/*      $NetBSD: environment.c,v 1.4 2014/10/18 08:33:25 snj Exp $      */


/*
* Copyright (c) 1998 Michael Smith.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
*    notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
*    notice, this list of conditions and the following disclaimer in the
*    documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/

#include <sys/cdefs.h>

/*
* Manage an environment-like space in which string variables may be stored.
* Provide support for some method-like operations for setting/retrieving
* variables in order to allow some type strength.
*/

#include <lib/libsa/stand.h>
#include <lib/libsa/loadfile.h>
#include <lib/libkern/libkern.h>

#include <bootstrap.h>

static void     env_discard(struct env_var *ev);

struct env_var  *environ = NULL;

/*
* Look up (name) and return its env_var structure.
*/
struct env_var  *
env_getenv(const char *name)
{
   struct env_var      *ev;

   for (ev = environ; ev != NULL; ev = ev->ev_next)
       if (!strcmp(ev->ev_name, name))
           break;
   return(ev);
}

/*
* Some notes:
*
* If the EV_VOLATILE flag is set, a copy of the variable is made.
* If EV_DYNAMIC is set, the variable has been allocated with
* malloc and ownership transferred to the environment.
* If (value) is NULL, the variable is set but has no value.
*/
int
env_setenv(const char *name, int flags, const void *value,
          ev_sethook_t sethook, ev_unsethook_t unsethook)
{
   struct env_var      *ev, *curr, *last;

   if ((ev = env_getenv(name)) != NULL) {
       /*
        * If there's a set hook, let it do the work (unless we are working
        * for one already.
        */
       if ((ev->ev_sethook != NULL) && !(flags & EV_NOHOOK))
           return(ev->ev_sethook(ev, flags, value));
   } else {

       /*
        * New variable; create and sort into list
        */
       ev = alloc(sizeof(struct env_var));
       ev->ev_name = strdup(name);
       ev->ev_value = NULL;
       /* hooks can only be set when the variable is instantiated */
       ev->ev_sethook = sethook;
       ev->ev_unsethook = unsethook;

       /* Sort into list */
       ev->ev_prev = NULL;
       ev->ev_next = NULL;
       /* Search for the record to insert before */
       for (last = NULL, curr = environ;
            curr != NULL;
            last = curr, curr = curr->ev_next) {

           if (strcmp(ev->ev_name, curr->ev_name) < 0) {
               if (curr->ev_prev) {
                   curr->ev_prev->ev_next = ev;
               } else {
                   environ = ev;
               }
               ev->ev_next = curr;
               ev->ev_prev = curr->ev_prev;
               curr->ev_prev = ev;
               break;
           }
       }
       if (curr == NULL) {
           if (last == NULL) {
               environ = ev;
           } else {
               last->ev_next = ev;
               ev->ev_prev = last;
           }
       }
   }

   /* If there is data in the variable, discard it */
   if (ev->ev_value != NULL)
       free(ev->ev_value);

   /* If we have a new value, use it */
   if (flags & EV_VOLATILE) {
       ev->ev_value = strdup(value);
   } else {
       ev->ev_value = (void *) value;
   }

   /* Keep the flag components that are relevant */
   ev->ev_flags = flags & (EV_DYNAMIC);

   return(0);
}

char *
getenv(const char *name)
{
   struct env_var      *ev;

   /* Set but no value gives empty string */
   if ((ev = env_getenv(name)) != NULL) {
       if (ev->ev_value != NULL)
           return(ev->ev_value);
       return("");
   }
   return(NULL);
}

int
setenv(const char *name, const char *value, int overwrite)
{
   /* No guarantees about state, always assume volatile */
   if (overwrite || (env_getenv(name) == NULL))
       return(env_setenv(name, EV_VOLATILE, value, NULL, NULL));
   return(0);
}

int
putenv(const char *string)
{
   char        *value, *copy;
   int         result;

   copy = strdup(string);
   if ((value = strchr(copy, '=')) != NULL)
       *(value++) = 0;
   result = setenv(copy, value, 1);
   free(copy);
   return(result);
}

int
unsetenv(const char *name)
{
   struct env_var      *ev;
   int                 err;

   err = 0;
   if ((ev = env_getenv(name)) == NULL) {
       err = ENOENT;
   } else {
       if (ev->ev_unsethook != NULL)
           err = ev->ev_unsethook(ev);
       if (err == 0) {
           env_discard(ev);
       }
   }
   return(err);
}

static void
env_discard(struct env_var *ev)
{
   if (ev->ev_prev)
       ev->ev_prev->ev_next = ev->ev_next;
   if (ev->ev_next)
       ev->ev_next->ev_prev = ev->ev_prev;
   if (environ == ev)
       environ = ev->ev_next;
   free(ev->ev_name);
   if (ev->ev_flags & EV_DYNAMIC)
       free(ev->ev_value);
   free(ev);
}

int
env_noset(struct env_var *ev, int flags, const void *value)
{
   return(EPERM);
}

int
env_nounset(struct env_var *ev)
{
   return(EPERM);
}