/*      $NetBSD: gamescreen.h,v 1.4 2021/12/05 09:22:45 rillig Exp $    */

/*-
* Copyright (c) 2003 The NetBSD Foundation, Inc.
* All rights reserved.
*
* This code is derived from software contributed to The NetBSD Foundation
* by Christos Zoulas.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
*    notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
*    notice, this list of conditions and the following disclaimer in the
*    documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/

/*
* Screen base class
*/

#ifndef _H_GAMESCREEN
#define _H_GAMESCREEN

#include <stdlib.h>

class PLAYER;

class GAMESCREEN {
 public:
   enum EDGE {
       GS_HLINE,
       GS_VLINE,
       GS_ULCORNER,
       GS_URCORNER,
       GS_LLCORNER,
       GS_LRCORNER,
       GS_LTEE,
       GS_RTEE,
       GS_TTEE,
       GS_BTEE,
       GS_PLUS
   };
   virtual ~GAMESCREEN();
   virtual void clean(void) = 0;                       // Clear screen
   virtual void moveto(size_t y, size_t x) = 0;        // Move to x, y
   virtual void addsym(const int sym) = 0;             // Add character symbol
   virtual void addedge(const int sym) = 0;            // Add character symbol
   virtual void redraw(void) = 0;                      // Refresh
   virtual int getinput(void) = 0;                     // Get user input
   virtual void bell(void) = 0;                        // Beep
   virtual void score(size_t l, const PLAYER& p) = 0;  // Post current score
   virtual void games(size_t l, const PLAYER& p) = 0;  // Post games won
   virtual void total(size_t l, const PLAYER& p) = 0;  // Post total score
   virtual void ties(const PLAYER& p) = 0;             // Post tie games
};

#endif