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Subject: SGI inventor Frequently Asked Questions (FAQ)
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Archive-name: sgi/faq/inventor
Last-modified: Wed Oct  6  1:00:04 CDT 1999
Posting-Frequency: Twice monthly
URL: http://www-viz.tamu.edu/~sgi-faq/

   SGI inventor Frequently Asked Questions (FAQ)

This is one of the Silicon Graphics FAQ series, which consists of:

   SGI admin FAQ - IRIX system administration
   SGI apps FAQ - Applications and miscellaneous programming
   SGI audio FAQ - Audio applications and programming
   SGI diffs FAQ - Changes to the other FAQs since the last posting
   SGI graphics FAQ - Graphics and user environment customization
   SGI hardware FAQ - Hardware
   SGI impressario FAQ - IRIS Impressario
   SGI inventor FAQ - IRIS Inventor
   SGI misc FAQ - Introduction & miscellaneous information
   SGI movie FAQ - Movies
   SGI performer FAQ - IRIS Performer
   SGI pointer FAQ - Pointer to the other FAQs
   SGI security FAQ - IRIX security

Read the misc FAQ for information about the FAQs themselves. Each FAQ is
posted to comp.sys.sgi.misc and to the news.answers and comp.answers
newsgroups (whose purpose is to store FAQs) twice per month. If you
can't find one of the FAQs with your news program, you can get it from

   ftp://viz.tamu.edu/pub/sgi/faq/
   ftp://rtfm.mit.edu/pub/usenet/news.answers/sgi/faq/

(rtfm.mit.edu is home to many other FAQs and informational documents,
and is a good place to look if you can't find an answer here.) The FAQs
are on the World Wide Web at

   http://www-viz.tamu.edu/~sgi-faq/

If you can't use FTP or WWW, send mail to [email protected] with
the word 'help' on a line by itself in the text, and it will send you a
document describing how to get files from rtfm.mit.edu by mail. Send the
command 'send usenet/news.answers/sgi/faq/misc' to get the SGI misc FAQ,
and similarly for the other FAQs. Send the command 'send
usenet/news.answers/internet-services/access-via-email' to get the
"Accessing the Internet by E-Mail FAQ".

You may distribute the SGI FAQs freely and we encourage you to do so.
However, you must keep them intact, including headers and this notice,
and you must not charge for or profit from them. Contact us for other
arrangements. We can't be responsible for copies of the SGI FAQs at
sites which we do not control, and copies published on paper or CD-ROM
are certain to be out of date. The contents are accurate as far as we
know, but the usual disclaimers apply. Send additions and changes to
[email protected].

Topics covered in this FAQ:
---------------------------
  -1- GENERAL QUESTIONS
  -2- What is Open Inventor?
  -3- What is IRIS Inventor?
  -4- Is Inventor a format for 3D data?
  -5- Can I use Inventor to create 3D objects?
  -6- Is Inventor a user interface toolkit?
  -7- Is there a performance cost using a software layer on top of GL?
  -8- Does Inventor require C++?
  -9- Does Inventor work with the GNU C++ compiler?
 -10- Does Inventor have a Fortran or Ada API?
 -11- Where can I get detailed, technical information on Inventor?
 -12- How can I order Inventor software and/or documentation?
 -13- How can I learn Inventor Programming?
 -14- QUESTIONS ABOUT OPEN INVENTOR
 -15- What version of Open Inventor runs on which version of IRIX?
 -16- What Silicon Graphics platforms support Open Inventor?
 -17- What are the new features in Open Inventor 2.1?
 -18- How hard is it to port from IRIS Inventor to Open Inventor?
 -19- How hard is it to port from Open Inventor 2.0.1 to Open Inventor
      2.1?
 -20- How can I make my Open Inventor application faster?
 -21- When I compile my Inventor program, I get an error in
      SoDebugError.h.
 -22- QUESTIONS ABOUT IRIS INVENTOR
 -23- What version of IRIS Inventor runs on which version of IRIX?
 -24- Will I be automatically upgraded to Open Inventor if I have IRIS
      Inventor?
 -25- Will my IRIS Inventor programs stop working if I install Open
      Inventor?
 -26- Can I develop Open and IRIS Inventor programs on the same system?
 -27- Prerequisite error installing Inventor 1.1.2
 -28- Why do I get errors compiling the Inventor sample programs?

----------------------------------------------------------------------

Subject:    -1- GENERAL QUESTIONS
Date: 06 May 1995 00:00:01 EST

 General questions.

------------------------------

Subject:    -2- What is Open Inventor?
Date: 30 Apr 1994 15:45:00 CDT

 Open Inventor is an object-oriented 3D toolkit offering a
 comprehensive solution to interactive graphics programming problems.
 It presents a programming model based on a 3D scene database that
 dramatically simplifies graphics programming. It includes a rich set
 of objects such as cubes, polygons, text, materials, cameras, lights,
 trackballs, handle boxes, 3D viewers, and editors that speed up your
 programming time and extend your 3D programming capabilities.

 Open Inventor:
     o is built on top of OpenGL
     o defines a standard file format for 3D data interchange
     o introduces a simple event model for 3D interaction
     o provides animation objects called Engines
     o provides high performance object picking
     o is window system and platform independent
     o supports PostScript printing
     o encourages programmers to create new customized objects
     o is fun to use

------------------------------

Subject:    -3- What is IRIS Inventor?
Date: 30 Apr 1994 15:45:00 CDT

 IRIS Inventor was the first release of Inventor; it is also known as
 Inventor 1.0 (Open Inventor is Inventor 2.0). It is built on top of
 IRIS GL rather than OpenGL, and has fewer features.

------------------------------

Subject:    -4- Is Inventor a format for 3D data?
Date: 30 Apr 1994 15:45:00 CDT

 Inventor defines a powerful, extensible format for 3D objects and
 scenes.  The Inventor format is the standard for 3D objects on
 Silicon Graphics machines, and may become the standard for all
 machines.

 However, Inventor is more than a 3D object file format; it is a
 complete toolkit for writing interactive, 3D applications.

------------------------------

Subject:    -5- Can I use Inventor to create 3D objects?
Date: 30 Apr 1994 15:45:00 CDT

 Inventor is for programmers writing 3D applications, and does not
 directly provide any way for users to create 3D objects. Several
 Inventor applications have been written that create 3D objects.
 Showcase 3.0, which is bundled with IRIX, is a fairly simple
 example.  A much more sophisticated modeller called Ez3d built on
 top of Inventor is available from Radiance Software International.

------------------------------

Subject:    -6- Is Inventor a user interface toolkit?
Date: 30 Apr 1994 15:45:00 CDT

 Yes and no. Inventor contains mostly 3D objects. There is little in
 the way of conventional user interface objects such as buttons,
 dialogs, and menus.  However, Inventor includes a full-fledged event
 model, a framework designed for 2D or 3D user interaction, and some
 manipulator objects for 3D user interface building. Note that the
 Inventor Xt Component and Utility Library includes some traditional
 2D user interface widgets.

------------------------------

Subject:    -7- Is there a performance cost using a software layer on
               top of GL?
Date: 30 Apr 1994 15:45:00 CDT

 Sometimes. Note that few GL programs achieve peak graphics
 performance. This is because most applications have natural
 application overhead, and also because many programmers lack a
 thorough understanding of the details and eccentricities of GL. If
 you are writing a simple display-only, immediate-mode GL program,
 then it will run faster using straight GL, but not much. However, if
 your program has scene traversal, interactivity, picking, bounding
 box calculations, and other object space tasks, then Inventor will
 perform better for you. This is because Inventor is specially tuned
 to make optimal use of GL on each SGI machine. Furthermore, Inventor
 supports render caching which results in peak GL performance in most
 cases.

 We have found that in many cases, Inventor programs run FASTER than
 the original GL program, and that the programmer productivity
 increases easily outweigh the overhead of the toolkit.

------------------------------

Subject:    -8- Does Inventor require C++?
Date: 30 Apr 1994 15:45:00 CDT

 No. You can use the C API and never see or use C++. However,
 subclassing to extend the toolkit does require C++.

------------------------------

Subject:    -9- Does Inventor work with the GNU C++ compiler?
Date: 30 Apr 1994 15:45:00 CDT

 No, Inventor requires SGI's C++ compiler. The GNU C++ compiler and
 SGI's C++ compiler produce incompatible code, and Silicon Graphics
 does not ship an Inventor library compatible with GNU C++.

------------------------------

Subject:   -10- Does Inventor have a Fortran or Ada API?
Date: 09 Jan 1996 00:00:01 PST

 No. Silicon Graphics is, however, in the process of creating an Ada95
 binding for Open Inventor.

------------------------------

Subject:   -11- Where can I get detailed, technical information on
               Inventor?
Date: 30 Apr 1994 15:45:00 CDT

 The Inventor Mentor, written by Josie Wernecke, is published by
 Addison-Wesley and is available in technical bookstores (ISBN
 0-201-62495-8).

------------------------------

Subject:   -12- How can I order Inventor software and/or documentation?
Date: 09 Jan 1996 00:00:01 PST

 On SGI machines, call your local SGI sales representative or, if you
 are in the United States, call 1-800-800-7441 to order.

 NeTpower provides Open Inventor for Windows NT for both Intel and
 MIPS Windows NT platforms. For more information pricing and
 availability of Open nventor for NT, call NeTpower Sales and Customer
 Service at: 800-801-0900, or send email to [email protected].

 Portable Graphics provides (or will soon provide) Open Inventor for
 the following platforms:

   * HP Series 700 workstations with Freedom Series
   * IBM RS/6000 workstations (AIX v3.2.5 and 4.x)
   * Sun SPARCstations (Solaris 2.3 & 2.4)
   * Windows NT (Intel platform)
   * Windows NT (PowerPC platform)
   * DEC AlphaStation/Digital UNIX
   * DEC AlphaStation/Windows NT
   * Linux
   * Sun SPARCstations with Freedom Series
   * OS/2 Warp (PowerPC and Intel platforms)
   * Windows 95 (PowerPC and Intel platforms)
   * MESA
   * PowerMac

 Portable Graphics also supplies:

   * IRIS Inventor for HP workstations
   * IRIS Inventor for Sun workstations

 For product availability and pricing, please contact Portable
 Graphics at:

   Portable Graphics
   "An Evans & Sutherland Company"
   3006 Longhorn Blvd., Suite 105
   Austin, TX 78758
   (512) 719-8000
   (512) 832-0752 (fax)

 Template Graphics Software provides (or will soon provide) Open
 Inventor on the following platforms:

   * Sun Solaris (SPARC and X86)
   * IBM AIX
   * Windows NT 3.5 (Intel, Alpha, MIPS, PowerPC)
   * Windows 95
   * HP-UX
   * Apple PowerMac
   * OS/2
   * Digital UNIX

 For additional information on TGS graphics software visit their web
 page or send email to [email protected]. Template Graphics Software may
 also be reached at:

   Template Graphics Software
   9920 Pacific Heights Blvd. #200
   San Diego, CA 92121

   Robert J. Weideman, V.P. Marketing
   (619)457-5359 x229
   (619)452-2547 (fax)
   [email protected]

------------------------------

Subject:   -13- How can I learn Inventor Programming?
Date: 09 Jan 1996 00:00:01 PST

 SGI Technical Education offers a week-long course in Inventor
 Programming.  Call 1-800-800-4SGI to sign up or visit the SGI
 Technical Education Web Page for a schedule of upcoming classes.

 Portable Graphics also offers an introductory programming course for
 Open Inventor.  "Introduction to Open Inventor Programming" is a
 two-day course that covers the material presented in "The Inventor
 Mentor" using demonstrations, examples and lecture.  It includes a
 copy of "The Inventor Mentor", code examples and course notes.

 For a course outline and registration information, contact:

   Phone: (800) 580-1166
   Fax: (800) 580-0616
   E-mail: [email protected]

 Template Graphics Software provides developer training in North
 America, Japan and Europe. For course scheduleplease contact:

   Template Graphics Software
   (619)457-5359 x251
   E-mail [email protected]
   Web Page http://www.sd.tgs.com/

------------------------------

Subject:   -14- QUESTIONS ABOUT OPEN INVENTOR
Date: 06 May 1995 00:00:01 EST

 Questions about Open Inventor.

------------------------------

Subject:   -15- What version of Open Inventor runs on which version of
               IRIX?
Date: 09 Jan 1996 00:00:01 PST

 Inventor 2.0 runs on IRIX 5.2
 Inventor 2.0.1 runs on IRIX 5.3
 Inventor 2.1.x runs on IRIX 5.3, Irix 6.1 and higher

------------------------------

Subject:   -16- What Silicon Graphics platforms support Open Inventor?
Date: 09 Jan 1996 00:00:01 PST

 Open Inventor supports the following SGI graphics platforms:

   Reality Engine
   IMPACT
   Express Graphics (Extreme, Elan, XZ)
   Indy Graphics
   VGX, VGXT
   PI Graphics

------------------------------

Subject:   -17- What are the new features in Open Inventor 2.1?
Date: 09 Jan 1996 00:00:01 PST

New Features for Open Inventor 2.1 are:

   New and Updated_Documentation
       Inventor 2.1 includes a new book, the Open Inventor 2.1 Porting
       and Performance Tips.
   New File Version
       The file version has been updated to 2.1
   DSO Directories and Versions
       To avoid problems with incompatible code, the places Inventor
       searches for Dynamic Shared Objects (DSO) implementing new
       nodes has been changed.  For details please read the release
       notes of Inventor 2.1.
   VRML File Supported
       The SoDB read methods now also read files with the VRML 1.0
       header.
   User-Defined File Headers
       The SoDB class now includes methods for registering your own
       file headers.
   SoOutput::setFloatPrecision()
       You can now specify a precision to use when writing out
       floating point numbers.
   SoDB::readAll() Supports Paths
       The SoDB::readAll() method now supports reading objects of type
       SoNode or SoPath.
   New Nodes
       Inventor 2.1 now supports the following new nodes. For deatils,
       please read the release notes of Inventor 2.1.

       SoVertexProperty
       SoLOD
       SoLocateHighlight
       SoWWWAnchor
       SoWWWInline
       SoAsciiText
       SoFontStyle

   New Fields
       Inventor 2.1 now supports the following new fields. For
       details, please read the release notes of Inventor 2.1
       specifically regarding: fields and isA.
   SoGLRenderAction Render Abort Callback Changes
       The render abort callback of the SoGLRenderAction no longer
       returns a simple Boolean value. Instead, it returns an abort
       code that is one of:  CONTINUE, ABORT, PRUNE, or DELAY.
       CONTINUE is the same as returning FALSE in previous releases,
       and ABORT is the same as TRUE.
   New Manipulator for 3D Transformations
       A new manipulator, SoTransformerManip, has been added to the
       set of Inventor manipulators.
   OpenGL Texture Object Extension
       Open Inventor 2.1 makes use of the OpenGL extension for texture
       objects.  Consequently, on systems where this OpenGL extension
       is available, you will see improved texture mapping
       performance.
   Additional Texture File Formats
       The Inventor 2.1 SoTexture2 node now supports GIF and JPEG
       image files. The JPEG files are read using the fifth public
       release of the Independent JPEG's group free JPEG software.
   Picking vs. Viewing
       When in picking mode in any of the viewers, you can now
       temporarily switch to viewing mode by pressing the key. Note
       also that the manipulators now use the key as the modifier key,
       instead of the key.
   Disabling the Viewer Cursor
       The application can now set the cursor in the viewer windows
       directly, if it first disables the viewer cursor using
       SoXtViewer::setCursorEnabled().
   Targets for Copy and Paste
       The SoXtClipboard supports the following new data targets for
       copy and paste:

       INVENTOR_2_1
       INVENTOR_2_1_FILE
       VRML_1_0
       VRML_1_0_FILE
       INVENTOR_2_0
       INVENTOR_2_0_FILE

       The targets INVENTOR and INVENTOR_FILE are supported for
       backwards compatibility. They are equivalent to INVENTOR_2_0
       and INVENTOR_2_0_FILE.
   File Downgrade Utility
       A new utility program, /usr/sbin/ivdowngrade, takes an Inventor
       file and converts it to Inventor version 2.0 or 1.0.
   Program for Converting Files to Use SoVertexProperty
       This release includes sample source code for a utility program,
       ivAddVP, to help convert Inventor files into 2.1 files that use
       the vertexProperty field for the vertex- based shapes.
   Program for Optimizing Scene Graphs
       This release includes a new utility program, /usr/sbin/ivfix
       that restructures Inventor scene graphs for improved rendering
       performance. (The ivquicken utility program is no longer
       supported.) Note that ivfix makes significant changes to the
       structure of your scene graph.
   Program for Analyzing Rendering Performance
       This release includes sample source code for a utility program,
       ivperf, for analyzing rendering performance. See Open Inventor
       2.1 Porting and Peformance Tips for more information on using
       ivperf

------------------------------

Subject:   -18- How hard is it to port from IRIS Inventor to Open
               Inventor?
Date: 30 Apr 1994 15:45:00 CDT

 Most Inventor programs will be fairly easy to port. The Inventor 2.0
 release notes contain detailed information on converting your
 application. Most of your porting job will be fixing minor syntax
 changes (e.g. some length() methods were renamed getLength() for
 consistency with the rest of the toolkit) and fixing #include lines
 for files under /usr/include/Inventor that were moved around (e.g.
 all of the Xt components are now under /usr/include/Inventor/Xt).

 Inventor programs that contain a lot of IRIS GL code or that made
 extensive use of Inventor subclassing will be more difficult to port,
 since they will have to be ported to OpenGL and since the internal
 structure of Inventor underwent some major changes.

------------------------------

Subject:   -19- How hard is it to port from Open Inventor 2.0.1 to Open
               Inventor 2.1?
Date: 09 Jan 1996 00:00:01 PST

 Open Inventor 2.1 contains significant performance improvements.
 However, Inventor 2.1 is not binary compatible with previous
 releases, and programs will have to be recompiled.  Some programs may
 have to be re-coded to take full advantage of the performance
 improvements. Programs that extend the toolkit, as described in The
 Inventor Toolmaker, are more likely to need re-coding because parts
 of the extender API have changed. For details, please read Open
 Inventor 2.1 Porting and Performance Tips insight book.

------------------------------

Subject:   -20- How can I make my Open Inventor application faster?
Date: 09 Jan 1996 00:00:01 PST

 Read chapter 6 of "Open Inventor 2.1 Porting and Performance Tips"
 insight book. It describes a step by step method to find out your
 performance bottleneck and gives you some tips to optimize them.

------------------------------

Subject:   -21- When I compile my Inventor program, I get an error in
               SoDebugError.h.
Date: 30 Apr 1994 15:45:00 CDT

 You, or something you #include, are #include'ing the IRIS GL header
 file (gl/gl.h). It does: "#define WARNING 2", which conflicts with
 the enum value called "WARNING" in SoDebugError. You cannot mix Open
 Inventor with IRIS GL anyway (because you cannot mix OpenGL with IRIS
 GL), so you should fix your program so it doesn't try to #include
 <gl/gl.h> it should use <GL/gl.h> the OpenGL include file.

------------------------------

Subject:   -22- QUESTIONS ABOUT IRIS INVENTOR
Date: 06 May 1995 00:00:01 EST

 Questions about Iris Inventor.

------------------------------

Subject:   -23- What version of IRIS Inventor runs on which version of
               IRIX?
Date: 30 Apr 1994 15:45:00 CDT

 IRIX      IRIS Inventor Version
 --------------------------------
 3.3.*   | (Inventor is not available for IRIX 3.*)
 4.0.*   | 1.0.1
 5.0.1   | (bad release... do not use)
 5.1.*   | 1.1.2
 5.2.*   | Open Inventor 2.0 (1.1.2 on VGX(T)/GT(X)/PI)

------------------------------

Subject:   -24- Will I be automatically upgraded to Open Inventor if I
               have IRIS Inventor?
Date: 30 Apr 1994 15:45:00 CDT

 Customers with software maintenance contracts that have purchased the
 Inventor 1.0 developer's option will receive the Inventor 2.0
 developer's option when they receive IRIX 5.2.

------------------------------

Subject:   -25- Will my IRIS Inventor programs stop working if I install
               Open Inventor?
Date: 06 May 1995 00:00:01 EST

  No. The Inventor 2.0 run-time system (inventor_eoe) contains a
  complete set of compatibility libraries that will allow existing
  IRIS Inventor applications to continue to work.

------------------------------

Subject:   -26- Can I develop Open and IRIS Inventor programs on the
               same system?
Date: 06 May 1995 00:00:01 EST

 Yes, as long as your system supports OpenGL (Indy, Indigo, Indigo2,
 Crimson, and RealityEngine support OpenGL at this time). First,
 install the 2.0 version of both inventor_dev and inventor_eoe.
 REALLY IMPORTANT: When installing Inventor 2.0, previous Inventor
 versions will AUTOMATICALLY be removed.

 To re-install 1.1.2, you will need to use the 1.1.2 CD* to install
 1.1.2 into a different location (so as not to ruin 2.0). Please note
 that you will have to change the Makefiles of programs that will
 compile and link with 1.1.2 (-I and -l need to point to your safe
 locations of Inventor 1.1.2). To install Inventor 1.1.2 under a
 different root directory than /, so that Inventor 2.0 may be
 installed under /:

     # Install 1.1.2 compatibility library from Inventor 2.0 images
     inst -f inventor_eoe (get inventor_eoe.sw.1_1)
     # Create a directory to hold Inventor 1.1.2
     mkdir /usr/myroot
     # Fool inst into thinking you have prerequisites installed
     mkdir -p /usr/myroot/var/inst
     cp /var/inst/{c,dev,c_dev,gl_dev,motif_eoe,inventor_eoe} /usr/myroot/var/inst
     # Install Inventor 1.1.2 under your root directory
     inst -r /usr/myroot -f inventor_dev

 To make Inventor 1.1.2 sample programs in this new directory:

     ln -s /usr/lib/libInventor.so.1 /usr/myroot/usr/lib/libInventor.so
     cd /usr/myroot/usr/share/src/Inventor/examples/PG1
     # Add to the Makefile, after the line: include /usr/include/make/commondefs
     LC++INCS = -I/usr/myroot/usr/include
     LCINCS   = -I/usr/myroot/usr/include
     LLDOPTS  = -L/usr/myroot/usr/lib

 To re-install Inventor 1.0.1, install the subsystem
 "irix4_inventor_dev", found on the Inventor 2.0 or Inventor 1.1.2
 CDs. This will install the 1.0.1 headers and libraries under
 /usr/irix4.  You must change your makefiles to use include and link
 to this new location.

------------------------------

Subject:   -27- Prerequisite error installing Inventor 1.1.2
Date: 06 May 1995 00:00:01 EST

 Many customers are running into an inst installation prerequisite
 error when they try to load inventor_dev 1.1.2 onto their IRIX 5.2
 system. This error is due to a name change in c and dev subsystems
 between IRIX 5.1 and 5.2. The new name is c_dev. The fix is to load
 the *new* inventor_dev 1.1.2 (part # 812-0136-005) made for IRIX 5.2
 that came with the Open Inventor 2.0 Development Package. This
 version is smart enough to do the right thing. Unfortunately, both
 the *old* and *new* inventor_dev 1.1.2 are barely distinguishable
 only by their part number and content. The new inventor_dev 1.1.2 has
 a Copyright of 1992-94 and does not contain inventor_eoe 1.1.2.

------------------------------

Subject:   -28- Why do I get errors compiling the Inventor sample
               programs?
Date: 06 May 1995 00:00:01 EST

 Inventor 1.0.1 requires C++ version 2.*. If you have C++ version 3.*
 installed on your system, you must specify the -v2 flag to compile
 Inventor programs. If you are using the Makefiles distributed with
 Inventor, you should change the line that looks like:

   LC++OPTS = +p -Wf,-XNp10000

 to:

   LC++OPTS = -v2 +p -Wf,-XNp10000

 Inventor 1.1.2 and Inventor 2.0 work with C++ 3.*; you must remove
 the -v2 flag from your Makefiles when you upgrade to those versions
 of Inventor.

 If you receive this error when compiling:

   "/usr/include/X11/X.h", line 44: error:
       Cursor declared as unsigned short [16] and  XID

 You should rearrange the order in which you #include your files so
 that the Xt files are included before any file that references the
 IRIS GL include file. For example, be sure to #include
 <Inventor/SoXt.h> before <Inventor/nodes/SoTexture2.h>.

------------------------------

End of sgi/faq/inventor Digest
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