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Archive-name: Modula-3-faq

  Michel Dagenais Michel Dagenais, GNU General Public License, 1998-2001


   [email protected]
   Ecole Polytechnique
   C.P. 6079, Succ. Centre-Ville
   Montreal, Quebec, H3C 3A7

               Modula-3 Frequently asked questions and answers

  Maintained by Michel Dagenais ([1][email protected]),
  suggestions are most welcome. Last updated January 15 2002. The latest
  copy of this FAQ may be obtained from the [2]Polytechnique Montreal
  Modula-3 Home.

Introduction

What is Modula-3?

  Modula-3 is a systems programming language that descends from Mesa,
  Modula-2, Cedar, and Modula-2+. It also resembles its cousins Object
  Pascal, Oberon, and Euclid.

  The goal of Modula-3 is to be as simple and safe as it can be while
  meeting the needs of modern systems programmers. Instead of exploring
  new features, we studied the features of the Modula family of
  languages that have proven themselves in practice and tried to
  simplify them into a harmonious language. We found that most of the
  successful features were aimed at one of two main goals: greater
  robustness, and a simpler, more systematic type system.

  Modula-3 retains one of Modula-2's most successful features, the
  provision for explicit interfaces between modules. It adds objects and
  classes, exception handling, garbage collection, lightweight processes
  (or threads), and the isolation of unsafe features.

Where is Modula-3 used? Is it used in industry?

  A number of programming teams selected Modula-3 for industrial and
  research projects, and for teaching. It encourages good programming
  practices and comes with excellent libraries for distributed
  programming and graphical user interfaces. A non exhaustive list is
  available at [3][Modula-3 at Work].

Is commercial support available?

  Critical Mass Corporation used to offer their own version of SRC
  Modula-3, CM3, an integrated development environment for Modula-3,
  [4]Reactor, as well as training and consulting services.

  Olaf Wagner from [5]Elego Software Solutions is now maintaining [6]CM3
  as an open source package and offers commercial support.

Where can I get documents and information on Modula-3?

  A [7]concise bibliography and a more complete [8]bibliography describe
  Modula-3 related books, technical reports, and papers. The definition
  of Modula-3 is contained in: [9]"System Programming with Modula-3"
  also known as SPwM3. Sam Harbison has written a more tutorial book
  titled [10]Modula3.

  Three main Web servers contain Modula-3 related information:
  [11]www.m3.org, [12]DEC SRC Modula-3 home page, and [13]Ecole
  Polytechnique de Montr� Modula-3 home page.

  The Usenet newsgroup comp.lang.modula3 is the official meeting place
  for Modula-3 related discussions.

Is Modula-3 a superset of Modula-2?

  No; valid Modula-2 programs are not valid Modula-3 programs. However,
  there is a tool to help convert Modula-2 programs to Modula-3.

Comparisons between Modula-3 and other languages?

  From: [email protected] (Laszlo BOESZOERMENYI)

  A Comparison of Modula-3 and Oberon-2 by myself in Structured
  Programming 1993, 14:15-22

  From: [email protected]

  Robert Henderson, Benjamin Zorn, A Comparison of Object-Oriented
  Programming in Four Modern Languages, Department of Computer Science,
  University of Colorado, Boulder, Colorado, [14]Technical Report
  CU-CS-641-93.

  The paper evaluates Oberon, Modula-3, Sather, and Self in the context
  of object-oriented programming. While each of these programming
  languages provide support for classes with inheritance, dynamic
  dispatch, code reuse, and information hiding, they do so in very
  different ways and with varying levels of efficiency and simplicity. A
  single application was coded in each language and the experience
  gained forms the foundation on which the subjective critique is based.

What implementations are available, how do they compare?

  All implementations are based on [15]DEC SRC Modula-3. [16]Critical
  Mass offered an improved version with commercial support. It features
  incremental garbage collection on NT, and a few additional packages
  like ODBC database access. This is now [17]open sourced and maintained
  by Olaf Wagner. Ecole Polytechnique de Montr�al has been maintaining
  an [18]updated distribution. It features integrated documentation, and
  NT support through the gcc cygwin compiler

Can I contribute Modula-3 software?

  Contributions are most welcome. The primary contact to offer
  contributions is comp.lang.modula3.

  [19]The Ecole Polytechnique de Montr�al Modula-3 distribution is the
  most regularly updated and may be a good place to submit your
  contribution.

Why use Modula-3?

  Here is what John Polstra, author of the popular CVSup, replied:
Subject: Re: SUP on sup.freebsd.org
Date:Wed, 06 Nov 1996 12:31:26 -0800
From:John Polstra
> Erhm, why on earth did you chose Modula3 ??

  Modula-3 really is a different language, designed specifically for
  systems programming by some extremely competent and experienced people
  who knew what they were doing.
> Oh and yes I have seen apps written in modula3, all of which was
> horrible performers, and impossible to port to new platforms, so
> the management decide a complete rewrite in, guess what, C!

  Are you sure it was Modula-3? The SRC Modula-3 compiler supports about
  25 different platforms.

  Plenty of real world apps (*big* ones) have been written in Modula-3,
  and they perform pretty well. There's also the SPIN OS project
  [20][SPIN] at University of Washington, in which the kernel was
  written in Modula-3. It performs well, too.

  Now, you can always argue that a program would be somewhat faster and
  somewhat smaller if it had been written in C. Hey, guess what? I was
  around when Unix V6 came out, and the same stuff was written about it.
  Just substitute "C" for "Modula-3" and "assembly language" for "C".
  The answer is the same in both cases: Unix would not exist as we know
  it today if it had been written in assembly language. CVSup would not
  exist as we know it today if it had been written in C (or C++, for
  that matter).

  OK, so why on earth did I choose Modula-3? In no particular order:
   1. I needed application level threads, and threads are an integral
      part of the Modula-3 language. About the only reasonable
      alternative was to use pthreads with C or C++. But pthreads was
      not well supported under FreeBSD at that time.
   2. I needed a graphical display during development so that I could
      monitor the 3 client threads as they were running, debug them,
      appraise their relative performance, and find the bottlenecks.
      Modula-3 has a very nice toolkit for creating GUIs quickly and
      painlessly. (OK, so the scrollbars are as ugly as sin.)
   3. Modula-3 is a compiled language that is reasonably efficient.
   4. I needed to use some low level system functions, e.g., mapping
      files into memory. Modula-3 provides good access to such
      functions, and it is quite easy to add interfaces to foreign
      libraries such as "libz".
   5. Modula-3 has good support for networking.
   6. It is a mature and stable language that has been used in a number
      of serious, large projects. The language and compiler have been
      stable for about 5 years, which is more than you can say for C++.
   7. It has nice support for object oriented programming, including a
      good type system, a nice exception model, and a modern
      high-performance garbage collector. These traits, IMHO, contribute
      powerfully to producing well-structured, maintainable programs.
      Now before you label me an unstudly OO weenie, please consider
      this. I've been programming in C professionally for 19 years. I
      made my living for many years writing C compilers and related
      tools such as assemblers, linkers, and disassemblers. I still use
      C and C++ when I feel they are appropriate for a project, not to
      mention when I have to because that's what the client wants to
      use. I have experience programming in many many different
      languages. Different languages are good for different things. I
      still like programming in C (and C++ for some things), but I'm
      glad I didn't use it for CVSup.
   8. I had just come off a huge 3+ year C++ project. During that time,
      I learned just how much C++ sucks. I did not feel like doing it
      again right away "for fun."
   9. I have spent my entire professional career getting paid to use the
      wrong tools, because, e.g., the manager read that C++ was
      "popular." For once, just once, on a _hobby_ project, I decided I
      was going to use the tool I felt was the best for the job at hand.
      I thought about it long and hard, evaluated several options (C and
      C++ among them), and eventually chose Modula-3. I have never
      regretted that decision.

  Any questions? :-)
John
- --
  John Polstra                                       [email protected]
  John D. Polstra & Co., Inc.                Seattle, Washington USA
  "Self-knowledge is always bad news."                 -- John Barth

Troubleshooting

Why program receives a SEGV signal under the debugger?

  The garbage collector on some platforms uses the SEGV (segmentation
  violation) signal to detect modified portions of the dynamically
  allocated space. It is possible to disable this feature or to inform
  the debugger to let these signals propagate. See the [21]m3gdb
  documentation.

Problems with threads, fork and VTALARM?

  The threads are implemented using the virtual timer interrupt.
  Normally, the run time environment will catch the interrupt and
  determine if thread switching is appropriate. However, if a new
  process is created with fork, it will have the virtual timer activated
  and no interrupt handler to receive it, resulting in a core dump. If
  you use the standard procedure Process.Create to fork new processes,
  this will be handled automatically for you. If you insist on using
  fork, you need to disable the timer, fork and then reenable the timer.

X libraries not found?

  The position of X libraries is stored, for instance for pre-compiled
  PM3 LINUXELF binaries, in the template file m3config/src/LINUXELF as
  well as in X11/LINUXELF/.M3EXPORTS (m3build/templates/LINUXELF, and
  X11R4/LINUXELF/.M3EXPORTS for SRC-M3). Thus you may want to edit these
  files if your X libraries are located in an uncommon place.

What means Missing RTHooks or similar messages?

  The standard library, libm3, is not included by default. You need in
  your m3makefiles to import("libm3") or to import a library which
  imports libm3. Otherwise, messages about run time procedures such as
  RTHooks not being available are produced.

M3build versus Make or why m3 does not work?

  The Modula-3 compiler m3 does a much finer grained dependency analysis
  than possible with make. For this reason, a very flexible front end,
  m3build, reads the program description files, m3makefile, and
  generates the commands required to compile and link Modula-3 programs
  and libraries. The m3makefile content is documented in the m3build
  documentation. Calling the m3 compiler directly is difficult and thus
  not recommended, especially on PM3 where it is now merged with
  m3build.

Why are exceptions raised by X or Network Objects applications?

  Graphical applications (based on Trestle/X Windows) raise the
  TrestleComm.Failure exception when the DISPLAY environment variable is
  incorrect or the X server is refusing the connection. They raise
  MachineIDPosix.Failure if the network configuration files are
  incorrectly set up, especially on LINUX; /etc/hosts must contain at
  least a loopback address (127.0.0.1) and the /etc/rc scripts an
  appropriate ifconfig command (/etc/ifconfig lo 127.0.0.1; /etc/route
  add 127.0.0.1). Applications with Network Objects may also raise
  exceptions or consume all the CPU time available when the network
  configuration files are incorrect.

What is the story with Trestle and OpenWindows?

  Mark Manasse says:

  I think that the OpenWindows release should be enough (no need to get
  the MIT X release), although there are a few things in Trestle that
  trigger devastating bugs in OpenWindows. But the only library we
  depend on is Xlib, R4 or later.

  The main thing I know that crashes OW 2.0 is the code where we call
  GrabKey specifying AnyKey. You can either loop over all of the keys,
  or you can just comment out the call; programs won't run exactly the
  same, but you probably won't notice the difference.

Why so many problems installing on Solaris?

  These notes were contributed by ([email protected]) while
  installing PM3-1.1.14 on a Sun Ultra 5 running Solaris 2.8. They
  describe various problems and their solution or workaround.

  The installation of PM3 on Solaris systems is particularly prone to
  problems as these systems tend to be an unpredictable (from the point
  of view of the PM3 people) mixture of Sun and Gnu software --- Sun do
  not bundle a C compiler with the operating system.

  My machine has gcc version 2.95.2 installed; it has Sun's versions of
  make, ld, as and ar installed within /usr/ccs/bin; Gnu's version of
  these tools are not installed.

  My installation was successful, after a bit of fiddling around with
  the configuration/template files and environment variables. Some of
  the fixes are trivial (if you know what you are doing), while others
  --- for me at least --- were not --- I am a Modula 3 novice and far
  from experienced with Solaris.

  The issues that arose are:
    * Paths needed to be set to find tools such as make.
    * LD_LIBRARY_PATH needed to be set to ensure libstdc++.a.2.10.0
      and/or libstdc++.so.2.10.0 were found.
    * A link needed to be set so that byacc points to yacc.
    * The configuration for linking needed to be changed since only the
      Sun version of ld was installed, not Gnu's.
    * The build of m3gdb failed to build.
    * The gnuemacs package failed to build.

Initial Problems

  Paths
         gcc is usually installed in /usr/local/bin; on a Solaris
         machine, ar, as, make and ld are all in /usr/ccs/bin, by
         default. Hence these must both be on root's path (assuming you
         are installing as root). Neither were; I have not changed any
         paths since installation of Solaris 2.8 on a new machine a few
         days ago.
         This is in addition to /usr/local/pm3/bin, as mentioned by the
         PM3 installation instructions.

  byacc/yacc
         The build required byacc. yacc is installed in /usr/ccs/bin; a
         soft link:

    lrwxrwxrwx   1 root     other          4 Aug 11 15:45 byacc -> yacc


         solved this problem.

  Library Paths
         In addition to /usr/local/pm3/lib/m3 as mentioned by the PM3
         installation instructions LD_LIBRARY_PATH must include
         /usr/local/lib so that libstdc++ (part of the gcc distribution)
         can be found.

  CC
         In addition I found that the environment variable CC needed to
         be set to /usr/local/bin/gcc. This is of course mentioned in
         the PM3 installation instructions.

Miscellaneous Questions

Can I get Modula-3 other than by FTP or HTTP?

  Prime Time Freeware (PTF) includes Modula-3. PTF is a set of two
  ISO-9660 CDroms filled with 3GB of freeware, issued semi-annually. PTF
  is distributed via bookstores and mail. You can reach PTF using:

       Email:  [email protected]
       Fax:    [1] (408) 738 2050
       Voice:  [1] (408) 738 4832
       Mail:   Prime Time Freeware
               415-112 N. Mary Ave., Suite 50
               Sunnyvale, CA 94086
               USA

  Many Linux CDroms include a copy of the FTP site tsx-11.mit.edu which
  has Linux binaries for Modula-3.

How to call Modula-3 procedures from a C program?

  Calling Modula-3 from C is tricky because M3 has a more elaborate
  run-time environment. The simplest solution is to make the main
  program M3 and then call C via EXTERNAL routines. Calling back into M3
  is then relatively straightforward.

  Here's an example. It calls the C code to lodge the identity of the M3
  procedure to be called back which avoids having to know the actual
  name used by the linker.

  First a little M3 module to be called from C (M3code), then a C module
  called by the M3 main and calling the M3 module (Ccode), and finally
  the main program (Main):
(* M3code.i3 *)

INTERFACE M3code;
IMPORT Ctypes;
PROCEDURE put (a: Ctypes.char_star);
END M3code.

(* M3code.m3 *)

UNSAFE MODULE M3code;
IMPORT Ctypes, IO, M3toC;

PROCEDURE put (a: Ctypes.char_star) =
 BEGIN
   IO.Put (M3toC.StoT (a) & "\n");
 END put;

BEGIN
END M3code.

(* Ccode.i3 *)

<*EXTERNAL*> INTERFACE Ccode;
IMPORT Ctypes;
PROCEDURE set (p: PROCEDURE (a: Ctypes.char_star));
PROCEDURE act (a: Ctypes.char_star);
END Ccode.

/* Ccode.c */

typedef void (*PROC)();
static PROC action;

void set (p)
 PROC p;
 {
   action = p; /* register the M3 procedure */
 }

void act (a)
 char *a;
 {
   action (a); /* call the M3 procedure */
 };

(* Main.m3 *)

UNSAFE MODULE Main;

IMPORT Ccode, M3code, M3toC;

BEGIN
 Ccode.set (M3code.put);
 Ccode.act (M3toC.TtoS ("Hello world"));
END Main.

(* m3makefile *)

import(libm3)

interface ("Ccode")
c_source ("Ccode")
module ("M3code")
implementation("Main")
program("mixed")

Can Modula-3 code call C++ and vice-versa?

  There is no problem to call C++ functions declared as extern C. You
  must use a C++ aware linker (e.g. the C++ compiler). A complete
  example of M3 calling C++ objects, which in turn call M3 callbacks, is
  available in [22]the sgml library.

  On some platforms, a call to get the static variables constructors
  called may be required:

  From: [email protected] (Geoffrey Wyant - Sun Microsystems
  Labs BOS)

  You must use your C++ compiler as the linker, rather than /bin/cc or
  /bin/ld.

  You need to call the function '_main'. The easiest way to do this is
  to have the following set of interfaces and implementations:

       INTERFACE CXXMain;
         <*EXTERN "_main"*> CxxMain;
       END CXXMain;

       MODULE CXXMain;
       BEGIN
         CxxMain();
       END;

  and then import CXXMain into your M3 main module. This will ensure
  that the C++ function _main gets called.

How to copy heap objects?

  Deep copies are easily performed using Pickles. An object graph is
  Pickled to a text writer into a TEXT. Then, a copy is created by
  unpickling a new object graph from a text reader created from the
  TEXT.

  Shallow copies are less often needed but may be performed with the
  following procedure:
PROCEDURE Duplicate (r: REFANY): REFANY =
 VAR
   tc     := TYPECODE (r);
   n_dims : INTEGER;
   res    : REFANY;
   shape  : RTHeapRep.ArrayShape;
 BEGIN
   IF (r = NIL) THEN RETURN NIL END;

   (* allocate a new object of the same type (and shape) as the old one *)
   RTHeapRep.UnsafeGetShape (r, n_dims, shape);
   IF (n_dims <= 0)
     THEN res := RTAllocator.NewTraced (tc);
     ELSE res := RTAllocator.NewTracedArray (tc, SUBARRAY(shape^, 0, n_dims));
   END;

   (* copy the old data into the new object *)
   RTMisc.Copy (RTHeap.GetDataAdr (r), RTHeap.GetDataAdr (res),
                RTHeap.GetDataSize (r));

   RETURN res;
 END Duplicate;

How to get output messages to appear immediately (flushing writers)?

  Modula-3 Writers are buffered. Thus, you need to issue a Wr.Flush when
  the output should appear immediately, for instance to prompt the user
  for some input. Since this can become annoying, libraries in other
  languages sometimes offer the option of unbuffered writes. In
  Modula-3, an equivalent behavior is obtained with AutoFlushWr which
  gets a background thread to flush a writer at a specified interval.

How to read a single character as soon as typed?

  Characters typed on the keyboard are usually buffered. They become
  visible to the reading program only when the buffer is full or after,
  for example, a carriage return is received. This is not specific to
  Modula-3. To access the characters as they are typed, single character
  commands in a full screen editor for example, the input reader must be
  configured properly.

  From: [23][email protected] (Richard Watts)

  The POSIX way of doing it is to use tcsetattr(), and here is some code
  that does it under Solaris 2.x (this was written for serial ports, but
  the same thing applies) :
PROCEDURE Open(port : CHAR; timeout : INTEGER := 30) : T RAISES {Error} =
 VAR
   term : TcPosix.termios;
   file : TEXT;
   fd : T;
   rc : INTEGER;
 BEGIN
   (* Figure out which device we want to open : *)

   CASE port OF
     'A' => file := "/dev/ttya";
   | 'B' => file := "/dev/ttyb";
   ELSE RAISE Error("Invalid port " & Fmt.Char(port) & " specified.\n");
   END;

   (* Open it. 700 is a good default mode for serial ports. *)
   fd := Unix.open(M3toC.TtoS(file),  Unix.O_RDWR
                                           , 8_700);
   IF fd = -1 THEN
     RAISE Error("Open() on " & file & " failed.\n");
   END;

   (* Get the termios structure for it *)
   rc := TcPosix.tcgetattr(fd, ADR(term));
   IF rc # 0 THEN
     EVAL Unix.close(fd);
     RAISE Error("Couldn't get terminal attributes for " & file & ".\n");
   END;

   (* Modify the termios structure *)

   (* The default baud rate is right, but we'd better set it anyway
      in case someone left it set up wrong : *)
   rc := TcPosix.cfsetospeed(ADR(term), TcPosix.B9600);

   IF rc # 0 THEN
     EVAL Unix.close(fd);
     RAISE Error("Couldn't set output speed for " & file & "\n");
   END;

   rc := TcPosix.cfsetispeed(ADR(term), TcPosix.B9600);

   IF rc # 0 THEN
     EVAL Unix.close(fd);
     RAISE Error("Couldn't set input speed for " & file & "\n");
   END;

   (* Modify the line discipline - reset ECHO and ICANON *)
   term.c_lflag := Word.And( term.c_lflag,
                             Word.Not(
                                 Word.Or(TcPosix.ICANON,
                                         TcPosix.ECHO)));
   term.c_cc[TcPosix.VMIN] := 0;
   term.c_cc[TcPosix.VTIME] := 0; (* Set up timing right *)

   (* Now reset the terminal attributes *)
   rc := TcPosix.tcsetattr(fd, TcPosix.TCSANOW, ADR(term));

   IF rc # 0 THEN
     EVAL Unix.close(fd);
     RAISE Error("Can't set attributes for " & file & "\n");
   END;
   RETURN fd;
 END Open;

  (TcPosix.i3 is one of my interfaces, not libm3's, and I'll supply it
  if you like, but it's just a wrapper to tcgetattr and friends. The
  baud rate stuff shouldn't be necessary for terminals (or serial
  ports..) ). You should be able to somehow get an Rd.T out of this, I
  think, but it may involve a bit of hacking. The University of
  Cambridge can't have these opinions even if it wants them.

Why is Hello World larger in Modula-3 than in C?

  Modula-3 programs are slightly larger than C programs because the
  generated code includes runtime type information, and runtime checks
  for out-of-bound array references and NIL pointers. Many of these
  checks could be removed by a more sophisticated compiler.

  The fixed runtime is substantially larger (there is no runtime support
  in C). It contains a garbage collector, a thread runtime, and
  exception support. It is typically placed in a dynamically linked
  library, shared on disk and in memory between all the Modula-3
  programs.

What is SRC Modula-3?

  [24]SRC-Modula-3 was built by the DEC Systems Research Center and is
  freely available and redistributable, with source code. In Europe it
  is also available from ftp-i3.informatik.rwth-aachen.de in
  pub/Modula-3. The most recent version is release 3.6

  The DEC SRC Modula-3 contains the following:

    * A native code compiler: uses the GCC backend; on
      machines/operating systems that have self-describing stacks, an
      optimized exception handling mechanism is provided, on other
      architectures, setjmp/longjmp is used. A very fast integrated
      backend is available on some platforms (currently NT386 and Linux
      i386).
      The compilation system provides for minimal recompilation. Only
      those units that depend on the modified interface item will be
      recompiled.
    * m3build: tool that performs dependency analysis and builds the
      Modula-3 programs and libraries.
    * m3gdb: a Modula-3 aware version of GDB.
    * Several tools for performance and coverage analysis.
    * A large standard library (libm3) providing
         + A multithread, incremental, generational, conservative
           garbage collector
         + Text manipulation.
         + Generic Containers: Lists, Sequences, Tables, SortedLists,
           SortedTables
         + Atoms and Symbolic expressions (Lisp like lists)
         + An extensible stream IO system
         + Typesafe binary object transcription (persistent objects)
         + Operating system interfaces
         + Portable interfaces to the language runtime
      All standard libraries are thread-friendly. Modula-3 can readily
      link with existing C libraries; many libraries including X11R4 and
      various UNIX libraries are available as part of libm3.
    * Several other libraries for designing graphical user interfaces
      and distributed applications.

Why are there strange pragmas for Locking levels and other properties?

  The Trestle (ui library) interfaces contain Locking level pragmas. The
  base interfaces (libm3 library) contain SPEC pragmas. These are not
  processed by the compiler. Instead the Extended Static Checker,
  currently under development at DEC SRC, will report on problems
  detected based on the program content and the information specified in
  these pragmas [25][ESC]. The Extended Static Checker is not yet
  available, it may be some time in the future.

Design Issues

Why objects and interfaces?

  Allan Heydon on comp.lang.modula3, May 4th 1993:

  Modula-3 provides two separate mechanisms for data-hiding: one for
  hiding details about how interfaces are implemented, and the other for
  hiding details about how objects are implemented.

  The first data-hiding mechanism is realized by the distinction between
  interfaces and modules. Clients can only import interfaces, so the
  names declared in the modules implementing those interfaces are hidden
  from clients. Note that this mechanism has only two levels; a name is
  either declared in an interface, or it isn't. If a name is only
  declared in a module, it can't be used by a client.

  The second data-hiding mechanism is realized by opaque types and
  revelations. A Modula-3 interface may declare an object type to be
  opaque, in which case only a subset of the fields and methods of that
  object are revealed to clients importing the interface. Furthermore,
  the Modula-3 revelation mechanism allows a designer to reveal
  successively more fields and methods of an object in a series of
  interfaces. The fields and methods visible to a client then depends on
  which interfaces the client imports.

  The latter mechanism is quite flexible. As opposed to the
  interface/module data-hiding mechanism, opaque types allow you to
  define an arbitrary number of levels at which more and more
  information about the implementation of your object is revealed.

  See Sections 2.2.10, 2.4.6, and 2.4.7 of "Systems Programming with
  Modula-3" for more information about opaque types and about partial
  and complete revelations.

What is the purpose of BRANDED and REVEAL?

  Allan Heydon writes:

  These two keywords are necessary because of two quite different
  features of the language. REVEAL is necessary because Modula-3 has
  opaque types and partial revelations. BRANDED is necessary because the
  Modula-3 type system uses structural equivalence instead of name
  equivalence.

  In Modula-3, the concrete structure of a type can be hidden from
  clients in an interface. A common idiom is:

 INTERFACE I;

 TYPE
   T <: TPublic;
   TPublic = OBJECT
     (* fields *)
   METHODS
     (* methods *)
   END;

 END I.

  The line "T <: TPublic" introduces the type "I.T" as an opaque subtype
  of the type "I.TPublic". It does not reveal any of the other details
  of the concrete structure of "I.T" to clients. Hence, "I.T" is said to
  be an opaque type. Put another way, the structure of "I.T" is only
  partially revealed to clients.

  In addition, it is possible to reveal more of "I.T"'s structure in
  other interfaces, like this:

 INTERFACE IRep;

 IMPORT I;

 TYPE
   TPrivate = I.TPublic OBJECT
     (* more fields *)
   METHODS
     (* more methods *)
   END;

 REVEAL
   I.T <: TPrivate;

 END IRep.

  This interface declares a type "IRep.TPrivate" that is a subtype of
  "I.TPublic". It also asserts that "I.T" is also a subtype of
  "IRep.TPrivate". A client that imports only the interface "I" has
  access only to the fields and methods in "I.TPublic" when accessing an
  object of type "I.T", but a client that imports both "I" and "IRep"
  also has access to the fields and methods in "IRep.TPrivate" when
  accessing an object of type "I.T".

  The "REVEAL" statement in this module simply asserts a subtype
  relation. Unlike type declarations, revelations introduce no new
  names. Hence, we could not have used the "TYPE" keyword in this case
  because the type "I.T" has already been declared once (albeit
  opaquely) in interface "I".

  Every opaque type must have a complete revelation. A complete
  revelation has the form:

 REVEAL
   T = TConcrete;

  The revelation specifies that "TConcrete" is the concrete type for the
  opaque type "T".

  The Modula-3 type system uses structural equivalence instead of name
  equivalence. This means that two types are equal iff they have the
  same structure. One consequence of this rule is that two types you
  might intend to be distinct may actually be equal. This can have
  unintended effects on the run-time behavior of your program. For
  example, if both types that you expect to be distinct are actually
  structurally equivalent and the two types guard two arms of a TYPECASE
  statement, the arm for the second type will never be taken.

  If you want to avoid accidental equalities between two types, you can
  brand one (or both) of them with the BRANDED keyword. A branded type
  is equivalent to no other type, even if it is structurally equivalent
  to some other type. In essence, the BRANDED keyword adds a bit of
  virtual structure to the type that guarantees it will be distinct from
  every other type.

  The Modula-3 syntax allows you to supply a text constant as a name for
  the brand. If you don't supply an explicit brand, the compiler will
  make one up; however, the implicit brand invented by the compiler is
  not guaranteed to be chosen deterministically. Hence, explicit brands
  are useful if you are communicating types from one process to another
  and if you want to be sure that the branded type written by one
  process matches the branded type read in by the other.

  Any two opaque types in a program must be distinct. Otherwise, it
  would be too easy for clients to accidentally trip over type
  collisions like the TYPECASE example mentioned above. To enforce the
  restriction that all opaque types are distinct, the language requires
  that the type "TConcrete" in the complete revelation above must be a
  branded type.

Can a program recover from running out of virtual memory?

  No, this turns out to be quite a thorny problem. I think the best
  thing I can do is by attaching to this message the dialog that went on
  during the "beta test" of the new library interfaces (SRC Research
  Report 113, "Some Useful Modula-3 Interfaces). The parties are Xerox
  PARC's David Goldberg, Hans Boehm, Alan Demers, and David Nichols, and
  SRC's John DeTreville, who designed and implemented the garbage
  collector in SRC Modula-3. The dialog covers many of the issues, and
  apparently ends when the participants run out of steam.

  Paul McJones [email protected] (editor of SRC 113)

RTAllocator should allow handling out of memory

  David Goldberg: ... there is one system problem that is not currently
  handled, namely running out of memory. I would very, very much like to
  see this handled in RTAllocator. One approach was suggested by Roy
  Levin a while back: Have a RegisterNoMemory(proc) routine that causes
  proc() to be called when memory is gone (or very low). Example of use:
  in the 'Solitaire' program, the 'Hint' button generates a tree of
  possible moves. If this tree gets very big and consumes all memory,
  the RegisterNoMemory proc could abandon the search down the current
  branch, NIL-out that branch, and ask for a garbage collection.
  Currently what happens is that Solitaire crashes if you bug 'Hint' and
  memory is low.

  Interface Police: Ok, make a concrete proposal and we'll talk. How low
  should memory be before the runtime complains? Before or after a
  collection? Is it ok to call your procedure from inside a runtime
  critical section (after all, you're probably in the middle of a NEW)?
  Are multiple notification procedures allowed to be registered?
  Shouldn't a routine that consumes arbitrary amounts of memory be coded
  to poll the allocator to ask how much memory is available?

  Hans Boehm/Alan Demers/David Goldberg/David Nichols: We believe that
  programs wishing to handle allocation failures will be able to do so
  with high (but not perfect) reliability if the interface provides two
  features: versions of the RTAllocator.New routines that report if the
  allocation is not possible (either by returning NIL or raising an
  exception), and a way to register a callback when memory is low. Both
  features are necessary. Here are two typical scenarios:

    * The Solitaire program. Before starting, Solitaire allocates a
      'safety net' block of memory, and registers a callback. When
      memory is exhausted, the callback frees the safety net, sets a
      flag, and returns. In the Solitaire program proper, the inner loop
      of the move generator checks the flag immediately after allocating
      a new node. If the flag is set, it abandons the search. It would
      not work for Solitiare to allocate new tree nodes with
      RTAllocator.New() and check for an error: as memory gets low, a
      library routine in some other package could cause an allocation
      failure.
      Unfortunately, there is a race condition since another thread
      could run and do an allocation between the time the faulting NEW
      returns and all references to the search tree are NIL'ed. This can
      be mimimized by adding some slop to the safety net.
    * An editor that allocates O(n) bytes of memory when opening an
      n-byte file. If the users tries to open a huge file, you don't
      want to crash, but rather tell the user that the file can't be
      opened (in UNIX, the user can then kill some processes to regain
      swap space and try again, or in an emacs-style editor he can
      delete some buffers and try again). A callback won't work for
      this, because when attempting to open a huge file, the allocation
      must be aborted: there just isn't enough memory to go around.
      Instead an RTAllocator.New() routine should be used for this
      allocation.
      However, the editor will also want to register a callback proc to
      guard against NEW()s in other parts of the program that can't be
      satisfied. If the callback is passed the size of the memory
      allocation that can't be satisfied, the callback will be able to
      pick between two strategies. If there is a 'safety net' which is
      larger than the block to be allocated, the callback can free it
      and set a "low on memory" flag, with the editor cleaning up
      properly later. If the safety net is not big enough, the callback
      itself can attempt an emergency save before crashing.

  Here's a specific proposal that embodies these ideas. We're not wedded
  to the details. Note that RTCollector.LimitRelative is not essential:
  it just lifts some of the functionality currently in RTHeapPolicy.

    * Add the following to RTCollector.i3:
     PROCEDURE LimitAbsolute(n: CARDINAL);

     (* Don't let the heap grow beyond n bytes.  The collector/allocator
        should observe this in all heap growth decisions.  *)

     [Comment from Hans: I don't think there is a way to write
     programs that are reasonable citizens on a shared system without
     some such facility.]

     PROCEDURE LimitRelative(x: REAL);

     (* Advisory.  Try to keep the heap size at roughly x times the
        amount of live data. (For ref counting it affects only the
        backup collector for cycles.)  *)

     [Comments from Hans: The performance of all collectors with
     which I am familiar depends crucially on such a parameter.  Thus
     it might as well be exposed in some portable interface.  (The
     allocator should of course use less memory if it gains no time
     advantage from using more.)  The "amount of live data" is, of
     course, implementation defined, as are the minimum values of x
     that have any chance of being observed.]
    * In RTAllocator.i3, add OutOfMemory to RAISES clauses of all the
      New routines, and add the following:
     EXCEPTION OutOfMemory;

     TYPE
        CallBackObj = OBJECT notify(bytes: CARDINAL) END;

     PROCEDURE RegisterHeapFullCallback(obj: CallBackObj);

     (* Add obj.notify to the list of procs to be called if an
        allocation request is about to fail, either because of lack
        of memory, or due to violation of an
        RTCollector.LimitAbsolute imposed limit.  The notify method
        will be called with an argument specifying the size in bytes
        of the allocate call that triggered the callback.  The notify
        method may not allocate or acquire locks, or call any
        procedures that do.  It may be invoked synchronously with any
        combination of locks held.  (Should there be a way to delete
        a registered callback?).  If a garbage collection after this
        callback fails to reclaim enough memory to allocate the
        requested object, an exception will be raised if the
        allocation was through RTAllocator.  Otherwise a checked
        runtime error will result.  The notify proc is not called
        when memory fails from an RTAllocator.New call (these
        failures can be caught by the user).

        Typical actions by notify would include one of the following:

        1) Clearing pointers to reduce the amount of accessible memory.
        2) Calling RTCollector.LimitAbsolute with a larger limit.
     *)
    * Variations on this proposal:
      Might want to consider adding:
     PROCEDURE GetLimitAbsolute(): CARDINAL;
     (* Return the current absolute heap limit *)
      The usefulness of RTCollector.LimitAbsolute in the callback would
      be increased if there was a way to tell if this actually freed up
      any more memory. One approach would be to change CallBackObj to
     TYPE
        CallBackObj = OBJECT
                         notify(bytes: CARDINAL; retry: BOOLEAN): BOOLEAN
                      END;
      and change the action of RegisterHeapFullCallback to:
     (* If a garbage collection after all callbacks have been
        executed fails to reclaim enough memory to allocate the
        requested object, then any notify() procs that returned TRUE
        will be called again with retry := TRUE.  Otherwise an
        exception will be raised if the allocation was through
        RTAllocator, or else a checked runtime error will result. *)
      Thus, if you wanted to first try and get more memory in the
      callback by calling RTCollector.LimitAbsolute, you could return
      TRUE and wait for a callback with retry = TRUE. If this second
      callback occurs, you will need to clear some pointers to free up
      memory. Or another variation: add
     PROCEDURE GetTotalBytesAllocated(): CARDINAL;
     (* Returns the total number of bytes allocated since the program
        begin.  A CARDINAL may not be big enough, perhaps this should
        be a LONGREAL? *)
      Then the retry argument to the notify method can be eliminated,
      since a call is a retry only if GetTotalBytesAllocated() shows no
      additional allocations since the last callback.

  John DeTreville: When I read your March proposal for handling running
  out of memory on the traced heap, I didn't quite see how to implement
  the details you gave. I've been iterating to create mechanisms that
  are simpler and more implementable, and I've now arrived at quite a
  simple interface.

  In particular, I now believe that (almost) all the functionality you
  ask for is already provided by the current interface. I say "almost"
  because there's a few status calls to be added, and because some of
  the current mechanisms are clunky, but I believe I can tell a
  convincing story. Note that these mechanisms are or would be in
  SRC-specific interfaces (currently called RTAllocatorSRC,
  RTCollectorSRC, and RTHeapRep); I don't think we understand them well
  enough to put them into the public IP interfaces.

  Let's first distinguish VM limits from application-imposed limits. The
  amount of VM available to the application is a hard limit, although
  not one that can easily be predicted. In the current SRC M3
  implementation, both the allocator and the collector allocate VM from
  the kernel when necessary. If the collector tries to allocate VM and
  fails, the program must crash: there is no way to reestablish the
  necessary invariants to let it continue.

  I propose treating VM exhaustion as a checked runtime error, in the
  allocator and in the collector. The goal is then to establish and
  maintain an application-imposed limit that is uniformly stricter than
  the VM limit, whatever that may be.

  You propose a mechanism to allow calls to the New* procedures to fail
  if they would exceed the application-imposed limit. Of course, only a
  small part of the code would take advantage of this facility. This
  code could equally well query the heap to determine the current size,
  and compare it against the limit; if the program can also predict the
  size of the object to be allocated, it can decide whether or not to
  proceed.

  This approach requires some collector-dependent code in the
  application, but I doubt that it would be very much. It also allows
  possible race conditions, but I believe they're not much worse in
  practice than in the original proposal.

  You also propose a mechanism to notify the program whenever the limit
  is about to be exceeded. It's quite complicated to get such immediate
  notification. First, the procedures notified can't acquire locks or
  call most procedures in other modules. Second, it requires a new
  collection to run synchronously after the procedures to see if enough
  space has been freed and whether some of the procedures must be called
  again; this causes an interruption of service.

  Here's a different proposal, which might not allow space bounds as
  tight as in the original proposal, but which seems simpler. We would
  add a mechanism for an application thread to wait for the next
  collection to finish. This mechanism could replace the current
  mechanisms for registering and unregistering synchronous monitors,
  which have numerous complex and poorly documented constraints on what
  actions they can perform.

  Each time through, the thread could compare the amount of space still
  reachable to the application-imposed limit, and either free some data
  before the next collection (the ability to hold locks would be handy
  here) or increase "gcRatio" to make the collector work harder and keep
  the total heap size under control, or both.

  There is still the danger that the application could allocate so
  rapidly that this asynchronous thread might not be able to keep up,
  but otherwise asynchronous actions seem a lot more reasonable than
  synchronous.

  This is one approach, and there are others. What's nice about this
  design is that it requires almost no changes to the interface, only
  better status reporting and a replacement of the mechanisms for
  registering and unregistering synchronous collection monitors. Maybe
  you could even work around the current lack of these facilities. Let
  me know what you think.

  Hans: One quick comment, without having thought much about the rest:

  "This code could equally well query the heap to determine the current
  size, and compare it against the limit; if the program can also
  predict the size of the object to be allocated, it can decide whether
  or not to proceed."

  Is this really true? Since the collector can't move some objects,
  there are presumably fragmentation issues. Am I guaranteed to be able
  to allocate 1 MB if the current heap size is 1 MB below the limit?
  This is certainly false in PCR, and I'm not sure how you could
  guarantee it without remapping pages.

  John: Hans Boehm notes that I was wrong about the client of New* being
  able to predict whether an allocation would succeed or fail, because
  of likely page-level fragmentation. This needs to be fixed in my
  proposal.

  To expand on my earlier message, let me outline a completely different
  approach for handling heap overflow, that perhaps has more in common
  with the original PARC proposal, but which seems far too complex and
  unwieldy to me. This complexity is why I tried to work out a simpler
  approach, even at the cost of providing fewer guarantees.

  We start by imagining that we want to be able to continue to run even
  if we exhaust VM. First, this means that we can never allocate VM from
  inside the collector. The implication is that whenever we allocate VM
  in the allocator, we allocate enough extra to tide us over through the
  next collection, no matter how much of the heap it retains. This
  suggests that we will significantly overallocate VM. For example, with
  a stop-and-copy collector and gcRatio set to 1, a program with a
  stably-sized reachable set currently requires 3 times as much space as
  the reachable set, but the "failsafe gc" would require 4 times.

  (Doing even this well depends crucially upon the SRC implementation
  detail that the current collector never copies objects bigger than one
  page, but leaves them in place. Otherwise, the possibility of
  fragmentation would make it much more difficult to determine how much
  memory to leave free for the collector, and in what sizes of runs of
  pages. It will also take some work to avoid off-by-one errors in
  predicting how much memory a collection could take.)

  Of course, if the client decreases gcRatio, or switches from
  sort-and-copy collection to concurrent collection, that would require
  allocating more VM, to ensure that the collector cannot run out of VM.
  That means that these operations can also fail, just like allocator
  operations.

  Only some programs will want to be able to back off when they reach VM
  limits. Others won't mind getting a checked runtime error; in return,
  they will require less VM. Therefore, we need procedures to switch
  back and forth between these two modes. Again, attempting to switch to
  failsafe mode can fail.

  The collector currently allocates its own space on the traced heap
  during collections, which will have to be moved to the untraced heap
  if we are to predict how much traced heap a collection can use. Note
  that in general, once VM is exhausted, allocations on the untraced
  heap may start to fail, and so programs will probably die very quickly
  once VM is exhausted. But let's move on.

  In addition to the VM limit, we also want an application-imposed limit
  on heap size. The allocator and collector will guarantee that the heap
  size will never exceed this limit. Again, we will overallocate VM in
  the allocator to avoid exceeding the limit in the collector. Again,
  setting the limit may fail.

  So what happens when a NEW fails, or a New*, or switching to
  concurrent collection, or setting the application-imposed limit, or
  whatever? This happens whenever performing the operation would exceed
  the application-imposed limit, or when attempts to allocate enough
  extra VM fail.

  Some of these can signal an error, and the client can chose to do
  something else instead. In some cases, such as setting gcRatio, it
  might make sense for the failing operation to tell the client how
  close to the impossible value would be possible.

  NEW, though, should not signal an error; this would require massive
  changes in all existing modules that would not be add value to most
  clients. In this case, I can't think of anything much better than the
  original proposal. Before attempting to allocate the object, the
  collector will try to free up some storage. First, it can perform a
  collection, or finish the current one. If that doesn't do it, it can
  call one or more procedures registered by the application to drop
  links to some storage, or to change collector parameters. If that
  doesn't do it, we can perform another collection. And so on and so on,
  until the procedures say to give up.

  Note that these collections must be synchronous, since no allocations
  may be possible until this mechanism completes, and the collections
  will therefore cause interruptions of service. Note also that the
  procedures cannot acquire locks, cannot allocate storage, cannot call
  thread primitives, and so on, and therefore cannot call into most
  libraries; they are essentially restricted to reading and writing data
  structures whose implementations they know, and changing collector
  parameters. This seems excessively restrictive, but also unavoidable
  in this approach.

  In short, this seems like a lot of extra mechanism to add to the
  allocator and collector, that doesn't seem to do quite what you want;
  it gives you strict limits, but at a cost. My proposal of this morning
  is at least much simpler, although it can give looser limits.

  John, continuing: Thinking a little more about the problem of running
  out of storage in the untraced heap, it seems that the only reasonable
  thing to do is to merge the implementation of the untraced heap with
  the traced heap. This was, untraced NEWs that fail can be handled
  exactly the same way as traced NEWs, with a synchronous cleanup
  routine that frees enough VM to proceed, or resets parameters.

  This means that the allocator and collector cannot use the untraced
  heap, but must either use a static amount of storage which they could
  overflow, or must allocate enough extra in response to client
  applications that they cannot possibly run out of space. The potential
  space overhead for maximum-sized stacks, for example, is huge.

  The more this proposal is fleshed out, it more it seems that doing a
  good job of recovering from heap overflows is quite tricky, which is
  why I suggest a lower-tech approach for now.

  Hans: I just went over the last few messages in this thread again. I
  think the bottom line is, as you say:

  It's hard to implement an out-of-memory call-back on top of the
  current collector. Given the current collector, a collector call-back
  that allows polling is probably the best you can reasonably do, and
  should certainly be provided.

  The remaining question, which also seems to be motivated by other
  concerns here, is: To what extent are you tied to this collector
  design? The problem here seems to be mainly caused by copying old
  generation objects, since you could perhaps bound the size of the
  young generation? My suspicion, based unfortunately only on anecdotes,
  is that this is not a good idea anyway, since it uses too much space,
  and is also fairly expensive in copying cost. (PARCPlace seems to have
  arrived at the same conclusion, so there's probably at least one other
  supporter of this position. Some recent complaints here about space
  usage of Modula-3 programs also point a bit in this direction.)

  Do you agree? If so, should the interface be designed ignoring current
  constraints, and should we initially accept a partial implementation?

  John: It's been a while, so let me recap where we are, or at least
  where I am.

  We've been discussing mechanisms for Modula-3 programs to manage their
  memory better. In particular, we have proposed ways that programs
  could bound the heap size and recover from heap overflow.

  I think this topic is complicated enough, and new enough, that we
  shouldn't try to get it into the current set of portable interfaces.
  The Interface Police concur.

  We've floated two broad (families of) proposals for attacking this
  problem:

    * Allow strong guarantees on the heap size; these guarantees would
      never be broken.
    * Allow the program to monitor its memory usage, discarding excess
      data as necessary.

  I think that the first is achievable. Adapting the current SRC
  Modula-3 (allocator and) collector to allow such guarantees would take
  a month or so. The principal problem is that the current collector
  tries to maximize space/time performance, and giving such guarantees
  will probably require extra memory to be set aside that will never be
  used. The collector would have two modes: with or without guarantees.
  Most programs would run without guarantees.

  I also think that a usable version of the second is possible with
  almost no change to the current collector. The programmer would have
  to do more work, and wouldn't get any strong guarantees, but this
  approach should work for many programs.

  We've also been discussing a third family of proposals, that seem to
  combine the worst features of the first and second: they require
  significant changes to the current collector, but son't give very
  strong guarantees. These seem much less interesting to me.

  Here's two pieces of opinion.

  First, I propose that we work out the details of #2, and you use it
  for a couple of programs. Get some experience with it. This could help
  inform a heavier-weight solution.

  Second, I wonder whether any of these solutions is a good candidate
  for a portable interface. It's one thing not to be strictly
  incompatible with a given collector strategy, but quite another to be
  easy to plug into an existing collector. Modula-3 currently doesn't
  require very much from its collector; making these proposals standard
  would significantly increase the requirements on a Modula-3
  implementor.

Why uppercase keywords?

  Some people prefer uppercase keywords others hate them. Another
  possibility is to accept both forms for keywords. This topic has been
  discussed at length and there is no solution that will completely
  satisfy everyone's tastes. Fortunately this is a very minor issue and
  you can easily have lowercase keywords automatically converted for you
  using an emacs macro package like [26]m3su .

Why CONST Comments in Variables Declarations?

  John Kominek ([email protected]) wrote: Sprinkled throughout
  SRC m3 you'll find "constant" variables exported in interfaces. For
  instance,

  VAR (*CONST*) Grain: LONGREAL;

  where Grain is assigned during module initialization. Instead, did the
  modula-3 designers consider doing this.
  READONLY Grain: LONGREAL;

  Here the keyword permits only exporting modules to modify the Grain
  variable. Is there a problem with this proposal? The READONLY keyword
  is successfully used at procedure boundaries, so why not also at
  interface boundaries?

  Bill Kalsow replies:

  A problem with this proposal is that any module can claim to export
  the interface containing the variable, hence any module could modify
  the variable. Note that CONST says more than just READONLY. CONST
  implies that the variable should not be modified by clients and that
  once it is initialized, it won't be changed later by the
  implementation. READONLY would only mean that clients should not
  modify the variable. IMO, the "right" solution would have been to
  allow:
   INTERFACE Foo;
   CONST x: T;

   MODULE Foo;
   CONST x: T := <value>;

  In the same way it checks revelations for opaque types, the compiler
  could check that only one module provided a value for the constant.
  But, this proposal doesn't quite hang together either. Consider this
  example:
   CONST x: INTEGER;
   VAR   v: [0..x];

  The language definition says that "v"s definition is illegal if "x <
  0" because its type is "empty". The system could refuse to run the
  program by delaying the check until it had seem the corresponding
  implementation module. But, I think you'll agree that it could quickly
  turn into a mess. The most flexible handling of opacity I've seen is
  in Christian Collberg's PhD Thesis, "Flexible Encapsulation". It was
  published Dec 5, 1992 by the CS Dept at Lund University, Lund Sweden.
  If I remember correctly, his system was capable of deferring all
  checks and decisions imposed by opaque declarations until link time.

References

  1. mailto:[email protected]
  2. http://m3.polymtl.ca/m3
  3. http://www.cmass.com/cm3/projects.html
  4. http://www.cmass.com/
  5. http://www.elego-software-solutions.com/
  6. http://www.m3.org/cm3/
  7. file://localhost/home/m3/tmp/m3/pm3/intro/src/concise-bib.html
  8. file://localhost/home/m3/tmp/m3/pm3/intro/src/bib.html
  9. file://localhost/home/m3/tmp/m3/pm3/intro/src/bib.html#SPwM3
 10. file://localhost/home/m3/tmp/m3/pm3/intro/src/bib.html#m3-Har92
 11. http://www.m3.org/
 12. http://www.research.digital.com/SRC/modula-3/html/home.html
 13. http://m3.polymtl.ca/m3
 14. ftp://ftp.cs.colorado.edu/pub/cs/techreports/zorn/CU-CS-641-93.ps.Z
 15. http://www.research.digital.com/SRC/modula-3/html/home.html
 16. http://www.cmass.com/
 17. http://www.m3.org/cm3/
 18. http://m3.polymtl.ca/m3
 19. http://m3.polymtl.ca/
 20. http://www.cs.washington.edu/research/projects/spin/www/
 21. file://localhost/home/m3/tmp/m3/pm3/language/modula3/m3tools/m3gdb/src
 22. file://localhost/home/m3/tmp/m3/pm3/text/sgmltools/sgml/src/nsgmls
 23. mailto:[email protected]
 24. file://gatekeeper.dec.com/pub/DEC/Modula-3/
 25. http://gatekeeper.dec.com/pub/misc/detlefs/escover.ps
 26. ftp://pion.lcs.mit.edu/pub/m3su
--

Prof. Michel Dagenais               http://m3.polymtl.ca/dagenais
D�partement de g�nie informatique   [email protected]
Ecole Polytechnique de Montr�al     tel: (514) 340-4711 ext.4029