/*      $NetBSD: save.c,v 1.15 2025/04/07 14:36:28 hgutch Exp $ */

/*
* Copyright (c) 1988, 1993
*      The Regents of the University of California.  All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Timothy C. Stoehr.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
*    notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
*    notice, this list of conditions and the following disclaimer in the
*    documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
*    may be used to endorse or promote products derived from this software
*    without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/

#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)save.c      8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: save.c,v 1.15 2025/04/07 14:36:28 hgutch Exp $");
#endif
#endif /* not lint */

/*
* save.c
*
* This source herein may be modified and/or distributed by anybody who
* so desires, with the following restrictions:
*    1.)  No portion of this notice shall be removed.
*    2.)  Credit shall not be taken for the creation of this source.
*    3.)  This code is not to be traded, sold, or used for personal
*         gain or profit.
*
*/

#include <stdio.h>
#include "rogue.h"

static boolean  has_been_touched(const struct rogue_time *,
                       const struct rogue_time *);
static void     r_read(FILE *, void *, size_t);
static void     r_write(FILE *, const void *, size_t);
static void     read_pack(object *, FILE *, boolean);
static void     read_string(char *, FILE *, size_t);
static void     rw_dungeon(FILE *, boolean);
static void     rw_id(struct id *, FILE *, int, boolean);
static void     rw_rooms(FILE *, boolean);
static void     write_pack(const object *, FILE *);
static void     write_string(char *, FILE *);

static short write_failed = 0;

char *save_file = NULL;

void
save_game(void)
{
       char fname[64];

       if (!get_input_line("file name?", save_file, fname, sizeof(fname),
                       "game not saved", 0, 1)) {
               return;
       }
       check_message();
       messagef(0, "%s", fname);
       save_into_file(fname);
}

void
save_into_file(const char *sfile)
{
       FILE *fp;
       int file_id;
       char *name_buffer;
       size_t len;
       char *hptr;
       struct rogue_time rt_buf;

       if (sfile[0] == '~') {
               if ((hptr = md_getenv("HOME")) != NULL) {
                       len = strlen(hptr) + strlen(sfile);
                       name_buffer = md_malloc(len);
                       if (name_buffer == NULL) {
                               messagef(0,
                                       "out of memory for save file name");
                               sfile = error_file;
                       } else {
                               (void)strcpy(name_buffer, hptr);
                               (void)strcat(name_buffer, sfile+1);
                               sfile = name_buffer;
                       }
                       /*
                        * Note: name_buffer gets leaked. But it's small,
                        * and in the common case we're about to exit.
                        */
               }
       }
       if (((fp = fopen(sfile, "w")) == NULL) ||
           ((file_id = md_get_file_id(sfile)) == -1)) {
               if (fp)
                       fclose(fp);
               messagef(0, "problem accessing the save file");
               return;
       }
       md_ignore_signals();
       write_failed = 0;
       (void)xxx(1);
       r_write(fp, &detect_monster, sizeof(detect_monster));
       r_write(fp, &cur_level, sizeof(cur_level));
       r_write(fp, &max_level, sizeof(max_level));
       write_string(hunger_str, fp);
       write_string(login_name, fp);
       r_write(fp, &party_room, sizeof(party_room));
       write_pack(&level_monsters, fp);
       write_pack(&level_objects, fp);
       r_write(fp, &file_id, sizeof(file_id));
       rw_dungeon(fp, 1);
       r_write(fp, &foods, sizeof(foods));
       r_write(fp, &rogue, sizeof(fighter));
       write_pack(&rogue.pack, fp);
       rw_id(id_potions, fp, POTIONS, 1);
       rw_id(id_scrolls, fp, SCROLS, 1);
       rw_id(id_wands, fp, WANDS, 1);
       rw_id(id_rings, fp, RINGS, 1);
       r_write(fp, traps, (MAX_TRAPS * sizeof(trap)));
       r_write(fp, is_wood, (WANDS * sizeof(boolean)));
       r_write(fp, &cur_room, sizeof(cur_room));
       rw_rooms(fp, 1);
       r_write(fp, &being_held, sizeof(being_held));
       r_write(fp, &bear_trap, sizeof(bear_trap));
       r_write(fp, &halluc, sizeof(halluc));
       r_write(fp, &blind, sizeof(blind));
       r_write(fp, &confused, sizeof(confused));
       r_write(fp, &levitate, sizeof(levitate));
       r_write(fp, &haste_self, sizeof(haste_self));
       r_write(fp, &see_invisible, sizeof(see_invisible));
       r_write(fp, &detect_monster, sizeof(detect_monster));
       r_write(fp, &wizard, sizeof(wizard));
       r_write(fp, &score_only, sizeof(score_only));
       r_write(fp, &m_moves, sizeof(m_moves));
       md_gct(&rt_buf);
       rt_buf.second += 10;            /* allow for some processing time */
       r_write(fp, &rt_buf, sizeof(rt_buf));
       fclose(fp);

       if (write_failed) {
               (void)md_df(sfile);     /* delete file */
       } else {
               clean_up("");
       }
}

void
restore(const char *fname)
{
       FILE *fp;
       struct rogue_time saved_time, mod_time;
       char buf[4];
       char tbuf[MAX_OPT_LEN];
       int new_file_id, saved_file_id;

       fp = NULL;
       if (((new_file_id = md_get_file_id(fname)) == -1) ||
           ((fp = fopen(fname, "r")) == NULL)) {
               clean_up("cannot open file");
       }
       if (md_link_count(fname) > 1) {
               clean_up("file has link");
       }
       (void)xxx(1);
       r_read(fp, &detect_monster, sizeof(detect_monster));
       r_read(fp, &cur_level, sizeof(cur_level));
       r_read(fp, &max_level, sizeof(max_level));
       read_string(hunger_str, fp, sizeof hunger_str);

       (void)strlcpy(tbuf, login_name, sizeof tbuf);
       read_string(login_name, fp, sizeof login_name);
       if (strcmp(tbuf, login_name)) {
               clean_up("you're not the original player");
       }

       r_read(fp, &party_room, sizeof(party_room));
       read_pack(&level_monsters, fp, 0);
       for (object *mon = &level_monsters; mon != NULL;
           mon = mon->next_object)
               set_monster_damage(mon);
       read_pack(&level_objects, fp, 0);
       r_read(fp, &saved_file_id, sizeof(saved_file_id));
       if (new_file_id != saved_file_id) {
               clean_up("sorry, saved game is not in the same file");
       }
       rw_dungeon(fp, 0);
       r_read(fp, &foods, sizeof(foods));
       r_read(fp, &rogue, sizeof(fighter));
       read_pack(&rogue.pack, fp, 1);
       for (object *obj = &rogue.pack; obj != NULL;
           obj = obj->next_object) {
               if (obj->what_is == WEAPON)
                       set_weapon_damage(obj);
       }
       rw_id(id_potions, fp, POTIONS, 0);
       rw_id(id_scrolls, fp, SCROLS, 0);
       rw_id(id_wands, fp, WANDS, 0);
       rw_id(id_rings, fp, RINGS, 0);
       r_read(fp, traps, (MAX_TRAPS * sizeof(trap)));
       r_read(fp, is_wood, (WANDS * sizeof(boolean)));
       r_read(fp, &cur_room, sizeof(cur_room));
       rw_rooms(fp, 0);
       r_read(fp, &being_held, sizeof(being_held));
       r_read(fp, &bear_trap, sizeof(bear_trap));
       r_read(fp, &halluc, sizeof(halluc));
       r_read(fp, &blind, sizeof(blind));
       r_read(fp, &confused, sizeof(confused));
       r_read(fp, &levitate, sizeof(levitate));
       r_read(fp, &haste_self, sizeof(haste_self));
       r_read(fp, &see_invisible, sizeof(see_invisible));
       r_read(fp, &detect_monster, sizeof(detect_monster));
       r_read(fp, &wizard, sizeof(wizard));
       r_read(fp, &score_only, sizeof(score_only));
       r_read(fp, &m_moves, sizeof(m_moves));
       r_read(fp, &saved_time, sizeof(saved_time));

       if (fread(buf, 1, 1, fp) > 0) {
               clear();
               clean_up("extra characters in file");
       }

       md_gfmt(fname, &mod_time);      /* get file modification time */

       if (has_been_touched(&saved_time, &mod_time)) {
               clear();
               clean_up("sorry, file has been touched");
       }
       if ((!wizard) && !md_df(fname)) {
               clean_up("cannot delete file");
       }
       msg_cleared = 0;
       ring_stats(0);
       fclose(fp);
}

static void
write_pack(const object *pack, FILE *fp)
{
       object t;

       while ((pack = pack->next_object) != NULL) {
               r_write(fp, pack, sizeof(object));
       }
       t.ichar = t.what_is = 0;
       r_write(fp, &t, sizeof(object));
}

static void
read_pack(object *pack, FILE *fp, boolean is_rogue)
{
       object read_obj, *new_obj;

       for (;;) {
               r_read(fp, &read_obj, sizeof(object));
               if (read_obj.ichar == 0) {
                       pack->next_object = NULL;
                       break;
               }
               new_obj = alloc_object();
               *new_obj = read_obj;
               if (is_rogue) {
                       if (new_obj->in_use_flags & BEING_WORN) {
                               do_wear(new_obj);
                       } else if (new_obj->in_use_flags & BEING_WIELDED) {
                               do_wield(new_obj);
                       } else if (new_obj->in_use_flags & (ON_EITHER_HAND)) {
                               do_put_on(new_obj,
                                       ((new_obj->in_use_flags & ON_LEFT_HAND) ? 1 : 0));
                       }
               }
               pack->next_object = new_obj;
               pack = new_obj;
       }
}

static void
rw_dungeon(FILE *fp, boolean rw)
{
       short i, j;
       char buf[DCOLS];

       for (i = 0; i < DROWS; i++) {
               if (rw) {
                       r_write(fp, dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
                       for (j = 0; j < DCOLS; j++) {
                               buf[j] = mvinch(i, j);
                       }
                       r_write(fp, buf, DCOLS);
               } else {
                       r_read(fp, dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
                       r_read(fp, buf, DCOLS);
                       for (j = 0; j < DCOLS; j++) {
                               mvaddch(i, j, buf[j]);
                       }
               }
       }
}

static void
rw_id(struct id id_table[], FILE *fp, int n, boolean wr)
{
       int i;

       for (i = 0; i < n; i++) {
               if (wr) {
                       r_write(fp, &id_table[i].value, sizeof(short));
                       r_write(fp, &id_table[i].id_status,
                               sizeof(unsigned short));
                       write_string(id_table[i].title, fp);
               } else {
                       r_read(fp, &id_table[i].value, sizeof(short));
                       r_read(fp, &id_table[i].id_status,
                               sizeof(unsigned short));
                       read_string(id_table[i].title, fp, MAX_ID_TITLE_LEN);
               }
       }
}

static void
write_string(char *s, FILE *fp)
{
       short n;

       n = strlen(s) + 1;
       xxxx(s, n);
       r_write(fp, &n, sizeof(short));
       r_write(fp, s, n);
}

static void
read_string(char *s, FILE *fp, size_t len)
{
       short n;

       r_read(fp, &n, sizeof(short));
       if (n<=0 || (size_t)(unsigned short)n > len) {
               clean_up("read_string: corrupt game file");
       }
       r_read(fp, s, n);
       xxxx(s, n);
       /* ensure null termination */
       s[n-1] = 0;
}

static void
rw_rooms(FILE *fp, boolean rw)
{
       short i;

       for (i = 0; i < MAXROOMS; i++) {
               rw ? r_write(fp, (rooms + i), sizeof(room)) :
                       r_read(fp, (rooms + i), sizeof(room));
       }
}

static void
r_read(FILE *fp, void *buf, size_t n)
{
       if (fread(buf, 1, n, fp) != n) {
               clean_up("fread() failed, don't know why");
       }
}

static void
r_write(FILE *fp, const void *buf, size_t n)
{
       if (!write_failed) {
               if (fwrite(buf, 1, n, fp) != n) {
                       messagef(0, "write() failed, don't know why");
                       sound_bell();
                       write_failed = 1;
               }
       }
}

static boolean
has_been_touched(const struct rogue_time *saved_time,
                const struct rogue_time *mod_time)
{
       if (saved_time->year < mod_time->year) {
               return(1);
       } else if (saved_time->year > mod_time->year) {
               return(0);
       }
       if (saved_time->month < mod_time->month) {
               return(1);
       } else if (saved_time->month > mod_time->month) {
               return(0);
       }
       if (saved_time->day < mod_time->day) {
               return(1);
       } else if (saved_time->day > mod_time->day) {
               return(0);
       }
       if (saved_time->hour < mod_time->hour) {
               return(1);
       } else if (saved_time->hour > mod_time->hour) {
               return(0);
       }
       if (saved_time->minute < mod_time->minute) {
               return(1);
       } else if (saved_time->minute > mod_time->minute) {
               return(0);
       }
       if (saved_time->second < mod_time->second) {
               return(1);
       }
       return(0);
}