/*      $NetBSD: sync.c,v 1.34 2013/10/19 17:23:08 christos Exp $       */

/*
* Copyright (c) 1983, 1993
*      The Regents of the University of California.  All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
*    notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
*    notice, this list of conditions and the following disclaimer in the
*    documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
*    may be used to endorse or promote products derived from this software
*    without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/

#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)sync.c      8.2 (Berkeley) 4/28/95";
#else
__RCSID("$NetBSD: sync.c,v 1.34 2013/10/19 17:23:08 christos Exp $");
#endif
#endif /* not lint */

#include <sys/stat.h>

#include <fcntl.h>
#include <errno.h>
#include <limits.h>
#include <signal.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include "extern.h"
#include "pathnames.h"

#define BUFSIZE 4096

/* Message types */
#define W_CAPTAIN       1
#define W_CAPTURED      2
#define W_CLASS         3
#define W_CREW          4
#define W_DBP           5
#define W_DRIFT         6
#define W_EXPLODE       7
/*      W_FILE          8   not used */
#define W_FOUL          9
#define W_GUNL          10
#define W_GUNR          11
#define W_HULL          12
#define W_MOVE          13
#define W_OBP           14
#define W_PCREW         15
#define W_UNFOUL        16
#define W_POINTS        17
#define W_QUAL          18
#define W_UNGRAP        19
#define W_RIGG          20
#define W_COL           21
#define W_DIR           22
#define W_ROW           23
#define W_SIGNAL        24
#define W_SINK          25
#define W_STRUCK        26
#define W_TA            27
#define W_ALIVE         28
#define W_TURN          29
#define W_WIND          30
#define W_FS            31
#define W_GRAP          32
#define W_RIG1          33
#define W_RIG2          34
#define W_RIG3          35
#define W_RIG4          36
#define W_BEGIN         37
#define W_END           38
#define W_DDEAD         39


static void recv_captain(struct ship *ship, const char *astr);
static void recv_captured(struct ship *ship, long a);
static void recv_class(struct ship *ship, long a);
static void recv_crew(struct ship *ship, long a, long b, long c);
static void recv_dbp(struct ship *ship, long a, long b, long c, long d);
static void recv_drift(struct ship *ship, long a);
static void recv_explode(struct ship *ship, long a);
static void recv_foul(struct ship *ship, long a);
static void recv_gunl(struct ship *ship, long a, long b);
static void recv_gunr(struct ship *ship, long a, long b);
static void recv_hull(struct ship *ship, long a);
static void recv_move(struct ship *ship, const char *astr);
static void recv_obp(struct ship *ship, long a, long b, long c, long d);
static void recv_pcrew(struct ship *ship, long a);
static void recv_unfoul(struct ship *ship, long a, long b);
static void recv_points(struct ship *ship, long a);
static void recv_qual(struct ship *ship, long a);
static void recv_ungrap(struct ship *ship, long a, long b);
static void recv_rigg(struct ship *ship, long a, long b, long c, long d);
static void recv_col(struct ship *ship, long a);
static void recv_dir(struct ship *ship, long a);
static void recv_row(struct ship *ship, long a);
static void recv_signal(struct ship *ship, const char *astr);
static void recv_sink(struct ship *ship, long a);
static void recv_struck(struct ship *ship, long a);
static void recv_ta(struct ship *ship, long a);
static void recv_alive(void);
static void recv_turn(long a);
static void recv_wind(long a, long b);
static void recv_fs(struct ship *ship, long a);
static void recv_grap(struct ship *ship, long a);
static void recv_rig1(struct ship *ship, long a);
static void recv_rig2(struct ship *ship, long a);
static void recv_rig3(struct ship *ship, long a);
static void recv_rig4(struct ship *ship, long a);
static void recv_begin(struct ship *ship);
static void recv_end(struct ship *ship);
static void recv_ddead(void);

static void Write(int, struct ship *, long, long, long, long);
static void Writestr(int, struct ship *, const char *);

static int sync_update(int, struct ship *, const char *,
                      long, long, long, long);

static char sync_buf[BUFSIZE];
static char *sync_bp = sync_buf;
static long sync_seek;
static FILE *sync_fp;

static const char *
get_sync_file(int scenario_number)
{
       static char sync_file[NAME_MAX];

       snprintf(sync_file, sizeof(sync_file), _FILE_SYNC, scenario_number);
       return sync_file;
}

static const char *
get_lock_file(int scenario_number)
{
       static char sync_lock[NAME_MAX];

       snprintf(sync_lock, sizeof(sync_lock), _FILE_LOCK, scenario_number);
       return sync_lock;
}

void
fmtship(char *buf, size_t len, const char *fmt, struct ship *ship)
{
       while (*fmt) {
               if (len-- == 0) {
                       *buf = '\0';
                       return;
               }
               if (*fmt == '$' && fmt[1] == '$') {
                       size_t l = snprintf(buf, len, "%s (%c%c)",
                           ship->shipname, colours(ship), sterncolour(ship));
                       buf += l;
                       len -= l - 1;
                       fmt += 2;
               }
               else
                       *buf++ = *fmt++;
       }

       if (len > 0)
               *buf = '\0';
}


/*VARARGS3*/
void
makesignal(struct ship *from, const char *fmt, struct ship *ship, ...)
{
       char message[BUFSIZ];
       char format[BUFSIZ];
       va_list ap;

       va_start(ap, ship);
       fmtship(format, sizeof(format), fmt, ship);
       vsnprintf(message, sizeof(message), format, ap);
       va_end(ap);
       send_signal(from, message);
}

/*VARARGS2*/
void
makemsg(struct ship *from, const char *fmt, ...)
{
       char message[BUFSIZ];
       va_list ap;

       va_start(ap, fmt);
       vsnprintf(message, sizeof(message), fmt, ap);
       va_end(ap);
       send_signal(from, message);
}

int
sync_exists(int gamenum)
{
       const char *path;
       struct stat s;
       time_t t;

       path = get_sync_file(gamenum);
       time(&t);
       setegid(egid);
       if (stat(path, &s) < 0) {
               setegid(gid);
               return 0;
       }
       if (s.st_mtime < t - 60*60*2) {         /* 2 hours */
               unlink(path);
               path = get_lock_file(gamenum);
               unlink(path);
               setegid(gid);
               return 0;
       } else {
               setegid(gid);
               return 1;
       }
}

int
sync_open(void)
{
       const char *sync_file;
       struct stat tmp;

       if (sync_fp != NULL)
               fclose(sync_fp);
       sync_file = get_sync_file(game);
       (void)get_lock_file(game);
       setegid(egid);
       if (stat(sync_file, &tmp) < 0) {
               mode_t omask = umask(002);
               sync_fp = fopen(sync_file, "w+");
               umask(omask);
       } else
               sync_fp = fopen(sync_file, "r+");
       setegid(gid);
       if (sync_fp == NULL)
               return -1;
       sync_seek = 0;
       return 0;
}

void
sync_close(int doremove)
{
       const char *sync_file;

       if (sync_fp != 0)
               fclose(sync_fp);
       if (doremove) {
               sync_file = get_sync_file(game);
               setegid(egid);
               unlink(sync_file);
               setegid(gid);
       }
}

static void
Write(int type, struct ship *ship, long a, long b, long c, long d)
{
       size_t max = sizeof(sync_buf) - (sync_bp - sync_buf);
       int shipindex = (ship == NULL) ? 0 : ship->file->index;

       snprintf(sync_bp, max, "%d %d 0 %ld %ld %ld %ld\n",
                      type, shipindex, a, b, c, d);
       while (*sync_bp++)
               ;
       sync_bp--;
       if (sync_bp >= &sync_buf[sizeof sync_buf])
               abort();
       sync_update(type, ship, NULL, a, b, c, d);
}

static void
Writestr(int type, struct ship *ship, const char *a)
{
       size_t max = sizeof(sync_buf) - (sync_bp - sync_buf);
       int shipindex = (ship == NULL) ? 0 : ship->file->index;

       snprintf(sync_bp, max, "%d %d 1 %s\n", type, shipindex, a);
       while (*sync_bp++)
               ;
       sync_bp--;
       if (sync_bp >= &sync_buf[sizeof sync_buf])
               abort();
       sync_update(type, ship, a, 0, 0, 0, 0);
}

int
Sync(void)
{
       sig_t sighup, sigint;
       int n;
       int type, shipnum, isstr;
       char *astr;
       long a, b, c, d;
       char buf[80];
       char erred = 0;
#ifndef LOCK_EX
       const char *sync_file;
       const char *sync_lock;
#endif

       sighup = signal(SIGHUP, SIG_IGN);
       sigint = signal(SIGINT, SIG_IGN);
       for (n = TIMEOUT; --n >= 0;) {
#ifdef LOCK_EX
               if (flock(fileno(sync_fp), LOCK_EX|LOCK_NB) >= 0)
                       break;
               if (errno != EWOULDBLOCK)
                       return -1;
#else
               sync_file = get_sync_file(game);
               sync_lock = get_lock_file(game);
               setegid(egid);
               if (link(sync_file, sync_lock) >= 0) {
                       setegid(gid);
                       break;
               }
               setegid(gid);
               if (errno != EEXIST)
                       return -1;
#endif
               sleep(1);
       }
       if (n <= 0)
               return -1;
       fseek(sync_fp, sync_seek, SEEK_SET);
       for (;;) {
               switch (fscanf(sync_fp, "%d%d%d", &type, &shipnum, &isstr)) {
               case 3:
                       break;
               case EOF:
                       goto out;
               default:
                       goto bad;
               }
               if (shipnum < 0 || shipnum >= cc->vessels)
                       goto bad;
               if (isstr != 0 && isstr != 1)
                       goto bad;
               if (isstr) {
                       int ch;
                       char *p;

                       for (p = buf;;) {
                               ch = getc(sync_fp);
                               *p++ = ch;
                               switch (ch) {
                               case '\n':
                                       p--;
                               case EOF:
                                       break;
                               default:
                                       if (p >= buf + sizeof buf)
                                               p--;
                                       continue;
                               }
                               break;
                       }
                       *p = 0;
                       for (p = buf; *p == ' '; p++)
                               ;
                       astr = p;
                       a = b = c = d = 0;
               } else {
                       if (fscanf(sync_fp, "%ld%ld%ld%ld", &a, &b, &c, &d)
                           != 4)
                               goto bad;
                       astr = NULL;
               }
               if (sync_update(type, SHIP(shipnum), astr, a, b, c, d) < 0)
                       goto bad;
       }
bad:
       erred++;
out:
       if (!erred && sync_bp != sync_buf) {
               fseek(sync_fp, 0L, SEEK_END);
               fwrite(sync_buf, sizeof *sync_buf, sync_bp - sync_buf,
                       sync_fp);
               fflush(sync_fp);
               sync_bp = sync_buf;
       }
       sync_seek = ftell(sync_fp);
#ifdef LOCK_EX
       flock(fileno(sync_fp), LOCK_UN);
#else
       setegid(egid);
       unlink(sync_lock);
       setegid(gid);
#endif
       signal(SIGHUP, sighup);
       signal(SIGINT, sigint);
       return erred ? -1 : 0;
}

static int
sync_update(int type, struct ship *ship, const char *astr,
           long a, long b, long c, long d)
{
       switch (type) {
       case W_CAPTAIN:  recv_captain(ship, astr);    break;
       case W_CAPTURED: recv_captured(ship, a);      break;
       case W_CLASS:    recv_class(ship, a);         break;
       case W_CREW:     recv_crew(ship, a, b, c);    break;
       case W_DBP:      recv_dbp(ship, a, b, c, d);  break;
       case W_DRIFT:    recv_drift(ship, a);         break;
       case W_EXPLODE:  recv_explode(ship, a);       break;
       case W_FOUL:     recv_foul(ship, a);          break;
       case W_GUNL:     recv_gunl(ship, a, b);       break;
       case W_GUNR:     recv_gunr(ship, a, b);       break;
       case W_HULL:     recv_hull(ship, a);          break;
       case W_MOVE:     recv_move(ship, astr);       break;
       case W_OBP:      recv_obp(ship, a, b, c, d);  break;
       case W_PCREW:    recv_pcrew(ship, a);         break;
       case W_UNFOUL:   recv_unfoul(ship, a, b);     break;
       case W_POINTS:   recv_points(ship, a);        break;
       case W_QUAL:     recv_qual(ship, a);          break;
       case W_UNGRAP:   recv_ungrap(ship, a, b);     break;
       case W_RIGG:     recv_rigg(ship, a, b, c, d); break;
       case W_COL:      recv_col(ship, a);           break;
       case W_DIR:      recv_dir(ship, a);           break;
       case W_ROW:      recv_row(ship, a);           break;
       case W_SIGNAL:   recv_signal(ship, astr);     break;
       case W_SINK:     recv_sink(ship, a);          break;
       case W_STRUCK:   recv_struck(ship, a);        break;
       case W_TA:       recv_ta(ship, a);            break;
       case W_ALIVE:    recv_alive();                break;
       case W_TURN:     recv_turn(a);                break;
       case W_WIND:     recv_wind(a, b);             break;
       case W_FS:       recv_fs(ship, a);            break;
       case W_GRAP:     recv_grap(ship, a);          break;
       case W_RIG1:     recv_rig1(ship, a);          break;
       case W_RIG2:     recv_rig2(ship, a);          break;
       case W_RIG3:     recv_rig3(ship, a);          break;
       case W_RIG4:     recv_rig4(ship, a);          break;
       case W_BEGIN:    recv_begin(ship);            break;
       case W_END:      recv_end(ship);              break;
       case W_DDEAD:    recv_ddead();                break;
       default:
               fprintf(stderr, "sync_update: unknown type %d\r\n", type);
               return -1;
       }
       return 0;
}

/*
* Messages to send
*/

void
send_captain(struct ship *ship, const char *astr)
{
       Writestr(W_CAPTAIN, ship, astr);
}

void
send_captured(struct ship *ship, long a)
{
       Write(W_CAPTURED, ship, a, 0, 0, 0);
}

void
send_class(struct ship *ship, long a)
{
       Write(W_CLASS, ship, a, 0, 0, 0);
}

void
send_crew(struct ship *ship, long a, long b, long c)
{
       Write(W_CREW, ship, a, b, c, 0);
}

void
send_dbp(struct ship *ship, long a, long b, long c, long d)
{
       Write(W_DBP, ship, a, b, c, d);
}

void
send_drift(struct ship *ship, long a)
{
       Write(W_DRIFT, ship, a, 0, 0, 0);
}

void
send_explode(struct ship *ship, long a)
{
       Write(W_EXPLODE, ship, a, 0, 0, 0);
}

void
send_foul(struct ship *ship, long a)
{
       Write(W_FOUL, ship, a, 0, 0, 0);
}

void
send_gunl(struct ship *ship, long a, long b)
{
       Write(W_GUNL, ship, a, b, 0, 0);
}

void
send_gunr(struct ship *ship, long a, long b)
{
       Write(W_GUNR, ship, a, b, 0, 0);
}

void
send_hull(struct ship *ship, long a)
{
       Write(W_HULL, ship, a, 0, 0, 0);
}

void
send_move(struct ship *ship, const char *astr)
{
       Writestr(W_MOVE, ship, astr);
}

void
send_obp(struct ship *ship, long a, long b, long c, long d)
{
       Write(W_OBP, ship, a, b, c, d);
}

void
send_pcrew(struct ship *ship, long a)
{
       Write(W_PCREW, ship, a, 0, 0, 0);
}

void
send_unfoul(struct ship *ship, long a, long b)
{
       Write(W_UNFOUL, ship, a, b, 0, 0);
}

void
send_points(struct ship *ship, long a)
{
       Write(W_POINTS, ship, a, 0, 0, 0);
}

void
send_qual(struct ship *ship, long a)
{
       Write(W_QUAL, ship, a, 0, 0, 0);
}

void
send_ungrap(struct ship *ship, long a, long b)
{
       Write(W_UNGRAP, ship, a, b, 0, 0);
}

void
send_rigg(struct ship *ship, long a, long b, long c, long d)
{
       Write(W_RIGG, ship, a, b, c, d);
}

void
send_col(struct ship *ship, long a)
{
       Write(W_COL, ship, a, 0, 0, 0);
}

void
send_dir(struct ship *ship, long a)
{
       Write(W_DIR, ship, a, 0, 0, 0);
}

void
send_row(struct ship *ship, long a)
{
       Write(W_ROW, ship, a, 0, 0, 0);
}

void
send_signal(struct ship *ship, const char *astr)
{
       Writestr(W_SIGNAL, ship, astr);
}

void
send_sink(struct ship *ship, long a)
{
       Write(W_SINK, ship, a, 0, 0, 0);
}

void
send_struck(struct ship *ship, long a)
{
       Write(W_STRUCK, ship, a, 0, 0, 0);
}

void
send_ta(struct ship *ship, long a)
{
       Write(W_TA, ship, a, 0, 0, 0);
}

void
send_alive(void)
{
       Write(W_ALIVE, NULL, 0, 0, 0, 0);
}

void
send_turn(long a)
{
       Write(W_TURN, NULL, a, 0, 0, 0);
}

void
send_wind(long a, long b)
{
       Write(W_WIND, NULL, a, b, 0, 0);
}

void
send_fs(struct ship *ship, long a)
{
       Write(W_FS, ship, a, 0, 0, 0);
}

void
send_grap(struct ship *ship, long a)
{
       Write(W_GRAP, ship, a, 0, 0, 0);
}

void
send_rig1(struct ship *ship, long a)
{
       Write(W_RIG1, ship, a, 0, 0, 0);
}

void
send_rig2(struct ship *ship, long a)
{
       Write(W_RIG2, ship, a, 0, 0, 0);
}

void
send_rig3(struct ship *ship, long a)
{
       Write(W_RIG3, ship, a, 0, 0, 0);
}

void
send_rig4(struct ship *ship, long a)
{
       Write(W_RIG4, ship, a, 0, 0, 0);
}

void
send_begin(struct ship *ship)
{
       Write(W_BEGIN, ship, 0, 0, 0, 0);
}

void
send_end(struct ship *ship)
{
       Write(W_END, ship, 0, 0, 0, 0);
}

void
send_ddead(void)
{
       Write(W_DDEAD, NULL, 0, 0, 0, 0);
}


/*
* Actions upon message receipt
*/

static void
recv_captain(struct ship *ship, const char *astr)
{
       strlcpy(ship->file->captain, astr, sizeof ship->file->captain);
}

static void
recv_captured(struct ship *ship, long a)
{
       if (a < 0)
               ship->file->captured = 0;
       else
               ship->file->captured = SHIP(a);
}

static void
recv_class(struct ship *ship, long a)
{
       ship->specs->class = a;
}

static void
recv_crew(struct ship *ship, long a, long b, long c)
{
       struct shipspecs *s = ship->specs;

       s->crew1 = a;
       s->crew2 = b;
       s->crew3 = c;
}

static void
recv_dbp(struct ship *ship, long a, long b, long c, long d)
{
       struct BP *p = &ship->file->DBP[a];

       p->turnsent = b;
       p->toship = SHIP(c);
       p->mensent = d;
}

static void
recv_drift(struct ship *ship, long a)
{
       ship->file->drift = a;
}

static void
recv_explode(struct ship *ship, long a)
{
       if ((ship->file->explode = a) == 2)
               ship->file->dir = 0;
}

static void
recv_foul(struct ship *ship, long a)
{
       struct snag *p = &ship->file->foul[a];

       if (SHIP(a)->file->dir == 0)
               return;
       if (p->sn_count++ == 0)
               p->sn_turn = turn;
       ship->file->nfoul++;
}

static void
recv_gunl(struct ship *ship, long a, long b)
{
       struct shipspecs *s = ship->specs;

       s->gunL = a;
       s->carL = b;
}

static void
recv_gunr(struct ship *ship, long a, long b)
{
       struct shipspecs *s = ship->specs;

       s->gunR = a;
       s->carR = b;
}

static void
recv_hull(struct ship *ship, long a)
{
       ship->specs->hull = a;
}

static void
recv_move(struct ship *ship, const char *astr)
{
       strlcpy(ship->file->movebuf, astr, sizeof ship->file->movebuf);
}

static void
recv_obp(struct ship *ship, long a, long b, long c, long d)
{
       struct BP *p = &ship->file->OBP[a];

       p->turnsent = b;
       p->toship = SHIP(c);
       p->mensent = d;
}

static void
recv_pcrew(struct ship *ship, long a)
{
       ship->file->pcrew = a;
}

static void
recv_unfoul(struct ship *ship, long a, long b)
{
       struct snag *p = &ship->file->foul[a];

       if (p->sn_count > 0) {
               if (b) {
                       ship->file->nfoul -= p->sn_count;
                       p->sn_count = 0;
               } else {
                       ship->file->nfoul--;
                       p->sn_count--;
               }
       }
}

static void
recv_points(struct ship *ship, long a)
{
       ship->file->points = a;
}

static void
recv_qual(struct ship *ship, long a)
{
       ship->specs->qual = a;
}

static void
recv_ungrap(struct ship *ship, long a, long b)
{
       struct snag *p = &ship->file->grap[a];

       if (p->sn_count > 0) {
               if (b) {
                       ship->file->ngrap -= p->sn_count;
                       p->sn_count = 0;
               } else {
                       ship->file->ngrap--;
                       p->sn_count--;
               }
       }
}

static void
recv_rigg(struct ship *ship, long a, long b, long c, long d)
{
       struct shipspecs *s = ship->specs;

       s->rig1 = a;
       s->rig2 = b;
       s->rig3 = c;
       s->rig4 = d;
}

static void
recv_col(struct ship *ship, long a)
{
       ship->file->col = a;
}

static void
recv_dir(struct ship *ship, long a)
{
       ship->file->dir = a;
}

static void
recv_row(struct ship *ship, long a)
{
       ship->file->row = a;
}

static void
recv_signal(struct ship *ship, const char *astr)
{
       if (mode == MODE_PLAYER) {
               if (nobells)
                       Signal("$$: %s", ship, astr);
               else
                       Signal("\a$$: %s", ship, astr);
       }
}

static void
recv_sink(struct ship *ship, long a)
{
       if ((ship->file->sink = a) == 2)
               ship->file->dir = 0;
}

static void
recv_struck(struct ship *ship, long a)
{
       ship->file->struck = a;
}

static void
recv_ta(struct ship *ship, long a)
{
       ship->specs->ta = a;
}

static void
recv_alive(void)
{
       alive = 1;
}

static void
recv_turn(long a)
{
       turn = a;
}

static void
recv_wind(long a, long b)
{
       winddir = a;
       windspeed = b;
}

static void
recv_fs(struct ship *ship, long a)
{
       ship->file->FS = a;
}

static void
recv_grap(struct ship *ship, long a)
{
       struct snag *p = &ship->file->grap[a];

       if (SHIP(a)->file->dir == 0)
               return;
       if (p->sn_count++ == 0)
               p->sn_turn = turn;
       ship->file->ngrap++;
}

static void
recv_rig1(struct ship *ship, long a)
{
       ship->specs->rig1 = a;
}

static void
recv_rig2(struct ship *ship, long a)
{
       ship->specs->rig2 = a;
}

static void
recv_rig3(struct ship *ship, long a)
{
       ship->specs->rig3 = a;
}

static void
recv_rig4(struct ship *ship, long a)
{
       ship->specs->rig4 = a;
}

static void
recv_begin(struct ship *ship)
{
       strcpy(ship->file->captain, "begin");
       people++;
}

static void
recv_end(struct ship *ship)
{
       *ship->file->captain = 0;
       ship->file->points = 0;
       people--;
}

static void
recv_ddead(void)
{
       hasdriver = 0;
}