/*      $NetBSD: base64.c,v 1.1.1.2 2012/09/09 16:08:02 christos Exp $  */

/*
* Copyright (c) 2004 by Internet Systems Consortium, Inc. ("ISC")
* Copyright (c) 1996-1999 by Internet Software Consortium.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS.  IN NO EVENT SHALL ISC BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
* OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/

/*
* Portions Copyright (c) 1995 by International Business Machines, Inc.
*
* International Business Machines, Inc. (hereinafter called IBM) grants
* permission under its copyrights to use, copy, modify, and distribute this
* Software with or without fee, provided that the above copyright notice and
* all paragraphs of this notice appear in all copies, and that the name of IBM
* not be used in connection with the marketing of any product incorporating
* the Software or modifications thereof, without specific, written prior
* permission.
*
* To the extent it has a right to do so, IBM grants an immunity from suit
* under its patents, if any, for the use, sale or manufacture of products to
* the extent that such products are used for performing Domain Name System
* dynamic updates in TCP/IP networks by means of the Software.  No immunity is
* granted for any product per se or for any other function of any product.
*
* THE SOFTWARE IS PROVIDED "AS IS", AND IBM DISCLAIMS ALL WARRANTIES,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE.  IN NO EVENT SHALL IBM BE LIABLE FOR ANY SPECIAL,
* DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE, EVEN
* IF IBM IS APPRISED OF THE POSSIBILITY OF SUCH DAMAGES.
*/

#if !defined(LINT) && !defined(CODECENTER)
static const char rcsid[] = "Id: base64.c,v 1.4 2005/04/27 04:56:34 sra Exp ";
#endif /* not lint */

#include "port_before.h"

#include <sys/types.h>
#include <sys/param.h>
#include <sys/socket.h>

#include <netinet/in.h>
#include <arpa/inet.h>
#include <arpa/nameser.h>

#include <ctype.h>
#include <resolv.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "port_after.h"

#define Assert(Cond) if (!(Cond)) abort()

static const char Base64[] =
       "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
static const char Pad64 = '=';

/* (From RFC1521 and draft-ietf-dnssec-secext-03.txt)
  The following encoding technique is taken from RFC1521 by Borenstein
  and Freed.  It is reproduced here in a slightly edited form for
  convenience.

  A 65-character subset of US-ASCII is used, enabling 6 bits to be
  represented per printable character. (The extra 65th character, "=",
  is used to signify a special processing function.)

  The encoding process represents 24-bit groups of input bits as output
  strings of 4 encoded characters. Proceeding from left to right, a
  24-bit input group is formed by concatenating 3 8-bit input groups.
  These 24 bits are then treated as 4 concatenated 6-bit groups, each
  of which is translated into a single digit in the base64 alphabet.

  Each 6-bit group is used as an index into an array of 64 printable
  characters. The character referenced by the index is placed in the
  output string.

                        Table 1: The Base64 Alphabet

     Value Encoding  Value Encoding  Value Encoding  Value Encoding
         0 A            17 R            34 i            51 z
         1 B            18 S            35 j            52 0
         2 C            19 T            36 k            53 1
         3 D            20 U            37 l            54 2
         4 E            21 V            38 m            55 3
         5 F            22 W            39 n            56 4
         6 G            23 X            40 o            57 5
         7 H            24 Y            41 p            58 6
         8 I            25 Z            42 q            59 7
         9 J            26 a            43 r            60 8
        10 K            27 b            44 s            61 9
        11 L            28 c            45 t            62 +
        12 M            29 d            46 u            63 /
        13 N            30 e            47 v
        14 O            31 f            48 w         (pad) =
        15 P            32 g            49 x
        16 Q            33 h            50 y

  Special processing is performed if fewer than 24 bits are available
  at the end of the data being encoded.  A full encoding quantum is
  always completed at the end of a quantity.  When fewer than 24 input
  bits are available in an input group, zero bits are added (on the
  right) to form an integral number of 6-bit groups.  Padding at the
  end of the data is performed using the '=' character.

  Since all base64 input is an integral number of octets, only the
        -------------------------------------------------
  following cases can arise:

      (1) the final quantum of encoding input is an integral
          multiple of 24 bits; here, the final unit of encoded
          output will be an integral multiple of 4 characters
          with no "=" padding,
      (2) the final quantum of encoding input is exactly 8 bits;
          here, the final unit of encoded output will be two
          characters followed by two "=" padding characters, or
      (3) the final quantum of encoding input is exactly 16 bits;
          here, the final unit of encoded output will be three
          characters followed by one "=" padding character.
  */

int
b64_ntop(u_char const *src, size_t srclength, char *target, size_t targsize) {
       size_t datalength = 0;
       u_char input[3];
       u_char output[4];
       size_t i;

       while (2U < srclength) {
               input[0] = *src++;
               input[1] = *src++;
               input[2] = *src++;
               srclength -= 3;

               output[0] = input[0] >> 2;
               output[1] = ((input[0] & 0x03) << 4) + (input[1] >> 4);
               output[2] = ((input[1] & 0x0f) << 2) + (input[2] >> 6);
               output[3] = input[2] & 0x3f;
               Assert(output[0] < 64);
               Assert(output[1] < 64);
               Assert(output[2] < 64);
               Assert(output[3] < 64);

               if (datalength + 4 > targsize)
                       return (-1);
               target[datalength++] = Base64[output[0]];
               target[datalength++] = Base64[output[1]];
               target[datalength++] = Base64[output[2]];
               target[datalength++] = Base64[output[3]];
       }

       /* Now we worry about padding. */
       if (0U != srclength) {
               /* Get what's left. */
               input[0] = input[1] = input[2] = '\0';
               for (i = 0; i < srclength; i++)
                       input[i] = *src++;

               output[0] = input[0] >> 2;
               output[1] = ((input[0] & 0x03) << 4) + (input[1] >> 4);
               output[2] = ((input[1] & 0x0f) << 2) + (input[2] >> 6);
               Assert(output[0] < 64);
               Assert(output[1] < 64);
               Assert(output[2] < 64);

               if (datalength + 4 > targsize)
                       return (-1);
               target[datalength++] = Base64[output[0]];
               target[datalength++] = Base64[output[1]];
               if (srclength == 1U)
                       target[datalength++] = Pad64;
               else
                       target[datalength++] = Base64[output[2]];
               target[datalength++] = Pad64;
       }
       if (datalength >= targsize)
               return (-1);
       target[datalength] = '\0';      /*%< Returned value doesn't count \\0. */
       return (datalength);
}

/* skips all whitespace anywhere.
  converts characters, four at a time, starting at (or after)
  src from base - 64 numbers into three 8 bit bytes in the target area.
  it returns the number of data bytes stored at the target, or -1 on error.
*/

int
b64_pton(src, target, targsize)
       char const *src;
       u_char *target;
       size_t targsize;
{
       int tarindex, state, ch;
       char *pos;

       state = 0;
       tarindex = 0;

       while ((ch = *src++) != '\0') {
               if (isspace(ch))        /*%< Skip whitespace anywhere. */
                       continue;

               if (ch == Pad64)
                       break;

               pos = strchr(Base64, ch);
               if (pos == 0)           /*%< A non-base64 character. */
                       return (-1);

               switch (state) {
               case 0:
                       if (target) {
                               if ((size_t)tarindex >= targsize)
                                       return (-1);
                               target[tarindex] = (pos - Base64) << 2;
                       }
                       state = 1;
                       break;
               case 1:
                       if (target) {
                               if ((size_t)tarindex + 1 >= targsize)
                                       return (-1);
                               target[tarindex]   |=  (pos - Base64) >> 4;
                               target[tarindex+1]  = ((pos - Base64) & 0x0f)
                                                       << 4 ;
                       }
                       tarindex++;
                       state = 2;
                       break;
               case 2:
                       if (target) {
                               if ((size_t)tarindex + 1 >= targsize)
                                       return (-1);
                               target[tarindex]   |=  (pos - Base64) >> 2;
                               target[tarindex+1]  = ((pos - Base64) & 0x03)
                                                       << 6;
                       }
                       tarindex++;
                       state = 3;
                       break;
               case 3:
                       if (target) {
                               if ((size_t)tarindex >= targsize)
                                       return (-1);
                               target[tarindex] |= (pos - Base64);
                       }
                       tarindex++;
                       state = 0;
                       break;
               default:
                       abort();
               }
       }

       /*
        * We are done decoding Base-64 chars.  Let's see if we ended
        * on a byte boundary, and/or with erroneous trailing characters.
        */

       if (ch == Pad64) {              /*%< We got a pad char. */
               ch = *src++;            /*%< Skip it, get next. */
               switch (state) {
               case 0:         /*%< Invalid = in first position */
               case 1:         /*%< Invalid = in second position */
                       return (-1);

               case 2:         /*%< Valid, means one byte of info */
                       /* Skip any number of spaces. */
                       for ((void)NULL; ch != '\0'; ch = *src++)
                               if (!isspace(ch))
                                       break;
                       /* Make sure there is another trailing = sign. */
                       if (ch != Pad64)
                               return (-1);
                       ch = *src++;            /*%< Skip the = */
                       /* Fall through to "single trailing =" case. */
                       /* FALLTHROUGH */

               case 3:         /*%< Valid, means two bytes of info */
                       /*
                        * We know this char is an =.  Is there anything but
                        * whitespace after it?
                        */
                       for ((void)NULL; ch != '\0'; ch = *src++)
                               if (!isspace(ch))
                                       return (-1);

                       /*
                        * Now make sure for cases 2 and 3 that the "extra"
                        * bits that slopped past the last full byte were
                        * zeros.  If we don't check them, they become a
                        * subliminal channel.
                        */
                       if (target && target[tarindex] != 0)
                               return (-1);
               }
       } else {
               /*
                * We ended by seeing the end of the string.  Make sure we
                * have no partial bytes lying around.
                */
               if (state != 0)
                       return (-1);
       }

       return (tarindex);
}

/*! \file */