/*      $NetBSD: play_level.c,v 1.9 2009/07/20 06:39:06 dholland Exp $  */

/*
* Copyright (c) 1980, 1993
*      The Regents of the University of California.  All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
*    notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
*    notice, this list of conditions and the following disclaimer in the
*    documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
*    may be used to endorse or promote products derived from this software
*    without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/

#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)play_level.c        8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: play_level.c,v 1.9 2009/07/20 06:39:06 dholland Exp $");
#endif
#endif /* not lint */

#include <curses.h>
#include <unistd.h>
#include "robots.h"

/*
* play_level:
*      Let the player play the current level
*/
void
play_level(void)
{
       COORD *cp;

       move(My_pos.y, My_pos.x);
       addch(PLAYER);
       refresh();
       for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
               if (cp->y < 0)
                       continue;
               move(cp->y, cp->x);
               addch(ROBOT);
       }
       refresh();
#ifdef DEBUG
       standout();
       move(Min.y, Min.x);
       addch(inch());
       move(Max.y, Max.x);
       addch(inch());
       standend();
#endif /* DEBUG */
       setjmp(End_move);
       flush_in();
       while (!Dead && Num_robots > 0) {
               move(My_pos.y, My_pos.x);
               if (!jumping())
                       refresh();
               get_move();
               if (Real_time)
                       alarm(0);
               if (Field[My_pos.y][My_pos.x] != 0)
                       Dead = true;
               if (!Dead)
                       move_robots(false);
               if (Was_bonus) {
                       move(Y_PROMPT, X_PROMPT);
                       clrtoeol();
                       move(Y_PROMPT + 1, X_PROMPT);
                       clrtoeol();
                       Was_bonus = false;
               }
       }

       /*
        * if the player didn't die, add on the possible bonuses
        */

       if (!Dead) {
               Was_bonus = false;

               if (Level == Start_level && Start_level > 1) {
                       move(Y_PROMPT, X_PROMPT);
                       printw("Advance bonus: %d", S_BONUS);
                       refresh();
                       add_score(S_BONUS);
                       Was_bonus = true;
               }

               if (Wait_bonus != 0) {
                       if (!Was_bonus)
                               move(Y_PROMPT, X_PROMPT);
                       else
                               move(Y_PROMPT + 1, X_PROMPT);
                       printw("Wait bonus: %d", Wait_bonus);
                       refresh();
                       add_score(Wait_bonus);
                       Was_bonus = true;
               }
       }
}