/*      $NetBSD: grf_cv3dreg.h,v 1.13 2016/06/17 07:41:56 phx Exp $     */

/*
* Copyright (c) 1995 Michael Teske
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
*    notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
*    notice, this list of conditions and the following disclaimer in the
*    documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
*    must display the following acknowledgement:
*      This product includes software developed by Ezra Story and  by Kari
*      Mettinen.
* 4. The name of the author may not be used to endorse or promote products
*    derived from this software without specific prior written permission
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

#ifndef _GRF_CV3DREG_H
#define _GRF_CV3DREG_H

/*
* This is derived from Cirrus driver source.
*/

/* Extension to grfvideo_mode to support text modes.
* This can be passed to both text & gfx functions
* without worry.  If gv.depth == 4, then the extended
* fields for a text mode are present.
*/

struct grfcv3dtext_mode {
       struct grfvideo_mode gv;
       unsigned short  fx;     /* font x dimension */
       unsigned short  fy;     /* font y dimension */
       unsigned short  cols;   /* screen dimensions */
       unsigned short  rows;
       void            *fdata; /* font data */
       unsigned short  fdstart;
       unsigned short  fdend;
};

/* read VGA register */
#define vgar(ba, reg) \
       *(((volatile char *)ba)+(reg ^ 3))

/* write VGA register */
#define vgaw(ba, reg, val) \
       *(((volatile char *)ba)+(reg ^ 3)) = ((val) & 0xff)

/* MMIO access */
#define ByteAccessIO(x) ( ((x) & 0x3ffc) | (((x) & 3)^3) | (((x) & 3) <<14) )

#define vgario(ba, reg) \
       *(((volatile char *)ba) + ( ByteAccessIO(reg) ))

#define vgawio(ba, reg, val) \
       do { \
               if (!cv3d_zorroIII) { \
                       *(((volatile char *)cv3d_vcode_switch_base) + \
                           0x04) = (0x01 & 0xffff); \
                       __asm volatile ("nop"); \
               } \
               *(((volatile char *)cv3d_special_register_base) + \
                   ( ByteAccessIO(reg) & 0xffff )) = ((val) & 0xff); \
               if (!cv3d_zorroIII) { \
                       *(((volatile char *)cv3d_vcode_switch_base) + \
                           0x04) = (0x02 & 0xffff); \
                       __asm volatile ("nop"); \
               } \
       } while (0)

/* read 32 Bit VGA register */
#define vgar32(ba, reg) \
       *((volatile unsigned long *) (((volatile char *)ba)+reg))

/* write 32 Bit VGA register */
#define vgaw32(ba, reg, val) \
       *((volatile unsigned long *) (((volatile char *)ba)+reg)) = val

/* read 16 Bit VGA register */
#define vgar16(ba, reg) \
       *((volatile unsigned short *) (((volatile char *)ba)+reg))

/* write 16 Bit VGA register */
#define vgaw16(ba, reg, val) \
       *((volatile unsigned short *) (((volatile char *)ba)+reg)) = val

#define Select_Zorro2_FrameBuffer(flag) \
       do { \
               *(((volatile char *)cv3d_vcode_switch_base) + \
                   0x08) = ((flag * 0x40) & 0xffff); \
               __asm volatile ("nop"); \
} while (0)

int grfcv3d_cnprobe(void);
void grfcv3d_iteinit(struct grf_softc *);
static inline void GfxBusyWait(volatile void *);
static inline void GfxFifoWait(volatile void *);
static inline unsigned char RAttr(volatile void *, short);
static inline unsigned char RSeq(volatile void *, short);
static inline unsigned char RCrt(volatile void *, short);
static inline unsigned char RGfx(volatile void *, short);


/*
* defines for the used register addresses (mw)
*
* NOTE: there are some registers that have different addresses when
*       in mono or color mode. We only support color mode, and thus
*       some addresses won't work in mono-mode!
*
* General and VGA-registers taken from retina driver. Fixed a few
* bugs in it. (SR and GR read address is Port + 1, NOT Port)
*
*/

/* General Registers: */
#define GREG_MISC_OUTPUT_R      0x03CC
#define GREG_MISC_OUTPUT_W      0x03C2
#define GREG_FEATURE_CONTROL_R  0x03CA
#define GREG_FEATURE_CONTROL_W  0x03DA
#define GREG_INPUT_STATUS0_R    0x03C2
#define GREG_INPUT_STATUS1_R    0x03DA

/* Setup Registers: */
#define SREG_OPTION_SELECT      0x0102
#define SREG_VIDEO_SUBS_ENABLE  0x03C3  /* Trio64: 0x46E8 */

/* Attribute Controller: */
#define ACT_ADDRESS             0x03C0
#define ACT_ADDRESS_R           0x03C1
#define ACT_ADDRESS_W           0x03C0
#define ACT_ADDRESS_RESET       0x03DA
#define ACT_ID_PALETTE0         0x00
#define ACT_ID_PALETTE1         0x01
#define ACT_ID_PALETTE2         0x02
#define ACT_ID_PALETTE3         0x03
#define ACT_ID_PALETTE4         0x04
#define ACT_ID_PALETTE5         0x05
#define ACT_ID_PALETTE6         0x06
#define ACT_ID_PALETTE7         0x07
#define ACT_ID_PALETTE8         0x08
#define ACT_ID_PALETTE9         0x09
#define ACT_ID_PALETTE10        0x0A
#define ACT_ID_PALETTE11        0x0B
#define ACT_ID_PALETTE12        0x0C
#define ACT_ID_PALETTE13        0x0D
#define ACT_ID_PALETTE14        0x0E
#define ACT_ID_PALETTE15        0x0F
#define ACT_ID_ATTR_MODE_CNTL   0x10
#define ACT_ID_OVERSCAN_COLOR   0x11
#define ACT_ID_COLOR_PLANE_ENA  0x12
#define ACT_ID_HOR_PEL_PANNING  0x13
#define ACT_ID_COLOR_SELECT     0x14    /* ACT_ID_PIXEL_PADDING */

/* Graphics Controller: */
#define GCT_ADDRESS             0x03CE
#define GCT_ADDRESS_R           0x03CF
#define GCT_ADDRESS_W           0x03CF
#define GCT_ID_SET_RESET        0x00
#define GCT_ID_ENABLE_SET_RESET 0x01
#define GCT_ID_COLOR_COMPARE    0x02
#define GCT_ID_DATA_ROTATE      0x03
#define GCT_ID_READ_MAP_SELECT  0x04
#define GCT_ID_GRAPHICS_MODE    0x05
#define GCT_ID_MISC             0x06
#define GCT_ID_COLOR_XCARE      0x07
#define GCT_ID_BITMASK          0x08

/* Sequencer: */
#define SEQ_ADDRESS             0x03C4
#define SEQ_ADDRESS_R           0x03C5
#define SEQ_ADDRESS_W           0x03C5
#define SEQ_ID_RESET            0x00
#define SEQ_ID_CLOCKING_MODE    0x01
#define SEQ_ID_MAP_MASK         0x02
#define SEQ_ID_CHAR_MAP_SELECT  0x03
#define SEQ_ID_MEMORY_MODE      0x04
#define SEQ_ID_UNKNOWN1         0x05
#define SEQ_ID_UNKNOWN2         0x06
#define SEQ_ID_UNKNOWN3         0x07
/* S3 extensions */
#define SEQ_ID_UNLOCK_EXT       0x08
#define SEQ_ID_MMIO_SELECT      0x09    /* Trio64: SEQ_ID_EXT_SEQ_REG9 */
#define SEQ_ID_BUS_REQ_CNTL     0x0A
#define SEQ_ID_EXT_MISC_SEQ     0x0B
#define SEQ_ID_UNKNOWN4         0x0C
#define SEQ_ID_EXT_SEQ          0x0D
#define SEQ_ID_UNKNOWN5         0x0E
#define SEQ_ID_UNKNOWN6         0x0F
#define SEQ_ID_MCLK_LO          0x10
#define SEQ_ID_MCLK_HI          0x11
#define SEQ_ID_DCLK_LO          0x12
#define SEQ_ID_DCLK_HI          0x13
#define SEQ_ID_CLKSYN_CNTL_1    0x14
#define SEQ_ID_CLKSYN_CNTL_2    0x15
#define SEQ_ID_CLKSYN_TEST_HI   0x16    /* reserved for S3 testing of the */
#define SEQ_ID_CLKSYN_TEST_LO   0x17    /*   internal clock synthesizer   */
#define SEQ_ID_RAMDAC_CNTL      0x18
#define SEQ_ID_MORE_MAGIC       0x1A    /* not available on the Virge */
#define SEQ_ID_SIGNAL_SELECT    0x1C

/* CRT Controller: */
#define CRT_ADDRESS             0x03D4
#define CRT_ADDRESS_R           0x03D5
#define CRT_ADDRESS_W           0x03D5
#define CRT_ID_HOR_TOTAL        0x00
#define CRT_ID_HOR_DISP_ENA_END 0x01
#define CRT_ID_START_HOR_BLANK  0x02
#define CRT_ID_END_HOR_BLANK    0x03
#define CRT_ID_START_HOR_RETR   0x04
#define CRT_ID_END_HOR_RETR     0x05
#define CRT_ID_VER_TOTAL        0x06
#define CRT_ID_OVERFLOW         0x07
#define CRT_ID_PRESET_ROW_SCAN  0x08
#define CRT_ID_MAX_SCAN_LINE    0x09
#define CRT_ID_CURSOR_START     0x0A
#define CRT_ID_CURSOR_END       0x0B
#define CRT_ID_START_ADDR_HIGH  0x0C
#define CRT_ID_START_ADDR_LOW   0x0D
#define CRT_ID_CURSOR_LOC_HIGH  0x0E
#define CRT_ID_CURSOR_LOC_LOW   0x0F
#define CRT_ID_START_VER_RETR   0x10
#define CRT_ID_END_VER_RETR     0x11
#define CRT_ID_VER_DISP_ENA_END 0x12
#define CRT_ID_SCREEN_OFFSET    0x13
#define CRT_ID_UNDERLINE_LOC    0x14
#define CRT_ID_START_VER_BLANK  0x15
#define CRT_ID_END_VER_BLANK    0x16
#define CRT_ID_MODE_CONTROL     0x17
#define CRT_ID_LINE_COMPARE     0x18
#define CRT_ID_GD_LATCH_RBACK   0x22
#define CRT_ID_ACT_TOGGLE_RBACK 0x24
#define CRT_ID_ACT_INDEX_RBACK  0x26
/* S3 extensions: S3 VGA Registers */
#define CRT_ID_DEVICE_HIGH      0x2D
#define CRT_ID_DEVICE_LOW       0x2E
#define CRT_ID_REVISION         0x2F
#define CRT_ID_CHIP_ID_REV      0x30
#define CRT_ID_MEMORY_CONF      0x31
#define CRT_ID_BACKWAD_COMP_1   0x32
#define CRT_ID_BACKWAD_COMP_2   0x33
#define CRT_ID_BACKWAD_COMP_3   0x34
#define CRT_ID_REGISTER_LOCK    0x35
#define CRT_ID_CONFIG_1         0x36
#define CRT_ID_CONFIG_2         0x37
#define CRT_ID_REGISTER_LOCK_1  0x38
#define CRT_ID_REGISTER_LOCK_2  0x39
#define CRT_ID_MISC_1           0x3A
#define CRT_ID_DISPLAY_FIFO     0x3B
#define CRT_ID_LACE_RETR_START  0x3C
/* S3 extensions: System Control Registers  */
#define CRT_ID_SYSTEM_CONFIG    0x40
#define CRT_ID_BIOS_FLAG        0x41
#define CRT_ID_LACE_CONTROL     0x42
#define CRT_ID_EXT_MODE         0x43
#define CRT_ID_HWGC_MODE        0x45    /* HWGC = Hardware Graphics Cursor */
#define CRT_ID_HWGC_ORIGIN_X_HI 0x46
#define CRT_ID_HWGC_ORIGIN_X_LO 0x47
#define CRT_ID_HWGC_ORIGIN_Y_HI 0x48
#define CRT_ID_HWGC_ORIGIN_Y_LO 0x49
#define CRT_ID_HWGC_FG_STACK    0x4A
#define CRT_ID_HWGC_BG_STACK    0x4B
#define CRT_ID_HWGC_START_AD_HI 0x4C
#define CRT_ID_HWGC_START_AD_LO 0x4D
#define CRT_ID_HWGC_DSTART_X    0x4E
#define CRT_ID_HWGC_DSTART_Y    0x4F
/* S3 extensions: System Extension Registers  */
#define CRT_ID_EXT_SYS_CNTL_1   0x50
#define CRT_ID_EXT_SYS_CNTL_2   0x51
#define CRT_ID_EXT_BIOS_FLAG_1  0x52
#define CRT_ID_EXT_MEM_CNTL_1   0x53
#define CRT_ID_EXT_MEM_CNTL_2   0x54
#define CRT_ID_EXT_DAC_CNTL     0x55
#define CRT_ID_EX_SYNC_1        0x56
#define CRT_ID_EX_SYNC_2        0x57
#define CRT_ID_LAW_CNTL         0x58    /* LAW = Linear Address Window */
#define CRT_ID_LAW_POS_HI       0x59
#define CRT_ID_LAW_POS_LO       0x5A
#define CRT_ID_GOUT_PORT        0x5C
#define CRT_ID_EXT_HOR_OVF      0x5D
#define CRT_ID_EXT_VER_OVF      0x5E
#define CRT_ID_EXT_MEM_CNTL_3   0x60
#define CRT_ID_EXT_MEM_CNTL_4   0x61    /* only available on the Virge */
#define CRT_ID_EX_SYNC_3        0x63    /* not available on the Virge */
#define CRT_ID_EXT_MISC_CNTL    0x65
#define CRT_ID_EXT_MISC_CNTL_1  0x66
#define CRT_ID_EXT_MISC_CNTL_2  0x67
#define CRT_ID_CONFIG_3         0x68
#define CRT_ID_EXT_SYS_CNTL_3   0x69
#define CRT_ID_EXT_SYS_CNTL_4   0x6A
#define CRT_ID_EXT_BIOS_FLAG_3  0x6B
#define CRT_ID_EXT_BIOS_FLAG_4  0x6C
#define CRT_ID_EXT_BIOS_FLAG_5  0x6D    /* only available on the Virge */
#define CRT_ID_RAMDAC_SIG_TEST  0x6E    /* only available on the Virge */
#define CRT_ID_CONFIG_4         0x6F    /* only available on the Virge */

/* Streams Processor */
#define SP_PRIMARY_CONTROL              0x8180
#define SP_COLOR_CHROMA_KEY_CONTROL     0x8184
#define SP_SECONDARY_CONTROL            0x8190
#define SP_CHROMA_KEY_UPPER_BOUND       0x8194
#define SP_SECONDARY_CONSTANTS          0x8198
#define SP_BLEND_CONTROL                0x81A0
#define SP_PRIMARY_ADDRESS_0            0x81C0
#define SP_PRIMARY_ADDRESS_1            0x81C4
#define SP_PRIMARY_STRIDE               0x81C8
#define SP_DOUBLE_BUFFER_LPB_SUPPORT    0x81CC
#define SP_SECONDARY_ADDRESS_0          0x81D0
#define SP_SECONDARY_ADDRESS_1          0x81D4
#define SP_SECONDARY_STRIDE             0x81D8
#define SP_OPAQUE_OVERLAY_CONTROL       0x81DC
#define SP_K1_VERTICAL_SCALE_FACTOR     0x81E0
#define SP_K2_VERTICAL_SCALE_FACTOR     0x81E4
#define SP_DDA_VERTICAL_ACCUMULATOR     0x81E8
#define SP_FIFO_CONTROL                 0x81EC
#define SP_PRIMARY_WINDOW_TOP_LEFT      0x81F0
#define SP_PRIMARY_WINDOW_SIZE          0x81F4
#define SP_SECONDARY_WINDOW_TOP_LEFT    0x81F8
#define SP_SECONDARY_WINDOW_SIZE        0x81FC

/* Memory Port Controller */
#define MPC_FIFO_CONTROL                0x8200
#define MPC_MIU_CONTROL                 0x8204
#define MPC_STREAMS_TIMEOUT             0x8208
#define MPC_MISC_TIMEOUT                0x820C
#define MPC_DMA_READ_BASE_ADDRESS       0x8220
#define MPC_DMA_READ_STRIDE_WIDTH       0x8224

/* Miscellaneous Registers */
#define MR_SUBSYSTEM_STATUS_CNTL        0x8504
#define MR_ADVANCED_FUNCTION_CONTROL    0x850C

/* S3d Engine */
#define S3D_BIT_BLT_RECT_FILL           0xA400
#define S3D_LINE_2D                     0xA800
#define S3D_POLYGON_2D                  0xAC00
#define S3D_LINE_3D                     0xB000
#define S3D_TRIANGLE_3D                 0xB400

#define BLT_ADDRESS                     0xA4D4
#define BLT_SOURCE_ADDRESS              0xA4D4
#define BLT_DEST_ADDRESS                0xA4D8
#define BLT_CLIP_LEFT_RIGHT             0xA4DC
#define BLT_CLIP_LEFT                   BLT_CLIP_LEFT_RIGHT
#define BLT_CLIP_RIGHT                  0xA4DE
#define BLT_CLIP_TOP_BOTTOM             0xA4E0
#define BLT_CLIP_BOTTOM                 BLT_CLIP_TOP_BOTTOM
#define BLT_CLIP_TOP                    0xA4E2
#define BLT_DEST_SOURCE_PITCH           0xA4E4
#define BLT_SOURCE_PITCH                BLT_DEST_SOURCE_PITCH
#define BLT_DEST_PITCH                  0xA4E6
#define BLT_MONO_PATTERN                0xA4E8
#define BLT_MONO_PATTERN_0              BLT_MONO_PATTERN
#define BLT_MONO_PATTERN_1              0xA4EC
#define BLT_PATTERN_BG_COLOR            0xA4F0
#define BLT_PATTERN_BG_COLOR_TRUE_COLOR BLT_PATTERN_BG_COLOR
#define BLT_PATTERN_BG_COLOR_ALPHA      BLT_PATTERN_BG_COLOR
#define BLT_PATTERN_BG_COLOR_RED        0xA4F1
#define BLT_PATTERN_BG_COLOR_HI_COLOR   0xA4F2
#define BLT_PATTERN_BG_COLOR_GREEN      BLT_PATTERN_BG_COLOR_HI_COLOR
#define BLT_PATTERN_BG_COLOR_INDEX      0xA4F3
#define BLT_PATTERN_BG_COLOR_BLUE       BLT_PATTERN_BG_COLOR_INDEX
#define BLT_PATTERN_FG_COLOR            0xA4F4
#define BLT_PATTERN_FG_COLOR_TRUE_COLOR BLT_PATTERN_FG_COLOR
#define BLT_PATTERN_FG_COLOR_ALPHA      BLT_PATTERN_FG_COLOR
#define BLT_PATTERN_FG_COLOR_RED        0xA4F5
#define BLT_PATTERN_FG_COLOR_HI_COLOR   0xA4F6
#define BLT_PATTERN_FG_COLOR_GREEN      BLT_PATTERN_FG_COLOR_HI_COLOR
#define BLT_PATTERN_FG_COLOR_INDEX      0xA4F7
#define BLT_PATTERN_FG_COLOR_BLUE       BLT_PATTERN_FG_COLOR_INDEX
#define BLT_SOURCE_BG_COLOR             0xA4F8
#define BLT_SOURCE_BG_COLOR_TRUE_COLOR  BLT_SOURCE_BG_COLOR
#define BLT_SOURCE_BG_COLOR_ALPHA       BLT_SOURCE_BG_COLOR
#define BLT_SOURCE_BG_COLOR_RED         0xA4F9
#define BLT_SOURCE_BG_COLOR_HI_COLOR    0xA4FA
#define BLT_SOURCE_BG_COLOR_GREEN       BLT_SOURCE_BG_COLOR_HI_COLOR
#define BLT_SOURCE_BG_COLOR_INDEX       0xA4FB
#define BLT_SOURCE_BG_COLOR_BLUE        BLT_SOURCE_BG_COLOR_INDEX
#define BLT_SOURCE_FG_COLOR             0xA4FC
#define BLT_SOURCE_FG_COLOR_TRUE_COLOR  BLT_SOURCE_FG_COLOR
#define BLT_SOURCE_FG_COLOR_ALPHA       BLT_SOURCE_FG_COLOR
#define BLT_SOURCE_FG_COLOR_RED         0xA4FD
#define BLT_SOURCE_FG_COLOR_HI_COLOR    0xA4FE
#define BLT_SOURCE_FG_COLOR_GREEN       BLT_SOURCE_FG_COLOR_HI_COLOR
#define BLT_SOURCE_FG_COLOR_INDEX       0xA4FF
#define BLT_SOURCE_FG_COLOR_BLUE        BLT_SOURCE_FG_COLOR_INDEX
#define BLT_COMMAND_SET                 0xA500
#define BLT_WIDTH_HEIGHT                0xA504
#define BLT_HEIGHT                      BLT_WIDTH_HEIGHT
#define BLT_WIDTH                       0xA506
#define BLT_SOURCE_XY                   0xA508
#define BLT_SOURCE_Y                    BLT_SOURCE_XY
#define BLT_SOURCE_X                    0xA50A
#define BLT_DESTINATION_XY              0xA50C
#define BLT_DESTINATION_Y               BLT_DESTINATION_XY
#define BLT_DESTINATION_X               0xA50E

#define L2D_ADDRESS                     0xA8D4
#define L2D_SOURCE_ADDRESS              0xA8D4
#define L2D_DEST_ADDRESS                0xA8D8
#define L2D_CLIP_LEFT_RIGHT             0xA8DC
#define L2D_CLIP_LEFT                   L2D_CLIP_LEFT_RIGHT
#define L2D_CLIP_RIGHT                  0xA8DE
#define L2D_CLIP_TOP_BOTTOM             0xA8E0
#define L2D_CLIP_BOTTOM                 L2D_CLIP_TOP_BOTTOM
#define L2D_CLIP_TOP                    0xA8E2
#define L2D_DEST_SOURCE_PITCH           0xA8E4
#define L2D_SOURCE_PITCH                L2D_DEST_SOURCE_PITCH
#define L2D_DEST_PITCH                  0xA8E6
#define L2D_PAD_0                       0xA8E8
#define L2D_PATTERN_FG_COLOR_TRUE_COLOR 0xA8F4
#define L2D_PATTERN_FG_COLOR_ALPHA      L2D_PATTERN_FG_COLOR_TRUECOLOR
#define L2D_PATTERN_FG_COLOR_RED        0xA8F5
#define L2D_PATTERN_FG_COLOR_HI_COLOR   0xA8F6
#define L2D_PATTERN_FG_COLOR_GREEN      L2D_PATTERN_FG_COLOR_HICOLOR
#define L2D_PATTERN_FG_COLOR_INDEX      0xA8F7
#define L2D_PATTERN_FG_COLOR_BLUE       L2D_PATTERN_FG_COLOR_INDEX
#define L2D_PAD_1                       0xA8F8
#define L2D_COMMAND_SET                 0xA900
#define L2D_PAD_2                       0xA904
#define L2D_END_0_END_1                 0xA96C
#define L2D_END_1                       L2D_END_0_END_1
#define L2D_END_0                       0xA96E
#define L2D_DX                          0xA970
#define L2D_X_START                     0xA974
#define L2D_Y_START                     0xA978
#define L2D_Y_COUNT                     0xA97C

#define P2D_ADDRESS                     0xACD4
#define P2D_SOURCE_ADDRESS              0xACD4
#define P2D_DEST_ADDRESS                0xACD8
#define P2D_CLIP_LEFT_RIGHT             0xACDC
#define P2D_CLIP_LEFT                   P2D_CLIP_LEFT_RIGHT
#define P2D_CLIP_RIGHT                  0xACDE
#define P2D_CLIP_TOP_BOTTOM             0xACE0
#define P2D_CLIP_BOTTOM                 P2D_CLIP_TOP_BOTTOM
#define P2D_CLIP_TOP                    0xACE2
#define P2D_DEST_SOURCE_PITCH           0xACE4
#define P2D_SOURCE_PITCH                P2D_DEST_SOURCE_PITCH
#define P2D_DEST_PITCH                  0xACE6
#define P2D_MONO_PATTERN                0xACE8
#define P2D_PATTERN_BG_COLOR_TRUE_COLOR 0xACF0
#define P2D_PATTERN_BG_COLOR_ALPHA      P2D_PATTERN_BG_COLOR_TRUE_COLOR
#define P2D_PATTERN_BG_COLOR_RED        0xACF1
#define P2D_PATTERN_BG_COLOR_HI_COLOR   0xACF2
#define P2D_PATTERN_BG_COLOR_GREEN      P2D_PATTERN_BG_COLOR_HI_COLOR
#define P2D_PATTERN_BG_COLOR_INDEX      0xACF3
#define P2D_PATTERN_BG_COLOR_BLUE       P2D_PATTERN_BG_COLOR_INDEX
#define P2D_PATTERN_FG_COLOR_TRUE_COLOR 0xACF4
#define P2D_PATTERN_FG_COLOR_ALPHA      P2D_PATTERN_FG_COLOR_TRUE_COLOR
#define P2D_PATTERN_FG_COLOR_RED        0xACF5
#define P2D_PATTERN_FG_COLOR_HI_COLOR   0xACF6
#define P2D_PATTERN_FG_COLOR_GREEN      P2D_PATTERN_FG_COLOR_HI_COLOR
#define P2D_PATTERN_FG_COLOR_INDEX      0xACF7
#define P2D_PATTERN_FG_COLOR_BLUE       P2D_PATTERN_FG_COLOR_INDEX
#define P2D_PAD_1                       0xACF8
#define P2D_COMMAND_SET                 0xAD00
#define P2D_PAD_2                       0xAD04
#define P2D_RIGHT_DX                    0xAD68
#define P2D_RIGHT_X_START               0xAD6C
#define P2D_LEFT_DX                     0xAD70
#define P2D_LEFT_X_START                0xAD74
#define P2D_Y_START                     0xAD78
#define P2D_Y_COUNT                     0xAD7C

#define CMD_NOP                 (7 << 27)       /* %1111 << 27 */
#define CMD_LINE                (3 << 27)       /* %0011 << 27 */
#define CMD_RECT                (4 << 27)       /* %0010 << 27 */
#define CMD_POLYGON             (5 << 27)       /* %0101 << 27 */
#define CMD_BITBLT              (0 << 27)       /* %0000 << 27 */

#define CMD_SKIP_TRANSFER_BYTES_1       (1 << 12)       /* %01 << 12 */
#define CMD_SKIP_TRANSFER_BYTES_2       (2 << 12)       /* %10 << 12 */
#define CMD_SKIP_TRANSFER_BYTES_3       (3 << 12)       /* %11 << 12 */

#define CMD_TRANSFER_ALIGNMENT_BYTE     (0 << 10)       /* %00 << 10 */
#define CMD_TRANSFER_ALIGNMENT_WORD     (1 << 10)       /* %01 << 10 */
#define CMD_TRANSFER_ALIGNMENT_DOUBLEWORD       (2 << 10)       /* %10 << 10 */

#define CMD_CHUNKY      (0 << 2)        /* %00 << 2 */
#define CMD_HI_COLOR    (1 << 2)        /* %01 << 2 */
#define CMD_TRUE_COLOR  (2 << 2)        /* %10 << 2 */

#define ROP_FALSE       0x00
#define ROP_NOR         0x10
#define ROP_ONLYDST     0x20
#define ROP_NOTSRC      0x30
#define ROP_ONLYSRC     0x40
#define ROP_NOTDST      0x50
#define ROP_EOR         0x60
#define ROP_NAND        0x70
#define ROP_AND         0x80
#define ROP_NEOR        0x90
#define ROP_DST         0xA0
#define ROP_NOTONLYSRC  0xB0
#define ROP_SRC         0xC0
#define ROP_NOTONLYDST  0xD0
#define ROP_OR          0xE0
#define ROP_TRUE        0xF0

/* Pass-through */
#if 0   /* XXX */
#define PASS_ADDRESS            0x
#define PASS_ADDRESS_W          0x
#endif

/* Video DAC */
#define VDAC_ADDRESS            0x03C8
#define VDAC_ADDRESS_W          0x03C8
#define VDAC_ADDRESS_R          0x03C7
#define VDAC_STATE              0x03C7
#define VDAC_DATA               0x03C9
#define VDAC_MASK               0x03C6


#define WGfx(ba, idx, val) \
       do { vgaw(ba, GCT_ADDRESS, idx); vgaw(ba, GCT_ADDRESS_W , val); } while (0)

#define WSeq(ba, idx, val) \
       do { vgaw(ba, SEQ_ADDRESS, idx); vgaw(ba, SEQ_ADDRESS_W , val); } while (0)

#define WCrt(ba, idx, val) \
       do { vgaw(ba, CRT_ADDRESS, idx); vgaw(ba, CRT_ADDRESS_W , val); } while (0)

#define WAttr(ba, idx, val) \
       do {    \
               unsigned char tmp;\
               tmp = vgar(ba, ACT_ADDRESS_RESET);\
               __USE(tmp);\
               vgaw(ba, ACT_ADDRESS_W, idx);\
               vgaw(ba, ACT_ADDRESS_W, val);\
       } while (0)


#define SetTextPlane(ba, m) \
       do { \
               WGfx(ba, GCT_ID_READ_MAP_SELECT, m & 3 );\
               WSeq(ba, SEQ_ID_MAP_MASK, (1 << (m & 3)));\
       } while (0)


/* Gfx engine busy wait */

static inline void
GfxBusyWait (volatile void *ba)
{
       int test;

       do {
               test = vgar32(ba, MR_SUBSYSTEM_STATUS_CNTL);
               __asm volatile ("nop");
       } while (!(test & (1 << 13)));
}


static inline void
GfxFifoWait(volatile void *ba)
{
#if 0   /* XXX */
       int test;

       do {
               test = vgar32(ba, MR_SUBSYSTEM_STATUS_CNTL);
       } while (test & 0x0f);
#endif
}


/* Special wakeup/passthrough registers on graphics boards
*
* The methods have diverged a bit for each board, so
* WPass(P) has been converted into a set of specific
* inline functions.
*/

static inline unsigned char
RAttr(volatile void *ba, short idx)
{

       vgaw(ba, ACT_ADDRESS_W, idx);
       delay(0);
       return vgar(ba, ACT_ADDRESS_R);
}

static inline unsigned char
RSeq(volatile void *ba, short idx)
{
       vgaw(ba, SEQ_ADDRESS, idx);
       return vgar(ba, SEQ_ADDRESS_R);
}

static inline unsigned char
RCrt(volatile void *ba, short idx)
{
       vgaw(ba, CRT_ADDRESS, idx);
       return vgar(ba, CRT_ADDRESS_R);
}

static inline unsigned char
RGfx(volatile void *ba, short idx)
{
       vgaw(ba, GCT_ADDRESS, idx);
       return vgar(ba, GCT_ADDRESS_R);
}

#endif /* _GRF_CV3DREG_H */