/*      $NetBSD: cgsixreg.h,v 1.10 2013/05/28 15:25:37 macallan Exp $ */

/*
* Copyright (c) 1993
*      The Regents of the University of California.  All rights reserved.
*
* This software was developed by the Computer Systems Engineering group
* at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
* contributed to Berkeley.
*
* All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
*      This product includes software developed by the University of
*      California, Lawrence Berkeley Laboratory.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
*    notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
*    notice, this list of conditions and the following disclaimer in the
*    documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
*    may be used to endorse or promote products derived from this software
*    without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
*      @(#)cgsixreg.h  8.4 (Berkeley) 1/21/94
*/

/*
* CG6 display registers.  (Note, I got tired of writing `cgsix' about
* halfway through and changed everything to cg6, but I probably missed
* some.  Unfortunately, the way config works, we need to spell out `six'
* in some places anyway.)
*
* The cg6 is a complicated beastie.  We have been unable to extract any
* documentation and most of the following are guesses based on a limited
* amount of reverse engineering.
*
* A cg6 is composed of numerous groups of control registers, all with TLAs:
*      FBC - frame buffer control?
*      FHC - fbc hardware configuration / control? register (32 bits)
*      DHC - ???
*      TEC - transform engine control?
*      THC - TEC Hardware Configuration
*      ROM - a 64Kbyte ROM with who knows what in it.
*      colormap - see below
*      frame buffer memory (video RAM)
*      possible other stuff
*
* Like the cg3, the cg6 uses a Brooktree Video DAC (see btreg.h).
*
* Various revisions of the cgsix have various hardware bugs.  So far,
* we have only seen rev 1 & 2.
*/

/* Control register banks offsets */
#define CGSIX_ROM_OFFSET        0x000000
#define CGSIX_BT_OFFSET         0x200000
#define CGSIX_DHC_OFFSET        0x240000
#define CGSIX_ALT_OFFSET        0x280000
#define CGSIX_FHC_OFFSET        0x300000
#define CGSIX_THC_OFFSET        0x301000
#define CGSIX_FBC_OFFSET        0x700000
#define CGSIX_TEC_OFFSET        0x701000
#define CGSIX_RAM_OFFSET        0x800000

/* bits in FHC register */
#define FHC_FBID_MASK   0xff000000      /* bits 24..31 are frame buffer ID */
#define FHC_FBID_SHIFT  24
#define FHC_REV_MASK    0x00f00000      /* bits 20..23 are revision */
#define FHC_REV_SHIFT   20
#define FHC_FROP_DISABLE 0x00080000     /* disable fast rasterops */
#define FHC_ROW_DISABLE 0x00040000      /* disable row cache */
#define FHC_SRC_DISABLE 0x00020000      /* disable source cache */
#define FHC_DST_DISABLE 0x00010000      /* disable destination cache */
#define FHC_RESET       0x00008000      /* reset FBC */
#define FHC_XXX0        0x00004000      /* unused */
#define FHC_LEBO        0x00002000      /* set little endian byte order */
#define FHC_RES_MASK    0x00001800      /* bits 11&12 are resolution */
#define FHC_RES_1024     0x00000000             /* res = 1024x768 */
#define FHC_RES_1152     0x00000800             /* res = 1152x900 */
#define FHC_RES_1280     0x00001000             /* res = 1280x1024 */
#define FHC_RES_1600     0x00001800             /* res = 1600x1200 */
#define FHC_CPU_MASK    0x00000600      /* bits 9&10 are cpu type */
#define FHC_CPU_SPARC    0x00000000             /* cpu = sparc */
#define FHC_CPU_68020    0x00000200             /* cpu = 68020 */
#define FHC_CPU_386      0x00000400             /* cpu = 80386 */
#define FHC_CPU_XXX      0x00000600             /* unused */
#define FHC_TEST        0x00000100      /* modify TESTX and TESTY */
#define FHC_TESTX_MASK  0x000000f0      /* bits 4..7 are test window X */
#define FHC_TESTX_SHIFT 4
#define FHC_TESTY_MASK  0x0000000f      /* bits 0..3 are test window Y */
#define FHC_TESTY_SHIFT 0

/*
* The layout of the THC.
*/
struct cg6_thc {
       u_int32_t       thc_xxx0[512];  /* ??? */
       u_int32_t       thc_hsync1;     /* horizontal sync timing */
       u_int32_t       thc_hsync2;     /* more hsync timing */
       u_int32_t       thc_hsync3;     /* yet more hsync timing */
       u_int32_t       thc_vsync1;     /* vertical sync timing */
       u_int32_t       thc_vsync2;     /* only two of these */
       u_int32_t       thc_refresh;    /* refresh counter */
       u_int32_t       thc_misc;       /* miscellaneous control & status */
       u_int32_t       thc_xxx1[56];   /* ??? */
       u_int32_t       thc_cursxy;     /* cursor x,y position (16 bits each) */
       u_int32_t       thc_cursmask[32];/* cursor mask bits */
       u_int32_t       thc_cursbits[32];/* what to show where mask enabled */
};

/* bits in thc_misc */
#define THC_MISC_XXX0           0xfff00000      /* unused */
#define THC_MISC_REVMASK        0x000f0000      /* cg6 revision? */
#define THC_MISC_REVSHIFT       16
#define THC_MISC_XXX1           0x0000e000      /* unused */
#define THC_MISC_RESET          0x00001000      /* ??? */
#define THC_MISC_XXX2           0x00000800      /* unused */
#define THC_MISC_VIDEN          0x00000400      /* video enable */
#define THC_MISC_SYNC           0x00000200      /* sync status */
#define THC_MISC_VSYNC          0x00000100      /* vsync status */
#define THC_MISC_SYNCEN         0x00000080      /* sync enable */
#define THC_MISC_CURSRES        0x00000040      /* cursor resolution */
#define THC_MISC_INTEN          0x00000020      /* v.retrace intr enable */
#define THC_MISC_INTR           0x00000010      /* intr pending / ack bit */
#define THC_MISC_XXX            0x0000000f      /* ??? */

/* cursor x / y position value for `off' */
#define THC_CURSOFF     (65536-32)      /* i.e., USHRT_MAX+1-32 */

/*
* Partial description of TEC (needed to get around FHC rev 1 bugs).
*/
struct cg6_tec_xxx {
       u_int32_t       tec_mv;         /* matrix stuff */
       u_int32_t       tec_clip;       /* clipping stuff */
       u_int32_t       tec_vdc;        /* ??? */
};

/*
* Partial description of FBC
*
* Most of this we don't care about; here are only the portions
* we need, most notably the blitter.  Comments are merely my
* best guesses as to register functions, based largely on the
* X11R6.4 sunGX code.  Some of these are here only so we can
* stuff canned values in them (eg, offx).
*/
struct cg6_fbc {
       u_int32_t fbc_config;           /* r/o CONFIG register */
       volatile u_int32_t fbc_mode;    /* mode setting */
       u_int32_t fbc_clip;             /* TEC clip check */
       u_int32_t fbc_pad2[1];
       u_int32_t fbc_s;                /* global status */
       u_int32_t fbc_draw;             /* drawing pipeline status */
       u_int32_t fbc_blit;             /* blitter status */
       u_int32_t fbc_font;             /* pixel transfer register */
       u_int32_t fbc_pad3[24];
       u_int32_t fbc_x0;               /* blitter, src llx */
       u_int32_t fbc_y0;               /* blitter, src lly */
       u_int32_t fbc_pad4[2];
       u_int32_t fbc_x1;               /* blitter, src urx */
       u_int32_t fbc_y1;               /* blitter, src ury */
       u_int32_t fbc_pad5[2];
       u_int32_t fbc_x2;               /* blitter, dst llx */
       u_int32_t fbc_y2;               /* blitter, dst lly */
       u_int32_t fbc_pad6[2];
       u_int32_t fbc_x3;               /* blitter, dst urx */
       u_int32_t fbc_y3;               /* blitter, dst ury */
       u_int32_t fbc_pad7[2];
       u_int32_t fbc_offx;             /* x offset for drawing */
       u_int32_t fbc_offy;             /* y offset for drawing */
       u_int32_t fbc_pad8[2];
       u_int32_t fbc_incx;             /* x offset for drawing */
       u_int32_t fbc_incy;             /* y offset for drawing */
       u_int32_t fbc_pad81[2];
       u_int32_t fbc_clipminx;         /* clip rectangle llx */
       u_int32_t fbc_clipminy;         /* clip rectangle lly */
       u_int32_t fbc_pad9[2];
       u_int32_t fbc_clipmaxx;         /* clip rectangle urx */
       u_int32_t fbc_clipmaxy;         /* clip rectangle ury */
       u_int32_t fbc_pad10[2];
       u_int32_t fbc_fg;               /* fg value for rop */
       u_int32_t fbc_bg;
       u_int32_t fbc_alu;              /* operation to be performed */
       u_int32_t fbc_pad12[509];
       u_int32_t fbc_arectx;           /* rectangle drawing, x coord */
       u_int32_t fbc_arecty;           /* rectangle drawing, y coord */
       /* actually much more, but nothing more we need */
};

/* FBC mode definitions (from XFree86) */
#define CG6_FBC_BLIT_IGNORE             0x00000000
#define CG6_FBC_BLIT_NOSRC              0x00100000
#define CG6_FBC_BLIT_SRC                0x00200000
#define CG6_FBC_BLIT_ILLEGAL            0x00300000
#define CG6_FBC_BLIT_MASK               0x00300000

#define CG6_FBC_VBLANK                  0x00080000

#define CG6_FBC_MODE_IGNORE             0x00000000
#define CG6_FBC_MODE_COLOR8             0x00020000
#define CG6_FBC_MODE_COLOR1             0x00040000
#define CG6_FBC_MODE_HRMONO             0x00060000
#define CG6_FBC_MODE_MASK               0x00060000

#define CG6_FBC_DRAW_IGNORE             0x00000000
#define CG6_FBC_DRAW_RENDER             0x00008000
#define CG6_FBC_DRAW_PICK               0x00010000
#define CG6_FBC_DRAW_ILLEGAL            0x00018000
#define CG6_FBC_DRAW_MASK               0x00018000

#define CG6_FBC_BWRITE0_IGNORE          0x00000000
#define CG6_FBC_BWRITE0_ENABLE          0x00002000
#define CG6_FBC_BWRITE0_DISABLE         0x00004000
#define CG6_FBC_BWRITE0_ILLEGAL         0x00006000
#define CG6_FBC_BWRITE0_MASK            0x00006000

#define CG6_FBC_BWRITE1_IGNORE          0x00000000
#define CG6_FBC_BWRITE1_ENABLE          0x00000800
#define CG6_FBC_BWRITE1_DISABLE         0x00001000
#define CG6_FBC_BWRITE1_ILLEGAL         0x00001800
#define CG6_FBC_BWRITE1_MASK            0x00001800

#define CG6_FBC_BREAD_IGNORE            0x00000000
#define CG6_FBC_BREAD_0                 0x00000200
#define CG6_FBC_BREAD_1                 0x00000400
#define CG6_FBC_BREAD_ILLEGAL           0x00000600
#define CG6_FBC_BREAD_MASK              0x00000600

#define CG6_FBC_BDISP_IGNORE            0x00000000
#define CG6_FBC_BDISP_0                 0x00000080
#define CG6_FBC_BDISP_1                 0x00000100
#define CG6_FBC_BDISP_ILLEGAL           0x00000180
#define CG6_FBC_BDISP_MASK              0x00000180

#define CG6_FBC_INDEX_MOD               0x00000040
#define CG6_FBC_INDEX_MASK              0x00000030

/* rasterops */
#define GX_ROP_CLEAR        0x0
#define GX_ROP_INVERT       0x1
#define GX_ROP_NOOP         0x2
#define GX_ROP_SET          0x3

#define GX_ROP_00_0(rop)    ((rop) << 0)
#define GX_ROP_00_1(rop)    ((rop) << 2)
#define GX_ROP_01_0(rop)    ((rop) << 4)
#define GX_ROP_01_1(rop)    ((rop) << 6)
#define GX_ROP_10_0(rop)    ((rop) << 8)
#define GX_ROP_10_1(rop)    ((rop) << 10)
#define GX_ROP_11_0(rop)    ((rop) << 12)
#define GX_ROP_11_1(rop)    ((rop) << 14)
#define GX_PLOT_PLOT        0x00000000
#define GX_PLOT_UNPLOT      0x00020000
#define GX_RAST_BOOL        0x00000000
#define GX_RAST_LINEAR      0x00040000
#define GX_ATTR_UNSUPP      0x00400000
#define GX_ATTR_SUPP        0x00800000
#define GX_POLYG_OVERLAP    0x01000000
#define GX_POLYG_NONOVERLAP 0x02000000
#define GX_PATTERN_ZEROS    0x04000000
#define GX_PATTERN_ONES     0x08000000
#define GX_PATTERN_MASK     0x0c000000
#define GX_PIXEL_ZEROS      0x10000000
#define GX_PIXEL_ONES       0x20000000
#define GX_PIXEL_MASK       0x30000000
#define GX_PLANE_ZEROS      0x40000000
#define GX_PLANE_ONES       0x80000000
#define GX_PLANE_MASK       0xc0000000
/* rops for bit blit / copy area
  with:
      Plane Mask - use plane mask reg.
      Pixel Mask - use all ones.
      Patt  Mask - use all ones.
*/

#define POLY_O          GX_POLYG_OVERLAP
#define POLY_N          GX_POLYG_NONOVERLAP

#define ROP_STANDARD    (GX_PLANE_MASK |\
                       GX_PIXEL_ONES |\
                       GX_ATTR_SUPP |\
                       GX_RAST_BOOL |\
                       GX_PLOT_PLOT)

/* fg = don't care  bg = don't care */

#define ROP_BLIT(O,I)   (ROP_STANDARD | \
                       GX_PATTERN_ONES |\
                       GX_ROP_11_1(I) |\
                       GX_ROP_11_0(O) |\
                       GX_ROP_10_1(I) |\
                       GX_ROP_10_0(O) |\
                       GX_ROP_01_1(I) |\
                       GX_ROP_01_0(O) |\
                       GX_ROP_00_1(I) |\
                       GX_ROP_00_0(O))

/* fg = fgPixel     bg = don't care */

#define ROP_FILL(O,I)   (ROP_STANDARD | \
                       GX_PATTERN_ONES |\
                       GX_ROP_11_1(I) |\
                       GX_ROP_11_0(I) |\
                       GX_ROP_10_1(I) |\
                       GX_ROP_10_0(I) | \
                       GX_ROP_01_1(O) |\
                       GX_ROP_01_0(O) |\
                       GX_ROP_00_1(O) |\
                       GX_ROP_00_0(O))

/* fg = fgPixel     bg = don't care */

#define ROP_STIP(O,I)   (ROP_STANDARD |\
                       GX_ROP_11_1(I) |\
                       GX_ROP_11_0(GX_ROP_NOOP) |\
                       GX_ROP_10_1(I) |\
                       GX_ROP_10_0(GX_ROP_NOOP) | \
                       GX_ROP_01_1(O) |\
                       GX_ROP_01_0(GX_ROP_NOOP) |\
                       GX_ROP_00_1(O) |\
                       GX_ROP_00_0(GX_ROP_NOOP))

/* fg = fgPixel     bg = bgPixel */

#define ROP_OSTP(O,I)   (ROP_STANDARD |\
                       GX_ROP_11_1(I) |\
                       GX_ROP_11_0(I) |\
                       GX_ROP_10_1(I) |\
                       GX_ROP_10_0(O) |\
                       GX_ROP_01_1(O) |\
                       GX_ROP_01_0(I) |\
                       GX_ROP_00_1(O) |\
                       GX_ROP_00_0(O))

#define GX_ROP_USE_PIXELMASK    0x30000000

#define GX_BLT_INPROGRESS       0x20000000

/* status register(s) */
#define GX_EXCEPTION            0x80000000
#define GX_TEC_EXCEPTION        0x40000000
#define GX_FULL                 0x20000000
#define GX_INPROGRESS           0x10000000
#define GX_UNSUPPORTED_ATTR     0x02000000
#define GX_HRMONO               0x01000000
#define GX_OVERFLOW             0x00200000
#define GX_PICK                 0x00100000
#define GX_TEC_HIDDEN           0x00040000
#define GX_TEC_INTERSECT        0x00020000
#define GX_TEC_VISIBLE          0x00010000
#define GX_BLIT_HARDWARE        0x00008000      /* hardware can blit this */
#define GX_BLIT_SOFTWARE        0x00004000      /* software must blit this */
#define GX_BLIT_SRC_HIDDEN      0x00002000
#define GX_BLIT_SRC_INTERSECT   0x00001000
#define GX_BLIT_SRC_VISIBLE     0x00000800
#define GX_BLIT_DST_HIDDEN      0x00000400
#define GX_BLIT_DST_INTERSECT   0x00000200
#define GX_BLIT_DST_VISIBLE     0x00000100
#define GX_DRAW_HARDWARE        0x00000010      /* hardware can draw this */
#define GX_DRAW_SOFTAWRE        0x00000008      /* software must draw this */
#define GX_DRAW_HIDDEN          0x00000004
#define GX_DRAW_INTERSECT       0x00000002
#define GX_DRAW_VISIBLE         0x00000001

/* MISC register */
#define GX_INDEX(n)         ((n) << 4)
#define GX_INDEX_ALL        0x00000030
#define GX_INDEX_MOD        0x00000040
#define GX_BDISP_0          0x00000080
#define GX_BDISP_1          0x00000100
#define GX_BDISP_ALL        0x00000180
#define GX_BREAD_0          0x00000200
#define GX_BREAD_1          0x00000400
#define GX_BREAD_ALL        0x00000600
#define GX_BWRITE1_ENABLE   0x00000800
#define GX_BWRITE1_DISABLE  0x00001000
#define GX_BWRITE1_ALL      0x00001800
#define GX_BWRITE0_ENABLE   0x00002000
#define GX_BWRITE0_DISABLE  0x00004000
#define GX_BWRITE0_ALL      0x00006000
#define GX_DRAW_RENDER      0x00008000
#define GX_DRAW_PICK        0x00010000
#define GX_DRAW_ALL         0x00018000
#define GX_MODE_COLOR8      0x00020000
#define GX_MODE_COLOR1      0x00040000
#define GX_MODE_HRMONO      0x00060000
#define GX_MODE_ALL         0x00060000
#define GX_VBLANK           0x00080000
#define GX_BLIT_NOSRC       0x00100000
#define GX_BLIT_SRC         0x00200000
#define GX_BLIT_ALL         0x00300000

#if _CG6_LAYOUT_NOT_USED_ANYMORE
/*
* This structure exists only to compute the layout of the CG6
* hardware.  Each of the individual substructures lives on a
* separate `page' (where a `page' is at least 4K), and many are
* very far apart.  We avoid large offsets (which make for lousy
* code) by using pointers to the individual interesting pieces,
* and map them in independently (to avoid using up PTEs unnecessarily).
*/
struct cg6_layout {
       /* ROM at 0 */
       union {
               int un_id;              /* ID = ?? */
               char un_rom[65536];     /* 64K rom */
               char un_pad[0x200000];
       } cg6_rom_un;

       /* Brooktree DAC at 0x200000 */
       union {
               struct bt_regs un_btregs;
               char un_pad[0x040000];
       } cg6_bt_un;

       /* DHC, whatever that is, at 0x240000 */
       union {
               char un_pad[0x40000];
       } cg6_dhc_un;

       /* ALT, whatever that is, at 0x280000 */
       union {
               char un_pad[0x80000];
       } cg6_alt_un;

       /* FHC register at 0x300000 */
       union {
               int un_fhc;
               char un_pad[0x1000];
       } cg6_fhc_un;

       /* THC at 0x301000 */
       union {
               struct cg6_thc un_thc;
               char un_pad[0x400000 - 0x1000];
       } cg6_thc_un;

       /* FBC at 0x700000 */
       union {
               char un_pad[0x1000];
       } cg6_fbc_un;

       /* TEC at 0x701000 */
       union {
               char un_pad[0x100000 - 0x1000];
               struct cg6_tec_xxx un_tec;
       } cg6_tec_un;

       /* Video RAM at 0x800000 */
       char    cg6_ram[1024 * 1024];   /* approx.? */
};
#endif