/*      $NetBSD: score.c,v 1.16 2011/08/26 06:18:17 dholland Exp $      */

/*
* Copyright (c) 1988, 1993
*      The Regents of the University of California.  All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Timothy C. Stoehr.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
*    notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
*    notice, this list of conditions and the following disclaimer in the
*    documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
*    may be used to endorse or promote products derived from this software
*    without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/

#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)score.c     8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: score.c,v 1.16 2011/08/26 06:18:17 dholland Exp $");
#endif
#endif /* not lint */

/*
* score.c
*
* This source herein may be modified and/or distributed by anybody who
* so desires, with the following restrictions:
*    1.)  No portion of this notice shall be removed.
*    2.)  Credit shall not be taken for the creation of this source.
*    3.)  This code is not to be traded, sold, or used for personal
*         gain or profit.
*
*/

#include <stdio.h>
#include "rogue.h"
#include "pathnames.h"

static void center(short, const char *);
static int get_value(const object *);
static void id_all(void);
static void sell_pack(void);
static void sf_error(void) __dead;

void
killed_by(const object *monster, short other)
{
       const char *mechanism = "killed by something unknown (?)";
       char mechanism_buf[128];
       const char *article;
       char message_buf[128];

       md_ignore_signals();

       if (other != QUIT) {
               rogue.gold = ((rogue.gold * 9) / 10);
       }

       if (other) {
               switch(other) {
               case HYPOTHERMIA:
                       mechanism = "died of hypothermia";
                       break;
               case STARVATION:
                       mechanism = "died of starvation";
                       break;
               case POISON_DART:
                       mechanism = "killed by a dart";
                       break;
               case QUIT:
                       mechanism = "quit";
                       break;
               case KFIRE:
                       mechanism = "killed by fire";
                       break;
               }
       } else {
               if (is_vowel(m_names[monster->m_char - 'A'][0])) {
                       article = "an";
               } else {
                       article = "a";
               }
               snprintf(mechanism_buf, sizeof(mechanism_buf),
                       "Killed by %s %s",
                        article, m_names[monster->m_char - 'A']);
               mechanism = mechanism_buf;
       }
       snprintf(message_buf, sizeof(message_buf),
                "%s with %ld gold", mechanism, rogue.gold);

       if ((!other) && (!no_skull)) {
               clear();
               mvaddstr(4, 32, "__---------__");
               mvaddstr(5, 30, "_~             ~_");
               mvaddstr(6, 29, "/                 \\");
               mvaddstr(7, 28, "~                   ~");
               mvaddstr(8, 27, "/                     \\");
               mvaddstr(9, 27, "|    XXXX     XXXX    |");
               mvaddstr(10, 27, "|    XXXX     XXXX    |");
               mvaddstr(11, 27, "|    XXX       XXX    |");
               mvaddstr(12, 28, "\\         @         /");
               mvaddstr(13, 29, "--\\     @@@     /--");
               mvaddstr(14, 30, "| |    @@@    | |");
               mvaddstr(15, 30, "| |           | |");
               mvaddstr(16, 30, "| vvVvvvvvvvVvv |");
               mvaddstr(17, 30, "|  ^^^^^^^^^^^  |");
               mvaddstr(18, 31, "\\_           _/");
               mvaddstr(19, 33, "~---------~");
               center(21, nick_name);
               center(22, message_buf);
       } else {
               messagef(0, "%s", message_buf);
       }
       messagef(0, "%s", "");          /* gcc objects to just "" */
       put_scores(monster, other);
}

void
win(void)
{
       unwield(rogue.weapon);          /* disarm and relax */
       unwear(rogue.armor);
       un_put_on(rogue.left_ring);
       un_put_on(rogue.right_ring);

       clear();
       mvaddstr(10, 11, "@   @  @@@   @   @      @  @  @   @@@   @   @   @");
       mvaddstr(11, 11, " @ @  @   @  @   @      @  @  @  @   @  @@  @   @");
       mvaddstr(12, 11, "  @   @   @  @   @      @  @  @  @   @  @ @ @   @");
       mvaddstr(13, 11, "  @   @   @  @   @      @  @  @  @   @  @  @@");
       mvaddstr(14, 11, "  @    @@@    @@@        @@ @@    @@@   @   @   @");
       mvaddstr(17, 11, "Congratulations,  you have  been admitted  to  the");
       mvaddstr(18, 11, "Fighters' Guild.   You return home,  sell all your");
       mvaddstr(19, 11, "treasures at great profit and retire into comfort.");
       messagef(0, "%s", "");          /* gcc objects to just "" */
       messagef(0, "%s", "");          /* gcc objects to just "" */
       id_all();
       sell_pack();
       put_scores(NULL, WIN);
}

void
quit(boolean from_intrpt)
{
       char buf[DCOLS];
       short i, orow, ocol;
       boolean mc;

       orow = ocol = 0;
       mc = FALSE;
       md_ignore_signals();

       if (from_intrpt) {
               orow = rogue.row;
               ocol = rogue.col;

               mc = msg_cleared;

               for (i = 0; i < DCOLS; i++) {
                       buf[i] = mvinch(0, i);
               }
       }
       check_message();
       messagef(1, "really quit?");
       if (rgetchar() != 'y') {
               md_heed_signals();
               check_message();
               if (from_intrpt) {
                       for (i = 0; i < DCOLS; i++) {
                               mvaddch(0, i, buf[i]);
                       }
                       msg_cleared = mc;
                       move(orow, ocol);
                       refresh();
               }
               return;
       }
       if (from_intrpt) {
               clean_up(byebye_string);
       }
       check_message();
       killed_by(NULL, QUIT);
}

/*
* The score file on disk is up to ten entries of the form
*      score block [80 bytes]
*      nickname block [30 bytes]
*
* The score block is to be parsed as follows:
*      bytes 0-1       Rank (" 1" to "10")
*      bytes 2-4       space padding
*      bytes 5-15      Score/gold
*      byte 15 up to a ':'     Login name
*      past the ':'    Death mechanism
*
* The nickname block is an alternate name to be printed in place of the
* login name. Both blocks are supposed to contain a null-terminator.
*/

struct score_entry {
       long gold;
       char username[80];
       char death[80];
       char nickname[30];
};

#define NUM_SCORE_ENTRIES 10

static void make_score(struct score_entry *, const object *, int);

static
void
pad_spaces(char *str, size_t len)
{
       size_t x;
       for (x=strlen(str); x<len-1; x++) {
               str[x] = ' ';
       }
       str[len-1] = 0;
}

static
void
unpad_spaces(char *str)
{
       size_t x;
       for (x=strlen(str); x>0 && str[x-1]==' '; x--);
       str[x] = 0;
}

static
int
read_score_entry(struct score_entry *se, FILE *fp)
{
       char score_block[80];
       char nickname_block[30];
       size_t n, x;

       n = fread(score_block, 1, sizeof(score_block), fp);
       if (n==0) {
               /* EOF */
               return 0;
       }
       if (n != sizeof(score_block)) {
               sf_error();
       }

       n = fread(nickname_block, 1, sizeof(nickname_block), fp);
       if (n != sizeof(nickname_block)) {
               sf_error();
       }

       xxxx(score_block, sizeof(score_block));
       xxxx(nickname_block, sizeof(nickname_block));

       /* Ensure null termination */
       score_block[sizeof(score_block)-1] = 0;
       nickname_block[sizeof(nickname_block)-1] = 0;

       /* If there are other nulls in the score block, file is corrupt */
       if (strlen(score_block)!=sizeof(score_block)-1) {
               sf_error();
       }
       /* but this is NOT true of the nickname block */

       /* quash trailing spaces */
       unpad_spaces(score_block);
       unpad_spaces(nickname_block);

       for (x=5; score_block[x] == ' '; x++);
       se->gold = lget_number(score_block+x);

       for (x=15; score_block[x] != 0 && score_block[x] != ':'; x++);
       if (score_block[x] == 0) {
               sf_error();
       }
       score_block[x++] = 0;
       strlcpy(se->username, score_block+15, sizeof(se->username));

       strlcpy(se->death, score_block+x, sizeof(se->death));
       strlcpy(se->nickname, nickname_block, sizeof(se->nickname));

       return 1;
}

static
void
write_score_entry(const struct score_entry *se, int rank, FILE *fp)
{
       char score_block[80];
       char nickname_block[30];

       /* avoid writing crap to score file */
       memset(score_block, 0, sizeof(score_block));
       memset(nickname_block, 0, sizeof(nickname_block));

       snprintf(score_block, sizeof(score_block),
                "%2d    %6ld   %s: %s",
                rank+1, se->gold, se->username, se->death);
       strlcpy(nickname_block, se->nickname, sizeof(nickname_block));

       /* pad blocks out with spaces */
       pad_spaces(score_block, sizeof(score_block));
       /*pad_spaces(nickname_block, sizeof(nickname_block)); -- wrong! */

       xxxx(score_block, sizeof(score_block));
       xxxx(nickname_block, sizeof(nickname_block));

       fwrite(score_block, 1, sizeof(score_block), fp);
       fwrite(nickname_block, 1, sizeof(nickname_block), fp);
}

void
put_scores(const object *monster, short other)
{
       short i, rank=-1, found_player = -1, numscores = 0;
       struct score_entry scores[NUM_SCORE_ENTRIES];
       const char *name;
       FILE *fp;
       boolean dopause = score_only;

       md_lock(1);

       setegid(egid);
       if ((fp = fopen(_PATH_SCOREFILE, "r+")) == NULL &&
           (fp = fopen(_PATH_SCOREFILE, "w+")) == NULL) {
               setegid(gid);
               messagef(0, "cannot read/write/create score file");
               sf_error();
       }
       setegid(gid);
       rewind(fp);
       (void)xxx(1);

       for (numscores = 0; numscores < NUM_SCORE_ENTRIES; numscores++) {
               if (read_score_entry(&scores[numscores], fp) == 0) {
                       break;
               }
       }

       /* Search the score list. */
       for (i=0; i<numscores; i++) {
               if (!strcmp(scores[i].username, login_name)) {
                       /* found our score */
                       if (rogue.gold < scores[i].gold) {
                               /* we didn't do as well as last time */
                               score_only = 1;
                       } else {
                               /* we did better; mark entry for removal */
                               found_player = i;
                       }
                       break;
               }
       }

       /* Remove a superseded entry, if any. */
       if (found_player != -1) {
               numscores--;
               for (i = found_player; i < numscores; i++) {
                       scores[i] = scores[i+1];
               }
       }

       /* If we're going to insert ourselves, do it now */
       if (!score_only) {

               /* if we aren't better than anyone, add at end. */
               rank = numscores;

               /* Otherwise, find our slot. */
               for (i = 0; i < numscores; i++) {
                       if (rogue.gold >= scores[i].gold) {
                               rank = i;
                               break;
                       }
               }

               if (rank < NUM_SCORE_ENTRIES) {
                       /* Open up a slot */
                       for (i = numscores; i > rank; i--) {
                               scores[i] = scores[i-1];
                       }
                       numscores++;

                       /* Put our info in the slot */
                       make_score(&scores[rank], monster, other);
               }

               /* Now rewrite the score file */

               md_ignore_signals();
               rewind(fp);
               (void)xxx(1);

               for (i = 0; i < numscores; i++) {
                       write_score_entry(&scores[i], i, fp);
               }
       }
       md_lock(0);
       fclose(fp);

       /* Display the scores */

       clear();
       mvaddstr(3, 30, "Top  Ten  Rogueists");
       mvaddstr(8, 0, "Rank   Score   Name");

       for (i = 0; i < numscores; i++) {
               if (i == rank) {
                       standout();
               }

               if (scores[i].nickname[0]) {
                       name = scores[i].nickname;
               } else {
                       name = scores[i].username;
               }

               mvprintw(i+10, 0, "%2d    %6ld   %s: %s",
                        i+1, scores[i].gold, name, scores[i].death);

               if (i == rank) {
                       standend();
               }
       }
       refresh();
       messagef(0, "%s", "");          /* gcc objects to just "" */
       if (dopause) {
               messagef(0, "%s", "");
       }
       clean_up("");
}

static
void
make_score(struct score_entry *se, const object *monster, int other)
{
       const char *death = "bolts from the blue (?)";
       const char *hasamulet;
       char deathbuf[80];

       se->gold = rogue.gold;
       strlcpy(se->username, login_name, sizeof(se->username));

       if (other) {
               switch(other) {
               case HYPOTHERMIA:
                       death = "died of hypothermia";
                       break;
               case STARVATION:
                       death = "died of starvation";
                       break;
               case POISON_DART:
                       death = "killed by a dart";
                       break;
               case QUIT:
                       death = "quit";
                       break;
               case WIN:
                       death = "a total winner";
                       break;
               case KFIRE:
                       death = "killed by fire";
                       break;
               }
       } else {
               const char *mn, *article;

               mn = m_names[monster->m_char - 'A'];
               if (is_vowel(mn[0])) {
                       article = "an";
               } else {
                       article = "a";
               }

               snprintf(deathbuf, sizeof(deathbuf),
                        "killed by %s %s", article, mn);
               death = deathbuf;
       }

       if (other != WIN && has_amulet()) {
               hasamulet = " with amulet";
       } else {
               hasamulet = "";
       }

       snprintf(se->death, sizeof(se->death), "%s on level %d%s",
                death, max_level, hasamulet);

       strlcpy(se->nickname, nick_name, sizeof(se->nickname));
}

boolean
is_vowel(short ch)
{
       return( (ch == 'a') ||
               (ch == 'e') ||
               (ch == 'i') ||
               (ch == 'o') ||
               (ch == 'u') );
}

static void
sell_pack(void)
{
       object *obj;
       short row = 2, val;
       char buf[DCOLS];

       obj = rogue.pack.next_object;

       clear();
       mvaddstr(1, 0, "Value      Item");

       while (obj) {
               if (obj->what_is != FOOD) {
                       obj->identified = 1;
                       val = get_value(obj);
                       rogue.gold += val;

                       if (row < DROWS) {
                               get_desc(obj, buf, sizeof(buf));
                               mvprintw(row++, 0, "%5d      %s", val, buf);
                       }
               }
               obj = obj->next_object;
       }
       refresh();
       if (rogue.gold > MAX_GOLD) {
               rogue.gold = MAX_GOLD;
       }
       messagef(0, "%s", "");          /* gcc objects to just "" */
}

static int
get_value(const object *obj)
{
       short wc;
       int val;

       val = 0;
       wc = obj->which_kind;

       switch(obj->what_is) {
       case WEAPON:
               val = id_weapons[wc].value;
               if ((wc == ARROW) || (wc == DAGGER) || (wc == SHURIKEN) ||
                       (wc == DART)) {
                       val *= obj->quantity;
               }
               val += (obj->d_enchant * 85);
               val += (obj->hit_enchant * 85);
               break;
       case ARMOR:
               val = id_armors[wc].value;
               val += (obj->d_enchant * 75);
               if (obj->is_protected) {
                       val += 200;
               }
               break;
       case WAND:
               val = id_wands[wc].value * (obj->class + 1);
               break;
       case SCROL:
               val = id_scrolls[wc].value * obj->quantity;
               break;
       case POTION:
               val = id_potions[wc].value * obj->quantity;
               break;
       case AMULET:
               val = 5000;
               break;
       case RING:
               val = id_rings[wc].value * (obj->class + 1);
               break;
       }
       if (val <= 0) {
               val = 10;
       }
       return(val);
}

static void
id_all(void)
{
       short i;

       for (i = 0; i < SCROLS; i++) {
               id_scrolls[i].id_status = IDENTIFIED;
       }
       for (i = 0; i < WEAPONS; i++) {
               id_weapons[i].id_status = IDENTIFIED;
       }
       for (i = 0; i < ARMORS; i++) {
               id_armors[i].id_status = IDENTIFIED;
       }
       for (i = 0; i < WANDS; i++) {
               id_wands[i].id_status = IDENTIFIED;
       }
       for (i = 0; i < POTIONS; i++) {
               id_potions[i].id_status = IDENTIFIED;
       }
}

void
xxxx(char *buf, short n)
{
       short i;
       unsigned char c;

       for (i = 0; i < n; i++) {

               /* It does not matter if accuracy is lost during this assignment */
               c = (unsigned char)xxx(0);

               buf[i] ^= c;
       }
}

long
xxx(boolean st)
{
       static long f, s;
       long r;

       if (st) {
               f = 37;
               s = 7;
               return(0L);
       }
       r = ((f * s) + 9337) % 8887;
       f = s;
       s = r;
       return(r);
}

static void
center(short row, const char *buf)
{
       short margin;

       margin = ((DCOLS - strlen(buf)) / 2);
       mvaddstr(row, margin, buf);
}

static void
sf_error(void)
{
       md_lock(0);
       messagef(1, "%s", "");          /* gcc objects to just "" */
       clean_up("sorry, score file is out of order");
}