This is ldint.info, produced by makeinfo version 7.0.2 from ldint.texi.

This file documents the internals of the GNU linker ld.

  Copyright © 1992-2024 Free Software Foundation, Inc.  Contributed by
Cygnus Support.

  Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3 or
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Invariant Sections being “GNU General Public License” and “Funding Free
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Back-Cover Texts being (b) (see below).  A copy of the license is
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  A GNU Manual

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INFO-DIR-SECTION Software development
START-INFO-DIR-ENTRY
* Ld-Internals: (ldint).        The GNU linker internals.
END-INFO-DIR-ENTRY


File: ldint.info,  Node: Top,  Next: README,  Up: (dir)

This file documents the internals of the GNU linker ‘ld’.  It is a
collection of miscellaneous information with little form at this point.
Mostly, it is a repository into which you can put information about GNU
‘ld’ as you discover it (or as you design changes to ‘ld’).

  This document is distributed under the terms of the GNU Free
Documentation License.  A copy of the license is included in the section
entitled "GNU Free Documentation License".

* Menu:

* README::                      The README File
* Emulations::                  How linker emulations are generated
* Emulation Walkthrough::       A Walkthrough of a Typical Emulation
* Architecture Specific::       Some Architecture Specific Notes
* GNU Free Documentation License::  GNU Free Documentation License


File: ldint.info,  Node: README,  Next: Emulations,  Prev: Top,  Up: Top

1 The ‘README’ File
*******************

Check the ‘README’ file; it often has useful information that does not
appear anywhere else in the directory.


File: ldint.info,  Node: Emulations,  Next: Emulation Walkthrough,  Prev: README,  Up: Top

2 How linker emulations are generated
*************************************

Each linker target has an “emulation”.  The emulation includes the
default linker script, and certain emulations also modify certain types
of linker behaviour.

  Emulations are created during the build process by the shell script
‘genscripts.sh’.

  The ‘genscripts.sh’ script starts by reading a file in the
‘emulparams’ directory.  This is a shell script which sets various shell
variables used by ‘genscripts.sh’ and the other shell scripts it
invokes.

  The ‘genscripts.sh’ script will invoke a shell script in the
‘scripttempl’ directory in order to create default linker scripts
written in the linker command language.  The ‘scripttempl’ script will
be invoked 5 (or, in some cases, 6) times, with different assignments to
shell variables, to create different default scripts.  The choice of
script is made based on the command-line options.

  After creating the scripts, ‘genscripts.sh’ will invoke yet another
shell script, this time in the ‘emultempl’ directory.  That shell script
will create the emulation source file, which contains C code.  This C
code permits the linker emulation to override various linker behaviours.
Most targets use the generic emulation code, which is in
‘emultempl/generic.em’.

  To summarize, ‘genscripts.sh’ reads three shell scripts: an emulation
parameters script in the ‘emulparams’ directory, a linker script
generation script in the ‘scripttempl’ directory, and an emulation
source file generation script in the ‘emultempl’ directory.

  For example, the Sun 4 linker sets up variables in
‘emulparams/sun4.sh’, creates linker scripts using
‘scripttempl/aout.sc’, and creates the emulation code using
‘emultempl/sunos.em’.

  Note that the linker can support several emulations simultaneously,
depending upon how it is configured.  An emulation can be selected with
the ‘-m’ option.  The ‘-V’ option will list all supported emulations.

* Menu:

* emulation parameters::        ‘emulparams’ scripts
* linker scripts::              ‘scripttempl’ scripts
* linker emulations::           ‘emultempl’ scripts


File: ldint.info,  Node: emulation parameters,  Next: linker scripts,  Up: Emulations

2.1 ‘emulparams’ scripts
========================

Each target selects a particular file in the ‘emulparams’ directory by
setting the shell variable ‘targ_emul’ in ‘configure.tgt’.  This shell
variable is used by the ‘configure’ script to control building an
emulation source file.

  Certain conventions are enforced.  Suppose the ‘targ_emul’ variable
is set to EMUL in ‘configure.tgt’.  The name of the emulation shell
script will be ‘emulparams/EMUL.sh’.  The ‘Makefile’ must have a target
named ‘eEMUL.c’; this target must depend upon ‘emulparams/EMUL.sh’, as
well as the appropriate scripts in the ‘scripttempl’ and ‘emultempl’
directories.  The ‘Makefile’ target must invoke ‘GENSCRIPTS’ with two
arguments: EMUL, and the value of the make variable ‘tdir_EMUL’.  The
value of the latter variable will be set by the ‘configure’ script, and
is used to set the default target directory to search.

  By convention, the ‘emulparams/EMUL.sh’ shell script should only set
shell variables.  It may set shell variables which are to be interpreted
by the ‘scripttempl’ and the ‘emultempl’ scripts.  Certain shell
variables are interpreted directly by the ‘genscripts.sh’ script.

  Here is a list of shell variables interpreted by ‘genscripts.sh’, as
well as some conventional shell variables interpreted by the
‘scripttempl’ and ‘emultempl’ scripts.

‘SCRIPT_NAME’
    This is the name of the ‘scripttempl’ script to use.  If
    ‘SCRIPT_NAME’ is set to SCRIPT, ‘genscripts.sh’ will use the script
    ‘scripttempl/SCRIPT.sc’.

‘TEMPLATE_NAME’
    This is the name of the ‘emultempl’ script to use.  If
    ‘TEMPLATE_NAME’ is set to TEMPLATE, ‘genscripts.sh’ will use the
    script ‘emultempl/TEMPLATE.em’.  If this variable is not set, the
    default value is ‘generic’.

‘GENERATE_SHLIB_SCRIPT’
    If this is set to a nonempty string, ‘genscripts.sh’ will invoke
    the ‘scripttempl’ script an extra time to create a shared library
    script.  *note linker scripts::.

‘OUTPUT_FORMAT’
    This is normally set to indicate the BFD output format use (e.g.,
    ‘"a.out-sunos-big"’.  The ‘scripttempl’ script will normally use it
    in an ‘OUTPUT_FORMAT’ expression in the linker script.

‘ARCH’
    This is normally set to indicate the architecture to use (e.g.,
    ‘sparc’).  The ‘scripttempl’ script will normally use it in an
    ‘OUTPUT_ARCH’ expression in the linker script.

‘ENTRY’
    Some ‘scripttempl’ scripts use this to set the entry address, in an
    ‘ENTRY’ expression in the linker script.

‘TEXT_START_ADDR’
    Some ‘scripttempl’ scripts use this to set the start address of the
    ‘.text’ section.

‘SEGMENT_SIZE’
    The ‘genscripts.sh’ script uses this to set the default value of
    ‘DATA_ALIGNMENT’ when running the ‘scripttempl’ script.

‘TARGET_PAGE_SIZE’
    If ‘SEGMENT_SIZE’ is not defined, the ‘genscripts.sh’ script uses
    this to define it.

‘ALIGNMENT’
    Some ‘scripttempl’ scripts set this to a number to pass to ‘ALIGN’
    to set the required alignment for the ‘end’ symbol.


File: ldint.info,  Node: linker scripts,  Next: linker emulations,  Prev: emulation parameters,  Up: Emulations

2.2 ‘scripttempl’ scripts
=========================

Each linker target uses a ‘scripttempl’ script to generate the default
linker scripts.  The name of the ‘scripttempl’ script is set by the
‘SCRIPT_NAME’ variable in the ‘emulparams’ script.  If ‘SCRIPT_NAME’ is
set to SCRIPT, ‘genscripts.sh’ will invoke ‘scripttempl/SCRIPT.sc’.

  The ‘genscripts.sh’ script will invoke the ‘scripttempl’ script 5 to
9 times.  Each time it will set the shell variable ‘LD_FLAG’ to a
different value.  When the linker is run, the options used will direct
it to select a particular script.  (Script selection is controlled by
the ‘get_script’ emulation entry point; this describes the conventional
behaviour).

  The ‘scripttempl’ script should just write a linker script, written
in the linker command language, to standard output.  If the emulation
name–the name of the ‘emulparams’ file without the ‘.sc’ extension–is
EMUL, then the output will be directed to ‘ldscripts/EMUL.EXTENSION’ in
the build directory, where EXTENSION changes each time the ‘scripttempl’
script is invoked.

  Here is the list of values assigned to ‘LD_FLAG’.

‘(empty)’
    The script generated is used by default (when none of the following
    cases apply).  The output has an extension of ‘.x’.
‘n’
    The script generated is used when the linker is invoked with the
    ‘-n’ option.  The output has an extension of ‘.xn’.
‘N’
    The script generated is used when the linker is invoked with the
    ‘-N’ option.  The output has an extension of ‘.xbn’.
‘r’
    The script generated is used when the linker is invoked with the
    ‘-r’ option.  The output has an extension of ‘.xr’.
‘u’
    The script generated is used when the linker is invoked with the
    ‘-Ur’ option.  The output has an extension of ‘.xu’.
‘shared’
    The ‘scripttempl’ script is only invoked with ‘LD_FLAG’ set to this
    value if ‘GENERATE_SHLIB_SCRIPT’ is defined in the ‘emulparams’
    file.  The ‘emultempl’ script must arrange to use this script at
    the appropriate time, normally when the linker is invoked with the
    ‘-shared’ option.  The output has an extension of ‘.xs’.
‘c’
    The ‘scripttempl’ script is only invoked with ‘LD_FLAG’ set to this
    value if ‘GENERATE_COMBRELOC_SCRIPT’ is defined in the ‘emulparams’
    file or if ‘SCRIPT_NAME’ is ‘elf’.  The ‘emultempl’ script must
    arrange to use this script at the appropriate time, normally when
    the linker is invoked with the ‘-z combreloc’ option.  The output
    has an extension of ‘.xc’.
‘cshared’
    The ‘scripttempl’ script is only invoked with ‘LD_FLAG’ set to this
    value if ‘GENERATE_COMBRELOC_SCRIPT’ is defined in the ‘emulparams’
    file or if ‘SCRIPT_NAME’ is ‘elf’ and ‘GENERATE_SHLIB_SCRIPT’ is
    defined in the ‘emulparams’ file.  The ‘emultempl’ script must
    arrange to use this script at the appropriate time, normally when
    the linker is invoked with the ‘-shared -z combreloc’ option.  The
    output has an extension of ‘.xsc’.
‘auto_import’
    The ‘scripttempl’ script is only invoked with ‘LD_FLAG’ set to this
    value if ‘GENERATE_AUTO_IMPORT_SCRIPT’ is defined in the
    ‘emulparams’ file.  The ‘emultempl’ script must arrange to use this
    script at the appropriate time, normally when the linker is invoked
    with the ‘--enable-auto-import’ option.  The output has an
    extension of ‘.xa’.

  Besides the shell variables set by the ‘emulparams’ script, and the
‘LD_FLAG’ variable, the ‘genscripts.sh’ script will set certain
variables for each run of the ‘scripttempl’ script.

‘RELOCATING’
    This will be set to a non-empty string when the linker is doing a
    final relocation (e.g., all scripts other than ‘-r’ and ‘-Ur’).

‘CONSTRUCTING’
    This will be set to a non-empty string when the linker is building
    global constructor and destructor tables (e.g., all scripts other
    than ‘-r’).

‘DATA_ALIGNMENT’
    This will be set to an ‘ALIGN’ expression when the output should be
    page aligned, or to ‘.’ when generating the ‘-N’ script.

‘CREATE_SHLIB’
    This will be set to a non-empty string when generating a ‘-shared’
    script.

‘COMBRELOC’
    This will be set to a non-empty string when generating ‘-z
    combreloc’ scripts to a temporary file name which can be used
    during script generation.

  The conventional way to write a ‘scripttempl’ script is to first set
a few shell variables, and then write out a linker script using ‘cat’
with a here document.  The linker script will use variable
substitutions, based on the above variables and those set in the
‘emulparams’ script, to control its behaviour.

  When there are parts of the ‘scripttempl’ script which should only be
run when doing a final relocation, they should be enclosed within a
variable substitution based on ‘RELOCATING’.  For example, on many
targets special symbols such as ‘_end’ should be defined when doing a
final link.  Naturally, those symbols should not be defined when doing a
relocatable link using ‘-r’.  The ‘scripttempl’ script could use a
construct like this to define those symbols:
      ${RELOCATING+ _end = .;}
  This will do the symbol assignment only if the ‘RELOCATING’ variable
is defined.

  The basic job of the linker script is to put the sections in the
correct order, and at the correct memory addresses.  For some targets,
the linker script may have to do some other operations.

  For example, on most MIPS platforms, the linker is responsible for
defining the special symbol ‘_gp’, used to initialize the ‘$gp’
register.  It must be set to the start of the small data section plus
‘0x8000’.  Naturally, it should only be defined when doing a final
relocation.  This will typically be done like this:
      ${RELOCATING+ _gp = ALIGN(16) + 0x8000;}
  This line would appear just before the sections which compose the
small data section (‘.sdata’, ‘.sbss’).  All those sections would be
contiguous in memory.

  Many COFF systems build constructor tables in the linker script.  The
compiler will arrange to output the address of each global constructor
in a ‘.ctor’ section, and the address of each global destructor in a
‘.dtor’ section (this is done by defining ‘ASM_OUTPUT_CONSTRUCTOR’ and
‘ASM_OUTPUT_DESTRUCTOR’ in the ‘gcc’ configuration files).  The ‘gcc’
runtime support routines expect the constructor table to be named
‘__CTOR_LIST__’.  They expect it to be a list of words, with the first
word being the count of the number of entries.  There should be a
trailing zero word.  (Actually, the count may be -1 if the trailing word
is present, and the trailing word may be omitted if the count is
correct, but, as the ‘gcc’ behaviour has changed slightly over the
years, it is safest to provide both).  Here is a typical way that might
be handled in a ‘scripttempl’ file.
        ${CONSTRUCTING+ __CTOR_LIST__ = .;}
        ${CONSTRUCTING+ LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)}
        ${CONSTRUCTING+ *(.ctors)}
        ${CONSTRUCTING+ LONG(0)}
        ${CONSTRUCTING+ __CTOR_END__ = .;}
        ${CONSTRUCTING+ __DTOR_LIST__ = .;}
        ${CONSTRUCTING+ LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)}
        ${CONSTRUCTING+ *(.dtors)}
        ${CONSTRUCTING+ LONG(0)}
        ${CONSTRUCTING+ __DTOR_END__ = .;}
  The use of ‘CONSTRUCTING’ ensures that these linker script commands
will only appear when the linker is supposed to be building the
constructor and destructor tables.  This example is written for a target
which uses 4 byte pointers.

  Embedded systems often need to set a stack address.  This is normally
best done by using the ‘PROVIDE’ construct with a default stack address.
This permits the user to easily override the stack address using the
‘--defsym’ option.  Here is an example:
      ${RELOCATING+ PROVIDE (__stack = 0x80000000);}
  The value of the symbol ‘__stack’ would then be used in the startup
code to initialize the stack pointer.


File: ldint.info,  Node: linker emulations,  Prev: linker scripts,  Up: Emulations

2.3 ‘emultempl’ scripts
=======================

Each linker target uses an ‘emultempl’ script to generate the emulation
code.  The name of the ‘emultempl’ script is set by the ‘TEMPLATE_NAME’
variable in the ‘emulparams’ script.  If the ‘TEMPLATE_NAME’ variable is
not set, the default is ‘generic’.  If the value of ‘TEMPLATE_NAME’ is
TEMPLATE, ‘genscripts.sh’ will use ‘emultempl/TEMPLATE.em’.

  Most targets use the generic ‘emultempl’ script,
‘emultempl/generic.em’.  A different ‘emultempl’ script is only needed
if the linker must support unusual actions, such as linking against
shared libraries.

  The ‘emultempl’ script is normally written as a simple invocation of
‘cat’ with a here document.  The document will use a few variable
substitutions.  Typically each function names uses a substitution
involving ‘EMULATION_NAME’, for ease of debugging when the linker
supports multiple emulations.

  Every function and variable in the emitted file should be static.
The only globally visible object must be named
‘ld_EMULATION_NAME_emulation’, where EMULATION_NAME is the name of the
emulation set in ‘configure.tgt’ (this is also the name of the
‘emulparams’ file without the ‘.sh’ extension).  The ‘genscripts.sh’
script will set the shell variable ‘EMULATION_NAME’ before invoking the
‘emultempl’ script.

  The ‘ld_EMULATION_NAME_emulation’ variable must be a ‘struct
ld_emulation_xfer_struct’, as defined in ‘ldemul.h’.  It defines a set
of function pointers which are invoked by the linker, as well as strings
for the emulation name (normally set from the shell variable
‘EMULATION_NAME’ and the default BFD target name (normally set from the
shell variable ‘OUTPUT_FORMAT’ which is normally set by the ‘emulparams’
file).

  The ‘genscripts.sh’ script will set the shell variable ‘COMPILE_IN’
when it invokes the ‘emultempl’ script for the default emulation.  In
this case, the ‘emultempl’ script should include the linker scripts
directly, and return them from the ‘get_scripts’ entry point.  When the
emulation is not the default, the ‘get_scripts’ entry point should just
return a file name.  See ‘emultempl/generic.em’ for an example of how
this is done.

  At some point, the linker emulation entry points should be
documented.


File: ldint.info,  Node: Emulation Walkthrough,  Next: Architecture Specific,  Prev: Emulations,  Up: Top

3 A Walkthrough of a Typical Emulation
**************************************

This chapter is to help people who are new to the way emulations
interact with the linker, or who are suddenly thrust into the position
of having to work with existing emulations.  It will discuss the files
you need to be aware of.  It will tell you when the given "hooks" in the
emulation will be called.  It will, hopefully, give you enough
information about when and how things happen that you’ll be able to get
by.  As always, the source is the definitive reference to this.

  The starting point for the linker is in ‘ldmain.c’ where ‘main’ is
defined.  The bulk of the code that’s emulation specific will initially
be in ‘emultempl/EMULATION.em’ but will end up in ‘eEMULATION.c’ when
the build is done.  Most of the work to select and interface with
emulations is in ‘ldemul.h’ and ‘ldemul.c’.  Specifically, ‘ldemul.h’
defines the ‘ld_emulation_xfer_struct’ structure your emulation exports.

  Your emulation file exports a symbol ‘ld_EMULATION_NAME_emulation’.
If your emulation is selected (it usually is, since usually there’s only
one), ‘ldemul.c’ sets the variable LD_EMULATION to point to it.
‘ldemul.c’ also defines a number of API functions that interface to your
emulation, like ‘ldemul_after_parse’ which simply calls your
‘ld_EMULATION_emulation.after_parse’ function.  For the rest of this
section, the functions will be mentioned, but you should assume the
indirect reference to your emulation also.

  We will also skip or gloss over parts of the link process that don’t
relate to emulations, like setting up internationalization.

  After initialization, ‘main’ selects an emulation by pre-scanning the
command-line arguments.  It calls ‘ldemul_choose_target’ to choose a
target.  If you set ‘choose_target’ to ‘ldemul_default_target’, it picks
your ‘target_name’ by default.

  ‘main’ calls ‘ldemul_before_parse’, then ‘parse_args’.  ‘parse_args’
calls ‘ldemul_parse_args’ for each arg, which must update the ‘getopt’
globals if it recognizes the argument.  If the emulation doesn’t
recognize it, then parse_args checks to see if it recognizes it.

  Now that the emulation has had access to all its command-line
options, ‘main’ calls ‘ldemul_set_symbols’.  This can be used for any
initialization that may be affected by options.  It is also supposed to
set up any variables needed by the emulation script.

  ‘main’ now calls ‘ldemul_get_script’ to get the emulation script to
use (based on arguments, no doubt, *note Emulations::) and runs it.
While parsing, ‘ldgram.y’ may call ‘ldemul_hll’ or ‘ldemul_syslib’ to
handle the ‘HLL’ or ‘SYSLIB’ commands.  It may call
‘ldemul_unrecognized_file’ if you asked the linker to link a file it
doesn’t recognize.  It will call ‘ldemul_recognized_file’ for each file
it does recognize, in case the emulation wants to handle some files
specially.  All the while, it’s loading the files (possibly calling
‘ldemul_open_dynamic_archive’) and symbols and stuff.  After it’s done
reading the script, ‘main’ calls ‘ldemul_after_parse’.  Use the
after-parse hook to set up anything that depends on stuff the script
might have set up, like the entry point.

  ‘main’ next calls ‘lang_process’ in ‘ldlang.c’.  This appears to be
the main core of the linking itself, as far as emulation hooks are
concerned(*).  It first opens the output file’s BFD, calling
‘ldemul_set_output_arch’, and calls
‘ldemul_create_output_section_statements’ in case you need to use other
means to find or create object files (i.e.  shared libraries found on a
path, or fake stub objects).  Despite the name, nobody creates output
sections here.

  (*) In most cases, the BFD library does the bulk of the actual
linking, handling symbol tables, symbol resolution, relocations, and
building the final output file.  See the BFD reference for all the
details.  Your emulation is usually concerned more with managing things
at the file and section level, like "put this here, add this section",
etc.

  Next, the objects to be linked are opened and BFDs created for them,
and ‘ldemul_after_open’ is called.  At this point, you have all the
objects and symbols loaded, but none of the data has been placed yet.

  Next comes the Big Linking Thingy (except for the parts BFD does).
All input sections are mapped to output sections according to the
script.  If a section doesn’t get mapped by default,
‘ldemul_place_orphan’ will get called to figure out where it goes.  Next
it figures out the offsets for each section, calling
‘ldemul_before_allocation’ before and ‘ldemul_after_allocation’ after
deciding where each input section ends up in the output sections.

  The last part of ‘lang_process’ is to figure out all the symbols’
values.  After assigning final values to the symbols, ‘ldemul_finish’ is
called, and after that, any undefined symbols are turned into fatal
errors.

  OK, back to ‘main’, which calls ‘ldwrite’ in ‘ldwrite.c’.  ‘ldwrite’
calls BFD’s final_link, which does all the relocation fixups and writes
the output bfd to disk, and we’re done.

  In summary,

  • ‘main()’ in ‘ldmain.c’
  • ‘emultempl/EMULATION.em’ has your code
  • ‘ldemul_choose_target’ (defaults to your ‘target_name’)
  • ‘ldemul_before_parse’
  • Parse argv, calls ‘ldemul_parse_args’ for each
  • ‘ldemul_set_symbols’
  • ‘ldemul_get_script’
  • parse script

       • may call ‘ldemul_hll’ or ‘ldemul_syslib’
       • may call ‘ldemul_open_dynamic_archive’

  • ‘ldemul_after_parse’
  • ‘lang_process()’ in ‘ldlang.c’

       • create ‘output_bfd’
       • ‘ldemul_set_output_arch’
       • ‘ldemul_create_output_section_statements’
       • read objects, create input bfds - all symbols exist, but have
         no values
       • may call ‘ldemul_unrecognized_file’
       • will call ‘ldemul_recognized_file’
       • ‘ldemul_after_open’
       • map input sections to output sections
       • may call ‘ldemul_place_orphan’ for remaining sections
       • ‘ldemul_before_allocation’
       • gives input sections offsets into output sections, places
         output sections
       • ‘ldemul_after_allocation’ - section addresses valid
       • assigns values to symbols
       • ‘ldemul_finish’ - symbol values valid

  • output bfd is written to disk


File: ldint.info,  Node: Architecture Specific,  Next: GNU Free Documentation License,  Prev: Emulation Walkthrough,  Up: Top

4 Some Architecture Specific Notes
**********************************

This is the place for notes on the behavior of ‘ld’ on specific
platforms.  Currently, only Intel x86 is documented (and of that, only
the auto-import behavior for DLLs).

* Menu:

* ix86::                        Intel x86


File: ldint.info,  Node: ix86,  Up: Architecture Specific

4.1 Intel x86
=============

    ‘ld’ can create DLLs that operate with various runtimes available
    on a common x86 operating system.  These runtimes include native
    (using the mingw "platform"), cygwin, and pw.

_auto-import from DLLs_
      1. With this feature on, DLL clients can import variables from
         DLL without any concern from their side (for example, without
         any source code modifications).  Auto-import can be enabled
         using the ‘--enable-auto-import’ flag, or disabled via the
         ‘--disable-auto-import’ flag.  Auto-import is disabled by
         default.

      2. This is done completely in bounds of the PE specification (to
         be fair, there’s a minor violation of the spec at one point,
         but in practice auto-import works on all known variants of
         that common x86 operating system) So, the resulting DLL can be
         used with any other PE compiler/linker.

      3. Auto-import is fully compatible with standard import method,
         in which variables are decorated using attribute modifiers.
         Libraries of either type may be mixed together.

      4. Overhead (space): 8 bytes per imported symbol, plus 20 for
         each reference to it; Overhead (load time): negligible;
         Overhead (virtual/physical memory): should be less than effect
         of DLL relocation.

    Motivation

    The obvious and only way to get rid of dllimport insanity is to
    make client access variable directly in the DLL, bypassing the
    extra dereference imposed by ordinary DLL runtime linking.  I.e.,
    whenever client contains something like

    ‘mov dll_var,%eax,’

    address of dll_var in the command should be relocated to point into
    loaded DLL. The aim is to make OS loader do so, and than make ld
    help with that.  Import section of PE made following way: there’s a
    vector of structures each describing imports from particular DLL.
    Each such structure points to two other parallel vectors: one
    holding imported names, and one which will hold address of
    corresponding imported name.  So, the solution is de-vectorize
    these structures, making import locations be sparse and pointing
    directly into code.

    Implementation

    For each reference of data symbol to be imported from DLL (to set
    of which belong symbols with name <sym>, if __imp_<sym> is found in
    implib), the import fixup entry is generated.  That entry is of
    type IMAGE_IMPORT_DESCRIPTOR and stored in .idata$3 subsection.
    Each fixup entry contains pointer to symbol’s address within .text
    section (marked with __fuN_<sym> symbol, where N is integer),
    pointer to DLL name (so, DLL name is referenced by multiple
    entries), and pointer to symbol name thunk.  Symbol name thunk is
    singleton vector (__nm_th_<symbol>) pointing to
    IMAGE_IMPORT_BY_NAME structure (__nm_<symbol>) directly containing
    imported name.  Here comes that "om the edge" problem mentioned
    above: PE specification rambles that name vector
    (OriginalFirstThunk) should run in parallel with addresses vector
    (FirstThunk), i.e.  that they should have same number of elements
    and terminated with zero.  We violate this, since FirstThunk points
    directly into machine code.  But in practice, OS loader implemented
    the sane way: it goes thru OriginalFirstThunk and puts addresses to
    FirstThunk, not something else.  It once again should be noted that
    dll and symbol name structures are reused across fixup entries and
    should be there anyway to support standard import stuff, so
    sustained overhead is 20 bytes per reference.  Other question is
    whether having several IMAGE_IMPORT_DESCRIPTORS for the same DLL is
    possible.  Answer is yes, it is done even by native compiler/linker
    (libth32’s functions are in fact resident in windows9x
    kernel32.dll, so if you use it, you have two
    IMAGE_IMPORT_DESCRIPTORS for kernel32.dll).  Yet other question is
    whether referencing the same PE structures several times is valid.
    The answer is why not, prohibiting that (detecting violation) would
    require more work on behalf of loader than not doing it.


File: ldint.info,  Node: GNU Free Documentation License,  Prev: Architecture Specific,  Up: Top

5 GNU Free Documentation License
********************************

                    Version 1.3, 3 November 2008

    Copyright © 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc.
    <http://fsf.org/>

    Everyone is permitted to copy and distribute verbatim copies
    of this license document, but changing it is not allowed.

 0. PREAMBLE

    The purpose of this License is to make a manual, textbook, or other
    functional and useful document “free” in the sense of freedom: to
    assure everyone the effective freedom to copy and redistribute it,
    with or without modifying it, either commercially or
    noncommercially.  Secondarily, this License preserves for the
    author and publisher a way to get credit for their work, while not
    being considered responsible for modifications made by others.

    This License is a kind of “copyleft”, which means that derivative
    works of the document must themselves be free in the same sense.
    It complements the GNU General Public License, which is a copyleft
    license designed for free software.

    We have designed this License in order to use it for manuals for
    free software, because free software needs free documentation: a
    free program should come with manuals providing the same freedoms
    that the software does.  But this License is not limited to
    software manuals; it can be used for any textual work, regardless
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    recommend this License principally for works whose purpose is
    instruction or reference.

 1. APPLICABILITY AND DEFINITIONS

    This License applies to any manual or other work, in any medium,
    that contains a notice placed by the copyright holder saying it can
    be distributed under the terms of this License.  Such a notice
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    A “Modified Version” of the Document means any work containing the
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    A “Secondary Section” is a named appendix or a front-matter section
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    The “Invariant Sections” are certain Secondary Sections whose
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    The “Cover Texts” are certain short passages of text that are
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    A “Transparent” copy of the Document means a machine-readable copy,
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    The “Title Page” means, for a printed book, the title page itself,
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    The “publisher” means any person or entity that distributes copies
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    A section “Entitled XYZ” means a named subunit of the Document
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    The Document may include Warranty Disclaimers next to the notice
    which states that this License applies to the Document.  These
    Warranty Disclaimers are considered to be included by reference in
    this License, but only as regards disclaiming warranties: any other
    implication that these Warranty Disclaimers may have is void and
    has no effect on the meaning of this License.

 2. VERBATIM COPYING

    You may copy and distribute the Document in any medium, either
    commercially or noncommercially, provided that this License, the
    copyright notices, and the license notice saying this License
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    add no other conditions whatsoever to those of this License.  You
    may not use technical measures to obstruct or control the reading
    or further copying of the copies you make or distribute.  However,
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    You may also lend copies, under the same conditions stated above,
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 3. COPYING IN QUANTITY

    If you publish printed copies (or copies in media that commonly
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    If the required texts for either cover are too voluminous to fit
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    If you publish or distribute Opaque copies of the Document
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    It is requested, but not required, that you contact the authors of
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 4. MODIFICATIONS

    You may copy and distribute a Modified Version of the Document
    under the conditions of sections 2 and 3 above, provided that you
    release the Modified Version under precisely this License, with the
    Modified Version filling the role of the Document, thus licensing
    distribution and modification of the Modified Version to whoever
    possesses a copy of it.  In addition, you must do these things in
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      A. Use in the Title Page (and on the covers, if any) a title
         distinct from that of the Document, and from those of previous
         versions (which should, if there were any, be listed in the
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         as a previous version if the original publisher of that
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      B. List on the Title Page, as authors, one or more persons or
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      C. State on the Title page the name of the publisher of the
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      D. Preserve all the copyright notices of the Document.

      E. Add an appropriate copyright notice for your modifications
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      F. Include, immediately after the copyright notices, a license
         notice giving the public permission to use the Modified
         Version under the terms of this License, in the form shown in
         the Addendum below.

      G. Preserve in that license notice the full lists of Invariant
         Sections and required Cover Texts given in the Document’s
         license notice.

      H. Include an unaltered copy of this License.

      I. Preserve the section Entitled “History”, Preserve its Title,
         and add to it an item stating at least the title, year, new
         authors, and publisher of the Modified Version as given on the
         Title Page.  If there is no section Entitled “History” in the
         Document, create one stating the title, year, authors, and
         publisher of the Document as given on its Title Page, then add
         an item describing the Modified Version as stated in the
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      J. Preserve the network location, if any, given in the Document
         for public access to a Transparent copy of the Document, and
         likewise the network locations given in the Document for
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         “History” section.  You may omit a network location for a work
         that was published at least four years before the Document
         itself, or if the original publisher of the version it refers
         to gives permission.

      K. For any section Entitled “Acknowledgements” or “Dedications”,
         Preserve the Title of the section, and preserve in the section
         all the substance and tone of each of the contributor
         acknowledgements and/or dedications given therein.

      L. Preserve all the Invariant Sections of the Document, unaltered
         in their text and in their titles.  Section numbers or the
         equivalent are not considered part of the section titles.

      M. Delete any section Entitled “Endorsements”.  Such a section
         may not be included in the Modified Version.

      N. Do not retitle any existing section to be Entitled
         “Endorsements” or to conflict in title with any Invariant
         Section.

      O. Preserve any Warranty Disclaimers.

    If the Modified Version includes new front-matter sections or
    appendices that qualify as Secondary Sections and contain no
    material copied from the Document, you may at your option designate
    some or all of these sections as invariant.  To do this, add their
    titles to the list of Invariant Sections in the Modified Version’s
    license notice.  These titles must be distinct from any other
    section titles.

    You may add a section Entitled “Endorsements”, provided it contains
    nothing but endorsements of your Modified Version by various
    parties—for example, statements of peer review or that the text has
    been approved by an organization as the authoritative definition of
    a standard.

    You may add a passage of up to five words as a Front-Cover Text,
    and a passage of up to 25 words as a Back-Cover Text, to the end of
    the list of Cover Texts in the Modified Version.  Only one passage
    of Front-Cover Text and one of Back-Cover Text may be added by (or
    through arrangements made by) any one entity.  If the Document
    already includes a cover text for the same cover, previously added
    by you or by arrangement made by the same entity you are acting on
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    The author(s) and publisher(s) of the Document do not by this
    License give permission to use their names for publicity for or to
    assert or imply endorsement of any Modified Version.

 5. COMBINING DOCUMENTS

    You may combine the Document with other documents released under
    this License, under the terms defined in section 4 above for
    modified versions, provided that you include in the combination all
    of the Invariant Sections of all of the original documents,
    unmodified, and list them all as Invariant Sections of your
    combined work in its license notice, and that you preserve all
    their Warranty Disclaimers.

    The combined work need only contain one copy of this License, and
    multiple identical Invariant Sections may be replaced with a single
    copy.  If there are multiple Invariant Sections with the same name
    but different contents, make the title of each such section unique
    by adding at the end of it, in parentheses, the name of the
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    unique number.  Make the same adjustment to the section titles in
    the list of Invariant Sections in the license notice of the
    combined work.

    In the combination, you must combine any sections Entitled
    “History” in the various original documents, forming one section
    Entitled “History”; likewise combine any sections Entitled
    “Acknowledgements”, and any sections Entitled “Dedications”.  You
    must delete all sections Entitled “Endorsements.”

 6. COLLECTIONS OF DOCUMENTS

    You may make a collection consisting of the Document and other
    documents released under this License, and replace the individual
    copies of this License in the various documents with a single copy
    that is included in the collection, provided that you follow the
    rules of this License for verbatim copying of each of the documents
    in all other respects.

    You may extract a single document from such a collection, and
    distribute it individually under this License, provided you insert
    a copy of this License into the extracted document, and follow this
    License in all other respects regarding verbatim copying of that
    document.

 7. AGGREGATION WITH INDEPENDENT WORKS

    A compilation of the Document or its derivatives with other
    separate and independent documents or works, in or on a volume of a
    storage or distribution medium, is called an “aggregate” if the
    copyright resulting from the compilation is not used to limit the
    legal rights of the compilation’s users beyond what the individual
    works permit.  When the Document is included in an aggregate, this
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    are not themselves derivative works of the Document.

    If the Cover Text requirement of section 3 is applicable to these
    copies of the Document, then if the Document is less than one half
    of the entire aggregate, the Document’s Cover Texts may be placed
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    electronic equivalent of covers if the Document is in electronic
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    the whole aggregate.

 8. TRANSLATION

    Translation is considered a kind of modification, so you may
    distribute translations of the Document under the terms of section
    4.  Replacing Invariant Sections with translations requires special
    permission from their copyright holders, but you may include
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    include the original English version of this License and the
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    If a section in the Document is Entitled “Acknowledgements”,
    “Dedications”, or “History”, the requirement (section 4) to
    Preserve its Title (section 1) will typically require changing the
    actual title.

 9. TERMINATION

    You may not copy, modify, sublicense, or distribute the Document
    except as expressly provided under this License.  Any attempt
    otherwise to copy, modify, sublicense, or distribute it is void,
    and will automatically terminate your rights under this License.

    However, if you cease all violation of this License, then your
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    provisionally, unless and until the copyright holder explicitly and
    finally terminates your license, and (b) permanently, if the
    copyright holder fails to notify you of the violation by some
    reasonable means prior to 60 days after the cessation.

    Moreover, your license from a particular copyright holder is
    reinstated permanently if the copyright holder notifies you of the
    violation by some reasonable means, this is the first time you have
    received notice of violation of this License (for any work) from
    that copyright holder, and you cure the violation prior to 30 days
    after your receipt of the notice.

    Termination of your rights under this section does not terminate
    the licenses of parties who have received copies or rights from you
    under this License.  If your rights have been terminated and not
    permanently reinstated, receipt of a copy of some or all of the
    same material does not give you any rights to use it.

 10. FUTURE REVISIONS OF THIS LICENSE

    The Free Software Foundation may publish new, revised versions of
    the GNU Free Documentation License from time to time.  Such new
    versions will be similar in spirit to the present version, but may
    differ in detail to address new problems or concerns.  See
    <http://www.gnu.org/copyleft/>.

    Each version of the License is given a distinguishing version
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    version of this License “or any later version” applies to it, you
    have the option of following the terms and conditions either of
    that specified version or of any later version that has been
    published (not as a draft) by the Free Software Foundation.  If the
    Document does not specify a version number of this License, you may
    choose any version ever published (not as a draft) by the Free
    Software Foundation.  If the Document specifies that a proxy can
    decide which future versions of this License can be used, that
    proxy’s public statement of acceptance of a version permanently
    authorizes you to choose that version for the Document.

 11. RELICENSING

    “Massive Multiauthor Collaboration Site” (or “MMC Site”) means any
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    A “Massive Multiauthor Collaboration” (or “MMC”) contained in the
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    “CC-BY-SA” means the Creative Commons Attribution-Share Alike 3.0
    license published by Creative Commons Corporation, a not-for-profit
    corporation with a principal place of business in San Francisco,
    California, as well as future copyleft versions of that license
    published by that same organization.

    “Incorporate” means to publish or republish a Document, in whole or
    in part, as part of another Document.

    An MMC is “eligible for relicensing” if it is licensed under this
    License, and if all works that were first published under this
    License somewhere other than this MMC, and subsequently
    incorporated in whole or in part into the MMC, (1) had no cover
    texts or invariant sections, and (2) were thus incorporated prior
    to November 1, 2008.

    The operator of an MMC Site may republish an MMC contained in the
    site under CC-BY-SA on the same site at any time before August 1,
    2009, provided the MMC is eligible for relicensing.

ADDENDUM: How to use this License for your documents
====================================================

To use this License in a document you have written, include a copy of
the License in the document and put the following copyright and license
notices just after the title page:

      Copyright (C)  YEAR  YOUR NAME.
      Permission is granted to copy, distribute and/or modify this document
      under the terms of the GNU Free Documentation License, Version 1.3
      or any later version published by the Free Software Foundation;
      with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
      Texts.  A copy of the license is included in the section entitled ``GNU
      Free Documentation License''.

  If you have Invariant Sections, Front-Cover Texts and Back-Cover
Texts, replace the “with...Texts.” line with this:

        with the Invariant Sections being LIST THEIR TITLES, with
        the Front-Cover Texts being LIST, and with the Back-Cover Texts
        being LIST.

  If you have Invariant Sections without Cover Texts, or some other
combination of the three, merge those two alternatives to suit the
situation.

  If your document contains nontrivial examples of program code, we
recommend releasing these examples in parallel under your choice of free
software license, such as the GNU General Public License, to permit
their use in free software.



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