/* $NetBSD: csqrt.c,v 1.4 2017/01/01 19:32:14 maya Exp $ */

/*-
* Copyright (c) 2007 The NetBSD Foundation, Inc.
* All rights reserved.
*
* This code is derived from software written by Stephen L. Moshier.
* It is redistributed by the NetBSD Foundation by permission of the author.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
*    notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
*    notice, this list of conditions and the following disclaimer in the
*    documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/

#include <complex.h>
#include <math.h>

double complex
csqrt(double complex z)
{
       double complex w;
       double x, y, r, t, scale;

       x = creal (z);
       y = cimag (z);

       /*
        * input is a real number and imaginary part isn't -0.0.
        * negative zero is on the branch cut.
        */
       if ((y == 0.0) && !signbit(y)) {
               if (x == 0.0) {
                       w = 0.0 + y * I;
               } else {
                       if (x < 0.0) {
                               r = sqrt(-x);
                               w = 0.0 + r * I;
                       } else {
                               r = sqrt(x);
                               w = r;
                       }
               }
               return w;
       }
       if (x == 0.0) {
               if (y > 0) {
                       r = sqrt(0.5 * y);
                       w = r + r * I;
               } else {
                       r = sqrt(-0.5 * y);
                       w = r - r * I;
               }
               return w;
       }
       /* Rescale to avoid internal overflow or underflow.  */
       if ((fabs(x) > 4.0) || (fabs(y) > 4.0)) {
               x *= 0.25;
               y *= 0.25;
               scale = 2.0;
       } else {
#if 1
               x *= 1.8014398509481984e16;  /* 2^54 */
               y *= 1.8014398509481984e16;
               scale = 7.450580596923828125e-9; /* 2^-27 */
#else
               x *= 4.0;
               y *= 4.0;
               scale = 0.5;
#endif
       }
       w = x + y * I;
       r = cabs(w);
       if (x > 0) {
               t = sqrt(0.5 * r + 0.5 * x);
               r = scale * fabs((0.5 * y) / t );
               t *= scale;
       } else {
               r = sqrt(0.5 * r - 0.5 * x);
               t = scale * fabs((0.5 * y) / r);
               r *= scale;
       }
       if (y > 0)
               w = t + r * I;
       else
               w = t - r * I;
       return w;
}