/*      $NetBSD: back.h,v 1.24 2024/08/22 20:46:40 rillig Exp $ */

/*
* Copyright (c) 1980, 1993
*      The Regents of the University of California.  All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
*    notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
*    notice, this list of conditions and the following disclaimer in the
*    documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
*    may be used to endorse or promote products derived from this software
*    without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
*      @(#)back.h      8.1 (Berkeley) 5/31/93
*/

#include <sys/types.h>
#include <sys/uio.h>

#include <fcntl.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <termios.h>
#include <termcap.h>
#include <unistd.h>

#define rnum(r) ((int)(random()%r))
#define D0      dice[0]
#define D1      dice[1]
#define mswap(m) { \
       (m)->D0 ^= (m)->D1;  \
       (m)->D1 ^= (m)->D0;  \
       (m)->D0 ^= (m)->D1;  \
       (m)->d0 = 1-(m)->d0; \
}

struct move {
       int     dice[2];        /* value of dice */
       int     mvlim;          /* 'move limit':  max. number of moves */
       int     p[5];           /* starting position of moves */
       int     g[5];           /* ending position of moves (goals) */
       int     h[4];           /* flag for each move if a man was hit */
       int     d0;             /* flag if dice have been reversed from
                                  original position */
};

/*
*
* Some numerical conventions:
*
*      Arrays have white's value in [0], red in [1].
*      Numeric values which are one color or the other use
*      -1 for white, 1 for red.
*      Hence, white will be negative values, red positive one.
*      This makes a lot of sense since white is going in descending
*      order around the board, and red is ascending.
*
*/

extern  const char      EXEC[];         /* object for main program */
extern  const char      TEACH[];        /* object for tutorial program */

extern  int     pnum;           /* color of player:
                                       -1 = white
                                        1 = red
                                        0 = both
                                        2 = not yet init'ed */
extern  char    args[100];      /* args passed to teachgammon and back */
extern  int     acnt;           /* length of args */
extern  int     aflag;          /* flag to ask for rules or instructions */
extern  int     bflag;          /* flag for automatic board printing */
extern  int     cflag;          /* case conversion flag */
extern  int     hflag;          /* flag for cleaning screen */
extern  int     mflag;          /* backgammon flag */
extern  int     raflag;         /* 'roll again' flag for recovered game */
extern  int     rflag;          /* recovered game flag */
extern  int     tflag;          /* cursor addressing flag */
extern  int     rfl;            /* saved value of rflag */
extern  int     iroll;          /* special flag for inputting rolls */
extern  int     board[26];      /* board:  negative values are white,
                                  positive are red */
extern  int     cturn;          /* whose turn it currently is:
                                       -1 = white
                                        1 = red
                                        0 = just quitted
                                       -2 = white just lost
                                        2 = red just lost */
extern  int     table[6][6];    /* odds table for possible rolls */
extern  int     rscore;         /* red's score */
extern  int     wscore;         /* white's score */
extern  int     gvalue;         /* value of game (64 max.) */
extern  int     dlast;          /* who doubled last (0 = neither) */
extern  int     bar;            /* position of bar for current player */
extern  int     home;           /* position of home for current player */
extern  int     off[2];         /* number of men off board */
extern  int     *offptr;        /* pointer to off for current player */
extern  int     *offopp;        /* pointer to off for opponent */
extern  int     in[2];          /* number of men in inner table */
extern  int     *inptr;         /* pointer to in for current player */
extern  int     *inopp;         /* pointer to in for opponent */

extern  int     ncin;           /* number of characters in cin */
extern  char    cin[100];       /* input line of current move
                                  (used for reconstructing input after
                                  a backspace) */

extern  const char      *const color[];
                               /* colors as strings */
extern  const char      *const *colorptr;       /* color of current player */
extern  const char      *const *Colorptr;       /* ditto, capitalized */
extern  int     colen;          /* length of color of current player */

extern int buffnum;

extern  struct termios  old, noech, raw;/* original tty status */

extern  int     curr;           /* row position of cursor */
extern  int     curc;           /* column position of cursor */
extern  int     begscr;         /* 'beginning' of screen
                                  (not including board) */

int     addbuf(int);
void    backone(struct move *, int);
void    buflush(void);
int     canhit(int, int);
int     checkmove(struct move *, int);
void    clear(void);
void    clend(void);
void    cline(void);
int     count(void);
void    curmove(int, int);
void    errexit(const char *) __dead;
void    fancyc(int);
void    fboard(void);
void    fixtty(struct termios *);
void    getarg(struct move *, char ***);
int     getcaps(const char *);
void    getmove(struct move *);
void    getout(int) __dead;
void    gwrite(void);
void    init(void);
int     main(int, char *[]);
int     makmove(struct move *, int);
int     movallow(struct move *);
void    movback(struct move *, int);
void    moverr(struct move *, int);
int     movokay(struct move *, int);
void    newpos(void);
void    nexturn(void);
void    odds(int, int, int);
void    proll(struct move *);
int     quit(struct move *);
int     readc(void);
void    recover(struct move *, const char *);
void    refresh(void);
void    roll(struct move *);
void    save(struct move *, int);
int     wrtext(const char *const *);
void    wrboard(void);
void    wrhit(int);
void    wrint(int);
void    writec(int);
void    writel(const char *);
void    wrscore(void);
int     yorn(int);

void move_init(struct move *);