#------------------------------------------------------------------------------
# $File: console,v 1.72 2023/06/16 19:24:06 christos Exp $
# Console game magic
# Toby Deshane <[email protected]>

# ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
# Updated by David Korth <[email protected]>
# References:
# - https://wiki.nesdev.com/w/index.php/INES
# - https://wiki.nesdev.com/w/index.php/NES_2.0

# Common header for iNES, NES 2.0, and Wii U iNES.
0       name            nes-rom-image-ines
>7      byte&0x0C       =0x8            (NES 2.0)
>4      byte            x               \b: %ux16k PRG
>5      byte            x               \b, %ux8k CHR
>6      byte&0x08       =0x8            [4-Scr]
>6      byte&0x09       =0x0            [H-mirror]
>6      byte&0x09       =0x1            [V-mirror]
>6      byte&0x02       =0x2            [SRAM]
>6      byte&0x04       =0x4            [Trainer]
>7      byte&0x03       =0x2            [PC10]
>7      byte&0x03       =0x1            [VS]
>>7     byte&0x0C       =0x8
# NES 2.0: VS PPU
>>>13   byte&0x0F       =0x0            \b, RP2C03B
>>>13   byte&0x0F       =0x1            \b, RP2C03G
>>>13   byte&0x0F       =0x2            \b, RP2C04-0001
>>>13   byte&0x0F       =0x3            \b, RP2C04-0002
>>>13   byte&0x0F       =0x4            \b, RP2C04-0003
>>>13   byte&0x0F       =0x5            \b, RP2C04-0004
>>>13   byte&0x0F       =0x6            \b, RP2C03B
>>>13   byte&0x0F       =0x7            \b, RP2C03C
>>>13   byte&0x0F       =0x8            \b, RP2C05-01
>>>13   byte&0x0F       =0x9            \b, RP2C05-02
>>>13   byte&0x0F       =0xA            \b, RP2C05-03
>>>13   byte&0x0F       =0xB            \b, RP2C05-04
>>>13   byte&0x0F       =0xC            \b, RP2C05-05
# TODO: VS protection hardware?
>>7     byte            x               \b]
# NES 2.0-specific flags.
>7      byte&0x0C       =0x8
>>12    byte&0x03       =0x0            [NTSC]
>>12    byte&0x03       =0x1            [PAL]
>>12    byte&0x02       =0x2            [NTSC+PAL]

# Standard iNES ROM header.
0       string          NES\x1A         NES ROM image (iNES)
!:mime  application/x-nes-rom
>0      use             nes-rom-image-ines

# Wii U Virtual Console iNES ROM header.
0       belong          0x4E455300      NES ROM image (Wii U Virtual Console)
!:mime  application/x-nes-rom
>0      use             nes-rom-image-ines

#------------------------------------------------------------------------------
# unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
# Reference: https://wiki.nesdev.com/w/index.php/UNIF
# From: David Korth <[email protected]>
#
# NOTE: The UNIF format uses chunks instead of a fixed header,
# so most of the data isn't easily parseable.
#
0       string  UNIF
>4      lelong  <16     NES ROM image (UNIF v%d format)
!:mime  application/x-nes-rom

#------------------------------------------------------------------------------
# fds: file(1) magic for Famicom Disk System disk images
# Reference: https://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
# From: David Korth <[email protected]>
# TODO: Check "Disk info block" and get info from that in addition to the optional header.

# Disk info block. (block 1)
0       name    nintendo-fds-disk-info-block
>23     byte    !1              FMC-
>23     byte    1               FSC-
>16     string  x               \b%.3s
>15     ubyte   x               \b, mfr %02X
>20     ubyte   x               (Rev.%02u)

# Headered version.
0       string  FDS\x1A
>0x11   string  *NINTENDO-HVC*  Famicom Disk System disk image:
!:mime  application/x-fds-disk
>>0x10  use     nintendo-fds-disk-info-block
>4      byte    1       (%u side)
>4      byte    !1      (%u sides)

# Unheadered version.
1       string  *NINTENDO-HVC*  Famicom Disk System disk image:
!:mime  application/x-fds-disk
>0      use     nintendo-fds-disk-info-block

#------------------------------------------------------------------------------
# tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images
# Used by Nintendo 3DS NES Virtual Console games.
# From: David Korth <[email protected]>
#
0               string  TNES    NES ROM image (Nintendo 3DS Virtual Console)
!:mime          application/x-nes-rom
>4              byte    100     \b: FDS,
>>0x2010        use     nintendo-fds-disk-info-block
>4              byte    !100    \b: TNES mapper %u
>>5     byte            x               \b, %ux8k PRG
>>6     byte            x               \b, %ux8k CHR
>>7     byte&0x08       =1              [WRAM]
>>8     byte&0x09       =1              [H-mirror]
>>8     byte&0x09       =2              [V-mirror]
>>8     byte&0x02       =3              [VRAM]

#------------------------------------------------------------------------------
# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
#
0x104           bequad          0xCEED6666CC0D000B      Game Boy ROM image
# TODO: application/x-gameboy-color-rom for GBC.
!:mime          application/x-gameboy-rom
>0x143          byte&0x80       0x80
>>0x134         string          >\0                     \b: "%.15s"
>0x143          byte&0x80       !0x80
>>0x134         string          >\0                     \b: "%.16s"
>0x14c          byte            x                       (Rev.%02u)

# Machine type. (SGB, CGB, SGB+CGB)
# Old licensee code 0x33 is required for SGB, but not CGB.
>0x14b          byte            0x33
>>0x146         byte            0x03
>>>0x143        byte&0x80       0x80    [SGB+CGB]
>>>0x143        byte&0x80       !0x80   [SGB]
>>0x146         byte            !0x03
>>>0x143        byte&0xC0       0x80    [CGB]
>>>0x143        byte&0xC0       0xC0    [CGB ONLY]
>0x14b          byte            !0x33
>>0x143         byte&0xC0       0x80    [CGB]
>>0x143         byte&0xC0       0xC0    [CGB ONLY]

# Mapper.
>0x147 byte 0x00  [ROM ONLY]
>0x147 byte 0x01  [MBC1]
>0x147 byte 0x02  [MBC1+RAM]
>0x147 byte 0x03  [MBC1+RAM+BATT]
>0x147 byte 0x05  [MBC2]
>0x147 byte 0x06  [MBC2+BATTERY]
>0x147 byte 0x08  [ROM+RAM]
>0x147 byte 0x09  [ROM+RAM+BATTERY]
>0x147 byte 0x0B  [MMM01]
>0x147 byte 0x0C  [MMM01+SRAM]
>0x147 byte 0x0D  [MMM01+SRAM+BATT]
>0x147 byte 0x0F  [MBC3+TIMER+BATT]
>0x147 byte 0x10  [MBC3+TIMER+RAM+BATT]
>0x147 byte 0x11  [MBC3]
>0x147 byte 0x12  [MBC3+RAM]
>0x147 byte 0x13  [MBC3+RAM+BATT]
>0x147 byte 0x19  [MBC5]
>0x147 byte 0x1A  [MBC5+RAM]
>0x147 byte 0x1B  [MBC5+RAM+BATT]
>0x147 byte 0x1C  [MBC5+RUMBLE]
>0x147 byte 0x1D  [MBC5+RUMBLE+SRAM]
>0x147 byte 0x1E  [MBC5+RUMBLE+SRAM+BATT]
>0x147 byte 0xFC  [Pocket Camera]
>0x147 byte 0xFD  [Bandai TAMA5]
>0x147 byte 0xFE  [Hudson HuC-3]
>0x147 byte 0xFF  [Hudson HuC-1]

# ROM size.
>0x148 byte 0     \b, ROM: 256Kbit
>0x148 byte 1     \b, ROM: 512Kbit
>0x148 byte 2     \b, ROM: 1Mbit
>0x148 byte 3     \b, ROM: 2Mbit
>0x148 byte 4     \b, ROM: 4Mbit
>0x148 byte 5     \b, ROM: 8Mbit
>0x148 byte 6     \b, ROM: 16Mbit
>0x148 byte 7     \b, ROM: 32Mbit
>0x148 byte 0x52  \b, ROM: 9Mbit
>0x148 byte 0x53  \b, ROM: 10Mbit
>0x148 byte 0x54  \b, ROM: 12Mbit

# RAM size.
>0x149 byte 1     \b, RAM: 16Kbit
>0x149 byte 2     \b, RAM: 64Kbit
>0x149 byte 3     \b, RAM: 256Kbit
>0x149 byte 4     \b, RAM: 1Mbit
>0x149 byte 5     \b, RAM: 512Kbit

#------------------------------------------------------------------------------
# genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
# Updated by David Korth <[email protected]>
# References:
# - https://www.retrodev.com/segacd.html
# - http://devster.monkeeh.com/sega/32xguide1.txt
#

# Common Sega Mega Drive header format.
# FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
0               name    sega-mega-drive-header
# ROM title. (Use domestic if present; if not, use international.)
>0x120          byte    >0x20
>>0x120         string  >\0     \b: "%.16s"
>0x120          byte    <0x21
>>0x150         string  >\0     \b: "%.16s"
# Other information.
>0x180          string  >\0     (%.14s
>>0x110         string  >\0     \b, %.16s
>0x180          byte    0
>>0x110         string  >\0     (%.16s
>0              byte    x       \b)

# TODO: Check for 32X CD?
# Sega Mega CD disc images: 2048-byte sectors.
0       string  SEGADISCSYSTEM\ \       Sega Mega CD disc image
!:mime  application/x-sega-cd-rom
>0      use     sega-mega-drive-header
>0      byte    x                       \b, 2048-byte sectors
0       string  SEGABOOTDISC\ \ \ \     Sega Mega CD disc image
!:mime  application/x-sega-cd-rom
>0      use     sega-mega-drive-header
>0      byte    x                       \b, 2048-byte sectors
# Sega Mega CD disc images: 2352-byte sectors.
0x10    string  SEGADISCSYSTEM\ \       Sega Mega CD disc image
!:mime  application/x-sega-cd-rom
>0x10   use     sega-mega-drive-header
>0      byte    x                       \b, 2352-byte sectors
0x10    string  SEGABOOTDISC\ \ \ \     Sega Mega CD disc image
!:mime  application/x-sega-cd-rom
>0x10   use     sega-mega-drive-header
>0      byte    x                       \b, 2352-byte sectors

# Sega Mega Drive: Identify the system ID.
0x100           string  SEGA
>0x3C0          string  MARS\ CHECK\ MODE       Sega 32X ROM image
!:mime          application/x-genesis-32x-rom
>>0             use     sega-mega-drive-header
>0x104          string  \ PICO                  Sega Pico ROM image
!:mime          application/x-sega-pico-rom
>>0             use     sega-mega-drive-header
>0x104          string  TOYS\ PICO              Sega Pico ROM image
!:mime          application/x-sega-pico-rom
>>0             use     sega-mega-drive-header
>0x104          string  \ TOYS\ PICO            Sega Pico ROM image
!:mime          application/x-sega-pico-rom
>>0             use     sega-mega-drive-header
>0x104          string  \ IAC                   Sega Pico ROM image
!:mime          application/x-sega-pico-rom
>>0             use     sega-mega-drive-header
>0x104          string  \ TERA68K               Sega Teradrive (68K) ROM image
!:mime          application/x-sega-teradrive-rom
>>0             use     sega-mega-drive-header
>0x104          string  \ TERA286               Sega Teradrive (286) ROM image
!:mime          application/x-sega-teradrive-rom
>>0             use     sega-mega-drive-header
>0x180          string  BR                      Sega Mega CD Boot ROM image
!:mime          application/x-genesis-rom
>>0             use     sega-mega-drive-header
>0x104          default x                       Sega Mega Drive / Genesis ROM image
!:mime          application/x-genesis-rom
>>0             use     sega-mega-drive-header

# Sega Mega Drive: Some ROMs have "SEGA" at 0x101, not 0x100.
0x100           string  \ SEGA                  Sega Mega Drive / Genesis ROM image
>0              use     sega-mega-drive-header

# Sega Pico ROMs that don't start with "SEGA".
0x100           string  SAMSUNG\ PICO           Samsung Pico ROM image
!:mime          application/x-sega-pico-rom
>0              use     sega-mega-drive-header
0x100           string  IMA\ IKUNOUJYUKU        Samsung Pico ROM image
!:mime          application/x-sega-pico-rom
>0              use     sega-mega-drive-header
0x100           string  IMA IKUNOJYUKU          Samsung Pico ROM image
!:mime          application/x-sega-pico-rom
>0              use     sega-mega-drive-header

# Sega Picture Magic (modified 32X)
0x100           string  Picture\ Magic
>0x3C0          string  PICTURE MAGIC-01        Sega 32X ROM image
!:mime          application/x-genesis-32x-rom
>>0             use     sega-mega-drive-header

#------------------------------------------------------------------------------
# genesis: file(1) magic for the Super MegaDrive ROM dump format
#

# NOTE: Due to interleaving, we can't display anything
# other than the copier header information.
0      name    sega-genesis-smd-header
>0     byte    x       %dx16k blocks
>2     byte    0       \b, last in series or standalone
>2     byte    >0      \b, split ROM

# "Sega Genesis" header.
0x280   string EAGN
>8      beshort 0xAABB  Sega Mega Drive / Genesis ROM image (SMD format):
!:mime  application/x-genesis-rom
>>0     use     sega-genesis-smd-header

# "Sega Mega Drive" header.
0x280   string EAMG
>8      beshort 0xAABB  Sega Mega Drive / Genesis ROM image (SMD format):
!:mime  application/x-genesis-rom
>>0     use     sega-genesis-smd-header

#------------------------------------------------------------------------------
# smsgg:  file(1) magic for Sega Master System and Game Gear ROM images
# Detects all Game Gear and export Sega Master System ROM images,
# and some Japanese Sega Master System ROM images.
# From: David Korth <[email protected]>
# Reference: https://www.smspower.org/Development/ROMHeader
#

# General SMS header rule.
# The SMS boot ROM checks the header at three locations.
0       name    sega-master-system-rom-header
# Machine type.
>0x0F   byte&0xF0       0x30    Sega Master System
!:mime  application/x-sms-rom
>0x0F   byte&0xF0       0x40    Sega Master System
!:mime  application/x-sms-rom
>0x0F   byte&0xF0       0x50    Sega Game Gear
!:mime  application/x-gamegear-rom
>0x0F   byte&0xF0       0x60    Sega Game Gear
!:mime  application/x-gamegear-rom
>0x0F   byte&0xF0       0x70    Sega Game Gear
!:mime  application/x-gamegear-rom
>0x0F   default         x       Sega Master System / Game Gear
!:mime  application/x-sms-rom
>0      byte            x       ROM image:
# Product code.
>0x0E   byte&0xF0       0x10    1
>0x0E   byte&0xF0       0x20    2
>0x0E   byte&0xF0       0x30    3
>0x0E   byte&0xF0       0x40    4
>0x0E   byte&0xF0       0x50    5
>0x0E   byte&0xF0       0x60    6
>0x0E   byte&0xF0       0x70    7
>0x0E   byte&0xF0       0x80    8
>0x0E   byte&0xF0       0x90    9
>0x0E   byte&0xF0       0xA0    10
>0x0E   byte&0xF0       0xB0    11
>0x0E   byte&0xF0       0xC0    12
>0x0E   byte&0xF0       0xD0    13
>0x0E   byte&0xF0       0xE0    14
>0x0E   byte&0xF0       0xF0    15
# If the product code is 5 digits, we'll need to backspace here.
>0x0E   byte&0xF0       !0
>>0x0C  leshort         x       \b%04x
>0x0E   byte&0xF0       0
>>0x0C  leshort         x       %04x
# Revision.
>0x0E   byte&0x0F       x       (Rev.%02d)
# ROM size. (Used for the boot ROM checksum routine.)
>0x0F   byte&0x0F       0x0A    (8 KB)
>0x0F   byte&0x0F       0x0B    (16 KB)
>0x0F   byte&0x0F       0x0C    (32 KB)
>0x0F   byte&0x0F       0x0D    (48 KB)
>0x0F   byte&0x0F       0x0E    (64 KB)
>0x0F   byte&0x0F       0x0F    (128 KB)
>0x0F   byte&0x0F       0x00    (256 KB)
>0x0F   byte&0x0F       0x01    (512 KB)
>0x0F   byte&0x0F       0x02    (1 MB)

# SMS/GG header locations.
0x7FF0  string  TMR\ SEGA
>0x7FF0 use     sega-master-system-rom-header
0x3FF0  string  TMR\ SEGA
>0x3FF0 use     sega-master-system-rom-header
0x1FF0  string  TMR\ SEGA
>0x1FF0 use     sega-master-system-rom-header

#------------------------------------------------------------------------------
# saturn: file(1) magic for the Sega Saturn disc image format.
# From: David Korth <[email protected]>
#

# Common Sega Saturn disc header format.
# NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
# TODO: Release date, device information, region code, others?
0       name    sega-saturn-disc-header
>0x60   string  >\0     \b: "%.32s"
>0x20   string  >\0     (%.10s
>>0x2A  string  >\0     \b, %.6s)
>>0x2A  byte    0       \b)

# 2048-byte sector version.
0       string  SEGA\ SEGASATURN\       Sega Saturn disc image
!:mime  application/x-saturn-rom
>0      use     sega-saturn-disc-header
>0      byte    x                       (2048-byte sectors)
# 2352-byte sector version.
0x10    string  SEGA\ SEGASATURN\       Sega Saturn disc image
!:mime  application/x-saturn-rom
>0x10   use     sega-saturn-disc-header
>0      byte    x                       (2352-byte sectors)

#------------------------------------------------------------------------------
# dreamcast: file(1) magic for the Sega Dreamcast disc image format.
# From: David Korth <[email protected]>
# Reference: https://mc.pp.se/dc/ip0000.bin.html
#

# Common Sega Dreamcast disc header format.
# NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
# TODO: Release date, device information, region code, others?
0       name    sega-dreamcast-disc-header
>0x80   string  >\0     \b: "%.32s"
>0x40   string  >\0     (%.10s
>>0x4A  string  >\0     \b, %.6s)
>>0x4A  byte    0       \b)

# 2048-byte sector version.
0       string  SEGA\ SEGAKATANA\       Sega Dreamcast disc image
!:mime  application/x-dc-rom
>0      use     sega-dreamcast-disc-header
>0      byte    x                       (2048-byte sectors)
# 2352-byte sector version.
0x10    string  SEGA\ SEGAKATANA\       Sega Dreamcast disc image
!:mime  application/x-dc-rom
>0x10   use     sega-dreamcast-disc-header
>0      byte    x                       (2352-byte sectors)

#------------------------------------------------------------------------------
# dreamcast:  file(1) uncertain magic for the Sega Dreamcast VMU image format
#
0 belong 0x21068028   Sega Dreamcast VMU game image
0 string LCDi         Dream Animator file

#------------------------------------------------------------------------------
# z64: file(1) magic for the Z64 format N64 ROM dumps
# Reference: http://forum.pj64-emu.com/showthread.php?t=2239
# From: David Korth <[email protected]>
#
0       bequad  0x803712400000000F      Nintendo 64 ROM image
!:mime  application/x-n64-rom
>0x20   string  >\0     \b: "%.20s"
>0x3B   string  x       (%.4s
>0x3F   byte    x       \b, Rev.%02u)

#------------------------------------------------------------------------------
# v64: file(1) magic for the V64 format N64 ROM dumps
# Same as z64 format, but with 16-bit byteswapping.
#
0       bequad  0x3780401200000F00      Nintendo 64 ROM image (V64)
!:mime  application/x-n64-rom

#------------------------------------------------------------------------------
# n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
# Same as z64 format, but with swapped 16-bit words.
#
0       bequad  0x12408037000F0000      Nintendo 64 ROM image (wordswapped)
!:mime  application/x-n64-rom

#------------------------------------------------------------------------------
# n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
# Same as z64 format, but with 32-bit byteswapping.
#
0       bequad  0x401237800F000000      Nintendo 64 ROM image (32-bit byteswapped)
!:mime  application/x-n64-rom

#------------------------------------------------------------------------------
# gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
# Reference: https://problemkaputt.de/gbatek.htm#gbacartridgeheader
#
# Original version from: "Nelson A. de Oliveira" <[email protected]>
# Updated version from: David Korth <[email protected]>
#
4       bequad  0x24FFAE51699AA221      Game Boy Advance ROM image
!:mime  application/x-gba-rom
>0xA0   string  >\0     \b: "%.12s"
>0xAC   string  x       (%.6s
>0xBC   byte    x       \b, Rev.%02u)

#------------------------------------------------------------------------------
# nds: file(1) magic for the Nintendo DS(i) raw ROM format
# Reference: https://problemkaputt.de/gbatek.htm#dscartridgeheader
#
# Original version from: "Nelson A. de Oliveira" <[email protected]>
# Updated version from: David Korth <[email protected]>
#
0xC0    bequad  0x24FFAE51699AA221      Nintendo DS ROM image
!:mime  application/x-nintendo-ds-rom
>0x00   string  >\0             \b: "%.12s"
>0x0C   string  x               (%.6s
>0x1E   byte    x               \b, Rev.%02u)
>0x12   byte    2               (DSi enhanced)
>0x12   byte    3               (DSi only)
# Secure Area check.
>0x20           lelong  <0x4000         (homebrew)
>0x20           lelong  >0x3FFF
>>0x4000        lequad  0x0000000000000000      (multiboot)
>>0x4000        lequad  !0x0000000000000000
>>>0x4000       lequad  0xE7FFDEFFE7FFDEFF      (decrypted)
>>>0x4000       lequad  !0xE7FFDEFFE7FFDEFF
>>>>0x1000      lequad  0x0000000000000000      (encrypted)
>>>>0x1000      lequad  !0x0000000000000000     (mask ROM)

#------------------------------------------------------------------------------
# nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
# This is also used for loading .nds files using the MSET exploit on 3DS.
# Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
0xC0    bequad  0xC8604FE201708FE2      Nintendo DS Slot-2 ROM image (PassMe)
!:mime  application/x-nintendo-ds-rom

#------------------------------------------------------------------------------
# ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
# From: David Korth <[email protected]>
# References:
# - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
# - https://www.devrs.com/ngp/files/ngpctech.txt
#
0x0A    string          BY\ SNK\ CORPORATION    Neo Geo Pocket
!:mime  application/x-neo-geo-pocket-rom
>0x23   byte            0x10                    Color
>0      byte            x                       ROM image
>0x24   string          >\0                     \b: "%.12s"
>0x21   uleshort        x                       \b, NEOP%04X
>0x1F   ubyte           0xFF                    (debug mode enabled)

#------------------------------------------------------------------------------
# msx: file(1) magic for MSX game cartridge dumps
# Too simple - MPi
#0 beshort 0x4142 MSX game cartridge dump

#------------------------------------------------------------------------------
# Sony Playstation executables (Adam Sjoegren <[email protected]>) :
0       string  PS-X\ EXE       Sony Playstation executable
>16     lelong  x               PC=%#08x,
>20     lelong  !0              GP=%#08x,
>24     lelong  !0              .text=[%#08x,
>>28    lelong  x               \b%#x],
>32     lelong  !0              .data=[%#08x,
>>36    lelong  x               \b%#x],
>40     lelong  !0              .bss=[%#08x,
>>44    lelong  x               \b%#x],
>48     lelong  !0              Stack=%#08x,
>48     lelong  =0              No Stack!,
>52     lelong  !0              StackSize=%#x,
#>76    string  >\0             (%s)
#  Area:
>113    string  x               (%s)

# CPE executables
0       string  CPE             CPE executable
>3      byte    x               (version %d)

# Sony PlayStation archive (PSARC)
# From: Alexandre Iooss <[email protected]>
# URL: https://www.psdevwiki.com/ps3/PlayStation_archive_(PSARC)
0       string          PSAR    Sony PlayStation Archive
!:ext   psarc
>4      ubeshort        x       \b, version %d.
>6      ubeshort        x       \b%d
>8      string          zlib    \b, zlib compression
>8      string          lzma    \b, LZMA compression
>28     ubeshort&2      0       \b, relative paths
>28     ubeshort&2      2       \b, absolute paths
>28     ubeshort&1      1       \b, ignore case

#------------------------------------------------------------------------------
# Microsoft Xbox executables .xbe (Esa Hyytia <[email protected]>)
0       string  XBEH    Microsoft Xbox executable
!:mime  audio/x-xbox-executable
!:ext   xbe
# expect base address of 0x10000
>0x0104                 ulelong =0x10000
>>(0x0118.l-0x0FFF4)    lestring16 x       \b: "%.40s"
>>(0x0118.l-0x0FFF5)    byte     x         (%c
>>(0x0118.l-0x0FFF6)    byte     x         \b%c-
>>(0x0118.l-0x0FFF8)    uleshort x         \b%03u)
>>(0x0118.l-0x0FF60)    ulelong&0x80000007  0x80000007 \b, all regions
>>(0x0118.l-0x0FF60)    ulelong&0x80000007  !0x80000007
>>>(0x0118.l-0x0FF60)   ulelong >0           (regions:
>>>>(0x0118.l-0x0FF60)  ulelong &0x00000001  NA
>>>>(0x0118.l-0x0FF60)  ulelong &0x00000002  Japan
>>>>(0x0118.l-0x0FF60)  ulelong &0x00000004  Rest_of_World
>>>>(0x0118.l-0x0FF60)  ulelong &0x80000000  Manufacturer
>>>(0x0118.l-0x0FF60)   ulelong >0           \b)
# probabilistic checks whether signed or not
>0x0004 ulelong =0x0
>>&2    ulelong =0x0
>>>&2   ulelong =0x0  \b, not signed
>0x0004 ulelong >0
>>&2    ulelong >0
>>>&2   ulelong >0    \b, signed

# --------------------------------
# Microsoft Xbox data file formats
0       string          XIP0            XIP, Microsoft Xbox data
0       string          XTF0            XTF, Microsoft Xbox data

#------------------------------------------------------------------------------
# Microsoft Xbox 360 executables (.xex)
# From: David Korth <[email protected]>
# References:
# - https://free60project.github.io/wiki/XEX.html
# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h

# Title ID (part of Execution ID section)
0               name    xbox-360-xex-execution-id
>(0.L+0xC)      byte    x       (%c
>(0.L+0xD)      byte    x       \b%c
>(0.L+0xE)      beshort x       \b-%04u, media ID:
>(0.L)          belong  x       %08X)

# Region code (part of Security Info)
0       name    xbox-360-xex-region-code
>0      ubelong 0xFFFFFFFF      \b, all regions
>0      ubelong !0xFFFFFFFF
>>0     ubelong >0              (regions:
>>0     ubelong&0x000000FF      0x000000FF      USA
>>0     ubelong&0x00000100      0x00000100      Japan
>>0     ubelong&0x00000200      0x00000200      China
>>0     ubelong&0x0000FC00      0x0000FC00      Asia
>>0     ubelong&0x00FF0000      0x00FF0000      PAL
>>0     ubelong&0x00FF0000      0x00FE0000      PAL [except AU/NZ]
>>0     ubelong&0x00FF0000      0x00010000      AU/NZ
>>0     ubelong&0xFF000000      0xFF000000      Other
>>0     ubelong >0              \b)

0       string  XEX2    Microsoft Xbox 360 executable
!:mime  audio/x-xbox360-executable
!:ext   xex
>0x18   search/0x100    \x00\x04\x00\x06
>>&0    use     xbox-360-xex-execution-id
>(0x010.L+0x178)        use     xbox-360-xex-region-code

0       string  XEX1    Microsoft Xbox 360 executable (XEX1)
!:mime  audio/x-xbox360-executable
!:ext   xex
>0x18   search/0x100    \x00\x04\x00\x06
>>&0    use     xbox-360-xex-execution-id
>(0x010.L+0x154)        use     xbox-360-xex-region-code

#------------------------------------------------------------------------------
# Microsoft Xbox 360 packages
# From: David Korth <[email protected]>
# References:
# - https://free60project.github.io/wiki/STFS.html
# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h

# TODO: More information for console-signed packages.

0       name    xbox-360-package
>0x360  byte    x       (%c
>0x361  byte    x       \b%c
>0x362  beshort x       \b-%04u, media ID:
>0x354  belong  x       %08X)
>0x344  belong  x       \b, content type:
>>0x344 belong  0x1             Saved Game
>>0x344 belong  0x2             Marketplace Content
>>0x344 belong  0x3             Publisher
>>0x344 belong  0x1000          Xbox 360 Title
>>0x344 belong  0x2000          IPTV Pause Buffer
>>0x344 belong  0x4000          Installed Game
>>0x344 belong  0x5000          Original Xbox Game
>>0x344 belong  0x9000          Avatar Item
>>0x344 belong  0x10000         Profile
>>0x344 belong  0x20000         Gamer Picture
>>0x344 belong  0x30000         Theme
>>0x344 belong  0x40000         Cache File
>>0x344 belong  0x50000         Storage Download
>>0x344 belong  0x60000         Xbox Saved Game
>>0x344 belong  0x70000         Xbox Download
>>0x344 belong  0x80000         Game Demo
>>0x344 belong  0x90000         Video
>>0x344 belong  0xA0000         Game
>>0x344 belong  0xB0000         Installer
>>0x344 belong  0xC0000         Game Trailer
>>0x344 belong  0xD0000         Arcade Title
>>0x344 belong  0xE0000         XNA
>>0x344 belong  0xF0000         License Store
>>0x344 belong  0x100000        Movie
>>0x344 belong  0x200000        TV
>>0x344 belong  0x300000        Music Video
>>0x344 belong  0x400000        Game Video
>>0x344 belong  0x500000        Podcast Video
>>0x344 belong  0x600000        Viral Video
>>0x344 belong  0x2000000       Community Game

0       string  CON\x20 Microsoft Xbox 360 package (console-signed)
>0      use     xbox-360-package
0       string  PIRS
>0      belong  0       Microsoft Xbox 360 package (non-Xbox Live)
>>0     use     xbox-360-package
0       string  LIVE
>0x104  belong  0       Microsoft Xbox 360 package (Xbox Live)
>>0     use     xbox-360-package

# Atari Lynx cartridge dump (EXE/BLL header)
# From: "Stefan A. Haubenthal" <[email protected]>
# Reference:
# https://raw.githubusercontent.com/cc65/cc65/master/libsrc/lynx/exehdr.s
# Double-check that the image type matches too, 0x8008 conflicts with
# 8 character OMF-86 object file headers.
0       beshort         0x8008
>6      string          BS93            Lynx homebrew cartridge
!:mime  application/x-atari-lynx-rom
>>2     beshort         x               \b, RAM start $%04x
# Update:       Joerg Jenderek
# Reference:    http://mark0.net/download/triddefs_xml.7z/defs/l/lnx.trid.xml
# Note:         called "Atari Lynx ROM" by TrID
0       string          LYNX            Lynx cartridge
!:mime  application/x-atari-lynx-rom
!:ext   lnx
# bank 0 page size like: 128 256 512
>4      leshort/4       >0              \b, bank 0 %dk
>6      leshort/4       >0              \b, bank 1 %dk
# 32 bytes cart name like: "jconnort.lyx" "viking~1.lyx" "Eye of the Beholder" "C:\EMU\LYNX\ROMS\ULTCHESS.LYX"
>10     string          >\0             \b, "%.32s"
# 16 bytes manufacturer like: "Atari" "NuFX Inc." "Matthias Domin"
>42     string          >\0             \b, "%.16s"
# version number
#>8     leshort         !1              \b, version number %u
# rotation: 1~left Lexis (NA).lnx 2~right Centipede (Prototype).lnx
>58     ubyte           >0              \b, rotation %u
# spare
#>59    lelong          !0              \b, spare %#x

# Opera file system that is used on the 3DO console
# From: Serge van den Boom <[email protected]>
0       string          \x01ZZZZZ\x01   3DO "Opera" file system

# From: Alex Myczko <[email protected]>
# From: David Pflug <[email protected]>
# is the offset 12 or the offset 16 correct?
# GBS (Game Boy Sound) magic
# ftp://ftp.modland.com/pub/documents/format_documentation/\
# Gameboy%20Sound%20System%20(.gbs).txt
0       string          GBS             Nintendo Gameboy Music/Audio Data
#12     string          GameBoy\ Music\ Module  Nintendo Gameboy Music Module
>16     string          >\0     ("%.32s" by
>48     string          >\0     %.32s, copyright
>80     string          >\0     %.32s),
>3      byte            x       version %u,
>4      byte            x       %u tracks

# IPS Patch Files from: From: Thomas Klausner <[email protected]>
# see https://zerosoft.zophar.net/ips.php
0       string  PATCH                   IPS patch file
!:ext   ips

# BPS Patch Files - from: David Korth <[email protected]>
# Reference: https://www.romhacking.net/documents/746/
0       string  BPS1                    BPS patch file
!:ext   bps

# APS Patch Files - from: David Korth <[email protected]>
# Reference: https://github.com/btimofeev/UniPatcher/wiki/APS-(N64)
0       string  APS10                   APS patch file
!:ext   aps
>5      byte    0                       \b, simple patch
>5      byte    1                       \b, N64-specific patch for
>>58    byte    x                       N%c
>>59    byte    x                       \b%c
>>60    byte    x                       \b%c
>7      byte    !0x20
# FIXME: /T specifier isn't working with a fixed-length string.
>>7     string  x                       \b: "%.50s"

# UPS Patch Files - from: David Korth <[email protected]>
# Reference: http://fileformats.archiveteam.org/wiki/UPS_(binary_patch_format)
0       string  UPS1                    UPS patch file
!:ext   ups

# Playstations Patch Files from: From: Thomas Klausner <[email protected]>
0       string  PPF30                   Playstation Patch File version 3.0
>5      byte    0                       \b, PPF 1.0 patch
>5      byte    1                       \b, PPF 2.0 patch
>5      byte    2                       \b, PPF 3.0 patch
>>56    byte    0                       \b, Imagetype BIN (any)
>>56    byte    1                       \b, Imagetype GI (PrimoDVD)
>>57    byte    0                       \b, Blockcheck disabled
>>57    byte    1                       \b, Blockcheck enabled
>>58    byte    0                       \b, Undo data not available
>>58    byte    1                       \b, Undo data available
>6      string  x                       \b, description: %s

0       string  PPF20                   Playstation Patch File version 2.0
>5      byte    0                       \b, PPF 1.0 patch
>5      byte    1                       \b, PPF 2.0 patch
>>56    lelong  >0                      \b, size of file to patch %d
>6      string  x                       \b, description: %s

0       string  PPF10                   Playstation Patch File version 1.0
>5      byte    0                       \b, Simple Encoding
>6      string  x                       \b, description: %s

# Compressed ISO disc image (used mostly by PSP, PS2 and MegaDrive)
# From: Alexandre Iooss <[email protected]>
# URL: https://en.wikipedia.org/wiki/.CSO
# NOTE: This is NOT the same as Compact ISO or GameCube/Wii disc image,
# though it has the same magic number.
0               string                  CISO
# Match CISO version 1 with ISO-9660 sector size
>20             ubyte                   <2
>>16            ulelong                 =2048           CSO v1 disk image
!:mime  application/x-compressed-iso
!:ext   ciso/cso
>>>8            ulequad                 x               \b, original size %llu bytes
>>>16           ulelong                 x               \b, datablock size %u bytes
# Match CISO version 2
>20             ubyte                   =2
>>22            uleshort                =0
>>>4            ulelong                 =24             CSO v2 disk image
!:mime  application/x-compressed-iso
!:ext   ciso/cso
>>>>8           ulequad                 x               \b, original size %llu bytes
>>>>16          ulelong                 x               \b, datablock size %u bytes

# From: Daniel Dawson <[email protected]>
# SNES9x .smv "movie" file format.
0               string          SMV\x1A SNES9x input recording
>0x4            lelong          x       \b, version %d
# version 4 is latest so far
>0x4            lelong          <5
>>0x8           ledate          x       \b, recorded at %s
>>0xc           lelong          >0      \b, rerecorded %d times
>>0x10          lelong          x       \b, %d frames long
>>0x14          byte            >0      \b, data for controller(s):
>>>0x14         byte            &0x1    #1
>>>0x14         byte            &0x2    #2
>>>0x14         byte            &0x4    #3
>>>0x14         byte            &0x8    #4
>>>0x14         byte            &0x10   #5
>>0x15          byte            ^0x1    \b, begins from snapshot
>>0x15          byte            &0x1    \b, begins from reset
>>0x15          byte            ^0x2    \b, NTSC standard
>>0x15          byte            &0x2    \b, PAL standard
>>0x17          byte            &0x1    \b, settings:
# WIP1Timing not used as of version 4
>>>0x4          lelong          <4
>>>>0x17        byte            &0x2    WIP1Timing
>>>0x17         byte            &0x4    Left+Right
>>>0x17         byte            &0x8    VolumeEnvX
>>>0x17         byte            &0x10   FakeMute
>>>0x17         byte            &0x20   SyncSound
# New flag as of version 4
>>>0x4          lelong          >3
>>>>0x17        byte            &0x80   NoCPUShutdown
>>0x4           lelong          <4
>>>0x18         lelong          >0x23
>>>>0x20        leshort         !0
>>>>>0x20       lestring16      x       \b, metadata: "%s"
>>0x4           lelong          >3
>>>0x24         byte            >0      \b, port 1:
>>>>0x24        byte            1       joypad
>>>>0x24        byte            2       mouse
>>>>0x24        byte            3       SuperScope
>>>>0x24        byte            4       Justifier
>>>>0x24        byte            5       multitap
>>>0x24         byte            >0      \b, port 2:
>>>>0x25        byte            1       joypad
>>>>0x25        byte            2       mouse
>>>>0x25        byte            3       SuperScope
>>>>0x25        byte            4       Justifier
>>>>0x25        byte            5       multitap
>>>0x18         lelong          >0x43
>>>>0x40        leshort         !0
>>>>>0x40       lestring16      x       \b, metadata: "%s"
>>0x17          byte            &0x40   \b, ROM:
>>>(0x18.l-26)  lelong          x       CRC32 %#08x
>>>(0x18.l-23)  string          x       "%s"

# Type: scummVM savegame files
# From: Sven Hartge <[email protected]>
0       string  SCVM    ScummVM savegame
>12     string  >\0     "%s"

#------------------------------------------------------------------------------
# Nintendo GameCube / Wii file formats.
#

# Type: Nintendo GameCube/Wii common disc header data.
# From: David Korth <[email protected]>
# Reference: https://wiibrew.org/wiki/Wii_Disc
0       name    nintendo-gcn-disc-common
>0x20   string  x       "%.64s"
>0x00   string  x       (%.6s
>0x06   byte    >0
>>0x06  byte    1       \b, Disc 2
>>0x06  byte    2       \b, Disc 3
>>0x06  byte    3       \b, Disc 4
>0x07   byte    x       \b, Rev.%02u)
>0x18   belong  0x5D1C9EA3
>>0x60  beshort 0x0101  \b (Unencrypted)
>0x200  string  NKIT    \b (NKit compressed)


# Type: Nintendo GameCube disc image
# From: David Korth <[email protected]>
# Reference: https://wiibrew.org/wiki/Wii_Disc
0x1C    belong  0xC2339F3D      Nintendo GameCube disc image:
!:mime  application/x-gamecube-rom
>0      use     nintendo-gcn-disc-common

# Type: Nintendo GameCube embedded disc image
# Commonly found on demo discs.
# From: David Korth <[email protected]>
# Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
0               belong  0xAE0F38A2
>0x0C           belong  0x00100000
>>(8.L+0x1C)    belong  0xC2339F3D      Nintendo GameCube embedded disc image:
!:mime  application/x-gamecube-rom
>>>(8.L)        use     nintendo-gcn-disc-common

# Type: Nintendo Wii disc image
# From: David Korth <[email protected]>
# Reference: https://wiibrew.org/wiki/Wii_Disc
0x18    belong  0x5D1C9EA3      Nintendo Wii disc image:
>0      use     nintendo-gcn-disc-common

# Type: Nintendo Wii disc image (WBFS format)
# From: David Korth <[email protected]>
# Reference: https://wiibrew.org/wiki/Wii_Disc
0       string  WBFS
>0x218  belong  0x5D1C9EA3      Nintendo Wii disc image (WBFS format):
!:mime  application/x-wii-rom
>>0x200 use     nintendo-gcn-disc-common

# Type: Nintendo GameCube/Wii disc image (CISO format)
# NOTE: This is NOT the same as Compact ISO or PSP CISO,
# though it has the same magic number.
0               string  CISO
# Other fields are used to determine what type of CISO this is:
# - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
# - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
# - None of the above: Compact ISO.
>4              lelong  0x200000
>>8             byte    1
>>>0x801C       belong  0xC2339F3D      Nintendo GameCube disc image (CISO format):
!:mime  application/x-wii-rom
>>>>0x8000      use     nintendo-gcn-disc-common
>>>0x8018       belong  0x5D1C9EA3      Nintendo Wii disc image (CISO format):
!:mime  application/x-wii-rom
>>>>0x8000      use     nintendo-gcn-disc-common

# Type: Nintendo GameCube/Wii disc image (GCZ format)
# Due to zlib compression, we can't get the actual disc information.
0       lelong  0xB10BC001
>4      lelong  0               Nintendo GameCube disc image (GCZ format)
!:mime  application/x-gamecube-rom
>4      lelong  1               Nintendo Wii disc image (GCZ format)
!:mime  application/x-wii-rom
>4      default x               Nintendo GameCube/Wii disc image (GCZ format)

# Type: Nintendo GameCube/Wii disc image (WDF format)
0               string  WII\001DISC
>8              belong  1
# WDFv1
>>0x54          belong  0xC2339F3D      Nintendo GameCube disc image (WDFv1 format):
!:mime  application/x-gamecube-rom
>>>0x38         use     nintendo-gcn-disc-common
>>0x58          belong  0x5D1C9EA3      Nintendo Wii disc image (WDFv1 format):
!:mime  application/x-wii-rom
>>>0x38         use     nintendo-gcn-disc-common
>8              belong  2
# WDFv2
>>(12.L+0x1C)   belong  0xC2339F3D      Nintendo GameCube disc image (WDFv2 format):
!:mime  application/x-gamecube-rom
>>>(12.L)       use     nintendo-gcn-disc-common
>>(12.L+0x18)   belong  0x5D1C9EA3      Nintendo Wii disc image (WDFv2 format):
!:mime  application/x-wii-rom
>>>(12.L)       use     nintendo-gcn-disc-common

# Type: Nintendo GameCube/Wii disc image (WIA format)
0       string  WIA\001 Nintendo
>0x48   belong  1       GameCube
!:mime  application/x-gamecube-rom
>0x48   belong  2       Wii
!:mime  application/x-wii-rom
>0x48   default x       GameCube/Wii
>0x48   belong  x       disc image (WIA format):
>>0x58  use     nintendo-gcn-disc-common

# Type: Nintendo GameCube/Wii disc image (with SDK header)
# From: David Korth <[email protected]>
# Reference: https://wiibrew.org/wiki/Wii_Disc
0               belong  0xFFFF0000
>0x18           belong  0x00000000
>>0x1C          belong  0x00000000
>>>0x8018       belong  0x5D1C9EA3      Nintendo Wii SDK disc image:
!:mime  application/x-wii-rom
>>>>0x8000      use     nintendo-gcn-disc-common
>>>0x801C       belong  0xC2339F3D      Nintendo GameCube SDK disc image:
!:mime  application/x-gamecube-rom
>>>>0x8000      use     nintendo-gcn-disc-common

# Type: Nintendo GameCube/Wii disc image (RVZ format)
0       string          RVZ\001 Nintendo
>0x48   belong          1       GameCube
!:mime  application/x-gamecube-rom
>0x48   belong          2       Wii
!:mime  application/x-wii-rom
>0x48   default         x       GameCube/Wii
>0x48   belong          x       disc image (RVZ format):
>>0x58  use             nintendo-gcn-disc-common

#------------------------------------------------------------------------------
# Nintendo 3DS file formats.
#

# Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
# From: David Korth <[email protected]>
# Reference: https://www.3dbrew.org/wiki/NCSD
0x100           string          NCSD
>0x118          lequad          0               Nintendo 3DS Game Card image
# NCCH header for partition 0. (game data)
>>0x1150        string          >\0     \b: "%.16s"
>>0x312         byte            x       (Rev.%02u)
>>0x118C        byte            2       (New3DS only)
>>0x18D         byte            0               (inner device)
>>0x18D         byte            1               (Card1)
>>0x18D         byte            2               (Card2)
>>0x18D         byte            3               (extended device)
>0x118          bequad          0x0102020202000000      Nintendo 3DS eMMC dump (Old3DS)
>0x118          bequad          0x0102020203000000      Nintendo 3DS eMMC dump (New3DS)

# Nintendo 3DS version code.
# Reference: https://www.3dbrew.org/wiki/Titles
# Format: leshort containing three fields:
# - 6-bit: Major
# - 6-bit: Minor
# - 4-bit: Revision
# NOTE: Only supporting major/minor versions from 0-15 right now.
# NOTE: Should be prefixed with "v".
0       name    nintendo-3ds-version-code
# Raw version.
>0      leshort x       \b%u,
# Major version.
>0      leshort&0xFC00  0x0000  0
>0      leshort&0xFC00  0x0400  1
>0      leshort&0xFC00  0x0800  2
>0      leshort&0xFC00  0x0C00  3
>0      leshort&0xFC00  0x1000  4
>0      leshort&0xFC00  0x1400  5
>0      leshort&0xFC00  0x1800  6
>0      leshort&0xFC00  0x1C00  7
>0      leshort&0xFC00  0x2000  8
>0      leshort&0xFC00  0x2400  9
>0      leshort&0xFC00  0x2800  10
>0      leshort&0xFC00  0x2C00  11
>0      leshort&0xFC00  0x3000  12
>0      leshort&0xFC00  0x3400  13
>0      leshort&0xFC00  0x3800  14
>0      leshort&0xFC00  0x3C00  15
# Minor version.
>0      leshort&0x03F0  0x0000  \b.0
>0      leshort&0x03F0  0x0010  \b.1
>0      leshort&0x03F0  0x0020  \b.2
>0      leshort&0x03F0  0x0030  \b.3
>0      leshort&0x03F0  0x0040  \b.4
>0      leshort&0x03F0  0x0050  \b.5
>0      leshort&0x03F0  0x0060  \b.6
>0      leshort&0x03F0  0x0070  \b.7
>0      leshort&0x03F0  0x0080  \b.8
>0      leshort&0x03F0  0x0090  \b.9
>0      leshort&0x03F0  0x00A0  \b.10
>0      leshort&0x03F0  0x00B0  \b.11
>0      leshort&0x03F0  0x00C0  \b.12
>0      leshort&0x03F0  0x00D0  \b.13
>0      leshort&0x03F0  0x00E0  \b.14
>0      leshort&0x03F0  0x00F0  \b.15
# Revision.
>0      leshort&0x000F  x       \b.%u

# Type: Nintendo 3DS "NCCH" container.
# https://www.3dbrew.org/wiki/NCCH
0x100           string  NCCH    Nintendo 3DS
>0x18D          byte&2  0       File Archive (CFA)
>0x18D          byte&2  2       Executable Image (CXI)
>0x150          string  >\0     \b: "%.16s"
>0x18D          byte    0x05
>>0x10E         leshort x       (Old3DS System Update v
>>0x10E         use     nintendo-3ds-version-code
>>0x10E         leshort x       \b)
>0x18D          byte    0x15
>>0x10E         leshort x       (New3DS System Update v
>>0x10E         use     nintendo-3ds-version-code
>>0x10E         leshort x       \b)
>0x18D          byte    !0x05
>>0x18D         byte    !0x15
>>>0x112        byte    x       (v
>>>0x112        use     nintendo-3ds-version-code
>>>0x112        byte    x       \b)
>0x18C          byte    2       (New3DS only)

# Type: Nintendo 3DS "SMDH" file. (application description)
# From: David Korth <[email protected]>
# Reference: https://3dbrew.org/wiki/SMDH
0               string          SMDH            Nintendo 3DS SMDH file
>0x208          leshort         !0
>>0x208         lestring16      x               \b: "%.128s"
>>0x388         leshort         !0
>>>0x388        lestring16      x               by %.128s
>0x208          leshort         0
>>0x008         leshort         !0
>>>0x008        lestring16      x               \b: "%.128s"
>>>0x188        leshort         !0
>>>>0x188       lestring16      x               by %.128s

# Type: Nintendo 3DS Homebrew Application.
# From: David Korth <[email protected]>
# Reference: https://3dbrew.org/wiki/3DSX_Format
0       string  3DSX    Nintendo 3DS Homebrew Application (3DSX)

# Type: Nintendo 3DS Banner Model Data.
# From: David Korth <[email protected]>
# Reference: https://3dbrew.org/wiki/CBMD
0       string  CBMD\0\0\0\0    Nintendo 3DS Banner Model Data

#------------------------------------------------------------------------------
# a7800: file(1) magic for the Atari 7800 raw ROM format.
# From: David Korth <[email protected]>
# Reference: https://sites.google.com/site/atari7800wiki/a78-header

0       byte    >0
>0      byte    <3
>>1     string  ATARI7800       Atari 7800 ROM image
!:mime  application/x-atari-7800-rom
>>>0x11 string  >\0     \b: "%.32s"
# Display type.
>>>0x39 byte    0       (NTSC)
>>>0x39 byte    1       (PAL)
>>>0x36 byte&1  1       (POKEY)

#------------------------------------------------------------------------------
# vectrex: file(1) magic for the GCE Vectrex raw ROM format.
# From: David Korth <[email protected]>
# Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
#
# NOTE: Title is terminated with 0x80, not 0.
# The header is terminated with a 0, so that will
# terminate the title as well.
#
0       string  g\ GCE  Vectrex ROM image
>0x11   string  >\0     \b: "%.16s"

#------------------------------------------------------------------------------
# amiibo: file(1) magic for Nintendo amiibo NFC dumps.
# From: David Korth <[email protected]>
# Reference: https://www.3dbrew.org/wiki/Amiibo
0x00            byte    0x04
>0x0A           beshort 0x0FE0
>>0x0C          belong  0xF110FFEE
>>>0x208        beshort 0x0100
>>>>0x020A      byte    0x0F
>>>>>0x020C     bequad  0x000000045F000000
>>>>>>0x5B      byte    0x02
>>>>>>>0x54     belong  x       Nintendo amiibo NFC dump - amiibo ID: %08X-
>>>>>>>0x58     belong  x       \b%08X

#------------------------------------------------------------------------------
# Type: Nintendo Switch XCI (Game Cartridge Image)
# From: Benjamin Lowry <[email protected]>
# Reference: https://switchbrew.org/wiki/Gamecard_Format
0x100           string  HEAD
>0x10D          byte    0xFA    Nintendo Switch cartridge image (XCI), 1GB
>0x10D          byte    0xF8    Nintendo Switch cartridge image (XCI), 2GB
>0x10D          byte    0xF0    Nintendo Switch cartridge image (XCI), 4GB
>0x10D          byte    0xE0    Nintendo Switch cartridge image (XCI), 8GB
>0x10D          byte    0xE1    Nintendo Switch cartridge image (XCI), 16GB
>0x10D          byte    0xE2    Nintendo Switch cartridge image (XCI), 32GB

#------------------------------------------------------------------------------
# Type: Nintendo Switch Executable
# From: Benjamin Lowry <[email protected]>
# Reference: https://switchbrew.org/wiki/NSO
0x00            string  NSO0    Nintendo Switch executable (NSO)

#------------------------------------------------------------------------------
# Type: Nintendo Switch PFS0
# From: Benjamin Lowry <[email protected]>
# Reference: https://switchbrew.org/wiki/NCA_Format#PFS0
0x00            string  PFS0    Nintendo Switch partition filesystem (PFS0)
>0x04           ulelong x       \b, %d files

#------------------------------------------------------------------------------
# amiibo: file(1) magic for Nintendo Badge Arcade files.
# From: David Korth <[email protected]>
# References:
# - https://github.com/GerbilSoft/rom-properties/issues/92
# - https://github.com/CaitSith2/BadgeArcadeTool
# - https://github.com/TheMachinumps/Advanced-badge-editor

# PRBS: Individual badge and/or mega badge.
0               string  PRBS
>0x44           byte    >0x20   Nintendo Badge Arcade
>>0xB8          ulelong <2
>>>0xBC         ulelong <2      badge:
>>>0xBC         ulelong >1      Mega Badge
>>>>0xB8        ulelong x       (%ux
>>>>0xBC        ulelong x       \b%u):
>>0xB8          ulelong >1      Mega Badge
>>>0xB8         ulelong x       (%ux
>>>0xBC         ulelong x       \b%u):
>0x44           string  x       "%s"
>0x3C           ulelong x       \b, badge ID: %u
>0x74           byte    >0x20
>>0x74          string  x       \b, set: "%s"
>0xA8           ulelong !0xFFFFFFFF
>>0xA8          ulelong x       \b, launch title ID: %08X
>>0xA4          ulelong x       \b-%08X

# CABS: Badge set.
0       string  CABS
>0x2C   byte    >0x20   Nintendo Badge Arcade badge set:
>>0x2C  string  x       "%.48s"
>>0x24  ulelong x       \b, set ID: %u

#------------------------------------------------------------------------------
# sufami: file(1) magic for Sufami Turbo ROM images.
# From: David Korth <[email protected]>
# References:
# - https://problemkaputt.de/fullsnes.htm#snescartsufamiturbominicartridgeadaptor
0       string          BANDAI\ SFC-ADX
>0x10   string          !SFC-ADX\ BACKUP        Sufami Turbo ROM image:
>>0x10  string/T        x       "%.14s"
>>0x30  byte            x       \b, ID %02X
>>0x31  byte            x       \b%02X
>>0x32  byte            x       \b%02X
>>0x33  ubyte           >0      \b, series index %u
>>0x34  ubyte           0       [SlowROM]
>>0x34  ubyte           1       [FastROM]
>>0x35  ubyte           1       [SRAM]
>>0x35  ubyte           3       [Special]