/*      $NetBSD: run-realpath.c,v 1.2 2024/08/18 20:47:27 christos Exp $        */

/* AUTOGENERATED FILE. DO NOT EDIT. */

//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
 Unity.CurrentTestName = #TestFunc; \
 Unity.CurrentTestLineNumber = TestLineNum; \
 Unity.NumberOfTests++; \
 if (TEST_PROTECT()) \
 { \
     setUp(); \
     TestFunc(); \
 } \
 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
 { \
   tearDown(); \
 } \
 UnityConcludeTest(); \
}

//=======Automagically Detected Files To Include=====
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "config.h"
#include "ntp_stdlib.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <dirent.h>
#include <stdarg.h>

//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_CurrentWorkingDir(void);
extern void test_DevLinks(void);


//=======Suite Setup=====
static void suite_setup(void)
{
extern int change_iobufs(int);
extern int change_logfile(const char*, int);
change_iobufs(1);
change_logfile("stderr", 0);
}

//=======Test Reset Option=====
void resetTest(void);
void resetTest(void)
{
 tearDown();
 setUp();
}

char const *progname;


//=======MAIN=====
int main(int argc, char *argv[])
{
 progname = argv[0];
 suite_setup();
 UnityBegin("realpath.c");
 RUN_TEST(test_CurrentWorkingDir, 48);
 RUN_TEST(test_DevLinks, 59);

 return (UnityEnd());
}