/*
* Copyright (c) 2001 Wasabi Systems, Inc.
* All rights reserved.
*
* Written by Frank van der Linden for Wasabi Systems, Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed for the NetBSD Project by
* Wasabi Systems, Inc.
* 4. The name of Wasabi Systems, Inc. may not be used to endorse
* or promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY WASABI SYSTEMS, INC. ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL WASABI SYSTEMS, INC
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _AMD64_PTE_H_
#define _AMD64_PTE_H_
#ifdef __x86_64__
/*
* amd64 MMU hardware structure:
*
* the (first generation) amd64 MMU is a 4-level MMU which maps 2^48 bytes
* of virtual memory. The pagesize we use is 4K (4096 [0x1000] bytes),
* although 2M and 4M can be used as well. The indexes in the levels
* are 9 bits wide (512 64bit entries per level), dividing the bits
* 9-9-9-9-12.
*
* The top level table, called PML4, contains 512 64bit entries pointing
* to 3rd level table. The 3rd level table is called the 'page directory
* pointers directory' and has 512 entries pointing to page directories.
* The 2nd level is the page directory, containing 512 pointers to
* page table pages. Lastly, level 1 consists of pages containing 512
* PTEs.
*
* Simply put, levels 4-1 all consist of pages containing 512
* entries pointing to the next level. Level 0 is the actual PTEs
* themselves.
*
* For a description on the other bits, which are i386 compatible,
* see the i386 pte.h
*/
#if !defined(_LOCORE)
/*
* Here we define the data types for PDEs and PTEs.
*/
#include <sys/stdint.h>
typedef uint64_t pd_entry_t; /* PDE */
typedef uint64_t pt_entry_t; /* PTE */
#endif
/*
* Mask to get rid of the sign-extended part of addresses.
*/
#define VA_SIGN_MASK 0xffff000000000000
#define VA_SIGN_NEG(va) ((va) | VA_SIGN_MASK)
/* XXXfvdl this one's not right. */
#define VA_SIGN_POS(va) ((va) & ~VA_SIGN_MASK)
/*
* Now we define various constants for playing with virtual addresses.
*/
#define L1_SHIFT 12
#define L2_SHIFT 21
#define L3_SHIFT 30
#define L4_SHIFT 39
#define NBPD_L1 (1UL << L1_SHIFT) /* # bytes mapped by L1 ent (4K) */
#define NBPD_L2 (1UL << L2_SHIFT) /* # bytes mapped by L2 ent (2MB) */
#define NBPD_L3 (1UL << L3_SHIFT) /* # bytes mapped by L3 ent (1G) */
#define NBPD_L4 (1UL << L4_SHIFT) /* # bytes mapped by L4 ent (512G) */