// workqueue.cc -- the workqueue for gold

// Copyright (C) 2006-2024 Free Software Foundation, Inc.
// Written by Ian Lance Taylor <[email protected]>.

// This file is part of gold.

// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
// MA 02110-1301, USA.

#include "gold.h"

#include "debug.h"
#include "options.h"
#include "timer.h"
#include "workqueue.h"
#include "workqueue-internal.h"

namespace gold
{

// Class Task_list.

// Add T to the end of the list.

inline void
Task_list::push_back(Task* t)
{
 gold_assert(t->list_next() == NULL);
 if (this->head_ == NULL)
   {
     this->head_ = t;
     this->tail_ = t;
   }
 else
   {
     this->tail_->set_list_next(t);
     this->tail_ = t;
   }
}

// Add T to the front of the list.

inline void
Task_list::push_front(Task* t)
{
 gold_assert(t->list_next() == NULL);
 if (this->head_ == NULL)
   {
     this->head_ = t;
     this->tail_ = t;
   }
 else
   {
     t->set_list_next(this->head_);
     this->head_ = t;
   }
}

// Remove and return the first Task waiting for this lock to be
// released.

inline Task*
Task_list::pop_front()
{
 Task* ret = this->head_;
 if (ret != NULL)
   {
     if (ret == this->tail_)
       {
         gold_assert(ret->list_next() == NULL);
         this->head_ = NULL;
         this->tail_ = NULL;
       }
     else
       {
         this->head_ = ret->list_next();
         gold_assert(this->head_ != NULL);
         ret->clear_list_next();
       }
   }
 return ret;
}

// The simple single-threaded implementation of Workqueue_threader.

class Workqueue_threader_single : public Workqueue_threader
{
public:
 Workqueue_threader_single(Workqueue* workqueue)
   : Workqueue_threader(workqueue)
 { }
 ~Workqueue_threader_single()
 { }

 void
 set_thread_count(int thread_count)
 { gold_assert(thread_count > 0); }

 bool
 should_cancel_thread(int)
 { return false; }
};

// Workqueue methods.

Workqueue::Workqueue(const General_options& options)
 : lock_(),
   first_tasks_(),
   tasks_(),
   running_(0),
   waiting_(0),
   condvar_(this->lock_),
   threader_(NULL)
{
 bool threads = options.threads();
#ifndef ENABLE_THREADS
 threads = false;
#endif
 if (!threads)
   this->threader_ = new Workqueue_threader_single(this);
 else
   {
#ifdef ENABLE_THREADS
     this->threader_ = new Workqueue_threader_threadpool(this);
#else
     gold_unreachable();
#endif
   }
}

Workqueue::~Workqueue()
{
}

// Add a task to the end of a specific queue, or put it on the list
// waiting for a Token.

void
Workqueue::add_to_queue(Task_list* queue, Task* t, bool front)
{
 Hold_lock hl(this->lock_);

 Task_token* token = t->is_runnable();
 if (token != NULL)
   {
     if (front)
       token->add_waiting_front(t);
     else
       token->add_waiting(t);
     ++this->waiting_;
   }
 else
   {
     if (front)
       queue->push_front(t);
     else
       queue->push_back(t);
     // Tell any waiting thread that there is work to do.
     this->condvar_.signal();
   }
}

// Add a task to the queue.

void
Workqueue::queue(Task* t)
{
 this->add_to_queue(&this->tasks_, t, false);
}

// Queue a task which should run soon.

void
Workqueue::queue_soon(Task* t)
{
 t->set_should_run_soon();
 this->add_to_queue(&this->first_tasks_, t, false);
}

// Queue a task which should run next.

void
Workqueue::queue_next(Task* t)
{
 t->set_should_run_soon();
 this->add_to_queue(&this->first_tasks_, t, true);
}

// Return whether to cancel the current thread.

inline bool
Workqueue::should_cancel_thread(int thread_number)
{
 return this->threader_->should_cancel_thread(thread_number);
}

// Find a runnable task in TASKS.  Return NULL if none could be found.
// If we find a Task waiting for a Token, add it to the list for that
// Token.  The workqueue lock must be held when this is called.

Task*
Workqueue::find_runnable_in_list(Task_list* tasks)
{
 Task* t;
 while ((t = tasks->pop_front()) != NULL)
   {
     Task_token* token = t->is_runnable();

     if (token == NULL)
       return t;

     token->add_waiting(t);
     ++this->waiting_;
   }

 // We couldn't find any runnable task.
 return NULL;
}

// Find a runnable task.  Return NULL if none could be found.  The
// workqueue lock must be held when this is called.

Task*
Workqueue::find_runnable()
{
 Task* t = this->find_runnable_in_list(&this->first_tasks_);
 if (t == NULL)
   t = this->find_runnable_in_list(&this->tasks_);
 return t;
}

// Find a runnable a task, and wait until we find one.  Return NULL if
// we should exit.  The workqueue lock must be held when this is
// called.

Task*
Workqueue::find_runnable_or_wait(int thread_number)
{
 Task* t = this->find_runnable();

 while (t == NULL)
   {
     if (this->running_ == 0
         && this->first_tasks_.empty()
         && this->tasks_.empty())
       {
         // Kick all the threads to make them exit.
         this->condvar_.broadcast();

         gold_assert(this->waiting_ == 0);
         return NULL;
       }

     if (this->should_cancel_thread(thread_number))
       return NULL;

     gold_debug(DEBUG_TASK, "%3d sleeping", thread_number);

     this->condvar_.wait();

     gold_debug(DEBUG_TASK, "%3d awake", thread_number);

     t = this->find_runnable();
   }

 return t;
}

// Find and run tasks.  If we can't find a runnable task, wait for one
// to become available.  If we run a task, and it frees up another
// runnable task, then run that one too.  This returns true if we
// should look for another task, false if we are cancelling this
// thread.

bool
Workqueue::find_and_run_task(int thread_number)
{
 Task* t;
 Task_locker tl;

 {
   Hold_lock hl(this->lock_);

   // Find a runnable task.
   t = this->find_runnable_or_wait(thread_number);

   if (t == NULL)
     return false;

   // Get the locks for the task.  This must be called while we are
   // still holding the Workqueue lock.
   t->locks(&tl);

   ++this->running_;
 }

 while (t != NULL)
   {
     gold_debug(DEBUG_TASK, "%3d running   task %s", thread_number,
                t->name().c_str());

     Timer timer;
     if (is_debugging_enabled(DEBUG_TASK))
       timer.start();

     t->run(this);

     if (is_debugging_enabled(DEBUG_TASK))
       {
         Timer::TimeStats elapsed = timer.get_elapsed_time();

         gold_debug(DEBUG_TASK,
                    "%3d completed task %s "
                    "(user: %ld.%06ld sys: %ld.%06ld wall: %ld.%06ld)",
                    thread_number,  t->name().c_str(),
                    elapsed.user / 1000, (elapsed.user % 1000) * 1000,
                    elapsed.sys / 1000, (elapsed.sys % 1000) * 1000,
                    elapsed.wall / 1000, (elapsed.wall % 1000) * 1000);
       }

     Task* next;
     {
       Hold_lock hl(this->lock_);

       --this->running_;

       // Release the locks for the task.  This must be done with the
       // workqueue lock held.  Get the next Task to run if any.
       next = this->release_locks(t, &tl);

       if (next == NULL)
         next = this->find_runnable();

       // If we have another Task to run, get the Locks.  This must
       // be called while we are still holding the Workqueue lock.
       if (next != NULL)
         {
           tl.clear();
           next->locks(&tl);

           ++this->running_;
         }
     }

     // We are done with this task.
     delete t;

     t = next;
   }

 return true;
}

// Handle the return value of release_locks, and get tasks ready to
// run.

// 1) If T is not runnable, queue it on the appropriate token.

// 2) Otherwise, T is runnable.  If *PRET is not NULL, then we have
// already decided which Task to run next.  Add T to the list of
// runnable tasks, and signal another thread.

// 3) Otherwise, *PRET is NULL.  If IS_BLOCKER is false, then T was
// waiting on a write lock.  We can grab that lock now, so we run T
// now.

// 4) Otherwise, IS_BLOCKER is true.  If we should run T soon, then
// run it now.

// 5) Otherwise, check whether there are other tasks to run.  If there
// are, then we generally get a better ordering if we run those tasks
// now, before T.  A typical example is tasks waiting on the Dirsearch
// blocker.  We don't want to run those tasks right away just because
// the Dirsearch was unblocked.

// 6) Otherwise, there are no other tasks to run, so we might as well
// run this one now.

// This function must be called with the Workqueue lock held.

// Return true if we set *PRET to T, false otherwise.

bool
Workqueue::return_or_queue(Task* t, bool is_blocker, Task** pret)
{
 Task_token* token = t->is_runnable();

 if (token != NULL)
   {
     token->add_waiting(t);
     ++this->waiting_;
     return false;
   }

 bool should_queue = false;
 bool should_return = false;

 if (*pret != NULL)
   should_queue = true;
 else if (!is_blocker)
   should_return = true;
 else if (t->should_run_soon())
   should_return = true;
 else if (!this->first_tasks_.empty() || !this->tasks_.empty())
   should_queue = true;
 else
   should_return = true;

 if (should_return)
   {
     gold_assert(*pret == NULL);
     *pret = t;
     return true;
   }
 else if (should_queue)
   {
     if (t->should_run_soon())
       this->first_tasks_.push_back(t);
     else
       this->tasks_.push_back(t);
     this->condvar_.signal();
     return false;
   }

 gold_unreachable();
}

// Release the locks associated with a Task.  Return the first
// runnable Task that we find.  If we find more runnable tasks, add
// them to the run queue and signal any other threads.  This must be
// called with the Workqueue lock held.

Task*
Workqueue::release_locks(Task* t, Task_locker* tl)
{
 Task* ret = NULL;
 for (Task_locker::iterator p = tl->begin(); p != tl->end(); ++p)
   {
     Task_token* token = *p;
     if (token->is_blocker())
       {
         if (token->remove_blocker())
           {
             // The token has been unblocked.  Every waiting Task may
             // now be runnable.
             Task* t;
             while ((t = token->remove_first_waiting()) != NULL)
               {
                 --this->waiting_;
                 this->return_or_queue(t, true, &ret);
               }
           }
       }
     else
       {
         token->remove_writer(t);

         // One more waiting Task may now be runnable.  If we are
         // going to run it next, we can stop.  Otherwise we need to
         // move all the Tasks to the runnable queue, to avoid a
         // potential deadlock if the locking status changes before
         // we run the next thread.
         Task* t;
         while ((t = token->remove_first_waiting()) != NULL)
           {
             --this->waiting_;
             if (this->return_or_queue(t, false, &ret))
               break;
           }
       }
   }
 return ret;
}

// Process all the tasks on the workqueue.  Keep going until the
// workqueue is empty, or until we have been told to exit.  This
// function is called by all threads.

void
Workqueue::process(int thread_number)
{
 while (this->find_and_run_task(thread_number))
   ;
}

// Set the number of threads to use for the workqueue, if we are using
// threads.

void
Workqueue::set_thread_count(int threads)
{
 Hold_lock hl(this->lock_);

 this->threader_->set_thread_count(threads);
 // Wake up all the threads, since something has changed.
 this->condvar_.broadcast();
}

// Add a new blocker to an existing Task_token.

void
Workqueue::add_blocker(Task_token* token)
{
 Hold_lock hl(this->lock_);
 token->add_blocker();
}

} // End namespace gold.