/*      $NetBSD: ffbreg.h,v 1.12 2022/05/20 19:34:22 andvar Exp $       */
/*      $OpenBSD: creatorreg.h,v 1.5 2002/07/29 06:21:45 jason Exp $    */

/*
* Copyright (c) 2002 Jason L. Wright ([email protected])
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
*    notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
*    notice, this list of conditions and the following disclaimer in the
*    documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
*    must display the following acknowledgement:
*      This product includes software developed by Jason L. Wright
* 4. The name of the author may not be used to endorse or promote products
*    derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/

#ifndef FFB_REG_H
#define FFB_REG_H

/* Number of register sets */
#define FFB_NREGS               24

/* Register set numbers */
#define FFB_REG_PROM            0
#define FFB_REG_DAC             1
#define FFB_REG_FBC             2
#define FFB_REG_DFB8R           3
#define FFB_REG_DFB8G           4
#define FFB_REG_DFB8B           5
#define FFB_REG_DFB8X           6
#define FFB_REG_DFB24           7
#define FFB_REG_DFB32           8
#define FFB_REG_SFB8R           9
#define FFB_REG_SFB8G           10
#define FFB_REG_SFB8B           11
#define FFB_REG_SFB8X           12
#define FFB_REG_SFB32           13
#define FFB_REG_SFB64           14
#define FFB_REG_DFB422A         15

#define FFB_DAC_TYPE            0x0
#define FFB_DAC_VALUE           0x4
#define FFB_DAC_TYPE2           0x8
#define FFB_DAC_VALUE2          0xc

/* DAC "TYPE" commands (registers) */
#define FFB_DAC_PLL_CTRL        0x0000  /* PLL control (frequency) */
#define FFB_DAC_PIX_FMT         0x1000  /* Pixel format control */
#define FFB_DAC_USR_CTRL        0x1001  /* user control */
#define FFB_DAC_SCMAP           0x2000  /* set (load) cmap */
#define FFB_DAC_DAC_CTRL        0x5001  /* DAC control */
#define FFB_DAC_TGC             0x6000  /* timing generator control */
#define FFB_DAC_VBE             0x6001  /* vertical blank end */
#define FFB_DAC_VBS             0x6002  /* vertical blank start */
#define FFB_DAC_VSE             0x6003  /* vertical sync end */
#define FFB_DAC_VSS             0x6004  /* vertical sync start */
#define FFB_DAC_HRE             0x6005  /* horizontal serration end */
#define FFB_DAC_HBE             0x6006  /* horizontal blank end */
#define FFB_DAC_HBS             0x6007  /* horizontal blank start */
#define FFB_DAC_HSE             0x6008  /* horizontal sync end */
#define FFB_DAC_HSS             0x6009  /* horizontal sync start */
#define FFB_DAC_HCE             0x600a  /* horiz. serial clock enable end */
#define FFB_DAC_HCS             0x600b  /* horiz. serial clock enable start */
#define FFB_DAC_EPE             0x600c  /* equalisation pulse end */
#define FFB_DAC_EIE             0x600d  /* equalisation interval end */
#define FFB_DAC_EIS             0x600e  /* equalisation interval start */
#define FFB_DAC_TVC             0x600f  /* timing generator vertical counter */
#define FFB_DAC_THC             0x6010  /* timing generator horiz. counter */
#define FFB_DAC_DEVID           0x8000  /* DAC device ID (version) */
#define FFB_DAC_CFG_MPDATA      0x8001  /* monitor serial port data */
#define FFB_DAC_CFG_MPSENSE     0x8002  /* monitor serial port sense */

/* 0x1000 pixel format control */
#define FFB_DAC_PIX_FMT_421             0x02    /* 4/2:1 */
#define FFB_DAC_PIX_FMT_821             0x03    /* 8/2:1 */

/* 0x1001 user control */
#define FFB_DAC_USR_CTRL_BLANK          0x02    /* asynchronous blank */
#define FFB_DAC_USR_CTRL_DOUBLE         0x04    /* double-buffer enable */
#define FFB_DAC_USR_CTRL_OVERLAY        0x08    /* transparent overlay enable */
#define FFB_DAC_USR_CTRL_WMODE_C        0x00    /* window mode combined */
#define FFB_DAC_USR_CTRL_WMODE_S4       0x10    /* window mode separate 4 */
#define FFB_DAC_USR_CTRL_WMODE_S8       0x20    /* window mode separate 8 */

/* 0x5001 DAC control */
#define FFB_DAC_DAC_CTRL_SYNC_G         0x0020  /* enable sync on green */
#define FFB_DAC_DAC_CTRL_PED_ENABLE     0x0040  /* enable pedestal */
#define FFB_DAC_DAC_CTRL_VSYNC_DIS      0x0080  /* disable vsync pin */
#define FFB_DAC_DAC_CTRL_POS_VSYNC      0x0100  /* enable pos. vsync */

/* 0x6000 timing generator control */
#define FFB_DAC_TGC_VIDEO_ENABLE        0x01    /* enable DAC outputs */
#define FFB_DAC_TGC_TIMING_ENABLE       0x02    /* enable timing generator */
#define FFB_DAC_TGC_HSYNC_DISABLE       0x04    /* disable hsync on csync */
#define FFB_DAC_TGC_VSYNC_DISABLE       0x08    /* disable vsync on csync */
#define FFB_DAC_TGC_EQUAL_DISABLE       0x10    /* disable equalisation */
#define FFB_DAC_TGC_MASTER_ENABLE       0x20    /* enable master mode */
#define FFB_DAC_TGC_ILACE_ENABLE        0x40    /* enable interlaced mode */

/* 0x8001 monitor serial port data */
#define FFB_DAC_CFG_MPDATA_SCL          0x01    /* SCL Data */
#define FFB_DAC_CFG_MPDATA_SDA          0x02    /* SDA Data */

/* 0x8002 monitor serial port sense */
#define FFB_DAC_CFG_MPSENSE_SCL         0x01    /* SCL Sense */
#define FFB_DAC_CFG_MPSENSE_SDA         0x02    /* SDA Sense */

/* DAC "TYPE2" commands */
#define FFB_DAC_CURSENAB        0x100   /* cursor enable */
#define FFB_DAC_CURSECMAP       0x102   /* set cursor colormap */
#define FFB_DAC_CURSEPOS        0x104   /* set cursor position */

#define FFB_FBC_ALPHA           0x00c
#define FFB_FBC_RED             0x010
#define FFB_FBC_GREEN           0x014
#define FFB_FBC_BLUE            0x018
#define FFB_FBC_DEPTH           0x01c
#define FFB_FBC_Y               0x020
#define FFB_FBC_X               0x024
#define FFB_FBC_RYF             0x030
#define FFB_FBC_RXF             0x034
#define FFB_FBC_DMYF            0x040
#define FFB_FBC_DMXF            0x044
#define FFB_FBC_EBYI            0x050
#define FFB_FBC_EBXI            0x054
#define FFB_FBC_BY              0x060
#define FFB_FBC_BX              0x064
#define FFB_FBC_DY              0x068
#define FFB_FBC_DX              0x06c
#define FFB_FBC_BH              0x070
#define FFB_FBC_BW              0x074
#define FFB_FBC_SUVTX           0x100
#define FFB_FBC_PPC             0x200   /* pixel processor control */
#define FFB_FBC_WID             0x204   /* current WID */
#define FFB_FBC_FG              0x208
#define FFB_FBC_BG              0x20c
#define FFB_FBC_CONSTY          0x210
#define FFB_FBC_CONSTZ          0x214
#define FFB_FBC_XCLIP           0x218
#define FFB_FBC_DCSS            0x21c
#define FFB_FBC_VCLIPMIN        0x220   /* Viewclip XY Min Bounds */
#define FFB_FBC_VCLIPMAX        0x224
#define FFB_FBC_VCLIPZMIN       0x228
#define FFB_FBC_VCLIPZMAX       0x22c
#define FFB_FBC_DCSF            0x230
#define FFB_FBC_DCSB            0x234
#define FFB_FBC_DCZF            0x238
#define FFB_FBC_DCZB            0x23c
#define FFB_FBC_BLENDC          0x244
#define FFB_FBC_BLENDC1         0x248
#define FFB_FBC_BLENDC2         0x24c
#define FFB_FBC_FBRAMITC        0x250
#define FFB_FBC_FBC             0x254   /* Frame Buffer Control */
#define FFB_FBC_ROP             0x258   /* Raster OPeration */
#define FFB_FBC_CMP             0x25c   /* Frame Buffer Compare */
#define FFB_FBC_MATCHAB         0x260   /* Buffer AB Match Mask */
#define FFB_FBC_MATCHC          0x264
#define FFB_FBC_MAGNAB          0x268   /* Buffer AB Magnitude Mask */
#define FFB_FBC_MAGNC           0x26c
#define FFB_FBC_FBCFG0          0x270
#define FFB_FBC_FBCFG1          0x274
#define FFB_FBC_FBCFG2          0x278
#define FFB_FBC_FBCFG3          0x27c
#define FFB_FBC_PPCFG           0x280
#define FFB_FBC_PICK            0x284
#define FFB_FBC_FILLMODE        0x288
#define FFB_FBC_FBRAMWAC        0x28c   /* FB RAM Write Address Control */
#define FFB_FBC_PMASK           0x290   /* RGB Plane Mask */
#define FFB_FBC_XPMASK          0x294   /* X PlaneMask */
#define FFB_FBC_YPMASK          0x298
#define FFB_FBC_ZPMASK          0x29c
#define FFB_FBC_CLIP0MIN        0x2a0   /* Auxiliary Viewport Clips */
#define FFB_FBC_CLIP0MAX        0x2a4
#define FFB_FBC_CLIP1MIN        0x2a8
#define FFB_FBC_CLIP1MAX        0x2ac
#define FFB_FBC_CLIP2MIN        0x2b0
#define FFB_FBC_CLIP2MAX        0x2b4
#define FFB_FBC_CLIP3MIN        0x2b8
#define FFB_FBC_CLIP3MAX        0x2bc
#define FFB_FBC_RAWBLEND2       0x2c0
#define FFB_FBC_RAWPREBLEND     0x2c4
#define FFB_FBC_RAWSTENCIL      0x2c8
#define FFB_FBC_RAWSTENCILCTL   0x2cc
#define FFB_FBC_THREEDRAM1      0x2d0
#define FFB_FBC_THREEDRAM2      0x2d4
#define FFB_FBC_PASSIN          0x2d8
#define FFB_FBC_RAWCLRDEPTH     0x2dc
#define FFB_FBC_RAWPMASK        0x2e0
#define FFB_FBC_RAWCSRC         0x2e4
#define FFB_FBC_RAWMATCH        0x2e8
#define FFB_FBC_RAWMAGN         0x2ec
#define FFB_FBC_RAWROPBLEND     0x2f0
#define FFB_FBC_RAWCMP          0x2f4
#define FFB_FBC_RAWWAC          0x2f8
#define FFB_FBC_FBRAMID         0x2fc
#define FFB_FBC_DRAWOP          0x300   /* Draw OPeration */
#define FFB_FBC_FONTLPAT        0x30c   /* Line Pattern control */
#define FFB_FBC_FONTXY          0x314   /* XY Font coordinate */
#define FFB_FBC_FONTW           0x318   /* Font Width */
#define FFB_FBC_FONTINC         0x31c   /* Font Increment */
#define FFB_FBC_FONT            0x320
#define FFB_FBC_BLEND2          0x330
#define FFB_FBC_PREBLEND        0x334
#define FFB_FBC_STENCIL         0x338
#define FFB_FBC_STENCILCTL      0x33c
#define FFB_FBC_DCSS1           0x350
#define FFB_FBC_DCSS2           0x354
#define FFB_FBC_DCSS3           0x358
#define FFB_FBC_WIDPMASK        0x35c
#define FFB_FBC_DCS2            0x360
#define FFB_FBC_DCS3            0x364
#define FFB_FBC_DCS4            0x368
#define FFB_FBC_DCD2            0x370
#define FFB_FBC_DCD3            0x374
#define FFB_FBC_DCD4            0x378
#define FFB_FBC_PATTERN         0x380
#define FFB_FBC_DEVID           0x800
#define FFB_FBC_UCSR            0x900   /* User Control & Status */
#define FFB_FBC_MER             0x980
#define FFB_FBC_RAMCNF0         0x10270 /* FBRAM Configuration 0 */
#define FFB_FBC_RAMCNF1         0x10274 /* FBRAM Configuration 1 */
#define FFB_FBC_RAMCNF2         0x10278 /* FBRAM Configuration 2 */
#define FFB_FBC_RAMCNF3         0x1027c /* FBRAM Configuration 3 */
#define FFB_FBC_KCSR            0x10900 /* Kernel Control & Status */

#define FFB_FBC_WB_A            0x20000000
#define FFB_FBC_WB_B            0x40000000
#define FFB_FBC_WE_FORCEOFF     0x00100000
#define FFB_FBC_WE_FORCEON      0x00200000
#define FFB_FBC_WM_COMBINED     0x00080000
#define FFB_FBC_RB_A            0x00004000
#define FFB_FBC_SB_BOTH         0x00003000
#define FFB_FBC_ZE_OFF          0x00000400
#define FFB_FBC_YE_OFF          0x00000100
#define FFB_FBC_XE_ON           0x00000080
#define FFB_FBC_XE_OFF          0x00000040
#define FFB_FBC_RGBE_ON         0x0000002a
#define FFB_FBC_RGBE_OFF        0x00000015
#define FFB_FBC_RGBE_MASK       0x0000003f

#define FBC_PPC_FW_DIS          0x00800000      /* force wid disable */
#define FBC_PPC_FW_ENA          0x00c00000      /* force wid enable */
#define FBC_PPC_ACE_DIS         0x00040000      /* aux clip disable */
#define FBC_PPC_ACE_AUXSUB      0x00080000      /* aux clip add */
#define FBC_PPC_ACE_AUXADD      0x000c0000      /* aux clip subtract */
#define FBC_PPC_DCE_DIS         0x00020000      /* depth cue disable */
#define FBC_PPC_DCE_ENA         0x00020000      /* depth cue enable */
#define FBC_PPC_ABE_DIS         0x00008000      /* alpha blend disable */
#define FBC_PPC_ABE_ENA         0x0000c000      /* alpha blend enable */
#define FBC_PPC_VCE_DIS         0x00001000      /* view clip disable */
#define FBC_PPC_VCE_2D          0x00002000      /* view clip 2d */
#define FBC_PPC_VCE_3D          0x00003000      /* view clip 3d */
#define FBC_PPC_APE_DIS         0x00000800      /* area pattern disable */
#define FBC_PPC_APE_ENA         0x00000c00      /* area pattern enable */
#define FBC_PPC_TBE_OPAQUE      0x00000200      /* opaque background */
#define FBC_PPC_TBE_TRANSPAR    0x00000300      /* transparent background */
#define FBC_PPC_ZS_VAR          0x00000080      /* z source ??? */
#define FBC_PPC_ZS_CONST        0x000000c0      /* z source ??? */
#define FBC_PPC_YS_VAR          0x00000020      /* y source ??? */
#define FBC_PPC_YS_CONST        0x00000030      /* y source ??? */
#define FBC_PPC_XS_WID          0x00000004      /* x source ??? */
#define FBC_PPC_XS_VAR          0x00000008      /* x source ??? */
#define FBC_PPC_XS_CONST        0x0000000c      /* x source ??? */
#define FBC_PPC_CS_VAR          0x00000002      /* color source ??? */
#define FBC_PPC_CS_CONST        0x00000003      /* color source ??? */

#define FBC_ROP_NEW             0x83
#define FBC_ROP_OLD             0x85
#define FBC_ROP_INVERT          0x8a

#define FBC_UCSR_FIFO_MASK      0x00000fff
#define FBC_UCSR_FB_BUSY        0x01000000
#define FBC_UCSR_RP_BUSY        0x02000000
#define FBC_UCSR_READ_ERR       0x40000000
#define FBC_UCSR_FIFO_OVFL      0x80000000

#define FBC_DRAWOP_DOT          0x00
#define FBC_DRAWOP_AADOT        0x01
#define FBC_DRAWOP_BRLINECAP    0x02
#define FBC_DRAWOP_BRLINEOPEN   0x03
#define FBC_DRAWOP_DDLINE       0x04
#define FBC_DRAWOP_AALINE       0x05
#define FBC_DRAWOP_TRIANGLE     0x06
#define FBC_DRAWOP_POLYGON      0x07
#define FBC_DRAWOP_RECTANGLE    0x08
#define FBC_DRAWOP_FASTFILL     0x09
#define FBC_DRAWOP_BCOPY        0x0a    /* block copy: not implemented */
#define FBC_DRAWOP_VSCROLL      0x0b    /* vertical scroll */

#define FBC_CFG0_RES_MASK       0x30    /* Resolution bits */
#define FBC_CFG0_STEREO         0x10    /* Stereo */
#define FBC_CFG0_SINGLE_BUF     0x20    /* Single buffer */
#define FBC_CFG0_DOUBLE_BUF     0x30    /* Double buffer */

/* Alpha Blend Control */
#define FFB_BLENDC_FORCE_ONE    0x00000010 /* Defines 0xff as 1.0 */
#define FFB_BLENDC_DF_MASK      0x0000000c /* Destination Frac Mask */
#define FFB_BLENDC_DF_ZERO      0x00000000 /* Destination Frac: 0.00 */
#define FFB_BLENDC_DF_ONE       0x00000004 /* Destination Frac: 1.00 */
#define FFB_BLENDC_DF_ONE_M_A   0x00000008 /* Destination Frac: 1.00 - Xsrc */
#define FFB_BLENDC_DF_A         0x0000000c /* Destination Frac: Xsrc */
#define FFB_BLENDC_SF_MASK      0x00000003 /* Source Frac Mask */
#define FFB_BLENDC_SF_ZERO      0x00000000 /* Source Frac: 0.00 */
#define FFB_BLENDC_SF_ONE       0x00000001 /* Source Frac: 1.00 */
#define FFB_BLENDC_SF_ONE_M_A   0x00000002 /* Source Frac: 1.00 - Xsrc */
#define FFB_BLENDC_SF_A         0x00000003 /* Source Frac: Xsrc */


#endif /* FFB_REG_H */