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3d_collision_and_animation_systems_by_jani_kajala.avi
amd_by_joakim_stenberg.avi
asus_ai-boost_ai-life_by_markus_koskela.avi
ati-crossfire.ppt
ati_crossfire_by_richard_huddy.avi
collision_and_animation_systems_in_games-character_tutorial-divx.avi
collision_and_animation_systems_in_games-zaxdemo-0.5-divx.avi
collision_and_animation_systems_in_games.ppt
crafting_a_3d-engine_by_dierk_ohlerich.avi
crinkler-compression.ppt
crinkler_compressing_windows_4k_intros_by_aske_christensen.avi
development_and_testing_with_vs_2005_team_system_by_aali_alikoski.avi
development_with_visual_web_developer_express.ppt
ea_tiburon.ppt
ea_tiburon_by_steve_chiang.avi
flatout_behind_the_scenes_by_jussi_laakkonen.avi
freax-history-of-demoscene.zip
freax_history_of_the_demoscene_by_tamas_polgar.avi
frozenbyte_the_story_of_finnish_sisu_by_joel_kinnunen_and_lauri_hyvarinen.avi
gentle_introduction_to_physics_20050726.pdf
gentle_introduction_to_physics_by_jetro_lauha.avi
getting_rid_of_audio_aliasing_by_tammo_hinrichs.avi
implementing_opengl_es_by_petri_kero.avi
mobile-graphics-acceleration.ppt
portable-demo-coding.pdf
portable_demo_coding_by_markku_reunanen.avi
real_world_mobile_game_design-sumea_mafiawars_176x208_30sec.avi
real_world_mobile_game_design-sumea_pitfall-jungle_176x208_30sec_sound.avi
real_world_mobile_game_design.ppt
real_world_mobile_game_design_by_tim_lonnqvist.avi
small-size-big-sound.zip
small_size_big_sound_by_gergely_szelei.avi
speed_optimization_techniquest_by_fabian_giesen.avi
state-of-art-in-amiga-4k.ppt
state_of_the_art_in_amiga_4k_by_aske_christen.avi
the_best_of_4k_intros.ppt
the_best_of_4k_intros_by_matti_palosuo.avi
visual-studio-team.ppt
web_sites_with_vs_2005_web_dev_express_by_aali_alikoski.avi
when-light-speed-is-not-enough.pdf
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