/*      $NetBSD: run-lfpfunc.c,v 1.3 2020/05/25 20:47:36 christos Exp $ */

/* AUTOGENERATED FILE. DO NOT EDIT. */

//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
 Unity.CurrentTestName = #TestFunc; \
 Unity.CurrentTestLineNumber = TestLineNum; \
 Unity.NumberOfTests++; \
 if (TEST_PROTECT()) \
 { \
     setUp(); \
     TestFunc(); \
 } \
 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
 { \
   tearDown(); \
 } \
 UnityConcludeTest(); \
}

//=======Automagically Detected Files To Include=====
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "config.h"
#include "ntp_stdlib.h"
#include "ntp_fp.h"
#include <float.h>
#include <math.h>

//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_AdditionLR(void);
extern void test_AdditionRL(void);
extern void test_SubtractionLR(void);
extern void test_SubtractionRL(void);
extern void test_Negation(void);
extern void test_Absolute(void);
extern void test_FDF_RoundTrip(void);
extern void test_SignedRelOps(void);
extern void test_UnsignedRelOps(void);


//=======Suite Setup=====
static void suite_setup(void)
{
extern int change_iobufs(int);
extern int change_logfile(const char*, int);
change_iobufs(1);
change_logfile("stderr", 0);
}

//=======Test Reset Option=====
void resetTest(void);
void resetTest(void)
{
 tearDown();
 setUp();
}

char const *progname;


//=======MAIN=====
int main(int argc, char *argv[])
{
 progname = argv[0];
 suite_setup();
 UnityBegin("lfpfunc.c");
 RUN_TEST(test_AdditionLR, 48);
 RUN_TEST(test_AdditionRL, 49);
 RUN_TEST(test_SubtractionLR, 50);
 RUN_TEST(test_SubtractionRL, 51);
 RUN_TEST(test_Negation, 52);
 RUN_TEST(test_Absolute, 53);
 RUN_TEST(test_FDF_RoundTrip, 54);
 RUN_TEST(test_SignedRelOps, 55);
 RUN_TEST(test_UnsignedRelOps, 56);

 return (UnityEnd());
}