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From: [email protected] (Rob Uyeyama)
Newsgroups: rec.sport.table-soccer,rec.answers,news.answers
Subject: rec.sport.table-soccer FAQ8 - Subbuteo FISTF Rules of Play
Followup-To: rec.sport.table-soccer
Reply-To: [email protected] edu,[email protected]
Organization: Foosball Heaven
Summary: Official FISTF Rules of Play for Subbuteo Table Soccer
Keywords: table-soccer, table-football, subbuteo, rules, tischfussball
Approved: [email protected]
Originator: [email protected]
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Archive-name: sports/table-soccer/subbuteo-fistf-rules
Rec-sport-table-soccer-archive-name: subbuteo-fistf-rules
Posting-Frequency: monthly
Last-modified: 1999/06/23
Copyright: (c) 1999 FISTF
URL: http://www.foosballheaven.com
Version: 1.0

*****************************************
The Rec.sport.table-soccer FAQ 8
Subbuteo FISTF Rules of Play
Version 1.0             06/23/1999
*****************************************
Vincent Coppenolle, [email protected]
Indoor rules by Willy Hofmann
Copyright: (c) 1999 The Federation of International Sports
    Table Football (FISTF)

           Reproduced with the permission of the FISTF.
           Please direct correspondence to:
           Vincent Coppenolle, [email protected] of the =
FISTF.

           FISTF Home Page: http://speedy.udg.es/~GA5442/unofsub.html



          Subbuteo FAQs and Subbuteo Links are found at the
          Subbuteo page at Rob's Foosball Heaven at:

           http://www.foosballheaven.com



__________________________________________________________





TABLE OF CONTENTS

Part I.  LEXICON AND DEFINITIONS
   1. Ball in or out of the game
   2. Base
   3. Distance
   4. Field playing figure
   5. Figure
   6. Match
   7. Passing a line
   8. Player
   9. Playing area
   10. Playing board
   11. Playing figure
   12. Playing surface
   13. Team

Part II.  SPORTS RULES OF THE GAME
   Rule 1: Manipulation of the playing figures
        1.1. Flicking
        1.2. Illegal flicking
        1.3. Position of the player
        1.4. Polishing of playing figures
        1.5. Number of playing figures
   Rule 2: Placing, raising and substituting of playing figures
        2.1. Placing playing figures that passed a line of
                       the playing area
        2.2. Placing of playing figures in the goal-area
   2.3. Placing of playing figures that should be put at
                  the same place on the playing surface
        2.4. Raising playing figures
        2.5. Substitution of playing figures
   Rule 3: Duration of the game
        3.1. Match time
        3.2. Added time
        3.3. Sudden death / shoot-out
  Rule 4: Flick-off
        4.1. Definition
        4.2. Procedure for taking a flick-off
  Rule 5: Attacking
        5.1 Attacker
        5.2 Attacking
        5.3. Foul play by the attacker
        5.4. Limited flick
  Rule 6: Defending
        6.1. Defender
        6.2. Defending - block-flick
  Rule 7: Scoring a goal
        7.1. Correct scoring
        7.2. Incorrect scoring
        7.3. Own goal
  Rule 8: Goalkeeping
        8.1 Manipulation
        8.2. Positioning
        8.3. Substitution
  Rule 9: Spare-goalkeeping
        9.1. Application
        9.2. Removing
  Rule 10: Foul-play and misconduct
        10.1. Yellow card
        10.2. Orange card
        10.3. Red card
        10.4. Finger-foul
        10.5. Handball
        10.6. Obstruction
        10.7. Misconduct
        10.8. Time wasting
        10.9. Illegal behavior
  Rule 11: Free-flick
        11.1. Definition
        11.2. Procedure for taking a free-flick
  Rule 12: Penalty-flick
        12.1. Definition
        12.2. Procedure for taking a penalty-flick
  Rule 13: Offside
        13.1. Definition
        13.2. Passive offside
        13.3. Tick-flick
        13.4. Procedure for taking a tick-flick
  Rule 14: Flick-in
        14.1. Definition
        14.2. Procedure for taking a flick-in
  Rule 15: Goal-flick
        15.1. Definition
        15.2. Procedure for taking a goal-flick
  Rule 16: Corner-flick
        16.1. Definition
        16.2. Procedure for taking a corner-flick
  Rule 17: Shoot-out
        17.1. Definition
        17.2. Procedure for each shot

Part III.  EQUIPMENT REGULATIONS
  Rule 1: Playing board
        1.1. Playing surface
        1.2. Playing-area
  Rule 2: Goals
  Rule 3: Ball
  Rule 4: The playing figures
        4.1. Dimensions
        4.2. Composition
        4.3. Homologation
  Rule 5: Goalkeeper
        5.1. Dimensions of the goalkeeper figure
        5.2. Dimensions of the goalkeeper-rod
        5.3. Homologation

Part IV.  REFEREE'S GUIDE
  Rule 1: Referee's obligations
  Rule 2: Linesman

Part V.  ADDITIONAL INDOOR SPORTS TABLE FOOTBALL PLAYING RULES


_______________________________________________________________________=


Part I.  LEXICON AND DEFINITIONS

 1. BALL IN OR OUT OF THE GAME
      The ball is in the game at all times after the referee has =
given
      the signal to commence or to continue unless:

   1.1.  the ball has completely passed the goal- or touchline
   1.2.  an offense has been stated by the referee and the
                   offended player does not request to play on.
   1.3.  the game has been interrupted by the referee in the
                   following situations:
   1.3.1.  Rule 2.1: Placing and raising of playing figures: If
             the ball is stationary, the referee interrupts the game
             and places figures according to the rules and allows
             the defender time to take an untaken block-flick.
   1.3.2.  Rule 5.4: Limited flick: If the attacker, when
             attempting to flick a playing figure at the ball, needs
             to take up a position behind the board that requires
             the defender to move out of convenient reach of the
             goalkeeper, the referee shall allow the attacker to
             make his/her flick, then allow the defender time to
             take his/her block-flick.
   1.3.3.  Rule 8.3: Substitution of the goalkeeper: A broken or
             damaged goalkeeper may be substituted at any time of
             the game providing the ball is stationary. After the
             player has announced his intention to substitute the
             broken goalkeeper, the referee shall check if the
             replacing goalkeeper fulfills the defined regulations,
             then allow the defender to take an untaken block-flick.


 2. BASE
      The base is the bottom part of a playing figure. The base of a
      playing figure allows it to slide or move forward on the =
playing
      surface.


 3. DISTANCE
      On the occasions of a free-flick, penalty-flick, corner-flick,
      flick-in or goal-flick, the offended player may claim
      "distance", if any opposing playing figure is positioned too
      close to the ball after all the positional flicks have been
      taken. The following measures are the required minimum =
distance
      between the nearest edges outside the relevant playing figure
      and the ball when viewed directly from above.
_______________________________________________________________________=

Phase                       Minimum distance
_______________________________________________________________________=

Flick-in        40 mm between defending figures and the ball
Free-flick      Idem
Penalty-flick   All playing figures except the penalty taker and
                 the goalkeeper are to be positioned off the
                 regarded penalty- area and its semi-circle.
Corner-flick    90 mm between defending figures and the ball
Goal-flick      The playing figures are to be positioned with a
                 minimum distance of 20 mm between any defending and
                 attacking playing figure. All playing figures =
except
                 the goalkeeper and the goal-flick taker are to be
                 positioned outside the penalty-area where the goal-
                 flick is being taken.
_______________________________________________________________________=


      The referee shall move all defending playing figures from the
      ball by following the axis of the playing figures' position to
      the ball. However, the playing figures should not be moved off
      the playing-area more than 1 mm or into the goal-area or to
      touch the goal-area line. See rule 2.1.1 and 2.1.2.



 4. FIELD PLAYING FIGURE
      Field playing figures are all playing figures of a player
      excluding the spare-goalkeeper and the goalkeeper.


 5. FIGURE
      The figure is the upper part of a playing figure that is =
firmly
      fixed to the playing figure's base and shall represent a human
      body.


 6. MATCH
      In a match of sports table football, two players face each =
other
      by following the FISTF rules and regulations. At the end of =
the
      match, the player who has scored more goals than his/her
      opponent wins the match.

 7. PASSING A LINE
      The ball or the playing figure has completely passed a line =
when
      the referee is able to see green between the ball or the =
playing
      figure and the line when viewed from directly above.


 8. PLAYER
      The player is the physical person who plays a match of sports
      table football by following the FISTF rules and regulations.


 9. PLAYING AREA
      The area within the goal- or touchlines of the playing surface
      is called the playing-area.


 10. PLAYING BOARD
      The playing board consists of hardboard or similar material =
with
      a playing surface properly fixed, two goals and is surrounded =
by
      a fence or other barrier.


 11. PLAYING FIGURE
      Playing figures are used to flick and shall consist of a =
figure
      and a base.


 12. PLAYING SURFACE
      The playing surface shall be a rectangle and consist of a =
smooth
      pitch cloth with the defined printed lines to play =
conventional
      or indoor sports table football.


 13. TEAM
      A team consists of basically four players who are playing
      against the same number of players of another team on an equal
      number of playing boards. At the end of a match between two
      teams, the achieved points and eventually the accumulated goal
      difference are considered to determine the final result.


____________________________________________________________________




Part II.  SPORTS RULES OF THE GAME

  Rule 1: Manipulation of the playing figures
   1.1.  Flicking
   1.1.1.  A playing figure shall be propelled by placing the
             index or middle finger of either hand by the playing
             figure and flicking with the nail of the finger against
             the playing figure's base.
   1.1.2.  Playing figures must not be knocked, pushed, nudged or
             scraped along nor may any leverage be gained other than
             from the playing surface. The flicked playing figure
             shall instantaneously leave the nail of the used
             finger. The player's hand and lower forearm may not
             move during the flick. Propelling the figure without
             touching the playing figure's base is not allowed.

             When the offense occurs:
             Referee=B9s expression: Incorrect flicking - free-flick
             Punishment:
             a.  Free-flick from where the offending
                   player has flicked incorrectly. See rule 11.
             b.  Free-flick from the penalty-spot if the
                   offense has been committed in the penalty-
                   area. See rule 11.1.
   1.1.3.  Handicapped people with no adequate index or middle
             finger may use any other finger to flick.
   1.1.4.  A flick is considered taken if a player has touched any
             part of any playing figure.
   1.2.  Illegal flicking
           Neither player can flick a playing figure if they are not
           allowed to take a flick or if the playing figure is lying
           down or is entangled.

           When the offense occurs:
           Referee=B9s expression: Illegal flicking - free-flick
           Punishment:
             a.  Free-flick from where the offending
                   player has flicked illegally. See rule 11.
             b.  Free-flick from the penalty-spot if the
                   offense has been committed in the penalty-
                   area. See rule 11.1.

   1.3.  Position of the player
   1.3.1.  The players are allowed to touch the playing board=B9s
             barrier in order to keep balance. However, neither
             player is allowed:
   1.3.1.1.  To put both hands on or above the playing-area at the
               same time.
   1.3.1.2.  To lean on or push the playing board in order to
               destabilize it.

               When the offense occurs:
               Referee=B9s expression:
                   Physical foul position - free-flick
               Punishment:
               a.  Free-flick from where the ball is
                    positioned at the moment of the offense.
                    See rule 11.

               b.  Free-flick from the penalty-spot if the
                    ball has been positioned in the penalty-
                    area at the moment of the offense. See rule 11.1.

   1.3.2.  It is allowed to use the goalkeeper and flick at the
               same time.
   1.4.  Polishing of playing figures
   1.4.1.  The playing figures' bases may be polished with any
             desired means. The playing figures may be polished
             before the game or during the half-time break.
   1.4.2.  Providing the game is not interrupted or delayed, the
             playing figures may be polished also during the game in
             situations where a player is allowed to pick up playing
             figures for goal-flick, flick-off, flick-in, free-
             flick, corner-flick, penalty-flick or if a playing
             figure has fallen off the playing board. To polish
             playing figures during the game on the defined
             occasions, it is recommended to attach the polish cloth
             to the player's belt.
   1.4.3.  Between the end of full time and the beginning of the
             sudden death extra-time, the referee shall allow the
             players to polish their playing figures briefly. No
             Extensive polish procedure is allowed.

             When the offense occurs:
             Referee=B9s expression: Time wasting - free-flick
             Punishment:  See rule 10.

   1.5.  Number of playing figures
           Each player shall use a maximum of 10 playing figures,
           excluding the goalkeeper and the spare-goalkeeper.

            When the offense occurs:
            Referee=B9s expression: Illegal playing figure
                number - free-flick
            Punishment:
            a.  Free-flick from the penalty spot of the
                  offending player. See rule 11.
            b.  If a player uses more than 10 playing
                  figures the referee shall immediately
                  interrupt the game in order to reduce the
                  number of the offending player's playing
                  figures for the rest of the match by twice
                  the number of playing figures exceeding the
                  limit. Thereby, the referee shall remove
                  the playing figures that are closest to the
                  ball but not the goalkeeper or the spare-
                  goalkeeper. Then, the referee shall give
                  the signal for the game to continue by
                  stating: =B3play !=B2


  Rule 2: Placing, raising and substituting of playing figures

   2.1.  Placing playing figures that passed a line of the
           playing area
   2.1.1.  Placing playing figures that left the playing area, but
             not the playing surface
   2.1.1.1.  A playing figure that has passed the touch- or goalline
               without leaving the playing surface stays where it
               stopped and remains in play. The figure may be played
               at any time.
   2.1.1.2.  If the playing figure remains at 21 mm or less from the
               line, which is less than the diameter of the ball, it
               is possible to force a flick-in, corner flick or goal
               flick on this figure. If the playing figure is at 22 =
mm
               or more from the line, it is not possible to force =
any
               flick-in, corner flick or goal flick on this figure.
   2.1.1.3.  In order to be absolutely sure if it is possible to
               force or not, the attacker, providing the ball is
               stationnary, may ask the referee if a defending =
playing
               figure may be forced upon. In that case, the =
following
               procedure has to be followed:

               Referee=B9s expression: Verifying forcing possibility =
!
               Referee=B9s action
               a.  The referee interrupts the game and
                    allows an untaken block-flick to be taken.
               b.  He measures the distance between the
                    figure and the line with a reserve ball or
                    a special card 22 mm wide, then inform the
                    players if it is possible to force or not
                    on the regarded playing figure.
               c.  The referee shall give the signal for
                    the game to continue by stating: =B3play !=B2

   2.1.1.4.  If the attacker did not ask if it was possible to force
               on a playing figure before trying to do so, and if =
the
               referee has the slightest doubt on the fact that it =
was
               possible to force, he will decide against the =
attacker.
   2.1.2.  Placing playing figures that left the playing surface,
             but not the playing board, without touching the
             barriers
   2.1.2.1.  A playing figure that has left the playing surface and
               remains on the playing board without hitting the
               barrier shall be placed by the referee on the =
internal
               limit of the playing surface, off the nearer touch- =
or
               goalline level to where it has come to rest, as soon =
as
               the ball is stationary.
   2.1.2.2.  After it has stopped out of the playing surface, a
               playing figure is not in play and cannot be used =
again
               until it has been positionned by the referee as
               described above.
   2.1.2.3.  A figure is considered as having left the playing
               surface as soon as any part of its base touches the
               playing board.
   2.1.2.4.  Temporarily leaving the playing surface by a playing
               figure is accepted if it does not rebound off the
               barriers. The figure may then be played normally.
   2.1.2.5.  The following procedure must be followed immediately
               when the ball becomes stationnary:

               Referee=B9s expression: Placing !
               Referee=B9s action
               a.  The referee interrupts the game and
                    places/raises the playing figures.
               b.  The referee allows an untaken block-
                    flick to be taken.
               c.  The referee shall give the signal for
                    the game to continue by stating: =B3play !=B2

   2.1.2.6.  If either player violates the above mentioned
               procedure:

               When the offense occurs:
               Referee=B9s expression: Illegal flicking - free-flick
               Punishment:
               a.  Free-flick from where the offending
                    player has flicked illegally. See rule 11.
               b.  Free-flick from the penalty-spot if the
                    offense has been committed in the penalty-
                    area. See rule 11.1.

   2.1.2.7.  As the playing figure is placed at more than 21 mm from
               the line, it is not possible to force any flick-in,
               corner flick or goal flick on this figure.
   2.1.3.  Placing playing figures that rebound off the
               barriers,but do not leave the playing board
   2.1.3.1.  A playing figure that has rebounded off the barriers
                shall be placed by the referee on the internal limit
                of the playing surface, off the nearer touch- or
                goalline level to where it has come to rest as soon =
as
                the ball is stationary.
   2.1.3.2.  After rebounding off the barriers, a playing figure is
                not in play and cannot be used again until it has =
been
                positionned by the referee as described above.
   2.1.3.3.  After rebounding off the barriers, a playing figure is
                not allowed to interfere with play and touch any
                playing figure and/or the ball before it has been
                placed correctly.

                When the offense occurs:
                Referee=B9s expression: Rebound - back / free-flick
                Punishment:
                a.  Back for touching a stationary playing
                      figure and/or the stationary ball. If back
                      is claimed the referee shall replace all
                      affected playing figures and/or the ball to
                      their previous positions and allow an
                      untaken block-flick to be taken. Then, the
                      referee shall give the signal for the game
                      to continue by stating: play!
                b.  Free-flick from where the illegally
                      rebounded playing figure has touched a
                      moving playing figure and/or the moving
                      ball. See rule 11.
                c.  Free-flick from the penalty-spot if the
                      illegally rebounded playing figure has
                      touched a moving playing figure and/or the
                      moving ball in the penalty-area. See rule 11.1.

   2.1.3.4.  If a rebounded playing figure comes to rest on the
               playing area and is touched by the ball before it =
could
               have been placed correctly, possession of the ball
               shall not be interfered as the playing figure is
               considered to be a neutral object.
   2.1.3.5.  The same procedure as point 2.1.2. has to be used to
               place the playing figure.
   2.1.3.6.  As the playing figure is placed at more than 21 mm from
               the line, it is not possible to force any flick-in,
               corner flick or goal flick on this figure.
   2.1.4.  Placing playing figures that left the playing board
   2.1.4.1.  Providing the ball is stationary, a playing figure that
               has left the playing board shall be placed by the
               referee on the internal limit of the playing surface,
               off the touchline on the side where it has left the
               playing board, at the height of the middle-line.
   2.1.4.2.  The same procedure as point 2.1.2. has to be used to
               place the playing figure.
   2.1.4.3.  As the playing figure is placed at more than 21 mm from
               the touchline, and as the figure is not completely in =
a
               zone, it is not possible to force any flick-in on =
this
               figure.
   2.2.  Placing of playing figures in the goal-area
   2.2.1.  Providing the ball is stationary, a playing figure
               positioned in the goal-area, goal-mouth or touching =
the
               goal-area lines shall be placed by the referee 1 mm =
off
               the goal-area forward in the penalty-area
               perpendicularly to the goalline.
   2.2.2.  Playing figures shall remain positioned in the goal-
               area when the goalkeeper of that specific goal-area =
is
               replaced by the spare-goalkeeper. However, if a =
playing
               figure is positioned completely in the goal-mouth the
               referee shall place it 1 mm off the goal-area forward
               in the penalty-area perpendicularly to the goalline.
   2.3.  Placing of playing figures that should be put at the
               same place on the playing surface
                 If some kind of obstacle does not allow to place a
               playing figure in accordance with the positionning
               Rules, this figure will be placed 1 mm off this
               obstacle, in the direction of its own goal, or in the
               direction of the corner if the figure had to be =
placed
               off the goalline.
   2.4.  Raising playing figures
   2.4.1.  Providing the ball is stationary, a playing figure
               lying down must be put upright by the referee. To put =
a
               lying playing figure upright the junction of the =
lying
               playing figure's base with the playing surface shall =
be
               used as a fixed point when standing up the playing
               figure.
   2.4.2.  The same procedure as point 2.1.2. has to be used to
               place the playing figure.
   2.4.3.  Providing the ball is stationary, entangled playing
               figures shall be taken apart and placed by the =
referee
               1 mm next to each other.
   2.5.  Substitution of playing figures
   2.5.1.  Damaged or broken playing figures may not be used and
               must be substituted. During playing time maximum 3
               playing figures may be substituted as long as the
               replacement playing figures are equally colored and =
of
               the same composition.
   2.5.2.  Playing figures can only be substituted at the occasion
               of a goal-flick, corner-flick, flick-in, free-flick,
               penalty-flick or if a goal has been scored.

               Procedure:
               Player=B9s expression: Substitution !
               Referee=B9s action:
                    The referee checks if the replacement playing
                    figure fulfills the defined regulations and
                    places it at the last position of the
                    substituted playing figure=B9s base. Then, the
                    referee shall give the signal for the game to
                    continue by stating: play!

   2.5.3.  The referee shall add lost time caused by the
               substitution of playing figures as extra time at the
               end of the regarded interval.
   2.5.4.  It is also allowed to change one=B9s entire team of
               playing figures at half-time. The color and type of =
the
               plaing figures may be different from the ones used in
               the first half, but must still fulfill the =
requirements
               of rule 4.1 and the Equipment Regulations.


  Rule 3: Duration of the game

   3.1.  Match time
   3.1.1.  The duration of the game shall consist of two periods
               of fifteen minutes each. The half time interval shall
               be 3-5 minutes. The referee shall be the sole match
               timer, keeping track with his own watch.
   3.1.2.  The players are allowed to use their individual time
               device. Each player's time device shall not interfere
               with or disturb the match by sound or position. The
               referee shall give no importance to a player's time
               device, and has the right to ask the player(s) to
               remove it if he thinks it can disturb the game.
   3.2.  Added time
   3.2.1.  In case of substitution of a playing figure or
               goalkeeper, a delaying interruption of the match or =
in
               case of time wasting by either player, the referee
               shall add lost time at the end of the affected =
period.
               See rule 10.8.
   3.2.2.  At the end of normal time, the referee shall announce
               how long extra time will last. Thereby, it may occur
               that the extra time is extended based on occurrences
               during the extra time.
   3.2.3.  The referee shall add time at the end of a period to
               allow a penalty-flick to be taken. See rule 12.
   3.3.  Sudden death / shoot-out
   3.3.1.  Individual competition
   3.3.1.1.  If in knock-out competitions the score of a match is
               drawn at the end of full time, one period of ten
               minutes sudden death shall be played. The sudden =
death
               shall start immediately after full time with a flick-
               off. See rule 4. The match shall end when one player
               has scored.
   3.3.1.2.  If, after sudden death, the match is still drawn a
               shoot-out shall take place immediately. See rule 17.
   3.3.2.  Team competition
   3.3.2.1.  If a knock-out game between two teams is drawn at the
               end of full time, the cumulated goal difference of =
all
               four matches shall decide on the winner. If the score
               and the cumulated goal difference are equal, one =
period
               of ten minutes sudden death shall be played on all =
four
               tables. The sudden death shall start immediately =
after
               full time with a flick-off. See rule 4. The match =
shall
               end when one of the players on the four different
               tables has scored.
   3.3.2.2.  If, after sudden death, the match is still drawn a
               shoot-out shall take place immediately. See rule 17.


  Rule 4: Flick-off

   4.1.  Definition
   4.1.1.  Prior to the start of the game or extra time the
             referee shall choose a player to call and toss a coin,
             and the winner shall have choice of flick-off or ends.
             For the second half the players shall change ends and
             the flick-off shall be taken by the player who did not
             start the game.
   4.1.2.  If two players meet with identically or similarly
             colored or painted bases, a coin shall be tossed by the
             referee and the player losing the call shall exchange
             his playing figures. The designated player shall not
             use more than 2 minutes to exchange his playing figures.

             When the offense occurs:
             Referee=B9s expression: Misconduct
             Punishment:
                  See rule 10.1. Of course, no free flick can
                  be awarded.

   4.2.  Procedure for taking a flick-off
   4.2.1.  The playing figures of each player shall be positioned
             completely in their own half of the playing-area with
             the defender having no playing figure positioned inside
             the center-circle nor touching the center-circle line.

             When the offense occurs:
             Referee=B9s expression: Illegal position!
             Punishment:
                  The referee must immediately correct any
                  offending position of any playing figure.

   4.2.2.  The attacker has to place his playing figures first,
             but not the playing figure taking the flick-off. After
             the attacker has completed the placing of his playing
             figures he is not allowed to change their positions
             again, and the defender is to place his playing figures
             as required.

             When the offense occurs:
             Referee=B9s expression: Illegal manipulation - change of
                  flick-off right
             Punishment:
                  The right for taking the flick-off changes to
                  the opponent.

   4.2.3.  The ball shall be placed on the center-spot and at the
             referee's signal to play, the ball shall be propelled
             forward into the opposing half by the designated
             playing figure.

             When the offense occurs:
             Referee=B9s expression: Illegal flicking - replay / =
change
                   of flick-off right
             Punishment:
             a.  The flick-off shall be retaken.
             b.  The right for taking the flick-off
                   changes to the opponent, if after retaking
                   the flick-off the ball has still not been
                   propelled forward by crossing the center-line.

   4.2.4.  The playing figure taking the flick-off must not be
             flicked again until:
             a.   The ball has been played by another attacking
                   playing figure.
             b.  Another attacking playing figure has been touched =
by
                   the ball .
             c.  Possession of the ball has changed.

             When the offense occurs:
             Referee=B9s expression: Illegal flicking - free-flick
             Punishment:
             a.  Free-flick from where the offending
                   player has flicked illegally. See rule 11.
             b.  Free-flick from the penalty-spot if the
                   offense has been committed in the penalty-
                   area. See rule 11.1.

   4.2.5.  After scoring a goal the game shall be continued with a
             flick-off taken by the player conceding the goal. No
              more than 10 seconds shall be given to the players to
              position the playing figures for flick-off.

              When the offense occurs:
              Referee=B9s expression:
                   Time wasting - change of flick-off right
              Punishment:
              a.  If the player who has conceded a goal
                    violates this rule, the referee shall
                    decide on an immediate change of the flick-
                    off right.
              b.  If the player who has scored a goal
                    violates this rule, see rule 10.


  Rule 5: Attacking

   5.1  Attacker
          The player in possession of the ball shall be deemed the
          attacker. Possession of the ball shall remain with the
          attacker unless:

          a.  The flicked attacking playing figure has missed the
                ball.
          b.  The ball hits a stationary defending playing figure or
                the defender=B9s goalkeeper. A playing figure lying =
down
                can not gain possession of the ball and is considered
                to be a neutral object.
          c.  A flick-in, free-flick, corner-flick, goal-flick, =
flick-
                off or penalty-flick is awarded to the defender.

          Action to take:
          Referee=B9s expression:
               The referee shall immediately indicate any
               change of possession of the ball by stating:
               =B3change!=B2

   5.2  Attacking
   5.2.1.  The attacker may play a moving or stopped ball, but may
             not flick with the same attacking playing figure more
             than three times in succession until:
             a.  The ball has been played by another attacking =
playing
                   figure or the attacker's goalkeeper.
             b.  Another attacking playing figure has been touched =
by
                   the ball.
             c.  Possession of the ball has changed.
   5.2.2.  However, if the played attacking figure flicks the ball
             onto a defensive playing figure (not the goalgeeper),
             and from there it rebounds back to the played attacking
             figure, the requirement of change of possession is not
             fulfilled in order to regain three consecutive flicking
             opportunities.

             When the offense occurs:
             Referee=B9s expression: Illegal flicking - free-flick
             Punishment:
             a.  Free-flick from where the offending
                   player has flicked illegally. See rule 11.
             b.  Free-flick from the penalty-spot if the
                   offense has been committed in the penalty-
                   area. See rule 11.1.

   5.3.  Foul play by the attacker
   5.3.1.  An attacking playing figure flicked at the ball must
             not touch any stationary playing figure before hitting
             the ball.

             When the offense occurs:
             Referee=B9s expression:
                  Foul play - free-flick / penalty-flick
             Punishment:
                  Free-flick from where the attacking playing
                  figure has fouled any playing figure or
                  goalkeeper before hitting the ball. See rule
                  11./12.
   5.3.2.  After having touched the ball, the attacking playing
             figure may touch any playing figure before coming to
             rest.
   5.3.3.  An attacking playing figure which has missed the ball
             may not touch any playing figure before it comes to
             rest.

               When the offense occurs:
               Referee=B9s expression: Change - back
               Punishment:
                    If back is claimed by the offended player the
                    referee shall replace all affected playing
                    figures and/or the ball to their previous
                    positions. Then the referee gives the signal
                    for the game to continue by stating: =
=B3play!=B2.
                    Possession of the ball changes to the
                    defender whether back is requested or not.

   5.3.4.  If the stationary ball is touching simultaneously an
             attacking playing figure and more playing figures of
             either player, possession shall remain with the
             attacker. However, with the next attacking flick the
             ball must be played out of this position so that no
             more than one playing figure touches the ball when it
             is next stationary.

             When the offense occurs:
             Referee=B9s expression: Blocked ball - free-flick
             Punishment:
             a.  Free-flick from where the stationary
                   ball has been blocked illegally. See rule 11.
             b.  Free-flick from the penalty-spot if the
                   stationary ball has been blocked illegally
                   in the penalty-area. See rule 11.1.

             This rule shall be applied to avoid =B3scrimmaging=B2 =
the
             ball forward. If however, the ball is played out of a
             position where more than one playing figure were
             touching the ball simultaneously, and the attacker's
             clear intention was to avoid =B3scrimmaging=B2 with his
             next flick, and accidentally the ball comes to rest
             again by touching more than one playing figure
             simultaneously, the referee shall not decide on
             =B3blocked ball=B2.

   5.4.  Limited flick
   5.4.1.  If the attacker, when attempting to flick a playing
             figure at the ball, needs to take up a position behind
             the playing board that requires the defender to move
             out of convenient reach of the goalkeeper, the referee
             shall allow the attacker to make his/her flick, then
             allow the defender time to take his/her block-flick.
   5.4.2.  It must be clear that the concept of limited flick may
             not be extended to other situations where the attacker
             does not hinder the goalkeeping of the defender.

             Procedure:
             Referee=B9s expression: Limited flick!
             Punishment:
                  The referee allows the attacker to take his
                  flick and then interrupts the game by stating
                  "block-flick" to allow the defender time to
                  take his defensive flick. Then the referee
                  declares the match to continue by stating:
                  =B3play!=B2

   5.4.3.  The attacker must allow the defender to take his block-
             flick.

             When the offense occurs:
             Referee=B9s expression: Illegal flicking - free-flick
             Punishment:
             a.  Free-flick from where the offending
                   player has flicked illegally. See rule 11.
             b.  Free-flick from the penalty-spot if the
                   offense has been committed in the penalty-
                   area. See rule 11.1.


  Rule 6: Defending

   6.1.  Defender
           The player not in possession of the ball shall be deemed
           the defender. The defender obtains possession of the ball
           when:
   6.1.1.  The flicked attacking playing figure has missed the
               ball.
   6.1.2.  The ball hits a stationary defending playing figure or
               the defender=B9s goalkeeper. A playing figure lying =
down
               can not gain possession of the ball and is considered
               to be a neutral object.
   6.1.3.  A flick-in, free-flick, corner-flick, goal-flick,
               flick-off or penalty-flick is awarded to the defender.

               Action to take:
               Referee=B9s expression:
                    The referee shall immediately indicate any
                    change of possession of the ball by stating:
                    =B3change!=B2

   6.2.  Defending - block-flick
   6.2.1.  After each touch of the ball by a flicked attacking
               playing figure or the attacking goalkeeper, the
               defender may flick a playing figure for defensive
               purpose - block-flick. The defender may not takes his
               block-flick before the attacker has touched the ball.
               When the offense occurs:

               Referee=B9s expression: Illegal flicking - free-flick
               Punishment:
               a.  Free-flick from where the offending
                    player has flicked illegally. See rule 11.
               b.  Free-flick from the penalty-spot if the
                    offense has been committed in the penalty-
                    area. See rule 11.1.
   6.2.2.  A block-flick taken by the defender after the attacker
               has missed the ball is considered an attacking flick.
   6.2.3.  The attacker does not have to wait for the defender to
               take a block-flick. However, in the following
               situations, the referee shall allow the defender time
               to make a block-flick.
   6.2.3.1.  Rule 2.1: Placing and raising of playing figures: If
               the referee interrupts the game and places playing
               figures according to the rules (when the ball is
               stationnary), he shall allow the defender time to =
make
               an untaken block-flick.
   6.2.3.2.  Rule 5.4: Limited flick: If the attacker, when
               attempting to flick a playing figure at the ball, =
needs
               to take up a position behind the playing board that
               requires the defender to move out of convenient reach
               of the goalkeeper, the referee shall allow the =
attacker
               to make his/her flick, then allow the defender time =
to
               take his/her block-flick.
   6.2.3.3.  Rule 8.3: Substitution of the goalkeeper: A broken or
               damaged goalkeeper may be substituted at any time of
               the match providing the ball is stationary. After the
               player has announced his intention to substitute the
               broken goalkeeper, the referee interrupts the game =
and
               shall control if the replacing goalkeeper fulfills =
the
               defined regulations, then allows the defender to take
               an untaken block-flick.
   6.2.3.4.  Rule 9.2.2: Removing of the spare-goalkeeper: After the
               spare-goalkeeper has been removed from the playing
               area, the referee interrupts the game and allows the
               defender to take an untaken block-flick.
   6.2.3.5.  Rule 13.4: Procedure for taking a tick-flick: When the
               referee has given the attacker permission to take a
               tick-flick, he shall allow the defender to take an
               untaken block-flick before the tick-flick is taken.
               After the attacker has taken the tick-flick, the
               referee shall allow the defender to take another =
block-
               flick.
   6.2.3.6.  Rule 14.2: Procedure for taking a flick-in: Before the
               attacker may proceed with attacking after a flick-in,
               the referee shall allow the defender to take a block-
               flick.
   6.2.4.  A block-flicked playing figure must not touch the ball
               nor any playing figure of either player.

               When the offense occurs:

               Referee=B9s expression:  Function of the case
               Punishment:
               a.  The ball is stationary:
                 (1)  The defending playing figure
                        touches a stationary playing figure:
                        back (i).
                 (2)  The defending playing figure
                        touches the stationary ball: back (i).
                 (3)  The defending playing figure
                        touches a moving attacking playing
                        figure: obstruction - back (iv).
               b.  The ball is moving:
                 (1)  The defending playing figure
                        touches a stationary playing figure:
                        case (ii).
                 (2)  The defending playing figure
                        touches the moving ball: free flick
                        (iii).
                 (3)  The defending playing figure
                        touches a moving playing figure: free
                        flick (iii).

      =
________________________________________________________________

      (i)    If back is claimed the referee shall replace all
                affected playing figures and/or the ball to their
               previous positions.  Then, the referee shall give the
               signal for the game to continue by stating: play!
      (ii)   For violating a stationary playing figure, a free-flick
               (iii)  shall only be awarded if the violated playing
               figure has been prevented to be used to play a moving
               ball.  Otherwise a back shall be applied as mentioned
               under (i).
      (iii)  Free-flick from where the offending playing figure has
               committed the offense. Free-flick from the penalty-
               spot if the offense has been committed in the
               penalty-area. See rule 11.
      (iv)   If back is requested by the attacker, the referee shall
               replace the offending playing figure and the =
eventually
               affected ball to the previous position. The referee
               shall position the offended attacking playing figure
               where the offense took place and give the signal for
               the game to continue by stating: =B3play !=B2. =
Thereby, the
               attacker gains some distance and keeps the number of
               flicking opportunities with the regarded playing
               figure. See 5.2.
      =
________________________________________________________________

   6.2.5.  A block-flicked playing figure is not allowed to touch
               any part of the attacker=B9s body.
               When the offense occurs:

               Referee=B9s expression: Obstruction - back / =
free-flick
               Punishment:
               a.   Back for touching any part of the
                    attacker's body while the ball was
                    stationary. If back is requested, the
                    referee shall replace any eventually
                    affected playing figures and/or the ball to
                    their previous positions, and the block-
                    flick is lost. Then, the referee shall give
                    the signal for the game to continue by
                    stating: play!
               b.   Free-flick from where any part of the
                    attacker's body has been touched by a
                    block-flicked playing figure while the ball
                    was moving. See rule 11.
               c.   Free-flick from the penalty-spot if any
                    part of the attacker's body has been
                    touched in the penalty-area by a block-
                    flicked playing figure while the ball was
                    moving. See rule 11.1.
               Remark: Please see rule 10.6.

   6.2.6.  The right to take a block-flick ends providing:
               a.  The attacker has touched the ball with the next
                    attacking flick - no accumulation of =
block-flicks.
               b.  Possession of the ball has changed to the =
defender.
               c.  The ball has completely crossed the goal- or
                    touchlines.
               d.  A free-flick has been awarded and accepted.



  Rule 7: Scoring a goal

   7.1.  Correct scoring
   7.1.1.  A goal is scored if the ball has completely crossed the
               goalline between the goal posts and under the =
crossbar
               providing:
               a.  the ball has been shot from completely inside the
                    opposing shooting-area with no importance to the
                    shooting playing figure's position. See rule =
9.1c.
               b.  the ball has been shot before the signal to end =
the
                    game has started.
   7.1.2.  The referee shall immediately announce if the ball has
               completely passed the shooting-line and is positioned
               inside the shooting-area by stating: =B3shootable !=B2
   7.1.3.  The referee shall immediately announce a correctly
               scored goal by stating: =B3goal !=B2
   7.2.  Incorrect scoring
   7.2.1.  A goal-flick shall be awarded if a goal is scored not
               according to rule 7.1. See rule 15.
   7.2.2.  The goalkeeper may try to save or stop a shot not
               according to rule 7.1 without the risk of scoring an
               own goal by deflecting the ball. A goal-flick shall =
be
               awarded instead if the goalkeeper deflects an =
irregular
               shot into his own goal. See rule 15.
   7.3.  Own goal
   7.3.1.  A player can score an own goal from anywhere on the
               pitch regardless of the playing figure=B9s and the =
ball=B9s
               position. If the ball rebounds directly off the post =
or
               crossbar after a regular shot at the opponent's goal
               and passes the attacker's goalline, a goal-flick for
               the attacker shall be awarded. See rule 15.
   7.3.2.  However, the attacker can not score an own goal
               directly from a free-flick, corner-flick, flick-in,
               goal-flick or penalty-flick. A corner-flick shall be
               awarded to the opposing player instead. See rule 16.


  Rule 8: Goalkeeping

   8.1  Manipulation
   8.1.1.   The goalkeeper shall be placed under one of the back
               bars of the goal and protrude with its rod from the
               rear of the goal.

               When the offense occurs:
               Referee=B9s expression: Illegal manipulation - =
free-flick
               Punishment:
               Free-flick from the penalty spot. See rule 11.
   8.1.2.  The goalkeeper may not be moved rapidly to and fro
               before the attacking playing figure has touched the
               ball.

               When the offense occurs:
               Referee=B9s expression:
                   Illegal manipulation - free-flick / penalty flick
               Punishment:
               a.  Free-flick from the penalty spot for the
                    goalkeeper's first offense. See rule 11.
               b.  Penalty-flick for each of the
                    goalkeeper's following offenses or if the
                    law has been broken intentionally. See rule 12.

   8.1.3.  Every touch of the ball by the goalkeeper is considered
               as playing the ball. The goalkeeper is thus never
               considered as a passive playing figure. However, a
               goal-flick shall be awarded to the goalkeeper=B9s =
player
               if the goalkeeper deflects an irregular shot into his
               own goal (see 7.2.2.), or behind the goal line (see
               15.1.1.).
   8.1.4.  Every uninterrupted touch of the ball by the goalkeeper
               allows the defender to take a block-flick. See rules
   6.2. Thereby, the goalkeeper must not touch the ball
               more than three times in succession until:
               a.  The ball has been played by another attacking
                     playing figure.
               b.  Possession of the ball has changed.

               When the offense occurs:
               Referee=B9s expression: Illegal manipulation - =
free-flick
               Punishment:
               a.  Free-flick from where the offending
                     player has flicked illegally. See rule 11.
               b.  Free-flick from the penalty-spot if the
                     offense has been committed in the penalty-
                     area. See rule 11.1.

   8.1.5.  The goalkeeper's rod is an integral part of the
               goalkeeper and may be used to save or play the ball.
   8.2.  Positioning
   8.2.1.  Before, during and after a shot at goal the goalkeeper
               may be held in any desired position in attempt to =
play
               or save the ball within the goal-area. However, no =
part
               of the goalkeeper is allowed to go past the line of =
the
               goal-area or to touch the goal-area line.

               When the offense occurs:
               Referee=B9s expression:
                    Illegal manipulation - free-flick / penalty-flick
               Punishment:
               a.  Free-flick from the penalty spot for the
                    goalkeeper's first offense. See rule 11.
               b.  Penalty-flick for each of the
                    goalkeeper's following offenses or if the
                    law has been broken intentionally. See rule 12.

                The referee shall decide on illegal manipulation in
                any case the goalkeeper went past the line of the
                goal-area or touches the goal-area line in =
attempting
                to save the ball even if thereby the goalkeeper does
                not touch the shot ball.

   8.2.2.  The goalkeeper may not touch any stationary playing
               figure that is positioned in the goal-area or =
touching
               the goal-area line. See rule 2.1.2.

               When the offense occurs:
               Referee=B9s expression:  Keeper-foul - free-flick
               Punishment:
                    Free-flick from the penalty spot. See rule 11.

   8.2.3.  The goalkeeper may not hinder the attacker in
               attempting to flick an attacking playing figure =
across
               the goal-area.

               When the offense occurs:
               Referee=B9s expression: Keeper-foul - free-flick
               Punishment:
                   Free-flick from the penalty spot. See rules 5.4,
                   11.

   8.3.  Substitution
   8.3.1.  The goalkeeper may be temporarily replaced by the
               spare-goalkeeper. See rule 9.
   8.3.2.  A broken or damaged goalkeeper may be substituted at
               any time of the match providing the ball is =
stationary.
               If the goalkeeper is not damaged or broken it can be
               substituted only at the occasion of a goal-flick,
               corner-flick, flick-in, free-flick, penalty-flick or
               after a goal has been scored.

               Actions to take:
               Player=B9s expression: Substitution !
               Referee=B9s action:
                    The referee shall check if the replacement
                    goalkeeper fulfills the defined regulations,
                    then gives the defender time to take an
                    untaken block-flick. Then the referee shall
                    give the signal for the game to continue by
                    stating: =B3play!=B2

   8.3.3.  During playing time an unbroken goalkeeper may be
               substituted only once during a match. However, there =
is
               no limit to substitute broken goalkeepers.


  Rule 9: Spare-goalkeeping

   9.1.  Application
   9.1.1.  The spare-goalkeeper is an additional playing figure
               that may replace the goalkeeper. To enter the game, =
the
               spare-goalkeeper must be positioned completely inside
               the goal-area or behind the goalline within the
               extension of the goal-area lines.

               When the offense occurs:

               Referee=B9s expression: Illegal manipulation - =
free-flick
               Punishment:
                    Free-flick from the penalty-spot. See rule 11.

   9.1.2.  The spare-goalkeeper may be used under the following
              conditions:
              a.  the spare-goalkeeper's player is in possession of
                    the ball and
              b.  the goalkeeper has been removed from the goal and =
is
                    kept by the relevant player in one of his hands
                    (or put on the playing board, outside the =
playing
                    area in order not to hinder the game) and
              c.  an untaken block-flick has been taken by the
                    defender.

               When the offense occurs:
               Referee=B9s expression: Illegal manipulation - =
free-flick
               Punishment:
                    Free-flick from the penalty-spot. See rule 11.

   9.1.3.  If the spare-goalkeeper is not in play it must be
               positioned off the playing-area.

               When the offense occurs:
               Referee=B9s expression:
                    Illegal playing figure number - free-flick
               Punishment:
                    Free-flick from the penalty spot of the
                    offending player. See rule 11.

   9.1.4.  When the spare-goalkeeper has entered the playing-area
               from within the goal-area it is considered a regular
               playing figure. See rule 1. However, by entering the
               playing-area, the spare-goalkeeper can not score a
               regular goal with the first flick.
   9.2.  Removing
   9.2.1.  The spare-goalkeeper may be taken off the playing-area
             any time to reinstall the goalkeeper provided the ball
             is stationary and the spare-goalkeeper's player is in
             possession of the ball. If the spare-goalkeeper's
             player has lost possession of the ball, the spare-
             goalkeeper remains in the game and the goalkeeper may
             only be reinstalled providing:
               a.  Possession of the ball has been regained by the
                    spare-goalkeeper=B9s player. However, if the =
played
                    attacking figure flicks the ball onto a =
defensive
                    playing figure (not the goalkeeper), and from
                    there it rebounds back to an attacking playing
                    figure, the requirement of change of possession =
is
                    not fulfilled in order to take off the spare
                    goalkeeper.
               b.  The ball has crossed either touch- or goalline.
               c.  A free-flick is awarded to the spare-goalkeeper's
                      player.
   9.2.2.  When the spare-goalkeeper is removed, the referee shall
               allow the defender time to take an untaken block =
flick.
               Then the attacker may proceed with attacking.

               When the offense occurs:
               Referee=B9s expression: Illegal flicking - free-flick
               Punishment:
               a.  Free-flick from where the offending
                    player has flicked illegally. See rule 11.
               b.  Free-flick from the penalty-spot if the
                    offense has been committed in the penalty-
                    area. See rule 11.1.

   9.2.3.  The spare-goalkeeper may only be used again when the
               ball has been played by another playing figure or
               goalkeeper.

               When the offense occurs:
               Referee=B9s expression: Illegal flicking - free-flick
               Punishment:
               a.  Free-flick from where the offending
                    player has flicked illegally. See rule 11.
               b.  Free-flick from the penalty-spot if the
                    offense has been committed in the penalty-
                    area. See rule 11.1.



  Rule 10: Foul-play and misconduct

   10.1.  Yellow card
            In case of intentional or continuous violation of the
            rules the referee has the authority to give the offending
            player a caution: yellow card.
   10.2.  Orange card
   10.2.1.  If a cautioned player continuously or intentionally
               violates the rules, the referee shall give him an
               orange card.
   10.2.2.  The orange card imply that the referee will remove the
               offending player=B9s spare-goalkeeper from the =
playing
               board.
   10.3.  Red card
   10.3.1.  In case of serious misconduct, the referee shall give
               the offending player a red card that implies the
               immediate disqualification from the match by losing
               with a minimum of 0:3. If the score of the =
interrupted
               match was higher, the actual score will be kept.
   10.3.2.  The disqualified player may suffer from additional
               disciplinary sanctions defined by the competition's
               head referee or FISTF.
   10.4.  Finger-foul
            A player may not touch any playing figure with any part =
of
               his body or clothing while flicking.

               When the offense occurs:
               Referee=B9s expression:
                    Finger-foul - free-flick / penalty-flick
               Punishment:
                    Free-flick from where a player has touched
                    any playing figure while flicking. See rule
                    11./12.

   10.5.  Handball
   10.5.1.  A player must not touch the ball in play with any part
               of his body or clothing.

               When the offense occurs:
               Referee=B9s expression:
                    Handball - free-flick / penalty-flick
               Punishment:
                    Free-flick from where the ball has been
                    touched. See rule 11./12

   10.5.2.  If the attacker shoots deliberately the ball at any
               part of the defender's body on the playing-area to
               force an offense, a free-flick shall be awarded for =
the
               defender instead.
   10.6.  Obstruction
   10.6.1.  A player must not obstruct his opponent physically on
               or off the playing-area with any part of his body in
               order to prevent a flick from being taken.

               When the offense occurs:
               Referee=B9s expression: Obstruction - free-flick
               Punishment:
               a.  Free-flick from the position of the ball
                    at the moment of the offense. See rule 11.
               b.  Free-flick from the penalty-spot if the
                    ball has been positioned in the penalty-
                    area at the moment of the offense. See rule 11.1.

   10.6.2.  Examples of offenses:
   10.6.2.1.   The attacker prevents a block-flick being taken by
                 keeping or putting his hand on the playing pitch
                 without actually flicking a playing figure.
   10.6.2.2.   The defender obstructs the attacker=B9s view of the
                 area where the playing figure or the ball are going
                 to be played.
   10.7.  Misconduct
   10.7.1.  During the two fifteen minutes periods, extra-time,
               sudden death and shoot-out the players are not =
allowed
               to speak or to make exaggerated gestures. The players
               are not allowed to comment on the match, to criticize
               or to influence the referee's decisions or to =
influence
               the opponent, the referee or the spectators.
   10.7.2.  The players shall strictly follow the referee's
               decision and the only occasions for a player to speak
               during a match are:
   10.7.2.1.   The offended player informs the referee on playing
                 on: =B3play on=B2, or of accepting the awarded =
sanction
                 in case of any infringements by the opposing =
player.
   10.7.2.2.   The attacker may ask for distance by proceeding with
                 a flick-in, corner-flick or free-flick: =B3distance =
!=B2
   10.7.2.3.   Both players may ask the referee to remove the ball
                 and the nominated playing figure in order to take a
                 positional flick before a flick-in, corner-flick or
                 free-flick. See rule 11.2.2.
   10.7.2.4.   The attacker shall ask the referee for permission to
                 take a tick-flick and to announce that it is being
                 taken: =B3Offside ? - Tick !=B2
   10.7.2.5.   Both players may announce the substitution of a
                 playing figure or the goalkeeper: =B3substitution =
!=B2
   10.7.2.6.   Both players shall declare their readiness in case of
                 a shoot-out when shooting or goalkeeping: =B3ready =
!=B2
                 See Rule 17.
   10.7.2.7.   Mutual communication between the two players to
                 outvote the referee in a questionable situation.

                 When the offense occurs:
                 Referee=B9s expression: Misconduct - free-flick
                 Punishment:
                 a.  Free-flick from the position of the ball
                       at the moment of the offense. See rule 11.
                 b.  Free-flick from the penalty-spot if the
                       ball has been positioned in the penalty-
                       area at the moment of the offense.
                       See rule 11.1.

   10.7.3.  The player is not allowed to communicate verbally with
               his coach or supporters. The player's coach is only
               allowed to advise his player in moderate voice and
               frequency. In case of inappropriate behavior by a
               coach, the relevant player shall be punished.
   10.8.  Time wasting
   10.8.1.  The players are not allowed to use more time to proceed
               with playing than it seems adequate to the referee.

               When the offense occurs:
               Referee=B9s expression: Time wasting - free-flick
               Punishment:
               a.  Free-flick from the position of the ball
                    at the moment of the offense. See rule 11.
               b.  Free-flick from the penalty-spot if the
                    ball has been positioned in the penalty-
                    area at the moment of the offense. See rule 11.1.

   10.8.2.  When shooting at goal, the attacker is allowed to
               prepare for the shot, but must not take more than 10
               seconds to shoot.
   10.8.3.  Tactical time wasting by keeping possession for as long
               as possible shall not be punished providing the
               defender is given a fair chance to regain possession =
of
               the ball.
   10.8.4.  The referee shall note wasted time and add it as extra
               time.
   10.9.  Illegal behavior
            When a player takes up position to shoot, by placing
            his/her hand on the table behind the shooting playing
            figure, there must not be any feigning of a shot in order
            to provoke a reaction from the goalkeeper, nor may the
            shooting player remove his/her hand from the playing =
board
            until the shot has been completed.

            When the offense occurs:
            Referee=B9s expression: Illegal behavior - free-flick
            Punishment:
                 Free-flick from the position of the ball at
                 the moment of the offense. See rule 11.


  Rule 11: Free-flick

   11.1.  Definition
   11.1.1.  All free-flicks are to be taken indirectly. Please
               consider rule 12 in the case of a penalty-flick.
   11.1.2.  Playing figures off the playing-area can be fouled. The
               free-flick is then to be taken from the nearest point
               on the goal- or touchline.
   11.1.3.  A free-flick for an offense in the penalty area, on or
               off the goalline within the extension of the penalty-
               area, or on any line of the penalty area shall be =
taken
               from the penalty-spot.
   11.2.  Procedure for taking a free-flick
   11.2.1.  The player taking the free-flick must nominate the
               playing figure to take the free-flick before the
               positional flick is made. The playing figure to take
               the free-flick shall be placed as desired by the ball.

               When the offense occurs:
               Referee=B9s expression:
                    Illegal manipulation - change of free-flick right
               Punishment:
                    The right to take the free-flick changes to
                    the opponent.

   11.2.2.  Each player is allowed to proceed with one positional
               flick with the attacker flicking first. The ball and
               the playing figure nominated to take the free-flick =
may
               be removed from the playing-area by the referee to
               allow the positional flick to be taken by either
               player. A positional flicked playing figure must not
               touch any other playing figure.

               When the offense occurs:
               Referee=B9s expression: Back
               Punishment:
                    If back is claimed by the offended player,
                    the referee shall replace all affected
                    playing figures to their previous positions.
                    The faulty positional flick cannot be
                    retaken.

   11.2.3.  The offended player may claim =B3distance=B2, if any
               opposing playing figure is positioned within 40 mm =
away
               from the ball after the positional flicks have been
               made.
   11.2.4.  The referee signals to proceed with the free-flick if
               players are ready by stating: =B3play !=B2. Note that =
when
               taking a free-flick, the ball must be played first
               before an attacking playing figure in an offside
               position can be flicked onside by a tick-flick. See
               Rule 13.
   11.2.5.  The playing figure taking the free-flick must not be
              flicked again until:
              a.  The ball has been played by another attacking
                    playing figure or the attacker's goalkeeper.
              b.  Another attacking playing figure has been touched =
by
                    the ball.
              c.  Possession of the ball has changed.

              When the offense occurs:
              Referee=B9s expression: Illegal flicking - free-flick
              Punishment:
              a.  Free-flick from where the offending
                    player has flicked illegally. See rule 11.
              b.  Free-flick from the penalty-spot if the
                    offense has been committed in the penalty-
                    area. See rule 11.1.


  Rule 12: Penalty-flick

   12.1.  Definition
   12.1.1.  The following offenses are punished with a penalty-
               flick providing the offending player commits the
               offense within his/her own penalty-area. Thereby, the
               penalty-area line and the section of the goalline
               limiting the penalty-area are considered to be part =
of
               the penalty-area.
   12.1.1.1.  Foul play by the attacker. See 5.3.
   12.1.1.2.  Illegal manipulation of the goalkeeper. See 8.1.2.
                and 8.2.1.
   12.1.1.3.  Finger-foul. See 10.4.
   12.1.1.4.  Handball. See 10.5.
   12.1.1.5.  Incorrect tick-flick. See 13.4.3.
   12.1.2.  A game shall be extended at half time or full time to
               allow a penalty-flick to be taken or retaken. The
               extension shall last until the referee has decided
               whether or not a goal has been scored. No other =
flicks
               by either player shall be made after the =
penalty-flick
               is taken, apart from the manipulation of the =
goalkeeper
               by the defender.
   12.2.  Procedure for taking a penalty-flick
   12.2.1.  The ball is to be placed on the penalty spot. A playing
               figure is to be nominated to take the penalty-flick =
and
               may be positioned as desired by the ball.
   12.2.2.  All playing figures, apart from the goalkeeper and the
               penalty-flick taker must be placed outside the =
penalty-
               area and its semi-circle. The referee shall move all
               other playing figures from the penalty-area on a line
               perpendicular to the goalline 1 mm off the =
penalty-area
               and its semi-circle.
   12.2.3.  The goalkeeper can be positioned as required but with
               its figure not further forward than the goalline and
               must remain stationary until the shooting playing
               figure has touched the ball.

               When the offense occurs:
               Referee=B9s expression: Replay!
               Punishment:
                    The penalty-flick shall be retaken. See rule 10.

   12.2.4.  The referee signals to take the penalty-flick if both
               players are ready by stating: play!
   12.2.5.  The playing figure taking the penalty-flick must not be
              flicked again until:
              a.  The ball has been played by another attacking
                    playing figure or the attacker's goalkeeper.
              b.  Another attacking playing figure has been touched =
by
                    the ball.
              c.  Possession of the ball has changed.

              When the offense occurs:
              Referee=B9s expression: Illegal flicking - free-flick
              Punishment:
              a.  Free-flick from where the offending
                    player has flicked illegally. See rule 11.
              b.  Free-flick from the penalty-spot if the
                    offense has been committed in the penalty-
                    area. See rule 11.1.


  Rule 13: Offside

   13.1.  Definition
   13.1.1.  An attacking playing figure is not allowed to be
               positioned within the defender's shooting-area and
               nearer to the defender's goalline than the ball =
unless
               two defending playing figures, or one defending =
playing
               figure and the defender's goalkeeper, are nearer to =
the
               defender=B9s goalline than the attacking playing =
figure.
               Thereby, a playing figure is declared offside =
providing
               that the slightest part of the ball has passed the
               penultimate defending playing figure's base and the
               ball is positioned completely in the defender's
               shooting-area.
   13.1.2.  The same is true if the ball is placed already past the
               penultimate defending playing figure=B9s base and
               positioned completely in the defender=B9s shooting =
area,
               and is played toward the defender's goalline by =
another
               attacking playing figure.
   13.1.3.  The decisive moment for an offside decision is when the
               ball is touched. Therefore, the defender cannot play =
an
               attacking playing figure offside after the ball has
               been touched.

               When the offense occurs:
               Referee=B9s expression: Offside - free-flick
               Punishment:
                    Free-flick from where the playing figure was
                    deemed offside.
               Remark:
               a.  If there are two or more playing figures
                    deemed offside simultaneously the free-
                    flick shall be taken from the playing
                    figure's position nearer to the goalline
                    (deeper offside).
               b.  Playing figures or goalkeepers
                    positioned behind the goalline are
                    considered to be on the goalline regarding
                    an offside decision.

   13.1.4.  A playing figure in offside position is not declared
               offside nor punished for it when:
               a.  The ball is played directly from a corner-flick,
               flick-in, goal-flick or a penalty-flick.
               b.  The ball is played by the opponent.
               Note, that in the above mentioned occasions the =
offside
               Rule is again fully to apply with the next attacking
               flick. See 13.2. for passive offside.
   13.1.5.  An offside positioned playing figure can be used to
               play the ball.
   13.2.  Passive offside
            If, by an attacking move, the played playing figure moves
            from non-offside position into offside position, there is
            no offside for this playing figure as long as the ball is
            moving: passive offside. However, this playing figure is
            not allowed to play the ball again until the ball has
            stopped.

            When the offense occurs:
            Referee=B9s expression: Offside - free-flick
            Punishment:
                 Free-flick from where the playing figure in
                 passive offside was flicked before the ball
                 has stopped.

   13.3.  Tick-flick
   13.3.1.  The attacker may attempt to flick a playing figure
               which is in offside position into onside position by
               taking a tick-flick. For each period of possession, =
the
               attacker is allowed to take three tick-flicks.
   13.3.2.  However, if the played attacking figure flicks the ball
               onto a defensive playing figure (not the goalkeeper),
               and from there it rebounds back to an attacking =
playing
               figure, the requirement of change of possession is =
not
               fulfilled in order to regain three tick flicks.

               When the offense occurs:
               Referee=B9s expression: Illegal flicking - free-flick
               Punishment:
               a.  Free-flick from where the offending
                    player has flicked illegally. See rule 11.
               b.  Free-flick from the penalty-spot if the
                    offense has been committed in the penalty-
                    area. See rule 11.1.

   13.3.3.  A playing figure may be "ticked" more than once. After
               three regular flicks in succession with the same
               playing figure, a tick-flick does not interfere with
               Rule 5.2.
   13.4.  Procedure for taking a tick-flick
   13.4.1.  The player must ask the referee for permission to take
               a tick-flick, and also state =B3tick=B2 before the =
onside
               flick is taken.

               When the offense occurs:
               Referee=B9s expression: Change !
               Punishment:
                    If a tick-flick is taken without the
                    referee=B9s permission or if the player does
                    not state =B3tick=B2, the flick is deemed as an
                    attempt to play the ball.

   13.4.2.  A tick-flick can only be taken if an untaken block-
               flick has been taken and the ball and all playing
               figures are stationary.

               When the offense occurs:
               Referee=B9s expression: Illegal flicking - free-flick
               Punishment:
               a.  Free-flick from where the offending
                    player has flicked illegally. See rule 11.
               b.  Free-flick from the penalty-spot if the
                    offense has been committed in the penalty-
                    area. See rule 11.1.

   13.4.3.  There are no restrictions on where to flick the
               "ticked" playing figure. However, a "ticked" playing
               figure may not touch any other playing figure or the
               ball.

               When the offense occurs:
               Referee=B9s expression: Back / free-flick / penalty
               Punishment:
               a.  Back for touching any other playing
                    figure. If back is claimed, the referee
                    shall replace all affected playing figures
                    to their previous positions. Then, the
                    referee shall give the signal for the game
                    to continue by stating: play!
               b.  Free-flick from where the "ticked"
                    playing figure has touched the ball. See
                    Rule 11./12.

   13.4.4.  A faulty tick-flick can be retaken but reduces the
               attacker's three tick-opportunities by one for that
               specific period of possession.
   13.4.5.  For each tick-flick the defender has the right to take
               a block-flick. See rule 6.2.

               When the offense occurs:
               Referee=B9s expression: Illegal flicking - free-flick
               Punishment:
                    If the attacker does not allow the defender
                    to take his block-flick:
                    a.  Free-flick from where the offending
                   player has flicked illegally. See rule 11.
                    b.  Free-flick from the penalty-spot if the
                             offense has been committed in the
                             penalty-area. See rule 11.1.

   13.4.6.  A "ticked" playing figure may not be flicked again
               until:
              a.  The ball has been played by another attacking
                    playing figure or the attacker's goalkeeper.
              b.  Possession of the ball has changed.

              When the offense occurs:
              Referee=B9s expression: Illegal flicking - free-flick
              Punishment:
              a.  Free-flick from where the offending
                   player has flicked illegally. See rule 11.
              b.  Free-flick from the penalty-spot if the
                    offense has been committed in the penalty-
                    area. See rule 11.1.


  Rule 14: Flick-in

   14.1.  Definition
   14.1.1.  If the ball has completely crossed the touchline, a
               flick-in shall be awarded to the player whose playing
               figure or goalkeeper was not last to touch the ball.
   14.1.2.  In order to force a flick-in, the ball, the deflecting
               defending playing figure and the forcing attacking
               playing figure or goalkeeper must be positioned and
               played from completely inside the same field-quarter =
as
               the ball passes completely the sideline with its full
               size. All required elements considered positioned
               completely inside the same field-quarter if they are
               positioned past the regarded shooting-area line =
and/or
               the center-line.
   14.1.3.  A flick-in cannot be forced off a playing figure that
               is positioned off the playing-area.
   14.1.4.  If the defender accidentally plays the ball across the
               touchline with his block-flick, the attacker may =
accept
               a flick-in.
   14.1.5.  A goal can not be scored directly from a flick-in. See
               Rule 7.3.
   14.1.6.  If the goalkeeper touches the ball, it is always
               considered as playing it (see 8.1.3). Therefore, it =
is
               impossible to force a flick-in on the goalkeeper as
               described in 14.1.2. However, the goalkeeper way =
force
               a flick-in himself.
   14.2.  Procedure for taking a flick-in
   14.2.1.  A flick-in must be taken from the point where the ball
               has crossed the touchline.
   14.2.2.  The player taking the flick-in must first nominate the
               playing figure to take the flick-in, before any
               positional flicks are taken.

               When the offense occurs:
               Referee=B9s expression:
                    Illegal manipulation - change of flick-in right
               Punishment:
                    The right to take the flick-in changes to the
                    opponent.

   14.2.3.  Each player is allowed to proceed with one positional
               flick, with the attacker flicking first. See rule
   11.2.2.
   14.2.4.  The playing figure to take the flick-in must be placed
               off the playing-area as desired to take the flick-in.
               The ball must be placed centrally on the touchline.

               When the offense occurs:
               Referee=B9s expression:
                    Foul flick-in - change of flick-in right
               Punishment:
                    Flick-in for the offended player.

   14.2.5.  The attacker may claim "distance", if any opposing
               playing figure is positioned within 40 mm of the ball
               after the positional flicks have been taken. Please =
see
               Rule 11.2.3.
   14.2.6.  The referee signals to take the flick-in when both
               players are ready by stating: =B3play!=B2
   14.2.7.  The attacker takes the flick-in and must then wait for
               the defender to take a block-flick (if it was not
               already taken to intercept the ball) before the
               attacker can proceed with attacking.

               When the offense occurs:
               Referee=B9s expression: Illegal flicking - free-flick
               Punishment:
                    If the attacker does not allow the defender
                    to take his block-flick, see rule 1.2

   14.2.8.  The playing figure taking the flick-in must not be
              flicked again until:
              a.  The ball has been played by another attacking
                    playing figure or the attacker's goalkeeper.
              b.  Another attacking playing figure has been touched =
by
                    the ball.
              c.  Possession of the ball has changed.

              When the offense occurs:
              Referee=B9s expression: Illegal flicking - free-flick
              Punishment:
              a.  Free-flick from where the offending
                    player has flicked illegally. See rule 11.
              b.  Free-flick from the penalty-spot if the
                    offense has been committed in the penalty-
                    area. See rule 11.1.


  Rule 15: Goal-flick

   15.1.  Definition
   15.1.1.  A goal-flick is awarded to the defender providing:
   15.1.1.1.  The attacker plays the ball across the defender's
               goalline.
   15.1.1.2.  The attacker plays the ball across the defender's
               goalline by last deflecting off an attacking playing
               figure or the attacker's goalkeeper.
   15.1.1.3.  The attacker plays the ball that is not positioned in
               the defender's shooting-area across the defender's
               goalline by last being deflected by any playing =
figure.
   15.1.1.4.  The defender=B9s goalkeeper deflects an irregular shot
               from the attacker (when the ball is not originally
               positionned in the defender=B9s shooting-area) in his =
own
               goal or behind the goalline.
   15.1.2.  The attacker may force a goal-flick providing the ball
               is positioned completely inside his own shooting-area
               and has last been deflected by a defending playing
               figure positionned completely in the attacker=B9s
               shooting-area before crossing the attacker's =
goalline.
               See rule 7.2 and 7.3.
   15.1.3.  If the defender accidentally plays the ball across the
               attacker's goalline with his block-flick, the =
attacker
               may accept a goal-flick.
   15.1.4.  A goal-flick cannot be forced off a playing figure that
               is positioned off the playing-area.
   15.1.5.  A goal can not be scored directly from a goal-flick.
               See rule 7.3.
   15.2.  Procedure for taking a goal-flick
   15.2.1.  Both players may pick up their playing figures and
               place them under the following restrictions:
   15.2.1.1.  The attacker has to place his playing figures first,
               but not the playing figure taking the goal flick. =
After
               the attacker has completed the placing of his playing
               figures he may not change their positions again and =
the
               defender is to place his playing figures as required.

               When the offense occurs:
               Referee=B9s expression:
                    Illegal manipulation - change of goal-flick right
               Punishment:
                    The right for taking the goal-flick changes
                    to the opponent.

   15.2.1.2.  No playing figure of either player may be placed
                within the attacker's penalty-area or touching the
                penalty-area line, apart from the goal-flick taker
                and/or the goalkeeper.

                When the offense occurs:
                Referee=B9s expression: Illegal position!
                Punishment:
                     The referee shall correct any offending
                     playing figures' position.

   15.2.1.3.  Attacking and defending playing figures must be
                placed at least 20 mm away from each other.

                When the offense occurs:
                Referee=B9s expression: Illegal position!
                Punishment:
                     The referee shall correct any offending
                     playing figures' position.

   15.2.1.4.  The attacker then places the playing figure taking
                the goal-kick as desired by the ball. The goal-flick
                must be taken by placing the figure and the ball
                anywhere fully inside the goal-area. Any attacking
                playing figure, the spare-goalkeeper, or the
                goalkeeper can be used to take the goal-flick.

                When the offense occurs:
                Referee=B9s expression: Illegal flicking - free-flick
                Punishment:
                     Free-flick from the penalty spot. See rule 11.

   15.2.1.5.  No more than 10 seconds shall be given to each player
                to place the playing figures.

                When the offense occurs:
                Referee=B9s expression:
                     Time wasting -  change of goal-flick right
                Punishment:
                a.  If the attacker violates this rule, the
                      referee shall decide on an immediate change
                      of the goal-flick right. See rule 10.
                b.  If the defender violates this rule, see
                      Rule 10.

   15.2.2.  The referee signals to take the goal-flick when both
               players are ready by stating: play!
   15.2.3.  When taking the goal-flick, the ball must completely
               leave the penalty-area.

               When the offense occurs:
               Referee=B9s expression:
                    Illegal flicking - replay / change of
                            goal-flick right
               Punishment:
               a.  The goal-flick shall be retaken
               b.  If after retaking the goal-flick the
                   ball has still not left the penalty-area,
                    the right to take the goal-flick changes to
                    the opponent and shall be taken from the
                    other end of the pitch.

   15.2.4.  The playing figure taking the goal-flick must not be
              flicked again until:
              a.  The ball has been played by another attacking
                    playing figure.
              b.  Another attacking playing figure has been touched =
by
                    the ball.
              c.  Possession of the ball has changed.

              When the offense occurs:
              Referee=B9s expression: Illegal flicking - free-flick
              Punishment:
              a.  Free-flick from where the offending
                    player has flicked illegally. See rule 11.
              b.  Free-flick from the penalty-spot if the
                    offense has been committed in the penalty-
                    area. See rule 11.1.


  Rule 16: Corner-flick

   16.1.  Definition
   16.1.1.  A corner-flick is awarded if the ball has crossed the
               goalline in the following situations:
   16.1.1.1.  The attacker may force a corner-flick providing the
               ball is played from inside the defender's =
shooting-area
               and the ball has last been deflected by a defending
               playing figure or the defending goalkeeper before
               passing the defender's goalline.
   16.1.1.2.  A corner-flick is awarded to the defender, if the
               attacker plays the ball across his own goalline. See
               Rule 7.3.
   16.1.2.  If the defender accidentally plays the ball across his
               own goalline with his block-flick, the attacker may
               accept a corner-flick.
   16.1.3.  A corner-flick cannot be forced off a playing figure or
               a goalkeeper that is positioned off the playing-area.
   16.1.4.  A goal can be scored directly from a corner-flick. See
               Rule 7.3.
   16.2.  Procedure for taking a corner-flick
   16.2.1.  The ball must be placed within the quarter circle or
               centrally on the quarter circle line at the side of =
the
               goal where the ball has crossed the goalline. The =
ball
               may be partly outside the quarter circle, but no more
               than half of the ball may be seen outside of it when
               observed directly from above.
   16.2.2.  The player taking the corner-flick must first nominate
               the playing figure to take the corner-flick, before =
any
               positional flicks are taken. The playing figure to =
take
               the corner-flick can be placed as desired.

               When the offense occurs:
               Referee=B9s expression:
                    Illegal manipulation - flick-in for the opponent
               Punishment:
                    The offending player loses the right to take
                    the corner-flick and the opponent takes a
                    flick-in from the junction of the goal- and
                    touchline. See rule 14.

   16.2.3.  Each player is allowed to proceed with three positional
               flicks, with the attacker flicking first. See rule
   11.2.2.
   16.2.4.  The attacker may claim =B3distance=B2, if any opposing
               playing figure is positioned within 90 mm of the ball
               after the positional flicks have been taken. See rule
   11.2.3.
   16.2.5.  The referee signals to take the corner-flick when both
               players are ready by stating: =B3play!=B2
   16.2.6.  The playing figure taking the corner-flick must not be
              flicked again until:
              a.  The ball has been played by another attacking
                    playing figure or the attacker's goalkeeper.
              b.  Another attacking playing figure has been touched =
by
                    the ball.
              c.  Possession of the ball has changed.

              When the offense occurs:
              Referee=B9s expression: Illegal flicking - free-flick
              Punishment:
              a.  Free-flick from where the offending
                    player has flicked illegally. See rule 11.
              b.  Free-flick from the penalty-spot if the
                    offense has been committed in the penalty-
                    area. See rule 11.1.


  Rule 17: Shoot-out

   17.1.  Definition
   17.1.1.  If a knock-out match in an individual or team
               competition is drawn  after sudden death also =
regarding
               the accumulated goal-difference between the two =
teams,
               a shoot-out shall take place. In a team match, the =
team
               captain shall nominate one of the 4 last performing
               players to represent his team.
   17.1.2.  The referee shall decide which goal to use and shall
               then toss a coin and ask one of the players to call.
               The player who wins the toss can opt to shoot or to
               keep goal first.
   17.1.3.  Five shots per player are taken alternately, starting
               from the side of the pitch chosen by the referee, =
from
               the following positions:
   17.1.3.1.  The ball should be placed completely in the shooting-
               area, as near to the shooting-line and touchline as
               possible, without touching them.
   17.1.3.2.  The ball should be placed completely in the shooting-
               area, as near to the shooting-line as possible =
without
               touching it and so that a line drawn by extending the
               side of the penalty-area would pass through the =
center
               of the ball.
   17.1.3.3.  The ball should be placed completely in the shooting-
               area, as near to the shooting-line as possible =
without
               touching it and so that a line from the center of the
               goalline drawn through the penalty spot would pass
               through the center of the ball.
   17.1.3.4.  As position 17.1.3.2. but on the other side of the
               pitch.
   17.1.3.5.  As position 17.1.3.1. but on the other side of the
               pitch.
   17.1.4.  If after five shots no winner has been determined,
               sudden death shots continue from position 17.1.3.1. =
If
               after an even number of shots taken one player has
               scored more goals than the other, then that player is
               the winner.
   17.2.  Procedure for each shot
   17.2.1.  The referee places the ball according to the above
               definitions.
   17.2.2.  The attacker shall place his playing figure to shoot
               and confirm that he is prepared to proceed with the
               shot by stating: =B3ready!=B2 If the attacker is not =
ready
               after 10 seconds the referee shall regard the shot as
               being taken unsuccessfully. If the attacker changes =
the
               position of the prepared playing figure after he has
               announced his readiness, the shot is considered as
               being taken unsuccessfully.
   17.2.3.  The referee then asks the goalkeeper to be ready. The
               defender may not go forward of the goalline with any
               part of his body for any reason. The defender is =
given
               maximum 10 seconds to confirm that he is prepared to
               proceed with goalkeeping by stating: =B3ready!=B2 If =
the
               goalkeeper is not ready after 10 seconds the referee
               shall regard the shot as being taken successfully.
   17.2.4.  The referee signals for the shot to be taken by
               stating: =B3play!=B2
   17.2.5.  The attacker must proceed with his shot within 10
               seconds. If the attacker has not taken the shot =
within
               10 seconds the referee shall regard the shot as being
               taken unsuccessfully.


_______________________________________________________________________=




Part III.  EQUIPMENT REGULATIONS

  Rule 1: Playing board

   1.1.  Playing surface
   1.1.1.  The playing surface must be properly fixed to hardboard
               or similar material. It shall be a maximum 90 cm,
               minimum 70 cm above floor level. The board must be
               level.
   1.1.2.  The playing surface and the playing board must extend
               outside the playing-area for 4-10 cm from the touch-
               and goallines. The playing board must not extend more
               than 10 cm behind the back of the goal.
   1.1.3.  The playing board must be surrounded by a fence of 2-10
               cm in height and a maximum of 10 cm in width. =
Centrally
               behind each goal there shall be a gap of 15-25 cm in
               the surround.
   1.1.4.  There shall be at least 100 cm of free space around the
               table for the players, the referee and linesman to
               perform.
   1.1.5.  The pitch cloth must be smooth and free of any
               disturbing particles and must allow a precise sliding
               of the playing figures and a straight run of the =
ball.
   1.1.6.  The lines printed on the pitch cloth shall not be more
               than 3 mm in width and not interfere with the game by
               affecting the run of the ball and/or the sliding of =
the
               playing figures.
   1.2.  Playing-area
   1.2.1.  The playing-area of the pitch shall be a rectangle. The
               length shall be marked by touchlines of maximum 140 =
cm,
               minimum 90 cm. The width shall be marked by goallines
               of maximum 100 cm, minimum 60 cm. However, the width =
of
               the playing area shall always be at least 30 cm =
smaller
               than its length. The playing-area shall be divided =
into
               two equal halves by a center-line parallel to the
               goallines. There shall be a center-spot on the center-
               line equidistant from each touchline and a center-
               circle of radius 6-12 cm, concentric to the center-
               spot.
   1.2.2.  Each half shall be divided into two equal zones by a
               shooting-line, parallel to the goallines. The zone
               between the shooting-line and the goalline shall be
               called the shooting-area.
   1.2.3.  In each shooting-area there shall be a penalty-area
               adjacent to the goalline. Each penalty-area shall be
               formed by two parallel lines, 12-18 cm long and 30-48
               cm apart, which are equidistant from the center of =
the
               goalline. These lines shall be at right angles to the
               goallines and joined at their ends to form =
rectangles.
               There shall be a penalty spot in each penalty-area, 8-
               14 cm from the goalline and equidistant from each
               touchline.
   1.2.4.  In each shooting-area there shall be a goal-area
               adjacent to the goalline. Each goal-area shall be
               formed by two parallel lines, 5-7 cm long and 22-26 =
cm
               apart, which are equidistant from the center of the
               goalline. The vertical goal-area lines may extend
               behind the goalline to allow a more precise =
positioning
               of the spare-goalkeeper.
   1.2.5.  In each corner of the playing-area there shall be a
               quarter circle of radius 2-3 cm concentric to the
               junction of the touch- and goallines.


  Rule 2: Goals

   2.1.  A goal shall be placed centrally on each goalline so
           that the front posts are on the line. The goals must be
           solidly constructed and produced of solid material that
           does not bend or break under any playing conditions.
           The goals shall be fixed mechanically to the playing
           board.
   2.2.  A goal shall consist of two posts, one crossbar, two
           side bars on each side, a back bar and a net, which
           must be firmly fixed to the posts and the bars.
   2.3.  The posts shall be upright and parallel, 6 cm long and
           12.5 cm apart. The crossbar shall be fixed to the top
           of the posts. The back bar(s) shall be positioned
           parallel to the crossbar. The posts and the bars shall
           not be thicker than 5 mm. The distance from the
           goalline to the back bar shall be 6-9 cm.


  Rule 3: Ball

   3.1.  The ball shall be an empty plastic sphere of 2.2 cm in
           diameter and 1.5 g in weight. If the players can not
           agree on a ball, a white Subbuteo =B3Tango=B2 ball shall =
be
           used.
   3.2.  A painted or marked ball may only be used if both
           players agree. The referee must replace a broken ball
           immediately when the ball is stationary.


  Rule 4: The playing figures

   4.1.  Dimensions
           The playing figures and the spare-goalkeeper shall consist
           of a round base and a figure which must be firmly fixed to
           the base by fulfilling the following standards:
   4.1.1.  The base shall be maximum 0.7 cm, minimum 0.5 cm in
               height and maximum 2.1 cm, minimum 1.6 cm in diameter.
   4.1.2.  The figure fixed to the base shall be maximum 1.3 cm,
               minimum 0.6 cm at its widest point and maximum 0.6 cm
               in thickness. The figure shall symbolize a human body.
   4.1.3.  The maximum height of the playing figure including its
               base shall be 3.9 cm, the minimum height shall be 2.7
               cm.
   4.2.  Composition
           Each team shall consist of ten field playing figures, one
             spare-goalkeeper and a goalkeeper. Each playing figure =
of
             a set must be of the same composition. All figures shall
             be painted equally and the bases shall have the same
             color excepting the spare-goalkeeper=B9s base that must =
be
             different in color from all other playing figures.
   4.3.  Homologation
   4.3.1.  It is necessary to ask for homologation of new playing
               figures to the F.I.S.T.F. Rules & Referee Commission
               before any player might use them in a game. The
               applicant shall send a sample of his products to the
               commission, with a memorandum of understanding of the
               conditions of point 4.3.3.
   4.3.2.  The following playing figures are approved by FISTF.
               Any further design of a playing figure is to present =
to
               FISTF and authorized before it can be used in any
               competition.
   4.3.2.1.  Flat playing figures: (produced since 1940s): 17-18 mm
               diameter of the base, 35-39 mm height of the playing
               figure inclusive the base. There are the different
               homologated playing figures styles: English style,
               Subbuteo style, Swiss style, German style, and =
Newfooty
               style.
   4.3.2.2.  00-scale playing figures: 18-21 mm diameter of the
               base, 28-31 mm height of the playing figure including
               the base: =B3molded=B2 type (produced in 1960/70s: =
The
               figure and the plate is made out of one mould),
               =B3walking-figure=B2 type (produced in 1950/60s: The =
figure
               and the plate is made out of one mould. The figure
               shows a walking man.), =B3bar-figure=B2 type =
(produced in
               1960/70s: The figure is fixed on a bar that is put in
               the base.), =B3plug-figure=B2 type (produced since =
1980s:
               The figure is fixed on a knob that is put in the
               base.).
   4.3.2.3.  Sports playing figures (produced since 1993): 21 mm
               diameter of the base, 35-37 mm height of the playing
               figure inclusive the base.
   4.3.2.4.  Toccer playing figures (produced since 1994): 21 mm
               diameter of the disk shaped base, 34-36 mm height of
               the playing figure inclusive the base.
   4.3.2.5.  Profibase bases (produced since 1995): that are similar
               to 00-scale or Toccer bases and can be used with 00-
               scales figures.
   4.3.2.6.  Woodentop figures (produced since 1995): consisting of
               a wooden figure of 30-32 mm height (withour base) to =
be
               used on 00-scale, Profibase, or Sports bases.
   4.3.3.  To be successfully homologated, a new type of playing
               figures must be industrially produced and distributed
               in sufficient quantity to supply any required order.


  Rule 5: Goalkeeper

   5.1.  Dimensions of the goalkeeper figure
           The goalkeeper shall consist of a figure or of a figure
           with a base. The goalkeeper must be firmly fixed to a rod,
           have a three dimensional defending contents of maximum
           2700 mm3 excluding the rod, and restricted by the =
following
           regulations by fulfilling the following standards:
   5.1.1.  maximum height of the goalkeeper: 39 mm
   5.1.2.  maximum thickness of the goalkeeper figure: 6 mm
   5.1.3.  maximum width of the goalkeeper: 21 mm
   5.1.4.  the goalkeeper shall symbolize a human body
   5.2.  Dimensions of the goalkeeper-rod
           The rod is fixed to the goalkeeper figure or the base and
           is part of the goalkeeper by fulfilling the following
           standards:
   5.2.1.  The goalkeeper's rod shall be a straight rod up to 15
               cm in length and 4 mm of maximum width, excluding the
               handle.
   5.2.2.  The handle must not exceed 10 cm in length.
   5.3.  Homologation
   5.3.1.  It is necessary to ask for homologation of new
               goalkeeper type to the F.I.S.T.F. Rules & Referee
               Commission before any player might use them in a =
game.
               The applicant shall send a sample of his products to
               the commission, with a memorandum of understanding of
               the conditions of point 5.3.3.
   5.3.2.  The following goalkeeper figures are approved by
               FISTF..
   5.3.2.1.  The following flat goalkeeper styles: English style,
                Subbuteo style, Swiss style, German style.
   5.3.2.2.  00-scale jockey goalkeeper exchangeable or not
                 exchangeable, 00-scale goalkeeper with stretched
                 arms, 00-scale goalkeeper with bended body. Metal =
and
                 plastic versions of the goalkeeper figure are
                 accepted.
   5.3.2.3.  Sports figure goalkeeper, consisting of a Sports
                 playing figure with a rod protruding from its base.
   5.3.2.4.  Toccer goalkeeper, consisting of a special Toccer
                 figure without base, with a rod protruding from its
                 feet.
   5.3.3.  To be successfully homologated, a new type of
               goalkeeper must be industrially produced and
               distributed in sufficient quantity to supply any
               required order.


_______________________________________________________________________=




Part IV.  REFEREE'S GUIDE

  Rule 1: Referee's obligations

   1.1.  A referee shall be appointed to officiate each game of
               an F.I.S.T.F. competition event. He shall be in total
               control of the game for the duration, including the
               half time intervals. He shall announce any breach of
               the rules and give swift and clear instructions
               according to the international sport table football
               Rules and by applying the international referee=B9s
               vocabulary.
   1.2.  The referee shall enforce the rules of the game but may
               refrain from penalizing in case the offending player
               requests to play on. The offended player may not =
accept
               an awarded sanction subsequently after having played
               on.
   1.3.  The referee shall interrupt the game on the occasions
               definied by the rules and whenever he assumes it to =
be
               necessary in order to clarify or verify a specific or
               unclear situation. If in case of a questionable
               situation, the attacker keeps on playing without =
giving
               the referee the opportunity to interrupt the game in
               order to clarify or verify the regarded situation, =
the
               referee shall decide in favor of the defender.
   1.4.  The referee's decision is final. In case of
               uncertainty, the referee is allowed to interrupt the
               match and ask the head referee for advice.
   1.5.  Before flick-off the referee shall verify the identity
               of the performing players and control the conformity =
of
               the used equipment with FISTF regulations.
   1.6.  The referee shall be the sole match timer, keeping
               track with his/her own watch. In case of delaying
               interruptions of the match or in case of time wasting
               by one or the other player, the referee shall =
consider
               lost time to be played at the end of the regarded =
time
               interval.
   1.7.  The referee shall fill out the match-report form and
               hand it back to the head referee immediately after =
the
               match has been finished.
   1.8.  The referee shall wear the official referee=B9s uniform
               or a tracksuit during the match. The competition
               organizer has the competence to oblige referees to
               perform in sports shoes.

  Rule 2: Linesman
         A linesman may be appointed to assist the referee. He may
         draw the referee=B9s attention to any breach of the rules =
and
         may support the referee with other requested assistance.



_______________________________________________________________________=





Part V.  ADDITIONNAL INDOOR SPORTS TABLE FOOTBALL PLAYING RULES

   1.  The duration of the game is 2 times 7 minutes.
   2.  Five playing figures and a goalkeeper are used to play.
              There is no spare-goalkeeper required.
   3.  Placing the playing figures:
   3.1.  A playing figure that left the playing board shall be
              placed on the touch- or goalline level to where it has
              left the playing board.
   3.2.  If a playing figure is positioned within the goal-area or
              goal-mouth, it shall be moved forward to 1 mm inside =
the
              penalty-area.
   3.3.  If a figure is positioned across the touchline and is
              closer to the barrier than the touchline, it can be
              placed on the touchline to be played.
   4.  The playing board's barriers can be used with either the
              playing figures or the ball to rebound off.
   5.  The attacker may play a moving ball. However, if the ball
              has stopped, the attacker must allow the defender to
              take a block-flick. While the attacker is playing a
              moving ball, the defender is not allowed to interfere.
   6.  After a save by the goalkeeper, the ball must be
              stationary before the attacker may continue to play.
   7.  There is no offside and therefore also no tick-flicks
              required.
   8.  Flick-in:
   8.1.  For a flick-in, the ball must leave the playing board on
              one or the other side.
   8.2.  A flick-in can be forced off any playing figure or
              goalkeeper that is positioned on the playing board.
              However, the ball must leave the playing board in the
              same half as the forcing and deflecting figures.
   9.  Goal-flick:
   9.1.  For a goal-flick the ball must leave the playing board on
              one or the other side of the goal.
   9.2.  A goal-flick can be forced off any playing figure or
              goalkeeper that is positioned on the playing board.
   10.  Corner-flick:
   10.1.  For a corner-flick, the ball must leave the playing board
              on one or the other side of the goal.
   10.2.  A corner-flick can be forced off any playing figure or
              goalkeeper that is positioned on the playing board.
              However, the ball must leave the playing board in the
              same half as the forcing and deflecting figures.
   11.  By taking a flick-off, flick-in, corner-flick or goal-
              flick, the ball must become stationary and the =
defender
              may take a block-flick before the attacker can proceed
              with his attack.
   12.  The standard size of the playing area is 60 x 90 cm.
   13.  Except when mentioned above, the playing rules of point
              II are also applicable to Indoor sports table =
football.

_______________________________________________________________________=


Indoor rules by Willy Hofmann
F.I.S.T.F.
Sports Rules  Page 4  6/22/99

Sports Rules  Page 1  6/22/99
F.I.S.T.F.
Sports Rules  Page 55  6/22/99

_______________________________________________________________________=




End rec.sport.table-soccer FAQ 8 FISTF Subbuteo Official Rules of Play