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From: [email protected] (Robert A. Jung)
Newsgroups: alt.atari-jaguar.discussion,rec.games.video.atari,alt.answers,news.answers,rec.answers
Subject: FAQ: Atari Jaguar Frequently-Asked Questions
Followup-To: rec.games.video.atari
Date: 8 Oct 1999 02:09:56 GMT
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Summary: FAQs about the Atari Jaguar video game system
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         \___/_/ |_|\____/ \___/_/ |_|_|  \\\
                                           \\\
 Created by Robert Jung ([email protected]), because no one else wanted to.
     Dedicated to ASTEROIDS, for getting me hooked in the first place

Last update: 8/1/1999

==============================================================================

This file is not maintained by, overseen by, endorsed, or otherwise associated
with Atari Corp., JTS, or any of its subsidiaries.  It's just a collection of
questions and answers, with a few news tidbits thrown in.

This file is posted on a monthly basis to rec.games.video.atari,
alt.atari-jaguar.discussion, news.answers, and rec.answers around the first
of the month.  The latest version of this file is also available on the world-
wide web at http://www.digiserve.com/eescape/atari/Atari.shtml.  It is
maintained by Robert Jung at [email protected] on the Internet.  Send
corrections, news, updates, comments, questions, or other stuff to that
address.  All mail is welcome!

Updates since the last publicly posted FAQ have a percent sign (%) in the
first column.

Robert tries to get the latest news and information into this FAQ; however,
he's only human, and might miss something important due to real-life demands.
Feel free to send in news tidbits and announcements to [email protected] for
inclusion in this FAQ.

==============================================================================

Q. What was the Atari Jaguar/Jaguar64?

A. The Atari Jaguar was the world's first 64-bit home console video game
  system.  Developed after three years of research, manufactured by IBM, the
  Jaguar was released in Fall 1993, and offered high-speed action, CD-quality
  sound, and polygon graphics processing beyond most other machines available
  at the time.

  Orignally released as the Jaguar, Atari had, at times, referred to the
  machine as the "Jaguar64" for marketing purposes.  For the sake of
  simplicity in this document, the term "Jaguar" will be used.

==============================================================================

Q. What was included when you bought a Jaguar?

A. The Jaguar was first sold for $250.  It came with the Jaguar itself, one
  controller, an AC adapter, a television RF switch box, and the CYBERMORPH
  video game.  Later on, the Jaguar was sold without a game, and as time
  progressed, the Jaguar was sold for $150, then $99.

==============================================================================

Q. What happened to Atari, anyway?

A. The trials and tribulations of Atari could fill a small book (and, in fact,
  once did).  To summarize VERY briefly, the history of Atari is as follows:

    1972   Atari Inc. founded by Nolan Bushnell from a $250 investment.
             Pong arcade game becomes a smash sensation.
    1976   Atari Inc. sold by Bushnell to Warner Inc. for $28 million.
    1980   Atari Inc. posts record sales.  $2 billion profits annually.
             Atari occupies 80 offices in Sunnyvale, CA.
    1983   Decline of video games and irresponsible spending by Atari Inc.
             results in record losses ($536 million, up to $2 million daily).
    1984   Warner divides Atari Inc.  Home division (Atari Corp.) is sold to
             Jack Tramiel.
    1985   Atari Corp. releases Atari ST home computer.
    1989   Atari Corp. releases Atari Lynx, the world's first color hand-held
             video game system (see the Atari Lynx FAQ).
    1993   Atari Games becomes Time-Warner Interactive.
    1993   Atari Corp. releases Atari Jaguar, the world's first 64-bit home
             video game system.
    1996   Time-Warner Interactive (Atari Games) sold to WMS.
    1996   Atari Corp. announces reverse merger with JTS Corporation.
    1996   Atari Corp. and JTS connsumate deal on July 31 1996.
    1998   Hasbro acquires the rights to Atari Corp.'s name and properties
    1999   Hasbro releases their rights to the Jaguar to the public; Atari is
             reborn as their new home video game label.

==============================================================================

Q. What was IBM's role in the Jaguar?

A. IBM had a $500 million contract with Atari Corp. to assemble, test,
  package, and distribute Jaguar units.  Manufacturing was done at IBM's
  Charlotte, NC facility, and the Jaguar was IBM's first attempt at producing
  a consumer-grade product for an outside vendor.  By mid-1994, Jaguar units
  were also manufactured by Comptronix in Colorado Springs.

  Jaguar circuit boards were manufactured and assembled by an IBM
  subcontractor; IBM then cased, tested, and packaged final Jaguar units,
  which were then sent to Atari.  IBM had no participation in the actual
  design of the Jaguar chipset.

==============================================================================

Q. Okay, who did design the Jaguar?

A. The primary designers of the Jaguar were Martin Brennan and John Mathieson.
  They started their own company in 1986 called Flare 1, and designed an
  original multiprocessor game console.  After the system was finished, Flare
  wanted to "evolve" the system, but needed funding for the job.  Atari was
  contacted, believed in the idea, and agreed to participate.  Atari,
  Brennan, and Mathieson started a new company called Flare 2 to develop the
  system. As Jaguar development moved along, it became apparent that the
  machine would leapfrog the then-new systems from Nintendo and Sega (the
  Super Nintendo and Sega Genesis, respectively), so they decided to bring
  the machine to light.  The entire process took three years, from initial
  design to production-ready models.

  The proprietary Jaguar chipsets were manufactured by Toshiba and Motorola.

  The Flare design was was reportedly based on a project called "Loki,"
  developed by Sinclair Research.  Information about the Loki project can
  be found at http://www.nvg.ntnu.no/sinclair/planet/lokifram.htm

==============================================================================

Q. What are the specifications of the Jaguar?

A. Physical dimensions:

      Size: 9.5" x 10" x 2.5"
  Controls: Power on/off
   Display: Programmable screen resolution.  Horizontal resolution is
              dependent on the amount of scanline buffer space given to the
              "Tom" graphics processor.  Maximum vertical resolution varies
              according to the refresh rate (NTSC or PAL).  Reportedly, a
              stock Jaguar (without additional memory) running NTSC can
              display up to 576 rows of pixels.
            24-bit "True Color" display with 16,777,216 colors
              simultaneously (additional 8 bits of supplimental graphics
              data support possible)
            Multiple-resolution, multiple-color depth objects (monochrome,
              2-bit, 4-bit, 8-bit, 16-bit, 24-bit) can be used
              simultaneously
     Ports: Cartridge slot/expansion port (32 bits)
            RF video output
            Video edge connector (video/audio output)
              (supports NTSC and PAL; provides S-Video, Composite, RGB
              outputs, accessible by optional add-on connector)
            Two controller ports
            Digital Signal Processor port (includes high-speed synchronous
              serial input/output)
Controllers: Eight-directional joypad
            Size 6.25" x 5" x 1.6", cord 7 feet
            Three fire buttons (A, B, C)
            Pause and Option buttons
            12-key keypad (accepts game-specific overlays)

 The Jaguar has five processors which are contained in three chips.  Two of
 the chips are proprietary designs, nicknamed "Tom" and "Jerry".  The third
 chip is a standard Motorola 68000, and used as a coprocessor.  Tom and
 Jerry are built using an 0.5 micron silicon process.  With proper
 programming, all five processors can run in parallel.

 - "Tom"
   - 750,000 transistors, 208 pins
   - Graphics Processing Unit (processor #1)
     - 32-bit RISC architecture (32/64 processor)
       - 64 registers of 32 bits wide
       - Has access to all 64 bits of the system bus
       - Can read 64 bits of data in one instruction
     - Rated at 26.591 MIPS (million instructions per second)
     - Runs at 26.591 MHz
     - 4K bytes of zero wait-state internal SRAM
     - Performs a wide range of high-speed graphic effects
     - Programmable
   - Object processor (processor #2)
     - 64-bit RISC architecture
     - 64-bit wide registers
     - Programmable processor that can act as a variety of different video
       architectures, such as a sprite engine, a pixel-mapped display, a
       character-mapped system, and others.
   - Blitter (processor #3)
     - 64-bit RISC architecture
     - 64-bit wide registers
     - Performs high-speed logical operations
     - Hardware support for Z-buffering and Gouraud shading
   - DRAM memory controller
     - 64 bits
     - Accesses the DRAM directly

 - "Jerry"
   - 600,000 transistors, 144 pins
   - Digital Signal Processor (processor #4)
     - 32 bits (32-bit registers)
     - Rated at 26.6 MIPS (million instructions per second)
     - Runs at 26.6 MHz
     - Same RISC core as the Graphics Processing Unit
       - Not limited to sound generation
     - 8K bytes of zero wait-state internal SRAM
     - CD-quality sound (16-bit stereo)
       - Number of sound channels limited by software
       - Two DACs (stereo) convert digital data to analog sound signals
     - Full stereo capabilities
     - Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM
       synthesis
   - A clock control block, incorporating timers, and a UART
   - Joystick control

 - Motorola 68000 (processor #5)
   - Runs at 13.295MHz
   - General purpose control processor

  Communication is performed with a high speed 64-bit data bus, rated at
  106.364 megabytes/second.  The 68000 is only able to access 16 bits of this
  bus at a time.

  The Jaguar contains two megabytes (16 megabits) of fast page-mode DRAM,
  in four chips with 512 K each.  Game cartridges can support up to six
  megabytes (48 megabits) of information, and can contain an EEPROM
  (electrically erasable/programmable read-only memory) chip to save game
  information and settings.  Up to 100,000 writes can be performed with the
  EEPROM; after that, future writes may not be saved (performance varies
  widely, but 100,000 is a guaranteed minimum).  Depending on use, this limit
  should take from 10 to 50 years to reach.

  The Jaguar uses 24-bit addressing, and is reportedly capable of accessing
  data as follows:

          Six megabytes cartridge ROM
          Eight megabytes DRAM
          Two megabytes miscellaneous/expansion

  All of the processors can access the main DRAM memory area directly.  The
  Digital Signal Processor and the Graphics Processor can execute code out of
  either their internal caches, or out of main memory.  The only limitations
  are that

  (1) "jump" instructions in main memory have certain restrictions; the JMP
        (unconditional jump) command is longword-aligned, while the JR
        (jump-indexed-by-register) command must be either word- or longword-
        aligned.  And
  (2) running out of the cache is much faster (up to four times faster) and
        efficient.

  Some believe that the inability to jump/branch in main memory makes the
  main memory feature useless.

  Swapping data between the caches and the main memory is a quick, low
  overhead operation, and therefore the main memory is often used as "swap
  space" for cache code.  The RISC compiler included in the latest Jaguar
  developer's kit produced code that transparently swaps code through the
  cache.  This effectively allowed developers write RISC code without concern
  for the cache size limits.

  Compressed cartridge data can be uncompressed in real-time, and ratios of
  up to 14:1 have been cited.  In theory, a Jaguar cartridge can store up to
  84 megabytes (672 megabits) of data, though actual results will vary
  widely (most often, images are compressed, while sound and code are not).
  Compression is performed with BPEG, an enhanced JPEG image decompression
  mechanism.  BPEG supercedes the former JagPEG algorithm, working up to 10
  times faster and with more flexibility.

  Other Jaguar features:
  - Support for ComLynx I/O for communications with the Atari Lynx hand-held
      game system and networked multiconsole games (on DSP port, accessible
      by optional add-on connector).  Networking of up to 32 Jaguar units
      available.
  - The two controller ports can be expanded to support "dozens" of
    controllers
    - Digital and analog interfaces
    - Keyboards, mice, and light guns are possible
  - Expansion port allows connection to cable TV and other networks
  - Digital Signal Processor port allows connection to modems and digital
    audio peripherals (such as DAT players)
  - One megabyte per second serial interface
  - 9600 baud, RS-232 serial port (accessible with optional interface)
  - General-purpose I/O bits via the cartridge port
  - Can accomodate future expansions of different processor types, I/O types,
      video types, and memory types and/or quantities.

==============================================================================

Q. Was the Jaguar really a 64-bit system?

A. The question is hard to resolve, largely because the definition of what
  constitutes an "N-bit" system has not been set.  Of the five processors in
  the Jaguar, only the object processor and the blitter are "true" 64-bit
  components.  Because the blitter and the object processor are in the Tom
  chip, by extension Tom is a 64-bit chip.  Furthermore, the Jaguar also used
  a 64-bit memory architecture, according to Jez San of Argonaut Software.

  Some say the Jaguar should be considered a 32-bit system, as that is the
  maximum register size in the programmable processors (the 68000, the
  graphics processor, and the DMA sound processor).  Others say the Jaguar
  can be considered a 64-bit system, because 64-bit components are used, and
  the GPU can access 64 bits of data if required.  Again, the lack of an
  agreed-upon definition serves to complicate the issue.

  According to Jaguar designer John Mathieson, "Jaguar has a 64-bit memory
  interface to get a high bandwidth out of cheap DRAM. ... Where the system
  needs to be 64 bit then it is 64 bit, so the Object Processor, which takes
  data from DRAM and builds the display is 64 bit; and the blitter, which
  does all the 3D rendering, screen clearing, and pixel shuffling, is 64 bit.
  Where the system does not need to be 64 bit, it isn't.  There is no point
  in a 64 bit address space in a games console!  3D calculations and audio
  processing do not generally use 64-bit numbers, so there would be no
  advantage to 64 bit processors for this.

  "Jaguar has the data shifting power of a 64 bit system, which is what
  matters for games, so can reasonably be considered a 64 bit system.  But
  that doesn't mean it has to be 64 bits throughout."

  For the record, the opinion of most third party developers and observers
  is that the Jaguar is indeed a 64-bit system.  The emphasis is on the word
  "system"; while not every component is 64 bits, the Jaguar architecture, as
  a COMPLETE SYSTEM, is.

==============================================================================

Q. The Jaguar used a 68000.  Isn't that the CPU?

A. Again, quoting from Jaguar designer John Mathieson, "It may be the CPU in
  the sense that it's the centre of operation, and boot-straps the machine,
  and starts everything else going; however, it is not the centre of Jaguar's
  power. ... The 68000 is like a manager who does no real work, but tells
  everybody else what to do."

  And...

  "Atari were keen to use a 68K family device, and we looked closely at
  various members.  We did actually build a couple of 68030 versions of the
  early beta developers systems, and for a while were going to use a 68020.
  However, this turned out too expensive.  We also considered the possibility
  of no [Motorola 680x0 chip] at all.  I always felt it was important to have
  some normal processor, to give developers a warm feeling when they start.
  The 68K is inexpensive and does that job well.  I maintain that it's only
  there to read the joysticks."

==============================================================================

Q. How could a graphics processor be the CPU?

A. The 64-bit custom graphics chip was a good general purpose RISC unit, but
  it had been optimized for graphics work.  Developers were free to specify
  which processor(s) to use in a program, as desired.

==============================================================================

Q. What kind of special effects could the Jaguar do?

A. The Jaguar was capable of doing the following visual effects:

  - High-speed scrolling (Object Processor).
  - Texture mapping on two- and three-dimensional objects (GPU and Blitter).
  - Morphing one object into another object (GPU).
  - Scaling, rotation, distortion, and skewing of sprites and images
      (Object Processor).
  - Lighting and shading from single and multiple light sources (GPU and
      Blitter).
  - Transparency (Object Processor).
  - "Rendering" up to 850 million one-bit pixels/second (35 million 24-bit
      pixels/second, 26 million 32-bit pixels/second), or 50 million Goroud
      shaded pixels/second.  "Rendering" is believed to mean transferring a
      pixel from a frame buffer to the screen.
  - Sprites of "unlimited" size and quantity.  Realistically, sprites can be
      over 1,000 pixels wide/tall, and the number of sprites allowed is
      limited by processor cycles instead of a fixed value in hardware
      (Object processor).
  - Programmable screen resolutions, from 160 to 800 pixels per line.  The
      resolution can be increased even further with additional hardware up to
      a reported 1350 pixels per line.

  One of the Jaguar modes is called "CRY mode", which supports lighting and
  effects in 3D graphics.  Red, green, and blue color elements are ranged
  from 0 to 255, and the lighting level for any pixel can be changed by
  setting one byte linearly.  E.g., the relative proportions of red, blue,
  and green are indicated with one byte, while a second byte selects an
  overall intensity of 0 to 255.  CRY allows much smoother shading of single
  colors, but doesn't allow blending between colors as smoothly.

  Actual graphics performance is hard to measure, as there are no industry-
  standard benchmarks.  Rebellion Software has claimed that the Jaguar can
  render "10,000 Gourard shaded, large, 65536 color, any shape polygons per
  second," while still performing other tasks.  Presumably this level can
  be increased further with optimized programming; indeed, some unofficial
  calculations speculate that FIGHT FOR LIFE may generate between 20,000 to
  40,000 texture-mapped polygons per second.

  A key to understanding the Jaguar's performance is to realize that most
  effects are accomplished by programming one of the processors to do the
  job.  To perform texture-mapping, for instance, required a developer to
  write a texture-mapping routine for the GPU and/or blitter, then call it
  as needed.  The general-purpose nature of the Jaguar architecture gave
  developers a lot of flexibility; unfortunately, the drawback was that
  software routines for such effects are invariably slower and less efficient
  than dedicated hardware chips and components.

==============================================================================

Q. How come the Jaguar claims to have "32-bit" graphics, when only 24 bits are
  needed to render 16 million colors?

A. The additional 8-bits was for programmers to implement whatever visual
  effects might be desired.  Examples cited include Z-buffering (for polygon
  graphics) and an alpha channel (for transparency).

==============================================================================

Q. Who were the third-party publishers/developers for the Jaguar?

A. The following companies have, at one time or another, been announced as
  official developers, licensees, or publishers for the Jaguar.  Note that
  an official announcement was not an obligation for a company to produce
  Jaguar-related products; many times, it merely meant that the company made
  a commitment to "consider" producing product(s) for Atari.

    Attention to Detail (ATD)                       Imagitech Design
    Llamasoft                Rebellion              Handmade Software
    Anco Software Ltd.       Maxis Software         Telegames
    Beyond Games Inc.        Microids               Tiertex Ltd.
    Dimension Technologies   Midnite Software Inc.  Titus Eurosoft
    Ocean Software Ltd.      Tradewest              High Voltage Software
    Rebellion Software       Trimark Interactive    Krisalis Software Ltd.
    Virtual Experience       U.S. Gold Ltd.         Loriciel U.S.A.
    Silmarils                Millenium              Park Place Productions
    Ubi Soft                 Gremlin Software       Microprose/S. Holobyte
    Accolade                 Virgin                 Interplay
    21st Century Software    Activision             Id Software
    Twilight                 Brainstorm             3D Games
    All Systems Go           Argonaut Software      Euro-Soft
    ICD Incorporated         Photosurrealism        DTMC
    Epic Megagames           V-Reel Productions     Sunsoft
    Domark Group Ltd.        Elite                  Br0derbund
    Williams (Midway/Williams)                      Rage Software
    Readysoft                Spacetec               Visual Concepts
    Bullfrog Productions     Imagineer              Jaleco
    Sculptured Software      Williams Brothers      Accent Media Productions
    Anthill Industries       Audio/Visual Magic     Bethesda Softworks
    Black Scorpion Software  Visual Sciences Ltd.   Steinberg Soft-und Hdw
    Borta & Associates       Clearwater Software    Computer Music Consulting
    Cybervision              CyberWare              Delta Music Systems Inc.
    Pixel Satori             Elite                  E-On
    EZ Score Software Inc.   GameTek Inc.           Genus Microprogramming
    H2O Design Corp.         HiSoft                 Limelight Media Inc.
    Manley & Associates      NMS Software Ltd.      PIXIS Interactive
    Rest Easy                Software Creations     Team Infinity
    Team 17 Software Ltd.    Techtonics             Technation Digital World
    Teque London Ltd.        Thrustmaster           American Laser Masters
    Tengen                   Eclipse                Zeppelin Games
    Time/Warner Interactive  Acid Software          20th Century Fox Int.
    Alfaro Corporation Ltd.  B.S.A.                 Bando Svenska AB
    Beris                    Bitmotion Software     Bizzare Computing
    Brandlewood Computers Ltd.                      Cannonball Software
    Celebrity Systems Inc.   Condor Software        Cross Products Ltd.
    DAP Developments         Data Design            Denton Designs Ltd.
    Diskimage                Electro Brain Corp.    Electrom
    Extreme                  Factor 5               Flair Software Ltd.
    Frankenstein Software    Funcom Productions     Human Soft Ltd.
    JVC Musical Industries Inc.                     Kungariket Multimedia
    Lost in Time Software    Malibu Interactive     Michton Inc.
    Media Technology Scandinavia                    Merit Industries Inc.
    Miracle Designs          Nebulous Games         Neon-Buttner
    i-SPACE                  Network 23 Software    NMS Software Ltd.
    Odyssey Software Inc.    Orion Technologies     Phobyx
    Rage Software Ltd.       Rainmaker Software     Riedel Software Prod.
    Scangames Interactive    Wave Quest Inc.        4Play
    Selgus Limited           Shadowsoft Inc.        Sigma Designs
    Sinister Development     Soft Enterprises       Softgold Gmbh
    Software 2000            Software Development Systems
    Tantalus Entertainment   Hyper Image            Virtual Artistry, Inc.
    Springer Spaniel         Core Design            Acclaim
    Electronic Arts          Level Seven            iThink, Inc.
    Arcade Zone              JV Enterprises         Fatal Design
    Moving Target Software Design                   Visual Dimensions 3D
%    OMC Games                Dark Knight Games      Songbird Productions

  Also, Time-Warner Interactive had licensed the Jaguar architecture for
  use in arcade games.  The modified systems were referred to as "CoJag"
  architectures, with more memory, additional storage, and other
  additions.  More information can be found elsewhere in this FAQ.

==============================================================================

Q. What were all of the Jaguar games released?

A. Jaguar cartridge games:

  Title              Players  Publisher      Developer      Type
  -----------------  -------  ------------   ------------   --------------
  Air Cars             1-8    ICD            Midnite Sw.    Action/Driving
  Alien vs. Predator    1     Atari          Rebellion      Action/Adventure
  Atari Karts          1-2    Atari          Miracle        Sports
  Attack of the Mutant 1-2    Atari          Sunrise        Puzzle/Strategy
    Penguins
  Breakout 2000        1-2    Telegames      Atari          Action
  Brutal Sports        1-2    Telegames      Millenium/     Sports
    Football                                   Teque
  Bubsy in Fractured   1-2    Atari          Imagitec       Platform
    Furry Tales
  Cannon Fodder         1     Computer West  Virgin         Action
  Checkered Flag        1     Atari          Rebellion      Sports
  Club Drive           1-2    Atari          Atari          Action/Simulator
  Crescent Galaxy       1     Atari          Atari          Shooter
  Cybermorph            1     Atari          ATD            Action/Strategy
  Defender 2000        1-2    Atari          Llamasoft      Action/Arcade
  Doom                 1-2(1) Atari          id Software    Action/Adventure
  Double Dragon V:     1-2    Williams       Williams       Action/Fighting
    The Shadow Falls
  Dragon               1-2    Atari          Virgin         Action/Fighting
  Evolution:Dino Dudes  1     Atari          Imagitec       Puzzle/Strategy
  Fever Pitch Soccer   1-2    Atari          Atari          Sports
  Fight For Life       1-2    Atari          Atari          Action/Fighting
  Flashback             1     Tiertex Ltd.   U.S. Gold      Action/Adventure
  Flip Out              1     Atari          Gorilla Sys.   Action/Puzzle
  Hover Strike         1-2(2) Atari          Atari          Action/Shooter
  I-war                1-2    Atari          Imagitec       Action/Shooter
  International        1-2    Telegames      Williams Br.   Sports
    Sensible Soccer
  Iron Soldier          1     Atari          Eclipse        Action/Simulator
  Iron Soldier 2        1     Telegames      Eclipse        Action/Shooter
    Limited Ed.
  Kasumi Ninja         1-2    Atari          Handmade Sw.   Action/Fighting
  Missile Command 3D    1     Atari          Atari          Action/Arcade
  NBA Jam Tournament   1-4(4) Atari          High Voltage   Arcade
    Edition
  Pinball Fantasies    1-8(3) Computer West  Spidersoft     Action
  Pitfall: The Mayan    1     Activision     Imagitec       Action
    Adventure
  Power Drive Rally    1-8(3) Time-Warner    Rage           Action/Driving
  Raiden               1-2    Atari          Imagitec       Arcade
  Rayman                1     Ubi Soft Int.  UBI Soft Int.  Action/Platform
  Ruiner               1-4(3) Atari          High Voltage   Action/Pinball
  Super Burnout        1-2    Atari          Shen           Action/Sports
  Supercross 3D        1-2    Atari          Tiertex        Sports
  Syndicate             1     Ocean          Bullfrog       Strategy
  Tempest 2000         1-2    Atari          Llamasoft      Action/Arcade
  Theme Park            1     Ocean          Bullfrog       Simulation
  Towers II             1     Telegames      JV Enterprises Adventure
  Troy Aikman NFL      1-2    Williams       Telegames      Sports
    Football
  Ultra Vortek         1-2    Atari          Beyond Games   Action/Fighting
  Val D'Isere Skiing   1-2    Atari          Virtual Studio Sports
    and Snowboarding
  White Men Can't      1-4(4) Atari          High Voltage   Sports
    Jump (w/Team Tap)
  Wolfenstein 3D        1     Atari          id Software    Action/Adventure
  Worms                1-16   Telegames      Team 17        Action/Strategy
  Zero 5                1     Telegames      Caspian Sw.    Action/Shooter
  Zool 2               1-2    Atari          Gremlin        Platform
  Zoop                  1     Atari          Viacom         Action/Puzzle


  Jaguar CD-ROM games:

  Title              Players  Publisher      Developer      Type
  -----------------  -------  ------------   ------------   --------------
  Baldies               1     Atari          Creative Edge  Puzzle/Strategy
  Battlemorph           1     Atari          ATD            Action/Strategy
  Blue Lightning        1     Atari          ATD            Action
  Brain Dead 13         1     ReadySoft      ReadySoft      Action
  Dragon's Lair         1     ReadySoft      ReadySoft      Arcade
  Highlander            1     Atari          Lore Design    Action/Adventure
  Hover Strike:        1-2(2) Atari          Atari          Action/Shooter
    Unconquered Lands
  Iron Soldier 2        1     Telegames      Eclipse        Action/Shooter
  Myst                  1     Atari          Atari          Adventure
  Primal Rage          1-2    Time-Warner    Probe          Arcade
  Space Ace             1     ReadySoft      ReadySoft      Arcade
  Vid Grid             1-8(3) Atari          High Voltage   Puzzle
  World Tour Racing    1-2    Telegames      Teque          Sports

  (1) Multiplayer games supported by connecting multiple Jaguars together.
  (2) Cooperative play only.
  (3) Players alternate turns with one controller.
  (4) Three and four players can play simultaneously with the Jaguar Team Tap
        peripheral.

==============================================================================

Q. What were the unreleased Jaguar games?

A: The following games were announced at one time or another as being planned
  for the Jaguar.  With the dissolution of Atari, the chances are very slim
  that any of these games will ever be produced or released.  However, a few
  enterprising companies and individuals have considered plans to either
  finish their Jaguar titles for release, to sell finished-but-unreleased
  games, or to produce new games on their own.

  Announced Jaguar cartridge games (? = Uncertain entry):

  Title              Players  Publisher      Developer      Type
  -----------------  -------  ------------   ------------   --------------
  Allegiance           1-2?     ?            Team 17        Action/Strategy
  Al Michaels          1-2    Accolade/Atari Atari          Sports
    Announces Hardball
  Arena Football       1-8    Atari          V-Reel Prod.   Sports
    League
  Assault: Covert Ops  1-2?   Midnite Sw     Midnite Sw     Action
  Automaniacs          1-2    Visual Dim.    Visual Dim.    Action/Driving
  Batman Forever       1-2?   Atari          Atari          Action
  Battlesphere         1-8    4Play          4Play          Action/Shooter
  Battlewheels 2025    1-2    Beyond Games   Beyond Games   Action
  Bong+ 1999           1-2?     ?            Just Claws     Action
  Brett Hull Hockey    1-2    Atari          Ringler        Sports
  Casino Royale        1-2?   Telegames      Telegames      Strategy
  Center Court Tennis  1-2    Zeppelin         ?            Sports
  Charles Barkley      1-4?     ?            Ringler        Sports
    Basketball
  'Dactyl Joust         1?    Atari          High Voltage   Action/Arcade?
  Deathwatch           1-2    Atari          Data Design    Action
  Demolition Man        1?    Atari          Virgin         Action/Shooting
  Dino Dudes 2          1     Atari          Imagitec       Puzzle/Strategy
  Dune Racer           1-2    Atari            ?            Action/Driving
  Dungeon Depths        1     Midnite Sw     Midnite Sw     Adventure
  Droppings             1?    Delta Music      ?              ?
  European Soccer      1-2    Telegames      Telegames      Sports
    Challenge
  Frank Thomas "Big    1-2    Atari          Acclaim        Sports
    Hurt" Baseball
  Galactic Gladiators  1-2      ?            Photosur.      Action/Strategy
  Gorf 2000            1-2?     ?            Krunch Corp.   Arcade
  Gotcha!               1?      ?              ?              ?
  Graham Gooch's World 1-2?   Telegames      Telegames      Sports
    Class Cricket
  Hyper Force          1-2    Songbird Prod. Visual Impact  Action/Fighting
  Indiana Jags          1       ?            Virtual Exp.   Action/Platform
  Iratan Supremecy     1-2      ?            Level Seven    Action/Fighting
  Iron Man/XO-Manowar  1-2    Atari          Acclaim        Action?
  James Pond 3          1     Telegames      Telegames      Platform
  Jagmania              1       ?            Matthias Domin Action
  Jagmarble             1       ?            Matthias Domin Action
  Jagtris               1       ?            Bastian Schick Action/Puzzle
  Kick Off 3           1-2      ?            Anco Software  Sports
  Legions of the        1?    Atari          Rebellion      Action/Adventure
    Undead
  Lester the Unlikely   1     DTMC           DTMC           Action/Strategy
  Max Force             1?      ?              ?            Action/Shooter
  Mountain Sports      1-2    DTMC           DTMC           Action/Sports
  Nanoterror            1?      ?            Delta Music      ?
  Native                1?      ?            Duranik Sw.    Action/Shooter
  Nerves of Steel       1?      ?            Rainmaker      Action/Adventure
  Painter               1?      ?            Sinister         ?
  Phase Zero           1-8    Atari          Hyper Image    Action
  Phear                1-2    Atari          H2O Design     Puzzle
  Powerdrive            1?    Telegames      Elite          Action/Driving
  Protector            1-2    Songbird Prod. Songbird Prod. Arcade/Action
  Rainbow Warrior       1?      ?            3D Games       Action?
  Return of Magic       1?      ?            Virtual Art.   Adventure?
  Rise of the Robots    1     Time-Warner    Williams Br.   Action/Adventure
  Robotron:2084        1-2    Atari            ?            Action/Arcade
  Rollcage             1-2?     ?            Team 17        Sports/Driving
  Skyhammer             1     Songbird Prod. Rebellion      Flight/Simulator
  Soccer Kid            1     Songbird Prod. Krisalis       Platform
  Space War 2000       1-2    Atari            ?            Action
  Star Raiders 2000     1?    Atari            ?            Action
  Sudden Impact        1-2?     ?              ?            Action
  Super Off-Road       1-2    Telegames        ?            Arcade/Driving
  T-Mek                1-2?   Time-Warner      ?            Arcade
  The Assassin          1     OMC Games      OMC Games      Adventure
  Thunderstalker        1?    Telegames      Telegames        ?
  Ultimate Brain Games 1-2?   Telegames        ?            Puzzle
  Virtuoso              1?    Telegames      Williams Br.   Action
  Virtual Warriors     1-2      ?            Rainmaker      Action/Fighting
  Waterworld            1?    Ocean          Ocean            ?
  Wild Cup Soccer      1-2?   Telegames        ?            Action/Sports
  Witchwood            1-2    Atari          Team 17        Action
  World Cup            1-2?     ?            Anco Software  Sports
  Zzyorxx II            1?      ?            Virtual Exp.   Action/Shooter


  Announced Jaguar CD-ROM games:

  Title              Players  Publisher      Developer      Type
  -----------------  -------  ------------   ------------   --------------
  Age of Darkness       1       ?            OMC Games      Action/Adventure
  Artemis               1?    Springer Sp.   Springer Sp.     ?
  Black Ice/            1?    Atari            ?            Adventure
    White Noise
  Brett Hull Hockey    1-2    Atari          Ringler        Sports
  Circle of Four        1       ?            JV Enterprises Adventure
  Commander Blood       1?    Atari            ?            Adventure
  Commando              1     Atari          Microids       Action/Strategy
  Country Grid         1-8    Atari          High Voltage   Puzzle
  Creature Shock        1     Virgin         Argonaut Sw.   Action/Adventure
  Dante's Inferno       1     Atari          Gorilla Sys.   Adventure
  Defcon 1              1     Dark Knight    Dk Kngt/Vis.D  Action/Adventure
  Demolition Man        1     Atari          Virgin         Action
  Deus ex Machina       1       ?            Silmarils      Adventure
  Evidence              1       ?            Microids       Action/Adventure
  FIFA International   1-2      ?            Elec. Arts     Sports
    Soccer
  Freelancer 2120       1     Atari          Imagitec       Action/Adventure
  Highlander II         1     Atari          Lore Design    Action/Adventure
  Highlander III        1     Atari          Lore Design    Action/Adventure
  Horrorscope           1?      ?            V-Reel Prod.   Action/Fighting
  Ishar Genesis         1     Atari          Silmaris       Adventure
  Kid Grid             1-8    Atari          High Voltage   Puzzle
  Litil Devil           1       ?            Gremlin Int.   Adventure?
  Lobo                  1?      ?            Ocean          Action?
  Magic Carpet          1     Atari          Bullfrog       Action/Arcade
  Max Force             1     Atari          Genus          Action
  Mind-Ripper           1?    Atari            ?            Strategy?
  Mortal Kombat III    1-2    Atari          Williams       Arcade/Fighting
  Need For Speed, The   1       ?            Elec. Arts     Driving
  Neurodancer           1?      ?            PIXIS Int.     Adventure?
  Orb of Bangzai        1       ?            OMC Games      Action/Adventure
  Powerslide            1     Telegames      Williams Br.   Driving
  Return Fire          1-2      ?            Alexandria     Action/Strategy
  Return to Zork        1       ?            Activision     Adventure
  Robinson's Requiem    1?    Atari          Silmarils      Adventure
  Rocky Horror          1     Atari?           ?            Adventure
    Interactive
  Scottish Open        1-2?     ?            Core Design    Sports
    Virtual Golf
  Sinister Missions    1-2      ?            OMC Games      Action/Shooter
  Soul Star             1     Atari          Core Design    Action/Shooter
  Starlight            1-2      ?            V-Reel Prod.   Action/Sports
    Bowl-A-Rama
  Striker '95          1-2    Time-Warner    Rage           Action/Sports
  Swagman               1       ?            Core Design    Adventure
  Thunderhawk           1       ?            Core Design    Action/Shooter
  Tomb Raider           1       ?            Core Design    Action/Adventure
  Varuna's Forces       1     Atari          Accent Media   Action/Adventure
  Virtuoso              1     Telegames      Williams Br.   Action
  Wayne Gretzky NHL    1-2    Time-Warner    Time-Warner    Sports
    Hockey
  Wing Commander III    1       ?            Elec. Arts     Action/Strategy


  Announced Jaguar Virtual Reality Headset games:

  Title              Players  Publisher      Developer      Type
  -----------------  -------  ------------   ------------   --------------
  Gravon                1       ?            Suma           Action/Simulation
  Zone Hunter           1     Atari          Virtuality     Action

==============================================================================

Q. Where can I get a review and/or comments about <insert game name here>?

A: Robert A. Jung ([email protected]) has reviews of some Jaguar games and
  peripherals.  They are available on the world-wide web at his web site,
  at http://www.digiserve.com/eescape/atari/Atari.shtml

==============================================================================

Q. Where can I find secrets, tips, and hints for <insert game name here>?

A. A comprehensive list of Jaguar cheats and codes is available from "The
  Mage," at http://users.aol.com/TheMage1/jaguar/jagcodes.txt or
  http://members.aol.com/TheMage1/jaguar/jagcodes.txt

  Clay Halliwell maintains the Atari Jaguar Cheats and Codes FAQ, which he
  updates regularly.  It can be found on the world-wide web at
  http://www.atarihq.com/jaglynx/jag/jagcheat.txt

==============================================================================

Q. Is there a Jaguar emulator available?

A. No Jaguar emulators currently exist, and it is the opinion of some Jaguar
  developers that the system architecture is too complex to be emulated by a
  current desktop computer using a Pentium or PowerPC processor.  On the
  other hand, "RealityMan" (developer of the UltraHLE Nintendo64 emulator
  for Windows 95) is reported to be working on a Jaguar emulator.  For news
  updates, visit http://www.emuunlim.com/

==============================================================================

Q. Some of my Jaguar games don't have overlays for the keypads.  Where can I
  get them?

A. Not all Jaguar games used overlays for the keypad; some titles didn't use
  the keypad at all, while others used the keypad, but the developers did not
  feel that an overlay was needed.  Making your own keypads is certainly
  possible; simply use an existing keypad for a template, draw whatever
  designs you like, then cut and to fit.

  Tony Price has made a number of overlays for Jaguar games that didn't
  include them, as well as dust covers for the keypads.  He can be reached by
  mail at [email protected], or on the world-wide web at
  http://home.earthlink.net/~mfmurdock/jaguar/jaguar.htm

==============================================================================

Q. What Jaguar peripherals are available?

A: The following Jaguar-related peripherals were released.  Availability will
  vary according to source:

  * Atari Corp.
    1196 Borregas Avenue
    Sunnyvale, CA  94089-1302
    Phone: (800) GO-ATARI  (800-462-8274)  9:00am to 5:00pm PST, M-F

    - CD-ROM PLAYER.  Attaches to the top of the Jaguar console.  Allows the
      Jaguar to play Jaguar CD games.  See the dedicated entry for details.

    - COMPOSITE VIDEO CABLE.  Attaches to the Jaguar expansion port to
      provide a clearer/sharper picture.

    - JAG LINK.  Networking peripheral.  Allows two Jaguars to be connected
      for networked games, up to 100 feet apart.

    - MEMORY TRACK.  Peripheral.  Plugs into the cartridge slot of the
      CD-ROM drive.  Allows Jaguar CD games to be saved for later play.
      Holds up to 128K of data.

    - PRO CONTROLLER.  Game controller.  Provides more action buttons to
      be used in games.  Adds three more "fire" buttons (X, Y, Z, which
      correspond to 7, 8, 9 on the numeric keypad) and two index-finger
      buttons (L and R, which correspond to 4 and 6).  Some games were
      designed/optimized for the Pro Controller (PRIMAL RAGE, HIGHLANDER,
      SUPER BURNOUT, ATARI KARTS, and BATTLEMORPH are the most notable ones);
      other titles, while not specifically written for the Pro Controller,
      are easier to play with the easier access to the keypad.

    - S-VIDEO CABLE.  Attaches to the Jaguar expansion port to provide a
      clearer picture.

    - TEAM TAP.  Controller port expansion.  Allows up to four Jaguar
      controllers to be attached to a single controller port.  With two Team
      Tap adaptors, eight players can play simultaneously on one Jaguar.
      Was sold with the game WHITE MEN CAN'T JUMP and also available
      separately.

    - TEMPEST 2000: THE SOUNDTRACK.  Audio CD.  Contains twelve tracks of
      "techno-rave" rock music by Imagitec Design Inc.  Tracks are either
      remixes or inspired by the soundtrack from the Jaguar game TEMPEST
      2000.

  * Ben Aein
    [email protected]
    (301) 251-0997

    - LAPCAT.  Joystick controller.  Lap/table-sized joystick controller.
      12" x 11.5" x 3".  Arcade-quality build, with steel joystick shaft
      and reed contact buttons.  Six large fire buttons are provided, and all
      Jaguar controller keys are available.  Available in left-handed or
      right-handed models (fire buttons on the side of the hand).  A "Lapcat
      Pro" is also available.  Write to Ben for pricing details.

  * Dark Knight Games
    http://www.darkknightgames.com

    - JAGUAR EXTREME ROTARY/JAGUAR EXTREME ROTARY PRO.  Game controller.
      These are rotary controllers to be used for playing TEMPEST 2000.
      The "Extreme Rotary" controller includes three fire buttons, a numeric
      keypad, and a TEMPEST 2000 keypad overlay.  The "Extreme Rotary Pro"
      controller differs by having six fire buttons (corresponding to Atari's
      Pro Controller layout) and a joystick.  Price is $80 US for the Extreme
      Rotary and $99 US for the Extreme Rotary Pro.  Send e-mail to
      "[email protected]" to order.

    - JOYSTICK UPGRADE KIT.  Game controller enhancement.  This kit allows
      you to permanetly attach a joystick to the joypad of a standard Jaguar
      controller.

  * Demand Systems
    Phone: (805) 482-7900

    - PRO-STICK.  Joystick controller.  An arcade-quality joystick and
      buttons, mounted on a large base.  Suitable for lap or tabletop use.
      A Jaguar controller is attached to allow use of the keypad and other
      buttons.

  * ICD, Inc.
    1220 Rock Street
    Rockford, IL  61101
    Phone: (815) 968-2228, extension 222
    FAX: (815) 968-6888
    GEnie e-mail: ICDINC
    CompuServe e-mail: 76004,1600
    Internet e-mail: [email protected]

    - CATBOX.  Output/Networking adaptor.  Attaches to the rear of the
      Jaguar, and provides a variety of industry-standard output ports:

        > S-Video, RGB, and composite video
        > Left/right channel RCA jacks
        > Two 1/8th inch stereo headphone jacks (with volume control)
        > Pass-through Jaguar DSP bus
        > RS-232 (modem) port and "CatNet" networking

      The CatNet is a differential pair network that is formed by connected
      multiple Jaguars/CatBoxes with RJ-11 telephone wiring.  Up to 32 units
      can be connected, up to 1,000 feet apart.  Price is $69.95.

    - CATBOX ACCESSORIES.  ICD sells video, audio, and networking adaptors
      and cables for use with the CatBox if you cannot find them locally.
      ICD can also custom-manufacture RGB adaptors to suit most computer
      monitors, per buyer specifications.  Contact ICD Inc. for individual
      prices and details.

  * Sandwich Islands Publishing
    P.O. Box 10669
    Lahaina, HI  96761
    Phone: (808) 661-2715

    - JAGUAR GAMER'S GUIDE.  Game tips book.  Provides codes, tips, maps,
      and solutions for almost 20 Jaguar games.  ISBN is 1-884364-13-6.
      Can be reached at http://gamebooks.com, or send e-mail to
      [email protected]

  * Victor Maxx

    - CYBERMAXX 2.0.  Peripheral.  A "Virtual Reality" helmet that uses
      standard RCA video and audio inputs.  Existing games can be played with
      the helmet display for two-dimensional graphics, but full "virtual
      reality" games requires custom-written software (none exist at this
      time).  The helmet provides 62 degrees of vision and weighs one pound.
      Includes three IBM PC Cybermaxx games and a VCR tape.

  * Virtual i-O

    - I-GLASSES.  Peripheral.  Shows video images on the lenses of the
      glasses, providing a very large display.  Accepts standard RCA video
      and audio inputs.  Weight is 8 ounces.  The "video" version accepts
      only RCA audio/video inputs, while the "PC" version also accepts SVGA
      input and supports head tracking.  [Ed. note -- ViO had a Jaguar in-
      house, and recommend the i-Glasses for DOOM and WOLFENSTEIN 3D.]

==============================================================================

Q. What Jaguar peripherals were announced?

A. The following Jaguar-related peripherals were announced at one time or
  another:

  * Atari Corp.
    1196 Borregas Avenue
    Sunnyvale, CA  94089-1302
    Phone: (800) GO-ATARI  (800-462-8274)  9:00am to 5:00pm PST, M-F

    - VIRTUAL REALITY HEADSET.  Controller/Peripheral.  Allows playing of
      Jaguar virtual reality games, with head and controller tracking.  See
      dedicated entry for details.

    - VOICE MODEM.  Networking/Communications device.  Allows two players to
      play networked games over standard phone lines at 9600 baud.  A headset
      and microphone allows players to talk to each other during the game.
      Call-waiting support will pause the game if an incoming call arrives,
      and the game can be continued after the call is complete.  Project has
      been suspended indefinitely.

      In addition, rumors of a rotary controller continue to exist, even
      though no official announcement was ever made.  See the dedicated
      section below for details.

  * CSCN (Cybercon Systems Carsten Nipkow)

    - MULTIBOX.  Output/Networking adaptor.  Similar to ICD's Catbox, the
      Multibox was supposed to attach to the rear of the Jaguar and
      provide a variety of industry-standard output ports.  In addition,
      the Multibox was supposed to provide error-free networking by using
      error correcting hardware.

    - INFRA-RED JAGLINK.  A Jaguar linking system that allowed two Jaguars
      to communicate via infra-red broadcasting.

    - RADIO JAGLINK.  A Jaguar linking system that allowed two Jaguars to
      communicate via short-wave radio.  A distance of up to five kilometers
      was promised.

  * Sigma Designs

    - JAGUAR PC CARD.  Computer peripheral.  Sigma Designs is developing a
      card for IBM PCs and compatables that runs Jaguar CD software and acts
      as a ReelMagic MPEG card.  Last announced release date was December
      1994.  No price has been given.

  * Spacetec

    - SPACE PLAYER.  Game controller.  The Space Player is a controller that
      is reported to offer six degrees of movement (up/down, left/right, and
      in/out).  No further details are available at this time.

  * Thrustmaster

    - FLYING YOLK.  Game controller.  A four-directional flight controller
      for use with flying games.  No release date or price has been
      announced.

    - STEERING WHEEL.  Game controller.  A two-directional controller and
      pedal for driving games.  No release date or price has been announced.

  * Time-Warner Cable

    - JAGUAR GAME CHANNEL.  Game service.  Time-Warner Cable's Full Service
      Network (FSN) plans to offer Jaguar games over television cable lines.
      The games are downloaded to the customer and played at home, and game
      instructions can be printed with additional equipment.  Details are
      available from local FSN service providers.

==============================================================================

Q. What's the information on the CD-ROM drive?

A. A double-speed CD-ROM drive was available.  The CD drive has an access time
  of 210 milliseconds, and has a sustained data transfer rate of 352.8K per
  second.  The CD-ROM drive features a modified data bus interface for access
  to the Tom and Jerry chips almost directly, allowing for a higher
  throughput rate on sound and graphics.  Storage on a disc is approximately
  790 megabytes (6,320 megabits).  The CD-ROM drive plugs into the Jaguar's
  cartridge slot.  A pass-through cartridge slot allows cartridges to be used
  with the CD-ROM attached.  Separate memory cartridges allow Jaguar CD games
  to be saved for later play.

  The Jaguar CD format is a non-standard format that is not compatable with
  the ISO-9660 standard.  It uses audio-format sectors for data, which allows
  for 2352 bytes of useable space in each sector.  Unfortunately, this leaves
  no provision for error correction or file system management (though errors
  are detected by the CD drive hardware).  Each disc is copy-protected with
  encrypted data that is specially formatted to look like an error.  Attempts
  to copy a Jaguar CD will fail because it cannot read the encrypted data,
  which means the copy will not work.

  The Jaguar CD allows delivery of full-screen, full-motion video.  The
  CinePak video decompression system has been licensed from SuperMac
  Technologies.  It is a 7K routine in the GPU and can be included in any
  CD-ROM software that needs it, allowing full-screen video at 24 frames per
  second.  Movie quality pictures can then be overlaid on the screen with
  computer generated graphics if the game demands it.  Time-Warner has
  licensed a library of film clips from its movies to Atari.

  The Jaguar CD has "Virtual Light Machine" built in.  This program plays
  audio CDs and generate accompanying color and visual effects that react to
  the music and sounds.  The user can control and select effects with the
  Jaguar controller.  Regular audio CD playback features (volume control,
  track programming, etc.) are also available.

  The Jaguar CD can also display CD+Graphics discs.  Supplimental cartridges
  for Kodak PhotoCD and MPEG-1 (Motion Picture Experts Group) compression are
  being considered.  The MPEG cartridge will reportedly include extra RAM for
  buffering and support the whitebook video format.

  The drive was being manufactured by Philips in the United States.  Its
  dimensions are 6.5" x 10.5" x 3.5", and it weighs 1 pound, 10 ounces.  The
  price was $150, and includes the TEMPEST 2000 soundtrack audio disc, a
  sampler for the CD game MYST, and two CD-ROM games: VID GRID and BLUE
  LIGHTNING.

==============================================================================

Q. What's the information on the virtual reality headset?

A. Atari Corp. and the Virtuality Group had signed a contract whereupon
  Virtuality would develop virtual reality hwardware and software for the
  Jaguar.  In return, Virtuality would get the rights to port Jaguar VR games
  to their Virtuality arcade consoles.

  Though announced, the Jaguar VR was never produced.  Unofficial reports
  conflict on whether the unit was cancelled, suspended, and/or reworked.
  Reasons given for the inaction ranged from Atari's needs to reassess their
  investments and focus on core business, to the high suggested retail price
  of the Jaguar VR headset, to Virtuality's problems in trying to create
  a mass-market headset that could track head movement fast enough to avoid
  motion sickness after a few minutes of play.

  As originally reported, the Jaguar VR package consisted of two components:

  (1) A lightweight headset (weighs less than one pound).  It can be adjusted
      for fit and works with or without glasses.  Game graphics are provided
      by a single 7", TFT active-matrix color LCD screen, with a resolution
      of 260 by 400 pixels and up to 65,000 colors.  Dual temple speakers
      provide sound, and a built-in microphone allows player communication
      in future networked games.  A custom optical system projects a
      binocular image to both eyes; it is aligned at infinity, so focus
      adjustment is not needed.  Two degrees of freedom (left/right and
      up/down) are available.  Field of view is 52 degrees horizontal by 40
      degrees vertical.

  (2) A tabletop-mounted tracking station.  The station senses the position
      of the controller and the headset with "V-Trak" infra-red tracking.
      The tracking speed is 250 Hz, with a lag time of 4 milliseconds, four
      times faster than Virtuality's arcade hardware.  The tracker has a
      range of approximately 100 degrees; multiple trackers can be daisy-
      chained together to provide a complete 360-degree tracking range, but
      most Jaguar VR games will not require a full 360 degrees.

  The Jaguar VR equipment was designed to be played while sitting down, so as
  to avoid injuries.  if a player moves out of the tracking station's range,
  a safety cutoff would have been triggered to suspend the game.

  Jaguar VR games would have been written for use with the regular
  controller, as well as a two-button "virtual gun" hand-held joystick.  The
  licensing agreement between Atari and Virtuality permitted authorized
  Jaguar third-party software developers to write their own VR titles.

  One product did come out of the Atari/Virtuality agrement.  MISSILE COMMAND
  3D for the Jaguar provided virtual-reality type play, without the need for
  special equipment or controllers.  The game was later transported to
  Virtuality's arcade systems.

==============================================================================

Q. What's the "Panther"?

A. Quick history lesson: Sometime in the late 1980s, Atari Corp. was doing
  research and development on "next generation" video game consoles.  There
  were two systems, a 32-bit machine called the Panther, and a 64-bit machine
  called the Jaguar.  It is reported that work on the Jaguar was progressing
  better/faster than expected, so Atari abandoned the Panther to focus their
  energies on the Jaguar instead.  Supposedly, if both machines were fully
  developed, the Jaguar would have followed the Panther only two years later.

  Reports of development work on the Panther have been whispered since 1988;
  some people have erroneously mistaken those rumors to be about the Jaguar.

  The Panther reportedly was considered a "32-bit" machine by Atari, though
  for reasons unknown.  It featured three chips, consisting of a Motorola
  68000 running at 16Mhz, an object processor called the Panther, and an
  Ensoniq sound processor called Otis, featuring 32 sound channels.  The
  Panther could supposedly display 8,192 colors from a palette of 262,144
  colors, and could display 65,535 sprites of any size simultaneously.

  According to Jeff Minter, the Panther's sprite hardware was very similar to
  the object processor in the Jaguar, to the point where both had the same
  limitations.  Putting too many sprites on a single scan-line, for instance,
  would require too much time to draw the line and caused a "tearing" effect
  in the affected row.

  Stefan Walgenbach is the proud owner of a working Panther prototype.  He
  has a web page at http://www.HomeComputer.de/ devoted to all sorts of
  information on the Panther.

==============================================================================

Q. What's the "Jaguar II"?

A. There's been a little confusion with this topic, since at least two
  separate machines have been called a "Jaguar II."  The first was to have
  been an integrated Jaguar/Jaguar CD-ROM unit.  That project has since been
  cancelled, making the point moot.

  The other Jaguar II was Atari's next video-game console.  Though rumors
  were passed, a final design was apparently never produced for even the
  prototype stage.  The following rumors were strongly suggested, however:

  * Main chipset (codename "Midsummer") developed by Motorola.
  * Fully backwards compatable with the existing Jaguar.  Would have been
      able to play all Jaguar games and use all Jaguar peripherals.
  * Processing speed "two to four times faster than the Sony PlayStation."
  * Full C/C++ development package available.

==============================================================================

Q. What's the information on the CoJag and CoJag games?

A. To briefly recap, after the Jaguar was released, Time-Warner Interactive
  (now a subsidiary of WMS/Midway known as Atari Games) licensed the Jaguar
  architecture for use in arcade games.  These systems were called "CoJag"
  games, and consisted of a Jaguar chipset with additional memory, extra
  storage, and other architectural changes.

  Two CoJag games have been released:

  * Area 51: A light-gun shooting game for two players.  The Jaguar's 68000
    was replaced with a 68020 or SGI R3K, and ran at 25 MHz.  It was also
    equipped with a four megabytes of RAM and a one gigabyte hard drive.

  * Maximum Force: Another light-gun shooting game.  The 68000 was replaced
    with an SGI R3K, and came with six megabytes of RAM and a two gigabyte
    hard drive.

  While it was rumored that the TWI games "Primal Rage" and "T-Mek" were also
  CoJag games, this is false; developer Al Vernon has confirmed that those
  titles did not use any aspect of the Jaguar design or chipset.

  Finally, [email protected] reports that he playtested a third CoJag
  game, "Freeze," that was never released.  Here's a slightly-edited version
  of his report:

    "I saw Freeze a couple weeks ago at a local arcade pinball/video
    game expo.  The game made it to field test but didn't do well, so
    Atari Games axed it early this year.

    "Freeze was a puzzle game, most closely related to Bust-A-Move or
    Super Puzzle Fighter II Turbo.  You controlled a character at the
    bottom of a rectangular grid, five wide and eight deep.  You had
    the following controls: move left, move right, throw, and special.
    You start with a fish in your hands; when you press 'throw,' you
    threw it into the grid, where it goes up until it hits something.
    Once your hands are empty, a fish launcher gives you another.

    "The goal is to get groupings of three or more similarly-colored
    fish to touch each other, at which point they disappear.  Holes
    are filled in by reverse gravity -- the fish fall up.  The game is
    over when your grid is full of fish or ice.

    "Here's where it gets original: when you get a group of fish to
    disappear, you "freeze" a couple of fish on your opponent's field,
    starting at the top and working down.  A frozen fish doesn't work
    for groupings; fish are unfrozen by making a group nearby.  Empty
    slots get frozen too (the ice is empty).

    "The 'special' button is for a special attack.  When you start the
    game, you pick a character, which also decides which special attack
    you get.  I didn't play that much of the game, so I don't know how
    the special works or when you get it.  You could play one or two
    players simultaneously.  One player meant playing against computer
    opponents, along with a bizarre story -- I usually played the
    monkey character, who was searching for an alarm clock so he
    wouldn't oversleep, and he asked his opponents for a clock.

    "The game was pretty fun, and the graphics were nice.  It had a
    look like Trog -- simple 3D, bright saturated colors.  It's a shame
    it didn't fare better in field test."

==============================================================================

Q. Was there a difference in Jaguar games/units sold in different countries?
  Do I need to keep track of PAL and NTSC versions of a game?

A. There is no difference in the Jaguar game software.  A properly-written
  Jaguar game detects PAL or NTSC at startup and changes the playfield size
  and game speeds accordingly.  A properly-written Jaguar game will run at
  the same speed on either machine.  There are no regional or national
  market lock-outs as there are for other game consoles.

  The Jaguar consoles themselves were configured differently, according to
  the country they were sold in.  The primary differences were in the video
  output format (NTSC or PAL) and the power adapters (110 volt or 220 volt).
  Due to the Jaguar's use of an external adapter, a step-down transformer is
  not needed.  A local PSU can be used so long as it matches these
  specifications:

        1. 9 volt direct current (DC)
        2. 1.2 amps
        3. Center pin negative

  The PSUs from old Sinclair computers and Sega Game Gears can be used with
  the Jaguar without problems.

  To use an American (NTSC) Jaguar in Europe, you will need a new power
  adapter and a SCART lead to supply the Jaguar's RGB signals to the TV.
  Some European TV sets might have also required changing the Jaguar display
  from a 60Hz frame rate to 50Hz.

  The 50Hz/60Hz frame rate is set by soldering pads on the bottom of the
  Jaguar PCB.  On an NTSC Jaguar, they're located on the bottom of the PCB
  near the controller ports.  The set labelled "R140" determines between
  50Hz and 60Hz.  Connect the two points for 50Hz, or leave them
  disconnected for 60Hz, as follows:

            60Hz          50Hz
             o-o   R135    o-o
             o o   R136    o o   (Information courtesy of Martin Zimmer,
             o o   R137    o o    [email protected])
             o o   R140    o-o

  PAL Jaguars sold in Europe have the R140 pads connected with a zero ohm
  SMD resistor, which can be removed with a soldering iron.  It is possible
  to wire a switch to the points, allowing the Jaguar to be toggled between
  50Hz/60Hz.  This is mainly useful for PAL Jaguars to play games at the
  original speed and screen resolution of the NTSC version.

  Russ Juckes ([email protected]) gives these instructions for
  finding the pads on a European/PAL Jaguar:

  "Hold the Jaguar PCB with the Joystick ports to the bottom.  On the
  underside of the board, near the joystick ports, and to the left of centre
  there are four links, the top and the bottom one bridged.  (Both with zero
  ohm resistors).  Above them there is another link, with a brown resistor.

  "The bottom link is the one that needs to be broken.  I used a penknife to
  scratch away the solder, and then a needle-nosed pair of pliers to break
  the resistor.

  "The links are *not* labelled in any way.  As another guide to make sure
  you are about to snip the correct link, they are placed directly underneath
  a chip (which is obviously on the top of the PCB!) so if you use a
  soldering iron, be careful!"

==============================================================================

Q. Hey!  My Jaguar makes a quiet hissing sound!  What's going on?  Is it
  dangerous?

A. Early Atari Jaguars had a rumored problem with the console hissing softly.
  Atari had cited several reasons for the hissing noise.  Some have said that
  the sound is from the RF generator.  The RF shield has holes in it
  (ostensibly to help air flow and keep the unit cool), and it is believed
  that the holes produce the noise.

  Others said the sounds are produced by coil L29 which is responsible for
  the proper voltage regulation to +10.0V, together with U38.  The coil's
  copper wire vibrates when the current through it changes abruptly, making
  the hiss.

  There are two solutions: 1) Use plastic spray or silicone rubber glue to
  fix the coil's wire. 2) Replace the original Jaguar power-supply with a
  variable power-source, using 7.5V DC instead of 9V DC (it is not certain
  whether the Jaguar CD will require 9V DC, which would make this "fix"
  unworkable with the CD drive).

  In any case, the "hissing" noise was not dangerous, but merely annoying.
  It was usually audible only if you put your ear next to the unit and listen
  closely, and is not interference in the audio output.  It is roughly
  analogous to the buzz made by electric clocks.

  Most later Jaguars did not have this problem, though a few rare cases have
  been noted.

==============================================================================

Q. My Jaguar comes up with a red screen instead of a game!  Is it broken?

A. Most often, the "red screen" problem appears after the Jaguar logo has
  disappeared off the TV screen, and is caused by one of the following:

  1. Poor contact between the Jaguar and the cartridge (most likely).  Make
  sure that the cartridge is firmly seated in the cartridge slot, and that
  contacts are not dirty/dusty.

  2. Bent pins in the cartridge slot (rare).  This may be caused by rough
  edges on some cartridges.  The pins should be carefully straightened.

  3. Defective cartridge (rare).  If the red screen only appears with one
  cartridge but not others, the game may be defective.  Exchange it for
  another.

  If the Jaguar logo appears without problems, then the Jaguar is probably
  working fine, and it's only the data transfer between the unit and the
  cartridge that's causing the problem.

==============================================================================

Q. I've heard stories about the Jaguar version of DOOM having network errors
  when playing with two Jaguars linked together.  Are they real?  If so, what
  causes the problem, and can I avoid it?

A. There is some truth to the reports -- when linking two Jaguars together for
  multiplayer DOOM games, network errors sometimes appear which interfere
  with the gameplay.  At worst, the game resets to the start of the current
  level, which can be annoying if you're in the middle of a heated Deathmatch
  firefight.

  The problem stems from several causes.  The networking code in DOOM was not
  thoroughly tested before release, because the game was finished before
  Atari settled on the final specifications for the JagLink cable (the cable
  came out almost a year after DOOM did).  As a result, this causes some
  problems due to integration differences.  On the other hand, some of the
  folks playing networked DOOM are using their own home-made link cables,
  which might not have enough shielding, which also causes errors.  There are
  reports that earlier Jaguar models are more susceptible to errors as well,
  but the evidence is inconclusive.

  Recommendations?  Set up your Jaguars in an area relatively clean of
  electromagnetic interference, make sure you are using a well-shielded
  cable, and cross your fingers.  And remember that, even with an occassional
  networking error, DOOM is still lots of fun with a friend (or foe).

==============================================================================

Q: What's the wiring schematic for the Jaguar controller?

A: Uwe Roeger ([email protected]) reverse-engineered the Jaguar
  controller port and dissected a Jaguar controller to provide the
  following circuit diagram:

  Padport 4  Padport 3  Padport 2  Padport 1
  (yellow)   (orange)   (red)      (brown)               74HC244
    |          |          |          |                   ______
    |          |          |          |         R1 4k7   |      |
    |          |          |          |          |       |      |  Padport 6
  Pause -------|----------|----------|----------+----- 2| -|)- |18- (blue)
    |          |          |          |                  |      |
    |      +---|------+---|------+---|------+  R2 4k7   |      |
    |      |   |      |   |      |   |      |   |       |      |  Padport 10
   "A"--|<-+  "B"--|<-+  "C"--|<-+  Opt -|<-+---+----- 4| -|)- |16- (black)
    |          |          |          |                  |      |
    |      +---|------+---|------+---|------+  R3 4k7   |      |
    |      |   |      |   |      |   |      |   |       |      |  Padport 11
  Right-|<-+  "1"--|<-+  "2"--|<-+  "3"--|<-+---+----- 6| -|)- |14- (grey)
    |          |          |          |                  |      |
    |      +---|------+---|------+---|------+  R4 4k7   |      |
    |      |   |      |   |      |   |      |   |       |      |  Padport 12
  Left -|<-+  "4"--|<-+  "5"--|<-+  "6"--|<-+---+----- 8| -|)- |12- (l.blue)
    |          |          |          |                  |      |
    |      +---|------+---|------+---|------+  R5 4k7   |      |
    |      |   |      |   |      |   |      |   |       |      |  Padport 13
  Down -|<-+  "7"--|<-+  "8"--|<-+  "9"--|<-+---+-----11| -|)- |9-- (pink)
    |          |          |          |                  |      |
    |      +---|------+---|------+---|------+  R6 4k7   |      |
    |      |   |      |   |      |   |      |   |       |      |  Padport 14
   Up --|<-+  "*"--|<-+  "0"--|<-+  "#"--|<-+---+-----13| -|)- |7-- (white)
                                                        |______|

             Padport 9: Ground (violet) -- Pin 1,10,15,17,19 on 74HC244
             Padport 7: +5 VDC (green)  -- Pin 20 on 74HC244

  SYMBOL KEY
  ==========
    --|<--   1N4148 Diode
      +      Wire connexion
    Rx 4k7   Standard resistor, 4700 Ohms, .25 Watts (all resistors are
               pull-ups; i.e. tied to +5VDC on one end)

  Padport numbers correspond to those on a standard 15-pin SUB-D plug.  The
  colors of the wires may be different in other versions of the controller.

==============================================================================

Q. What's this about a rotary controller?  What games use it?  How do I make
  one for myself?

A. TEMPEST 2000 has hidden in it an option for a rotary controller (at the
  "Game Options" menu, press Pause on both controllers to activate the
  "Controller Type").  No plans for an official Atari rotary controller were
  announced, but many TEMPEST fans have been trying to build such a
  controller, to give the game a feel that's close to its arcade original.

  Andy Light has written instructions for taking a Jaguar joypad and an Atari
  2600 Driving Controller and building a rotary controller with the parts.
  His instructions are condensed below.  READ THE INSTRUCTIONS THOROUGHLY
  BEFORE ASSEMBLY -- there are some areas that are left to the whim of the
  builder, and advance planning is highly recommended.

                                   * * *

  ANDY LIGHT'S JAGUAR ROTARY CONTROLLER INSTRUCTIONS
  Parts needed: Atari Jaguar controller
                Atari 2600 Driving Controller (NOT the paddles)
                13 wires, preferably of separate colors
                Buttons
                A board or box or shell to mount everything on/in

  1. Open the driving controller by removing the two underside screws.
  Inside is a top-like device or a grey box with three wires coming out of
  it.  This is the encoder.  Pull the driving controller's knob off the
  encoder's shaft, then remove the encoder by unscrewing the nut that holds
  it in place.  Disconnect the wires from the encoder.

  2. Open the Jaguar controller.  There are four screws on the bottom holding
  it together, behind the round rubber pads.  Inside the controller are two
  circuit boards connected by a ribbon of wires.  The bottom board is for the
  numeric keypad and is held by two screws.  Remove the screws and take out
  the keypad.

  3. Disconnect the wire ribbon from the keypad by melting the solder.
  CAREFUL!  This is delicate work -- get help if you need it.  Solder the
  thirteen wires where the ribbon connection was; do not confuse them.

  4. From the left side of the board (the side that says "P2"), I've numbered
  the wires as follows:
     1) Common         5) Button A       9) Button C      13) Down
     2) Right          6) Button B      10) Pause
     3) Option         7) Button B      11) Up
     4) Option         8) Button C      12) Left

  5. On the encoder, connect wire #1 to the center terminal, #2 to the right
  terminal, and #12 to the left terminal.  The rotary part of the controller
  is now finished.

  6. How to connect the other controls is up to you.  I'm using arcade
  buttons, a thumbpad, and a switch (to toggle joypad or rotary control)
  mounted in an Atari 5200 trak-ball controller case.  You can mount a
  joystick, extra buttons, or other features for your own controller.
  Buttons and empty control boxes are available at stores such as Radio
  Shack.

  Wiring for the other signals are as follows:
        Up       - wires #1 and #11       Button A - wires #1 and #5
        Down     - wires #1 and #13       Button B - wires #6 and #7
        Pause    - wires #1 and #10       Button C - wires #8 and #9
        Option   - wires #3 and #4
  Because wire #1 has multiple uses, you will either need to string it or
  split it for each destination.

  7. Reassemble and mount everything according to your design.  For better
  spin, you can glue lead fishing sinkers to the inside of the knob, and
  lubricate the shaft of the encoder with light oil or silicone lubricant.

  That's it!  Please forgive me for any mistakes in my grammer, terminology,
  spelling, etc.  If you encounter any problems, feel free to e-mail me at
  [email protected].  Good luck!

==============================================================================

Q. I want something better than RF output from my Jaguar.  What do I do?

A. Atari had an S-Video cable and a Composite video cable available for use
  with the Jaguar.  See the "Peripherals" section for details.

  If you are willing to build your own, the schematics for the expansion port
  are as follows:

            Pinouts for Jaguar Video Cable
       (view is looking at the rear of the Jaguar)
     01A 02A 03A 04A 05A 06A 07A 08A 09A 10A 11A 12A
     --- --- --- --- --- --- --- --- --- --- --- ---
     --- --- --- --- --- --- --- --- --- --- --- ---
     01B 02B 03B 04B 05B 06B 07B 08B 09B 10B 11B 12B

     01A - Left Audio           01B - Right Audio
     02A - Audio Ground         02B - Audio Ground
     04A - Chroma Ground        04B - Red
     05A - Blue                 05B - Composite Sync (can also be used
     06A - Horizontal Sync                            for vertical sync)
     07A - Green                07B - Luma Ground
     08A - Chroma               08B - Luma
                                10B - Video Ground
     11A - +10V power supply    11B - Composite Video


              S-Video Cable
     ##\                           /---(##- P2 RCA Male (Red)
     ###                          /
  P1 ###>>--(Shielded cable)-----<-----(##- P3 RCA Male (White)
     ###                          \                           ___
     ##/                           \---<##  P4 4 pin SVHS   3/. .\4
  Jaguar                                       Mini-DIN    1| . . |2
                                               Plug Male     \_=_/ (front)
  Conn    Pin       Signal     Conn  Pin
 +----+--------+--------------+----+-----+
   P2   Center   Right Audio    P1  01B
   P2   Shell    Audio Ground   P1  02B
   P3   Center   Left Audio     P1  01A
   P3   Shell    Audio Ground   P1  02A
   P4      1     Luma Ground    P1  07B
   P4      3     Luma           P1  08B
   P4      4     Chroma         P1  08A
   P4      2     Chroma Ground  P1  04A
   P4    Shell   Not Connected  P1  N/A


              Composite Video Cable
     ##\                           /---(##- P2 RCA Male (Red)
     ###                          /
  P1 ###>>--(Shielded cable)-----<-----(##- P3 RCA Male (White)
     ###                          \
     ##/                           \---(##- P4 RCA Male (Yellow)
  Jaguar

  Conn    Pin       Signal     Conn  Pin
 +----+--------+--------------+----+-----+
   P2   Center   Right Audio    P1  01B
   P2   Shell    Audio Ground   P1  02B
   P3   Center   Left Audio     P1  01A
   P3   Shell    Audio Ground   P1  02A
   P4   Center   Comp Video     P1  11B
   P4   Shell    Video Ground   P1  10B


  For Jaguar owners who wish to use SCART, a Jaguar-to-SCART RGB cable can
  be made as follows:

  SCART socket:
      20  18  16  14  12  10   8   6   4   2
  +--------------------------------------------+
  \   --  --  --  --  --  --  --  --  --  --   |
   \                                           |
    |   --  --  --  --  --  --  --  --  --  -- |
    +------------------------------------------+
        19  17  15  13  11   9   7   5   3   1

  RGB connection using an 8-pin shielded cable:

   SCART     Signal      Jaguar A/V port
  +-----+---------------+---------------+
      6    Left Audio         1A
      2    Right Audio        1B
      4    Audio Ground       2A
     15    Red                4B
      7    Blue               5A
     11    Green              7A
     16    H-Sync (Blank)     6A
     20    Composite Sync     5B
     17    Video Ground      10B  (connected by cable shield)

==============================================================================

Q. How did the ComLynx port on the Jaguar work?  Could I connect my Lynx to
  it?

A. The Jaguar does not have a ComLynx port per se, but has a ComLynx signal
  on the system bus.  An expansion port add-on would have made the port
  available, and developers had announced plans for such accessories.  It is
  possible to daisy-chain multiple Jaguars for multiplayer games into a
  "Jaguar network".  In theory, it would have also been possible to connect
  Jaguars and Lynxes, though no plans for cross-system software were ever
  finalized.

  There was also talk that the Jaguar's ComLynx signal could allow Lynxes to
  be used as peripherals: software could have been developed to allow Lynxes
  to be part of a Jaguar game as "smart" controllers.  Again, no actual plans
  were ever announced.

  For enterprising engineers who wish to build a ComLynx cable for two
  Jaguars, the following schematics from [email protected] are available.
  USE AT YOUR OWN RISK!

                                   * * *

         12 Contact IDE Card Edge Connector (Atari Jaguar DSP Connector)

  View from the front of the connector (not the solder side):

             Top                             Cable pinouts
       7  8  9 10 11 12              Jaguar 1            Jaguar 2
  L  +------------------+  R         2 (TX) ______  ______ 2 (Tx)
  e  | x  x  x  x  x  x |  i                      \/
  f  | x  x  x  x  x  x |  g         3 (RX) ______/\______ 3 (Rx)
  t  +------------------+  h         6 (Ground) __________ 6 (Ground)
       6  5  4  3  2  1    t
               Key signals: 2 - Transmit, 3 - Receive, 6 - Ground

  Assembly Notes:
    As shown, the only 3 wires needed for the cable are 2, 3 and 6 (Tx, Rx,
    and Ground).  All of these wires are on the bottom connector, so that
    is a good indicater of which way the cable plugs in the Jaguar.
    Shielded and RF-Choked cables work best.  Due to the nature of this
    connector, it will be hard to shield this cable completely.

    If you cannot find a 12-contact IDE Card Edge Connector, a 10-contact
    version can be used.  A quick one can be built with no soldering using
    JDR MicroDevices (Part# IDE10).  This is made for ribbon cable, but you
    can use regular shielded cables with a little work.  As long as lines 2,
    3, and 6 remain properly connected, there should be no difference.

  Usage tips:
  * DO NOT PLUG THIS CABLE IN UPSIDE-DOWN!  You may damage internal
      components if you plug it incorrectly.
  * TURN OFF BOTH JAGUARS BEFORE CONNECTING.  You may damage internal
      components if you do not.
  * Since there isn't much strengh in the wires, remove the cable by the
      connectors.

==============================================================================

Q. Agh!  My Jaguar is broken!  How can I fix it?

A. Unforutnately, with the dissolution of Atari Corp., repair or replacement
  of broken Jaguars is no longer available; Atari/JTS does not have any units
  remaining for sale or replacement.  On the other hand, with the low price
  of clearance Jaguars today, it isn't expensive to buy a new unit.

  In Great Britian, Telegames UK will offer to repair your Jaguar for a fee.
  They can be reached at:

                        TeleMail
                        Kilby Bridge, Wigston,
                        Leicester LE18 3TE, UK
                        Tel. +44-116-2880445
                        Fax. +44-116-2813437

==============================================================================

Q. Where can I get other information about the Jaguar?

A. Publications:

  - Instant Replay                  Newsletter devoted to the Jaguar, with
    7570 South Manor Avenue         news and reviews.  Write to Frank Eva
    Oak Creek, WI 53154             for more information.

  - Wild Cat                        A one-man, home-made Atari video gaming
    Phil Patton                     "fanzine."  Subscvriptions are $12/year
    131 Dake Ave.                   for eight issues, at 12 pages each issue.
    Santa Cruz, CA  95062           Covers all Atari consoles and computers.


  Internet/USENET newsgroups and services:

  - rec.games.video.atari

      USENET newsgroup.  Contains news for all Atari video-game systems.

  - World-Wide Web Pages

      Go Atari is a web site that sells Atari software and hardware:
        http://www.goatari.com/

      Telegames UK sells Jaguar consoles, games, accessories:
        http://www.telegames.co.uk

      The Electric Escape is the official home of the Jaguar FAQ.
        http://www.digiserve.com/eescape/atari/Atari.shtml

      Jaguar Explorer On-line is a free electronic newsletter covering the
      latest news on the Jaguar (and other Atari-related matters):
        http://www.atarihq.com/jeo/

      Atarinews: On the Prowl is an electronic newsletter that reports the
      newest developments in the Atari gaming community:
        http://gem.atari.org/~atmosphere/atarinews.html

      The Jaguar Community Webring is a collection of web sites devoted to
      all aspects of the Jaguar:
        http://www.geocities.com/SiliconValley/Vista/6856/JCU-WebRing.html

      Carl Forhan's (Songbird Productions) numerous Lynx and Jaguar
      projects can be found at:
        http://homepage2.rconnect.com/forhan/
        http://songbird.atari.org
        http://jagdomain.atari.org/
        http://lynxdomain.atari.org/

      The Atari Lynx and Jaguar Club Deutschland is on the web:
        http://www.geocities.com/SiliconValley/Park/6679/

      General-purpose Atari/Jaguar Web pages:
        http://www2.ecst.csuchico.edu/~jschlich/
        http://www.redsun.net/jaguar/
        http://www.mcc.ac.uk/~dlms/atari.html
        http://dcpu1.cs.york.ac.uk:6666/~andrew/jaguar/
        http://rzserv2.fh-lueneburg.de:8080/Jaguar/
        http://www.geocities.com/SiliconValley/Heights/5916/
        http://www.cwo.com/~holstine/jz/us640.htm

      Also, Yahoo!'s list of Atari Jaguar web sites can be found at
      http://www.yahoo.com/Recreation/Games/Video_Games/Systems/Atari/Jaguar/

      Llamasoft has a web page which contains updates on upcoming Jaguar
      projects, as well as ruminations on lovely llamas, hot music CDs, and
      other musings from Jeff Minter:
        http://www.magicnet.net/~yak/


  Internet TELNET site:

  - Cleveland Free-Net Atari SIG

      freenet-in-{a,b,c}.cwru.edu or 129.22.8.51 or nextsun.INS.CWRU.edu
      Access via modem at (216) 368-3888.

      You can log on as visitor to explore the system and apply for a
      Free-Net account online.  At the opening menu, enter "2" to log in as a
      visitor.  At the next menu, enter "2" again to explore the system.  You
      will then read an opening disclaimer and a login bulletin, then be sent
      to the main menu.  Once inside, type "go atari".  Follow the menus to
      read discussions, reviews, news, and information.  In order to post
      messages and send e-mail, you need a Free-Net account.  Apply for a
      Free-Net account by entering "1" at the second menu instead of "2".


  Mailing list:

  - Atari Jag-mail

      J. Sinn runs a Jaguar e-mail newsletter.  For subscription information,
      write to [email protected]


  BBS:

  - CATScan

      (209) 239-1552, 300/1200/2400/9600/14400 bps.  Single line.

      The BBS is completely dedicated to Atari products and Atari video game
      consoles.  Includes screen shots, press releases, pictures, and other
      files.  Run by Don Thomas of Atari Corp.

  - Video Game Information Service.

      (201) 509-7324, 300/1200/2400/9600/14400 bps. Multiple lines

      Located in West Orange, New Jersy (USA).  The BBS is completely
      dedicated to video gaming, and maintains files of cheats and reviews
      for all game systems.  Carries video-game-related conferences from
      other computer networks, including Fidonet, Worldnet, and Globalnet.


  On-line services:

  - America On-Line

      The PC Games/Video Games discussion group has areas devoted to the
      Atari Lynx and the Atari Jaguar consoles.  Use the keyword PC GAMES,
      then go to the Video Games discussion board.  From there, select Atari
      Discussion, then the console of your choice.

  - GEnie

      A dedicated/expanded Jaguar roundtable has been established.  Type
      M475;1 to reach it.  For assistance regarding the roundtable, send
      e-mail to JAGUAR$ on GEnie.

==============================================================================

Q. How was development for the Jaguar done?

A. Jaguar game development environments existed for the Atari TT030 computer
  or an IBM PC/compatible.  Art development could be performed on any
  machine, whether a low-end Apple Macintosh or commercial rendering software
  such as SoftImage.  Wavefront's "GameWare" was the official 2D/3D graphics
  development system; Atari itself used GameWare for in-company development,
  and registered third-party Jaguar developers could buy GameWare licenses at
  special discount prices.

  Estimated price for a developer's package was $9,000 for the TT030 setup,
  and $7,500 for the PC/compatible platform.  The package included a Jaguar
  development unit, documentation, and development/debugging software.
  The Jaguar had modified boot firmware to run the development board (the
  "Alpine board"), and it had a cable coming out to provide signals to the
  Alpine board that are not normally present via the cartridge connector.

  CD-ROM developement packages (including the cartridge development kit) were
  ranged at about $8,000, and were upgradeable from the card-only kit.

  Software routines packaged with the system included a multi-channel
  polyphonic FM/Wavetable synth; JPEG decompression; video set-up; drawing
  primitives; 3D rendering with gourad shading, texture mapping, and camera
  manipulation.  GCC is the primary 68000 C compiler; support for other
  languages was not available from Atari, but developers were free to use
  whatever tools they may prefer.  The development toolkit ran under DOS,
  TOS, or Linux.  Work was proceeding on a Linux development system using the
  GNU tools.

  The centerpiece of the TT030 deveopment platform was DB, an assembly-
  language level debugging tool.  The Jaguar and the TT030 were connected
  with a parallel cable, and software could be debugged interactively without
  interfering with the Jaguar's screen display.  DB supported the use of
  scripts and aliases, which simplified the use of complex or common
  functions.

  Support for the development packages was primarily provided by Brainstorm
  (Atari France), who worked closely with Atari Corp.

  Atari granted final code approval, but did not see the need to "censor"
  games.  Every game was given one man-month of compatibility and quality
  testing before it was approved.  Atari offered technical support via FAX,
  mail, electronic mail and voice.  Atari allowed developers to source their
  own cartridges, documentation and shells if desired.  Jaguar software is
  encrypted with a proprietary key, thus preventing unauthorized developers
  from releasing Jaguar software.

  Cross Products (SNASM) offered an alternative Jaguar Development system.
  It came with a multiwindowed debugger, assemblers, compilers, and SCSI
  support, for approximately $3,700.  The package allowed for full screen,
  source level debugging of multiple processors, in C or assembler.  This was
  software only for the IBM PC; the Jaguar development hardware (Alpine
  board, modified Jaguar, etc.) had to be purchased separately from Atari.

  Ambitious hobbists have started their own unendorsed Jaguar development
  efforts, with several "home-brewed" development systems and electronic
  documentation of the Jaguar's inner workings.  Several games have been
  written for play on the "Jaguar Server" development system (requires some
  hardware modification to an existing Jaguar, and an IBM PC or Atari ST
  computer).

  Information about these efforts may be found on the web at the following
  sites:

    - "Jaguar Server" Development system
        http://hem.passagen.se/isvar/jaguar_server/jserver.html

    - "Behind Jaggi Lines" Development system
        http://rghx54.gp.fht-esslingen.de/students/mt/elw5basc/jaguar/

    - Jaguar Underground Mailing List
        http://www.geocities.com/SoHo/1460/ugd.html

    - Gavin's Jaguar Hardware page
        http://www.cee.hw.ac.uk/~ceegbs/jaghard.html

==============================================================================
%
Q. Where is the encryption key for Jaguar games?  Now that Hasbro has declared
%  the Jaguar an "open system", the key should be available to the public,
%  right?
%
A. Wrong.  Even though Hasbro has officially declared the Jaguar to be an
%  "open" system, they have not released the encryption code for Jaguar games
%  because they do not know what (or where) it is.  Hasbro's declaration of
%  openness on the Jaguar simply means that developers and hackers are free to
%  use any means they can to develop and sell Jaguar games -- whether they do
%  this by figuring out the encryption key, bypassing the Jaguar's startup
%  checks, or using any other techniques, Hasbro's lawyers will not bother
%  anyone along the way.
%
%  As of this writing, the unofficial word in the Jaguar community is that the
%  few people who DO have access to the Jaguar's encryption key are trying to
%  make sure that they're "safe" -- that if they release the keys, they won't
%  be prosecuted by some other company for some other reason.
%
%  But all hope is not lost!  According to Scott LeGrand of 4Play, former
%  Atari engineer Dave Staugas has mentioned that the Jaguar's startup
%  encryption check has a "back door" in the software -- a safety measure to
%  be used in case the "real" encryption key was lost.  Investigation in this
%  direction is currently continuing, and the latest (unconfirmed) theory is
%  that the encryption (and the back door) works as follows:
%
%    1. A 512-bit key is applied to the memory data, and then a 32-bit
%       checksum is used for validation.
%
%    2. The bottom 8K or so of ROM memory is filled with a key generated from
%       the cartridge data.  When a Jaguar boots, this 8K of data is combined
%       with the ROM data to generate the 32-bit checksum.
%
%    3. If the checksum is valid, the cartridge is allowed to run.
%
%    4. The "back door" checksum value is: 03D0 DEAD (hex).  And yes, it IS a
%       cheeky reference to the Jaguar's then-current competitor...
%
%  More details about the Jaguar encryption process will be added as it
%  becomes publically available.  Scott, Carl, you know where to find me...
%
==============================================================================