/*      $NetBSD: ttyscrn.h,v 1.5 2021/12/05 09:22:45 rillig Exp $       */

/*-
* Copyright (c) 2003 The NetBSD Foundation, Inc.
* All rights reserved.
*
* This code is derived from software contributed to The NetBSD Foundation
* by Christos Zoulas.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
*    notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
*    notice, this list of conditions and the following disclaimer in the
*    documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/

/*
* Curses based screen for dots
*/

#ifndef _H_TTYSCRN
#define _H_TTYSCRN

#include "gamescreen.h"

class TTYSCRN : public GAMESCREEN {
 public:
   // Constructor that can fail
   static TTYSCRN*  create(int acs, size_t *y, size_t *x);
   ~TTYSCRN();

   // Screen virtuals
   void clean(void);
   void moveto(size_t y, size_t x);
   void addsym(const int sym);
   void addedge(const int sym);
   void redraw(void);
   void bell(void);
   int getinput(void);
   void score(size_t s, const PLAYER& p);
   void games(size_t s, const PLAYER& p);
   void total(size_t s, const PLAYER& p);
   void ties(const PLAYER& p);

 private:
   enum {
       offsx = 2,      // board x offset from top left corner
       offsy = 2,      // board y offset from top left corner
       offsscore = 0,  // score y offset from top of the board
       offstotal = 3,  // total y offset from top of the board
       offsgames = 6,  // games y offset from top of the board
       offsties = 8    // ties y offset from top of the board
   };
   size_t _sx, _sy;    // board size
   size_t _tx, _ty;    // tty size
   int _acs;           // do we want acs?
};

#endif