/*      $NetBSD: box.h,v 1.4 2021/12/05 09:53:15 rillig Exp $   */

/*-
* Copyright (c) 2003 The NetBSD Foundation, Inc.
* All rights reserved.
*
* This code is derived from software contributed to The NetBSD Foundation
* by Christos Zoulas.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
*    notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
*    notice, this list of conditions and the following disclaimer in the
*    documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/

/*
* Single box utilities; A box is an entity with four edges, four corners, and
* a center that maps directly to a board
*/

#ifndef _H_BOX
#define _H_BOX

#include <stdlib.h>

class BOARD;

class POINT {
 public:
   int x;
   int y;
};

class BOX {
 public:
   enum EDGE {
       first  = 0,
       top    = 0,
       bottom = 1,
       left   = 2,
       right  = 3,
       last   = 4,
   };

   BOX(size_t py, size_t px, BOARD& b);

   void reset(void);           // Clear a box
   void paint(void);           // Paint a box

   // Member access
   int& name(void);
   int& edge(int e);

   // Edge manipulations
   void set(int e);
   void clr(int e);
   int isset(int e) const;

   int count(void) const;      // Count the number of edges in use

   // Useful constants
   // Relative coordinates of the edges from the center of the box.
   static const POINT edges[BOX::last];
   // Relative coordinates of the corners from the center of the box.
   static const POINT corners[BOX::last];
   // Character symbols of the four edges
   static const int syms[BOX::last];

 private:
   void addcorner(size_t y, size_t x); // add a corner character

   size_t _centerx;    // Coordinates of the center in board units
   size_t _centery;
   BOARD& _b;          // The board we refer to
};

#endif