/*      $NetBSD: ntp_random.c,v 1.6 2024/08/18 20:47:13 christos Exp $  */

/*
* Copyright (c) 1983, 1993
*      The Regents of the University of California.  All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
*    notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
*    notice, this list of conditions and the following disclaimer in the
*    documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
*    must display the following acknowledgement:
*      This product includes software developed by the University of
*      California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
*    may be used to endorse or promote products derived from this software
*    without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* $FreeBSD: src/lib/libc/stdlib/random.c,v 1.4.2.2 1999/09/05 11:16:45 peter Exp $
*
*/

#if defined(LIBC_SCCS) && !defined(lint)
static char sccsid[] = "@(#)random.c    8.2 (Berkeley) 5/19/95";
#endif /* LIBC_SCCS and not lint */

#include "config.h"
#include <sys/types.h>
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include <stdio.h>

#include <l_stdlib.h>
#include <ntp_random.h>
#include <ntp_unixtime.h>

/*
* random.c:
*
* An improved random number generation package.  In addition to the standard
* rand()/srand() like interface, this package also has a special state info
* interface.  The initstate() routine is called with a seed, an array of
* bytes, and a count of how many bytes are being passed in; this array is
* then initialized to contain information for random number generation with
* that much state information.  Good sizes for the amount of state
* information are 32, 64, 128, and 256 bytes.  The state can be switched by
* calling the setstate() routine with the same array as was initiallized
* with initstate().  By default, the package runs with 128 bytes of state
* information and generates far better random numbers than a linear
* congruential generator.  If the amount of state information is less than
* 32 bytes, a simple linear congruential R.N.G. is used.
*
* Internally, the state information is treated as an array of longs; the
* zeroeth element of the array is the type of R.N.G. being used (small
* integer); the remainder of the array is the state information for the
* R.N.G.  Thus, 32 bytes of state information will give 7 longs worth of
* state information, which will allow a degree seven polynomial.  (Note:
* the zeroeth word of state information also has some other information
* stored in it -- see setstate() for details).
*
* The random number generation technique is a linear feedback shift register
* approach, employing trinomials (since there are fewer terms to sum up that
* way).  In this approach, the least significant bit of all the numbers in
* the state table will act as a linear feedback shift register, and will
* have period 2^deg - 1 (where deg is the degree of the polynomial being
* used, assuming that the polynomial is irreducible and primitive).  The
* higher order bits will have longer periods, since their values are also
* influenced by pseudo-random carries out of the lower bits.  The total
* period of the generator is approximately deg*(2**deg - 1); thus doubling
* the amount of state information has a vast influence on the period of the
* generator.  Note: the deg*(2**deg - 1) is an approximation only good for
* large deg, when the period of the shift register is the dominant factor.
* With deg equal to seven, the period is actually much longer than the
* 7*(2**7 - 1) predicted by this formula.
*
* Modified 28 December 1994 by Jacob S. Rosenberg.
* The following changes have been made:
* All references to the type u_int have been changed to unsigned long.
* All references to type int have been changed to type long.  Other
* cleanups have been made as well.  A warning for both initstate and
* setstate has been inserted to the effect that on Sparc platforms
* the 'arg_state' variable must be forced to begin on word boundaries.
* This can be easily done by casting a long integer array to char *.
* The overall logic has been left STRICTLY alone.  This software was
* tested on both a VAX and Sun SpacsStation with exactly the same
* results.  The new version and the original give IDENTICAL results.
* The new version is somewhat faster than the original.  As the
* documentation says:  "By default, the package runs with 128 bytes of
* state information and generates far better random numbers than a linear
* congruential generator.  If the amount of state information is less than
* 32 bytes, a simple linear congruential R.N.G. is used."  For a buffer of
* 128 bytes, this new version runs about 19 percent faster and for a 16
* byte buffer it is about 5 percent faster.
*/

/*
* For each of the currently supported random number generators, we have a
* break value on the amount of state information (you need at least this
* many bytes of state info to support this random number generator), a degree
* for the polynomial (actually a trinomial) that the R.N.G. is based on, and
* the separation between the two lower order coefficients of the trinomial.
*/
#define TYPE_0          0               /* linear congruential */
#define BREAK_0         8
#define DEG_0           0
#define SEP_0           0

#define TYPE_1          1               /* x**7 + x**3 + 1 */
#define BREAK_1         32
#define DEG_1           7
#define SEP_1           3

#define TYPE_2          2               /* x**15 + x + 1 */
#define BREAK_2         64
#define DEG_2           15
#define SEP_2           1

#define TYPE_3          3               /* x**31 + x**3 + 1 */
#define BREAK_3         128
#define DEG_3           31
#define SEP_3           3

#define TYPE_4          4               /* x**63 + x + 1 */
#define BREAK_4         256
#define DEG_4           63
#define SEP_4           1

#define MAX_TYPES       5               /* max number of types above */

/*
* Initially, everything is set up as if from:
*
*      initstate(1, randtbl, 128);
*
* Note that this initialization takes advantage of the fact that srandom()
* advances the front and rear pointers 10*rand_deg times, and hence the
* rear pointer which starts at 0 will also end up at zero; thus the zeroeth
* element of the state information, which contains info about the current
* position of the rear pointer is just
*
*      MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
*/

static unsigned long randtbl[DEG_3 + 1] = {
       TYPE_3,
#ifdef  USE_WEAK_SEEDING
/* Historic implementation compatibility */
/* The random sequences do not vary much with the seed */
       0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
       0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
       0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
       0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
       0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
       0x27fb47b9,
#else   /* !USE_WEAK_SEEDING */
       0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05,
       0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454,
       0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471,
       0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,
       0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41,
       0xf3bec5da
#endif  /* !USE_WEAK_SEEDING */
};

/*
* fptr and rptr are two pointers into the state info, a front and a rear
* pointer.  These two pointers are always rand_sep places aparts, as they
* cycle cyclically through the state information.  (Yes, this does mean we
* could get away with just one pointer, but the code for random() is more
* efficient this way).  The pointers are left positioned as they would be
* from the call
*
*      initstate(1, randtbl, 128);
*
* (The position of the rear pointer, rptr, is really 0 (as explained above
* in the initialization of randtbl) because the state table pointer is set
* to point to randtbl[1] (as explained below).
*/
static unsigned long *fptr = &randtbl[SEP_3 + 1];
static unsigned long *rptr = &randtbl[1];

/*
* The following things are the pointer to the state information table, the
* type of the current generator, the degree of the current polynomial being
* used, and the separation between the two pointers.  Note that for efficiency
* of random(), we remember the first location of the state information, not
* the zeroeth.  Hence it is valid to access state[-1], which is used to
* store the type of the R.N.G.  Also, we remember the last location, since
* this is more efficient than indexing every time to find the address of
* the last element to see if the front and rear pointers have wrapped.
*/
static unsigned long *state = &randtbl[1];
static long rand_type = TYPE_3;
static long rand_deg = DEG_3;
static long rand_sep = SEP_3;
static unsigned long *end_ptr = &randtbl[DEG_3 + 1];

static inline long good_rand (long);

static inline long
good_rand (
       register long x
       )
{
#ifdef  USE_WEAK_SEEDING
/*
* Historic implementation compatibility.
* The random sequences do not vary much with the seed,
* even with overflowing.
*/
       return (1103515245 * x + 12345);
#else   /* !USE_WEAK_SEEDING */
/*
* Compute x = (7^5 * x) mod (2^31 - 1)
* wihout overflowing 31 bits:
*      (2^31 - 1) = 127773 * (7^5) + 2836
* From "Random number generators: good ones are hard to find",
* Park and Miller, Communications of the ACM, vol. 31, no. 10,
* October 1988, p. 1195.
*/
       register long hi, lo;

       hi = x / 127773;
       lo = x % 127773;
       x = 16807 * lo - 2836 * hi;
       if (x <= 0)
               x += 0x7fffffff;
       return (x);
#endif  /* !USE_WEAK_SEEDING */
}

/*
* srandom:
*
* Initialize the random number generator based on the given seed.  If the
* type is the trivial no-state-information type, just remember the seed.
* Otherwise, initializes state[] based on the given "seed" via a linear
* congruential generator.  Then, the pointers are set to known locations
* that are exactly rand_sep places apart.  Lastly, it cycles the state
* information a given number of times to get rid of any initial dependencies
* introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
* for default usage relies on values produced by this routine.
*/
void
ntp_srandom(
       unsigned long x
       )
{
       long i;

       if (rand_type == TYPE_0) {
               state[0] = x;
       } else {
               state[0] = x;
               for (i = 1; i < rand_deg; i++)
                       state[i] = good_rand(state[i - 1]);
               fptr = &state[rand_sep];
               rptr = &state[0];
               for (i = 0; i < 10 * rand_deg; i++)
                       x = ntp_random();
       }

       /* seed the likely faster (and poorer) rand() as well */
       srand((u_int)x);
}

/*
* srandomdev:
*
* Many programs choose the seed value in a totally predictable manner.
* This often causes problems.  We seed the generator using the much more
* secure urandom(4) interface.  Note that this particular seeding
* procedure can generate states which are impossible to reproduce by
* calling srandom() with any value, since the succeeding terms in the
* state buffer are no longer derived from the LC algorithm applied to
* a fixed seed.
*/
#ifdef NEED_SRANDOMDEV
void
ntp_srandomdev( void )
{
       struct timeval tv;
       unsigned long junk;     /* Purposely used uninitialized */

       GETTIMEOFDAY(&tv, NULL);
       ntp_srandom(getpid() ^ tv.tv_sec ^ tv.tv_usec ^ junk);
       return;
}
#endif


/*
* ntp_initstate() and ntp_setstate() are unused in our codebase and
* trigger warnings due to casting to a more-strictly-aligned pointer
* on alignment-sensitive platforms.  #ifdef them away to save noise,
* build time, and binary space, but retain the code in case we find a
* use.
*/
#ifdef COMPILE_UNUSED_FUNCTIONS
/*
* Array versions of the above information to make code run faster --
* relies on fact that TYPE_i == i.
*/
#define MAX_TYPES       5               /* max number of types above */

static long degrees[MAX_TYPES] =        { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
static long seps [MAX_TYPES] =  { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };

/*
* initstate:
*
* Initialize the state information in the given array of n bytes for future
* random number generation.  Based on the number of bytes we are given, and
* the break values for the different R.N.G.'s, we choose the best (largest)
* one we can and set things up for it.  srandom() is then called to
* initialize the state information.
*
* Note that on return from srandom(), we set state[-1] to be the type
* multiplexed with the current value of the rear pointer; this is so
* successive calls to initstate() won't lose this information and will be
* able to restart with setstate().
*
* Note: the first thing we do is save the current state, if any, just like
* setstate() so that it doesn't matter when initstate is called.
*
* Returns a pointer to the old state.
*
* Note: The Sparc platform requires that arg_state begin on a long
* word boundary; otherwise a bus error will occur. Even so, lint will
* complain about mis-alignment, but you should disregard these messages.
*/
char *
ntp_initstate(
       unsigned long seed,             /* seed for R.N.G. */
       char *arg_state,                /* pointer to state array */
       long n                          /* # bytes of state info */
       )
{
       register char *ostate = (char *)(&state[-1]);
       register long *long_arg_state = (long *) arg_state;

       if (rand_type == TYPE_0)
               state[-1] = rand_type;
       else
               state[-1] = MAX_TYPES * (rptr - state) + rand_type;
       if (n < BREAK_0) {
               (void)fprintf(stderr,
                   "random: not enough state (%ld bytes); ignored.\n", n);
               return(0);
       }
       if (n < BREAK_1) {
               rand_type = TYPE_0;
               rand_deg = DEG_0;
               rand_sep = SEP_0;
       } else if (n < BREAK_2) {
               rand_type = TYPE_1;
               rand_deg = DEG_1;
               rand_sep = SEP_1;
       } else if (n < BREAK_3) {
               rand_type = TYPE_2;
               rand_deg = DEG_2;
               rand_sep = SEP_2;
       } else if (n < BREAK_4) {
               rand_type = TYPE_3;
               rand_deg = DEG_3;
               rand_sep = SEP_3;
       } else {
               rand_type = TYPE_4;
               rand_deg = DEG_4;
               rand_sep = SEP_4;
       }
       state = (unsigned long *) (long_arg_state + 1); /* first location */
       end_ptr = &state[rand_deg];     /* must set end_ptr before srandom */
       ntp_srandom(seed);
       if (rand_type == TYPE_0)
               long_arg_state[0] = rand_type;
       else
               long_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
       return(ostate);
}

/*
* setstate:
*
* Restore the state from the given state array.
*
* Note: it is important that we also remember the locations of the pointers
* in the current state information, and restore the locations of the pointers
* from the old state information.  This is done by multiplexing the pointer
* location into the zeroeth word of the state information.
*
* Note that due to the order in which things are done, it is OK to call
* setstate() with the same state as the current state.
*
* Returns a pointer to the old state information.
*
* Note: The Sparc platform requires that arg_state begin on a long
* word boundary; otherwise a bus error will occur. Even so, lint will
* complain about mis-alignment, but you should disregard these messages.
*/
char *
ntp_setstate(
       char *arg_state                 /* pointer to state array */
       )
{
       register unsigned long *new_state = (unsigned long *) arg_state;
       register long type = new_state[0] % MAX_TYPES;
       register long rear = new_state[0] / MAX_TYPES;
       char *ostate = (char *)(&state[-1]);

       if (rand_type == TYPE_0)
               state[-1] = rand_type;
       else
               state[-1] = MAX_TYPES * (rptr - state) + rand_type;
       switch(type) {
       case TYPE_0:
       case TYPE_1:
       case TYPE_2:
       case TYPE_3:
       case TYPE_4:
               rand_type = type;
               rand_deg = degrees[type];
               rand_sep = seps[type];
               break;
       default:
               (void)fprintf(stderr,
                   "random: state info corrupted; not changed.\n");
       }
       state = (new_state + 1);
       if (rand_type != TYPE_0) {
               rptr = &state[rear];
               fptr = &state[(rear + rand_sep) % rand_deg];
       }
       end_ptr = &state[rand_deg];             /* set end_ptr too */
       return(ostate);
}
#endif  /* COMPILE_UNUSED_FUNCTIONS */


/*
* random:
*
* If we are using the trivial TYPE_0 R.N.G., just do the old linear
* congruential bit.  Otherwise, we do our fancy trinomial stuff, which is
* the same in all the other cases due to all the global variables that have
* been set up.  The basic operation is to add the number at the rear pointer
* into the one at the front pointer.  Then both pointers are advanced to
* the next location cyclically in the table.  The value returned is the sum
* generated, reduced to 31 bits by throwing away the "least random" low bit.
*
* Note: the code takes advantage of the fact that both the front and
* rear pointers can't wrap on the same call by not testing the rear
* pointer if the front one has wrapped.
*
* Returns a 31-bit random number.
*/
long
ntp_random( void )
{
       register long i;
       register unsigned long *f, *r;

       if (rand_type == TYPE_0) {
               i = state[0];
               state[0] = i = (good_rand(i)) & 0x7fffffff;
       } else {
               /*
                * Use local variables rather than static variables for speed.
                */
               f = fptr; r = rptr;
               *f += *r;
               i = (*f >> 1) & 0x7fffffff;     /* chucking least random bit */
               if (++f >= end_ptr) {
                       f = state;
                       ++r;
               }
               else if (++r >= end_ptr) {
                       r = state;
               }

               fptr = f; rptr = r;
       }
       return(i);
}

/*
* ntp_uurandom()
*
* Generate a Uniform-distributed Unity based random number. Replaces a
* few locations where the transformation was made in an ad-hoc style
* (and in one instance, wrong...)
*
* returns a number in [0.0 .. 1.0], both ends inclusive
*/
double
ntp_uurandom( void )
{
       return (double)ntp_random() / 0x7FFFFFFFu;
}