyjdrog0uy7

The Nine Dancers (Larsoft Adventure number 4).
Originally written by G.H. Larsen (1986) and
converted to Inform by William Stott.
Release 2 / Serial number 040718
(the original BBC version is in games/bbc/9Dancers.zip)

## A_Cock_and_Bull_Story.zblorb
tuid: yy44tspotj9swyv3

A Cock and Bull Story, by Theodore "Ted" C. Lim.
Release 1 / Serial number 170401
(glulx version is in
games/glulx/A_Cock_and_Bull_Story.gblorb)

## A1RL0CK.z5
tuid: 2q8n2qeq5s3sdv4

A1RL0CK, a Puny Interactive Science Fiction, by Marco Innocenti.
Release 3 / Serial number 230402

## AOTYRZ.z5
ifwiki: Attack_of_the_Yeti_Robot_Zombies
tuid: bt9tjt1fg2ucbxgc

Attack of the Yeti Robot Zombies, by Oyvind Thorsby.
Release 0 / Serial number 060825

## Accuse.zblorb
ifwiki: Accuse
tuid: ue8xl789svch28jn

Accuse, a small replayable puzzle by David A. Wheeler.
Release 4 / Serial number 070321

## Acheton.z8
ifwiki: Acheton
tuid: 77ir1th0ea7su9qm

Acheton, by David Seal, Jonathan Thackray and
Jonathan Partington (Cambridge University, 1978-80).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Acheton.z8]

## Acrobat.zblorb
ifwiki: The_Mysterious_Case_of_the_Acrobat_and_His_Peers
tuid: baiavb4rhwdz7s0

The Mysterious Case of the Acrobat and His Peers,
an Interactive Mystery, by Amanda Tien.
Release 2 / Serial number 090111

## Addendum.zblorb
ifwiki: Flawed_Addendum
tuid: imexlvf68h3vth13

Flawed Addendum, by Jalbum.
Release 1 / Serial number 080611

## Advent.z5
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
Release 9 / Serial number 060321

## Advent_Crowther.z8
tuid: fft6pu91j85y4acv

Adventure aka Colossal Cave, by William Crowther. This is
Will Crowther's original, pre-Woods 1976 game, ported to
Inform 7 by Chris Conley.
Release 4 / Serial number 150118
(source code is in games/source/inform/Advent_Crowther_source.txt)

## Adventure_Time.zblorb
ifwiki: Adventure_Time
tuid: he63bp96bhhya24g

Adventure Time, by Derek O'Neill.
Release 1 / Serial number 110111

## Aisle.z5
ifwiki: Aisle
tuid: j49crlvd62mhwuzu

Aisle, an instant in the life of a man, by Sam Barlow.
Release 1 / Serial number 990528

## AllRoads.z5
ifwiki: All_Roads
tuid: 4s7uohdncurgqb0h

All Roads, by Jon Ingold.
Winner of the 2001 IF Competition.
Release 1 / Serial number 011119
(the original competition entry is in
games/competition2001/inform/AllRoads/AllRoads.z5)

## AlongTheRiver.z5
tuid: fnh8crgst92hz0sq

Along the River, an unlikely slice of life,
by Matthew Alger.
Release 1 / Serial number 100630

## Alpha.z5
tuid: nidzkipeux0uusqk

Journey to Alpha Centauri (In Real Time), an Interactive
Waste of Time, by Julian Fleetwood.
Release 3 / Serial number 981017

## Ambassadors_Daughter.z8
tuid: 1sv9w9iw81qgwdpo

The Ambassador's Daughter, a Brief Romance, by Stormchild.
Release 2 / Serial number 150525

## AndAHippoNewYear.z8
ifwiki: And_a_Hippo_New_Year
tuid: ftm9a97w0xt2bzyl

And A Hippo New Year, an interactive holiday tale, by Adri.
Release 2 / Serial number 130210

## Andromeda_Genesis.z8

Andromeda Genesis, a Space Afterpiece, by Joey Jones.
Release 1 / Serial number 130701

## Aphasia_Quest.zblorb

Aphasia Quest, by Kat, Nick, and Jonah.
Release 1 / Serial number 150426

## Apollo18+20.zip
ifwiki: Apollo_18+20:_The_IF_Tribute_Album
tuid: pslttnz7mplj42i
tuid: cjsvhlsg328la8
tuid: yohzklspqd8rmzt
tuid: qyzybg5jryrfb4as
tuid: 94vyohlxpwgwwl39
tuid: cf9w0h3km7ti80cw
tuid: 3pfco8kg9xs3ahil
tuid: 9chg1cyv3xssz0ae
tuid: yl9dnwe1kmpo5m9x
tuid: lxm31wy59an0vs0
tuid: kthdccxtld9agum2
tuid: qa01mlud4b9a1qbx
tuid: sda4g92j0pi8caii
tuid: 8jiuotzqzoliqf1r
tuid: 94up65zoci93px6z
tuid: jwe1v7bh1evehrq
tuid: a5jo2a1roas05dx5
tuid: zt66jzjxkd8ptin4
tuid: sqr9hrocyazsb4i9
tuid: a3cm5guii2gl2xzy
tuid: 9ult5oz52vbudyyy
tuid: xi761vyx9lhi6v2v
tuid: n83ryakhz9fbye4x
tuid: 3g3xyyfb5ydyod
tuid: 8tta72493k4nvec
tuid: 3dq6d1flnt2u5llh
tuid: rlbajfbb0r8snap0
tuid: bl5mt8ug8i6uquh3
tuid: pu1w7xb9dnon8jnu
tuid: jllnjw6ykg109in0
tuid: h2j4m8rzqzrksen
tuid: 1985kxxeze4f2r77
tuid: 1mfe25emkc3o1eo9
tuid: uihg7ykgh2lsxjja

Apollo 18+20: The IF Tribute Album, honouring the 1992
album Apollo 18, by They Might be Giants. Each game
represents one of the tracks on the album.
(file is linked to games/glulx/Apollo18+20.zip)

## Arid_and_Pale.zblorb
tuid: rve9kbxk9pkg6wej

Arid and Pale, version 2, by Michael R. Bacon.
(source code is in games/source/inform/Arid_and_Pale.txt)

## Asylum.z5
ifwiki: Asylum_(by_cpuguy)
tuid: 20uwjal4pcde6gfb

Asylum, by cpuguy.
Release 1 / Serial number 090721

## AtWork.z5
ifwiki: Danger!_Adventurer_at_Work!
tuid: p0sm7uf4nvwovubo

Danger! Adventurer At Work! originally written by
Simon Avery using The Quill.
Ported to Inform by Duncan Cross.
Release 1 / Serial number 000705

## Aug4.z8
ifwiki: Augmented_Fourth
tuid: cpwktis6qwh9ydn8

Augmented Fourth, an Interactive Performance,
written by Brian Uri.
Release 4 / Serial number 200401
(source code is in games/source/inform/Aug4Source.zip)

## Avon.z5
tuid: 6m06ajvdyslxxi8m

Avon, by Jonathan R. Partington (Cambridge University,
1982). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Avon.z5]

## B7_Snare.z8
tuid: x19ufalile0zgvl

Snare, an interactive Blake's 7 adventure,
by Andrew Williams.
Release 1 / Serial number 150118

## BackToTheFuture-MartyQuest.zblorb
ifwiki: Back_to_the_Future:_Marty_Quest
tuid: 3m133zr3lbppnkgd

Back to the Future - Marty Quest: an adventure through
time, by George Gipe, Ryan North and Hulk Handsome.
Release 3 / Serial number 120430

## Backup.zblorb
tuid: aw6l8f2xt5m1min7
ifwiki: Backup

Backup, an Interactive System Failure, by Gregory Weir.
Release 1 / Serial number 091204

## Balances.z5
ifwiki: Balances
tuid: x6ne0bbd2oqm6h3a

Balances, An Interactive Short Story by Graham Nelson.
Release 5 / Serial number 961216

## BaldersDeath.zblorb
tuid: bde45mg2535xyop3
ifwiki: Balder's_Death

Balder's Death, by Wynne Lok.
Release 1 / Serial number 111107

## BedTime.zblorb
tuid: etm8us6qmr1nwmqe

Bed Time, by Charlie the Spiffy.
Release 1 / Serial number 120324

## BeingAndrewPlotkin.zblorb
tuid: q8y5zup88c9hu499
ifwiki: Being Andrew Plotkin

Being Andrew Plotkin, by J. Robinson Wheeler.
Release 2 / Serial number 080423
(the original competition entry is in
games/competition2000/inform/bap/bap.z5)

## BeingSteve.zblorb
ifwiki: Being_Steve
tuid: h1g7211anvqxsxn7

Being Steve, An Interactive Fiction by Anonymous.
Release 1 / Serial number 060519

## Beyond_txt.zip
tuid: 80s6vtj6yjwmt7sn
ifwiki: Beyond

Beyond, an IF by Mondi Confinanti. Created by
Roberto Grassi, Paolo Lucchesi and Alessandro Peretti.
Text-only version.
Release 5 / Serial number 100115
(a graphical version is in games/glulx/Beyond.zip,
an Italian version is in games/zcode/italian/Beyond_txt.zip,
and the original competition entry is in
games/competition2005/glulx/beyond/)

## BibleRetold.z5
tuid: u2faar89zkgv7961
ifwiki: The Bible Retold

The Bible Retold: The Bread and the Fishes, a light-hearted
adaptation of favourite Bible stories, by Celestianpower
and Justin Morgan.
Release 8 / Serial number 102283
(the original competition entry is in
games/competition2006/zcode/bibleretold/BibleRetold.z5)

## BiCon.zblorb
tuid: 7m0wxpvzzwp2f0tb

BiCon, an Interactive Infatuation, by "rach".
Release 4 / Serial number 101006

## Biscuit.z5
tuid: v4jg0n06d659lsoq

Biscuit, An Interactive Funeral by Petar Kanuritch.
Release 1 / Serial number 010310

## BrandX.z5
tuid: qblwe4sbi01soljr

BrandX, by Peter Killworth and Jonathan Mestel
(Cambridge University, 1983). Translated to Z-code by
Graham Nelson, Adam Atkinson, David Kinder and
Richard Bos.
Version 1.111115 / Phoenix v1.04
This game was later released for 1980s home computers
as "Philosopher's Quest".
[file is linked to phoenix/games/zcode/BrandX.z5]

## Bronze.zblorb
tuid: 9p8kh3im2j9h2881
ifwiki: Bronze

Bronze, the demonstration game that accompanies
Inform 7, by Emily Short.
Release 11 / Serial number 060503

## Bureaucrocy.zblorb
tuid: 7rfv17sgsrrkwn61
ifwiki: Bureaucrocy

Bureaucrocy, a frustrating tale about paperwork, by Adri.
Release 4 / Serial number 141113

## BurnTheKoranAndDie.zblorb
tuid: s7zm517kv9g2wj8p

Burn The Koran and Die, a political satire by Poster.
Release 1 / Serial number 101128

## BurnsNightSupper.zblorb
tuid: 3l7ym86mbbvvya5
ifwiki: Burns Night Supper

Burns Night Supper, by Robert Rothman.
Release 1 / Serial number 120124

## ByzantinePerspective.zblorb
tuid: ay0yfjdivax1m40e
ifwiki: Byzantine Perspective

Byzantine Perspective, a Straightforward Burglary,
by Lea.
Release 1 / Serial number 091119
(the original competition entry is in
games/competition2009/zcode/byzantine/byzantine_perspective.zblorb)

## Cacophony.z8
ifwiki: Cacophony
tuid: nihjg19j2hcroqb

Cacophony, an interactive stumbling by Owen Parish.
Release 4 / Serial number 091209

## Calendar.z5

Calendar, an Inform 7 abuse by Robert Lozyniak.
Release 1 / Serial number 070805

## CalmMuteMoving.z5
tuid: xbynv62q8k2724at

'Calm, Mute, Moving', an interactive interview,
by Sonny Rae Tempest.
Release 1 / Serial number 110712

## Casting.z5
tuid: 15bfwxf4y4c4kudj

Casting,  version 2.1, by 'Trix.
Release 2 / Serial number 050707
WARNING: Contains adult content.

## CastleOfTheRedPrince.zblorb
ifwiki: Castle_of_the_Red_Prince
tuid: bw3bnlf4ho8gqq1v

Castle of the Red Prince, an interactive land of darkness,
by C.E.J. Pacian.
Release 7 / Serial number 130227

## CatcherInTheRye.zblorb
ifwiki: The_Catcher_in_the_Rye
tuid: oofmxjlpghtxolzs

Catcher in the Rye, an adaptation by Frank Teng.
Release 1 / Serial number 060611

## CaveAdventure.zip

Cave Adventure, by Jazz Remington.
Release 1 / Serial number 070718

## Chaos.z5
tuid: hwmtvvuuxysdvm1h

Chaos, by John Barker.
Release 1 / Serial number 090801

## Cheesed_Off.zblorb
tuid: f1su3oa3uca0wtwg

Cheesed Off!, by Hulk Handsome.
Release 2 / Serial number 160724

## ChildsPlay.zblorb
ifwiki: Child's_Play
tuid: 6a23xff9er4s83pl

Child's Play, A child, a toy, and a rival, by Stephen
Granade.
Release 4 / Serial number 080129

## Clean_Air.zblorb

Clean Air, by Andrew Li.
Release 2 / Serial number 190608

## Code_Name_Silver_Steel.z8
tuid: w2l64his67vtvmir

Code Name Silver Steel, by Special Agent.
Release 3 / Serial number 170619

## Coin_toss.zblorb
tuid: awgrvdqej3cmlwhu

Coin toss, an interactive retrospection, by Simon Deimel.
Release 2 / Serial number 150217

## Colonists.zblorb
tuid: lfvqqpi7dbxfr4xf

Colonists, by Andrew Fuller.
Release 1 / Serial number 130911
(source code is in games/source/inform/Colonists.zip)

## Comp96.z5
ifwiki: CompXX
tuid: a3thoxm83tzz8ihz

An unofficial potential 'front-end' game for the
yearly IF competitions, providing easily-accessible
information on all the games from the '96 competition,
plus the ability to sort the games you can play into a
random list. Written by Lucian Paul Smith
Release 1 / Serial number 970626

## ConanKillEverything.z5
ifwiki: Conan_Kill_Everything
tuid: lb2hf5pqx68wbqhh

Conan Kill Everything, an interactive massacre
by Ian Haberkorn.
Release 2 / Serial number 050428

## Corrupter_of_Dreams.zblorb
tuid: emsro8ckttqr5ba

Corrupter of Dreams, by Robert Patten.
Ectocomp version.
Release 1 / Serial number 171029

## Cottage.zblorb
ifwiki: Stuga
tuid: 1z3m4yew6bg3bfc

Cottage, an English translation of the Swedish game
Stuga, translated by Johan Ottosson.
Release 1 / Serial number 090715
(the original Swedish game is in
games/zcode/swedish/Stuga.zblorb)

## Cove.z5
ifwiki: The Cove
tuid: pk89q1m7lrz7mg73

The Cove, an Interactive Seascape,
written by Kathleen M. Fischer.
Release 3 / Serial number 000525.
The original release won Best of Landscape,
Interactive Fiction Art Show 2000
(it is in art/if-artshow/year2000/cove.z5)

## CrimeScene.zblorb

A Crime Scene, a Short Story, by Alireza J.
Release 1 / Serial number 130123

## CriticalBreach.z8
tuid: d4d28pkufwxfhen

Critical Breach, an Escape Story, by Grey.
Written for the 2010 Jay Is Games
"One-Room-Escape" competition.
Release 3 / Serial number 130817

## Crobe.z5
tuid: gb32ihvovah61rxn

Crobe, by Jonathan R. Partington (Cambridge University,
1986). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Crobe.z5]

## CrystalPalace.zip
tuid: nwsyyhdxj20lg6ya

The Crystal Palace, a fantasy within a mystery within a
quiet holiday, by Peter Orme.
Release 1 / Serial number 111125

## CtDoom.z5
tuid: zn2fmsu8qq95lbf6

Countdown to Doom, Copyright 1999 by Peter D. Killworth.
Release 1 / Serial number 000920

## Cyclops.z5
tuid: vzdd6urvk0qdne85

The Land of the Cyclops, an experiment by
Francesco Cordella. English translation from the Italian
by Simone "Sauron" Di Conza.
Release 1 / Serial number 020505

## D-Day.zblorb
tuid: y82sml5egzydhqbw

D-Day, by Yvette Gilmore.
Release 1 / Serial number 110720

## DDIV.z5
tuid: 82f6px0qqdtrghrx
ifwiki: Dutch Dapper IV: The Final Voyage

Dutch Dapper IV: The Final Voyage, a science fiction
comedy, written by Harry Hol.
Release 11 / Serial number 030207
(an MSDOS executable is in games/pc/DDIV.exe)

## Damnatio-Memoriae.zblorb
tuid: 2103dabhxzxsraal
ifwiki: Damnatio Memoriae

Damnatio Memoriae, a story of the Lavori
d'Aracne, by Emily Short.
Release 5 / Serial number 061008

## DashSlapneyPatrol.zblorb
tuid: sb2ynig6ia3mx66o
ifwiki: Dash Slapney, Patrol Leader

Dash Slapney, Patrol Leader: a test of scout skills, or
your ability to fake them, by Andrew Schultz.
Release 3 / Serial number 120510
(source code is in games/source/inform/DashSlapneyPatrolSource.txt)

## DayInLife.zblorb
tuid: fchveh4ymwnez9dz

A Day in Life, by John Goettle.
Release 1 / Serial number 080406

## Dead_Mans_Grave.zblorb
tuid: mhq20uaqmo27cv2a

Dead Man's Grave: A Tell Don't Show Mystery,
by Jon and Joe.
Release 1 / Serial number 151101

## Dead_Meat_in_the_Pit.zblorb
tuid: m015gy2fo9kkkct3

Dead Meat in the Pit, by Christina Nordlander.
Release 1 / Serial number 170527

## Deadsville.zip
ifwiki: Deadsville
tuid: 5p150c2ms7kegank

Deadsville, a Z-Machine Z-Grade Movie Text Adventure,
by William McDuff. Archive includes the game and a map.
Release 3 / Serial number 081105
(the original competition entry is in
games/mini-comps/introcomp/introcomp05.zip)

## Debate.z5
tuid: s2kxakqdcw2jkkof

Debate, an interactive copy machine by Louis Joyce.
Release 1 / Serial number 070412

## DeliciousBreakfast.zblorb
tuid: p8auvql7aa9rb15y

Delicious Breakfast, an Interactive Breakfast,
by Molly G.
"You wake up this morning with some Fierce Cravings. You
head down to the kitchen for some Delicious Breakfast."
This game is a re-implementation of the first text
adventure the author completed. It was first released for
Glorious Trainwrecks' 529-in-1 Pirate Kart II: Klik
Harder. This is release 2, which was included in the IGF
Pirate Kart. It contains a small amount of cosmetic
improvements to the original release.
Release 2 / Serial number 111015

## Delusns.z5
tuid: m85rnpq6x77jyzc3
ifwiki: Delusions

Delusions, an Interactive Self-Discovery
by Christopher E. Forman.
Release 4 / Serial number 971121.
(the original competition entry is in
games/competition96/delusns/DELUSION.Z5)

## Detention.zblorb

Detention, an attempt to escape from school,
by Hayden Ramm.
Release 1 / Serial number 130827

## DontPeeYourself.z8
tuid: f9jkiwt1ae9g5c1g

Don't Pee Yourself! A Toilet Training Adventure
by 'Hulk Handsome'.
Release 3 / Serial number 150807

## Dont_Push_The_Mailbox.z8
tuid: 8anthek7qsjymzlz

Don’t Push The Mailbox, a five minute distraction, by Ralfe Rich.
Release 1 / Serial number 191228

## DownTheMatrix.zblorb

Down The Matrix, by Jessica Martin, Carolyn Owens and
Grant Schumer.
Release 1 / Serial number 120521

## Dracula_The_First_Night.zip
tuid: qbk3fo0jcawo1j7h

Dracula: Part 1, The First Night, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by DEF and
El Clerigo Urbatain.
Release 8 / Serial number 071227
(a Glulx version is in games/glulx/Dracula_The_First_Night.zip, and
a Spanish version is in games/zcode/spanish/Dracula_La_Primera_Noche.zip)

## Dracula2_The_Arrival.zip
tuid: capk2kklo697oaip

Dracula: Part 2, The Arrival, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by Mapache and
El Clerigo Urbatain.
Release 3 / Serial number 080819
(a Glulx version is in games/glulx/Dracula2_The_Arrival.zip, and
a Spanish version is in games/zcode/spanish/Dracula2_La_Llegada.zip)

## DragonFliesLike.zblorb
tuid: disk8jhpff89uh4s
ifwiki: Dragon Flies Like Labradorite

Dragon Flies Like Labradorite, by Troy Jones III.
Release 2 / Serial number 111130

## DragonTroll.z5
tuid: sd1bjzylh3t95zux

The Dragon and the Troll, originally written for the C64
in Swedish by Johan Berntsson, and translated to English
and ported to Inform by Fredrik Ramsberg.
(source code is in games/source/inform/DragonTroll.inf)

## DreamTooReal.zblorb
ifwiki: A_Dream_Too_Real
tuid: i6b00gz4t47suxk9

A Dream Too Real, by Raditz.
Release 1 / Serial number 061128

## Dual.zblorb
tuid: xfezh9wz188ihlel
ifwiki: Dual Transform

Dual Transform, a Metasemantic Construction, by
Andrew Plotkin. Originally written under the pseudonym
Nigel Smith for the 2010 Jay Is Games "One-Room-Escape"
competition.
Release 5 / Serial number 100225.
(source code is in games/source/inform/dualtransform.ni)

## DuckMe.z3
tuid: y1ruv5qq4abakac8

Fowl Play Adventure 1 - "Duck! Me?"
An absurd, nonsensical, old-fashioned 1980's style text adventure.
Release 2 / Serial number 230828

## EdgeOfTheCliff.zblorb
tuid: v3wrpi4plmigyb93
tuid: v3wrpi4plmigyb93

Edge of the Cliff, a non-interactive satire, by Poster.
Release 1 / Serial number 111030

## Egyptian_Walking_Simulator.z8
tuid: oobx5sy71k0uiz9a

EGYPTIAN WALKING SIMULATOR, by Jason Dyer.
This is a surreal art experiment using Greg Hassett's
1978 game King Tut's Tomb as a base.
Release 1 / Serial number 151231

## Elephants.z5
tuid: 7z53z5pkv4cz4ny7

When I Was Shot By Elephants III, an Interactive Fan
Fiction, by Ray.
Release 1 / Serial number 120409

## Enemies.z8
tuid: wazvwtxlf7us44qr

Enemies, An Interactive Psychothriller,
by Andy Phillips.
Release 4 / Serial number 990115
(an MSDOS executable is in games/pc/Enemies.zip)

## Enigma.zblorb
tuid: orebya43jmkeu87d

Enigma, an interactive instant, by Simon Deimel.
Release 8 / Serial number 160202
(the original competition entry is in
games/competition2014/Enigma/Enigma.zblorb)

## Epyk.zblorb
tuid: 83em8cgnv91ixiuw

Epyk, by Ivan Mattie.
Release 1 / Serial number 091111

## Escape!.zblorb
tuid: zhrjqkgldtvext4d

Escape!, by Corey Bastarache.
Release 1 / Serial number 130210

## Eurydice.zblorb
tuid: d75pric1fdfi75bd

Eurydice.
Release 1 / Serial number 121206
(the original competition entry is in
games/competition2012/zcode/eurydice/original/Eurydice.zblorb)

## FFF.z5
ifwiki: Fox,_Fowl_and_Feed
tuid: wcf4j7gwipv1cc0

Fox, Fowl and Feed, an Interactive Exercise in
Transportation, by Chris Conroy.
Release 2 / Serial number 080121
(the original competition entry is in
games/competition2007/zcode/fff/FFF.z5)

## FailSafe.z5
tuid: c6x835i6o9zqfc59

FailSafe, a science-fiction story by Jon Ingold.

## Fairyland.z8

Fairyland, a small game about fairies by Daniel Gunnell.
Release 1 / Serial number 190815

## Figaro.zblorb
ifwiki: Figaro
tuid: xnpdrkjsezmjl2ha

Figaro, a co-authored revenge by Victor Gijsbers,
Innovation Comp Entry, released under the GPL v3.
Release 2 / Serial number 100911
(source code is in games/source/inform/Figaro-source.zip)

## FindTheBed.zblorb
tuid: m89r1uudygsasos5

Find the Bed, by Jacob Mianecki.
Release 1 / Serial number 100708

## FineTune.z8
tuid: 39pi00x5dls5z2l2

Fine-Tuned, An Auto-mated Romance
by Dennis Jerz (writing as Dionysius Porcupine).
Release 8 / Serial number 020520
(the original competition entry and a solution are in
games/competition2001/inform/finetune/, and an MS-DOS
executable is in games/pc/FineTune.exe)

## Fingertips_I_Found_a_New_Friend.zblorb

Fingertips: I Found a New Friend, a heart-warming story
of friendship, by Adri.
Release 2 / Serial number 140106

## Fingertips_Please_Pass_the_Milk_Please.zblorb

Fingertips: Please Pass the Milk Please, an interactive
snack, by Adri.
Release 3 / Serial number 140312

## FirstDayOfMyNewLife.zip
ifwiki: The_First_Day_of_My_New_Life
tuid: 1yrxq7im3nw5utap

The First Day of My New Life: an Interactive Pastiche,
by Birion.
Release 4 / Serial number 110119

## Forest_Demo.zblorb
tuid: ss3dg8l9wka5jwwp

Forest Demo, by Andrew Johnson.
Release 1 / Serial number 121216

## Fork.z5
ifwiki: FORK:_The_Great_Underground_Dining_Room
tuid: m7lww6dmshyf7kbm

Fork: The Great Underground Dining Room,
by Chris Federico.
Release 1 / Serial number 071205

## FormerlyHiddenNaziMode.zip

The Game Formerly Known as Hidden Nazi Mode.
A cute game for unattended young children,
by Victor Gijsbers.
Release 1 / Serial number 100911
Archive includes game file, source code and
accompanying essay.
[file is linked to games/source/inform/FormerlyHiddenNaziMode.zip]

## Frobozzi.z5
tuid: d4p85c0s06a5nr7e
ifwiki: Encyclopedia Frobozzica

The Encyclopedia Frobozzica (Abridged Edition),
edited by Nino Ruffini and ported to the Inform
format by Digby McWiggle.
[file is linked to infocom/info/Frobozzi.z5]
(source code is in games/source/inform/Frobozzi.inf)

## FragileShells.zblorb
tuid: xvnvmmm4yok7a25b

Fragile Shells, An Interactive Escape by Stephen Granade.
Release 6 / Serial number 111109
(the original entry in the Jay Is Games Casual Gameplay
Design Competition #7, in which it was runner-up,
is in games/mini-comps/cgdc7/FragileShells.zblorb)

## Fyleet.z5
tuid: j7er2tv4ee7int05

Fyleet, by Jonathan R. Partington (Cambridge University,
1985). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Fyleet.z5]

## GA.z5

Geocaching Adventure - GC3JJ9C - #6 in the Cryptic
Puzzle Series, by MrCryptic.
Release 1 / Serial number 120510

## GBVB.zblorb
tuid: r3ed77yd9te07y5d

Grandma Bethlinda's Variety Box: A novelty, by Arthur DiBianca.
Release 1 / Serial number 191106
(the original competition entry is in
games/competition2015/Grandma Bethlinda's Variety Box/GBVB.z8)

## Galatea.zblorb
tuid: urxrv27t7qtu52lb
ifwiki: Galatea

Galatea, by Emily Short.
Release 3 / Serial number 040208.
(the original Year 2000 IF Art Show entry, which
won "Best of Show",
is in art/if-artshow/year2000/galatea.z5)

## Gamer.zblorb

Gamer: Digital Limbo, by Ian Ross.
Release 1 / Serial number 120415

## GerbilRiot.z5
ifwiki: The_Gerbil_Riot_of_'67
tuid: 13yihrzjzw1j86uz

Gerbil Riot, originally written by Simon Avery and
ported from The Quill to Inform by Duncan Cross.
Release 2 / Serial number 000513

## Glass.zblorb
tuid: 29l04xfgii5roq63
ifwiki: Glass

Glass, a fractured fairy tale, by Emily Short. One of
the demonstration games for Inform 7.
Release 1 / Serial number 061008

## Glik_I.zblorb
tuid: fvwmf74kunm2x48j

Glik part 1: Undead Menace, by Logan Edwards.
Release 1 / Serial number 111211

## Gnu_in_the_Zoo.zblorb
tuid: n4j6siv2qsgtclb

Gnu in the Zoo, a Freedom-Focused Fantasy, by Alex Ball.
Release 3 / Serial number 160331

## GoWest.zblorb
tuid: 25tvza96jojhdjw5

Go West, a Surreal Adventure by 'Hulk Handsome'.
Release 3 / Serial number 120425

## GourmetGaffe.zblorb
tuid: av32uluswxcp65zb

Gourmet Gaffe, a Historically Inaccurate Adventure
by 'Hulk Handsome'.
Release 1 / Serial number 120624

## GreatXavio.z5
ifwiki: The_Great_Xavio
tuid: yi1y0xymiimqkk82

The Great Xavio, A Todd and Hagerston Mystery,
by Reese Warner.
Release 3 / Serial number 041204
(the original competition entry is in
games/competition2004/zcode/greatxavio/GreatXavio.z5)

## GreenRain.zblorb
tuid: 3xzjj7z5932w3lof

A Green Rain, an abstraction, by Jason Love.
Release 1 / Serial number 100611

## GrowingUp.zblorb
tuid: 5i53mr5dbhy5bgsc

Growing Up, by Andy Van Deventer.
Release 1 / Serial number 110825

## Grue.z8

GRUE, by Charles Mangin.
Release 5 / Serial number 170810

## Gumshoe.z5
tuid: 1ho4lvchvukpgfld

Gumshoe, An Interactive Investigation by Mike Oliphant.
Release 1 / Serial number 960331

## HLAinform.z5
tuid: ba6xlbvc9gq3fks9

HLA Inform: A Classic Quest. Originally written by
Paul Panks and converted to Inform by "Roger Pepitone".
Release 1 / Serial number 050715
(source code is in games/source/inform/HLAinform.zip,
and the original is in games/pc/paul-panks/hlaadv.zip)

## HOLY_ROBOT_EMPIRE.zblorb
tuid: jhin6voi6vzmpk68

HOLY ROBOT EMPIRE, by Caleb Wilson.
Release 2 / Serial number 140601

## HallowEve.z8
tuid: as93uowvtbqfy2to
ifwiki: Hallow Eve

Hallow Eve, an interactive fiction of horror,
by Michael Wayne Phipps Jr.
Release 2 / Serial number 111028.
(the original competition entry is in
games/springthing/2011/HallowEve.zip)

## Ham_House.zip
ifwiki: In_the_House_of_Professor_Evil:_The_HAM_HOUSE
tuid: nt5qro7omvmu8uqx

In the House of Professor Evil: The HAM HOUSE,
an Utterly Epic Text Adventure from Cumberland Games,
written by S.John Ross.
Release 10 / Serial number 081124

## Hamil.z5
tuid: neox2d3gwb8ubm1c

Hamil, by Jonathan R. Partington (Cambridge University,
1982). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Hamil.z5]

## Hat.z5
tuid: ug830j33pb9qpe5v

Oh No, Mr Crab Stole Your Hat! by Brown Cow.
Release 1 / Serial number 130216

## Head_Case.zip
tuid: 8bdwbmkius8qv8c

Head Case, version 1.06, by C. Scott Davis.
Release 1 / Serial number 230310

## Heliopause.zblorb
tuid: ykccumi5xc5rltev

Hoist Sail for the Heliopause and Home,
by Andrew Plotkin.
Release 6 / Serial number 100703

## HelloSword.zip
ifwiki: Hello_Sword
tuid: k8fovtn8hqnlawnh

Hello Sword - The journey, by Andrea Rezzonico.
Archive contains English and Italian versions.
Release 3 / Serial number 060113
[file is linked to games/zcode/italian/HelloSword.zip]
(the original competition entry is in
games/competition2005/zcode/hs_eng/hs_eng.z5)

## HellsBasement.zblorb
tuid: l7qmhsmhjbp9bnge

Hell's Basement, by Simon Leek and Peter Laskin.
Release 1 / Serial number 140826

## Help.z8
ifwiki: When_Help_Collides
tuid: 71so2t5p2cg90nm1

When Help Collides: The Wreck of the H.M.S. Snark,
a Parodic Drama by J. D. Berry.
Release 2 / Serial number 030208
(the original competition entry is in
games/competition2002/zcode/help/help.z8,
there are also help files for the game in
solutions/geishaCheatSheet.html and
solutions/geishaWinningSession.html)

## Heroine.z8
ifwiki: Heroine's_Mantle
tuid: 0lw7xjk3cplb0we7

Heroine's Mantle, written by Andy Phillips.
Release 3 / Serial number 001211

## Hidden_Verbiage.zblorb
tuid: e42b91ddesea9wju

Hidden Verbiage, by by Linus Hamilton. A puzzle from the 2018 Caltech Puzzle Hunt.
Release 1 / Serial number 181127

## Hide_a_pachyderm!.z5

Hide a pachyderm! An interactive joke, by Simon Deimel.
Release 10 / Serial number 151011

## Home.z5
ifwiki: Home_(by_Romano)

Home, by Natalie Romano.
Release 1 / Serial number 110204

## Homecoming.zblorb
tuid: 2ottee5x0vwqxl0p

Homecoming, by Carolyn VanEseltine.
Release 1 / Serial number 140903

## HouseOfDreamOfMoon.z8

House of Dream of Moon, an Interactive Collaboration
by The IF Whispers Team.
Release 1 / Serial number 071204

## HugeCave.z8
tuid: fft6pu91j85y4acv

Adventure in Humongous Cave, David Malmberg's AGT version
of Adventure, ported to Inform by Al Golden.
Release 1 / Serial number 000001
(a Windows package is in games/pc/HCWinPkg.zip, and
a Mac package is in games/mac/HCMacPkg.sit)

## HugeHint.z5
tuid: fft6pu91j85y4acv

Humongous Cave Hints, originally written by Dave Malmberg
and ported to Inform by Al Golden.
Release 1 / Serial number 000001

## Hummingbird.zblorb

Flight of the Hummingbird, an Interactive Costumed Caper,
by Michael Martin.
Release 2 / Serial number 110101
(the original competition entry is in
games/competition2010/zcode/hummingbird/Hummingbird.zblorb,
and source code is in
games/source/inform/Hummingbird.zip)

## I-0.z5
tuid: a3ym4ipix7sjsfrf

I-0: the "jailbait on the interstate" game, Release 5
(v2.00), Serial number 14729; contains some adult content.

## IFAquarium.zblorb
tuid: 6a9miznv190xj8k

IF Aquarium, a short piece of Interactive Art,
by Michael Kichline and Michael Eckhart.
Release 2 / Serial number 100515

## IF_Whispers_5.z8
tuid: 3xcq5vv8yu8u8rpb

IF Whispers 5, an Interactive Collaboration, by The
IF Whispers Team (Chris Conley, Joey Jones,
Marius Müller, Tom Blawgus, and Porpentine).
Release 2 / Serial number 120312

## IPressedOnBeingChased.zblorb
tuid: jr7js5hfqehanm2

I pressed on, being chased by a stapler with my name on it.
Written by Charlie Marcou.
Release 1 / Serial number 130323

## Ibo.z5

Ibo, a trial on Interactive Flash Fiction,
by Bahri Gordebak.
Release 1 / Serial number 120109

## Iceweb.zblorb

Iceweb, by Gil Williamson.

## Imiagination.zblorb
ifwiki: Imiagination
tuid: 2royd7eu1lm99oz

Imiagination, by Lou Ferrand, Maria Rabarison,
Michaël Schwartz and Grégoire Yakan.
Release 1 / Serial number 110608

## ImpossibleStairs.z8
tuid: 85jr6xdzreuac9e

The Impossible Stairs, an interactive fiction by Mathbrush.
Release 2. Serial number 220706.
(source code is in games/source/dialog/ImpossibleStairs.dg)

## InAManorOfSpeaking.zip
tuid: og03iq6afol27gez

In a Manor of Speaking, version 3, by Hulk Handsome.
Release 3 / Serial number 180117
(the original competition entry is in
games/competition2012/glulx/manor/)

## InTheSkinOfALionQuest.zblorb

In the Skin of a Lion Quest: Caravaggio's Journey,
by parrishka.
Release 1 / Serial number 121106

## Inevita.z5
tuid: cefpt9ubleq41v3w
ifwiki: Inevitable

Inevitable, by T. L. Heinrich (a.k.a. Kathleen M.
Fischer). Release 2 / Serial number 030428
(the original 2003 Spring Thing entry is in
games/springthing/2003/inevita/Inevita.z5)

## Informat.z5
tuid: d6mws3jpq68wo2ks

Informatory, a Not Very Interactive Pastiche with
Tutorial Pretensions, by William J. Shlaer.
Release 2 / Serial number 981211
(the original competition entry is in
games/competition98/inform/informat/informat.z5)

## Intangible.zblorb
tuid: yrgz1ot45lhynrdh

Intangible, by bzzz.
Release 1 / Serial number 131229

## InteractiveFictionPlayer.zblorb
tuid: cvka0embexysjwfj

Interactive Fiction Player, by Charlie Marcou.
Release 1 / Serial number 130325

## InterviewWithARockStar.zblorb
tuid: 5xpin5mu9c3arcpk

Interview with a Rock Star, a Few Minutes Interview,
by Molly G.
Originally made for a "game duel" on the TIGSource forums,
this was released again (with some improvements) for the
IGF Pirate Kart, and a "Deluxe" version was made for
Pirate Kart 5.
Release 3 / Serial number 120223

## In_The_Cubicle.zblorb

In The Cubicle, a Short Interactive Claustrophobia,
by Tom Fox.
Release 1 / Serial number 160411

## IraqiInvasion.zip
ifwiki: Iraqi_Invasion
tuid: c3nyd7wv3rmrqhbm

Iraqi Invasion: A Text Misadventure,
Interactive Propaganda by Anonymous.
Release 88 / Serial number 080131
[file is linked to games/source/inform/IraqiInvasion.zip]

## Islands.zblorb

Islands Far Away - An Entry in the Ludum Dare Game
Competition #17, by Shanon Fernald.
Release 1 / Serial number 100426

## Jigsaw.z8
tuid: 28uhmejlntcbccqm

Jigsaw, An Interactive History by Graham Nelson.
Release 3 / Serial number 951129
Complete version (game and help information); must be
played with an interpreter that can handle V8 games.

## Jigsaw_Footnotes.z5
tuid: 28uhmejlntcbccqm

Jigsaw: Rules and Footnotes, by Graham Nelson.
Release 3 / Serial number 951129.
Help and background information only.

## Jigsaw_Game.z5
tuid: 28uhmejlntcbccqm

Jigsaw, An Interactive History by Graham Nelson.
Release 3 / Serial number 951129.
Game only without help information.

## Juicehead.zblorb
tuid: hsowl06bkcnmz9rf

Juicehead, an interactive binge, by Simon Deimel.
Release 5 / Serial number 150112

## Just_Another_Day.zblorb
tuid: t3863cqfh8e3pq0u

Just Another Day, by Theodore C. Lim.
"This game is a tribute to any and all working parents."
Release 2 / Serial number 170129

## KeepingDido.zblorb

Keeping Dido, a brief interactive story, written by
Brendan Desilets, based on the opera by Nahum Tate and
Henry Purcell.
Release 1 / Serial number 120516

## Kentish_Plover.z8
tuid: lmwi2ixg9a6jeu9

Kentish Plover, by Daniel Gunnell (writing as Kentish Plover).
Release 1 / Serial number 200118

## KierkegaardsSpider.zblorb

Kierkegaard's Spider, by Michael Tillman.
Release 1 / Serial number 120413

## Killing_Machine_Loves_Slime_Prince.zblorb
tuid: 9dnb8x2iiehnyyd4

Killing Machine Loves Slime Prince.
A weird little exploration game by C.E.J. Pacian.
Release 5. Serial number 230819.

## LASH.z8
tuid: frfoh6e7hur2beiu

Local Asynchronous Satellite Hookup, by Paul O'Brian.
Release 11 / Serial number 000806
(an MS-DOS executable is in games/pc/LASH.zip, and
a Mac executable is in games/mac/LASH-r11.hqx)

## LDoDoom.z5
tuid: o2gjzn84u9xyy1d0

Last Days of Doom, Copyright 1999 by Peter D. Killworth.
Release 1 / Serial number 000801

## LLR3.z8
ifwiki: A_Little_Like_Rogue
tuid: ufpd7eyc7ns5828w

A Little Like Rogue, a W&W Scenario by Guy Hungerford,
based on Graham Nelson's "Reliques of Tolti-Aph".
Release 1 / Serial number 070314

## LMS_TVG.zblorb
tuid: m3553nzigj81nqlp

LMS The Video Game, an Action Interactive Fiction Game
by John Goettle.
Release 7 / Serial number 081227
(a Glulx version is in games/glulx/LMS_TVG.gblorb, and
source code is in games/source/inform/LMS_TVG.txt)

## Lex.zblorb

Lex, by Zane Mariano.

## LiveJoseph.zblorb
ifwiki: LiveJoseph

LiveJoseph, an interactive non-fiction, by Joseph Miller.
Release 1 / Serial number 111227

## Locked_Door.zblorb
tuid: embvdrjotvjib97

Locked Door, a minimalist interactive fiction, by Cody Gaisser.
Release 1 / Serial number 220116

## Locked_Door_II-Fair_Trade.zblorb
tuid: igccp3svdjtuayao

Locked Door II:  Fair Trade, a minimalist interactive fiction, by Cody Gaisser.
Release 1 / Serial number 220118

## Locked_Door_III-Crate_Expectations.zblorb
tuid: 7ydwbl5iigiev03u

Locked Door III:  Crate Expectations, a minimalist interactive fiction, by Cody Gaisser.
Release 1 / Serial number 220119

## Locked_Door_IV-Safety_In_Numbers.zblorb
tuid: 3igmh34kn9jhcrbd

Locked Door IV:  Safety In Numbers, a minimalist interactive fiction, by Cody Gaisser.
Release 1 / Serial number 220119

## Locked_Door_V-Switched_On.zblorb
tuid: 53xiyjgm2z0dkp8s

Locked Door V:  Switched On, a minimalist interactive fiction, by Cody Gaisser.
Release 1 / Serial number 220121

## Locked_Door_VI-It_Takes_Two.zblorb
tuid: mbaaov2kuxc4spub

Locked Door VI:  It Takes Two, a minimalist interactive fiction, by Cody Gaisser.
Release 1 / Serial number 220123

## Locked_Door_VII-Out_Of_Line.zblorb
tuid: apd7cy7cxsrgbb4v

Locked Door VII:  Out Of Line, a minimalist interactive fiction, by Cody Gaisser.
Release 1 / Serial number 220125

## Locked_Door_VIII-Enemy_Mine.zblorb
tuid: 6f7xbetzqnu919rv

Locked Door VIII:  Enemy Mine, a minimalist interactive fiction, by Cody Gaisser.
Release 1 / Serial number 220126

## Locked_Door_IX-Under_Obstruction.zblorb
tuid: fkboebf8e5tb38a

Locked Door IX:  Under Obstruction, a minimalist interactive fiction, by Cody Gaisser.
Release 1 / Serial number 220129

## LookingToTheSky.zblorb
ifwiki: Looking_to_the_Sky

Looking to the Sky, by Isaac Dudney.
Release 1 / Serial number 110313

## LostPig.z8
tuid: mohwfk47yjzii14w

Lost Pig And Place Under Ground, by Admiral Jota.
Winner of the 2007 IF Competition.
Release 2 / Serial number 080406
(the original competition entry is in
games/competition2007/zcode/lostpig/lostpig.z8)

## LostPig.zblorb
tuid: mohwfk47yjzii14w

Lost Pig And Place Under Ground, by Admiral Jota.
Winner of the 2007 IF Competition.
Release 2 / Serial number 080406
(the original competition entry is in
games/competition2007/zcode/lostpig/lostpig.z8)

## LostSheep.z5
tuid: 3q4jekm4creceb58

The Bible Retold: The Lost Sheep, a light-hearted
adaptation of the Parable of the Lost Sheep,
by Ben Pennington.
Release 1 / Serial number 130000
(the original competition entry is in
games/competition2010/zcode/lostsheep/LostSheep.z5)

## Magic_Muffin_-_The_Desert.zblorb
tuid: t9dj1gdgxzvvfdnf

Magic Muffin - The Desert, by Charlie the Spiffy.
Release 1 / Serial number 120505

## Mahadev.z5
tuid: v8fqg8rj3pn5nvz

Mahadev: Painless Little Stupid Games #6, by Bob Reeves.
Release 1 / Serial number 110527

## MakeItGood.z8
tuid: jdrbw1htq4ah8q57

Make it Good, by Jon Ingold.
Release 15 / Serial number 091227

## Mask.z5
tuid: zws1j2x2yiqywywi

Masquerade, written by Kathleen M. Fischer.
Release 4 / Serial number 010122
(the original competition entry is in
games/competition2000/inform/mask/mask.z5)

## Mercury_Trucking.z5
tuid: 6y7z0x9obqu0ftpr

The Mercury Trucking Company, an Interactive Job Worth
Doing, by Alan Trewartha.

## Mercy.z5
ifwiki: Mercy
tuid: r2vshl7noxxpjma4

Mercy, A short story by Christopher Klimas.
Release 2 / Serial number 980217
(The code (from release 1) for the computer in this
game can be found in games/source/mercycomp.txt)

## Misdirection.z5
ifwiki: The_Act_of_Misdirection
tuid: 0f4x5i2elojxez6l

The Act Of Misdirection, An Interactive Performance,
written by Cal Harrison.
Release 6 / Serial number 060304

## Misdirection.txt
ifwiki: The_Act_of_Misdirection
tuid: 0f4x5i2elojxez6l

Announcement for The Act Of Misdirection.

## MissingGrandpa-LostInTime.zblorb
tuid: 3jo2k7n9tyazupik

Missing Grandpa: Lost in Time, by Becky Kinkead.
Release 1 / Serial number 120319

## Mobius.zblorb
tuid: xm4ltaarp0fje5yd

Mobius, an Interactive Twist by J.D. Clemens.
Release 2 / Serial number 061119
(the original competition entry is in
games/competition2006/zcode/mobius/Mobius.zblorb)

## MonzasPhantom.zblorb
ifwiki: Monza's_Phantom
tuid: z28gbu6w6bcg49s8

Monza's Phantom, by Sebastiano and Federico Gobbo.
Release 1 / Serial number 070219

## Moon-Shaped.zblorb
tuid: d93xs619qx1au1ua

Moon-Shaped, a Fairy Tale Retold by Jason Ermer.
Release 2 / Serial number 080710
(the original competition entry is in
games/competition2006/zcode/moon-shaped/Moon-Shaped.z8)

## Moonwrecked.zblorb
ifwiki: Moonwrecked
tuid: a6dk2f6i4pym1m2

Moonwrecked, by Colin Sandel and Carolyn VanEseltine.
Release 1 / Serial number 110309

## More.z8
tuid: hy06tvz613jexr3q

More, by Jason Dyer (Originally "Erin Canterbury").
Release 2 / Serial number 140604

## Mountain.zip
tuid: dkh9krjsk9towj5v

Mountain, an Interactive Expedition, by Benjamin Penny.
Release 6 / Serial number 030317

## MouseQuest_Ch1.zblorb

Mouse Quest Chapter 1 - The Arrival of Winter,
by Bryan and Sean Lian.

## Mulldoon.z8
tuid: k6yq5koj2zjzstpt

The Mulldoon Legacy, a Tale of Time and Self,
by Jon Ingold.
Release 6 / Serial number 000724

## Mullmurd.z5
tuid: fkk37ywm4eig3q65

The Mulldoon Murders, An Interactive Sequel,
by Jon Ingold.
Release 3 / Serial number 020214

## Murdac.z5
tuid: q36lh5np0q9nak28

Murdac, by Jonathan R. Partington (Cambridge University,
1982). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Murdac.z5]

## MyLastDuchess.zblorb

My Last Duchess, a Dramatic Monologue by Robert Browning
and Jonas Persson.
Release 1 / Serial number 140510

## MyLittleProjectConceptIsProven.zblorb

My Little Project Concept is Proven, by Jake Johnson.
Release 1 / Serial number 120620

## My_Angel.z5
tuid: r67ofzas8p6y0ay4

My Angel, by Jon Ingold.
Release 2 / Serial number 001218
(the original competition entry is in
games/competition2000/inform/my_angel/my_angel.z5)

## MysteriousOceanTower.zblorb
tuid: t2fhbsa546g11hln

Love, Hate and the Mysterious Ocean Tower.
A weird romance, by C.E.J. Pacian.
Release 2 / Serial number 110510
(the original Speed-IF entry is in
games/mini-comps/speedif/SpeedIF_Jacket_4.zip)

## Nautilisia.zblorb
ifwiki: Nautilisia
tuid: so1gjj9uy7vzien

Nautilisia, a bizarre and whimsical dream-world steeped
in pseudo-Jungian symbolism, by Ryan Veeder.
Release 2 / Serial number 130422

## Nidus.z5
tuid: vmza11v9ptyhplxh

Nidus, by Adam Atkinson (Cambridge University, 1986).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.140416 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Nidus.z5]

## NightBeforeChristmas.zblorb
tuid: bu0jpc1uo487nc3n

An Abbreviated Night Before Christmas, a Barely
Interactive Pastiche by Adam Thornton.
Release 1 / Serial number 061224

## Nihilism.z8

The Abyss, by Jamie Phelan.
Release 1 / Serial number 151001

## NudistsGoneWild.z8
tuid: nfylt32grtg6m993

Nudists Gone Wild, by 'Hulk Handsome'.
Release 2 / Serial number 120425

## One_Game_in_Search_of_a_Story.z5
tuid: n51u1uyjpr4runxd

One Game in Search of a Story, by NOM3RCY.
Release 326 / Serial number 101102

## OneGirl.z5
tuid: ed9w1m9dyz0y15z7

One Girl, by Dr. Khel.
Release 1 / Serial number 020113
WARNING: Contains adult content.

## OnYourBack.z5
tuid: k89ezleinm2v7y1c

On Your Back, by Dan Doyle III.
Release 1 / Serial number 130506

## Ottumwa.z5
tuid: 1cq6xseeyl1y1wsd

PDFA Ottumwa, a Police Department Forensics Analyst
story, by David A. Faught.
Release 5 / Serial number 021409
(a Glulx version is in games/glulx/Ottumwa.gblorb)

## Out_of_the_Pit.zblorb
tuid: tzo8u7fd98h0fxky

Out of the Pit, by Evil Roda.
Release 1 / Serial number 110515

## PLSG.zip
tuid: dj4i80i11qrh7wk3
tuid: aixamxezzos7b4e6
tuid: uxki9uhnrhs5sdpa
tuid: iu94sqv7nr99pu98
tuid: wio7esv6474kvx6d

"Painless Little Stupid Games", a collection of five
small games ("Dinnertime", "To Get To The Other Side",
"They're After You!", "Mazemapper" and "The Mean Story"),
originally written in Alan and then converted to
Inform 7, by Bob Reeves.
(the original Alan versions are in games/alan/plsg.zip)

## PS.z8
tuid: 4txz0ha97pmw7sc

The Quest for the Philosopher's Stone, by Hew.
Release 1 / Serial number 427301

## PUTPBAA.z5
ifwiki: Pick_Up_the_Phone_Booth_and_Aisle
tuid: 6vej1yd9quwfm9qn

Pick Up the Phone Booth and Aisle.
The latest in a long series of silly games.
Release 2 / Serial number 010618
Written by David Dyte, Steve Bernard, Dan Shiovitz,
Iain Merrick, John Cater, Liza Daly, Ola S. Bauge,
J. Robinson Wheeler, Jonathan Blask, Dan Schmidt,
Stephen Granade, Rob Noyes and Emily Short.

## PaleBlueLight.zblorb
ifwiki: Pale_Blue_Light
tuid: t04uu0b1j1qzjcjl

Pale Blue Light, a story by Kazuki Mishima.
Release 2 / Serial number 110708

## Parallel.zblorb
tuid: 3gby8gwsi4e5nteo

Parallel, by Ethan Crosthwaite.
Release 4 / Serial number 140414

## Paranoia.zblorb
ifwiki: Paranoia_(by_cpuguy)
tuid: acu9ag7o5mlg5eys

Paranoia, by Josh.
Release 1 / Serial number 090803

## Parc.z5
tuid: 8b4mkbqebmvvkba0

Parc, by John Rennie (Cambridge University, 1983).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Parc.z5]

## Peacock.z5
ifwiki: Not_Made_With_Hands
tuid: axm2ffjjzr2xxt2n

Not Made With Hands, an Interactive Demonstration,
written by Emily Short.
Release 1 / Serial number 000208

## Pegasus.zblorb

Pegasus, by Joshua Mandell.
Release 1 / Serial number 130708

## PerrysWorld.zblorb
ifwiki: Perry's_World

Perry's World, by Jim Wilbur.
Release 1 / Serial number 070501

## Photograph.zblorb
tuid: qf7h94jq56f6iswd

Photograph, a Portrait of Reflection, by Steve Evans.
Release 5 / Serial number 040827
(the original competition entry is in
games/competition2002/zcode/photo/photo.z5)

## Primer.zblorb
tuid: t1d8pxbejj19s115

Primer, by Christina Nordlander.
Release 1 / Serial number 171025

## Primrose.zblorb
ifwiki: The_Primrose_Path
tuid: pvgfinfdphogk292

The Primrose Path, by Nolan Bonvouloir.
Release 4 / Serial number 091222
(the original competition entry is in
games/competition2006/zcode/primrose/Primrose.z8)

## Probing.zip

Offensive Probing, an Epic Sci-Fi Adventure,
by Ben Croshaw.
Release 1 / Serial number 990919
Archive includes the z-code game file, an
MS-DOS executable version and documentation.
[file is linked to games/pc/Probing.zip]

## Puppet.zip
tuid: pvce1d452cag3r25

The Puppet-Man (Larsoft Adventure number 5).
Originally written by G.H. Larsen (1987) and
converted to Inform by William Stott.
Release 2 / Serial number 040803
(the original BBC version is in games/bbc/Puppet.zip)

## QuestForTheMagicMuffin.zblorb
tuid: nl6kzqajo2hbsz98

The Quest for the Magic Muffin, by Charlie the Spiffy.
Release 1 / Serial number 120326

## QuestForTheMagicMuffin3.zblorb
tuid: vki877q2w9t77xk9

Quest for the Magic Bagel...Err Muffin 3,
by Charlie the Spiffy and Arf.
Release 1 / Serial number 120505

## QuidditchFinal1954.zblorb

The Quidditch Final of 1954, by Joseph Miller.
"It's May 15th, the day of the Quidditch final, which
will take place in a few hours. You are the Gryffindor
Seeker, and the game will rest largely on your
shoulders."
Release 4 / Serial number 121022

## RBD.z8

Rachel has a bad day, by Sly Old Dog. Originally written
with ADRIFT and ported to Inform by Roger Pepitone.
Release 5 / Serial number 070328
(source code is in games/source/inform/bad-day-src.zip, and
the ADRIFT original is in games/adrift/rachels-bad-day.zip)

## RPN.zblorb

RPN, by benjabby.
Release 1 / Serial number 090531

## Ralph.z5
tuid: og54uzaryp1nh1jh

Ralph, An Interactive Sniffing by Miron Schmidt.
Release 9 / Serial number 040309
(the original competition entry is in
games/competition96/ralph/ralph.z5)

## Reddex.z8
tuid: 7lv91qfb3y6ar6uf

Reddex, an interactive adventure, by Phlegethon.
Release 1 / Serial number 200124

## Relief.z5
tuid: z8wgwnz83s66y3ku

The Hunt For Relief, a toilettic experience,
by Christian Gaertner.
Release 1 / Serial number 000820

## RetroFatale.zip
tuid: c7wvo7453qvozsh3

Retro Fatale, a Deadly Game, by Aaron Arendt.
Written for Game Gale 2010 on rpgmaker.net.
Release 1 / Serial number 110713

## Rise_of_the_Necropolis.zblorb

Rise of the Necropolis, by Noelle Correa and Amiel Cox.
Release 1 / Serial number 171208

## RoTA.zblorb
tuid: nnhm4yp172oivtd9
ifwiki: The Reliques of Tolti-Aph

The Reliques of Tolti-Aph, a W&W Scenario by Graham Nelson.
Release 1 / Serial number 060430.
(a Spanish translation is in games/glulx/spanish/rota.zip)

## RoomSerial.z8
ifwiki: Room_Serial
tuid: bdey5bvuxsq6jcll

Room Serial, an escape game, by merricart.
Release 2 / Serial number 120627

## RtDoom.z5
tuid: bh11oq849rqspg7v

Return to Doom, Copyright 1999 by Peter D. Killworth.
Release 1 / Serial number 000831

## SameGame.z5
tuid: ph0y9c8b9ugvxdrv

SameGame, another episode in the Z-Machine abuse
saga, by Kevin Bracey. SameGame is an implementation
of a simple arcade game and is also a stress test
of Z-Machine interpreters.
Release 1 / Serial number 980731
(source code is in games/source/inform/SameGame.inf)

## Sangraal.z5
tuid: htskkm315iyr9uga

Sangraal, by Jonathan R. Partington (Cambridge
University, 1987). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Sangraal.z5]

## SantasSleighRide.zip
tuid: a8l9yzh11dupy0k

Santa's Sleigh Ride, a moment in the life of
Santa Claus, by Molly Geene.
Release 4 / Serial number 081227

## Savoir-Faire.zblorb
tuid: p0cizeb3kiwzlm2p

Savoir-Faire, an Interactive Search for Loot,
by Emily Short.
Release 8 / Serial number 040205

## Savoir-Faire_Feelies.pdf
ifwiki: Savoir-Faire
tuid: p0cizeb3kiwzlm2p

The "feelies" for Savoir-Faire, scanned as a PDF file,
by Emily Short.

## School.z5
tuid: a1f3kx4uzq4fdfm8

Inform School, a tutorial game about Inform
written in Inform, by William J. Shlaer.
Release 1 / Serial number 991217

## ShadowOfMemories.zblorb
ifwiki: Shadow_of_Memories
tuid: lw7w6i8ur0jscka8

Shadow of Memories, by Bethany Horbury.
Release 1 / Serial number 061124

## ShadowSoldiers.zblorb

Shadow Soldiers, by Arvind Pillai.
Release 1 / Serial number 070625

## Shallow.zblorb

Shallow, by Austin Eady.
Release 1 / Serial number 121109

## Slackerx.z5
tuid: mu8py0ovp7u6wfup

Slacker X, A scatological breakthrough
in adventure gaming.
Release 1 / Serial number 971009
(an MS-DOS executable is in games/pc/slackerx.zip)

## SleepCycle.zblorb
ifwiki: Sleep_Cycle
tuid: ae0tpl5fm5xztdht

Sleep Cycle, by Thomas Cross.
Release 1 / Serial number 101217

## Snafufun.zip
tuid: t8rm5lb8mtzblrst

SNAFUFUN, a simple hypertext adventure
originally written in BASIC by Chris Kerton
and converted to Inform by Duncan Cross.
Archive contains z-code game file, Inform
source code and the original BASIC source code.
[file is linked to games/source/inform/Snafufun.zip]

## Snowquest.zip
tuid: 3oez457dpng7ktzb

Snowquest, a Curious Tale by Eric Eve.
Release 2 / Serial number 100127
Archive includes Z-code game file and a walkthrough.
(the original competition entry is in
games/competition2009/zcode/snowquest/Snowquest.zblorb)

## SoFar.z8
tuid: rcrihauxixy48svr

So Far, An Interactive Catharsis by Andrew Plotkin.
Release 6 / Serial number 961218

## SoReality.z8
tuid: paxrsjmsnzi3mdqu

So Reality, by Kenya Miller.
Release 1 / Serial number 100127

## So_Youve_Never_Played_a_Text.zblorb
tuid: z9mk3i7w95wtdqnz

So, You've Never Played a Text Adventure Before, Huh?
An Introduction to Interactive Fiction by Ryan Veeder.
Release 1 / Serial number 140327

## Somewhere.z5
ifwiki: Somewhere
tuid: jkegjiy55tyn1cp0

Somewhere, an Interactive Poem by Kazuki Mishima.
Release 2 / Serial number 080129

## SpAdventure.z5

SpAdventure by Jay Walton. The original Adventure
with a twist - you play as an Enchanter with spells.
Release 2 / Serial number 971030
(source code is in games/source/inform/SpAdventure.inf)

## Spring_2020.z8
tuid: zlqh0lpw3fmf8qor

Spring 2020, by Phillip J. Rhoades.
Release 1 / Serial number 200414

## Spycatcher.z5
tuid: 3rwn57i2b6nnnd2j

Spycatcher, by Jonathan R. Partington and
Jonathan Thackray (Cambridge University, 1989).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.111115 / Phoenix v1.04
This game was later released for 1980s home computers
as "Spy Snatcher".
[file is linked to phoenix/games/zcode/Spycatcher.z5]

## Starborn.zblorb
ifwiki: Starborn
tuid: xxzy1f49yw1n6ghj

Starborn, an interactive story, by Juhana Leinonen.
Release 2 / Serial number 110116

## Starry_Seeksorrow.zblorb
tuid: b74ur5fu47hipfnq

Starry Seeksorrow, by Caleb Wilson.
Release 2 / Serial number 160602

## Stealing_the_Stolen.zblorb
tuid: 7f6hlvxwkssyhoqp

Stealing the Stolen, by Rachel and Sabrina.
Release 1 / Serial number 161222

## StormCellar0.zblorb
tuid: rqpt1xqds7red6zm

Storm Cellar, an Interactive Work of Horror by
P. F. Sheckarski. This is the first installment in a
planned series, to be released episodically.
Release 2 / Serial number 081022
(the original IntroComp entry is in
games/mini-comps/introcomp/introcomp08.zip)

## StrangeWorld.zblorb

Strange World, by Matt Salaiz.
Release 1 / Serial number 091012

## Sturdlint.z5
tuid: oisq1t4ekpmi3zz9

Sturdlint (The Mempotnaclob): Painless Little Stupid
Games #7, by Bob Reeves.
Release 1 / Serial number 110630

## Suicide.z8
ifwiki: Suicide_(game)
tuid: kmoymj14weszx5a1

Suicide, a self-ordered death sentence,
by Dan Doyle III.
Release 1 / Serial number 101103

## SundayAfternoon.z8

Sunday Afternoon, by Christopher Huang (originally
writing as "Virgil Hilts").
Release 3 / Serial number 121213
(the original competition entry is in
games/competition2012/zcode/sunday/original/)

## SurprisingCaseOfBrianTimmons.zblorb
tuid: qnctd1t1exifgwsi

The Surprising Case of Brian Timmons.
An Interactive Enigma, by Marshal Tenner Winter.
Release 1 / Serial number 130114

## Sushi.zblorb
ifwiki: A_Day_for_Fresh_Sushi
tuid: 7yiyxcnrlwejoffd

A Day For Fresh Sushi, by Emily Short.
Release 1 / Serial number 010416
(original .z5 version is in
/games/mini-comps/speedif/SpeedIF_WON.zip)

## Swineback.z5
ifwiki: Swineback_Ridge
ifwiki: Eric_Eve
tuid: c55q98mhkkngsrkq

Swineback Ridge, A Desperate Battle by Eric Eve.
Release 1 / Serial number 060422

## Take_the_Dog_Out.zblorb
tuid: 8cfrh2p2imthsgss

Take the Dog Out, a Short Constitutional, by Ell.
Release 1 / Serial number 210328

## Tangle.z5
tuid: 2xyccw3pe0uovfad

Spider And Web, Interactive Fiction by Andrew Plotkin.
Release 4 / Serial number 980226

## TauntingDonut.zblorb
ifwiki: Taunting_Donut
tuid: 6cih55ybfll9o7o8

Taunting Donut, a super-short interactive fiction by
Kalev Tait.
Release 1 / Serial number 080612

## TCOTY.zblorb
ifwiki: The_Citizen_of_the_Year:_The_Game
tuid: w4v7ynal6nkcmzyb

The Citizen of the Year: The Game, written by "KG".
Release 1 / Serial number 060908

## TGM.z5
tuid: d0u17szgcj34ex3r

The Great Machine - a fragment, by Jonas Kyratzes
Version 1.0
(an MS-DOS executable is in games/pc/TGM.exe and a
Windows installer is in games/pc/TGM_Setup.exe)

## That_Damn_Elevator.zblorb
tuid: ujsos65tx7kh86g

That Damn Elevator, by Binkley Beardman.
Release 1 / Serial number 160710

## ThatDamnRemote.zblorb

That Damn Remote, a short farcical interactive fiction
romp, by Jamie Phelan.
Release 1 / Serial number 091214

## TheAdventuresOfHoudini.zblorb
ifwiki: The_Adventures_of_Houdini
tuid: s5v5lxj6fdfc405a

The Adventures of Houdini, by Colleen Boye.
Release 4 / Serial number 120511

## TheAlgophilistsPenury.zip
ifwiki: The_Algophilists'_Penury
tuid: vkwkux39rfr13ary

The Algophilists' Penury, by Jon Stall.
Release 1 / Serial number 120528
Archive includes game file and source code.
[file is linked to games/source/inform/TheAlgophilistsPenury.zip]

## TheDayIShotHitler.z5
ifwiki: The_Day_I_shot_...
tuid: hpqjj4d36s6427ua

The Day I Shot..., an interactive party, by Marius Muller.
Release 2 / Serial number 081206
(the original version is in games/mini-comps/speedif/SpeedIF_NewYear.zip)

## TheDogHouse.zblorb
tuid: goobkwp4x2rdr09p

The Dog/House, a Brief Excursion,
by Byron Alexander Campbell.
Release 2 / Serial number 101130

## TheEmptyRoom.zblorb
tuid: hrm301o9rup2rvnp

The Empty Room, an Interactive Escape, by Matthew Alger.
Release 1 / Serial number 100813

## TheEnchantedCastle.zblorb

The Enchanted Castle, by Gregg Roberts.
Release 1 / Serial number 190627

## TheForgottenGirls.zblorb
ifwiki: The_Forgotten_Girls
tuid: xzywzo759jigu965

The Forgotten Girls, by Brent H.
Release 1 / Serial number 120817

## TheGarlicCage.z8
tuid: 1hygnm4xhma9ovx

The Garlic Cage, Episode I, by "Taro and NOM3RCY".
Release 326 / Serial number 120209

## TheGrandQuest.z5

The Grand Quest, an interactive struggle, by Owen Parish.
Release 2 / Serial number 091209
(the original competition entry is in
games/competition2009/zcode/grandquest/TheGrandQuest.z5)

## TheGreatPancakeDetectives.zblorb
tuid: 7sz1rc19cb5euagn

The Great Pancake Detectives - Case #27, by Hulk Handsome.
Release 2 / Serial number 180117

## TheHorriblePyramid.zblorb
ifwiki: The_Horrible_Pyramid
tuid: y3njzbvdp6zyike5

The Horrible Pyramid, a cautionary tale of sorts,
by Ryan Veeder.
Release 1 / Serial number 131201
(the original Ectocomp entry is in
games/mini-comps/ectocomp/ectocomp2013.zip)

## TheHouse.zip
tuid: 83noiwzup8nsasob

The House, by Jazz Remington.
Release 1 / Serial number 070714

## TheHouseOfFear.zblorb
tuid: byksqp7x5kvtutoj

The House of Fear, or, Loplop Introduces the World,
a Hermetic Journey by Gwen Katz.
Release 3 / Serial number 141121
(an illustrated version is in games/glulx/TheHouseOfFear.gblorb)

## TheInvestment.z5
tuid: boew0e2h7sq2x17m

The Investment, by Xal and Pepper Ivy.
Release 1 / Serial number 200916

## TheIsland.zblorb
tuid: y48gvlnxy4m3b2ov

The Island, by Patrick Williams.
Release 1 / Serial number 130226

## TheKazooist.zblorb
ifwiki: The_Kazooist
tuid: v06730xugqijxl1v

The Kazooist, by Charlie Marcou.
"You are at your birthday party and your about to eat
some cake and stuff, but then some weird stuff happens..."
Release 2 / Serial number 130105

## TheLastDarkDay.z5
tuid: qt4q4pbf6vod2kfj

The Last Dark Day: Painless Little Stupid Games #8,
by Bob Reeves.
Release 1 / Serial number 110822

## ThePriceOfFreedom.zblorb
tuid: tgynzzq0ca57suj

The Price of Freedom, by Wyatt Ryder.
Release 1 / Serial number 120919

## ThePrize.zblorb
tuid: 2vlwxzphtdo8xk8y

The Prize, by Simon Vigonski.
Release 1 / Serial number 120827

## TheRealisticNascarEXperience.z5

The Realistic Nascar eXperience,
by Nathaniel Tayerle.
Release 1 / Serial number 130827

## TheSmallRoom.z5
tuid: l9b4y019ff41mgdq

Trapped in a Small Room, by Anthony.
Release 1 / Serial number 100805

## TheSpotlight.z8
tuid: 2284zipgormhintu

The Spotlight, an interactive murder by Casino Stadium.
Release 1 / Serial number 140531

## TheTerribleOldManse.zblorb
tuid: 6q2gxvc1m746qijk

The Terrible Old Manse: 8bit fun in 7bit ASCII,
by Joe Johnston.
Release 1 / Serial number 100819

## TheTownMusicians.zblorb
tuid: owxx78amaprs74ov

The Town Musicians, by Colleen Boye.
Release 1 / Serial number 120125

## TheValleyHouse.z8
tuid: jnunbjelez0zf4sg

The Valley House: Painless Little Stupid Games #10,
by Bob Reeves.
Release 1 / Serial number 111118

## TheWarblersNest.zblorb
ifwiki: The_Warbler's_Nest

The Warbler's Nest, a fairy tale, by Jason McIntosh.
Release 22 / Serial number 131221
(the original competition entry is in
games/competition2010/zcode/warblers/)

## The_Awakening.zip
tuid: 8i7hq6gdo677mzm1

The Awakening: The prologue to the Saturn Chronicles, by PKProStudio.
Release 1 / Serial number 100326

## The_Cenric_Family_Curse.zip
ifwiki: The_Cenric_Family_Curse
tuid: ydpzujvvatlukt9

The Cenric Family Curse. Cursed and running out of time,
by Jonathan Snyder.
Release 3 / Serial number 131218
(the original competition entry is in
games/mini-comps/ectocomp/ectocomp2013.zip)

## The_Computer_Lady.z8

The Computer Lady, an Interactive Coding Exercise,
by Daniel Gunnell.
Release 1 / Serial number 190702

## The_Enigma_of_the_Old_Manor_House.zblorb
tuid: xpkv5crl0r964n9y

The Enigma of the Old Manor House, an Interactive Mystery, by Daniel M. Stelzer.
Release 2 / Serial number 221121

## The_Fifth_Continent.z8

The Fifth Continent, a travel through the Romney Marsh,
by Daniel Gunnell.
Release 1 / Serial number 190719

## The_Garden_of_Verging_Paths.zblorb
tuid: io1qmj3u0g4xdxtb

The Garden of Verging Paths, by Quinn Spence.
Release 1 / Serial number 151027

## The_Grand_Tour.z8

The Grand Tour, a short I7 demonstration,
by Daniel Gunnell.
Release 1 / Serial number 190512

## The_Minimalist_Game.z5
tuid: rihbmh4jwzaa8f6

The Minimalist Game, by NOM3RCY.

## The_Mundane_Tale_of_the_Morning.zblorb

The Mundane Tale of the Morning After, a tiny
anti-adventure, by Adri.
Release 1 / Serial number 140109

## The_Paper_Bag_Princess.z8

The Paper Bag Princess, an interactive fairy tale,
by Adri.
Release 4 / Serial number 150818

## The_World_Turned_Upside_Down.zblorb

The World Turned Upside Down: A Cape side story,
by Bruno Dias.
Release 2 / Serial number 151224

## ThreeCowsAndTwoDoors.z5
tuid: 3zrt1y6ce9c4u2js

Three Cows and Two Doors, by "NOM3RCY".
Release 332 / Serial number 120208

## Threediopolis.zblorb
tuid: gn913naa45qwdv2t

Threediopolis, a Futuristic Word-Play Gofering,
by Andrew Schultz.
Release 3 / Serial number 140817
(the original competition entry is in
games/competition2013/zcode/threediopolis/original)

## TimeForTea.z8
tuid: cb2mmy74e2g5414k

Time For Tea: A Game of Tea, Cakes, and Deadly Secrets,
by kaibutsu.
Release 1 / Serial number 100617

## ToaSK.zip
tuid: 8upuvdnsk4sho6ac

Treasures of a Slaver's Kingdom.
Originally by Dr. Saul Leeman, with Henry and Dinah Riley,
and adapted by S. John Ross.
Release 9 / Serial number 130614

## ToK.zblorb
tuid: 766qt8e56s7xp9jq

ToK, written by Sacra.
Release 1 / Serial number 100227

## Tokyo2.z5
tuid: 4ipti3pkye3wkucz

Downtown Tokyo Present Day, by Digby McWiggle.
Release 2 / Serial number 000615
(the original competition entry is in
games/competition98/inform/tokyo/tokyo.z5)

## Towers_of_Hanoi.zblorb
tuid: orlwxd8x4srbw5

Towers of Hanoi, An Exercise in Inform 7, by Phil Riley.
Release 2 / Serial number 220627

## Tower.zblorb
tuid: ny2i4ekxsbefa4m4

Tower, a surreal trip, by Simon Deimel.
Release 5 / Serial number 151228
(the original competition entry is in
games/competition2013/Tower/Tower.zblorb)

## Toxin.z8
tuid: fbnnrh33a2ldckvw

Toxin X, by Sam Schrag.
Release 1 / Serial number 110519

## Trapped.zblorb
ifwiki: Trapped
tuid: ygkesj941rx2inl4

Trapped, by Kate Barnard.
Release 1 / Serial number 110413

## Tutorial.zblorb
tuid: 9ia8wxpijijmln7b

Tutorial, by Nereare.
Release 1 / Serial number 111030

## TutorialHotel.z5

Hotel Tutorial, by Leandro Ribeiro.
A tutorial game for new IF players.
Release 1 / Serial number 100713

## Tuuli.zblorb
tuid: ngcuiadqoqzy1yn0

Tuuli, an interactive ritual,
by Daurmith and Ruber Eaglenest.
Release 4 / Serial number 180501
(the original competition entry is in
games/competition2017/Tuuli/)

## UMW.z8
tuid: f7fx44x2jw0dvqqm

Life of a UMW student, by Daley Jennings and Kat Raffa.
Release 1 / Serial number 201215
(source code is in games/source/inform/UMW.zip)

## Underground.zip
tuid: 2pdvzl4wlmq14gq7

Underground, an interactive fantasy, by phlegethon.
Release 2 / Serial number 191215
This zip file contains both Z-code and Glulx versions, as well as cover art
and an audio file.
[file is linked to games/glulx/Underground.zip]

## UnderTheBed.z8
ifwiki: Under_the_Bed
tuid: bsifhw1ik8524evd

Under the Bed: Your baby brother's last chance,
by Dan Doyle III.
Release 1 / Serial number 120522

## UngodlyHour.zblorb
tuid: uu719pniia9iy1ww

Ungodly hour, an interactive nightmare, by Simon Deimel.
Release 7 / Serial number 140927

## UniPool.z5
ifwiki: The_Unicorn_Pool
tuid: p8oja5e142ymm1n2

The Unicorn Pool, a fable owing much to
Theodore Sturgeon, Thomas Hardy, and the film
A Kid For Two Farthings, written by Tiddy Ogg.
Release 1 / Serial number 100914

## Vacation.z5
tuid: w7siqe43yn0rb2pd

Vacation Gone Awry, by Johan Berntsson, Fredrik
Ramsberg, and Staffan Friberg.
Release 3 / Serial number 060527
(an archive containing this file and the Windows Frotz
interpreter is in games/pc/Vacation.zip)

## Violet.zblorb
tuid: 4glrrfh7wrp9zz7b

Violet, a Distraction by Jeremy Freese.
Release 3, November 2008.
Winner of the 2008 IF Competition.
(the original competition entry is in
games/competition2008/zcode/violet/violet.zblorb)

## Virtuality.zblorb
tuid: g1gno99dv2qbfxib

Virtuality, by Mark.
Release 1 / Serial number 100131

## Walk_Among_Us.zblorb
tuid: ux665ah3dni7vu46

Walk Among Us, An Interactive Horror Punk
by Roberto Colnaghi.
Release 2 / Serial number 181202

## WalkInThePark.z5
tuid: yd7zeqlghemq83wj

A Walk in the Park, a multiple-ending adventure,
by Matthew Alger. A short, comedic game with three
humorous endings.
Release 1 / Serial number 100213

## Wallpaper.zblorb
tuid: jf4rk3cvmlajhl2r

Delightful Wallpaper, by Andrew Plotkin.
Release 5 / Serial number 061117
(the original competition entry is in
competition2006/zcode/wallpaper/Wallpaper.zlb)

## We_Are_Unfinished.zblorb
tuid: 1ib2w8aopdus8pa

We Are Unfinished, by Ade McT.
Release 1 / Serial number 160419

## Wedding.zblorb
tuid: a30o796duklrp6cv

Wedding, an interactive Life Story, by Kenya Miller.
Release 1 / Serial number 100221

## WeirdCityInterloper.zblorb
tuid: wrt29d4nlm71udll

Weird City Interloper, an interactive tale of strange
conspiracy by C.E.J. Pacian.
Release 1 / Serial number 140613

## WerewolvesAndWanderer.zblorb
tuid: o68a3yq314cjna4s

Werewolves and Wanderer, a classic BASIC adventure.
Originally published in 1983 in 'Creating Adventure
Games On Your Computer' by Tim Hartnell, and adapted
to Inform 7 by Kristopher Neidecker.
Release 1 / Serial number 080705

## WernersQuest.zip
tuid: t8buiu68gvxst8ng
tuid: l44l6fbqnk5rvxqw
tuid: jiz6aljelhhpdj2n
tuid: 89xz965u52d31xzv

Werner's Quest Parts 1-4, a series of parodies of Zork
and Enchanter. Originally written by Jan Aberg and
converted to ZCode by Fredrik Ramsberg.
Archive includes ZCode game files and the C64 originals
in a D64 disk image.
[file is linked to games/c64/WernersQuest.zip]

## WhiteHouses.zblorb

White Houses, by Mr Stamp (Jason Lautzenheiser).
Release 3 / Serial number 140511

## WiR1.zblorb
tuid: 9i30k6shg9ccnngm
ifwiki: When in Rome 1: Accounting for Taste

When in Rome 1: Accounting for Taste, by Emily Short.
One of the demonstration games for Inform 7.
Release 2 / Serial number 060503

## WiR2.zblorb
tuid: qx277z01nf6adwan
ifwiki: When in Rome 2: Far from Home

When in Rome 2: Far from Home, by Emily Short.
One of the demonstration games for Inform 7.
Release 1 / Serial number 060503

## Wildflowers.zblorb
tuid: cqmsin544ao83cf9

Wildflowers, version 1, by Carolyn VanEseltine.

## Wrenlaw.zblorb
tuid: z1owjprlmrms8f8s

Wrenlaw, an interactive afternoon, by Ryan Veeder.
Release 1 / Serial number 130429

## Xeno.z5
tuid: w655d71wu41owcg9

Xenophobia, by Jonathan Mestel (Cambridge University,
1989).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Xeno.z5]

## Youve_Got_a_Stew_Going.zblorb
tuid: dqqpdmlkuw8o9e05

You've Got A Stew Going! An Interactive Fiction
in one act, by Ryan Veeder.
Release 3 / Serial number 150410

## ZCatalog.chm
tuid: 3z2rnroqhrtm78ka

The Z-Files, a Z-Code Catalog.
Michael Baum's catalog of Z-Code games and programs
converted to a Windows HTML Help File
by Paul de Valmency.
[file is linked to info/Zcatalog.chm]

## ZCatalog990722.zip
tuid: 3z2rnroqhrtm78ka

A catalog of all Z-Code games and programs,
in HTML format. Written by Michael Baum,
based on previous catalogs by Brendon Wyber,
Neil Brown and Gunther Schmidl.
Last updated 22 July 1999
[file is linked to info/ZCatalog990722.zip]

## ZCatalog990722.txt
tuid: 3z2rnroqhrtm78ka

Detailed description of ZCatalog990722.zip
[file is linked to info/ZCatalog990722.txt]

## ZEDIT.zip

ZEDIT, The World's Most Portable Text Editor,
Copyright 1997 Charles Briscoe-Smith.

## ZTUU.zip

Zork: The Undiscovered Underground, a text adventure
prequel to Zork Grand Inquisitor, programmed by
Gerry Kevin Wilson, and ported to Inform 7 by Al Golden.
Release 16 / Serial number 970828
Archive includes the game file, a map and a walkthrough.

## ZTornado.z5
tuid: 4wgs6i7jxgktgril

Z-Tornado, a two-player weather action game.
Originally written by Oliver Feiler and Rene Puls,
and ported to Inform by Sophie Fruehling.
Release 2 / Serial number 030711
(source code is in games/source/inform/ztornado.zip)

## Zokoban.z5
tuid: cqkjbwux1m2swmbb

Zokoban, a Z-Machine implementation of the puzzle
game Sokoban, written by Jake Wildstrom.
Release 1 / Serial number 990810

## ZorkNplus9.zblorb
tuid: fekiho5j0pdsqp6t

Zork N plus 9, by Sonny Rae Tempest.
A revision, in (N+9) Oulipo form, of Dean Menezes'
Inform 7 port of Zork.
Release 1 / Serial number 120517

## Zork_LXIX.z5
tuid: dj48s6ron6wnq5

Zork LXIX: The Great Underground Hot Dog, or, Painless
Little Stupid Games, #9 by Bob Reeves.
Release 0 / Serial number 110901

## ZorkianStories1-GUE.zblorb
tuid: iad2jc9l3usqazgx

Zorkian Stories 1: G.U.E.
A diversion, by Marshal Tenner Winter.
Release 1 / Serial number 121014

## aasmasters.z5
ifwiki: AAS_Masters
tuid: 2fo0u9hcpxsf53t1

AAS Masters, in which all is revealed, by "David
Banner." (Actually by Stephen Granade.) Ported by
Adam Biltcliffe.
(the original AAS version of this game is in
games/aas/aasmasters.aas)

## acorncourt.z5
ifwiki: The_Acorn_Court
tuid: tqvambr6vowym20v

The Acorn Court, An Interactive Text Adventure
by Todd S. Murchison
Release 3 / Serial number 970904

## across.zip
ifwiki: Across_The_Stars
tuid: a64jwvfed5vdsrcq

Across the Stars, a Science Fiction Adventure,
by Infodarkness Productions.
Release 4 / Serial number 100329
(the original competition entry is in
games/competition2007/zcode/across/across.z8,
and source code is in
games/source/inform/acrossthestars.zip)

## adamsinform.zip
tuid: 7nkd8ib4xbeqr7pm
tuid: dy4ok8sdlut6ddj7
tuid: zya3mo3njj58hewi
tuid: 89kxtet3vb9lzj87
tuid: ay2jy3sc3e6s9j4k
tuid: 89qmjvv4cb0z93t5
tuid: 025dj4on6jr2c867
tuid: cj05ocxhay4dbrfs
tuid: hew4c6rciycb6vog
tuid: rlxb5i0vjrnfr6x9
tuid: wkaibkem4nxzo53y
tuid: aqy6km542aq20jh4
tuid: 4yo4je8dh53ug9qs
tuid: 11tnb08k1jov4hyl
tuid: rp9eibu02f9vp2sv
tuid: m85x5yr0zbopyuyb
tuid: 4blbm63qfki4kf2p
tuid: ngi8ox3s9gfcand2
ifwiki: Adventureland
ifwiki: Pirate Adventure
ifwiki: Secret Mission
ifwiki: Voodoo Castle
ifwiki: The Count
ifwiki: Strange Odyssey
ifwiki: Mystery Fun House
ifwiki: Pyramid of Doom
ifwiki: Ghost Town
ifwiki: Savage Island, Part I
ifwiki: Savage Island, Part II
ifwiki: Golden Voyage
ifwiki: Sorcerer of Claymorgue Castle
ifwiki: Return to Pirate's Island
ifwiki: The Adventures of Buckaroo Banzai
ifwiki: The Hulk
ifwiki: Spiderman

17 Scott Adams adventures and a sample mini-adventure,
all converted from ScottFree to Inform (.z5):

- Adventureland
- Adventureland (sample version)
- Buckaroo Banzai
- The Count
- Ghost Town
- The Golden Voyage
- The Hulk
- Mystery Fun House
- Strange Odyssey
- Pirate Adventure (aka Pirate's Cove)
- Pyramid of Doom
- Return to Pirate's Isle
- Savage Island, Part I
- Savage Island, Part II
- Secret Mission (aka Mission Impossible)
- Sorcerer of Claymorgue Castle
- Spiderman
- Voodoo Castle

[file is linked from scott-adams/games/zcode/adamsinform.zip]

## adv440.z8

Adventure II, the 44 point version of Adventure aka
Colossal Cave, by Jack Pike and Peter Luckett, from 1978,
converted to C99 and compiled as Z-code with a modified
vbccz compiler by Arthur O'Dwyer.

## adv550.z8

Adventure 3, the 550 point version of Adventure aka
Colossal Cave, by Dave Platt, from 1979, converted to
C99 and compiled as Z-code with a modified vbccz
compiler by Arthur O'Dwyer.

## adv551.z8

Adventure 6, aka Colossal Cave, extended to ~500 points
(David Long, 1979-1980) and then to 551 points
(Doug McDonald, 1985-1990), converted to C99 and
compiled as Z-code with a modified vbccz compiler by
Arthur O'Dwyer (2014-2017).

## advent.z3
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Adventure aka Colossal Cave, the original 350 points
version ported to ZIL by Jesse McGrew, based on ealier
work by Graham Nelson and Dave Baggett, with some
elements of the original Fortran version restored.
Release 1 / Serial number 151001
(source code is in infocom/compilers/zilf/old/zilf-0.7.zip)

## advent.z6
tuid: fft6pu91j85y4acv

Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
This version (based on Graham's release 5) has been
recompiled as a Version 6 game by Jason Penney, using
his V6Lib Inform library.
Release 10 / Serial number 011123

## advent.z8

Adventure aka Colossal Cave, the original 350 points
version. This is Don Knuth's CWEB implementation,
converted to C99 and compiled as Z-code with a modified
vbccz compiler by Arthur O'Dwyer.

## adverbum.z5
ifwiki: Ad_Verbum
tuid: xi4s5ne9m6w821xd

Ad Verbum, written by Nick Montfort.
Release 11 / Serial number 060905
(the original competition entry is in
games/competition2000/inform/adverbum/adverbum.z5)

## affront.zip
tuid: 0a72c4cpc5lxmgha

Annoyotron IV: Affrontotron, by Joe Mason.
Release 1 / Serial number 040226

## alice3.z5
tuid: b4sjbco0i9cyuxwc

Alice Through the Looking Glass, version 3, the first
room of a game based on the Lewis Carroll book.
Written by Gareth Rees, and updated for Inform 6 by
David Cornelson.
Release 1 / Serial number 030501

## amish.z5
tuid: rwseuddvj1gbo481

Amishville, a plain adventure. A parody of Amissville,
by Jacob Amman.
Release 1 / Serial number 020603

## amiss.z5
tuid: d0grbkci38aviz03

Amissville, by "A.P. Hill".
Release 1 / Serial number 020409
(This is a parody of the actual Amissville)

## anchor.z8
ifwiki: Anchorhead
tuid: op0uw1gn1tjqmjt7

Anchorhead: an Interactive Tale of Lovecraftian
Horror, by Michael S. Gentry
Release 5 / Serial number 990206

## animals.z5
ifwiki: Animals
tuid: vevcfm7edolbumfc

Animals 1.1, a logic and observation word puzzle,
written for the C-40 ZCode competition by David Fisher.

## annoy.z5
ifwiki: Annoyotron
tuid: fksojip0gz8sg1sn

Annoyotron, The Most Annoying Game of All Time,
by Ben Parrish
Release 1 / Serial number 990127

## appall.z5
ifwiki: Appallatron
tuid: 7h6o7vcranfncy52

Appallatron: Annoyotron 3, by Sean Barrett. An
unofficial sequel to Annoyotron and Aggravatron.
Release 1 / Serial number 020422

## atrocitron.z5
tuid: hq83p361oqgfgdtt

Atrocitron, An Interactive Puzzlebox,
by Michael C. Martin.
Release 1 / Serial number 161215
(source code is in games/source/inform/Atrocitron.zip)

## ats.z8
tuid: rsjzz9w60k6o6od4

A Tight Spot, A Z-machine Sokoban by Quim K. Holland.
Release 1 / Serial number 000001
(source code is in games/source/inform/atssrc.tar.gz)

## awitl.z5
tuid: ldv3pevm4rqsxnc6

A Week In The Life, An Interactive Self,
by Neil James Brown.
Release 3 / Serial number 980215

## awaken.z5
ifwiki: The_Awakening
tuid: 12pkmwaekw4suh7g

The Awakening, by Dennis Matheson.
A horror game based loosely on the work of
H.P. Lovecraft.
Release 1 / Serial number 980726
(source code is in games/source/inform/awaken.inf)

## ayac.z5
ifwiki: Are_You_A_Chef?
tuid: fty7wad8h6uot2x1

Are You A Chef? An interactive ifMUD-saving,
by Adam Biltcliffe.
Release 1 / Serial number 010107

## b2demo.z5
tuid: yk81lyb64utk4sa4

Pick up the Phone Booth and Die, Part 2,
an interactive demonstration by R. Noyes.
Release 2, Serial number 961017

## baby_tree.zblorb
ifwiki: Baby_tree
tuid: pi16ca1uk4o9t7hb

baby tree, version 1, by Lester Galin.

## back2wakeup.zip
ifwiki: Back_to_WakeUp
tuid: f6d7vq9nig2z3il

Back to WakeUp, a Backpacker Tale by Daniel Roperto.
Release 1 / Serial number 080313.
Created as a part of Lab2, Computer Game Design course,
UTS, Australia. Archive includes game file, source and
a walkthrough.
[file is linked to games/source/inform/back2wakeup.zip]

## ballerina102.z8
tuid: cg4j40i7wq34ggo1
ifwiki: Not Just An Ordinary Ballerina

Not Just an Ordinary Ballerina,
An Interactive Seasonal Shopping Emergency,
written by Jim Aikin.
Release 1 / Serial number 991128

## balt24.zip
tuid: 1ymyzuvvjhr61rik

Baltimore:24, An Exercise in Interactive Fiction
by Howard A. Sherman. Z5 game file and README.
Relase 2 / Serial number 970706

## bathtub.z5
ifwiki: There's_a_Snake_in_the_Bathtub
tuid: c8q1g0ivr5gne0e6

There's a Snake in the Bathtub, a Test of Patience,
by Edward Griffiths.
Release 1 / Serial number 060409

## bazic-0.1.zip
tuid: v0bpwacilg6qkrod

baZic version 0.1, an implementation of BASIC for the
Z-Machine, by David Given. The Z-Code file includes the
interpreter and several example BASIC programs.
(source code is in games/source/inform/bazic-0.1.tar.gz)

## bear.z5
ifwiki: A_Bear's_Night_Out
tuid: c9ll6cr8zr1txtfe

A Bear's Night Out, an Interactive Children's Story
by David Dyte.  Release 5 / Serial number 990224
(the original competition entry and a solution are in
games/competition97/inform/bear/)

## bedlam.z5
tuid: 3oj97yagdl2990cs

Bedlam, An Interactive Preview by Michael Zey.
Release 1 / Serial number 970711

## beneath.z5
tuid: 1wl2zxgyggwy3x78
ifwiki: Beneath: a Transformation

Beneath: a Transformation, by Graham Lowther.
Release 2 / Serial number 080107
(source code is in games/source/inform/beneath.inf,
and the original competition entry is in
games/competition2007/zcode/beneath/Beneath.z5)

## bishoes.z5
tuid: zy2o84xckwqgdn2l
ifwiki: Buried In Shoes

Buried In Shoes, by Kazuki Mishima.
Release 4 / Serial number 090513
(source code is in games/source/inform/bishoes.zip,
and the original competition entry is in
games/competition2008/zcode/bishoes/bishoes.z5)

## bj.z5
ifwiki: Blow_Job_Drifter
tuid: h25oyg05bdu0wd30

Blow Job Drifter, An Interactive You Kno What, by Big Al.
Release 5 / Serial Number 981103
WARNING: This game is about oral sex.

## blair.z5
tuid: efhg9zr2j2o9ph0q
ifwiki: Tales From The College Presents A Breath Of Fresh Blair

Tales From The College Presents A Breath Of Fresh Blair,
an Interactive In-Joke by Jesse Burneko.
Release 2 / Serial number 971119

## bluechairs.z5
ifwiki: Blue_Chairs
tuid: uva1vc6ico5u65zg

Blue Chairs, by Chris Klimas.
Release 2 / Serial number 041229
(source code is in
games/source/inform/bluechairs-source.zip
and the original competition entry is in
games/competition2004/zcode/bluechairs/bluechairs.z5)

## blues.z5
tuid: 4bmqk187943zmwze
ifwiki: Tinseltown Blues

Tinseltown Blues: A quest for success in Hollyweird,
by Chip Hayes. Winner of Adam Cadre's 2002 Spring Comp.
Version 1.1 / Serial Number 020618
[file is linked from games/springthing/2002/blues.z5]

## bofh.z5
ifwiki: BOFH
tuid: 8hq3dwcm86omsz3p

The Bastard Operator from Hell, written by
Howard A. Sherman, based on the characters created
by Simon Travaglia.
Release 8 / Serial number 030202
(the original competition entry is in
games/competition2002/zcode/bofh/bofh.z5)

## bomber.z5
tuid: kbcjvrtghsw57ldp

The Mad Bomber - a Z-Machine version of the classic
Bomber game, by Neil James Brown. Needs an interpreter
that supports timed input, and an interpreter
supporting colour is recommended.
Release 3 / Serial number 971123
(source code is in games/source/inform/bomber.inf)

## bookvol.z5
ifwiki: Book_and_Volume
tuid: timl7wld6zp9otsf

Book and Volume by Nick Montfort,
Release 8, 2005-12-25. Creative Commons
Attribution-NonCommercial-ShareAlike License 2.5.

## booth.z5
ifwiki: Pick_Up_The_Phone_Booth_And_Die
tuid: 4gb36vjo20qpvxty

Pick up the Phone Booth and Die, a NyQuil nightmare
by R. Noyes.  Release 619, Serial number 960409

## boothdye.z5
tuid: mjh2cehac8untebh

Pick up the Phone Booth and Dye, by Eric Schmidt.
Release 2 / Serial number 345678
(source code is in games/source/inform/boothdye.inf)

## brainofthenightguest.z8
tuid: rpvhmln4tve5wmww
ifwiki: Brain of the Night Guest

Brain of the Night Guest, by Colin Sandel and
Carolyn VanEseltine.
Release 1 / Serial number 110312

## break-in.z5
ifwiki: Break-In
tuid: nwsrknyhdae8u0a3

Break-In, an Interactive Burglary, by Jon Ingold.
Release 9 / Serial number 000926

## bryantcollection.zblorb
tuid: no3imuno2uq7aexi
ifwiki: The Bryant Collection

The Bryant Collection, an Interactive Anthology,
by Gregory Weir. Release 1.

## bse.z5
ifwiki: BSE
tuid: 290phmec0t6qcy85

BSE, An Interactive Epidemic by Chris Smith.
Release 3 / Serial number 970110
Winner of the Acorn User 1996 IF Competition

## buccaneers_cache.z3
tuid: hkrr69d1yfujs517

Buccaneer's Cache, a PunyJam #1 game, by Wilfried Elmenreich.
Release 2 / Serial number 210522

## building.z5
tuid: hsf421jla3gpq4nh
ifwiki: Building

Building, by Intaligo Productions.
Release 17 / Serial number 030706

## bunny.z5
tuid: r5igk4radvvxumbf

The Night of the Vampire Bunnies by Jason Dyer,
somewhat a cross between a black comedy and a B-movie,
ported from QBASIC to Inform by Patrick Kellum.
Release 4 / Serial number 971205
(source code of this version is in
games/source/inform/bunny_s.zip;
the original BASIC program is in
games/source/basic/bunny.zip)

## burglar.z5
tuid: btbvrvpttrzts917

Burglar! A Learning Experience in Inform,
by Doug Roberts.
Release 3 / Serial number 010925

## busted.zip
tuid: v5xsbaedcb9p29bq

Busted! A game of high cunning and low humor,
by Jon Drukman, ported from AdvSys to Inform by the author.
Release 4 / Serial number 941223

## byod.zip
tuid: aywe0eo0424tr92e
ifwiki: BYOD

BYOD, by n-n.
Release 2 / Serial number 230325.
Story file, ancillary material, and Inform 7 source code.
(the original Spanish version is in games/zcode/spanish/byod.z8,
and the original English IFComp entry is in
games/competition2020/Games/BYOD/)
[file is linked from games/source/inform/byod.zip]

## cabal.z5
ifwiki: The_Cabal
tuid: i8rgwxt2m2nf8fco

The Cabal: The Interactive Illuminati,
by Stephen Bond.
Release 3 / Serial number 041127

## calypso.z5
tuid: apo771qxl1ba4lsy

Calypso, by Dave Footitt.
Release 5 / Serial number 140421

## candy.z5
tuid: h1pb07z9f6wdw69i

Candy, An Attempt at Reliving Childhood,
by Rybread Celsius. Beta One.
Release 1 / Serial number 970621

## cars2.zip
tuid: bg1vjdmdi99rcyj9

ASCII Cars!!!  A game of racing with the imagination
by Jorge Arroyo. Includes two versions for different
interpreters.
Release 1 / Serial numbers 980923 and 981010

## castle.z8

Castle Adventure! An Interactive Fiction for the
not-quite-beginning adventurer - old-school style!
by Ben Chenoweth.
Release 2 / Serial number 121207
(the original competition entry is in
games/competition2012/zcode/castle/original/castle.z8)

## castles-1.1.z5
tuid: j7xkckqtw6lx7k6v

Silicon Castles, an Interactive Board Game.
"Nearly Working" Version 1.1, by David Given.
Release 112 / Serial number 011119
(source code is in games/source/inform/castles-1.1.tar.gz
and the original competition entry is in
games/competition2001/inform/castles/castles.z5)

## catseye.z3
ifwiki: Catseye
tuid: e0tz136ysdnfnvck

Cat's Eye, Miniventure #2 by Dave Bernazzani, release 3.
"When your uncle Xevion asks you for a favor, you simply
can't refuse. But what mysteries lie in his strange
house?"

## causality.z5
tuid: hbtuhl6wiig7doab

Causality: The Search for Eternal Life, by Hugo Martay.
Release 4 / Serial number 240304

## cavern.z5
tuid: eba0215er02csy6d

Zork: The Cavern of Doom. Originally published in 1983
as a multiple choice adventure book. Written by Steve
Meretzky, and translated to Inform by Manfred Pfeiffer.
Release 1 / Serial number 030312

## caverns.zip
tuid: ig23908psvui4gxx

Caverns of Chaos, a multiple-choice adventure. Original
written by Paul Martinez and Alison Castro, ported
to Inform by Lemonhead. Version 1.6792
Archive includes z-code game file and Inform source.
[file is linked to games/source/inform/caverns.zip]

## cavetrip.z5

The Spelunking Trip: From the House to the Cave and a
Trip Around It, by Chris Solaas.
Release 2 / Serial number 041225

## ccake.zip
ifwiki: Arthur_Yahtzee:_The_Curse_of_Hell's_Cheesecake
tuid: 61mddgfhspk5xfhm

Arthur Yahtzee: The Curse of Hell's Cheesecake,
An Interactive Tale of Weirdness Within,
written by Ben Croshaw.
Release 1 / Serial number 000311
(an MS-DOS executable is in games/pc/Ccake.zip)

## chaosgame.zblorb

Chaos, by Bloodbath.
Release 1 / Serial number 090526

## cheater.z5
ifwiki: Cheater
tuid: i9n10ur9c7vrpas6

Cheater, An Annoying Adventure by Martin Wesley Osam.
Release 1 / Serial number 960920

## cheeseshop.z5
ifwiki: Cheeseshop
tuid: 8np0gcwu470mojgt

Cheeseshop, an interactive re-creation of the sketch
from Monty Python's Flying Circus, by David Welbourn.
Release 2 / Serial number 021230

## cheshire-cat.z5
ifwiki: Save_the_Cheshire_Cat
tuid: j6purjagso6i5b0

Save the Cheshire Cat! An interactive intrigue
originally written in Italian and then translated into
English by the game's author, Marco Vallarino.
Release 1 / Serial number 141012

## chico.z5
tuid: 5ptl8w9r3b3d1zq8

Chico and I Ran: Remoteless television, remote
possibilities. A CRT romp by J.D. Berry.
Release 1 / Serial number 000413
(an MS-DOS executable is in games/pc/chico.exe)

## chix.z5
ifwiki: Chicks_Dig_Jerks
tuid: mx72qeuuisvp76qg

Chicks Dig Jerks, by Robb Sherwin.
Release 2 / Serial number 991124
WARNING: This game contains adult language and
situations and is not intended for children.
(an MS-DOS version is in games/pc/chix.exe,
a Mac version is in games/mac/chix.hqx, and
the original competition entry is in
games/competition99/inform/chix/chix.z5)

## cia.z5
tuid: c8656ugbdfxth98f

CIA Adventure by Hugh Lampert, ported to Inform by
J. Kevin Thomas, based on a GWBASIC version by Pete Wohlmut.
Release 1 / Serial number 961218
This game was originally published by CLOAD Magazine.
(source code of this version is in
games/source/inform/cia.inf)

## claw.z5
tuid: zflseqfngmbhwhny

Wearing the Claw, an Interactive Fantasy by Paul O'Brian.
Release 3 / Serial number 970327
(the original competition entry is in
games/competition96/claw/claw.z5)

## coke.zip
ifwiki: Coke_Is_It!
tuid: igcp4nw7md3ylwjs

Coke Is It! An Inform pastiche of various works of IF,
with the added bonus of Coca-Cola product placement
by Lucian Smith, Adam Thornton, J. Robinson Wheeler,
Michael Fessler, Adam Cadre, Dan Shiovitz, and David Dyte.
Release 1 / Serial number 990331

## coldiron.z8

Cold Iron, a hot summer's tale by Andrew Plotkin
(writing as "Lyman Clive Charles").
Release 6 / Serial number 111119
(the original competition entry is in
competition2011/zcode/coldiron/original/)

## coloromc.z5
tuid: ka11wj4yszn1evvo

Color of Milk Coffee, a trial on Interactive Flash
Fiction, by Bahri Gordebak.
Release 1 / Serial number 120110

## creepydemo.zip

A Day in the Creepy Life of Bob, by Nicholas Parkanyi.
Shareware: this is demo version 0.1.
Release 1 / Serial number 100317

## cryptographer.z5
ifwiki: Cryptographer
tuid: n50tjboida64gxi5

Cryptographer 1.4, a simple code breaking game,
written for the C-40 ZCode competition by David Fisher.

## csbb.z8
tuid: 4qfjt6y5pkan2220

Crystal and Stone Beetle and Bone, an Interactive
Fantasy by Jenny Eriksson.
Release 4 / Serial number 130209
"You are the last God. Lornedei is your only true
believer. She must help you stop the coming darkness.
Can you guide her? Will she follow?"

## curses_rel16.txt
ifwiki: Curses
tuid: plvzam05bmz3enh8

Description of Curses release 16, by Graham Nelson.

## curses.z5
ifwiki: Curses
tuid: plvzam05bmz3enh8

Curses, An Interactive Diversion by Graham Nelson.
Release 16 / Serial number 951024

## curves.z8
ifwiki: Dangerous_Curves
tuid: ov7wpv4l1fth1tro

Dangerous Curves, an Interactive Whodunit,
written by Irene Callaci.
Release 9 / Serial number 010613
Note: This game contains very mild swearing and
very mild sexual content.

## cycles.z5
tuid: abbys81jz2sigdeu

Vicious Cycles, by Mark Simon.
Release 3 / Serial number 020222
(the original competition entry is in
games/competition2001/inform/cycles/cycles.z5)

## darkiss1.z5
tuid: ozmtl3j82zwtpwxn
ifwiki: Darkiss! Wrath of the Vampire - Chapter 1: The Awakening

Darkiss! Wrath of the Vampire - Chapter 1: The Awakening.
An interactive horror tale by Marco Vallarino. Originally
written in Italian and then translated into English.
Release 2 / Serial number 160130
(the original English competition entry is in
games/competition2015/Darkiss - Chapter 1 - the Awakening/,
and the Italian original is in games/zcode/italian/darkiss.z5)

## deadpavane.zblorb
tuid: a4nv3q9ne0q8e7z
ifwiki: Dead Pavane for a Princess

Dead Pavane for a Princess, by Emily Boegheim.
Release 2 / Serial number 131204

## deadreck.z5
tuid: 39oo68pcnu7s9bg
ifwiki: Olvido Mortal

Dead Reckoning, a translation of the Spanish
"Olvido Mortal", by Andres Viedma Pelaez.
Translated into English by Nick Montfort.
Release 1 / Serial number 030730
(the Spanish original is in games/zcode/spanish/Olvido.zip)

## death.z5
tuid: r65yuipqtv1hzxlw
ifwiki: Death to my Enemies

Death to my Enemies, an Interactive Tale of Revenge,
by Jonathan Blask.
Release 419 / Serial number 030309
(the original competition entry is in
games/competition99/inform/death/death.z5)

## deephome.z5
tuid: x85otcikhwp8bwup

Deephome, a Telleen Adventure, The Return: Part 1,
written by Joshua Wise.
Release 1 / Serial number 991210

## degen.z5
tuid: teyeu9x87mf2tbhv
ifwiki: Degeneracy

Degeneracy, by Leonard Richardson.
Version 0.50 / Serial number 010330

## dejavu.z3
tuid: bhu49t1gxfwetcru

Deja Vu, An Interactive Demonstration by Graham Nelson
Release 1 / Serial Number 930921
Note: This game is archived here only for its historical
interest, being the earliest inform-compiled file known
to exist. Do not pester Graham about it!

## detective.z5
tuid: 1po9rgq2xssupefw
ifwiki: Detective

Detective, originally by Matt Barringer. This is a
straight port to Inform, by Stuart Moore.
Release 1 / Serial number 000715
(source code is in
games/source/inform/Detectivesrc.zip)

## devdoit.z5
ifwiki: The_Devil_Made_Me_Do_It
tuid: meqlzyiilf18spix

The Devil Made Me Do It, an Interactive Fiction Morality
Check by David A. Cornelson.
Release 2 / Serial number 000724
(the original version is in games/mini-comps/speedif/SpeedIF03.zip)

## devours.z5
tuid: 5e23lnq25gon9tp3
ifwiki: All Things Devours

All Things Devours, by "half sick of shadows" (Toby Ord).
Release 3 / Serial number 050325
(source code is in games/source/inform/devours.inf)

## dewdrops.z5
ifwiki: Within_a_Wreath_of_Dewdrops
tuid: pulxnp0ozz0o3hlt

Within a Wreath of Dewdrops, or, A Poisoned Zenith.
A play by Alphonse de l'Entaille.
Release 1 / Serial number 050115

## djinni.z5
ifwiki: The_Djinni_Chronicles
tuid: zu3xhhd3l9y6r177

The Djinni Chronicles "Undercurrents of Manipulation"
written by J.D. Berry.
Release 2 / Serial number 001117
(an MS-DOS executable version is in
games/pc/djinni.exe, and
the original competition entry is in
games/competition2000/inform/djinni/djinni.z5)

## dogslife.z5
tuid: pflmbv4qf44s7n7f

It's a Dog's Life, an interactive Heeling,
by "Mr. WiggleButt".
Release 1 / Serial number 981015

## doll.z5
tuid: vdzom99fus581ak8
ifwiki: The Zuni Doll

The Zuni Doll: An Interactive Horror Story,
by Jesse Burneko.
Release 1 / Serial number 971031

## dontgo.z5
tuid: 9tskmaak3hzkfuqa
ifwiki: Don't Go

Don't Go, a trial on Interactive Flash Fiction,
by Bahri Gordebak.
Release 1 / Serial number 120119

## dotd.zip
ifwiki: Dawn_of_the_Demon
tuid: gqr7l2vg8us35h4u

Dawn of the Demon, a Text Adventure Prequel to
Zork: The Hidden Evil,  by Paul Drallos.
Archive includes game file and a map.
Release 0 / Serial number 050619

## dracula.z8
tuid: hy4inhlsv3udyu9g

Dracula - Prince of Darkness, by Paul Johnson.
Release 3 / Serial number 051012

## dragon.zip
tuid: sjiyffz8n5patu8l

Dragon Adventure, a simple text adventure for players
aged 9 and over, by William Stott.
Release 2 / Serial number 040211
(a Glulx version with pictures and sound effects is in
games/glulx/dragon.zip, and a RISC OS version is in
games/archimedes/dragon.zip)

## dreamhold.z8
tuid: 3myqnrs64nbtwdaz
ifwiki: The Dreamhold

The Dreamhold, a tutorial adventure by Andrew Plotkin.
Release 5 / Serial number 041231.
(source code is in games/source/inform/dreamhold-src.tar.gz)

## dumont.z5
tuid: s261gocee0qwv4rs
ifwiki: Dr. Dumont's Wild P.A.R.T.I.

Dr. Dumont's Wild P.A.R.T.I.
Revision 4.11, Inform Version 1.1.
Text, script and design by Muffy and Michael Berlyn,
Inform translation by Mark J. Musante and
Michael Berlyn, hints by Gunther Schmidl.
Release 1 / Serial number 990223

## dumontfeelies.pdf
tuid: s261gocee0qwv4rs
ifwiki: Dr. Dumont's Wild P.A.R.T.I.

Scans of the additional material supplied with
Dr. Dumont's Wild P.A.R.T.I., PDF format.

## dumontmanual.pdf
tuid: s261gocee0qwv4rs
ifwiki: Dr. Dumont's Wild P.A.R.T.I.

Manual for Dr. Dumont's Wild P.A.R.T.I., PDF format.

## eas.zip
tuid: xtlhfet0vixthar5

Earth And Sky: Episode 1. Serial interactive fiction
by Paul O'Brian.
Release 2 / Serial number 011204
(the original competition entry is in
games/competition2001/inform/eas/eas.z5)

## edifice.z5
ifwiki: The_Edifice
tuid: 4tb9soabrb4apqzd

The Edifice, An Interactive Allegory, By Lucian Smith.
Release 2 / Serial number 980206
Winner of the 1997 IF competition.
(the original competition entry is in
games/competition97/inform/edifice/edifice.z5)

## eleven.zip
ifwiki: Film_at_Eleven
tuid: n4dvdlpmny46zhy6

Film at Eleven, by Bowen Greenwood.
Release 2 / Serial number 001231
The archive contains the zcode file and a solution
(the original competition entry is in
games/competition2001/inform/eleven/eleven.z5)

## eliza.zip
tuid: fh8iwavcu4ldm98i

Eliza, a version of the well known program which
simulates a conversation with a psychiatrist, ported
to Inform by Ricardo Dague.
The archive contains the zcode file, Inform source,
Basic source on which this version is based, and a
sample transcript.
[file is linked to games/source/inform/eliza.zip]

## enter.z5
tuid: ld1f3t5epeagilfz

The Enterprise Incidents: A Middle School Fantasy,
written by Brendan Desilets.
Release 1 / Serial number 020428
(a later Glulx version is in games/glulx/)

## entropy.z8
tuid: 3ksy7nefpc7ifnu

Entropy, an Interactive Fiction Endeavor in Time and
Space, by David A. Cornelson.
Beta Release A / Serial number 090516

## erden.zip
tuid: 40bt4qpy7j9gc1f3

Travels in the Land of Erden: In Quest of the Adventure,
by Laura A. Knauth.
Release 2 / Serial number 980131
Z8 game file and solution included.
(the original competition entry is in
games/competition97/inform/erden/erden.z8)

## eric_dm.z5
tuid: qawnevgvynodretd

Eric The Power-Mad Dungeon Master, by Mark Arenz.
Release 1 / Serial number 000001

## escapade.zblorb
tuid: pxs5jlc2cjxhnrd7

Escapade! by Juhana Leinonen.
Release 3 / Serial number 100111

## escape.zblorb
ifwiki: An_Escape_To_Remember
tuid: em7o99947wdhq6ew

An Escape To Remember, an Interactive Collaboration by
the IF Whispers Team: Dan Shiovitz, Sean Barrett,
N.B. Horvath, Mark Musante, Roger Carbol,
Mordechai Shinefield, Tom Blawgus, Lucian Smith,
Ricardo Dague, Carl Muckenhoupt, Josh Giesbrecht,
Karl Parakenings, John Cater, and Jeremy Douglass.
Release 1 / Serial number 060705

## f209.z5
tuid: hzjwkt6w6k4921bn

Apartment 209, an Interactive Pigsty, by Ben Parrish.
Release 1 / Serial number 970806

## fable.z5
tuid: kbuiu2xayq5qagp8

A Fable, originally by Stan Heller. This is a
straight port to Inform, by Stuart Moore.
Release 3 / Serial number 000715
(source code is in games/source/inform/Fablesrc.zip)

## faculty.zblorb
ifwiki: The_Care_and_Feeding_of_Adjuncts.
tuid: xbmhiokt9jiflnfp

The Care and Feeding of Adjuncts, by Eric Remy.
Release 1 / Serial number 080116

## fantasydimension.z3
tuid: 9gcujue3zpxbhj6k

The Fantasy Dimension, a PunyJam 3 game by Johan Berntsson.
Release 2 / Serial number 230313.
(source code is in games/source/inform/fantasydimension.inf)

## farm.z5
tuid: e2y0j4op7hkzamgt

The Farmer's Daughter, an Interactive Pit Stop.
Original 64 game by R.W. Fisher and D.W.J. Sarhan,
ported and modified by the Despoiler.
Release 1 / Serial number 020101
WARNING: Contains strong adult content.
(The original is in games/c64/Adult_Int-Fic_1.zip)

## figueres.zblorb
ifwiki: Figueres_in_my_Basement
tuid: oszryjtl33cwgivl

Figueres in my Basement, an interactive poem by
Kazuki Mishima. Release 1.

## findesick.z8
tuid: z4jg7vwyz6nmmpg

fin de sickleburg, an Interactive Flash Fiction,
by Caleb Wilson. Written for the Gothic Novel Jam of
2018, over the course of its last three days.
Release 1 / Serial number 180802

## fmvpoker.zip
tuid: wm5h7xe91k9mzuuo

Frobozz Magic Video Poker, a Z6 card game that borrows
graphics from Infocom's Zork Zero. The zip archive
includes Frobozz Magic Video Poker, Release 60 / Serial
number 001227, and Solitaire Poker, a similar card
game that uses ASCII symbols. Both are by Zach Matley.
Release 5.1 / Serial number 000913

## forms.z5
tuid: 7mw2jyiioft6t7y7

Of Forms Unknown, an Interactive Excursion
by Chris Markwyn.
Release 3 / Serial number 970206
(the original competition entry is in
games/competition96/forms/forms.z5)

## frankie.zip
ifwiki: Frankenstein's_Legacy
tuid: bnhi5znd2ex20goe

Frankenstein Adventure. Originally published in the Cload
TRS-80 magazine, October 1981 (author unknown), and
converted to Inform by William Stott.
Release 1 / Serial number 040304
(a RISC OS version is in games/archimedes/frankie.zip)

## freefall.z5
tuid: ohjrdv0wx6cd7zzx

Free Fall, An, uh, Interactive Z-Code Demonstration
by Andrew C. Plotkin. Release 2 / Serial number 951111

## fracture.z5
tuid: j61yaux1cqbptxyb

Fractured Metamorphoses (Example Version),
by Emily Short.
Release 1 / Serial number 010306
A modified and clipped version of Metamorphoses,
intended for those interested in understanding the
game's inner workings.
(the proper version of Metamorphoses is in
games/zcode/metamorp.z5)

## frozen.z5
tuid: npl74q0vd4g5lyf6

Frozen: A Night at the Lab, by Jeremy Farnham.
Release 1 / Serial number 960620

## gamlet.z5
ifwiki: Gamlet
tuid: ce8v9rp8yovsh5ys

Gamlet, by Tomasz Pudlo.
Release 2 / Serial number 041223
(the original competition entry is in
games/competition2004/zcode/gamlet/gamlet.z5)

## gardening.zblorb
tuid: 8h52vtue96f9vq7f

Gardening for Beginners, an Interactive Gardening
Experience by Juhana Leinonen.
Release 2 / Serial number 080412

## gatoron.z5

GATOR-ON, Friend to Wetlands! by Dave Horlick.
Release 2 / Serial number 091116
(the original competition entry is in
games/competition2009/zcode/gatoron/gatoron.z5)

## gaucho.z5
tuid: ijqbkacn2m89es8e

Gaucho, an Interactive Geek Western, by Dave Bernazzani,
Steven Robert and Jason Hanks.
Release 21 / Serial number 120805

## gd.z5
tuid: 2scn26v0lqtbf6m

Goodbye Doggy, by Meri and Mark.

## geb.z5
tuid: a41gh0946u9rxc39

"Goose, Egg, Badger", an Eccentric Girl's Birthday by
Brian Rapp.
Release 2 / Serial number 051028
(the original competition entry is in
games/competition2004/zcode/geb/GEB.z5)

## geist.z5
tuid: p1aeyayy7mdw2ea6

Geist, an Interactive Geek Horror, by Dave Bernazzani,
Dean Svendsen, Jonna Hind and Steven Robert.
Release 21 / Serial number 140115

## ghost.z8
ifwiki: Ghost_Train
tuid: puy56alubcq0c4e9

The Ghost Train, by Paul Johnson.
Release 7 / Serial number 290912

## ghostmountain.z5
tuid: xlrrojgi6yjuzov

Ghost Mountain, by Michael Cox.
Release 3 / Serial number 210509

## godot.z5
tuid: ven2iw32u9xc8v0h

Looking For Godot,
An Interactive Looking-Around-For-A-Lost-English-Book,
by Patrick Shaughnessy.
Release 1 / Serial number 960599

## gold.z5
tuid: 59ztsy9p01avd6wp

Goldilocks is a FOX! Originally written in ADRIFT by
J.J. Guest, and ported to Inform by Mark Tilford.
Release 1 / Serial number 090410
(the ADRIFT original is in games/adrift/Goldilocks.zip)

## golf.z5
ifwiki: Textfire_Golf
tuid: ezit1n3a1idd6bn3

Textfire Golf by Adam Cadre (writing as J.T. Adams)
Version 1.01
(an MS-DOS executable is in games/pc/golf.exe)

## gostak.z5
ifwiki: The_Gostak
tuid: w5s3sv43s3p98v45

The Gostak, by Carl Muckenhoupt.
Release 2 / Serial number 020305
(the original competition entry is in
games/competition2001/inform/gostak/gostak.z5)

## gourmet.zblorb
tuid: sj4rxxt9ec0n5zy9

Gourmet, an Interactive Comedy by Aaron Reed and
Chad Barb.
Release 2 / Serial number 031116
(the original competition entry is in
games/competition2003/zcode/gourmet/gourmet.z5)

## guard.zip
ifwiki: Guard_Duty
tuid: fssgocb2swnmrdod

Guard Duty, an Interactive Vigil, by Jason F. Finx.
Release 1 / Serial number 991231
(the original competition entry is in
games/competition99/inform/guard/guard.z8)

## guess.z5
ifwiki: Guess_the_Verb!
tuid: 35arqepm2q92hcqu

Guess The Verb! An Effective Enumeration, written by
Leonard Richardson.
Release 4 / Serial number 001210
(the original competition entry is in
games/competition2000/inform/guess/guess.z5)

## guestret.z5
tuid: yn6mjnurqtgrvfot

Life on Gue Street, a parody of the 1999 competition
game "Life on Beal Street", written by Chris Charla.

## gussdeath.z3
tuid: 3qb0fwqz2atw8i7m

Guss's Death, an Exercise in Interactive Fiction,
by Kyle Frownfelter.
Release 1 / Serial number 040131

## hangar_22.z5
ifwiki: Hangar_22
tuid: 9e02f0cesyaqceux

Hangar 22, by Rob O'Hara.
Release 1 / Serial number 110617

## happy.z5
tuid: yefgt5h3ld5mpulc

Happy Ever After, an Interactive (Modern) Fairy Tale,
by Robert M. Camisa.
Release 1 / Serial number 130114
(the original competition entry is in
games/competition2000/inform/happy/happy.z5)

## hauntedhouse.zip
ifwiki: Haunted_House
tuid: pps1ho75c2rannke

Haunted House, An Interactive Fiction Remix, by Pedro
Fernández.
Release 2 / Serial number 170103

## hauntings.z8
ifwiki: Hauntings
tuid: o6ccff8k8dc8tdo

Hauntings, a short horror story, by E. Joyce.
Release 2 / Serial number 111109

## heist.z8
tuid: dnqnvbtgkfhni3b8

Heist: The Crime of the Century, by Andy Phillips.
Release 5 / Serial number 990217
(a DOS executable is in games/pc/Heist.zip)

## hell.zip
tuid: i61ldwzmh7leojcx

Welcome to Hell, by Kevin Norton and Brandon Myers.
Release 1 / Serial number 980816
The included readme file contains a walkthrough and names
the authors as Chode Smoka and The Velvet Jester.

## heroes.zip
tuid: j1uj9pygpuw3v9pc

Heroes, an interactive vice-tainter by Sean Barrett.
Release 2 / Serial number 011130
(the original competition entry is in
games/competition2001/inform/heroes/heroes.z5)

## hobbit-true_story.zip

The Hobbit - The True Story - Redux, Director's Cut,
by Fredrik Ramsberg and Johan Berntsson.
Release 3 / Serial number 170601
Originally an MS-DOS adventure released by Milbus
Software (tm) 1993. Redux, Director's Cut released by
Milbus Software (tm) 2001. This port created with
Inform 7 by A.N. Onymous 2017.
(A different and extended port from 2001 is in
games/glulx/hobbit.blb)

## hoosegow.zblorb
ifwiki: Hoosegow
tuid: p2bxy33newzb930t

Hoosegow, a Wild West Wreck, by Ben Collins-Sussman
and Jack Welch for the 2010 Jay Is Games
"One-Room-Escape" competition. For more information,
see <http://code.google.com/p/hoosegow>.
Release 16 / Serial number 130320

## housekey1.z5
ifwiki: Housekey,_Part_I
tuid: fk4xqamdeyercs1i

Housekey, Part I, by Arien Holthuizen
Release 1 / Serial number 080112

## how_to_play_these_games

by Gareth Rees, last updated October 1995
[file is linked to infocom/demos/how_to_play_these_games]

## huntdark.z5
ifwiki: Hunter,_in_Darkness
tuid: mh1a6hizgwjdbeg7

Hunter, in Darkness.
A Cave Crawl by "Dave Ahl Jr." (Andrew Plotkin)
Release 4 / Serial number 991119
(a Mac version is in games/mac/HuntDark-R4.hqx;
the original competition entry is in
games/competition99/inform/huntdark/huntdark.z5)

## hyperrpg.zblorb

Hyper RPG Game! Based on a childhood game by CKY.
Release 2 / Serial number 090630

## identity.z5
tuid: ty2z1c41ec7i6mf6

Identity, an interactive science fiction short story
by Dave Bernazzani.
Release 7 / Serial number 041121
(source code is in games/source/inform/identity.zip;
the original competition entry is in
games/competition2004/zcode/identity/identity.z5)

## ifquake.zip
tuid: lkr2jf03np19ieix

A text adventure interpretation of the first level
of id's classic first-person shooter, created by
Jason Bergman.
Release 1 / Serial number 040812

## ill.z5
ifwiki: I'll
tuid: vphis4h7mqvb5w8q

I'll, by Sean Barrett.
Release 1 / Serial number 000218

## inform-gamelist.txt
tuid: 3z2rnroqhrtm78ka

A Non-Interactive List of Inform Games,
by Neil James Brown.
Based on a previous list by Brendon Wyber.
Release 5 / 971015
[file is linked to info/inform-gamelist.txt]

## inhumane.z5
ifwiki: Inhumane
tuid: wvs2vmbigm9unlpd

Inhumane: An Infralogic Massacre, by Andrew C. Plotkin.
Revision 2, ported from Applesoft BASIC to Inform by the
author. This is a parody of Infocom's Infidel, written by
Andrew when he was about 15.

## insight.z5
tuid: enfw92zc3tf92xn6

Insight, an interactive investigation, by Jon Ingold.
Release 4 / Serial number 030209

## intruder.zip
tuid: rwe59f7qfzihd20q

Intruder - Interactive Fiction: A Burglary, by
Volker Lanz. A cross between a mystery and a treasure
hunt, set in France.
Archive includes a HTML manual, readme and zcode
story file.
Release 59 / serial number 990210

## invisible.z8
ifwiki: The_Believable_Adventures_of_an_Invisible_Man
tuid: 6goxl3lwhy5n75i5

The Believable Adventures of an Invisible Man: a
Reasonably Realistic Revenge Romp, by Hannes Schueller.
Release 2 / Serial number 100130
(the original competition entry is in
games/competition2009/zcode/invisible/invisible.z8)

## jack.z5
tuid: vchsmiok2zmrsnze

The Bean Stalker, by Jack Welch.
Release 2 / Serial number 180105

## jet.z8
tuid: mjydjzqtoidccadp

Jet-Blue, by Paul Johnson.
Release 5 / Serial number 051012

## jewel.z5
ifwiki: The_Jewel_of_Knowledge
tuid: hu60gp1bgkhlo5yx

The Jewel of Knowledge, "a somewhat traditional cave crawl"
by Francesco Bova.
Release 2 / serial number 990710

## karn.z5
tuid: bx8118ggp6j7nslo

Return to Karn, by Patrick Wigfull.
Release 2 / serial number 961207
Based on the television programme "Doctor Who".

## kidnapsea.z8
ifwiki: Kidnapped_-_On_the_Sea

Kidnapped - On the Sea. An Interactive Story by Ally
(RedTulip).
Release 3 / Serial number 110608

## kiiwii.z5
tuid: vyhpiu9vlxf64nn0

Kii!Wii! A tiny friend to brighten your day, by Adri.
Release 1 / Serial number 141113

## killing.zip
tuid: neb2f84qmnbjx2ls

Killing the Doctor, by Victor Verbitsky.
Release 1 / Serial number 010221
Archive contains z-code game file, Inform source code
and a walkthrough.
[file is linked to games/source/inform/killing.zip]

## kirby.z5
tuid: 8xj29azmogq31tqd

The X-Child, The Second Installment In The Kevin
Johnson Residence Hall Saga, by Jesse Burneko.
Release 3 / Serial number 062776

## kitten.z5
tuid: kxvfs295b8adixqu

robotfindskitten, a Zen Simulation. Originally written
by Leonard Richardson, and converted to Inform by
David Griffith.
Release 8 / Serial number 220120
(Source code is in games/source/inform/kitten.tar.gz)

## kooku.z5
tuid: m55h7hzmi44ny39x

Kook U, An Interactive Kook Adventure.
Release 1 / Serial number 971119

## lambs.z5
tuid: n5vydjyuieoe34qz

Silence of the Lambs, An Interactive Horror.
Release 2 / serial number 971010
Ported to Inform by Gunther Schmidl, original author
unknown.
(the original TADS game is in games/tads/lambs.gam)

## lambs2.z5
tuid: jt1v7k2utyak1b0f

Silence of the Lambs 2, An Interactive Inanity,
written by "The Thief of Bad Gags".
Release 1 / Serial number 021230

## largemac.z5
tuid: w4wy7h2jgv6ch13c

Large Machine, a Meta Puzzle by Gringo G. Scumm.
Release 1 / Serial number 010905

## leaptime.z8
ifwiki: Leap_Time
tuid: m6berjjxx1mei0ea

Leap Time, an Interactive Lull by Sarah Morayati.
Release 2 / Serial number 081230
(the original competition entry is in
games/mini-comps/mini-comps/speedif/SpeedIF_NewYear2008.zip)

## lecture.zblorb
tuid: iq229ydvxexbv3x7

Lecture Feature, by Paul Equinox Collins. The sequel to
"Teacher Feature".
Release 1 / Serial number 200414
(source code is in games/source/inform/lecture.txt)

## librarian_inform7.zip

Life of A Librarian (Inform 7 version), by Timewalker.
Release 1 / Serial number 130211
[file is linked to games/source/inform/librarian_inform7.zip]

## library.z5
ifwiki: All_Quiet_on_the_Library_Front
tuid: 400zakqderzjnu1i

All Quiet on the Library Front, An Interactive Vignette
by Michael S. Phillips. Release 2 / serial number 951204.
(the original competition entry is in
games/competition95/library.z5)

## library_of_horror.z3
tuid: pzq2r7j7efzm6d3

The Library Of Horror.
A PunyInform demo game, by Pablo Martinez and Fredrik Ramsberg.
Release 10 / Serial number 231010

## life.zip
tuid: f5jw8dv02umjdxzz

Life or Death, an interactive biological diversion,
by David S. Glasser. The archive includes a
z-code game file and Inform source code.
Release 1 / Serial number 980702
[file is linked to games/source/inform/life.zip]

## lily.z5
tuid: nj6m4geyq40l6ns8

The Black Lily, by Hannes Schüller.
Release 2 / Serial number 150318
(the original competition entry is in
games/competition2014/The Black Lily/lily.z5)

## limp.z5
tuid: h2sl4ks8zsc2u8pv

Limp, an interactive thingy, by Rybread Celsius.
Release 1 / Serial number 980517

## lion.z5
tuid: z69xitgxqpj96jwx

The Nemean Lion: another anonymous joke game that
happens to have been posted on adamcadre.ac

## lists.z5
tuid: zj3ie12ewi1mrj1t

Lists and Lists, an Interactive Tutorial by Andrew Plotkin.
Release 3 / Serial number 960823
(Source code to this version is in
games/source/inform/lists.tar.Z,
the original competition entry is in
games/competition96/lists/lists.z5)

## loose.z5
ifwiki: Mother_Loose
tuid: 4wd3lyaxi4thp8qi

Mother Loose, an Interactive Nursery Rhyme
by Irene Callaci.
Release 2 / Serial number 981128
(the original competition entry is in
games/competition98/inform/loose/loose.z5)

## lost.z5
ifwiki: The_Lost_Spellmaker
tuid: m7bgf8mop636i32o

The Lost Spellmaker, An Interactive Mission
by Neil James Brown.
Release 3 / Serial number 980116
(the original competition entry is in
games/competition97/inform/lost/lost.z5)

## lucidnight.z5
tuid: 29zoyki7ow0bjdav

Lucid Night, by Dee Cooke.
Release 1 / Serial number 230226

## ludicorp.z5
ifwiki: The_Ludicorp_Mystery
tuid: r6g7pflngn3uxbam

The Ludicorp Mystery, by Cal Henderson.
Release 12 / Serial number 031010

## magic-toyshop.z5
tuid: 52x2zxt8ers4rxc0

The Magic Toyshop, a fun game for all the family
by Gareth Rees. Release 1, serial number 951018.
(Source code to this version is in
games/source/inform/magic-toyshop.inf,
the original competition entry is in
games/competition95/magic-toyshop.z5)

## mansion.z5
ifwiki: Mansion_(by_Barley)
tuid: bpk1o1ver1er00k

Mansion, an Interactive Inheritance, by Derek Barley.
Release 2 / Serial number 220406

## mary.z5
tuid: mr67fiyrvgai97ms

Revenger, by Robb Sherwin.
Release 2 / Serial number 000403
This game contains adult language and situations and is not
intended for children.
(a DOS executable is in games/pc/mary.exe)

## medusa.z5
tuid: 29pgq4rm62zyk725

Medusa, an Example in NPC Conversations, by Jim Fisher.
Release 106 / Serial number 030314
(source code is in games/source/inform/medusa.inf)

## memorylane.z5
tuid: xme3964bmqcjj6z3

Memory Lane, a world where you don't exist, by ComSha.
Release 2 / Serial number 230311

## metamorp.z5
ifwiki: Metamorphoses
tuid: j61yaux1cqbptxyb

Metamorphoses, by Emily Short.
Release 4 / Serial number 020222
(the original competition entry is in
games/competition2000/inform/metamorp/metamorp.z5,
and a special version intended to show how the
game works is in games/zcode/fracture.z5)

## mhpquest.z5
tuid: fefl7lv3sdoawkhc

Quest for the Magic Healing Plant, by Adam Crutchlow.
Release 2 / Serial number 960613
Ported by the author from AGT to Inform.
(the AGT original is in games/pc/mhpquest.zip)

## midpoints.zip
tuid: 1yaqv1ou7zif2qfp

Midpoints, an Interactive Nightmare by Mike Hnatushko.
Release 1 / Serial number 010330
Archive includes ZCode game file and brief notes.

## mimesis.z5
tuid: n8c9whn8wjp1y422

Sins Against Mimesis: An Interactive Theosophy,
by Adam Thornton.
Release 3 / Serial number 980110
(Source code to this version is in
games/source/inform/mimesis.zip,
the original competition entry is in
games/competition97/inform/mimesis/mimesis.z5)

## mindelec.z5
ifwiki: The_Mind_Electric
tuid: del5wj27flagk67r

The Mind Electric, An Interactive Vision by Jason Dyer.
Release 3 / serial number 941008 (should be 951008)
(the original competition entry is in
games/competition95/mindelec.z5)

## mines.z5
tuid: 10lmbbwutsf2m3tt

Mines version 2010.10.29, a randomly generated maze
exploring game, by James L. Dean.
(Source code is in games/source/inform/mines.inf)

## minster.z5
ifwiki: Christminster
tuid: fq26p07f48ckfror

Christminster, An Interactive Conspiracy by Gareth Rees.
Release 4, serial number 961117

## monster-maker.z8
tuid: 2s5t0432kt1llzz9

Monster Maker, a silly character creation toy, by Adri
(aka "Erin Gigglecreek").
Release 2 / Serial number 150817

## moonglow.z3
ifwiki: Moonglow
tuid: 5e9zrkcfgq2moinh

Moonglow, Miniventure #1 by Dave Bernazzani, release 3.
"What do you do when a mysterious orb crash-lands in your
field? It's not your typical day at the farm!"

## mortlake.z8
tuid: 5acwwdfbclwq9bj4

Mortlake Manor. a gentle introduction to Interactive
Fiction, by Ben Chenoweth.
Release 1 / Serial number 120304

## mr-p.z5
tuid: 1y6n7ki6jqcpasq7

The Story of Mr. P. by Hannes Schüller.
Release 3 / Serial number 140620.
(the original Spring Thing entry is in
games/springthing/2014/StoryOfMrP.zip;
the German original is in games/zcode/german/herr-p.z5)

## mst3k1.z5
tuid: imopnqh4llwkvfne

Detective, An Interactive MiSTing (Mystery Science Theater
3000) of Matt Barringer's AGT game "Detective",
Silver Screen Edition, by Christopher E. Forman.
Release 101 / Serial number 960831
(Source code for this version is in
games/source/inform/mst3k1.inf,
the original competition entry is in
games/competition95/mst3k1.zip,
an AGT conversion by Graeme Cree is in
games/pc/mst1agt.zip)

## mst3k1_2.z5
tuid: imopnqh4llwkvfne

Detective, An Interactive MiSTing (Mystery Science Theater
3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman, updated by Stuart Moore.
Release 7 / Serial number 000715
(Source code is in games/source/inform/MST3k1src.zip,
the original competition entry is in
games/competition95/mst3k1.zip,
an AGT conversion by Graeme Cree is in
games/pc/mst1agt.zip)

## mst3k2.z5
tuid: xg4sdz91rtj847l6

A Fable, an interactive MiSTing-up of Stan Heller's
GAGS game "A Fable". Original AGT MiST-ed version
by Graeme Cree, ported to Inform by Stuart Moore.
Release 5 / Serial number 000715
(Source code is in games/source/inform/MST3k2src.zip,
and the AGT version by Graeme Cree is in
games/agt/mst3k2.zip)

## murderer.z5
tuid: qqrbwtulmq6tryg

What The Murderer Had Left, a trial on Interactive Flash
Fiction, by Bahri Gordebak.
Release 1 / Serial number 120117

## musician.z8
ifwiki: The_Musician
tuid: q97lsacrx90ng8hx

The Musician, by Phillip Skains.
Release 1 / Serial number 070820

## muse.z5
ifwiki: Muse:_An_Autumn_Romance
tuid: j2e98wy467jfih8q

Muse: An Autumn Romance, by Christopher Huang.
Release 2 / Serial number 990922
(the original competition entry is in
games/competition98/inform/muse/muse.z5)

## mysterious_inform.zip
tuid: lkt6sm3mgarb02bo
tuid: v148gq1vx7leo8al
tuid: g7h92i8ucy0sfll2
tuid: z7ettlqezn4mcnng
tuid: bdnprzz9zomlge4b
tuid: tbrvwzmvgmmnavhl
tuid: fy9klru0b5swgnsz
tuid: g25uklrs45gj7e02
tuid: gti5j0nqvvqqvnzo
tuid: u1kmutsdwp8uys1h
tuid: up2ak731a6h2quna

The 11 Mysterious Adventures by Brian Howarth
(1981-83), converted from ScottFree to Inform (.z5):

- The Golden Baton
- The Time Machine
- Arrow of Death Part 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks

[file is linked to scott-adams/games/zcode/mysterious_inform.zip]

## mysterious_z6_blorb.zip

The 11 Mysterious Adventures by Brian Howarth
(1981-83), converted from ScottFree to Inform (.z6)
with Blorb format graphics, by Colin Davies:

- The Golden Baton
- The Time Machine
- Arrow of Death Part 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks

[file is linked to scott-adams/games/zcode/mysterious_z6_blorb.zip]

## mysterious_z6_noblorb.zip

The 11 Mysterious Adventures by Brian Howarth
(1981-83), converted from ScottFree to Inform (.z6)
with graphics drawn directly by the game's code,
by Aldo Cumani:

- The Golden Baton
- The Time Machine
- Arrow of Death Part 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks

[file is linked to scott-adams/games/zcode/mysterious_z6_noblorb.zip]

## mystery-of-winchester-high.z5
tuid: y6kdlr6q8c95u5g6

The Mystery of Winchester High, by Garry Francis.
Release 1 / Serial number 230531

## nameless.z8
tuid: 7vtm1rq16hh3xch

Endless, Nameless v1.07 (2013.1206), by Adam Cadre.

## newday.z5
tuid: 33d1xjeqyglg6io9

A New Day, by Jonathan Fry.
Release 3 / Serial number 560827
(the original competition entry is in
games/competition97/inform/newday/newday.z5)

## night.z5
tuid: ydhwa11st460g9u3

Night at the Computer Center, An Interactive Nocturnal
Chase, by Bonni Mierzejewska.
Release 1 / Serial number 961118

## njag.z5
tuid: fg73hgne2htwpbak

Not Just A Game, by John Menichelli.
Release 3 / Serial number 210603
(source code is in games/source/inform/njag_source.zip)

## ninepts.z5
tuid: sk8yxsxkonozfvqi

Nine Points:
A Demonstration of an Interactive Fiction Game,
by Robert Janelle and Brad O'Donnell.
Release 12 / Serial number 961127
[file is linked to starters/ninepts.z5]

## northnorth.z8
tuid: a7ysdefal48plt1z

The Northnorth Passage, by Snowball Ice.
Release 2 / Serial number 141114

## noroom.z5
tuid: p8txeb031n4dnxnz

No Room, by Ben Heaton.
Release 2 / Serial number 040117
(the original competition entry is in
games/competition2003/inform/noroom/noroom.z5
and source code in games/source/inform/noroom.inf)

## nuntalylihu.z5
ifwiki: Adventure
tuid: fft6pu91j85y4acv

nuntalyli'u, a translation of Adventure, aka Colossal
Cave, into Lobjan. Translated by Nick Nicholas, with
Jay Kominek, Eugene Mayes and Robin Powell, based on
Graham Nelson's Inform version of Adventure.

## oad.z5
ifwiki: Only_After_Dark
tuid: lsnpv1bkylr6vsva

Only After Dark, by Gunther Schmidl.
Release 2 / Serial number 000913

## odieus.zip
tuid: mtglkpecro1rq2mp

Odieus's Quest for the Magic Flingshot (beta release),
author unknown. Original game converted from LADS to AGT
and "embellished" by David Malmberg, then ported to Inform
by Teo Kwang Liak.
Release 1 / Serial number 941021
(AGT source code is in games/source/agt/odieusrc.zip;
the compiled AGT game is in games/pc/odieus.zip)

## omniquest.z5
tuid: mygqz9tzxqvryead

OMNIQuest, originally written in 1988 in Commodore 64
BASIC by Chris Barden and Chris Ethridge, and adapted
for Inform by Chris Barden.
Release 2 / Serial number 040127
(source code is in games/source/inform/omniquest.inf)

## orevore.z8

Orevore Courier, by Brian Rapp.
Release 2 / Serial number 071116
(the original competition entry and accompanying
graphics files are in
games/competition2007/zcode/orevore/orevore.z8)

## orient_express.z5
ifwiki: Bloodless_on_the_Orient_Express
tuid: 3fmgwtnx2x6zbsje

Bloodless on the Orient Express, a Murderous Travelogue
through the Balkans, by Hannes Schueller.
Release 2 / Serial number 111217

## orion.z5
tuid: u442grrweznars3p

The Orion Agenda, by Ryan Weisenberger.
Release 10 / Serial number 041123
(the original competition entry is in
games/competition2004/zcode/orion/orion.z5)

## pad.z5
tuid: qp99cqw14kefo1oz

Total Paddling Mania, An Interactive Punishment Jag
by Dr. Aloysius Beltway, PH.D
Release 1 / Serial number 314159

## paint.z5
tuid: 3smmikbeodg0tqzz

Paint and Corners: Still Another Abuse of the
Z-Machine, by L. Ross Raszewski.
Release 1.0B / Serial number 980316

## paperchase.z5
tuid: yq8eqjou1mk3sw2q

Paper Chase, An Interactive Education by Chris Skapura.
This game was originally published as a TRS-80 BASIC
listing titled "Collegiate Capers" in '80 Micro' magazine,
August 1983.

## parallel.z5
ifwiki: Parallel
tuid: 5zarqfzke417ujry

Parallel, by David Hughes.
Release 1 / Serial number 080219

## paranoia.zip
tuid: 04quwg97k5ng9nqd

Paranoia, a not-very-interactive future.
Originally from an article by Sam Shirley, implemented in
C on a Vax 11/780 by Tim Lister and converted to Inform
by Glenn Hutchings.
Release 1 / Serial number 981208
Archive contains a Z-Code game file, Inform source and
the original C source on which the game is based.
[file is linked to games/source/inform/paranoia.zip]

## pas-de-deux.zip

Pas De Deux, an Interactive Performance by Linus Åkesson.
Release 1. Serial number 190923.

## pathway.zip

Pathway to Destruction, by Richard Otter. Originally
written with ADRIFT and ported to Inform by the author.
Release 2 / Serial number 080511
(the ADRIFT original is in games/adrift/pathway.zip)

## pentari.z5
tuid: llchvog0ukwrphih

Pentari, an Interactive Prequel to "The Mission",
by Howard Sherman.
Release 6 / Serial number 030206

## permagic.z5
tuid: bm7tel165u7oglf7

Perilous Magic, a really short interactive comic
tragedy, by David Fillmore.
Release 10 / Serial number 990821

## phlegm.z5
ifwiki: Phlegm
tuid: 64wb1kucje0a7l3p

Phlegm, an Interactive Interactive by Adjacent Drooler,
(aka Jason Dyer). Release 3 / Serial number 970804
(the original competition entry is in
games/competition96/phlegm/phlegm.z5)

## photopia.z5
tuid: ju778uv5xaswnlpl

Photopia, by Adam Cadre. Version 1.30 (2012.0416).
(a DOS executable is in games/pc/photopia.exe;
the original competition entry is in
games/competition98/inform/photopia/photopia.z5)

## piece_v3.z5
tuid: 0qjsfw4stwz2g1zd

Piece of Mind, an Interactive Short Story by Giles Boutel.
Release 3 / Serial number 970816
(the original competition entry is in
games/competition96/piece/piece.z5)

## pigpancake.zblorb
ifwiki: Pigpancake
tuid: r6b2jkkpeuxuxerk

Pigpancake, by Aubra Penner.
Release 1 / Serial number 110410

## piracy_2.z5

Piracy 2.0 - A Text Adventure in Space, by Sean Hunter.
Release 2 / Serial number 100408
(the original competition entry is in
games/competition2008/zcode/Piracy_2.z5)

## pirrail.zblorb
tuid: 6o2iw5dd9yra6n9i

Pirate Railroad, by Utkonos. Released in honour of
International Talk Like a Pirate Day 2011.
Release 1 / Serial number 110920

## praser5.z5
tuid: pnleii72sdlxs2ib

Praser 5, an Interactive Puzzle by Andrew Plotkin.
Release 4 / Serial number 050509

## princess.zip
tuid: un2z1dwz5qham5ec

The Ice Princess, an Interactive Fairy-Tale
by Ruediger Hanke. Release 8 / Serial number 960901
(the original Amiga only version by the same author is in
games/amiga/Mipric_IP_4.lha)

## promoted.z5
ifwiki: Promoted
tuid: 8zaihyx1hoj1lhaq

Promoted! by Mike DeSanto, ported from REXX Adventure to
Inform by Johannes Steingraeber. Release 1.1 of port.
(the original OS/2 only competition entry is in
games/competition96/promoted/promoted.rad)

## puerto.z5
tuid: j9exhifcypylzczd

The board game Puerto Rico, ported to Inform by
J. Robinson Wheeler.
Release 1.1 / Serial number 20050101
(source code is in games/source/inform/puerto.inf)

## punkpnts.z5
ifwiki: Punk_Points
tuid: 4qzzgru2dttas1t7

Punk Points, a Video Game in Three Acts by Jim Munroe.
Release 2 / Serial number 010108
(the original competition entry is in
games/competition2000/inform/punkpnts/punkpnts.z5)

## pytho.z8
tuid: spsnevz1br6f2z3v
ifwiki: Pytho's Mask

Pytho's Mask, by Emily Short.
Release 3 / Serial number 020223.
(a Glulx version is in games/glulx/pytho.blb)
[file is linked to games/mini-comps/smoochie/pytho.z8]

## quick2.zblorb
tuid: dynvlb9nvre2dpxh

A Simple Theft 2: A Simple Theftier: an Interactive
Larceny by Mark J. Musante.
Release 2 / Serial number 110601

## rameses.zblorb
ifwiki: Rameses
tuid: 0stz0hr7a98bp9mp

Rameses, a Tale of Heroes, by Stephen Bond.
Release 3 / Serial number 061023
(the original competition entry is in
games/competition2000/inform/rameses/rameses.z5)

## rans.zip
tuid: n2f4o8ce30xthyvs

RANS, an interworld progress, by Bob Reeves.
Release 3 / Serial number 000918
Archive includes game zcode file and hints in a
separate zcode file.

## reading.z5

A Reading in May, a trial on Interactive Flash Fiction,
by Bahri Gordebak.
Release 2 / Serial number 120109
(source code is in games/source/inform/reading-src.zip)

## reser.z5
ifwiki: Rock'Em_Sock'Em_Robots
tuid: k3efp2e5gvh64gsz

Rock'Em Sock'Em Robots, an Interactive Boxing Match
by Benjamin Mullins.
Release 1 / Serial number 050209
(source code is in games/source/inform/reser.inf)

## residnt2.z5
tuid: w2xiqosjzdr11qje

The Resident, by Mike DeSanto, ported from REXX Adventure
to Inform by Johannes Steingraeber.
'The Resident' is a cyberspace adventure; its main quest is
to escape from a virtual world.

## reverb.z5
tuid: dop7nbjl90r5zmf9

Reverberations, a Hectic Voltairian Adventure,
by Russell Glasser.
Release 1 / Serial number 990110
(the original competition entry is in
games/competition96/reverb/reverb.z5)

## reverzi.z5
tuid: fjlayhnu7to4zogo

Reverzi, Version 1.0, a port of Reversi to the
Z-Machine by John Menichelli
(source code is in games/source/inform/reversi.inf)

## ribbons.z5
ifwiki: Ribbons
tuid: 54vhvrkowf5pl2kz

Ribbons, an IF Art Show 2001 Still Life,
written by J.D. Berry.
Release 2 / Serial number 010702

## risorg.zblorb
tuid: t0pidhghzbo91i12
ifwiki: Risorgimento Represso

Risorgimento Represso, an Interactive Invigoration,
written by Michael Coyne.
Release 6 / Serial number 171114
(a Glulx version is in games/glulx/risorg.gblorb, and
the original competition entry is in
games/competition2003/zcode/risorg/risorg.z8)

## robots.z5
tuid: hvnocxjj0z1q2pi0

Robots - another abuse of the Z-Machine -
A nostalgic diversion by Torbjörn Andersson.
Release 6 / Serial number 980115.
(source code is in games/source/inform/robots.inf)

## rogue.z5
tuid: oao0sdbcgitastyz

zRogue, a port of the classic game Rogue. Ported
by Gevan Dutton, based on Tim Stoehr's Rogue 5.3
clone.
Release 2 / Serial number 980706

## samhain.z5
tuid: 2wo9zdfeil46j7ly

Samhain: Pick Up The Pumpkin and KILL,
a brief Halloween-themed game, by Ed Mueller.
Release 1 / Serial number 001021
Not suitable for children.

## sanddancer-dialog.zblorb
tuid: k0lganicxejz31s9

Sand-dancer: a Desert Fable, by Aaron Reed, Alexei Othenin-Girard, and
Howard M. Lewis Ship. A re-implementation of Aaron Reed’s Sand-dancer
game in Dialog.
Release 7. Serial number 201004.

## saveprinceton.z8
tuid: x8ai96w31jkizy4n

Save Princeton, originally by Jacob Weinstein and
Karine Schaefer, and ported to Inform by Mike Caesar.
Release 21 / Serial number 041125
(the original TADS version is in tads/saveprinceton20.gam)

## scald.z5
tuid: zi0eplddiseigmvo

Scald, by John Baptist.
Release 1 / Serial number 180206

## schooldays.z5
tuid: oc4jf24yotpal4ve

Schooldays, an Interactive Story by Andrew MacKinnon.
Release 3 / Serial number 092800
(source code is in games/source/inform/schooldays.inf)

## scopa_z6.zip
ifwiki: Scopa

Scopa, a graphical (Z-code V6) version of the Italian
card game of the same name, by Aldo Cumani.
Release 1 / Serial number 110321.
Archive includes Z-code and source.
(file is linked to games/source/inform/scopa_z6.zip)

## selection.z5
tuid: o7knzkbjicpiw729

Final Selection, by Sam Gordon.
Winner of the 2006 One Room Game Competition.
Release 3 / Serial number 061009

## seacoral.z5
tuid: wicolxpm1tsj6rew

Sea Coral, a deep sea adventure for Punyjam #3, written by Jeffrey Greer.
Release 1 / Serial number 230225
(source code is in games/source/inform/seacoral.inf)

## sfiction.z8
ifwiki: Speculative_Fiction
tuid: hq39kkky5ydqie

Speculative Fiction: Beginner's Lessons from "The Big
Book of Financial Crimes", by Diane Christoforo and
Thomas Mack.
Release 2 / Serial number 120706
(a walkthrough of the game is in
solutions/SpeculativeFiction_walkthrough.txt,
a map of the game is in solutions/maps/sfiction.pdf,
and the original competition entry is in
games/mini-comps/introcomp/introcomp11.zip)

## sgate.z5
tuid: ylu1ii2vwpwx5gcc

Shadowgate, originally implemented on the NES by ICOM
(1989) and reimplemented in Inform by David Griffith.
Release 8 / Serial number 040616
(source code is in games/source/inform/sgate.tar.gz)

## sh1.z5
tuid: 262qc5dnh6ucx42e

Murder at the Diogenes Club, an adaptation of the
Sherlock Holmes Solo Mysteries gamebook #1.
The book was written by Gerald Lientz, and adapted for
Inform by "Doc".
Release 1 / Serial number 021024

## sh2.zblorb
tuid: 05aqnleagcdwgh9w

The Black River Emerald, an adaptation of the
Sherlock Holmes Solo Mysteries gamebook #2.
The book was written by Peter Ryan, and adapted for
Inform by "Doc".
Release 1 / Serial number 021101

## sh3.z5
tuid: zk91u2ydzo90bg1i

Death at Appledore Towers, an adaptation of the
Sherlock Holmes Solo Mysteries gamebook #3.
The book was written by Gerald Lientz, and adapted for
Inform by "Doc".
Release 1 / Serial number 021114

## sh4.z5
tuid: ykx31scnaam48vkz

The Crown vs Dr. Watson, an adaptation of the
Sherlock Holmes Solo Mysteries gamebook #4.
The book was written by Gerald Lientz, and adapted for
Inform by "Doc".
Release 1 / Serial number 021231

## shade.z5
ifwiki: Shade
tuid: hsfc7fnl40k4a30q

Shade, a brief story by "Ampe R. Sand"
(aka Andrew Plotkin).
Release 3 / Serial number 001127
(a Mac version is in games/mac/Shade-R3.hqx, and
the original competition entry is in
games/competition2000/inform/shade/shade.z5)

## sherbet.z5
tuid: 273o81yvg64m4pkz

The Meteor, the Stone and a Long Glass of Sherbet,
by Angela M. Horns (aka Graham Nelson).
Release 2 / Serial number 961216
Winner of the 1996 IF competition.
(the original competition entry is in
games/competition96/sherbet/sherbet.z5)

## shrapnel.z5
ifwiki: Shrapnel
tuid: 82mn545s8bt3csa4

Shrapnel, by Adam Cadre
Version 1.01 (12 February 2000) / Serial number 9504
(an MS-DOS executable is in games/pc/shrapnel.exe)

## shrapnel.txt
tuid: 82mn545s8bt3csa4

Brief notes on Shrapnel, by Adam Cadre

## six-gray-rats.z8
tuid: 35wpub57athrjbpk

Six Gray Rats Crawl Up The Pillow, a Gothic Vignette,
by Boswell Cain.
Release 2 / Serial number 150331

## snowed-in.zip

Snowed In, by Jason Self.
Release 4 / Serial number 220809
Archive contains game file and source code.
[file is linked to games/source/inform/snowed-in.zip]

## softporn.zip
tuid: iumkhjn240gq59ws

Softporn Adventure, by Chuck Benton.
Release 0 / 971018
An Inform port of Softporn Adventure, by Patrick Kellum.
This is an early beta port, please read the enclosed
softporn.txt file.
Benton's original was the predecessor of Leisure Suit
Larry I.
(The original is in games/appleII/softporn.zip, and
DOS ports of this game are in
games/pc/softporn.zip (Gary Thompson, executable only) and
games/pc/softporp.zip (Paul Schlyter, executable and source))

## solitary.z5
tuid: iw6s3e37s7suv6n9

Solitary, A Single Room Reminiscence, by Kahlan.
Release 2 / Serial number 040607

## solitary.txt
tuid: iw6s3e37s7suv6n9

Notes on Solitary, by the game's author.

## spacest2.z5
tuid: p3vgmr8ji1vckus7

Space Station, a science fiction story based on the
example transcript included with Infocom's Planetfall,
by David Ledgard.
Release 2 / Serial number 040130
(the original competition entry is in
games/competition98/inform/space_st/space_st.z5
and source code is in games/source/inform/spacest2.zip)

## spacez.z5
tuid: xmw7lmceqylyt0vp

Space InvaderZ, a Z-Machine implementation of Space
Invaders, by L. Ross Raszewski.
Release 1 / Serial number 980710

## spirit.readme
tuid: tqpowvmdoemtooqf

Description of SpiritWrak, by Daniel S. Yu.

## spirit.z5
tuid: tqpowvmdoemtooqf

SpiritWrak, An Interactive Fantasy Adventure
by Daniel S. Yu.
Release 3 / Serial number 960606

## sporkery1.z5
tuid: 4wl6mbckjhx61s1i

Sporkery 1: There Will Be Sporking, by David Hughes.
Release 1 / Serial number 080111

## spot.z5
tuid: 5w48q2kbm6275k1b

The Spot, by Kid Vicious.
Release 0 / Serial number 021025

## spring.z8
ifwiki: She's_Got_a_Thing_for_a_Spring
tuid: km1xagfje83xzkbp

She's Got a Thing For a Spring, an Interactive Dip in a
Hot Spring, by Brent VanFossen.
Release 4 / Serial number 080207
(the original competition entry is in
games/competition97/inform/spring/spring.z5)

## starlight.z8
tuid: cbq5wqbxd17krwdn

Starlight, by Timothy Laubach.
Release 1 / Serial number 130802
(a Glulx version is in games/glulx/starlight.gblorb)

## stiffmst.z5
tuid: 6g2wak6bb0ow7bjb

Stiffy Makane: Mystery Science Theater 3000.
An Interactive MiSTing of Mark Ryan's AGT game
"The Incredible Erotic Adventures of Stiffy Makane"
Release 69 / Serial number 690609
(Source code is in games/source/inform/stiffmst.inf)

## stiffy.z5
tuid: kvw4jbopz0ly85jm

Stiffy Makane: Inform Edition.
Release 71 / Serial number 069105
An Inform 6 port of The Incredible Erotic Adventures of Stiffy Makane, derived
from Drunken Bastard and Dastardly Coward's Mystery Science Theater 3000
version, by Drunken Bastard.
(Source code is in games/source/inform/stiffy.inf)

## stinkorswim.z8
ifwiki: Stink_or_Swim
tuid: 2djonx9h7ifzpk1p

Stink or Swim, an Interactive Non-Olympic Event,
by Renee Choba.
Release 1 / Serial number 090105

## stonecage.z5
tuid: e96flh1x3qnxdywx

The Stone Cave, by Kevan Davis.
Written in 24 hours for the 4th Hours of Inform.
Release 1 / Serial number 091103

## strike_force.z5
tuid: b4k7iwzxt4glb007

Strike Force: The Hydrogen Annihilator. Part 3:
Infiltration at the Arctic Circle, by Christopher Drum.
Release 1 / Serial number 230227

## submarine-sabotage.z3
tuid: rw2jsnyoqxsdvyug

Submarine Sabotage, by Garry Francis.
Release 3 / Serial number 230512

## submarine-sabotage.z5
tuid: rw2jsnyoqxsdvyug

Submarine Sabotage, by Garry Francis.
Release 3 / Serial number 230512


## sunburn.zblorb
tuid: 5mmtogd6ujhe7uom

Sunburn, a Social Justice Horror Story, by Caelyn Sandel.
Release 3 / Serial number 150214

## sunburst.z6
tuid: 6caq1sssnkciy0c4
ifwiki: Sunburst Contamination

A science fiction adventure game for the C64 by
Fredrik Ramsberg and Johan Berntsson, ported to the
Z-machine by Johan Berntsson. Version 1.
(the original BASIC source code is in infocom/tools/bas2inf.zip)

## sutwin.z5
tuid: egtt6j8vif0plzrc

The Space Under the Window, by Andrew Plotkin.
Release 2 / Serial number 970402

## suvehnux.z5
ifwiki: Suveh_Nux
tuid: xkai23ry99qdxce3

Suveh Nux, a game of magical experimentation, version 1.1,
by David Fisher. Winner of the 2007 One Room Game Comp.
Release 1 / Serial number 150314
(the original competition entry is in
games/mini-comps/oneroom/orgc2007.zip)

## sycamora.z5
tuid: jbfma0jzxinw92a5

Sycamora Tree, How your game should look for submission,
written by David Dyte.
Release 2 / Serial number 980107

## tBLW.zip
ifwiki: The_Blood_Lust_Warrior
tuid: mbvatk4n2x2n6x8

The Blood lust Warrior, an Interactive RPG by
Zorkfire Games.
Release 11 / Serial number 121030
Contains story file and source code.
(a Glulx version is in games/glulx/tBLW.zip)

## taipan.z5
tuid: zb0tnkkpzh6alwhx

Taipan! A game based on the China trade of the 1800s.
Created by Art Canfil and ported to the Z-Machine by
D. Jacob Wildstrom.
Release 2 / Serial number 020520
(Source code is in games/source/inform/taipan.tar.gz)

## tatctae.z8
tuid: eu3ed84ww7n1dryf

Time: All things come to an end, by Andy Phillips.
Release 7 / Serial number 970521
(a DOS executable is in games/pc/Tatctae.zip)

## tcom_remake.zip

A remake of the 1986 text adventure The Colour of Magic,
by Delta4, based on the Terry Pratchett novel of the
same name. Reconstructed in Inform by David Rogers, with
the help of UnQuill (by John Elliott).
Archive includes Z-code and Glulx versions, with and
without graphics.
Release 1 / Serial number 121103
[file is linked to games/glulx/tcom_remake.zip]

## teacher.z5
tuid: fbnhbbvyjmprwtjy

Teacher Feature, by Paul Equinox Collins.
Release 1 / Serial number 071126
(source code is in games/source/inform/teacher.inf)

## tell.z5
tuid: wur3k204i44j7zfs

William Tell: The Game, by Kid Vicious.
Release 1 / Serial number 021025

## telling.zblorb
tuid: ezqljtd04d1dnukf
ifwiki: Whom The Telling Changed

Whom The Telling Changed, by Aaron A. Reed.
Release 3 / Serial number 060518
(the original Spring Thing entry is in
games/springthing/2005/teller.zip)

## temple.z5
ifwiki: The_Temple
tuid: kq9qgjkf2k6xn1c0

The Temple, an Interactive Homage to H.P. Lovecraft,
written by Johan Berntsson.
Release 2 / Serial number 021118
(the original competition entry is in
games/competition2002/zcode/temple/temple.z5)

## terror_tabby.z5
tuid: spmq6auw2ativ5i7

Attack of the Terror Tabby!
A brief exercise in futility by Eric Mayer.
"Oh no! The cat is ticking. It must have swallowed a bomb!"
Release 1 / Serial number 080514

## tess.z5
tuid: 0u4eqnk37mohejhu

Beyond The Tesseract, an Abstract Adventure by David Lo,
ported to Inform by Andrew Plotkin.
Release 2 / Serial number 031227
(the original game is in games/pc/tess.zip)

## the_job.z5
tuid: g5rflxpmycdl67ps

The job, a PunyJam #1 game by Fredrik Ramsberg.
Release 5 / Serial number 210930
(source code is in games/source/inform/the_job.inf)

## the-mall.zip
tuid: xg8falih5h3chm8g

The Mall, by Jason Self.
Includes Inform 6 source code.
Release 0 / Serial number 190718

## theatre.z5
ifwiki: Theatre
tuid: bv8of8y9xeo7307g

Theatre, An Interactive Night of Horror, by Brendon Wyber.
Release 2 / Serial number 951203

## thegallery.z5
tuid: 71fl3c9k6omgojaq

The Gallery of Henri Beauchamp, by Mike Vollmer.
Release 2 / Serial number 080621

## thegreat.z5
tuid: xkktdschfapus2v1

The Great, A Voyage To The Inner Self by Peter Blanston.
Release 1 / Serial number 010902

## thestargods.z8

The Star Gods, by William Taylor.
Release 1 / Serial number 111216

## the_witch.zip
tuid: gdpzsvrw8osj2d4i

The Witch, by Charles Moore, Jr.
Release 1 / Serial number 230529
Archive includes the Z-code game file, hints and maps.

## thorn.z5
ifwiki: The_Thorn
tuid: b87eumakxhjmhcif

The Thorn, by Eric Mayer.
Release 1 / Serial number 030701
(an Italian translation is in games/zcode/italian/rovo.z5)

## threemore.z5
tuid: 8ff0n6c5kt5hcs7

Three More Visitors, a Speed-IF Melodrama for New Year,
by Paul Stanley. Release 2.

## tirehoax.zblorb

My Magic Tire Hoax, by nd.
Release 1 / Serial number 080104

## tKatC-SE.z8
tuid: 4f3imlwmn92pqznw

The King and the Crown, Special Edition. A little big game,
by Wes Lesley.
Release 1 / Serial number 151121
(the original competition entry is in
games/competition2015/The King and the Crown/)

## tk1.z5
tuid: rkazisufaujsc9fm

Time Killer #1: Claustrophobia, a time-killer by Sam Hulick.
Release 1 / Serial number 950925

## troll.z5
ifwiki: Zork: A Troll's Eye View
tuid: 1ya4d9l464gpy7sh

Zork: A Troll's Eye View, an interactive tedium
by Dylan O'Donnell.
Release 3 / Serial number 980518

## trw.z5

Tull Road Warrior, by Sam Thirouin.
Release 2 / Serial number 021229

## tryst205.z5
tuid: ic0ebhbi70bdmyc2

Tryst of Fate, An Interactive Horse-Opera by
Gregory M. Zagurski.
Release 205 / Serial number 970629

## tube.z5
tuid: vsjvn4dabwh3r6um

Tube Trouble, a mini-adventure by Richard Tucker.
Release 0 / Serial number 950901
(the original competition entry is in
games/competition95/tube.z5)

## tundra-alpha.zip
tuid: 90ljpmjxyd34d837

Tundra, a Short Story of the Frozen Wastes, by David Dyte.
Release 1 / Serial number 980127.
Alpha test release of a short, unfinished game.

## typo.zip
tuid: pcxemfypj7d9fyoa

Typo!, by Peter Seebach and Kevin Lynn.
Release 1 / Serial number 041119
(the original competition entry is in
games/competition2004/zcode/typo/typo.z5)

## uhoh-demo.z5
tuid: f93ss2de8sfqfp3x

Uh-oh! (demo version), by Scott Covert.
Release 1 / Serial number 980218

## under.z5
tuid: 055wty792vfyamss

The Underoos that ate New York!, by Gerry Kevin Wilson.
Release 1 / Serial number 970329
(This is a conversion by the author of the TADS
original, which is in games/tads/underoos.gam)

## uninvited.z5
tuid: vf927o7ye3jf1m03

Uninvited, originally implemented on the Apple Macintosh
by ICOM (1986) and reimplemented by in Inform by
David Griffith.
Release 3 / Serial number 190918
(a version containing sound effects is in uninvited.zblorb)

## uninvited.zblorb
tuid: vf927o7ye3jf1m03

Uninvited, originally implemented on the Apple Macintosh
by ICOM (1986) and reimplemented by in Inform by
David Griffith.
Release 3 / Serial number 190918
(a version without sound effects is in uninvited.z5)

## vagueness.zblorb
ifwiki: What_Happens_in_Vagueness
tuid: xrofykwwtvx686gr

What Happens In Vagueness, an Interactive
Collaboration by The IFW4 Team.
Release 1 / Serial number 080825

## vampire.z8
tuid: hy4inhlsv3udyu9g

House of the Midnight Sun - A Vampire's Tale,
written by Paul Johnson.
Release 12 / Serial number 020405

## venice.z5

Not in Venice, a trial on Interactive Flash Fiction,
by Bahri Gordebak.
Release 1 / Serial number 120117

## vespers.z8
tuid: 6dj2vguyiagrhvc2

Vespers, by Jason Devlin.
Release 1 / Serial number 051128
(source code is in games/source/inform/vespers.inf,
and the original competition entry is in
games/competition2005/zcode/vespers/vespers.z8)

## vgame.z8
tuid: ywwlr3tpxnktjasd

Varicella, by Adam Cadre
Version 1.14 (31 August 1999) / Serial number 9339
(an MS-DOS version is in games/pc/vgame.exe)

## vigilance.z5
ifwiki: Internal_Vigilance
tuid: 354tixox37lzb1mr

Internal Vigilance, version 2.0, by Simon Christiansen.
Release 2 / Serial number 070106
(the original competition entry is in
games/competition2005/zcode/vigilance/vigilance.z5)

## vindaloo.z5
tuid: 1d98igkovonha9fo

Vindaloo, An Interactive Recipe by Adam G Crutchlow.
Release 1 / Serial number 960613

## vision.z5
tuid: pcsfqo6mwnqw40c8

Lack of Vision, a eye opening demo by Rybread Celsius.
Release 1 / Serial number 980412

## visitor.z5
ifwiki: The_Visitor
tuid: o5unag8agon6g0yg

The Visitor, A Chat, written by Peter Polkinghorne.
Release 1 / Serial number 000321
(source code is in games/source/inform/visitor.inf,
and the original Year 2000 IF Art Show entry is in
art/if-artshow/year2000/visitor.z5)

## vosr.zip
tuid: 0oa8mv38ui956q1a

Voices of Spoon River, based on the Spoon River Anthology
by Edgar Lee Masters. Written by Brett Shelton,
Jon Scoresby, Tim Stowell, Tom Caswell, Jared Bernotski,
Marie Duncan, Marian Jensen and Jennifer Jorgensen.
Release 1 / Serial number 060925

## wadewar3.z5
tuid: eipoymlzqmu5ps9h

The WadeWars Book III: Askin, by Jim Fisher - despite its
title the first release in the Wade Wars series.
Release 106 / Serial number 020512
Rating: beginner to intermediate.
(a DOS version from 1993 without save/restore is in
games/pc/wadewar3.zip)

## warp.z5
tuid: ormdkpvdx3q7d5qk

Warp!, a science fiction story. Originally written by
Richard Kelly and converted to Inform by Steve Nickolas.
Release 2 / Serial number 640101
(the original, called "Chaos in Space", is in
games/pc/Chaos.zip)

## wcastle.z5
tuid: 5ee3nxfcwzzb9w1d

Wizard's Castle, originally from the July/August 1980
issue of Recreational Computing magazine. Written for
Exidy Sorceror by Joseph R. Power, modified for Heath
Microsoft BASIC by J. F. Stetson and ported to Inform
by Adam Biltcliffe.
(source code is in games/source/inform/wcastle.inf)

## weapon.zip
ifwiki: The_Weapon
tuid: tcebhl79rlxo3qrk

The Weapon, an Interactive Misdirection
by Sean Barrett.
Release 1 / Serial number 010706
Archive includes ZCode game file and background
information.

## weather.z5
ifwiki: A_Change_in_the_Weather
tuid: 00wlim27k5d1hmf2

A Change in the Weather, An Interactive Short Story
by Andrew Plotkin. Release 6, serial number 960613.
Winner of the Inform category of the 1995 IF competition.
(the original competition entry is in
games/competition95/weather.z5)

## weirdness.z5
tuid: p970pzlmm3surmu2

Weirdness: Strange, Different, and Altogether Weird.
Originally written by Gregory Janson for his MegaZeux
platform, and ported to Inform by Patrick Walton.
Release 2 / Serial number 030922

## whispers.z5
ifwiki: The_Corn_Identity
tuid: nq24rpyihbn95a3k

The Corn Identity, an "IF Whispers" collaborative project.
Release 1 / Serial number 050926

## winchest.z8
tuid: ksnzym96wm1kjhgj

Winchester's Nightmare, a Novel Machine
by Nick Montfort.
Release 5 / Serial number 020131

## windhal1.z8
tuid: aulmel3bib8ta99v

The Windhall Chronicles, Volume One: The Path to Fortune
by Jeff Cassidy and Christopher E. Forman.
Release 5 / Serial number 960828

## winter.z5
tuid: vtuf6hfo9aj5xs64

Winter Wonderland, version 2.0, by Laura A. Knauth.
Winner of the 1999 IF Competition.
Release 1 / Serial number 030227
(the original competition entry is in
games/competition99/inform/winter/winter.z5)

## wireless.z5
tuid: km3kgr0scxdwaena

Get Magazine. Open Magazine. Read Article.
An interactive interpretation of an article published in
God's Rude Wireless, written by Simon Scott.
Release 1 / Serial number 040909

## woman.z8
ifwiki: Inside_Woman
tuid: jicj96i5dtdra2j8

Inside Woman, Interactive Corporate Espionage,
written by Andy Phillips.
Release 5 / Serial number 090628

## wossname.z5
ifwiki: Spodgeville_Murphy_and_The_Jewelled_Eye_of_Wossname
tuid: 6hwu0ywfwk4ksxxn

Spodgeville Murphy and The Jewelled Eye of Wossname,
written by David Fillmore.
Release 10 / Serial number 000225
(the original competition entry is in
games/competition99/inform/wossname/wossname.z5)

## wscholars.zblorb
ifwiki: Weishaupt_Scholars
tuid: gnfqftiy4rvzzdnn

Weishaupt Scholars, an Interactive Secret History,
written by Michael Martin.
Release 2 / Serial number 071107
(source code is in games/source/inform/wscholars.txt)

## wump2ka.z5
ifwiki: Wumpus_2000
tuid: bsqx3xdl6epc52cu

Wumpus 2000, The Virulent Labyrinth Of Yob-Shuggoth.
A randomly-generated dungeon crawl by Muffy St. Bernard.
Release 1 / Serial number 041119
(source code is in games/source/inform/wump2ka.inf)

## wumpus.z5
tuid: wlbdh7n1ca7wy8oz

Hunt the Wumpus, originally written in BASIC in
1972 by Gregory Yob, and ported to Inform by
Magnus Olsson.
Release 1 / Serial number 991216
(source code is in games/source/inform/wumpus.inf)

## wurm.z5
tuid: gjbvgx6f1o33rxqc

Wurm, a blatant abuse of the Z-Machine by C.V.F. Knight.
Release 2 / Serial 021126
(source code is in games/source/inform/wurm.inf)

## yagwad.z5
tuid: ljqfvoa6dshtk8xa

YAGWAD: Yes, Another Game With A Dragon!
written by Digby McWiggle.
Release 2 / Serial number 001121
(the original competition entry is in
games/competition2000/inform/yagwad/yagwad.z5)

## yak_shaving.zblorb
ifwiki: Yak_Shaving_for_Kicks_and_Giggles!
tuid: zorhryuoy2iuafem

Yak Shaving for Kicks and Giggles! A Philosophical Odyssey by J. J. Guest.
Release 4 / Serial number 230911

## yomomma.zblorb
tuid: 1iqmpkn009h9gbug

Raising the Flag on Mount Yo Momma, an interactive
insult battle, by Juhana Leinonen.
Release 3 / Serial number 100228
(source code is in games/source/inform/yomomma-source.txt)

## z-life.z5
tuid: 6qb6z8xlrclhifoi

Z-Life, an Inform implementation of Conway's Game of Life,
by Julian Arnold. Release 3 / serial number 960121.
(source code is in games/source/inform/z-life.inf)

## zball.z5
tuid: jl5gbv7rex6pl9rf

ZassBall, Another Abuse of the Z-Machine, an arcade
game written in Inform by L. Ross Raszewski.
Release 1.0B / Serial number 980314

## zbefunge.zip
tuid: 5xmcy80x989ifyca

ZBefunge 0.7 beta, by Francis Irving.
Befunge is a 2D programming language, and this
archive contains an interpreter for Befunge written
in Inform. Includes Z-Code file and Inform source.
[file is linked from games/source/inform/zbefunge.zip]

## zcamel.z5
tuid: r8fn6ax9a10fna2x

Camel, originally by the Heath Users Group and ported
to Inform by Adam Biltcliffe.
(source code is in games/source/inform/zcamel.inf)

## zchess.zip
tuid: ty4xjwqeuwtxt4do

Z-Chess, release 4, by Eric Schmidt. An abuse of the
Z-Machine that allows two people to play chess.
Archive includes Z-code game and Inform source code.
[file is linked from games/zcode/zchess.zip]

## zdungeon.z5
ifwiki: Zork_(game)
tuid: 4gxk83ja4twckm6j

ZDungeon, a port to Inform of Dungeon, the more or
less public domain version of the original MIT Zork.
Ported by Ethan Dicks, based on the original MDL
sources, dated 22 July 1981.
Release 13 / Serial number 040826

## zenon.z5
tuid: rw7zv98mifbr3335

Escape from the Starship Zenon, by Andrew Gawthorpe.
Release 2 / Serial number 100122

## zenspeak_alpha.zip
tuid: nfsjiwg00sh5rnh9

Zen Speaks! or 1999: A Quite Brief Space Odyssey
an Eliza-style demo by Aldo Cumani.
Release 1 / Serial number 990217
Background music and speech output require a sound-capable
interpreter.

## zenspeak.blb
tuid: nfsjiwg00sh5rnh9

The sound and music resources for Zen Speaks!, converted
to the Blorb format by Leif Huhn.

## zfiles.z8
tuid: 3z2rnroqhrtm78ka

The Z-Files, An Interactive Guide to available Inform
games, by Gunther Schmidl. Based on the Inform Games
List by Neil Brown and Brendon Wyber.
Release 3 / Serial number 980519

## zedfunge.zip
tuid: z2deogrxm4yo83sp

ZedFunge 0.7.3 beta, by Martin Bays, based on
ZBefunge by Francis Irving. This is an extension to
ZBefunge, adding almost complete support for the
Concurrent Funge-98 specification. ZedFunge was
originally named ZFunge.
Includes Z-Code file and Inform source.
[file is linked from games/source/inform/zedfunge.zip]

## zegro.z8
tuid: 54pdtl9dwtimgqbl

Zegrothenus, by Poster.
Release 5 / Serial number 041112

## zombies.z5
tuid: p8prp8ker2m5rb0i

Zombies, yet another abuse of the Z-Machine. Written
by David Ledgard, based on Torbjorn Andersson's
game Robots.
Release 1 / Serial number 990524
(source code is in games/source/inform/zombies.inf)

## zork_285.z5
tuid: 7so4c67b82qmnjqg

An exact replica for the Z-machine of the original MDL Zork, as it was on
June 14, 1977 on the PDP-10 ITS at MIT. Originally written by Tim Anderson,
Marc Blank, Bruce Daniels, and Dave Lebling, and converted to ZIL by
Henrik Åsman.
Enter the command "about" in the game for more information.

## zracer.z5
ifwiki: ZRacer
tuid: tnljfhvnzvybysqt

ZRacer 1.0, a real-time racing game,
written for the C-40 ZCode competition by David Fisher.

## zsnake.z5
tuid: dlo4yld75dljqia7

Z-Snake, an Inform port of the classic game. Ported
by Zach Matley.
Release 3 / Serial Number 010201

## ztrek.z5
tuid: 6nwxvawygc1mm1y4

Super Z Trek, a Z-Machine implementation of the
classic Star Trek. Written by John Menichelli,
based on Chris Nystrom's C port of a BASIC version.
(source code is in games/source/inform/ztrek.inf)

## zugzwang.zip
tuid: hpesnywwgnl862rz

Zugzwang: The Interactive Life of a Chess Piece,
by Magnus Olsson.
Release 2 / Serial number 990710
This is an update to the original, which was part of
the TextFire, Inc. hoax. The original is still in
games/demos/textfire/12pack.zip.
Archive contains zcode game and source code.
[file is linked to games/source/inform/zugzwang.zip]

## tristam-island.zip
tuid: 6gtq9ahrolz2ry2

Tristam Island, by Hugo Labrande.
Release 5 / Serial number 220830.
Contains game file, source, disk images, and feelies.
[file is linked from games/source/inform/tristam-island.zip]

## h2.z5
tuid: 33vo6hneh99pjd41

MILLIWAYS: the Restaurant at the End of the Universe, by Max Fog.
Release number 3.02 / Serial number 231119.
(Original IFComp release is at `games/competition2023/Games/Milliways the Restaurant at the End of the Universe.zip`)

## the-grumpy-cricket.z8
tuid: wy1z1sfw55rdbolu

The Grumpy Cricket (And Other Enormous Creatures), a game for the mischievous by John Goerzen.
Release 1 / Serial number 231225.
(source code is in games/source/inform/the-grumpy-cricket.zip)

## standing.z5
tuid: 8krn2lj9iob8cz36

You Are Standing, by Aaron A. Reed.
Release 3 / Serial number 240105.
Originally an exclusive bonus for the Ultimate Collector's Edition of 50 Years of Text Games.

## BlackNWhiteRag.z5
tuid: xa8yhw1551anm22e

BLACK'N'WHITE RAG - or, A Study in Something-or-Other, by Jonathan Nowell.
Release 1 / Serial number 960730.
A runner-up in the 1996 Acorn User Interactive Fiction competition.

## Transporter.z5
tuid: kmlnp63zv1hf3d67

Transporter, by Andrew Laker.
Release 1 / Serial number 960729.
A runner-up in the 1996 Acorn User Interactive Fiction competition.

## Leopold.z5
tuid: qwu43q0lys4f33sc

Leopold the Minstrel, by Jamie Murphy.
Release 1 / Serial number 960726.
Third place in the 1996 Acorn User Interactive Fiction competition.
(the original Spectrum version can be found inside
games/spectrum/zenobi128k.zip, as 128K/J.Murphy/LEOPOLD.Z80)

## wedding.z5
tuid: 5r1iabxsfwmz40ev
ifwiki: The Wedding

The Wedding, an Interactive Family Headache
by Neil James Brown.
"Acorn User CD Edition".
Release 5 / Serial number 970825.
This game came second in the Acorn User 1996 IF Competition.

## Adventureland.z5
tuid: dy4ok8sdlut6ddj7
ifwiki: Adventureland

Scott Adams' Adventureland, ported to Inform by
Graham Nelson.
Release 4 / Serial number 970902.
(source code is in
infocom/compilers/inform6/examples/Adventureland.inf)


------------------------------------------------------

# if-archive/games/zcode/danish:

This directory contains Danish games in Infocom Z-Machine format.

The games here can be played with an Infocom game interpreter;
look in [infocom/interpreters](../../../infocom/interpreters/) for a version for your system.

## old

Older versions of some of the games in this directory.

## nissen.z5
tuid: zvtmbwxgon32lgjh

På loftet sidder nissen, en interaktiv nissefiktion
af Thomas Bøvith.
Release 4 / Serial number 171207

------------------------------------------------------

# if-archive/games/zcode/danish/old:

This directory contains Danish games in Infocom Z-Machine format.

The games here can be played with an Infocom game interpreter;
look in [infocom/interpreters](../../../../infocom/interpreters/) for a version for your system.

## nissen-r3.z5

På loftet sidder nissen, en interaktiv nissefiktion
af Thomas Bøvith.
Release 3 / Serial number 171207

------------------------------------------------------

# if-archive/games/zcode/dutch:

This directory contains Dutch games in Infocom Z-Machine format.

The games here can be played with an Infocom game interpreter;
look in [infocom/interpreters](../../../infocom/interpreters/) for a version for your system.

## Avontuur.z5
tuid: bqtjsr7ws5h71yps

Avontuur, a Dutch translation of the original 350 points
version of Adventure (aka Colossal Cave).
Translated by Yuri Robbers, based on Graham Nelson's
Inform port of Adventure.
Release 8 / Serial number 020822
(source code is in games/source/inform/dutch/Avontuur.inf)


------------------------------------------------------

# if-archive/games/zcode/french:

This directory contains French games in Infocom Z-Machine format.

The games here can be played with an Infocom game interpreter;
look in [infocom/interpreters](../../../infocom/interpreters/) for a version for your system.
Source code of the games, if available, can be found in
[games/source/inform/french](../../source/inform/french/).

## old

Older versions of some of the games in this directory.

## Le_butin_du_Capitaine_Verdeterr.zblorb
tuid: 9zmsjhige1naldhg

Le butin du Capitaine Verdeterre. Written by Ryan Veeder
and translated into French by Hugo Labrande.
Release 1 / Serial number 140228
(the English original is in
games/competition2013/glulx/plunder/)

## aventure.z5
tuid: d3t5aqk8ylylbygf

Aventure, a French translation of the original 350
point version of Adventure (aka Colossal Cave).
Translated by Jean-Luc Pontico, based on
Graham Nelson's Inform port of Adventure.

## basket_ball.z5
tuid: 7g4fvw7ie7nk8p0z

Champion de basket-ball, by Auraes.
Release 2 / Serial number 180904

## dreamlands.z8
tuid: 0s0a9h63qfmne3hc
ifwiki: Echappée Belle Dans les Contrées du Rêve

Echappée Belle Dans Les Contrées du Rêve, by JB Ferrant.
Release 1 / Serial number 050908.
(source code is in games/source/inform/french/dreamlands.inf)

## espions.z5
tuid: p28i3fd0gw0f7b0
ifwiki: Les espions ne meurent jamais

Les espions ne meurent jamais, un jeu par Hugo Labrande.
Release 1 / Serial number 070417

## filaments.z8
ifwiki: Filaments
tuid: sqrtp4hlg5x7oli4

Filaments, by JB Ferrant.
Release 1 / Serial number 030301
(an Italian translation is in games/zcode/italian/filam_it.z8)

## initiation.z8
tuid: jwpr9yh3qpv36pt9
ifwiki: Initiation - Les aventures d'un apprenti sorcier

Initiation, les aventures d'un apprenti sorcier,
par Benjamin Roux, a l'occasion de la 1ere Speed-IF
Francophone.
Release 2 / Serial number 070917

## interra.z5
tuid: 0xwjqabi8b7df2ry
ifwiki: Interra : L'autre monde

Interra - L'autre monde. Ecrit par Benjamin Roux.
Release 1 / Serial number 070726

## kheper.z8
tuid: j1xuzazorqucyb5s
ifwiki: Kheper, une aventure égyptienne

Kheper, une aventure Egyptienne, par Benjamin Roux.
Release 4 / Serial number 070829

## lieuxcommuns.z8
tuid: utd2or64zwqfaa7
ifwiki: Lieux Communs

Lieux communs, une serie d'aventures hors du temps.
Written by JB Ferrant, Samuel Verschelde, Eric Forgeot,
Hugo Labrande and Jean-Luc Pontico for The HP Lovecraft:
The Commonplace Book Project 2007.
(a Glulx version is in games/glulx/french/lieuxcommuns.blb,
source code is in games/source/inform/french/lieuxcommuns_src.zip
and a solution is in solutions/french/lieuxcommuns.rec)

## lmpsd.z8
tuid: q47pnlny6l3mugt6
ifwiki: La Mort Pour Seul Destin

La Mort Pour Seul Destin, by JB Ferrant.
Release 1 / Serial number 040921
(source code is in games/source/inform/french/lmpsd.inf,
and a solution is in solutions/french/lmpsd.sol)

## ombre.z5
tuid: qlw5xfl1g4l2i0sb

Ombre, une histoire courte par "Ampe R. Sand".
Release 1 / Serial number 150820
A translation of Andrew Plotkin's game Shade.
(source code is in games/source/inform/french/shade-fr-source.zip)

## princesse.z5
tuid: 8vvnpqs29ivgjk4u
ifwiki: Ma princesse adorée

Ma princesse adorée, un jeu par Hugo Labrande.
Release 5 / Serial number 131028
(source code is in games/source/inform/french/princesse.inf)

## sarvegne.z5
tuid: 7gipckvj6bvv988g
ifwiki: Sarvegne

Sarvegne, une visite qui conduit loin, by Eric Forgeot.
Release 2 / Serial number 061101
(a Glulx version is in games/glulx/french/sarvegne.blb,
source code is in games/source/inform/french/sarvegne_source.txt
and a solution is in solutions/french/sarvegne-solution.rec)

## scarabeekatana.zblorb
tuid: rcatom3kgadwl9oy
ifwiki: Le Scarabée et le Katana

Le Scarabee et le Katana, une aventure rapide,
by Eric Forgeot.
Release 3 / Serial number 070906
(a Glulx version is in games/glulx/french/scarabeekatana.blb, and
source code is in games/source/inform/french/scarabeekatana_source.txt)

## sdlc.z5
tuid: ffgz5lfsc32aa5y8
ifwiki: Sortir de la chambre

Sortir de la chambre, par Benjamin Roux.
Release 2 / Serial number 070917

## sorciereaubalcon.z5
tuid: m6xmwy97ze01ohzz
ifwiki: Sorcière au balcon, apprenti en déraison !

Sorciere au balcon, apprenti en deraison!
Une aventure rapide by Eric Forgeot.
Release 2 / Serial number 070823
(source code is in games/source/inform/french/sorcierebalcon_source.txt)

## templefeu.z5
tuid: dhwpnm9nyae3jd8b
ifwiki: Le Temple de Feu

Le Temple de Feu, une aventure dans une vallée lointaine,
par Eric Forgeot.
Release 3 / Serial number 070731
(a Glulx version is in games/glulx/french/templefeu.blb,
source code is in games/source/inform/french/templefeu.inf
and a solution is in solutions/french/templefeu.zip)


------------------------------------------------------

# if-archive/games/zcode/french/old:

This directory contains French games in Infocom Z-Machine format.

The games here can be played with an Infocom game interpreter;
look in [infocom/interpreters](../../../../infocom/interpreters/) for a version for your system.
Source code of the games, if available, can be found in
[games/source/inform/french](../../../source/inform/french/).

## basket_ball-r2s180301.z5
tuid: 7g4fvw7ie7nk8p0z

Champion de basket-ball, by Auraes.
Release 2 / Serial number 180301

## basket_ball-r2s180331.z5
tuid: 7g4fvw7ie7nk8p0z

Champion de basket-ball, by Auraes.
Release 2 / Serial number 180331


------------------------------------------------------

# if-archive/games/zcode/german:

This directory contains German games in Infocom Z-Machine format.

The games here can be played with an Infocom game interpreter;
look in [infocom/interpreters](../../../infocom/interpreters/) for a version for your system.

## old

Older versions of some of the games in this directory.

## Der_kleine_Halbling.zip
tuid: chz7cze9qxckgwsy

Der kleine Halbling (Z-code), ein nur-Text Remake des
Grafik-Adventures für den VC-20 aus dem Jahre 1985
von Ingo Frick und Frank Gerbig.
Release 14 / Serial number 181019, veröffentlicht
unter GPLv3. Die Datei enthält das Spiel, eine
Karte, die Lösung und den Quellcode.
(Die grafische Glulx-Version befindet unter
games/glulx/german/Der_kleine_Halbling.zip)

## Drakulas_Diamanten.zip
tuid: 5iigy5owa6mc3vsd

Drakulas Diamanten (Z-code) von Frank Gerbig, ein nur-Text Remake des
Grafik-Adventures für den ZX-81 aus dem Jahre 1983 von C. Seibt.
Release 14 / Serial number 230707, veröffentlicht unter GPLv3.
Die Datei enthält das Spiel, die Lösung und den Quellcode.
(Die grafische Glulx-Version befindet unter
games/glulx/german/Drakulas_Diamanten.zip)

## Eden.zblorb
tuid: 8oocrtvtdbwkz50t

Example game from "Der Abentheurliche Informissimus Teutsch"
(A tutorial and short reference for programming Inform 6
with the German library).
Version 1, geteilter zweiter Platz beim Textfire.de
Grand Prix 2002.

## O.zblorb
tuid: 5w397298b7qeva3

O: Das Textadventure zum Film von Marco Bakera.
Release 1 / Serial number 120412

## Tutorial.zblorb
tuid: cls3a6lks4fb4yuo

Tutorial: Eine Einführung in Textadventures von
Cooper McHatton. This is a german version of the
introduction to IF gameplay from <http://playfic.com/>,
translated by Marco Bakera.
Release 1 / Serial number 120413

## Wasser-Hasser.zblorb
tuid: nqsfwk8b61qczrol
ifwiki: Wasser-Hasser

Wasser-Hasser - Ein märchenhaftes Abenteuer, gereimt und
manchmal ungeheuer, von Mischa Magyar.
Release 1 / Serial number 140105 (v1.00)

## abent.z5
tuid: zwowb47exa053hch

Abenteuer, a German translation of the original 350 points
version of Adventure (aka Colossal Cave).
Translated by Toni Arnold, based on Graham Nelson's Inform
port of Adventure. Release 5 / Serial number 980419.
The current version version of the game's source code and
German library can be found at
<http://www.copyriot.com/tarnold/dinf.html>

## bearg.z5
tuid: kdcb5ak89rp5z7o8

Ein Bar Geht Aus, Eine Interaktive Kindergeschichte
by David Dyte, translated by Gunther Schmidl.
Release 4 / Serial number 000326

## bewerbung.z5
ifwiki: Die_Bewerbung
tuid: ts4wcu8b3a3s8iq9

Die Bewerbung, Eine interaktive Personalchefgrausamkeit.
A German text adventure by Max Kalus, written for the
2002 textfire.de Competition.
Release 2 / Serial number 020429

## deklinator.z5
tuid: l5k7tf3ms56jhyfk

A tool for finding an object's correct declination in a
German Z-code adventure.
(Ein Tool um die richtige Deklination fur ein Objekt zu
finden (fur deutsche Z-Code Textadventures).)
Version 1.0, by Christof Menear.

## halb2.z5
tuid: akzcjbt71nmmsbmw

Halb Zwei, version 1.0, a choose-your-own-adventure
game, written by Florian Edlbauer.

## herr-p.z5
tuid: 7iffxnmewfii34zs
ifwiki: Die Geschichte des Herrn P.

Die Geschichte des Herrn P. von Hannes Schüller.
Release 4 / Serial number 140620.
(an English translation is in games/zcode/mr-p.z5)

## jazteg.zip
ifwiki: Jazz_auf_Tegemis
tuid: ara76kg5z0aksari

Jazz auf Tegemis, by Joerg Rosenbauer.
Release 2 / Serial number 040522
Zip file contains the z-code game, a walkthrough, and
informational files in both English and German.

## karisma.z8
ifwiki: Klub_Karisma
tuid: ygq8n9z522yapghj

Klub Karisma, ein interaktives Rein-Raus-Spiel,
by Christian Bluemke.
Release 8 / Serial number 130908 (v8.15)

## knack.z5
tuid: cbmz9sf2bl459u7m

Knack! Eine kurze interaktive Abkuehlung,
by Christian Bluemke.
Release 1, Seriennr. 081215.

## starrider.z5
tuid: ony5nq4dex6rwo4r

Star Rider, Das interaktive Unterfangen eines blinden
Passagiers, by Maximilian Kalus
Release 9 / Serial number 040110
A German text adventure set in a space ship. You are a
stow-away realizing there is something wrong with the
ship.

## wichtel.z5
tuid: 4s5tuf1zvrthpyw6

Wichtel, Eine Gestutzte Koboldgeschichte,
by Maximilian Kalus.
Release 2 / Serial number 021006
You're a brownie, caught by humans and trying to escape.

------------------------------------------------------

# if-archive/games/zcode/german/old:

## bearg-r3.z5
tuid: kdcb5ak89rp5z7o8

Ein Bar Geht Aus, Eine Interaktive Kindergeschichte
by David Dyte, translated by Gunther Schmidl.
Release 3 / Serial number 990131


------------------------------------------------------

# if-archive/games/zcode/italian:

This directory contains Italian games in Infocom Z-Machine format.

The games here can be played with an Infocom game interpreter;
look in [infocom/interpreters](../../../infocom/interpreters/) for a version for your system.

## old

Older versions of some of the games in this directory.

## Beyond_txt.zip
tuid: 80s6vtj6yjwmt7sn
ifwiki: Beyond

Beyond, an IF by Mondi Confinanti. Created by
Roberto Grassi, Paolo Lucchesi and Alessandro Peretti.
Text-only version.
Release 5 / Serial number 100115
(a graphical version is in games/glulx/italian/Beyond.zip,
an English version is in games/zcode/Beyond_txt.zip,
and the original competition entry is in
games/competition2005/glulx/beyond/)

## HelloSword.zip
ifwiki: Hello_Sword
tuid: k8fovtn8hqnlawnh

Hello Sword - The journey, by Andrea Rezzonico.
Archive contains English and Italian versions.
Release 3 / Serial number 060113
[file is linked to games/zcode/HelloSword.zip]
(the original competition entry is in
games/competition2005/zcode/hs_eng/hs_eng.z5)

## LaPietraDellaLuna_txt.zip
tuid: mom3zbtso4xadex4

La Pietra della Luna, Un Mistero Interattivo Fantasy
di Paolo Lucchesi da un'idea di Andrea Gnesi,
Stefano Masi e Paolo Lucchesi.
Versione 5, serial 110106. Windows installer.
(a Glulx version is in
games/glulx/italian/LaPietraDellaLuna_grx.zip,
a Windows installer is in
games/pc/italian/LaPietraDellaLuna.exe,
and source code is in
games/source/inform/italian/LaPietraDellaLuna_src.zip)

## Manca_Solo_Un_Verso_A_Quella_Poesia.zip
tuid: pwn78xztd3r0ktmp

Manca solo un verso a quella poesia, capitolo 1,
del Diavolo dei crocicchi.
Versione 2 / Numero di serie 398874
[file is linked to games/glulx/italian/Manca_Solo_Un_Verso_A_Quella_Poesia.zip]

## Tesla.z5
tuid: 44gyvsvit46x4aab

In Cerca Di Tesla, Un viaggio nel tempo alla scoperta
della Storia.
Gioco di avventura n. 1 a cura degli studenti di
videogame design dell'I.I.S. "G. Marconi" di Imperia.
Realizzata in Inform 6 con il supporto di Marco Vallarino,
Gabriella Spanò, Umberto Sisia, Paolo Russo, Luca Ronco
e la supervisione della preside Enrica Minori.

## VillaMorgana_txt.zip
tuid: 57wq8ncspbsdktg2

Villa Morgana, una dimostrazione interattiva di
Paolo Lucchesi.
Versione 3 / Numero di serie 090404
(a Glulx version is in
games/glulx/italian/VillaMorgana_grx.zip,
a Windows installer is in
games/pc/italian/VillaMorgana.exe,
and source code is in
games/source/inform/italian/VillaMorgana_src.zip)

## Zork-I-Ita.z5
tuid: b2f1uhkgrwdksxe

Zork I: Il Grande Impero Sotterraneo. Avventura basata
su Dungeon, la versione mainframe di Zork (1977-79).
Versione 6 / Numero di serie 000031

## armando.z5
tuid: sqztrnbd9udu0wj2

L'Armando, by Andrea Rezzonico.
A short game written for the Italian One Room Game
Competition, 2005.
Versione 2 / Numero di Serie 050429

## ayon.z5
tuid: xnmunsdbekl4so
ifwiki: Nel mondo di Ayon

Nel Mondo di Ayon, Ayon, written by Marco Vallarino. Italian
interactive fiction about graffiti writing. The fashion
reporter Vincent Morgan has to find the early works of the
famous spray artist Ayon in the ghetto where he grew up.
Versione 1 / Numero di serie 130730

## darkiss.z5
tuid: riozkzowuxthkyvr
ifwiki: Darkiss! Il bacio del vampiro

Darkiss! Il bacio del vampiro (Darkiss! Kiss of the
Vampire), written by Marco Vallarino.
Italian horror interactive fiction about the vampire
Martin Voigt.
Versione 5 / Numero di serie 151120
(an English translation is in games/zcode/darkiss1.z5)

## darkiss2.z5
tuid: 7xdxrffavgkpre4
ifwiki: Darkiss 2

Darkiss! Il bacio del vampiro. Capitolo 2: viaggio
all'inferno.
Versione 1 / Numero di serie 150616
"Darkiss 2 is an Italian horror interactive fiction
written by Marco Vallarino. The vampire Martin Voigt
goes to infernal realm of Ovranilla, a wasteland full of
dangers and populated by wicked monsters, where he has
to meet the priestesses of Valmar to obtain their help
for his war against mankind."

## enigma.z5
ifwiki: Enigma_(by_Vallarino)
tuid: eqjb26w3sqnt9ezx

Enigma, written by Marco Vallarino.
Science fiction, horror, noir and mystery.
Release 36 / Serial number 111115
Winner of the 2001 Italian IF Competition.

## filam_it.z8
ifwiki: Filaments
tuid: sqrtp4hlg5x7oli4

Filaments, originally written in French by JB Ferrant,
and translated to Italian by Marco Totolo.
Versione 2 / Numero di Serie 030812
(the original is in games/zcode/french/filaments.z8)

## flamel.z5
tuid: mw396gop9q3boa0m

Flamel, written by Francesco Cordella.
Release 2 / Serial number 010503

## giardino.z5
ifwiki: Il_Giardino_Incantato
tuid: fwhaw4xgcqciks2h

Il giardino incantato, written by Marco Vallarino.
Release 31 / Serial number 150614

## kangourou.z5
tuid: 4pvned5kf432wnoc

Kangourou dell'informatica 2013. Informatica a
Mirabilandia. un'avventura scritta da Mattia Monga.
Versione 7 / Numero di serie 130503

## kooh-i-noor.z5
tuid: lxn5vyozbt0tiuex

Kooh-I-Noor, un esercizio in Inform di Roberto Grassi.
Versione 1 / Numero di serie 060717

## oldwest1.z5
tuid: wxb7h31qwqk30sco

Pecos Town, Episode I of the Old West Trilogy,
written by Tommaso Caldarola.
Release 5 / Serial Number 020514
3rd place finisher in the 2001 Italian IF Competition.

## rovo.z5
tuid: b87eumakxhjmhcif
ifwiki: The Thorn

Il rovo, a translation of Eric Mayer's The Thorn,
translated by Enrico Francese.
Versione 1 / Numero di serie 080424
(the English original is in games/zcode/thorn.z5)

## scarafaggio.z5
tuid: qor8ylhu12in5wpt

Lo Scarafaggio, by Enrico Francese and Stefano K. Lee.
Versione 1 / Numero di serie 070906.
"An adaptation of a short dark story by Dino Buzzati.
Coming home late at night you find a beetle on the
steps. A nightmare begins."

## sogno-di-sangue.z5
tuid: v3r86x8v5xsgbuy2
ifwiki: Sogno di Sangue

Sogno di Sangue, una fantasia interattiva di
Marco Vallarino.
Versione 1 / Numero di serie 150702
"Sogno di Sangue (tr. Blood Dream) is an Italian fantasy
interactive fiction, written by Marco Vallarino. It is a
spin-off of Darkiss saga. This time you play the role of
professor George Anderson, the enemy of the evil vampire
Martin Voigt, the main character of Darkiss 1 and 2."

## strega.z5
tuid: zwaomk6874q1zicc

La strega di Maughn, un bosco ipertestuale ordito da
Carcosa Edizioni. An experimental exploration of a
cursed wood, vaguely inspired by The Blair Witch Project.
Versione 2 / Numero di serie 081007

## zazie.z5
tuid: dqq59xu4zw6hbcdt

Zazie, una lettura interattiva, by Luca Melchionna,
an adaptation of Raymond Queneau's novel
"Zazie dans le Metro".
Versione 2 / Numero di Serie 030113

## zombie.zip
ifwiki: Uno_zombie_a_Deadville
tuid: 08cvrv46idil7fth

Uno Zombie a Deadville, by Tommaso Caldarola.
Versione 4 / Numero di Serie 230620
This game won the 2000 Italian IF Competition.

## zenfactor_spa.z8
tuid: kj5hyq3wkvl8x8yf

ZenFactor Spa, by Tristano Ajmone. Public domain.
Versione: 2 - Anno: 2010.
Intended for newbies to IF.

------------------------------------------------------

# if-archive/games/zcode/italian/old:

This directory contains Italian games in Infocom Z-Machine format.

The games here can be played with an Infocom game interpreter;
look in [infocom/interpreters](../../../../infocom/interpreters/) for a version for your system.

## zombie-r2.zip
ifwiki: Uno_zombie_a_Deadville
tuid: 08cvrv46idil7fth

Uno Zombie a Deadville, by Tommaso Caldarola.
Release 2 / Serial number 010618
This game won the 2000 Italian IF Competition.

## zombie-r3.zip
ifwiki: Uno_zombie_a_Deadville
tuid: 08cvrv46idil7fth

Uno Zombie a Deadville, by Tommaso Caldarola.
Release 3 / Serial number 180820
This game won the 2000 Italian IF Competition.


------------------------------------------------------

# if-archive/games/zcode/old:

The files here can be played with an Infocom game interpreter;
look in [infocom/interpreters](../../../infocom/interpreters/) for a version for your system.

## A1RL0CK-r2.z5
tuid: 2q8n2qeq5s3sdv4

A1RL0CK, a Puny Interactive Science Fiction, by Marco Innocenti.
Release 2 / Serial number 230317

## Advent-r3.z5
tuid: fft6pu91j85y4acv

Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
Release 3 / Serial number 951220

## Advent-r5.z5
tuid: fft6pu91j85y4acv

Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
Release 5 / Serial number 961209

## Advent_Crowther-r2.z5
tuid: fft6pu91j85y4acv

Adventure aka Colossal Cave, by William Crowther. This is
Will Crowther's original, pre-Woods 1976 game, ported to
Inform 7 by Chris Conley.
Release 2 / Serial number 110819

## Aug4-r3.z8
tuid: cpwktis6qwh9ydn8

Augmented Fourth, an Interactive Performance,
written by Brian Uri.
Release 3 / Serial number 130702

## DontPeeYourself-r2.zblorb
tuid: f9jkiwt1ae9g5c1g

Don't Pee Yourself! A Toilet Training Adventure
by 'Hulk Handsome'.
Release 2 / Serial number 131107

## GourmetGaffe-r1.zblorb

Gourmet Gaffe, a Historically Inaccurate Adventure
by 'Hulk Handsome'.
Release 1 / Serial number 120425

## Hide_a_pachyderm-r8.z5

Hide a pachyderm! An interactive joke, by Simon Deimel.
Release 8 / Serial number 140705

## Juicehead-r4.zblorb
tuid: hsowl06bkcnmz9rf

Juicehead, an interactive binge, by Simon Deimel.
Release 4 / Serial number 140609

## Just_Another_Day-r1.z8
tuid: t3863cqfh8e3pq0u

Just Another Day, by Theodore C. Lim.
"This game is a tribute to any and all working
parents."

Release 1 / Serial number 170107

## TheHouseOfFear-r2.zblorb
tuid: byksqp7x5kvtutoj

The House of Fear, or, Loplop Introduces the World,
a Hermetic Journey by Gwen Katz.
Release 2 / Serial number 121023

## Underground-r1.z8
tuid: 2pdvzl4wlmq14gq7

Underground, by Phlegethon.
Release 1 / Serial number 190730

## UngodlyHour-r6.zblorb
tuid: uu719pniia9iy1ww

Ungodly hour, an interactive nightmare, by Simon Deimel.
Release 6 / Serial number 140302

## Walk_Among_Us-r1.zblorb

Walk Among Us, An Interactive Horror Punk
by Roberto Colnaghi.
Release 1 / Serial number 181031

## Youve_Got_a_Stew_Going-r2.zblorb
tuid: dqqpdmlkuw8o9e05

You've Got A Stew Going! An Interactive Fiction
in one act, by Ryan Veeder.
Release 2 / Serial number 130422

## adv551.z8

Adventure 6, the 551 point version of Adventure aka
Colossal Cave, by Dave Long, from 1979, converted to
C99 and compiled as Z-code with a modified vbccz
compiler by Arthur O'Dwyer.

## animals-1.0.z5
tuid: vevcfm7edolbumfc

Animals 1.0, a logic and observation word puzzle,
written for the C-40 ZCode competition by David Fisher.

## buccaneers_cache-r1.z3
tuid: hkrr69d1yfujs517

Buccaneer's Cache, a PunyJam #1 game, by Wilfried Elmenreich.
Release 1 / Serial number 210502

## cheshire-cat-r1-s140803.z5
tuid: j6purjagso6i5b0

Save the Cheshire Cat! An interactive intrigue
originally written in Italian and then translated into
English by the game's author, Marco Vallarino.
Release 1 / Serial number 140803

## csbb-r2.z8
tuid: 4qfjt6y5pkan2220

Crystal and Stone Beetle and Bone, an Interactive
Fantasy by Jenny Eriksson.
Release 2 / Serial number 090625

## curses-r7.z3
ifwiki: Curses
tuid: plvzam05bmz3enh8

Curses, An Interactive Diversion by Graham Nelson.
Release 7 / Serial number 930428
This was the first version of Curses to appear in
the archive.

## curses-r8.z3
ifwiki: Curses
tuid: plvzam05bmz3enh8

Curses, An Interactive Diversion by Graham Nelson.
Release 8 / serial number 930603
(Compiled by Inform v634)

## curses-r9.z3
ifwiki: Curses
tuid: plvzam05bmz3enh8

Curses, An Interactive Diversion by Graham Nelson.
Release 9 / Serial number 931111
This was the first expansion of the game, adding
about 20% more content.

## curses-r10.z3
ifwiki: Curses
tuid: plvzam05bmz3enh8

Curses, An Interactive Diversion by Graham Nelson.
Release 10 / Serial number 940120
The fourth public release, compiled by Inform v1171.
Included with the Apple IIGS port of the ZIP
interpreter.

## curses-r12.z5
ifwiki: Curses
tuid: plvzam05bmz3enh8

Curses, An interactive diversion by Graham Nelson.
Release 12 for Acorn User / Serial number 940604
From the August 1994 edition of Acorn User magazine.

## curses-r14.z5
ifwiki: Curses

Curses, An Interactive Diversion by Graham Nelson.
Release 14 / Serial number 950522
This version was historically important for rewriting
the game to use the standard Inform library.

## ghostmountain-r2.z3
tuid: xlrrojgi6yjuzov

Ghost Mountain, by Michael Cox.
Release 2 / Serial number 210417

## hobbit-true_story-r2.zip

The Hobbit - The True Story - Redux, Director's Cut,
by Fredrik Ramsberg and Johan Berntsson.
Release 2 / Serial number 170421
Originally an MS-DOS adventure released by Milbus
Software (tm) 1993. Redux, Director's Cut released by
Milbus Software (tm) 2001. This port created with
Inform 7 by A.N. Onymous 2017.
(A different and extended port from 2001 is in
games/glulx/hobbit.blb)

## kitten-r7.z5
tuid: kxvfs295b8adixqu

robotfindskitten, a Zen Simulation. Originally written
by Leonard Richardson, and converted to Inform by
David Griffith.
Release 7 / Serial number 130320

## lecture-r1-s140813.zblorb
tuid: iq229ydvxexbv3x7

Lecture Feature, by Paul Equinox Collins. The sequel to
"Teacher Feature".
Release 1 / Serial number 140813

## MakeItGood-r13.zblorb
tuid: jdrbw1htq4ah8q57

Make it Good, by Jon Ingold.
Release 13 / Serial number 090921

## mansion-r1.z5
tuid: bpk1o1ver1er00k

Mansion, an Interactive Inheritance, by Derek Barley.
Release 1 / Serial number 010505

## mst3k2-r2.z5
tuid: xg4sdz91rtj847l6

A Fable, an interactive MiSTing-up of Stan Heller's
GAGS game "A Fable". Original AGT MiST-ed version
by Graeme Cree, ported to Inform by Stuart Moore.
Release 2 / Serial number 981104

## njag-r2.z5
tuid: fg73hgne2htwpbak

Not Just A Game, by John Menichelli.
Release 2 / Serial number 000319

## photopia-v122.z5
tuid: ju778uv5xaswnlpl

Photopia, by Adam Cadre. Version 1.22 (24 December 1998).

## risorg-r4.z8
tuid: t0pidhghzbo91i12
ifwiki: Risorgimento Represso

Risorgimento Represso, an Interactive Invigoration,
written by Michael Coyne.
Release 4 / Serial number 060308
(a Glulx version is in games/glulx/old/risorg-r4.ulx,
source code is in games/source/inform/risorg_src.zip, and
the original competition entry is in
games/competition2003/zcode/risorg/risorg.z8)

## risorg-r5.z8
tuid: t0pidhghzbo91i12
ifwiki: Risorgimento Represso

Risorgimento Represso, an Interactive Invigoration,
written by Michael Coyne.
Release 5 / Serial number 171024
(a Glulx version is in games/glulx/old/risorg-r5.ulx,
and the original competition entry is in
games/competition2003/zcode/risorg/risorg.z8)

## sanddancer-dialog-r1.z8
tuid: k0lganicxejz31s9

Sand-dancer: a Desert Fable, by Aaron Reed, Alexei Othenin-Girard, and
Howard M. Lewis Ship. A re-implementation of Aaron Reed’s Sand-dancer
game in Dialog.
Release 1. Serial number 200913.

## snowed-in-r1.zip

Snowed In, by Jason Self.
Release 1 / Serial number 220205
Archive contains game file and source code.

## snowed-in-r2.zip

Snowed In, by Jason Self.
Release 2 / Serial number 220601
Archive contains game file and source code.

## snowed-in-r3.zip

Snowed In, by Jason Self.
Release 3 / Serial number 220610
Archive contains game file and source code.

## suvehnux-r1-s071226.z5
tuid: xkai23ry99qdxce3

Suveh Nux, a game of magical experimentation, version 1.1,
by David Fisher. Winner of the 2007 One Room Game Comp.
Release 1 / Serial number 071226

## the_job-r4.z5

The job, a PunyJam #1 game by Fredrik Ramsberg.
Release 4 / Serial number 210608

## uninvited-r2.z5

Uninvited, originally implemented on the Apple Macintosh
by ICOM (1986) and reimplemented by in Inform by
David Griffith.
Release 2 / Serial number 121216

## uninvited-r2.zblorb

Uninvited, originally implemented on the Apple Macintosh
by ICOM (1986) and reimplemented by in Inform by
David Griffith.
Release 2 / Serial number 121216

## yak_shaving-r2.zblorb

Yak Shaving for Kicks and Giggles!
A Philosophical Odyssey by J. J. Guest.
Release 2 / Serial number 101127

## zdungeon_r10.z5
tuid: 4gxk83ja4twckm6j

ZDungeon, a port to Inform of Dungeon, the more or
less public domain version of the original MIT Zork.
Ported by Ethan Dicks, based on the original MDL
sources, dated 22 July 1981.
Release 10 / Serial number 990126

## standing-r2.z5
tuid: 8krn2lj9iob8cz36

You Are Standing, by Aaron A. Reed.
Release 2 / Serial number 231227.
Originally an exclusive bonus for the Ultimate Collector's Edition of 50 Years of Text Games.

## Advent-r7.z5
tuid: fft6pu91j85y4acv

Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
Release 7 / Serial number 970904.

(Included on Acorn User magazine cover CD 3, issue 188, December 1997.)

## Balances-r4.z5
tuid: x6ne0bbd2oqm6h3a
ifwiki: Balances

Balances, An Interactive Short Story by Graham Nelson.
Release 4 / Serial number 960508.

(Included on Acorn User magazine cover CD 2, issue 170, July 1996.)

## Delusns-r3.z5
tuid: m85rnpq6x77jyzc3
ifwiki: Delusions

Delusions, an Interactive Self-Discovery
by Christopher E. Forman.
Release 3 / Serial number 970113.

(Included on Acorn User magazine cover CD 3, issue 188, December 1997.)

## minster-r2.z5
tuid: fq26p07f48ckfror
ifwiki: Christminster

Christminster, An Interactive Conspiracy by Gareth Rees.
Release 2 / Serial number 950804.

(Included on Acorn User magazine cover CD 2, issue 170, July 1996.)

## robots-r5.z5
tuid: hvnocxjj0z1q2pi0

Robots - Another abuse of the Z-Machine -
A nostalgic diversion by Torbjörn Andersson.
Release 5 / Serial number 951120.

(Included on Acorn User magazine cover CD 3, issue 188, December 1997.)

## wedding-r4.z5
tuid: 5r1iabxsfwmz40ev
ifwiki: The Wedding

The Wedding, an Interactive Family Headache
by Neil James Brown.
Release 4 / Serial number 970602.
This game came second in the Acorn User 1996 IF Competition.

## Adventureland-r1-961111.z5
tuid: dy4ok8sdlut6ddj7
ifwiki: Adventureland

Scott Adams' Adventureland, ported to Inform by
Graham Nelson.
Release 1 / Serial number 961111.
(source code is in
infocom/compilers/inform6/examples/old/Adventureland-r1-961111.inf)


------------------------------------------------------

# if-archive/games/zcode/russian:


## AllRoadsR.z5
tuid: 4s7uohdncurgqb0h

Jon Ingold's "All Roads", translated into Russian (with
Jon's permission) by Vsevolod Zoubarev.

## SpiderAndWeb.zip
tuid: 2xyccw3pe0uovfad

Andrew Plotkin's "Spider and Web", translated into
Russian (with Andrew's permission) by Vsevolod Zoubarev.
Release 4 / Serial number 091122

## bluechairsR.zip
tuid: uva1vc6ico5u65zg

Chris Klimas's "Blue Chairs", translated into Russian
(with Chris's permission) by Vyacheslav Dobranov.
Release 2 / Serial number 111222.
Archive includes the game file and a solution.

## metamorpR.zip

Emily Short's Metamorphoses, translated into Russian by
Vsevolod Zoubarev.
Archive includes the game file, a short manual and a
solution.


------------------------------------------------------

# if-archive/games/zcode/slovenian:


## Zenin_na_begu.z5
tuid: ddewxfqkep54xz65

Zenin na begu, by Benjamin Lipovsek.
Release 2 / Serial number 070628


------------------------------------------------------

# if-archive/games/zcode/spanish:

This directory contains Spanish games in Infocom Z-Machine format.

The games here can be played with an Infocom game interpreter;
look in [infocom/interpreters](../../../infocom/interpreters/) for a version for your system.

## Amanda.zip
tuid: ygzqc428cll8eydk

Amanda, Una historia interactiva por Mastodon.
An interactive short story, based on Ambrose Bierce's
"An Occurrence at Owl Creek Bridge".
Release 2 / Serial number 091110

## Cerillera.zip
tuid: y5wn1icbseie71ct

La Pequeña Cerillera, de H.C. Andersen. Un cuento
interactivo por José Fco. Martín Lisaso.
Version 1.2 / Numero de serie 101213
[file is linked to games/source/inform/spanish/Cerillera.zip]

## Dracula_La_Primera_Noche.zip
tuid: qbk3fo0jcawo1j7h

Dracula: Episodio 1, La Primera Noche, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by DEF and
El Clerigo Urbatain.
Release 8 / Serial number 071227
(a Glulx version is in games/glulx/spanish/Dracula_La_Primera_Noche.zip, and
an English version is in games/zcode/Dracula_The_First_Night.zip)

## Dracula2_La_Llegada.zip
tuid: capk2kklo697oaip

Dracula: Episodio 2, La Llegada, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by Mapache and
El Clerigo Urbatain.
Revision 3 / Numero de serie 080819
(a Glulx version is in games/glulx/spanish/Dracula2_La_Llegada.zip, and
an English version is in games/zcode/Dracula2_The_Arrival.zip)

## Ergot_de_Lima.zblorb
tuid: b8mb4fcwmf1hrxl

Spanish translation of Lime Ergot, by Caleb Wilson.
Translated by Ruber Eaglenest.

## MPDroidOne.z8

OPERACIÓN MPDroid1, by mosqueperro.
Release 1 / Serial number 170820

## Olvido.zip
tuid: hd8qf4lha5gl2d2u
ifwiki: Olvido Mortal

Olvido Mortal, by Andrés Viedma Peláez.
Release 3 / Serial number 001230.
(source code is in games/source/inform/spanish/Olvido.zip;
an English translation, Shattered Memory, is in
games/competition2001/inform/shatmem/shattmem.z5,
and another English translation, Dead Reckoning,
is in games/zcode/deadreck.z5)

## Tuuli.zblorb
tuid: ngcuiadqoqzy1yn0

Tuuli, un ritual interactivo,
por Daurmith and Ruber Eaglenest.
Release 4 / Serial number 180501
(an English version is in games/zcode/Tuuli.zblorb)

## abalanzate.z5

Abalánzate: Un acertijo clásico implementado en forma
de IF por Sirrus (bajo la atenta supervisión de
Zak McKraken).
Revisión 1 / Número de serie 001116

## absolutos.zip
tuid: agrk30ajxcazuh2l

Los sonidos absolutos, por Grendelkhan y Depresiv.
"La búsqueda de la supraesencia o los
desvaríos de un demente."
Release 1 / Serial number 080516
[file is linked to games/source/inform/spanish/absolutos.zip]

## aquelarre.zip
tuid: s1xp5zkwkv15exli

Aquelarre, el legado Abrapampa, by Ricard Ibanez and
Pablo D'Amico.
Revision 1 / Numero de serie 000428
Archive includes Z-code file and Inform source code.
[file is linked to games/source/inform/spanish/aquelarre.zip]

## archipielago.zip
tuid: itbz82mwebzqjfvm

El archipiélago, una aventura de la mente. Por Depresiv.
Revisión 2 / Número de serie 050531.

## aventura.zip
ifwiki: Adventure
tuid: fft6pu91j85y4acv

Aventura, a Spanish translation of the original 350
point version of Adventure (aka Colossal Cave).
Translated by Jose Luis Diaz, based on Graham Nelson's
Inform port of Adventure.
Includes z5 game file and readme.

## caraOcultaDeLaLuna.zip
tuid: 3ze9ish9pywkbbsp

La Cara Oculta de la Luna, por KRAC.
Revisión 1 / Número de serie 050214.

## casi.z5
tuid: 5wq7700gnnvonbzb

Casi Muerto, by Juan Antonio Paz Salgado.
Revision 1 / Numero de serie 000311

## celos.zip
tuid: 9dk9i8tyyp3hjqs8

Un Asunto de Celos, by Angel Ros Campillo.
Revision 2 / Numero de serie 010403

## churro.zip
tuid: 3vydmdgmdzoog3ep

Churro patatero, by José Manuel Ferrer Ortiz (Morgul).
Revisión 3 / Número de serie 020116.
(source code is in games/source/inform/spanish/churro_src.zip)

## csa.zip
tuid: n8qiim703zqm1fgl

Cacahuetes, Sal y Aceite, by Baltasar.
Revision 2 / Numero de serie 150201
Archive includes Z-code file and Inform source code.
[file is linked to games/source/inform/spanish/csa.zip]

## cueva.zip
tuid: s0wz08dtq9kl8zij

La Oscura Cueva, by Baltasar.
Revision 1 / Numero de serie 150301
Archive includes Z-code file and Inform source code.
[file is linked to games/source/inform/spanish/cueva.zip]

## dddddd_crj.z5

Cirith Ungol, an experimental piece of IF created
by dddddd.
(an MS-DOS executable version is in games/pc/spanish/cirithUngol.zip)

## despert.z5
ifwiki: The_Awakening
tuid: 12pkmwaekw4suh7g

El Despertar, a Spanish translation of The Awakening.
Originally by Dennis Matheson, and translated by
Jose Luis Diaz.
Release 1 / Serial number 980909

## elUltimoHogar.zip
tuid: mu9parxx4e0r2wpe

Misterio en el Último Hogar, por Kano y Kambre.
El capítulo olvidado por los Hombres y recordado por los Hobbits.
Revisión 2 / Número de serie 021225.
(a Glulx version is in games/glulx/spanish/elUltimoHogar.zip)

## fotopia.z5
tuid: ju778uv5xaswnlpl

Fotopia, a Spanish translation of Adam Cadre's
game Photopia, translated by "Zak McKraken".
Version 1.23.1E

## gorbag.zip

El regalo de Gorbag, por Grendelkhan.
"Sobre orcos, chicas, cafés y tardes de lluvia."
Release 2 / Serial number 100104
[file is linked to games/source/inform/spanish/gorbag.zip]

## gorron.zip
tuid: 8tucc7iqyv44bb9g

El gorron del tren, by Jose Manuel Ferrer Ortiz.
Revision 6 / Numero de serie 020726
(source code is in games/source/inform/spanish/gorron_src.zip)

## hhorcus.zip

Homo Homini Orcus, un encuentro interactivo
por J. Francisco Martín.
Versión 2.5 / Núm. de serie 100818
[file is linked to games/glulx/inform/spanish/hhorcus.zip
and games/source/inform/spanish/hhorcus.zip]

## historiaDeNavidad.zip

Una pequeña historia de Navidad, por Lenko.
Revisión 2 / Número de serie 050110

## i-0esp.z5
tuid: a3ym4ipix7sjsfrf

I-0: Jailbait on Interstate Zero, by Adam Cadre,
translated into Spanish by Miguel Villaverde.
Release 4 (v1.21) / Serial number 000630
Contains some adult content.

## kerulen.zip
tuid: g1larfk4g93uolft

Ke rulen los petas, por Grendelkhan.
Remake creado en 2009 del original de 1989 por
Iber Soft. Obra ganadora de la Retrocomp 2009.
Revisión 1 / Número de serie 090720.
(file is linked to games/glulx/spanish/kerulen.zip;
a Spectrum version of the 1989 game is in games/spectrum/spanish/kerulen.z80,
a C64 version in games/c64/spanish/Kerulen.zip,
and a MSX version in games/msx/spanish/kerulen.zip)

## konix.zip
tuid: agrk30ajxcazuh2l

Konix, por Grendelkhan. "Vulcanianos libres nunca fueron
tan provocativos ante las Cortes Generales de Kuaran."
Revision 1 / Serial Number 080505
[file is linked to games/source/inform/spanish/konix.zip]

## kunelar.zip
tuid: agrk30ajxcazuh2l

El ascenso de Kunelar, por Grendelkhan.
"Una charla intrascendente mientras el alma asciende
hacia la gloria."
Release 1 / Serial number 090409
[file is linked to games/source/inform/spanish/kunelar.zip]

## libro.z5
tuid: y14m5106ix28qgu0

El libro que se aburría, by Antonia Visiedo (Jenesis).
Revisión 3 / Número de serie 031202.
(source code is in games/source/inform/spanish/libro.zip;
a 2012 remake is in games/java/spanish/libro_AGE.zip)

## lldc.zip
tuid: ht2g110bav86qttp

La Llamada de Cthulhu, by Chryshantemum Adventures.
Revision 1 / Numero de serie 666777

## medianaEvasion.zip

La mediana evasión, por Raúl el lula.
Revisión 1 / Número de serie 021130

## megara.zip

Los placeres de Megara, por Grendelkhan.
"Episodio I de las aventuras de Ringo Inferno."
Release 1 / Serial number 091204
[file is linked to games/source/inform/spanish/megara.zip]

## necedad.zip
tuid: unwdbgdt237gqh

Por la Necedad Humana, por Urbatain y Undeath.
Revisión 1 / Número de serie 010925

## no-es-culpa-tuya-maria.zip
tuid: agrk30ajxcazuh2l

No es culpa tuya Maria, por Grendelkhan y Depresiv.
"No te preocupes, todo va bien."
Release 1 / Serial number 080723
[file is linked to games/source/inform/spanish/no-es-culpa-tuya-maria.zip]

## ocaso.zip
tuid: e4sfma9el697c96h

Ocaso Mortal I: The Bug, written by Daniel Garrido.
Release 4 / Serial number 020215

## osito.z5
ifwiki: A_Bear's_Night_Out
tuid: c9ll6cr8zr1txtfe

La Intrepida Noche del Osito, a Spanish translation by
Zak of David Dyte's A Bear's Night Out.
Release 4 / Serial number 021002

## playera.zip
tuid: d4zcretzm9l4wrpa

En la playa, by Baltasar.
Revision 1 / Numero de serie 010101
Archive includes Z-code file and Inform source code.
[file is linked to games/source/inform/spanish/playera.zip]

## sentencia.zip
tuid: u2s3b8beeezfmk3d

La Sentencia, by Pedro Angel Ala.
Revision 1 / Numero de serie 991225
(source code is in games/source/inform/spanish/sentencia_src.zip)

## sombras_de_moria.zip
tuid: uegrmedpzmwi87hr

Sombras de Moria, by Olorin.
Revision 2 / Numero de serie 021127

## tokland.zip
tuid: nzt2dgyyio8supil

La isla de Tokland, by Angel Ros Campillo.
Release 5 / Serial number 001130

## torre.zip
tuid: 3jdoynuana6ph0jm

Misterio en la torre, by Sonia Collado Rubayo.
Release 6 / Serial number 000208

## voraz.zip
tuid: agrk30ajxcazuh2l

Pesadilla voraz, por Grendelkhan.
"La voracidad de la vida y la muerte."
Release 1 / Serial number 080430
[file is linked to games/source/inform/spanish/voraz.zip]

## alemanes.zip

Golpe a los nazis, by Tino.
(from caad.es archive, under review)

## avent.zip

Aventurilandia, by Zak.
(from caad.es archive, under review)

## heresville.zip

Heresville, by Wazertown Works/Urbatain.
(from caad.es archive, under review)

## abalanzate.zip

Abalanzate, by Sirrus.
(from caad.es archive, under review)

## b1.zip

B1, by Presi.
(from caad.es archive, under review)

## gusano.zip

El sentir del gusano, by Fermín Moreno / Lumpi.
(from caad.es archive, under review)

## segapark.zip

Aventurero en el Sega Park, by Lumpi y El Clérigo Urbatain.
(from caad.es archive, under review)

## necedad.z5

Por la Necedad Humana, by El Clérigo Urbatain.
(from caad.es archive, under review)

## cont.zip

Asesinato en el Continental, by Ceotan.
(from caad.es archive, under review)

## salir.zip

¿La Sentencia?, by Thaq.
(from caad.es archive, under review)

## ecss.z5

es.comp.sistemas.sinclair: La Aventura, by Santiago Romero.
(from caad.es archive, under review)

## osito2.zip

La Intrépida Noche Del Osito, by Zak.
(from caad.es archive, under review)

## juguete2.z5

La Juguetería del Mago Zacarías (solo texto), by El Clérigo Urbatain.
(from caad.es archive, under review)

## mimoso_montaje.zip

The Mimoso's Adventure: El montaje del director, by Fan.
(from caad.es archive, under review)

## remi-jue.zip

Reminiscencia Rol, by aryekaix.
(from caad.es archive, under review)

## pozo.zip

Al Fondo del Pozo, by Xp'ktro.
(from caad.es archive, under review)

## adso.zip
tuid: vwj4203naqz19v4c

Adso de Melk, by Ricardo Pérez López (Alpha Aventuras).
Una "prueba de concepto" versión conversacional de 'La abadí­a del crimen'.
Story file and Inform 6 source code.
[file is linked from games/source/inform/spanish/adso.zip]

## castillo.zip

El Castillo del Silencio, by Xp'ktro.
(from caad.es archive, under review)

## busqueda.zip

Búsqueda desesperada, by Juanjo Pablo Fernández.
(from caad.es archive, under review)

## elregreso.zip

El Regreso, by Nacho.
(from caad.es archive, under review)

## resaca2006-corregido.zip

Resaca, by alberto viñuela - voet cranf.
(from caad.es archive, under review)

## faro.zip

A lo lejos un faro, by Ignacio Monge.
(from caad.es archive, under review)

## tribu.zip

La tribu, by Ignacio Monge.
(from caad.es archive, under review)

## 030307.zip

Unidad 030307 con destino 207 adC, responda, by José Safonte.
(from caad.es archive, under review)

## alolejosunfaro.z5

A lo lejos, un faro (remake), by aryekaix.
(from caad.es archive, under review)

## errordecopia.z5
tuid: r93euwx5fgfl85o3

Error de Copia, una odisea espacial interactiva, por Baltasar.
Revisión 1 / Número de serie 070831.
Versión sólo texto.
(a Glulx version is in games/competitions-spanish/ficomp/errordecopia.blb)

## Boxman.z5

Boxman, by Pepe Romero.
(from caad.es archive, under review)

## hierba.z8

Hierba tras el cristal, by Johan Paz.
(from caad.es archive, under review)

## el.anillo.z.zip

El Anillo (versión máquina Z), by Johan Paz.
(from caad.es archive, under review)

## el_continente.z8

El Continente, by admin.
(from caad.es archive, under review)

## emmy.z5

MUSEO POÉTICO EMMY, by Laureyne Doyrens.
(from caad.es archive, under review)

## Musha hierba.z5

Hierba, o hierbas, o tal vez hierbas, by Johan Paz.
(from caad.es archive, under review)

## en_una_noche_de_invierno_apareci_el_trapero_cantando_bajo_tu_ventana.zip

En una noche de invierno apareció el trapero cantando bajo tu ventana..., by Expio.
(from caad.es archive, under review)

## trapero.z5

En una noche de invierno apareció el trapero cantando bajo tu ventana..., by Expio.
(from caad.es archive, under review)

## El Gambito Slagar.zblorb

El Gambito Slagar, by Johan Paz.
(from caad.es archive, under review)

## syl-rapidocomp2_v2.zip

Sonrisas y lágrimas, by Santiago Eximeno.
(from caad.es archive, under review)

## varenna.zip

Varenna- El castillo de la rosa negra, by Fabio Ramos Reyes.
(from caad.es archive, under review)

## demo_sinclair.zip

Demo Sinclair y el Misterio de Glen Quaich, by Ceotan.
(from caad.es archive, under review)

## cerillera.z5

La Pequeña Cerillera, by Makinaimo.
(from caad.es archive, under review)

## azul.zip

Azul fuerte (release 2), by Grendelkhan.
(from caad.es archive, under review)

## Azul.z5

Azul fuerte (release 2), by Grendelkhan.
(from caad.es archive, under review)

## Panico.z5

Pánico a la caida, by Louen.
(from caad.es archive, under review)

## paraiso.zblorb

Crónicas del paraiso. Capítulo 1: La Morsa y la Bellota, by Josep María Ripoll.
(from caad.es archive, under review)

## luna.z5

La Sombra de la Luna Negra, by Depresiv.
(from caad.es archive, under review)

## Pronto.z8

Pronto, by Johan Paz.
(from caad.es archive, under review)

## aveces_4.1.zip

A veces..., by Jenesis.
(from caad.es archive, under review)

## isla.z5

La Isla Misteriosa, by Grendelkhan.
(from caad.es archive, under review)

## Historias del Hampa.z8

Historias del Hampa, by Víctor Ruiz.
(from caad.es archive, under review)

## PuebloFantasma.z5

Pueblo Fantasma 2.0 , by Scott Adams.
(from caad.es archive, under review)

## avent.z5

Aventurilandia, by Scott Adams.
(from caad.es archive, under review)

## waxworks.z5

El Museo de Cera 2.0, by Scott Adams.
(from caad.es archive, under review)

## Toma El Teléfono y Di E.z5

Toma El Teléfono Y Di E, by R. Noyes.
(from caad.es archive, under review)

## MFHouse.z5

La Casa de la Risa 2.0, by Scott Adams.
(from caad.es archive, under review)

## AVENTURA.Z5

La Aventura Original, by Will Crowther y Don Woods.
(from caad.es archive, under review)

## PYRAMID.z5

Pirámide de la Perdición, by Scott Adams.
(from caad.es archive, under review)

## perseo.z5

Perseo & Andrómeda, by Brian Howarth.
(from caad.es archive, under review)

## Mars Menace From Outer Space.zip

Mars Menace From Outer Space, by Phil Spectrum.
(from caad.es archive, under review)

## Decolor10.z5

Decolor, by Godokoro.
(from caad.es archive, under review)

## Kunelar.zip

El Ascenso de Kunelar, by Grendelkhan.
(from caad.es archive, under review)

## Kunelar.z5

El Ascenso de Kunelar, by Grendelkhan.
(from caad.es archive, under review)

## RedencionMomificada-5.z5

Redención momificada, by Godokoro.
(from caad.es archive, under review)

## byod.z8
tuid: 3165a1us2iembhrq
ifwiki: BYOD

BYOD, by n-n.
Release 1 / Serial number 150928.
(an English version is in games/zcode/byod.zip)

## old

Older versions of some of the games in this directory.

## Mansion.zip
ifwiki: La Mansión
tuid: n5i618v5xowmum91

La Mansión, una Aventura Breve, by Incanus.
"Mystery/Sci-Fi. An old manor, with many rooms, many
corners... and strange things."
Revision 1 / Version 01.01.03.
Source files updated to include full InformATE! libraries and file structure for compilation.
HTML files updated to use new version of Parchment.
[file is linked from games/source/inform/spanish/Mansion.zip]

## Protector.zip
ifwiki: El Protector
tuid: uq1rwidpqanywymi

El Protector, by Incanus.
"Sci-Fi. Survival tale on a strange world with vast savannas and merciless Hunters prowling."
Revision 1 / Version 01.01.03.
HTML files updated to use new version of Parchment.
[file is linked from games/source/inform/spanish/Protector.zip]

## Afuera.zip
ifwiki: Afuera
tuid: narh8d4zgv7fa9is

Afuera, a short sci-fi tale by Incanus.
"You're a prisoner, a convicted criminal... getting ready to go Outside."
Version 01.01.01.
HTML files updated to use new version of Parchment.
[file is linked from games/source/inform/spanish/Afuera.zip]

## Encierro.zip
ifwiki: Encierro
tuid: 2vckwrsfqe6n5b8c

Encierro, by Incanus.
"A slice of life, fantasy and sci-fi tale; you're living a pandemic's confinement in your apartment, trying to find a way to break free..."
Version 01.01.01.
HTML files updated to use new version of Parchment.
[file is linked from games/source/inform/spanish/Encierro.zip]

## Forrajeo.zip
ifwiki: Forrajeo
tuid: ogkbvh7c4k43picy

Forrajeo, by Incanus.
"A short fantastic terror tale; you've been sent to the drugstore to 'get' some drugs. You thought that the dark would be a good cover, but some things get bad before they get worse..."
Version 01.01.01.
HTML files updated to use new version of Parchment.
[file is linked from games/source/inform/spanish/Forrajeo.zip]

## Goteras.zip
ifwiki: Goteras
tuid: c7dydbtxh1hmmgkn

Goteras, a short "hard" sci-fi tale by Incanus.
"A crippled ship, a tired crewman... with some humorous twists."
Version 01.01.02.
HTML files updated to use new version of Parchment.
[file is linked from games/source/inform/spanish/Goteras.zip]

## Macetas.zip
ifwiki: Macetas
tuid: fk4m3022wxy5z3vc

Macetas, a "hard" sci-fi tale by Incanus.
"A hard mission on an asteroid mining base." Sequel to 'Goteras'.
Version 01.01.03.
HTML files updated to use new version of Parchment.
[file is linked from games/source/inform/spanish/Macetas.zip]

## ModusVivendi.zip
ifwiki: Modus Vivendi
tuid: 9l4qyjdnphghcs0

Modus Vivendi, an ancient Roman tale by Incanus.
"Rome, circa 58 A.C. You're a handyman, doing chores for your neighbors and customers on the Aventine Hill."
Version 01.01.01.
HTML files updated to use new version of Parchment.
[file is linked from games/source/inform/spanish/ModusVivendi.zip]

## PanAjo.zip
ifwiki: Pan de ajo
tuid: ojp9uarmyuw4eusj

Pan de Ajo, a domestic humor tale by Incanus.
"You're a kid, waking up from a nap, with chores to do before your parents arrive from work."
Version 01.01.02.
HTML files updated to use new version of Parchment.
[file is linked from games/source/inform/spanish/PanAjo.zip]

## Pincoya.zip
ifwiki: Ofrenda a la Pincoya
tuid: yghs5x72086bkewt

Ofrenda a La Pincoya, a Chilote mythology tale by Incanus.
"You're a young fisherman, trying to get your creek's favor back from La Pincoya."
Version 01.01.02.
HTML files updated to use new version of Parchment.
[file is linked from games/source/inform/spanish/Pincoya.zip]

## ReflejosBlancos.zip
ifwiki: Reflejos blancos
tuid: nwxi6reml171cr0

Reflejos blancos, a short night interlude by Incanus.
"You are waiting for your girlfriend at the park. You will meet at the gazebo and then have a bit of a stroll while you are chatting."
Version 01.01.01.
HTML files updated to use new version of Parchment.
[file is linked from games/source/inform/spanish/ReflejosBlancos.zip]

------------------------------------------------------

# if-archive/games/zcode/spanish/old:

## libro_2.zip
tuid: y14m5106ix28qgu0

El libro que se aburría, by Antonia Visiedo (Jenesis).
Revisión 2 / Número de serie 030730.

## libro_3.z5
tuid: y14m5106ix28qgu0

El libro que se aburría, by Antonia Visiedo (Jenesis).
Revisión 3 / Número de serie 030923.

## Mansion_1.zip
tuid: n5i618v5xowmum91

La Mansion, una Aventura Breve, by Incanus.
"Mystery/Sci-Fi. An old manor, with many rooms, many
corners ... and strange things."
Revision 1 / Version 01.01.03
[file is linked to games/source/inform/spanish/Mansion.zip]

## Protector_1.zip
tuid: uq1rwidpqanywymi

El Protector, by Incanus.
"Sci-Fi. A tale of survival on a strange world with vast
savanas and merciless hunters prowling."
Revision 1 / Version 01.01.03
[file is linked to games/source/inform/spanish/Protector.zip]

## Afuera_1.zip
tuid: narh8d4zgv7fa9is

Afuera, by Incanus.
"A short Sci-Fi tale. You're a prisoner, a convicted
criminal... getting ready to go Outside." Version 01.01.01
[file is linked to games/source/inform/spanish/Afuera.zip]

## Encierro_1.zip
tuid: 2vckwrsfqe6n5b8c

Encierro, by Incanus.
"A slice of life, fantasy and sci-fi tale; you're living a pandemic's confinement
in your apartment, trying to find a way to break free..." Version 01.01.01
[file is linked to games/source/inform/spanish/Encierro.zip]

## Forrajeo_1.zip
tuid: ogkbvh7c4k43picy

Forrajeo, by Incanus.
"A fantastic terror short tale; you've been sent to the
drugstore to 'get' some drugs. You thought that the dark
would be a good cover, but some things get bad before they
get worse..." Version 01.01.01
[file is linked to games/source/inform/spanish/Forrajeo.zip]

## Goteras_1.zip
tuid: c7dydbtxh1hmmgkn

Goteras, by Incanus.
"A 'hard' Sci-Fi short story. A crippled ship, a tired
crewman... with some humorous twists." Version 01.01.02
[file is linked to games/source/inform/spanish/Goteras.zip]

## Macetas_1.zip
tuid: fk4m3022wxy5z3vc

Macetas, by Incanus.
"A 'hard' Sci-Fi tale. A hard mission on an asteroid
mining base." The sequel to 'Goteras'. Version 01.01.03
[file is linked to games/source/inform/spanish/Macetas.zip]

## ModusVivendi_1.zip
tuid: 9l4qyjdnphghcs0

An ancient Roman tale, by Incanus.
"Rome, circa 58 A.C. You're a handy man, doing chores
for your neighbors and customers on the Aventine Hill".
Revision 1 / Version 01.01.01
[file is linked to games/source/inform/spanish/ModusVivendi.zip]

## PanAjo_1.zip
tuid: ojp9uarmyuw4eusj

Pan de Ajo, by Incanus.
"A domestic humor tale. You're a kid, waking up from a
nap, with chores to do before your parents arrive from
work." Version 01.01.02.
[file is linked to games/source/inform/spanish/PanAjo.zip]

## Pincoya_1.zip
tuid: yghs5x72086bkewt

Ofrenda a La Pincoya, by Incanus.
A Chiloe's mythology tale. "You're a young fisherman,
trying to get your creek's favor back from La Pincoya".
Version 01.01.02.
[file is linked to games/source/inform/spanish/Pincoya.zip]

## ReflejosBlancos_1.zip
tuid: nwxi6reml171cr0

Reflejos blancos, by Incanus.
"A short night interlude; you are waiting for your
girlfriend at the park. You will meet at the gazebo and
then have a bit of a stroll while you are chatting."
Version 01.01.01
[file is linked to games/source/inform/spanish/ReflejosBlancos.zip]


------------------------------------------------------

# if-archive/games/zcode/swedish:

This directory contains Swedish games in Infocom Z-Machine format.

The games here can be played with an Infocom game interpreter;
look in [infocom/interpreters](../../../infocom/interpreters/) for a version for your system.

## Aventyr.z5
ifwiki: Adventure
tuid: ie63u67rmsn15ca5

Aventyr, a Swedish translation of the original
Adventure / Colossal Cave, translated by
Fredrik Ramsberg.
Release 1 / Serial number 071029
(source code is in games/source/inform/swedish/Aventyr.inf)

## Hotellet.z5
tuid: vqkakm1ounw0kkmb

Hotel Noir, by Eva Vikstroem.
Release 1 / Serial number 041212

## Storforsen.z5
tuid: eiroeu8ndn96ezwt

Storforsen, by Eva Vikstroem.
Release 1 / Serial number 041212

## Stuga.zblorb
ifwiki: Stuga
tuid: ocrx4yc2l5znoqfs

An Inform port of the DEC Basic game Stuga, written by
Viggo Eriksson, Kimmo Eriksson and Olle E Johansson, and
ported by Fredrik Ramsberg and Johan Berntsson.
Release 3, Serial number 090712
(source code is in games/source/inform/swedish/Stuga_Src.zip,
and an English translation is in games/zcode/Cottage.zblorb)

## drakmagi.z5
tuid: wiyoc2qwj3xzgsvq

Drakmagi (Dragon Magic), by Johan Berntsson.
Release 6 / Serial number 080419
(A Glulx version of Drakmagi, with graphics, is in
games/glulx/swedish/drakmagi.blb)

## pangnyheten.z5
ifwiki: The_Big_Scoop
tuid: f0r56g6r8tgj3w8n

Pangnyheten, by Johan Berntsson.
Release 1 / Serial number 040916
This is a Swedish version of the author's 2004
Competition entry, The Big Scoop.
(The original English competition entry is in
games/competition2004/zcode/scoop/scoop.z5)

## vanyar.z5
tuid: 7znbsq85er5hyk6c

Vanyar, by Johan Berntsson.
Release 1 / Serial number 030613
(A Glulx version of Vanyar, with graphics, is in
games/glulx/swedish/vanyar.blb)


------------------------------------------------------

# if-archive/games/zx81:

This directory contains games for the Sinclair ZX81.

## adv28k.zip
ifwiki: 8k Adventure
tuid: ocp1lt6hidhok3h0

Dunric's 8K Adventure for the ZX-81, release 5.5.

## phipps-zx81.zip
tuid: f6vcwthsm5eno3b7
tuid: hrp6co1g1t1d5kn1
tuid: 5w1qzhuu3ol5axcg

Greedy Gulch, Pharaoh's Tomb and Magic Mountain, three
text adventures written for the ZX81 by Mike Farley
and transferred from tape by John Elliott.


------------------------------------------------------

# if-archive/info:

Miscellanous information, including backup copies of databases of various IF services

Note: For information about Infocom and their games see directory
[infocom/info](../infocom/info/), for Magnetic Scrolls see directory
[magnetic-scrolls/info](../magnetic-scrolls/info/), for beginners' guides see
directory [starters](../starters/).

## AlkemstoneClues.zip

Every clue from the Apple II game Alkemstone (1981). The clues supposedly give
the location (in the real world) of a hidden treasure. These images were
extracted by Andy Boros, cross-referenced to internal data, so we know every
clue is included.

## Colossal-Cave.TidBITS

Colossal Cave Revisited, by Mel Park
an article from TidBITS #229, 06jun94, about a
re-release of the game on CD and the original
cave the game is based on.

## Colossal-Cave.origin

A note from Bernie Cosell on the origin of the
original ADVENT game.

## Craft.Of.Adventure.tex

The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
Graham's original TeX version.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.tex]

## Craft.Of.Adventure.A4.ps

The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
PostScript version for A4 paper.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.A4.ps]

## Craft.Of.Adventure.T1.A4.pdf

The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
A4 PDF version using Type 1 fonts,
converted by Nikos Chantziaras.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.T1.A4.pdf]

## Craft.Of.Adventure.T1.letter.pdf

The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
Letter PDF version using Type 1 fonts,
converted by Nikos Chantziaras.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.T1.letter.pdf]

## Craft.Of.Adventure.hlp

The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
Windows 3.1 Help format.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.hlp]

## Craft.Of.Adventure.letter.ps

The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
PostScript version for US letter size paper.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.letter.ps]

## Craft.Of.Adventure.pdf

The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
Adobe Acrobat PDF format.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.pdf]

## Craft.Of.Adventure.pkg

The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
Newton book format, converted by Eric Brown.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.pkg]

## Craft.Of.Adventure.txt

The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
Plain text version.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.txt]

## Sherlock.zip
tuid: ug3qu521hze8bsvz
ifwiki: Sherlock (by Mitchell)

Manual for Sherlock (the game released by
Melbourne House, not the Infocom game of the
same name), in HTML format with JPEG images.
Scanned in by Jeremy A. Smith.

## ZCatalog.chm

The Z-Files, a Z-Code Catalog.
Michael Baum's catalog of Z-Code games and
programs, converted to a Windows HTML Help File
by Paul de Valmency.
[file is linked to games/zcode/ZCatalog.chm]

## ZCatalog990722.zip

A catalog of all Z-Code games and programs,
in HTML format. Written by Michael Baum,
based on previous catalogs by Brendon Wyber,
Neil Brown and Gunther Schmidl.
Last updated 22 July 1999
[file is linked to games/zcode/ZCatalog990722.zip]

## ZCatalog990722.txt

Detailed description of ZCatalog990722.zip
[file is linked to games/zcode/ZCatalog990722.txt]

## adv-tree.txt

The Adventure family tree, detailing all the
known versions of Adventure, as constructed by
Russell Dalenberg.

## advent.html

A WWW page describing all the versions of
Adventure found here at the IF Archive, written
by David Kinder.

## adventure-game-list

Information about adventure games and the
companies that made them, collected by
Hans Persson.
This is a text version of the author's
Adventureland web site, at
<https://adventure.if-legends.org/>.
List created 06feb1999.

## adventure-game-systems

A list of adventure authoring systems, both
commercial, free, and for in-house development,
by Hans Persson. Last update: 10may94.

## archive-stats

A directory containing download statistics
for the IF Archive, starting from when the
archive was housed at GMD.

## author-list.txt

A list of authors if IF games, together with email
addresses (where known and permitted),
revision 1.0 (01mar98), by John Francis.

## authoring-systems.FAQ

Information about development systems for
Interactive Fiction, by Nathan Torkington.
Last update: 23nov94.
[file is linked to
programming/general-discussion/authoring-systems.FAQ]

## authorship-guide.base

Whizzard's Guide to Text Adventure Authorship
base document version 2.0 by Gerry Kevin Wilson.
[file is linked to
programming/general-discussion/authorship-guide.base]

## authorship-guide.sup1

Whizzard's Guide to Text Adventure Authorship
supplement #1 (25may95) to version 2.0
by Gerry Kevin Wilson.
[file is linked to
programming/general-discussion/authorship-guide.sup1]

## authorship-guide.sup2

Whizzard's Guide to Text Adventure Authorship
supplement #2 (25jun95) to version 2.0
by Gerry Kevin Wilson.
[file is linked to
programming/general-discussion/authorship-guide.sup2]

## classic-game-programmers.list

The Giant List of Classic Game Programmers,
by James Hague; last updated 15 May 2001.

## dumb_reviews.txt

The first of a two part collection of game
reviews, written by Quentin D. Thompson.

## dumb_reviews2.txt

The second of a two part collection of game
reviews, written by Quentin D. Thompson.

## feedback-guide.txt

Jacob's Guide to Giving Constructive Feedback
on IF, by Jacob Solomon Weinstein.
[file is linked to
rec.arts.int-fiction/feedback-guide.txt]

## guidadv1.txt

Adventurist's Guide Through Textual Adventures,
Part I (for novices), by Vladimir Krstulja.

## hound-manual.zip
tuid: 4kwb0undy5clcsad

Manual for The Hound Of Shadow, by
Eldritch Games, scanned into HTML format
by Frederic Bassaler.

## ifanswers.zip

Archive of ifanswers.com, a Q&A site for
Interactive Fiction which was live from March
2015 to October 2015, licensed under CC BY-SA 4.0
with attribution required.

## if-bibliography.txt

Interactive Fiction Bibliography (4/97),
compiled by Stephen Granade.

## if-page.zip

Paul Gilbert's IF web page.

## inform-gamelist.txt

A Non-Interactive List of Inform Games,
by Neil James Brown.
Based on a previous list by Brendon Wyber.
Release 5 / 971015
[file is linked to games/zcode/inform-gamelist.txt]

## mud-info

The beginning of a compilation of information
concerning multi-user adventure games,
by Hans Persson. Last update: 17apr94.

## playgame.FAQ

Playing the Interactive Fiction Archive Games
version 1.74 (March 2002), by Stephen Griffiths.
[file is linked to games/playgame.FAQ]

## playgame.FAQ_spanish

Playing the Interactive Fiction Archive Games,
translated into Spanish.
Version 1.72 (August 2001).

## rec.arts.int-fiction.FAQ

The Frequently Asked Questions of the newsgroup
rec.arts.int-fiction, plain text version,
maintained by Stephen Griffiths.
[file is linked to rec.arts.int-fiction/FAQ]

## rec.arts.int-fiction.FAQ.htm

The Frequently Asked Questions of the newsgroup
rec.arts.int-fiction, HTML version,
maintained by Stephen Griffiths.
[file is linked to rec.arts.int-fiction/FAQ.htm]

## rec.games.int-fiction.FAQ

The Frequently Asked Questions of newsgroup
rec.games.int-fiction, by Stephen van Egmond
Last update: 31jan97.
[file is linked to rec.games.int-fiction/FAQ]

## sinclair-ql.txt

An article on Infocom and Inform text adventures
on the Sinclair QL, written by Tim Swenson, from
the magazine QL Today.

## tads-gamelist1.txt

The Complete, Unofficial List of TADS Games
v3.00 (jan93), by Alan Mead.
[file is linked to games/tads/tads-gamelist1.txt]

## tads-gamelist2.txt

The (Other) TADS Game List, version 1.2 (20aug96),
by Gerry Kevin Wilson and Paul David Doherty.
[file is linked to games/tads/tads-gamelist2.txt]

## timeline.pdf

A Brief History of Interactive Fiction, a
graphical timeline covering through 2000, by
Misty and Stephen Granade.

## tolkien-games.list

A list of computer games related to the works of
J.R.R. Tolkien, by Fredrik Ekman (ver 1.8, nov95).
This list is no longer maintained; it has been
replaced by a set of web pages you can find at
<https://adventure.if-legends.org/>

## twinery-wiki-pages.zip

An archive of the now defunct wiki that was available
at <https://twinery.org/>, taken on April 22, 2021.

## whichsys.zip

The "Which Authoring System Is Better" FAQ,
revision 0.1, 20feb96, initial publication,
a detailed discussion and comparison of 10 IF
authoring systems (TADS, Inform, ALAN, Hugo, AGT,
Archetype, GINAS, LADS, Gamescape, and Aventuro)
by Bob Newell.
This file contains the document in four formats:
PostScript, TeX, DVI, and plain ASCII text.
[file is linked to
programming/general-discussion/whichsys.zip]

## whichsys-alan-update.txt

An update to the ALAN information in whichsys.zip.
[file is linked to
programming/general-discussion/whichsys-alan-update.txt]

## whichsys-tads-update.txt

An update to the TADS information in whichsys.zip,
by Neil K. Guy, 15oct98.
[file is linked to
programming/general-discussion/whichsys-tads-update.txt]

## ifdb

SQL database dumps from the Interactive Fiction Database ([IFDB](https://ifdb.org/))

## ifwiki

XML database dumps of the [IF Wiki](https://www.ifwiki.org/)

## intficforum

SQL database dumps from the [Interactive Fiction Forum](https://intfiction.org/)

------------------------------------------------------

# if-archive/info/archive-stats:

gmd-ftpstatsYY.txt files contain FTP download counts from GMD for all
the files in this archive, one year per file, sorted by path/filename;
prepared by Werner Icking.

ifarc-YYYY-MON.txt files contain monthly download statistics for the IF
Archive, both FTP and HTTP, sorted by year (YYYY) and month (MON).
Prepared by Stephen Granade.

ifarc-YYYY.txt files contain yearly download statistics for the IF
Archive, both FTP and HTTP, sorted by year (YYYY). Prepared by
Stephen Granade.

## gmd-ftpstats93.txt

A few download statistics for the archive at
GMD and its (at that point) only mirror for 1993.

## gmd-ftpstats94.txt


## gmd-ftpstats95.txt


## gmd-ftpstats96.txt


## gmd-ftpstats97.txt


## gmd-ftpstats98.txt


## gmd-ftpstats99.txt


## gmd-ftpstats00.txt


## gmd-ftpstats01.txt


## ifarc-2001-Jul.txt


## ifarc-2001-Aug.txt


## ifarc-2001-Sep.txt


## ifarc-2001-Oct.txt


## ifarc-2001-Nov.txt


## ifarc-2001-Dec.txt


## ifarc-2002-Jan.txt


## ifarc-2002-Feb.txt


## ifarc-2002-Mar.txt


## ifarc-2002-Apr.txt


## ifarc-2002-May.txt


## ifarc-2002-Jun.txt


## ifarc-2002-Jul.txt


## ifarc-2002-Aug.txt


## ifarc-2002-Sep.txt


## ifarc-2002-Oct.txt


## ifarc-2002-Nov.txt


## ifarc-2002-Dec.txt


## ifarc-2003-Jan.txt


## ifarc-2003-Feb.txt


## ifarc-2003-Mar.txt


## ifarc-2003-Apr.txt


## ifarc-2003-May.txt


## ifarc-2003-Jun.txt


## ifarc-2003-Jul.txt


## ifarc-2003-Aug.txt


## ifarc-2003-Sep.txt


## ifarc-2003-Oct.txt


## ifarc-2003-Nov.txt


## ifarc-2003-Dec.txt


## ifarc-2004-Jan.txt


## ifarc-2004-Feb.txt


## ifarc-2004-Mar.txt


## ifarc-2004-Apr.txt


## ifarc-2004-May.txt


## ifarc-2004-Jun.txt


## ifarc-2004-Jul.txt


## ifarc-2004-Aug.txt


## ifarc-2004-Sep.txt


## ifarc-2004-Oct.txt


## ifarc-2004-Nov.txt


## ifarc-2004-Dec.txt


## ifarc-2005-Jan.txt


## ifarc-2005-Feb.txt


## ifarc-2005-Mar.txt


## ifarc-2005-Apr.txt


## ifarc-2005-May.txt


## ifarc-2005-Jun.txt


## ifarc-2005-Jul.txt


## ifarc-2005-Aug.txt


## ifarc-2005-Sep.txt


## ifarc-2005-Oct.txt


## ifarc-2005-Nov.txt


## ifarc-2005-Dec.txt


## ifarc-2006-Jan.txt


## ifarc-2006-Feb.txt


## ifarc-2006-Mar.txt


## ifarc-2006-Apr.txt


## ifarc-2006-May.txt


## ifarc-2006-Jun.txt


## ifarc-2006-Jul.txt


## ifarc-2006-Aug.txt


## ifarc-2006-Sep.txt


## ifarc-2006-Oct.txt


## ifarc-2006-Nov.txt


## ifarc-2006-Dec.txt


## ifarc-2007-Jan.txt


## ifarc-2007-Feb.txt


## ifarc-2007-Mar.txt


## ifarc-2007-Apr.txt


## ifarc-2007-May.txt


## ifarc-2007-Jun.txt


## ifarc-2007-Jul.txt


## ifarc-2007-Aug.txt


## ifarc-2007-Sep.txt


## ifarc-2007-Oct.txt


## ifarc-2007-Nov.txt


## ifarc-2007-Dec.txt


## ifarc-2008-Jan.txt


## ifarc-2008-Feb.txt


## ifarc-2008-Mar.txt


## ifarc-2008-Apr.txt


## ifarc-2008-May.txt


## ifarc-2008-Jun.txt


## ifarc-2008-Jul.txt


## ifarc-2008-Aug.txt


## ifarc-2008-Sep.txt


## ifarc-2008-Oct.txt


## ifarc-2008-Nov.txt


## ifarc-2008-Dec.txt


## ifarc-2009-Jan.txt


## ifarc-2009-Feb.txt


## ifarc-2009-Mar.txt


## ifarc-2009-Apr.txt


## ifarc-2009-May.txt


## ifarc-2009-Jun.txt


## ifarc-2009-Jul.txt


## ifarc-2009-Aug.txt


## ifarc-2009-Sep.txt


## ifarc-2009-Oct.txt


## ifarc-2009-Nov.txt


## ifarc-2009-Dec.txt


## ifarc-2010-Jan.txt


## ifarc-2010-Feb.txt


## ifarc-2010-Mar.txt


## ifarc-2001.txt


## ifarc-2002.txt


## ifarc-2003.txt


## ifarc-2004.txt


## ifarc-2005.txt


## ifarc-2006.txt


## ifarc-2007.txt


## ifarc-2008.txt


## ifarc-2009.txt


------------------------------------------------------

# if-archive/info/ifdb:

The files in this directory contain dumps of the SQL database that
drives the Interactive Fiction Database (IFDB) at <https://ifdb.org/>

------------------------------------------------------

# if-archive/info/ifwiki:

The files in this directory contain XML dumps of the IFWiki site at
<https://www.ifwiki.org/>


------------------------------------------------------

# if-archive/info/intficforum:

The files in this directory contain dumps of the SQL database that
drives the Interactive Fiction Forum at <https://intfiction.org/>


------------------------------------------------------

# if-archive/infocom:
ifwiki: Infocom
ifwiki: Z-machine

Under this directory are two quite distinct categories of information:

- Historical material relating to Infocom, a commercial publisher of IF, active 1979-1989, and its works;
- Tools (such as Inform) which relate to the reverse-engineering of Infocom's story format (the "Z-machine"), and the creation of new works using that format and its descendants.

## adverts

Advertisements published by Infocom

## articles

Magazine articles about Infocom and its works

## compilers

Tools for building new works in the Z-machine format (and its descendants)

## demos

Demo versions of Infocom games and other works

## fonts

Fonts used in Infocom products

## hints

Hints and solutions for Infocom's games

## icons

Fan-made icons for Infocom's games (and other IF files)

## images

Miscellaneous images relating to Infocom and its works

## info

Information about Infocom and its works

## interpreters

Interpreters for Z-code works (both Infocom's and others'), and related tools

## media

Graphics and sound files from Infocom games

## NZT+TSL

"New Zork Times" / "The Status Line", Infocom's newsletters

## patches

Patches to convert between versions of Infocom's games

## shipped-documentation

Versions of documentation accompanying Infocom's games

## tools

Tools for working with Infocom's games, and with other Z-code files

## z-machine

The reverse-engineered specification of Infocom's Z-machine (and later extensions)

------------------------------------------------------

# if-archive/infocom/NZT+TSL:
ifwiki: The Status Line

This directory contains converted versions of Infocom's newsletters
"The New Zork Times" and "The Status Line".

Unless stated otherwise, the files were created by
Gunther Schmidl and Roger Long.

## NZT+TSL.list

Tables of Contents of and information about the
New Zork Times and The Status Line, by Alex Wai

## NZT11.pdf

The New Zork Times, Vol. 1 No. 1

## NZT21.pdf

The New Zork Times, Vol. II, No. 1, Fall 1982

## NZT22.pdf

The New Zork Times, Vol. III, No. 1 [sic], Spring 1983

## NZT23.pdf

The New Zork Times, Vol. II, No. (infinity), Summer 1983

## NZT23_Bonus.pdf

Bonus page not originally in the 1983 New Zork Times:
color images of items mentioned in this issue

## NZT31.pdf

The New Zork Times, Vol. 3...No. 1, Winter 1984,
International Edition

## NZT32.pdf

The New Zork Times, Vol. 3...No. 2, Spring 1984,
International Edition

## NZT33.pdf

The New Zork Times, Vol. 3...No. 3, Summer 1984,
Intergalactic Edition

## NZT34.pdf

The New Zork Times, Vol. 3...No. 4, Fall 1984,
Intercosmic Edition

## NZT41.pdf

The New Zork Times, Vol. 4...No. 1, Winter 1985,
Intra-Atomic Edition

## NZT42.pdf

The New Zork Times, Vol. 4...No. 2, Spring 1985,
Intermolecular Edition

## NZT43.pdf

The New Zork Times, Vol. 4...No. 2 [sic], Summer 1985,
Interferon Edition

## NZT44.pdf

The New Zork Times, Vol. IV...No. 4, Fall 1985,
Interfluvial Edition

## NZT51.pdf

The New Zork Times, Vol. V...No. 1, Winter 1986,
Interzooecial Edition

## NZT52.pdf

The New Zork Times, Vol. V...No. 2, Spring 1986,
Intervernal Edition

## TSL53.pdf

The Status Line, Vol. V/No. 3, Summer 1986
Lawsuit Edition

## TSL54.pdf

The Status Line, Vol. V/No. 4, Fall 1986
Glamour Edition

## TSL61.pdf

The Status Line, Volume VI Number 1, Winter/Spring 1987
Formerly The New Zork Times

## TSL62.pdf

The Status Line, Volume VI Number 2, Summer 1987
Formerly The New Zork Times

## TSL63.pdf

The Status Line, Volume VI Number 3, Fall 1987
Formerly The New Zork Times

## TSL64.pdf

The Status Line, Volume VI Number 4, Winter 1987
Formerly The New Zork Times

## TSL64_VisiClues.pdf

Decoded VisiClues from Volume VI Number 4

## TSL71.pdf

The Status Line, Volume VII Number 1, Winter/Spring 1988
Formerly The New Zork Times

## TSL72.pdf

The Status Line, Volume VII Number 2, Summer 1988
Formerly The New Zork Times

## TSL73.pdf

The Status Line, Volume VII Number 3, Fall 1988
Formerly The New Zork Times

## TSL73_VisiClues.pdf

Decoded VisiClues from Volume VII Number 3

## TSL81.pdf

The Status Line, Volume VIII Number 1, Spring 1989
Formerly The New Zork Times

## nzt-summer-85.html

The New Zork Times, Vol. 4...No. 2 [sic], Summer 1985,
Interferon Edition,
typed in and converted to HTML by Allen Garvin

------------------------------------------------------

# if-archive/infocom/adverts:


## Beyond_Zork.pdf

Magazine advert for Beyond Zork.

## CornerstoneBrochure.zip

Infocom's marketing brochure comparing Cornerstone
to a number of other databases, scanned in
as JPEG-format images by Bill Hicks.

## CrazyDimwitSale.zip

The "Crazy Dimwit" 1988 sales brochure from
Infocom's marketing company, Triton, scanned in
as JPEG-format images by Bill Hicks.

## Earth_Will_Be_Destroyed_in_12_Minutes.pdf

Magazine advert for The Hitchhiker's Guide to the Galaxy.

## Four_New_Infocom_Games-One_Really_Smells.jpg

Magazine advert for Ballyhoo,
Leather Goddesses of Phobos, Trinity, and Moonmist.

## How_to_Blow_Up_a_Rubber_Raft.jpg

Magazine advert for Zork 1.

## How_to_Feed_a_Sea_Monster.jpg

Magazine advert for Seastalker.

## How_to_Make_Friends_on_Other_Planets.jpg

Magazine advert for Planetfall.

## How_to_Put_a_Platypus_Under_Your_Spell.jpg

Magazine advert for Wishbringer.

## Up_to_You_Bomb.png

Infocom advert from GAMES magazine, scanned by Jim Green.

## Up_to_You_Gun.png

Infocom advert from GAMES magazine, scanned by Jim Green.

## Up_to_You_Hanging.png

Infocom advert from GAMES magazine, scanned by Jim Green.

## Would_You_Shell_Out_One_Thousand_Dollars.pdf

Famous Infocom magazine advert, circa 1983.

## ad1-description.txt

A description of the following files:

## ad1-thumbnail.gif

Infocom's "brain" advert, scanned in as a
thumbnail image (450x300), in GIF format.

## ad1-thumbnail.jpeg

Infocom's "brain" advert, scanned in as a
thumbnail image (450x300), in JPEG format.

## ad1-thumbnail.png

Infocom's "brain" advert, scanned in as a
thumbnail image (450x300), in PNG format.

## ad1.gif

Infocom's "brain" advert, scanned in as a
full-sized image (1638x1095), in GIF format.

## ad1.jpeg

Infocom's "brain" advert, scanned in as a
full-sized image (1638x1095), in JPEG format.

## ad1.png

Infocom's "brain" advert, scanned in as a
full-sized image (1638x1095), in PNG format.

## our_circuits.html

The famous "Our Circuits, Ourselves" catalog
supplied with early Infocom games, transcribed
into HTML format by Allen Garvin.

## passp_big.zip

Passport To The United Products of Infocom,
a catalog supplied with later Infocom games,
scanned in and transcribed by Matthias Oborski.
Scanned in as full size images in JPEG format.

## passp_small.zip

Passport To The United Products of Infocom,
a catalog supplied with later Infocom games,
scanned in and transcribed by Matthias Oborski.
Scanned in as full size images in JPEG format
with heavy compression (lower quality).

## passport.txt

Passport transcribed to plain ASCII text
(passport.txt is contained in both .zip archives)

------------------------------------------------------

# if-archive/infocom/articles:

Magazine articles and similar about Infocom and its works,
mostly dating from when Infocom was active.

Note: The `*-text` files were uploaded by Infocom employee
Stu Galley from his private archive (read: attic).

## old

Older, less good copies of some of the files in this directory.

## AmigaWorld86.txt

Two articles from AmigaWorld January/February 1986,
pages 70-73, transcribed by Kirk Davies:

- The Wizard of Wishbringer -
"A totally objective, highly critical and unbiased
interview with Infocom game designer Brian Moriarty,
by Brian Moriarty."

- Tour of a Dream Factory -
A visitor's description of Infocom, by Bob Liddil

## BYTE_1981-02_Zork_Advert.pdf

Zork Advert, from Byte February 1981.

## BYTE_1981-02_Zork_Product_Review.pdf

Review of Zork by Bob Liddil, from Byte February 1981.

## Dan_Horn_interview.mp3

ANTIC Interview 88 with Dan Horn, technical director
at Infocom. Hosted by Randy Kindig, Kevin Savetz and
Brad Arnold.

## Discover_March1984.pdf

"Games With a Real Byte To Them," by Gary Taubes,
published in the March 1984 issue of Discover
magazine.

## Enchanter_Ahoy_Mar84.pdf

Review of Enchanter, from Ahoy March 1984.

## Family_Computing_Apr88_Beyond_Zork.pdf

Review of Beyond Zork, from Family Computing April 1988.

## Family_Computing_Dec86_Disk_Drive_Detectives.pdf

"Disk Drive Detectives: Make Fiction Come Alive with
Mystery Games", by Shay Addams. Features "Deadline,"
"The Witness," "Ballyhoo," and other games. From Family
Computing December 1986.

## Family_Computing_Dec87_Stationfall.jpg

Review of Stationfall, from Family Computing December 1987.

## Family_Computing_Feb87_Trinity.jpg

Review of Trinity, from Family Computing February 1987.

## Family_Computing_Jun84_Blank_Berlyn_interview.pdf

"The Hard-Boiled School of Software: An Interview with
Marc Blank and Mike Berlyn of Infocom",
from Family Computing June 1984.

## Family_Computing_Jun84_Suspended.pdf

Review of Suspended, from Family Computing June 1984.

## Family_Computing_Jun85_Hitchhikers_Guide.jpg

Review of The Hitchhikers Guide to the Galaxy, from
Family Computing June 1985.

## Family_Computing_Jun85_Wander_into_Wonderland.pdf

"Wander Into Wonderland: Adventure Games Take You on a
Vacation to a Place as Vivid as Your Imagination." An
article about the appeal of adventure games, with an
emphasis on Infocom. Also includes a sidebar interview
with Douglas Adams. From Family Computing June 1985.

## Family_Computing_May87_Moonmist.jpg

Review of Moonmist, from Family Computing May 1987.

## Family_Computing_Sep83_Zork1.pdf

Review of Zork 1, from Family Computing September 1983.

## Games.87

They Take the High-Tech Route to Adventure,
by Burt Hochberg
from Games magazine August/September 1987

## GamingWorld91.txt

Excerpt from A History of Computer Games, by Johnny Wilson
from Computer Gaming World, November 1991

## Globe84-text

Masters of the Game, by Richard Dyer
from "The Boston Globe" Magazine, May 6, 1984

## NYT83-text

Participatory Novels, by Edward Rothstein
from The New York Times BOOK REVIEW, May 8, 1983

## NZT-Briggs.txt

Infocom's First Romance: Plundered Hearts author
Amy Briggs talks about why she chose to write an
interactive romance
from The Status Line, Winter 1987, page 9
transcribed by Graeme Cree

## NZT-Fooblitzky.txt

Fooblitzky Keeps Puzzle-Solvers Busy
from The New Zork Times, Winter 1986, pages 1 and 5
transcribed by Graeme Cree

## NZT-GUEtech.txt

Is It GUE Tech or MIT? Dave Lebling Explains It...
from The Status Line, Winter/Spring 1988, page 5
transcribed by Graeme Cree

## NZT-InfoBets-text

How much you wanna bet? Dinner in Paris or Tokyo -
A history of InfoBets (anonymous)   and
California Academy of Sciences debuts 'Marathon of the
Minds', by Stu Galley
from The Status Line, Winter/Spring 1987

## NZT-Sandusky-text

Upper Sandusky: No, it's not on Lake Erie and there
isn't a Joe's, by Steve Meretzky
from The Status Line, Fall 1987

## NZT-Sasha-text

Sasha Blunderbraas: Prime Virtuosa, by S. Eric Merescu
from The New Zork Times, Spring 1985

## NZT-Suspect.txt

Suspect Author Suspected, by Dave Lebling
from The New Zork Times, Winter 1985, page 8
transcribed by Graeme Cree

## NZT-Witness-text

How "The Witness" Came to Be
from The New Zork Times, Summer 1984

## NZT-ZQ-text

Good-Bye to The Status Line, Hello to ZQ (Zork Quarterly)

## NZT-Zorkhistory.txt

Three articles on the history of Zork, transcribed by
Graeme Cree:

- The History of Zork - First in a Series, by
Tim Anderson, from The New Zork Times, Winter 1985,
pages 6-7 and 11
- The History of Zork - Second in a Series, by
Tim Anderson, from The New Zork Times, Spring 1985,
pages 3-5
- The History of Zork - The Final (?) Chapter: MIT,
MDL, ZIL, ZIP; by Stu Galley, from The New Zork Times,
Summer 1985, pages 4-5

## NZT-advice.txt

A collection of New Zork Times advice columns,
transcribed by Graeme Cree:

- Ask Duffy, from Summer 1984, page 5
- Ask Jennifer, from Winter 1985, page 5
- Dear Miss Underground Manners, from The Status Line,
Fall 1986, page 2

## NZT-answers.txt

Frank Answers to the Ten Most Frequently Asked Questions
from The New Zork Times, Spring 1984, page 1-2
transcribed by Graeme Cree

## NZT-atomic-text

How I Spent My Summer Vacation, by Brian Moriarty
from ****, Spring 1986
from The Status Line, Spring 1989

## NZT-falcon.txt

The Shrinkwrapped Falcon, by A. Dashiell Meretzky
from The New Zork Times, Winter 1985, page 3
typed in by Dave Robeson

## NZT-gamedev.txt

Inside Look at Game Development
from The New Zork Times, Winter 1984, page 4
transcribed by Graeme Cree

## NZT-horoscope.txt

A collection of New Zork Times horoscopes,
transcribed by Graeme Cree:

- Infocom Horoscope, from Spring 1984, page 3
- Your Weekly Horoscope by Omar, from The Status Line,
Summer 1986, page 2

## NZT-music.txt

Music From the Great Underground Empire
(reprinted from U.S. News and Dungeon Report, 9/18/951)
from The New Zork Times, Spring 1985, page 8
transcribed by Graeme Cree

## NZT-name-text

A Zork By Any Other Name
from The New Zork Times, Winter 1984

## NZT-parser.txt

Parser??? by Stu Galley
from The Status Line, Spring 1989, page 2
transcribed by Graeme Cree

## NZT-testing-text

They're never satisfied, by Dave Lebling
from The New Zork Times, Fall 1984

## Newsweek85-text

Lost in Computer Fiction, by Bill Barol
from Newsweek, December 23, 1985

## PCjoker92.txt

Ein offenes Gespraech mit Steve Meretzky (German)
interview from PC Joker 5/92 (September/October 1992)

## PCjoker94.txt

Ein offenes Gespraech mit Infocom (German)
an interview with Eddie Dombrower and William D. Volk,
the makers of Return to Zork
from PC Joker 2/94 (February 1994)

## PCjoker95.txt

Ein offenes Gespraech mit Bob Bates (German)
interview from PC Joker 7/8'95 (July/August 1995)

## Post83-text

Through the Zorking Glass, by Curt Suplee
from The Washington Post, December 22, 1983

## PowerPlay.91

Schmiede der Legenden (German)
an interview with Bob Bates, from Power Play 12/91

## PowerPlayHHGTTG.txt

An interview with Douglas Adams about
The Hitchhiker's Guide to the Galaxy, from
Commodore Power/Play, April/May 1985

## Practical82.txt

Zork - Magic Meets Science Fiction, by Peter Fitch
from Practical Computing, April 1982

## Suspended_Ahoy_Jan84.pdf

Review of Suspended, from Ahoy January 1984.

## Time83-text

Putting Fiction on a Floppy, by Philip Elmer-De Witt
from TIME, December 5, 1983

## YC-87.txt

Infocom Special by Roger Garret, from Your Computer
March 1987, and Profile: Infocom's Dave Lebling by
Mike Gerrard, from Your Computer May 1987
typed in by Torbjoern Andersson

## Your64.txt

A review of "The Hitchhiker's Guide to the Galaxy",
from Your 64, July 1985. Typed in by David Kinder

## articles.zip

Articles by and interviews with Infocom writers
compiled by Paul David Doherty. Contents:

- IEEE Computer, 1979: "Zork: A Computerized Fantasy
Simulation Game" by Lebling/Blank/Anderson
- Creative Computing, 1980: "How to Fit a Large Program
Into a Small Machine" by Blank/Galley
- Byte, 1980: "Zork and the Future of Computerized
Fantasy Simulations" by Lebling
- Mike Gerrard's Lebling Interview (1987)
- Paul Rigby's Moriarty Interview
- New Zork Times, 1985: "The History of Zork" by
Anderson/Galley

## globe.890522

Computer-Games Firm Moving to California, by Ronald
Rosenberg.  From Boston Globe, Monday May 22, 1989

## infidel.txt

INFIDEL (Infocom) vs SANDS OF EGYPT (Datasoft)
Reviewed by Michael Blanchet.
From Computer Games, July/August 1984
typed in by Joe Barlow

## scheyen-articles.zip

Articles about Infocom and the Implementors, 1982-1999. Collected by
Peter Scheyen at <http://www.csd.uwo.ca/Infocom/>; now mirrored at
<http://infocom.elsewhere.org/scheyen/Articles/>:

- "EXEC INFOCOM: Adventures in Excellence" by Roe R. Adams. Softalk Magazine, October 1982, pages 35-40. [softalk.html]
- "Marc Blank: The Programmer Behind Zork" by Cathy Yakal. COMPUTE's Gazette, October 1983, Vol. 1, No. 4. [blank.html]
- "Solving Electronic Adventures" by Roe R. Adams III. In Games Magazine, June, 1984, pages 52-53. [solving.html]
- "The Wizards of Infocom" by Shay Addams. Computer Games, February 1984, pages 34-37, 52. [wizards.html]
- "The Challenge of Zork" by Tracie Forman. Electronic Games, ???? [challenge.html]
- "The Infinitely Improbable Doug Adams" by Roe R. Adams III. Electronic Games, April, 1985, pages 22-25, 78, 80-81. [dna.html]
- "if yr cmptr cn rd ths..." by Shay Addams. Computer Entertainment, August, 1985, pages 24-27 & 76-77. [parser-war.html]
- "Beyond Zork: An intimate look at Infocom, Inc." by Clayton Walnum. ANALOG Computing, March 1987, #52, pages 46-51. [infocom-tour.html]
- "Adventure Playground: Infocom's Dave Lebling" by Mike Gerrard. Your Computer, May 1987. [yc87b.html]
- "Like a Lemming To Lebling" by Nik Wild. GAMES Magazine, December/January 1987/1988. [tgm.html]
- "Adventures at Infocom" by Russ Ceccola. Commodore Magazine, January 1988, pages 70-73, 118-119. [adventures.html]
- "The Renaissance of Amiga Games" by Tom Malcom. Cyberplay, April 1992, pp 26 - 27. [amiga92.html]
- "The Lost Treasures of Infocom" by Andy Nuttall. Amiga Format, ????. [amigaformat.html]
- "The Infocom Adventure" by Theo Clarke. Strategy Plus, ????. [strategyplus.html]
- "This Ain't Your Daddy's Game" by Matthew A Firme. PC Gamer(?), pp 28 - 29. [daddy.html]
- "On location in the Great Underground Empire" by Johnny L Wilson. Computer Gaming World, February 1993, pages 19-21. [cgw93.html]
- "Where Are They Now?" by Steven Greenlee. Computer Game Review, April 1996, pages 82-88. [where.html]
- "Don't Panic - Douglas Adams & The Hitchhiker's Guide to the Galaxy" by Neil Gaiman. Titan Books, pages 150-156. [Douglas.html]
- Game Gods: Steve Meretzky. PC Gamer, September 1999, pages 80-81. [meretzky.html]

## trinityCG.txt

Review of Trinity, from Compute!'s Gazette, March
1987. Scanned in by Patrick Kellum.

## zzap64.txt

Four Minds Forever Voyaging, by Sean Masterson
(interviews with Dave Lebling, Steve Meretzky,
Stu Galley, and Carl Genatossio)
from ZZAP! 64; typed in by Hans Persson

------------------------------------------------------

# if-archive/infocom/articles/old:

## Discover_March1984_bw.pdf

"Games With a Real Byte To Them," by Gary Taubes,
published in the March 1984 issue of Discover
magazine. Black and white scan.


------------------------------------------------------

# if-archive/infocom/compilers:

Compilers and assemblers targeting Z-code, to run
on the Z-machine originally used by Infocom.
(And its descendant, Glulx.)

## frolg

A macro assembler for the Z-machine

## inform5

Version 5 of the Inform compiler (superseded by `inform6`)

## inform6

Version 6 of the Inform compiler

## inform7

Inform 7, a natural-language compiler

## inform_early

Historical versions of Inform (before Inform 5)

## vbcc

A C compiler targeting the Z-machine

## zasm

A Z-machine assembler

## zilf

A ZIL compiler (includes the ZAPF assembler)

------------------------------------------------------

# if-archive/infocom/compilers/frolg:
ifwiki: Frolg


## frolg.zip

Frolg 1.2, a Z-machine macro assembler supporting all
Z-machine versions.
Archive includes source code and a Windows console mode
executable.

------------------------------------------------------

# if-archive/infocom/compilers/inform5:

Inform 5 is a compiler of Infocom-format story files, written by Graham Nelson.
Final versions: Compiler: 5.5 Release 1502, July 3rd 1995,
Library: 5/12, October 24th 1995.

(For all practical purposes, this version has been superseded by
[Inform 6](../inform6/).)

## general-notes.txt

general description of Inform 5.5 and the structure of
this directory

## release-note.txt

What's New in Inform 5.5, v1502

------------------------------------------------------

# if-archive/infocom/compilers/inform5/examples:

This directory contains Inform source code examples.
Compiled versions are here (files `*.z?`) or in directory [games/zcode](../../../../games/zcode/).

## AScenicView.inf

A Scenic View release 2, by Richard Barnett.
A demonstration of object-less scenery descriptions, or
how to manufacture non-objects that respond to the
'examine' verb.  (See
infocom/compilers/inform5/library/contributions/scenery.tar.Z
for includable headers created from release 1 of this
example by Joe Mason)

## Examples_note.txt

A note by Graham Nelson on his Inform demonstration games

## Museum.inf

Museum of Inform, An Interactive Companion to
The Inform Designer's Manual, by Graham Nelson

## Museum.z5

Museum of Inform, An Interactive Companion to
The Inform Designer's Manual, by Graham Nelson
Release 1 / Serial number 951220

## Museum6.inf

Museum of Inform (see above), modified for Inform v6
by Anson Turner. Functionally identical to Graham's
original, complete with bugs and all. :-)

## Toyshop.inf

Toyshop, An Interactive Demonstration by Graham Nelson

## Toyshop.z5

Toyshop, An Interactive Demonstration by Graham Nelson
Release 3 / Serial number 951221

## a-good-ear.inf

A Good Ear, by Sam Hulick and Gareth Rees.
A Sony Discman and some CDs to play on it.

## a_nasal_twinge.inf

A Nasal Twinge: An Interactive Aroma release 1,
by Graham Nelson.
A short demonstration of "add-to-scope".

## alice3.inf

Alice Through the Looking Glass version 3, by Gareth Rees.
The first room of a game based on the Lewis Carroll book.
(see infocom/compilers/inform5/manuals/tutor2.txt on where
to find the Inform Tutorial Part I that describes the
creation of this game.)

## arrays.inf

A tiny game to test the array facilities introduced by
Inform 5.5, by Graham Nelson.

## bazaar.inf

Bazaar, by Sam Hulick and Gareth Rees.
A simple way to implement money and commerce.

## cafe.inf

Cafe Inform, or Informa Cola: An Additive-Free
Interactive Example, by Graham Nelson.
A drinks machine demonstrating the 'parse_name' routine.

## carousel.inf

Carousel: An Interactive Snippet from Zork II by
Dave Lebling and Marc Blank (1981).
The Carousel Room from Zork II, by Graham Nelson:
how to stop an event by setting a routine to NULL.

## compass-rose.inf

Compass Rose, by Joachim Baumann and Gareth Rees.
Puts a compass rose on the status line, showing the exits
from a room.

## follow.inf

Follow My Leader, by Gareth Rees.
A roadrunner sprints round the map and can be followed by
the player.

## form.zip

form.h release 5, a Bureaucracy-style form
by Torbjoern Andersson, with documentation and an example
using the form (Inform source code and compiled game).

## frobozzica.inf

Encyclopedia Frobozzica, by Gareth Rees.
How to parse conversation and consultation.

## goldskull.inf

Mike Roberts' TADS example goldskul.t (contained in the
TADS package) ported to Inform by John Holder
and Gareth Rees.
For TADS users who want to learn Inform.

## hellow.inf

A non-interactive demonstration by Graham Nelson.

## hellow.z3

A compiled version of hellow.inf.

## insulted.inf

Shakespearean Insult Generator v1.0, by Tim Middleton.

## list-property.inf

List Property, by Graham Nelson.
A demonstration of the powerful list-generation
capabilities of Inform.

## listless.inf

Listless, a Useless Utility for Programmers,
by Robert M. Dickau.
An interactive demonstration of the effects of the style
bits inside the WriteListFrom function.

## listless.z5

Listless, a Useless Utility for Programmers,
by Robert M. Dickau. Release 1, serial number 950914.
Type HELP for instructions.

## looking.inf

Through the Looking Glass, An Interactive Tutorial
by Gareth Rees and Doug Atkinson.
(this is the game file that accompanies the tutorial
infocom/compilers/inform5/manuals/tutor2.txt)

## looking.z5

Through the Looking Glass, An Interactive Tutorial
by Gareth Rees and Doug Atkinson.
Release 1 / Serial number 951029.

## macZeX_GoldSkulX.inf

An example of an Inform game which uses the styled text
facilities of the Macintosh ZeX interpreter, by Greg Ewing.
(see infocom/interpreters/old/zip/macZeX\*)

## maze.inf

An example of implementing a maze using only a single
room, by Steven Howard.

## padlock.inf

Padlock: An Interactive Locked-Box Mystery, by Gareth Rees
(after an idea of Scott Harvey's).
How to make a verb choose a default object when appropriate.

## robots.inf

Robots: Another Abuse of the Z-Machine.
A Nostalgic Diversion by Torbjoern Andersson.
Release 5 / Serial number 951120

## shell.inf

Interactive skeleton, by Graham Nelson.

## shell.z3

A compiled version of shell.inf.

## testdiv.inf

Division tester, release 1, by Andrew Plotkin
Tests the multiplication, division, and modulo
operations on the Z-machine. All these operations are
supposed to be signed (contrary to the Z-Machine
Specification 0.2).

## testdiv.z5

A compiled version of testdiv.inf.

## thief.inf

The Thief, by Gareth Rees.
A thief who wanders round the map, opens locked doors,
and responds to changing entrances and exits.

------------------------------------------------------

# if-archive/infocom/compilers/inform5/executables:

This directory contains executable copies of Inform 5 for various systems.

## AmigaInform_v1502.lha

Inform 5.5 release 1502 for the Amiga,
compiled by Werther 'Mircko' Pirani

## AmigaInform_v1502.readme

description of above file

## Inf5.5Pmac2.12exe.cpt.hqx

Inform 5.5 v1502 Macintosh Interface Version 2.12
for PowerPC Macs, by Robert A. Pelak

## Inf5.5mac2.12exe.cpt.hqx

Inform 5.5 v1502 Macintosh Interface Version 2.12
for 68K Macs, by Robert A. Pelak

## Inform5.5GS.shk

Inform 5.5 ported to the Apple IIGS (v1.0b4) for use
with the GNO/ME environment, by Evan Day

## MPW_Inform5.4.sit.bin

Inform 5.4 v1405 for the Macintosh MPW, by Brad Jones

## archimedes_inform_5.5

Inform 5.5 (05aug95) for the Acorn Archimedes

## atari55b.zoo

Inform 5.5 for Atari MiNT (with and without Minix
file systems) and the normal builtin Atari Operating
System, by Dancer

## fast-inf386-5.5-1502a.zip

Fast and Small Inform 386 5.5 (1502a), by John Holder

## i55-386.zip

Inform 5.5 v1502 executable for 386+ with DOS,
by Bob Newell

## i55nt.zip

Inform 5.5 v1502 for Windows NT (Intel) console mode
and Windows 95, by Wolfgang Strobl

## i55pc.zip

Inform 5.5 v1502 for generic PC with DOS,
by Bob Newell

## inform54_ql.zip

Inform 5.4 for the Sinclair QL, by Luke Roberts.

## os2_55

Inform 5.5 v1502 for OS/2 2.x and Warp 3.0,
by John W. Kennedy.
Unpack with OS/2's built-in UNPACK utility

## warp_55

Inform 5.5 v1502 for OS/2 Warp 3.0, by John W. Kennedy.
Unpack with OS/2's built-in UNPACK utility

------------------------------------------------------

# if-archive/infocom/compilers/inform5/library:

This directory contains the Inform Library release 5/12 (951024),
a collection of standard definitions and routines.

## old

Previous versions of this library.

## changes.txt

Life and Times of the Inform Library,
a modification history since release 5/5.

## grammar.h

Grammar table entries for the standard verbs library.

## parser.h

The core of the Inform library and the parser.

## release_note.txt

A preface to release 5/12.

## verblib.h

A library of standard verb routines.

------------------------------------------------------

# if-archive/infocom/compilers/inform5/library/contributions:

This directory contains library extensions for various purposes
contributed by members of the IF community

## NewMenu.h

A replacement for the default menu code in Inform,
particularly for the 5/12 version of the libraries,
by Mike Phillips.
[file is linked to
infocom/compilers/inform5/library/contributions/adhints/NewMenu.h]

## adhints

a subdirectory with the Adaptive Hints library
by Mike Phillips

## adname.h

Adname Library release 1, by Andrew Clover.
Provides adnames, i.e. words that refer to an object but
don't imply it.

## attrtest.h

AttrTest release 2, by Julian Arnold.
Provides a new debugging verb which allows you to list or
change the attributes of any object in your game whilst
you play it.

## date.h

An Inform 5.5 library extension to print the date.
Recognises 30 and 31 day months and leap years.
Written by L. Ross Raszewski.

## daemons.h

Priority Daemons Library by Andrew Plotkin, release 1.
Support for daemons that execute in a determined order.

## floating_contents.h

Floating Contents Library by Julian Arnold, release 2.
A new system for handling floating objects in Inform;
either complements or replaces `found_in'.

## follower.h

Follower Library release 3,
by Gareth Rees and Andrew Clover.
Support for creatures that can be followed by the player.

## footnote.h

An Inform Library extension for Inform 5.5 or greater
to produce sequentially numbered footnotes, by
L. Ross Raszewski

## hints.h

Invisiclues-style Help menu "tool kit" for Inform 5.5
or later by L. Ross Raszewski

## locktest.h

An Inform library to choose default keys to open locks,
by L. Ross Raszewski

## mapdemo.inf

A demonstration of an auto-mapping implementation
for Inform 5.5, by Nathan Eady

## mapdemo.z5

A compiled version of mapdemo.inf

## newlock.h

A replacement for Lock and Unlock to implement multiple
keys and key-side definition, by L. Ross Raszewski

## ordinal.h

An Inform 5.5 library extension to print an
ordinal number ("first", "second", etc.)
Written by L. Ross Raszewski.

## physics.h

A complex weight/size system to replace the 'capacity'
property, version 1.1, by Sam Hulick.

## pluralobj.h

Plural Objects Library release 2, by Andrew Clover.
Changes to the library messages to make them plural-aware
and use plural forms appropriately.

## scenery.tar.Z

Scenery non-objects to provide verbose descriptions,
by Joe Mason, 9/95. Includable header in two parts,
reworked from Richard Barnett's "A Scenic View" example
(release 1; release 2 is now available as
infocom/compilers/inform5/examples/AScenicView.inf)

## senses.h

An Inform library to handle sensory perception,
by L. Ross Raszewski. Supports recursive senses, sense
muting, invisible objects, and sense-specific opacity.

## showobj.h

Show Objects Library by David Wagner,
version 3 (07nov95) for library 5/12.
Debugging tool that reconstructs an object's definition
as it would appear in the Inform source code.

## smartcantgo.h

Smart "Can't Go" Library by David Wagner,
version 3 (08nov95).
A routine that lists the exits of rooms instead of just
"You can't go that way.".

## timewait.h

Time/Wait Library release 3, by Andrew Clover.
Support for parsing times of day and "wait until three
o'clock" commands.

## use.h

An Inform 5.5 library extension to add a handy
"use" verb. Written by L. Ross Raszewski.

## waittime.h

An Inform library to provide understanding of
English time strings, to give an enhanced "wait"
command. Written by L. Ross Raszewski.

## whatis.h

An improvement upon "What is" commands such as the
Zork-like "What is a Grue" and "Who am I", by
By L. Ross Raszewski

------------------------------------------------------

# if-archive/infocom/compilers/inform5/library/contributions/adhints:

This directory contains the Adaptive Hints library by Mike Phillips,
release 0.92a (25mar96) plus one bug fix (17apr96).

## AdHints.h

the library module

## NewMenu.h

a replacement for Inform's default menu code.
Not part of the AdHints library, but used by it.
[file is linked to
infocom/compilers/inform5/library/contributions/NewMenu.h]

## adhints.txt

documentation

## ah_bal.h

a demonstration set of hints for Graham Nelson's game
Balances, release 3

## ah_balances.dif

changes made to Balances.inf for the adaptive hints

## ah_balances.inf

modified source code of Balances release 3 with adaptive hints
and fixed parser

## ah_balances.z5

Infocom game file of Balances release 3 with adaptive hints
and fixed parser

## bal_parser_fix.pat

a fix for the parser in Balances, applied to both
ah_balances.inf and ah_balances.z5

## history.txt

revision history of AdHints.h

------------------------------------------------------

# if-archive/infocom/compilers/inform5/library/old:

This directory contains older versions of the Inform 5 Library.

## inform_library5_940612.zip

The Inform 5 (940612) libraries for Inform 5.2,
zipped into a single file.

## inform_library58.zip

The Inform 5/8 (950201) libraries for Inform 5.4,
zipped into a single file.

## inform_library59.zip

The Inform 5/9 (950217) libraries for Inform 5.4,
zipped into a single file.

## inform_library511.zip

The Inform 5/11 (950703) libraries for Inform 5.5,
zipped into a single file.

------------------------------------------------------

# if-archive/infocom/compilers/inform5/manuals:

See [infocom/compilers/inform5/examples](../examples/) Museum.inf and Museum.z5
for the Interactive Companion to the Inform Designer's Manual.

## LookingGlassTutorial1.pdf

Inform "Looking Glass" Tutorial, by Gareth Rees.

## LookingGlassTutorial2.txt

Inform Tutorial Part II, by Doug Atkinson.
This tutorial describes the creation of a short game
that can found as
infocom/compilers/inform5/examples/looking.inf and .z5

## Technical.Manual.tex

The Inform Technical Manual for Revision 5.4 v1405,
last revised 18jan95

## designers_manual.info.tar.gz
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, Second Edition,
23 October 1995, in GNU Info format,
converted by Christopher J. Madsen

## designers_manual.lha
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, Second Edition,
23 October 1995, in AmigaGuide format,
converted by Steven Michael Parradee

## designers_manual.pdf
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, Second Edition,
23 October 1995, in Adobe Portable Document Format.

## designers_manual.ps
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, Second Edition,
23 October 1995, in PostScript format with page info,
converted by Magnus Olsson

## designers_manual.red.ps
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, Second Edition,
23 October 1995, in PostScript format, reduced to print
2 pages per A4 sheet. Converted by Magnus Olsson.

## designers_manual.tex
ifwiki: The Inform Designer's Manual

TeX source of The Inform Designer's Manual,
Second Edition, 23 October 1995

## designers_manual.txt
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, Second Edition,
23 October 1995, in standard ASCII text format,
converted by Stephen van Egmond

## designers_manual.word.zip
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, Second Edition,
23 October 1995, in Word for Windows 6.0 format,
converted by John G. Wood

## dm_release_note.txt
ifwiki: The Inform Designer's Manual

Preface to the second edition of
The Inform Designer's Manual

## jjf_tut.txt

The Inform Tutorial release 0.01 (unfinished)
by James J. Farmer.
The game source code mentioned at the beginning of this
tutorial is not available, so you have to type as you go.

## word6docs.zip

Several documents by Graham Nelson, converted to
Word 6.0 by Dietrich Raisin.  Contents:

- The Craft of Adventure, Second Edition
- The Inform Technical Manual for Revision 5.4
(v1405), last updated 18jan95
- The Specification of the Z-Machine and Inform
Assembly Language
- (other versions of The Craft of Adventure can be
found in directory if-archive/info, other versions
of the other documents are here in this directory)

------------------------------------------------------

# if-archive/infocom/compilers/inform5/source:

This directory contains the C source code of the Inform 5 compiler.
The current release number can be found in file header.h

## old

Older versions of the source code in this directory.

## asm.c

the Inform assembler

## express.c

the expression evaluator

## files.c

file handling, memory, command-line memory settings, and
fatal errors

## header.h

common definitions

## inform.c

top level of Inform: main, switches, top level parser

## inputs.c

input routines, preprocessor, non-fatal errors

## symbols.c

the symbols table

## tables.c

maintains tables of variables and constructs the tables
part of the story file

## zcode.c

Z-opcodes, text translation and abbreviation routines

------------------------------------------------------

# if-archive/infocom/compilers/inform5/source/old:

This directory contains older versions of the Inform 5 source code.

## inform52_source.zip

Inform 5.2 v1259 source code (June 1994),
by Graham Nelson.

------------------------------------------------------

# if-archive/infocom/compilers/inform5/utilities:


## MPW_Infoclues.sit.bin

infoclues, ported to the Macintosh MPW by Robert Stone.
Binary, source code, description, and a test file.
Needs MPW or ToolServer to run.

## infact.c

C source code of a small utility to print out Inform
debugging files, by Graham Nelson
for use with Inform release 5.4 or later

## infact.notes

description of the Inform debugging information format

## infoclue.zip

infoclues (see below) compiled for DOS by Bonni Mierzejewska.
Source code, executable, and description.

## infoclues.c

C source code of a small utility to convert UHS-format
hint files to an Inform include file which runs an
"Invisiclues"-style menu of hints, by Graham Nelson

## infoclues.notes

description of the Infoclues utility

------------------------------------------------------

# if-archive/infocom/compilers/inform6:
ifwiki: Inform 6

Inform 6 is a compiler of Infocom-format story files, written by Graham Nelson.
Current versions: Compiler: 6.42, 10 February 2024,
Library: 6.12.6, 19 February 2022

([Inform 7](../inform7/) does not supersede Inform 6; they
are maintained in parallel.)

## ReleaseNotes.html

Release notes for Inform 6.4.

------------------------------------------------------

# if-archive/infocom/compilers/inform6/examples:

This directory contains the official Inform source code examples.

## Advent.inf

Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on
Dave Baggett's TADS reconstruction "Colossal Cave
Revisited".
Release 9 / Serial number 060321

## Alice3.inf
tuid: b4sjbco0i9cyuxwc

Alice Through the Looking Glass, version 3, the first
room of a game based on the Lewis Carroll book.
Written by Gareth Rees, and updated for Inform 6 by
David Cornelson.

## Balances.inf
ifwiki: Balances
tuid: x6ne0bbd2oqm6h3a

Balances: An Exercise in Parsing, by Graham Nelson
Release 5 / Serial number 961216

## Museum.inf

Museum of Inform, An Interactive Companion to
The Inform Designer's Manual, by Graham Nelson
Release 2 / Serial number 961111

## Ruins.inf
tuid: rnsj9vbk0ewwip61

Ruins, an Interactive Worked Example. Recreated by
Roger Firth, from the fragments in the Inform
Designer's Manual.

## Toyshop.inf

Toyshop, An Interactive Demonstration by Graham Nelson
Release 4 / Serial number 961111

## old

Older versions of some of the files in this directory.

## Adventureland.inf

Scott Adams' Adventureland, ported to Inform by
Graham Nelson.
Release 4 / Serial number 970902.
[file is linked from games/source/inform/Adventureland.inf]


------------------------------------------------------

# if-archive/infocom/compilers/inform6/examples/contributions:

This directory contains Inform source code examples
contributed by members of the IF community

## 52.inf

An example program featuring a deck of cards with a
complex listing routine, by Anson Turner.
Release 3 / Serial number 971119.
Requires at least Inform library 6/7 to work properly,
as earlier versions cannot parse names like "the two of
hearts" correctly.

## BakersDozen.zip

13 short Inform programming examples, by Al.

## Beach.zip

The "Isaac Newton's Beach" example from the DM4,
modified by Al to show object creation and
destruction.

## Genie.inf

A demonstration of the scope property, by Al.

## IBGTriform.zip

The three example games from the Inform Beginner's Guide,
ported to the Triform library by "she's long gone".

## NearlyDark.txt

Nearly Dark Rooms, an example for a class of dimly dit
rooms where "take all" does not work, by Graham Nelson.
Posted by Joyce Haslam with Graham's permission.

## Peanuts.inf

A demonstration showing how properties can replace
attributes, by Al.

## Safe.inf

A demonstration of a game containing a safe with a
combination dial, by Al.

## echo.inf

A short game which gives an example of using the
BeforeParsing() entry point to simulate a room where
commands are echoed back to the player, much like
Zork I's Loud Room, by John Menichelli.

## massnoun.inf

Mass Nouns, a demonstration of how to handle items that
come in varying quantities, such as water or sand, written
by  Andrew Plotkin.

## massnoun.z5

A compiled version of Mass Nouns, a demonstration by
Andrew Plotkin.
Release 6 / Serial number 050421

## nalian.inf

An example implementation of a language puzzle, written
by Lucian Smith. Based on the puzzle in "The Edifice",
by the same author, and written to accompany an
article in XYZZYnews 16.

## spin.inf

Compass Spin, An Experiment in Low Strings and Relative
Directions by Brian D. Smith. Inform source code.
A demonstration of the use of relative directions,
i.e., "left", "right", "ahead", "back" etc.

## spin.z5

Compass Spin, An Experiment in Low Strings and Relative
Directions by Brian D. Smith. Compiled Z-code.
Release 1 / Serial number 971126

## surreal.inf

A demonstration of bitwise attributes, a way of creating
attributes beyond the 16 custom ones available in Inform.
Release 2, by Paris Downes.

## takeall.inf

An example Inform program which uses Kory Heath's revised
'ReviseMulti' function which gives control back to the
programmer, so that you can allow commands like 'TAKE ALL'
to work for items in containers or on supporters,
by Lucian Smith. Release 1.

## zorkbank.inf

The Bank of Zork, An Interactive Queueing Model,
by David Wildstrom. Inform source code.
A demonstration of a queueing system.

## zorkbank.z5

The Bank of Zork, An Interactive Queueing Model,
by David Wildstrom. Compiled Z-code.
Release 1 / Serial number 980110

------------------------------------------------------

# if-archive/infocom/compilers/inform6/examples/old:

## Adventureland-r1-961111.inf

Scott Adams' Adventureland, ported to Inform by
Graham Nelson.
Release 1 / Serial number 961111.


------------------------------------------------------

# if-archive/infocom/compilers/inform6/executables:

This directory contains executable copies of Inform 6 for various systems.

## old

Older versions of some of the executables in this directory.

## inform603_atari.lzh

Inform 6.03 for the Atari ST under MiNT,
by Charles Briscoe-Smith

## inform614_NeXTStep33.tar.gz

Inform 6.14 for NeXTStep, by Andrew Raphael.
Fat binary for m68k, i386, Sparc and HPPA.

## inform621_epoc.zip

Inform 6.21 for the Psion 5/Revo/7, by
Simon Quinn

## inform621_freebsd-4.x-i386.tgz

Inform 6.21 for FreeBSD versions 4.x, by
Adam Kranzel. The package is designed for
use with the ports/package system, and
should be installed via pkg_add(1)

## inform621_freebsd-5.x-i386.tgz

Inform 6.21 for FreeBSD versions 5.x, by
Adam Kranzel. The package is designed for
use with the ports/package system, and
should be installed via pkg_add(1)

## inform621_mac325.cpt.hqx

Inform 6.21 for 68K Macintosh (MacOS 6.0.7),
Mac interface version 3.25, by Robert A. Pelak

## inform621_os2.zip

Inform 6.21 for OS/2 Warp, by Michael Baum

## inform621_pocket-arm-console.zip

Inform 6.21 for PocketPC ARM devices, by
Rudis Muiznieks. Requires a console program
to run, e.g. PocketConsole.

## inform621_pocket-arm-english.zip

Inform 6.21 for PocketPC ARM devices
with an English GUI. Translated by Tom Caswell,
based on the Spanish GUI by Javier San Jose.

## inform621_pocket-arm-spanish.zip

Inform 6.21 for PocketPC ARM devices
with a Spanish GUI, by Javier San Jose.

## inform621_pocket-mips-spanish.zip

Inform 6.21 for PocketPC MIPS devices
with a Spanish GUI, by Javier San Jose.

## inform621_pocket-sh3-spanish.zip

Inform 6.21 for PocketPC SH3 devices
with a Spanish GUI, by Javier San Jose.

## inform621_riscos.zip

Inform 6.21 for the Acorn Archimedes RISC
OS (26bit), compiled by Jon Ripley

## inform621_wince-mips.zip

Inform 6.21 for Windows CE HandheldPC,
PalmsizePC or PocketPC (MIPS CPU only),
by David Batterham

## inform630_386pc.zip

Inform 6.30 for 386+ PCs, built with DJGPP
by Jayson Smith.

## inform630_beos_x86.zip

Inform 6.30 for BeOS on x86, compiled by
Sophie Fruehling.

## inform630_linux.gz

Inform 6.30 for Linux, compiled by
Cedric Knight.

## inform630_linux.i386.rpm

Inform 6.30 for Red Hat/Fedora Linux packaged
in an RPM, compiled by Keith Fieldhouse.

## inform630_mac362.hqx

Inform 6.30 for 68K or PPC Macintosh
(MacOS 7.0 and Color QuickDraw required),
Mac interface version 3.62, by Robert A. Pelak.

## inform630_riscos32bit.zip

Inform 6.30 for the Acorn Archimedes RISC
OS (32bit), compiled by Jon Ripley

## inform631_aros.tar.bz2

Inform 6.31 for AROS on x86, compiled by
Kalle Raisanen.

## inform631_mpw.sit

Inform 6.31 for the Macintosh MPW environment.

## inform631_pma.zip

Inform 6.31 for the Archos PMA430, compiled
by Nexami Engeo.

## inform634_macosx.zip

Inform 6.34 for Mac OS X, compiled by
Hunter Hoke.

## inform634_rpi.zip

Inform 6.34 for the Raspberry Pi, compiled by
Jeffrey Greer.

## inform641_amiga.lha

Inform 6.41 for the Amiga. Includes 68000
and PowerPC binaries.

## inform642_win32.zip

Inform 6.42 for Windows, compiled by
David Kinder.

------------------------------------------------------

# if-archive/infocom/compilers/inform6/executables/old:

## inform630_amiga.lha

Inform 6.30 for the Amiga, 68000 version,
with optional GUI, by Richard H. Poser II

## inform630_amiga030.lha

Inform 6.30 for the Amiga, 68030 version,
with optional GUI, by Richard H. Poser II

------------------------------------------------------

# if-archive/infocom/compilers/inform6/library:

This directory contains the Inform Library release 6.12.6,
a collection of standard definitions and routines.

## old

Older versions of the Inform Library.

## inform6lib-6.12.6.zip

The Inform 6.12.6 library (February 2022).

------------------------------------------------------

# if-archive/infocom/compilers/inform6/library/contributions:
ifwiki: Library extension

This directory contains library extensions for various purposes
contributed by members of the IF community.

## glulx

Glulx-specific Inform library extensions.

## old

Older versions of some of the files in this directory.

## 3phtalk.h

menu based conversation system based on Adam Cadre's
routines from Photopia (phototalk.inf), modified and
object-oriented by David Glasser, then adapted to
Triform 1.2 by Hunter Hoke.

## AltMenu.h

a library extension to create object-oriented menus,
by L. Ross Raszewski, version 6

## Aqua.zip

A replacement library for WaterElement.h (which
handles divisible and mixed liquids, floating objects,
and absorbent materials) which compiles more gracefully
under Inform 6.30 and which better handles Glulx.
By Al Golden, based on Emily Short's library.

## AskTellOrder.h

a routine for reparsing the player's input, converting
input of the form "ASK/TELL THE NPC TO DO SOMETHING"
into "NPC, DO SOMETHING", by Irene Callaci.

## BannerPause.inf

A library extension to allow the introduction of a
pause in the printing of the game's initial banner
text, by printing a [MORE] prompt. Pressing any key
then displays the opening room and status line.
Release 1, Serial 021216, written by Jay Goemmer.

## CCPL.h

A library extention that displays text of the
Creative Commons <http://creativecommons.org/>
Attribution-NoDerivs-NonCommercial 1.0 license,
suitable for use as the license of a freeware IF
game. Contains both the short (friendly) and long
(legal) forms of the license. Inform module by
Roger Firth, version 1.2.

## DMenus.zip

A menuing system similar to menus.h, but allowing
concealed or locked menu items, and (optionally)
submenus that are embedded in parent menus. Version 7,
by Dave Robinson.

## Entry.h

A library extension that extends the entry point
routine functionality of the standard library,
by Brendan Barnwell.

## EventList.h

A library that provides TADS3 style EventList classes
(Shuffled, Cyclic, Stop, Sync, and Distributed) for more
realistic conversation systems. EventLists can print
text or run a routine from any item in the list.
Version 1.00, by Jim Aikin.

## ExpertGrammar.h

Extensions to the standard Inform grammar incorporating
a number of commonly-requested features. Version 0.6,
by Emily Short.

## FP.h

A library providing IEEE 754 conformant floating point
arithmetic for the Z-machine.
Release 1/2, by Kevin Bracey.

## FP.tar.gz

A library providing IEEE 754 conformant floating point
arithmetic for the Z-machine.
Release 1/2, by Kevin Bracey.
Archive includes the library, documentation and examples.

## Footnote.h

an Inform library extension for Inform 5.5 or greater to
produce sequentially numbered footnotes,
by L. Ross Raszewski, version 2.0

## GPL_for_Inform_src.tar.gz

Source code to add the Gnu Public License to a Z-Code
game, by Patrick Boylan.

## GoNeighbour.h

GoNeighbour version 0.20, a library extension to allow
to go to adjacent rooms with the syntax "go `<room>`",
written by Alan Trewartha.

## HelpRoutines.h

Routines that give help messages, such as a list of
standard Inform verbs, suggestions about what to
do at the beginning of a game, and so on. Version 1.0,
by Emily Short.

## Hints.h

a library to produce nicely formatted hints,
by L. Ross Raszewski, version 2

## InfAud13.zip

InfAud 1.3, a system to allow Zcode and Glulx games to
play sound files through an external sound players,
written by Donnie E. Russell II.
Included are Windows executables, library and example
files.

## InfAudMusic.zip

Example music files for InfAud, by Jesse Ray Lucas.

## Info.h

a library extension for consultation and conversation,
allowing the consult, ask, etc. commands to access a
database of topics. Written by Jesse Burneko

## Locksmith.h

A library that allows better automatic selection of
keys following an unlock command, by Emily Short.

## ManPro.h

a library that allows you to let the player toggle
automatic pronoun assignment, by David Glasser

## Markup.zip

A HTML-like markup extension for Glulx and Z-code,
allowing markup of text styles and formatting, inline
pictures and hyperlinks (the latter two for Glulx only),
by Simon Baldwin.
Archive includes the library, example code and the
example compiled for both Glulx and Z-code.

## Menus.inf

an example of using AltMenu.h, by L. Ross Raszewski

## Moderator.h

A library which provided a Scene class, which can be
used to supervise the player's actions in a game with
a complex plot.  A scene allows entry points to control
where the player is allowed to go, trigger events after
a certain lapse of time, etc. Written by Emily Short.

## NewbieGrammar.h

Grammar lines and some verb routines to catch and
correct non-standard behavior by new players. Works
best with HelpRoutines.h, though that is not a
requirement. Version 0.6, by Emily Short.

## NewList.zip

a customizable replacement for Inform's standard
WriteListFrom(), by Andreas Hoppler

## NovelLib.zip

A library for writing games with a "novel" mode, that
is, in the style of the author's 2000 Competition
entry "My Angel". Written by Ingold.

## NpcAct.zip

A framework to ease the NPC creation process, which
allows NPCs to interact with one another.
Written by Matt Albrecht.

## OKBLib.h

A library of miscellaneous classes and routines,
by Brendan Barnwell.

## OKBScrpt.h

A library extension to allow branching, menu-based
conversations, by Brendan Barnwell.

## ObjNameA.h

A library extension to allow objects with "a" in their
name properties to parse correctly.
Version 1.1, by Michael Roy.

## QPrint.h

QPrint, a mid-string rule printing system, version 1,
by Dave Robinson.

## Positions.h

An extension to allow input such as "take the glasses in
the case on the bookshelf". Version 1.1, written by
Nathan Schwartzman.

## SampleTranscript.h

A library which containts two Infocom-style sample
transcripts, which can be inserted into a game.
By Emily Short.

## Scoper.h

A library to help determine which rooms are
visible from a given location. Version 1.0,
written by Daniel Barkalow.

## StatusLineColors.inf

A library extension that sets the colours of the
status bar according to "zones" defined in the game.
Colours can be enabled or disabled by the player.
Release 1, Serial 030201, by Jay Goemmer and Roger Firth.

## StrNames.zip

A class that allows for the use of strings as names for an
object, getting around the 9-character dictionary-word
limitation. Includes a thorough example game.
Version 0.2, written by Chipjack.

## V6Lib-0_826.zip

V6Lib version 0.826, an Inform Library that helps
programmers write games for the Version 6 Z-Machine,
written by Jason C. Penney. It has support for
multiple text windows, images, and sounds.

## V6Lib_Manual.pdf

Manual for V6Lib in Adobe Acrobat PDF format.

## V6Lib_Manual.txt

Manual for V6Lib in plain text format.

## Verbs.htm

A list of the standard verbs found in the Inform 6/10
Grammar.h file, in HTML format, by Brian Uri.

## WaterElement.zip

A library to handle divisible and mixed liquids,
floating objects, and absorbent materials, version
0.95b, by Emily Short.

## action.h

a library for implementing action menus, version 0.8,
by Adam Stark

## array.h

a library of useful array functions, version 0.1,
by Evin Robertson.

## betahtml.zip

A library to output a HTML script of the game,
including user comments, as an aid to beta testing.
Version 1.5 by Stas Starkov, based on "betatest.h"
by Marnie Parker.

## betatest.h

a beta testing aid, allowing testers to add
comments to the output script.
Version 1.02, written by Marnie Parker

## blackjack.inf

Inform code to add a blackjack dealer to a game.
Version 1.1, written by Ashok Desai.

## boxclever.h

An extension of the standard 'box' statement that
allows text to be bold or underlined.
Version 1.0, by Roger Firth.

## bquote.h

An extension to help printing block quoted text for
letters, newspaper clippings etc.
Version 1.00, by Martin Oehm.

## branch.h

a class for branching menus, by Chris Klimas
(an example for its use is in games/source/inform/once.inf)

## calyx_adjectives.h

a library to provide a system of 'adnames', words which
may be used to refer to objects without themselves
implying that the object name has been typed.
Release 1, by Miron Schmidt, based on Andrew Clover's
Inform 5 library 'adname.h'.

## checkout.h

Implements a CHECKOUT debugging verb which identifies
asymmetric and one-way paths between rooms.
Version 1.0 by Roger Firth.

## chooo.h

An object oriented extension to the ChooseObjects entry
point, version 1.0, by Krister Fundin.

## classutl.h

A collection of class-related helper functions,
version 1.0, by Matt Albrecht.

## clothes.h

A library defining a clothes class for easy clothing
handling. Set area, level, and covering for pieces
of clothing. Written by Denis Moskowitz and updated
by Timothy Groves.

## clothing.h

a library defining a clothes class for easy clothing
handling. Set area, level, and covering for pieces
of clothing. Written by Denis Moskowitz.

## clothing.inf

an example game demonstrating the use of clothing.h

## cmap.h

a library to allow easy creation of game maps, by
Rick Dague

## cmap.inf

an example game demonstrating the use of cmap.h

## compass.h

a compass management library to remove the walls,
floor and ceilings for outdoor areas, written by
Jonathan Rosebaugh.

## converse.h

a library to generate menu based conversations,
version 2.0, by L. Ross Raszewski

## daemons.h

a library to cause daemons and timers to execute in
priority order. Originally by Andrew Plotkin and
reworked for Inform 6 by Roger Firth.

## debuglib.h

a library to allow for easier printing of debugging
statements, by John Cater

## debugmcs.h

A library to implement a time-saving command to check
Inform source for bugs caused by missing commas, by
Cedric Knight.

## diary.h

A library that allows a game author to provide a diary
and dynamically add and remove pages. Release 1.000226,
written by Gunther Schmidl, partly based on code by
L. Ross Raszewski.

## dirs.h

provides a 'dirs' verb that tells you which directions
you can go in, version 2.1, by Nicholas Daley

## dirs_2.h

a library to provide an easy way of adding a 'dirs' or
'exits' verb, by Gunther Schmidl

## dirsmap.h

Dirsmap version 2.10, by Marnie Parker
Adds a 'directions' command to Inform. Depending on the
current dirs_style, available exits are shown either
with a map or in a sentence.

## domenu.h

a replacement for Inform's standard DoMenu,
version 6.2, by L. Ross Raszewski

## doors.h

a library making the definition of two-sided doors
easier, by L. Ross Raszewski

## doors2.h

a library to make the parsing of directions for
doors easier, by Max Kalus

## dump.h

Provides debugging verbs DUMP (for displaying parts of
the Z-machine memory map) and IS (for reporting what a
given number might be).
Version 1.1 by Roger Firth.

## dunno.h

A library to add Infocom-style error messages
(e.g. I don't know the word "kludge".)
Version 1.1, written by Neil Cerutti and updated for
Glulx by Andrew Plotkin.

## dynmem20.zip

a library for dynamic memory use, version 2.0,
by John Cater. Archive includes library code, an
example program and documentation.

## dynobj.h

a library to implement truly dynamic objects,
by John Cater

## easydoors.h

A library extension that allows simple creation of doors,
version 3.0, by Andrew MacKinnon.
It also has a few extra features (automatic door opening
when not locked, and status styles).

## elevator.inf

An elevator object which the user can control by a
call button on each floor or by the buttons in the
elevator itself. Version 2, written by Martin Braun

## fixedpt.h

Routines 16-bit fixed-point math, version 1.0,
by Matt Albrecht.

## fixedpt.inf

Test harness for fixedpt.h, by Matt Albrecht.

## fkeys.h

A library for enabling the use of function keys,
version 1.1, by David Fillmore.

## flags.h

A module for implementing boolean flags in Inform,
written by Adam Cadre

## follower.h

"Follower Library" release 3,
by Gareth Rees and Andrew Clover, updated for use
with Inform 6 by Neil Brown.
A library providing support for creatures and things
that can be followed by the player.

## goto.zip

a library which implements the "go to `<a location>`"
verb, written by Toni Arnold. Together with the library
"dirs_2.h" this allows Inform games to have the same
player movement as Magnetic Scrolls games. Archive
includes HTML documentation, a Perl script to convert
existing source code, and a converted version of the
game "Adventure".

## greenbacks.inf

Greenbacks, a demonstration of the use of money.h
(see below) for US currency, beta release, by Erik Hetzner

## gtalk.h

A library for Photopia style menu-based conversations,
allowing for submenus, and looping and repeating
conversations.
Version 3.00, written by Greg Boettcher, Krister Fundin
and Mark J. Tilford.

## gtalk.inf

Demonstration game for gtalk.h.

## hintsms.h

A hint system similar to that used by Magnetic
Scrolls, which requires the user to enter codes
from the game's manual to obtain the hint,
written by Peer Schaefer.

## holder.zip

An extension that implements 'indirect holders,' tools
such as tweezers and pliers that can be used to pick up
game objects that, for one reason or another, can't be
touched directly. Written by Jim Aikin.

## howtoplay.h

Implements a HELP verb that displays Fredrik
Ramsberg's "How to Play" instructions from his
"A Beginner's Guide to Playing Interactive Fiction."
If used with Menus, the library displays the
instructions in a menu; otherwise, the text is
displayed in the main screen. By Michael Coyne.
Version 1.3, updated to work with Inform 6.3 and DMenus.

## ictype.h

An implementation of the ANSI C ctype functions,
version 1, by L. Ross Raszewski

## imem.h

a library to implement run-time allocation of dynamic
memory for objects. Version 2.0, by L. Ross Raszewski

## imemd.inf

a demonstration of imem.h

## inform-realtime-hack.tar.gz

a modification of the parserm.h file from the Inform
library 6/7, allowing real-time text input (in the
style of Infocom's Border Zone), by Joe Mason
Includes the modified library file and a short example

## inform-realtime-hack-610.zip

Joe Mason's library modification to allowing real-time
text input (in the style of Infocom's Border Zone),
updated to Inform library 6/10 by Gunther Schmidl.

## infunit.h

A test harness for Inform, based on jUnit (a test
harness for Java). Version 1.0, by Matt Albrecht.

## infunit.inf

Test harness for infunit.h, by Matt Albrecht.

## isort.h

An implementation of the quicksort routine for
Inform arrays, version 1.0, by L. Ross Raszewski.

## istring.h

the Inform string library, version 2.1, providing
implementations of the standard ANSI C library
string functions, by L. Ross Raszewski

## links.h

a library to implement linkable objects, e.g. an
explosive and a detonator, by Jayson Smith.

## links.inf

an example demonstrating the use of links.h

## longint.h

a library to allow signed and unsigned 4 byte
integer arithmetic, Release 1.
Written by Chris Hall and Francis Irving.

## longint.inf

an example demonstrating the use of longint.h

## longint_dg.h

A math library for performing 16 and 32 bit
mathematical operations, by David Given.

## makemaze.zip

Inform source code for makemaze, an Inform program to
generate random mazes and output the Inform source for
that maze. Written by Ricardo Dague.

## manual.h

a library to generate browsable text for Z-Machine
books and built-in manuals, version 5.0,
by L. Ross Raszewski

## mapchar.zip

A library to map accented letters to their internal
character codes for ZSCII or Glulx.
Version 0.02, by Wouter ten Brink.

## math.h

A collection of miscellaneous math functions,
version 1.0, by Matt Albrecht.

## math.inf

Test harness for math.h, by Matt Albrecht.

## mathpars.h

Grammar parsing routines for big numbers (in decimal,
hex, or binary), version 1.0, by Matt Albrecht.

## mca.zip

A library for "Choose Your Own Adventure" type games.
Version 2.22, by Krister Fundin.

## menus.h

a library extension providing easier and better menus,
by Graham Nelson

## minform.zip
ifwiki: MInform

mInform 1.1, a cut-down Inform library for generating
small story files. Created by Dave Bernazzani, based on
Inform library 6/2.

## mistype.h

A library to automatically correct minor typing errors
by the player. Version 1.24, by Cedric Knight.

## money.h

a library that provides a generic system for the
manipulation of money, beta release, by Erik Hetzner
(see greenbacks.inf above for an example game which
uses US currency)

## moveclass.h

MoveClass, a library to provide either random or
directed movement for any NPCs.
Version 8.10, by Neil Brown and Alan Trewartha,
with changes for Glulx by Matthew Russotto.

## moveman.txt

The manual for MoveClass

## movie.h

a library to put non-interactive "cut scenes" into a game,
version 3, by L. Ross Raszewski

## multifloyd.h

a library to enable a game to be connected to ifMUD's
multiplayer Floyd bot, by Evin Robertson.

## nameable.h

An extension to allow objects to be named by the
player. Written by John Colagioia, based on code from
Graham Nelson's game "Balances".

## newflags.h

A rewrite of Adam Cadre's flags.h library which is
designed to be more efficient with system resources.
Rewritten by Fredrik Ramsberg.

## notepad.h

A library that allows a game player to take short
notes during play and delete them again. Also has
methods for the game author to add, delete and
manipulate notes. Release 1.000227, written by
Gunther Schmidl.

## notes.h

A library for implementing footnotes in a game.
Release 1, written by Anson Turner.

## npc_engine.zip

NPC Engine, a library to help program sophisticated
NPCs in Inform. Release 8, by Volker Lanz.
Archive includes the library file, documentation
and an example game.

## objlstr.h

An object listing debugging aid for Inform games,
version 1.50, written by Marnie Parker.

## oldaemon.h

A daemon which combines multiple objectloops into
a single loop, thus improving performance. Version 1.0,
by L. Ross Raszewski.

## outofrch.h

a library to define reachable areas for supporters and
containers, version 2.00, written by Marnie Parker

## perform.tgz

Perform (Perceptron Classifier in Inform), version 1.0
by Nick Montfort, MIT License.

## phototalk.inf

routines from the game Photopia dealing with the menu
conversation system, by Adam Cadre

## phtalkoo.h

menu based conversation system based on Adam Cadre's
routines from Photopia (phototalk.inf), modified and
object-oriented by David Glasser

## platypus.zip
ifwiki: Platypus

Platypus release 4+, Anson Turner's replacement for the
standard Inform library (previously called "animalib"),
along with documentation and example code.

## player_notepad.h

An extension for taking notes during play, as used in
Suveh Nux. Version 1.0, by David Fisher.

## plback.h

A library extension (for the Platypus library only) that
implements a GO BACK verb, by Alexandre Muniz.
Version 1.1.

## plphtoo.h

Menu based conversation system based on Adam Cadre's
routines from Photopia (phototalk.inf), modified and
object-oriented by David Glasser, and then adapted
for Platypus by Alexandre Muniz.

## pmove.h

an extension to move objects while preserving the
object lineage, by L. Ross Raszewski

## pname.zip

A library that allows more precise name constructs to
be declared and causes the parser to disambiguate
based on these "phrase name" constructs, written by
Neil Cerutti. Version 1.1, 10 May 2001.

## prand.h

A library for printing random strings, release 1,
by Anson Turner.

## printslow.zip

A function with allows you to print text to the screen
at a slower than normal computer speed rate, written
by David Cornelson.
Archive includes library header and an example.

## printtime.h

a library to print a time in a chosen format,
by Erik Hetzner. Release 981031

## rap11.zip
ifwiki: Reactive Agent Planner

Reactive Agent Planner for Inform, a goal seeking
library for Inform NPCs.
Version 1.1, written by Nate Cull.

## rap12.zip
ifwiki: Reactive Agent Planner

Reactive Agent Planner for Inform, a goal seeking
library for Inform NPCs.
Version 1.2, originally by Nate Cull, and updated
with a Perl preprocessor by Sam Denton.

## random.h

A replacement for Inform's random() function, which
ensures well-distributed (and, where necessary,
predictable) results, irrespective of which Z-machine
or Glulx interpreter the player is using.
Version 1.3, written by Roger Firth.

## recept.h

A library for receptacles, that is, contains with
defined capacities. Version 1.0, by Peer Schaefer.

## scenic.h

Supports lightweight scenery 'objects', embedded in
room objects, which can be examined but not otherwise
manipulated.
Version 3.1, written by Richard Barnett, Joe Mason,
Roger Firth and Stefano Gaburri.

## scrutinize.h

An extension to help find missing synonyms for objects,
written by Fredrik Ramsberg.

## seeno.h

A library to change the standard Inform message "You
can't see any such thing." to the more specific "You see
no xxx yyy here." Version 1.1, by Cedric Knight.

## sha_hint.h

A library to add a simple hint system to a game, where
the user enters "hint `<topic>`" to get hints.
Written by Ricardo Dague.

## shell.zip

A skeleton shell for starting coding a game from.
Includes code to make the character male or female,
hints, magic words and a comment verb.

## shuffle.h

A library to pull numbers randomly from a hat until
all have been used, whereupon the process restarts;
like random(), but avoiding obvious repetition,
by Roger Firth.

## sorting.h

Implementation of quick sort, insertion sort and shell
sort routines, version 1.2, by Fredrik Ramsberg.

## sorting.inf

An example using the sort routines in sorting.h, by
Fredrik Ramsberg.

## smartcantgo.h

"Smart 'Can't Go' Library" by David Wagner,
updated for Inform 6 by Roger Firth.
A routine that lists the exits of rooms instead of just
"You can't go that way".
Version 5 (3feb99), based on David's version 3 (08nov95).

## sound.h

a library to handle Inform's sound capabilities,
by L. Ross Raszewksi. Requires a sound card.

## stack.h

An implementation of a stack, by Fredrik Ramsberg.

## stack.inf

An example of how to use the stack class in stack.h,
by Fredrik Ramsberg.

## stringmaker.h

A routine to convert a byte array of characters into
a packed string which can be printed (and vice versa).
Version 1.0, by Roger Firth.

## style.h

an Inform library extension for embedding styles in
print statements, written by by Chris Klimas

## swap.h

A function to swap two objects, moving each to the
other's parent, by "she's long gone".

## teleport.inf

Inform source to demonstrate how to allow the player to
teleport to a room by typing in the room's name as a
command, written by Jim Fisher and Michael Huang.

## text_functions.h

a library of functions for dealing with text in Inform,
Release 1.0, by Patrick Kellum.

## text_functions.inf

an example demonstrating the use of text_functions.h

## timepiece.h

a library of classes to implement watches, clocks, etc.,
by Erik Hetzner. Release 981031

## timesys.h

a library extension that enhances handling of time-oriented
games, by Kevin Forchione.
Based on both timewait.h (1995) and waittime.h (1996).

## timewait.h

Time/Wait Library, release 3. A library to support
parsing the time of day and "wait until three o'clock"
commands. Written by Andrew Clover and updated to
Inform 6 by Nicholas Daley

## torch.h

A library allowing the use of torches (the flaming,
wooden kind), which can be either good (ready to be
ignited), burning, or burnt-out.
Written by David Griffith.

## triform12b.zip
ifwiki: Triform

Triform 1.2b, an alternate library for Inform,
written by Nathan Schwartzman.

## trinitystat.h

A library go give games a status line in the style of
Infocom's Trinity, written by Jonathan Rosebaugh.

## utility.h

A library of useful Inform functions, version 4.0,
by L. Ross Raszewski. Also works under Glulx.

## waittime.h

a library to provide understanding of English time
strings, to give an enhanced "wait" command. Written
by L. Ross Raszewski and updated to Inform 6 by
Nicholas Daley

## wearable.zip

A library for clothing, by "she's long gone".
Includes the library, documentation and a demonstration
game.

## whatis.h

a library to provide commands such as "who am I",
"what is a grue", etc. Version 1, by Andrew C. Murie

## whowhat.h

a library to provide support for input such as "who
is..." and "what is...". Written by David Cornelson,
based on "whatis.h" by A.C. Murie.

## writelist.h

Replacement components for the Library list-maker
WriteListFrom(), invoking an object's invent property
both for inventories AND during room descriptions.
Version 1.1, written by Roger Firth.

## yesno.h

a library to ask a semi-rhetorical yes or no question,
by L. Ross Raszewski

## zclock.h

A library that implements the timers and daemons
mechansim used in Infocom games, by Allen Garvin.

## znsi.h

ZNSI version 1.0, a control-code add on system for
istring.h (see above), by L. Ross Raszewski

## zorkh.zip

A collection of Zork-related library extensions,
Release 2, by Joe Merical.

## ORLib_Complete.1.3c-incl-updates.zip
ifwiki: ORLibrary

The Onyx Ring library, a library that builds upon and extends
the standard Inform library.

This zip contains:

- ORLibrary version 1.3c, by Jim Fisher, released 08 Jun 2004.
- A separate folder holding two updated versions of library files,
which were published after 1.3C. Use of the updated versions is
optional but recommended, as the updates include bug fixes.

This version requires at least Inform 6.30.


------------------------------------------------------

# if-archive/infocom/compilers/inform6/library/contributions/glulx:

This directory contains Glulx-specific Inform library extensions

## BustFlow.h

BustAFlow, a Glulx Inform library for passing object
property execution up the object tree,
by Brendan Barnwell.

## GxScript.h

A menu-based conversation library for Glulx Inform,
with conversation menus in a separate window,
by Brendan Barnwell.

## OKBGlulx.h

A library providing object-oriented mechanisms for
handling Glk windows, and also has underscore-free
function aliases for some infglk functions,
by Brendan Barnwell.

## OKBStyle.h

A library which allows text style changes to be
embedded in literal strings, by Brendan Barnwell.

## gtoolbar.zip

Adds a graphical toolbar, similar to those found in
many OSes such as Windows and KDE/Gnome, to the
top of a Glulx Inform program, by Simon Baldwin.

## gwindows.zip

GWindows Screen Management Framework for Glulx,
version 0.9b, by L. Ross Raszewski.

## infglk.zip

A Glulx Inform library, version 0.7.3, designed to
make calling Glk functions from within Glulx Inform
easier, written by John Cater.
Archive includes library header file and Perl source
code used to create it.
Note that this version supercedes the previous 2.0
release, as the numbering scheme has been changed to
be in line with Glk version numbering.

## pdtlt.inf

"People Don't Talk Like That", a demonstration of the
GxScript conversation library, by Brendan Barnwell.
Inform source code.

## pdtlt.ulx

"People Don't Talk Like That", by Brendan Barnwell.
Compiled Glulx game file.

## sgw.h

Simple Glulxe Wrapper, a simple and small glulxe wrapper,
created for the novice Inform programmer.
Version 1.1, by Alessandro Schillaci.

------------------------------------------------------

# if-archive/infocom/compilers/inform6/library/contributions/old:

## howtoplay-v1.2.h

Implements a HELP verb that displays Fredrik
Ramsberg's "How to Play" instructions from his
"A Beginner's Guide to Playing Interactive Fiction."
If used with Menus, the library displays the
instructions in a menu; otherwise, the text is
displayed in the main screen. By Michael Coyne.
Version 1.2.

## ORLibrary1.0c.zip
ifwiki: ORLibrary

A library that builds upon and extends the standard
Inform library. Version 1.0c, by Jim Fisher.
This is the last version that will work with Inform 6.21.

## ORLibrary1.3b.zip
ifwiki: ORLibrary

A library that builds upon and extends the standard
Inform library. Version 1.3b, by Jim Fisher.
This version requires at least Inform 6.30.

## triform12a.zip
ifwiki: Triform

Triform 1.2a, an alternate library for Inform,
written by Nathan Schwartzman.

------------------------------------------------------

# if-archive/infocom/compilers/inform6/library/old:

This directory contains older versions of the Inform 6 Library,
which may be of use in compiling source code written for older
versions of Inform 6.

Note that Library 6/2 is the last release which can be used to
create V3 games.

## inform_library61.tar.gz

The Inform 6/1 libraries (April 1996), tarred
and gzipped into a single file.

## inform_library62.tar.gz

The Inform 6/2 libraries (September 1996), tarred
and gzipped into a single file.

## inform_library63.zip

The Inform 6/3 libraries (December 1996), zipped
into a single file.

## inform_library64.tar.gz

The Inform 6/4 libraries (January 1997), tarred
and gzipped into a single file.

## inform_library65.zip

The Inform 6/5 libraries (April 1997), zipped into
a single file.

## inform_library66.zip

The Inform 6/6 libraries (August 1997), zipped into
a single file.

## inform_library67.tar.gz

The Inform 6/7 libraries (September 1997), tarred
and gzipped into a single file.

## inform_library68.zip

The Inform 6/8 libraries (December 1998), zipped
into a single file.

## inform_library69.zip

The Inform 6/9 libraries (April 1999), zipped into
a single file.

## inform_library610.zip

The Inform 6/10 libraries (November 1999), zipped
into a single file.

## inform_library610_bp.tar.Z

Bi-platform (Glulx and Z-code) version of the Inform
6/10 library, by Andrew Plotkin.

## inform_library611.zip

The Inform 6/11 libraries (April 2004), zipped into
a single file.

## inform6lib-6.12.1.zip

The Inform 6.12.1 library (June 2016).

## inform6lib-6.12.2.zip

The Inform 6.12.2 library (June 2018).

## inform6lib-6.12.3.zip

The Inform 6.12.3 library (March 2019).

## inform6lib-6.12.4.zip

The Inform 6.12.4 library (July 2020).

## inform6lib-6.12.5.zip

The Inform 6.12.5 library (June 2021).

------------------------------------------------------

# if-archive/infocom/compilers/inform6/library/translations:

This directory contains translations of the Inform 6 library
into languages other than English, contributed by members of
the IF community.

## old

Older versions of some of the files in this directory.

## InformATE610_080625.zip
ifwiki: InformATE

Spanish translation of the Inform 6 libraries.
Translated by Jose Luis Diaz, and now maintained by
Jose Manuel Ferrer Ortiz.

## LojbanInform.zip
ifwiki: Lojban

Translation of the Inform 6 libraries into Lobjan,
an artificial language, by Robin Lee Powell and
Martin Bays.

## RInform075.zip

Russian translation of the Inform 6 libraries,
version 0.75, translated by Denis Gayev.

## deform.zip

Deform 6/11, a German translation of the Inform 6
libraries, translated by Martin Oehm.

## dutch_inform_6-11.tar.gz

Dutch translation of the Inform 6/11 libraries,
translated by Yuri Robbers and packaged as a
gzipped tarball.

## dutch_inform_6-11.zip

Dutch translation of the Inform 6/11 libraries,
translated by Yuri Robbers and packaged as a zip
archive.

## french_inform_6-12.2.zip

French translation of the Inform 6 libraries, requires at least Inform 6.34
and library 6.12.4. Version 1.0 of the translation, written by Lionel Ange.

## french.zip

French translation of the Inform 6 libraries,
version 2.1.1, translated by Jean-Luc Pontico.

## german_inform_05.tar.gz

German libraries and parser for the Inform 6
compiler, release 0.5, by Tinic Urou.

## ginform-6.10.1.tgz

German translation of the Inform 6 libraries,
version 6.10.1, by Ralf Herrmann. Includes a
German translation of Graham Nelson's version of
Colossal Cave / Adventure.

## howtoplayrus.zip

A Russian translation of the howtoplay.h library for RInform,
translated by Alexey Galkin.

## infit25.zip

Infit version 2.5, an Italian translation of the
Inform 6 library, written by by Giovanni Riccardi.

## inform_de_readme_en.txt

An English description of Max Kalus' German
Inform 6 library translation.

## inform_de_stabil.zip

German libraries and parser for the Inform 6
compiler, stable version, by Max Kalus, based on
previous libraries by Tinic Urou, Toni Arnold and
Ralf Herrmann, packaged as a zip archive.

## inform_de_stabil.tar.gz

German libraries and parser for the Inform 6
compiler, stable version, by Max Kalus, based on
previous libraries by Tinic Urou, Toni Arnold and
Ralf Herrmann, packaged as a gzipped tarball.

## inform_de_test.zip

German libraries and parser for the Inform 6
compiler, test version, by Max Kalus, based on
previous libraries by Tinic Urou, Toni Arnold and
Ralf Herrmann, packaged as a zip archive.

## inform_de_test.tar.gz

German libraries and parser for the Inform 6
compiler, test version, by Max Kalus, based on
previous libraries by Tinic Urou, Toni Arnold and
Ralf Herrmann, packaged as a gzipped tarball.

## infsp_i6.zip

Inform in Spanish, a Spanish translation of the Inform 6 libraries,
version 0.9d, by Sarganar, Urbatain and Eliuk Blau.

## italian_inform_12.tar.gz

Language definition and grammar files for the
Italian translation of the Inform libray and
parser. Version 1.2 of the translation, written
by Ilario Nardinocchi.

## slovenian-inform.zip

Slovenian translation of the Inform 6 libraries, written by Benjamin Lipovšek.

## swedish_inform.zip
ifwiki: Swedish Inform

Swedish translation of the Inform 6 libraries,
requires at least Inform 6.31 and library 6/11.
Version 1.6 of the translation, written by
Fredrik Ramsberg.

------------------------------------------------------

# if-archive/infocom/compilers/inform6/library/translations/old:

## InformATE610_071030.zip
ifwiki: InformATE

Spanish translation of the Inform 6 libraries.
Translated by Jose Luis Diaz, and now maintained by
Jose Manuel Ferrer Ortiz.

## french-2.1.zip

French translation of the Inform 6 libraries,
version 2.1, translated by Jean-Luc Pontico.

## infit2.zip

Infit version 2.0, an Italian translation of the
Inform 6 library, written by by Giovanni Riccardi.

------------------------------------------------------

# if-archive/infocom/compilers/inform6/manuals:

This directory contains documentation for Inform 6, by Graham Nelson and others.

## An_Inform_Developers_Guide.pdf

An Inform Developer's Guide, by Jim Fisher.

## I6-Addendum.html

A description of the updates to the Inform 6 language and compiler since the
Designer's Manual, Fourth Edition, was released. Written by Andrew Plotkin.

## IBG.pdf
ifwiki: The Inform Beginner's Guide

The Inform Beginner's Guide, by Roger Firth and
Sonja Kesserich, Third Edition (August 2004), in
Adobe Acrobat PDF format.

## IBG_games.zip
ifwiki: The Inform Beginner's Guide

Inform source code for the games in the The Inform Beginner's Guide,
by Roger Firth and Sonja Kesserich.

## designers_manual_4.pdf
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, by Graham Nelson,
Fourth Edition, in Adobe Acrobat PDF format.
Release 4/1, May 2001.

## designers_manual_4.chm
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, by Graham Nelson,
Fourth Edition, in Windows HTML Help format.
Converted by David Cornelson from the HTML version
of the manual.

## designers_manual_4.zip
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, by Graham Nelson,
Fourth Edition, in HTML format, converted by
David Welbourn.

## firthworks-character-sets.pdf

A chart of the ZSCII character set and associated character codes available
in Inform 6, for both Z-Machine and Glulx. Originally by Roger Firth, and
converted from a web page that was at www.firthworks.com to PDF.

## firthworks-infact.pdf

Roger Firth's "InfAct" Inform tutorial, converted from web pages that were
at www.firthworks.com to PDF.

## firthworks-infancy.pdf

Roger Firth's "InFancy" Inform tutorial, converted from web pages that were
at www.firthworks.com to PDF.

## firthworks-inflight.pdf

Roger Firth's "InfLight" Inform tutorial, converted from web pages that were
at www.firthworks.com to PDF.

## inform_faq.pdf

Roger Firth's Inform 6 Frequently Asked Questions document.

## inform_lib_quick_ref.pdf

InfoLib at your fingertips. A quick reference to the Inform Library,
version 1.5, by Roger Firth.

## inform_quick_ref.pdf

Inform in four minutes. A quick reference to the Inform programming
language, version 1.3, by Roger Firth.

## technical_manual.txt

Technical Manual for Inform 6.20, plain text
last revised 10dec98

------------------------------------------------------

# if-archive/infocom/compilers/inform6/manuals/glulx:


## glulx-inform-guide.txt

The Game Author's Guide to Glulx Inform, for
Inform 6.21(G0.35), by Andrew Plotkin.

## glulx-technical.txt

The Glulx Inform Technical Reference, for
Inform 6.21(G0.35), by Andrew Plotkin.

## gull-docs.zip

Gull, a guide to Glulx Inform, by Adam Cadre.
This archive contains the guide in HTML format.

## gull-games.zip

Gull, a guide to Glulx Inform, by Adam Cadre.
This archive contains the example games discussed
in the guide.


------------------------------------------------------

# if-archive/infocom/compilers/inform6/manuals/glulx/italian:


## glulx-inform-guide-italiano.txt

The Game Author's Guide to Glulx Inform, for
Inform 6.21(G0.35), by Andrew Plotkin, translated
into Italian by Marco Falcinelli.

## Guida_a_Inform_Glulx.pdf

Guida a Inform – Glulx. An Italian guide to using Inform
with Glulx, edited by Marco Falcinelli.

## Manuale_Inform_Glulx.pdf

"Come scrivere (e giocare) delle avventure testuali in Inform e Glulx"
(in English, "How to write (and play) text adventures in Inform and Glulx").
Written in Italian by Vincenzo Scarpa.


------------------------------------------------------

# if-archive/infocom/compilers/inform6/manuals/glulx/spanish:


## creando_juegos_con_graficos.zip

Creando juegos con gráficos, a Spanish guide to creating games with graphics,
written by Baltasar.

## gull_espanol+ejemplos.zip

Gull, a guide to Glulx Inform, by Adam Cadre, translated
into Spanish.
This archive contains the guide in PDF format, as well as
the example games discussed in the guide.

## gull_espanol.zip

Gull, a guide to Glulx Inform, by Adam Cadre, translated
into Spanish.
This archive contains the guide in PDF format.

## gull_espanol_html.zip

Gull, a guide to Glulx Inform, by Adam Cadre, translated
into Spanish.
This archive contains the guide in HTML format.


------------------------------------------------------

# if-archive/infocom/compilers/inform6/manuals/italian:

## Guida_ad_Inform_per_Principianti.zip

Guida ad Inform per Principianti, an Italian translation of The Inform
Beginner's Guide, by Roger Firth and Sonja Kesserich, translated by
Marco Falcinelli, Daniele A. Gewurz, Paolo Lucchesi, Paolo Vece,
Giulio Veneziani and others.

------------------------------------------------------

# if-archive/infocom/compilers/inform6/manuals/old:


## designers_manual.tex
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, by Graham Nelson,
revised Third Edition, 16 May 1997.
Original TeX format.

## designers_manual.info.tar.gz
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, by Graham Nelson,
revised Third Edition, 16 May 1997.
GNU Info format, converted by
Christopher J. Madsen.

## designers_manual.pdf
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, by Graham Nelson,
revised Third Edition, 16 May 1997.
Adobe Acrobat PDF format, converted by Zak.

## designers_manual.ps
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, by Graham Nelson,
revised Third Edition, 16 May 1997.
Postscript format, converted by Thomas Insel.

## designers_manual.txt
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, by Graham Nelson,
revised Third Edition, 16 May 1997.
plain text, converted by Stephen van Egmond
and updated by Lucian Smith.

## designers_manual_hlp.zip
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, by Graham Nelson,
revised Third Edition, 16 May 1997.
Microsoft Windows Help format, converted
by Tony Ellis. This is version 1.1 of the
Windows help version of the manual.

## designers_manual_html.zip
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, by Graham Nelson,
revised Third Edition, 16 May 1997.
HTML format for web browsers.

## designers_manual_stronghelp.zip
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, by Graham Nelson,
revised Third Edition, 16 May 1997.
RISC OS Stronghelp format, converted by
Alan Trewartha.

## designers_manual.l150dpi.ps.gz
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, by Graham Nelson,
Third Edition, 4 September 1996.
Gzipped Postscript format for printing the
manual in landscape (2-up) mode, for 300dpi
printers.
Produced by Bruce Stephens using psnup.

## designers_manual.l300dpi.ps.gz
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, by Graham Nelson,
Third Edition, 4 September 1996.
Gzipped Postscript format for printing the
manual in landscape (2-up) mode, for 600dpi or
better printers.
Produced by Bruce Stephens using psnup.

## designers_manual.lha
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, by Graham Nelson,
Third Edition, 4 September 1996.
AmigaGuide format, converted by Adam Dawes.

## designers_manual_lj.zip
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, by Graham Nelson,
Third Edition, 4 September 1996.
HP PCL format for LaserJet II and compatible
printers.

## designers_manual_os2.zip
ifwiki: The Inform Designer's Manual

The Inform Designer's Manual, by Graham Nelson,
Third Edition, 4 September 1996.
OS/2 Information Presentation Facility (IPF)
format, converted by Gerald Bostock.

## dm_supplement.txt

Supplement to the Inform Designer's Manual,
commenting on the objectloop command.
Written by Lucian Smith.

## errata.txt

Errata (16 May 1997) for correcting the
Inform Designer's Manual, 3rd Ed.
(4 September 1996), by Graham Nelson.

## translators_manual.txt

Translator's Manual for Inform 6.10 and
library 6/3, detailing the translation of
the library to languages other than English.
Plain text, last revised 9dec96.

## translators_manual.hlp

Translator's Manual for Inform 6.10 and
library 6/3, in Microsoft Help format,
converted by Nicholas Daley.

## translators_manual.rtf

RTF source for the Microsoft Help version of
the Translator's Manual for Inform 6.10.

------------------------------------------------------

# if-archive/infocom/compilers/inform6/manuals/spanish:

## Comenzando_con_InformATE.zip

Comenzando con InformATE!, a Spanish guide to getting started with InformATE!

## cursillo_de_inform.zip

Cursillo de Inform, a Spanish tutorial on using Inform 6 with InformATE!
written by Zak McKraken.


------------------------------------------------------

# if-archive/infocom/compilers/inform6/source:

This directory contains the C source code of the Inform 6 compiler.

## old

Older versions of the Inform 6 compiler.

## inform-6.41-r11.tar.gz

Inform all-in-one Unix source package, put together by David Griffith, Glenn Hutchings and others. The package includes the following:

- Inform 6.41 source
- Inform library 6.12.6
- PunyInform library 5.3.1
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform642_source.zip

Inform 6.42 source code (February 2024),
by Graham Nelson, et al.

------------------------------------------------------

# if-archive/infocom/compilers/inform6/source/old:

This directory contains the C source code of old releases
of the Inform 6 compiler.

We are still missing the source for Inform versions 6.01, 6.02,
6.04, 6.11 and 6.12. If you have any of these, please upload them.

## inform603_source.zip

Inform 6.03 source code (May 1996),
by Graham Nelson.

## inform605_source.tar.gz

Inform 6.05 source code (September 1996),
by Graham Nelson.

## inform610_source.zip

Inform 6.10 source code (December 1996),
by Graham Nelson.

## inform613_source.tar.gz

Inform 6.13 source code (April 1997),
by Graham Nelson.

## inform614_source.tar.gz

Inform 6.14 source code (September 1997),
by Graham Nelson.

## inform615_source.zip

Inform 6.15 source code (March 1998),
by Graham Nelson.

## inform620_source.zip

Inform 6.20 source code (December 1998),
by Graham Nelson.

## inform621_source.zip

Inform 6.21 source code (April 1999),
by Graham Nelson.

## inform621_037bp_source.tar.Z

Source code for the bi-platform (Glulx and Z-code)
version of the Inform 6.21 compiler. Written by
Andrew Plotkin, based on Graham Nelson's Inform
6.21 source code.

## inform621_037g_source.tar.Z

Source code for the Glulx-only version of the
Inform 6.21 compiler. Written by Andrew Plotkin,
based on Graham Nelson's Inform 6.21 source code.

## inform630_source.zip

Inform 6.30 source code (February 2004),
by Graham Nelson, et al.

## inform631_source.zip

Inform 6.31 source code (February 2006),
by Graham Nelson, et al.

## inform632_source.zip

Inform 6.32 source code (November 2010),
by Graham Nelson, et al.

## inform633_source.zip

Inform 6.33 source code (May 2014),
by Graham Nelson, et al.

## inform634_source.zip

Inform 6.34 source code (May 2020),
by Graham Nelson, et al.

## inform635_source.zip

Inform 6.35 source code (May 2021),
by Graham Nelson, et al.

## inform636_source.zip

Inform 6.36 source code (January 2022),
by Graham Nelson, et al.

## inform640_source.zip

Inform 6.40 source code (July 2022),
by Graham Nelson, et al.

## inform-6.33-6.12.1.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.33 source
- Inform library 6.12.1
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.34-6.12.2.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.34 (pre-release) source
- Inform library 6.12.2
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.34-6.12.4-1.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.34 source
- Inform library 6.12.4
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.35-r2.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.35 source
- Inform library 6.12.5
- PunyInform library 2.6
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.35-r3.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.35 source
- Inform library 6.12.5
- PunyInform library 2.8
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.35-r4.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.35 source
- Inform library 6.12.5
- PunyInform library 3.0
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.35-r5.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.35 source
- Inform library 6.12.5
- PunyInform library 3.1
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.35-r6.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.35 source
- Inform library 6.12.5
- PunyInform library 3.2
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.35-r7.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.35 source
- Inform library 6.12.5
- PunyInform library 3.3
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.35-r8.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.35 source
- Inform library 6.12.5
- PunyInform library 3.4
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.36-r1.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.36 source
- Inform library 6.12.6
- PunyInform library 3.5
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.36-r2.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.36 source
- Inform library 6.12.6
- PunyInform library 3.5
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.36-r3.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.36 source
- Inform library 6.12.6
- PunyInform library 3.6
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.36-r4.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.36 source
- Inform library 6.12.6
- PunyInform library 4.0
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.40-r1.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.40 source
- Inform library 6.12.6
- PunyInform library 4.0
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.41-r1.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.41 source
- Inform library 6.12.6
- PunyInform library 4.0
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.41-r2.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.41 source
- Inform library 6.12.6
- PunyInform library 4.1
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.41-r3.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.41 source
- Inform library 6.12.6
- PunyInform library 4.3
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.41-r4.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.41 source
- Inform library 6.12.6
- PunyInform library 4.4
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.41-r5.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.41 source
- Inform library 6.12.6
- PunyInform library 4.5
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.41-r6.tar.gz

Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:

- Inform 6.41 source
- Inform library 6.12.6
- PunyInform library 4.6.1
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.41-r9.tar.gz

Inform all-in-one Unix source package, put together by David Griffith, Glenn Hutchings and others. The package includes the following:

- Inform 6.41 source
- Inform library 6.12.6
- PunyInform library 5.1
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform-6.41-r10.tar.gz

Inform all-in-one Unix source package, put together by David Griffith, Glenn Hutchings and others. The package includes the following:

- Inform 6.41 source
- Inform library 6.12.6
- PunyInform library 5.3
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material

## inform641_source.zip

Inform 6.41 source code (July 2022),
by Graham Nelson, et al.


------------------------------------------------------

# if-archive/infocom/compilers/inform6/source/patches:

## inform621_varying.zip

Sean Barrett's "Inform Varying Strings", an Inform 6.21 compiler modification that
"provides a mechanism by which printed strings can be made to vary with no
programming effort on the part of the author.  Each string that prints is chosen
from several options; the choice can be at random, with constrained randomness, in
sequential order repeating the last, or in sequential order wrapping around to the
beginning." This was used in Barrett's game "The Weapon".

## inform630_assert_patch.zip

A patch for Inform 6.30 to add an assertion
mechanism, by Simon Baldwin.

## inform631_typed.zip

Jesse McGrew's "Typed Inform", an extension of Inform 6.31 with the goal of
introducing a general way to manipulate values larger than a single virtual
machine word.

------------------------------------------------------

# if-archive/infocom/compilers/inform6/utilities:


## Makefile.inform

A generic makefile adapted for use with Inform
projects, by Jake Wildstrom. Includes automatic
abbreviation calculation and several customizable
options.

## log2inf.pl

A Perl script that generates Inform source code from
transcript files, by Sam Denton.

## unixcasefix.sh

A Unix shell script that generates correctly cased
symbolic links to the library files, by Glen Smith.

------------------------------------------------------

# if-archive/infocom/compilers/inform7:
ifwiki: Inform 7

Inform is a compiler of Infocom-format story files, written by Graham Nelson.
Unlike [Inform 6](../inform6/) and previous versions, the input to Inform 7
resembles natural language.

The Inform 7 home page is located at <https://inform7.com/> (and you should
check there for the latest version; the Inform 7 system is not routinely
archived here).

------------------------------------------------------

# if-archive/infocom/compilers/inform7/examples:


## I7Examples.zip

25 small examples of Inform 7, by Al.

------------------------------------------------------

# if-archive/infocom/compilers/inform7/executables:


## I7_6L38_FreeBSD.zip

Inform 7 compilers originally built by
Adam Thornton and packaged by Andy Kosela
for his Inform7 for FreeBSD port.

## Quixe-215.zip

Quixe 2.1.5 for Inform 7: unpack this archive
in the I7 template directory to update the
version of Quixe in Inform 7.


------------------------------------------------------

# if-archive/infocom/compilers/inform7/extensions:
ifwiki: Library extension

## Achievements.zip

Achievements version 1, by Mikael Segercrantz.
Provides a table-based way of assigning scores to
actions, rooms and objects.

## AtmosEffects.zip

Atmospheric Effects version 4, by Mikael Segercrantz.

## Currency.i7x

Currency, version 2/121101, by Zorkfire Games.
An extension providing a system for implementing
currency, including values for coins and bills.

## I7Planner.zip

Planner version 1, by Nate Cull. An extension for
creating NPCs that, given a goal, perform actions to
achieve the goal.

## MultiExits.zip

Multiple Exits version 1, by Mikael Segercrantz.
Allows the creation of exits with multiple possible
destinations.

## RQuips.zip

Reactable Quips version 2, by Michael Martin. A
table-based approach to NPC conversation chains, as
well as allowing rules to fire on lines of
conversation.

## SchedActs.zip

Scheduled Activities version 2, by John Clemens. An
extension that allows activities to be scheduled at
absolute and relative times.

## ShipboardDirs.zip

Shipboard Directions version 1, by Mikael Segercrantz.

------------------------------------------------------

# if-archive/infocom/compilers/inform7/manuals:


## Inform7_CheatSheet.pdf

Inform 7 Cheat Sheet, version 0.2,
by Mark-Oliver Reiser.

## Inform7_CheatSheet_Sources.zip

Editable source files (in Microsoft Office formats) for the
Inform 7 Cheat Sheet, version 0.2, by Mark-Oliver Reiser.

## Inform_Recipe_Book.zip

Inform Recipe Book manual, converted to PDF format.

## Writing_with_Inform.zip

Writing With Inform manual, converted to PDF format.


------------------------------------------------------

# if-archive/infocom/compilers/inform7/source:


## OSX_UI_source.zip

Source code for the Inform 7 front-end for Mac OS X,
by Andrew Hunter.

## Windows_UI_source.zip

Source code for the Inform 7 front-end for Windows,
by David Kinder.

## cBlorb.tar.gz

Source code for the cBlorb Blorb packager,
by Graham Nelson.
Build 3/100422.

## i6template.tar.gz

Source code for the Inform 6 template layer,
by Graham Nelson.
Build 6F95.

## inweb.tar.gz

Source code for Inweb, the literate programming tool
used by the Inform project, by Graham Nelson.
Build 4/090319.

## stdrules.tar.gz

The standard rules, used in every Inform 7 project,
by Graham Nelson.
Build 6F95.

------------------------------------------------------

# if-archive/infocom/compilers/inform_early:

This directory contains files related to early (that is, before Inform 5) versions of Inform.

## inform2_archimedes.arcfs

Inform release 2 for the Acorn Archimedes, as originally packaged as an Acorn ArcFS archive.
Includes Acorn Archimedes binaries, manual, library and source code for the example game Deja Vu.

## inform2_archimedes.tar.gz

Inform release 2 for the Acorn Archimedes, packaged as a Unix tar.gz archive.
Includes Acorn Archimedes binaries, manual, library and source code for the example game Deja Vu.


------------------------------------------------------

# if-archive/infocom/compilers/vbcc:
ifwiki: Vbccz

A C compiler targeting the Z-machine.

## vbcc_0.7.orig.tar.gz
ifwiki: Vbccz

Source code for VBCC version 0.7-3, a C compiler
written by Volker Barthelmann.

## vbcc_0.7-3.diff
ifwiki: Vbccz

A diff patch for VBCC 0.7-3 to add a Z-Machine
back end, by David Given. This allows VBCC to compile
C code into Z-Machine instructions.

------------------------------------------------------

# if-archive/infocom/compilers/zasm:
ifwiki: Zasm

## zasm.zip

zasm, a Z-machine assembler written in Perl by Matt Kimball.
Archive includes Perl source, manual and example Z-code
assembly files.


------------------------------------------------------

# if-archive/infocom/compilers/zilf:
ifwiki: ZILF

## zilf-0.8.zip

ZILF 0.8, a ZIL compiler, by Jesse McGrew. Includes .NET
executables for the compiler and its assembler (ZAPF), a
parser and game library, and code samples, including a
port of Adventure aka Colossal Cave.

------------------------------------------------------

# if-archive/infocom/demos:

Demo/promotional excerpts of works freely distributed by Infocom.

## csdemo.zip
ifwiki: Cornerstone

A demo of Cornerstone.

## how_to_play_these_games

by Gareth Rees, last updated October 1995
[file is linked to games/zcode/how_to_play_these_games]

## minizork.z3
tuid: 1rea34vqnz3mtyq1

Mini-Zork I: data file of a demo originally distributed for
the Commodore 64 (see minizork.zip)

## minizork.zip
tuid: 1rea34vqnz3mtyq1

The Mini-Zork demo from Infocom, put onto a C64 disk along with
the text accompanying it from the UK C64 magazine Zzap! 64.
D64 disk image.
[file is linked to games/c64/minizork.zip]

## sampler1_R26.z3
tuid: wa8crlfz82pra14i

Data file of the 1984 Infocom Sampler (Release 26 /
Serial Number 840731). Contains an Infocom interactive
fiction tutorial and samples of four Infocom games:
Zork I, Planetfall, Infidel, and The Witness.

## sampler1_R52.z3
tuid: wa8crlfz82pra14i

Same as above, Release 52 / Serial number 850402

## sampler1_R53.z3
tuid: wa8crlfz82pra14i

Same as above, Release 53 / Serial Number 850407

## sampler1_R55.z3
tuid: wa8crlfz82pra14i

Same as above, Release 55 / Serial Number 850823

## sampler2.z3
tuid: p00ucaayobrt2paz

Data file of the second Infocom Sampler (Release 97 /
Serial Number 870601) with an interactive fiction tutorial
(a sequence from Wishbringer) and samples of three Infocom
games: Zork I, Leather Goddesses of Phobos, and Trinity

## zork_1_demo.zip
tuid: 5w07yn5e06d6ftqm

The first sampler (ID1) from Infocom, featuring the
"Catch-a-Butterfly" demo along with a section of Zork 1.
Archive also includes a JPEG of an advert for this demo
taken from "The New Zork Times" Page 7; Vol. 3, No. 3;
Summer 1984.

## zorkdemo.zip

Return to Zork, sneak preview by Activision (1993)

## ztuu.zip
tuid: 40hswtkhap88gzvn
ifwiki: Zork: The Undiscovered Underground

Zork: The Undiscovered Underground,
a text adventure prequel to Zork Grand inquisitor.
Written by Marc Blank and Mike Berlyn,
programmed by Gerry Kevin Wilson.
Release 16 / Serial number 970828
This file seems to have disappeared from Activision's web
site, so hopefully putting the file here is okay.
Z5 game file, Readme, and InvisiClues.

## ztuu.pdf
tuid: 40hswtkhap88gzvn
ifwiki: Zork: The Undiscovered Underground

The manual for Zork: The Undiscovered Underground,
as a PDF formatted in the style of the original
Infocom manuals, converted by Chris Marsh.

------------------------------------------------------

# if-archive/infocom/fonts:


## flatheadregular.zip

The font used by the MS-DOS Infocom interpreters
in MCGA mode, remade as a Truetype font for use in
modern interpreters by "Kawa". Best used at font
sizes that are multiples of 12.

------------------------------------------------------

# if-archive/infocom/hints/invisiclues:
ifwiki: Invisiclues

This directory contains the contents of the original
Infocom InvisiClues Hint Booklets

## AMFV.inv

A Mind Forever Voyaging, typed in by Graeme Cree

## Ballyhoo.inv

Ballyhoo, typed in by Paul David Doherty

## BeyondZork.inv

Beyond Zork, typed in by Paul David Doherty

## Bureaucracy.inv

Bureaucracy, typed in by Thomas Schaefer

## Cutthroats.inv

Cutthroats, typed in by Graeme Cree and Judy Lynch

## Deadline.inv
tuid: p976o7x5ies9ltdh

Deadline, typed in by Paul David Doherty

## Enchanter.inv

Enchanter, typed in by Paul David Doherty

## HHGG.inv

The Hitchhiker's Guide to the Galaxy,
typed in by Paul David Doherty

## HollywoodHijinx.inv

Hollywood Hijinx, typed in by Peter Doherty

## Infidel.inv

Infidel, typed in by Paul David Doherty

## LGOP.inv

Leather Goddesses of Phobos,
typed in by Paul David Doherty and Graeme Cree

## LurkingHorror.inv

The Lurking Horror, typed in by Paul David Doherty

## Moonmist.inv

Moonmist, typed in by Paul David Doherty

## Planetfall.inv

Planetfall, typed in by Paul David Doherty

## PlunderedHearts.inv

Plundered Hearts, typed in by Graeme Cree

## Seastalker.inv

Seastalker, typed in by Judy Lynch

## Sorcerer.inv

Sorcerer, typed in by Paul David Doherty

## Spellbreaker.inv

Spellbreaker, typed in by Paul David Doherty

## Starcross.inv

Starcross, typed in by Paul David Doherty

## Stationfall.inv

Stationfall, typed in by Paul David Doherty

## Suspect.inv

Suspect, typed in by Paul David Doherty

## Suspended.inv

Suspended, typed in by Paul David Doherty

## Trinity.inv

Trinity, typed in by Peter Doherty

## Wishbringer.inv

Wishbringer, typed in by Graeme Cree

## Witness.inv

Witness, typed in by Paul David Doherty

## ZorkI.inv
tuid: 0dbnusxunq7fw5ro

Zork I, typed in by Henrik Dittmann

## ZorkII.inv

Zork II, typed in by Graeme Cree
(from LTOI I, not from the original hint book)

## ZorkIII.inv

Zork III, typed in by Paul David Doherty

## infocom-inv-xlat.perl

A Perl script by James Hulsey that converts the
InvisiClues files found here into a format similar to
the Scott Adams hints format so you can decode answers
one at a time instead of reading all the hints at one.
[file is linked to infocom/tools/infocom-inv-xlat.perl]

## invcode.tar.gz

InvisiClues for all Infocom's games, encoded with a
simple cypher to prevent the hints being read by
accident, in Unix format. The package was put
together by Linards Ticmanis using InvisiClues typed
in by various others.

## invcode.zip

InvisiClues for all Infocom's games, encoded with a
simple cypher to prevent the hints being read by
accident, in DOS format. The package was put
together by Linards Ticmanis using InvisiClues typed
in by various others.


------------------------------------------------------

# if-archive/infocom/hints/maps:


## AMFVmap.gif
tuid: 4h62dvooeg9ajtfa
ifwiki: A Mind Forever Voyaging

Map of Rockvil, South Dakota, for the game
A Mind Forever Voyaging, by Adam Dawes.

## suspended.map
tuid: t47hei9uq10xoar8
ifwiki: Suspended

Map of the locations in Suspended.

## zork0.zip
tuid: 17coplfu323xif76
ifwiki: Zork Zero

A collection of the complete maps to Infocom's Zork Zero:
The Revenge of Megaboz, done in the same style as the maps
that came with Infocom's InvisiClues packages, created by
Marco Cavagna.

## zork0maps.zip
tuid: 17coplfu323xif76
ifwiki: Zork Zero

GIF files of all the maps from Zork Zero, by Mark Howell.
The Delta is incomplete, all the others are complete.

------------------------------------------------------

# if-archive/infocom/hints/online-hints:


## borderzone.olh
tuid: 7epwz167lgruvm0u
ifwiki: Border Zone

the online hints provided with the Macintosh version of
Border Zone, formatted by Torbjoern Andersson

## lgop.olh
tuid: 3p9fdt4fxr2goctw
ifwiki: Leather Goddesses of Phobos

the online hints from Leather Goddesses of Phobos,
typed in by Audrey De Lisle

## nordbert.olh
tuid: zxb8pq3qrkvdob4i

the online hints from Nord and Bert Couldn't Make Head or
Tail of It, typed in by Audrey De Lisle

## planetfall.olh
tuid: xe6kb3cuqwie2q38
ifwiki: Planetfall

the online hints provided with late versions of Planetfall,
formatted by Torbjoern Andersson

## wishbringer.olh
tuid: z02joykzh66wfhcl
ifwiki: Wishbringer

the online hints from Wishbringer, not available in the
Lost Treasures of Infocom, typed in by Stefan Jokisch

------------------------------------------------------

# if-archive/infocom/hints/solutions:


## amfv.txt

solution for A Mind Forever Voyaging
by Erik Futtrup and Twan Lintermans

## arthur.txt

solution for Arthur: The Quest for Excalibur, by Merlin

## ballyhoo.txt

stepwise  solution for Ballyhoo,
by Erik Futtrup and Twan Lintermans

## battletech.txt

anonymous hints for BattleTech, the RPG released by
Activision on the Infocom label

## beyondzork.txt1

solution for Beyond Zork, by Dave Marshburn

## beyondzork.txt2

tips for Beyond Zork, by Erik Futtrup and Twan Lintermans

## beyondzork.txt3

solution for Beyond Zork, by Scorpia

## borderzone.txt

stepwise solution for Borderzone, by Erik Futtrup

## bureaucracy.txt

stepwise solution for Bureaucracy
by Erik Futtrup and Twan Lintermans

## cutthroats.txt

anonymous solution for Cutthroats

## deadline.txt
tuid: p976o7x5ies9ltdh

anonymous solution for Deadline

## enchanter.step1

stepwise solution for Enchanter, by Paul D. Smith

## enchanter.step2

stepwise solution for Enchanter, by Paul David Doherty

## enchanter.step3

stepwise solution to Enchanter, by Jacob Gunness

## enchanter.txt
tuid: vu4xhul3abknifcr

anonymous prose solution for Enchanter

## hitchhiker.step

stepwise solution for Hitchhiker's Guide to the Galaxy,
by Doug Howell and Peter van Turennout

## hitchhiker.txt

solution for Hitchhiker's Guide to the Galaxy, by Scorpia

## hollywood.gag

things to try in Hollywood Hijinx, by Twan Lintermans

## hollywood.step1

stepwise solution for Hollywood Hijinx,
by Erik Futtrup and Twan Lintermans

## hollywood.step2

stepwise solution to Hollywood Hijinx, by Jacob Gunness

## hollywood.txt

solution for Hollywood Hijinx, by The Game Master

## infidel.step

stepwise solution to Infidel, by Jacob Gunness

## infidel.txt

anonymous solution for Infidel

## journey.txt

revised solution for Journey, by Erik Futtrup

## lgop.step1

stepwise solution to Leather Goddesses of Phobos,
by Erik Futtrup and Twan Lintermans

## lgop.step2

stepwise solution to Leather Goddesses of Phobos,
by Charazz, Mad Hacker, and Obsidian

## lgop.step3

stepwise solution to Leather Goddesses of Phobos,
by Jacob Gunness

## lgop.txt1

solution for Leather Goddesses of Phobos,
by Neil P. McCulloch

## lgop.txt2

solution for Leather Goddesses of Phobos, by Scorpia

## lurkinghorror.step1

stepwise solution for The Lurking Horror,
by Erik Futtrup and Twan Lintermans

## lurkinghorror.step2

stepwise solution for The Lurking Horror,
by Paul D. Smith

## lurkinghorror.step3

stepwise solution for The Lurking Horror,
by Dr. No and Robin Hood

## lurkinghorror.step4

stepwise solution to The Lurking Horror, by Jacob Gunness

## lurkinghorror.txt

solution for The Lurking Horror, by Scorpia

## moonmist.blue.txt

stepwise solution for Moonmist - Blue Version,
by Erik Futtrup, with a hint from John Rodriguez

## moonmist.green.txt

stepwise solution for Moonmist - Green Version,
by Erik Futtrup and Twan Lintermans

## moonmist.red.txt

stepwise solution for Moonmist - Red Version,
by Erik Futtrup and Twan Lintermans

## moonmist.yellow.txt

stepwise solution for Moonmist - Yellow Version,
by Erik Futtrup and Twan Lintermans

## moonmist.txt

solution for Moonmist (all versions), by Scorpia

## planetfall.step1

stepwise solution to Planetfall, by Paul D. Smith

## planetfall.step2

stepwise solution to Planetfall, by Jacob Gunness

## planetfall.txt

anonymous solution to Planetfall

## plunderedhearts.step1

stepwise solution for Plundered Hearts,
by Erik Futtrup and Twan Lintermans

## plunderedhearts.step2

stepwise solution to Plundered Hearts, by Jacob Gunness

## plunderedhearts.txt

solution for Plundered Hearts, by Scorpia

## seastalker.txt

anonymous solution for Seastalker

## sherlock.step1

stepwise solution for Sherlock: The Riddle of the Crown
Jewels, by Erik Futtrup and Twan Lintermans

## sherlock.step2

stepwise solution for Sherlock: The Riddle of the Crown
Jewels, by Jacob Gunness

## shogun.txt

walkthrough for Shogun, by Graeme Cree

## sorcerer.step1

stepwise solution for Sorcerer, by Paul David Doherty

## sorcerer.step2

stepwise solution for Sorcerer, by Paul D. Smith

## sorcerer.step3

stepwise solution to Sorcerer, by Jacob Gunness

## sorcerer.txt

anonymous solution for Sorcerer

## spellbreaker.step

stepwise solution for Spellbreaker,
by Erik Futtrup and Twan Lintermans

## spellbreaker.txt

solution for Spellbreaker, by Scorpia

## starcross.step1

stepwise solution to Starcross, by Paul D. Smith

## starcross.step2

stepwise solution to Starcross, by Jacob Gunness

## starcross.txt

anonymous solution for Starcross

## stationfall.step

stepwise solution for Stationfall,
by Erik Futtrup and Twan Lintermans

## stationfall.zip

solution for Stationfall and a two-part map, by W.Larkins

## suspect.step

stepwise solution for Suspect,
by Erik Futtrup and Twan Lintermans

## suspended.txt

anonymous solution for Suspended

## trinity.step

stepwise solution for Trinity,
by Erik Futtrup and Twan Lintermans

## trinity.txt

solution for Trinity, by Scorpia

## wishbringer.step1

stepwise solution for Wishbringer,
by Erik Futtrup and Twan Lintermans

## wishbringer.step2

stepwise solution to Wishbringer, by Jacob Gunness

## witness.step

stepwise solution to Witness, by Jacob Gunness

## witness.txt

anonymous solution for Witness

## zorkI.step1
tuid: 0dbnusxunq7fw5ro

anonymous stepwise solution for Zork I

## zorkI.step2
tuid: 0dbnusxunq7fw5ro

stepwise solution to Zork I: The Great Underground
Empire, by Jacob Gunness

## zorkI.txt
tuid: 0dbnusxunq7fw5ro

anonymous solution for Zork I

## zorkII.step1

anonymous stepwise solution for Zork II

## zorkII.step2

stepwise solution to Zork II: The Wizard of Frobozz,
by Jacob Gunness

## zorkII.txt

anonymous solution for Zork II

## zorkIII.step

stepwise solution to Zork III: The Dungeon Master,
by Jacob Gunness

## zorkIII.txt

anonymous solution for Zork III

## zorkzero.txt

walkthrough for Zork Zero by David Sachs (incomplete)


------------------------------------------------------

# if-archive/infocom/icons:


## DefinitiveInfocomIcons.sit

37 Infocom icons for the Macintosh, by
Christopher Drum. Miniature repoductions of the
cover artwork of the Infocom "book" packaging
series, redrawn from scratch.

## DefinitiveInfocomIcons.zip

36 icons from DefinitiveInfocomIcons.sit (except
Fooblitzky which has a non-standard size) by
Christopher Drum, converted to Windows format
by Volker Blasius.

## IconLauncher_1.0.zip

Infocom Icon Launcher, version 1.0,
by Matthew Twomey. A set of stub executables
with custom Infocom icons that can be set up to
launch an Infocom interpreter.

## Infocom_256x256.zip

256x256 icons for all Infocom releases, created
by David Donarumo. Also includes icons for
Cornerstone, Infocomics, and later releases such
as Nemesis and Grand Inquisitor.

## OSX_Infocom_Icons_Volume_1.sit

A set of 34 colour icons for Mac OS X, one for
each Infocom "grey box" release, created by
Christopher Drum.

## WinXP_Infocom_Icons_Volume_1.zip

A set of 34 colour icons for Windows XP, one for
each Infocom "grey box" release, created by
Christopher Drum.

## ZorkLetters.zip

Windows icons with the Letters Z, O, R, K, the
number 0, and a Planetfall icon.

## icons256.zip

67 256-colour Windows icons for all the Infocom
games, by Mark Peterson. Includes one or more
icon for each game and a utility to use them
under Windows 95.

## ificons.zip

Windows icons for Infocom/Inform, TADS and
Hugo, by Giulio Veneziani.

## infocomicons.sit

35 Infocom icons for the Macintosh.

## masters.zip

33 16-colour Windows icons for the Infocom
games on the "Masterpieces of Infocom" CD,
by David Dyte.

## zicons.zip

A set of Windows icons for game files, by
Nicholas Daley: A compass rose with text
"Z" - "Z8" and "TADS".

------------------------------------------------------

# if-archive/infocom/images:


## ZorkZero.bmp

Zork Zero bitmap for use as Windows wallpaper.
Created by David Grimshaw from icons included in the
Zork Anthology.

## titles.gif.zip

GIF files of the title screens of the following games,
by Mark Howell:

- Arthur
- Beyond Zork
- Journey
- Shogun
- Zork Zero

## zork_i.gif

Partial gray-scale scan of the Zork I poster
(824x567x256), by Dave Newkirk.

## zork_ii.gif

Partial gray-scale scan of the Zork II poster
(824x553x256), by Dave Newkirk.

## infocom-logo.svg

Vector rendering of the Infocom logo, by Andrew Plotkin. Traced from archived images of Infocom material.


------------------------------------------------------

# if-archive/infocom/info:


## Frobozzi.z5
tuid: d4p85c0s06a5nr7e
ifwiki: Encyclopedia Frobozzica

The Encyclopedia Frobozzica (Abridged Edition), edited by
Nino Ruffini and ported to the Inform format by Digby McWiggle.
[file is linked to games/zcode/Frobozzi.z5]
(source code is in games/source/inform/Frobozzi.inf)

## MDL_Primer_and_Manual.pdf
ifwiki: MDL

MDL Primer and Manual (1977) by Stu Galley and Greg Pfister.
This documents the MDL interpreter version 54 (ITS) and
version 104 (TENEX), and is an earlier version of "The MDL
Programming Language" document that is also here.

## MDL_Programming_Environment.pdf
ifwiki: MDL

The MDL Programming Environment (1980),
by David Lebling.

## MDL_Programming_Language.pdf
ifwiki: MDL

The MDL Programming Language (1979),
by Stu Galley and Greg Pfister. This documents the MDL
interpreter version 55 (ITS) and version 105 (TENEX and
TOPS-20).

## MDL_Programming_Primer.pdf
ifwiki: MDL

The MDL Programming Language Primer (1980),
by Michael Dornbrook and Marc Blank.

## berlynco_adv.txt

A transcript of an interview on Compuserve, at the GameSIG
online conference on July 18, 1984 with Michael Berlyn,
author of "Cyborg", "Oo-Topos", "Suspended" and "Infidel".

## fact-sheet.txt

Infocom games, authors, history, statistics, interpreters,
and tools, by Paul David Doherty. (v4.95, 22 June 2007)

## frobozzica.pdf
ifwiki: Encyclopedia Frobozzica

The entire Encyclopaedia Frobozzica, converted to PDF
format by John Holder

## frobozzica.txt
ifwiki: Encyclopedia Frobozzica

Encyclopaedia Frobozzica, revised final abridged edition,
edited by Nino Ruffini

## gameinfo.txt

Infocom game information table by Paul D. Smith (13jan93)

## infobugs.txt
ifwiki: The Infocom Bugs List

The Infocom Bugs List version 4 (26nov2000), by Graeme Cree.
An attempt to show all known bugs in Infocom's 35 text games.

## infocom-paper.pdf

Down From the Top of Its Game: The Story of Infocom, Inc.
by Hector Briceno, Wesley Chao, Andrew Glenn, Stanley Hu,
Ashwin Krishnamurthy, and Bruce Tsuchida
MIT, 15dec2000

## infocom-presentation.pdf

Presentation of the above paper, MIT, 13dec2000

## infocom-reunion-conference-feb-1992.txt

An edited transcript of the GAMERS Forum's INFOCOM REUNION CONFERENCE on
February 18th, 1992. Guests included Marc Blank, Dave Lebling, Stu Galley,
Amy Briggs, Bob Bates, Steve Meretzky, Brian Moriarty and Mike Berlyn.

## moriarty-online.txt

Transcript of an on-line conference with
Brian Moriarty, place and date unknown

## sound_format.txt

Infocom Sound File Formats, by Stefan Jokisch
last updated 06feb96

## tandy_bits.html
ifwiki: Tandy bit

HTML document detailing what the Tandy Bit does in Infocom
games. The information was posted by Jake Wildstrom, and
converted to HTML by Gunther Schmidl.

------------------------------------------------------

# if-archive/infocom/interpreters:
ifwiki: Z-code interpreters

Interpreters for Z-code story files, for various systems.

(Mostly these support *only* Z-code; see also
[`interpreters-multi`](../../interpreters-multi/) for
interpreters that support many formats, often including
Z-code.)

To compare features of different interpreters, see the IFWiki page.

## basic

In the BASIC language

## emacs

In Emacs Lisp

## filfre

For Windows (also interprets Glulx)

## fizmo

For ncursesw

## foblub

For Texas Instruments calculators

## frobnitz

For Palm OS

## frotz

For various platforms

## fweep

In portable C

## gameboy

For the Nintendo Game Boy

## gnusto

For Javascript / Mozilla Firefox

## hardware

In hardware design languages

## muttonate

For Javascript / Flash

## nitfol

For platforms supporting Glk

## old

Older interpreters, and older versions of interpreters

## specification

The Specification of the Z-Machine, and others

## textfiction

For Android

## tools

Tests for Z-code interpreters, and other tools

## viola

In Python

## zax

In Java/C# / for phones supporting J2ME, and Windows Phones

## zeal

For platforms supporting Glk

## zemu

For the PDP-11

## zig

For the Glulx virtual machine

## zip

For various platforms

## zip2000

For Risc OS

## zmpp

In Java

## zoom

For Mac OS X (and some other platforms) (also interprets Glulx, TADS, Hugo)

## zpplication

In Java

## zxzvm

For Z80-based machines

------------------------------------------------------

# if-archive/infocom/interpreters/basic:


## BlorpleMachine.zip

Blorple Machine, a Z-Code interpreter written in
Visual Basic, by Boluc Papuccuoglu.

------------------------------------------------------

# if-archive/infocom/interpreters/emacs:


## malyon.el

Malyon v1.0.3, a version 3, 5 and 8 z-code interpreter
written entirely in elisp for Xemacs and GNUemacs, by
Peter Ilberg.

------------------------------------------------------

# if-archive/infocom/interpreters/filfre:
ifwiki: Filfre

Filfre, a Windows Z-code and Glulx interpreter by Jimmy Maher.

## filfre.msi

Installer for Filfre version 1.1.1 for Windows,
by Jimmy Maher.

## filfre.zip

Filfre version 1.1.1 for Windows, by Jimmy Maher.

## filfre_src.zip

Source code for Filfre version 1.1.1 for Windows, by
Jimmy Maher.

------------------------------------------------------

# if-archive/infocom/interpreters/fizmo:
ifwiki: Fizmo

## fizmo-0.6.1.tar.gz

Fizmo 0.6.1, an ncursesw Z-Machine interpreter
supporting Unicode, sound, scrollback, and
terminal resizing. Compiles on Linux, Mac OS X
and Win32/Cygwin. Written by Christoph Ender.

------------------------------------------------------

# if-archive/infocom/interpreters/foblub:

Foblub - an Infocom interpreter for the Texas Instruments
TI-89, TI-92+ and V200 calculators.
Written by Nils Gesbert, based on PInfocom by Paul D. Smith.

## foblub-0.2.1.tar.gz

Foblub 0.2.1, an Infocom interpreter for Texas
Instruments calculators, by Nils Gesbert.
Archive includes executables for the TI-89 and
TI-92+/V200 calculators, source code, plus source
code and a Linux executable for the Z-code file
converter.

## foblub-0.2.1.zip

Foblub 0.2.1, an Infocom interpreter for Texas
Instruments calculators, by Nils Gesbert.
Archive includes executables for the TI-89 and
TI-92+/V200 calculators, source code, plus source
code and a Win32 executable for the Z-code file
converter.

------------------------------------------------------

# if-archive/infocom/interpreters/frobnitz:


## frob10.zip
ifwiki: Interpreter_table_archive

Frobnitz version 1.0, a Z-Machine interpreter for the
Palm OS, written by David Turnbull.

------------------------------------------------------

# if-archive/infocom/interpreters/frotz:
ifwiki: Frotz

Frotz - an Infocom interpreter by Stefan Jokisch
and now maintained by David Griffith.
Based on Mark Howell's ZIP, but completely rewritten.

Conforms to Z-Machine Standard 1.0 and supports V1-V6 and V7/V8 games.
The Windows version includes support for Blorb graphics and sound files,
colour, timed input, mouse input, and Unicode support, while
the MS-DOS version includes support for IBM-format graphics files for V6
(Graphical) games, and sound effects (on the PC through a SoundBlaster or
compatible sound card).

## AmigaFrotz241Std10.lha

Frotz version 2.41 for the Amiga, release 18,
ported by David Kinder.

## CliFrotz1.3.zip

Frotz version 2.43 for PalmOS handhelds.
Requires Hires and expansion cards.
Version 1.3, ported by Sian Quade.

## DJGPPFrotz240.zip
ifwiki: Interpreter_table_archive

Frotz version 2.40 for DOS (32-bit DJGPP
version, needs a 386 or better processor),
by Jim Dunleavy.

## DJGPPFrotz240Src.zip

Source code for Frotz version 2.40, written by
Stefan Jokisch and Jim Dunleavy.

## DSFrotz.zip

DSFrotz 1.5, a port of Frotz to the Nintendo DS,
based on Jonas Minnberg's GBA port.

## Frostz-11c-src.zip

Source code for Fabio Concas' port of Frotz
for PocketPC 2003 devices.

## Frostz-11c.exe

Frotz for PocketPC 2003, ported by Fabio Concas.
Supports sound, the graphics font and IBM-format
V6 graphics.

## FrotzCE_130.zip

Frotz version 2.22 for Windows CE, release 1.3 of
port by Ian Dean. Supports Windows CE 2 and the
StrongARM, MIPS, and Hitachi SH3 and SH4 processors.

## FrotzCESource_130.zip

Source code of Ian Dean's port of Frotz
to Windows CE, version 1.3.

## FrotzGS.shk

Frotz version 2.01 for the Apple IIGS,
ported by Evan Day. ShrinkIt archive for the IIGS;
requires GS/OS System 6.

## FrotzPMA.zip

Frotz version 2.42 for the Archos PMA430,
compiled by Nexami Engeo.

## FrotzS5v18.zip

Frotz version 2.32 for the Psion Revo,
Series 5/mx and Series 7/Netbook,
release 1.8 of port by Frederic Bouvry
and Simon Quinn.

## FrotzS5v18src.zip

Source code for release 1.8 of the Psion
Revo, Series 5/mx and Series 7/Netbook
port of Frotz, by Frederic Bouvry and
Simon Quinn.

## Frotz-3.xo

Frotz version 2.43 for OLPC (One Laptop Per Child)
XO laptops, release 3 of port by Josh Minor.

## GBAFrotz.zip

GBAFrotz v1.15, a port of Frotz to the Game Boy
Advance (GBA), by Jonas Minnberg.
Based on Frotz 2.41.

## PalmPilotFrotz-V1.0R6.zip

Frotz version 2.32 for the PalmPilot,
revision 6 of port by Paul Margrave.

## QtFrotz-12-13-2013.zip

Frotz version 2.43 for Kobo e-readers, ported
by Marco Kirchner; 12-13-2013 release.
Run using KoboLauncher.

## QtFrotz-src.zip

Source code for Marco Kirchner's port of Frotz
version 2.43 to Kobo e-readers.

## RiscOSFrotz125.zip

Frotz version 2.22 for Acorn RiscOS,
release 1.25 beta of port by Andrew Holdsworth

## RiscOSFrotz132.zip
ifwiki: Interpreter_table_archive

Frotz version 2.32 for Acorn RiscOS,
release 1.32 beta of port by Andrew Holdsworth
(aka Musus Umbra).

## WinFrotzConsole108.zip

Frotz version 2.32 for Windows 95/NT
console, release 1.08 of port by Rich Lawrence.

## WinFrotzR53.zip

Frotz version 2.32 for Windows 95/NT,
release 5.3 of port by Rich Lawrence.

## WinFrotzR52b_source.zip

Source code for release 5.2b of Rich Lawrence's
Windows 95/NT port of Frotz.

## Zroft-src.zip

Source code for Zroft 0.2, a port of Frotz for
Pocket PC 2003 devices, by Vladimir Korablin,
based on Frostz by Fabio Concas.

## Zroft.cab

Zroft 0.2, a port of Frotz for Pocket PC 2003
devices, by Vladimir Korablin, based on Frostz by
Fabio Concas.

## Zroft.exe

Installer for Zroft 0.2, a port of Frotz for
Pocket PC 2003 devices, by Vladimir Korablin,
based on Frostz by Fabio Concas.

## colours.zip

A set of Infocom/Inform colour schemes
ready to use with Frotz, by Graeme Cree.

## dfrotz.zip

Dumb Frotz (a command-line interpreter that uses
standard input and output), version 2.44, compiled
for Windows by Hugo Labrande.

## dfrotz-skyos5.zip

Dumb terminal builds of Frotz 2.45pre for SkyOS, compiled by Daniel Gaskell.

## frotz-2.41-MacOSX.dmg.sit

Frotz version 2.41 for MacOS X 10.1.2 or higher,
distribution 1.5, ported by Mike Johnson.

## frotz-2.43-1.pkg.tar.gz

Frotz version 2.43 for Arch Linux, compiled by
Andy Kosela. Binary package.

## frotz-2.43-3.i386.rpm
ifwiki: Interpreter_table_archive

Frotz version 2.43, for Red Hat Linux, compiled
by Burt Holzman. Binary package.

## frotz-2.43-3.src.rpm

Frotz version 2.43, for Red Hat Linux, compiled
by Burt Holzman. Source code package.

## frotz-2.43d-kindle.zip

Frotz version 2.43d for the Amazon Kindle Touch
and Paperwhite, ported by Fvek from
mobileread.com (v1.1.2).

## frotz-2.54.tar.gz

Source code for Frotz version 2.54, maintained by David Griffith.
Includes targets for Unix text terminals, SDL and X11 for graphics,
dumb interface for teletypes and bots, 16-bit MS-DOS, and TOPS20
on the PDP10.

## frotz254.zip

Frotz 2.54 for 16-bit MS-DOS, with old-style
graphics and sound support, by David Griffith.

## frotz_templeos_demo.iso

Frotz version 2.44 ported to TempleOS by
Jack Whitham. CD ISO image with interpreter and
several free sample games.

## frotz-templeos-master.zip

Source code for Jack Whitham's port of
Frotz version 2.44 to TempleOS.

## gp2xfrotz243.zip

OA
Frotz version 2.43 for the GP2X handheld, compiled
by Adam Crutchlow.

## heliofrotz1.5b.zip

Frotz version 2.41 for the V-Tech Helio PDA,
ported by Earle F. Philhower III.

## heliofrotz1.5bsrc.zip

Source code for Earle F. Philhower's port of
Frotz version 2.41 to the V-Tech Helio PDA.

## inf.bat

An MS-DOS batch file to help with the selection
of colours and display modes for the MS-DOS and
Windows console mode versions of Frotz, written
by Guido Mureddu.

## kwest.tar.gz

Kwest 1.1.1, a port of Frotz 2.43 to KDE for
Unix, ported by Peter Bienstman.

## nfrotz-0.3.3.tgz

Michael Martin's port of the Windows Frotz core to
Unix with ncurses. Includes Blorb, iFiction,and
Unicode support.

## pocketfrotz_04b.zip
ifwiki: Interpreter_table_archive

PocketFrotz 0.4 beta, a PocketPC port of Frotz
by William Johnson, based on FrotzCE by
Ian Dean.

## pcktfrotzsrc_04b.zip

Source code for PocketFrotz 0.4 beta, a PocketPC
port of Frotz by William Johnson, based on
FrotzCE by Ian Dean.

## xfrotz-2.32.1.tar.gz

Frotz 2.32 ported to X11, by Daniel Schepler.
Supports graphics in V6 games and sound (when
run under Linux).

## WindowsFrotz.zip
ifwiki: Interpreter_table_archive

Windows Frotz version 1.25, a port of Frotz for
Windows, by David Kinder.
Features include support for Blorb graphics (PNG
and JPEG, plus Kevin Bracey's extensions for
Infocom's V6 games) and sound (AIFF, MOD and
Ogg Vorbis), Unicode and non-English languages.

## WindowsFrotzInstaller.exe
ifwiki: Interpreter_table_archive

Windows Frotz version 1.25, a port of Frotz for
Windows, by David Kinder, packaged as an
executable installer.
Features include support for Blorb graphics (PNG
and JPEG, plus Kevin Bracey's extensions for
Infocom's V6 games) and sound (AIFF, MOD and
Ogg Vorbis), Unicode and non-English languages.

## WindowsFrotzSrc.zip

Source code for Windows Frotz version 1.25,
by David Kinder.

## k3frotz-2.54.tar.gz

Frotz version 2.54, for Kindle 3 / Kindle Keyboard,
compiled by Daniel Gaskell.
Binary, source, and font/configuration files for myTS terminal.


------------------------------------------------------

# if-archive/infocom/interpreters/frotz/old:

## Frotz232Src.zip

Source code of Frotz 2.32 for DOS,
by Stefan Jokisch.

## FrotzCE12a.zip

Frotz version 2.22 for Windows CE,
release 1.2a of port by Ian Dean.
Supports the MIPS and Hitachi SH3 processors.

## DosFrotz232Std10.zip

Frotz version 2.32 for DOS, by Stefan Jokisch.

## UnixFrotz-V6.diff

A patch for the UNIX version of Frotz
by Christopher Sekiya.
This patch provides 'better' support for the V6
games (Arthur and Shogun) -- the graphics are not
displayed, but the games are now playable in text
mode (the screen corruption is fixed).

## UnixFrotz232R2Std10.tar.gz

Frotz version 2.32 for Unix, Unix release 2,
ported by Galen Hazelwood.

## dumb-frotz-2.32r1-std10.tar.gz

Dumb-Frotz, a frotz port for a standard C library
and a dumb terminal, ported by Alembic Petrofsky.
Version 2.32r1.

## frotz-2.32-beos.zip

Frotz version 2.32 for BeOS, ported by
Stephen van Egmond.
PowerPC and Intel x86 versions included.

## frotz-2.32-lanzz.patch.gz

A patch for UnixFrotz232R2Std10.tar.gz
by Mihail Milushev which adds subdir saving to
Frotz. Games will be saved to a subdir named
"game.z5.save" in the same directory where "game.z5"
is located. It also contains all the other patches
found in this directory as of 14feb2000.

## frotz-2.32R2Std10-SunOS56sparc.tar.gz

Binary executable of Frotz 2.32 for SunOS 5.6
(Sparc), ported by S. van der Groov.

## frotz-2.43-irc.diff.gz

Patches for Frotz 2.43 to make it suitable for
use on IRC, by Philip Lafleur.

## frotz-2.44.tar.gz

Source code for Frotz version 2.44, now maintained
by David Griffith. Also included is source for Unix
(originally by Galen Hazelwood) and 16-bit MS-DOS.

## frotz-2.50.tar.gz

Source code for Frotz version 2.50,
maintained by David Griffith. Includes
targets for Unix, SDL for graphics, dumb
interface for teletypes and bots, and 16-bit
MS-DOS.

## frotz-2.51.tar.gz

Source code for Frotz version 2.51,
maintained by David Griffith. Includes
targets for Unix, SDL for graphics, dumb
interface for teletypes and bots, and 16-bit
MS-DOS.

## frotz-2.52.tar.gz

Source code for Frotz version 2.52,
maintained by David Griffith. Includes
targets for Unix, SDL for graphics, dumb
interface for teletypes and bots, and 16-bit
MS-DOS.

## frotz-2.53.tar.gz

Source code for Frotz version 2.53,
maintained by David Griffith. Includes targets for
Unix text terminals, SDL and X11 for graphics, dumb
interface for teletypes and bots, and 16-bit MS-DOS.

## frotz250.zip

Frotz 2.50 for 16-bit MS-DOS, with old-style
graphics and sound support, by David Griffith.

## frotz251.zip

Frotz 2.51 for 16-bit MS-DOS, with old-style
graphics and sound support, by David Griffith.

## frotz252.zip

Frotz 2.52 for 16-bit MS-DOS, with old-style
graphics and sound support, by David Griffith.

## frotz253.zip

Frotz 2.53 for 16-bit MS-DOS, with old-style
graphics and sound support, by David Griffith.

## frotz-davepatch-19991218

A patch for UnixFrotz232R2Std10.tar.gz
by David Griffith, unifying patches by
Timo Korvola, Torbjorn Anderson, and
Martin Frost, plus corrections.

## frotz201_std02_os2b7.zip

Frotz version 2.01 for OS/2, beta 7 (29-Sep-96),
ported by Christopher J. Madsen.

## frotz243.zip

Frotz 2.43 for 16-bit MS-DOS, with old-style
graphics and sound support, by David Griffith.

## frotz_zstrict_patch

A source code patch for UnixFrotz 2.32r2 (but also
applicable to other Frotz versions) that adds a
check for common opcode errors and a command line
option for how to deal with these errors.
Written by Torbjorn Andersson, based on
Andrew Plotkin's patch for Zip 2.0.

## frotz_result

Transcript from Frotz without the zstrict patch
(see frotz_zstrict_patch) running strictz.z5,
which verifies the behaviour of the zstrict patch.
strictz.z5 is in /infocom/interpreters/tools.

## frotz_zstrict_result

Transcript from Frotz with the zstrict patch
(see frotz_zstrict_patch) running strictz.z5,
which verifies the behaviour of the zstrict patch.
strictz.z5 is in /infocom/interpreters/tools.

## frotz_ux_input_patch

A patch for the file ux_input.c from Unix Frotz,
which prevents character code 0 being entered,
written by Torbjorn Andersson.

## frotzpatch.tar.gz

A combined patch for Frotz 2.32, including the
zstrict patch by Torbjorn Anderson and the
Quetzal patch by Martin Frost, plus instructions
for applying the patches under Unix.

## frotzpl3.zip

Frotz Plus release 3, i.e. Frotz version 2.01 with
support for SVGA and SoundBlaster 16 for DOS added
by Linards Ticmanis.

## sfrotz002.tar.gz

Sfrotz 0.02, an SDL-based port of Frotz to Debian
Linux, by Aldo Cumani. Based on Frotz 2.40 by
Stefan Jokisch and Windows Frotz by David Kinder.
Supports Blorb graphics and sounds, and includes
partial support for the Standard 1.1 extensions.

## unix-frotz-2.32.patch

Patch for Unix Frotz to improve the terminal
I/O routines under Ncurses, written by
Timo Korvola.

## WindowsFrotz121.zip

Windows Frotz version 1.21, a port of Frotz for
Windows, by David Kinder.
Features include support for Blorb graphics (PNG
and JPEG, plus Kevin Bracey's extensions for
Infocom's V6 games) and sound (AIFF, MOD and
Ogg Vorbis), Unicode and non-English languages.

## WindowsFrotzSrc121.zip

Source code for Windows Frotz version 1.21,
by David Kinder.

## WindowsFrotz122.zip

Windows Frotz version 1.22, a port of Frotz for
Windows, by David Kinder.
Features include support for Blorb graphics (PNG
and JPEG, plus Kevin Bracey's extensions for
Infocom's V6 games) and sound (AIFF, MOD and
Ogg Vorbis), Unicode and non-English languages.

## WindowsFrotzSrc122.zip

Source code for Windows Frotz version 1.22,
by David Kinder.

## WindowsFrotzSrc123.zip

Source code for Windows Frotz version 1.23,
by David Kinder.

## WindowsFrotz123.zip

Windows Frotz version 1.23, a port of Frotz for
Windows, by David Kinder, packaged as an
executable installer.
Features include support for Blorb graphics (PNG
and JPEG, plus Kevin Bracey's extensions for
Infocom's V6 games) and sound (AIFF, MOD and
Ogg Vorbis), Unicode and non-English languages.

## WindowsFrotz124.zip
ifwiki: Interpreter_table_archive

Windows Frotz version 1.24, a port of Frotz for
Windows, by David Kinder.
Features include support for Blorb graphics (PNG
and JPEG, plus Kevin Bracey's extensions for
Infocom's V6 games) and sound (AIFF, MOD and
Ogg Vorbis), Unicode and non-English languages.

## WindowsFrotzSrc124.zip

Source code for Windows Frotz version 1.24,
by David Kinder.


------------------------------------------------------

# if-archive/infocom/interpreters/fweep:
ifwiki: Fweep


## fweep.zip

Fweep 0.8.4, a Z-machine interpreter in portable C, supporting
all Z-machine versions except 6. Does not require any special
terminal mode or similar, therefore many features (such as the
upper window) are unavailable. Also includes a debugger.
Archive includes source code and a Windows console mode
executable.

## zym_0.9.zip

Zym 0.9, a Z-machine interpreter for SymbOS, supporting Z-code versions 3, 4,
5 and 8, written by Daniel Gaskell. Based on Fweep 0.8.4 but with many
optimizations and changes, including upper window and diacritic support.
Archive includes source code, SymbOS executable and story files.

------------------------------------------------------

# if-archive/infocom/interpreters/gameboy:


## infgmb.zip

Infgmb, an Infocom interpreter for the Nintendo GameBoy,
by Martin Korth. Supports V1-V3 Infocom games and
up to 7 save slots.

## minizork.gb

Infocom's Mini-Zork demo in GameBoy format

------------------------------------------------------

# if-archive/infocom/interpreters/gnusto:
ifwiki: Gnusto

Gnusto - an Infocom interpreter that runs in the Mozilla
Firefox browser, by Marnanel Thurman

## gnusto-0.7.xpi

Gnusto 0.7.0, a Z-machine interpreter for Mozilla
Firefox, written by Marnanel Thurman.


------------------------------------------------------

# if-archive/infocom/interpreters/hardware:


## Z3.zip

Source code for a hardware implementation of the
Z-machine CPU written in Verilog, and a BIOS written
in (modified) Inform. Implements the Version 3
standard outlined in the 1.0 spec and passes the
CZECH test cases. Written by Charlie Cole.

------------------------------------------------------

# if-archive/infocom/interpreters/muttonate:


## muttonate.zip

Muttonate 0.0-(20060106-8), a Javascript Z-Machine
interpreter, written by Q P Liu.

## flashonate.zip
ifwiki: Flashonate

A port to Adobe Flash of Muttonate, ported by
Peter Rogers.


------------------------------------------------------

# if-archive/infocom/interpreters/nitfol:
ifwiki: Nitfol

Nitfol - an Infocom interpreter by Evin Robertson,
designed to work with the Glk system for I/O.

## Nitfol-05.hqx

Nitfol 0.5, by Evin Robertson. Macintosh
executable, compiled by Andrew Plotkin.

## nitfol-0.5-patches.zip

Patches for Nitfol 0.5 to fix a crash, run V2 games,
display accented characters correctly, remove
unwanted flickering in XGlk-built nitfol, and fix
undo/redo, by Simon Baldwin.

## nitfol-0.5.tar.gz

Source code for Nitfol 0.5, by Evin Robertson,
packaged as a tarred gzipped file.

## nitfol-0.5_linux.tgz

Linux Glk executables of Nitfol 0.5 compiled with
the patches in nitfol-0.5-patches.zip, compiled by
Simon Baldwin.

## nitfol05.exe

Nitfol 0.5, by Evin Robertson, MS-DOS executable.

## nitfol05.zip

Source code for Nitfol 0.5, by Evin Robertson,
packaged as a zip file.

## nitfolb.zip

MS-DOS 32-bit executables of Nitfol 0.5, built
with GlkDOS 0.19.1 by L. Ross Raszewski.

## undo_redo.patch

A patch to Nitfol 0.5 to cure a bug affecting
the use of UNDO and REDO in .z8 games.

## winnitfol-0_5.zip

Nitfol 0.5, by Evin Robertson, Windows executable.

------------------------------------------------------

# if-archive/infocom/interpreters/old/appleII:


## GNO.infocom.shk

an interpreter that runs under GNO on the Apple IIGS

## README

a more detailed description of the files in this directory,
by Marc Sira

## infocompro.shk

InfoSnarf, a utility for the Apple II to extract the game
data from the older 5.25" disk format and save them in the
newer standard format, and InfocomPro, an interpreter that
runs under ProDOS.  Packed with ShrinkIt.
[file is linked to infocom/tools/infocompro.shk]

------------------------------------------------------

# if-archive/infocom/interpreters/old/itf:

The InfoTaskForce Infocom interpreter version 4.01.
Supports v1, v2, v3 (Zork I to Stationfall),
v4 (Trinity, Bureaucracy, etc.) and v5
(Sherlock, Beyond Zork etc.) games.

## README

general info and command line options

## Acorn_ITF_AUInfocom.zip

Acorn Archimedes port of the ITF interpreter
by Edouard Poor, dated 5th May 1993. It
originally appeared on the cover disc of the
Acorn magazine "Acorn User".

## acorn8m.ddc

binaries for the Acorn Archimedes RISCOS, ported by
Bryan Scattergood.  Release 1.8m of his port,
includes full desktop integration with drag and drop,
V1-V8 support (except V6), proportional font support,
command history, command line editing, compressed save
files, and double-click load/restore.

## atari.itf-bin.zoo

Binaries for Atari ST. Compiled with Sozobon C
version 2.0. Packed with Zoo version 2.1.
Also includes documentation needed for running
the program. Ported by Lars Joedal.

## atari.itf-src.zoo

Source code for the above and full documentation.
The source code is modified slightly for compilation
with Sozobon C, and there are two new files
ATARI_IO.C and ATARI_IO.H that deals with the
Atari-specific things. Ported by Lars Joedal.

## itf-pl2-src.tar.Z

ITF 4.01 patch level 2 C source code and documentation

## itfp2src.zip

ITF 4.01 patch level 2 C source code and documentation

## itf100-unix.zip

ITF (InfoTaskForce) Z-code interpreter, version 1.0,
dated 1987. This is the first known release of an open
source Z-code interpreter.

## itf2.zip

executable for OS/2, ported by John W. Kennedy

## itf2s.zip

source code with modifications for OS/2,
by John W. Kennedy

## itf201-amiga-src.lha

source code for the Amiga, version 2.01, by David Kinder

## itf201a.lha

binaries for the Amiga, version 2.01a,
ported by David Kinder

## itf201a.readme

description of itf201a.lha, by David Kinder

## itfmacbin.cpt

Macintosh binary, ported by Matthew T. Russotto

## itfmacsrc.cpt

Think C 6.0 source code of Matthew T. Russotto's
Macintosh port

## itfp2dos.zip

DOS executable, compiled from itfp2src.zip

## itf-coherent.zip

ITF interpreter 4.01 port to the Coherent operating system (Intel 386 or better).

## mac.InfoTaskForce.bin

Mac executable, ported by Ralf Schlatterbeck

## mac.itf.patch

source code patches relative to patch level 1
by Ralf Schlatterbeck

## mac.itf.tar.gz

source code for Mac, ported by Ralf Schlatterbeck
compressed with gzip

## psion8m.zip

binaries for the Psion Series3, ported by
Bryan Scattergood.  Release 1.8m of his port,
includes full font and dialog support, optional undo,
compressed save positions, command history, command-line
editing, and support for V1-V8 games (except V6).

## unix8m.tgz

source code for Unix/X11, ported by Bryan Scattergood.
Release 1.8m of his port, uses resources for
configuration under X11. Supports V1-V8 games (except
V6), color and proportional fonts, command history,
command-line editing, and compressed save files.

## win8m.zip

binaries for Windows, ported by Bryan Scattergood.
Release 1.8m of his port, includes proportional
font and standard dialog support, dynamic window
resizing,  command history, command line editing,
compressed save files, and support for V1-V8 games
(except V6).

## itf402beta.tar.Z

C source code of version 4.02 Beta of the InfoTaskForce
interpreter.  This version was not to be published before
the end of beta testing, but shortly after finishing this
version the InfoTaskForce disappeared from sight, so we
think it is safe to make it available here.  :-)

------------------------------------------------------

# if-archive/infocom/interpreters/old/pinfocom:

pinfocom, the Portable Infocom Interpreter by Paul D. Smith

## pinfo-2.36.lha

complete package for the Amiga
pinfocom version 3.00, Amiga version 2.36
pinfocom by Paul D. Smith, Amiga port by Olaf Barthel

## pinfo.zoo

complete package for the Atari ST
ported by Christopher B. Browne

## pinfocom-3.0.tar.Z

sources, makefile, README, man pages etc.

## pinfocom-3.0.zip

[same contents]

## pinfocom-3.1.src.tar.gz

pinfocom version 3.1.0 by Paul D. Smith,
updated with a command line option to control
the speed at which text scrolls up the display
by Christopher Shamis.

## pinfocom-docs-3.0.tar.Z

TeX DVI and PostScript versions of man pages
and Infocom data table

## pinfocom-docs-3.0.zip

[same contents]

## pinfocom-ti.tar.gz

A port of pinfocom to the TI-89 calculator. Ported
by Nils Gesbert.

## pinforic.zip

PInforic (Standard Release), an Infocom interpreter
for the Oric Atmos (with a Microdisc drive) or
an Oric emulator. Written by Jose-Maria Enguita and
Fabrice Frances, based on the PInfocom interpreter.
Plays Infocom Standard (v3) games.

------------------------------------------------------

# if-archive/infocom/interpreters/old/yazi:

YAZI (Yet Another Z-Interpreter) by George Madrid and Sanjay Vakil is a V1-V3
Z-code interpreter for the Apple Newton. It is based an Mark Howell's ZIP and
Graham Nelson's `The Specification of the Z-Machine, Standard 0.2'.

The shareware version present here ($25) is somewhat crippled: you can save
your game at any time, but the games saved after more than 50 moves cannot
be restored in the shareware version.

## readme.txt

detailed description of YAZI

## register-1_0_1.sit.hqx

Newton Register 1.0.1; can be used to register YAZI

## yazibeta.hqx

Macintosh package with YAZI Beta

## yazibeta.zip

DOS package with YAZI Beta

------------------------------------------------------

# if-archive/infocom/interpreters/old/zip:

ZIP - Infocom Z-code Interpreter Program V2.0 07nov93, by Mark Howell.

This interpreter will run all Infocom V1 to V5 games. It includes
support for timeouts in Border Zone, screen displays in Beyond Zork
and implements the #record debugging function, etc.

## Acorn_Zip.zip

Acorn Archimedes executable, ported by
Edouard Poor, and dated 6th September 1993

## ZIP_interpreter_binary_r1.1.cpt

Macintosh executable, ported by
Matthew T. Russotto

## ZIP_interpreter_src_r1.1.cpt

Source code for Matthew T. Russotto's
Macintosh port

## jzipstb3.zip

John Holder's JZIP Infocom interpreter, ported to the
Atari 16 and 32 bit computers with MiNT or TOS by
Dancer. Version 2.01f beta 3.

## macZeX.1.1.README

Description of MacZeX.

## macZeX.1.1.binary.sea.hqx

Executable of MacZeX, an experimental,
enhanced version of ZIP for the Macintosh
with proportional and styled text, by
Greg Ewing.
(source code for an example game with styled text is in
infocom/compilers/inform5/examples/macZeX_GoldSkulX.inf)

## macZeX.1.1.source.sea.hqx

Source code for MacZeX, an experimental,
enhanced version of ZIP for the Macintosh
with proportional and styled text, by
Greg Ewing.

## macpic6.c

Code taken from an unreleased version of
Matthew Russotto's Version 6 Zip Infinity
interpreter which can decode the format used by
Infocom for their V6 graphical Mac releases.

## winf_05.zip

WInfocom Beta 1.0 (07aug94), MS Windows
executable, ported by Ido Razon.

## wzip21.zip

MS Windows executable version 2.1,
ported by Ron Murray.

## zip.lha

Amiga executable of AmigaZIP 3.3.


------------------------------------------------------

# if-archive/infocom/interpreters/old/zipdebug:

This directory contains versions of Frank Lancaster's Acorn Archimedes
Z-code interpreters zip and zipdebug.

These programs are not related to Mark Howell's widely distributed
Z-code interpreter "ZIP".

## Acorn_FLZip.zip

zip, an interpreter for the Acorn Archimedes. Includes
source in ARM assembler. No version number, but the files
are dated 1991.

## zipdebug.readme

detailed description of the following file:

## zipdebug.tar.gz

zipdebug, a combined interpreter/debugger/disassembler for
Infocom game data files, by Frank Lancaster
UCSD Pascal and C source code (the latter created by p2c)
for Acorn RISC OS and several Unix variants

------------------------------------------------------

# if-archive/infocom/interpreters/old/zmachine:


## ZorkMachine-1.15.lha

source code and Amiga executable, ported by Olaf Barthel
zmachine version 2.24, Amiga version 1.15

## zmachine.zip

source code version 2.24; plays Infocom Interactive
Fiction (not Interactive Fiction Plus)

## zmachine.zoo

source code and Atari ST executable version 2.24
ported by Christopher B. Browne

------------------------------------------------------

# if-archive/infocom/interpreters/old/zterp:


## Zterp.POSTER

Charles Hannum's announcement of Zterp, "yet another
Infocom game interpreter" for ZIL version 3-5 games

## Zterp0.3alpha.tar.gz

source code of Zterp, version 0.3 alpha by Charles Hannum

------------------------------------------------------

# if-archive/infocom/interpreters/specification:
ifwiki: Z-machine

This directory contains files relating to
The Specification of the Z-Machine.

## ZMachineArchive-19970602.zip

An archive of the postings to the Z-Machine mailing
list from March 1997 through early June 1997, in
plain text format. Compiled by Allen Garvin.

## ZMachineArchive-20020808.zip

An archive of the postings to the Z-Machine mailing
list from June 1997 through early August 2002, in
Unix mbox format. Compiled by Gavin Lambert.

## ZMachineSpec-1.0.zip

The Z-Machine Standards Document Version 1.0 (04sep97)
(also known as "The Specification of the Z-Machine"),
by Graham Nelson.
Adobe Acrobat PDF format, converted by Kirk Klobe.

## ZSpec10.zip

The Z-Machine Standards Document Version 1.0 (04sep97)
(also known as "The Specification of the Z-Machine"),
by Graham Nelson.
HTML format for web browsers; start with index.html

## ZSpec11.txt

Z-Machine Standard 1.1 Document, written by
Kevin Bracey and Jason C. Penney.

## blorb-infocom-extension.txt

A document specifying an extension to Blorb 1.1 to
handle the original graphics of the four Infocom V6
games, written by Kevin Bracey.
(This extension was incorporated into the main Blorb spec
as of version 2.0.)
[file is linked to infocom/media/blorb/blorb-infocom-extension.txt]

## blorb_format.txt

Blorb: An IF Resource Collection Format Standard,
by Andrew Plotkin.
[file is linked to programming/blorb/blorb_format.txt]

## infocom-zip-specs.zip

Infocom's internal documentation on ZIP, EZIP, XZIP and YZIP. All files are
transcribed from original scans. Adobe Acrobe PDF format.
Compiled by Henrik Åsman.

## savefile_14.txt
ifwiki: Quetzal

Z-machine Common Save-File Format Standard, also
called Quetzal (Quetzal Unifies Efficiently The
Z-Machine Archive Language).
Version 1.4 (03nov97), by Martin Frost.

## z-spec10-pdf.zip

The Z-Machine Standards Document Version 1.0 (04sep97)
(also known as "The Specification of the Z-Machine"),
by Graham Nelson, as well as the Quetzal and Blorb
formats, and the proposed Standard 1.1.
Adobe Acrobat PDF format, converted by Peer Schaefer.

## z-spec11-html.zip

The Z-Machine Standards Document Version 1.1
(also known as "The Specification of the Z-Machine"),
by Graham Nelson. This is the Version 1.0 document
with changes from the Version 1.1 update included.

## z-spec11-pdf.zip

The Z-Machine Standards Document Version 1.1 (also known as "The Specification
of the Z-Machine"), by Graham Nelson. This is the version 1.0 document with
changes from the version 1.1 update included. Adobe Acrobat PDF format,
converted by Henrik Åsman.

## zspec02

A directory for The Specification of the Z-Machine,
Standard 0.2. This has been superseded by the 1.0
Standard.


------------------------------------------------------

# if-archive/infocom/interpreters/specification/zspec02:

This directory contains files relating to
The Specification of the Z-Machine, Standard 0.2.

## Spec02.readme

comments on The Specification of the Z-Machine,
Standard 0.2, and related issues, by Graham Nelson

## Specification.tex

The Specification of the Z-Machine and Inform
Assembly Language, Standard 0.2: 15th November 1995
TeX source by Graham Nelson

## Specification.txt

The Specification of the Z-Machine and Inform
Assembly Language, Standard 0.2: 15th November 1995
converted to standard ASCII text by
Stephen van Egmond

## Zmachine_newsletter_1.txt

Informal Zmachine Newsletter #1, 10dec95
circulated by Graham Nelson

## remarks_on_specification.txt

Notes and remarks on errors and omissions in
the Z-Machine Specification 0.2 and the
subsequent newsletter, particularly in relation
to V6 games. Written by Stefan Jokisch

## zmach06e.pdf

The Z-Machine, and How to Emulate It.
Version 0.6e / 28nov96, by Marnix Klooster.
Based on Graham Nelson's Standard 0.2 Specification
of the Z-Machine, in Adobe Acrobat PDF format.

## zmach06e.ps

The Z-Machine, and How to Emulate It.
Version 0.6e / 28nov96, by Marnix Klooster.
Based on Graham Nelson's Standard 0.2 Specification
of the Z-Machine, in PostScript format.

## zmach06e.txt

The Z-Machine, and How to Emulate It.
Version 0.6e / 28nov96, by Marnix Klooster.
Based on Graham Nelson's Standard 0.2 Specification
of the Z-Machine, in ASCII text format.

------------------------------------------------------

# if-archive/infocom/interpreters/textfiction:


## TextFiction-release-2.6.apk

TextFiction, an APL2 licensed Z-code
interpreter for Android, with an SMS-style
user interface, written by
Patrick Ahlbrecht.

------------------------------------------------------

# if-archive/infocom/interpreters/tools:


## Infolaunch.zip

An Infocom Game Launcher for Windows, by Donnie Russell.
Identifies, lists and launches different versions of Infocom
games, automatically converting an existing game to another
known version if patches are available.

## czech_0_8.zip

CZECH: Comprehensive Z-machine Emulation CHecker
by Amir Karger, version 0.8.
A set of tests to determine whether a Z-machine interpreter
is compliant with the Z-machine Specification (currently
1.0, with some fixes from 1.1draft7).

## etude.tar.Z

TerpEtude: A Z-Machine Interpreter Exerciser by
Andrew Plotkin, Release 2.
Tests compliance with Z-Machine Standards Document 0.99.
Inform 6 source code and compiled game file.

## infomenu.zip

InfoMenu version 0.9C (second beta release), by Calvin Richter.
A menu front end for Infocom format games, shows you your game
files and lets you start your favorite interpreter on them.

## makeprc.zip

MS-DOS utility to convert a Z-Code file to a PalmOS
database, for use with either PalmFrotz or PalmZip.

## praxix.zip

Praxix: A Z-code interpreter unit test, by Zarf and Dannii.
Release 1 / Serial number 180329 / Inform v6.31

## strictz.z5

An Inform program to test for strict error checking in the
interpreter, written by Torbjorn Andersson. Compiled Z-code.

## strictz.inf

Inform source code for Torbjorn Andersso's strict error
checking program.

## zipwrap.hqx

Macintosh utility to convert a Z-Code file to a PalmOS
database, for use with either PalmFrotz or PalmZip.

## zwrap.pl

Zwrap 1.00, by David Griffith. A Perl program that
takes a Z-code file and produces as output a Perl program
containing the Z-code file, in effect creating a
self-extracting Z-code executable for Unix systems.
Requires Unix Frotz.

------------------------------------------------------

# if-archive/infocom/interpreters/viola:
ifwiki: Viola

Viola, a Z-Machine interpreter written in Python.

Viola supports Z-Machine versions 1-8, Z-Machine Specification 1.1,
and Blorb 2.0. It is released under the GNU General Public Licence.

## viola-0.8.zip

Viola 0.8, a Z-Machine in Python, by David Fillmore.

------------------------------------------------------

# if-archive/infocom/interpreters/zax:
ifwiki: Zax

Zax, a portable Z-Machine interpreter, written in Java by Matt Kimmel.
Supports V1-V5 and V7-V8 and is very nearly Z-Machine Specification
0.2 compliant.

## zax-0.91.zip

Zax 0.91 by Matt Kimmel. Includes both Java source
code and a jar file containing the compiled classes.
Zax is a Java application, not an applet, so
requires the Java Runtime Environment JRE 1.5 (or
higher) to run.

## zaxmidlet-0.1.5.zip

ZaxMidlet 0.1.5, by William H. Johnson, based on Zax
by Matt Kimmel. ZaxMidlet is a port of Zax to J2ME
Midlet for Blackberry (and other) devices supporting
MIDP 2.0.

## PocketZax12.cab

Pocket Zax 1.2, a port of Zax to C# by Adam Dawes.
PocketZax will run on any Windows Mobile device
(including smart-phones) running Windows Mobile 2003SE
or later. It requires Microsoft .NET CF 2.0.

------------------------------------------------------

# if-archive/infocom/interpreters/zeal:

Zeal - an Infocom interpreter by Jeremy Condit,
designed to work with the Glk system for I/O.

## zeal-1.1-linux.tgz

Zeal 1.1 compiled for Linux, by Jeremy Condit.

## zeal-1.1-src.tgz

Source code for Zeal, a z-code interpreter based on
the Glk I/O API. Zeal supports version 1-5 and 7-8
story files, the Quetzal saved-game format, standard
StrictZ levels and has a powerful random number
generator. Version 1.1, written by Jeremy Condit.

------------------------------------------------------

# if-archive/infocom/interpreters/zemu:


## zemu.tar.gz

ZEMU, a Z-Machine emulator for PDP-11, version 1.16.
Written by Johnny Billquist and ported to RT-11 by
Megan Gentry.

------------------------------------------------------

# if-archive/infocom/interpreters/zig:

Zig, an implementation of the Z-Machine, implemented in Glulx Inform.

In order to run Zig you will need an implementation of the Glulx VM,
such as Glulxe (see [programming/glulx/interpreters/glulxe/](../../../programming/glulx/interpreters/glulxe/))

## zig-1.0.tar.gz

Zig 1.0, a Z-machine implemented in Glulx Inform, written
by Jon Zeppieri.

------------------------------------------------------

# if-archive/infocom/interpreters/zip:

ZIP - Infocom Z-code Interpreter Program V2.0 07nov93, by Mark Howell.

This interpreter will run all Infocom V1 to V5 games. It includes
support for timeouts in Border Zone, screen displays in Beyond Zork
and implements the #record debugging function, etc.

Some of the extended versions will also run Inform V7 and V8 games.

## AmigaZIP_V8.lha

ZIP for the Amiga (OS 1.2 or better required) with
support for Inform V8 games and a better random number
generator, by Werther 'Mircko' Pirani.

## MaxZip-178.hqx
ifwiki: MaxZip

MaxZip version 1.7.8, by Andrew C. Plotkin.
Full Macintosh application with many features,
based on Mark Howell's ZIP 2.0.7.
Fat Macintosh binary, requires System 7 and 1600K of
free memory.

## MaxZip-src-178.hqx
ifwiki: MaxZip

Codewarrior source code of MaxZip version 1.7.8.

## ZIP_C2000_68k.cpt.bin

ZIP Infinity "Comp 2000" version, for 680x0 Macs,
by Matthew T. Russotto.
Based on Mark Howell's ZIP 2.0, and updated for
greater compliance with Graham Nelson's 0.2
specification, ZIP Infinity can play any V1-V5 or V8
Infocom or Inform game on a Macintosh.
Support for sound, multiple fonts, user-selectable
screen size, the Beyond Zork graphics font, and the
QUETZAL common save file format are included.
The original 1-window interface is still present.

## ZIP_C2000_PPC.cpt.bin

ZIP Infinity "Comp 2000" version, for PPC Macs,
by Matthew T. Russotto.
Based on Mark Howell's ZIP 2.0, and updated for
greater compliance with Graham Nelson's 0.2
specification, ZIP Infinity can play any V1-V5 or V8
Infocom or Inform game on a Macintosh.
Support for sound, multiple fonts, user-selectable
screen size, the Beyond Zork graphics font, and the
QUETZAL common save file format are included.
The original 1-window interface is still present.

## ZipCE.zip

ZipCE for HPC (v2.21), PocketPC (v1.6) and
PalmPC (v2.1), ported by Kevin Buchanan.

## atarizip.zoo

Atari ST executable for TOS and MiNT, ported by
Charles Briscoe-Smith.

## dzip212.zip

DOS DZip 2.12 by Steve Nickolas, an updated
version of JZip 2.1.

## gemdzip012.zip

GEM DZip 2.12 version 0.12 by Steve Nickolas, a
port of JZip 2.1 to GEM and FreeGEM.

## glkzip-0.1-dos.zip

GlkZip 0.1, by Daniel Schepler, built with DOS Glk
by Steve Nickolas.

## glkzip-0.1.tar.gz

GlkZip 0.1, by Daniel Schepler. This is a port of
XZip 1.8.1 to Glk. Source code only, tested with
XGlk and GlkTerm, but should work with any port
of Glk.

## glkzip-0.1.linux.bin.tar.gz

GlkZip 0.1 binaries for Linux for terminal and X.

## glkzip.patch

Patch for GlkZip 0.1 by D.J. Picton, which includes
all the bugfixes and enhancements in XZip 1.8.2 and
also fixes a bug which prevents help menus from
displaying correctly in some games.

## jzip.bebox.tar.gz
ifwiki: Jzip

BeBox executable of JZIP V2.0.1g, ported by
Tom Spindler.

## jzip21-10oct2000.zip
ifwiki: Jzip

JZIP V2.1 (10oct2000) source code, by John Holder.
JZIP is based on Mark Howell's version 2.0 source code
and incorporates changes for Borland C (DOS),
Bureaucracy under Unix, a better random number
generator, Inform V8 games, nested redirected IO,
Quetzal, StrictZ, can read gzipped game files.
This version is spec 1.0 compliant minus support for
the Unicode extension table.
Portable to UNIXes, DOS, OS/2, Atari ST, others.

## jzipst-2.1.zip
ifwiki: Jzip

John Holder's JZIP Infocom interpreter, compiled for the
Atari 16 and 32 bit computers with MiNT or TOS by Hugo Labrande;
version 2.1 (11-Oct-2000) with an additional patch for accented
character support.
(The patch is available from <https://github.com/hlabrand/retro-scripts>)

## jzpc201g.zip
ifwiki: Jzip

DOS executable of JZIP 2.0.1g (22nov95),
by John Holder.

## xzip-182-1.i386.rpm
ifwiki: XZip

Red Hat Linux RPM of XZip version 1.8.2 binary,
packaged for Red Hat Linux 7.0 (RPM 4 / glibc 2.2)
by Nils Barth.

## xzip-182-1.src.rpm
ifwiki: XZip

Red Hat Linux RPM of XZip version 1.8.2 source
code, packaged for Red Hat Linux 7.0 by Nils Barth.

## xzip182.tar.Z
ifwiki: XZip

XZip version 1.8.2, by Andrew C. Plotkin
an X Window implementation based on Mark Howell's
ZIP 2.0.7.  ANSI C source code.

## z9k.zip

Z9K, a Zip-based V5 interpreter for the Nokia
Communicator, written by Andy Clapham.

## zip-sgi.tar.gz

Executable for Silicon Graphics Irix 5.3, ported
by John Kennedy. Includes a fix for the termio
under Irix, and adds V8 support.

## zip.sh.Z

Zip portable source code for Amiga, DOS (MSC),
BSD Unix, and VMS, by Mark Howell.

## zip200.zip

Zip DOS executable version 2.00, by Mark Howell.

## zip2_203.zip

ZIP 2.0 ported to OS/2 Warp by John W. Kennedy.
Supports V8 games. Includes executable plus the
OS/2 and original source code.

## zip4warp

ZIP 2.0 ported to OS/2 Warp by John W. Kennedy.
Supports V8 games. Executable only.
Unpack with OS/2's built-in UNPACK utility.

## zip4os2

ZIP 2.0 ported to OS/2 2.0 and 2.1 by
John W. Kennedy.
Supports V8 games. Executable only.
Unpack with OS/2's built-in UNPACK utility.

## zip_bugs.txt

A Collection of ZIP Bugs and Missing Features
(in the light of Graham Nelson's specification V0.2),
Third Edition (12jan96), by Stefan Jokisch.

## zip_zstrict_patch

Source code patch for ZIP 2.0 that adds a check for
common opcode errors and a command line option for
how to deal with these errors, by Andrew Plotkin.

## zipgs.readme

Detailed description of ZIP 2.0 for the Apple IIGS.

## zipgs1.0a1.sea

ZIP 2.0 ported to the Apple IIGS by Matt Ackeret,
version 1.0a1, 27nov94.
Self-extracting archive packed with ShrinkIt GS.

## zipgs1.0a1.zip

Same as above, in a ZIP (no relation) archive.

## ziplinux.patch

patches to ZIP source code for Linux and other
non-BSD Unix variants, by Sander van Malssen.

## zipsrc.zip

Source code for Zip 2.00 with modifications for
Borland C++, made by Jesse Thilo.

## zmachine12.zip

ZMachine 1.2, a V3 interpreter for the Sharp
Wizard OZ-7XX. Written by Shawn Roberts and
Matthew Holladay, based on Zip by Mark Howell.

------------------------------------------------------

# if-archive/infocom/interpreters/zip2000:

Zip2000, an Infocom Z-code Interpreter by Kevin Bracey, originally
based on Zip V2.0, by Mark Howell.

This interpreter will run all Infocom V1 to V8 games, including the V6
graphical games. It is fully compliant with the Z-Machine Specification 1.1,
including support for Blorb files, graphics, sound, colour, timed input and
mouse input.

## Acorn_Zip2000_150_Std1.1.spk

Zip 2000 version 1.50 for the Acorn
Archimedes, by Kevin Bracey.

## Zip2000_Source_150.tar.gz

Source code for Zip 2000 version 1.50,
by Kevin Bracey.



------------------------------------------------------

# if-archive/infocom/interpreters/zmpp:
ifwiki: ZMPP

## zmpp.zip

The Z-machine Preservation Project, version 0.92_02, by Wei-ju Wu.
A Z-Machine interpreter written in Java, supporting all Z-code
versions (with partial V6 support), as well as Blorb and
Quetzal support.

------------------------------------------------------

# if-archive/infocom/interpreters/zoom:
ifwiki: Zoom

Zoom - an Infocom interpreter, by Andrew Hunter.
Also includes full Glulx support, as well as non-multimedia support for
TADS and HUGO games.

## Zoom-1.1.5.dmg

Zoom 1.1.5 compiled for Mac OS X, by Andrew Hunter.

## zoom-1.1.5.tar.gz

Source code for Zoom 1.1.5, written by Andrew Hunter.
Includes source for Unix and Mac OS X.

------------------------------------------------------

# if-archive/infocom/interpreters/zpplication:


## Zpplication-jar.zip

Zpplication, A Z-Machine interpreter written in Java
by Michael Hainze, based on Zplet by Matthew Russotto.
Archive contains runnable compiled Java JAR file.

## Zpplication.zip

Zpplication, A Z-Machine interpreter written in Java
by Michael Hainze, based on Zplet by Matthew Russotto.
Archive contains Java source code.

------------------------------------------------------

# if-archive/infocom/interpreters/zxzvm:
ifwiki: ZXZVM

See <http://www.worldofspectrum.org/> for information about the
ZX Spectrum, its emulators, snapshots, and tools.

## zxzvm.zip

ZXZVM version 1.12, a Z-machine interpreter for the
Spectrum +3, Spectrum with ResiDOS, Amstrad
PCW8000/9000/10 and Amstrad PCW16, written by John Elliott.
The archive contains a .TAP file for emulators,
binary files for real Spectrums and 'classic' PCWs,
a disc image for PCW16s, and documentation.

## zxzvm.src.zip

Z80 assembly source for ZXZVM version 1.12, by John Elliott

------------------------------------------------------

# if-archive/infocom/media/blorb:

This directory contains versions of the sound and graphics files released
as part of several Infocom games, repackaged in the Blorb format.

(These blorb files do not include the story files themselves; you'll have
to find those elsewhere, and specify both to an interpreter which supports
this, such as Frotz.)

## Arthur.blb
tuid: zoohwv5nqye7up2t
ifwiki: Arthur: The Quest for Excalibur

The graphics files for Arthur, converted to PNG and
packaged into a Blorb file by Kevin Bracey.

## BeyondZork.blb
tuid: 9h6o1charof548ii
ifwiki: Beyond Zork

The Beyond Zork title picture from the Atari ST release.
Originally converted to MG1 (MCGA) format by Stefan Jokisch,
then converted to PNG and packaged into a Blorb file by
David Kinder.

## Journey.blb
tuid: 2752o3sh6y05ob1p

The graphics files for Journey, converted to PNG and
packaged into a Blorb file by Kevin Bracey.

## Lurking.blb
tuid: jhbd0kja1t57uop
ifwiki: The Lurking Horror

The sound files for The Lurking Horror, converted to AIFF
and packaged into a Blorb file by Kevin Bracey.
(file is linked from infocom/media/sound/Lurking.blb)

## Sherlock.blb
tuid: j8lmspy4iz73mx26
ifwiki: Sherlock: The Riddle of the Crown Jewels

The sound files for Sherlock, converted to AIFF
and packaged into a Blorb file by Kevin Bracey.
(file is linked from infocom/media/sound/Sherlock.blb)

## Shogun.blb
tuid: w3pz3v8wckaw1wgb

The graphics files for Shogun, converted to PNG and
packaged into a Blorb file by Kevin Bracey.

## ZorkZero.blb
tuid: 17coplfu323xif76
ifwiki: Zork Zero

The graphics files for Zork Zero, converted to PNG and
packaged into a Blorb file by Kevin Bracey.

## blorb-infocom-extension.txt

A document specifying an extension to Blorb 1.1 to handle
the original graphics of the four Infocom V6 games,
written by Kevin Bracey.
(This extension was incorporated into the main Blorb spec
as of version 2.0.)
[file is linked from infocom/interpreters/specification/blorb-infocom-extension.txt
and programming/blorb/blorb-infocom-extension.txt]

------------------------------------------------------

# if-archive/infocom/media/cga:

This directory contains the CGA graphics files for Infocom's V6 games.

## arthur.cg1
tuid: zoohwv5nqye7up2t
ifwiki: Arthur: The Quest for Excalibur

The CGA graphics file for Arthur.

## journey.cg1
tuid: 2752o3sh6y05ob1p

The CGA graphics file for Journey.

## shogun.cg1
tuid: w3pz3v8wckaw1wgb

The CGA graphics file for Shogun.

## zork0.cg1
tuid: 17coplfu323xif76
ifwiki: Zork Zero

The CGA graphics file for Zork Zero.

------------------------------------------------------

# if-archive/infocom/media/ega:

This directory contains the EGA graphics files for Infocom's V6 games.

## arthur.eg1
tuid: zoohwv5nqye7up2t
ifwiki: Arthur: The Quest for Excalibur

EGA graphics file for Arthur (1 of 2).

## arthur.eg2
tuid: zoohwv5nqye7up2t
ifwiki: Arthur: The Quest for Excalibur

EGA graphics file for Arthur (2 of 2).

## journey.eg1
tuid: 2752o3sh6y05ob1p

EGA graphics file for Journey (1 of 2).

## journey.eg2
tuid: 2752o3sh6y05ob1p

EGA graphics file for Journey (2 of 2).

## shogun.eg1
tuid: w3pz3v8wckaw1wgb

The EGA graphics file for Shogun.

## zork0.eg1
tuid: 17coplfu323xif76
ifwiki: Zork Zero

The EGA graphics file for Zork Zero.

------------------------------------------------------

# if-archive/infocom/media/mcga:

This directory contains the MCGA graphics files released as part of Infocom's
V6 games, which were left out of from some released. To quote Graeme Cree:

"The IBM version of JOURNEY supplied both 5.25" and 3.5" diskettes.
Unfortunately, the VGA version of the game was only on the 3.5" disks.
Thus many copies of JOURNEY found in used software stores are missing the
VGA version of the game, because the previous owner kept the 3.5" disks
when he sold it. JOURNEY owners who don't have the VGA version need only
insert the enclosed journey.mg1 file in a directory with journey.exe and
journey.zip, and type JOURNEY /DM to start the game."

## arthur.mg1
tuid: zoohwv5nqye7up2t
ifwiki: Arthur: The Quest for Excalibur

The MCGA graphics file for Arthur.

## beyondzo.mg1
tuid: 9h6o1charof548ii
ifwiki: Beyond Zork

The Beyond Zork title picture from the Atari ST release,
converted to MG1 (MCGA) format by Stefan Jokisch.

## journey.mg1
tuid: 2752o3sh6y05ob1p

The MCGA graphics file for Journey.

## shogun.mg1
tuid: w3pz3v8wckaw1wgb

The MCGA graphics file for Shogun.

## zorkzero.mg1
tuid: 17coplfu323xif76
ifwiki: Zork Zero

The MCGA graphics file for Zork Zero, which was left out
of the Lost Treasures of Infocom I package.
Use it as mentioned above.

------------------------------------------------------

# if-archive/infocom/media/sound:

This directory contains versions of the sound files released
as part of two Infocom games, repackaged into a single format.

## lhsound.zip
tuid: jhbd0kja1t57uop
ifwiki: The Lurking Horror

The sound files for The Lurking Horror,
together with a program to convert an older game file
to a version supporting sound, by Stefan Jokisch

## shsound.zip
tuid: j8lmspy4iz73mx26
ifwiki: Sherlock: The Riddle of the Crown Jewels

The sound files for Sherlock: The Riddle of the Crown Jewels,
together with a program to convert an older game file
to a version supporting sound, by Stefan Jokisch

## Lurking.blb
tuid: jhbd0kja1t57uop
ifwiki: The Lurking Horror

The sound files for The Lurking Horror, converted to AIFF
and packaged into a Blorb file by Kevin Bracey.
(file is linked to infocom/media/blorb/Lurking.blb)

## Sherlock.blb
tuid: j8lmspy4iz73mx26
ifwiki: Sherlock: The Riddle of the Crown Jewels

The sound files for Sherlock, converted to AIFF
and packaged into a Blorb file by Kevin Bracey.
(file is linked to infocom/media/blorb/Sherlock.blb)

------------------------------------------------------

# if-archive/infocom/patches:

`<name>`_patches.zip files contain patches to convert between the
different versions of game `<name>`.

`<name>`_patches.txt files contain a description of the versions of
game `<name>` contained in the corresponding .zip file.

Unless otherwise noted in the description, all such files are
by Beaux Hemmer.

## Infocom-DEPROT-patches-by-qkumba.zip

Deprotection patches by qkumba for the following games:

- A Mind Forever Voyaging
- Bureaucracy
- Cutthroats
- The Lurking Horror
- Sorcerer
- Spellbreaker
- Stationfall

## InfocomPatches1.3.txt

Deprotection patches v1.3 (08mar99) by Mark Knibbs
for the following games:

- A Mind Forever Voyaging
- Bureaucracy
- Sorcerer
- Spellbreaker
- Stationfall

## zpat-2_3.zip

Two programs to create and use diff files to
convert one version of an Infocom data file to a
different version. zcdiff creates a patch file
given two versions of an Infocom data file, and
zcpatch takes an Infocom data file and a patch
file to create another Infocom data file.
Release 2.3, by Paul Francis Gilbert, Nils Barth,
and other contributors.
C source code and Windows console mode
executables, plus description.

## zpat-amiga-2_2.lha

Amiga executables of the patch encrpt/decrypt
programs (release 2.2), by Richard H. Poser II.

## zpat-msdos-2.3.zip

16-bit MS-DOS executables of the patch encrpt/decrypt
programs (release 2.3).

## zpat-riscos.spk

Acorn executables of the patch encrypt/decrypt
programs, by Julian Arnold.

## UnprotectPatches.zip

The deprotection patches from the file
"InfocomPatches1.3.txt" as patch files, created
by Rick Reynolds.

## about_version_patches.txt

Description common to all the patch files named
`<name>`_patches.zip, by Beaux Hemmer.

## gamma_patches.zip

Patches to create "gamma" versions of Hollywood
Hijinx, Leather Goddesses and Trinity, which were
distributed by Infocom to external testers. These
patches were made by Chip Hayes.

## lgop_59_to_4.pat

A patch to convert Leather Goddesses of Phobos
release 59 to the Solid Gold version that has
built-in hints and a newer parser, by Adam
Myrow.

## zork1_88_to_2.pat

A patch to convert Zork I release 88 to
release 2, as taken from a TRS-80 Model I disk.

## zork1_2.readme

Description of the Zork I release 88 to
release 2 patch.

## zork1_88_to_52.pat

A patch to convert Zork I release 88 to the
Solid Gold version that has built-in hints and a
newer parser, by Adam Myrow.
"I uploaded it because the existing patches do not
have an easy method of going between this extremely
common version to the Solid gold version.  Instead,
I had to patch to the German version, to version 5,
15, and several others one at a time in order to get
to SG.  So, I decided to create a patch that would
do it in one step."

------------------------------------------------------

# if-archive/infocom/shipped-documentation:

Excerpts of documentation originally shipped with some versions of
Infocom games. (Some of this was omitted from collections such as the
Lost Treasures of Infocom, and was vital for play.)

sample.from.`<name>` files contain the sample game transcripts from the
original Infocom game manuals.

## Lane_Mastodon_Alternates.pdf
tuid: 3p9fdt4fxr2goctw
ifwiki: Leather Goddesses of Phobos

Two alternate versions (red-cyan 3D and printer-friendly
black-and-white 2D) of the "Lane Mastodon" comic book
shipped with Leather Goddesses of Phobos.
PDF created by S. John Ross.

## Zork_PDP_11.pdf
tuid: 0dbnusxunq7fw5ro
ifwiki: Zork I

PDF scan of the Zork manual for the PDP-11 version,
signed by Marc Blank, Dave Lebling, and Joel Berez.

## ballyhoo.lost.stuff
tuid: b0i6bx7g4rkrekgg
ifwiki: Ballyhoo

information about a radio station, missing from the
Lost Treasures of Infocom I package.
Taken from a review by Graeme Cree in SPAG # 4.

## bureaucracy.lost.stuff
tuid: zjyxds3s57pgis3x
ifwiki: Bureaucracy

the background documentation from Bureaucracy, which
was left out of the Lost Treasures of Infocom II
package, typed in by Eric Cote

## enchanter.txt
tuid: vu4xhul3abknifcr
ifwiki: Enchanter

the background documentation from Enchanter,
typed in by Mike Threepoint

## enchanter_folio_calligraphy.txt
tuid: vu4xhul3abknifcr
ifwiki: Enchanter

The calligraphic text from the front and back covers of the manual of the
original "folio" edition of Enchanter, transcribed by Arthur DiBianca.

## moonmist.letters
tuid: c66u816v8kx2jzm2
ifwiki: Moonmist

the two Moonmist letters missing from the Lost
Treasures of Infocom I package;
supplied by Mark Howell

## sample.from.amfv
tuid: 4h62dvooeg9ajtfa
ifwiki: A Mind Forever Voyaging

A Mind Forever Voyaging, typed in by Ville Lavonius

## sample.from.arthur
tuid: zoohwv5nqye7up2t
ifwiki: Arthur: The Quest for Excalibur

Arthur, typed in by Thomas Schaefer

## sample.from.ballyhoo
tuid: b0i6bx7g4rkrekgg
ifwiki: Ballyhoo

Ballyhoo, typed in by Thomas Schaefer and Liza Daly

## sample.from.beyond
tuid: 9h6o1charof548ii
ifwiki: Beyond Zork

Beyond Zork, scanned and corrected by Dave Newkirk

## sample.from.border
tuid: 7epwz167lgruvm0u
ifwiki: Border Zone

Border Zone, typed in by Volker Blasius

## sample.from.bureaucracy
tuid: zjyxds3s57pgis3x
ifwiki: Bureaucracy

Bureaucracy, typed in by Eric Cote

## sample.from.cutthroats
tuid: 4ao65o1u0xuvj8jf
ifwiki: Cutthroats

Cutthroats, typed in by Gary Driggs

## sample.from.deadline
tuid: p976o7x5ies9ltdh
ifwiki: Deadline

Deadline, typed in by Volker Blasius

## sample.from.enchanter
tuid: vu4xhul3abknifcr
ifwiki: Enchanter

Enchanter (same as Sorcerer), typed in by David Rees

## sample.from.hitchhiker
tuid: ouv80gvsl32xlion
ifwiki: The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy,
scanned and corrected by Dave Newkirk

## sample.from.hollywood
tuid: jnfkbgdgopwfqist
ifwiki: Hollywood Hijinx

Hollywood Hijinx, typed in by Stefan Jokisch

## sample.from.infidel
tuid: anu79a4n1jedg5mm
ifwiki: Infidel

Infidel

## sample.from.lgop
tuid: 3p9fdt4fxr2goctw
ifwiki: Leather Goddesses of Phobos

Leather Goddesses of Phobos,
typed in by Mike Threepoint

## sample.from.lurking
tuid: jhbd0kja1t57uop
ifwiki: The Lurking Horror

The Lurking Horror,
scanned and corrected by Dave Newkirk

## sample.from.moonmist
tuid: c66u816v8kx2jzm2
ifwiki: Moonmist

Moonmist, typed in by Graeme Cree

## sample.from.nordandbert
tuid: zxb8pq3qrkvdob4i

Nord and Bert Couldn't Make Head or Tail of It,
typed in by Graeme Cree

## sample.from.planetfall
tuid: xe6kb3cuqwie2q38
ifwiki: Planetfall

Planetfall, typed in by Stefan Jokisch

## sample.from.plundered
tuid: ddagftras22bnz8h
ifwiki: Plundered Hearts

Plundered Hearts, typed in by Ville Lavonius

## sample.from.seastalker
tuid: 56wb8hflec2isvzm
ifwiki: Seastalker

Seastalker, typed in by Graeme Cree

## sample.from.sherlock
tuid: j8lmspy4iz73mx26
ifwiki: Sherlock: The Riddle of the Crown Jewels

Sherlock - The Riddle of the Crown Jewels,
typed in by Volker Blasius

## sample.from.shogun
tuid: w3pz3v8wckaw1wgb

Shogun, typed in by David Rees

## sample.from.sorcerer
tuid: lidg5nx9ig0bwk55
ifwiki: Sorcerer

Sorcerer; same text as Enchanter,
so this is just a link

## sample.from.spellbreaker
tuid: wqsmrahzozosu3r
ifwiki: Spellbreaker

Spellbreaker, typed in by David Rees

## sample.from.starcross
tuid: y42oje3ryqi6lohn
ifwiki: Starcross

Starcross, typed in by Graeme Cree

## sample.from.stationfall
tuid: 9nlbhqnlyb169uge
ifwiki: Stationfall

Stationfall, scanned and corrected by Dave Newkirk

## sample.from.suspect
tuid: tdbss1ekrp4ua7h4
ifwiki: Suspect

Suspect, typed in by Ville Lavonius

## sample.from.suspended
tuid: t47hei9uq10xoar8
ifwiki: Suspended

Suspended, typed in by Graeme Cree

## sample.from.trinity
tuid: j18kjz80hxjtyayw
ifwiki: Trinity

Trinity, typed in by Ville Lavonius

## sample.from.wishbringer
tuid: z02joykzh66wfhcl
ifwiki: Wishbringer

Wishbringer, typed in by Volker Blasius

## sample.from.witness
tuid: 6963a47vqgms8wi0
ifwiki: The Witness

The Witness, typed in by Stefan Jokisch

## sample.from.zork
tuid: 0dbnusxunq7fw5ro
tuid: yzzm4puxyjakk8c4
tuid: vrsot1zgy1wfcdru
ifwiki: Zork I
ifwiki: Zork II
ifwiki: Zork III

Zork I, II, and III, typed in by Volker Blasius

## sample.from.zorkzero
tuid: 17coplfu323xif76
ifwiki: Zork Zero

Zork Zero, typed in by Volker Blasius

## wishbringer.legend
tuid: z02joykzh66wfhcl
ifwiki: Wishbringer

the text of The Legend of Wishbringer, missing
from the Lost Treasures of Infocom II package,
extracted from the Solid Gold Release of
Wishbringer. Supplied by Torbjorn Andersson

## zork1.txt
tuid: 0dbnusxunq7fw5ro
ifwiki: Zork I

the background documentation from Zork I,
typed in by Mike Threepoint

## zork2.txt
tuid: yzzm4puxyjakk8c4
ifwiki: Zork II

the background documentation from Zork II,
typed in by Mike Threepoint

## zork3.txt
tuid: vrsot1zgy1wfcdru
ifwiki: Zork III

the background documentation from Zork III,
typed in by Mike Threepoint

## zorkzero.lost.stuff
tuid: 17coplfu323xif76
ifwiki: Zork Zero

text from the scrap of parchment that is missing
from some Lost Treasures of Infocom I packages

------------------------------------------------------

# if-archive/infocom/tools:

## DebugTool_111.lha

DebugTool, for Infocom games and save files, by
Paul David Doherty.
Version 1.11, source code and Amiga executable.

## DebugTool_111.readme

A few words about DebugTool.

## Interl.zip

Interl, by Steve Nickolas, a program to convert Z2
and Z3 Infocom data files to Apple II disk images.
Includes the Interl program in QuickBasic, several
Apple II interpreter stubs, an example Curses disk
image and an executable of ap2inf.

## Language-Zcode-0.8.tar.gz

Language::Zcode version 0.8, by Amir Karger.
A Perl module that translates Z-code files to Perl.

## Sox.tar.gz

Beta version of the SOX sound kit (SOund eXchange by
Lance Norskog et al.) with support for Infocom format
sound files by Brian Kelley.
C source code for DOS, Unix, OS/2, OS9, Amiga, and
Windows NT.

## Zork0_Demo_set.lha

zork_demo_set.c (see below) compiled for the
Amiga by Rob Sullivan.

## ap2ifc.zip

A utility to extract Infocom game files from Apple II
disk images, by Steve Hugg.
Pascal source code and DOS executable.

## ap2inf142.zip

ap2inf v1.4.2, a utility to convert Apple II disk
images (the .dsk images that the Apple II emulators
use) to Infocom data files, by Stephen J. Tjasink.
Portable ANSI C source code and DOS executable.

## ap2inf142.lha

Amiga executable of ap2inf v.1.4.2, ported by
Patrick Kellum.
(the original C source code is in ap2inf142.zip)

## ap2inf142.tar.gz

Beos DR 9 executable of ap2inf v.1.4.2, ported by
Patrik Lantz.
(the original C source code is in ap2inf142.zip)

## atari800.to.dat

C source to convert single- and double-sided Atari
400/800 Infocom games to data files playable with any
interpreter, by Michael Jenkin.

## bas2inf.zip
ifwiki: Bas2inf
tuid: 6caq1sssnkciy0c4
ifwiki: Sunburst Contamination

A Basic to Inform compiler implemented in Ruby, written
by Johan Berntsson, which can be used to port old games
to the Z-machine. The archive includes instructions and
a sample game, Sunburst Contamination, originally written
in C64 Basic.

## c64todat.tar.Z

C source to convert Commodore 64 diskette images of
Infocom games to data files playable with any
interpreter.
Version 1.0a, by Paul David Doherty.
Use zipcode2.tar to create the disk images needed.

## c64todat.lha

Amiga executables of c64todat by Grue,
the Amiga Port Guy.
(the original C source code is in c64todat.tar.Z)

## cosmad.zip

An implementation of the Class One Security Mode Access disk that was included
in the A Mind Forever Voyaging package, written by Manfred Pfeiffer. Archive
includes Pascal source code and a Windows executable.

## d64toinf.zip

d64toinf and inftod64, two utilities to convert
between Infocom story files and .d64 disk images
which can be run on either C64 emulators or real C64s.
d64toinf supports V3, V4, and V5; inftod64 supports
V3 and V5.
Version 3.02, 22 May 2001, by Paul David Doherty.
C source code and MS-DOS executables.

## d64toinf-FreeBSD.tgz

d64toinf and inftod64 binaries for FreeBSD.
(the original C source code is in d64toinf.zip)

## d64toinf.lha

Amiga executables of d64toinf and inftod64,
Version 2.0, ported by Patrick Kellum.
(the original C source code is in d64toinf.zip)

## dat2zver.zip

A utility to rename Infocom game files into `*.zN`,
where N is the z-code version number, by Dark Fiber.
C source code and DOS executable.

## if2pdb.zip

A Perl script that converts Z-code or Hugo game files
for use on their respective PalmOS interpreters,
written by Rick Reynolds, based on z2pdb.pl and
hugo2pdb.pl.
[file is linked to programming/hugo/utilities/if2pdb.zip]

## infocom-inv-xlat.perl

A Perl script by James Hulsey that converts the
InvisiClues files found here into a format similar to
the Scott Adams hints format, so you can decode
answers one at a time instead of reading all the hints
at one.
[file is linked to infocom/hints/invisiclues/infocom-inv-xlat.perl]

## infocompro.shk

InfoSnarf, a utility for the Apple II to extract the
game data from the older 5.25" disk format and save it
in the newer standard format, and InfocomPro, an
interpreter that runs under ProDOS.
Archive packed with ShrinkIt.
[file is linked to infocom/interpreters/appleII/infocompro.shk]

## sndbreak.c

A utility program that takes an Infocom sound file
larger than 64K (e.g. a file created by SOX) and breaks
it up into smaller .snd files that can be played with
the @sound_effect opcode of Inform.
C source code, written by Jesse Burneko.

## soundcon_infmod.zip

A module for the Archimedes freeware sound conversion
utility !SoundCon. This module allows conversion from
popular sample formats, such as WAVE, to the Infocom
format (Mac DAT version).
Written by Rick Hudson, the author of !SoundCon.

## uninform.zip

Disinformation, a disassembler that produces Inform
source code from compiled Z-Code files, written by
Jeremy Smith. Includes C source code and Win32 console
mode executable.

## uninfdos.zip

16 and 32 bit DOS executables of Disinformation,
built by Steve Nickolas.
(the original C source code is in uninform.zip)

## zcut11.c

ZCut 1.1, by Stefan Jokisch. ZCut extracts Infocom
story files from disk images of any Apple ][,
C64/C128, Atari 800/XL/XE and Amstrad CPC Infocom
releases. When compiled for MS-DOS, ZCut can also
extract from IBM boot disks. C source code.

## zcut11.zip

ZCut 1.1, by Stefan Jokisch. ZCut extracts Infocom
story files from disk images of any Apple ][,
C64/C128, Atari 800/XL/XE and Amstrad CPC Infocom
releases, plus IBM boot disks.
MS-DOS executable and readme file.
(the original C source code is in zcut11.c)

## zcut12.zip

ZCut 1.2, originally by Stefan Jokisch and updated by
webulator. ZCut extracts Infocom story files from
disk images of any Apple ][, C64/C128, Atari
800/XL/XE, ORIC and Amstrad CPC Infocom releases,
plus IBM boot disks.
32-bit MS-DOS executable, source code and readme file.

## zipcode2.tar

Zip-Code 2.0, by Fuzzy Fox. A utility to create disk
images on a C64. Use this to create the input images
for c64todat.tar.Z

## zork_demo_set.c

A program to turn Zork 0 into a Zork 0 demonstration
game. The "Demo" version is contained in the game file
of Zork 0. If a certain global variable is set, then
the game runs in "demonstration" mode, where it starts
with a preview of some graphics in the game, then
switches to a limited area of the game for the player
to explore. C source code, 28 September 1998.

## zorkword.zip

Infocom adventure game vocabulary lister release 10
by Mike Threepoint. C source code.

## zt.zip

ZorkTools by Softbeard the Pirate.
DOS executable version 1.6 (2/19/85),
plus documentation.


------------------------------------------------------

# if-archive/infocom/tools/reform:


## reform6.zip

Reform 6 (serial 040226), a Z-code decompiler, written
in Haskell by Ben Rudiak-Gould.

## reform6_linux.tgz

Reform 6 (serial 040226), Linux binary.

## reform6_win32.zip

Reform 6 (serial 040226), Windows 32-bit console mode binary.

## reform_infocom_symfiles.zip

Configuration files for Reform, allowing decompilation
of Infocom story files. Created by Allen Garvin,
Ben Rudiak-Gould and Ethan Dicks.

------------------------------------------------------

# if-archive/infocom/tools/ztools:
ifwiki: Ztools

Ztools, the Infocom Toolkit by Mark Howell,
currently maintained by Matthew T. Russotto

Ztools contains the following tools:

check    - checks story file integrity, same as $verify command. Works on all
types except for V1, V2 and early V3 games which have no checksum
in the header. Optionally outputs a new story file of the correct
length.

infodump - dumps header, object list, grammar and dictionary of a given
story file. Works on all types. Grammar doesn't work for V6
games yet.

inforead - converts IBM bootable disks to story files. Only for IBM PCs,
requires Microsoft C or Borland C.

pix2gif  - convert IBM MCGA/VGA (`*.MG1`) picture files from V6 games to
individual GIF files, viewable on most platforms.

txd      - disassembles story files to Z code assembly language, plus text
strings.  Works on all games from V1 to V8. Also supports Inform
assembler syntax.

Current version: 7/3.1 (07nov98). Some of the executables below contain older
versions of Ztools which may not support all of the game files mentioned above.

## Mac_TXD.sit

Mark Howell's TXD (and some associated Ztools)
ported to the Macintosh by Grey Lowell.
Fat binary for 68020 or better and PowerPC

## infotoolkit.shk

Infocom Toolkit by Mark Howell, probably version
14apr93, ported to the Apple IIGS by Matt Ackeret.
Runs under Orca or GNO or any compatible shell.
Packed with ShrinkIt.

## mactxd.sit.hqx

txd (27jul96, version 5/10) for the Macintosh,
ported by Robert M. Dickau

## mactxd_readme.txt

Description of mactxd.sit.hqx

## ztools71_mpw.cpt.bin

Ztools version 7/1 compiled as Macintosh MPW tools
by Matthew T. Russotto

## ztools72_os2.zip

OS/2 executables version 7/2 (03aug97); ported by
John W. Kennedy.  OS/2 Warp executable, OS/2
source code, and the original source.

## ztools731.tar.gz

Ztools portable source code version 7/3.1 (07nov98)
for Amiga, DOS, Mac, Unix and VMS

## ztools731_dos.zip

MSDOS executables version 7/3.1 (07nov98), built by
Steve Nickolas. Archive includes 16-bit (built with
Watcom) and 32-bit (built with DJGPP) executables.

## ztools731_freebsd.tar.gz

FreeBSD executables, version 7/3.1 (07nov98).

## ztools731_osx.zip

Mac OS X executables version 7/3.1 (07nov98),
compiled by Brad Town.

## ztools731_riscos.spk

RISC OS executables version 7/3.1 (07nov98),
ported by Kevin Bracey.

## ztools731_win32.zip

Win32 (Windows 95/98/NT) executables version
7/3.1, ported by Kirk Klobe

## ztools73_amiga.lha

Amiga executables version 7/3 (07feb98), ported
by David Kinder

## ztools73_beos.zip

BeOS executables version 7/3 (07feb98), compiled
by Stephen van Egmond.
PowerPC and Intel x86 versions included

------------------------------------------------------

# if-archive/interpreters-multi:

This directory tree contains interpreters that are capable of playing games
written with multiple authoring systems.

## gargoyle

Interpreters built with Gargoyle, a Glk library offering high
quality font rendering.

## filfre

Filfre, a Windows Z-code and Glulx interpreter.

## ifp

A plugin based system, allowing different interpreter and output
libraries to be used.

## kronos

A Palm OS interpreter for Magnetic Scrolls, Z-code and
Scott Adams games.

## multiaventures

A MacOS Classic interpreter for AdvSys, AGT, Z-code, Scott Adams,
Level 9, Apple II Eamon, Quill, and C64 Basic games.

## rogue

A Linux GTK2 interpreter for TADS 2, TADS 3, AGT and ADRIFT games.

## zoom

A Mac OS X and Unix interpreter for Z-code, Glulx, TADS and HUGO
games.

------------------------------------------------------

# if-archive/interpreters-multi/gargoyle:
ifwiki: Gargoyle

## gargoyle-2011.1-0ubuntu1_amd64.deb

Ubuntu Linux (64-bit) interpreter executables
for AdvSys, AGT, Alan, Z-code, Glulx, Hugo,
Level 9, Magnetic Scrolls, ADRIFT and TADS
games, all built with Gargoyle, a Glk library
offering high quality font rendering.
Gargoyle library and packaging of
interpreters by Tor Andersson and
Ben Cressey.

## gargoyle-2011.1-0ubuntu1_i386.deb

Ubuntu Linux (32-bit) interpreter executables
for AdvSys, AGT, Alan, Z-code, Glulx, Hugo,
Level 9, Magnetic Scrolls, ADRIFT and TADS
games, all built with Gargoyle, a Glk library
offering high quality font rendering.
Gargoyle library and packaging of
interpreters by Tor Andersson and
Ben Cressey.

## gargoyle-2011.1-mac.dmg

Mac OS X interpreter executables for AdvSys,
AGT, Alan, Z-code, Glulx, Hugo, Level 9,
Magnetic Scrolls, ADRIFT and TADS games,
all built with Gargoyle, a Glk library
offering high quality font rendering.
Gargoyle library and packaging of
interpreters by Tor Andersson and
Ben Cressey. Includes a fix to increase
the size of the undo buffer to 2Mb, in
order to allow 'undo' to work in Counterfeit
Monkey.

## gargoyle-2011.1-sources.zip

Unix and Windows source code for the
Gargoyle Glk library and interpreters that
use it. Gargoyle library and packaging of
interpreters by Tor Andersson and
Ben Cressey.

## gargoyle-2011.1-windows.exe

Windows interpreter installer for AdvSys,
AGT, Alan, Z-code, Glulx, Hugo, Level 9,
Magnetic Scrolls, ADRIFT and TADS games,
all built with Gargoyle, a Glk library
offering high quality font rendering.
Gargoyle library and packaging of
interpreters by Tor Andersson and
Ben Cressey.

## gargoyle-2011.1-windows.zip

Windows interpreter executables for AdvSys,
AGT, Alan, Z-code, Glulx, Hugo, Level 9,
Magnetic Scrolls, ADRIFT and TADS games,
all built with Gargoyle, a Glk library
offering high quality font rendering.
Gargoyle library and packaging of
interpreters by Tor Andersson and
Ben Cressey.

------------------------------------------------------

# if-archive/interpreters-multi/ggzc:


## ggzc.zip

The "Poor Man's Interactive Fiction Player," a
console/term-mode package for Linux only, containing
12 interpreters and a script bundled together in a
single executable, for easy, simple play of a wide
variety of games. The archive contains the
executable and PDF manual; see manual for where to
obtain full source code. Version 0.95, released under
the GPL.

------------------------------------------------------

# if-archive/interpreters-multi/ifp:

This directory contains files related to IFP by Simon Baldwin, a
plugin scheme aimed at allowing a single interpreter to play
games in many different interactive fiction formats.

## ifp-1.4-1.i386.rpm

RPM archive of Linux x86 binaries for RPM-based
systems.

## ifp-1.4-1.src.rpm

RPM archive of the source code.

## ifp-1.4-core.tgz

The "unencumbered" portion of IFP. Core IFP
sources, without any of the supporting
third-party code used in Glk or interpreter
plugins. All GPL licensed.

## ifp-1.4-linux.cpio.gz

Binary build of full IFP, for use on systems not
based on RPM package management. Extracted from
ifp-1.4-1.i386.rpm.

## ifp-1.4-resources.tgz

The "rest" of IFP. All third-party source
packages and example games. Has varying
licensing.

## ifp-1.4.tgz

Full source distribution of both IFP and related
plugins: Xglk, Glkterm, Cheapglk, Gargoyle,
Gtkglk; and interpreters for Z-machine (Frotz
and Nitfol), Tads2 and Tads3, Hugo, Alan2 and
Alan3, Glulx (Glulx and Git), AGT, AdvSys,
Level9, Magnetic Scrolls, Adrift, and Quest.
Includes Gamebox application for reading IFMES
RDF+XML and iFiction (Treaty of Babel) catalogs.

------------------------------------------------------

# if-archive/interpreters-multi/kronos:


## kronos130.zip

Kronos 1.3.0, a Palm OS interpreter for Magnetic
Scrolls, Z-code and Scott Adams format games,
written by Jeff Mitchell.
Based on Magnetic 2.2, Frotz 2.43 and ScottFree.

## kronos132src.zip

Source code for Kronos 1.3.2, by Jeff Mitchell.

------------------------------------------------------

# if-archive/interpreters-multi/multiaventures:


## MultiAventures1.8.3.hqx

MultiAventures V1.8.3, by Pierre Tremblay:
1 application with 8 interpreters in 3 languages,
a Macintosh program that can play AdvSys, AGT,
Infocom, Scott Adams, Level 9, Apple II Eamon, Quill,
and C64 Basic games. The user interface is in
English, French, and German.

------------------------------------------------------

# if-archive/interpreters-multi/parchment:
ifwiki: Parchment

## parchment-single-file.zip

Parchment, a Javascript web interpreter for Glulx, Hugo, TADS 2/3, and Z-Code.
This is a single file build of Parchment suitable for downloading and running
offline.

## Parchment save file converter.zip

An HTML application for converting files saved by a local interpreter application for loading into the Parchment web browser interpreter, by johnbrown.


------------------------------------------------------

# if-archive/interpreters-multi/rogue:


## rogue-0.5-linux.tar.bz2

Rogue 0.5, a GTK2 based interpreter for TADS 2, TADS 3,
AGT and ADRIFT games, by Pallav Nawani.
Linux executable.

## rogue-0.5-src.tar.bz2

Rogue 0.5, a GTK2 based interpreter for TADS 2, TADS 3,
AGT and ADRIFT games, by Pallav Nawani. Source code.

------------------------------------------------------

# if-archive/level9:
ifwiki: Level 9

Material relating to Level 9, a British text-adventure game company
active from 1981-1991.

## hints

Original clue sheets and contributed solutions for Level 9's games

## info

Miscellaneous info about Level 9

## interpreters

Interpreters for playing Level 9's games on modern computers

## manuals

Scanned versions of the original Level 9 manuals

## novellas

Scanned versions of novellas accompanying Level 9 releases

## tools

Tools for working with Level 9 game files

------------------------------------------------------

# if-archive/level9/hints:

## clue-sheets

Original clue sheets from Level 9

## solutions

Contributed solutions to Level 9's games


------------------------------------------------------

# if-archive/level9/hints/clue-sheets:

This directory contains the contents of the original
Level 9 clue sheets

## AdventureQuest.clues
tuid: 42b18ov4c4ao88za

Adventure Quest, typed in by Paul David Doherty

## ColossalAdventure.clues
tuid: zjivkumr48f0zbqa

Colossal Adventure, typed in by Paul David Doherty

## DungeonAdventure.clues
tuid: 0odl661ptrlyo1ld

Dungeon Adventure, typed in by Paul David Doherty

## EmeraldIsle.clues
tuid: wbde35foz6m26xct
ifwiki: Emerald Isle

Emerald Isle, typed in by Paul David Doherty

## GnomeRanger.clues
tuid: 5hdwldttesn3qnn8

Gnome Ranger, typed in by Paul David Doherty

## KnightOrc.clues
tuid: laiyfhqfopw0x9r6

Knight Orc, scanned in by Jeremy Smith

## LordsOfTime.clues
tuid: aa6m5ycux2y5iwuk
ifwiki: Lords of Time

Lords of Time, typed in by Paul David Doherty

## RedMoon.clues
tuid: yrdxe16idkn87bo8
ifwiki: Red Moon (by Level 9)

Red Moon, scanned in by Bill Bennett

## ReturnToEden.clues
tuid: zr48drl7ctjw0v9a
ifwiki: Return to Eden

Return to Eden, typed in by Paul David Doherty

## Snowball.clues
tuid: 6lgu6t1f65qrdf7o
ifwiki: Snowball

Snowball, typed in by Paul David Doherty

------------------------------------------------------

# if-archive/level9/hints/solutions:


## GnomeRanger.sol
tuid: 5hdwldttesn3qnn8

anonymous solution for Gnome Ranger

## IngridsBack.sol
tuid: wxvbi0yvgmcwkchd

anonymous solution for Ingrid's Back

## KnightOrc.sol
tuid: laiyfhqfopw0x9r6

anonymous solution for Knight Orc

## Lancelot.sol
tuid: sv2ogva4urs43jwi
ifwiki: Lancelot

anonymous solution for Lancelot

## LordsOfTime.sol
tuid: aa6m5ycux2y5iwuk
ifwiki: Lords of Time

anonymous solution for Lords of Time

## ReturnToEden.sol
tuid: zr48drl7ctjw0v9a
ifwiki: Return to Eden

anonymous solution for Return to Eden

## ScapeGhost1.sol
tuid: zfis82bb2nl9t4rp

anonymous solution for Part 1 of ScapeGhost

## ScapeGhost2.sol
tuid: zfis82bb2nl9t4rp

anonymous solution for Part 2 of ScapeGhost

## ScapeGhost3.sol
tuid: zfis82bb2nl9t4rp

anonymous solution for Part 3 of ScapeGhost

## Snowball.sol
tuid: 6lgu6t1f65qrdf7o
ifwiki: Snowball

anonymous solution for Snowball

## WormInParadise.sol
tuid: ohwkcbpfdtjrzrz6
ifwiki: The Worm in Paradise

anonymous solution for Worm in Paradise

## advquest.step
tuid: 42b18ov4c4ao88za

commented stepwise solution to Adventure Quest -
Jewels of Darkness Part 2, by Jacob Gunness

## col-adv.step
tuid: zjivkumr48f0zbqa

commented stepwise solution to Colossal Adventure -
Jewels of Darkness Part 1, by Jacob Gunness

## dung-adv.step
tuid: 0odl661ptrlyo1ld

commented stepwise solution to Dungeon Adventure -
Jewels of Darkness Part 3, by Jacob Gunness

## dung-adv.txt
tuid: 0odl661ptrlyo1ld

anonymous solution to Dungeon Adventure

## price.sol
tuid: 9xifpt8k3n3s4ky5
ifwiki: The Price of Magik

Solution to The Price of Magik, by Dorothy Millard.

## redmoon.sol
tuid: yrdxe16idkn87bo8
ifwiki: Red Moon (by Level 9)

Solution to Red Moon, by Dorothy Millard.

------------------------------------------------------

# if-archive/level9/info:


## Level9_Facts.txt

Level 9 Fact Sheet, version 1.1 (25jan99),
compiled by Miron Schmidt and Manuel Schulz

------------------------------------------------------

# if-archive/level9/interpreters:

## level9

The 'Level9' interpreter for Level 9 games


------------------------------------------------------

# if-archive/level9/interpreters/level9:
ifwiki: Level9

Level9  - an interpreter for games from the British text adventure company
Level 9. The interpreter was written by Glen Summers and David Kinder.
Capable of playing Level 9 games in any format, including Spectrum snapshots.

Latest release: v5.1, 23rd June 2011

## Level9_2.0_Arch.arc

Level9 v2.0 for the Acorn Archimedes,
ported by Colin Turnbull.

## Level9_2.0_Atari.zip

Level9 v2.0 for the Atari ST, ported by
Matthias Jaap.

## Level9_2.0_Epoc.zip

Level9 v2.0 for EPOC/Psion, ported by Simon Quinn.

## Level9_2.0_EpocSrc.zip

Source code for Simon Quinn's EPOC/Psion port
of Level9 v2.0.

## Level9_2.0_Win16.zip

Level9 v2.0 for 16-bit Windows (Windows 3.1),
written by Glen Summers.

## Level9_4.0_CE.zip

Level9 v4.0 for Windows CE, ported by
Nikita Borodikhin.
Archive includes binaries for WinCE3.0/PocketPC
PDAs based on ARM, MIPS and SH3 processors.

## Level9_4.0_CESrc.zip

Source code for Nikita Borodikhin's Windows CE
port of Level9 v4.0.

## Level9_4.1_Linux.tgz

Level9 v4.1 Glk executables for Linux, ported by
Simon Baldwin. Includes XGlk, TermGlk and
CheapGlk versions.

## Level9_5.1_Amiga.lha

Level9 v5.1 for the Amiga, ported by David Kinder.

## Level9_5.1_Dos16.zip

Level9 v5.1 for 16-bit DOS, ported by David Kinder.

## Level9_5.1_Dos32.zip

Level9 v5.1 for 32-bit DOS (requires 386 or better
processor), ported by David Kinder.

## Level9_5.1_MacFatCarbon.sit

Level9 v5.1 Macintosh executable, ported by
Alan Staniforth. Runs on MacOS on 7.6 to 9.2.

## Level9_5.1_MacOSX.zip

Level9 v5.1 Macintosh OS X executable, ported by
Alan Staniforth. Runs on OS X 10.2 to 10.7,
universal binary for PPC or Intel.

## Level9_5.1_MacSrc.zip

Level9 v5.1 Macintosh source code, ported by
Alan Staniforth.

## Level9_5.1_Source.zip

C source code and porting notes for Level9
v5.1, written by Glen Summers, David Kinder,
Alan Staniforth, Simon Baldwin and Dieter Baron.
Also includes the source for the DOS, Windows and
Amiga ports, as well as Jim Cameron's Unix/Curses
port, Simon Baldwin's Glk port, and Torbjörn
Andersson's Linux/Gtk2 port.

## Level9_5.1_Win32.zip

Level9 v5.1 for Windows, written by Glen Summers
and David Kinder.

## Level9.NET_0.9.6.zip

Binaries for Andreas Scherrer's port of the
Level9 5.1 interpreter to Microsoft's .NET
framework, version 0.9.6.

## Level9.NET_0.9.6_Setup.exe

Installer for Andreas Scherrer's port of the
Level9 5.1 interpreter to Microsoft's .NET
framework, version 0.9.6.

## Level9.NET_0.9.6_Source.zip

Source code for Andreas Scherrer's port of the
Level9 5.1 interpreter to Microsoft's .NET
framework, version 0.9.6.

------------------------------------------------------

# if-archive/level9/interpreters/level9/old:


## Level9_5.1_Win32_altgfx.zip

Level9 v5.1 for Windows, written by Glen Summers
and David Kinder. The graphics drawing algorithm
has been changed by Stefano Bodrato to give a
'dithered' effect.

------------------------------------------------------

# if-archive/level9/manuals:

This directory contains scanned versions of the original
Level 9 manuals

## AdventureQuest.zip
tuid: 42b18ov4c4ao88za

Manual for Adventure Quest, in HTML format with
JPEG images. Scanned in by Jeremy A. Smith.

## JewelsOfDarkness.zip
tuid: zjivkumr48f0zbqa
tuid: 42b18ov4c4ao88za
tuid: 0odl661ptrlyo1ld

Manual for The Jewels of Darkness Trilogy
(Colossal Adventure, Adventure Quest and Dungeon
Adventure), in HTML format with JPEG images.
Scanned in by Jeremy A. Smith.

## KnightOrc.zip
tuid: laiyfhqfopw0x9r6

Manual for Knight Orc, in HTML format with
JPEG images. Scanned in by Jeremy A. Smith.

## ReturnToEden.zip
tuid: zr48drl7ctjw0v9a
ifwiki: Return to Eden

Manual for Return to Eden, in HTML format with
JPEG images. Scanned in by Jeremy A. Smith.

## Scapeghost.zip
tuid: zfis82bb2nl9t4rp

Manual for Scapeghost, in HTML format with
JPEG images. Scanned in by Jeremy A. Smith.

## SiliconDreams.zip
tuid: 6lgu6t1f65qrdf7o
tuid: zr48drl7ctjw0v9a
tuid: ohwkcbpfdtjrzrz6
ifwiki: Snowball
ifwiki: Return to Eden
ifwiki: The Worm in Paradise

Manual for The Silicon Dreams Trilogy (Snowball,
Return to Eden and Worm in Paradise), in HTML
format with JPEG images.
Scanned in by Jeremy A. Smith.

## TimeAndMagik.zip
tuid: aa6m5ycux2y5iwuk
tuid: yrdxe16idkn87bo8
tuid: 9xifpt8k3n3s4ky5
ifwiki: Lords of Time
ifwiki: Red Moon (by Level 9)
ifwiki: The Price of Magik

Manual for The Time and Magik Trilogy (Lords of
Time, Red Moon and The Price of Magik), in HTML
format with JPEG images.
Scanned in by Jeremy A. Smith.

## level9_docs.zip
tuid: 42b18ov4c4ao88za
tuid: zjivkumr48f0zbqa
tuid: 0odl661ptrlyo1ld
tuid: wbde35foz6m26xct
ifwiki: Emerald Isle
tuid: q6kx2h2dm6cr1sbt
tuid: 5hdwldttesn3qnn8
tuid: wxvbi0yvgmcwkchd
tuid: laiyfhqfopw0x9r6
tuid: sv2ogva4urs43jwi
ifwiki: Lancelot
tuid: aa6m5ycux2y5iwuk
ifwiki: Lords of Time
tuid: yrdxe16idkn87bo8
ifwiki: Red Moon (by Level 9)
tuid: zr48drl7ctjw0v9a
ifwiki: Return to Eden
tuid: zfis82bb2nl9t4rp
tuid: 6lgu6t1f65qrdf7o
ifwiki: Snowball
tuid: ewvipgetg62dislv
tuid: hgx69yhr3dspvrmt
ifwiki: The Growing Pains of Adrian Mole
tuid: 9xifpt8k3n3s4ky5
ifwiki: The Price of Magik
tuid: 1nslxbk7ksddk2xq
tuid: ohwkcbpfdtjrzrz6
ifwiki: The Worm in Paradise

A large collection of PDF scans of manuals,
posters and clue sheets for Level 9 games.


------------------------------------------------------

# if-archive/level9/novellas:

This directory contains scanned versions of the original Level 9 novellas,
which are the copyright of Peter McBride. To quote Peter:

"I would have no objection to you publishing them on the Web as long as
there's a clear acknowledgement of my copyright and a link to my site
or e-mail address."

Peter's Web page was at http://homepages.tcp.co.uk/~macbride/, but as of
2014 appears to be unavailable.

## GnomeRangerNovella.zip
tuid: 5hdwldttesn3qnn8

The novella from Gnome Ranger by Peter McBride,
scanned in by Jeremy A. Smith.

## IngridsBackNovella.zip
tuid: wxvbi0yvgmcwkchd

The novella from Ingrid's Back by
Peter McBride, scanned in by Jeremy A. Smith.

## JewelsofDarknessNovella.zip
tuid: zjivkumr48f0zbqa
tuid: 42b18ov4c4ao88za
tuid: 0odl661ptrlyo1ld

The novella from Jewels of Darkness by
Peter McBride, scanned in by Jeremy A. Smith.

## KnightOrcNovella.zip
tuid: laiyfhqfopw0x9r6

The novella from Knight Orc by Peter McBride,
scanned in by Jeremy A. Smith.

## SiliconDreamsNovella.zip
tuid: 6lgu6t1f65qrdf7o
tuid: zr48drl7ctjw0v9a
tuid: ohwkcbpfdtjrzrz6
ifwiki: Snowball
ifwiki: Return to Eden
ifwiki: The Worm in Paradise

The novella from Silicon Dreams by
Peter McBride, scanned in by Jeremy A. Smith.

## TimeAndMagikNovella.zip
tuid: aa6m5ycux2y5iwuk
tuid: yrdxe16idkn87bo8
tuid: 9xifpt8k3n3s4ky5
ifwiki: Lords of Time
ifwiki: Red Moon (by Level 9)
ifwiki: The Price of Magik

The novella from Time and Magik by
Peter McBride, scanned in by Jeremy A. Smith.

------------------------------------------------------

# if-archive/level9/tools:


## l9cut.zip

L9Cut version 3.13 (database 050, patchbase 012):
Extracts Level 9 datafile (V2-4) from uncompressed
input data, and can optionally remove copy protection.
Detects 300 original and 146 patched datafile versions.
Written by Paul David Doherty.
MS-DOS executable and C source code.

## l9cut_win32.zip

L9Cut version 3.13, compiled as a Windows console
executable by David Kinder.

## l9dis.zip

L9Dis 0.4, a disassembler for Level 9 datafiles.
Written by Paul David Doherty.
MS-DOS executable and C source code.

## l9dis_win32.zip

L9Dis version 0.4, compiled as a Windows console
executable by Henrik Åsman.

## L9CutMac.sit

L9Cut version 3.12, ported to the Macintosh by
Alan Staniforth.

## L9CutMacSource.sit

Source code for Alan Staniforth's Macintosh port of
L9Cut version 3.12.

------------------------------------------------------

# if-archive/magazines/CAAD:
ifwiki: CAAD fanzine

CAAD, the first Spanish IF publication, established in 1988

## caad33.pdf

CAAD No. 33, January/Febrary 1998

## caad34.pdf

CAAD No. 34, March/April 199?

## caad35.pdf

CAAD No. 35, February/March 2000

## caad42.pdf

CAAD No. 42, June 2000

## caad43.pdf

CAAD No. 43, July 2000

## caad44.pdf

CAAD No. 44, August 2000

## caad45.pdf

CAAD No. 45, September 2000

## caad46.pdf

CAAD No. 46, October 2000

## caad47.pdf

CAAD No. 47, November 2000

## caad48.pdf

CAAD No. 48, December 2000

------------------------------------------------------

# if-archive/magazines/DiscoverersDigest:
Issues of the magazine Discoverer's Digest, by D. Cooper Stevenson.

## discoverers_digest_vol_1_issue_1.pdf

Discoverer's Digest volume 1 issue 1
(revision a), September 2018.

## discoverers_digest_vol_1_issue_2.pdf

Discoverer's Digest volume 1 issue 2,
October 2018.

## discoverers_digest_vol_1_issue_3.pdf

Discoverer's Digest volume 1 issue 3,
November 2018.

------------------------------------------------------

# if-archive/magazines/DiscoverersDigest/old:


## discoverers_digest_vol_1_issue_1.pdf

Discoverer's Digest volume 1 issue 1.

------------------------------------------------------

# if-archive/magazines/IFN:
ifwiki: Interactive Fiction Now

This directory contains the "Interactive Fiction Now" magazine by Matt Newsome.

## IFN-0001.pdf

Issue One, December 1997, Adobe Acrobat format

## IFN-0001.txt

Issue One, December 1997, plain ASCII text

## IFN-0002.pdf

Issue Two, January 1998, Adobe Acrobat format

## IFN-0002.txt

Issue Two, January 1998, plain ASCII text

------------------------------------------------------

# if-archive/magazines/IFography:
ifwiki: IFography


## IFography_1.pdf

The first issue of IFography, in PDF format.

## IFography_1.txt

The first issue of IFography, in plain text format.

## IFography_2.pdf
ifwiki: Ryan_Veeder

The second issue of IFography, in PDF format.

## IFography_2.txt

The second issue of IFography, in plain text format.

## IFography_3.pdf

The third issue of IFography, in PDF format.

------------------------------------------------------

# if-archive/magazines/InsideAdrift:
ifwiki: InsideADRIFT

InsideADRIFT, a magazine about the ADRIFT game authoring system.
The first two issues were called "Drifter's Monthly".

## driftersmonthly1.pdf

Issue # 1, August 2002

## driftersmonthly2.pdf

Issue # 2, October 2002

## iaindex11.pdf

Index of articles from issues 1 through to 11

## insideadrift3.pdf

Issue # 3, February 2003

## insideadrift4.pdf

Issue # 4, March 2003

## insideadrift5.pdf

Issue # 5, April 2003

## insideadrift6.pdf

Issue # 6, May 2003

## insideadrift7.pdf

Issue # 7, June 2003

## insideadrift8.pdf

Issue # 8, July 2003

## insideadrift9.pdf

Issue # 9, August 2003

## insideadrift10.pdf

Issue # 10, September 2003

## insideadrift10.taf

Issue # 10, September 2003, in the form of an ADRIFT
4.0.41 game.

## insideadrift11.pdf

Issue # 11, October 2003

## insideadrift12.pdf

Issue # 12, December 2003

## insideadrift13.pdf

Issue # 13, January 2004

## insideadrift14.pdf

Issue # 14, February 2004

## insideadrift15.pdf

Issue # 15, April 2004

## insideadrift16.pdf

Issue # 16, May/June 2004

## insideadrift17.pdf

Issue # 17, July 2004

## insideadrift18.pdf

Issue # 18, August 2004

## insideadrift19.pdf

Issue # 19, September 2004

## insideadrift20.pdf

Issue # 20, November/December 2004

## insideadrift21.pdf

Issue # 21, January/February 2005

## insideadrift22.pdf

Issue # 22, March/April 2005

## insideadrift23.pdf

Issue # 23, May/June 2005

## insideadrift24.pdf

Issue # 24, July/August 2005

## insideadrift25.pdf

Issue # 25, September/October 2005

## insideadrift26.pdf

Issue # 26, November/December 2005

## insideadrift27.pdf

Issue # 27, January/February 2006

## insideadrift28.pdf

Issue # 28, March/April 2006

## insideadrift29.pdf

Issue # 29, May/June 2006

## insideadrift30.pdf

Issue # 30, July/August 2006

## insideadrift31.pdf

Issue # 31, September/October 2006

## insideadrift32.pdf

Issue # 32, November/December 2006

## insideadrift33.pdf

Issue # 33, January/February 2007

## insideadrift34.pdf

Issue # 34, March/April 2007

## insideadrift35.pdf

Issue # 35, May/June 2007

## insideadrift36.pdf

Issue # 36, September 2007

## insideadrift37.pdf

Issue # 37, April 2008

## insideadrift38.pdf

Issue # 38, July 2008

## insideadrift39.pdf

Issue # 39, October 2009

## insideadrift40.pdf

Issue # 40, December 2009

## insideadriftrev03.pdf

2003 Year-End Review

------------------------------------------------------

# if-archive/magazines/ReviewsExchange:
ifwiki: Reviews Exchange

Reviews Exchange, a collection of reviews of games written with ADRIFT.

## reviews01.pdf

Issue # 1, November 2004

## reviews02.pdf

Issue # 2, January 2005

## reviews03.pdf

Issue # 3, March 2005

## reviews04.pdf

Issue # 4, May 2005

## reviews05.pdf

Issue # 5, July 2005

## reviews06.pdf

Issue # 6, October 2005

## reviews07.pdf

Issue # 7, January 2006

## reviews08.pdf

Issue # 8, April 2006

## reviews09.pdf

Issue # 9, July 2006

------------------------------------------------------

# if-archive/magazines/SPAC:
ifwiki: SPAC

Sociedad para la Preservación/Promoción de las Aventuras Conversacionales.
A Spanish text adventure magazine, active 2000-2014.

## spac1.zip

SPAC Issue # 1, Octubre 2000

## spac2.zip

SPAC Issue # 2, Octubre 2000 (Windows executable)

## spac3.zip

SPAC Issue # 3, Octubre 2000

## spac4.zip

SPAC Issue # 4, Marzo 2001

## spac5.zip

SPAC Issue # 5, Abril 2001

## spac6.zip

SPAC Issue # 6, Mayo 2001

## spac7.zip

SPAC Issue # 7, Junio 2001

## spac8.zip

SPAC Issue # 8, Julio/Agosto 2001

## spac9.zip

SPAC Issue # 9, Septiembre 2001

## spac10.zip

SPAC Issue # 10, Octubre 2001

## spac11.zip

SPAC Issue # 11, Noviembre 2001

## spac12.zip

SPAC Issue # 12, Diciembre 2001

## spac13.zip

SPAC Issue # 13, Febrero 2002

## spac14.zip

SPAC Issue # 14, Marzo 2002

## spac15.zip

SPAC Issue # 15, Abril 2002

## spac16.zip

SPAC Issue # 16, Mayo 2002

## spac17.zip

SPAC Issue # 17, Junio 2002

## spac18.zip

SPAC Issue # 18, Julio 2002

## spac19.zip

SPAC Issue # 19, Agosto 2002

## spac20.zip

SPAC Issue # 20, Septiembre 2002

## spac21.zip

SPAC Issue # 21, Octubre 2002

## spac22.zip

SPAC Issue # 22, Noviembre 2002

## spac23.zip

SPAC Issue # 23, Diciembre 2002

## spac24.zip

SPAC Issue # 24, Febrero 2003

## spac25.zip

SPAC Issue # 25, Marzo 2003

## spac26.zip

SPAC Issue # 26, Mayo 2003

## spac27.zip

SPAC Issue # 27, Mayo 2003

## spac28.zip

SPAC Issue # 28, Junio 2003

## spac29.zip

SPAC Issue # 29, Julio 2003

## spac30.zip

SPAC Issue # 30, Septiembre 2003

## spac31.zip

SPAC Issue # 31, Octubre 2003

## spac32.zip

SPAC Issue # 32, Noviembre 2003

## spac33.zip

SPAC Issue # 33, Enero 2004

## spac34.zip

SPAC Issue # 34, Marzo 2004

## spac35.zip

SPAC Issue # 35, Mayo 2004

## spac36.zip

SPAC Issue # 36, Julio 2004

## spac37.zip

SPAC Issue # 37, Octubre 2004

## spac38.zip

SPAC Issue # 38, Diciembre 2004

## spac39.zip

SPAC Issue # 39, Febrero 2005

## spac40.zip

SPAC Issue # 40, Abril 2005

## spac41.zip

SPAC Issue # 41, Junio 2005

## spac42.zip

SPAC Issue # 42, Septiembre 2005

## spac43.zip

SPAC Issue # 43, Diciembre 2005

## spac44.zip

SPAC Issue # 44, Marzo 2006

## spac45.zip

SPAC Issue # 45, Junio 2006

## spac46.zip

SPAC Issue # 46, Octubre 2006

## spac47.zip

SPAC Issue # 47, Noviembre 2006

## spac48.zip

SPAC Issue # 48, Enero 2007

## spac49.zip

SPAC Issue # 49, Marzo 2007

## spac50.zip

SPAC Issue # 50, Mayo 2007

## spac51.zip

SPAC Issue # 51, Julio 2007

## spac52.zip

SPAC Issue # 52, Noviembre 2007

## SPAC_00.pdf

SPAC 2.0 #0, Marzo 2008 (aka "# 53").
A special issue written for the RetroMadrid show.

## SPAC_01.pdf

SPAC 2.0 #1, Marzo 2008

## SPAC_02.pdf

SPAC 2.0 #2, Mayo 2008

## SPAC_03.pdf

SPAC 2.0 #3, Agosto 2008

## SPAC_04.pdf

SPAC 2.0 #4, Octubre 2008

## SPAC_05.pdf

SPAC 2.0 #5, Diciembre 2008

## SPAC_06.pdf

SPAC 2.0 #6, Marzo 2009

## SPAC_07.pdf

SPAC 2.0 #7, Junio 2009

## SPAC_08.pdf

SPAC 2.0 #8, Octubre 2009

## SPAC_09.pdf

SPAC 2.0 #9, Abril 2010

## SPAC_10.pdf

SPAC 2.0 #10, Octubre 2010

## SPAC_11.pdf

SPAC 2.0 #11, Marzo 2011

## SPAC_12.pdf

SPAC 2.0 #12, Julio 2011

## SPAC_13.pdf

SPAC 2.0 #13, Junio 2012

## SPAC_14.pdf

SPAC 2.0 #14, Abril 2014

## old

Older, less good copies of some of the files in this directory.

------------------------------------------------------

# if-archive/magazines/SPAC/old:

## SPAC_02.pdf

SPAC 2.0 #2, Mayo 2008. (This version lacks covers.)

## SPAC_03.pdf

SPAC 2.0 #3, Agosto 2008. (This version lacks covers.)


------------------------------------------------------

# if-archive/magazines/SPAG:
ifwiki: SPAG

The Society for the Promotion of Adventure Games,
founded by Gerry Kevin Wilson.

## SPAG.FAQ

The SPAG Frequently Asked Questions File (FAQ) v2.6
(17jun2002), maintained by Paul O'Brian.

## SPAG1

Issue # 1, May 15, 1994

## SPAG2

Issue # 2, September 26, 1994

## SPAG3

Issue # 3, October 26, 1994

## SPAG4

Issue # 4, March 3, 1995

## SPAG5

Issue # 5, April 19, 1995

## SPAG6

Issue # 6, July 31, 1995

## SPAG7

Issue # 7, Special 1995 IF Competition Issue

## SPAG8

Issue # 8, February 5, 1996

## SPAG9

Issue # 9, June 11, 1996

## SPAG10

Issue # 10, February 3, 1997 -
Special 1996 IF Competition Issue

## SPAG11

Issue # 11, September 16, 1997

## SPAG12

Issue # 12, December 13, 1997

## SPAG13

Issue # 13, February 5, 1998 -
Special 1997 IF Competition Issue

## SPAG14

Issue # 14, May 17, 1998

## SPAG15

Issue # 15, October 11, 1998

## SPAG16

Issue # 16, November 28, 1998 - "Once and Future" Special

## SPAG17

Issue # 17, May 10, 1999 -
Special 1998 IF Competition Issue

## SPAG18

Issue # 18, September 15, 1999

## SPAG19

Issue # 19, January 14, 2000 -
Special 1999 IF Competition Issue

## SPAG20

Issue # 20, March 15, 2000

## SPAG21

Issue # 21, June 15, 2000

## SPAG22

Issue # 22, September 15, 2000

## SPAG23

Issue # 23, December 29, 2000 -
Special 2000 IF Competition Issue

## SPAG24

Issue # 24, March 24, 2001

## SPAG25

Issue # 25, June 20, 2001

## SPAG26

Issue # 26, September 26, 2001

## SPAG27

Issue # 27, January 4, 2002 -
Special 2001 IF Competition Issue

## SPAG28

Issue # 28, March 20, 2002

## SPAG29

Issue # 29, June 20, 2002

## SPAG30

Issue # 30, September 20, 2002

## SPAG31

Issue # 31, January 3, 2003

## SPAG32

Issue # 32, March 20, 2003

## SPAG33

Issue # 33, June 25, 2003

## SPAG34

Issue # 34, September 24, 2003

## SPAG35

Issue # 35, December 31, 2003

## SPAG36

Issue # 36, March 16, 2004

## SPAG37

Issue # 37, July 10, 2004

## SPAG38

Issue # 38, September 28, 2004

## SPAG39

Issue # 39, January 7, 2005

## SPAG40

Issue # 40, April 12, 2005

## SPAG41

Issue # 41, July 15, 2005

## SPAG42

Issue # 42, October 2, 2005

## SPAG43

Issue # 43, January 7, 2006

## SPAG44

Issue # 44, April 30, 2006

## SPAG45

Issue # 45, July 17, 2006

## SPAG46

Issue # 46, October 17, 2006

## SPAG47

Issue # 47, January 16, 2007

## SPAG48

Issue # 48, May 2, 2007

## SPAG49

Issue # 49, August 18, 2007

## SPAG50

Issue # 50, December 3, 2007

## SPAG1-60.zip

A copy of the SPAG website, containing issues 1
through to 60.

------------------------------------------------------

# if-archive/magazines/SQuest:

Spanish Quest, a Spanish HTML magazine about Interactive Fiction and
adventures in general: articles, opinions, programming your own adventures,
quizzes, news...

Editors: Raúl Álvarez and Daniel Cárdenas.

Start with Index.htm in each archive.

## Sq00.zip

Issue 0 (November 1996)

## Sq01.zip

Issue 1 (January 1997)

## Sq02.zip

Issue 2 (March 1997)

## Sq03.zip

Issue 3 (May 1997)

## Sq04.zip

Issue 4 (July 1997)

## Sq05.zip

Issue 5 (December 1997)

## Sq06.zip

Issue 6 (August 1998)

------------------------------------------------------

# if-archive/magazines/SynTax:
ifwiki: SynTax Adventure Magazine

This directory contains free issues of SynTax, a bimonthly disk magazine for
the ST, Amiga and PC, published by Sue Medley

## SynTax_Amiga.lha

special public domain (promotional) issue of SynTax for
Amiga (November 1994) with articles about adventure games
from issues 1 through 33

## syntax.zip

special public domain (promotional) issue of SynTax for
PC (November 1994) with articles about adventure games
from issues 1 through 33

------------------------------------------------------

# if-archive/magazines/Terra:
ifwiki: Terra d'IF

Terra d'IF, an Italian fanzine for interactive fiction,
edited by Roberto Grassi.

## LICENSE

The CC BY-NC-ND 2.0 IT license covering all issues.

## tdif_001.pdf

Terra d'IF issue 1, October 2003.

## tdif_002.pdf

Terra d'IF issue 2, February 2004.

## tdif_003.pdf

Terra d'IF issue 3, June 2004.

## tdif_004.pdf

Terra d'IF issue 4, October 2004.

## tdif_005.pdf

Terra d'IF issue 5, February 2005.

## tdif_006.pdf

Terra d'IF issue 6, June 2005.

## tdif_007.pdf

Terra d'IF issue 7, October 2005.

## tdif_008.pdf

Terra d'IF issue 8, February 2006.

## tdif_009.pdf

Terra d'IF issue 9, June 2006.

## tdif_010.pdf

Terra d'IF issue 10, October 2006.

## tdif_nl_001.pdf

Terra d'IF newsletter issue 1, July 2008.

## tdif_nl_002.pdf

Terra d'IF newsletter issue 2, October 2008.

## tdif_spec2003.pdf

Terra d'IF special edition, April 2004.
Coverage of all Italian adventure games from 2003.

------------------------------------------------------

# if-archive/magazines/Terra/old:

Terra d'IF, an Italian fanzine for interactive fiction,
edited by Roberto Grassi.
This folder contains the original versions of the first two issues,
which have been replaced by PDFs prepared by Tristano Ajmone
with better fonts and bookmarks.

## tdif_001-r1.pdf

Terra d'IF issue 1, October 2003.

## tdif_002-r1.pdf

Terra d'IF issue 2, February 2004.

------------------------------------------------------

# if-archive/magazines/TheMag:

This directory contains the issues of The Mag dealing with text adventure
creation. The Mag is an ezine about programming, published by Diogo de Andrade.

## mag08.zip

The Mag Issue 8, 26apr96
contains Designing a Text Adventure, Part I:
Plot and Map Creation; Getting Started with (Pascal) Coding

## mag09.zip

The Mag Issue 9, 20jul96
contains Designing a Text Adventure, Part II:
The Parser and Basic Commands

## mag10.zip

The Mag Issue 10, 14sep96
contains Designing a Text Adventure, Part III:
Creating, Seeing, and Interacting with Objects

## mag11.zip

The Mag Issue 11, 24feb97
contains Designing a Text Adventure, Part IV:
Monsters and Special Rooms

## mag12.zip

The Mag Issue 12, 4sep97
contains Designing a Text Adventure, Part V:
The Gamescape

------------------------------------------------------

# if-archive/magazines/XYZZYnews:
ifwiki: XYZZYnews

This directory contains the XYZZYnews magazine, edited by Eileen Mullin.

The individual issues exist in two versions: .PDF = Portable Document
Format and .TXT = plain ASCII text.

## XYZZY1.PDF

Issue # 1, January/February 1995 - PDF document

## XYZZY1.TXT

Issue # 1, January/February 1995 - plain ASCII text

## XYZZY2.PDF

Issue # 2, March/April 1995 - PDF document

## XYZZY2.TXT

Issue # 2, March/April 1995 - plain ASCII text

## XYZZY3.PDF

Issue # 3, May/June 1995 - PDF document

## XYZZY3.TXT

Issue # 3, May/June 1995 - plain ASCII text

## XYZZY4.PDF

Issue # 4, July/August 1995 - PDF document

## XYZZY4.TXT

Issue # 4, July/August 1995 - plain ASCII text

## XYZZY5.PDF

Issue # 5, September/October 1995 - PDF document

## XYZZY5.TXT

Issue # 5, September/October 1995 - plain ASCII text

## XYZZY6.PDF

Issue # 6, November/December 1995 - PDF document

## XYZZY6.TXT

Issue # 6, November/December 1995 - plain ASCII text

## XYZZY7.PDF

Issue # 7, January/February 1996 - PDF document

## XYZZY7.TXT

Issue # 7, January/February 1996 - plain ASCII text

## XYZZY8.PDF

Issue # 8,  March/April 1996 - PDF document

## XYZZY8.TXT

Issue # 8,  March/April 1996 - plain ASCII text

## XYZZY9.PDF

Issue # 9,  May/June 1996 - PDF document

## XYZZY9.TXT

Issue # 9,  May/June 1996 - plain ASCII text

## XYZZY10.PDF

Issue # 10,  July/August 1996 - PDF document

## XYZZY10.TXT

Issue # 10,  July/August 1996 - plain ASCII text

## XYZZY11.PDF

Issue # 11,  September/October 1996 - PDF document

## XYZZY11.TXT

Issue # 11,  September/October 1996 - plain ASCII text

## XYZZY12.PDF

Issue # 12,  November/December 1996 - PDF document

## XYZZY12.TXT

Issue # 12,  November/December 1996 - plain ASCII text

## XYZZY13.PDF

Issue # 13 - PDF document

## XYZZY13.TXT

Issue # 13 - plain ASCII text

## XYZZY14.PDF

Issue # 14 - PDF document

## XYZZY14.TXT

Issue # 14 - plain ASCII text

## XYZZY15.PDF

Issue # 15 - PDF document

## XYZZY15.TXT

Issue # 15 - plain ASCII text

## XYZZY16.PDF

Issue # 16 - PDF document

## XYZZY16.TXT

Issue # 16 - plain ASCII text

## XYZZY17.PDF

Issue # 17 - PDF document

## XYZZY17.TXT

Issue # 17 - plain ASCII text

## XYZZY18.PDF

Issue # 18 - PDF document

## XYZZY18.TXT

Issue # 18 - plain ASCII text

## XYZZY19.TXT

Issue # 19 - plain ASCII text

## XYZZY20.TXT

Issue # 20 - plain ASCII text

## award96-nominees.txt
ifwiki: XYZZY Awards 1996

list of the nominees for the
XYZZY Awards for best I-F of 1996

## award96-transcript.txt
ifwiki: XYZZY Awards 1996

partial transcript of the XYZZY Awards for best I-F
ceremony 1996, by Anthony Baechler
(a complete transcript can be found at
<https://www.eblong.com/zarf/award-transcript.html>)

## award96-winners.txt
ifwiki: XYZZY Awards 1996

list of the winners of the
XYZZY Awards for best I-F of 1996

## award97-nominees.txt
ifwiki: XYZZY Awards 1997

list of the nominees for the
XYZZY Awards for best I-F of 1997

## award97-winners.txt
ifwiki: XYZZY Awards 1997

list of the winners of the
XYZZY Awards for best I-F of 1997

## award98-nominees.txt
ifwiki: XYZZY Awards 1998

list of the nominees for the
XYZZY Awards for best I-F of 1998

## award98-winners.txt
ifwiki: XYZZY Awards 1998

list of the winners of the
XYZZY Awards for best I-F of 1998

------------------------------------------------------

# if-archive/magazines/ZonaZero:

Zona Zero (formerly "Z for Zero"), the official zine of the
YZC (Year Zero Club), a Spanish interactive fiction club.
Edited by Javier Basilio and David Miraut, in the period
of these issues.

The files are PC (MS-DOS) executables (created with Neobook).

## zz62.zip

Issue # 62, February 1997

## zz63.zip

Issue # 63, March 1997

## zz64.zip

Issue # 64, April 1997

## zz65.zip

Issue # 65, May 1997

## zz66.zip

Issue # 66, July 1997

## zz67.zip

Issue # 67, August 1997

## zz68.zip

Issue # 68, September 1997

------------------------------------------------------

# if-archive/magazines/tools:


## ifrs101.zip

IFRS, the Interactive Fiction Rating System version 1.01
by Anthony F. Baechler, III.  A program that asks the user for
his ratings of a game and produces output similar to SPAG's
review format.  DOS executable and BASIC source code.

------------------------------------------------------

# if-archive/magnetic-scrolls:
ifwiki: Magnetic Scrolls

Material relating to Magnetic Scrolls, a British game developer
active 1984-1990.


------------------------------------------------------

# if-archive/magnetic-scrolls/hints/solutions:


## Corruption.sol
tuid: kjkj9yw12c8gc1fd

Anonymous solution for Corruption

## Corruption.txt
tuid: kjkj9yw12c8gc1fd

Solution to Corruption (Magnetic Scrolls), by
Stefano Lorenzin

## Fish.step
ifwiki: Fish!
tuid: g9g79441phtamdfi

Stepwise solution for Fish! by Stefan Jokisch

## Guild_of_Thieves.txt
tuid: bu2v2j5sqpf4usex

Solution to Guild of Thieves, by
Stefano Lorenzin

## Myth.sol
tuid: vl5nd5lp8u4llkz

Anonymous solution for Myth

## Wonderland.txt
tuid: 1ajyh9lns8rldsmb

Solution to Wonderland (Magnetic Scrolls), by
Stefano Lorenzin

## guild.txt
tuid: bu2v2j5sqpf4usex

Solution to The Guild of Thieves

## jinxter.step
ifwiki: Jinxter
tuid: 90w2rbztjgfitd9

Stepwise solution for Jinxter, by Ton Kroon

## pawn.txt
ifwiki: The Pawn
tuid: a3ege93gjofe5q0m

Solution to The Pawn

------------------------------------------------------

# if-archive/magnetic-scrolls/info:


## msfact.txt

Magnetic Scrolls Fact Sheet, version 2.14,
by Stefan Meier.

## sample.from.MScollection1

Sample transript from The Magnetic Scrolls
Collection, Vol. 1. Typed in by Edan Harel

------------------------------------------------------

# if-archive/magnetic-scrolls/interpreters/dmagnetic:
ifwiki: dMagnetic

## dMagnetic_0.36.tar.bz2

dMagnetic 0.36, a Magnetic Scrolls Interpreter, by
Thomas Dettbarn. dMagnetic allows you to play
classic adventures Like The Pawn or The Guild of
Thieves in a terminal window, with the graphics
rendered as ANSI art. Its website is at
<http://www.dettus.net/dMagnetic>. It is licensed
under the BSD 2 clause license.

## dMagnetic_aos4.lha

dMagnetic 0.30, ported to AmigaOS 4, by Eugene Sobolev.

## dMagnetic_i386-aros.lha

dMagnetic 0.30, ported for AROS (i386-aros, ABIv0),
by Eugene Sobolev.


------------------------------------------------------

# if-archive/magnetic-scrolls/interpreters/dmagnetic/old:

## dMagnetic_0.18.tar.bz2

dMagnetic 0.18, a Magnetic Scrolls Interpreter, by
Thomas Dettbarn. dMagnetic allows you to play
classic adventures Like The Pawn or The Guild of
Thieves in a terminal window, with the graphics
rendered as ANSI art. Its website is at
<http://www.dettus.net/dMagnetic>. It is licensed
under the BSD 2 clause license.

## dMagnetic_0.30.tar.bz2

dMagnetic 0.30, a Magnetic Scrolls Interpreter, by
Thomas Dettbarn. dMagnetic allows you to play
classic adventures Like The Pawn or The Guild of
Thieves in a terminal window, with the graphics
rendered as ANSI art. Its website is at
<http://www.dettus.net/dMagnetic>. It is licensed
under the BSD 2 clause license.


------------------------------------------------------

# if-archive/magnetic-scrolls/interpreters/magnetic:
ifwiki: Magnetic

Magnetic - an interpreter for Magnetic Scrolls adventures
Written by Niclas Karlsson

Latest release: v2.3.1, 19th December 2023

## Magnetic10Arc.zip

Magnetic v1.0 for the Acorn Achimedes, ported
by David Lodge.

## Magnetic10BeOS.zip

Magnetic v1.0 for BeOS, ported by Tinic Uro.

## Magnetic10UnixX11.tar.gz

Magnetic 1.0 for Unix/X11, version 0.08,
by Jeff Mitchell.

## Magnetic20Epoc.zip

Magnetic 2.0 for EPOC v5 (Psion Revo/5mx/7/
netBook/Mako/MC218), ported by Simon Quinn.

## Magnetic20EpocSrc.zip

Source code for the port of Magnetic 2.0 to
EPOC, by Simon Quinn.

## Magnetic20Nokia.zip

Magnetic 2.0 for EPOC v6 on the Nokia
Communicator, ported by Simon Quinn.

## Magnetic23Amiga.lha
ifwiki: Magnetic for Amiga

Magnetic v2.3 for the Amiga, ported by David Kinder.

## Magnetic22DC.zip

Magnetic v2.2 for the Sega Dreamcast, version 1.2
of Eytan Kaziberdov's port.

## Magnetic23DOS.zip
ifwiki: Magnetic for DOS

Magnetic v2.3 for DOS, ported by Stefan Jokisch
and updated for v2.x by David Kinder.

## Magnetic23DOS32.zip
ifwiki: Magnetic for DOS

Magnetic v2.3 for 32-bit DOS (requires 386 or
better processor), ported by David Kinder.

## Magnetic22LinuxGlk.zip

Magnetic 2.2 for Linux, built by Simon Baldwin.
Includes XGlk, TermGlk and CheapGlk versions.

## Magnetic22WinCE.zip

Magnetic v2.2 for Windows CE, version 1.01 of
James Moore's port. Requires a Pocket PC 2003
device with an ARM processor.

## Magnetic22WinCESrc.zip

Source code for Magnetic v2.2 for Windows CE,
version 1.01 of James Moore's port.

## MagnetiX-1.0.zip
ifwiki: MagnetiX

MagnetiX 1.0, a port of Magnetic v2.2 to Apple Mac
OS X 10.4 or above, by Sandro Tolaini.
Archive includes executable and source code.

## JMagnetic2.3.2inst.jar

JMagnetic v2.3.2, a Java port of Magnetic 2.3, by
Stefan Meier. Requires a Java 1.4.2 compatible
Java VM or better.

## JMagnetic2.3.2src.zip

Java source code for JMagnetic v2.3.2, by
Stefan Meier.

## Magnetic231Win.zip
ifwiki: Magnetic for Windows

Magnetic v2.3.1 for Windows, release 16, ported
by David Kinder and Stefan Meier.

## Magnetic231Src.zip

Portable ANSI C source code for Magnetic v2.3.1,
written by Niclas Karlsson, David Kinder,
Stefan Meier and Paul David Doherty.
Also includes the source code for the Amiga, DOS,
DOS32 and Windows ports, Torbjorn Andersson's
Linux/Gtk2 port and Simon Baldwin's Glk port,
which includes graphics support.


------------------------------------------------------

# if-archive/magnetic-scrolls/interpreters/magnetic/old:

## Magnetic23Win.zip
ifwiki: Magnetic for Windows

Magnetic v2.3 for Windows, release 15, ported
by David Kinder and Stefan Meier.

## Magnetic23Src.zip

Portable ANSI C source code for Magnetic v2.3,
written by Niclas Karlsson, David Kinder,
Stefan Meier and Paul David Doherty.
Also includes the source code for the Amiga, DOS,
DOS32 and Windows ports, Torbjorn Andersson's
Linux/Gtk2 port and Simon Baldwin's Glk port,
which includes graphics support.


------------------------------------------------------

# if-archive/magnetic-scrolls/manuals:


## fish.pdf
ifwiki: Fish!
tuid: g9g79441phtamdfi

Manual for Fish!, in Adobe Acrobat PDF format

## jinxter.pdf
ifwiki: Jinxter
tuid: 90w2rbztjgfitd9

Manual for Jinxter, in Adobe Acrobat PDF format

## pawn.pdf
ifwiki: The Pawn
tuid: a3ege93gjofe5q0m

"A Tale of Kerovnia" novella from The Pawn, in
Adobe Acrobat PDF format

------------------------------------------------------

# if-archive/magnetic-scrolls/tools:


## magutils.zip

a collection of utilities for Magnetic Scrolls games,
written by Dark Fiber. Includes C source and DOS
executables. The utilities are:

- Strings  prints out all game text
- Vocab    prints out the dictionary
- Maginfo  shows game header information
- MagBust  breaks data files from the interpreter
- Magnetic into single files

------------------------------------------------------

# if-archive/mapping-tools:
ifwiki: Category:Mapping tools

Tools to help players and authors draw and generate maps
of location-based interactive fiction.

## GUEmap102.zip
ifwiki: GUEmap

GUEmap 1.02, by Christopher J. Madsen.
Interactive fiction mapping for Windows 95/NT:
add rooms with a single keystroke, and drag them around to
reposition them. GUEmap can also generate directions for
moving around the map.
Includes a sample map of Westminster Abbey.

## IF_D-pad.zip
ifwiki: IF D-pad

IF D-pad, version 1.0, by Kara Goldfinch.
A Windows program that allows you to enter directions into parser games via
the keyboard number pad.

## IFKeyNav.zip

IFKeyNav, by Roy Lazarovich.
IFKeyNav is a simple Windows program that enables keyboard
navigation in Interactive Fiction; using it you can navigate
the game world by using key combinations such as Ctrl+Up to
go north, Ctrl+Left to go West, etc.

## SVGmaps.zip

A framework for producing IF maps using the standard
Scalable Vector Graphics (SVG) language. Includes several
sample maps. Written by David Lodge.

## admap.tar.Z

Adventure Map Utility v2.55, by Fredric Ihren.
You specify your map in a script language, and a csh script
makes a printable PostScript program out of this.
Includes sample maps for Sorcerer and Trinity.

## asciimapper

A Perl script to create IFM maps from ASCII art maps.
Intended to be an easy way to draw a map and have it
converted to IFM format. Written by Elijah Griffin.

## cocoa_mapre0.6.7.dmg

A tool for generating maps of Multi-User Dungeons on
Mac OS X, by Solidsun. OS X disk image.

## frobot12.zip

Frobot Magic Adventure Mapper for Windows 95, Version 1.2,
by William J. Shlaer.
Frobot is an automatic mapper that takes the text log or
transcript of an adventure game (such as that produced by
WinFrotz) and attempts to map the rooms and connections that
were visited.
This is intended as a complement to GUEmap, not as a rival.

## ifm-5.5.tar.gz
ifwiki: IFM

Interactive Fiction Mapper, version 5.5,
written by Glenn Hutchings. Archive contains
the source code.

## ifm-5.4.zip
ifwiki: IFM

Interactive Fiction Mapper, version 5.4,
written by Glenn Hutchings. Archive contains
Windows executables (console mode, i.e. run from a
command prompt).

## ifm2i7.tar.bz2

ifm2i7 version 1.01, a Perl program that converts
Interactive Fiction Mapper format maps to Inform 7
source code, written by Sergey Goldgaber.

## ifmapper-0.8.1.zip

IFmapper version 0.8.1 for Palm OS, by Ingo Kessinger

## informap.perl

A perl script that draws maps out of Inform source code,
by Toni Arnold. The documentation is in the script.
Version 1.1b0 (beta), Serial number 990507

## mapper.zip

The Mapper, by Marc Mason. Automates the map making process:
you type directions and room descriptions and the program
figures out how to make a map.
Freeware; Turbo Pascal source code included.

## mapper20.exe

Informapper v2.0beta, by Exterminio Software.
A map drawing program for Windows: you click on a grid to
create rooms and connections, then you enter room
descriptions, annotations, and so on. The result can be
exported as a skeleton file for SINTAC (see
programming/sintac).
Caveat: Everything is in Spanish (but can be translated with
a Windows resource editor and is rather easy to use, anyway).

## mpmkr011.zip

Map Maker version 0.11, a Windows program for mapping text
adventures, by Jeremy Reaban.

## trizbort.zip
ifwiki: Trizbort

Trizbort version 1.7.2, a drag and drop mapping tool for Windows,
currently maintained by Jason Lautzenheiser, based on the code
originally written by Erwin Genstein. Rooms may be placed on an
infinite canvas, and connections dragged between them. Save as XML,
export to PDF or PNG images. Can also export code to many IF
development systems (Inform 7, Inform 6, Zil, Quest, Tads, Hugo,
Alan, and Adventuron).

## ifmap.tar.gz

IF Map Editor v0.1. A map editor for IF games,
written in Tk/Tcl by Matthew Crosby.
[file is linked to programming/editors/ifmap.tar.gz]


------------------------------------------------------

# if-archive/mapping-tools/old:

## ifm-5.4.tar.gz
ifwiki: IFM

Interactive Fiction Mapper, version 5.4,
written by Glenn Hutchings. Archive contains
the source code.


------------------------------------------------------

# if-archive/phoenix:
ifwiki: Phoenix
ifwiki: Topologika

Material relating to the Phoenix games, developed at the
University of Cambridge (UK) 1978-1985, and the offshoot
commercial publisher Topologika.


------------------------------------------------------

# if-archive/phoenix/games/bbc:

This directory contains BBC versions of games originally written
on the Phoenix system at Cambridge University, England.

Also present are some of Peter Killworth's later games,
originally written for Topologika.

## Acheton.ssd
tuid: 77ir1th0ea7su9qm

Acheton (Acorn BBC disk image)

## Castle.img
tuid: 77xdibk8yk6gdug9

Castle of Riddles (Acorn BBC disk image)

## Castle.zip
tuid: 77xdibk8yk6gdug9

Castle of Riddles (Acorn BBC files)

## CountdownToDoom.ssd
tuid: zn2fmsu8qq95lbf6

Countdown to Doom, by Peter Killworth (Acorn BBC disk image)

## CountdownToDoom.zip
tuid: zn2fmsu8qq95lbf6

Countdown to Doom, by Peter Killworth (Acorn BBC files)

## LastDaysOfDoom.ssd
tuid: o2gjzn84u9xyy1d0

Last Days of Doom, by Peter Killworth (Acorn BBC disk image)

## PhilosophersQuest.ssd
tuid: qblwe4sbi01soljr

Philosophers Quest, by Peter Killworth (Acorn BBC disk image)

## PhilosophersQuest.zip
tuid: qblwe4sbi01soljr

Philosophers Quest, by Peter Killworth (Acorn BBC files)

## ReturnToDoom.ssd
tuid: bh11oq849rqspg7v

Return to Doom, by Peter Killworth (Acorn BBC disk image)

------------------------------------------------------

# if-archive/phoenix/games/pc:

This directory contains MS-DOS executables of games released
by Topologika Ltd., who have now given permission for these
games to be freely redistributed.

Several of the games were originally written on the Phoenix
system at Cambridge University, England.

## Acheton.zip
tuid: 77ir1th0ea7su9qm

Acheton, by Jon Thackray, David Seal and
Jonathan Partington.

## Avon.zip
tuid: 6m06ajvdyslxxi8m

Avon, by Jonathan Partington.

## Doom1.zip
tuid: zn2fmsu8qq95lbf6

Countdown to Doom, by Peter Killworth.

## Doom2.zip
tuid: bh11oq849rqspg7v

Return to Doom, by Peter Killworth.

## Doom3.zip
tuid: o2gjzn84u9xyy1d0

Last Days of Doom, by Peter Killworth.

## Hamil.zip
tuid: neox2d3gwb8ubm1c

Hamil, by Jonathan Partington.

## Hezarin.zip
tuid: heevc68h8w5o0ylm

Hezarin, by Alex Shipp and Steve Tinney.

## Murdac.zip
tuid: q36lh5np0q9nak28

Murdac, by Jonathan Partington.

## PhilosophersQuest.zip
tuid: qblwe4sbi01soljr

Philosophers Quest, by Peter Killworth.

## SpySnatcher.zip
tuid: 3rwn57i2b6nnnd2j

Spy Snatcher, by Jonathan Partington and
Jon Thackray.


------------------------------------------------------

# if-archive/phoenix/games/source:

This directory contains the source code for games written
on the Phoenix system at Cambridge University, England.

## Avon
tuid: 6m06ajvdyslxxi8m

Source code for Avon, by Jonathan R. Partington

## BrandX
tuid: qblwe4sbi01soljr

Source code for BrandX, by Jonathan Mestel and
Peter Killworth

## Crobe
tuid: gb32ihvovah61rxn

Source code for Crobe, by J.R. Partington

## Fyleet
tuid: j7er2tv4ee7int05

Source code for Fyleet, by J.R. Partington

## Hamil
tuid: neox2d3gwb8ubm1c

Source code for Hamil, by Jonathan R. Partington

## Murdac
tuid: q36lh5np0q9nak28

Source code for Murdac, by Jonathan R. Partington

## Nidus
tuid: vmza11v9ptyhplxh

Source code for Nidus, by Adam Atkinson

## Sangraal
tuid: htskkm315iyr9uga

Source code for Sangraal, by J.R. Partington

## Xeno
tuid: w655d71wu41owcg9

Source code for Xeno, by Jonathan Mestel

## CoD_TSAL.zip

Cloak of Darkness, Roger Firth's example adventure
for comparing authoring systems, ported to TSAL
(the adventure language used to write the Phoenix games)
by Richard Bos.
Archive includes source code and compiled Z-code.
[file is linked from phoenix/games/zcode/CoD_TSAL.zip]

## phoenix.zip

The Perl script and Inform libraries used to
restore the Phoenix games, written by
Graham Nelson, Adam Atkinson, Gunther Schmidl,
and David Kinder.


------------------------------------------------------

# if-archive/phoenix/games/zcode:

This directory contains versions of games written on the Phoenix
system at Cambridge University, England, which have been
converted to run under the Z-Machine.

Also present are some of Peter Killworth's later games,
originally written for Topologika.

## Acheton.z8
tuid: 77ir1th0ea7su9qm

Acheton, by David Seal, Jonathan Thackray and
Jonathan Partington (Cambridge University, 1978-80).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Acheton.z8]

## Avon.z5
tuid: 6m06ajvdyslxxi8m

Avon, by Jonathan R. Partington (Cambridge University,
1982). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Avon.z5]

## BrandX.z5
tuid: qblwe4sbi01soljr

BrandX, by Peter Killworth and Jonathan Mestel
(Cambridge University, 1983). Translated to Z-code by
Graham Nelson, Adam Atkinson, David Kinder and
Richard Bos.
Version 1.111115 / Phoenix v1.04
This game was later released for 1980s home computers
as "Philosopher's Quest".
[file is linked to games/zcode/BrandX.z5]

## CoD_TSAL.zip

Cloak of Darkness, Roger Firth's example adventure
for comparing authoring systems, ported to TSAL
(the adventure language used to write the Phoeix games)
by Richard Bos.
Archive includes source code and compiled Z-code.
[file is linked to phoenix/games/source/CoD_TSAL.zip]

## Crobe.z5
tuid: gb32ihvovah61rxn

Crobe, by Jonathan R. Partington (Cambridge University,
1986). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Crobe.z5]

## CtDoom.z5
tuid: zn2fmsu8qq95lbf6

Countdown to Doom, Copyright 1999 by Peter D. Killworth.
Release 1 / Serial number 000920
[file is linked to games/zcode/CtDoom.z5]

## Fyleet.z5
tuid: j7er2tv4ee7int05

Fyleet, by Jonathan R. Partington (Cambridge University,
1985). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Fyleet.z5]

## Hamil.z5
tuid: neox2d3gwb8ubm1c

Hamil, by Jonathan R. Partington (Cambridge University,
1982). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Hamil.z5]

## LDoDoom.z5
tuid: o2gjzn84u9xyy1d0

Last Days of Doom, Copyright 1999 by Peter D. Killworth.
Release 1 / Serial number 000801
[file is linked to games/zcode/LDoDoom.z5]

## Murdac.z5
tuid: q36lh5np0q9nak28

Murdac, by Jonathan R. Partington (Cambridge University,
1982). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Murdac.z5]

## Nidus.z5
tuid: vmza11v9ptyhplxh

Nidus, by Adam Atkinson (Cambridge University, 1986).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.140416 / Phoenix v1.04
[file is linked to games/zcode/Nidus.z5]

## Parc.z5
tuid: 8b4mkbqebmvvkba0

Parc, by John Rennie (Cambridge University, 1983).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Parc.z5]

## RtDoom.z5
tuid: bh11oq849rqspg7v

Return to Doom, Copyright 1999 by Peter D. Killworth.
Release 1 / Serial number 000831
[file is linked to games/zcode/RtDoom.z5]

## Sangraal.z5
tuid: htskkm315iyr9uga

Sangraal, by Jonathan R. Partington (Cambridge
University, 1987). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Sangraal.z5]

## Spycatcher.z5
tuid: 3rwn57i2b6nnnd2j

Spycatcher, by Jonathan R. Partington and
Jonathan Thackray (Cambridge University, 1989).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.111115 / Phoenix v1.04
This game was later released for 1980s home computers
as "Spy Snatcher".
[file is linked to games/zcode/Spycatcher.z5]

## Xeno.z5
tuid: w655d71wu41owcg9

Xenophobia, by Jonathan Mestel (Cambridge University,
1989).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Xeno.z5]

------------------------------------------------------

# if-archive/phoenix/hints/maps:


## Acheton-Map.zip

Maps (in PNG format) of the game Acheton by
Topologika, prepared by Marco Cavagna.

## Acheton.zip

Maps (in JPEG format) of Acheton, by Richard Bos.

## Avon.zip

Maps (in JPEG format) of Avon, by Richard Bos.

## BrandX-Philosophers_Quest.jpg

Map (in JPEG format) of BrandX (aka Philosophers
Quest), by Richard Bos.

## Countdown_to_Doom.zip

Maps (in JPEG format) of Countdown to Doom,
by Richard Bos.

## Crobe.zip

Maps (in JPEG format) of Crobe, by Richard Bos.

## Fyleet.zip

Maps (in JPEG format) of Fyleet, by Richard Bos.

## Hamil.zip

Maps (in JPEG format) of Hamil, by Richard Bos.

## Hamil-Map.zip

Maps (in PNG format) of the game Kingdom of Hamil by
Topologika, prepared by Marco Cavagna.

## Hezarin.zip

Maps (in JPEG format) of Hezarin, by Richard Bos.

## Last_Days_of_Doom.zip

Maps (in JPEG format) of Last Days of Doom,
by Richard Bos.

## Murdac.zip

Maps (in JPEG format) of Murdac, by Richard Bos.

## Murdac-Map.zip

Maps (in PNG format) of the game Monsters of Murdac by
Topologika, prepared by Marco Cavagna.

## Nidus.zip

Maps (in JPEG format) of Nidus, by Richard Bos.

## Parc.zip

Maps (in JPEG format) of Parc, by Richard Bos.

## PQuest-Map.zip

Maps (in PNG format) of the game Philosopher's Quest by
Topologika, prepared by Marco Cavagna.

## Phoenix_maps_notes.txt

Richard Bos' notes on his maps of the Phoenix games.

## Return_to_Doom.zip

Maps (in JPEG format) of Return to Doom,
by Richard Bos.

## Sangraal.zip

Maps (in JPEG format) of Sangraal, by Richard Bos.

## Spycatcher.jpg

Map (in JPEG format) of Spycatcher, by Richard Bos.

## Xenophobia.jpg

Map (in JPEG format) of Xenophobia, by Richard Bos.


------------------------------------------------------

# if-archive/phoenix/hints/solutions:


## Acheton_walkthrough.txt

Walkthrough for Acheton, written by Richard Bos.

## BrandX_PhilosophersQuest_walkthrough.txt

Walkthrough for both BrandX and the Topologika
release of it, called Philosopher's Quest,
written by Richard Bos.

## BrandX_walkthrough.txt

Walkthrough for BrandX, written by Richard Bos.

## Castle_of_Riddles_walkthrough.txt

Walkthrough for Castle of Riddles, written
by Richard Bos.

## Crobe_walkthrough.txt

Walkthrough for Crobe, written by Richard Bos.

## Doom_walkthrough.txt

Walkthroughs for Peter Killworth's Doom trilogy,
written by Richard Bos.

## Doom_BBC_walkthrough.txt

Walkthrough for Countdown to Doom (BBC version),
written by Richard Bos.

## Fyleet_walkthrough.txt

Walkthrough for Fyleet, written by Richard Bos.

## Hamil_walkthrough.txt

Walkthrough for Hamil, written by Richard Bos.

## Hezarin_walkthrough.txt

Walkthrough for Hezarin, written by Richard Bos.

## Murdac_walkthrough.txt

Walkthrough for Murdac, written by Richard Bos.

## Nidus_walkthrough.txt

Walkthrough for Nidus, written by Richard Bos.

## Parc_walkthrough.txt

Walkthrough for Parc, written by Richard Bos.

## PhilosophersQuest_walkthrough.txt

Walkthrough for Philosopher's Quest, written by
Richard Bos.

## PhilosophersQuest_BBC_walkthrough.txt

Walkthrough for Philosopher's Quest (BBC version),
written by Richard Bos.

## Quondam_walkthrough.txt

Walkthrough for Quondam (BBC version), written
by Richard Bos.

## Sangraal_walkthrough.txt

Walkthrough for Sangraal, written by Richard Bos.

## Xenophobia_walkthrough.txt

Walkthrough for Xenophobia, written by Richard Bos.

## avon_solve.pdf
tuid: 6m06ajvdyslxxi8m

Walkthrough for Avon, PDF format, written by
Jonathan Partington.

## avon_solve.tex

Walkthrough for Avon, TeX format, written by
Jonathan Partington.

## spysnatcher_solve.pdf
tuid: 3rwn57i2b6nnnd2j

Walkthrough for SpySnatcher, PDF format, written
by Jonathan Partington.

## spysnatcher_solve.tex

Walkthrough for SpySnatcher, TeX format, written
by Jonathan Partington.


------------------------------------------------------

# if-archive/phoenix/hints/zcode:


## Crobe_hints.z5

Invisiclues style hints for Jonathan Partington's
Crobe, created by Richard Bos.

## Fyleet_hints.z5

Invisiclues style hints for Jonathan Partington's
Fyleet, created by Richard Bos.

## Nidus_hints.z5

Invisiclues style hints for Adam Atkinson's Nidus,
created by Richard Bos.

## Parc_hints.z5

Invisiclues style hints for John Rennie's Parc,
created by Richard Bos.

## Sangraal_hints.z5

Invisiclues style hints for Jonathan Partington's
Sangraal, created by Richard Bos.

## Xenophobia_hints.z5

Invisiclues style hints for  Jonathan Mestel's
Xenophobia, created by Richard Bos.

------------------------------------------------------

# if-archive/phoenix/info:


## Phoenix-games.txt

Announcement of the restoration of the
games written for the Cambridge
Phoenix mainframe computer, by Graham Nelson,
Adam Atkinson, and Gunther Schmidl.

## Phoenix_stats.txt

Statistics for the Phoenix text adventure games,
written by Richard Bos.

## TSAL.dvi

The contents of "compiler-docs.txt", converted
to DVI format by Gunther Schmidl.

## TSAL.pdf

The contents of "compiler-docs.txt", converted
to PDF format by Gunther Schmidl.

## TSAL.tex

The contents of "compiler-docs.txt", converted
to TeX format by Gunther Schmidl.

## Topologika_Catalogue.pdf

An advert for games published by Topologika,
PDF format, scanned in by Gunther Schmidl.

## compiler-docs.txt

Documentation for the adventure language used
to write the adventure games in the Phoenix
directory, written by D.J. Seal and
J.G. Thackray.

------------------------------------------------------

# if-archive/phoenix/manuals:


## Acheton.pdf
tuid: 77ir1th0ea7su9qm

Manual for Acheton, in Adobe Acrobat PDF format

## Avon_Murdac.pdf
tuid: q36lh5np0q9nak28
   6m06ajvdyslxxi8m

Manual for Avon and Murdac, in Adobe Acrobat PDF format

## Doom1.pdf
tuid: zn2fmsu8qq95lbf6

Manual for Countdown to Doom, in Adobe Acrobat PDF format

## Doom2.pdf
tuid: bh11oq849rqspg7v

Manual for Return to Doom, in Adobe Acrobat PDF format

## Doom3_Hezarin.pdf
tuid: o2gjzn84u9xyy1d0
   heevc68h8w5o0ylm

Manual for Last Days of Doom and Hezarin,
in Adobe Acrobat PDF format

## Hamil.pdf
tuid: neox2d3gwb8ubm1c

Manual for Hamil, in Adobe Acrobat PDF format

## PhilosophersQuest.pdf
tuid: qblwe4sbi01soljr

Manual for Philosopher's Quest,
in Adobe Acrobat PDF format

## SpySnatcher.pdf
tuid: 3rwn57i2b6nnnd2j

Manual for Spy Snatcher, in Adobe Acrobat PDF format

## topologika_manuals.zip
tuid: o2gjzn84u9xyy1d0
   bh11oq849rqspg7v
   zn2fmsu8qq95lbf6
   qblwe4sbi01soljr
   heevc68h8w5o0ylm
   neox2d3gwb8ubm1c
   3rwn57i2b6nnnd2j
   q36lh5np0q9nak28
   77ir1th0ea7su9qm
   6m06ajvdyslxxi8m

Manuals for all the Topologika games in HTML
format, converted by Dino Morelli.


------------------------------------------------------

# if-archive/programming:

This directory contains subdirectories for the various interactive fiction
authoring systems. Usually they not only contain the development system,
but also a run time system or interpreter that must be used to run the
finished (compiled) games.

## RAIF-POOL.announce
ifwiki: RAIF-POOL

Jacob Solomon Weinstein announces "raif POOL",
a universal language/compiler/runtime/interpreter that can
read, write, and run everything you can think of -
AI-complete, of course.
Just don't believe it; it was an April fool's joke in 1996.

------------------------------------------------------

# if-archive/programming/aas:
ifwiki: AAS

AAS is the Advanced Authoring System, a Java-based text adventure authoring
system. It was written by "Roddy Ramieson" (though see the announcement
in this directory for more information).

## AAS.jar

The AAS command-line interpreter.

## AASdoc.pdf

The AAS manual.

## AASexe.jar

The AAS GUI frontend for the command-line interpreter.
Requires AAS.jar.

## AASide.jar

The AAS IDE for making AAS games.

## announcement.txt

Iain Merrick's announcement on rec.arts.int-fiction
regarding AAS.

## crimson.jar

Java XML libraries required for AAS.

## jdom.jar

Java XML libraries required for AAS.

## readme.txt

Instructions for using AAS.

------------------------------------------------------

# if-archive/programming/ace:
ifwiki: Adventure Creation Environment

## WinACE.zip

The WinAce compiler, interpreter, documentation, and a sample game.


------------------------------------------------------

# if-archive/programming/adl:

The Adventure Definition Language by Ross Cunniff. ADL is a
superset of the older DDL, the Dungeon Design Language written in 1981 by
Michael Urban, Chris Kostanick, Michael Stein, Bruce Adler, and Warren Usui,
all of the UCLA Computer Club.

## DarkArmy.tar.Z

Dark Army, an R-rated, unfinished game for ADL, meant as a
programming example, by Miron Schmidt.
Source code only; needs calyx2.adl to compile.

## README

a note about ADL, the Adventure Definition Language
by Ross Cunniff

## adl.lha

anonymous Amiga port of adl.tar.Z, including binaries

## adl.tar.Z

source code for ADL and two sample games: "Aardvark's Museum"
and "mpu"; all by Ross Cunniff

## adl.zip

Adventure Definition Language for DOS, compiled by
Markku Yli-Pentila.

## calyx2.adl

a new standard library for ADL, based on standard.adl, but
enhanced and debugged.
Version 1.41 (14feb95), written by Miron Schmidt.
Unfortunately not fully compatible with standard.adl

## calyx2.doc

description of the above, based on ADL's manual page

------------------------------------------------------

# if-archive/programming/adms:

This directory contains Amiga Dungeon Mastering System, a simple
adventure writing system for the Amiga, by Adam Dawes

## adms1_1.lha

Amiga executables of ADMS v1.1 compiler and interpreter, a
manual in AmigaGuide format and an example game.

------------------------------------------------------

# if-archive/programming/adrift:
ifwiki: ADRIFT

## ADRIFT40.zip

Full installation for Adrift 4.00.53. Includes
executables, a manual and an uninstaller,
by Campbell Wild.

## ADRIFT5r.zip
ifwiki: ADRIFT Runner

Runner for Adrift 5.0.35.3, by Campbell Wild.

## ADRIFT5Setup.zip

Full installation for Adrift 5.0.35.3. Includes
executables, a manual and an uninstaller,
by Campbell Wild.

## BeginnersGuide.zip

ADRIFT Beginner's Guide (HTML), by Mystery.

## MacScare-CLI.zip
ifwiki: SCARE

SCARE 1.3.3 for Mac OS X, command line binary,
by M. Uli Kusterer.

## MacScare-GUI.zip
ifwiki: SCARE

SCARE 1.3.3 for Mac OS X, GUI based binary,
by M. Uli Kusterer.

## MacScare-Source.zip
ifwiki: SCARE

Mac specific source code for the OS X port of SCARE
1.3.3, ported by M. Uli Kusterer. To build the main
SCARE source archive is also required.

## Manual.pdf

Manual for Adrift 4.0, by Campbell Wild.

## gtkscare-0.4.tgz
ifwiki: SCARE

Linux build of GtkScare 0.4, a port of SCARE 1.3.2 to
GTK+ 2.0, ported by Pallav Nawani.

## gtkscare-src-0.4.tgz
ifwiki: SCARE

Source code for GtkScare 0.4, a port of SCARE 1.3.2 to
GTK+ 2.0, ported by Pallav Nawani.

## jAsea-0.2t.jar
ifwiki: jAsea

Java class files for jAsea 0.2t, a Java interpreter
for Adrift, by Mark Tilford.

## scare-1.3.10.zip
ifwiki: SCARE

Source code for SCARE 1.3.10, a clone of the jAsea
Adrift interpreter written in C by Simon Baldwin.

## scare-1.3.10_amiga.lha
ifwiki: SCARE

SCARE 1.3.10 for the Amiga, ported by David Kinder.

## scare-1.3.10_dos.zip
ifwiki: SCARE

SCARE 1.3.10 for MS-DOS, by Simon Baldwin.

## scare-1.3.10_linux.tgz
ifwiki: SCARE

Glk and console builds of SCARE 1.3.10 for Linux, by
Simon Baldwin.

## scare-1.3.8_mos.lha
ifwiki: SCARE

SCARE 1.3.8 for Amiga MorphOS, ported by
Jan-Erik Karlsson.

## scare-1.3.10_win.zip
ifwiki: SCARE

Glk build of SCARE 1.3.10 for Windows, compiled by
David Kinder.

## taf2inf.tgz
ifwiki: Taf2inf

taf2inf, a Perl script that performs a simple ADRIFT
to Inform conversion, by Mark Tilford.

------------------------------------------------------

# if-archive/programming/advbuilder:


## abv20.exe

Adventure Builder version 2.0, a text adventure authoring system
by Alan Conroy (based on a system called Quest from 1987).
Compiler, linker, librarian, data base compiler, run time system,
documentation, and a demo game with source code.

## quest11.exe

Pascal source code of Adventure Builder version 1.1
self-extracting archive

## quest11.txt

Alan Conroy's announcement of quest11.exe

------------------------------------------------------

# if-archive/programming/adven80:

Adven-80 was described in the article
"Adven-80, An Advanced Adventure Development System",
by Peter D. Scargill, from Dr. Dobb's Journal, #61, November 1981.

## adven-80.arc

Source code for Adven-80 by Peter D. Scargill, plus a
sample game by Robert W. Rasch.
Requires a Z80-based CP/M system or emulator.

## adven80.zip

Source code, manual and sample game for Adven-80,
written by Peter D. Scargill.
Requires a Z80-based CP/M system or emulator.

------------------------------------------------------

# if-archive/programming/advent:


## advent1.zip

Advent version 1.00 revision A
an interactive, table-driven text adventure generator
by Stephen Morphet.  DOS executable and manual.
Seems to be somewhat buggy; try it under vanilla DOS.

------------------------------------------------------

# if-archive/programming/adventura:


## adv19dv4.zip

Adventura V1.9 Release 4, a role-playing/interactive-fiction
game development system, by Adam Lippmann.
Can include sound and 256 color VGA/MCGA graphics in game.
Unregistered version (10 room limit), registration is US$ 25.
DOS executables, manual, samples, and The Lost Dungeon of Khon,
a fully-functioning complete Adventura game with source.

------------------------------------------------------

# if-archive/programming/advsim:


## AdventureSimulator1.1b.sit

Adventure Simulator 1.1b, a shareware
text adventure creator for the Mac,
by Scott Henderson.

------------------------------------------------------

# if-archive/programming/advsys:
ifwiki: AdvSys


## AdvSysMac.sit.hqx

AdvSys v1.2 for the Macintosh (68k and PPC)
by William Bryant

## AdvSysMac.txt

Notes on AdvSys v1.2 for the Macintosh,
by William Bryant

## NewParser.tar.gz

An improved parser for the ANSI version of AdvSys 1.2.
C source code by Boris J. H. Boesler.
use this file together with advsys.ansi.tar.Z

## advsydos.zip

DOS executables of the AdvSys version 1.2 compiler and
interpreter, the source modules that had to be changed,
and an accompanying description; by Volker Blasius

## advsys-glkterm-0.1-linux86-libc6.tgz

Linux x86 executables of the AdvSys 1.2 interpreter.
Glk build 0.1, by Michael Chen.

## advsys-winglk-20011221.zip

Windows Glk executables of the AdvSys 1.2
interpreter. Glk build 21/12/2001, by Michael Chen.

## advsys-winglk-20011221-src.zip

Source code for the Windows Glk port of the AdvSys
1.2 interpreter, written by Michael Chen.

## advsys.ansi.tar.Z

ANSI-fied version of advsys.tar.Z, i.e.
AdvSys version 1.2 ported to ANSI C by Matt Ackeret

## advsys.lha

Amiga executables of the AdvSys version 1.2 compiler
and interpreter, by Dave Betz

## advsys.tar.Z

AdvSys source code version 1.2 by David Betz with
additions for smart articles by Bill Randle

## advsys.zip

[same contents]

## advsys_manual.zip

Manual for AdvSys and TADS, a set of routines based
on AdvSys. Also includes a sample game, Quest.
Written by Roger Plowman.
Note that this is unrelated to Mike Roberts' TADS
or Alex Warren's Quest authoring systems.

## error-msgs.txt

An explanation of AdvSys error messages
by Jon Drukman

## glkize-advsys.patch-0.1.gz

Source code diffs for the Glk port of the
AdvSys 1.2 interpreter, by Michael Chen.

## standard.adi.Z

Object oriented runtime package version 2.0
by Brian Preble (AdvSys source code)

## standard.zip

[same contents]

------------------------------------------------------

# if-archive/programming/agi:

This directory contains files relating to AGI, the text and graphics
adventure authoring system used by Sierra during the 1980s.

## agds.zip

A collection of DOS-based utilities in Russian for making
and playing AGI games.

## agic.zip

AGIC v1.42 by Floating Hills Software. An AGI compiler for
Win32, which runs off the command line. Uses the older,
non-enhanced syntax.

## agihkb1.zip

AGIHACK version 1.0b1, by Peter Kelly.
Displays resources of Sierra On-Line games written with AGI
(Adventure Game Interpreter, about 1985-88).
This beta version can only show sprites and animations.

## agistudio.zip

AGI Studio v1.31 by Peter Kelly. The complete AGI suite for
Windows 95. Compiles an enhanced form of LOGIC code, edits
VIEW resources, adds, deletes, renumbers resources, and
edits
the OBJECT and WORDS.TOK files. Comes with Template v1.11.

## mats242.zip

MATS v2.42 by Martin Tillenius. A compiler for AGI LOGIC
resources, which uses an older syntax than AGI
Studio. MS-DOS

## picedit.zip

PicEdit v1.2 by Lance Ewing. Edits PIC resources for AGI
games. Plugs into AGI Studio v1.3 or above.

## sd.zip

SCI Decoder and SCI Decoder VGA v1.0, by Carl Muckenhoupt.
Displays the text and picture data of Sierra On-Line games
written with SCI (Sierra Creative Interpreter, about 1988-93).
Not supported any longer; do not try to register this tool.

## showlog.zip

ShowLog v1.2b by Lance Ewing. Decodes a LOGIC resource to
text format.

## xv3.zip

XV3 by Lance Ewing. Extracts resources from version 3 AGI
games.

------------------------------------------------------

# if-archive/programming/agifg:


## agifg.zip

Demo of the Adventure Game and Interactive Fiction Generator,
version 2.0, by Roger Kenner.
This is an authoring system for CALL (Computer-Aided Language
Learning); the demo consists of source code of a small sample
game and a DOS interpreter for that source code.
[file is linked to games/pc/education/agifg.zip]

------------------------------------------------------

# if-archive/programming/agt:
ifwiki: AGT


## AGTDec.zip

AGT Decompiler version 1.0, by Gary Lee Evans.
A utility to decompile and document a compiled AGT game.

## AGTUtility10.exe

AGTUtility version 1.0, a menu-driven GUI front-end for
writing AGT games, for Windows. Written by Mike Floyd.

## CompileAgt.cpt

CompileAgt for the Macintosh, by Pierre Tremblay;
a C port of the Pascal AGT compiler version 1.7 by
David R. Malmberg and Mark J. Welch. Compiled games can
be played with MultiAventures, which is available from
interpreters-multi/multiaventures/.
The user interface is in French.

## aa.zip

AGT Author's Aid version 2.3 by Douglas C. Rogers.
AA takes an adventure description from menu-driven screens
and converts it to syntactically correct AGT compiler input

## adgt103.zip

Adventure Door Game Toolkit version 1.03, allows you offer
AGT games as door games on your BBS, by Robert A. Dalton

## agt135.zip

The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, version 1.35 for MS-DOS

## agt15.zip

The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, version 1.5 for MS-DOS, including source
code of 4 sample games: Colossal Cave (350 points),
Through the Looking Glass, Crusade, and In the Year 2093

## agt17.zip

The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, version 1.7 (freeware) for MS-DOS,
including source code of four sample games: Colossal Cave
(350 points), Through the Looking Glass, Crusade, and
In the Year 2093

## agt17s.zip

Turbo Pascal source code of AGT, the Adventure Game Toolkit,
version 1.7 (freeware), by David R. Malmberg and
Mark J. Welch.  Includes AGT manual and AGT source code of
Colossal Cave (350 points version).

## agtambig.lzh

The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch.  Big Version 1.3 for Amiga.

## agtamdoc.lzh

Documentation and sample game (CRUSADE) for AGT version 1.3
with an addendum for the Amiga

## agtamiga.lzh

The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch.  Standard Version 1.3 for Amiga.

## agtbig.zip
tuid: mmo6gsldzks4k2xc

BIG version of the Adventure Game Toolkit for DOS.
Compiler, run program, a program to convert "Normal" AGT
source files to "Big" AGT source files, and source code of
a sample game (New England Gothic, by Simba).

## agtdoc.zip

Documentation and sample game (CRUSADE) for AGT versions 1.3
and 1.35 (machine independent)

## agtdocwp.zip

Extended documentation of the AGT Classic Edition (1.5)
in WordPerfect 5.1 format
formerly for registered users only, now freeware

## agtedit.zip

Adventure Game Toolkit Editor 1.0 for AGT 1.7,
by Teemu Eramaa.

## agtlabel.zip

Takes AGT source files and converts them to a .AGT file
suitable for input to AGTNUM. Written by Bill Martinson

## agtlint.zip

AGTLINT, The Adventure Game Toolkit Error Analysis Utility,
Release 2 (1.56), freeware by David S. Raley.
DOS executable, documentation, and a sample game.
Supports all versions of the Master's Edition up to 1.56,
as well as the Classic Edition (Standard and Big) and
AGTNUM 1.09

## agtmac.sit

The Adventure Game Toolkit version 1.2 for the Macintosh
by David R. Malmberg and Mark J. Welch

## agtmacro.zip

AGTMACRO 1.0 by David Malmberg. AGTMACRO is a specialized
Keyboard Macro Processor similar to SUPERKEY or PROKEY for
IBM or compatible computers.

## agtmastr.zip
tuid: 66tu4tq5bd8jgu0h
tuid: qhbztyhhlvjdry7b

The entire Master's Edition of the Adventure Game Toolkit
Version 1.56 by David R. Malmberg, repackaged into one file:
document stating that this is now freeware, manual,
compiler, run program, utilities (game format converter,
pop-up hint creator, font editor, etc.), and source code of
several sample games (Hurry!, Humongous Cave, Adventureland,
Pirate's Adventure, Brainscape, Squynchia, The Casebook of
Sherlock Holmes, Pork I)

## agtmtr16.zip

Master's Edition of the Adventure Game Toolkit, Version 1.6
by David R. Malmberg. This archive is an update; for the
complete package the files in agtmastr.zip are needed.

## agtnum.zip

The AGT Number Manager version 1.08 by Bill Martinson.
A pre-compiler (DOS executable) for the AGT compiler;
it allows you to use meaningful labels in your AGT source

## agtstb13.arc

Adventure Game Toolkit, BIG version 1.3 for the Atari ST
by David R. Malmberg and Mark J. Welch.
Source code for the BIG version cannot be compiled with
the normal version and vice versa.

## pretty.zip

Pretty creates annotated source files from either AGT source
or compiled AGT games.

## tppatch.zip

TPPatch, a program that fixes the 'Runtime Error 200' in
AGT and other Turbo Pascal programs on fast machines,
by Andreas Bauer.
Unearthed and uploaded by Julie Harborough

## wagt15.zip

The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, Classic Edition version 1.5 for MS Windows
(compiler and player), including source code of
Colossal Cave (350 points version)


------------------------------------------------------

# if-archive/programming/agt/agate:


## Aga2agt.zip

Aga2agt, a program to convert AGT game source code
written in the new Agate format into AGT code which can
be compiled with the official AGT compiler or Robert
Masenten's Magx compiler.
Version 1.0, written by Kevin Soucy

------------------------------------------------------

# if-archive/programming/agt/agility:
ifwiki: AGiliTy

This directory contains AGiliTy: the (Mostly) Universal AGT Interpreter,
by Robert Masenten. AGiliTy runs every known version of AGT.
Current version: 1.1.2

## AGiliTy112Amiga.lha

AGiliTy 1.1.2 for the Amiga, ported by
David Kinder.

## AGiliTy112Win.zip

AGiliTy 1.1.2 for Windows, ported
by David Kinder.

## AGiliTy112Win-Source.zip

Source code for the Windows port, by David Kinder.

## agil084riscos.spk

AGiliTy 0.8.4 for the Acorn Archimedes RISC OS,
ported by Julian Arnold

## agil111dos.zip

AGiliTy 1.1.1 compiled for DOS as a 32-bit
program (requires 386 or better),
by Robert Masenten.

## agil111linux.tgz

AGiliTy 1.1.1 compiled for Linux,
by Robert Masenten.

## agil111linux_glk.tgz

AGiliTy 1.1.1, Glk version, compiled for Linux,
built by Simon Baldwin.

## agil111olddos.zip

AGiliTy 1.1.1 compiled for DOS as a 16-bit
program, by Robert Masenten.

## agil111osx.tgz

AGiliTy 1.1.1 for Mac OS X, ported by Flathead.

## agil112src.zip

ANSI C source code of AGiliTy:
the (Mostly) Universal AGT Interpreter,
version 1.1.2, by Robert Masenten, with updates
by David Kinder.

## agil111src_glk.zip

ANSI C source code of AGiliTy:
the (Mostly) Universal AGT Interpreter,
version 1.1.1, by Robert Masenten with
additions to use Glk by Simon Baldwin.

------------------------------------------------------

# if-archive/programming/agt/agility/old:

## AGiliTy111Amiga.lha

AGiliTy 1.1.1 for the Amiga, ported by
David Kinder.

## AGiliTy111Win.zip

AGiliTy 1.1.1 for Windows, ported
by David Kinder.

## AGiliTy111Win-Source.zip

Source code for the Windows port, by David Kinder.

## MacAgility_0.89.sit.bin

AGiliTy 0.8.9 for the Macintosh,
ported by Andrew Plotkin (v0.8),
updated to v0.8.9 by Brad Jones

## UnixWare202_agility.tar.gz

AGiliTy 0.3 (beta) for UnixWare/SCO 2.02,
ported by Mark J Musante

## agil111src.zip

ANSI C source code of AGiliTy:
the (Mostly) Universal AGT Interpreter,
version 1.1.1, by Robert Masenten.


------------------------------------------------------

# if-archive/programming/agt/contests:

This directory contains the statements publishing the winners of the
Annual AGT Adventure Game Writing Contests
(currently numbers 2 through 7, 1988 through 1993).

## agt2.txt
ifwiki: Softworks AGT Contest 1988

results of the 2nd AGT Adventure Game Writing Contest, 1988

## agt3.txt
ifwiki: Softworks AGT Contest 1989

results of the 3rd AGT Adventure Game Writing Contest, 1989

## agt4.txt
ifwiki: Softworks AGT Contest 1990

results of the 4th AGT Adventure Game Writing Contest, 1990

## agt5.txt
ifwiki: Softworks AGT Contest 1991

results of the 5th AGT Adventure Game Writing Contest, 1991

## agt6.txt
ifwiki: Softworks AGT Contest 1992

results of the 6th AGT Adventure Game Writing Contest, 1992

## agt7.txt
ifwiki: Softworks AGT Contest 1993

results of the 7th AGT Adventure Game Writing Contest, 1993

------------------------------------------------------

# if-archive/programming/agt/magx:

This directory contains Magx (Make Agx): an AGT compatible adventure game
compiler by Robert Masenten. Magx compiles games into the Agx format, which
must be played with the AGiliTy AGT interpreter.
Current version: 0.6.5 (beta)

## magx062olddos.zip

Magx 0.6.2 compiled for 16-bit DOS, by Robert Masenten.

## magx065amiga.lha

Magx 0.6.5 compiled for the Amiga (68000 version),
by Jan-Erik Karlsson.

## magx065amiga_ppc.lha

Magx 0.6.5 compiled for the Amiga (PowerPC version),
by Jan-Erik Karlsson.

## magx065dos.zip

Magx 0.6.5 compiled for 32-bit DOS, by Robert Masenten.

## magx065linux.tgz

Magx 0.6.5 compiled for Linux, by Robert Masenten.

## magx065osx.tgz

Magx 0.6.5 for Mac OS X, ported by Flathead.

## magx065src.zip

ANSI C source code for the Magx compiler,
version 0.6.5 (beta), by Robert Masenten.

------------------------------------------------------

# if-archive/programming/agt/magx/examples:


## colordem.zip

A demonstration of the embedded ASCII codes in the AGT
Master's Edition, and a comparison of them against
Magx/AGiliTy color codes. Magx source code and AGiliTy
AGX game files included. Written by Jay Goemmer.

## doscolor.zip

A demonstration of the embedded color codes in
Magx/AGiliTy. Magx source code and AGiliTy AGX game
files included. Written by Jay Goemmer.

## includes10.zip

A collection of useful AGT/Magx source code for
handling NPCs and combat.

------------------------------------------------------

# if-archive/programming/aiee:


## aiee02.zip

Aiee! 0.2, by Mark Hughes. A Java based authoring system
that allows games to be written in an XML format.

------------------------------------------------------

# if-archive/programming/alan:
ifwiki: Alan

This directory contains ALAN: the Adventure Language, comprising
documentation, a compiler and an interpreter.
As of ALAN 2.7.0 the compiler is now included in the freely distributable
package. See file ANNOUNCE in any of the archives for details.

Note: The documentation files are no longer part of the interpreter packages
but should be downloaded separately.

The version 2.7 interpreters cannot run version 2.6 games;
interpreters and documentation for version 2.6 are in directory 'old'.

## alan.readme

Detailed description of ALAN 2.8

------------------------------------------------------

# if-archive/programming/alan/examples:


## alanlib031.zip

A proposed standard library for ALAN, version 0.3.1,
written by Thomas Nilsson and Stephen Griffiths.

## clock.ala

A miniature game by Stephen Griffiths, using Alan 'Events' and
math functions. It illustrates one way to create a time-piece
within an Alan game.

## etudes.lzh

Four examples by Mark B. Sachs, including a fully working
Floyd from Planetfall.

## etudes.zip

Same contents for DOS; the Amiga archive etudes.lzh cannot
be unpacked under DOS ("special attribute").

## julstd.alan

An alternate standard library for ALAN (English version).
Written by Jurgen Lerch, based on an earlier library by
Luis E. Torres.

## julstdd.alan

An alternate standard library for ALAN (German version).
Written by Jurgen Lerch, based on an earlier library by
Luis E. Torres.

## knot4.zip
tuid: xcf56wttirmve4p5
ifwiki: Knot To Be Undone

Source code of Knot To Be Undone, by Lelah Conrad
[file is linked to games/mini-comps/wacky/knot4.zip]
(a compiled game is in games/mini-comps/wacky/wackycmp.zip)

## menu.ala

An example demonstrating various techniques for coding menu
systems for use in ALAN games, by Stephen Griffiths.
Version 1.0, February 1999.

## notify.ala

An example game demonstrating notifying the player of
score changes. Version 1.1, Feb 2001, by Stephen Griffiths.

## sample1.zip

Sample code for ALAN version 3, by Anssi Raisanen,
illustrating the use of inheritance plus show, entered,
depending on, event and when.

## saviour.alan

Saviour, an example ALAN game, by Thomas Nilsson

## skipbsrc.zip
tuid: 0gih2b70l1z6xemu
ifwiki: Skipping Breakfast

Source code for Skipping Breakfast, second release,
by Stephen Griffiths
(a compiled game is in games/mini-comps/wacky/skipbrek.zip)
[file is linked to games/mini-comps/wacky/skipbsrc.zip]

## xwear.zip

A library file intended to make simulating layered
clothing easier in Alan, written by Alan Bampton.
Archive includes library and documentation.

------------------------------------------------------

# if-archive/programming/alan/executables:

This directory contains executable copies of Alan for various systems.
The `alan*` files are complete packages (compiler and interpreter), the
`arun*` files contain only the interpreters.

## alan270amiga.lha

ALAN package version 2.7.0 for Amiga

## alan273mac.sit.hqx

ALAN package version 2.7.3 for Macintosh

## alan275hp.tar.Z

ALAN package version 2.7.5 for HP/UX

## alan281dos.zip

ALAN package version 2.8.1 for DOS

## alan283solaris1.tar.Z

ALAN package version 2.8.3 for Solaris 1

## alan283solaris2.tar.Z

ALAN package version 2.8.3 for Solaris 2

## alan287linux.i86.tgz

ALAN package version 2.8.7 for i86 Linux, compiled
by Stephen Griffiths.

## arun281dos.zip

ALAN interpreter only version 2.8.1 for DOS

## arun283solaris1.tar.Z

ALAN interpreter only version 2.8.3 for Solaris 1

## arun283solaris2.tar.Z

ALAN interpreter only version 2.8.3 for Solaris 2

## arun286amiga.lha

ALAN interpreter only version 2.8.6 for Amiga

## arun286beos.zip

ALAN interpreter only version 2.8.6 for BeOS,
by Stephen Griffiths

## arun286bwin.zip

ALAN interpreter only version 2.8.6 for Windows

## arun287-5-glk-win32-ix86.zip

ALAN interpreter only version 2.8.7 for Windows Glk,
release 5, by Thomas Nilsson, based on an earlier
port by Joe Mason. Archive contains Windows executable.

## MacAlan-2.8.2.1-Binary.sit.hqx

Macintosh port of ALAN 2.8.2.1, by Greg Ewing

## MacGlk-Alan-020.sit.hqx

Macintosh Alan 0.2: an Alan interpreter built with
MacGlk. Glk port by Joe Mason, compiled for the Mac
by Iain Merrick.

## adew.exe

ADE/W, the Alan Design Environment for Windows,
release 1.0.1, by Stephen Griffiths.
Self extracting archive including the ADE/W GUI,
plus the PFE editor, MS-DOS Alan software,
documentation and a tutorial.

## adew_shell.exe

ADE/W, the Alan Design Environment for Windows,
release 1.0.1, by Stephen Griffiths.
Self extracting archive including just the ADE/W GUI
and instructions.

## glkarun-2.86-dos-2.zip

ALAN interpreter only version 2.8.6 for Glk,
release 2, written by Joe Mason. Archive contains
MS-DOS executable.

## glkarun-2.86-linux-i386-2.tar.gz

ALAN interpreter only version 2.8.6 for Glk,
release 2, written by Joe Mason. Archive contains
stdio, curses and X-Windows versions, compiled for
x86 Linux.

## glkarun-2.86-linux-s390-2.tar.gz

ALAN interpreter only version 2.8.6 for Glk,
release 2, written by Joe Mason. Executable for
Linux on the IBM S390.

------------------------------------------------------

# if-archive/programming/alan/manuals:


## alandoc28html.zip

Documentation of ALAN version 2.8 in HTML format.

## alanmanual28.pdf

Documentation of ALAN version 2.8 in Adobe Acrobat
PDF format.

## tutor.zip

A tutorial to ALAN in HTML, by Stephen Griffiths
(with help and permission by Thomas Nilsson)
version 1.0 (dec98), minor updates feb99

------------------------------------------------------

# if-archive/programming/alan/old:

This directory contains old versions of the Alan run-time, with which
to play old Alan games. The 2.6 run-times can play 2.5 games.

## alan260doc.pdf

documentation of ALAN version 2.6.0 in Adobe Acrobat
Portable Document Format. Download in binary mode!

## arun260amiga.lha

ALAN interpreter package version 2.6.0 for Amiga

## arun260hp.tar.Z

ALAN interpreter package version 2.6.0 for HP-UX

## arun260solaris2.tar.Z

ALAN interpreter package version 2.6.0 for Solaris 2

## arun260sun4.tar.Z

ALAN interpreter package version 2.6.0 for SunOS

## arun261linux.tar.Z

ALAN interpreter package version 2.6.1 for Linux

## arun261mac.sit.hqx

ALAN interpreter package version 2.6.1 for Macintosh

## arun262pc.zip

ALAN interpreter package version 2.6.2 for DOS

## arun2_5_1_vms.lzc

ALAN interpreter package version 2.5.1 for VMS

------------------------------------------------------

# if-archive/programming/alan/source:


## compiler286src.tgz

Source code for the Alan 2.8.6 compiler,
written by Thomas Nilsson.

## interpreter286src.tgz

Source code for the Alan 2.8.6 interpreter,
written by Thomas Nilsson.

------------------------------------------------------

# if-archive/programming/alan/utils:


## Starter.hqx

ALAN Game Starter for the Macintosh, version 1.1,
by Tony Houlbrooke.
A HyperCard stack which allows easy input of the basic
components of an ALAN IF game. This then can be written to a
file formatted correctly for compiling with the ALAN compiler.

## alex.zip

ALex version 1.0, written by Stephen Griffiths.
"ALan gametext EXtracting program", a utility to
extract game text from ALAN source code.
MS-DOS executable.

## alex_win.zip

ALex version 1.0, written by Stephen Griffiths.
Windows console mode executable.

------------------------------------------------------

# if-archive/programming/alan3:
ifwiki: Alan 3

This directory contains Alan: the Adventure Language, version 3,
created by Thomas Nilsson.

See also the Alan 3 homepage at <https://www.alanif.se/>


------------------------------------------------------

# if-archive/programming/alan3/executables:

This directory contains executable copies of Alan
version 3 for various systems.

## alan3_0beta3.linux.x86.tgz

Alan 3.0 beta 3 complete distribution
for Linux (command line versions).

## alan3_0beta3.macosx.x86.tgz

Alan 3.0 beta 3 complete distribution
for Mac OS X.

## alan3_0beta3.win32.x86.setup.exe

Alan 3.0 beta 3 complete distribution
(as an installer) for Windows.

## alan3_0beta3.win32.x86.zip

Alan 3.0 beta 3 complete distribution
for Windows (command line versions).

## gargoyle-alan3-3.0beta2.linux.x86.tgz

Alan 3.0 beta 2 Gargoyle drop-in
interpreter for Linux.

## gargoyle-alan3-3.0beta2.macosx.x86.tgz

Alan 3.0 beta 2 Gargoyle drop-in
interpreter for Mac OS X.

## gargoyle-alan3-3.0beta2.win32.x86.zip

Alan 3.0 beta 2 Gargoyle drop-in
interpreter for Windows.

## winarun3_0beta3.win32.x86.setup.exe

Alan 3.0 beta 3 Windows GUI interpreter.


------------------------------------------------------

# if-archive/programming/alan3/library:


## library0.62.zip

The Alan Standard Library, version 0.6.2.
This was the last version of the library based on the
Alan 2 standard library.

## library1.00.zip

The Alan Standard Library, version 1.00.

------------------------------------------------------

# if-archive/programming/alan3/manuals:


## alan3manual.pdf

Documentation of Alan version 3.0 beta 2 in Adobe
Acrobat PDF format.

## alanguide.zip

A Beginner's Guide and Tutorial for Alan version 3.0,
by Mike Arnaud.

------------------------------------------------------

# if-archive/programming/amigaventure:


## AmigaVenture.zip

AmigaVenture 1.17, written by Mitsu Hadeishi.
A collection of routines for writing text
adventures in BASIC. Written for AmigaBasic,
but should be able to run under other BASIC
dialects with only minor changes. Archive
also includes documentation.

------------------------------------------------------

# if-archive/programming/archetype:
ifwiki: Archetype

This directory contains Archetype, a simple object-oriented programming
language designed for the writing of text adventure games
by Derek T. Jones

## arch101.zip

Pascal source code and DOS executables of Archetype version 1.01
compiler and interpreter, manuals in RTF and ASCII formats,
some useful type definitions, and several sample games with
source code

------------------------------------------------------

# if-archive/programming/aventuro:


## avent21.arj
tuid: ijr351ccjmokhjn5

KreuAVT and Aventuro version 2.1, by Wim Koolhoven.
A compiler and an interpreter for text adventures in
Esperanto (DOS executables), and La insulo Texel,
a compiled game.


------------------------------------------------------

# if-archive/programming/bags:


## bags-0.1.tar.gz

BAGS: Beany Adventure Game System, by Aaron Wadley.
An IF language and interpreter written in Java.

------------------------------------------------------

# if-archive/programming/blorb:
ifwiki: Blorb

Documents and tools for the Blorb format, for bundling
resources such as graphics and music with story files.
See also the Blorb homepage at <https://eblong.com/zarf/blorb/>.

## blorb-infocom-extension.txt

A document specifying an extension to Blorb 1.1 to
handle the original graphics of the four Infocom V6
games, written by Kevin Bracey.
(This extension was incorporated into the main Blorb spec
as of version 2.0.)
[file is linked to infocom/media/blorb/blorb-infocom-extension.txt]

## blorb_format.txt

Blorb: An IF Resource Collection Format Standard,
Version 2.0.4, by Andrew Plotkin.
[file is linked from infocom/interpreters/specification/blorb_format.txt]

## blorb204_asciidoc.zip

Blorb: An IF Resource Collection Format Standard,
Version 2.0.4, by Andrew Plotkin, converted to
AsciiDoc format by Tristano Ajmone.

## blorblib-102.tar.Z

Blorblib 1.0.2, a library for use in a Z-code interpreter
to read Blorb files, by Andrew Plotkin. Also contains the
source for BlorbScan, a tool to read and analyze Blorb
files.

## blorbtar-0.1.pl

Blorbtar 0.1, a tarlike interface to Blorb files.
Written in PERL by Evin Robertson.

## blorbtar-0.1.patch

A patch for Blorbtar 0.1 to correct a problem with
the encoding and recognition of Glulx gamefiles, by
D.J. Picton.

## blorbtool.py

A Python script for examining and manipulating Blorb
files, by Andrew Plotkin.

## gblorb.zip

Gblorb, a Blorb packager and extractor, written in
Glulx Inform by Simon Baldwin.
Serial number 060301

## iblorbb.zip

IBlorb, a Blorb 2.0 packager and resource manager,
by L. Ross Raszewski. MS-DOS executables.

## iblorbs.zip

IBlorb, a Blorb 2.0 packager and resource manager,
by L. Ross Raszewski. C source code.

## rezrov.c

C source code for a utility that extracts resources
from a Blorb file, written by Felix Grützmacher.


------------------------------------------------------

# if-archive/programming/caecho:


## caecho21.exe

CAECHO version 2.1, Creador de Aventuras de Errata CHOft:
a Spanish text adventure development system by Errata Choft.
Compiler, linker, interpreter, font creator, documentation,
and two example games (Apache and Cascada), all in Spanish.
Self-extracting archive for DOS.

## inix.exe

A more powerful replacement for the initial databases of CAECHO.
Self-extracting archive for DOS.

------------------------------------------------------

# if-archive/programming/cat:
ifwiki: Creative Adventure Toolkit

This directory contains CAT (Creative Adventure Toolkit) by Philip Richmond.
It is written in Liberty BASIC, runs under Windows, and allows you to write
text adventures with sound and graphics (bitmaps + wave files).
Current version is 1.0.

## catadv.zip

shareware version of CAT
editor, player, and a Windows help file

------------------------------------------------------

# if-archive/programming/caw:

This directory contains CAW (Creative Adventure Writer) by Richard Hunt,
based on a BBC B adventure system called "Imagen" published in Acorn User.

## caw.zip

Creative Adventure Writer, by Richard Hunt.
Includes source, a manual and example adventures.

------------------------------------------------------

# if-archive/programming/cpp:

This directory contains files relevant to programming adventure
games using the C and C++ languages.

## cat.zip
ifwiki: C Adventure Toolkit

The C-Adventure Toolkit, by Tony Stiles (1985),
a text adventure system which produces C code.

## cat2.zip
ifwiki: C Adventure Toolkit

The C-Adventure Toolkit, version 2, by Tony Stiles
(1991), a text adventure system which produces C code.
Includes executables, sources, examples, tutorials and
a manual. Originally shareware,  now freeware.

## parser_rel_1.1.zip

C++ parser classes for interactive fiction,
version 1.1, written by Rich Herrick.

------------------------------------------------------

# if-archive/programming/cutra:


## Cutra.zip

CUTRA (el Creador Ultra Raro de Aventuras) - el Parser
Chorra-Punk, by Alberto Salazar Palomo.
A Spanish development system that reads a game description and
produces a corresponding Turbo Pascal program.

------------------------------------------------------

# if-archive/programming/dap:


## dap51.zip

A Spanish adventure creator, by Javier Basilio.
Runs under MS-DOS and requires a 286 or better PC.
Archive includes manual and examples (in Spanish).

------------------------------------------------------

# if-archive/programming/debuggers:


## archimedes.tester.spark

a program for testing adventure games on the
Acorn Archimedes under RISCOS (SparkFs file),
by Graham Nelson.

------------------------------------------------------

# if-archive/programming/drool:


## Drool.sit.bin

Drool, David's Reworked Object-Oriented Language version 0.9 -
the successor to AdvSys.

This is David Betz' article "Play It Again, Sam" from the
October 1993 issue of Dr. Dobb's Journal and all the code to
run the examples from the article. MacBinary format.

## Drool.tar.Z

All the files from Drool.sit.bin that non-Mac users can make
use of.

------------------------------------------------------

# if-archive/programming/editors:

## AlphaInformModePack02.sit.hqx

Inform Mode Package, version 0.2, for the
Macintosh text editor Alpha, by Jonathan Sauer.

## Hugo.chl

A syntax-coloring definition file for the Hugo
language in the freeware text editor called
ConTEXT, written by Paul Lee.

## Imp13Dos.zip

Implementor, a text editor for IF languages, including
TADS, Inform, Hugo, and Alan.
Version 1.3, by Donnie Russell.
DOS executable, requires 486 or better processor.

## Imp13Win.zip

Implementor, a text editor for IF languages, including
TADS, Inform, Hugo, and Alan.
Version 1.3, by Donnie Russell. Windows executable.

## InEdit10.zip

Informer, a text editor for Inform, by
William J. Shlaer. Runs under Windows 95/NT.

## InformEdit2200Full.zip

Inform Edit Version 2.2, by Paul de Valmency.
"Inform Edit is a simple text editor written
specifically to cater for Inform story source
files, making the job of creating and amending
story files easier by the use of colour-coded
text."
Archive includes all files needed for setup.

## InformEdit2200ReadMe.htm

Overview documentation for Inform Edit 2.2,
in HTML format.

## InformEdit2200Screen.gif

Image used in the Inform Edit documentation.

## InformEdit2200Upd.zip

Inform Edit Version 2.2, by Paul de Valmency.
Archive includes files necessary to upgrade from
a previous version of Inform Edit.

## InformEditPartial.zip

Inform Edit Version 2.2, by Paul de Valmency.
Archive includes all files needed for setup,
except "msvbvm50.dll". Download this archive if
you already have that file installed.

## VInformEXE14c.zip

Visual Inform 1.4c beta, an unfinished and now
abandoned Windows visual editing tool for Inform,
written in Visual Basic 6 by David A. Cornelson.
This archive contains the source for the executable.

NOTE: Compiling this source will require two
Visual Basic controls to be downloaded from
<http://www.vbaccelerator.com/>

## VInformDLL14c.zip

Visual Inform 1.4c beta, an unfinished and now
abandoned Windows visual editing tool for Inform,
written in Visual Basic 6 by David A. Cornelson.
This archive contains the source for the support DLL.

NOTE: Compiling this source will require two
Visual Basic controls to be downloaded from
<http://www.vbaccelerator.com/>

## Yonk.sit

Yonk 1.0b6, an Inform IDE for the Macintosh,
written by Scott Forbes.

## agt.lse

Emacs ELSE-mode templates for Master's Edition AGT,
by Douglas Harter.

## alan.fed

FED text editor syntax highlighting configuration
file for ALAN 2.8, by Stephen Griffiths.

## alan3.syn

Textpad text editor syntax definition file for
ALAN 3, by Stephen Griffiths.

## alan_textpad.syn

Textpad text editor syntax definition file for
ALAN 2.8, by Stephen Griffiths.

## american.zip

American English spellchecking dictionary for
use with Implementor.

## british.zip

British English spellchecking dictionary for
use with Implementor.

## hugo.stx

EditPlus2 syntax file for Hugo, by Ben Parrish.

## hugo_SE.zip

Hugo syntax file for Source Edit, by
Jonathan Blask.

## hugo_emerald.zip

Hugo syntax-coloring definition files for the
freeware Windows text editor Emerald Editor
(previously called Crimson Editor), by
Jonathan Blask.

## hugo_gedit.zip

Hugo syntax (by Royce Odle) and color files (by Jonathan Blask) for gedit.

## hugo_kate.zip

Hugo syntax file for Kate, by Jonathan Blask.

## hugo_notepad++.zip

Hugo syntax-coloring definition files for the
freeware Windows text editor Notepad++, by
Jonathan Blask.

## hugo_textpad.zip

Hugo syntax file for Textpad, by Jonathan Blask.

## hugo_wordfile.txt

UltraEdit word file for Hugo, Version 3.20000113,
written by Gunther Schmidl.

## ifide06.zip

IF-IDE v0.60a, written by Michael Perlini.
IF-IDE is an integrated development environment
for the creation of programs using the Inform
programming language (at this stage).

## ifmap.tar.gz

IF Map Editor v0.1. A map editor for IF games,
written in Tk/Tcl by Matthew Crosby.
[file is linked from mapping-tools/ifmap.tar.gz]

## imaginate1500.zip

Imaginate 1.5, a Windows editor designed for
writing IF, by Richard Northedge. Supports TADS,
Inform, and ALAN.

## imfb01.zip

IMForm 0.1, an unfinished and now abandoned
Windows front-end for Inform, by Tim Middleton
Windows executable and Delphi 1.0 source code

## inform-mode.tar.gz

Inform mode 1.6.0 for GNU Emacs, a major mode for
editing Inform programs, by Gareth Rees and
Rupert Lane.

## inform.stx

Inform syntax file for EditPlus, by
Stefano Gaburri, based on an UltraEdit definition
file by Giovanni Riccardi.

## inform.xml.tgz

KATE (KDE Advanced Text Editor) syntax file for
Inform, written by Giancarlo Niccolai.

## inform_wordfile.txt

UltraEdit word file for Inform,
Version 4.20000320, written by Gunther Schmidl.

## inform6_npp.zip

Notepad++ text editor syntax highlighting and auto-completion configuration
files for Inform 6 and RInform.

## pfe101i.zip

Programmer's File Editor 1.01, 32-bit version, by
Alan Phillips a large-capacity multi-file
programming oriented editor for Windows 95,
Windows 98, Windows NT 3.51 and 4.0 on Intel
platforms, Windows 2000 on Intel platforms, and
Windows 3.1x

NOTE: This is the final version. The author's web
page says, "Development and distribution of
Programmer's File Editor has come to an end. The
PFE Web Site is now closed ."

## pfe101.zip

Programmer's File Editor 1.01, 16-bit version, by
Alan Phillips a large-capacity multi-file
programming oriented editor for Windows 95,
Windows 98, Windows NT 3.51 and 4.0 on Intel
platforms, Windows 2000 on Intel platforms, and
Windows 3.1x

NOTE: This is the final version. The author's web
page says, "Development and distribution of
Programmer's File Editor has come to an end. The
PFE Web Site is now closed ."

## swapq-fill.el

Swap-Quotes-Fill, an Emacs Lisp file containing
a function that can help work around a bug in
TADS-mode.el (or perhaps the underlying fill or c
modes) which causes major problems when attempting
to fill (word-wrap) a single quoted string.
Version 0.8, by Philip Swartzleonard.

## tads.fed

FED text editor syntax highlighting configuration
file for TADS, by Stephen Griffiths.

## tads.vim

Vim syntax file for TADS, by Amir Karger.

## tads2-mode.el

TADS 2 major mode for Emacs v19 or later,
version 1.2, written by Stephen Granade. Based in
part on Emacs' C-mode and a previous TADS mode by
Darin Johnson.

## tads2_5_1.syn

TextPad syntax file for TADS 2.5.1 by Michael Huang,
based on Gunther Schmidl's UltraEdit word file.

## tads3-mode.el

TADS 3 major mode for Emacs v19 or later,
written by Brett Witty, based on Stephen Granade's
TADS2 major mode.

## tads3-npp-hl.zip

TADS 2 and 3 syntax highlighting files for
Notepad++, created by Greg Boettcher.

## tads3.stx

TADS 3 syntax highlighting template for EditPlus 2,
version 1.0.3, written by Kevin Forchione.

## tads_fte_mode.zip

TADS mode for FTE, by Nikos Chantziaras.

## tads_wordfile.txt

UltraEdit word file for TADS, Version 1.20000113,
written by Gunther Schmidl.

## tfe.zip

TFE - TADS File Editor v1.2 (08dec98), a TADS
source code editor for Windows by "Satans Mutt".
Supports syntax highlighting, compiling within the
editor, bookmarking and many other features.

## ueditTADSwordfile.txt

An Ultraedit wordfile for TADS, by Ted Hwa

## ueditinf12.txt

Inform mode for Ultraedit 5.0, by Giovanni Riccardi
version 1.2. Also compatible with Ultraedit 4.xx

------------------------------------------------------

# if-archive/programming/figment:


## figment.zip

Figment - The Imagination Processor, revision 2.46,
a multi-media authoring system for interactive fiction,
shareware by Patch Panel Software.
Documentation, DOS executable, and a sample game

------------------------------------------------------

# if-archive/programming/gac:
ifwiki: Graphic Adventure Creator

## grackle.zip

Grackle 0.4 beta, by David Lodge. A dumper and player for
adventures written using the Graphic Adventure Creator. It
supports GAC games from the Spectrum, Amstrad CPC and BBC
B Micro. Archive includes C source and an MS-DOS executable.

## ungac.zip

UnGAC version 0.1, by John Elliott. UnGAC reads a snapshot of
a Spectrum adventure game created with Incentive's Graphic
Adventure Creator and produces text listings of the game data.
Archive includes C source, executables for Win32, CP/M, and DOS,
and documentation.

------------------------------------------------------

# if-archive/programming/gags:
ifwiki: GAGS

## gags106b.zip

Generic Adventure Game System v1.06B, by Mark J. Welch.
Game interpreter and editor (DOS executables) and a
sample game (Underground Adventure).
This is a predecessor of AGT (q.v.); GAGS game files
can be run with GAGS or compiled and run with AGT.

## gagsdocs.zip

documentation for GAGS version 1.06B

------------------------------------------------------

# if-archive/programming/gamebook:

## GIKI_1.1.zip

GIKI 1.1, a gamebook interpreter for Android, by Alexey Galkin. Russian version, 2017.
ГИКИ (Голосовой интерпретатор книг-игр), версия 1.1. Мобильное Android-приложение, которое позволяет играть в интерактивные аудиокниги (книги-игры) с помощью голосовых команд. Алексей Галкин, 2017.


------------------------------------------------------

# if-archive/programming/gamescape:
ifwiki: Gamescape

## drew6.bas

a Gamescape disassembler; QuickBasic source code

## gscape.zip
ifwiki: Gamescape

Gamescape version A.4, shareware by Dennis Drew,
a development system for illustrated text adventures.
Documentation, DOS executable, and sample games
(Note: games/pc/nobeer.zip is written with Gamescape.)

------------------------------------------------------

# if-archive/programming/general-discussion:


## ArtCom.43

ART COM magazine Number 43 (Volume 10 Number 9,
November 1990); the first one of two issues on
Interactive Fiction

## ArtCom.44

ART COM magazine Number 44 (Volume 10 Number 10,
December 1990); the second one of two issues on
Interactive Fiction

## Craft.Of.Adventure.txt

The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure Games
by Graham Nelson, plain text version.
(for versions of this document in different
formats, look in info/)
[file is linked to info/Craft.Of.Adventure.txt]

## Graves.1

Second Generation Adventure Games, by David Graves,
reprinted from The Journal of Computer Game Design,
Volume 1, Number 2, August 1987

## Graves.2

Bringing Characters to Life, by David Graves,
reprinted from The Journal of Computer Game Design,
Volume 2, Number 2, December 1988

## Graves.3

Plot Automation, by David Graves,
reprinted from The Journal of Computer Game Design,
Volume 5, Number 1, October 1991

## IFGems.zip

A large collection of quotes from IF reviews,
assembled with the authors' permission by
David Fisher. HTML format.

## IFGems_pdf.zip

A large collection of quotes from IF reviews,
assembled with the authors' permission by
David Fisher. PDF format.

## IFGems_txt.zip

A large collection of quotes from IF reviews,
assembled with the authors' permission by
David Fisher. Plain text format.

## authoring-systems.FAQ

Information about development systems for
Interactive Fiction, by Nathan Torkington.
Last update: 23nov94
[file is linked to info/authoring-systems.FAQ]

## authorship-guide.base

Whizzard's Guide to Text Adventure Authorship
base document version 2.0 by Gerry Kevin Wilson
[file is linked to info/authorship-guide.base]

## authorship-guide.sup1

Whizzard's Guide to Text Adventure Authorship
supplement #1 (25may95) to version 2.0
by Gerry Kevin Wilson
[file is linked to info/authorship-guide.sup1]

## authorship-guide.sup2

Whizzard's Guide to Text Adventure Authorship
supplement #2 (25jun95) to version 2.0
by Gerry Kevin Wilson
[file is linked to info/authorship-guide.sup2]

## if-compling.ps.gz

Text Based Interactive Fiction and Computational
Linguistics, by Toni Arnold.
A paper presented at the University of Tartu,
Estonia, in September 1996 (PostScript)

## ifdesign.zip

How to Make a Good Design for an IF Game -and-
How to Write Good Textual Adventures (in C, with
code examples), by Vladimir Krstulja.
Revised version July 1997

## pickle-kit-ansi.tar.Z

PICKLE Development Kit, by Andrew C. Plotkin -
a suggestion how to encapsulate different types of
data into one game file. Contains the PICKLE
specifications version 1 (25dec95), source code of
samples and utilities, and documentation.

## pickle-kit-mac.hqx

Same as above plus Macintosh executables

## plotdag.zip

Project paper "The Application of Directed Acyclic
Graphs to First Generation Interactive Fiction"
(WordPerfect document and plain ASCII text) and a
TADS implementation of plot DAGs, by Paul Munn
[file is linked to
programming/tads2/examples/plotdag.zip]

## scoring

A thread from rec.arts.int-fiction discussing the
pros and cons of scoring in interactive fiction

## whichsys.zip

The "Which Authoring System Is Better" FAQ,
revision 0.1, 20feb96, initial publication,
a detailed discussion and comparison of 10 IF
authoring systems (TADS, Inform, ALAN, Hugo, AGT,
Archetype, GINAS, LADS, Gamescape, and Aventuro)
by Bob Newell.
This file contains the document in four formats:
PostScript, TeX, DVI, and plain ASCII text.
[file is linked to info/whichsys.zip]

## whichsys-alan-update.txt

An update to the ALAN information in whichsys.zip
[file is linked to info/whichsys-alan-update.txt]

## whichsys-tads-update.txt

An update to the TADS information in whichsys.zip,
by Neil K. Guy, 15oct98
[file is linked to info/whichsys-tads-update.txt]

------------------------------------------------------

# if-archive/programming/ginas:
ifwiki: GINAS

This directory contains GINAS: The Generic Interactive Narrative Authoring
System, by Jeff Standish. GINAS is an object-oriented LISP system for
Interactive Fiction. Current version: 0.4 (August 1995), beta

## ginas04.zip

GINAS: The Generic Interactive Narrative Authoring
System version 0.4 (August 1995) by Jeff Standish.
An object-oriented LISP system for Interactive
Fiction.  C source code, manual, and sample games.

## ginas386.zip

GINAS (see above) ported to DOS (386+) by John Holder.
DOS executable only; you need ginas04.zip above to get
the sample games and the library.

## ginas-license

Text of an email from the author discussing the
licensing and status of GINAS.

------------------------------------------------------

# if-archive/programming/glk:
ifwiki: Glk

This directory contains files relating to Andrew Plotkin's Glk API,
which provides a portable interface for text adventure systems.

## gi_blorb.c

C source code for the Glk Blorb layer, version 1.6.0,
which should be included unchanged in any Glk
implementation which supports resources in the Blorb
format. See glk-spec.txt for more information.

## gi_blorb.h

C header file for the Glk Blorb layer, version 1.6.0.

## gi_dispa.c

C source code for the Glk dispatch layer, which
should be included unchanged in any Glk 0.7.5
implementation. See glk-spec.txt for more
information.

## gi_dispa.h

C header file for the Glk 0.7.5 dispatch layer.

## glk-spec.txt

API specification for Glk version 0.7.5,
written by Andrew Plotkin.

## glk.h

Glk version 0.7.5 API header file.

## model.c

Sample Glk source code,
demonstrating input, output, and a status window

## multiwin.c

Sample Glk source code,
demonstrating multiple windows and timed input

------------------------------------------------------

# if-archive/programming/glk/floo:

This directory contains files relating to Andrew Plotkin's Floo language.
Floo is a simple scripting language based on PostScript, which allows
direct access to the Glk API.

## Floo-050-Win32.zip

Floo 0.5 executable for Win32, compiled by
David Kinder.

## Floo-050.hqx

Floo 0.5 executable for Macs, by Andrew Plotkin.

## floo-05.tar.Z

Floo 0.5 source code, by Andrew Plotkin.

## floo-doc.txt

Floo 0.5 documentation, plain text,
by Andrew Plotkin.

## model.floo

a Floo program that emulates a simple text-adventure
interface, by Andrew Plotkin.

------------------------------------------------------

# if-archive/programming/glk/implementations:


## CocoaGlk-1.0.4.tar.gz

Source code for CocoaGlk version 1.0.4, by
Andrew Hunter. CocoaGlk is a client/server Glk
framework for OS X.

## MacGlk-087.hqx

CodeWarrior library package for a Macintosh Glk 0.61
library, version 0.87, written by Andrew Plotkin.

## MacGlk-src-087.hqx

Source for Macintosh implementation of
Glk, written by Andrew Plotkin.

## WindowsGlk-153.zip

Windows implementation of Glk 0.7.5, version 1.53,
written by David Kinder.

## WindowsGlkSrc-153.zip

Source code for Windows Glk, version 1.53,
written by David Kinder.

## cheapglk-106.tar.gz

ANSI C source for CheapGlk, version 1.0.6, a stdio
(i.e. lowest common denominator) implementation
of Glk 0.7.5, written by Andrew Plotkin.

## dosglk_1998101701.zip

MS-DOS implementation of Glk 0.4 (17oct98), written
by Matt Kimball

## dosglk_source_1998101701.zip

Source code for MS-DOS Glk (17oct98), by Matt Kimball

## glkloader-0.3.2.tar.gz

GlkLoader 0.3.2, by Joe Mason. A Glk library
which dynamically loads another Glk library
specified on the command line, allowing the user
to choose an X or console version of a Glk
application at run-time rather than compile-time.

## glkote-232.tar.gz

GlkOte 2.3.2, a Javascript library for creating
interactive fiction, based on the Glk API, by
Andrew Plotkin.

## glktds-0.19.1.zip

GlkDOS 0.19.1, a Glk 0.6.1 library for MS-DOS
using the DJGPP compiler (Curses, Allegro,
PC-BIOS, and Unix ncurses display systems),
by L. Ross Raszewski.

## glkterm-104.tar.gz

Source for Unix Curses based implementation of
Glk 0.7.4, version 1.0.4, written by Andrew Plotkin.

## glktermw-104.tar.gz

Source for the GlkTerm Glk implementation, version
1.0.4, modified by Alexander Beels to support Unicode
input and output when linked against Ncursesw.

## gtkglk-0.3.tar.gz

Source for GTK+ 2.0 based implementation of
Glk 0.61, version 0.3, written by Evin Robertson.

## jniglk-1.0.tar.gz

A Java Native Interface binding for XGlk, allowing
Glk applications to be written in Java, written by
John Elliott.

## nanoglk-0.0.1.tar.gz

NanoGlk 0.0.1, a Glk implementation based on SDL,
designed for portable devices with small screens.
Written by Sebastian Geerken.

## pglk-0.5.src.zip

Source code for Pocket Glk 0.5, a PocketPC 2002
and Windows Mobile 2003 implementation of Glk 0.61,
written by Stark Springs.

## pyglk-0.1.1.tar.gz

A Python wrapper for the Glk API, for making Glk
library calls from Python scripts.
Version 0.1.1, written by Joe Mason.

## remglk-030.tar.gz
ifwiki: RemGlk

RemGlk version 0.3.0, a remote procedure call
implementation of the Glk API 0.7.5,
by Andrew Plotkin.

## xglk-0411.tar.Z

XGlk Library version 0.4.11, by Andrew Plotkin.
An X Window implementation of the Glk API 0.61.
ANSI C source code.

------------------------------------------------------

# if-archive/programming/glk/implementations/old:

## remglk-021.tar.gz
ifwiki: RemGlk

## remglk-025.tar.gz
ifwiki: RemGlk

## remglk-026.tar.gz
ifwiki: RemGlk


------------------------------------------------------

# if-archive/programming/glk/implementations/patches:


## enhanced-glkterm-104.zip

GlkTerm 1.0.4 with enchancements, by zzo38. The
enhancements include paging, colours, VT100 window
borders, and more.

## mudglk1.patch

Patches to CheapGlk 0.8 to make a bot capable of
playing Glk games on ifMUD. This forms Floyd, as
written by Evin Robertson.

## xglk-0.4.11-sound-4.tar.gz

A patched version of XGlk 0.4.11, modified to
support sound on Linux, and possibly any other
Unix-like system with libmikmod, sox, and esd
installed. Patch written by Adrian J. Chung.

## xglk-0411-linux-patch.tar.gz

Patches for XGlk 0.4.11 to fix compiler errors
and warnings when building under Linux, by
Mike Arnautov.

## xglk-sanity-patch

A patch for XGlk 0.4.11 that fixes a number of
minor compilation problems, written by
David Given. In particular, it allows XGlk to
compile out-of-the-box on Linux systems.

## xglk-sound-patch.tar.gz

A patch for XGlk 0.4.11 incorporating
David Given's sanity patch, Frank Otto's 24bit
display patch, Torbjorn Andersson's MOD patch
and Adam Thornton's AIFF patch.

## xglk0411-sdl-mixer-sound.tgz

Torbjorn Andersson's patch to SDL_mixer 1.2.0 to
add AIFF support, plus his patch to add AIFF and
MOD support via SDL_mixer to XGlk, plus the
sanity patch and the 24-bit patch. Patch created
by Adam Thornton.

## xglk_pict.patch

A patch for XGlk 0.4.11 to fix the displaying of
pictures on 24 bit displays, by Frank Otto.

## xglk_sound_patch_v3

A patch for XGlk 0.4.11 to implement MOD sound
support using the MikMod library, by
Torbjorn Andersson.

------------------------------------------------------

# if-archive/programming/glk/italian:

This directory contains files in Italian relating to Andrew Plotkin's Glk API,
which provides a portable interface for text adventure systems.

## bibbione-glk.zip

"Il Bibbione di Glk", an Italian translation of the
Glk API Specification version 0.7.0, curated by
Lorenzo Marcantonio (2007).

------------------------------------------------------

# if-archive/programming/glulx:
ifwiki: Glulx

This directory contains files relating to Andrew Plotkin's Glulx,
a portable virtual machine designed for text adventures.

## Glulx-Spec.md

Glulx Virtual Machine specification, Version 3.1.3,
by Andrew Plotkin.

## glulx.ico

A Windows icon for use with glulx-related stuff,
originally by Andrew Plotkin for the Macintosh,
converted to Windows by Jonadab the Unsightly One.

------------------------------------------------------

# if-archive/programming/glulx/compilers/glulxa:


## glulxa_src.zip

Source code for Glulxa 0.51, a Glulx assembler
written by Simon Stapleton, and updated by
Julio Sangrador-Paton and Carlos Sanchez.

------------------------------------------------------

# if-archive/programming/glulx/interpreters/git:
ifwiki: Git

This directory contains files relating to Iain Merrick's Git,
a Glulx interpreter that is optimized for speed.

## dosgit-104.zip

MS-DOS binaries of Git 1.0.4, ported by
Sebastian Wallmann.

## git-138.zip

The source code for Git 1.3.8, by Iain Merrick.

## git-135-glkterm-win32.zip

Windows console mode binary of Git 1.3.5,
compiled with PDCurses by Wyatt Ward.

## git-135-glkterm-win32-source.tar.gz

Source code for the Windows console build
of Git 1.3.5.

## pgit-103.zip

PocketPC 2002 and Windows Mobile 2003 binary
of Git 1.0.3, built by Stark Springs. Archive
includes PocketPC 2002 StrongArm executable.

## wingit-138.zip
ifwiki: Windows Git

Windows binary of Git 1.3.8, using Windows Glk
1.53, ported by Brian Kelley and David Kinder.

------------------------------------------------------

# if-archive/programming/glulx/interpreters/git/old:

## wingit-135.zip
ifwiki: Windows Git

## wingit-136.zip
ifwiki: Windows Git

## wingit-137.zip
ifwiki: Windows Git


------------------------------------------------------

# if-archive/programming/glulx/interpreters/glulxe:
ifwiki: Glulxe

This directory contains files relating to Andrew Plotkin's Glulxe,
an interpreter for the Glulx Virtual Machine.

## Glulxe-034.hqx
ifwiki: Interpreter_table_archive

Macintosh executable of the Glulxe interpreter,
version 0.3.4, by Andrew Plotkin.

## WinGlulxe.zip
ifwiki: Windows Glulxe

Windows version of the Glulxe 0.6.1 interpreter
using Windows Glk 1.53, ported by David Kinder.

## WinGlulxeSrc.zip
ifwiki: Windows Glulxe

Windows specific source code for Windows Glulxe
0.6.1 (using Windows Glk 1.53),
ported by David Kinder.

## WinGlulxeInstaller.exe
ifwiki: Windows Glulxe

Windows version of the Glulxe 0.6.1 interpreter
using Windows Glk 1.53, packaged as an executable
installer.

## glulxe-034-dos.zip

32-bit MS-DOS binaries of Glulxe 0.3.4, built
with GlkDOS 0.19.1 by L. Ross Raszewski.
Includes text only and graphical versions.

## glulxe-035-linux.tar.gz

Glulxe 0.3.5 binaries for Linux for console
and X-Windows.

## glulxe-035-osx.gz

Glulxe 0.3.5 binary for Mac OS X, built by
Brian Slesinsky using Cheap Glk. This is a
text based application that can only be run
from the command line.

## glulxe-035-solaris8.tar.gz

Glulxe 0.3.5 binary for Solaris 8, built by
Mark Musante. The binary was created with xglk
and includes libpng.so.2 with a statically
linked libjpg v6b.

## glulxe-040-pma.zip

Glulxe 0.4.0 for the Archos PMA430, built with
GlkTerm by Nexami Engeo.

## glulxe-050-amiga.lha

Glulxe 0.5.0 for the Amiga, built by David Kinder.

## glulxe-061.tar.gz

C source code for the Glulxe interpreter,
version 0.6.1, by Andrew Plotkin.

## pGlulxe-035.zip

Pocket Glulxe 0.5, a PocketPC 2002 and Windows
Mobile 2003 version of Glulxe 0.3.5, built by
Stark Springs. Archive includes PocketPC 2002
StrongArm executable.

## k3glulxe-061.tar.gz

Glulxe 0.6.1, for Kindle 3 / Kindle Keyboard,
compiled by Daniel Gaskell.
Binary, source, and font/configuration files for myTS terminal.
(Uses cheapglk 1.8.4.)


------------------------------------------------------

# if-archive/programming/glulx/interpreters/quixe:
ifwiki: Quixe

## quixe-221.tar.gz

A Glulx VM interpreter written in Javascript.
Version 2.2.1, by Andrew Plotkin.

## Lectrote-1.1.2-linux-x64.zip
ifwiki: Lectrote

Quixe packaged with Electron as a 64-bit Linux
application, by Andrew Plotkin.

## Lectrote-1.1.2-macos-x64.dmg
ifwiki: Lectrote

Quixe packaged with Electron as a 64-bit OSX
application, by Andrew Plotkin.

## Lectrote-1.1.2-win32-x64.zip
ifwiki: Lectrote

Quixe packaged with Electron as a 64-bit Windows
application, by Andrew Plotkin.

------------------------------------------------------

# if-archive/programming/glulx/interpreters/zag:
ifwiki: Zag

## zag-1.1.0.tar.gz

Zag 1.1.0, a fully featured implementation of Glulx 3.1.2
in Java, by Jon Zeppieri, David Turner and Banbury.
Archive includes compiled class files.

## zag-1.1.0-source.tar.gz

Zag 1.1.0, a fully featured implementation of Glulx 3.1.2
in Java, by Jon Zeppieri, David Turner and Banbury.
Archive includes source files.

------------------------------------------------------

# if-archive/programming/glulx/old:

## Glulx-Spec-312.txt

Glulx Virtual Machine specification, Version 3.1.2,
by Andrew Plotkin.

------------------------------------------------------

# if-archive/programming/glulx/tools/mrifk:


## mrifk.zip

Mrifk release 2, a decompiler for Glulx story files,
by Ben Rudiak-Gould. Haskell source code.

## mrifk_linux.tar.gz

Mrifk release 2, a decompiler for Glulx story files,
by Ben Rudiak-Gould. Linux executable.

## mrifk_win32.zip

Mrifk release 2, a decompiler for Glulx story files,
by Ben Rudiak-Gould. Windows executable.

## mrifk.patch

Patch for Mrifk to work with more recent versions of
GHC, and to support all Glulx opcodes in the 3.1.2
specification.

------------------------------------------------------

# if-archive/programming/gtac:


## gtac107.readme

More detailed description of the following file.

## gtac107.zip

GTAC, the Graphic Text Adventure Creator by Andrea Gallo, a
multimedia text adventure game authoring system for the
Acorn Archimedes, i.e. a text adventure development system
with sound and graphics features.
Shareware version without debugger, otherwise complete:
main program, manual, and a sample game.

------------------------------------------------------

# if-archive/programming/hugo:
ifwiki: Hugo

Hugo is a text adventure compiler and runtime engine, written by Kent Tessman.

All the files in this directory and its subdirectories are by
Kent Tessman, unless explicitly noted otherwise.

Current version: 3.1.03 - 5jan2006

## changelog.txt

Hugo changes log, starting with versions 2.5.01 and 3.0
beta.

## examples

a subdirectory containing Hugo programming examples and a
link to the source code of complete Hugo games

## executables

a subdirectory containing compiled, executable versions of
the Hugo compiler, debugger and runtime engine

## hugo_license.txt

The license under which Hugo is distributed.

## library

a subdirectory containing standard Hugo grammar and library
definitions and routines

## release.txt

Release Notes - A Brief History of Hugo v1.0 - v3.0.04

## source

a subdirectory containing the complete C source code of the
Hugo compiler, debugger and runtime engine

------------------------------------------------------

# if-archive/programming/hugo/examples:


## ScavHuntFull.zip
tuid: lyexqef1lqst3dk6

Scavenger Hunt, a demonstration Hugo game and resource
files, along with an HTML tutorial which gives the source
code and discusses its structure. By Gilles Duchesne.
(this file is linked to games/source/hugo/)

## hugolib.hug

A dummy game that can be compiled to create a precompiled
version of header file hugolib.h

## hugolib.txt

Notes on creating a precompiled header file

## sample.hug

The Vault of Hugo, a Hugo v2.5 tutorial game
by Kent Tessman

## shell.hug

Hugo v2.5 shell, a source code skeleton to build on,
by Kent Tessman


------------------------------------------------------

# if-archive/programming/hugo/executables:


## AcornHugo25.zip

Acorn executables of the Hugo compiler, runtime engine
and debugger, version 2.5, ported by Colin Turnbull.

## Acorn_FrontEnd.spk

Front-end for the debugger and run-time engine,
providing icons for Hugo files and a single directory
for all saved games, scripts, etc., by Julian Arnold.

## hugov25_epoc.zip

EPOC/Psion executable of the Hugo runtime engine,
version 2.5.03a, release 2, ported by Simon Quinn.

## hugov25_os2.zip

OS/2 executables of the Hugo compiler and run-time
engine, version 2.5, ported by Gerald Bostock.

## hugov25_riscos.zip

Acorn RiscOS executables of the Hugo compiler and
run-time engine, version 2.5.02, ported by Julian Arnold.

## hugov30_dreamcast.zip

Sega Dreamcast executable of the Hugo Run-time engine
(text-only), version 3.0.07, ported by Eytan Kaziberdov.

## hugov31_amiga.lha

Amiga executables of the Hugo compiler, runtime engine,
and debugger, version 3.1.02, ported by David Kinder.
Includes support for playing modules and displaying
graphics (the latter requires CyberGraphX).

## hugov31_beosppc.zip

BeOS (PowerPC) executables of the Hugo compiler,
run-time engine (graphical) and debugger,
version 3.1.03, by Kent Tessman.

## hugov31_beosx86.zip

BeOS (Intel x86) executables of the Hugo compiler,
run-time engine (graphical) and debugger,
version 3.1.03, by Kent Tessman.

## hugov31_dos16bit.zip

16 bit DOS executables of the Hugo compiler, runtime
engine (graphical and text only versions), and debugger
(text only), version 3.1.03, by Kent Tessman.

## hugov31_dos16bit_simple.zip

Simple text-based 16-bit DOS engine, version 3.1.03,
by Kent Tessman.

## hugov31_dos32bit.zip

32 bit DOS executables of the Hugo compiler, runtime
engine (graphical and text only versions), and debugger
(text only), version 3.1.03, by Kent Tessman.

## hugov31_hdgr_dos32bit.zip

32-bit DOS graphical debugger, version 3.1.03,
by Kent Tessman.

## hugov31_linux.tar.gz

Linux executables of the Hugo compiler, runtime engine
and debugger, version 3.1.03. The Linux port was
originally written by Bill Lash, updated by Kent Tessman,
then updated by Robb Sherwin to fix a string issue on
modern systems.

## hugov31_macglk.sit

Macintosh executable of the Glk version of the Hugo
Run-time engine (text-only), version 3.1.03, by
Kent Tessman.

## hugov31_macos.sit

Macintosh executable of the Hugo Run-time engine,
version 3.1.03, by Kent Tessman.

## hugov31_osx_devtools.tar.gz

Mac OS X executables of the Hugo compiler, run-time
engine (text only) and debugger, version 3.1.03,
by Kent Tessman.

## hugov31_palm.zip

PalmOS 3.5 executable of the Hugo run-time engine
(text-only), version 3.1.03, by Kent Tessman.

## hugov31_win32.exe

Windows executables of the Hugo compiler, run-time
engine (graphical) and debugger, version 3.1.03,
by Kent Tessman.

## hugov31_wince.zip

WinCE/Pocket PC executables of the Hugo run-time engine
for ARM, MPS and SH3, version 3.1.03, by Kent Tessman.

## hugov31_winglk.zip

Windows executable of the Glk version of the Hugo
run-time engine (text only), version 3.1.03,
by Kent Tessman.

## hugov31_wxwin_linux.tar.gz

Linux executable of the wxWindows version of the
Hugo run-time engine, version 3.1.03, by Kent Tessman.

## Hugor-2.2-Linux-64bit.tar.gz
ifwiki: Hugor

Hugor 2.2 for x86-64 Linux with support for
graphics, sound and music, written by Nikos Chantziaras.

## Hugor-2.2-macOS.zip
ifwiki: Hugor

Hugor 2.2 for Intel-based Mac OS X with support for
graphics, sound and music, written by Nikos Chantziaras.

## Hugor-2.2-Windows.zip
ifwiki: Hugor

Hugor 2.2 for Microsoft Windows with support for
graphics, sound and music, written by Nikos Chantziaras.

------------------------------------------------------

# if-archive/programming/hugo/executables/old:


## Hugor-1.0-w32.zip
ifwiki: Hugor

Hugor 1.0 for Microsoft Windows with support for
graphics, sound and music, written by Nikos Chantziaras.

## Hugor-1.0-intel.dmg
ifwiki: Hugor

Hugor 1.0 for Intel-based Macs (OS X 10.5 and
newer) with support for graphics, sound and music,
written by Nikos Chantziaras.

## Hugor-1.0-ppc.dmg
ifwiki: Hugor

Hugor 1.0 for PowerPC-based Macs (OS X 10.5) with
support for graphics, sound and music, written by
Nikos Chantziaras.

## he12.exe

DOS executable of the Hugo runtime engine v1.2 (to play games
compiled with Hugo v1)

## hugov22_dos.zip

DOS executables of the Hugo compiler and runtime engine,
version 2.2, by Kent Tessman.

## hugor-1.0-linux.tar.bz2
ifwiki: Hugor

Hugor 1.0 for Linux (x86 and x86-64) with support for
graphics, sound and music, written by Nikos Chantziaras.

------------------------------------------------------

# if-archive/programming/hugo/library:


## changes.txt

Details of the significant differences between versions
of the Hugo library (from v2.3.0 to v2.4.0 Beta Gr),
by Julian Arnold.

## hugolib.zip

The Hugo library 3.1.03, zipped into a single archive.

------------------------------------------------------

# if-archive/programming/hugo/library/contributions:
ifwiki: Library_extension

This directory contains library extensions for various purposes
contributed by members of the IF community

## Smrtdesk.h

Smart Desk Object v2.0, by Jason Peter Brown.
A desk object designed to deal intelligently with
user interaction between a desk and it's drawers.

## automap.zip

Automapping routines for Hugo 2.5, dated 23apr2000.
Written by Cardinal Teulbachs.

## beta.h

A library extension to allow the player to make comments in
game transcripts. Version 2.8, written by Jon Blask, based on
code written by Mike Snyder and Bert Byfield.

## boxdraw.h

A routine for Hugo 2.4 to draw a coloured box containing
text on the screen, by Cardinal Teulbachs. Version 5,
dated 970818

## cango.h

A routine that provides exit descriptions for rooms,
written by Cardinal Teulbachs.

## container.zip

An implementation of a new SuperContainer class providing
objects that can be either or both of a container and a
platform. Version 1.01, originally written by Kent Tessman
and updated by Robb Sherwin.

## converse.zip

A library for implementing NPC conversation in the style
of "Pytho's Mask", with sophisticated topic threading,
written by Chris Tate.
Archive includes the library and a simple example program.

## copying.zip

Copying.h, a Hugo library extension to add the GNU General
Public License to a Hugo game. Version 1.3, by H. J. Hoke.

## mapgen.h

A collection of routines that allow the generation of
random maps, i.e. maps where the connections between
rooms are randomly assigned at runtime.
Written by Cardinal Teulbachs.

## menu.txt

A replacement Menu routine for hugolib.h v2.1,
hopefully more functional and useful than the original,
by Cardinal Teulbachs

## newmenu.h

A replacement for Hugo's menu system. It attempts to provide
better presentation across more types of interpreter, and
integrates a hint system for easier hint-bundling.
Version 3.4, by Jon Blask.

## extra.txt

ExtraWords, by Cardinal Teulbachs,
a user-added routine for hugolib.h v2.1 to parse for extraneous
words in room descriptions

## newlib01.hug

NewLib, by J. Nichols. A collection of new library routines
for the Hugo system and a test program, in one text file.

## phone.txt

A telephone class for Hugo 2.2 that allows the implementation
of any number of telephones in a game, by Cardinal Teulbachs

## printf.hug

A routine to print a formatted string, similar to C's printf(),
using parameters for numbers, object names, substrings, etc.
Written by Bert Byfield.

## ptalk.zip

A Hugo port of Adam Cadre's Inform "phototalk.inf" menu-based
conversation system, ported to Hugo by Robb Sherwin. Archive
includes ptalk.hug Hugo source, ptalk.hdx debugger file and
ptalk.hex story file.

## randmove.txt

A replacement routine for Hugo 2.1 that allows for random NPC
movement via character scripting, by Cardinal Teulbachs

## roodylib_suite.zip

The "Roodylib" Hugo library suite, version 4.2.1, by Jon Blask.
Roodylib is a compilation of Hugo library bug fixes and
additional features.

## simpletalk.zip

An updated version of Robb Sherwin's Hugo port of Adam Cadre's
"phototalk.inf" conversion system, modified to allow easier
inclusion into games. Version 2.4, by Jon Blask and
Robb Sherwin.

## sort.zip

A routine to sort an array in arbitrary ways by allowing
the programmer to supply the function used for comparing
elements of the array, written by Chris Tate.
Archive includes the library and a simple example program.

## spellsys.zip

A demonstration how to implement a Spellcaster-type spell
system in Hugo 2.2, by Cardinal Teulbachs.
Source code and compiled game file.

## strfnc.h

A set of additional string functions for Hugo 2.4+,
version 1.50, by Jason Peter Brown.

## strfnc.hug

Demo of strfnc.h

## useverbs.zip

UseVerbs v0.0.2 (7th April 1997), by Julian Arnold.
UseVerbs comprises two library extension files, useverbs.g and
useverbs.h, which add a number of permutations to some of the
standard Hugo verb definitions, as provided in grammar.g and
verbstubs.g. Simply, they allow the player to enter commands
such as HIT MORDRED WITH EXCALIBUR in the form USE EXCALIBUR
TO HIT MORDRED, or USE EXCALIBUR FOR HITTING MORDRED.

------------------------------------------------------

# if-archive/programming/hugo/library/contributions/old:

## roodylib_suite_400.zip

The "Roodylib" Hugo library suite, version 4.0, by Jon Blask.
Roodylib is a compilation of Hugo library bug fixes and
additional features.

------------------------------------------------------

# if-archive/programming/hugo/library/old:

## hugolib221.zip

The Hugo library, version 2.2.1, zipped into a single archive.

------------------------------------------------------

# if-archive/programming/hugo/manuals:

## HugoManual.lha

Hugo v2.4 Programming Manual, converted to
AmigaGuide format by Paolo Vece.
(this document has been superceded by the Hugo Book)

## HugoManual.hjt

Hugo v2.4 Programming Manual, converted to
Treepad Viewer format by Mike Arnaud.
(this document has been superceded by the Hugo Book)

## hugo_book.pdf

The Hugo Book, the programming manual for
Hugo v3.1, by Kent Tessman.

## hugo-book-v1.0.0-html-asciidoc.zip

The Hugo Book, the programming manual for
Hugo v3.1, originally by Kent Tessman and
updated (with Kent's supervision) by Tristano Ajmone.
HTML, with AsciiDoc source code. Released under the
terms of the CC BY-NC-SA 4.0 license.


------------------------------------------------------

# if-archive/programming/hugo/source:


## hugov31_source.tar.gz

Source code for version 3.1.03 of the Hugo
compiler, runtime engine and debugger,
by Kent Tessman.

## porting.txt

Hugo compiler, engine, and debugger porting notes
by Kent Tessman.

## hugo_icons_etc.zip

A collection of Hugo icons and logos, in GIF and
PNG formats, by Kent Tessman.

## Acorn_HugoSrc25.zip

Source code for the Acorn Archimedes port of
Hugo 2.5, by Colin Turnbull.

## hugor-2.2-source.tar.xz
ifwiki: Hugor

Source code for Hugor 2.2, written by
Nikos Chantziaras.

## hugov25_epoc_src.zip

Source code for the EPOC/Psion port of the
Hugo 2.5.03a runtime engine, release 2,
by Simon Quinn.

## hugov25_os2_source.zip

Source code for the OS/2 port of Hugo 2.5,
by Gerald Bostock.

## hugov31_amiga_source.lha

Additional Hugo 3.1.02 source files for the
Amiga, by David Kinder.

## hugov31_beos_source.zip

Additional Hugo 3.1.03 source files for BeOS,
by Kent Tessman.

## hugov31_dos16bit_source.zip

Additional Hugo 3.1.03 source files for 16-bit DOS,
by Kent Tessman.

## hugov31_dos32bit_source.zip

Additional Hugo 3.1.03 source files for 32-bit DOS,
by Kent Tessman.

## hugov31_glk_source.zip

Additional Hugo 3.1.03 source files for Glk,
by Kent Tessman.

## hugov31_macos_source.sit

Additional Hugo 3.1.02 source files for the
Macintosh, by Kent Tessman.

## hugov31_palm_source.zip

Additional Hugo 3.1.03 source files for PalmOS,
by Kent Tessman.

## hugov31_unix_source.tar.gz

Source code for the Unix port of Hugo 3.1.03.
The Linux port was originally written by Bill
Lash, and updated by Kent Tessman.

## hugov31_win32_source.zip

Additional Hugo 3.1.03 source files for Win32,
by Kent Tessman.

## hugov31_wince_source.zip

Additional Hugo 3.1.03 source files for
Windows CE, by Kent Tessman.

## hugov31_wxwin_source.tar.gz

Additional Hugo 3.1.03 source files for
wxWindows (a cross-platform GUI toolkit),
by Kent Tessman.

------------------------------------------------------

# if-archive/programming/hugo/source/old:


## hugor-1.0.tar.bz2

Source code for Hugor 1.0, written by
Nikos Chantziaras.

------------------------------------------------------

# if-archive/programming/hugo/utilities:


## coretest.hug

A Hugo source file to test the core engine functions,
by Kent Tessman. Requires Hugo 2.5 or newer

## grtest.zip

A simple test for Hugo's graphics capabilities;
program file, resource file, and source code,
by Kent Tessman

## hugofiletyper.sit

A Mac application to set Hugo game files to the correct
file type so that the Mac Hugo interpreter can
recognize them as Hugo game files, by Al Staffieri Jr.

## if2pdb.zip

A Perl script that converts Z-code or Hugo game files
for use on their respective PalmOS interpreters, written
by Rick Reynolds, based on z2pdb.pl and hugo2pdb.pl.
[file is linked to infocom/tools/if2pdb.zip]

## iotest.exe

DOS executable to test the screen I/O functions of the
Hugo runtime engine, by Kent Tessman

------------------------------------------------------

# if-archive/programming/iage:
ifwiki: IAGE

IAGE is a multi-user text adventure authoring system,
written by Robin Rawson-Tetley.
Current Version: 020709 for JDK 1.1 for Linux, Windows, MacOS 8+, BEOS,
Solaris and just about anything else where a Java VM exists.

## IAGE_All_UNIX_Versions_install.bin

IAGE installer for Unix (Linux, Solaris, HP-UX and
AIX) systems. To install, enter

   sh ./IAGE_All_UNIX_Versions_install.bin

## IAGE_All_Windows_Versions_install.exe

IAGE installer for Windows. Self-extracting
archive.

## IAGE_MacOS_Classic_install.bin

IAGE installer for MacOS Classic 8.1 or higher.

## IAGE_MacOS_X_install.sit

IAGE installer for MacOS X.

## alice.iage

Alice Through the Looking Glass, Gareth Rees'
example Inform game, converted to IAGE.
Compiled IAGE game.

## alice.ic

Alice Through the Looking Glass, Gareth Rees'
example Inform game, converted to IAGE.
IAGE source code.

## cloakofdarkness.iage

Cloak of Darkness, Roger Firth's example adventure
for comparing authoring systems.
Compiled IAGE game.

## cloakofdarkness.ic

Cloak of Darkness, Roger Firth's example adventure
for comparing authoring systems.
IAGE source code.

## dbm.iage
tuid: rnyuglln9yx015u1
ifwiki: Death By Monkey

Death by Monkey, Robin's entry for the IntroComp.
Compiled IAGE game.
(the original competition entry is in
games/mini-comps/introcomp/dbm.iage)

## dbm.ic
tuid: rnyuglln9yx015u1
ifwiki: Death By Monkey

Death by Monkey, Robin's entry for the IntroComp.
IAGE source code.

## iage_release_notes_020709.txt

Release notes for IAGE.

## iageclient.jar

Java client for IAGE.

## iageclientapplet.zip

Java applet client for IAGE.

## iagecompiler.jar

Java-based compiler for IAGE.

## iagedevguide.pdf

Documentation on how to write games with IAGE,
PDF format.

## iagedevref.pdf

Developer's Reference for IAGE, describing all IAGE
classes, maths, code flow and syntax. PDF format.

## iageinteractive.jar

Java-based compiler for compiling IAGE interactive
code to IAGE source code, for the creation of
"chaterbot" style NPCs with natural language
parsing abilities.

## iagelibrary.zip

IAGE compiler import libraries.

## iageremote.jar

Console client allowing remote administration of
IAGE servers.

## iageserver.jar

Java server for IAGE.

## iageservplet.zip

Java applet server and client.

## iagesource.tar.gz

Java source code for the IAGE system.

## iageueditwords.txt

Wordfile for editing IAGE source in UltraEdit.

## iageusermanual.pdf

Documentation for using the server and playing
games with IAGE, PDF format.

## minizork.iage

An incomplete implementation of Infocom's "Mini Zork"
version of Zork 1. Compiled IAGE game.

## minizork.ic

An incomplete implementation of Infocom's "Mini Zork"
version of Zork 1. IAGE source code.

## mstppbd.iage

Sample IAGE game, a MSTing of "Pick up the Phone
Booth and Die", originally by R. Noyes.
Compiled IAGE game.

## mstppbd.ic

Sample IAGE game, a MSTing of "Pick up the Phone
Booth and Die", originally by R. Noyes.
IAGE source code.

## ruins.iage
tuid: rnsj9vbk0ewwip61

Ruins, the sample game from the Inform Designer's
Manual, converted to IAGE.
Compiled IAGE game.

## ruins.ic
tuid: rnsj9vbk0ewwip61

Ruins, the sample game from the Inform Designer's
Manual, converted to IAGE.
IAGE source code.

## test.interaction

IAGE interaction code for generating a chatterbot
NPC.

------------------------------------------------------

# if-archive/programming/instead:
ifwiki: INSTEAD

INSTEAD - INterpreter of Simple TExt ADventures.
Developed by Peter Kosyh.  MIT license.

## Instead-2.4.1.dmg

INSTEAD 2.4.1 for OSX.

## INSTEAD-2.4.1.ipa

INSTEAD 2.4.1 for jailbroken iOS.

## instead-2.4.1.sis

INSTEAD 2.4.1 for Symbian OS (S60).

## instead_2.4.1.tar.gz

INSTEAD 2.4.1, source code and generic Linux package.

## instead-2.4.1-wince.zip

INSTEAD 2.4.1 for Windows CE.

## instead.ebuild

INSTEAD 2.4.1 for Gentoo, ebuild.

## instead-kit-2.4.1.exe

INSTEAD 2.4.1 for Windows, packed with INSTEAD-launcher.

## instead-ng-2.4.1.apk

INSTEAD 2.4.1 for Android.

## instead.tar.gz

INSTEAD 2.4.1 for Slackware Linux.

------------------------------------------------------

# if-archive/programming/jacl:
ifwiki: JACL

JACL is an interpreted language for creating
HTML-based games and interactive fiction. The JACL interpreter contains
an integrated Web server, allowing games to be played locally or across
a network. As all execution takes place on the server, users require
nothing more than a plain Web browser to play.

## dostacl5.zip

TACL interpreter binary compiled for MS-DOS, several
games, HTML documentation, and library files.

## jacl-2.4.8.tgz

JACL version 2.4.8, by Stuart Allen.
Archive contains Linux binaries, source code, sample games
and documentation.

## jacl-2.4.8.zip

JACL version 2.4.8, by Stuart Allen.
Archive contains Windows binaries, source code, sample games
and documentation.


------------------------------------------------------

# if-archive/programming/javascript:

## protoparser.js_v8.zip

A JavaScript library for the creation of text adventures. It features with two-word parser, save/load system,
compact size, no dependencies, hotkeys, and more. The archive contains a game demo and the manual, in Russian.
Developed by Alexey Galkin. MIT license.

## jdaadfc.py

Font converter for jDAAD (a DAAD text adventure engine interpreter in javascript,
https://github.com/Utodev/jDAAD), by Alexey Galkin. MIT licence.


------------------------------------------------------

# if-archive/programming/lads:


## lads.txt

message from Jesse McGrew, who posted lads.zip

## lads.zip

Levy's Adventure Development System (?)
a simple text adventure compiler and interpreter in BASIC
TRS-80 original Peter F. Levy
ported to BASICA/GW-BASIC by Jim R. Cummins

## ladsexe.txt

description of ladsexe.zip, by Jesse McGrew

## ladsexe.zip

compiled versions of the LADS compiler and driver (for DOS)
and a demo by Jesse McGrew

------------------------------------------------------

# if-archive/programming/mdl:
ifwiki: MDL


------------------------------------------------------

# if-archive/programming/mdl/interpreters/confusion:

This directory contains files related to Confusion, an
MDL interpreter which, to quote its author,
"Works just well enough to play the original Zork all the way through."

## confusion_0.2.tgz

Confusion version 0.2, written by Matthew T. Russotto.
An MDL interpreter sufficient to run MDL Zork.
GPL v3, source code only.

## confusion_0.2_win32.zip

Windows executable for Confusion version 0.2, ported
by David Kinder.

## confusion_mdlzork.tgz

Instructions and patch files to make the MDL Zork
sources usable with Confusion, by Matthew T. Russotto.

## gc.tar.gz

Source code for version 6.8 of Hans-J. Boehm's
conservative garbage collector for C and C++.
This is required for building Confusion.

------------------------------------------------------

# if-archive/programming/mdl/manuals:


## MDL_Primer_and_Manual.pdf

MDL Primer and Manual (1977)
by Stu Galley and Greg Pfister. This
documents the MDL interpreter version 54
(ITS) and version 104 (TENEX), and is an
earlier version of
"The MDL Programming Language" document
that is also here.
[file is linked from infocom/info/]

## MDL_Programming_Environment.pdf

The MDL Programming Environment (1980),
by David Lebling.
[file is linked from infocom/info/]

## MDL_Programming_Language.pdf

The MDL Programming Language (1979),
by Stu Galley and Greg Pfister. This
documents the MDL interpreter version 55
(ITS) and version 105 (TENEX and TOPS-20).
[file is linked from infocom/info/]

## MDL_Programming_Primer.pdf

The MDL Programming Language Primer (1980),
by Michael Dornbrook and Marc Blank.
[file is linked from infocom/info/]

------------------------------------------------------

# if-archive/programming/mechanique:


## mechanique.zip

MechaniQue version 0.99, a Java based IF development
system, written by Gabor de Mooij.

------------------------------------------------------

# if-archive/programming/nemlin:


## nemlin.tar.gz

Source code for Nemlin, a Spanish Linux adventure creation
system by Javier Basilio, which produces a compilable ANSI
C program as output.

------------------------------------------------------

# if-archive/programming/nmp:
ifwiki: NMP

NM Parser 5.02, un creador de aventuras conversacionales para los sistemas
PC y compatibles (DOS). El autor ha descontinuado el proyecto en favor de
otro de similares caractersiticas denominado Superglus.

A Spanish development system for illustrated text adventures with sound,
by Carlos Sanchez (NM Software). The author has discontinued this project
because he has created a better replacement: Superglus (which is available
in [programming/superglus](../superglus/)).

## nmp502a.zip

main program and game interpreter

## nmp502b.zip

manual and documentation

## nmp502c.zip

demonstration games: McArra's Quest and Razas de la Cripta
(Breed from the Crypt)

## nmpfix12.zip

update for NMP 5.02, fixing a problem with SoundBlaster cards

------------------------------------------------------

# if-archive/programming/oasys:
ifwiki: OASYS

## c++.h

the "missing file" for OASYS version 1.0

## oasys.zoo

OASYS version 1.0 by Russell Wallace;
C source and DOS executable

## oasys101.zip

OASYS version 1.01 by Russell Wallace, updates by
Jeff Jenness, with contributions by Erin Anderson.
C source and DOS executable

------------------------------------------------------

# if-archive/programming/paws:
ifwiki: P.A.W.S.

This directory contains files related to the
Python Adventure Writing System, known as PAWS.

For files relating to Gilsoft's Professional Adventure Writing System,
also known as PAWS, which was the successor to Gilsoft's Quill system,
look in the [programming/quill](../quill/) directory.

## tq10.zip

PAWS, the Python Adventure Writing System,
Version 1.0, by Roger Plowman.
Included in the archive is a manual, a tutorial, the
game engine, the universe library, the "play" module,
a large, complex sample game called Thief's Quest and a
small simple sample game called Cloak Of Darkness (by
Roger Firth and Neil Cerutti).
Requires a version of the popular scripting language
Python, which is widely available on the Internet.

## tq10-pdf.zip

PAWS Version 1.0 documentation in PDF format.

------------------------------------------------------

# if-archive/programming/prometeo:


## prome221.zip

Prometeo 2.2.1, a Spanish adventure game creator for MS-DOS,
written by Ricardo Perez.

------------------------------------------------------

# if-archive/programming/quest:
ifwiki: Quest (Language)

## GtkGeas-0.1-linux-bin.tgz

Linux/Gtk executable of Geas 0.1, an interpreter
for Quest games by Mark Tilford.

## WinGeas.zip
ifwiki: Geas

Windows executable of Geas 0.1, compiled by
Mark Tilford.

## geas-osx-0.1.zip
ifwiki: Geas

Mac OS X instructions and adapted source code
for Geas 0.1. Adaption to X11/GTK on OS X by
David Jones.

## geas-osx-cmdline.zip
ifwiki: Geas

Mac OS X command line version of Geas 0.1, by
David Jones.

## geas-src-0.4.tgz
ifwiki: Geas

Source code for Geas 0.4, an interpreter for
Quest games by Mark Tilford. Includes David Jones'
Glk interface.

## quest415.exe
ifwiki: Quest 4

Quest 4.1.5, by Alex Warren. A free text
adventure system for Windows, written by
Alex Warren. This is the final 4.x version
before Quest 5, which is a whole new system.

## quest560.exe

Quest 5.6, by Alex Warren. A free, open source
(MIT) text adventure system for Windows, written
by Alex Warren.

## read-qsg1.pl

Quest savegame reader, by Mark Tilford.

## uncas.pl

Compiled Quest disassembler, by Mark Tilford.

------------------------------------------------------

# if-archive/programming/questmaker:


## pyramid.pcx

picture of a pyramid for use in a game, by Jason Giecek

## qstmkr21.zip

QuestMaker 2.1, by Marietta Co-opware,
a game creation program for graphical adventure games with
text input and output much like the original King's Quest.
DOS executable, documentation, and a sample game

------------------------------------------------------

# if-archive/programming/quill:
ifwiki: The Quill
ifwiki: PAW

This directory contains files relating to The Quill, a text adventure
authoring system originally written for the ZX Spectrum,
and also its successor system PAWS (Professional Adventure Writing System).

Also in this directory are files for WinPaw by Douglas Harter.
WinPaw is a Windows version of PAWS.
Version 6.0 has graphics, non-graphics, character set, and
non-character set modes and plays Quill games.

## InPAWS.zip

InPAWS, a compiler that generates PAWS games.
Version 1.0-B090501. Includes binaries for Windows
and Linux, documentation in English and Spanish,
an English adaptation of the known Gilsoft Tutorial
"The Ticket", and a short demo adventure in Spanish.

## PawMac.zip

PawMac (Paw Map and Convert) v1.6.2 will allow you to convert adventures
produced using the Quill to a format where they can be loaded, edited and
played in PAW using InPAWS. It will also allow you to produce mapping files
of PAW and Quill adventures that can be loaded into Trizbort. PawMac is a
Windows application, and requires version 4.6 of the .NET framework or above
to run.

## WinPawEng.zip
ifwiki: WinPAW

WinPaw 6.0 Engine by Douglas Harter, which is used
to play the games.

## WinPawIDE.zip
ifwiki: WinPAW

WinPaw 6.2 IDE by Douglas Harter. Archive contains
the Interactive Development Editor (IDE), which is
used to create games.

## WPEngUpdate.zip
ifwiki: WinPAW

An update for any prior version of the WinPaw Engine
to 6.0. WinPaw Engine of less than 5.0 must be
installed before this update.

## WPIDEUpdate.zip
ifwiki: WinPAW

An update for any prior version of the WinPaw IDE
to 6.2. WinPaw IDE of less than 5.0 must be
installed before this update.

## advwrite.zip

The Adventure Writer, a version of the Quill for DOS.
Originally released by Codewriter in the 1980s.
Uploaded by Doug Stanford.

## paw.zip

The PC Adventure Writer (PAW), by Graeme Yeandle, the
author of both The Quill and PAW.
Archive includes the compiler v2.05 and the
interpreter v2.3, as well as sample games.

## pawgr.zip

An extractor for the graphics in PAW games saved as
Spectrum emulator snapshots.
Version 0.9, by Jose Luis Cebrian Pague.
Archive includes MS-DOS executable and source code.

## unquill.zip

UnQuill v0.12.0, by John Elliott.
Reads a snapshot (Spectrum, Commodore and CPC
formats are supported) of an adventure game written
with the Quill, and can:

- Output textual listings of the game's data tables;
- Output Inform source code for the game;
- Output a Z-code version of the game;
- Run the game without an emulator.
- C source code, DOS and Win32 executables, plus
documentation.

[file is linked to emulators/spectrum/unquill.zip
and solutions/tools/unquill.zip]

## unquill-sharp.zip

UnQuill, by John Elliott, ported to the Sharp Wizard
by Staffan Vilcans.

## unquill.lha

UnQuill v0.6 (30nov99), by John Elliott, ported to
the Amiga by Miron Schmidt.

## unpaws.zip

UnPAWS takes snapshot files (.SNA, .SP, .Z80) of
Spectrum games written with PAWS, and produces text
listings of the game database. Version 2.11, written
by Carlos Sanchez and Jose Luis Cebrian, and then
updated by Alexander Katz and German Gonzalez.
Includes MS-DOS and Win32 executables and Pascal
source code.
[file is linked to solutions/tools/unpaws.zip]

## winquill-engine.zip

WinQuill, a port of the classic Quill authoring
system to Windows, Release Candidate 1,
by Nigel Arnold.
This archive contains the engine for playing
WinQuill games.

## winquill-ide.zip

WinQuill, a port of the classic Quill authoring
system to Windows, Release Candidate 1,
by Nigel Arnold.
This archive contains the IDE for writing
WinQuill games.

------------------------------------------------------

# if-archive/programming/quill/old:


## WinPawIDE-60.zip
ifwiki: WinPAW

WinPaw 6.0 IDE by Douglas Harter. Archive contains
the Interactive Development Editor (IDE), which is
used to create games.

## unquill-0.9.0.zip

UnQuill v0.9.0, by John Elliott.
Reads a snapshot (Spectrum, Commodore and CPC
formats are supported) of an adventure game written
with the Quill, and can:

- Output textual listings of the game's data tables;
- Output Inform source code for the game;
- Output a Z-code version of the game;
- Run the game without an emulator.
- C source code, CP/M and DOS executables, plus
documentation.

## unquill-0.11.0.zip

UnQuill v0.11.0, by John Elliott.
Reads a snapshot (Spectrum, Commodore and CPC
formats are supported) of an adventure game written
with the Quill, and can:

- Output textual listings of the game's data tables;
- Output Inform source code for the game;
- Output a Z-code version of the game;
- Run the game without an emulator.
- C source code, DOS and Win32 executables, plus
documentation.

------------------------------------------------------

# if-archive/programming/ramus:
ifwiki: Ramus

Ramus is a system for authoring (and reading)
self-contained non-linear documents, a.k.a. hypertext.
Developed by Felix Pleşoianu.

<https://notimetoplay.org/engines/ramus/>

## ramus-2_5a.zip

Version 2.5a of the Ramus hypertext system, including a starter template,
documentation and sample games. Freely usable.

------------------------------------------------------

# if-archive/programming/ramus/old:

## ramus.zip

Includes the Ramus authoring system and an example game. The
example game and supporting libraries are under the MIT License.
Since it was a proof-of-concept, experimental system, no relevant
version numbers exist, but development took place in
late 2011/early 2012.

------------------------------------------------------

# if-archive/programming/rexx-adventure:
ifwiki: Rexx-Adventure

## RADF100.zip

REXX Adventure version 1.0, an interactive fiction authoring
system for OS/2 Presentation Manager, by Mike DeSanto.
It uses a graphical interface similar to the Magnetic Scrolls
or early Legend games to play adventure games.
OS/2 executable and source code of a game named The Resident.


------------------------------------------------------

# if-archive/programming/sintac:
ifwiki: SINTAC

## sintacg3.zip
tuid: oxzk9o87rvgiosln

S.I.N.T.A.C. version G3 (Sistema Integrado de creacion de
Aventuras Conversacionales).
A Spanish text adventure development system for DOS.
A compiler, interpreter/debugger, linker, font generator,
music generator, graphics converter, documentation, and a
sample game (El secreto de Castronegro), all in Spanish.

## tutorial.exe

An animated, interactive tutorial for SINTAC,
also in Spanish.
Self-extracting archive for DOS.

## vs-runtimemini1.zip

Visual SINTAC runtime-mini 1/2

Mini-runtime needed if you only want to play Visual SINTAC
adventures (you'll need to download and decompress all of
them in the same location).

## vs-runtimemini2.zip

Visual SINTAC runtime-mini 2/2

## vs-runtime1.zip

Visual SINTAC runtime 1/4

Runtime files needed if you want to develop (and play)
Visual SINTAC adventures (you'll need to download and
decompress all of them in the same location).

## vs-runtime2.zip

Visual SINTAC runtime 2/4

## vs-runtime3.zip

Visual SINTAC runtime 3/4

## vs-runtime4.zip

Visual SINTAC runtime 4/4

## vs-1_1.zip

Visual SINTAC 1.1 (the system itself)
A Spanish visual IF develompent system.
Windows version only.
You'll need the runtime if you want to develop and play,
or mini-runtime if you only want to play adventures
created with Visual SINTAC.

## vs-avmodelo.zip

Starter adventure.
This is a skeleton adventure to build your own with
Visual SINTAC.

## vs-tutor.zip

A Visual SINTAC tutorial in PDF format.

## vs-vb6.zip

Source code of Visual SINTAC.
Needs Visual Basic 6 to compile.


------------------------------------------------------

# if-archive/programming/skc:


## skc100.exe

SKC 1.0.0, a Spanish text adventure authoring system,
based on PAWS (an adventure writer released on the
Sinclair ZX Spectrum).

------------------------------------------------------

# if-archive/programming/superglus:
ifwiki: Superglús

Superglus, a Spanish, GUI based, adventure game developement system.
Superglus implements an extension of Gilsoft's PAWS system, and generates
as output Glulx machine files.

## Superglus1.1.zip

Superglus version 1.1, by Carlos Sanchez.
Windows executables.

## SuperglusSetup1.1.exe

Superglus version 1.1, by Carlos Sanchez.
Windows installer.

## Superglus1.0.tar.gz

Superglus version 1.0, by Carlos Sanchez.
Linux executables.

------------------------------------------------------

# if-archive/programming/tads1:


## tads110.zip

TADS version 1.10 executables and support files (including adv.t and std.t)
for MS-DOS, by Mike Roberts.

## tads12.zip

TADS version 1.2 executables and support files (including adv.t and std.t)
for MS-DOS, by Mike Roberts.


------------------------------------------------------

# if-archive/programming/tads2:
ifwiki: TADS 2

TADS, The Text Adventure Development System.
Written by Mike Roberts.
Version 2.5.17

## examples

A subdirectory that contains programming examples

## executables

Executables of TADS 2 for various systems

## library

The standard TADS 2 library, as well as third-party
fixes and extensions to the standard TADS library,
e.g. Dave Baggett's WorldClass library

## manuals

Documentation for TADS 2

## source

TADS 2 source code

## utils

A subdirectory that contains utility programs

------------------------------------------------------

# if-archive/programming/tads2/examples:
ifwiki: Library extension

See also [games/source/tads](../../../games/source/tads/) for examples of completed games,
especially Colossal Cave Revisited; it is meant as a tutorial.

The standard TADS library files "adv.t" and "std.t" are not found here;
these should have been supplied with your TADS compiler.
If not, you can download them from the
[programming/tads2/library/](../library/) directory.

## Readme

The charter of this directory, by Neil K. Guy

## actor.zip

actor.t, a module which adds functionality to the base
movableActor class, by Stephen Granade

## adhint.zip

An adaptive hint module which tracks game state to give
"good" hints, by Dave Allen with a few modifications by
Stephen Granade. Last update: 22nov96.

## again.t

A solution to the "again" problem in TADS, which causes
problems with commands directed toward indistinguishable
objects. Version 2.0, written by Kevin Forchione.

## animate.zip

An animation library for HTML TADS, by Gabriel McKean.

## answerme.t

A bit of code by Scott Steinfath that allows the player to
answer questions asked by the game; similar to Infocom's
"You sound rather positive."

## askabout.zip

A simple "knowledge database" so NPCs can reply to
"ask about", by Dave Allen

## asktell.t

A TADS module to implement "ask"/"tell" conversations.
Version 1.0, written by Suzanne Skinner.

## brackets.t

A simple use of the parseError function to enclose special
parser messages in brackets, by Bryan Weber.
Requires at least TADS 2.0, due to the use of parseError.

## bugs.t

Bug fixes for the TADS 2.2 library, by Stephen Granade.
Last update: v1.8, 19jan98.

## chatter.zip

An NPC Interaction Library for TADS 2.5.1 or newer,
by Suzanne Skinner.

## checks.t

A module to check the interpreter's version number, as
well as whether the game is running on a HTML runtime and
whether or not the interpreter can handle graphics,
by Stephen Granade.

## clothing.sit.hqx

A very simple way to give clothing a more realistic
behavior, by Jonathan D. Feinberg.
Existing source code will work without modification, but
the addition of a few lines of code will enhance certain
kinds of clothing. Requires TADS 2.1 or later.
Macintosh archive.

## clothing.zip

A very simple way to give clothing a more realistic
behavior, by Jonathan D. Feinberg.
Existing source code will work without modification, but
the addition of a few lines of code will enhance certain
kinds of clothing. Requires TADS 2.1 or later.
Windows/Unix archive.

## cmdprmpt.t

Anonymous sample of a commandPrompt function; it replaces the
standard ">" prompt with a longer prompt for the first few
turns

## compass.t

A library which converts TADS travel verbs into an Inform-
style compass mechanism.
Version 1.0, written by Kevin Forchione.

## composite.zip

A library to help with the creation of composite objects.
Version 3.0, written by Kevin Forchione.

## consult.zip

A library extension for HTML TADS games, by Kevin Forchione.
It allows for the easy implementation of objects such as
encyclopaedias and other reference books in which the player
can consult or look things up. Sample game included.

## converse.zip

Converse v1.0 (22mar97), by James Cole
a system for Monkey Island style conversations using TADS;
contains versions for adv.t and for WorldClass
(Version 2.01, for WorldClass only, is in
programming/tads2/examples/worldclass/converse.zip)

## cyoa.zip

A library for creating hybrid adventures which feature both
standard and menu (Choose Your Own Adventure) commands,
written by Garth Dighton. Archive contains the library
cyoa.t and cyexample.t, a simple example.

## cyoa_lib.zip

Choose Your Own Adventure library, a TADS module to help
create multiple choice adventure games. Also includes source
code for a sample game. Written by Mark J. Musante.

## d2array.t

A two-dimensional array object for TADS, by John Baker

## daemon.t

A library for maintaining greater control over the execution
order of daemons and fuses, by Dan Schmidt.

## ddialog.zip

Directed Dialog, by Trevor Powell.
Compile and run the example in this file if you want to know
what Directed Dialog is (that's what README.TXT says)

## demo22.t

A demo of the new features of TADS 2.2, by Gerry Kevin Wilson

## dijkstra.t

An object-oriented implementation of the Dijkstra algorithm
for determining single-source shortest paths, version 1.1,
by Kevin Forchione.

## disambig.t

A library to facilitate automatic disambiguation,
by Dan Schmidt.

## dooritem.zip

A library extension for HTML TADS, by Kevin Forchione,
version 2.0. It allows for the easy implementation of
doorItem and lockableDoorItem class objects, which are
dynamically created TADS doorways.

## doors.t

A library extension for HTML TADS, by Kevin Forchione,
version 1.0. It provides an easy way to code a door object,
without having to code separate doorway objects. It can be used
for both one-sided and two-sided doors.

## dvehicle.zip

A library extension for HTML TADS, by Kevin Forchione.
Unlike TADS vehicle class, the dvehicle class will take a command
such as 'north', 'south', 'up', or 'out' and attempt to move the
vehicle in the direction indicated, but will not pass through
obstacles such as closed doors. Sample game included.

## eliza.zip

Four implementations of an Eliza style keyword parser,
one in BASIC (from Creative Computing), two in LISP (one from
GNU Emacs and one by Phil Goetz), and one in TADS by Dave Allen

## event.t

A module that implements an event handling model,
by Shadow Wolf.

## exitslister.t

A module that lists a room's exits in several formats.
Version 1.1, by Steve Breslin.

## extend.t

An extension set for adv.t by Neil deMause, 26mar96.
Many new verbs, a couple of new object classes, some useful
functions, and a couple of fixes for parser oddities.

## floating.t

Replaces the standard validDoList() in adv.t with one which
determines whether or not each floatingItem object should be
included in the list. By Kevin Forchione.

## footnote.t

implements footnotes as seen in later Infocom and Adventions
Iames, by David Etherton, updated by Cody Sandifer

## footnote.t.original

David's unchanged original

## full.t

A 'plug-and-play' TADS source file for a 'fullscore' command
that tells you precisely how the current score has been reached,
version 1.61 (14apr97), by David Glasser.
[file is linked to programming/tads2/examples/worldclass/full.t]

## funcs.zip

Two functions by Bob Newell:

- strtok(string)  converts a string to a token list,
- pause(seconds)  loops for the specified time.

## golddemo.zip

The Golden Skull, a complete working demonstration game for
HTML TADS with images and sounds, by Neil K. Guy.
Requires the HTML TADS interpreter.
[file is linked to games/tads/golddemo.zip]

## goldsrc.zip

Source code for The Golden Skull, along with all the
required source image and sound files, by Neil K. Guy.
[file is linked to games/source/tads/goldsrc.zip]

## goto.zip

A library to allow the player to walk directly to any room
that he has already seen, and that can be reached without
special actions. Written by Lars Joedal and updated by
Andrew Pontious.

## hear.cpt

A user exit for TADS that plays sounds on a Macintosh,
by Eric D. Schwab.  Executable, C source code, and a small
example adventure (with source).

## inform.zip

A collection of useful modules for TADS, implementing
ideas from the Inform library, including: actor grammar,
enterable class objects, sack objects, enhanced scoping,
preparse objects and more.
Includes source code to Museum of TADS release 2.
Version 4.0, written by Kevin Forchione.

## instruct.t

INSTRUCTIONS command by Michael J. Roberts, displays a full
set of instructions for using a generic TADS game

## jeffslib.doc

Detailed description of jeffslib.zip, by Jeff Laing
(jeffslib.zip contains a copy of this file)

## jeffslib.zip

Jeff Laing's collection of all the functions, classes, and
objects he wrote for his game projects

## lit_verb.zip

A module that implements "literal capture" verbs: those
that record the exact text typed after the verb and let
the verb handle the text itself. By Steve Breslin.

## liquid_parser.t

A sample game which adds handling of liquids using parser
techniques, by Steve Breslin.

## marry.t

TADS code for arranging PC/NPC or NPC/NPC marriages,
by Christopher Nebel.

## memory.t

TADS code for remembering memories and thoughts. Written by
David Myers, based on (and requiring) Suzanne Skinner's
asktell.t

## menu.zip

A TADS module plus an example file for implementing simple
menus, written by Daniel Shiovitz

## menus.t

A module for implementing Inform-like menus, by Stephen
Granade.

## menutalk.zip

A library for adding Photopia-style split screen conversation
menus, by Guilherme De Sousa.

## monsters.zip

Monsters, Weapons and Mazes, by Dave Nault, with minor
modifications for TADS 2.0+ by Bob Newell

## multiform.zip

TADS module to implement objects which are both containers
and supporters, version 2.0, by Kevin Forchione

## music.zip

Sounds and Music for DOS in TADS, by Bob Newell

## mystery.zip

A system for writing mysteries in TADS 2.1 or later.
Includes keeping track of and displaying the current time
as well as useful classes like crimes and secret passages;
by David M. Tuller

## ncOutputFilter.zip

TADS module for filtering output, to adjust spacing
and insert HTML entities. Originally by Iain Merrick;
this version updated by Nikos Chantziaras.

## notall.t

Not-All Utility for TADS 2.2, by Andrew Pontious.
Changes verbs so that adding defaultexception to the list
of an object's superclasses will make it *not* respond
when you use "all" with a verb. Useful for keeping objects
hidden from players till the right time while *not*
cramping their style by disabling "all".

## notify.t

Commented TADS source code that notifies the player of score
changes, like: [Your score just went up by 4 points.]
by Gerry Kevin Wilson

## observer.zip

TADS module to allow communication with NPCs not in the
same room as the player, by Kevin Forchione.
Includes TADS source, documentation and an example.

## outputFilter.zip

TADS module for filtering output, to adjust spacing
and insert HTML entities, written by Iain Merrick. A
modified version of this is available in
ncOutputFilter.zip

## parseword.t

TADS source to assist in the conversion of player input
strings into a list of words for easier use by preparse
routines, by Kevin Forchione

## phone.tar.gz

A module for creating and using telephones in TADS,
written by Amir Karger. Archive includes the library
file, documentation and a sample game.

## plotdag.zip

Project paper "The Application of Directed Acyclic Graphs to
First Generation Interactive Fiction" (WordPerfect document
and plain ASCII text) and a TADS implementation of plot DAGs
by Paul Munn
[file is linked to programming/general-discussion/plotdag.zip]

## plurals.zip

Plural-Singular Utility for TADS 2.2, by Andrew Pontious.
Makes adv.t aware of single objects that are referred to in
the plural, like "scissors". Revised 21sep96.

## possess.t

A module to handle the use of possessives (his, hers, Jane's)
as adjectives, by Garth Dighton.

## prefs.t

A TADS library which allows players to save their
indentation, spacing, notification, verbosity, etc.
preferences between games. The player's prefered settings
will also be loaded up automatically at the start of the
game. This library works with the Standard (ADV/STD) TADS
libraries, Whizzard's ADV (WADV) libraries, or WorldClass.
Written by Patrick Kellum

## quicksort.t

An implementation of the quicksort algorithm.
Version 1.0, written by Quintin Stone.

## rac-v1.zip

Random Actor Comment module version 1, by Tom Raymond.
Works with Stephen Granade's actor.t (see actor.zip above)
and allows you to ask an NPC about something more than once and
get a different answer every time you ask

## rap10.zip
ifwiki: Reactive Agent Planner

Reactive Agent Planner 1.0, by Nate Cull. RAP is a
goal-planning library for NPCs implemented in TADS.

## rbf1a.zip

Shuffle, sort, and vector functions in TADS, by Lon Thomas

## realtime.zip

Realtime fuctions for TADS, by Avi Gobbler.
TADS source code and a C user exit.

## replaceWith.t

A module to provide an easy way to replace string search
values with target values using regular expressions.
Version 1.0, written by Kevin Forchione.

## roomdsc.t

Long descriptions for some items in a room
by Dan Shiovitz, The Grim Reaper

## rredux.zip
ifwiki: Rogue Redux

Rogue Redux, a library and example game for developing adult IF
games. The code contains explicit sexual references.

## sackitem.t

An implementation of a rucksack item, version 1.0,
by Kevin Forchione

## safe.zip

A mini-adventure which contains a moderately general system
for handling substances that come in varying amounts,
by Greg Ewing

## scope.zip

A module to provide an enhancement of the "visibility" and
"reachability" concepts in "adv.t".
Version 2.0, by Kevin Forchione

## sense.zip

A module which provides an enhancement of the accessibility
rules in "adv.t", which govern concepts such as the
"visibility" and "reachability" of objects.
Version 3.2, written by Kevin Forchione.
Archive includes the TADS module, documentation and
examples.

## shoc.t

Implements an electrically live and dangerous object,
by Neil K. Guy.

## simpleSense.t

A module that provides minimal requirements for allowing an
author to pass senses across top-level locations.
Version 1.0, by Kevin Forchione.

## smartlist.t

A module to enhance the standard "adv.t" listing functions.
Version 1.0, by Kevin Forchione

## srgmods.zip

A collection of useful TADS modules put together by Stephen
Granade. Some are original, some modified versions of
other peoples modules. Many are from jeffslib.zip by Jeff
Laing.

## stack.t

An implementation of dynamically created FIFO and LIFO
stacks. Version 1.0, written by Kevin Forchione.

## surface.zip

Suggested changes to class: surface and the
showcontcont: function in adv.t, by rjn

## t2combat.zip

A module for simulating combat. Written by Steve Breslin,
based on Nate Cull's Reactive Agent Planner.

## t2dd.t

TADS 2 Dungeon Digger, version 0.9 BETA, by Steve Breslin.
A prototyping tool for creating a new game map from within
the game space.

## tads-tip-sheet.txt

TADS Tip Sheet version 0.3b, 23dec97, by Neil K. Guy.
A collection of tips for beginning TADS authors.

## tadsmap.zip
ifwiki: TADSMap

A TADS module (source code and images) that creates a
dynamically-generated graphical map using HTML TADS tags
and PNG files. By Andrew Pontious.

## timedisp.t

Changes to std.t to display the time and day of the week on
the status line instead of score/moves, by J. Menichelli

## timesys.zip

A timekeeping system for HTML TADS, providing an alternative
to the standard "turns" style passage of time.
Version 3.1.1, written by Kevin Forchione

## tmorph.t

A module which provides a simple randomised "text morphing"
mechanism for TADS users.
Version 3.0, written by Kevin Forchione.

## tmorph2.t

An extension and rewrite of Kevin Forchione's tmorph module,
by Shadow Wolf.

## trackactor.t

A module which helps with the implementation of an NPC which
follows a specified track.
Version 3.0, written by Kevin Forchione.

## uxsys.zip

Borland C and TADS source for a TADS user exit to allow DOS
commands to be executed from within a TADS game program,
by Michael J. Roberts

## wadv.tar.Z

Whizzard's adv.t file v1.0, a compartmentalized version
of the adv.t and std.t files that come with TADS;
by Gerry Kevin Wilson.  Requires TADS 2.2 or higher.
Unix version with LFs only as line separators.

## wadv.zip

Same contents as wadv.tar.Z; DOS version with CRLFs.

## walls.t

A module to implement walls, celings, and floors for actor
locations. Version 1.1, written by Kevin Forchione.

## water.zip

A TADS implementation of a water-filled room; allows you to
float, sink, get wet, drown etc., by Gerry Kevin Wilson

## wizard.t

The Wizard's Toolkit, a variety of useful commands that can
help when testing out a completed game.
Version 1.2, by Neil K. Guy with minor additions by Neil deMause

## wysiwyg.zip

A TADS module to implement maps and signs, version 2.1,
by Kevin Forchione

------------------------------------------------------

# if-archive/programming/tads2/examples/worldclass:

This directory contains example code for WorldClass, a class library
designed to replace ADV.T. The WorldClass files are available from
[programming/tads2/library/worldclass](../../library/worldclass/).

## converse.zip

Converse v2.01 (07jul97), by James Cole.
A system for Monkey Island style conversations using TADS
and WorldClass.
(Version 1.0 for adv.t without WorldClass is in
programming/tads2/examples/converse.zip)

## full.t

A 'plug-and-play' TADS source file for a 'fullscore' command
that tells you precisely how the current score has been
reached, version 1.61 (14apr97), by David Glasser
[file is linked to programming/tads2/examples/full.t]

## paulslib.zip

A selection of miscellaneous WorldClass modules which may be of
interest to others, by Paul Gilbert.

------------------------------------------------------

# if-archive/programming/tads2/executables:

This directory contains executable copies of TADS for various systems

## 00ReadMeFirst-TADS

An instruction sheet describing how to play TADS
games on many computer systems, by Neil K. Guy.
[file is linked to games/tads/00ReadMeFirst-TADS]

## AcornTADSruntime.spk

TADS Run-time version 2.2.1 for the Acorn,
ported by Kevin Bracey.

## AmigaTADS2516.lha

TADS version 2.5.16, ported to the Amiga
by David Kinder.
Archive includes run-time, compiler and debugger.

## CocoaTADS-0.3.4.zip
ifwiki: CocoaTADS

CocoaTADS version 0.3.4, a native, multimedia-enabled
HTML TADS interpreter for Mac OS X, written by
Charles Srstka.
[This file is linked to tads3/executables/]

## FrobTADS-1.2.3.dmg
ifwiki: FrobTADS

FrobTADS version 1.2.3, by Nikos Chantziaras.
Mac OS X installer package for OS X 10.3.9 and
newer, PowerPC and Intel.
[This file is linked from tads3/executables/]

## HyperTADS-140.sit

HyperTADS 1.3.9, a combined TADS 2 and TADS 3
HTML run-time for the Macintosh, by Iain Merrick.
[This file is linked to tads3/executables/]

## MaxTADS-116.hqx

MaxTADS version 1.1.6, a TADS 2.5.4 Run-time for the
Macintosh, by Andrew C. Plotkin.

## PocketTADS-01.zip

PocketTADS 0.1, a TADS 2.5.7 Run-time for PocketPC
and PocketPC 2002. Ported by David Batterham, using
Stark Springs' PocketGlk library. Archive includes
executables for ARM, MIPS and SH3 processors.

## QTads-2.1.6-intel.dmg
ifwiki: QTads

QTads 2.1.6, a combined TADS 2 and 3 multimedia
HTML-enabled interpreter for Intel Macs running OS X
10.5 and newer, by Nikos Chantziaras.
[This file is linked from tads3/executables/]

## QTads-2.1.6-ppc.dmg
ifwiki: QTads

QTads 2.1.6, a combined TADS 2 and 3 multimedia
HTML-enabled interpreter for PPC Macs running OS X
10.5, by Nikos Chantziaras.
[This file is linked from tads3/executables/]

## QTads-2.1.6-w32.zip
ifwiki: QTads

QTads 2.1.6, a combined TADS 2 and 3 multimedia
HTML-enabled interpreter for Microsoft Windows,
by Nikos Chantziaras.
[This file is linked from tads3/executables/]

## TADS2510-mos.lha

TADS version 2.5.10, ported to Amiga MorphOS by
Jan-Erik Karlsson.

## WinTADS-134.zip

WinTADS version 1.3.4, a TADS 2.5.5 Run-time for
Windows, by Stephen Granade.

## XTads-prebeta-19.zip
ifwiki: XTads

XTads prebeta-19, a TADS 2/3 interpreter for Mac
OS X 10.13+, by Rune Berg.
[this file is linked to programming/tads3/executables/]

## atari.tads2exe.arc

TADS version 2.2.0.5 for Atari ST/TT/Falcon.

## frobTADS-0.6-mos.lha
ifwiki: FrobTADS

FrobTADS 0.6 for Amiga MorphOS, compiled by
Jan-Erik Karlsson.
[this file is linked to programming/tads3/executables/]

## htads_authkit_2516.exe

HTML TADS Author's Kit, version 2.5.16, by Mike
Roberts. This contains everything needed to write
TADS or HTML TADS games under Windows, including
the compiler, debugger, character mode and HTML
run-times, library files and notes.
Self-installing archive.

## htads_authkit_with_doc_2516.exe

HTML TADS Author's Kit with documentation, version
2.5.16, by Mike Roberts. This contains everything
needed to write TADS or HTML TADS games under Windows,
including the compiler, debugger, character mode and
HTML run-times, library files, user's manuals, and
notes. Self-installing archive.

## htads_playkit_2517.exe
ifwiki: HTML TADS (Interpreter)

HTML TADS Player's Kit 2.5.17/3.1.3, by
Mike Roberts. This contains everything needed to
play TADS 2 or 3 games under Windows.
Self-installing archive.
[This file is linked to
tads3/executables/htads_playkit_313.exe]

## htmltads_2516.zip
ifwiki: HTML TADS (Interpreter)

HTML TADS 2.5.16/3.1.2 run-time executables
for Windows, by Mike Roberts.
[This file is linked to tads3/executables/htmltads_3018.zip]

## htmltdb_2516.zip

HTML TADS version 2.5.16 debugger for Windows,
by Mike Roberts.

## jetty.zip
ifwiki: Jetty

Jetty 1.2, a Java TADS 2 interpreter by Dan
Shiovitz.

## qtads-2.1.6-linux.tar.bz2
ifwiki: QTads

QTads 2.1.6, a combined TADS 2 and 3 multimedia
HTML-enabled interpreter for Linux.
Intel 32-bit and 64-bit executables,
by Nikos Chantziaras.
[This file is linked from tads3/executables/]

## tads-255-darwin.tar.gz

TADS version 2.5.5 executables (runtime, compiler,
and debugger) for MacOS X. The executables are
Darwin terminal applications. Ported by Alexander
Strange.

## tads-beos-255.zip

TADS version 2.5.5 runtime and compiler for BeOS
R5, built by Christopher Tate.

## tads-epoc-255.zip

TADS version 2.5.5 run-time executable EPOC/Psion,
release 2, ported by Simon Quinn.

## tads-s80-255.zip

TADS version 2.5.5 executables for Symbian 7.0s
Series 80 devices (such as the Nokia 9500), based on
Simon Quinn's EPOC port. Ported by Alexey
Veretennikov.

## tads240_macos.sit

TADS version 2.4.0 compiler, run-time and debugger
for MacOS, by Christopher Nebel.

## tads32_2516.zip

TADS version 2.5.16 compiler and run-time executables
for Windows console mode, by Mike Roberts.

## tadsexe_2516.zip

TADS version 2.5.16 executables and support files
(including adv.t and std.t) for MS-DOS, by Mike
Roberts.

## tadsexx_2516.zip

TADS version 2.5.16 executables for MS-DOS,
16-bit protected-mode, by Mike Roberts.

## tadsos2.zip

TADS/2 1.0.0, the TADS 2.2.1.0 runtime engine ported
to OS/2 PM by Stephen Granade. This is a GUI
version of the runtime engine only.

## tadsrun_2516.zip

TADS version 2.5.16 run-time executable for MS-DOS,
by Mike Roberts.

------------------------------------------------------

# if-archive/programming/tads2/executables/old:


## htads_playkit_2516.exe
ifwiki: HTML TADS (Interpreter)

HTML TADS Player's Kit 2.5.16/3.1.2, by
Mike Roberts. This contains everything needed to
play TADS 2 or 3 games under Windows.
Self-installing archive.

## jetty-111.zip
ifwiki: Jetty

Jetty 1.11, a Java TADS 2 interpreter by Dan Shiovitz.

## tads2205_go32.zip

TADS version 2.2.0.5 executables and support files (including adv.t and std.t)
for MS-DOS, by David Baggett. Requires the go32 DOS extender.

## tadsexe_2011.zip

TADS version 2.0.11 executables and support files (including adv.t and std.t)
for MS-DOS, by Mike Roberts.

## XTads-prebeta-2.zip
ifwiki: XTads

XTads prebeta-2, a TADS 2/3 interpreter for Mac
OS X 10.9+, by Rune Berg.

## XTads-prebeta-3.zip
ifwiki: XTads

XTads prebeta-3, a TADS 2/3 interpreter for Mac
OS X 10.9+, by Rune Berg.

## XTads-prebeta-4.zip
ifwiki: XTads

XTads prebeta-4, a TADS 2/3 interpreter for Mac
OS X 10.9+, by Rune Berg.

## XTads-prebeta-5.zip
ifwiki: XTads

XTads prebeta-5, a TADS 2/3 interpreter for Mac
OS X 10.9+, by Rune Berg.

## XTads-prebeta-6.zip
ifwiki: XTads

XTads prebeta-6, a TADS 2/3 interpreter for Mac
OS X 10.9+, by Rune Berg.

## XTads-prebeta-7.zip
ifwiki: XTads

XTads prebeta-7, a TADS 2/3 interpreter for Mac
OS X 10.9+, by Rune Berg.

## XTads-prebeta-8.zip
ifwiki: XTads

XTads prebeta-8, a TADS 2/3 interpreter for Mac
OS X 10.9+, by Rune Berg.

## XTads-prebeta-9.zip
ifwiki: XTads

XTads prebeta-9, a TADS 2/3 interpreter for Mac
OS X 10.9+, by Rune Berg.

## XTads-prebeta-10.zip
ifwiki: XTads

XTads prebeta-10, a TADS 2/3 interpreter for Mac
OS X 10.12+, by Rune Berg.

## XTads-prebeta-11.zip
ifwiki: XTads

XTads prebeta-11, a TADS 2/3 interpreter for Mac
OS X 10.12+, by Rune Berg.

## XTads-prebeta-12.zip
ifwiki: XTads

XTads prebeta-12, a TADS 2/3 interpreter for Mac
OS X 10.12+, by Rune Berg.

## XTads-prebeta-13.zip
ifwiki: XTads

XTads prebeta-13, a TADS 2/3 interpreter for Mac
OS X 10.12+, by Rune Berg.

## XTads-prebeta-14.zip
ifwiki: XTads

XTads prebeta-14, a TADS 2/3 interpreter for Mac
OS X 10.12+, by Rune Berg.

## XTads-prebeta-15.zip
ifwiki: XTads

XTads prebeta-15, a TADS 2/3 interpreter for Mac
OS X 10.13+, by Rune Berg.

## XTads-prebeta-16.zip
ifwiki: XTads

XTads prebeta-16, a TADS 2/3 interpreter for Mac
OS X 10.13+, by Rune Berg.

## XTads-prebeta-17.zip
ifwiki: XTads

XTads prebeta-17, a TADS 2/3 interpreter for Mac
OS X 10.13+, by Rune Berg.

## XTads-prebeta-18.zip
ifwiki: XTads

XTads prebeta-18, a TADS 2/3 interpreter for Mac
OS X 10.13+, by Rune Berg.

------------------------------------------------------

# if-archive/programming/tads2/library:
ifwiki: Library_extension

The standard TADS library files "adv.t" and "std.t", along with other
third-party alternate libraries

## adv.t

The standard adventure definitions for TADS, version
2.5.16, by Mike Roberts. This and std.t are the
standard TADS library.

## alt.zip

An alternate library for TADS, implementing aggregate
display for multiple direct object commands, time-
oriented play and display, and classes such as Wysiwyg,
Door, Stack, and Vector.
Version 2.1.3, written by Kevin Forchione.

## alt_docs.zip

Documentation for the Alt library, by Kevin Forchione.

## alt_samples.zip

Samples for the Alt library, by Kevin Forchione.

## gameinfo.t

The standard TADS library for including game information
in .gam files.

## pianosa.zip

TenthStone's Pianosa TADS replacement libraries,
version 1.0. Includes adaptable contents lists and
directions, object-oriented travel, and liquid handling.
ASCII documentation included.

## pianosa_rtf.zip

Documentation for the Pianosa libraries in rich text format,
by TenthStone

## std.t

The standard default adventure functions for TADS,
version 2.5.16, by Mike Roberts. This and adv.t are
the standard TADS library.

## tadslib_2516.zip

The library files for TADS, version 2.5.16, by Mike Roberts.

## worldclass

A directory for David Baggett's WorldClass library

------------------------------------------------------

# if-archive/programming/tads2/library/old:

Obsolete versions of the standard TADS library files "adv.t" and "std.t"

## tadslib_258.zip

The library files for TADS, version 2.5.8, by Mike Roberts.

## tadslib_259.zip

The library files for TADS, version 2.5.9, by Mike Roberts.

------------------------------------------------------

# if-archive/programming/tads2/library/translations:

This directory contains translations of the TADS 2 library
contributed by members of the IF community

## libr22.zip
ifwiki: RTADS

Release 22 of the Russian translation of TADS 2 libraries,
translated by Andrey Grankin.


------------------------------------------------------

# if-archive/programming/tads2/library/worldclass:

This directory contains WorldClass, a class library designed for use with
High Energy Software's TADS (Text Adventure Development System).
It completely replaces the ADV.T that comes with TADS.

Written by Dave Baggett for ADVENTIONS, and now supported by David Haire.
Current release: 2.5.1

## Extra.zip

A collection of Worldclass extension classes

## History.txt

Modification history of Worldclass, plain text

## World2.zip

WorldClass source files, version 2.5.1

## license

WorldClass Software License

## manual.zip

WorldClass Author's Manual version 2.2, by Paul Francis Gilbert.
PostScript, Word for Windows, and plain text files.

## readme

WorldClass Pre-release Version 1.0 Notes

## test.gam

Compiled example world

## test.t

Example world for WorldClass

------------------------------------------------------

# if-archive/programming/tads2/manuals:

This directory contains documentation for TADS, by Mike Roberts

## TADS-HTML.sit.bin

The complete TADS documentation, including the release notes
for version 2.2, in HTML format. Packaged for ease of use by
Macintosh users - a MacBinary StuffIt archive.
Mixed-case .html filenames with Mac line endings.
Converted by Neil K. Guy.

## TADSTutorial.zip

A set of documents forming a tutorial on starting to
program in TADS, written by Mark Engelberg.

## t22_txt.tgz

Translation of the TADS 2.2 update documentation from
Lotus Ami-Pro format to plain text. Translated by Bill Lash.

## tads-html.tgz

The complete TADS documentation, including the release notes
for version 2.2, in HTML format. Packaged for ease of use by
UNIX users - a gzipped tar archive. Mixed-case .html
filenames with UNIX line endings. Converted by Neil K. Guy.

## tads21.pdf

TADS 2.1 release notes, converted to Adobe PDF format
by Stephen Granade.

## tads22.dvi.gz

TADS 2.2 update documentation, converted to DVI format
by Jean-Henri Duteau. Compressed with gzip.

## tads22.ps.gz

TADS 2.2 update documentation, converted to Postscript
format by Jean-Henri Duteau. Compressed with gzip.

## tads2doc.zip

Overview documentation for TADS, as plain text.

## tads2man_ebook.exe

A searchable eBook compilation of TADS 2 manuals for
Windows, including Neil K. Guy's TADS 2.5.5 HTML manual,
the HTML TADS manuals from the TADS 2 Author's Kit, and
the TADS 2.5.6 Parser Manual. Created by Arnel Legaspi.

## tads_pm.zip

TADS Parser Manual for TADS 2.5.6, by Mike Roberts,
HTML format.

## tadsman.pdf

The TADS 2.0 manual, converted to Adobe PDF format
by Stephen Granade.

## tadsman.zip

The TADS 2.0 manual, plus the 2.1 update documentation,
both in LaTeX format. Also includes the 2.2 update
documentation in Lotus Ami-Pro format.

## tadsman255.zip

The complete TADS documentation, including the release
notes for versions up to 2.5.5, in HTML format.
Converted to HTML and updated by Neil K. Guy.

## tadsman255doc.zip

The complete TADS documentation, including the release
notes for versions up to 2.5.5 and the parser manual, in
Microsoft Word format. Converted from Neil K. Guy's HTML
version of the manual by Arnel Legaspi.

## tadsv200.dos

Release notes for TADS versions 2.0.0 to 2.1.0

## tadsv222.dos

Release notes for TADS versions 2.1.1 to 2.2.2

## tadsv240.dos

Release notes for TADS versions 2.2.3 to 2.4.0,
MS-DOS specific features only

## tadsv240.txt

Release notes for TADS versions 2.2.3 to 2.4.0

## tgdoc.zip

TADS/Graphic Beta Release Notes; documentation only (1994)

------------------------------------------------------

# if-archive/programming/tads2/source:

This directory contains the C source code for the TADS compiler and run-time.

## HyperTADS-src-123.sit

Source code for HyperTADS 1.2.3, a HTML TADS
2.5.4 run-time for the Macintosh,
written by Iain Merrick.

## MaxTADS-src-116.hqx

C source code for MaxTADS version 1.1.6,
by Andrew C. Plotkin.

## PocketTADS-01src.zip

Source code for PocketTADS 0.1, a TADS 2.5.7
Run-time for PocketPC and PocketPC 2002. Ported by
David Batterham, using Stark Springs' PocketGlk
library.

## WinTADS-src-134.zip

Source code for Stephen Granade's WinTADS 1.3.4, a
TADS 2.5.5 Run-time for Windows.

## XTads-prebeta-19-src.zip
ifwiki: XTads

Source code for XTads prebeta-19, a TADS 2/3
interpreter for Mac OS X 10.13+, by Rune Berg.
[this file is linked to programming/tads3/source/]

## frobtads-1.2.3.tar.gz
ifwiki: FrobTADS

Source code for FrobTADS 1.2.3, a text-mode TADS 2 and
TADS 3 interpreter and compiler, by Nikos Chantziaras.
It compiles under many different systems, including
Unix (Linux, BSD, Solaris, Mac OS X, etc.), BeOS and
Microsoft Windows.
[This file is linked from tads3/source/]

## htads_src_2516.zip

HTML TADS source code, version 2.5.16, by Mike Roberts.

## jetty-src.zip
ifwiki: Jetty

Source code for Jetty 1.2, a Java TADS 2
interpreter by Dan Shiovitz.

## openbsd_tads2src-255.diff

Patches for TADS 2.5.5 to compile under OpenBSD,
by Mark Wickham.

## qtads-2.1.6.tar.bz2
ifwiki: QTads

Source code for QTads 2.1.6, a combined TADS 2 and 3
multimedia HTML-enabled interpreter for Unix/X11
using the Qt library, by Nikos Chantziaras.
[This file is linked from tads3/source/]

## tads-epoc-src.zip

Source code for release 2 of Simon Quinn's
EPOC/Psion port of the TADS 2.5.5 run-time.

## tads-s80-src-255.zip

Source code for Alexey Veretennikov's Symbian 7.0s
Series 80 devices port of the TADS 2.5.5 run-time.
Based on Simon Quinn's EPOC port.

## tads23-unix.tar.gz

Source code for the Unix port of TADS, 2.5.9/3.0.8.
[This file is linked to tads3/source/]

## tads_src_2516.zip

TADS source code, version 2.5.16, by Mike Roberts.

## tadsos2src.zip

Source code for Stephen Granade's OS/2 port
of TADS 2.2.

------------------------------------------------------

# if-archive/programming/tads2/source/old:

## jetty-src-111.zip
ifwiki: Jetty

Source code for Jetty 1.11, a Java TADS 2
interpreter by Dan Shiovitz.

## XTads-prebeta-2-src.zip
ifwiki: XTads

Source code for XTads prebeta-2, a TADS 2/3
interpreter for Mac OS X 10.9+, by Rune Berg.

## XTads-prebeta-3-src.zip
ifwiki: XTads

Source code for XTads prebeta-3, a TADS 2/3
interpreter for Mac OS X 10.9+, by Rune Berg.

## XTads-prebeta-4-src.zip
ifwiki: XTads

Source code for XTads prebeta-4, a TADS 2/3
interpreter for Mac OS X 10.9+, by Rune Berg.

## XTads-prebeta-5-src.zip
ifwiki: XTads

Source code for XTads prebeta-5, a TADS 2/3
interpreter for Mac OS X 10.9+, by Rune Berg.

## XTads-prebeta-6-src.zip
ifwiki: XTads

Source code for XTads prebeta-6, a TADS 2/3
interpreter for Mac OS X 10.9+, by Rune Berg.

## XTads-prebeta-7-src.zip
ifwiki: XTads

Source code for XTads prebeta-7, a TADS 2/3
interpreter for Mac OS X 10.9+, by Rune Berg.

## XTads-prebeta-8-src.zip
ifwiki: XTads

Source code for XTads prebeta-8, a TADS 2/3
interpreter for Mac OS X 10.9+, by Rune Berg.

## XTads-prebeta-9-src.zip
ifwiki: XTads

Source code for XTads prebeta-9, a TADS 2/3
interpreter for Mac OS X 10.9+, by Rune Berg.

## XTads-prebeta-10-src.zip
ifwiki: XTads

Source code for XTads prebeta-10, a TADS 2/3
interpreter for Mac OS X 10.12+, by Rune Berg.

## XTads-prebeta-11-src.zip
ifwiki: XTads

Source code for XTads prebeta-11, a TADS 2/3
interpreter for Mac OS X 10.12+, by Rune Berg.

## XTads-prebeta-12-src.zip
ifwiki: XTads

Source code for XTads prebeta-12, a TADS 2/3
interpreter for Mac OS X 10.12+, by Rune Berg.

## XTads-prebeta-13-src.zip
ifwiki: XTads

Source code for XTads prebeta-13, a TADS 2/3
interpreter for Mac OS X 10.12+, by Rune Berg.

## XTads-prebeta-14-src.zip
ifwiki: XTads

Source code for XTads prebeta-14, a TADS 2/3
interpreter for Mac OS X 10.12+, by Rune Berg.

## XTads-prebeta-15-src.zip
ifwiki: XTads

Source code for XTads prebeta-15, a TADS 2/3
interpreter for Mac OS X 10.13+, by Rune Berg.

## XTads-prebeta-16-src.zip
ifwiki: XTads

Source code for XTads prebeta-16, a TADS 2/3
interpreter for Mac OS X 10.13+, by Rune Berg.

## XTads-prebeta-17-src.zip
ifwiki: XTads

Source code for XTads prebeta-17, a TADS 2/3
interpreter for Mac OS X 10.13+, by Rune Berg.

## XTads-prebeta-18-src.zip
ifwiki: XTads

Source code for XTads prebeta-18, a TADS 2/3
interpreter for Mac OS X 10.13+, by Rune Berg.

------------------------------------------------------

# if-archive/programming/tads2/utils:


## TADSErrorMaster.hqx

TADS Error Master, by Trevor Burdick.
An error-code lookup utility for TADS compiler errors
for 68K and PPC Macintoshes.

## detads.pl

A Perl script which decompiles TADS 2 game files
to source code, written by Daniel Schepler.

## t2disasm.pl

A Perl script which disassembles objects and code
from TADS 2 games, written by Daniel Schepler.

## tads_appleguide.sit.hqx

TADSguide v1.0, by Trevor Burdick.
Mike Roberts' instruct.t converted to an Apple Guide.

## tads-template-0.9.sit.hqx

The TADS Template v0.9, by Jared L. Reisinger.
A stack for Macintosh HyperCard 2.1 for prototyping
TADS adventures.

## textout.zip

Extracts user-visible text from TADS source code (for
spell-checking etc.).
DOS executable version 1.1 by Rick LaBach

## untads.pl

Perl script to pull quoted text out of TADS source
code for spell-checking or proofreading,
revision 0.2 (04nov96), by Matthew Amster-Burton

## veriverb.zip

Verb call and uniqueness verifier for TADS games,
supplements the compiler's error checking.
DOS executable version 1.0 by Rick LaBach

## vocab.l

Unix filter (written in [f]lex]) that checks TADS
noun lists for multiple words that are the same,
ignoring case, to six characters.  Such errors cause
the common "Which X do you mean: the X, or the X?"
problem.  Written by David M. Baggett.

## vt.gam

VT, a TADS verb templates examples generator
written in TADS by Kevin Forchione.

------------------------------------------------------

# if-archive/programming/tads3:
ifwiki: TADS 3

TADS, The Text Adventure Development System.
Written by Mike Roberts.
Version 3.1.3

## executables

Executables of TADS version 3 for various systems

## library

The TADS 3 adventure library, including
contributions from others

## manuals

Documentation for TADS 3

## source

Source code for TADS 3

------------------------------------------------------

# if-archive/programming/tads3/examples:


## indyexample.t

A demonstration of TADS 3 features, including how to use
bulk and weight for puzzles, and customizing the
contents list of an item, by Soren Lovborg.

## yesnomaybe.t

An example of how to handle arbitrary narrator
yes/no/maybe questions to the player where normally the
player would not answer, but if the player does a clever
reply may be given. Originally a TADS2 example by
Scott Steinfath, converted to TADS3 by Cleo Kraft.

------------------------------------------------------

# if-archive/programming/tads3/executables:

This directory contains executable copies of TADS 3 for various systems

## AmigaTADS312.lha

TADS version 3.1.2, ported to the Amiga
by David Kinder.

## CocoaTADS-0.3.4.zip
ifwiki: CocoaTADS

CocoaTADS version 0.3.4, a native,
multimedia-enabled HTML TADS interpreter for
Mac OS X, written by Charles Srstka.
[This file is linked from tads2/executables/]

## FrobTADS-1.2.3.dmg
ifwiki: FrobTADS

FrobTADS version 1.2.3, by Nikos Chantziaras.
Mac OS X installer package for OS X 10.3.9 and
newer, PowerPC and Intel.
[This file is linked to tads2/executables/]

## HyperTADS-140.sit

HyperTADS 1.4.0, a combined TADS 2 and TADS 3
interpreter for MacOS, by Iain Merrick.
[This file is linked from tads2/executables/]

## QTads-2.1.6-intel.dmg
ifwiki: QTads

QTads 2.1.6, a combined TADS 2 and 3 multimedia
HTML-enabled interpreter for Intel Macs running OS X
10.5 and newer, by Nikos Chantziaras.
[This file is linked to tads2/executables/]

## QTads-2.1.6-ppc.dmg
ifwiki: QTads

QTads 2.1.6, a combined TADS 2 and 3 multimedia
HTML-enabled interpreter for PPC Macs running OS X
10.5, by Nikos Chantziaras.
[This file is linked to tads2/executables/]

## QTads-2.1.6-w32.zip
ifwiki: QTads

QTads 2.1.6, a combined TADS 2 and 3 multimedia
HTML-enabled interpreter for Microsoft Windows,
by Nikos Chantziaras.
[This file is linked to tads2/executables/]

## T3-Toolkit-103.sit

T3 Toolkit 1.0.3, a TADS 3 compiler for MacOS,
written by Iain Merrick.

## Workbench.zip

TADS Workbench for MacOS X, version 0.3.2, by
Uli Kusterer. Includes the 3.0.8 compiler and
library.

## XTads-prebeta-19.zip
ifwiki: XTads

XTads prebeta-19, a TADS 2/3 interpreter for
Mac OS X 10.13+, by Rune Berg.
[this file is linked to programming/tads2/executables/]

## frobTADS-0.6-mos.lha
ifwiki: FrobTADS

FrobTADS 0.6 for Amiga MorphOS, compiled by
Jan-Erik Karlsson.
[this file is linked to programming/tads2/executables/]

## htads_playkit_313.exe
ifwiki: HTML TADS (Interpreter)

HTML TADS Player's Kit, 2.5.17/3.1.3, by
Mike Roberts. This contains everything needed to
play TADS 2 or 3 games under Windows.
Self-installing archive.
[This file is linked to
tads2/executables/htads_playkit_2517.exe]

## htmltads_312.zip

HTML TADS 2.5.16/3.1.2 run-time executables
for Windows, by Mike Roberts.
[This file is linked to tads2/executables/htmltads_2516.zip]

## qtads-2.1.6-linux.tar.bz2
ifwiki: QTads

QTads 2.1.6, a combined TADS 2 and 3 multimedia
HTML-enabled interpreter for Linux.
Intel 32-bit and 64-bit executables,
by Nikos Chantziaras.
[This file is linked to tads2/executables/]

## t3_mackit_with_doc.zip

TADS 3 Starter.s Kit for Mac OS X. Includes the
TADS3 library, the latest version of FrobTADS and
everything else normally included in the Windows
Workbench. Packaged by H. J. Hoke. (Note: This
version includes the full documentation. For a
smaller version, see t3_mackit.zip instead.)

## t3_mackit.zip

TADS 3 Starter.s Kit for Mac OS X. Includes the
TADS3 library, the latest version of FrobTADS and
everything else normally included in the Windows
Workbench. Packaged by H. J. Hoke. (Note: This
version does not include the documentation.)

## tads_313.zip

TADS 3.1.3 Windows 32-bit console-mode
executables, documentation and samples,
by Mike Roberts.

## tads_authkit_313.exe

TADS 3.1.3 self-installing author's kit for
Windows, by Mike Roberts.

## tads_authkit_with_doc_313.exe

TADS 3.1.3 self-installing author's kit for
Windows, including the full documentation
package, by Mike Roberts.

## tads_dos32_313.zip

TADS 3.1.3 DOS 32-bit protected-mode
executables, documentation and samples,
by Mike Roberts.

------------------------------------------------------

# if-archive/programming/tads3/executables/old:

## tads_312.zip

TADS 3.1.2 Windows 32-bit console-mode
executables, documentation and samples,
by Mike Roberts.

## tads_authkit_312.exe

TADS 3.1.2 self-installing author's kit for
Windows, by Mike Roberts.

## tads_authkit_with_doc_312.exe

TADS 3.1.2 self-installing author's kit for
Windows, including the full documentation
package, by Mike Roberts.

## tads_dos32_312.zip

TADS 3.1.2 DOS 32-bit protected-mode
executables, documentation and samples,
by Mike Roberts.


------------------------------------------------------

# if-archive/programming/tads3/library:

## tads_lib_313.zip

Standard adventure libraries for TADS 3.1.3, by
Mike Roberts.


------------------------------------------------------

# if-archive/programming/tads3/library/contributions:
ifwiki: Library extension


## ConSpace.zip

An extension to enhance modelling of spatial relations
and to allow several rooms to act as one large subdivided
location.
Version 2.1, by Eric Eve and Steve Breslin.

## ContWithLid.t

A module that adds containers that can be closed by
a specific object, such as a separate lid.
Version 1, by Steve Breslin.

## Dstrucs.zip

A module that implements a number of low-level data
structures: nodes, single- and double-linked lists,
circular single- and double-linked lists, stacks,
and queues.
Version 2.0.1, by Kevin Forchione.

## DupDobj.t

An extension to allow author control over the handling of
duplicate direct objects in the same command (e.g. EXAMINE
LEAVES, TWIGS AND BRANCHES). Version 1.2, by Eric Eve.

## LookDir.zip

A module that implements >LOOK [direction] commands
(e.g. "LOOK NORTH").
Version 4, by Eric Eve.

## MazeGenerator.zip

Virtual Maze Generator, version 1, by Jeffrey W. Bowyer.
Archive contains a Java component to produces a perfect
maze, and a TADS 3 class for crawling that maze.

## MultiMorphic.zip

An implementation of a class which allows an author to
simulate changing an object's superclass dynamically at
runtime. Version 1.0, by Kevin Forchione.

## OccludingConnector.t

A module that enables a sense connector to disallow
an object to be sensed through it.
Version 1, by Steve Breslin.

## Pathfinders.zip

A collection of the following pathfinding algorithms,
for searching any kind of graph or tree: breadth-first,
double-breadth (bi-directional), Floyd, Dijkstra and `A*`.
Written by Steve Breslin.

## SayQuery.zip

An extension implementing SayTopic and QueryTopic and
allowing suggested topics to be selected by number or
by clicking on hyperlinks. Version 1.0, by Eric Eve.

## SpellingCorrector.t

A context-sensitive typo and spelling corrector.
Version 1.1, by Steve Breslin in collaboration with
Andreas Sewe.

## SunTracker.t

A module to provide tracking of the sun, using the
TimeSys module. Written by Zachary Hutchinson.

## T3checks.t

A module which keeps track of what capabilities a
given interpreter has, such as the ability to display
images. Version 1.0, by Stephen Granade.

## TCommand.zip

TCommand version 3, by Eric Eve. An extension of the
CommandTopic class (For example, to allow matches on the
direct or indirect object of the command as well as the
command action).

## achievement.zip

For implementing and locally storing Steam-style
achievements. Also for storing information that needs to
persist across multiple playthroughs. Version 1.0, by
Greg Boettcher.

## asto.t

Adds an integer property to each non-class object, and
sets it to a value giving the "absolute" order of the
object definition in the program source.
Version 2.0, written by Kevin Forchione.

## autosave.zip

An extension that allows the player to restore the game
to an earlier state determined by the game itself, like
"undo", except that the story is brought back to a
specific point rather than one turn backwards.
Version November 23, 2008, by Michel Nizette.

## combine.zip

An extension that combines consecutive action reports.
Version 4, by Krister Fundin.

## compass.zip

A module to make a banner displaying a compass,
version 3, by Steve Breslin and Krister Fundin.

## contaction.zip

ContAction, a library extension that provides an abstract
mechanism for implementing continuous actions.
Version 2.6, by Kevin Forchione.

## cquotes.t

A module that converts single straight quotes (') to
curly ones (‘). Will either change just the ones
which appear in standard English contractions such
as "won't," or will change every single quote it finds
that is preceeded by a letter or punctuation.
Version 0.2, by Stephen Granade.

## csc.zip

The TADS 3 Complex Sense Connector library, an
extension to provide a more versatile approach to
sense connectors.
Version 1.2, by M.D. Dollahite and Steve Breslin.

## diff.t

A small library extension that allows you to perform an
operation or action silently and without consequences,
just to observe the potential results upon the state of
the game.
Version 1.0, by Kevin Forchione.

## easyListing.t

An extension making it quicker and easier to print simple
lists, including offering message parameter substitutions
for lists (e.g. "{the/list yourList}").
Version 0.3, by Emily Boegheim.

## flags.zip

A module that supports bit flags and bitwise operators
that are larger than those supported by the internal
32-bit infrastructure of TADS 3.
Version 2.0, by Kevin Forchione.

## hypoTester.zip

An extension that allows the game to forsee whether an
action will pass the canonical verify and check routines.
Version 4, by Steve Breslin and Krister Fundin.

## imm.t

An implementation of an "inherited" multi-method
mechanism for TADS 3 multi-methods, by Kevin Forchione.

## kfDebug.t

A debugging suite, including an in-game expression
evaluator. Version 1, by Krister Fundin.

## lastTyped.zip

lastTyped, version 1.0, by jbg. A library for keeping track of the specific
nouns and verbs used in a typed command, and for coverting them into a form
suitable for output.

## listControl.t

An extension to allow short pieces of variable text.
Version 0.2, by Eric Eve.

## londoncabs.zip

London Cabs, a module to simulate the cabbie system used
by Infocom's Sherlock: The Riddle of the Crown Jewels.
Version 1.0.2, by Kevin Forchione.

## match.zip

An extension that provides complex object matching
techniques and reduces the need for object loops.
Version 3, by Krister Fundin.

## megatads.zip

A collection of extensions and patches for the standard
TADS 3 library. Version 1, by Krister Fundin.

## memory.t

A module that records Actor memory of object
locations, and provides an >OBJECTS verb that
players can use to refresh their memory as to the
PC's memory of object locations.
Version 1, by Steve Breslin.

## msg_custom.t

An extension that allows authors to customize the standard
TADS 3 messages, changing them with regard to smart/curly
quotes, contractions, formal versus casual language, etc.
Version 2.2, by Greg Boettcher.

## ncDebugActions.t

Debugging verbs for testing a game. The verbs are
modelled after those in the TADS 2 module wizard.t.
Version 1.1, by Nikos Chantziaras.

## nobreak.h

An extension to allow switch statements to be written
without having to include explicit breaks between cases,
by Brendan Barnwell.

## optimizations.zip

Two proof-of-concept tests for optimizing some
computation-heavy code in the standard adv3 library.
Version 1, by Steve Breslin.

## padlock.zip

A TADS 3 implementation of padlocks and padlockable things.
Version 1.0, by Greg Boettcher.

## proteus.zip

A collection of inter-related modules that provide
information on TADS 3 metadata, as well as implementing
some object-oriented design patterns.
Version 1.1.5, by Kevin Forchione.

## qtalk.zip

A library for Photopia style menu-based conversations,
allowing for submenus, and looping and repeating
conversations.
Version 2, by Greg Boettcher.

## reaction.t

An extension offering rules-based handling of
beforeAction and afterAction code.
Version 0.2, by Emily Boegheim.

## relation.zip

A library that adds relations to TADS 3. It allows
you to define arbitrary relations between objects
and search through those relations.
Version 3.0, by Kevin Forchione.

## rextok.zip

A library that extends regular expression searches
from strings to token lists and vectors.
Version 2.0, by Kevin Forchione.

## rulebooks.zip

A library extension that refactors the definitions of
rules and rulebooks making it easier to work with these
datatypes. Version 1.1, by Kevin Forchione.

## scenes.t

An extension that provides a means of defining and
manipulating scenes in a way similar to the scenes
mechanism available in Inform 7.
Version 1.0, by Eric Eve.

## splitgame.zip

A library to implement two-column, two-player games.
Included are the library module and a sample game.
Version 0.9, by Chris Odhner.

## t3cartographer.zip

t3cartographer, an extension to automatically create in-game maps from game data and
output it in various formats. Version 0.7, written by Tomas Öberg.

## t3knowledge.t

A module to make knowledge tracking more intuitive
by adding extra support for NPC knowledge.
Version 1.1, by Steve Breslin.

## t3RAP.zip
ifwiki: Reactive Agent Planner

The TADS 3 Reactive Agent Planner, which automates
complex NPC behavior.
Original TADS 2 module by Nate Cull.
Updated TADS 3 version 1.2 by Steve Breslin.

## tests.t

An implementation of easy-to-use Inform-7-style "test me"
script playback, where test scripts defined in the source
can be invoked during play-testing.
Written by Ben Cressey and Eric Eve.

## tests2.zip

An implementation of easy-to-use Inform-7-style "test me"
script playback, where test scripts defined in the source
can be invoked during play-testing.
Originally written by Ben Cressey and Eric Eve, and
updated by NR Turner.

## timepasses.t

A library to replace the default "Time passess..."
message, by Soren Lovborg.

## timesys.zip

A time-oriented library for TADS 3, providing support
for input and output of times and dates.
Version 3.0.3, by Kevin Forchione.

## tips.zip

An extension for displaying tips directed at inexperienced
players. Version 1, by Krister Fundin.

## toksync.zip

A library that allows a new token to be added to the
command tokenizer.
Version 1.1, by Kevin Forchione.

## tsp.zip

TSP version 1.0.2, a TADS 3 Services Pack library extension.
A collection of mechanisms supporting a wide variety of
extended services for the TADS 3 language, by Kevin Forchione.

## xactor.zip
ifwiki: Xactor

A library to help write adult-themed games.
Version 1.05, by Choices.

## adv3Lite.zip
ifwiki: Adv3lite

Version 1.6.2 of adv3Lite, an alternative library for use
with TADS 3, by Eric Eve. Freeware.


------------------------------------------------------

# if-archive/programming/tads3/library/contributions/old:


## adv3Lite14.zip
ifwiki: Adv3lite

Version 1.4 of adv3Lite, an alternative library for use
with TADS 3, by Eric Eve. Freeware.

## adv3Lite15.zip
ifwiki: Adv3lite

Version 1.5 of adv3Lite, an alternative library for use
with TADS 3, by Eric Eve. Freeware.

## adv3Lite16.zip
ifwiki: Adv3lite

Version 1.6 of adv3Lite, an alternative library for use
with TADS 3, by Eric Eve. Freeware.

## msg_custom-2.1.t

An extension that allows authors to customize the standard
TADS 3 messages, changing them with regard to smart/curly
quotes, contractions, formal versus casual language, etc.
Version 2.1, by Greg Boettcher.

## adv3Lite161.zip
ifwiki: Adv3lite

Version 1.6.1 of adv3Lite, an alternative library for use
with TADS 3, by Eric Eve. Freeware.


------------------------------------------------------

# if-archive/programming/tads3/library/old:


## tads_lib_307.zip

Standard adventure libraries for TADS 3.0.7, by
Mike Roberts.

## tads_lib_308.zip

Standard adventure libraries for TADS 3.0.8, by
Mike Roberts.

## tads_lib_309.zip

Standard adventure libraries for TADS 3.0.9, by
Mike Roberts.

## tads_lib_3010.zip

Standard adventure libraries for TADS 3.0.10, by
Mike Roberts.

## tads_lib_3011.zip

Standard adventure libraries for TADS 3.0.11, by
Mike Roberts.

## tads_lib_3012.zip

Standard adventure libraries for TADS 3.0.12, by
Mike Roberts.

## tads_lib_3016.zip

Standard adventure libraries for TADS 3.0.16, by
Mike Roberts.

## tads_lib_3018.zip

Standard adventure libraries for TADS 3.0.18, by
Mike Roberts.

------------------------------------------------------

# if-archive/programming/tads3/manuals:

## QRefs.zip

Three TADS 3.0.9 Quick Reference Charts in PDF format,
by Eric Eve. The charts are for Templates, Action
Messages, and Dynamic Characters.

## T3GettingStarted.zip

Getting Started in TADS 3, an introduction to writing
IF in TADS 3.0.16, in PDF format, by Eric Eve.

## TourGuideCHM.zip

TADS 3 Tour Guide for TADS 3.0.16, a more in-depth
reference and tutorial for people who have completed
the Getting Started Guide, in CHM help file format
for Windows, by Eric Eve.
("The Quest of the Golden Banana", the TADS 3 game
developed in this guide, is available as
games/tads/banana.zip)

## TourGuideHtml.zip

TADS 3 Tour Guide for TADS 3.0.16 in HTML format.

## TourGuidePDF.zip

TADS 3 Tour Guide for TADS 3.0.16 in PDF format.

## tads_doc_313.zip

The full documentation package for TADS 3.1.3,
including:

- Getting Started in TADS 3
- TADS 3 Tour Guide
- System Manual
- Technical Manual
- Library Reference Manual

------------------------------------------------------

# if-archive/programming/tads3/manuals/old:

## tads_doc_312.zip

The full documentation package for TADS 3.1.2,
including:

- Getting Started in TADS 3
- TADS 3 Tour Guide
- System Manual
- Technical Manual
- Library Reference Manual


------------------------------------------------------

# if-archive/programming/tads3/source:

This directory contains the C source code for the TADS 3 compiler and run-time.

## T3-Toolkit-src-103.sit

Source code for T3 Toolkit 1.0.3, a TADS 3 compiler
for the Macintosh, written by Iain Merrick.

## XTads-prebeta-19-src.zip
ifwiki: XTads

Source code for XTads prebeta-19, a TADS 2/3
interpreter for Mac OS X 10.13+, by Rune Berg.
[this file is linked to programming/tads2/source/]

## frobtads-1.2.3.tar.gz
ifwiki: FrobTADS

Source code for FrobTADS 1.2.3, a text-mode TADS 2 and
TADS 3 interpreter and compiler, by Nikos Chantziaras.
It compiles under many different systems, including
Unix (Linux, BSD, Solaris, Mac OS X, etc.), BeOS and
Microsoft Windows.
[this file is linked to programming/tads2/source/]

## qtads-2.1.6.tar.bz2
ifwiki: QTads

Source code for QTads 2.1.6, a combined TADS 2 and 3
multimedia HTML-enabled interpreter for Unix/X11
using the Qt library, by Nikos Chantziaras.
[this file is linked to programming/tads2/source/]

## tads23-unix.tar.gz

Source code for the Unix port of TADS, 2.5.9/3.0.8.
[This file is linked from programming/tads2/source/]

## tads_src_313.zip

TADS 3.1.3 source code, by Mike Roberts.

------------------------------------------------------

# if-archive/programming/tads3/source/old:

## tads_src_312.zip

TADS 3.1.2 source code, by Mike Roberts.


------------------------------------------------------

# if-archive/programming/tads3/utils:


## t3read-1.0.zip

t3read 1.0.1, a TADS 3 image file inspection utility,
written in Python by James Mitchelhill.
Describes the contents of T3 files, rips multimedia,
and disassembles bytecode.

## t3readWin32.zip

t3read 1.0.1, a TADS 3 image file inspection utility,
written in Python by James Mitchelhill.
Windows installer, also includes Python.

## t3readWin32Py.zip

t3read 1.0.1, a TADS 3 image file inspection utility,
written in Python by James Mitchelhill.
Windows installer, requires Python to be installed.

## xtads-terp-testgames.zip

XTads TADS test game collection, version 7. A set of small
TADS 2/3 test games for TADS interpreter maintainers, written
by Rune Berg. Source and runnable .gam/.t3 files included.

------------------------------------------------------

# if-archive/programming/tag:
ifwiki: T.A.G.

This directory contains a German authoring system named
T.A.G.  (Text-Adventure-Generator)  by Martin Oehm.
Current Version: 2.0.

It is written in Turbo Pascal 5.5 und runs on a PC under DOS or in a DOS window
under Windows. It consists of

- a compiler named T.A.G. that compiles a source code file (x.adv) to a game
file (x.tag)
- an interpreter named T.A.M. (Text Adventure Machine) that runs game files.

## paket.zip

the complete package: compiler, interpreter, manual, a sample
game, and a utility program to convert between DOS and Windows
character sets

## tag20.zip

the compiler only

## tam20.zip

the interpreter only

------------------------------------------------------

# if-archive/programming/textopia:

This directory contains Textopia, a German text adventure development system
written by Oliver Berse. It consists of three source code units for use with
Turbo Pascal, Delphi, or Free Pascal (Linux).

A manual and a sample game are included.

## tdoswin.zip

Textopia for DOS and Windows

## tinfo.txt

general information about Textopia

## tlinux.tgz

Textopia for Linux

------------------------------------------------------

# if-archive/programming/twine:
ifwiki: Twine

## twine_1.4.2_osx.zip

Twine 1.4.2 for Mac OS X, by various contributors.

## twine_1.4.2_win.zip

Twine 1.4.2 for Windows, by various contributors.

## twine_2.0.2.zip

Twine 2.0.2, by various contributors.

------------------------------------------------------

# if-archive/programming/txa:


## txa098b3.zip

TxA 0.98b3, a text adventure authoring system by
Viktor Krammer. Archive includes MS-DOS executables,
German documentation and a sample game.

------------------------------------------------------

# if-archive/programming/worldbuilder:


## WB_ResEd.sit.bin

information on how to use ResEdit to customize
World Builder applications

## WorldBuilderStuff.sit

a modified version of World Builder version 1.1,
original by William C. Appleton, changes by Kennedy.
Summary of changes: new default settings, more
appropriate pen and fill settings, resized windows,
and two example worlds.

## World_Builder_1.2.sea.bin

World Builder version 1.2, a game development system
for the Macintosh by Bill Appleton, converted to
32-bit and continued by Ray R. Dunakin III

------------------------------------------------------

# if-archive/rec.arts.int-fiction:
ifwiki: Rec.*.int-fiction

This directory archives everything appearing in newsgroup
rec.arts.int-fiction, the newsgroup for developers of interactive fiction.

`arc*.tar.Z` and `arc*.tgz` files contain collected news articles from 1992 to
the start of 1997, archived by Volker Blasius.

raif-MMM-YYYY.tar.gz files contain articles posted to rec.arts.int-fiction
in a given month, archived from DejaNews by Dan Shiovitz.

raifarcYYMM.tgz files contain all the articles posted to
rec.arts.int-fiction in a given month, archived by Stephen Granade.

## FAQ

The Frequently Asked Questions of the newsgroup
rec.arts.int-fiction, plain text version,
maintained by Stephen Griffiths.
[file is linked to info/rec.arts.int-fiction.FAQ]

## FAQ.htm

The Frequently Asked Questions of the newsgroup
rec.arts.int-fiction, HTML version,
maintained by Stephen Griffiths.
[file is linked to info/rec.arts.int-fiction.FAQ.htm]

## RAIFBASE_V1_3.lzh

A suite of Amiga ARexx scripts to maintain a
database of newsgroups articles such as those from
rec.arts.int-fiction. Should be easily portable to
other Rexx variants. Distributed under the terms
of the GPL. Version 1.3, by Miron Schmidt.

## feedback-guide.txt

Jacob's Guide to Giving Constructive Feedback on IF,
by Jacob Solomon Weinstein.
[file is linked to info/feedback-guide.txt]

## news_archive.zip

Magnus Olsson's collection of selected posts to
rec.arts.int-fiction and rec.games.int-fiction
from late 1996 to August, 2000.
[file is linked to rec.games.int-fiction/news_archive.zip]

## r.a.i-f.95.html.tar.gz

(Almost) all of the articles from rec.arts.int-fiction
published in 1995, converted to html by Todd Nathan.
Unpacks to 3152 files occupying 10.8 MB.

## r.a.i-f.95.html.tar.gz.README

Todd's description of what he did.

## r.a.i-f-1996-2012.mbox.bz2

(Almost) all of the articles from the newsgroup
archived by Google Groups, from 1996 to Nov 2012.
Contains some spam.

## what.is.Int-Fiction

Synopsis of a discussion in rec.arts.int-fiction,
by Jim Newland.

------------------------------------------------------

# if-archive/rec.games.int-fiction:
ifwiki: Rec.*.int-fiction

This directory archives everything appearing in newsgroup
rec.games.int-fiction, the newsgroup for players of interactive fiction games.

`arc*.tar.Z` and `arc*.tgz` files contain collected news articles from 1992 to the
start of 1997, archived by Volker Blasius.

rgif-MMM-YYYY.tar.gz files contain articles posted to rec.games.int-fiction in
a given month, archived from DejaNews by Dan Shiovitz.

rgifarcYYMM.tgz files contain all the articles posted to rec.games.int-fiction
in a given month, archived by Stephen Granade.

## FAQ

The Frequently Asked Questions of newsgroup
rec.games.int-fiction, maintained by Stephen van Egmond,
last updated 31jan97.
[file is linked to info/rec.games.int-fiction.FAQ]

## news_archive.zip

Magnus Olsson's collection of selected posts to
rec.arts.int-fiction and rec.games.int-fiction
from late 1996 to August, 2000.
[file is linked to rec.arts.int-fiction/news_archive.zip]

## r.g.i-f-1992-2012.mbox.bz2

(Almost) all of the articles from the newsgroup
archived by Google Groups, from 1992 to Nov 2012.
Contains some spam.

------------------------------------------------------

# if-archive/scott-adams:
ifwiki: Scott Adams
ifwiki: Adventure International

Material relating to Scott and Alexis Adams' company
Adventure International, its games, and third-party games
using the same format.

## Copyright.txt

Copyright notice from Scott Adams, dated 24nov97
[file is linked to emulators/trs80/SA-Copyright.txt,
games/spectrum/SA-Copyright.txt, and
games/trs80/SA-Copyright.txt]

## say-yoho.txt

Excerpts from Scott Adams' column SAY YOHO in Softside
magazine 1/81 and 3/81, typed in by David Librik.

------------------------------------------------------

# if-archive/scott-adams/games:


## advland2.zip
tuid: dy4ok8sdlut6ddj7
ifwiki: Adventureland

Morten Lohre's Adventureland collection, version 2:
ABASIC/GW-BASIC, QBASIC, and C source code of Adventureland
(ported to C by Morten Lohre), hints, a walkthrough,
C source code of a disassembler for the action codes in
Adventureland, and general information about Scott Adams.
(DOS executables of the C programs are included)

## advland2019.zip
tuid: dy4ok8sdlut6ddj7
ifwiki: Adventureland

Morten Lohre's C version of Adventureland, with changes to
fix bugs and improve gameplay by Richard Goedeken. The archive
also includes Windows Mac OS X and Linux executables.

## c64

Scott Adams' games for the Commodore 64.

## scottfree

Scott Adams' games, converted to the format used by Alan Cox's
ScottFree interpreter.
(see scott-adams/interpreters/scottfree for interpreter programs)

## ti99

Scott Adams' games for the TI99/4A.

## zcode

Scott Adams' games, converted to Infocom's Z-code format.
(see infocom/interpreters for interpreter programs)

------------------------------------------------------

# if-archive/scott-adams/games/c64:


## adventureland
tuid: dy4ok8sdlut6ddj7
ifwiki: Adventureland

Adventureland, ported to the C64 by Fredrik Ekman

## mystadv.zip
ifwiki: Mysterious Adventures
tuid: v148gq1vx7leo8al
tuid: g7h92i8ucy0sfll2
tuid: g25uklrs45gj7e02
tuid: fy9klru0b5swgnsz
tuid: tbrvwzmvgmmnavhl
tuid: bdnprzz9zomlge4b
tuid: up2ak731a6h2quna
tuid: u1kmutsdwp8uys1h
tuid: gti5j0nqvvqqvnzo
tuid: z7ettlqezn4mcnng
tuid: lkt6sm3mgarb02bo

The 11 Mysterious Adventures by Brian Howarth,
C64 version with line-drawing graphics.
C64 disk images, prepared by Paul David Doherty;
version 1.2 (17jan96) of his compilation. Contains:

- The Golden Baton
- The Time Machine
- Arrow of Death Parts 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks

(the original versions, converted to ScottFree format,
are in scott-adams/games/scottfree/mysterious.tar.gz;
ZX Spectrum snapshots are in games/spectrum/mystsoft.zip)

## pirate
tuid: zya3mo3njj58hewi
ifwiki: Pirate Adventure

Pirate Adventure for the C64

## pirate.sfx
tuid: zya3mo3njj58hewi
ifwiki: Pirate Adventure

Pirate Adventure for the C64,
adapted by Jeff Jessee, 12jun79; save routines modified and
compiled with Blitz! by Gary Driggs.

## pirsrc.lzh
tuid: zya3mo3njj58hewi
ifwiki: Pirate Adventure

ASCII and tokenized BASIC source code of Pirate Adventure
for the C64, adapted by Jeff Jessee.

------------------------------------------------------

# if-archive/scott-adams/games/cpm:

## scott-adams-cpm.zip
tuid: 7nkd8ib4xbeqr7pm
tuid: dy4ok8sdlut6ddj7
tuid: zya3mo3njj58hewi
tuid: 89kxtet3vb9lzj87
tuid: ay2jy3sc3e6s9j4k
tuid: 89qmjvv4cb0z93t5
tuid: 025dj4on6jr2c867
tuid: cj05ocxhay4dbrfs
tuid: hew4c6rciycb6vog
tuid: rlxb5i0vjrnfr6x9
tuid: wkaibkem4nxzo53y
tuid: aqy6km542aq20jh4
tuid: 4yo4je8dh53ug9qs
ifwiki: Adventureland
ifwiki: Pirate Adventure
ifwiki: Secret Mission
ifwiki: Voodoo Castle
ifwiki: The Count
ifwiki: Strange Odyssey
ifwiki: Mystery Fun House
ifwiki: Pyramid of Doom
ifwiki: Ghost Town
ifwiki: Savage Island, Part I
ifwiki: Savage Island, Part II
ifwiki: Golden Voyage

Scott Adams games 1-12 with ADVENTUR.COM version 8.4c, an interpreter for CP/M.
Z-80 required because the random number generator depends on the R register. It
has been tested on CP/M emulators that do implement the R register. Without the
R register, the interpreter will hang after printing the first room but before
accepting any commands.
The interpreter program is believed to be identical to what was shipped on 8"
floppy for CP/M, but it was copied from an MS-DOS-format disk of PC shareware
made in the early 1990s.
[file is linked to games/cpm/scott-adams-cpm.zip]


------------------------------------------------------

# if-archive/scott-adams/games/scottfree:


## AdamsGames.zip
tuid: 7nkd8ib4xbeqr7pm
tuid: dy4ok8sdlut6ddj7
tuid: zya3mo3njj58hewi
tuid: 89kxtet3vb9lzj87
tuid: ay2jy3sc3e6s9j4k
tuid: 89qmjvv4cb0z93t5
tuid: 025dj4on6jr2c867
tuid: cj05ocxhay4dbrfs
tuid: hew4c6rciycb6vog
tuid: rlxb5i0vjrnfr6x9
tuid: wkaibkem4nxzo53y
tuid: aqy6km542aq20jh4
tuid: 4yo4je8dh53ug9qs
tuid: 11tnb08k1jov4hyl
tuid: rp9eibu02f9vp2sv
tuid: m85x5yr0zbopyuyb
tuid: 4blbm63qfki4kf2p
tuid: ngi8ox3s9gfcand2
ifwiki: Adventureland
ifwiki: Pirate Adventure
ifwiki: Secret Mission
ifwiki: Voodoo Castle
ifwiki: The Count
ifwiki: Strange Odyssey
ifwiki: Mystery Fun House
ifwiki: Pyramid of Doom
ifwiki: Ghost Town
ifwiki: Savage Island, Part I
ifwiki: Savage Island, Part II
ifwiki: Golden Voyage
ifwiki: Sorcerer of Claymorgue Castle
ifwiki: Return to Pirate's Island
ifwiki: The Adventures of Buckaroo Banzai
ifwiki: The Hulk
ifwiki: Spiderman

17 copyrighted Scott Adams adventures, plus a freely
distributable sampler. These text adventures were
commercially distributed in the 1970s and 1980s, but
today they are distributed as Shareware. The games have
been converted to "ScottFree" format.
Game conversion and readme file by Paul David Doherty.

## desert-scott.zip
ifwiki: Sam Trenholme

An adventure in Scott Adams' TRS-80 game format, BSD
license, by Sam Trenholme.
"In the adventure, you are lost in a desert and need to
find the four treasures to win."
Archive also includes a Windows executable and a Z-code
version of the game.
[file is linked to scott-adams/games/zcode/desert-scott.zip]

## ghostking.zip
tuid: pv6hkqi34nzn1tdy
ifwiki: Ghost King

Initial release of GHOST KING, the first entry in the fictitious "Scott Adams
Literary Adventure Diversions" (S.A.L.A.D.) series of text adventures adapted
from classic tales. GHOST KING is provided in Scott Adams .dat format, playable
in ScottFree and other modern Scott Adams interpreters. It is based on William
Shakespeare's Hamlet and the storytelling style of Scott Adams circa 1980.
Documentation and ScottKit source code included.
Written and published in 2020 by Jason Compton.

## mysterious.tar.gz
ifwiki: Mysterious Adventures
tuid: v148gq1vx7leo8al
tuid: g7h92i8ucy0sfll2
tuid: g25uklrs45gj7e02
tuid: fy9klru0b5swgnsz
tuid: tbrvwzmvgmmnavhl
tuid: bdnprzz9zomlge4b
tuid: up2ak731a6h2quna
tuid: u1kmutsdwp8uys1h
tuid: gti5j0nqvvqqvnzo
tuid: z7ettlqezn4mcnng
tuid: lkt6sm3mgarb02bo

The 11 Mysterious Adventures by Brian Howarth (1981-83),
converted to ScottFree format by Paul David Doherty:

- The Golden Baton
- The Time Machine
- Arrow of Death Part 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks

(C64 versions with line-drawing graphics can be found as
scott-adams/games/c64/mystadv.zip; ZX Spectrum snapshots
as games/spectrum/mystsoft.zip)

## mysterious_blorb.zip
ifwiki: Mysterious Adventures
tuid: v148gq1vx7leo8al
tuid: g7h92i8ucy0sfll2
tuid: g25uklrs45gj7e02
tuid: fy9klru0b5swgnsz
tuid: tbrvwzmvgmmnavhl
tuid: bdnprzz9zomlge4b
tuid: up2ak731a6h2quna
tuid: u1kmutsdwp8uys1h
tuid: gti5j0nqvvqqvnzo
tuid: z7ettlqezn4mcnng
tuid: lkt6sm3mgarb02bo

The 11 Mysterious Adventures by Brian Howarth
(1981-83), converted to Blorb files (with pictures)
by Evin Robertson.
See mysterious.tar.gz for a list of the games.
Note: To play these files you need the as yet
unreleased Nitfol 0.6.

## otheradv.zip

An archive of 8 miscellaneous adventures in the
Scott Adams Format. The adventures are as follows:

- Miner's Adventure, by Bruce Hansen
- James Bond Adventure (author unknown)
- Burglar's Adventure, by Bruce Hansen
- Romulan Adventure, by Jim Veneskey
- Top Secret Adventure, by Jim Veneskey
- Gamma World, by Jim Veneskey
- Marooned, by Kim Watt
- Undersea Conquest part I, by Marc Mandel


------------------------------------------------------

# if-archive/scott-adams/games/ti99:

These games are in the TI99/4A format, and play on either a TI99 emulator with the Adventure cartridge module, or with the Bunyon Interpreter.

## scott_adams_ti99_games.zip
tuid: dy4ok8sdlut6ddj7
tuid: zya3mo3njj58hewi
tuid: 89kxtet3vb9lzj87
tuid: ay2jy3sc3e6s9j4k
tuid: 89qmjvv4cb0z93t5
tuid: 025dj4on6jr2c867
tuid: cj05ocxhay4dbrfs
tuid: hew4c6rciycb6vog
tuid: rlxb5i0vjrnfr6x9
tuid: wkaibkem4nxzo53y
tuid: aqy6km542aq20jh4
tuid: 4yo4je8dh53ug9qs
ifwiki: Adventureland
ifwiki: Pirate Adventure
ifwiki: Secret Mission
ifwiki: Voodoo Castle
ifwiki: The Count
ifwiki: Strange Odyssey
ifwiki: Mystery Fun House
ifwiki: Pyramid of Doom
ifwiki: Ghost Town
ifwiki: Savage Island, Part I
ifwiki: Savage Island, Part II
ifwiki: Golden Voyage

Scott Adams adventures 1-12 in the TI99/4A
format. The archive includes:

- Adventureland
- Pirate Adventure
- Secret Mission
- Voodoo Castle
- The Count
- Strange Odyssey
- The Mystery Fun House
- Pyramid of Doom
- Ghost Town
- Savage Island Part I
- Savage Island Part II
- Golden Voyage

## home_brew_ti99_scottadams_games.zip

Amateur games written using Adventure
Editor and in the Scott Adams TI99/4A
format. The archive includes:

- The Great Advocado Adventure
- Matilda's Dilemma, by Bob Viering
- Escape from Cannibal Island, by Jims Soft
- Mystery of Captain Kidd, by Jims Soft
- Colossal Cave v4.0
- Colossal Cave - Masters Game
- Computorama, by Rusty
- Escape from Alcatraz, by Jon Green
- Gerry's Place
- Tomb of the Gray Elf, by John Stephens
- Knight Ironheart, by M. Weiand
- Moon Adventure
- Nessy

------------------------------------------------------

# if-archive/scott-adams/games/zcode:


## adamsinform.zip
tuid: 7nkd8ib4xbeqr7pm
tuid: dy4ok8sdlut6ddj7
tuid: zya3mo3njj58hewi
tuid: 89kxtet3vb9lzj87
tuid: ay2jy3sc3e6s9j4k
tuid: 89qmjvv4cb0z93t5
tuid: 025dj4on6jr2c867
tuid: cj05ocxhay4dbrfs
tuid: hew4c6rciycb6vog
tuid: rlxb5i0vjrnfr6x9
tuid: wkaibkem4nxzo53y
tuid: aqy6km542aq20jh4
tuid: 4yo4je8dh53ug9qs
tuid: 11tnb08k1jov4hyl
tuid: rp9eibu02f9vp2sv
tuid: m85x5yr0zbopyuyb
tuid: 4blbm63qfki4kf2p
tuid: ngi8ox3s9gfcand2
ifwiki: Adventureland
ifwiki: Pirate Adventure
ifwiki: Secret Mission
ifwiki: Voodoo Castle
ifwiki: The Count
ifwiki: Strange Odyssey
ifwiki: Mystery Fun House
ifwiki: Pyramid of Doom
ifwiki: Ghost Town
ifwiki: Savage Island, Part I
ifwiki: Savage Island, Part II
ifwiki: Golden Voyage
ifwiki: Sorcerer of Claymorgue Castle
ifwiki: Return to Pirate's Island
ifwiki: The Adventures of Buckaroo Banzai
ifwiki: The Hulk
ifwiki: Spiderman

17 Scott Adams adventures and a sample mini-adventure,
all converted from ScottFree to Inform (.z5):

- Adventureland
- Adventureland (sample version)
- Buckaroo Banzai
- The Count
- Ghost Town
- The Golden Voyage
- The Hulk
- Mystery Fun House
- Strange Odyssey
- Pirate Adventure (aka Pirate's Cove)
- Pyramid of Doom
- Return to Pirate's Isle
- Savage Island, Part I
- Savage Island, Part II
- Secret Mission (aka Mission Impossible)
- Sorcerer of Claymorgue Castle
- Spiderman
- Voodoo Castle

[file is linked to games/zcode/adamsinform.zip]

## desert-scott.zip
ifwiki: Sam Trenholme

An adventure in Scott Adams' TRS-80 game format, BSD
license, by Sam Trenholme.
"In the adventure, you are lost in a desert and need to
find the four treasures to win."
Archive also includes a Windows executable and a Z-code
version of the game.
[file is linked to scott-adams/games/scottfree/desert-scott.zip]

## mysterious_inform.zip
ifwiki: Mysterious Adventures
tuid: v148gq1vx7leo8al
tuid: g7h92i8ucy0sfll2
tuid: g25uklrs45gj7e02
tuid: fy9klru0b5swgnsz
tuid: tbrvwzmvgmmnavhl
tuid: bdnprzz9zomlge4b
tuid: up2ak731a6h2quna
tuid: u1kmutsdwp8uys1h
tuid: gti5j0nqvvqqvnzo
tuid: z7ettlqezn4mcnng
tuid: lkt6sm3mgarb02bo

The 11 Mysterious Adventures by Brian Howarth
(1981-83), converted from ScottFree to Inform (.z5):

- The Golden Baton
- The Time Machine
- Arrow of Death Part 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks

[file is linked to games/zcode/mysterious_inform.zip]

## mysterious_z6_blorb.zip
ifwiki: Mysterious Adventures
tuid: v148gq1vx7leo8al
tuid: g7h92i8ucy0sfll2
tuid: g25uklrs45gj7e02
tuid: fy9klru0b5swgnsz
tuid: tbrvwzmvgmmnavhl
tuid: bdnprzz9zomlge4b
tuid: up2ak731a6h2quna
tuid: u1kmutsdwp8uys1h
tuid: gti5j0nqvvqqvnzo
tuid: z7ettlqezn4mcnng
tuid: lkt6sm3mgarb02bo

The 11 Mysterious Adventures by Brian Howarth
(1981-83), converted from ScottFree to Inform (.z6)
with Blorb format graphics, by Colin Davies:

- The Golden Baton
- The Time Machine
- Arrow of Death Part 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks

[file is linked to games/zcode/mysterious_z6_blorb.zip]

## mysterious_z6_noblorb.zip
ifwiki: Mysterious Adventures
tuid: v148gq1vx7leo8al
tuid: g7h92i8ucy0sfll2
tuid: g25uklrs45gj7e02
tuid: fy9klru0b5swgnsz
tuid: tbrvwzmvgmmnavhl
tuid: bdnprzz9zomlge4b
tuid: up2ak731a6h2quna
tuid: u1kmutsdwp8uys1h
tuid: gti5j0nqvvqqvnzo
tuid: z7ettlqezn4mcnng
tuid: lkt6sm3mgarb02bo

The 11 Mysterious Adventures by Brian Howarth
(1981-83), converted from ScottFree to Inform (.z6)
with graphics drawn directly by the game's code,
by Aldo Cumani:

- The Golden Baton
- The Time Machine
- Arrow of Death Part 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks

[file is linked to games/zcode/mysterious_z6_noblorb.zip]


------------------------------------------------------

# if-archive/scott-adams/hints:


## AdamsHintReader.zip

A hint reader that lets you look up individual hints from
the Scott Adams hint sheets in AdamsHints.tar.Z without
having to decode them manually, a compiler to create those
hint files, and the Scott Adams hints.
C source code and Archimedes executables by David Lodge.
[file is linked to solutions/AdamsHintReader.zip]

## AdamsHints.tar.Z

Complete hint sheets (not walkthroughs) to all the Scott
Adams adventures published by Adventure International,
including the code key from the end of Savage Island II
by David Librik, with additions by Paul David Doherty.
The hints are coded so you don't accidentally read more
than you want to.
[file is linked to solutions/AdamsHints.tar.Z]

## AdamsHints.zip

Same as above, but with DOS CRLFs as line separators.
[file is linked to solutions/AdamsHints.zip]

## SAhints.zip

The offical hints, taken from the original AI hint
sheets (in rich text format) and maps (in GUEmap
format) for all the Scott Adams' games, compiled by
Julian Fleetwood.
[file is linked to solutions/SAhints.zip]

## adamssol.zip

Walkthroughs for 12 Scott Adams adventures
[file is linked to solutions/adamssol.zip]

------------------------------------------------------

# if-archive/scott-adams/interpreters/bunyon:
ifwiki: Bunyon


## bunyon-0.3-win32.zip

Bunyon 0.3 for Windows, by Stuart George.

## bunyon-0.3.tar.bz2

Bunyon 0.3 source code, written by Stuart George.
Bunyon plays Scott Adams/Adventure International
games and Adventure Editor games that are in the
TI99/4A format. Requires a Glk library for input
and output.

## build_bunyon.zip

Makefile and related files to download and build
Bunyon with GlkTerm. Version 1.0, by Thomas Insel.

------------------------------------------------------

# if-archive/scott-adams/interpreters/jscott:


## JScott.zip

JScott, a Scott Adams adventure interpreter in Java,
by Vasyl Tsvirkunov.
Freeware; source code and class files included.

------------------------------------------------------

# if-archive/scott-adams/interpreters/scottfree:
ifwiki: ScottFree


## CyScott.zip

CyScott 0.6, a port of ScottFree to the Cybiko
handheld by Athlor.

## ScottFree-1.18beta-TheCount-java.tar.gz

ScottFree J2ME Edition 1.18 beta version of
"The Count" by Scott Adams. This is a beta release
of ScottFree for Java enabled mobile phone devices,
by Alan Cox.

## ScottFree-Mac-1.0.1.cpt.hqx

ScottFree/Mac 1.0.1 by Scott Lemon, 1996, based
on ScottFree for Unix/PC by Alan Cox.
Reads and executes TRS-80 format Scott Adams
data files.
Macintosh (68k) executable and documentation.

## ScottFree.tar.gz

ScottFree release 1.14 for Unix and Linux,
by Alan Cox.
Reads and executes TRS-80 format Scott Adams data
files. C source code; needs curses and an ANSI C
compiler.

## asfdcurs.tar.gz

Another ScottFree Driver, revision 1.20, by Robert
Schneck, derived from Alan Cox's "ScottFree"
revision 1.14. This driver displays the Scott
Adams' games in the style of the VIC-20 releases.
Generic C source code plus Unix/Linux-specific
routines. Requires an ANSI C compiler and a curses
library.

## asfddos.zip

Another ScottFree Driver, revision 1.20, by Robert
Schneck, derived from Alan Cox's "ScottFree"
revision 1.14. This driver displays the Scott
Adams' games in the style of the VIC-20 releases.
MS-DOS executable plus DOS-specific source code.

## scott.arc

ScottFree ported to the Acorn Archimedes
(without curses) by Dave Lodge.

## scott.lha

ScottFree/Amiga 1.7, by Andreas Aumayr,
based on ScottFree 1.14 by Alan Cox.

## scott.zip

ScottFree release 1.14b for DOS, by Alan Cox.
Reads and executes TRS-80 format Scott Adams
data files.
ANSI C source code and DOS executable.

## scottfree-OSX.zip

ScottFree 1.14, compiled for Mac OS X by
Kevin Murphy.

## scottzx.zip

ScottFree Revision 1.14, adapted by Stefano Bodrato
to run in tiny environments.

------------------------------------------------------

# if-archive/scott-adams/interpreters/taylormade:
ifwiki: Taylormade

## taylormade-0.2.tar.gz

TaylorMade 0.2, written by Alan Cox.
An interpreter for the 2nd generation Adventure
International UK games. The interpreter is capable
of extracting the game data directly from an SNA
Spectrum snapshot.

## taylormade_aos4.lha

TaylorMade 0.2, compiled for AmigaOS 4 by Eugene Sobolev.

## taylormade_i386-aros.lha

TaylorMade 0.2, compiled for AROS (i386-aros, ABIv0) by Eugene Sobolev.


------------------------------------------------------

# if-archive/scott-adams/tools:


## beeb2sf.zip

BBC executable to ScottFree convertor, by David Lodge.
This program takes a BBC B or Electron executable of a
Scott Adams/Brian Howarth adventure and turns it into a
file usable by ScottFree. C source code included.

## sac.tar.gz

Scott Adams Converter; a small C program to convert
"Adventure" files from the ASCII format used by
Jim Veneskey to the more common TRS-80 ASCII format
(which is used by ScottFree, too).
By Bob Newell; C source code and documentation.

## scottcom-2.02-win32.zip

ScottCom version 2.02, Windows executables, originally by
Bjorn Gustavsson and updated by Stuart George.
A compiler for Scott Adams TI-99 adventure game files
(not TRS-80 format).

## scottcom-2.02.tar.bz2

ScottCom version 2.02, source code, originally by
Bjorn Gustavsson and updated by Stuart George.
A compiler for Scott Adams TI-99 adventure game files
(not TRS-80 format).

## scott2zip.tar.gz

Scott2Zip version 1.00, a Perl script to convert
Scott Adams data files from TRS-80 or TI-99/4 format to
Inform source code, by Bjorn Gustavsson.

## scottdec.zip

Converts a Scott Adams data file to readable format,
release 7, by Paul David Doherty.
Includes C source code and an MSDOS executable.
This file also contains TRS-80 format data files of the
public domain games "Adventureland" and "Pirate Adventure"
which can be played with ScottFree.

------------------------------------------------------

# if-archive/shells:


## advsh.tar.Z

The Adventure Shell, C source code by John Coker

## advshell.shar.Z

The Adventure Shell, a Bourne Shell script version
by Doug Gwyn, ca February 1984

## infodos.zip

Infocom-ise your Windows DOS prompt, by Graeme Cree

------------------------------------------------------

# if-archive/solutions:

Solutions, walkthroughs, hints, and maps for various
works of interactive fiction.

## 2044.sol
tuid: 9et9r5f6lp9wjot0

Solution to 2044: Space Troopers, by Ambat Sasi Nair

## 2112.sol

Solution to 2112, by Ambat Sasi Nair

## 3.step
ifwiki: Increment_by_Three
tuid: 1z2lxiqua980sedk

Solution to += 3: A Logical Adventure

## 3monkeys_solution.txt
tuid: 3589qkyytmiwczxh

Soulution for Three Monkeys, One Cage, by the game's
author, Robert Goodwin.

## Acorn_Adventure.zip

Solution and map (in GUEmap format) for the BBC
micro game "Acorn Adventure", by David Lodge.

## AdamsHintReader.zip

a hint reader that lets you look up individual hints from
the Scott Adams hint sheets in AdamsHints.tar.Z without
having to decode them manually, a compiler to create those
hint files, and the Scott Adams hints
C source code and Archimedes executables by David Lodge
[file is linked to scott-adams/hints/AdamsHintReader.zip]

## AdamsHints.tar.Z
tuid: ay2jy3sc3e6s9j4k
tuid: 11tnb08k1jov4hyl
tuid: aqy6km542aq20jh4
tuid: wkaibkem4nxzo53y
tuid: rlxb5i0vjrnfr6x9
tuid: hew4c6rciycb6vog
tuid: 025dj4on6jr2c867
tuid: cj05ocxhay4dbrfs
tuid: 89qmjvv4cb0z93t5
tuid: ngi8ox3s9gfcand2
tuid: rp9eibu02f9vp2sv
tuid: 4blbm63qfki4kf2p
tuid: 89kxtet3vb9lzj87
tuid: zya3mo3njj58hewi
tuid: 4u7rgt3m62rzs707
tuid: 4yo4je8dh53ug9qs
tuid: dy4ok8sdlut6ddj7

complete hint sheets (not walkthroughs) to all the Scott
Adams adventures published by Adventure International,
including the code key from the end of Savage Island II
by David Librik, with additions by Paul David Doherty
The hints are coded so you don't accidentally read more
than you want to.
[file is linked to scott-adams/hints/AdamsHints.tar.Z]

## AdamsHints.zip
tuid: ay2jy3sc3e6s9j4k
tuid: 11tnb08k1jov4hyl
tuid: aqy6km542aq20jh4
tuid: wkaibkem4nxzo53y
tuid: rlxb5i0vjrnfr6x9
tuid: hew4c6rciycb6vog
tuid: 025dj4on6jr2c867
tuid: cj05ocxhay4dbrfs
tuid: 89qmjvv4cb0z93t5
tuid: ngi8ox3s9gfcand2
tuid: rp9eibu02f9vp2sv
tuid: 4blbm63qfki4kf2p
tuid: 89kxtet3vb9lzj87
tuid: zya3mo3njj58hewi
tuid: 4u7rgt3m62rzs707
tuid: 4yo4je8dh53ug9qs
tuid: dy4ok8sdlut6ddj7

same as above, but with DOS CRLFs as line separators
[file is linked to solutions/hints/AdamsHints.zip]

## Adv_walk.zip
tuid: fft6pu91j85y4acv

A walkthrough and maps (in GUEmap format) for the 350
point version of Adventure, by Julian Fleetwood.

## Aisle.wlk
ifwiki: Aisle
tuid: j49crlvd62mhwuzu

walkthrough for Aisle, by the game's author, Sam Barlow

## Alabaster_walkthroughs.pdf
tuid: b2g8je1xxtqzei4u

Walkthroughs for the various endings to Alabaster.

## Alien_Research_Centre_3_Walkthrough.txt
tuid: cf9x7zhfnohedim

Walkthrough for the game "Alien Research Centre 3", written by Kenneth Pedersen.

## A_Matter_of_Heist_Urgency_Walkthrough.txt
tuid: nw91nn7td5wp3f8p

Walkthrough for release 5 of "A Matter of Heist Urgency", written by
FLACRabbit.

## Amazon.sol

anonymous solution to Amazon (Trillium/Tellarium)

## AnchorSolve.txt
tuid: op0uw1gn1tjqmjt7

Walkthrough for Anchorhead, by Aeron Pax.

## Anchorhead_Guided_Tour.zip
tuid: op0uw1gn1tjqmjt7

A Guided Tour of Anchorhead, including 11 maps, a
playthrough and a glossary, created by Michael Hayes.

## Attack_of_the_Yeti_Robot_Zombies.txt
tuid: bt9tjt1fg2ucbxgc

Solution to Attack of the Yeti Robot Zombies, written by James Mullish.

## Aug4Solution.zip
ifwiki: Augmented_Fourth
tuid: cpwktis6qwh9ydn8

Solution to Augmented Fourth, release 4, written by the
game's author, Brian Uri.

## BabelMap.pdf
tuid: z5xgyw0jbt9r3ah1

Map of Babel, by Eric O'Dell. Adobe Acrobat PDF format.

## Balances.solve
ifwiki: Balances
tuid: x6ne0bbd2oqm6h3a

walkthrough for Balances, by Gareth Rees

## Barsoom1.sol
tuid: 7q0px7tb8nqdvave

Solution for Barsoom Adventure #1: The Lost City,
by Fredrik Ekman.

## BastowA.sol
tuid: zw8qc2a1uvnqh1jb

99% walkthrough for The Secret of Bastow Manor,
by Andrew Williams

## BastowD.sol
tuid: zw8qc2a1uvnqh1jb

full walkthrough for The Secret of Bastow Manor,
by Dorothy Millard

## BiCon_Walkthrough.txt
tuid: 7m0wxpvzzwp2f0tb

Walkthrough for BiCon by the game's author, "rach".

## BlackscarMount.sol

anonymous solution to Blackscar Mount (Titan)

## Breakers.sol

anonymous solution to Breakers (Synapse/Broderbund)

## Bullhockey_solution.txt
tuid: d6onbnfgwk48o83j
tuid: d6onbnfgwk48o83j

Walkthrough for "Bullhockey!" by the game's author,
Bill Lindsay. For Release 1 / Serial Number 190106.
(the original competition walkthrough is in
games/competition2018/Bullhockey/Walkthrough/solution.txt)

## Bullhockey2_solution.txt
tuid: j8ixxid3k65ijwj3

Walkthrough for "Bullhockey 2" by the game's author,
Bill Lindsay.

## Bungle_Brothers.zip
tuid: boga2inj4rd1srdg

Solution and map (in GUEmap format) for the BBC
micro game "Bungle Brothers", by David Lodge.

## Burglar_SpeedRun.pdf
tuid: btbvrvpttrzts917

Map and solution for Doug Roberts' game "Burglar!",
made by Martin Doege.

## Busted-Support.zip

Hints, maps and a walkthrough for the Z-code game
Busted.

## Cacophony.zip
ifwiki: Cacophony
tuid: nihjg19j2hcroqb

Walkthroughs for Cacophony by the game's author,
Owen Parish.

## ColdAsDeath.txt
tuid: 3xazj7cj8jbbl02z

Walkthrough for Cold As Death, a realtime IF game that
can be found at <http://www.lai.as/games/ColdAsDeath/>.
Walkthrough written by Emily Short.

## CoS_walkthrough.txt

Walkthrough for City of Secrets by Emily Short,
by Kenneth Pedersen.

## Cragne_Manor_Room_by_Room_Guide.pdf
tuid: 4x7nltu8p851tn4x

A spoiler-ful, room by room guide to Cragne Manor.

## CrimsonCrown.sol
tuid: 4s2f1f8kl0gbeioa

anonymous solution to Crimson Crown (PolarWare)

## Curses.sol
tuid: plvzam05bmz3enh8

554 points walkthrough for Graham Nelson's Curses
(release 12, 11nov94; revised for release 16, 22aug96),
by Russ Bryan

## Curses.step
tuid: plvzam05bmz3enh8

minimal step-by-step solution to release 12 of Curses,
by Gareth Rees

## CursesR16.sol
tuid: plvzam05bmz3enh8

Solution to Curses release 16, by Marc Leduc.
Straightforward walkthrough, explanations and clue
locations, history of the Meldrews, dictionary of
mythology, lagachable objects, amusing things to do,
different ways to open the medicine bottle -
it's all there!

## DashSlapneyPatrolSol.txt

Solution for Dash Slapney, Patrol Leader by the game's
author, Andrew Schultz.

## DejaVu1.sol

anonymous solution to Deja Vu (ICOM/Mindscape)

## DejaVu2.sol

anonymous solution to Deja Vu 2 (ICOM/Mindscape)

## Desert.sol

Commented solution to Sam Trenholm's Desert Adventure
(which is in scott-adams/games/scottfree/desert-scott.zip)

## Dreamhold.zip

Hints, maps and a walkthrough for the Z-code game
The Dreamhold.

## Dungeon32b-Solution-Hints-Trivia.txt

A walkthrough, hints and trivia about Dungeon, the more
or less public domain version of the original MIT Zork,
version 3.2B.

## Dynamite_Powers_walkthrough.txt
tuid: z0ll5j2z6vlpqx4g

Walkthrough for Dynamite Powers vs. the Ray of Night! (The Director's Cut)
by the game's author, Mike Carletta.

## EndMeansEscape.sol
tuid: trosreee39kta199

Walkthrough for The End Means Escape, by Queen Kara.

## Enemies.sol
tuid: wazvwtxlf7us44qr

Solution to Enemies, by Paul J. Godfrey

## Essex.sol

anonymous solution to Essex (Synapse/Broderbund)

## EvenTheDevilMustDie.sol
tuid: 8qgfdrls3njowk98

Walkthrough for Even The Devil Must Die, by Dave Johnson.

## EverybodyDies.sol
tuid: lyblvftb8xtlo0a1

Walkthrough for Everybody Dies, by Jim Munroe.

## EverybodyDiesInvisiclues.html

Invisiclues in HTML format for Everybody Dies, by Jim
Munroe.

## Fairest_Walkthrough.html
tuid: uf0f8oj3u298s9ep

Complete walkthrough for Fairest, by the author.

## Fahrenheit451.sol

anonymous solution to Fahrenheit 451 (Telarium)

## FarmersDaughter.odt
tuid: e2y0j4op7hkzamgt

Solution to Farmers Daughter, Z-code version,
written by Virto Nacine Cifetti. OpenDocument format.

## FineTune.sol
tuid: 39pi00x5dls5z2l2

Solution to Fine-Tuned, by the author, Dennis
Jerz.

## FishMess_wlkthr.txt
tuid: c95zi71i86rm6etd

Solution to the ALAN game A Very Hairy Fish-Mess,
written by the game's author, Byron Alexander Campbell.

## Flattened_London_Walkthrough.txt
tuid: mfqhj02butg1y0wf

Walkthrough for Flattened London by the game's author, Carter Gwertzman.

## Funhouse.txt

Step-by-Step solution to Mystery Funhouse,
by Hayden Presley.

## Gc-gam.sol
tuid: oapi61oln37cs95o

solution to GC: A Thrashing Bit Parity of the Mind,
by Richard Cuddy.

## GenesisQuest.zip

Maps and a walkthrough for Genesis Quest, by the game's
author, Mike Gerwat.

## GerbilRiot.sol
ifwiki: The_Gerbil_Riot_of_'67
tuid: 13yihrzjzw1j86uz

Solution to Gerbil Riot, by Duncan Cross.

## Getfeldt_walkthrough.txt

Walkthrough for Getfeldt's Treasure, by Richard Bos.

## Grandma_Bethlindas_Remarkable_Egg_hints.txt
tuid: ekpq2pa4pl1icwfe

Hints for Grandma Bethlinda's Remarkable Egg by the game's author, Arthur DiBianca.

## GrooveBillygoat_solution.txt

Solution to Groove Billygoat.

## GuiltyBastards.txt
tuid: g02gj35cieg77y62

Walkthrough for Guilty Bastards, by Terri Sheehan.

## HLAA-walk.txt
tuid: ba6xlbvc9gq3fks9

Walkthrough for HLA Adventure.

## Haunted_House.txt

Solution to Haunted House (Radio Shack), by
Stefano Lorenzin

## HHGTTG64.txt
tuid: 2mh2g9qiz5lknm9s

Solution to Hitch Hiker 64 (later renamed Cosmic
Capers), by Andrew Williams
NOTE: This is not related to the Infocom's
Hitchhikers Guide to the Galaxy game

## Heroine.sol
ifwiki: Heroine's_Mantle
tuid: 0lw7xjk3cplb0we7

Solution to Heroine's Mantle, by Paul Godfrey.

## I-0.sol
tuid: a3ym4ipix7sjsfrf

a plot tree for I-0: Jailbait on Interstate Zero,
by Bruce Hollebone

## Intruder-Support.zip

Hints, maps and a walkthrough for the Z-code game
Intruder.

## Invasion.sol

anonymous solution to Invasion, an adventure
by Robert Henderson

## Jigsaw.sol
tuid: 28uhmejlntcbccqm

Solution to Jigsaw, by Bonni Mierzejewska, revision 3

## Jigsaw.step
tuid: 28uhmejlntcbccqm

Amply commented step-by-step solution to Jigsaw,
by Gareth Rees.

## KGB.sol

walkthrough for KGB (Cryo/Virgin Games)
by Stan Kobylanski

## KOASol.txt

Walkthrough for Kingdom of Amphibia, by Al.

## Losing_Your_Grip_Solution.zip
tuid: folz7olvvczasp88

Step-by-step solution to Losing your Grip. Solution
by Paul J. Godfrey with suggested improvements by
D.J. Picton, converted to HTML by Magnum.

## Lost_Dutchman_Gold.txt

Solution to Lost Dutchman's Gold, by
Stefano Lorenzin

## Mars.sol
tuid: e5sbhgyn43h5fum4

Solution to The Pyramids of Mars, by Richard Cuddy

## Mindshadow.step
tuid: m2wl06w0irs8vgdc

stepwise solution to Mindshadow, by Stefan Jokisch

## Mindwheel.sol

anonymous solution to Mindwheel (Synapse/Broderbund)

## Moon-Shaped.txt
tuid: d93xs619qx1au1ua

Walkthrough for release 2 of the game Moon-Shaped, by
the game's author, Jason Ermer.

## MortlakeManorGameTranscript.txt
tuid: 5acwwdfbclwq9bj4

Game transcript for Mortlake Manor by the game's author,
Ben Chenoweth.

## MortlakeManorInvisiHints.html
tuid: 5acwwdfbclwq9bj4

Invisi-clue style hints for Mortlake Manor, as a HTML
file. Written by the game's author, Ben Chenoweth.

## Muse.Solve
ifwiki: Muse:_An_Autumn_Romance
tuid: j2e98wy467jfih8q

detailed solution plus observations on Muse,
by Quentin D. Thompson

## Mystery_Mansion.txt

Walkthrough for Bill Wolpert's 1978 game
Mystery Mansion.

## Necrotic_Drift_Walkthrough.txt

Walkthrough for Robb Sherwin's Necrotic Drift.

## OO-Topos.sol
tuid: 5irzneiwxk4aqce5

anonymous walkthrough for OO-Topos (Michael Berlyn/
Polarware)

## One_Girl.txt
tuid: ed9w1m9dyz0y15z7

Solution to One Girl, by DJ Incendration.

## PaperChase.sol
tuid: yq8eqjou1mk3sw2q

Solution for Paper Chase, by Candyce Young-Fields.

## Parade.comment.txt
tuid: wmk9ipzv1qmgspor

Solution to Everybody Loves a Parade, a commentary on the
genesis and development of the game, and some programming
tips for TADS beginners, by Cody Sandifer
[file is linked to games/mac/Parade.comment.txt, to
games/pc/parade.txt, and to games/tads/Parade.comment.txt]

## PythosMask_walkthrough.txt
tuid: spsnevz1br6f2z3v

Walkthrough for Pytho's Mask by the game's author,
Emily Short.

## Questmaster.txt

Solution to Questmaster: The Prism of Heheutotol
(Miles Computing), by Stefano Lorenzin

## Quest_for_the_Serpents_Eye_solution.pdf
tuid: j1veyojrfnufx1u8

Solution for Quest for the Serpent's Eye by the game's author, Steven Hanulik.

## RANS_walkthrough.rtf
tuid: n2f4o8ce30xthyvs

A walkthrough for RANS: An Interworld Progress, in rich
text format, written by the game's author, Bob Reeves.

## Relief.walkthrough.txt
tuid: z8wgwnz83s66y3ku

Walkthrough for Hunt for Relief by the game's
author, Christian Gaertner.

## Room206_wlkthr.txt
tuid: bo1damdgdg4oy554

Solution to the ALAN game Room 206,
written by the game's author, Byron Alexander Campbell.

## RttC_walkthrough.txt
tuid: 5bo8vhrguyr1d11s

Walkthrough for the game "Return to the Castle", written by Kenneth Pedersen.

## SAhints.zip
tuid: ay2jy3sc3e6s9j4k
tuid: 11tnb08k1jov4hyl
tuid: aqy6km542aq20jh4
tuid: wkaibkem4nxzo53y
tuid: rlxb5i0vjrnfr6x9
tuid: hew4c6rciycb6vog
tuid: 025dj4on6jr2c867
tuid: cj05ocxhay4dbrfs
tuid: 89qmjvv4cb0z93t5
tuid: rp9eibu02f9vp2sv
tuid: 89kxtet3vb9lzj87
tuid: zya3mo3njj58hewi
tuid: dy4ok8sdlut6ddj7
tuid: 4yo4je8dh53ug9qs

The offical hints, taken from the original AI hint
sheets (in rich text format) and maps (in GUEmap
format) for all the Scott Adams' games, compiled by
Julian Fleetwood.
[file is linked to scott-adams/hints/SAhints.zip]

## SavePrinceton.sol
tuid: x8ai96w31jkizy4n

walkthrough for Save Princeton, by Koen van der Drift

## SavoirFaireInvisiHints.html
ifwiki: Savoir-Faire
tuid: p0cizeb3kiwzlm2p

Invisi-clue style hints for Savoir-Faire, as a HTML file.
Written by the game's author, Emily Short.

## Severed_Heads.txt
tuid: ubtikyixkpl5yqte

Solution to Severed Heads (Sir-Rah), by
Stefano Lorenzin

## Sex_Artist_Walkthrough.htm

The solution for The Sex Artist v. 1.1 by A. Ninny
(a pornographic TADS game), solution written by
the original author.

## ShapesSol.zip
tuid: svslp7lp8l61pxpu

Walkthrough and map for Shapes, by Al.

## ShardsOfTime.sol

anonymous solution to The Shards of Time (Titan)

## Shrinking_Man.txt

Solution to The Incredible Shrinking Man Adventure,
by Stefano Lorenzin

## SlapThatFish.txt

Strategy guide, progressive hints, and walkthrough for
Slap That Fish, written by Michael Martin.

## SoFar.sol
tuid: rcrihauxixy48svr

solution overview and step-by-step walkthrough for So Far,
by Paul J. Godfrey

## SoFar.step
tuid: rcrihauxixy48svr

solution and step-by-step walkthrough for SoFar,
by Stefan Dube

## SoftPornSolve.zip
tuid: iumkhjn240gq59ws

walkthrough and maps for Softporn Adventure in HTML format,
by Catz

## Sols1.zip
ifwiki: Zork_I
tuid: rxchvdelv5ebduze
tuid: fft6pu91j85y4acv
tuid: p976o7x5ies9ltdh
tuid: 0odl661ptrlyo1ld
tuid: 42b18ov4c4ao88za
tuid: a3ege93gjofe5q0m
tuid: m2wl06w0irs8vgdc
tuid: 0dbnusxunq7fw5ro
tuid: vrsot1zgy1wfcdru
tuid: yzzm4puxyjakk8c4

mostly anonymous solutions to the following games:

- A Mind Forever Voyaging (Infocom)
- Adventure Quest (Level 9)
- Ballyhoo (Infocom)
- The Bard's Tale I (by John R. Barnsley)
- Beyond Zork (Infocom)
- Border Zone (Infocom)
- Borrowed Time (Activision)
- Brimstone (Synapse/Broderbund)
- Bureaucracy (Infocom)
- Colossal Adventure (Level 9)
(later released as Jewels of Darkness, Part One)
- Cutthroats (Infocom)
- Deadline (Infdocom)
- Demon's Tomb (Melbourne House/Virgin-Mastertronic)
- Dream Zone (Baudville Software)
- Dungeon Adventure (Level 9)
(later released as Jewels of Darkness, Part Three)
- Dungeonmaster
- Enchanter (Infocom)
- Fish! (Magnetic Scrolls/Rainbird)
- Gateway (Pryority)
- The Guild of Thieves (Magnetic Scrolls/Rainbird)
- Hitchhiker's Guide to the Galaxy (Infocom)
- Hollywood Hijinx (Infocom)
- Infidel (Infocom)
- Jinxter (Magnetic Scrolls/Rainbird)
- King's Quest I (Sierra On-Line)
- King's Quest II (Sierra On-Line)
- King's Quest III (Sierra On-Line)
- King's Quest IV (Sierra On-Line)
- Leather Goddesses of Phobos (Infocom)
- Legend of the Sword (Rainbird)
- The Lurking Horror (Infocom)
- Maniac Mansion (Lucasfilm Games)
- Mindshadow (Activision)
- Moonmist (Infocom)
- The Pawn (Magnetic Scrolls)
- Personal Nightmare (Horrorsoft)
- Phantasie (Logical Design Works) - incomplete
- Planetfall (Infocom)
- Plundered Hearts (Infocom)
- Seastalker (Infocom)
- Shadowgate
- Sherlock: The Riddle of the Crown Jewels (Infocom)
- Sorcerer (Infocom)
- Spellbreaker (Infocom)
- Starcross (Infocom)
- Stationfall (Infocom)
- Suspect (Infocom)
- Suspended (Infocom)
- Tass Times in Tone Town (Activision)
- Transylvania (Penguin Software)
- Trinity (Infocom)
- The Uninvited (Mirrorsoft)
- Wishbringer (Infocom)
- Witness (Infocom)
- Zork I (Infocom)
- Zork II (Infocom)
- Zork III (Infocom)

## Sols2.zip
ifwiki: Zork_I
tuid: ag3hyv123dhr0rkv
tuid: j600tz4vee328efb
tuid: ay2jy3sc3e6s9j4k
tuid: 11tnb08k1jov4hyl
tuid: hew4c6rciycb6vog
tuid: j0rc3pj9kgfv1sd6
tuid: lkt6sm3mgarb02bo
tuid: v148gq1vx7leo8al
tuid: g7h92i8ucy0sfll2
tuid: z7ettlqezn4mcnng
tuid: bdnprzz9zomlge4b
tuid: tbrvwzmvgmmnavhl
tuid: fy9klru0b5swgnsz
tuid: g25uklrs45gj7e02
tuid: gti5j0nqvvqqvnzo
tuid: u1kmutsdwp8uys1h
tuid: up2ak731a6h2quna
tuid: ngi8ox3s9gfcand2
tuid: 4blbm63qfki4kf2p
tuid: 89kxtet3vb9lzj87
tuid: zya3mo3njj58hewi
tuid: c8656ugbdfxth98f
tuid: dy4ok8sdlut6ddj7
tuid: 2mh2g9qiz5lknm9s
tuid: 66m5m7t0gmcssqk0
tuid: yh55ddwrvg32ceig
tuid: 01fpne84vu6y11oq
tuid: 6dzy6mc93tf0nzfs
tuid: 5k1k500xig1q0ryb
tuid: rjubh9qg6yoc56ex
tuid: m2wl06w0irs8vgdc
tuid: n61uyfnxvl32owd1
tuid: xpu2ut59zeayt91w
tuid: 1nknb6yrwsng1od1
tuid: 0dbnusxunq7fw5ro
tuid: 5aizbla9gf9ivzre
tuid: 4lv4wa8wkvhhazf6
tuid: 16dfu06zzfijcsdn
tuid: oiazjb4r7n49thmu

anonymous stepwise walkthroughs for the following games:

- Ten Little Indians
- Adventureland
- Amazon
- Arrow of Death
- Aztec Tomb
- CIA Adventure
- Castlemaze Adventure
- Cavern of Riches
- Circus
- Sorcerer of Claymorgue Castle
- Computer Adventure
- Cracks of Fire
- Dallas Quest
- Darth Vader
- Dutchman's Gold
- Enchanter
- Escape from Pulsar 7
- Prehistoric Man
- Feasibility Experiment
- Fools Gold
- The Golden Baton
- Grave Robbers
- Groot Avontuur (Dutch)
- Gruds in Space
- The Hitchhiker's Guide to the Galaxy (not Infocom)
- The Hobbit
- House of Seven Gables
- Hulk
- In den Beginne (Dutch)
- Journey to the Center of the Earth
- King Tut's Tomb
- Mask of the Sun
- Mindshadow
- Miser
- Mission Asteroid
- Mission Impossible
- Moon Base Alpha
- Nijmegen Avontuur (Dutch)
- Perseus and Andromeda
- Pirate Adventure
- Pyramid of Doom
- Quest of Merravid
- Ring of Power
- Saturn 3 (Dutch)
- Secret of Kublaih
- Serpents Star
- Spider Mountain
- Spiderman
- Starcross
- Steen der Wijzen (Dutch)
- Stoneville Manor
- The Beyond (Dutch)
- The Time Machine
- Tunnel Adventure
- Twin Kingdom Valley
- Ulysses and the Golden Fleece
- Underground Adventure
- Urban Upstart
- Voodoo Castle
- Waxworks
- Wega Station
- Will o'the Wisp
- Wizard and Princess
- Wizard of Akyrz
- Zork I
- Zork II
- Zork III

## Sols3.zip
ifwiki: Zork_I
tuid: ag3hyv123dhr0rkv
tuid: cvjb4v0zmzjpannk
tuid: 2os211n1do5qmg72
tuid: rc8pb1ic1g2c0gh8
tuid: rxchvdelv5ebduze
tuid: x7cvej7bm7ixiz0a
tuid: ay2jy3sc3e6s9j4k
tuid: 11tnb08k1jov4hyl
tuid: rlxb5i0vjrnfr6x9
tuid: hew4c6rciycb6vog
tuid: cj05ocxhay4dbrfs
tuid: 4blbm63qfki4kf2p
tuid: 89kxtet3vb9lzj87
tuid: zya3mo3njj58hewi
tuid: dy4ok8sdlut6ddj7
tuid: p976o7x5ies9ltdh
tuid: 4s2f1f8kl0gbeioa
tuid: qqcpbuboq7jzvd15
tuid: unwxltvetgma99fp
tuid: 4yo4je8dh53ug9qs
tuid: m2wl06w0irs8vgdc
tuid: rmh7fc9qmdl3w947
tuid: n61uyfnxvl32owd1
tuid: 1nknb6yrwsng1od1
tuid: 4f5m8trlobzrqi0a
tuid: 0dbnusxunq7fw5ro
tuid: 5aizbla9gf9ivzre
tuid: 4lv4wa8wkvhhazf6
tuid: iumkhjn240gq59ws

anonymous stepwise walkthroughs for the following games,
converted from Apple II solution disks:

- 221b Baker Street
- Abyssal Zone
- Adventureland
- Alpine Encounter
- Amazon
- Ark of the Covenant
- Birth of the Phoenix
- Black Cauldron
- Blade of Blackpoole
- Captain Cuckoo
- Chambers of Xenobia
- Coveted Mirror
- Cranston Manor
- Creature Venture
- Crimson Crown
- Critical Mass
- Crypt of Medea
- Curse of Crowley Manor
- Cutthroats
- Dallas Quest
- Dark Crystal
- Deadline
- Death in the Caribbean
- Demons Forge
- Destiny
- Dragon World
- ET Comes Back
- Earthquake
- Enchanter
- Escape From Rungistan
- Escape From Traam
- Fraktured Faebles
- Gelfling Adventure
- Ghost Town
- Golden Voyage
- Gruds in Space
- Hitchhikers Guide to the Galaxy
- Incredible Shrinking Man
- Infidel
- Kabul Spy
- Kings Quest II
- Kukulcan
- Leather Goddesses of Phobos
- Lucifers Realm
- Man-Eng
- Mask of the Sun
- Masquerade
- Mindshadow
- Mission Impossible
- Mummys Curse
- Mystery Fun House
- Neverending Story
- Palace in Thunderland
- Phantasie
- Pirate Adventure
- Planetfall
- Pyramid of Doom
- Questron
- Race for Midnight
- Sands of Egypt
- Seastalker
- Secret Agent
- Serpents Star
- Sherwood Forest
- Softporn Adventure
- Sorcerer
- Sorcerer of Claymorgue Castle
- Space Ace
- Starcross
- Suspect
- Suspended
- The Hulk
- The Institute
- The Quest
- The Witness
- Time Zone
- Tracer Sanction
- Transylvania
- UltimaIII
- Ulysses
- Viking Quest
- Voodoo Castle
- Wishbringer
- Wizard and the Princess
- Wizardry II
- Wizardry III (partial)
- Zork I
- Zork II
- Zork III
- Zorro

## SpeculativeFiction_walkthrough.txt
tuid: hq39kkky5ydqie

Annotated walkthrough for Speculative Fiction, written
by the game's authors.

## Spirit-Transcript.doc
tuid: tqpowvmdoemtooqf

Complete transcript to Spiritwrak Release 3,
following the step-by-step solution by Paul J.
Godfrey and Shawn Doherty (from the file
spirit.step), generated by Marco Cavagna.

## Sting_walkthrough.txt
tuid: lk0vc4hy38wgohxx

Walkthrough for Sting by the game's author, Mike Russo.

## Stolen_Lamp.zip
tuid: ijj0lf7qomiy5f8p

Solution and map (in GUEmap format) for the BBC
micro game "Stolen Lamp", by David Lodge.

## STRATA_AoA_Strategy_Guide_sample.pdf
tuid: 8p07jillqdxzpukd

Hints and walkthrough for The Baker of Shireton
by Hanon Ondricek.

## Supernova.txt
tuid: 4kzpaculjx4r2fxf

Walkthough for Supernova, by Ramon Bartschat.

## Swalks.zip
tuid: ag3hyv123dhr0rkv
tuid: clc9a8hnvx79pabw
tuid: iumkhjn240gq59ws

Walkthroughs (in RTF) and maps (in GUEmap format)
for the following games, by Julian Fleetwood:

- Softporn Adventure
- Mission Asteroid
- Wizard and the Princess
- Mystery House

## TassTimes.step

stepwise solution to Tass Times in Tonetown,
by Stefan Jokisch

## Teacher_Feature.txt

Solution to Teacher Feature by the game's author,
Paul Equinox Collins.

## The_Lookout_solution.txt
tuid: runfwm6icn6cavm0

Solution to The Lookout by the game's author, Paul Michael Winters.

## The_Song_of_the_Mockingbird_walkthrough.txt
tuid: 1m758pr356x313hw

Walkthrough for The Song of the Mockingbird by the game's author,
Mike Carletta.

## TheApprentice.sol

Solution to The Apprentice, by Ambat Sasi Nair.

## TreasureIsland.sol

anonymous solution to Treasure Island

## Undertow.sol
tuid: g0b7u3xlo585dt5y

Anonymous solution to Undertow.

## Unease-walkthu.sol

Explanation of how to access the walkthrough built
into Unease, from the game's author, Brendan O'Brien.

## UnscientificFiction.txt
tuid: visgp8mtw1wjlrx5

Walkthrough for Unscientific Fiction by the game's
author, Tom Tervoort.

## Waterbird.wlk
tuid: s2sf6bgb1u5yojib

Anonymous solution to Waterbird.

## Weather.zip
ifwiki: A_Change_in_the_Weather
tuid: 00wlim27k5d1hmf2

Walkthrough (in RTF) and a map (in GUEmap format) for
A Change in the Weather, by Julian Fleetwood

## WHHOGG_Walkthrough.html
tuid: nob419tqvifcsqwd

Walkthrough for What Heart Heard Of, Ghost Guessed, by the game's
author, Amanda Walker.

## WinchesterTraverse.html

A successful traversal of Winchester's Nightmare,
created by Nicholas Gowan.

## WomanHints.txt
tuid: jicj96i5dtdra2j8

Invisiclues style hints for Inside Woman (release 5)
by the game's author, Andy Phillips.

## YouAreStandingInACaveWalkthrough.docx
tuid: qkrts6897hdqp1rv

The forum thread that inspired the game You are standing
in a cave..., by Caroline Berg.

## aayela_walk.txt
ifwiki: Aayela
tuid: p5aumfiwlv23qgfg

Walkthrough for Aayela by the game's author,
Magnus Olsson.

## abbey.sol
tuid: jws3f7j27s1mbi5n

general hints (objectives) and full stepwise walkthrough
for The Abbey of Montglane v1.1, by Audrey De Lisle

## above.sol
tuid: c7rwyz7ma51wi1oa

Solution to Above and Beyond, version 1.1, written by
Paul J. Godfrey, with additions by the game's author,
Mike Sousa.

## acid.sol
tuid: 86d7aest1ywd0eem

walkthrough for Acid Whiplash, by Rybread Celsius and
Cody Sandifer

## acorncourt.sol

Walkthrough for Acorn Court

## adamssol.zip
tuid: cvjb4v0zmzjpannk
tuid: ay2jy3sc3e6s9j4k
tuid: 11tnb08k1jov4hyl
tuid: rlxb5i0vjrnfr6x9
tuid: hew4c6rciycb6vog
tuid: 025dj4on6jr2c867
tuid: cj05ocxhay4dbrfs
tuid: 89qmjvv4cb0z93t5
tuid: 89kxtet3vb9lzj87
tuid: zya3mo3njj58hewi
tuid: 4yo4je8dh53ug9qs
tuid: dy4ok8sdlut6ddj7

walkthroughs for 12 Scott Adams adventures
[file is linked to scott-adams/hints/adamssol.zip]

## admuseum.sol
tuid: qy71dav9yelvt3gy

Solution to The Adventurers' Museum - Legacy of the
Necromancer: Part I, by Ambat Sasi

## adv660-hints.txt
tuid: fft6pu91j85y4acv

Question and answer hint file for the 660 point
version of Colossal Cave (Adventure 4+ version 10.06).
Version 1.1, originally written by Arthur DiBianca
and amended by Mike Arnautov.

## adven550.sol
tuid: fft6pu91j85y4acv

Solution to a 550 points version of Colossal Cave,
by Barbara Baser
(the game described here is slightly different from the
one in games/source/adv550s.zip)

## adventure-walkthrough.txt
tuid: fft6pu91j85y4acv

annotated step-by-step solution to the 350 points
version of Colossal Cave. Revised by Jessica Allan,
based on a solution by Sean L. Palmer.

## adventure.step
tuid: fft6pu91j85y4acv

commented stepwise solution to the 350 points version
of Colossal Cave

## aftrmath.txt
tuid: coehmf85g72ttpnf

Walkthrough for Aftermath, by the game's author.

## agent.sol
tuid: q6l5bwv1o1x9bhyp

Solution to Special Agent, by Ambat Sasi

## aliens.sol
tuid: wnr4i2zcylqh5xrh

Solution to Space Aliens Laughed at my Cardigan,
by Nils Barth.

## anchor.sol
tuid: op0uw1gn1tjqmjt7

Solution to Anchorhead, by Mike Wallis

## anchorhead-2017-solution.html
tuid: op0uw1gn1tjqmjt7

Solution for Anchorhead (2017), by Daniele Raffo.

## anchorhead-invisiclues.zip
tuid: op0uw1gn1tjqmjt7

Rot13 Invisiclues for Anchorhead, both the 1998 and 2018
versions, by Dan Fabulich. (Version 2)

## asylum.sol

Solution to the Z-code game Asylum.

## atomia.sol
tuid: zchyzjdu03bmaf8s

Solution to Atomia Akorny, by Ambat Sasi

## atwork.sol
ifwiki: Danger!_Adventurer_at_Work!
tuid: p0sm7uf4nvwovubo

Walkthrough for "Danger! Adventurer at work!",
originally a Quill game by Simon Avery and then
ported to Inform by Duncan Cross.

## aztec.sol
tuid: 01fpne84vu6y11oq

Solution to Aztec Tomb (Part 1), by Ambat Sasi

## bad_machine_walkthrough.txt
tuid: 3a9rb059miw9fc9h

Walkthrough for Bad Machine, covering all three major endings,
written by Benjamin Lee.

## baltimore-24_solution.txt
tuid: 1ymyzuvvjhr61rik

Solution to Baltimore 24, written by James Mullish.

## baton.step
tuid: v148gq1vx7leo8al

stepwise solution to Brian Howarth's The Golden Baton,
by R. Rainbird

## bear.sol
ifwiki: A_Bear's_Night_Out
tuid: c9ll6cr8zr1txtfe

Solution to A Bear's Night Out, by Ambat Sasi Nair

## bedlam.sol
tuid: 3oj97yagdl2990cs

Solution to Bedlam, by Ambat Sasi

## blues_walkthru.txt
tuid: 4bmqk187943zmwze

Walkthrough for Tinseltown Blues, by Eytan Zweig.

## bmiss.sol

Solution to the TADS game Bmissfille, by Ambat Sasi Nair

## boggit.txt
tuid: u0g7gbzeuy73okfc

some hints for The Boggit (Delta 4), by Mario Moeller

## boggit.step
tuid: u0g7gbzeuy73okfc

commented stepwise solution to The Boggit (Delta 4),
by Jacob Gunness

## borrowedtime.sol

stepwise solution to Borrowed Time

## breath12.sol
tuid: bl9e7uaffk1aybni

Solution to Breath Pirates 1.2, by Ambat Sasi Nair

## bse.sol
ifwiki: BSE
tuid: 290phmec0t6qcy85

commented stepwise solution to BSE (releases 2 and 3)
by Paul J. Godfrey

## busted.hnt
ifwiki: Walter_Sandsquish
tuid: v5xsbaedcb9p29bq

Hints for Busted! by Dan Shiovitz, Walter Sandsquish
and Robert A. deLisle.

## busted.sol
tuid: v5xsbaedcb9p29bq

stepwise solution to Busted, by Paul J. Godfrey

## castaway.sol
tuid: s1r5mnwjbexdk746

Solution to Castaway, by Ambat Sasi

## castle_ralf_hints.zip
tuid: eep311yujt9zsnwj

Hints for Castle Ralf by the game's authors,
in Microsoft Word format.

## cave.sol
tuid: j82egac597oy0z29

Solution to Cave Adventure, by Ambat Sasi

## cbsswalk.zip

Walkthrough for Sierra's "The Colonel's Bequest -
A Laura Bow Mystery", by Julian Fleetwood.

## centipede.sol
ifwiki: Centipede
tuid: joahn3xg3fcr2w5p

Walkthrough for J. Robinson Wheeler's game Centipede,
including multiple winning endings, by Michael Martin.

## christminster.sol
ifwiki: Christminster
tuid: fq26p07f48ckfror

solution, point list, and list of objects for
Christminster, by Audrey De Lisle

## circus.hints
tuid: bdnprzz9zomlge4b

hints for Mysterious Adventure No. 6: Circus,
typed in by Petter Sjoelund

## cliff.sol
tuid: 0ao3c7j1rtzsnce6

Solution to Cliff Diver: Investigator for Hire -
The Case of Crime to the Ninth Power, by Ambat Sasi

## cosmos.sol
ifwiki: Cosmoserve
tuid: 9bgglbug7g1fxlxe

walkthrough for Cosmoserve (1991 version), by Al G.

## cplay-hints.html
ifwiki: Child's_Play

Hints for Child's Play by the game's author, Stephen
Granade.

## cragne-manor-spoiler-free-walkthrough.txt
tuid: 4x7nltu8p851tn4x

A spoiler-free walkthrough of Cragne Manor (2018).
This is a list of rooms in a solvable order, with no
explicit hints on how to solve the puzzles when you arrive.
Made available in the public domain by Dan Fabulich.

## crimeadv.sol
tuid: 3h5w456zr227f17w

Solution to Crime Adventure version 1.52, by Ambat Sasi

## criticalbreach.txt
tuid: d4d28pkufwxfhen

Solution to Critical Breach, by the game's author.

## crypt.sol
tuid: jit18qoxczywz9kx

Solution to Crypt, by Ambat Sasi

## cryp3sol.zip
tuid: t5cerzh97qwhoyxt
tuid: c5qp3sk08m3y3yyk
tuid: ren2pwo8ewfbh64q

solutions for the 3 games in crypt30.zip, by Ambat Sasi:
Rings for Bony Fingers, Ghost Riders of El Diablo,
Dr. Death's House of Horrors

## cycles_hints.htm
tuid: abbys81jz2sigdeu

Hints for Vicious Cycles, by the game's author,
Mark Simon. HTML format.

## dampcamp.sol

Solution to the TADS game The Damp Camp, by Ambat Sasi Nair

## darkcon.sol
tuid: 5pbekb695u335kdp

Solution to Dark Continent, by Ambat Sasi

## darknite.sol
tuid: 5t3gcq3ud4tl7i29

Solution to Darknight, by Ambat Sasi

## deep_breathing_walkthru.txt

Walthrough for Deep Breathing, by Viktor Sobol.

## deephome.sol
tuid: x85otcikhwp8bwup

Solution to Deephome, by Ambat Sasi

## deepspace.step
tuid: k82q3libhff6ks8l

stepwise solution to Deep Space Drifter, by Paul J. Godfrey

## delusion.sol
tuid: m85rnpq6x77jyzc3

stepwise solution to Delusions, by Paul J. Godfrey

## demonstomb.hnt

hint book for Demon's Tomb - The Awakening
by Christopher E. Forman

## detective_solution.txt
tuid: 1po9rgq2xssupefw

Solution to Detective, written by James Mullish.

## diabolical_walkthru.txt

Walkthrough for Diabolical by the game's author,
Cleo Kraft.

## diemasse.html
tuid: vldd8mzuj3kgvu3f

Walkthrough for Die Vollkommene Masse by the game's
author, Alice Merridew.

## ditchday.sol
tuid: 2ungxx2lyy5sob4g

Solution to Ditch Day Drifter, by Ambat Sasi

## ditchday.step
tuid: 2ungxx2lyy5sob4g

stepwise solution to Ditch Day Drifter, by Paul J. Godfrey

## doll.sol
tuid: vdzom99fus581ak8
ifwiki: The Zuni Doll

Solution to The Zuni Doll, by Ambat Sasi

## dracula_prince_of_darkness.txt
tuid: hy4inhlsv3udyu9g

Walkthrough for Paul Johnson's
"Dracula, Prince of Darkness".

## droganya.sol
tuid: l0x3ovh4n31y9o1n

Solution to Castle Droganya, by Ambat Sasi

## ducksoup.sol
tuid: jzo1x3sl5711ymnt

Solution to Ducksoup, by Audrey De Lisle

## dudley.sol
tuid: zr1khxl255lrku78

Solution to A Dudley Dilemma, taken from the source code
in games/source/agt/dudley_s.zip

## dumontmaps.pdf
tuid: s261gocee0qwv4rs
ifwiki: Dr. Dumont's Wild P.A.R.T.I.

Maps of Dr. Dumont's Wild P.A.R.T.I., by Al Golden

## dung-map.zip
tuid: 4gxk83ja4twckm6j

2-page PostScript map of Dungeon, by David Newkirk

## dungeon.ps
tuid: 4gxk83ja4twckm6j

PostScript map of Dungeon (5 pages),
built with admap by Darin Johnson

## dungeon.sol
tuid: 4gxk83ja4twckm6j

Solution to Dungeon version 3.1, by David Horowitz

## dunjin.hints
tuid: rttyslxbpsicwjyc

hints for The Dungeons of Dunjin, by W. Mintardjo

## dunjin43.sol
tuid: rttyslxbpsicwjyc

stepwise solution to Dunjin 4.30, by Paul J. Godfrey

## dyanty.sol
tuid: t44v6axdfbgit7qd

Solution to Caves of Dyanty, by Ambat Sasi

## eas.wlk
tuid: xtlhfet0vixthar5

Walkthrough for Earth and Sky, by Paul O'Brian.

## edifice.rec

step-by-step walkthrough for The Edifice, by Lucian Smith
[file is linked to
games/competition97/inform/edifice/edifice.rec]

## elf.sol
tuid: ctrwd117p4tvkpdh

Solution to The Elf's Christmas Adventure, by Ambat Sasi

## elsinore.sol
tuid: 6b8ekexh43u6gz99

Solution to Castle Elsinore version 1.0, by W. Mintardjo

## enchantedcastle.txt
tuid: vnp0h509iaxlyae6

Solution to Enchanted Castle, by W. Mintardjo

## enhanced.sol
tuid: wrkyc6e7xdfi5mvp

solution, point list, and map for Enhanced (versions 1
and 2), by Audrey De Lisle

## enterprise_hints.html

Hints for "The Enterprise Incidents: a Middle School
Fantasy" by the game's author, Brendan Desilets.

## eric.sol

Solution to Eric the Unready, by Beowulf

## eric_dm.sol

Solution to the Z-code game Eric the Power-Mad
Dungeon Master.

## fallacy_of_dawn.txt
tuid: n8ngm7hx5z5e9csz

Walkthrough for Fallacy of Dawn, by Natalie Charlesworth.

## farmers-daughter.txt
tuid: e2y0j4op7hkzamgt

solution to Farmers Daughter

## finding_martin.txt
tuid: tmf83w8qcbeiibeq

Walkthrough for Finding Martin, by the game's author.

## firebird.sol
ifwiki: Firebird
tuid: d9h1r3d920ap8ajf

Solution to Firebird, by Brendan Desilets

## firwitch.sol
tuid: zywbjqch3w9elp79

Solution to John's Fire Witch, by Ambat Sasi

## firwitch.step
tuid: zywbjqch3w9elp79

stepwise solution to John's Fire Witch, by Paul J. Godfrey

## flingsho.sol
tuid: mtglkpecro1rq2mp

Solution to Odieus's Quest for the Magic Flingshot
by Ambat Sasi

## fourin1.sol
tuid: 1dg2yp15g6tm6izy

Solution to Fourin1, by Paul J. Godfrey

## frenfive.sol
tuid: 4lyivfptn0eed4a1

Solution to The Frenetic Five vs. Sturm und Drang,
by Ambat Sasi.

## fren5-2.sol
tuid: lax9p102k6irr1x8

Solution to The Frenetic Five vs. Mr Redundancy Man,
by Ambat Sasi.

## fren5-3.sol
tuid: jvgcipf8g5v88nis

Solution to The Frenetic Five vs. The Seven Deadly Dwarves,
by Ambat Sasi.

## frobozz.sol
tuid: jk6dlgkrh7zn5r9d

step-by-step solution to Frobozz Magic Support,
release 2, by Paul J. Godfrey

## frozen.sol
tuid: npl74q0vd4g5lyf6

Solution to Frozen: A Night at the Lab, by Ambat Sasi

## frust.sol
tuid: e024d2chlp6pxa6c

step-by-step solution to Frustration, v1.01 release
960114, by Paul J. Godfrey

## ftf.sol
tuid: p4dlfwy4yg6pzdba

step-by-step solution to First Things First, v1.01
release 20010723, by Paul J. Godfrey

## gateway.hnt

very explicit hint book for Frederik Pohl's Gateway

## geishaCheatSheet.html
ifwiki: When_Help_Collides
tuid: 71so2t5p2cg90nm1

Descriptions and tables of the internal workings of the
Bleach of Etiquette (Geisha Sim) portion of When Help
Collides, by the game's author, J.D. Berry.

## geishaWinningSession.html
ifwiki: When_Help_Collides
tuid: 71so2t5p2cg90nm1

Transcript of a winning game, with a commentary, for the
Bleach of Etiquette (Geisha Sim) portion of When Help
Collides, by the game's author, J.D. Berry.

## gfleece.sol
tuid: zcgjkl8dpeza1yh6

step-by-step solution to Jim MacBrayne's The Golden Fleece,
by Richard A. Cuddy

## ghost_train.txt
ifwiki: Ghost_Train
tuid: puy56alubcq0c4e9

Solution for Ghost Train, by Daphne Brinkerhoff.

## gpeace.walkthru

Walkthrough for Galactic Peace by the game's author,
Jeffrey Rosenthal.

## grip.sol
tuid: folz7olvvczasp88

step-by-step solution to Losing Your Grip,
by Paul J. Godfrey

## gumshoe.sol
tuid: 1ho4lvchvukpgfld

step-by-step solution to Gumshoe, by Paul J. Godfrey

## gym.sol
tuid: 5rdx9d8r01z2g6ni

Solution to Gymnasium, by Ambat Sasi

## haunted.sol
tuid: ry3ofgdo7qffugi3

Solution to The Haunted Mission Adventure version 1.52
by Ambat Sasi

## haunted_horror.sol

Solution to the Quest game Haunted Horror.

## hcavesol.zip
tuid: fft6pu91j85y4acv

solution and walk-through of Adventure in Humongous
Cave, the 1000 point version of Colossal Cave, by the
game's author, David Malmberg.

## hcave.txt

A solution of Adventure in Humongous Cave (Z-code version),
finishing the game in the fewest turns.

## headache_walkthrough.txt
tuid: 14qjb3ersoyn4efx

Walkthrough for A Killer Headache, Release 3 by Mike Ciul

## heated.sol

Walkthrough for Heated, by Mehmet Sadik Yildirim.

## heist.sol
tuid: dnqnvbtgkfhni3b8

step by step solution to Heist (release 2)
by Dale Johannesen

## hints.many
ifwiki: Zork_I
tuid: p976o7x5ies9ltdh
tuid: 0dbnusxunq7fw5ro
tuid: 1nknb6yrwsng1od1
tuid: ouv80gvsl32xlion
tuid: vrsot1zgy1wfcdru
tuid: yzzm4puxyjakk8c4
tuid: 5aizbla9gf9ivzre
tuid: rmh7fc9qmdl3w947

anonymous hints for the following games:

- Dark Crystal
- Deadline
- Death in the Caribbean
- Enchanter
- Hitchhiker's Guide to the Galaxy
- Infidel
- Mask of the Sun
- Planetfall
- Seastalker
- Serpent's Star
- Sorcerer
- Starcross
- Suspended
- Witness
- Zork I - III

## hgrail.sol
tuid: 1ssyg56mcsnq5kqq

step-by-step solution to Jim MacBrayne's The Holy Grail,
by Richard A. Cuddy

## hobbit.step
tuid: 6dzy6mc93tf0nzfs

commented stepwise solution to The Hobbit (Melbourne
House), by Jacob Gunness

## hor30sol.zip
ifwiki: The_Sea_Phantom
tuid: r79vekh1dl96vu81
tuid: bnhi5znd2ex20goe
tuid: 6npn5k82qqfxkufs

solutions to the 3 games in horror30.zip, by Ambat Sasi:

- Night of the Walking Dead
- Frankenstein's Legacy
- The Sea Phantom

## hotel.sol
tuid: a6yp4tnt4l3iohxu

Solution to Hotel Notell, by W. Mintardjo

## hotel.step
tuid: a6yp4tnt4l3iohxu

stepwise solution to Hotel Notell, by Paul J. Godfrey

## house.sol

Solution to the TADS game The House, by Ambat Sasi Nair

## hugosol.zip

Solutions to Hugo's House of Horrors, Hugo II: Whodunit?
and Hugo III: Jungle of Doom.

## humbug.sol
tuid: z37lzijvuz5gtsu2

stepwise solution to Humbug (the public domain version 5.0,
May 1997), by Paul J. Godfrey.
This solution augments the game's built-in hint system,
and shows how to earn all 2000 points.

## huntdark.sol
ifwiki: Hunter,_in_Darkness
tuid: mh1a6hizgwjdbeg7

Anonymous solution to Hunter, In Darkness.

## iceprin.sol
tuid: un2z1dwz5qham5ec

step-by-step solution to The Ice Princess, by
Paul J. Godfrey. This solution is for game Release 8 /
Serial number 960901.

## inherit.sol
tuid: 2w5fy271l7jngbjo

Solution to Inheritance, by Eric Toth.

## institute.step

stepwise solution to The Institute, by Sascha Wildner

## intercep.sol
tuid: kodxz7y1tezycb8f

Solution to Intercept, by Ambat Sasi

## invisible_walkthrough.txt
ifwiki: The_Believable_Adventures_of_an_Invisible_Man
tuid: 6goxl3lwhy5n75i5

Walkthrough for The Believable Adventures of an
Invisible Man by the game's author, Hannes Schueller.

## island.sol
tuid: edimouyp8n2syatx

Solution to The Island of Mystery version 1.52,
by Ambat Sasi. This version does not tell you how to get
some bonus points.

## island.step
tuid: edimouyp8n2syatx

complete stepwise solution to The Island of Mystery,
by Paul J. Godfrey

## jacjim.sol
tuid: t88ohgh4yo7131e5

Solution to Jacaranda Jim, by Neil Shipman.
This solution now contains the name that formerly
constituted the game's registration incentive;
supplied by the author, Graham Cluley.

## jewel.sol
ifwiki: The_Jewel_of_Knowledge
tuid: hu60gp1bgkhlo5yx

Solution to The Jewel of Knowledge,
by Paul J. Godfrey

## jewel.wlk
ifwiki: The_Jewel_of_Knowledge
tuid: hu60gp1bgkhlo5yx

anonymous walk through solution to The Jewel
of Knowledge

## jgreadme.txt

comment by Jacob Gunness on his game solutions

## jgunness.zip
ifwiki: Zork_I
tuid: ay2jy3sc3e6s9j4k
tuid: 11tnb08k1jov4hyl
tuid: lkt6sm3mgarb02bo
tuid: v148gq1vx7leo8al
tuid: g7h92i8ucy0sfll2
tuid: z7ettlqezn4mcnng
tuid: bdnprzz9zomlge4b
tuid: tbrvwzmvgmmnavhl
tuid: fy9klru0b5swgnsz
tuid: g25uklrs45gj7e02
tuid: gti5j0nqvvqqvnzo
tuid: u1kmutsdwp8uys1h
tuid: up2ak731a6h2quna
tuid: ngi8ox3s9gfcand2
tuid: 4blbm63qfki4kf2p
tuid: zya3mo3njj58hewi
tuid: bsh50uc1zusebn84
tuid: plzdi06otgxs6u2t
tuid: ut2nykh590l4q21i
tuid: p91i4iwdhycwdr43
tuid: g6f29calzg7vkudy
tuid: dy4ok8sdlut6ddj7
tuid: i8y69h65pol4qrhl
tuid: j0f8wnp4k8gussv7
tuid: wbde35foz6m26xct
tuid: 3huae58koyytyklu
tuid: ryt1pnm1qn1ofxt1
tuid: xtcamsi5oj2eg4qb
tuid: 31l8q957yhpti0a5
tuid: isy6gfkp5g6vgaqb
tuid: 0odl661ptrlyo1ld
tuid: casqcgm19sr8xean
tuid: 6dzy6mc93tf0nzfs
tuid: a3ege93gjofe5q0m
tuid: m2wl06w0irs8vgdc
tuid: 3n4bmityqsdjd2n9
tuid: q6kx2h2dm6cr1sbt
tuid: n0msafezuc5pyvu8
tuid: p4wmau932ok8ydnj
tuid: licdh19ppulnmwbr
tuid: gss2e7619ri01v2d
tuid: br0ulk5iz6kymihy
tuid: 4f5m8trlobzrqi0a
tuid: 0dbnusxunq7fw5ro
tuid: aa6m5ycux2y5iwuk
tuid: 42b18ov4c4ao88za
tuid: u0g7gbzeuy73okfc
tuid: fft6pu91j85y4acv

commented stepwise solutions by Jacob Gunness to the
following games:

- Adventure Quest - Jewels of Darkness Part 2 (Level 9)
- Adventureland (Scott Adams)
- Amazon (Telarium)
- The Legend of the Apache Gold (Incentive)
- Arrow of Death Parts 1 and 2 (Channel 8)
- Atalan (Atlas)
- Black Knight Adventure (Atlas)
- The Boggit (Delta 4)
- Borrowed Time (Interplay)
- Bugsy (BRL)
- Castle of Mydor (Mountain Valley Software)
- Circus (Channel 8)
- Colossal Adventure - Jewels of Darkness Part 1 (Level 9)
- Conquest of Camelot (Sierra)
- The Dallas Quest (Datasoft)
- Dracula (CRL)
- Dragonworld (Telarium)
- Dungeon Adventure - Jewels of Darkness Part 3 (Level 9)
- Emerald Isle (Level 9)
- Empire of Karn (Interceptor S.)
- Enchanter (Infocom)
- Escape from Pulsar 7 (Channel 8)
- Eureka! (DoMark)
- Feasibility Experiment (Channel 8)
- Fish! (Magnetic Scrolls)
- Frankenstein (CRL)
- The Golden Baton (Channel 8)
- Gremlins (Adventure International)
- Hollywood Hijinx (Infocom)
- Hampstead (Melbourne House)
- The Hobbit (Melbourne House)
- Hunchback, The Adventure (Ocean)
- The Incredible Hulk (Scott Adams)
- Indiana Jones and the Fate of Atlantis (LucasArts)
- Infidel (Infocom)
- Ingrid's Back! - Gnome Ranger II (Level 9)
- Jinxter (Magentic Scrolls)
- Kayleth (Adventure International)
- Kentilla (Mastertronic)
- Kobayashi Naru (Mastertronic)
- Leather Goddesses of Phobos (Infocom)
- Leisure Suit Larry V - Passionate Patti Does a Little
- Undercover Work (Sierra On-Line)
- Lifeboat (Jack Lockerby)
- Lords of Time (Level 9)
- The Lurking Horror (Infocom)
- Masters of the Universe (Adventure International)
- Merry Christmas (Melbourne House)
- Mindshadow (Interplay)
- Neverending Story (Ocean)
- The Pawn (Magnetic Scrolls)
- Perseus and Andromeda (Channel 8)
- The Pilgrim (CRL)
- Pirate Adventure (Adventure International)
- Planetfall (Infocom)
- Plundered Hearts (Infocom)
- Ring of Power (Quicksilva)
- Robin of Sherwood (Adventure International)
- The Saga of Erik the Viking (Level 9)
- Scapeghost Part 1 (Level 9)
- Scroll of Akbar Khan (Mountain Valley Software)
- Seabase Delta (Firebird)
- Sex Vixens from Space
- Sherlock - The Riddle of the Crown Jewels (Infocom)
- S.M.A.S.H.E.D. (C.A.Sharp)
- Smuggler's Inn (Mountain Valley Software)
- Sorcerer (Infocom)
- The Sorcerer of Claymorgue Castle (Adventure Int'l)
- Spiderman (Adventure International)
- Spy Trek
- Starcross (Infocom)
- Stranded (English Software)
- Tass Times in Tonetown (Interplay)
- Ten Little Indians (Channel 8)
- Terrormolinos (Melbourne House)
- Time Machine (Channel 8)
- The Tracer Sanction (Activision)
- Valkyrie 17 (Ram Jam Corp.)
- Voodoo Castle (Adventure International)
- Waxworks (Channel 8)
- Wishbringer (Infocom)
- Witness (Infocom)
- Wizard of Akyrz (Channel 8)
- Wolfman (CRL)
- Zork I - III (Infocom)

## jgunness2.zip
tuid: hew4c6rciycb6vog
tuid: 89qmjvv4cb0z93t5
tuid: 40dpo9exq5lkufd4
tuid: vjbg8ybfuopb8xi0
tuid: k4q8wjbxxp788jcf
tuid: rtwvfsbnb85k32c0
tuid: igtxe0v4efdmu2kj
tuid: ftx12p5pchk6d6km
tuid: daojnyuat3i5s7rm
tuid: rt5tjecjnwsqula9
tuid: 7tm93iswqa897gqd
tuid: 5w1qzhuu3ol5axcg
tuid: 1ugbskfqfh2f4cm9
tuid: yfawxvgmgz206wg5

commented stepwise solutions by Jacob Gunness to the
following games:

- Asylum (Screenplay)
- The Count (Scott Adams)
- Eye of Bain (Artic)
- Frankie Crashed on Jupiter (Kingsoft)
- Heroes of Karn (Interceptor)
- Jack the Ripper (CRL)
- Jewels of Babylon (Interceptor)
- The Knight's Quest (Phipps Associates)
- Magic Mountain (Phipps Associates)
- Mission Asteroid (Sierra)
- Mystery of Munroe Mannor (Softgold)
- Myth (Magnetic Scrolls)
- Pyramid of Doom (Scott Adams)
- Quest for the Holy Grail (Dream Software/Mastertronic)
- Souls of Darkon (Taskset)
- Subsunk (Firebird)
- Super Gran (Adventure International)
- Through the Woods
- Warlord (Interceptor)
- Witch's Cauldron (MicroGen)
- Zim Sala Bim (Melbourne House)

## jubilee.sol
tuid: 705ry2wk972im4n1

Solution to Jubilee Road, by Audrey De Lisle

## karn.sol
tuid: bx8118ggp6j7nslo

step-by-step solution to Return to Karn,
release 2, by Paul J. Godfrey. Updated by
Patrick Wigfull for release 2/961207

## keytime.sol
tuid: mt1zi26l1zejnsxy

Solution to The Key to Time (in games/advsys)
by Ambat Sasi

## kissing.sol
tuid: n72opv7350erqo4c

Solution to Kissing the Buddha's Feet by the game's
author, Leon Lin.

## kooku.sol
tuid: m55h7hzmi44ny39x

Solution to Kook U, by Ambat Sasi

## kquest.sol
tuid: xyd85tnj5wd1qlw9

Solution to KQuest (in games/pc), by Ambat Sasi

## klaussol.zip
tuid: xclicgz9z79nzblt

Solution to Klaustrophobia, by Audrey De Lisle.
Included are text files giving the solution to all
three parts, five saved games (starting positions for
parts 2 and 3, one saved game to bypass a bug and two
saved games for particularly difficult section of the
game) and a general hint file for AGT games.

## labyrinth.sol
tuid: bzr8gdc2jhzm1yiz

Solution to The Deadly Labyrinth, by W. Mintardjo

## lastcity.sol
tuid: 3pxg7bis3bxsz1iv

Solution to The Last City, by Ambat Sasi

## lecture_feature.txt
ifwiki: Lecture_Feature

Walkthrough for Paul Collins' game Lecture Feature

## legend.sol
tuid: bi8rb6cieq8p05wl

Solution to The Legend Lives!, by Audrey De Lisle

## legendsword.txt

Solution to Legend of the Sword

## lethe.step
ifwiki: Lethe_Flow_Phoenix
tuid: nwyd2hk2ntmhodlg

step-by-step solution to release 2 of
Lethe Flow Phoenix: A Flight of Fantasy,
by Paul J. Godfrey

## library.step
ifwiki: All_Quiet_on_the_Library_Front
tuid: 400zakqderzjnu1i

step-by-step solution to release 2 of
All Quiet on the Library Front, by Paul J. Godfrey

## lock.hnt
tuid: j1qv39w1ucnlhnms

Hints for Lock and Key, by Billy Harris.

## longwalk_walkthrough.txt
tuid: 7dhe4sgntcsbo0ta

Complete walkthrough for LongWalk, by ProtossProbe.

## lost.sol
tuid: hoeipcc1cv04buu1

step-by-step solution to Lost, by Paul J. Godfrey

## lostny.sol
ifwiki: Lost_New_York
tuid: ptd5vgjvr089dpzr

Solution to Lost New York, by Russ Bryan

## lunatix.sol
ifwiki: Lunatix:_The_Insanity_Circle
tuid: xt96319ebnlsh0l2

Solution and map for Lunatix: The Insanity Circle,
version 1.1, by the game's author, Mike Snyder.

## magicsol.zip
tuid: g1mhny4erjthdniq
tuid: aee78mvjzcwejiwn
tuid: v0czgjak7ne0nbi7

solutions for the 3 games in magic.zip, by Ambat Sasi:

- Merlin's Magic Forest
- Merlin's Golden Trov
- Son of Ali Baba

## magictoy.sol
tuid: 52x2zxt8ers4rxc0

step-by-step solution to The Magic Toyshop,
release 1, by Paul J. Godfrey

## magik.hints
tuid: 9xifpt8k3n3s4ky5

hints for The Price of Magik, typed in by Petter Sjoelund

## maintenance_man.txt
tuid: oqkml8wxkynxenyz

Hints, a walkthrough, and a mini-review of The
Maintenance Man, by Ryan Cuthbertson.

## manor.sol
tuid: 8bjaqkg42c5s8xts

Solution to Hampton Manor, by Ambat Sasi Nair

## mansion.sol
ifwiki: Mansion_(by_Barley)
tuid: bpk1o1ver1er00k

Solution to the Z-code game Mansion by the game's
author, Derek Barley.

## mansion_walk.txt
tuid: bpk1o1ver1er00k

Walkthrough and footnotes for the Z-code game Mansion by the game's
author, Derek Barley.

## masksun.txt
tuid: rmh7fc9qmdl3w947
tuid: 5aizbla9gf9ivzre

walkthrough for Mask of the Sun, by Mario Moeller

## mcmurphy.sol
tuid: gkqdo58j2zvjtxnk

Solution to McMurphy's Mansion, by Ambat Sasi Nair

## meine.html
tuid: 04lyu2hginrbiscp

Walkthrough for Meine Dalix by the game's author,
Alice Merridew.

## mindshadow.txt
tuid: m2wl06w0irs8vgdc

Solution to Mindshadow

## mission.sol
tuid: qk4811x45g1hfbd2

Solution to The Mission, by Ambat Sasi

## mist.sol

anonymous solution to Mindscape's Mist

## moist.sol
tuid: ooffjk684gtrsq6v

Solution to Moist, by Ross Presser

## moot2walk.txt

Walkthrough for L. Ross Raszewski's Moments out of Time 2:
Adventure Type. Version 1.1 of the walkthrough, written by
Greg Boettcher.

## mother_loose_walkthru.txt
tuid: 4wd3lyaxi4thp8qi

Walkthrough for Irene Callaci's Mother Loose, scoring
all 50 points, by Viktor Sobol.

## mountain.sol
tuid: xr7eybnit9v6qm02

Solution to Moon Mountain Adventure, by Ambat Sasi

## mrsk.sol
tuid: pgy94vsib747kyir

Solution to Magic Realms: The Sword of Kasza, by
James Mallette

## mulldoon2.sol
tuid: k6yq5koj2zjzstpt

Solution to Mulldoon release 2, by Paul J. Godfrey

## mulldoonmaze.sol
tuid: k6yq5koj2zjzstpt

Correction to the Marble Maze walkthrough in
"mulldoon2.sol", by D.J. Picton.

## mutants.sol
tuid: i6a535qu4xxri1s0

Solution to Mutant Invasion, by Ambat Sasi

## mystery-house.txt
tuid: clc9a8hnvx79pabw

walkthrough for Mystery House, by Graeme Cree

## myth.sol
tuid: 9hyb9oe6g90gzv1y

solution (260 points out of 300) and map of Myth,
by Ambat Sasi

## nebula.sol
tuid: 8dvrd3wkzy6unojw

Solution to Nebula, by Ambat Sasi

## night.sol
tuid: ydhwa11st460g9u3

Solution to Night at the Computer Center, by Ambat Sasi

## ninepts.sol
tuid: sk8yxsxkonozfvqi
ifwiki: Nine Points

Solution to Nine Points release 11, by Tony Baechler
(the initial name of this game was just 'cdsample')

## njag_walkthru.txt
tuid: fg73hgne2htwpbak

Walkthrough for Not Just A Game, by the game's author, John Menichelli.

## nova.sol
tuid: 4kzpaculjx4r2fxf

Solution to Supernova, by Audrey De Lisle

## nucsub.tips
tuid: 6kiphne28zd1yshw

tips for The Nuclear Submarine Adventure,
by Bill Templeton and Rick Hanson

## oad.walkthrough.txt
ifwiki: Only_After_Dark
tuid: lsnpv1bkylr6vsva

Walkthrough for Only After Dark,
by Christian Gaertner.

## oaf.html
tuid: vlsvsfinckq930o5

Walkthrough for Once and Future, HTML format,
by Aaron Kashtan.

## ofd.sol
tuid: b9h5ka57q4oevoee

Solution to One Foot Down, by Amnon Shiloh

## onehalf.sol

Step by step solution for Unnkulia One-Half,
by Valentine Kopteltsev.

## onehand.html
ifwiki: The_Sound_of_One_Hand_Clapping
tuid: ds5ik3pompttfa7n

Hints for The Sound of One Hand Clapping,
by Quim Holland.

## palace.sol
tuid: pvgj34bqstv3xikt

Solution to Palace Adventure, by Ambat Sasi

## pcu-macw.sol
tuid: m80jfuxzhsaanewf

step by step solution to PC University (aka
MacWesleyan for DOS), by Paul J. Godfrey

## pentari.sol
tuid: llchvog0ukwrphih

Solution to Pentari, by Howard Sherman

## perdflam.sol
tuid: 9pirdetlvv55uaob

step by step solution to Perdition's Flames,
by Paul J. Godfrey

## photopia.sol
tuid: ju778uv5xaswnlpl

Solution to Photopia, by Graham Pearce.

## pill.sol

Solution to A Sugared Pill, by Ambat Sasi Nair.

## pirate.sol
tuid: ic3chsxtj3ff2er3

Solution to Pirate Island, by Ambat Sasi

## pk_hints.htm
tuid: x42jnd21blyaqioj

Hints for The PK Girl, by Robert Goodwin.

## plant.hnt
ifwiki: Walter_Sandsquish
ifwiki: The_Plant
tuid: 77rsl9mezn5iogto

Hints for The Plant, by Walter Sandsquish.

## punkpoints.sol

Solution to the Z-code game Punk Points.

## putpbaa.sol
ifwiki: Pick_Up_the_Phone_Booth_and_Aisle
tuid: 6vej1yd9quwfm9qn

list of around 210 endings from Pick Up the Phone
Booth and Aisle, by Spinster/Zarathustra.

## quarter.sol

Solution to Infocom's Querterstaff

## quest.sol
tuid: 336c5k10944xuqt1

Solution to Secret Quest 2010, by Ambat Sasi

## race10.sol
tuid: c1md8z9tnw1nc8yt

Solution to The Great Archeological Race version 1.0
by Ambat Sasi

## raiders.txt

Solution to Conrad Button's Raiders of the Star Temple.

## rakish.txt

Solution to Rakish, by Todd Moore

## redplan.sol
tuid: cx7vj9k4w8wjmm2z

Solution to Red Planet version 2.0, by Ambat Sasi

## rematch.txt
tuid: 22oqimzgf8snv002

Solution to Rematch, by Chuck Cochems.

## reverb.sol
tuid: dop7nbjl90r5zmf9

Solution to Reverberations, by Ambat Sasi Nair

## rimworld.sol
tuid: 5d5ds7cc8av7kbck

step-by-step solution to Rimworld, by Paul J. Godfrey

## risorg.rec

Replay walkthrough for Risorgimento Represso,
by Michael J. Coyne.

## robots.hints
tuid: hvnocxjj0z1q2pi0

how to play Robots, by Torbjorn Andersson

## robotsofdawn-solution.html
tuid: 133ug4il1bun61e6

Solution for Robots of Dawn, by Daniele Raffo.

## rylvania.sol
tuid: pgklownuffqn25nh

solution, point list, and map for The Horror of Rylvania
by Audrey De Lisle

## s101.lostsoles

Spellcasting 101: The population of the Isle of Lost Soles
by Volker Blasius

## s101.sol

express walkthrough for Spellcasting 101, by Pete Calvert

## s201.step

stepwise walkthrough for Spellcasting 201, by FAThead

## s301.txt

detailed walkthrough for Spellcasting 301 (anonymous)

## sanc.sol
tuid: aj49e4zmd70ohnep

Solution to Sanctuary, by Ambat Sasi

## savage1.sol
tuid: wkaibkem4nxzo53y

walkthrough for Savage Island Part 1, by Terry Stewart

## savage2.sol
tuid: aqy6km542aq20jh4

walkthrough for Savage Island Part 2, by Terry Stewart

## savoir.html
ifwiki: Savoir-Faire
tuid: p0cizeb3kiwzlm2p

Walkthrough for Savoir-Faire, by David Welbourn.

## school.sol

Solution to Ballymun Adventure, by Ambat Sasi.

## sd-walkthrough.txt
tuid: oc4jf24yotpal4ve

Walkthrough for Schooldays by the game's author,
Andrew MacKinnon.

## shelby.step
tuid: ehgrdmftq2kj7cci

step-by-step solution release 2 to
The Light: Shelby's Addendum version 1.1,
by Paul J. Godfrey

## skiadven.sol
tuid: z4nxmu7n21vtd2z6

Solution to Ski Adventure, by Ambat Sasi

## skies_above_guide.txt

Strategy guide for Skies Above by the game's author,
Arthur DiBianca.

## skull.sol
tuid: 36xhu02ea8bp2ww0

solution overview and step-by-step walkthrough for
Skullduggery - Adventures in Horror version 3.1,
by Paul J. Godfrey

## slackerx.sol
tuid: mu8py0ovp7u6wfup

Solution to Slacker X, by Ambat Sasi Nair

## slouch.sol
tuid: 032krqe6bjn5au78

Solution to Slouching Towards Bedlam, including all the
possible endings, by Michael Martin.

## smallwld.sol
tuid: z6r8cv8lkaw5mp9w

commented walkthrough for Small World,
by Andrew D. Pontious

## soggy.hnt
ifwiki: Shades_of_Gray
tuid: rc3elq851ahfs0da

Hints for Shades of Gray, by Judith Pintar,
Mike Laskey, Elizabeth Ellison, Steve Bauman
and Mark Baker.

## son1.sol
tuid: 8uxkgjfo3vzzt8d9

Solution to Sea of Night, by Ambat Sasi Nair

## spacest2.sol
tuid: p3vgmr8ji1vckus7

Solution to Space Station, by Ambat Sasi Nair

## speedIF_-1.html
tuid: 4hmgcwho6v19weyw
tuid: 271fmvmfdomv79ei
tuid: 59xa3rxg0lu5bo6e
tuid: 99hicyvv3hnaa1gs
tuid: twwcuwa12h89djec
tuid: kqj9zdnubfmfu1cp

Solutions for all the games from SpeedIF -1,
by David Welbourn.

## speedIF_1.html
tuid: du3nrz53qjw2cx0j

Solution to Coffins, the lone game from SpeedIF 1,
by David Welbourn.

## speedIF_10.html
tuid: f9sydfatib2kady1
tuid: 48h5xf5bnu6cn20g
tuid: lhhf1b0brec3wbg4

Solutions for all the games from SpeedIF 10,
by David Welbourn.

## speedIF_11.html
tuid: pbb43k2b4z2mbz5x
tuid: 4b05hyk9ycbx2tc0
tuid: mv72u7es48wzw04s
tuid: 1zsxds2vm1vqg20a
tuid: qfy5yg9hsvjqsv86
tuid: an8l1mskve07ispa

Solutions for all the games from SpeedIF 11,
by David Welbourn.

## speedIF_12.html
tuid: 8b4m9vkft3qmuazd
tuid: mlngu7kjq3uvm1yy
tuid: 13k4dtxnuksufg8h
tuid: d47ggt0sp9qotqwd

Solutions for all the games from SpeedIF 12,
by David Welbourn.

## speedIF_13.html
tuid: k33sud8fhm0crwds
tuid: xwmvgjxla20hrkze
tuid: ovpw2r459umw15qc
tuid: 5wmixcr4p6m9w90o
tuid: hhd85eqt2bs0p7up

Solutions for all the games from SpeedIF 13,
by David Welbourn.

## speedIF_14.html
tuid: 2mbhpd08j9hjtkfh
tuid: 8gax2mzliangyo35
tuid: on4dniu7o3jdaj3j
tuid: 9n2ep3rbby520xjr
tuid: ztuq8vgplpgcmox6

Solutions for all the games from SpeedIF 14,
by David Welbourn.

## speedIF_15.html
tuid: 2gtmtipbp4ubygtr
tuid: 755aehgukt6v8t80
tuid: oaskp9o0zwn56hql
tuid: v14iv84rqbwwiayc
tuid: ceu605apdq2utrq4
tuid: tcqyq1jxi1zl9exh
tuid: c0gb9dob40jnuz4t
tuid: c732j851vvxopz3s
tuid: x8e5w2bahwy5j22x

Solutions for all the games from SpeedIF 15,
by David Welbourn.

## speedIF_16.html
tuid: ptgdgv61nhygqio1
tuid: ha328h0t4322r2kz
tuid: drcgmnc2ayb3bgtd

Solutions for all the games from SpeedIF 16,
by David Welbourn.

## speedIF_17.html
tuid: qp0i457yr5v4t74k
tuid: cax9oo2leu5yw8bt
tuid: bn6ouxsb2dcpzw99
tuid: shpvofikzubh8o3b
tuid: wve169z977ih7o9f
tuid: e9vf72qxjk48rlat

Solutions for all the games from SpeedIF 17,
by David Welbourn.

## speedIF_18.html
tuid: 7l9a2sljit7vdo7f
tuid: wqknebimxd7u447p
tuid: e0fk84f68z5pw9rl
tuid: 4pte94z2fzfjv5ah
tuid: 3dffyc96swn7hjgo

Solutions for all the games from SpeedIF 18,
by David Welbourn.

## speedIF_2.html
tuid: ba1b5asqbjgvy54w
tuid: z83vnbuya68liwbt
tuid: 1bw4vfchmpztmb7t
tuid: o4aewhygsdax7fwe

Solutions for all the games from SpeedIF 2,
by David Welbourn.

## speedIF_2000.html
tuid: 7vced6ujtrekmoib
tuid: 7sr1v9vb9r4ansq5
tuid: krlb7jc547nsz40y

Solutions for all the games from SpeedIF 2000,
by David Welbourn.

## speedIF_2001.html

Solutions for all the games from SpeedIF 2001,
by David Welbourn.

## speedIF_3.html
tuid: zh9iakbsnk9tab0j
tuid: 861zb69c0eofo3ye
tuid: ucsem758qia1dwjt
tuid: z9eepw8uxafh1nvg
tuid: meqlzyiilf18spix

Solutions for all the games from SpeedIF 3,
by David Welbourn.

## speedIF_3a.html
tuid: r1ydpbnko04kilj9
tuid: a62pc618qtrx9kpp
tuid: k0t3wq9f0o3awns9
tuid: ztxh0dxd609vg95h

Solutions for all the games from SpeedIF Third
Anniversary, by David Welbourn.

## speedIF_4.html
tuid: tlyk69fz5pmbwhbp
tuid: 1ugd7bxtrg2457y1
tuid: 4poj7n7j7wtphju8
tuid: 2j4y45dbfdqvfru7
tuid: 39aonvkrzc0kmie2
tuid: et60g5yvv1cob3sp
tuid: jrlj3y9zgmxulzci
tuid: 2l8rc0c5ncu3ddeg
tuid: cic260su6jmkpjt3
tuid: qgz3f290qxbp1k85

Solutions for all the games from SpeedIF 4,
by David Welbourn.

## speedIF_5.html
tuid: 600lvxkowqxuybdc
tuid: j2b4zq833rpnc1yy
tuid: ovun34wzmcgbua1c
tuid: uedis82y8lmbgglb
tuid: 96wguzzgxlz4iqsp
tuid: dp5ve3wb20xhmmbh
tuid: fsawry3lnp2yn04e

Solutions for all the games from SpeedIF 5,
by David Welbourn.

## speedIF_5_5.html
tuid: a9b443qraib5mz7b
tuid: tq10z4gcz6u5rtn0
tuid: rxwyc4ropu89bfud
tuid: 87ai0ip72zhd0lm2
tuid: 12juh3zezv0j0tih
tuid: bs0dmmo9585615vt
tuid: rjpiclh0l4dssvl8
tuid: rfjcrb01hckrgffr

Solutions for all the games from SpeedIF 5.5,
by David Welbourn.

## speedIF_6.html
tuid: 98i732gbb6igseoc
tuid: i6qwjami3es2sx09
tuid: 7qh1pq8a39hlxoa3
tuid: b1al99nvikllzy2y
tuid: r93wnqjc44juw85g
tuid: via9hvv89gfcucnf

Solutions for all the games from SpeedIF 6,
by David Welbourn.

## speedIF_7.html
tuid: sbtxacglhpr3dxnb
tuid: 14bs7ru8t0r4d60j
tuid: jwwys4s6tap8ijtg
tuid: s3ufsiaj5rpmquts
tuid: c3kat8jmjgckx09v

Solutions for all the games from SpeedIF 7,
by David Welbourn.

## speedIF_8.html
tuid: f2oyetp93zdpg4k4
tuid: 7h96z0tk66m5b0cy
tuid: h4uwyctp4rtlmo64
tuid: pw5icj8mnlqszk68
tuid: i0pm45fnkxt8totr

Solutions for all the games from SpeedIF 8,
by David Welbourn.

## speedIF_9.html
tuid: i5zsretaa91gqsw7
tuid: a3oyllfupt2l8lvi

Solutions for all the games from SpeedIF 9,
by David Welbourn.

## speedIF_DNA.html
tuid: 381xbl4vr2tlyukg
tuid: gctnbl7y7rjbkvyu
tuid: zg8p9khmmhtqwavu
tuid: npdcwwefdp105cfr
tuid: sz8q7j4f02mm7qz4
tuid: gqgurglncygeh4jw
tuid: 1fl6ni6b8yucamm0
tuid: n7qavgsmxn8pmnlx

Solutions for all the games from the Douglas Adams
tribute SpeedIF, by David Welbourn.

## speedIF_O.html
tuid: xkbs28fxks78fjcu
tuid: y82h0tvixm54283d
tuid: 4qt2oryeon42t7z1

Solutions for all the games from SpeedIF O,
by David Welbourn.

## speedIF_WON.html
tuid: u2uyjoccrl3awz2v
tuid: 7yiyxcnrlwejoffd
tuid: drsi3d1e0yz0nls0
tuid: 5c0aqpcpbe37c5yx
tuid: 9qbja52m0h9dnfsk

Solutions for all the games from SpeedIF Without
Number, by David Welbourn.

## speedIF_Y.html
ifwiki: Bears,_Bears,_Bears
ifwiki: Barton
tuid: akz0ydrzpp4pp1ag
tuid: 71k08wjqtltl03gn
tuid: v3fbrr6q0jb4o12l
tuid: ip5icl7u62xc7tjr
tuid: qpd3rf8p0memzoil
tuid: bup6t8xr4inqhb67

Solutions for all the games from SpeedIF Y,
by David Welbourn.

## speedIF_apoc.html
tuid: k5v98kzct1vzy1w0

Solutions for all the games from SpeedApocalypse,
by David Welbourn.

## speedIF_crin.html
tuid: lt0mr9kswy38kty8
tuid: bw0obfyooi5s8e9f
tuid: smguzq2slc2oa1wa
tuid: h96reria59cunaa3

Solutions for all the games from SpeedIF Crinkle-Cut,
by David Welbourn.

## speedIF_extr.html
tuid: kzlwkkir4kp3it6d
tuid: d3g4ygvj01y24f23
tuid: pwq3ko5bv4mj2fj2
tuid: b1s1g450d4qmq6y8
tuid: bkc9ldw3ub4w9ofc

Solutions for all the games from SpeedIF EXTREME,
by David Welbourn.

## speedIF_jckt.html
tuid: e6vqb5qeu25czrq2
tuid: dt7tt5c1avba9oqo
tuid: r6b01060gcw6vrhn
tuid: zc6v3lovr4s6o30z
tuid: 1n277q8255ckj5xz
tuid: 574yp5ttl1jzfrf5
tuid: g5dnuooup5gvp7u0

Solutions for all the games from SpeedIF Jacket,
by David Welbourn.

## speedIF_oran.html
tuid: 7h6o7vcranfncy52
tuid: fdspaurq4w5hhtwd
tuid: 3olpnfygoj5tfttf

Solutions for all the games from SpeedIF Orange,
by David Welbourn.

## speedIF_ptap.html
tuid: ipe61nlesmkutn6y
tuid: p4g3v0e31gpk0cg0
tuid: af9uszi0e50k06mc
tuid: 01x9vn9a3qpcz07e
tuid: bl6ofv1g86vw2hgt
tuid: fwb597ih79a7w33a
tuid: t7sqpwsj4xtgrn35
tuid: kvz1qgaspmsn35zy

Solutions for all the games from SpeedIF
Pi-Theta-Aleph-Parallax, by David Welbourn.

## speedIF_schm.html
tuid: b8y15ull1q1hdcme

Solution to Floyd, the lone game from SpeedIF
SchmeedIF, by David Welbourn.

## speedIF_sprg.html
tuid: 5dpmk9zg8y71gaww

Solution to The Hippo and the Flute, the sole game
from SpeedIF Spring Training, by David Welbourn.

## speedIF_xyzzy.html
tuid: irzhe88d72p2ky06
tuid: bbywumouctsr5oku
tuid: jg21py29vp32f9uo
tuid: 7ig0kv8t4mdidt1n
tuid: mjuv7t96iuaz47vz

Solutions for all the games from SpeedIF XYZZY,
by David Welbourn.

## speedIF_y1x.html
tuid: 7c7iuhyg0mb49gs0
tuid: vkq2m2wnpza4u08v
tuid: j768t3mb3xikxh2b
tuid: f9lgeek9vcyivh5r

Solutions for all the games from SpeedIF y=1/x,
by David Welbourn.

## spirit.hint
tuid: tqpowvmdoemtooqf

puzzle hint guide for SpiritWrak release 1 and 2
by Paul J. Godfrey

## spirit.step
tuid: tqpowvmdoemtooqf

step-by-step solution to SpiritWrak release 1 and 2
by Paul J. Godfrey and Shawn Doherty (with some input
from Daniel S. Yu, author of SpiritWrak)

## squynch.sol
tuid: yz8d5lo7ep80a4o4

Solution to The Squynchia Adventure, by Ambat Sasi

## starship.sol
tuid: ttyu7bo0zz7mexio

Solution to Starship Columbus, by Ambat Sasi

## station.sol
tuid: rnzcccdbydg488ce

Solution to The NASA Orbital Observatory Adventure,
by Ambat Sasi

## stcadv.sol
tuid: lzu552umgbepbq5r

Solution to Spelunker's Tremendous Cave Adventure

## submarin.sol
tuid: 6kiphne28zd1yshw

Solution to The Nuclear Submarine Adventure version 1.53
by Ambat Sasi

## sweetsix.html
tuid: snylur1a197oiif4

anonymous solution to Sweet Sixteen

## tangle.sol
ifwiki: Spider_And_Web
tuid: 2xyccw3pe0uovfad

Solution to Spider and Web (aka Tangle)
Release 4. Originally written by Paul J. Godfrey
and updated by Nils Barth.

## t-zero.sol
tuid: u8qqrwutdugkexpr

Solution to t-zero version 1.03, by Audrey DeLisle

## tempest.sol
tuid: rvttymjuxw86pjap

anonymous solution to The Tempest

## terror.sol
tuid: m9zuegbvpv6p3xi5

Solution to Terror in the Ice Caves version 1.52
by Ambat Sasi

## tess.sol
tuid: 0u4eqnk37mohejhu

Solution to Beyond the Tesseract, by Ambat Sasi

## the_house_of_the_stalker_solution.txt
tuid: c4gq9drlxwiu1a9h

Solution to The House of the Stalker, written by James Mullish.

## the_one.sol
tuid: d7f5xs90i6ys2ite

Solution to The One That Got Away by the game's
author, Leon Lin.

## theatre.step
ifwiki: Theatre
tuid: bv8of8y9xeo7307g

stepwise solution to Theatre, by Paul J. Godfrey

## thief.sol
tuid: waov63ym41b481n9

incomplete solution (42 points out of 50) to
The Multi-Dimensional Thief, by W. Mintardjo

## time.sol
tuid: eu3ed84ww7n1dryf

commented stepwise solution to Time release 5,
by Paul J. Godfrey

## timetrav.sol
tuid: o0dljdnk18c1ovqk

Solution to Time Traveler version 2.0, by Ambat Sasi

## titanic.sol
tuid: bgoanlhn58iukzp5

Solution to Beyond the Titanic, by Audrey De Lisle

## toho_review.zip
tuid: vsox77edtraxrrst

A review, a walkthrough and maps for Toho Academy,
by Kaari Koehn.

## toonesia.sol
tuid: a1w0vji75vccanab

stepwise solution to Toonesia version 1.1,
by Paul J. Godfrey

## tracer.sol

stepwise solution to Tracers Sanction, by Ton Kroon
partly English, partly Dutch

## transylvania.sol
tuid: rxchvdelv5ebduze

anonymous solution to Transylvania

## treasol.zip
tuid: 61egg3w4kkde6p1z
tuid: pvbbuln03n1aa0jl
tuid: 3c961j3cbtoylaqf

solutions for the 3 games in treasure.zip, by Ambat Sasi:
Perils of Darkest Africa, Revenge of the Moon Goddess,
Eye of the Inca

## tryst.sol
tuid: ic0ebhbi70bdmyc2

Solution to Tryst, by Ambat Sasi

## tryst.step
tuid: ic0ebhbi70bdmyc2

step-by-step solution to Tryst, release 104 (970330),
by Paul J. Godfrey

## tts_walk.pdf
tuid: fsujzka1ua0h5att

Walkthrough for Tales of the Traveling Swordsman by the
game's author, Mike Snyder.

## tube.sol
tuid: vsjvn4dabwh3r6um

step-by-step solution to Tube Trouble,
release 0 (950901), by Paul J. Godfrey

## underoos.sol
tuid: 055wty792vfyamss

Solution to The Underoos that ate New York! by Ambat Sasi

## underoos.rtf

Walkthrough for The Underoos that ate New York!
by Sujat Dhakal.

## unnkulia.onehalf.sol
tuid: u73rmw1qfiu62etl

Solution to Unnkulia One-Half: The Salesman Triumphant
by Ambat Sasi

## unnkulia.zero.sol

Solution to Unnkulia Zero: The Search for Amanda
by Audrey De Lisle

## unnkulia.zero1.0g.sol
tuid: g3qv8rgscg4vqkni

Solution to Unnkulia Zero: The Search for Amanda,
updated for the 1.0g freeware release by David Picton

## unnkulian1.sol

anonymous solution to
Unnkulian Underworld: The Unknown Unventure
(with a slight correction by Volker Blasius)

## unnkulian1.step
tuid: tyu4zalevqkvujk4

Walkthrough for Unnkulian Underworld: The Unknown
Unventure (v3.0.1G). Version 1.1 by Mark Cipolone,
based on an anonymous walkthrough edited by
Volker Blasius.

## unnkulian2.sol
tuid: 5t1frgm954xg9s8a

Solution to Unnkulian Unventure II: The Secret of Acme
by Kevin Bolduan

## urban.sol
tuid: ddj73b8bnhevgy9e

Solution to Urban Cleanup, by Ambat Sasi

## vac_awry.txt
tuid: w7siqe43yn0rb2pd

Walkthrough for Vacation Gone Awry, by Daphne Brinkerhoff.

## valley_of_treasures_solution.txt

Solution for Valley Of Treasures, by Charles Grey.

## varic.txt
tuid: ywwlr3tpxnktjasd

anonymous solution and walkthrough for Varicella

## vbcave.sol
tuid: tr0f7myiucqlmdym

Solution to The Very Big Cave Adventure

## verb.sol
tuid: 9vgwkeh1b8s18zj3

Solution to verb.gam (one of the TextFire games),
by Peter Berman.

## veritas.sol
tuid: phnv25a48no14tja

Solution to Veritas, by Ambat Sasi

## vial.sol
tuid: tyb85wgqc2llym9q

Solution to The Vial of Doom, by Ambat Sasi

## vindaloo.sol
tuid: 1d98igkovonha9fo

Solution to Vindaloo, by Ambat Sasi

## voodoo.txt
tuid: ay2jy3sc3e6s9j4k

Walkthrough for Voodoo Castle, by Hayden Presley.

## wadewar3walkthrough.txt
tuid: eipoymlzqmu5ps9h

Walkthrough and notes for The WadeWars Book III: Askin,
by the game's author, Jim Fisher.

## waystn.sol
tuid: 8l439jfvmltj4oih

Solution to Waystation, by Ambat Sasi

## weather.sol
ifwiki: A_Change_in_the_Weather
tuid: 00wlim27k5d1hmf2

step-by-step solution (v6) to A Change in the Weather,
by Paul J. Godfrey

## wedding.sol
tuid: 5r1iabxsfwmz40ev

step-by-step solution to The Wedding release 3.
Written by Paul J. Godfrey and updated by Neil Brown.

## winadsol.zip
tuid: fft6pu91j85y4acv

a recording of a "perfect" 550 point Colossal Cave game
(458 turns, recorded with the Windows version winadvxx.zip)
by Mike Rosenstark

## windhall.step
tuid: aulmel3bib8ta99v

stepwise solution to The Windhall Chronicles, Volume One:
The Path to Fortune, by Paul J. Godfrey.
This is for release 3; includes a work-around for the
sleep bug present in this release.

## wombat.sol
tuid: fx7ctjihb3fi6zh3

Solution to The Golden Wombat of Destiny, by Ambat Sasi

## worldsend.sol

Solution to the Quest game World's End.

## worldsol.zip
tuid: crih2j6niodqy5vj

Solution to World, by Volker Blasius
long, story-style walkthrough, lists of points and
objects, and a huge map in several formats

## wraithsol.zip
tuid: 83ik1gsm6zq7o3gj

Solution and map (in GUEmap format) to Wraith Blaster.
Original solution and map by the game's author.
Map converted to GUEmap format by Jerry Paul Sanders.

## xenos.sol

Walkthrough for Xenos, by Jim Bakman

## zeb.hnt
ifwiki: Uncle_Zebulon's_Will
ifwiki: Walter_Sandsquish
tuid: q1gts4stibzdzy69

Hints for Uncle Zebulon's Will, by Walter Sandsquish.

## zebulon.sol
ifwiki: Uncle_Zebulon's_Will
tuid: q1gts4stibzdzy69

Wtep-by-step solution to Uncle Zebulon's Will,
version 2.0 (960416), by Paul J. Godfrey

## zero.sol
tuid: nzydrfu1rl2qkuop

Solution to Zero Sum Game

## zorkian1.sol
tuid: iad2jc9l3usqazgx

Solution to Zorkian Stories 1: G.U.E., by Matt Goh.

## ztuu.zip
ifwiki: Zork:_The_Undiscovered_Underground
tuid: 40hswtkhap88gzvn

Walkthrough and map of Zork: The Undiscovered Underground,
by Al Golden (aka The GameDesigner)

## Last_Vestiges_walkthrough.txt
tuid: 8zjg8g5d9zb8hblm

Walkthrough for Last Vestiges by the game's author, "thesleuthacademy".

## dreamlands.sol
tuid: 0s0a9h63qfmne3hc
ifwiki: Echappée Belle Dans les Contrées du Rêve

Walkthrough for Echappée Belle Dans Les Contrées du Rêve,
by JB Ferrant.
[file is linked to solutions/french/dreamlands.sol]

## filaments.txt
ifwiki: Filaments
tuid: sqrtp4hlg5x7oli4

Solution to Filaments by the game's author, JB Ferrant.
[file is linked to solutions/french/filaments.txt]

## lieuxcommuns.rec
tuid: utd2or64zwqfaa7
ifwiki: Lieux Communs

Solution to Lieux communs by the game's authors.
[file is linked to solutions/french/lieuxcommuns.rec]

## lmpsd.sol
tuid: q47pnlny6l3mugt6
ifwiki: La Mort Pour Seul Destin

Walkthrough for La Mort Pour Seul Destin, by JB
Ferrant.
[file is linked to solutions/french/lmpsd.sol]

## sarvegne-solution.rec
tuid: 7gipckvj6bvv988g
ifwiki: Sarvegne

Solution to Sarvegne by the game's author, Eric Forgeot.
[file is linked to solutions/french/sarvegne-solution.rec]

## templefeu.zip
tuid: dhwpnm9nyae3jd8b
ifwiki: Le Temple de Feu

Solution to Le Temple de Feu by the game's author,
Eric Forgeot.
[file is linked to solutions/french/templefeu.zip]

## ekphrasis.txt
tuid: dkx1r6fivxc1j3u7
ifwiki: Ekphrasis

Walkthrough for Ekphrasis by the game's author, Le Jibe.
[file is linked to solutions/french/ekphrasis.txt]

## dracula.txt
tuid: 7aw10qdg5l0b4bo4

Walkthrough for the Dutch text adventure Dracula,
by John Stigter.
[file is linked to solutions/dutch/dracula.txt]

## h2_walkthrough.txt
tuid: 33vo6hneh99pjd41

Walkthrough for MILLIWAYS: the Restaurant at the End of the Universe, by Max Fog.
(game file is at games/zcode/h2.z5;
original competition versions of game/walkthrough are in games/competition2023/Games/Milliways the Restaurant at the End of the Universe.zip)


------------------------------------------------------

# if-archive/solutions/dutch:

## dracula.txt
tuid: 7aw10qdg5l0b4bo4

Walkthrough for the Dutch text adventure Dracula,
by John Stigter.
[file is linked from solutions/dracula.txt]


------------------------------------------------------

# if-archive/solutions/french:

## dreamlands.sol
tuid: 0s0a9h63qfmne3hc
ifwiki: Echappée Belle Dans les Contrées du Rêve

Walkthrough for Echappée Belle Dans Les Contrées du Rêve,
by JB Ferrant.
[file is linked from solutions/dreamlands.sol]

## filaments.txt
ifwiki: Filaments
tuid: sqrtp4hlg5x7oli4

Solution to Filaments by the game's author, JB Ferrant.
[file is linked from solutions/filaments.txt]

## lieuxcommuns.rec
tuid: utd2or64zwqfaa7
ifwiki: Lieux Communs

Solution to Lieux communs by the game's authors.
[file is linked from solutions/lieuxcommuns.rec]

## lmpsd.sol
tuid: q47pnlny6l3mugt6
ifwiki: La Mort Pour Seul Destin

Walkthrough for La Mort Pour Seul Destin, by JB
Ferrant.
[file is linked from solutions/lmpsd.sol]

## sarvegne-solution.rec
tuid: 7gipckvj6bvv988g
ifwiki: Sarvegne

Solution to Sarvegne by the game's author, Eric Forgeot.
[file is linked from solutions/sarvegne-solution.rec]

## templefeu.zip
tuid: dhwpnm9nyae3jd8b
ifwiki: Le Temple de Feu

Solution to Le Temple de Feu by the game's author,
Eric Forgeot.
[file is linked from solutions/templefeu.zip]

## ekphrasis.txt
tuid: dkx1r6fivxc1j3u7
ifwiki: Ekphrasis

Walkthrough for Ekphrasis by the game's author, Le Jibe.
[file is linked from solutions/ekphrasis.txt]


------------------------------------------------------

# if-archive/solutions/german:


## Brubaker.txt
tuid: imjjbrs3ecaho3wx

Walkthrough for "Brubaker", a commercial German game
from 1992 (UTF-8).

## Crime_time.txt
tuid: l4tecblperleqama

Walkthrough for "Crime Time", a commercial German
game from 1990 (UTF-8).

## Drachen_von_Laas.txt
tuid: 65nznju7yasaayw3

Walkthrough for "Drachen von Laas", a commercial
German game from 1991 (UTF-8).

## Drachental-Karte.txt
tuid: 7mjlxoy4dhycyt4m

Map for "Das Drachental", a commercial German game
from 1985 (UTF-8).

## Ein_spaeter_Besuch_-_Komplettloesung.txt
tuid: fqnq7klj7supyhlc

Walkthrough for "Ein spaeter Besuch", by the author
Markus Witzmann.

## Freiheit-Karte.txt
tuid: rhoghvp5xmysvry4

Map for the C64 game "Freiheit", released in 1986
(UTF-8).

## Freiheit-Loesung.pdf
tuid: rhoghvp5xmysvry4

Walkthrough for the C64 game "Freiheit".

## Hellowoon.txt
tuid: 3ggkuxagwmepl6g3

Walkthrough for "Hellowoon", a commercial German game
from 1987, by "Frank" (UTF-8).

## Hexuma.txt
tuid: 314oealpw886ho8b

Walkthrough for "Hexuma - Das Auge des Kal", a
commercial German game from 1992, by "Dominik"
(UTF-8).

## Holiday_Maker.txt
tuid: 7jy4mfupev02de3c

Walkthrough for "Holiday Maker", a commercial German
game from 1990, by Bert Jahn (UTF-8).

## Jonathan.txt
tuid: 5bpa5td27kij82p4

Walkthrough for "Jonathan", a commercial German game
from 1993 (UTF-8).

## Kathedrale.txt
tuid: 4ewkn1imbf4ipk24

Walkthrough for "Die Kathedrale", a commercial
German game from 1991, by Wolfgang Fröde (UTF-8).

## Lapis_Philosophorum.zip
tuid: qnioaxpdlg92t0y9

Hints, walkthrough and maps for
"Lapis Philosophorum - Der Stein der Weisen", a
commercial German game from 1985 (UTF-8).

## Logan.txt
tuid: r2wdly5zwrbk4n2u

Walkthrough for "Logan", a commercial German game
from 1990 (UTF-8).

## Ooze.txt
tuid: rli4h0ks0frqwl1

Walkthrough for "Ooze - als die Geister mürbe
wurden", a commercial German game from 1988
(UTF-8).

## Projekt_Prometheus.zip
tuid: eafqv4fj85i9yu84

Walkthrough for "Projekt Prometheus", a commercial
German game from 1991 (UTF-8).

## Schwert_und_Magie.zip
tuid: ap8eizr6p24vku2o

Walkthroughs and maps for all parts of
"Schwert and Magie", a series of commercial German
games from 1989-1992 (UTF-8).

## Soul_Crystal.txt
tuid: 2igvpgl5d6q8peuu

Walkthrough for "Soul Crystal", a commercial German
game from 1992, by Christian Grebe (UTF-8).

## Stadt_der_Loewen.txt
tuid: g84hvp9vrgywh9iw

Walkthrough for "Stadt der Löwen", a commercial
German game from 1990 (UTF-8).

## Stuemp.txt
tuid: v86yvn6wu280ye2v

Walkthrough for "Stümp", a commercial German game
from 1991 (UTF-8).

## Stundenglas.txt
tuid: anf7564yin9d9yiu

Walkthrough for "Das Stundenglas", a commercial
German game from 1990 (UTF-8).

## The_Yawn.txt
tuid: 2nkxswj28763nyro

Walkthrough for "The Yawn", a commercial German game
from 1990 (UTF-8).

## Der_onirische_Garten_Walkthrough.pdf
tuid: 1fycm6w3k3eej3dl

Walkthrough for "Der onirische Garten", by the author Dara.
(the game file is in games/glulx/german/Der_onirische_Garten.gblorb)


------------------------------------------------------

# if-archive/solutions/maps:

Maps for various works of interactive fiction.
Often contain spoilers.

## old

Older versions of some of the maps in this directory.

## Adventure_Maps.pdf
tuid: fft6pu91j85y4acv
ifwiki: Adventure

Maps (in PDF format) of the original Adventure,
drawn by Ed Wright, 1979-1980.

## AdventureQuest.gif
tuid: 42b18ov4c4ao88za

Map (in GIF format) of Level 9's Adventure Quest.

## Amulett.gmp
tuid: zre3pqdgznhga5n1

Map (in GUEmap format) for the German-language game
"Das Amulett", by Matthias Oborski.

## AnchorheadMap.png
tuid: op0uw1gn1tjqmjt7
ifwiki: Anchorhead

Map (in PNG format) of Michael S. Gentry's game
Anchorhead (release 5), by Volker Blasius.

## Andromeda_Map.pdf
tuid: ajzw6jutat2aeqa
ifwiki: Andromeda Awakening

Map of Andromeda Awakening - The Final Cut by
the game's author, by Marco Innocenti.

## BeastMap.gif
tuid: tkd5t4es7tn4dw3m

A map of Steve' Haddon's Inform 7 port of The Beast
of Torrack Moor, prepared by Al.

## BookVol_feelie_map.pdf
tuid: timl7wld6zp9otsf
ifwiki: Book and Volume

Non-spoiler "feelie" map for Nick Montfort's
Book and Volume, created by Richard Bos.

## BookVol_map.pdf
tuid: timl7wld6zp9otsf
ifwiki: Book and Volume

Spoiler map for Nick Montfort's Book and Volume,
created by Richard Bos.

## Dungeon.zip
tuid: 4gxk83ja4twckm6j
ifwiki: Zork (game)

Maps (in GUEmap format) of Dungeon (aka the
mainframe version of Zork), by Paul O'Brian.

## FTFMaps.zip
tuid: p4dlfwy4yg6pzdba
ifwiki: First Things First

Maps of First Things First in two formats, GIF and
PDF, by Al.

## KOAMaps.zip
tuid: o8kfj26cpot69mrt
ifwiki: Kingdom of Amphibia: The Shipwreck

Maps of Kingdom of Amphibia, by the game's author,
Al.

## LordsOfTimeMap.pdf
tuid: aa6m5ycux2y5iwuk
ifwiki: Lords of Time

Map of Level 9's Lords of Time, by NiMuSi.

## Mimesis.gmp
tuid: n8c9whn8wjp1y422
ifwiki: Sins Against Mimesis

Map (in GUEmap format) of Sins Against Mimesis,
by Adam J. Thornton.

## MullMurdMap.gif
tuid: fkk37ywm4eig3q65

A map of Mulldoon Murders, prepared by Al.

## OAFMaps.zip
tuid: vlsvsfinckq930o5
ifwiki: Once and Future

Maps (in GUEmap format) of Once And Future,
by Paul O'Brian.

## Oskar.gmp
tuid: oxbfafnnqwu5615y

Map (in GUEmap format) for the German-language game
"Oskar und der Tod", by Matthias Oborski.

## PepperMaps.zip
tuid: dcvk7bgbqeb0a71s
ifwiki: Mrs. Pepper's Nasty Secret

Maps for Mrs. Pepper's Nasty Secret, prepared by Al.

## Planetfall_map.zip
tuid: xe6kb3cuqwie2q38
ifwiki: Planetfall

Map (in GUEmap format) for Planetfall, by
Rob Schultz.

## Savoir-Faire-Map.pdf
tuid: p0cizeb3kiwzlm2p
ifwiki: Savoir-Faire

A map (in PDF format) for Emily Short's Savoir-Faire,
prepared by Christian Johnson.

## Savoir-Faire-Map.trizbort
tuid: p0cizeb3kiwzlm2p
ifwiki: Savoir-Faire

A map (in Trizbort format) for Emily Short's
Savoir-Faire, prepared by Christian Johnson.

## Spirit_Map.zip
tuid: tqpowvmdoemtooqf

A complete set of maps for D.S. Yu's Spiritwrak,
prepared by Marco Cavagna.

## SplashMap.gif
tuid: r0tn6id0wlaat4o0
ifwiki: Splashdown

A map of Splashdown, by Al.

## Time_Adventure.zip
tuid: ivkeoq87hwyhg0pc

Map (in GUEmap format) for the BBC micro game
"Time Adventure", by David Lodge.

## Winchester.png
tuid: ksnzym96wm1kjhgj
ifwiki: Winchester's Nightmare

A partial map of Union City from Winchester's
Nightmare, drawn by Nicholas Gowan.

## Zeitreise.gmp
tuid: lujy6fejdxr83wdd

Map (in GUEmap format) for the German-language game
"Die Zeitreise", by Matthias Oborski.

## Zork_Trilogy.zip
tuid: 0dbnusxunq7fw5ro
tuid: yzzm4puxyjakk8c4
tuid: vrsot1zgy1wfcdru
ifwiki: Zork I
ifwiki: Zork II
ifwiki: Zork III

Maps (in GUEmap format) for Zork 1 (the main
underground section, the area around the house and
the maze), Zork 2 and Zork 3 (the Great Underground
Empire and the Royal Puzzle), by Matthias Oborski.

## Ztuumap.zip
tuid: 40hswtkhap88gzvn
ifwiki: Zork: The Undiscovered Underground

A map (in GUEmap format) for Zork: The Undiscovered
Underground, by Julian Fleetwood.

## anchmap.zip
tuid: op0uw1gn1tjqmjt7
ifwiki: Anchorhead

Maps (in GUEmap format) of Anchorhead,
by Adam J. Thornton.

## anchorhead-2017-map.pdf
tuid: op0uw1gn1tjqmjt7
ifwiki: Anchorhead

Map (in PDF format) of Anchorhead (2017), by Daniele Raffo.

## anchorhead-2018-map.png
tuid: op0uw1gn1tjqmjt7
ifwiki: Anchorhead

Full map of Anchorhead 2018 edition, by Dan Fabulich.
(Version 2)

## anchorhead_map.png
tuid: op0uw1gn1tjqmjt7
ifwiki: Anchorhead

A geographically accurate map of Anchorhead (2018 edition),
created by Tobias Langhoff.

## cragne-manor-map.pdf
tuid: 4x7nltu8p851tn4x
ifwiki: Cragne Manor

PDF map of Cragne Manor (2018). Made available in the
public domain by Dan Fabulich. (Exported from Trizbort
version.)

## cragne-manor-map.png
tuid: 4x7nltu8p851tn4x
ifwiki: Cragne Manor

PNG map of Cragne Manor (2018). Made available in the
public domain by Dan Fabulich. (Exported from Trizbort
version.)

## cragne-manor.trizbort
tuid: 4x7nltu8p851tn4x
ifwiki: Cragne Manor

Trizbort map of Cragne Manor (2018). Made available in
the public domain by Dan Fabulich.

## curse_of_the_garden_isle_map.zip
tuid: 666sl6yg7pls5ev

A map of Ryan Veeder's Curse of the Garden Isle.
Made available in the public domain by Dan Fabulich.

## daveMUD.gmp

Map (in GUEmap2 format) of daveMUD
(on the Internet at zork.plover.net:4096).

## ditch_maps_ps.zip
tuid: 2ungxx2lyy5sob4g
ifwiki: Ditch Day Drifter

Maps of Ditch Day Drifter in Poscript format,
by Paul Munn.

## ditch_maps_dia.zip
tuid: 2ungxx2lyy5sob4g
ifwiki: Ditch Day Drifter

Source code for the Poscript maps of Ditch Day
Drifter, created using Dia v0.83.

## ditchday_map_wide.gmp
tuid: 2ungxx2lyy5sob4g
ifwiki: Ditch Day Drifter

Map (in GUEmap format) of Ditch Day Drifter,
by Philip Swartzleonard.

## ditchday_map_printer.gmp
tuid: 2ungxx2lyy5sob4g
ifwiki: Ditch Day Drifter

Map (in GUEmap format) of Ditch Day Drifter,
by Philip Swartzleonard. This version of the map
has been specially laid out for printing.

## ditchday_map.txt
tuid: 2ungxx2lyy5sob4g
ifwiki: Ditch Day Drifter

Description of the GUEmap format maps for
Ditch Day Drifter, by Philip Swartzleonard.

## dsd_maps.zip
tuid: k82q3libhff6ks8l

Scans of the maps from the Deep Space Drifter
hint book, by Mike Roberts.

## fish-maps.zip
tuid: g9g79441phtamdfi
ifwiki: Fish!

Maps of Fish! in GUEmap and PDF formats,
by Sven Siggelkow.

## gruesome-map.png
tuid: m8wfhphjgfjto1

Map of Robin Johnson's game Gruesome, drawn by Dan Fabulich.

## varic.jpg
tuid: ywwlr3tpxnktjasd
ifwiki: Varicella

Anonymous map of Varicella, in JPEG format.

## jewelmap.gif
tuid: hu60gp1bgkhlo5yx
ifwiki: The Jewel of Knowledge

Complete map of Jewel of Knowledge, by Al.

## map_island.png
tuid: 7y9nwrf067axeqkh
ifwiki: Island in the Storm

A map for the IFComp 2019 game Island in the Storm, by Stian Rødven Eide.

## reefer.gif
tuid: ixtbz0r4bfarzdtm
ifwiki: Reefer Island

A map of Reefer Island, by Greg Boettcher.

## robotsofdawn-map.pdf
tuid: 133ug4il1bun61e6

Map (in PDF format) of Robots of Dawn, by Daniele Raffo.

## sfiction.pdf
tuid: hq39kkky5ydqie
ifwiki: Speculative Fiction

Map of Speculative Fiction, release 1, by the
game's authors, Diane Christoforo and Thomas Mack.

## spider-and-web-map.png
tuid: 2xyccw3pe0uovfad
ifwiki: Spider And Web

Map of Spider and Web release 4, by Dan Fabulich.
Includes spoilers.

## steal-10-treasures-map.png
tuid: kkkkpgu5dovzm9p3

Map of "Steal 10 Treasures to Win This Game", by Dan Fabulich.

## uu0.5.gmp
tuid: u73rmw1qfiu62etl

Map (in GUEmap format) of Unnkulian One-Half v1.0G,
by Andrew Barnert.

## uu0.gmp
tuid: g3qv8rgscg4vqkni

Map (in GUEmap format) of Unnkulia Zero: The Search
for Amanda v1.0G, by Andrew Barnert.

## uu1.gmp
tuid: tyu4zalevqkvujk4

Map (in GUEmap format) of The Unknown Unventure
v3.0.1G, by Andrew Barnert.

## uu2.gmp
tuid: 5t1frgm954xg9s8a

Map (in GUEmap format) of Unnkulian Unventure II:
The Secret of Acme, by Andrew Barnert.

## wstmap.zip
tuid: yurg8ah4pdcapc5g

A map of the first continent from Westfront PC: The
Trials of Guilder, in Excel format. By Ben Oakham.

------------------------------------------------------

# if-archive/solutions/maps/old:


## anchorhead-2018-map-r1.png
tuid: op0uw1gn1tjqmjt7
ifwiki: Anchorhead

Full map of Anchorhead 2018 edition, by Dan Fabulich.
(Version 1)


------------------------------------------------------

# if-archive/solutions/old:


## Aug4Solution-r3.zip
tuid: cpwktis6qwh9ydn8

Solution to Augmented Fourth, release 3, written by the
game's author, Brian Uri.

## anchorhead-invisiclues-r1.zip

Rot13 Invisiclues for Anchorhead, both the 1998 and 2018
versions, by Dan Fabulich. (Version 1)

## Bullhockey_solution-r1-s181125.txt

Walkthrough for "Bullhockey!" by the game's author,
Bill Lindsay. Slightly revised. Note that this only works
for Release 1 / Serial Number 181125, not later versions.
(the original competition walkthrough is in
games/competition2018/Bullhockey/Walkthrough/solution.txt)

------------------------------------------------------

# if-archive/solutions/pophints:

PopHint, the Pop-Up Hint System by David Malmberg.
This directory contains pop-up hints for various AGT games.

The program POPHINT is loaded as a TSR before the game
is started; the hints can then be consulted via a hotkey.

## cliffpop.zip
tuid: 0ao3c7j1rtzsnce6

Pop-up hints for Cliff Diver: Investigator for Hire -
Case 1: The Case of Crime to the Ninth Power.
Game and hints by Patrick Farley.
(the AGT game files are in games/agt/cliff.zip)

## pophint.zip

PopHint version 1.0, by David Malmberg.
DOS compiler, pop-up TSR, documentation, and source code of
a sample hint file for Leather Goddesses of Phobos.

## sogpop.zip
tuid: rc3elq851ahfs0da
ifwiki: Shades of Gray

Pop-up hints for the original Shades of Gray.
(the AGT game files are in games/agt/soggy.zip)


------------------------------------------------------

# if-archive/solutions/slag:

SLAG: A Z-Machine Hint System, by Brian Hall.

SLAG compiles hint source files into Inform source, which can then
be compiled to give a Z-code file containing Invisiclues style hints.

## slag_compiler.zip

Compiler for the SLAG Hint System, version 8, written
by Brian Hall. The SLAG compiler is a PERL script which
converts SLAG source into Inform source. Also included
are vi macros to help when creating SLAG files (also by
Brian Hall), and a Gawk script for converting
Invisiclues to SLAG format, by Fredrik Ramsberg.

## deadlineinv.z5
tuid: p976o7x5ies9ltdh

Invisiclues for Deadline.

## enchaninv.z5

Invisiclues for Enchanter.

## hhgginv.z5

Invisiclues for the Hitch-Hiker's Guide to the Galaxy.

## hollywoodinv.z5

Invisiclues for Hollywood Hijinx.

## lgopinv.z5

Invisiclues for Leather Goddesses of Phobos.

## lurkinginv.z5

Invisiclues for Lurking Horror.

## planetinv.z5

Invisiclues for Planetfall.

## sorcinv.z5

Invisiclues for Sorcerer.

## spellbinv.z5

Invisiclues for Spellbreaker.

## starcrossinv.z5

Invisiclues for Starcross.

## stationinv.z5

Invisiclues for Stationfall.

## stuga_hints.z5

Invisiclues for the Swedish game Stuga. Clues written
by Fredrik Ramsberg.
(the game is in games/zcode/swedish/)

## suspendedinv.z5

Invisiclues for Suspended.

## trininv.z5

Invisiclues for Trinity.

## wishbrinv.z5

Invisiclues for Wishbringer.

## zork1inv.z5

Invisiclues for Zork 1.

## zork2inv.z5

Invisiclues for Zork 2.

## zork3inv.z5

Invisiclues for Zork 3.

## ztuuinv.z5

Invisiclues for Zork: The Undiscovered Underground.


------------------------------------------------------

# if-archive/solutions/slag/source:

This directory contains source files for the SLAG hint system.

## deadlineinv.slg

Invisiclues for Deadline.

## enchaninv.slg

Invisiclues for Enchanter.

## hhgginv.slg

Invisiclues for the Hitch-Hiker's Guide to the Galaxy.

## hollywoodinv.slg

Invisiclues for Hollywood Hijinx.

## lgopinv.slg

Invisiclues for Leather Goddesses of Phobos.

## lurkinginv.slg

Invisiclues for Lurking Horror.

## planetinv.slg

Invisiclues for Planetfall.

## sorcinv.slg

Invisiclues for Sorcerer.

## spellbinv.slg

Invisiclues for Spellbreaker.

## starcrossinv.slg

Invisiclues for Starcross.

## stationinv.slg

Invisiclues for Stationfall.

## suspendedinv.slg

Invisiclues for Suspended.

## trininv.slg

Invisiclues for Trinity.

## zork1inv.slg

Invisiclues for Zork 1.

## zork2inv.slg

Invisiclues for Zork 2.

## zork3inv.slg

Invisiclues for Zork 3.

## ztuuinv.slg

Invisiclues for Zork: The Undiscovered Underground.

------------------------------------------------------

# if-archive/solutions/thl:

This directory contains THL, The Hint Library by Stefan Meier,
a freeware hint system for Windows 95/NT with integrated editor/compiler.

Also here are THL hint files for Infocom games, based on the
original Infocom InvisiClues.

## thl11_d.zip

THL Version 1.1 with German language support

## thl11_gb.zip

THL Version 1.1 with English language support

## lsp_d11.zip

The German language package for use with thl11_gb.zip

## lsp_gb11.zip

The English language package for use with thl11_d.zip

## amfv.zip

A Mind Forever Voyaging

## border.zip

Border Zone

## bureau.zip

Bureaucracy

## deadline.zip
tuid: p976o7x5ies9ltdh

Deadline

## hijinx.zip

Hollywood Hijinx

## infidel.zip

Infidel

## lgop.zip

Leather Goddesses of Phobos

## lurking.zip

The Lurking Horror

## moonmist.zip

Moonmist

## panic.zip
tuid: thzi2acozvsb4bnc

Hitchhiker's Guide to the Galaxy

## planet.zip

Planetfall

## plhearts.zip

Plundered Hearts

## station.zip

Stationfall

## trinity.zip

Trinity

## zork1.zip
tuid: 0dbnusxunq7fw5ro

Zork I

## zork2.zip
tuid: yzzm4puxyjakk8c4

Zork II

## zork3.zip
tuid: vrsot1zgy1wfcdru

Zork III

## sofar.zip
tuid: rcrihauxixy48svr

So Far, by Lucian P. Smith

## sttng.zip

Star Trek - The Next Generation: A Final Unity,
by Diana Griffiths


------------------------------------------------------

# if-archive/solutions/tools:


## Ihint32.zip
ifwiki: Philip_Dearmore

IntelliHint, a Windows program for creating hint files
for games, written by Philip Dearmore.

## grackle.zip

Grackle 0.2 Alpha, by David Lodge. A dumper and player for
adventures written using the Graphic Adventure Creator. At
the moment it supports games from the Spectrum (in .sna
format) and the Amstrad CPC (as extracted files with the AMSDOS
header from a disk image). Archive includes C source and an
MS-DOS executable.
[file is linked from programming/gac/grackle.zip]

## ungac.zip

UnGAC version 0.1, by John Elliott. UnGAC reads a snapshot of
a Spectrum adventure game created with Incentive's Graphic
Adventure Creator and produces text listings of the game data.
Archive includes C source, executables for Win32, CP/M, and DOS,
and documentation.
[file is linked from programming/gac/ungac.zip]

## unpaws.zip

UnPAWS takes snapshot files (.SNA, .SP, .Z80) of
Spectrum games written with PAWS, and produces text
listings of the game database. Version 2.11, written
by Carlos Sanchez and Jose Luis Cebrian, and then
updated by Alexander Katz and German Gonzalez.
Includes MS-DOS and Win32 executables and Pascal
source code.
[file is linked from programming/quill/unpaws.zip]

## unphipps.zip

UnPhipps v0.0.1, by John Elliott. A tool to produce
UnQuill-style listings of ZX81 games based on the BASIC
engine described in books/zx81adv.zip.
C source code and MS-DOS executable.

## unplad.zip

UnPLAD v0.0.1, by John Elliott. A tool that lists the
tables and game logic of adventures A-D published by
Artic Computing (ZX81 and Spectrum versions are supported).
C source code and MS-DOS executable.

## unquill.zip

UnQuill v0.12.0, by John Elliott.
Reads a snapshot (Spectrum, Commodore and CPC formats are
supported) of an adventure game written with the Quill, and
can:

- Output textual listings of the game's data tables;
- Output Inform source code for the game;
- Output a Z-code version of the game;
- Run the game without an emulator.
- C source code, DOS and Win32 executables, plus documentation.

[file is linked from programming/quill/unquill.zip]

------------------------------------------------------

# if-archive/starters:


## 95ntif.exe

Inform and TADS starters' pack for Windows 95 and NT,
by Werner Punz. Self-extracting archive.

## AB10.exe

Adventure Blaster 1.0, by Eric O'Dell.
Adventure Blaster is a Win95 front-end to ten games selected
as a good introduction to Interactive Fiction for novices.
It makes getting started with IF easy by providing an automated
installer, a user-friendly interface, and an extensive help
system including reviews, hints, solutions, walkthroughs, FAQs,
and an excellent introductory tutorial.
Windows 95 self-installing program.

## Beginner.txt

A Beginner's Guide to Interactive Fiction, by Joe W Aultman.

## BeginnersIF.pkg

A Beginner's Guide to Interactive Fiction, by Joe W Aultman,
converted to the Newton book format by Eric Brown.

## FamiAdv.exe

Family Adventures: a collection of interactive fiction for children.
Packaged for Windows by Dr. Fransois Raccozi.
This package contains 10 interactive fiction (text adventure) games,
selected specifically for children and family-friendly play.

## InformJumpStartKit_1_0_en.zip

The Inform Jump Start Kit, English version 1.0, packaged by
Max Kalus. The archive includes the Inform compiler for
Win32, the Inform library and links to useful web pages.

## InformJumpStartKit_3_0_de.zip

The Inform Jump Start Kit, German version 3.0, packaged by
Max Kalus. The archive includes the Inform compiler for
Win32, the German translation of the Inform library and
links to useful web pages.

## ashes.exe

A large interactive fiction starter kit, with 50 games that
range in difficulty from beginner to expert, plus the
interpreters needed to run them. Self-extracting Win32
archive, compiled by Michael Fare for a magazine about games
for the blind.

## fifstart.tar.gz

Fredrik's Interactive Fiction Starter's Kit, Unix version,
by Fredrik Ramsberg.  The kit consists of the games
The Sound of One Hand Clapping, The One That Got Away,
John's Fire Witch, Theatre, Gumshoe and Nine Points.
It also contains source code to build interpreters for the
games (AdvSys, TADS and Z-code), general instructions on
how to play IF games, and a solution for Nine Points.

## fifstart.lha

Fredrik's Interactive Fiction Starter's Kit, Amiga version,
by Fredrik Ramsberg.  The kit consists of the games
The Sound of One Hand Clapping, The One That Got Away,
John's Fire Witch, Theatre, Gumshoe and Nine Points.
It also contains interpreters for the games (AdvSys, TADS
and Z-code), general instructions on how to play IF games,
and a solution for Nine Points.

## fifstart.sit

Fredrik's Interactive Fiction Starter's Kit, Macintosh
version, by Fredrik Ramsberg. The kit consists of the games
The One That Got Away, John's Fire Witch, Theatre, Gumshoe
and Nine Points. It also contains interpreters for the games
(TADS and Z-code), general instructions on how to play IF
games, and a solution for Nine Points.

## fifstart.zip

Fredrik's Interactive Fiction Starter's Kit, PC version,
by Fredrik Ramsberg.  The kit consists of the games
The Sound of One Hand Clapping, The One That Got Away,
John's Fire Witch, Theatre, Gumshoe and Nine Points.
It also contains interpreters for the games (AdvSys, TADS
and Z-code), general instructions on how to play IF games,
and a solution for Nine Points.

## if-einfuehrung.pdf

A German introduction to interactive fiction and its basic
concepts, aimed at beginners, by Joerg Rosenbauer.

## if_floppies.zip

A compact, menu-driven collection of 44 classic Z-Code games
on three bootable floppies, for x86-compatible computers.
Various free licenses; all games available elsewhere on the
Archive. Release 1. Compiled by Daniel Gaskell.

## ifpcd2005.zip
ifwiki: IF Promotional CD, July 2005 Edition

IF Promotional CD for Windows, July 2005 Edition. An ISO
image of a CD containing ready to run interpreters and a
selection of games (all of whose authors have given
permission), assembled by David Cornelson. Included are
interpreters for TADS, Z-code, Hugo and Glulx games, along
with the following games:

- Heroes (Sean Barrett)
- 9:05, Textfire Golf, I-0, Photopia, Shrapnel and Varicella (Adam Cadre)
- Sunset Over Savannah (Ivan Cockrum)
- Risorgimento Represso (Michael Coyne)
- Sting of the Wasp (Jason Devlin)
- A Bear's Night Out (David Dyte)
- All Hope Abandon, Square Circle (Eric Eve)
- All Things Devours (half sick of shadows)
- Babel and Kaged (Ian Finley)
- Losing Your Grip (Stephen Granade)
- Muse: An Autumn Romance (Christopher Huang)
- All Roads, The Mulldoon Murders and The Mulldoon Legacy (Jon Ingold)
- Blue Chairs (Chris Klimas)
- The Fire Tower (Jacqueline A. Lott)
- Ad Verbum and Winchester's Nightmare (Nick Montfort)
- Curses, Jigsaw and The Meteor, The Stone And A Long Glass Of Sherbet (Graham Nelson)
- Earth And Sky and Earth And Sky 2: Another Earth, Another Sky, and
Earth and Sky 3: Luminous Horizon (Paul O'Brian)
- The Dreamhold, Hunter, in Darkness, Shade, So Far, The Space Under the Window,
Spider And Web and A Change In The Weather (Andrew Plotkin)
- Moments Out of Time (L. Ross Raszewski)
- For a Change (Dan Schmidt)
- Fallacy of Dawn and Necrotic Drift (Robb Sherwin)
- Galatea, Metamorphoses, Pytho's Mask and Savoir Faire (Emily Short)
- The Edifice (Lucian Smith)
- Scavenger (Quintin Stone)
- Guilty Bastards (Kent Tessman)
- Adventure / Colossal Cave
- Dungeon

## ifpcd2010.zip

IF Promotional CD for Windows, March 2010 Edition. An ISO
image of a CD containing ready to run interpreters and a
selection of games (all of whose authors have given
permission). This edition is a refresh of David Cornelson's
earlier edition, updated by Robb Sherwin for distribution
at PAX East, 2010.

## ifstart.lha

Interactive Fiction Starter Kit, Amiga version,
by Russ Bryan and Bill Hoggett.
Contents: Curses and Unnkulian Unventure I as examples of
Inform and TADS games, respectively; interpreters for both
types; complete solutions to both games; and an annotated
transcript of the first 50 moves through Curses.

## ifstart.sit

Interactive Fiction Starter Kit, Macintosh version,
by Russ Bryan.
Contents: Curses and Unnkulian Unventure I as examples of
Inform and TADS games, respectively; interpreters for both
types; complete solutions to both games; and an annotated
transcript of the first 50 moves through Curses.
(Note on unnkulian1.sol in the Macintosh version:
this file is displayed as a Word document, but in fact it is
plain ASCII text, so just drag it on BBEdit or any other
appropriate program.)

## ifstart.zip

Interactive Fiction Starter Kit, PC version, by Russ Bryan.
Contents: Curses and Unnkulian Unventure I as examples of
Inform and TADS games, respectively; interpreters for both
types; complete solutions to both games; and an annotated
transcript of the first 50 moves through Curses.

## ninepts.z5
ifwiki: Nine Points
tuid: sk8yxsxkonozfvqi

Nine Points:
A Demonstration of an Interactive Fiction Game,
by Robert Janelle and Brad O'Donnell.
Release 12 / Serial number 961127
You need a Z-code interpreter to play this game, several of
which are in the Starter Kits listed above.
[file is linked to games/zcode/ninepts.z5]

## play-if-card.tar.gz

An IF-for-beginners card that was created for the People's
Republic of Interactive Fiction Hospitality Suite at
PAX-East 2010 to give beginners an idea of what commands
will work. Created by Andrew Plotkin and Lea Albaugh.

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# if-archive/starters/italian:


## Introduzione-alle-Avventure-Testuali.doc

Introduction to IF, by Emily Short, translated to Italian
by Tristano Ajmone. Microsoft Word document.

## Introduzione-alle-Avventure-Testuali.pdf

Introduction to IF, by Emily Short, translated to Italian
by Tristano Ajmone. PDF.

## Hugo_per_giocare.zip

A guide to playing games written in Hugo, originally written
by Paolo Vece in 2003 and published on the IF Italia web
site. Archive contains an AsciiDoc format transcription of
the original, created by Tristano Ajmone, along with a HTML
version generated from that.

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# if-archive/utilities:


## babel.zip
ifwiki: Babel (utility)

Treaty of Babel processing tool, version 0.4b,
by L. Ross Raszewski.

## gophermap-ifarchive

A simple gophermap file for creating a gopher mirror
of the IF Archive.

## ifarchivexml.py

A Python xmllib parser class for the (undocumented)
IF Archive XML schema, by Andrew Plotkin.

## int-fiction.sh

A Bash shell script that displays a menu of games and
selects the correct interpreter to run.
Version 1.0, by Lee Bigelow.

## legend1.zip

Vocabulary lister for Spellcasting 101 and TimeQuest
(Legend Entertainment), by Volker Blasius.
C source and DOS executable.

## legend_text.zip

Vocabulary and string listers for Legend Entertainment
games, from TimeQuest to Callahan's Crosstime Saloon,
by Vasyl Tsvirkunov.
C++ source and Windows console executables.

## magic

Data for the Unix file(1) command to detect ALAN, TADS,
and Infocom Z-Machine games. Originally written by
Allen Garvin and updated by Dave Chapeskie.
Displays game type and version/date/serial number.

## mimeconf2mimetypes.pl

Perl script to convert a mime.conf file into the
simpler mime.types file. Primarily of interest for those
running odd gopher mirror servers that don't use mime.conf.

## monkey.zip

BundleMonkey, a generic gamefile and interpreter
packaging tool for MS-DOS, by L. Ross Raszewski.

## parse-ifarchive.py

A Python script which uses ifarchivexml.py to create a
Python data structure representing the Archive. It then
saves this data structure to a Python pickle file.
Written by Andrew Plotkin.

## taplay_if_launcher.tar.bz2

The auto-magical Text Adventure PLAYing session launcher,
version 0.9.8, by Valerie Winter and René Kuligowski.
A Unix/BASH-based helper script suite to automatically
launch an appropriate interpreter for any IF game format.

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