/* Locking in multithreaded situations.
  Copyright (C) 2005-2006 Free Software Foundation, Inc.

  This program is free software; you can redistribute it and/or modify it
  under the terms of the GNU Library General Public License as published
  by the Free Software Foundation; either version 2, or (at your option)
  any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Library General Public License for more details.

  You should have received a copy of the GNU Library General Public
  License along with this program; if not, write to the Free Software
  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
  USA.  */

/* Written by Bruno Haible <[email protected]>, 2005.
  Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h,
  gthr-win32.h.  */

#include <config.h>

#include "lock.h"

/* ========================================================================= */

#if USE_POSIX_THREADS

/* Use the POSIX threads library.  */

# if PTHREAD_IN_USE_DETECTION_HARD

/* The function to be executed by a dummy thread.  */
static void *
dummy_thread_func (void *arg)
{
 return arg;
}

int
glthread_in_use (void)
{
 static int tested;
 static int result; /* 1: linked with -lpthread, 0: only with libc */

 if (!tested)
   {
     pthread_t thread;

     if (pthread_create (&thread, NULL, dummy_thread_func, NULL) != 0)
       /* Thread creation failed.  */
       result = 0;
     else
       {
         /* Thread creation works.  */
         void *retval;
         if (pthread_join (thread, &retval) != 0)
           abort ();
         result = 1;
       }
     tested = 1;
   }
 return result;
}

# endif

/* -------------------------- gl_lock_t datatype -------------------------- */

/* ------------------------- gl_rwlock_t datatype ------------------------- */

# if HAVE_PTHREAD_RWLOCK

#  if !defined PTHREAD_RWLOCK_INITIALIZER

void
glthread_rwlock_init (gl_rwlock_t *lock)
{
 if (pthread_rwlock_init (&lock->rwlock, NULL) != 0)
   abort ();
 lock->initialized = 1;
}

void
glthread_rwlock_rdlock (gl_rwlock_t *lock)
{
 if (!lock->initialized)
   {
     if (pthread_mutex_lock (&lock->guard) != 0)
       abort ();
     if (!lock->initialized)
       glthread_rwlock_init (lock);
     if (pthread_mutex_unlock (&lock->guard) != 0)
       abort ();
   }
 if (pthread_rwlock_rdlock (&lock->rwlock) != 0)
   abort ();
}

void
glthread_rwlock_wrlock (gl_rwlock_t *lock)
{
 if (!lock->initialized)
   {
     if (pthread_mutex_lock (&lock->guard) != 0)
       abort ();
     if (!lock->initialized)
       glthread_rwlock_init (lock);
     if (pthread_mutex_unlock (&lock->guard) != 0)
       abort ();
   }
 if (pthread_rwlock_wrlock (&lock->rwlock) != 0)
   abort ();
}

void
glthread_rwlock_unlock (gl_rwlock_t *lock)
{
 if (!lock->initialized)
   abort ();
 if (pthread_rwlock_unlock (&lock->rwlock) != 0)
   abort ();
}

void
glthread_rwlock_destroy (gl_rwlock_t *lock)
{
 if (!lock->initialized)
   abort ();
 if (pthread_rwlock_destroy (&lock->rwlock) != 0)
   abort ();
 lock->initialized = 0;
}

#  endif

# else

void
glthread_rwlock_init (gl_rwlock_t *lock)
{
 if (pthread_mutex_init (&lock->lock, NULL) != 0)
   abort ();
 if (pthread_cond_init (&lock->waiting_readers, NULL) != 0)
   abort ();
 if (pthread_cond_init (&lock->waiting_writers, NULL) != 0)
   abort ();
 lock->waiting_writers_count = 0;
 lock->runcount = 0;
}

void
glthread_rwlock_rdlock (gl_rwlock_t *lock)
{
 if (pthread_mutex_lock (&lock->lock) != 0)
   abort ();
 /* Test whether only readers are currently running, and whether the runcount
    field will not overflow.  */
 /* POSIX says: "It is implementation-defined whether the calling thread
    acquires the lock when a writer does not hold the lock and there are
    writers blocked on the lock."  Let's say, no: give the writers a higher
    priority.  */
 while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0))
   {
     /* This thread has to wait for a while.  Enqueue it among the
        waiting_readers.  */
     if (pthread_cond_wait (&lock->waiting_readers, &lock->lock) != 0)
       abort ();
   }
 lock->runcount++;
 if (pthread_mutex_unlock (&lock->lock) != 0)
   abort ();
}

void
glthread_rwlock_wrlock (gl_rwlock_t *lock)
{
 if (pthread_mutex_lock (&lock->lock) != 0)
   abort ();
 /* Test whether no readers or writers are currently running.  */
 while (!(lock->runcount == 0))
   {
     /* This thread has to wait for a while.  Enqueue it among the
        waiting_writers.  */
     lock->waiting_writers_count++;
     if (pthread_cond_wait (&lock->waiting_writers, &lock->lock) != 0)
       abort ();
     lock->waiting_writers_count--;
   }
 lock->runcount--; /* runcount becomes -1 */
 if (pthread_mutex_unlock (&lock->lock) != 0)
   abort ();
}

void
glthread_rwlock_unlock (gl_rwlock_t *lock)
{
 if (pthread_mutex_lock (&lock->lock) != 0)
   abort ();
 if (lock->runcount < 0)
   {
     /* Drop a writer lock.  */
     if (!(lock->runcount == -1))
       abort ();
     lock->runcount = 0;
   }
 else
   {
     /* Drop a reader lock.  */
     if (!(lock->runcount > 0))
       abort ();
     lock->runcount--;
   }
 if (lock->runcount == 0)
   {
     /* POSIX recommends that "write locks shall take precedence over read
        locks", to avoid "writer starvation".  */
     if (lock->waiting_writers_count > 0)
       {
         /* Wake up one of the waiting writers.  */
         if (pthread_cond_signal (&lock->waiting_writers) != 0)
           abort ();
       }
     else
       {
         /* Wake up all waiting readers.  */
         if (pthread_cond_broadcast (&lock->waiting_readers) != 0)
           abort ();
       }
   }
 if (pthread_mutex_unlock (&lock->lock) != 0)
   abort ();
}

void
glthread_rwlock_destroy (gl_rwlock_t *lock)
{
 if (pthread_mutex_destroy (&lock->lock) != 0)
   abort ();
 if (pthread_cond_destroy (&lock->waiting_readers) != 0)
   abort ();
 if (pthread_cond_destroy (&lock->waiting_writers) != 0)
   abort ();
}

# endif

/* --------------------- gl_recursive_lock_t datatype --------------------- */

# if HAVE_PTHREAD_MUTEX_RECURSIVE

#  if !(defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP)

void
glthread_recursive_lock_init (gl_recursive_lock_t *lock)
{
 pthread_mutexattr_t attributes;

 if (pthread_mutexattr_init (&attributes) != 0)
   abort ();
 if (pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE) != 0)
   abort ();
 if (pthread_mutex_init (&lock->recmutex, &attributes) != 0)
   abort ();
 if (pthread_mutexattr_destroy (&attributes) != 0)
   abort ();
 lock->initialized = 1;
}

void
glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
{
 if (!lock->initialized)
   {
     if (pthread_mutex_lock (&lock->guard) != 0)
       abort ();
     if (!lock->initialized)
       glthread_recursive_lock_init (lock);
     if (pthread_mutex_unlock (&lock->guard) != 0)
       abort ();
   }
 if (pthread_mutex_lock (&lock->recmutex) != 0)
   abort ();
}

void
glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
{
 if (!lock->initialized)
   abort ();
 if (pthread_mutex_unlock (&lock->recmutex) != 0)
   abort ();
}

void
glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
{
 if (!lock->initialized)
   abort ();
 if (pthread_mutex_destroy (&lock->recmutex) != 0)
   abort ();
 lock->initialized = 0;
}

#  endif

# else

void
glthread_recursive_lock_init (gl_recursive_lock_t *lock)
{
 if (pthread_mutex_init (&lock->mutex, NULL) != 0)
   abort ();
 lock->owner = (pthread_t) 0;
 lock->depth = 0;
}

void
glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
{
 pthread_t self = pthread_self ();
 if (lock->owner != self)
   {
     if (pthread_mutex_lock (&lock->mutex) != 0)
       abort ();
     lock->owner = self;
   }
 if (++(lock->depth) == 0) /* wraparound? */
   abort ();
}

void
glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
{
 if (lock->owner != pthread_self ())
   abort ();
 if (lock->depth == 0)
   abort ();
 if (--(lock->depth) == 0)
   {
     lock->owner = (pthread_t) 0;
     if (pthread_mutex_unlock (&lock->mutex) != 0)
       abort ();
   }
}

void
glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
{
 if (lock->owner != (pthread_t) 0)
   abort ();
 if (pthread_mutex_destroy (&lock->mutex) != 0)
   abort ();
}

# endif

/* -------------------------- gl_once_t datatype -------------------------- */

static const pthread_once_t fresh_once = PTHREAD_ONCE_INIT;

int
glthread_once_singlethreaded (pthread_once_t *once_control)
{
 /* We don't know whether pthread_once_t is an integer type, a floating-point
    type, a pointer type, or a structure type.  */
 char *firstbyte = (char *)once_control;
 if (*firstbyte == *(const char *)&fresh_once)
   {
     /* First time use of once_control.  Invert the first byte.  */
     *firstbyte = ~ *(const char *)&fresh_once;
     return 1;
   }
 else
   return 0;
}

#endif

/* ========================================================================= */

#if USE_PTH_THREADS

/* Use the GNU Pth threads library.  */

/* -------------------------- gl_lock_t datatype -------------------------- */

/* ------------------------- gl_rwlock_t datatype ------------------------- */

/* --------------------- gl_recursive_lock_t datatype --------------------- */

/* -------------------------- gl_once_t datatype -------------------------- */

void
glthread_once_call (void *arg)
{
 void (**gl_once_temp_addr) (void) = (void (**) (void)) arg;
 void (*initfunction) (void) = *gl_once_temp_addr;
 initfunction ();
}

int
glthread_once_singlethreaded (pth_once_t *once_control)
{
 /* We know that pth_once_t is an integer type.  */
 if (*once_control == PTH_ONCE_INIT)
   {
     /* First time use of once_control.  Invert the marker.  */
     *once_control = ~ PTH_ONCE_INIT;
     return 1;
   }
 else
   return 0;
}

#endif

/* ========================================================================= */

#if USE_SOLARIS_THREADS

/* Use the old Solaris threads library.  */

/* -------------------------- gl_lock_t datatype -------------------------- */

/* ------------------------- gl_rwlock_t datatype ------------------------- */

/* --------------------- gl_recursive_lock_t datatype --------------------- */

void
glthread_recursive_lock_init (gl_recursive_lock_t *lock)
{
 if (mutex_init (&lock->mutex, USYNC_THREAD, NULL) != 0)
   abort ();
 lock->owner = (thread_t) 0;
 lock->depth = 0;
}

void
glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
{
 thread_t self = thr_self ();
 if (lock->owner != self)
   {
     if (mutex_lock (&lock->mutex) != 0)
       abort ();
     lock->owner = self;
   }
 if (++(lock->depth) == 0) /* wraparound? */
   abort ();
}

void
glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
{
 if (lock->owner != thr_self ())
   abort ();
 if (lock->depth == 0)
   abort ();
 if (--(lock->depth) == 0)
   {
     lock->owner = (thread_t) 0;
     if (mutex_unlock (&lock->mutex) != 0)
       abort ();
   }
}

void
glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
{
 if (lock->owner != (thread_t) 0)
   abort ();
 if (mutex_destroy (&lock->mutex) != 0)
   abort ();
}

/* -------------------------- gl_once_t datatype -------------------------- */

void
glthread_once (gl_once_t *once_control, void (*initfunction) (void))
{
 if (!once_control->inited)
   {
     /* Use the mutex to guarantee that if another thread is already calling
        the initfunction, this thread waits until it's finished.  */
     if (mutex_lock (&once_control->mutex) != 0)
       abort ();
     if (!once_control->inited)
       {
         once_control->inited = 1;
         initfunction ();
       }
     if (mutex_unlock (&once_control->mutex) != 0)
       abort ();
   }
}

int
glthread_once_singlethreaded (gl_once_t *once_control)
{
 /* We know that gl_once_t contains an integer type.  */
 if (!once_control->inited)
   {
     /* First time use of once_control.  Invert the marker.  */
     once_control->inited = ~ 0;
     return 1;
   }
 else
   return 0;
}

#endif

/* ========================================================================= */

#if USE_WIN32_THREADS

/* -------------------------- gl_lock_t datatype -------------------------- */

void
glthread_lock_init (gl_lock_t *lock)
{
 InitializeCriticalSection (&lock->lock);
 lock->guard.done = 1;
}

void
glthread_lock_lock (gl_lock_t *lock)
{
 if (!lock->guard.done)
   {
     if (InterlockedIncrement (&lock->guard.started) == 0)
       /* This thread is the first one to need this lock.  Initialize it.  */
       glthread_lock_init (lock);
     else
       /* Yield the CPU while waiting for another thread to finish
          initializing this lock.  */
       while (!lock->guard.done)
         Sleep (0);
   }
 EnterCriticalSection (&lock->lock);
}

void
glthread_lock_unlock (gl_lock_t *lock)
{
 if (!lock->guard.done)
   abort ();
 LeaveCriticalSection (&lock->lock);
}

void
glthread_lock_destroy (gl_lock_t *lock)
{
 if (!lock->guard.done)
   abort ();
 DeleteCriticalSection (&lock->lock);
 lock->guard.done = 0;
}

/* ------------------------- gl_rwlock_t datatype ------------------------- */

static inline void
gl_waitqueue_init (gl_waitqueue_t *wq)
{
 wq->array = NULL;
 wq->count = 0;
 wq->alloc = 0;
 wq->offset = 0;
}

/* Enqueues the current thread, represented by an event, in a wait queue.
  Returns INVALID_HANDLE_VALUE if an allocation failure occurs.  */
static HANDLE
gl_waitqueue_add (gl_waitqueue_t *wq)
{
 HANDLE event;
 unsigned int index;

 if (wq->count == wq->alloc)
   {
     unsigned int new_alloc = 2 * wq->alloc + 1;
     HANDLE *new_array =
       (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE));
     if (new_array == NULL)
       /* No more memory.  */
       return INVALID_HANDLE_VALUE;
     /* Now is a good opportunity to rotate the array so that its contents
        starts at offset 0.  */
     if (wq->offset > 0)
       {
         unsigned int old_count = wq->count;
         unsigned int old_alloc = wq->alloc;
         unsigned int old_offset = wq->offset;
         unsigned int i;
         if (old_offset + old_count > old_alloc)
           {
             unsigned int limit = old_offset + old_count - old_alloc;
             for (i = 0; i < limit; i++)
               new_array[old_alloc + i] = new_array[i];
           }
         for (i = 0; i < old_count; i++)
           new_array[i] = new_array[old_offset + i];
         wq->offset = 0;
       }
     wq->array = new_array;
     wq->alloc = new_alloc;
   }
 event = CreateEvent (NULL, TRUE, FALSE, NULL);
 if (event == INVALID_HANDLE_VALUE)
   /* No way to allocate an event.  */
   return INVALID_HANDLE_VALUE;
 index = wq->offset + wq->count;
 if (index >= wq->alloc)
   index -= wq->alloc;
 wq->array[index] = event;
 wq->count++;
 return event;
}

/* Notifies the first thread from a wait queue and dequeues it.  */
static inline void
gl_waitqueue_notify_first (gl_waitqueue_t *wq)
{
 SetEvent (wq->array[wq->offset + 0]);
 wq->offset++;
 wq->count--;
 if (wq->count == 0 || wq->offset == wq->alloc)
   wq->offset = 0;
}

/* Notifies all threads from a wait queue and dequeues them all.  */
static inline void
gl_waitqueue_notify_all (gl_waitqueue_t *wq)
{
 unsigned int i;

 for (i = 0; i < wq->count; i++)
   {
     unsigned int index = wq->offset + i;
     if (index >= wq->alloc)
       index -= wq->alloc;
     SetEvent (wq->array[index]);
   }
 wq->count = 0;
 wq->offset = 0;
}

void
glthread_rwlock_init (gl_rwlock_t *lock)
{
 InitializeCriticalSection (&lock->lock);
 gl_waitqueue_init (&lock->waiting_readers);
 gl_waitqueue_init (&lock->waiting_writers);
 lock->runcount = 0;
 lock->guard.done = 1;
}

void
glthread_rwlock_rdlock (gl_rwlock_t *lock)
{
 if (!lock->guard.done)
   {
     if (InterlockedIncrement (&lock->guard.started) == 0)
       /* This thread is the first one to need this lock.  Initialize it.  */
       glthread_rwlock_init (lock);
     else
       /* Yield the CPU while waiting for another thread to finish
          initializing this lock.  */
       while (!lock->guard.done)
         Sleep (0);
   }
 EnterCriticalSection (&lock->lock);
 /* Test whether only readers are currently running, and whether the runcount
    field will not overflow.  */
 if (!(lock->runcount + 1 > 0))
   {
     /* This thread has to wait for a while.  Enqueue it among the
        waiting_readers.  */
     HANDLE event = gl_waitqueue_add (&lock->waiting_readers);
     if (event != INVALID_HANDLE_VALUE)
       {
         DWORD result;
         LeaveCriticalSection (&lock->lock);
         /* Wait until another thread signals this event.  */
         result = WaitForSingleObject (event, INFINITE);
         if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
           abort ();
         CloseHandle (event);
         /* The thread which signalled the event already did the bookkeeping:
            removed us from the waiting_readers, incremented lock->runcount.  */
         if (!(lock->runcount > 0))
           abort ();
         return;
       }
     else
       {
         /* Allocation failure.  Weird.  */
         do
           {
             LeaveCriticalSection (&lock->lock);
             Sleep (1);
             EnterCriticalSection (&lock->lock);
           }
         while (!(lock->runcount + 1 > 0));
       }
   }
 lock->runcount++;
 LeaveCriticalSection (&lock->lock);
}

void
glthread_rwlock_wrlock (gl_rwlock_t *lock)
{
 if (!lock->guard.done)
   {
     if (InterlockedIncrement (&lock->guard.started) == 0)
       /* This thread is the first one to need this lock.  Initialize it.  */
       glthread_rwlock_init (lock);
     else
       /* Yield the CPU while waiting for another thread to finish
          initializing this lock.  */
       while (!lock->guard.done)
         Sleep (0);
   }
 EnterCriticalSection (&lock->lock);
 /* Test whether no readers or writers are currently running.  */
 if (!(lock->runcount == 0))
   {
     /* This thread has to wait for a while.  Enqueue it among the
        waiting_writers.  */
     HANDLE event = gl_waitqueue_add (&lock->waiting_writers);
     if (event != INVALID_HANDLE_VALUE)
       {
         DWORD result;
         LeaveCriticalSection (&lock->lock);
         /* Wait until another thread signals this event.  */
         result = WaitForSingleObject (event, INFINITE);
         if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
           abort ();
         CloseHandle (event);
         /* The thread which signalled the event already did the bookkeeping:
            removed us from the waiting_writers, set lock->runcount = -1.  */
         if (!(lock->runcount == -1))
           abort ();
         return;
       }
     else
       {
         /* Allocation failure.  Weird.  */
         do
           {
             LeaveCriticalSection (&lock->lock);
             Sleep (1);
             EnterCriticalSection (&lock->lock);
           }
         while (!(lock->runcount == 0));
       }
   }
 lock->runcount--; /* runcount becomes -1 */
 LeaveCriticalSection (&lock->lock);
}

void
glthread_rwlock_unlock (gl_rwlock_t *lock)
{
 if (!lock->guard.done)
   abort ();
 EnterCriticalSection (&lock->lock);
 if (lock->runcount < 0)
   {
     /* Drop a writer lock.  */
     if (!(lock->runcount == -1))
       abort ();
     lock->runcount = 0;
   }
 else
   {
     /* Drop a reader lock.  */
     if (!(lock->runcount > 0))
       abort ();
     lock->runcount--;
   }
 if (lock->runcount == 0)
   {
     /* POSIX recommends that "write locks shall take precedence over read
        locks", to avoid "writer starvation".  */
     if (lock->waiting_writers.count > 0)
       {
         /* Wake up one of the waiting writers.  */
         lock->runcount--;
         gl_waitqueue_notify_first (&lock->waiting_writers);
       }
     else
       {
         /* Wake up all waiting readers.  */
         lock->runcount += lock->waiting_readers.count;
         gl_waitqueue_notify_all (&lock->waiting_readers);
       }
   }
 LeaveCriticalSection (&lock->lock);
}

void
glthread_rwlock_destroy (gl_rwlock_t *lock)
{
 if (!lock->guard.done)
   abort ();
 if (lock->runcount != 0)
   abort ();
 DeleteCriticalSection (&lock->lock);
 if (lock->waiting_readers.array != NULL)
   free (lock->waiting_readers.array);
 if (lock->waiting_writers.array != NULL)
   free (lock->waiting_writers.array);
 lock->guard.done = 0;
}

/* --------------------- gl_recursive_lock_t datatype --------------------- */

void
glthread_recursive_lock_init (gl_recursive_lock_t *lock)
{
 lock->owner = 0;
 lock->depth = 0;
 InitializeCriticalSection (&lock->lock);
 lock->guard.done = 1;
}

void
glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
{
 if (!lock->guard.done)
   {
     if (InterlockedIncrement (&lock->guard.started) == 0)
       /* This thread is the first one to need this lock.  Initialize it.  */
       glthread_recursive_lock_init (lock);
     else
       /* Yield the CPU while waiting for another thread to finish
          initializing this lock.  */
       while (!lock->guard.done)
         Sleep (0);
   }
 {
   DWORD self = GetCurrentThreadId ();
   if (lock->owner != self)
     {
       EnterCriticalSection (&lock->lock);
       lock->owner = self;
     }
   if (++(lock->depth) == 0) /* wraparound? */
     abort ();
 }
}

void
glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
{
 if (lock->owner != GetCurrentThreadId ())
   abort ();
 if (lock->depth == 0)
   abort ();
 if (--(lock->depth) == 0)
   {
     lock->owner = 0;
     LeaveCriticalSection (&lock->lock);
   }
}

void
glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
{
 if (lock->owner != 0)
   abort ();
 DeleteCriticalSection (&lock->lock);
 lock->guard.done = 0;
}

/* -------------------------- gl_once_t datatype -------------------------- */

void
glthread_once (gl_once_t *once_control, void (*initfunction) (void))
{
 if (once_control->inited <= 0)
   {
     if (InterlockedIncrement (&once_control->started) == 0)
       {
         /* This thread is the first one to come to this once_control.  */
         InitializeCriticalSection (&once_control->lock);
         EnterCriticalSection (&once_control->lock);
         once_control->inited = 0;
         initfunction ();
         once_control->inited = 1;
         LeaveCriticalSection (&once_control->lock);
       }
     else
       {
         /* Undo last operation.  */
         InterlockedDecrement (&once_control->started);
         /* Some other thread has already started the initialization.
            Yield the CPU while waiting for the other thread to finish
            initializing and taking the lock.  */
         while (once_control->inited < 0)
           Sleep (0);
         if (once_control->inited <= 0)
           {
             /* Take the lock.  This blocks until the other thread has
                finished calling the initfunction.  */
             EnterCriticalSection (&once_control->lock);
             LeaveCriticalSection (&once_control->lock);
             if (!(once_control->inited > 0))
               abort ();
           }
       }
   }
}

#endif

/* ========================================================================= */