/*      $NetBSD: run-packetProcessing.c,v 1.4 2024/08/18 20:47:26 christos Exp $        */

/* AUTOGENERATED FILE. DO NOT EDIT. */

//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
 Unity.CurrentTestName = #TestFunc; \
 Unity.CurrentTestLineNumber = TestLineNum; \
 Unity.NumberOfTests++; \
 if (TEST_PROTECT()) \
 { \
     setUp(); \
     TestFunc(); \
 } \
 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
 { \
   tearDown(); \
 } \
 UnityConcludeTest(); \
}

//=======Automagically Detected Files To Include=====
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "config.h"
#include "sntptest.h"
#include "networking.h"
#include "ntp_stdlib.h"

//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_TooShortLength(void);
extern void test_LengthNotMultipleOfFour(void);
extern void test_TooShortExtensionFieldLength(void);
extern void test_UnauthenticatedPacketReject(void);
extern void test_CryptoNAKPacketReject(void);
extern void test_AuthenticatedPacketInvalid(void);
extern void test_AuthenticatedPacketUnknownKey(void);
extern void test_ServerVersionTooOld(void);
extern void test_ServerVersionTooNew(void);
extern void test_NonWantedMode(void);
extern void test_KoDRate(void);
extern void test_KoDDeny(void);
extern void test_RejectUnsyncedServer(void);
extern void test_RejectWrongResponseServerMode(void);
extern void test_AcceptNoSentPacketBroadcastMode(void);
extern void test_CorrectUnauthenticatedPacket(void);
extern void test_CorrectAuthenticatedPacketMD5(void);
extern void test_CorrectAuthenticatedPacketSHAKE128(void);
extern void test_CorrectAuthenticatedPacketSHA1(void);
extern void test_CorrectAuthenticatedPacketCMAC(void);


//=======Suite Setup=====
static void suite_setup(void)
{
extern int change_iobufs(int);
extern int change_logfile(const char*, int);
change_iobufs(1);
change_logfile("stderr", 0);
}

//=======Test Reset Option=====
void resetTest(void);
void resetTest(void)
{
 tearDown();
 setUp();
}

char const *progname;


//=======MAIN=====
int main(int argc, char *argv[])
{
 progname = argv[0];
 suite_setup();
 UnityBegin("packetProcessing.c");
 RUN_TEST(test_TooShortLength, 20);
 RUN_TEST(test_LengthNotMultipleOfFour, 21);
 RUN_TEST(test_TooShortExtensionFieldLength, 22);
 RUN_TEST(test_UnauthenticatedPacketReject, 23);
 RUN_TEST(test_CryptoNAKPacketReject, 24);
 RUN_TEST(test_AuthenticatedPacketInvalid, 25);
 RUN_TEST(test_AuthenticatedPacketUnknownKey, 26);
 RUN_TEST(test_ServerVersionTooOld, 27);
 RUN_TEST(test_ServerVersionTooNew, 28);
 RUN_TEST(test_NonWantedMode, 29);
 RUN_TEST(test_KoDRate, 30);
 RUN_TEST(test_KoDDeny, 31);
 RUN_TEST(test_RejectUnsyncedServer, 32);
 RUN_TEST(test_RejectWrongResponseServerMode, 33);
 RUN_TEST(test_AcceptNoSentPacketBroadcastMode, 34);
 RUN_TEST(test_CorrectUnauthenticatedPacket, 35);
 RUN_TEST(test_CorrectAuthenticatedPacketMD5, 36);
 RUN_TEST(test_CorrectAuthenticatedPacketSHAKE128, 37);
 RUN_TEST(test_CorrectAuthenticatedPacketSHA1, 38);
 RUN_TEST(test_CorrectAuthenticatedPacketCMAC, 39);

 return (UnityEnd());
}