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From: [email protected] (Steve Summit)
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[Last modified July 3, 2004 by scs.]

This article is Copyright 1990-2004 by Steve Summit.  Content from the
book _C Programming FAQs: Frequently Asked Questions_ is made available
here by permission of the author and the publisher as a service to the
community.  It is intended to complement the use of the published text
and is protected by international copyright laws.  The on-line content
may be accessed freely for personal use but may not be republished
without permission.

Certain topics come up again and again on this newsgroup.  They are good
questions, and the answers may not be immediately obvious, but each time
they recur, much net bandwidth and reader time is wasted on repetitive
responses, and on tedious corrections to any incorrect answers which may
unfortunately be posted.  This article, which is posted monthly,
attempts to answer these common questions definitively and succinctly,
so that net discussion can move on to more constructive topics without
continual regression to first principles.

No mere newsgroup article can substitute for thoughtful perusal of a
full-length tutorial or language reference manual.  Anyone interested
enough in C to be following this newsgroup should also be interested
enough to read and study one or more such manuals, preferably several
times.  Some C books and compiler manuals are unfortunately inadequate;
a few even perpetuate some of the myths which this article attempts to
refute.  Several noteworthy books on C are listed in this article's
bibliography; see also questions 18.9 and 18.10.  Many of the questions
and answers are cross-referenced to these books, for further study by
the interested and dedicated reader.

If you have a question about C which is not answered in this article,
you might first try to answer it by checking a few of the referenced
books, or one of the expanded versions mentioned below, before posing
your question to the net at large.  There are many people on the net who
are happy to answer questions, but the volume of repetitive answers
posted to one question, as well as the growing number of questions as
the net attracts more readers, can become oppressive.  If you have
questions or comments prompted by this article, please reply by mail
rather than following up -- this article is meant to decrease net
traffic, not increase it.

Besides listing frequently-asked questions, this article also summarizes
frequently-posted answers.  Even if you know all the answers, it's worth
skimming through this list once in a while, so that when you see one of
its questions unwittingly posted, you won't have to waste time
answering.  (However, this is a large and heavy document, so don't
assume that everyone on the net has managed to read all of it in detail,
and please don't roll it up and thwack people over the head with it just
because they missed their answer in it.)

This article was last modified on July 3, 2004, and its travels may
have taken it far from its original home on Usenet.  It may, however,
be out-of-date, particularly if you are looking at a printed copy
or one retrieved from a tertiary archive site or CD-ROM.  You should
be able to obtain the most up-to-date copy at
http://www.eskimo.com/~scs/C-faq/top.html or http://www.faqs.org/faqs/ ,
or via ftp from ftp://rtfm.mit.edu/.  (See also question 20.40.)  Since
this list is modified from time to time, its question numbers may not
match those in older or newer copies which are in circulation, so be
careful when referring to FAQ list entries by number alone.  (Also, this
article was produced for free redistribution.  You should not need to
pay anyone for a copy of it.)

Several other versions of this document are available.  Posted along
with it are an abridged version and (when there are changes) a list of
differences with respect to the previous version.  A hypertext version
is available on the web at the aforementioned URL.  For those who might
prefer a bound, hardcopy version, a book-length version has been
published by Addison-Wesley (ISBN 0-201-84519-9).  The hypertext and
book versions include additional questions and more detailed answers, so
you might want to check one of them if you still have questions after
reading this posted list.

This article can always be improved.  Your input is welcome.  Send your
comments to [email protected] .

The questions answered here are divided into several categories:

        1. Declarations and Initializations
        2. Structures, Unions, and Enumerations
        3. Expressions
        4. Pointers
        5. Null Pointers
        6. Arrays and Pointers
        7. Memory Allocation
        8. Characters and Strings
        9. Boolean Expressions and Variables
       10. C Preprocessor
       11. ANSI/ISO Standard C
       12. Stdio
       13. Library Functions
       14. Floating Point
       15. Variable-Length Argument Lists
       16. Strange Problems
       17. Style
       18. Tools and Resources
       19. System Dependencies
       20. Miscellaneous
           Bibliography
           Acknowledgements

(The question numbers within each section are not always continuous,
because they are aligned with the aforementioned book-length version,
which contains even more questions.)

Herewith, some frequently-asked questions and their answers:


Section 1. Declarations and Initializations

1.1:    How should I decide which integer type to use?

A:      If you might need large values (above 32,767 or below -32,767),
       use long.  Otherwise, if space is very important (i.e. if there
       are large arrays or many structures), use short.  Otherwise, use
       int.  If well-defined overflow characteristics are important and
       negative values are not, or if you want to steer clear of sign-
       extension problems when manipulating bits or bytes, use one of
       the corresponding unsigned types.  (Beware when mixing signed
       and unsigned values in expressions, though.)

       Although character types (especially unsigned char) can be used
       as "tiny" integers, doing so is sometimes more trouble than it's
       worth, due to unpredictable sign extension and increased code
       size.  (Using unsigned char can help; see question 12.1 for a
       related problem.)

       A similar space/time tradeoff applies when deciding between
       float and double.  None of the above rules apply if pointers to
       the variable must have a particular type.

       If for some reason you need to declare something with an *exact*
       size (usually the only good reason for doing so is when
       attempting to conform to some externally-imposed storage layout,
       but see question 20.5), be sure to encapsulate the choice behind
       an appropriate typedef, such as those in C99's <inttypes.h>.

       If you need to manipulate huge values, larger than the
       guaranteed range of C's built-in types, see question 18.15d.

       References: K&R1 Sec. 2.2 p. 34; K&R2 Sec. 2.2 p. 36, Sec. A4.2
       pp. 195-6, Sec. B11 p. 257; ISO Sec. 5.2.4.2.1, Sec. 6.1.2.5;
       H&S Secs. 5.1,5.2 pp. 110-114.

1.4:    What should the 64-bit type be on a machine that can support it?

A:      The new C99 Standard specifies type long long as effectively
       being at least 64 bits, and this type has been implemented by a
       number of compilers for some time.  (Others have implemented
       extensions such as __longlong.)  On the other hand, it's also
       appropriate to implement type short int as 16, int as 32, and
       long int as 64 bits, and some compilers do.

       See also question 18.15d.

       References: C9X Sec. 5.2.4.2.1, Sec. 6.1.2.5.

1.7:    What's the best way to declare and define global variables
       and functions?

A:      First, though there can be many "declarations" (and in many
       translation units) of a single global variable or function,
       there must be exactly one "definition", where the definition is
       the declaration that actually allocates space, and provides an
       initialization value, if any.  The best arrangement is to place
       each definition in some relevant .c file, with an external
       declaration in a header (".h") file, which is included wherever
       the declaration is needed.  The .c file containing the
       definition should also #include the same header file, so the
       compiler can check that the definition matches the declarations.

       This rule promotes a high degree of portability: it is
       consistent with the requirements of the ANSI C Standard, and is
       also consistent with most pre-ANSI compilers and linkers.  (Unix
       compilers and linkers typically use a "common model" which
       allows multiple definitions, as long as at most one is
       initialized; this behavior is mentioned as a "common extension"
       by the ANSI Standard, no pun intended.)

       It is possible to use preprocessor tricks to arrange that a line
       like

               DEFINE(int, i);

       need only be entered once in one header file, and turned into a
       definition or a declaration depending on the setting of some
       macro, but it's not clear if this is worth the trouble.

       It's especially important to put global declarations in header
       files if you want the compiler to catch inconsistent
       declarations for you.  In particular, never place a prototype
       for an external function in a .c file: it wouldn't generally be
       checked for consistency with the definition, and an incompatible
       prototype is worse than useless.

       See also questions 10.6 and 18.8.

       References: K&R1 Sec. 4.5 pp. 76-7; K&R2 Sec. 4.4 pp. 80-1; ISO
       Sec. 6.1.2.2, Sec. 6.7, Sec. 6.7.2, Sec. G.5.11; Rationale
       Sec. 3.1.2.2; H&S Sec. 4.8 pp. 101-104, Sec. 9.2.3 p. 267; CT&P
       Sec. 4.2 pp. 54-56.

1.11:   What does extern mean in a function declaration?

A:      It can be used as a stylistic hint to indicate that the
       function's definition is probably in another source file, but
       there is no formal difference between

               extern int f();

       and

               int f();

       References: ISO Sec. 6.1.2.2, Sec. 6.5.1; Rationale
       Sec. 3.1.2.2; H&S Secs. 4.3,4.3.1 pp. 75-6.

1.12:   What's the auto keyword good for?

A:      Nothing; it's archaic.  See also question 20.37.

       References: K&R1 Sec. A8.1 p. 193; ISO Sec. 6.1.2.4, Sec. 6.5.1;
       H&S Sec. 4.3 p. 75, Sec. 4.3.1 p. 76.

1.14:   I can't seem to define a linked list successfully.  I tried

               typedef struct {
                       char *item;
                       NODEPTR next;
               } *NODEPTR;

       but the compiler gave me error messages.  Can't a structure in C
       contain a pointer to itself?

A:      Structures in C can certainly contain pointers to themselves;
       the discussion and example in section 6.5 of K&R make this
       clear.  The problem with the NODEPTR example is that the typedef
       has not yet been defined at the point where the "next" field is
       declared.  To fix this code, first give the structure a tag
       (e.g. "struct node").  Then, declare the "next" field as a
       simple "struct node *", or disentangle the typedef declaration
       from the structure definition, or both.  One corrected version
       would be

               struct node {
                       char *item;
                       struct node *next;
               };

               typedef struct node *NODEPTR;

       and there are at least three other equivalently correct ways of
       arranging it.

       A similar problem, with a similar solution, can arise when
       attempting to declare a pair of typedef'ed mutually referential
       structures.

       See also question 2.1.

       References: K&R1 Sec. 6.5 p. 101; K&R2 Sec. 6.5 p. 139; ISO
       Sec. 6.5.2, Sec. 6.5.2.3; H&S Sec. 5.6.1 pp. 132-3.

1.21:   How do I construct and understand declarations of complicated
       types such as "array of N pointers to functions returning
       pointers to functions returning pointers to char"?

A:      There are at least three ways of answering this question:

       1.  char *(*(*a[N])())();

       2.  Build the declaration up incrementally, using typedefs:

               typedef char *pc;       /* pointer to char */
               typedef pc fpc();       /* function returning pointer to char */
               typedef fpc *pfpc;      /* pointer to above */
               typedef pfpc fpfpc();   /* function returning... */
               typedef fpfpc *pfpfpc;  /* pointer to... */
               pfpfpc a[N];            /* array of... */

       3.  Use the cdecl program, which turns English into C and vice
           versa:

               cdecl> declare a as array of pointer to function returning
                       pointer to function returning pointer to char
               char *(*(*a[])())()

           cdecl can also explain complicated declarations, help with
           casts, and indicate which set of parentheses the parameters
           go in (for complicated function definitions, like the one
           above).  See question 18.1.

       A good book on C should explain how to read these complicated
       declarations "inside out" to understand them ("declaration
       mimics use").

       The pointer-to-function declarations in the examples above have
       not included parameter type information.  When the parameters
       have complicated types, declarations can *really* get messy.
       (Modern versions of cdecl can help here, too.)

       References: K&R2 Sec. 5.12 p. 122; ISO Sec. 6.5ff (esp.
       Sec. 6.5.4); H&S Sec. 4.5 pp. 85-92, Sec. 5.10.1 pp. 149-50.

1.25:   My compiler is complaining about an invalid redeclaration of a
       function, but I only define it once and call it once.

A:      Functions which are called without a declaration in scope,
       perhaps because the first call precedes the function's
       definition, are assumed to be declared as returning int (and
       without any argument type information), leading to discrepancies
       if the function is later declared or defined otherwise.  All
       functions should be (and non-int functions must be) declared
       before they are called.

       Another possible source of this problem is that the function has
       the same name as another one declared in some header file.

       See also questions 11.3 and 15.1.

       References: K&R1 Sec. 4.2 p. 70; K&R2 Sec. 4.2 p. 72; ISO
       Sec. 6.3.2.2; H&S Sec. 4.7 p. 101.

1.25b:  What's the right declaration for main()?
       Is void main() correct?

A:      See questions 11.12a through 11.15.  (But no, it's not correct.)

1.30:   What am I allowed to assume about the initial values of
       variables and arrays which are not explicitly initialized?
       If global variables start out as "zero", is that good enough
       for null pointers and floating-point zeroes?

A:      Uninitialized variables with "static" duration (that is, those
       declared outside of functions, and those declared with the
       storage class static), are guaranteed to start out as zero, just
       as if the programmer had typed "= 0".  Therefore, such variables
       are implicitly initialized to the null pointer (of the correct
       type; see also section 5) if they are pointers, and to 0.0 if
       they are floating-point.

       Variables with "automatic" duration (i.e. local variables
       without the static storage class) start out containing garbage,
       unless they are explicitly initialized.  (Nothing useful can be
       predicted about the garbage.)

       These rules do apply to arrays and structures (termed
       "aggregates"); arrays and structures are considered "variables"
       as far as initialization is concerned.

       Dynamically-allocated memory obtained with malloc() and
       realloc() is likely to contain garbage, and must be initialized
       by the calling program, as appropriate.  Memory obtained with
       calloc() is all-bits-0, but this is not necessarily useful for
       pointer or floating-point values (see question 7.31, and section
       5).

       References: K&R1 Sec. 4.9 pp. 82-4; K&R2 Sec. 4.9 pp. 85-86; ISO
       Sec. 6.5.7, Sec. 7.10.3.1, Sec. 7.10.5.3; H&S Sec. 4.2.8 pp.
       72-3, Sec. 4.6 pp. 92-3, Sec. 4.6.2 pp. 94-5, Sec. 4.6.3 p. 96,
       Sec. 16.1 p. 386.

1.31:   This code, straight out of a book, isn't compiling:

               int f()
               {
                       char a[] = "Hello, world!";
               }

A:      Perhaps you have an old, pre-ANSI compiler, which doesn't allow
       initialization of "automatic aggregates" (i.e. non-static local
       arrays, structures, or unions).  See also question 11.29.

1.31b:  What's wrong with this initialization?

               char *p = malloc(10);

       My compiler is complaining about an "invalid initializer",
       or something.

A:      Is the declaration of a static or non-local variable?  Function
       calls are allowed in initializers only for automatic variables
       (that is, for local, non-static variables).

1.32:   What is the difference between these initializations?

               char a[] = "string literal";
               char *p  = "string literal";

       My program crashes if I try to assign a new value to p[i].

A:      A string literal can be used in two slightly different ways.  As
       an array initializer (as in the declaration of char a[] in the
       question), it specifies the initial values of the characters in
       that array.  Anywhere else, it turns into an unnamed, static
       array of characters, which may be stored in read-only memory,
       and which therefore cannot necessarily be modified.  In an
       expression context, the array is converted at once to a pointer,
       as usual (see section 6), so the second declaration initializes
       p to point to the unnamed array's first element.

       (For compiling old code, some compilers have a switch
       controlling whether string literals are writable or not.)

       See also questions 1.31, 6.1, 6.2, 6.8, and 11.8b.

       References: K&R2 Sec. 5.5 p. 104; ISO Sec. 6.1.4, Sec. 6.5.7;
       Rationale Sec. 3.1.4; H&S Sec. 2.7.4 pp. 31-2.

1.34:   I finally figured out the syntax for declaring pointers to
       functions, but now how do I initialize one?

A:      Use something like

               extern int func();
               int (*fp)() = func;

       When the name of a function appears in an expression, it
       "decays" into a pointer (that is, it has its address implicitly
       taken), much as an array name does.

       A prior, explicit declaration for the function (perhaps in a
       header file) is normally needed.  The implicit external function
       declaration that can occur when a function is called does not
       help when a function name's only use is for its value.

       See also questions 1.25 and 4.12.


Section 2. Structures, Unions, and Enumerations

2.1:    What's the difference between these two declarations?

               struct x1 { ... };
               typedef struct { ... } x2;

A:      The first form declares a "structure tag"; the second declares a
       "typedef".  The main difference is that you subsequently refer
       to the first type as "struct x1" and the second simply as "x2".
       That is, the second declaration is of a slightly more abstract
       type -- its users don't necessarily know that it is a structure,
       and the keyword struct is not used when declaring instances of it.

2.2:    Why doesn't

               struct x { ... };
               x thestruct;

       work?

A:      C is not C++.  Typedef names are not automatically generated for
       structure tags.  See also questions 1.14 and 2.1.

2.3:    Can a structure contain a pointer to itself?

A:      Most certainly.  See also question 1.14.

2.4:    How can I implement opaque (abstract) data types in C?

A:      One good way is for clients to use structure pointers (perhaps
       additionally hidden behind typedefs) which point to structure
       types which are not publicly defined.  It's legal to declare
       and use "anonymous" structure pointers (that is, pointers to
       structures of incomplete type), as long as no attempt is made to
       access the members -- which of course is exactly the point of an
       opaque type.

2.4b:   Is there a good way of simulating OOP-style inheritance, or
       other OOP features, in C?

A:      It's straightforward to implement simple "methods" by placing
       function pointers in structures.  You can make various clumsy,
       brute-force attempts at inheritance using the preprocessor or by
       having structures contain "base types" as initial subsets, but
       it won't be perfect.  There's obviously no operator overloading,
       and overriding (i.e. of "methods" in "derived classes") would
       have to be done by hand.

       Obviously, if you need "real" OOP, you'll want to use a language
       that supports it, such as C++.

2.6:    I came across some code that declared a structure like this:

               struct name {
                       int namelen;
                       char namestr[1];
               };

       and then did some tricky allocation to make the namestr array
       act like it had several elements.  Is this legal or portable?

A:      This technique is popular, although Dennis Ritchie has called it
       "unwarranted chumminess with the C implementation."  An official
       interpretation has deemed that it is not strictly conforming
       with the C Standard, although it does seem to work under all
       known implementations.  (Compilers which check array bounds
       carefully might issue warnings.)

       Another possibility is to declare the variable-size element very
       large, rather than very small; in the case of the above example:

               ...
               char namestr[MAXSIZE];

       where MAXSIZE is larger than any name which will be stored.
       However, it looks like this technique is disallowed by a strict
       interpretation of the Standard as well.  Furthermore, either of
       these "chummy" structures must be used with care, since the
       programmer knows more about their size than the compiler does.

       C99 introduces the concept of a "flexible array member", which
       allows the size of an array to be omitted if it is the last
       member in a structure, thus providing a well-defined solution.

       References: Rationale Sec. 3.5.4.2; C9X Sec. 6.5.2.1.

2.8:    Is there a way to compare structures automatically?

A:      No.  There is not a good way for a compiler to implement
       structure comparison (i.e. to support the == operator for
       structures) which is consistent with C's low-level flavor.
       A simple byte-by-byte comparison could founder on random bits
       present in unused "holes" in the structure (see question 2.12).
       A field-by-field comparison might require unacceptable amounts
       of repetitive code for large structures.

       If you need to compare two structures, you'll have to write your
       own function to do so, field by field.

       References: K&R2 Sec. 6.2 p. 129; Rationale Sec. 3.3.9; H&S
       Sec. 5.6.2 p. 133.

2.10:   How can I pass constant values to functions which accept
       structure arguments?

A:      Traditional C had no way of generating anonymous structure
       values; you had to use a temporary structure variable or a
       little structure-building function.

       C99 introduces "compound literals", one form of which provides
       for structure constants.  For example, to pass a constant
       coordinate pair to a hypothetical plotpoint() function which
       expects a struct point, you can call

               plotpoint((struct point){1, 2});

       Combined with "designated initializers" (another C99 feature),
       it is also possible to specify member values by name:

               plotpoint((struct point){.x=1, .y=2});

       See also question 4.10.

       References: C9X Sec. 6.3.2.5, Sec. 6.5.8.

2.11:   How can I read/write structures from/to data files?

A:      It is relatively straightforward to write a structure out using
       fwrite():

               fwrite(&somestruct, sizeof somestruct, 1, fp);

       and a corresponding fread invocation can read it back in.
       However, data files so written will *not* be portable (see
       questions 2.12 and 20.5).  Also, if the structure contains any
       pointers, only the pointer values will be written, and they are
       most unlikely to be valid when read back in.  Finally, note that
       for widespread portability you must use the "b" flag when
       opening the files; see question 12.38.

       A more portable solution, though it's a bit more work initially,
       is to write a pair of functions for writing and reading a
       structure, field-by-field, in a portable (perhaps even human-
       readable) way.

       References: H&S Sec. 15.13 p. 381.

2.12:   My compiler is leaving holes in structures, which is wasting
       space and preventing "binary" I/O to external data files.  Why?
       Can I turn this off, or otherwise control the alignment of
       structure fields?

A:      Those "holes" provide "padding", which may be needed in order to
       preserve the "alignment" of later fields of the structure.  For
       efficient access, most processors prefer (or require) that
       multibyte objects (e.g. structure members of any type larger
       than char) not sit at arbitrary memory addresses, but rather at
       addresses which are multiples of 2 or 4 or the object size.

       Your compiler may provide an extension to give you explicit
       control over struct alignment (perhaps involving a #pragma; see
       question 11.20), but there is no standard method.

       See also question 20.5.

       References: K&R2 Sec. 6.4 p. 138; H&S Sec. 5.6.4 p. 135.

2.13:   Why does sizeof report a larger size than I expect for a
       structure type, as if there were padding at the end?

A:      Padding at the end of a structure may be necessary to preserve
       alignment when an array of contiguous structures is allocated.
       Even when the structure is not part of an array, the padding
       remains, so that sizeof can always return a consistent size.
       See also question 2.12 above.

       References: H&S Sec. 5.6.7 pp. 139-40.

2.14:   How can I determine the byte offset of a field within a
       structure?

A:      ANSI C defines the offsetof() macro in <stddef.h>, which lets
       you compute the offset of field f in struct s as
       offsetof(struct s, f).  If for some reason you have to code this
       sort of thing yourself, one possibility is

               #define offsetof(type, f) ((size_t) \
                       ((char *)&((type *)0)->f - (char *)(type *)0))

       This implementation is not 100% portable; some compilers may
       legitimately refuse to accept it.

       References: ISO Sec. 7.1.6; Rationale Sec. 3.5.4.2; H&S
       Sec. 11.1 pp. 292-3.

2.15:   How can I access structure fields by name at run time?

A:      Keep track of the field offsets as computed using the offsetof()
       macro (see question 2.14).  If structp is a pointer to an
       instance of the structure, and field f is an int having offset
       offsetf, f's value can be set indirectly with

               *(int *)((char *)structp + offsetf) = value;

2.18:   This program works correctly, but it dumps core after it
       finishes.  Why?

               struct list {
                       char *item;
                       struct list *next;
               }

               /* Here is the main program. */

               main(argc, argv)
               { ... }

A:      A missing semicolon causes main() to be declared as returning a
       structure.  (The connection is hard to see because of the
       intervening comment.)  Since structure-valued functions are
       usually implemented by adding a hidden return pointer, the
       generated code for main() tries to accept three arguments,
       although only two are passed (in this case, by the C start-up
       code).  See also questions 10.9 and 16.4.

       References: CT&P Sec. 2.3 pp. 21-2.

2.20:   Can I initialize unions?

A:      In the original ANSI C, an initializer was allowed only for the
       first-named member of a union.  C99 introduces "designated
       initializers" which can be used to initialize any member.

       References: K&R2 Sec. 6.8 pp. 148-9; ISO Sec. 6.5.7; C9X
       Sec. 6.5.8; H&S Sec. 4.6.7 p. 100.

2.22:   What's the difference between an enumeration and a set of
       preprocessor #defines?

A:      There is little difference.  The C Standard says that
       enumerations may be freely intermixed with other integral types,
       without errors.  (If, on the other hand, such intermixing were
       disallowed without explicit casts, judicious use of enumerations
       could catch certain programming errors.)

       Some advantages of enumerations are that the numeric values are
       automatically assigned, that a debugger may be able to display
       the symbolic values when enumeration variables are examined, and
       that they obey block scope.  (A compiler may also generate
       nonfatal warnings when enumerations are indiscriminately mixed,
       since doing so can still be considered bad style.)  A
       disadvantage is that the programmer has little control over
       those nonfatal warnings; some programmers also resent not having
       control over the sizes of enumeration variables.

       References: K&R2 Sec. 2.3 p. 39, Sec. A4.2 p. 196; ISO
       Sec. 6.1.2.5, Sec. 6.5.2, Sec. 6.5.2.2, Annex F; H&S Sec. 5.5
       pp. 127-9, Sec. 5.11.2 p. 153.

2.24:   Is there an easy way to print enumeration values symbolically?

A:      No.  You can write a little function to map an enumeration
       constant to a string.  (For debugging purposes, a good debugger
       should automatically print enumeration constants symbolically.)


Section 3. Expressions

3.1:    Why doesn't this code:

               a[i] = i++;

       work?

A:      The subexpression i++ causes a side effect -- it modifies i's
       value -- which leads to undefined behavior since i is also
       referenced elsewhere in the same expression, and there's no way
       to determine whether the reference (in a[i] on the left-hand
       side) should be to the old or the new value.  (Note that
       although the language in K&R suggests that the behavior of this
       expression is unspecified, the C Standard makes the stronger
       statement that it is undefined -- see question 11.33.)

       References: K&R1 Sec. 2.12; K&R2 Sec. 2.12; ISO Sec. 6.3; H&S
       Sec. 7.12 pp. 227-9.

3.2:    Under my compiler, the code

               int i = 7;
               printf("%d\n", i++ * i++);

       prints 49.  Regardless of the order of evaluation, shouldn't it
       print 56?

A:      Although the postincrement and postdecrement operators ++ and --
       perform their operations after yielding the former value, the
       implication of "after" is often misunderstood.  It is *not*
       guaranteed that an increment or decrement is performed
       immediately after giving up the previous value and before any
       other part of the expression is evaluated.  It is merely
       guaranteed that the update will be performed sometime before the
       expression is considered "finished" (before the next "sequence
       point," in ANSI C's terminology; see question 3.8).  In the
       example, the compiler chose to multiply the previous value by
       itself and to perform both increments later.

       The behavior of code which contains multiple, ambiguous side
       effects has always been undefined.  (Loosely speaking, by
       "multiple, ambiguous side effects" we mean any combination of
       increment, decrement, and assignment operators in a single
       expression which causes the same object either to be modified
       twice or modified and then inspected.  This is a rough
       definition; see question 3.8 for a precise one, and question
       11.33 for the meaning of "undefined.")  Don't even try to find
       out how your compiler implements such things (contrary to the
       ill-advised exercises in many C textbooks); as K&R wisely point
       out, "if you don't know *how* they are done on various machines,
       that innocence may help to protect you."

       References: K&R1 Sec. 2.12 p. 50; K&R2 Sec. 2.12 p. 54; ISO
       Sec. 6.3; H&S Sec. 7.12 pp. 227-9; CT&P Sec. 3.7 p. 47; PCS
       Sec. 9.5 pp. 120-1.

3.3:    I've experimented with the code

               int i = 3;
               i = i++;

       on several compilers.  Some gave i the value 3, and some gave 4.
       Which compiler is correct?

A:      There is no correct answer; the expression is undefined.  See
       questions 3.1, 3.8, 3.9, and 11.33.  (Also, note that neither
       i++ nor ++i is the same as i+1.  If you want to increment i,
       use i=i+1, i+=1, i++, or ++i, not some combination.  See also
       question 3.12b.)

3.3b:   Here's a slick expression:

               a ^= b ^= a ^= b

       It swaps a and b without using a temporary.

A:      Not portably, it doesn't.  It attempts to modify the variable a
       twice between sequence points, so its behavior is undefined.

       For example, it has been reported that when given the code

               int a = 123, b = 7654;
               a ^= b ^= a ^= b;

       the SCO Optimizing C compiler (icc) sets b to 123 and a to 0.

       See also questions 3.1, 3.8, 10.3, and 20.15c.

3.4:    Can I use explicit parentheses to force the order of evaluation
       I want?  Even if I don't, doesn't precedence dictate it?

A:      Not in general.

       Operator precedence and explicit parentheses impose only a
       partial ordering on the evaluation of an expression.  In the
       expression

               f() + g() * h()

       although we know that the multiplication will happen before the
       addition, there is no telling which of the three functions will
       be called first.

       When you need to ensure the order of subexpression evaluation,
       you may need to use explicit temporary variables and separate
       statements.

       References: K&R1 Sec. 2.12 p. 49, Sec. A.7 p. 185; K&R2
       Sec. 2.12 pp. 52-3, Sec. A.7 p. 200.

3.5:    But what about the && and || operators?
       I see code like "while((c = getchar()) != EOF && c != '\n')" ...

A:      There is a special "short-circuiting" exception for these
       operators: the right-hand side is not evaluated if the left-hand
       side determines the outcome (i.e. is true for || or false for
       &&).  Therefore, left-to-right evaluation is guaranteed, as it
       also is for the comma operator.  Furthermore, all of these
       operators (along with ?:) introduce an extra internal sequence
       point (see question 3.8).

       References: K&R1 Sec. 2.6 p. 38, Secs. A7.11-12 pp. 190-1; K&R2
       Sec. 2.6 p. 41, Secs. A7.14-15 pp. 207-8; ISO Sec. 6.3.13,
       Sec. 6.3.14, Sec. 6.3.15; H&S Sec. 7.7 pp. 217-8, Sec. 7.8 pp.
       218-20, Sec. 7.12.1 p. 229; CT&P Sec. 3.7 pp. 46-7.

3.8:    How can I understand these complex expressions?  What's a
       "sequence point"?

A:      A sequence point is a point in time (at the end of the
       evaluation of a full expression, or at the ||, &&, ?:, or comma
       operators, or just before a function call) at which the dust
       has settled and all side effects are guaranteed to be complete.
       The ANSI/ISO C Standard states that

               Between the previous and next sequence point an
               object shall have its stored value modified at
               most once by the evaluation of an expression.
               Furthermore, the prior value shall be accessed
               only to determine the value to be stored.

       The second sentence can be difficult to understand.  It says
       that if an object is written to within a full expression, any
       and all accesses to it within the same expression must be
       directly involved in the computation of the value to be written.
       This rule effectively constrains legal expressions to those in
       which the accesses demonstrably precede the modification.  For
       example, i = i + 1 is legal, but not a[i] = i++ (see question
       3.1).

       See also question 3.9 below.

       References: ISO Sec. 5.1.2.3, Sec. 6.3, Sec. 6.6, Annex C;
       Rationale Sec. 2.1.2.3; H&S Sec. 7.12.1 pp. 228-9.

3.9:    So given

               a[i] = i++;

       we don't know which cell of a[] gets written to, but i does get
       incremented by one, right?

A:      Not necessarily!  Once an expression or program becomes
       undefined, *all* aspects of it become undefined.  See questions
       3.2, 3.3, 11.33, and 11.35.

3.12a:  What's the difference between ++i and i++?

A:      If your C book doesn't explain, get a better one.  Briefly:
       ++i adds one to the stored value of i and "returns" the new,
       incremented value to the surrounding expression; i++ adds one
       to i but returns the prior, unincremented value.

3.12b:  If I'm not using the value of the expression, should I use ++i
       or i++ to increment a variable?

A:      Since the two forms differ only in the value yielded, they are
       entirely equivalent when only their side effect is needed.
       (However, the prefix form is preferred in C++.)  See also
       question 3.3.

       References: K&R1 Sec. 2.8 p. 43; K&R2 Sec. 2.8 p. 47; ISO
       Sec. 6.3.2.4, Sec. 6.3.3.1; H&S Sec. 7.4.4 pp. 192-3, Sec. 7.5.8
       pp. 199-200.

3.14:   Why doesn't the code

               int a = 1000, b = 1000;
               long int c = a * b;

       work?

A:      Under C's integral promotion rules, the multiplication is
       carried out using int arithmetic, and the result may overflow or
       be truncated before being promoted and assigned to the long int
       left-hand side.  Use an explicit cast to force long arithmetic:

               long int c = (long int)a * b;

       Notice that (long int)(a * b) would *not* have the desired
       effect.

       A similar problem can arise when two integers are divided, with
       the result assigned to a floating-point variable; the solution
       is similar, too.

       References: K&R1 Sec. 2.7 p. 41; K&R2 Sec. 2.7 p. 44; ISO
       Sec. 6.2.1.5; H&S Sec. 6.3.4 p. 176; CT&P Sec. 3.9 pp. 49-50.

3.16:   I have a complicated expression which I have to assign to one of
       two variables, depending on a condition.  Can I use code like
       this?

               ((condition) ? a : b) = complicated_expression;

A:      No.  The ?: operator, like most operators, yields a value, and
       you can't assign to a value.  (In other words, ?: does not yield
       an "lvalue".)  If you really want to, you can try something like

               *((condition) ? &a : &b) = complicated_expression;

       although this is admittedly not as pretty.

       References: ISO Sec. 6.3.15; H&S Sec. 7.1 pp. 179-180.


Section 4. Pointers

4.2:    I'm trying to declare a pointer and allocate some space for it,
       but it's not working.  What's wrong with this code?

               char *p;
               *p = malloc(10);

A:      The pointer you declared is p, not *p.  When you're manipulating
       the pointer itself (for example when you're setting it to make
       it point somewhere), you just use the name of the pointer:

               p = malloc(10);

       It's when you're manipulating the pointed-to memory that you use
       * as an indirection operator:

               *p = 'H';

       See also questions 1.21, 7.1, 7.3c, and 8.3.

       References: CT&P Sec. 3.1 p. 28.

4.3:    Does *p++ increment p, or what it points to?

A:      The postfix ++ and -- operators essentially have higher
       precedence than the prefix unary operators.  Therefore, *p++ is
       equivalent to *(p++); it increments p, and returns the value
       which p pointed to before p was incremented.  To increment the
       value pointed to by p, use (*p)++ (or perhaps ++*p, if the order
       of the side effect doesn't matter).

       References: K&R1 Sec. 5.1 p. 91; K&R2 Sec. 5.1 p. 95; ISO
       Sec. 6.3.2, Sec. 6.3.3; H&S Sec. 7.4.4 pp. 192-3, Sec. 7.5 p.
       193, Secs. 7.5.7,7.5.8 pp. 199-200.

4.5:    I have a char * pointer that happens to point to some ints, and
       I want to step it over them.  Why doesn't

               ((int *)p)++;

       work?

A:      In C, a cast operator does not mean "pretend these bits have a
       different type, and treat them accordingly"; it is a conversion
       operator, and by definition it yields an rvalue, which cannot be
       assigned to, or incremented with ++.  (It is either an accident
       or a deliberate but nonstandard extension if a particular
       compiler accepts expressions such as the above.)  Say what you
       mean: use

               p = (char *)((int *)p + 1);

       or (since p is a char *) simply

               p += sizeof(int);

       When possible, however, you should choose appropriate pointer
       types in the first place, rather than trying to treat one type
       as another.

       References: K&R2 Sec. A7.5 p. 205; ISO Sec. 6.3.4; Rationale
       Sec. 3.3.2.4; H&S Sec. 7.1 pp. 179-80.

4.8:    I have a function which accepts, and is supposed to initialize,
       a pointer:

               void f(int *ip)
               {
                       static int dummy = 5;
                       ip = &dummy;
               }

       But when I call it like this:

               int *ip;
               f(ip);

       the pointer in the caller remains unchanged.

A:      Are you sure the function initialized what you thought it did?
       Remember that arguments in C are passed by value.  The called
       function altered only the passed copy of the pointer.  You'll
       either want to pass the address of the pointer (the function
       will end up accepting a pointer-to-a-pointer), or have the
       function return the pointer.

       See also questions 4.9 and 4.11.

4.9:    Can I use a void ** pointer as a parameter so that a function
       can accept a generic pointer by reference?

A:      Not portably.  There is no generic pointer-to-pointer type in C.
       void * acts as a generic pointer only because conversions (if
       necessary) are applied automatically when other pointer types
       are assigned to and from void *'s; these conversions cannot be
       performed (the correct underlying pointer type is not known) if
       an attempt is made to indirect upon a void ** value which points
       at a pointer type other than void *.

4.10:   I have a function

               extern int f(int *);

       which accepts a pointer to an int.  How can I pass a constant by
       reference?  A call like

               f(&5);

       doesn't seem to work.

A:      In C99, you can use a "compound literal":

               f((int[]){5});

       Prior to C99, you couldn't do this directly; you had to declare
       a temporary variable, and then pass its address to the function:

               int five = 5;
               f(&five);

       See also questions 2.10, 4.8, and 20.1.

4.11:   Does C even have "pass by reference"?

A:      Not really.

       Strictly speaking, C always uses pass by value.  You can
       simulate pass by reference yourself, by defining functions which
       accept pointers and then using the & operator when calling, and
       the compiler will essentially simulate it for you when you pass
       an array to a function (by passing a pointer instead, see
       question 6.4 et al.).  However, C has nothing truly equivalent
       to formal pass by reference or C++ reference parameters.  (On
       the other hand, function-like preprocessor macros can provide a
       form of "pass by name".)

       See also questions 4.8 and 20.1.

       References: K&R1 Sec. 1.8 pp. 24-5, Sec. 5.2 pp. 91-3; K&R2
       Sec. 1.8 pp. 27-8, Sec. 5.2 pp. 95-7; ISO Sec. 6.3.2.2; H&S
       Sec. 9.5 pp. 273-4.

4.12:   I've seen different syntax used for calling functions via
       pointers.  What's the story?

A:      Originally, a pointer to a function had to be "turned into" a
       "real" function, with the * operator (and an extra pair of
       parentheses, to keep the precedence straight), before calling:

               int r, func(), (*fp)() = func;
               r = (*fp)();

       It can also be argued that functions are always called via
       pointers, and that "real" function names always decay implicitly
       into pointers (in expressions, as they do in initializations;
       see question 1.34).  This reasoning means that

               r = fp();

       is legal and works correctly, whether fp is the name of a
       function or a pointer to one.  (The usage has always been
       unambiguous; there is nothing you ever could have done with a
       function pointer followed by an argument list except call the
       function pointed to.)

       The ANSI C Standard essentially adopts the latter
       interpretation, meaning that the explicit * is not required,
       though it is still allowed.

       See also question 1.34.

       References: K&R1 Sec. 5.12 p. 116; K&R2 Sec. 5.11 p. 120; ISO
       Sec. 6.3.2.2; Rationale Sec. 3.3.2.2; H&S Sec. 5.8 p. 147,
       Sec. 7.4.3 p. 190.

4.15:   How do I convert an int to a char *?  I tried a cast, but it's
       not working.

A:      It depends on what you're trying to do.  If you tried a cast
       but it's not working, you're probably trying to convert an
       integer to a string, in which case see question 13.1.  If you're
       trying to convert an integer to a character, see question 8.6.
       If you're trying to set a pointer to point to a particular
       memory address, see question 19.25.


Section 5. Null Pointers

5.1:    What is this infamous null pointer, anyway?

A:      The language definition states that for each pointer type, there
       is a special value -- the "null pointer" -- which is
       distinguishable from all other pointer values and which is
       "guaranteed to compare unequal to a pointer to any object or
       function."  That is, the address-of operator & will never yield
       a null pointer, nor will a successful call to malloc().
       (malloc() does return a null pointer when it fails, and this is
       a typical use of null pointers: as a "special" pointer value
       with some other meaning, usually "not allocated" or "not
       pointing anywhere yet.")

       A null pointer is conceptually different from an uninitialized
       pointer.  A null pointer is known not to point to any object or
       function; an uninitialized pointer might point anywhere.  See
       also questions 1.30, 7.1, and 7.31.

       As mentioned above, there is a null pointer for each pointer
       type, and the internal values of null pointers for different
       types may be different.  Although programmers need not know the
       internal values, the compiler must always be informed which type
       of null pointer is required, so that it can make the distinction
       if necessary (see questions 5.2, 5.5, and 5.6 below).

       References: K&R1 Sec. 5.4 pp. 97-8; K&R2 Sec. 5.4 p. 102; ISO
       Sec. 6.2.2.3; Rationale Sec. 3.2.2.3; H&S Sec. 5.3.2 pp. 121-3.

5.2:    How do I get a null pointer in my programs?

A:      According to the language definition, a constant 0 in a pointer
       context is converted into a null pointer at compile time.  That
       is, in an initialization, assignment, or comparison when one
       side is a variable or expression of pointer type, the compiler
       can tell that a constant 0 on the other side requests a null
       pointer, and generate the correctly-typed null pointer value.
       Therefore, the following fragments are perfectly legal:

               char *p = 0;
               if(p != 0)

       (See also question 5.3.)

       However, an argument being passed to a function is not
       necessarily recognizable as a pointer context, and the compiler
       may not be able to tell that an unadorned 0 "means" a null
       pointer.  To generate a null pointer in a function call context,
       an explicit cast may be required, to force the 0 to be
       recognized as a pointer.  For example, the Unix system call
       execl takes a variable-length, null-pointer-terminated list of
       character pointer arguments, and is correctly called like this:

               execl("/bin/sh", "sh", "-c", "date", (char *)0);

       If the (char *) cast on the last argument were omitted, the
       compiler would not know to pass a null pointer, and would pass
       an integer 0 instead.  (Note that many Unix manuals get this
       example wrong.)

       When function prototypes are in scope, argument passing becomes
       an "assignment context," and most casts may safely be omitted,
       since the prototype tells the compiler that a pointer is
       required, and of which type, enabling it to correctly convert an
       unadorned 0.  Function prototypes cannot provide the types for
       variable arguments in variable-length argument lists however, so
       explicit casts are still required for those arguments.  (See
       also question 15.3.)  It is probably safest to properly cast
       all null pointer constants in function calls, to guard against
       varargs functions or those without prototypes.

       Summary:

               Unadorned 0 okay:       Explicit cast required:

               initialization          function call,
                                       no prototype in scope
               assignment
                                       variable argument in
               comparison              varargs function call

               function call,
               prototype in scope,
               fixed argument

       References: K&R1 Sec. A7.7 p. 190, Sec. A7.14 p. 192; K&R2
       Sec. A7.10 p. 207, Sec. A7.17 p. 209; ISO Sec. 6.2.2.3; H&S
       Sec. 4.6.3 p. 95, Sec. 6.2.7 p. 171.

5.3:    Is the abbreviated pointer comparison "if(p)" to test for non-
       null pointers valid?  What if the internal representation for
       null pointers is nonzero?

A:      When C requires the Boolean value of an expression, a false
       value is inferred when the expression compares equal to zero,
       and a true value otherwise.  That is, whenever one writes

               if(expr)

       where "expr" is any expression at all, the compiler essentially
       acts as if it had been written as

               if((expr) != 0)

       Substituting the trivial pointer expression "p" for "expr", we
       have

               if(p)   is equivalent to                if(p != 0)

       and this is a comparison context, so the compiler can tell that
       the (implicit) 0 is actually a null pointer constant, and use
       the correct null pointer value.  There is no trickery involved
       here; compilers do work this way, and generate identical code
       for both constructs.  The internal representation of a null
       pointer does *not* matter.

       The boolean negation operator, !, can be described as follows:

               !expr   is essentially equivalent to    (expr)?0:1
                       or to                           ((expr) == 0)

       which leads to the conclusion that

               if(!p)  is equivalent to                if(p == 0)

       "Abbreviations" such as if(p), though perfectly legal, are
       considered by some to be bad style (and by others to be good
       style; see question 17.10).

       See also question 9.2.

       References: K&R2 Sec. A7.4.7 p. 204; ISO Sec. 6.3.3.3,
       Sec. 6.3.9, Sec. 6.3.13, Sec. 6.3.14, Sec. 6.3.15, Sec. 6.6.4.1,
       Sec. 6.6.5; H&S Sec. 5.3.2 p. 122.

5.4:    What is NULL and how is it defined?

A:      As a matter of style, many programmers prefer not to have
       unadorned 0's scattered through their programs.  Therefore, the
       preprocessor macro NULL is defined (by <stdio.h> and several
       other headers) as a null pointer constant, typically 0 or
       ((void *)0) (see also question 5.6).  A programmer who wishes to
       make explicit the distinction between 0 the integer and 0 the
       null pointer constant can then use NULL whenever a null pointer
       is required.

       Using NULL is a stylistic convention only; the preprocessor
       turns NULL back into 0 which is then recognized by the compiler,
       in pointer contexts, as before.  In particular, a cast may still
       be necessary before NULL (as before 0) in a function call
       argument.  The table under question 5.2 above applies for NULL
       as well as 0 (an unadorned NULL is equivalent to an unadorned
       0).

       NULL should be used *only* as a pointer constant; see question 5.9.

       References: K&R1 Sec. 5.4 pp. 97-8; K&R2 Sec. 5.4 p. 102; ISO
       Sec. 7.1.6, Sec. 6.2.2.3; Rationale Sec. 4.1.5; H&S Sec. 5.3.2
       p. 122, Sec. 11.1 p. 292.

5.5:    How should NULL be defined on a machine which uses a nonzero bit
       pattern as the internal representation of a null pointer?

A:      The same as on any other machine: as 0 (or some version of 0;
       see question 5.4).

       Whenever a programmer requests a null pointer, either by writing
       "0" or "NULL", it is the compiler's responsibility to generate
       whatever bit pattern the machine uses for that null pointer.
       Therefore, #defining NULL as 0 on a machine for which internal
       null pointers are nonzero is as valid as on any other: the
       compiler must always be able to generate the machine's correct
       null pointers in response to unadorned 0's seen in pointer
       contexts.  See also questions 5.2, 5.10, and 5.17.

       References: ISO Sec. 7.1.6; Rationale Sec. 4.1.5.

5.6:    If NULL were defined as follows:

               #define NULL ((char *)0)

       wouldn't that make function calls which pass an uncast NULL
       work?

A:      Not in the most general case.  The complication is that there
       are machines which use different internal representations for
       pointers to different types of data.  The suggested definition
       would make uncast NULL arguments to functions expecting pointers
       to characters work correctly, but pointer arguments of other
       types could still (in the absence of prototypes) be
       problematical, and legal constructions such as

               FILE *fp = NULL;

       could fail.

       Nevertheless, ANSI C allows the alternate definition

               #define NULL ((void *)0)

       for NULL.  Besides potentially helping incorrect programs to
       work (but only on machines with homogeneous pointers, thus
       questionably valid assistance), this definition may catch
       programs which use NULL incorrectly (e.g. when the ASCII NUL
       character was really intended; see question 5.9).

       At any rate, ANSI function prototypes ensure that most (though
       not quite all; see question 5.2) pointer arguments are converted
       correctly when passed as function arguments, so the question is
       largely moot.

       References: Rationale Sec. 4.1.5.

5.9:    If NULL and 0 are equivalent as null pointer constants, which
       should I use?

A:      Many programmers believe that NULL should be used in all pointer
       contexts, as a reminder that the value is to be thought of as a
       pointer.  Others feel that the confusion surrounding NULL and 0
       is only compounded by hiding 0 behind a macro, and prefer to use
       unadorned 0 instead.  There is no one right answer.  (See also
       questions 9.2 and 17.10.)  C programmers must understand that
       NULL and 0 are interchangeable in pointer contexts, and that an
       uncast 0 is perfectly acceptable.  Any usage of NULL (as opposed
       to 0) should be considered a gentle reminder that a pointer is
       involved; programmers should not depend on it (either for their
       own understanding or the compiler's) for distinguishing pointer
       0's from integer 0's.

       NULL should *not* be used when another kind of 0 is required,
       even though it might work, because doing so sends the wrong
       stylistic message.  (Furthermore, ANSI allows the definition of
       NULL to be ((void *)0), which will not work at all in non-
       pointer contexts.)  In particular, do not use NULL when the
       ASCII null character (NUL) is desired.  Provide your own
       definition

               #define NUL '\0'

       if you must.

       References: K&R1 Sec. 5.4 pp. 97-8; K&R2 Sec. 5.4 p. 102.

5.10:   But wouldn't it be better to use NULL (rather than 0), in case
       the value of NULL changes, perhaps on a machine with nonzero
       internal null pointers?

A:      No.  (Using NULL may be preferable, but not for this reason.)
       Although symbolic constants are often used in place of numbers
       because the numbers might change, this is *not* the reason that
       NULL is used in place of 0.  Once again, the language guarantees
       that source-code 0's (in pointer contexts) generate null
       pointers.  NULL is used only as a stylistic convention.  See
       questions 5.5 and 9.2.

5.12:   I use the preprocessor macro

               #define Nullptr(type) (type *)0

       to help me build null pointers of the correct type.

A:      This trick, though popular and superficially attractive, does
       not buy much.  It is not needed in assignments or comparisons;
       see question 5.2.  (It does not even save keystrokes.)  See also
       questions 9.1 and 10.2.

5.13:   This is strange.  NULL is guaranteed to be 0, but the null
       pointer is not?

A:      When the term "null" or "NULL" is casually used, one of several
       things may be meant:

       1.      The conceptual null pointer, the abstract language concept
               defined in question 5.1.  It is implemented with...

       2.      The internal (or run-time) representation of a null
               pointer, which may or may not be all-bits-0 and which may
               be different for different pointer types.  The actual
               values should be of concern only to compiler writers.
               Authors of C programs never see them, since they use...

       3.      The null pointer constant, which is a constant integer 0
               (see question 5.2).  It is often hidden behind...

       4.      The NULL macro, which is #defined to be 0 (see question
               5.4).  Finally, as red herrings, we have...

       5.      The ASCII null character (NUL), which does have all bits
               zero, but has no necessary relation to the null pointer
               except in name; and...

       6.      The "null string," which is another name for the empty
               string ("").  Using the term "null string" can be
               confusing in C, because an empty string involves a null
               ('\0') character, but *not* a null pointer, which brings
               us full circle...

       This article uses the phrase "null pointer" (in lower case) for
       sense 1, the token "0" or the phrase "null pointer constant"
       for sense 3, and the capitalized word "NULL" for sense 4.

5.14:   Why is there so much confusion surrounding null pointers?  Why
       do these questions come up so often?

A:      C programmers traditionally like to know a lot (perhaps more
       than they need to) about the underlying machine implementation.
       The fact that null pointers are represented both in source code,
       and internally to most machines, as zero invites unwarranted
       assumptions.  The use of a preprocessor macro (NULL) may seem to
       suggest that the value could change some day, or on some weird
       machine.  The construct "if(p == 0)" is easily misread as
       calling for conversion of p to an integral type, rather than
       0 to a pointer type, before the comparison.  Finally, the
       distinction between the several uses of the term "null"
       (listed in question 5.13 above) is often overlooked.

       One good way to wade out of the confusion is to imagine that C
       used a keyword (perhaps "nil", like Pascal) as a null pointer
       constant.  The compiler could either turn "nil" into the
       appropriate type of null pointer when it could unambiguously
       determine that type from the source code, or complain when it
       could not.  Now in fact, in C the keyword for a null pointer
       constant is not "nil" but "0", which works almost as well,
       except that an uncast "0" in a non-pointer context generates an
       integer zero instead of an error message, and if that uncast 0
       was supposed to be a null pointer constant, the resulting
       program may not work.

5.15:   I'm confused.  I just can't understand all this null pointer
       stuff.

A:      Here are two simple rules you can follow:

       1.      When you want a null pointer constant in source code,
               use "0" or "NULL".

       2.      If the usage of "0" or "NULL" is an argument in a
               function call, cast it to the pointer type expected by
               the function being called.

       The rest of the discussion has to do with other people's
       misunderstandings, with the internal representation of null
       pointers (which you shouldn't need to know), and with the
       complexities of function prototypes.  (Taking those complexities
       into account, we find that rule 2 is conservative, of course;
       but it doesn't hurt.)  Understand questions 5.1, 5.2, and 5.4,
       and consider 5.3, 5.9, 5.13, and 5.14, and you'll do fine.

5.16:   Given all the confusion surrounding null pointers, wouldn't it
       be easier simply to require them to be represented internally by
       zeroes?

A:      If for no other reason, doing so would be ill-advised because it
       would unnecessarily constrain implementations which would
       otherwise naturally represent null pointers by special, nonzero
       bit patterns, particularly when those values would trigger
       automatic hardware traps for invalid accesses.

       Besides, what would such a requirement really accomplish?
       Proper understanding of null pointers does not require knowledge
       of the internal representation, whether zero or nonzero.
       Assuming that null pointers are internally zero does not make
       any code easier to write (except for a certain ill-advised usage
       of calloc(); see question 7.31).  Known-zero internal pointers
       would not obviate casts in function calls, because the *size* of
       the pointer might still be different from that of an int.  (If
       "nil" were used to request null pointers, as mentioned in
       question 5.14 above, the urge to assume an internal zero
       representation would not even arise.)

5.17:   Seriously, have any actual machines really used nonzero null
       pointers, or different representations for pointers to different
       types?

A:      The Prime 50 series used segment 07777, offset 0 for the null
       pointer, at least for PL/I.  Later models used segment 0, offset
       0 for null pointers in C, necessitating new instructions such as
       TCNP (Test C Null Pointer), evidently as a sop to all the extant
       poorly-written C code which made incorrect assumptions.  Older,
       word-addressed Prime machines were also notorious for requiring
       larger byte pointers (char *'s) than word pointers (int *'s).

       The Eclipse MV series from Data General has three
       architecturally supported pointer formats (word, byte, and bit
       pointers), two of which are used by C compilers: byte pointers
       for char * and void *, and word pointers for everything else.

       Some Honeywell-Bull mainframes use the bit pattern 06000 for
       (internal) null pointers.

       The CDC Cyber 180 Series has 48-bit pointers consisting of a
       ring, segment, and offset.  Most users (in ring 11) have null
       pointers of 0xB00000000000.  It was common on old CDC ones-
       complement machines to use an all-one-bits word as a special
       flag for all kinds of data, including invalid addresses.

       The old HP 3000 series uses a different addressing scheme for
       byte addresses than for word addresses; like several of the
       machines above it therefore uses different representations for
       char * and void * pointers than for other pointers.

       The Symbolics Lisp Machine, a tagged architecture, does not even
       have conventional numeric pointers; it uses the pair <NIL, 0>
       (basically a nonexistent <object, offset> handle) as a C null
       pointer.

       Depending on the "memory model" in use, 8086-family processors
       (PC compatibles) may use 16-bit data pointers and 32-bit
       function pointers, or vice versa.

       Some 64-bit Cray machines represent int * in the lower 48 bits
       of a word; char * additionally uses some of the upper 16 bits to
       indicate a byte address within a word.

       References: K&R1 Sec. A14.4 p. 211.

5.20:   What does a run-time "null pointer assignment" error mean?

A:      This message, which typically occurs with MS-DOS compilers,
       means that you've written, via a null pointer, to an invalid
       location -- probably offset 0 in the default data segment.
       See also question 16.8.


Section 6. Arrays and Pointers

6.1:    I had the definition char a[6] in one source file, and in
       another I declared extern char *a.  Why didn't it work?

A:      In one source file you defined an array of characters and in the
       other you declared a pointer to characters.  The declaration
       extern char *a simply does not match the actual definition.
       The type pointer-to-type-T is not the same as array-of-type-T.
       Use extern char a[].

       References: ISO Sec. 6.5.4.2; CT&P Sec. 3.3 pp. 33-4, Sec. 4.5
       pp. 64-5.

6.2:    But I heard that char a[] was identical to char *a.

A:      Not at all.  (What you heard has to do with formal parameters to
       functions; see question 6.4.)  Arrays are not pointers.  The
       array declaration char a[6] requests that space for six
       characters be set aside, to be known by the name "a".  That is,
       there is a location named "a" at which six characters can sit.
       The pointer declaration char *p, on the other hand, requests a
       place which holds a pointer, to be known by the name "p".  This
       pointer can point almost anywhere: to any char, or to any
       contiguous array of chars, or nowhere (see also questions 5.1
       and 1.30).

       As usual, a picture is worth a thousand words.  The declarations

               char a[] = "hello";
               char *p = "world";

       would initialize data structures which could be represented like
       this:
                  +---+---+---+---+---+---+
               a: | h | e | l | l | o |\0 |
                  +---+---+---+---+---+---+
                  +-----+     +---+---+---+---+---+---+
               p: |  *======> | w | o | r | l | d |\0 |
                  +-----+     +---+---+---+---+---+---+

       It is useful to realize that a reference like x[3] generates
       different code depending on whether x is an array or a pointer.
       Given the declarations above, when the compiler sees the
       expression a[3], it emits code to start at the location "a",
       move three past it, and fetch the character there.  When it sees
       the expression p[3], it emits code to start at the location "p",
       fetch the pointer value there, add three to the pointer, and
       finally fetch the character pointed to.  In other words, a[3] is
       three places past (the start of) the object *named* a, while
       p[3] is three places past the object *pointed to* by p.  In the
       example above, both a[3] and p[3] happen to be the character
       'l', but the compiler gets there differently.  (The essential
       difference is that the values of an array like a and a pointer
       like p are computed differently *whenever* they appear in
       expressions, whether or not they are being subscripted, as
       explained further in the next question.)  See also question 1.32.

       References: K&R2 Sec. 5.5 p. 104; CT&P Sec. 4.5 pp. 64-5.

6.3:    So what is meant by the "equivalence of pointers and arrays" in
       C?

A:      Much of the confusion surrounding arrays and pointers in C can
       be traced to a misunderstanding of this statement.  Saying that
       arrays and pointers are "equivalent" means neither that they are
       identical nor even interchangeable.  What it means is that array
       and pointer arithmetic is defined such that a pointer can be
       conveniently used to access an array or to simulate an array.

       Specifically, the cornerstone of the equivalence is this key
       definition:

               An lvalue of type array-of-T which appears in an
               expression decays (with three exceptions) into a
               pointer to its first element; the type of the
               resultant pointer is pointer-to-T.

       That is, whenever an array appears in an expression,
       the compiler implicitly generates a pointer to the array's
       first element, just as if the programmer had written &a[0].
       (The exceptions are when the array is the operand of a sizeof or
       & operator, or is a string literal initializer for a character
       array.)

       As a consequence of this definition, the compiler doesn't apply
       the array subscripting operator [] that differently to arrays
       and pointers, after all.  In an expression of the form a[i], the
       array decays into a pointer, following the rule above, and is
       then subscripted just as would be a pointer variable in the
       expression p[i] (although the eventual memory accesses will be
       different, as explained in question 6.2).  If you were to assign
       the array's address to the pointer:

               p = a;

       then p[3] and a[3] would access the same element.

       See also questions 6.8 and 6.14.

       References: K&R1 Sec. 5.3 pp. 93-6; K&R2 Sec. 5.3 p. 99; ISO
       Sec. 6.2.2.1, Sec. 6.3.2.1, Sec. 6.3.6; H&S Sec. 5.4.1 p. 124.

6.4:    Then why are array and pointer declarations interchangeable as
       function formal parameters?

A:      It's supposed to be a convenience.

       Since arrays decay immediately into pointers, an array is never
       actually passed to a function.  Allowing pointer parameters to
       be declared as arrays is a simply a way of making it look as
       though an array was being passed, perhaps because the parameter
       will be used within the function as if it were an array.
       Specifically, any parameter declarations which "look like"
       arrays, e.g.

               void f(char a[])
               { ... }

       are treated by the compiler as if they were pointers, since that
       is what the function will receive if an array is passed:

               void f(char *a)
               { ... }

       This conversion holds only within function formal parameter
       declarations, nowhere else.  If the conversion bothers you,
       avoid it; many programmers have concluded that the confusion it
       causes outweighs the small advantage of having the declaration
       "look like" the call or the uses within the function.

       See also question 6.21.

       References: K&R1 Sec. 5.3 p. 95, Sec. A10.1 p. 205; K&R2
       Sec. 5.3 p. 100, Sec. A8.6.3 p. 218, Sec. A10.1 p. 226; ISO
       Sec. 6.5.4.3, Sec. 6.7.1, Sec. 6.9.6; H&S Sec. 9.3 p. 271; CT&P
       Sec. 3.3 pp. 33-4.

6.7:    How can an array be an lvalue, if you can't assign to it?

A:      The ANSI C Standard defines a "modifiable lvalue," which an
       array is not.

       References: ISO Sec. 6.2.2.1; Rationale Sec. 3.2.2.1; H&S
       Sec. 7.1 p. 179.

6.8:    Practically speaking, what is the difference between arrays and
       pointers?

A:      Arrays automatically allocate space, but can't be relocated or
       resized.  Pointers must be explicitly assigned to point to
       allocated space (perhaps using malloc), but can be reassigned
       (i.e. pointed at different objects) at will, and have many other
       uses besides serving as the base of blocks of memory.

       Due to the so-called equivalence of arrays and pointers (see
       question 6.3), arrays and pointers often seem interchangeable,
       and in particular a pointer to a block of memory assigned by
       malloc is frequently treated (and can be referenced using [])
       exactly as if it were a true array.  See questions 6.14 and
       6.16.  (Be careful with sizeof, though.)

       See also questions 1.32 and 20.14.

6.9:    Someone explained to me that arrays were really just constant
       pointers.

A:      This is a bit of an oversimplification.  An array name is
       "constant" in that it cannot be assigned to, but an array is
       *not* a pointer, as the discussion and pictures in question 6.2
       should make clear.  See also questions 6.3 and 6.8.

6.11:   I came across some "joke" code containing the "expression"
       5["abcdef"] .  How can this be legal C?

A:      Yes, Virginia, array subscripting is commutative in C.  This
       curious fact follows from the pointer definition of array
       subscripting, namely that a[e] is identical to *((a)+(e)), for
       *any* two expressions a and e, as long as one of them is a
       pointer expression and one is integral.  This unsuspected
       commutativity is often mentioned in C texts as if it were
       something to be proud of, but it finds no useful application
       outside of the Obfuscated C Contest (see question 20.36).

       References: Rationale Sec. 3.3.2.1; H&S Sec. 5.4.1 p. 124,
       Sec. 7.4.1 pp. 186-7.

6.12:   Since array references decay into pointers, if arr is an array,
       what's the difference between arr and &arr?

A:      The type.

       In Standard C, &arr yields a pointer, of type pointer-to-array-
       of-T, to the entire array.  (In pre-ANSI C, the & in &arr
       generally elicited a warning, and was generally ignored.)  Under
       all C compilers, a simple reference (without an explicit &) to
       an array yields a pointer, of type pointer-to-T, to the array's
       first element.  (See also questions 6.3, 6.13, and 6.18.)

       References: ISO Sec. 6.2.2.1, Sec. 6.3.3.2; Rationale
       Sec. 3.3.3.2; H&S Sec. 7.5.6 p. 198.

6.13:   How do I declare a pointer to an array?

A:      Usually, you don't want to.  When people speak casually of a
       pointer to an array, they usually mean a pointer to its first
       element.

       Instead of a pointer to an array, consider using a pointer to
       one of the array's elements.  Arrays of type T decay into
       pointers to type T (see question 6.3), which is convenient;
       subscripting or incrementing the resultant pointer will access
       the individual members of the array.  True pointers to arrays,
       when subscripted or incremented, step over entire arrays, and
       are generally useful only when operating on arrays of arrays, if
       at all.  (See question 6.18.)

       If you really need to declare a pointer to an entire array, use
       something like "int (*ap)[N];" where N is the size of the array.
       (See also question 1.21.)  If the size of the array is unknown,
       N can in principle be omitted, but the resulting type, "pointer
       to array of unknown size," is useless.

       See also question 6.12 above.

       References: ISO Sec. 6.2.2.1.

6.14:   How can I set an array's size at run time?
       How can I avoid fixed-sized arrays?

A:      The equivalence between arrays and pointers (see question 6.3)
       allows a pointer to malloc'ed memory to simulate an array
       quite effectively.  After executing

               #include <stdlib.h>
               int *dynarray;
               dynarray = malloc(10 * sizeof(int));

       (and if the call to malloc succeeds), you can reference
       dynarray[i] (for i from 0 to 9) almost as if dynarray were a
       conventional, statically-allocated array (int a[10]).  The only
       difference is that sizeof will not give the size of the "array".
       See also questions 1.31b, 6.16, and 7.7.

6.15:   How can I declare local arrays of a size matching a passed-in
       array?

A:      Until recently, you couldn't; array dimensions in C
       traditionally had to be compile-time constants.  However, C99
       introduces variable-length arrays (VLA's) which solve this
       problem; local arrays may have sizes set by variables or other
       expressions, perhaps involving function parameters.  (gcc has
       provided parameterized arrays as an extension for some time.)
       If you can't use C99 or gcc, you'll have to use malloc(), and
       remember to call free() before the function returns.  See also
       questions 6.14, 6.16, 6.19, 7.22, and maybe 7.32.

       References: ISO Sec. 6.4, Sec. 6.5.4.2; C9X Sec. 6.5.5.2.

6.16:   How can I dynamically allocate a multidimensional array?

A:      The traditional solution is to allocate an array of pointers,
       and then initialize each pointer to a dynamically-allocated
       "row."  Here is a two-dimensional example:

               #include <stdlib.h>

               int **array1 = malloc(nrows * sizeof(int *));
               for(i = 0; i < nrows; i++)
                       array1[i] = malloc(ncolumns * sizeof(int));

       (In real code, of course, all of malloc's return values would be
       checked.  You can also use sizeof(*array1) and sizeof(**array1)
       instead of sizeof(int *) and sizeof(int).)

       You can keep the array's contents contiguous, at the cost of
       making later reallocation of individual rows more difficult,
       with a bit of explicit pointer arithmetic:

               int **array2 = malloc(nrows * sizeof(int *));
               array2[0] = malloc(nrows * ncolumns * sizeof(int));
               for(i = 1; i < nrows; i++)
                       array2[i] = array2[0] + i * ncolumns;

       In either case, the elements of the dynamic array can be
       accessed with normal-looking array subscripts: arrayx[i][j]
       (for 0 <= i < nrows and 0 <= j < ncolumns).

       If the double indirection implied by the above schemes is for
       some reason unacceptable, you can simulate a two-dimensional
       array with a single, dynamically-allocated one-dimensional
       array:

               int *array3 = malloc(nrows * ncolumns * sizeof(int));

       However, you must now perform subscript calculations manually,
       accessing the i,jth element with array3[i * ncolumns + j].  (A
       macro could hide the explicit calculation, but invoking it would
       require parentheses and commas which wouldn't look exactly like
       multidimensional array syntax, and the macro would need access
       to at least one of the dimensions, as well.  See also question
       6.19.)

       Yet another option is to use pointers to arrays:

               int (*array4)[NCOLUMNS] = malloc(nrows * sizeof(*array4));

       but the syntax starts getting horrific and at most one dimension
       may be specified at run time.

       With all of these techniques, you may of course need to remember
       to free the arrays (which may take several steps; see question
       7.23) when they are no longer needed, and you cannot necessarily
       intermix dynamically-allocated arrays with conventional,
       statically-allocated ones (see question 6.20, and also question
       6.18).

       Finally, in C99 you can use a variable-length array.

       All of these techniques can also be extended to three or more
       dimensions.

       References: C9X Sec. 6.5.5.2.

6.17:   Here's a neat trick: if I write

               int realarray[10];
               int *array = &realarray[-1];

       I can treat "array" as if it were a 1-based array.

A:      Although this technique is attractive (and was used in old
       editions of the book _Numerical Recipes in C_), it is not
       strictly conforming to the C Standard.  Pointer arithmetic
       is defined only as long as the pointer points within the same
       allocated block of memory, or to the imaginary "terminating"
       element one past it; otherwise, the behavior is undefined,
       *even if the pointer is not dereferenced*.  The code above
       could fail if, while subtracting the offset, an illegal
       address were generated (perhaps because the address tried
       to "wrap around" past the beginning of some memory segment).

       References: K&R2 Sec. 5.3 p. 100, Sec. 5.4 pp. 102-3, Sec. A7.7
       pp. 205-6; ISO Sec. 6.3.6; Rationale Sec. 3.2.2.3.

6.18:   My compiler complained when I passed a two-dimensional array to
       a function expecting a pointer to a pointer.

A:      The rule (see question 6.3) by which arrays decay into pointers
       is *not* applied recursively.  An array of arrays (i.e. a two-
       dimensional array in C) decays into a pointer to an array, not a
       pointer to a pointer.  Pointers to arrays can be confusing, and
       must be treated carefully; see also question 6.13.

       If you are passing a two-dimensional array to a function:

               int array[NROWS][NCOLUMNS];
               f(array);

       the function's declaration must match:

               void f(int a[][NCOLUMNS])
               { ... }

       or

               void f(int (*ap)[NCOLUMNS])     /* ap is a pointer to an array */
               { ... }

       In the first declaration, the compiler performs the usual
       implicit parameter rewriting of "array of array" to "pointer to
       array" (see questions 6.3 and 6.4); in the second form the
       pointer declaration is explicit.  Since the called function does
       not allocate space for the array, it does not need to know the
       overall size, so the number of rows, NROWS, can be omitted.  The
       width of the array is still important, so the column dimension
       NCOLUMNS (and, for three- or more dimensional arrays, the
       intervening ones) must be retained.

       If a function is already declared as accepting a pointer to a
       pointer, it is almost certainly meaningless to pass a two-
       dimensional array directly to it.

       See also questions 6.12 and 6.15.

       References: K&R1 Sec. 5.10 p. 110; K&R2 Sec. 5.9 p. 113; H&S
       Sec. 5.4.3 p. 126.

6.19:   How do I write functions which accept two-dimensional arrays
       when the width is not known at compile time?

A:      It's not always easy.  One way is to pass in a pointer to the
       [0][0] element, along with the two dimensions, and simulate
       array subscripting "by hand":

               void f2(int *aryp, int nrows, int ncolumns)
               { ... array[i][j] is accessed as aryp[i * ncolumns + j] ... }

       This function could be called with the array from question 6.18
       as

               f2(&array[0][0], NROWS, NCOLUMNS);

       It must be noted, however, that a program which performs
       multidimensional array subscripting "by hand" in this way is not
       in strict conformance with the ANSI C Standard; according to an
       official interpretation, the behavior of accessing
       (&array[0][0])[x] is not defined for x >= NCOLUMNS.

       C99 allows variable-length arrays, and once compilers which
       accept C99's extensions become widespread, VLA's will probably
       become the preferred solution.  (gcc has supported variable-
       sized arrays for some time.)

       When you want to be able to use a function on multidimensional
       arrays of various sizes, one solution is to simulate all the
       arrays dynamically, as in question 6.16.

       See also questions 6.18, 6.20, and 6.15.

       References: ISO Sec. 6.3.6; C9X Sec. 6.5.5.2.

6.20:   How can I use statically- and dynamically-allocated
       multidimensional arrays interchangeably when passing them to
       functions?

A:      There is no single perfect method.  Given the declarations

               int array[NROWS][NCOLUMNS];
               int **array1;                   /* ragged */
               int **array2;                   /* contiguous */
               int *array3;                    /* "flattened" */
               int (*array4)[NCOLUMNS];

       with the pointers initialized as in the code fragments in
       question 6.16, and functions declared as

               void f1a(int a[][NCOLUMNS], int nrows, int ncolumns);
               void f1b(int (*a)[NCOLUMNS], int nrows, int ncolumns);
               void f2(int *aryp, int nrows, int ncolumns);
               void f3(int **pp, int nrows, int ncolumns);

       where f1a() and f1b() accept conventional two-dimensional
       arrays, f2() accepts a "flattened" two-dimensional array, and
       f3() accepts a pointer-to-pointer, simulated array (see also
       questions 6.18 and 6.19), the following calls should work as
       expected:

               f1a(array, NROWS, NCOLUMNS);
               f1b(array, NROWS, NCOLUMNS);
               f1a(array4, nrows, NCOLUMNS);
               f1b(array4, nrows, NCOLUMNS);
               f2(&array[0][0], NROWS, NCOLUMNS);
               f2(*array, NROWS, NCOLUMNS);
               f2(*array2, nrows, ncolumns);
               f2(array3, nrows, ncolumns);
               f2(*array4, nrows, NCOLUMNS);
               f3(array1, nrows, ncolumns);
               f3(array2, nrows, ncolumns);

       The following calls would probably work on most systems, but
       involve questionable casts, and work only if the dynamic
       ncolumns matches the static NCOLUMNS:

               f1a((int (*)[NCOLUMNS])(*array2), nrows, ncolumns);
               f1a((int (*)[NCOLUMNS])(*array2), nrows, ncolumns);
               f1b((int (*)[NCOLUMNS])array3, nrows, ncolumns);
               f1b((int (*)[NCOLUMNS])array3, nrows, ncolumns);

       It must again be noted that passing &array[0][0] (or,
       equivalently, *array) to f2() is not strictly conforming; see
       question 6.19.

       If you can understand why all of the above calls work and are
       written as they are, and if you understand why the combinations
       that are not listed would not work, then you have a *very* good
       understanding of arrays and pointers in C.

       Rather than worrying about all of this, one approach to using
       multidimensional arrays of various sizes is to make them *all*
       dynamic, as in question 6.16.  If there are no static
       multidimensional arrays -- if all arrays are allocated like
       array1 or array2 in question 6.16 -- then all functions can be
       written like f3().

6.21:   Why doesn't sizeof properly report the size of an array when the
       array is a parameter to a function?

A:      The compiler pretends that the array parameter was declared as a
       pointer (see question 6.4), and sizeof reports the size of the
       pointer.

       References: H&S Sec. 7.5.2 p. 195.


Section 7. Memory Allocation

7.1:    Why doesn't this fragment work?

               char *answer;
               printf("Type something:\n");
               gets(answer);
               printf("You typed \"%s\"\n", answer);

A:      The pointer variable answer, which is handed to gets() as the
       location into which the response should be stored, has not been
       set to point to any valid storage.  That is, we cannot say where
       the pointer answer points.  (Since local variables are not
       initialized, and typically contain garbage, it is not even
       guaranteed that answer starts out as a null pointer.
       See questions 1.30 and 5.1.)

       The simplest way to correct the question-asking program is to
       use a local array, instead of a pointer, and let the compiler
       worry about allocation:

               #include <stdio.h>
               #include <string.h>

               char answer[100], *p;
               printf("Type something:\n");
               fgets(answer, sizeof answer, stdin);
               if((p = strchr(answer, '\n')) != NULL)
                       *p = '\0';
               printf("You typed \"%s\"\n", answer);

       This example also uses fgets() instead of gets(), so that the
       end of the array cannot be overwritten.  (See question 12.23.
       Unfortunately for this example, fgets() does not automatically
       delete the trailing \n, as gets() would.)  It would also be
       possible to use malloc() to allocate the answer buffer.

7.2:    I can't get strcat() to work.  I tried

               char *s1 = "Hello, ";
               char *s2 = "world!";
               char *s3 = strcat(s1, s2);

       but I got strange results.

A:      As in question 7.1 above, the main problem here is that space
       for the concatenated result is not properly allocated.  C does
       not provide an automatically-managed string type.  C compilers
       allocate memory only for objects explicitly mentioned in the
       source code (in the case of strings, this includes character
       arrays and string literals).  The programmer must arrange for
       sufficient space for the results of run-time operations such as
       string concatenation, typically by declaring arrays, or by
       calling malloc().

       strcat() performs no allocation; the second string is appended
       to the first one, in place.  Therefore, one fix would be to
       declare the first string as an array:

               char s1[20] = "Hello, ";

       Since strcat() returns the value of its first argument (s1, in
       this case), the variable s3 is superfluous; after the call to
       strcat(), s1 contains the result.

       The original call to strcat() in the question actually has two
       problems: the string literal pointed to by s1, besides not being
       big enough for any concatenated text, is not necessarily
       writable at all.  See question 1.32.

       References: CT&P Sec. 3.2 p. 32.

7.3:    But the man page for strcat() says that it takes two char *'s as
       arguments.  How am I supposed to know to allocate things?

A:      In general, when using pointers you *always* have to consider
       memory allocation, if only to make sure that the compiler is
       doing it for you.  If a library function's documentation does
       not explicitly mention allocation, it is usually the caller's
       problem.

       The Synopsis section at the top of a Unix-style man page or in
       the ANSI C standard can be misleading.  The code fragments
       presented there are closer to the function definitions used by
       an implementor than the invocations used by the caller.  In
       particular, many functions which accept pointers (e.g. to
       structures or strings) are usually called with a pointer to some
       object (a structure, or an array -- see questions 6.3 and 6.4)
       which the caller has allocated.  Other common examples are
       time() (see question 13.12) and stat().

7.3b:   I just tried the code

               char *p;
               strcpy(p, "abc");

       and it worked.  How?  Why didn't it crash?

A:      You got lucky, I guess.  The memory randomly pointed to by
       the uninitialized pointer p happened to be writable by you,
       and apparently was not already in use for anything vital.
       See also question 11.35.

7.3c:   How much memory does a pointer variable allocate?

A:      That's a pretty misleading question.  When you declare
       a pointer variable, as in

               char *p;

       you (or, more properly, the compiler) have allocated only enough
       memory to hold the pointer itself; that is, in this case you
       have allocated sizeof(char *) bytes of memory.  But you have
       not yet allocated *any* memory for the pointer to point to.
       See also questions 7.1 and 7.2.

7.5a:   I have a function that is supposed to return a string, but when
       it returns to its caller, the returned string is garbage.

A:      Make sure that the pointed-to memory is properly allocated.
       For example, make sure you have *not* done something like

               char *itoa(int n)
               {
                       char retbuf[20];                /* WRONG */
                       sprintf(retbuf, "%d", n);
                       return retbuf;                  /* WRONG */
               }

       One fix (which is imperfect, especially if the function in
       question is called recursively, or if several of its return
       values are needed simultaneously) would be to declare the return
       buffer as

                       static char retbuf[20];

       See also questions 7.5b, 12.21, and 20.1.

       References: ISO Sec. 6.1.2.4.

7.5b:   So what's the right way to return a string or other aggregate?

A:      The returned pointer should be to a statically-allocated buffer
       (as in the answer to question 7.5a), or to a buffer passed in by
       the caller, or to memory obtained with malloc(), but *not* to a
       local (automatic) array.

       See also question 20.1.

7.6:    Why am I getting "warning: assignment of pointer from integer
       lacks a cast" for calls to malloc()?

A:      Have you #included <stdlib.h>, or otherwise arranged for
       malloc() to be declared properly?  See also question 1.25.

       References: H&S Sec. 4.7 p. 101.

7.7:    Why does some code carefully cast the values returned by malloc
       to the pointer type being allocated?

A:      Before ANSI/ISO Standard C introduced the void * generic pointer
       type, these casts were typically required to silence warnings
       (and perhaps induce conversions) when assigning between
       incompatible pointer types.

       Under ANSI/ISO Standard C, these casts are no longer necessary,
       and in fact modern practice discourages them, since they can
       camouflage important warnings which would otherwise be generated
       if malloc() happened not to be declared correctly; see question
       7.6 above.  (However, the casts are typically seen in C code
       which for one reason or another is intended to be compatible
       with C++, where explicit casts from void * are required.)

       References: H&S Sec. 16.1 pp. 386-7.

7.7c:   In a call to malloc(), what does an error like "Cannot convert
       `void *' to `int *'" mean?

A:      It means you're using a C++ compiler instead of a C compiler.
       See question 7.7.

7.8:    I see code like

               char *p = malloc(strlen(s) + 1);
               strcpy(p, s);

       Shouldn't that be malloc((strlen(s) + 1) * sizeof(char))?

A:      It's never necessary to multiply by sizeof(char), since
       sizeof(char) is, by definition, exactly 1.  (On the other
       hand, multiplying by sizeof(char) doesn't hurt, and in some
       circumstances may help by introducing a size_t into the
       expression.)  See also question 8.9.

       References: ISO Sec. 6.3.3.4; H&S Sec. 7.5.2 p. 195.

7.11:   How can I dynamically allocate arrays?

A:      See questions 6.14 and 6.16.

7.14:   I've heard that some operating systems don't actually allocate
       malloc'ed memory until the program tries to use it.  Is this
       legal?

A:      It's hard to say.  The Standard doesn't say that systems can act
       this way, but it doesn't explicitly say that they can't, either.

       References: ISO Sec. 7.10.3.

7.16:   I'm allocating a large array for some numeric work, using the
       line

               double *array = malloc(300 * 300 * sizeof(double));

       malloc() isn't returning null, but the program is acting
       strangely, as if it's overwriting memory, or malloc() isn't
       allocating as much as I asked for, or something.

A:      Notice that 300 x 300 is 90,000, which will not fit in a 16-bit
       int, even before you multiply it by sizeof(double).  If you
       need to allocate this much memory, you'll have to be careful.
       If size_t (the type accepted by malloc()) is a 32-bit type on
       your machine, but int is 16 bits, you might be able to get away
       with writing 300 * (300 * sizeof(double)) (see question 3.14).
       Otherwise, you'll have to break your data structure up into
       smaller chunks, or use a 32-bit machine or compiler, or use
       some nonstandard memory allocation functions.  See also
       question 19.23.

7.17:   I've got 8 meg of memory in my PC.  Why can I only seem to
       malloc 640K or so?

A:      Under the segmented architecture of PC compatibles, it can be
       difficult to use more than 640K with any degree of transparency,
       especially under MS-DOS.  See also question 19.23.

7.19:   My program is crashing, apparently somewhere down inside malloc,
       but I can't see anything wrong with it.  Is there a bug in
       malloc()?

A:      It is unfortunately very easy to corrupt malloc's internal data
       structures, and the resulting problems can be stubborn.  The
       most common source of problems is writing more to a malloc'ed
       region than it was allocated to hold; a particularly common bug
       is to malloc(strlen(s)) instead of strlen(s) + 1.  Other
       problems may involve using pointers to memory that has been
       freed, freeing pointers twice, freeing pointers not obtained
       from malloc, or trying to realloc a null pointer (see question
       7.30).

       See also questions 7.26, 16.8, and 18.2.

7.20:   You can't use dynamically-allocated memory after you free it,
       can you?

A:      No.  Some early documentation for malloc() stated that the
       contents of freed memory were "left undisturbed," but this ill-
       advised guarantee was never universal and is not required by the
       C Standard.

       Few programmers would use the contents of freed memory
       deliberately, but it is easy to do so accidentally.  Consider
       the following (correct) code for freeing a singly-linked list:

               struct list *listp, *nextp;
               for(listp = base; listp != NULL; listp = nextp) {
                       nextp = listp->next;
                       free(listp);
               }

       and notice what would happen if the more-obvious loop iteration
       expression listp = listp->next were used, without the temporary
       nextp pointer.

       References: K&R2 Sec. 7.8.5 p. 167; ISO Sec. 7.10.3; Rationale
       Sec. 4.10.3.2; H&S Sec. 16.2 p. 387; CT&P Sec. 7.10 p. 95.

7.21:   Why isn't a pointer null after calling free()?
       How unsafe is it to use (assign, compare) a pointer value after
       it's been freed?

A:      When you call free(), the memory pointed to by the passed
       pointer is freed, but the value of the pointer in the caller
       probably remains unchanged, because C's pass-by-value semantics
       mean that called functions never permanently change the values
       of their arguments.  (See also question 4.8.)

       A pointer value which has been freed is, strictly speaking,
       invalid, and *any* use of it, even if it is not dereferenced,
       can theoretically lead to trouble, though as a quality of
       implementation issue, most implementations will probably not go
       out of their way to generate exceptions for innocuous uses of
       invalid pointers.

       References: ISO Sec. 7.10.3; Rationale Sec. 3.2.2.3.

7.22:   When I call malloc() to allocate memory for a pointer which is
       local to a function, do I have to explicitly free() it?

A:      Yes.  Remember that a pointer is different from what it points
       to.  Local variables are deallocated when the function returns,
       but in the case of a pointer variable, this means that the
       pointer is deallocated, *not* what it points to.  Memory
       allocated with malloc() always persists until you explicitly
       free it.  In general, for every call to malloc(), there should
       be a corresponding call to free().

7.23:   I'm allocating structures which contain pointers to other
       dynamically-allocated objects.  When I free a structure, do I
       also have to free each subsidiary pointer?

A:      Yes.  In general, you must arrange that each pointer returned
       from malloc() be individually passed to free(), exactly once (if
       it is freed at all).  A good rule of thumb is that for each call
       to malloc() in a program, you should be able to point at the
       call to free() which frees the memory allocated by that malloc()
       call.

       See also question 7.24.

7.24:   Must I free allocated memory before the program exits?

A:      You shouldn't have to.  A real operating system definitively
       reclaims all memory and other resources when a program exits.
       Nevertheless, some personal computers are said not to reliably
       recover memory, and all that can be inferred from the ANSI/ISO C
       Standard is that this is a "quality of implementation issue."

       References: ISO Sec. 7.10.3.2.

7.25:   I have a program which mallocs and later frees a lot of memory,
       but I can see from the operating system that memory usage
       doesn't actually go back down.

A:      Most implementations of malloc/free do not return freed memory
       to the operating system, but merely make it available for future
       malloc() calls within the same program.

7.26:   How does free() know how many bytes to free?

A:      The malloc/free implementation remembers the size of each block
       as it is allocated, so it is not necessary to remind it of the
       size when freeing.

7.27:   So can I query the malloc package to find out how big an
       allocated block is?

A:      Unfortunately, there is no standard or portable way.
       (Some compilers provide nonstandard extensions.)

7.30:   Is it legal to pass a null pointer as the first argument to
       realloc()?  Why would you want to?

A:      ANSI C sanctions this usage (and the related realloc(..., 0),
       which frees), although several earlier implementations do not
       support it, so it may not be fully portable.  Passing an
       initially-null pointer to realloc() can make it easier to write
       a self-starting incremental allocation algorithm.

       References: ISO Sec. 7.10.3.4; H&S Sec. 16.3 p. 388.

7.31:   What's the difference between calloc() and malloc()?  Is it safe
       to take advantage of calloc's zero-filling?  Does free() work
       on memory allocated with calloc(), or do you need a cfree()?

A:      calloc(m, n) is essentially equivalent to

               p = malloc(m * n);
               memset(p, 0, m * n);

       The zero fill is all-bits-zero, and does *not* therefore
       guarantee useful null pointer values (see section 5 of this
       list) or floating-point zero values.  free() is properly used to
       free the memory allocated by calloc().

       References: ISO Sec. 7.10.3 to 7.10.3.2; H&S Sec. 16.1 p. 386,
       Sec. 16.2 p. 386; PCS Sec. 11 pp. 141,142.

7.32:   What is alloca() and why is its use discouraged?

A:      alloca() allocates memory which is automatically freed when the
       function which called alloca() returns.  That is, memory
       allocated with alloca is local to a particular function's "stack
       frame" or context.

       alloca() cannot be written portably, and is difficult to
       implement on machines without a conventional stack.  Its use is
       problematical (and the obvious implementation on a stack-based
       machine fails) when its return value is passed directly to
       another function, as in fgets(alloca(100), 100, stdin).

       For these reasons, alloca() is not Standard and cannot be used
       in programs which must be widely portable, no matter how useful
       it might be.  Now that C99 supports variable-length arrays
       (VLA's), they can be used to more cleanly accomplish most of the
       tasks which alloca() used to be put to.

       See also question 7.22.

       References: Rationale Sec. 4.10.3.


Section 8. Characters and Strings

8.1:    Why doesn't

               strcat(string, '!');

       work?

A:      There is a very real difference between characters and strings,
       and strcat() concatenates *strings*.

       Characters in C are represented by small integers corresponding
       to their character set values (see also question 8.6 below).
       Strings are represented by arrays of characters; you usually
       manipulate a pointer to the first character of the array.  It is
       never correct to use one when the other is expected.  To append
       a ! to a string, use

               strcat(string, "!");

       See also questions 1.32, 7.2, and 16.6.

       References: CT&P Sec. 1.5 pp. 9-10.

8.2:    I'm checking a string to see if it matches a particular value.
       Why isn't this code working?

               char *string;
               ...
               if(string == "value") {
                       /* string matches "value" */
                       ...
               }

A:      Strings in C are represented as arrays of characters, and C
       never manipulates (assigns, compares, etc.) arrays as a whole.
       The == operator in the code fragment above compares two pointers
       -- the value of the pointer variable string and a pointer to the
       string literal "value" -- to see if they are equal, that is, if
       they point to the same place.  They probably don't, so the
       comparison never succeeds.

       To compare two strings, you generally use the library function
       strcmp():

               if(strcmp(string, "value") == 0) {
                       /* string matches "value" */
                       ...
               }

8.3:    If I can say

               char a[] = "Hello, world!";

       why can't I say

               char a[14];
               a = "Hello, world!";

A:      Strings are arrays, and you can't assign arrays directly.  Use
       strcpy() instead:

               strcpy(a, "Hello, world!");

       See also questions 1.32, 4.2, and 7.2.

8.6:    How can I get the numeric (character set) value corresponding to
       a character, or vice versa?

A:      In C, characters are represented by small integers corresponding
       to their values in the machine's character set.  Therefore, you
       don't need a conversion function: if you have the character, you
       have its value.

       To convert back and forth between the digit characters and the
       corresponding integers in the range 0-9, add or subtract the
       constant '0' (that is, the character value '0').

       See also questions 13.1 and 20.10.

8.9:    I think something's wrong with my compiler: I just noticed that
       sizeof('a') is 2, not 1 (i.e. not sizeof(char)).

A:      Perhaps surprisingly, character constants in C are of type int,
       so sizeof('a') is sizeof(int) (though this is another area
       where C++ differs).  See also question 7.8.

       References: ISO Sec. 6.1.3.4; H&S Sec. 2.7.3 p. 29.


Section 9. Boolean Expressions and Variables

9.1:    What is the right type to use for Boolean values in C?  Why
       isn't it a standard type?  Should I use #defines or enums for
       the true and false values?

A:      C does not provide a standard Boolean type, in part because
       picking one involves a space/time tradeoff which can best be
       decided by the programmer.  (Using an int may be faster, while
       using char may save data space.  Smaller types may make the
       generated code bigger or slower, though, if they require lots of
       conversions to and from int.)

       The choice between #defines and enumeration constants for the
       true/false values is arbitrary and not terribly interesting (see
       also questions 2.22 and 17.10).  Use any of

               #define TRUE  1                 #define YES 1
               #define FALSE 0                 #define NO  0

               enum bool {false, true};        enum bool {no, yes};

       or use raw 1 and 0, as long as you are consistent within one
       program or project.  (An enumeration may be preferable if your
       debugger shows the names of enumeration constants when examining
       variables.)

       Some people prefer variants like

               #define TRUE (1==1)
               #define FALSE (!TRUE)

       or define "helper" macros such as

               #define Istrue(e) ((e) != 0)

       These don't buy anything (see question 9.2 below; see also
       questions 5.12 and 10.2).

9.2:    Isn't #defining TRUE to be 1 dangerous, since any nonzero value
       is considered "true" in C?  What if a built-in logical or
       relational operator "returns" something other than 1?

A:      It is true (sic) that any nonzero value is considered true in C,
       but this applies only "on input", i.e. where a Boolean value is
       expected.  When a Boolean value is generated by a built-in
       operator, it is guaranteed to be 1 or 0.  Therefore, the test

               if((a == b) == TRUE)

       would work as expected (as long as TRUE is 1), but it is
       obviously silly.  In fact, explicit tests against TRUE and
       FALSE are generally inappropriate, because some library
       functions (notably isupper(), isalpha(), etc.) return,
       on success, a nonzero value which is not necessarily 1.
       (Besides, if you believe that "if((a == b) == TRUE)" is an
       improvement over "if(a == b)", why stop there?  Why not use
       "if(((a == b) == TRUE) == TRUE)"?)  A good rule of thumb is
       to use TRUE and FALSE (or the like) only for assignment to a
       Boolean variable or function parameter, or as the return value
       from a Boolean function, but never in a comparison.


       The preprocessor macros TRUE and FALSE (and, of course, NULL)
       are used for code readability, not because the underlying values
       might ever change.  (See also questions 5.3 and 5.10.)

       Although the use of macros like TRUE and FALSE (or YES
       and NO) seems clearer, Boolean values and definitions can
       be sufficiently confusing in C that some programmers feel that
       TRUE and FALSE macros only compound the confusion, and prefer
       to use raw 1 and 0 instead.  (See also question 5.9.)

       References: K&R1 Sec. 2.6 p. 39, Sec. 2.7 p. 41; K&R2 Sec. 2.6
       p. 42, Sec. 2.7 p. 44, Sec. A7.4.7 p. 204, Sec. A7.9 p. 206; ISO
       Sec. 6.3.3.3, Sec. 6.3.8, Sec. 6.3.9, Sec. 6.3.13, Sec. 6.3.14,
       Sec. 6.3.15, Sec. 6.6.4.1, Sec. 6.6.5; H&S Sec. 7.5.4 pp. 196-7,
       Sec. 7.6.4 pp. 207-8, Sec. 7.6.5 pp. 208-9, Sec. 7.7 pp. 217-8,
       Sec. 7.8 pp. 218-9, Sec. 8.5 pp. 238-9, Sec. 8.6 pp. 241-4;
       "What the Tortoise Said to Achilles".

9.3:    Is if(p), where p is a pointer, a valid conditional?

A:      Yes.  See question 5.3.


Section 10. C Preprocessor

10.2:   Here are some cute preprocessor macros:

               #define begin   {
               #define end     }

       What do y'all think?

A:      Bleah.  See also section 17.

10.3:   How can I write a generic macro to swap two values?

A:      There is no good answer to this question.  If the values are
       integers, a well-known trick using exclusive-OR could perhaps
       be used, but it will not work for floating-point values or
       pointers, or if the two values are the same variable.  (See
       questions 3.3b and 20.15c.)  If the macro is intended to be
       used on values of arbitrary type (the usual goal), it cannot
       use a temporary, since it does not know what type of temporary
       it needs (and would have a hard time picking a name for it if
       it did), and standard C does not provide a typeof operator.

       The best all-around solution is probably to forget about using a
       macro, unless you're willing to pass in the type as a third
       argument.

10.4:   What's the best way to write a multi-statement macro?

A:      The usual goal is to write a macro that can be invoked as if it
       were a statement consisting of a single function call.  This
       means that the "caller" will be supplying the final semicolon,
       so the macro body should not.  The macro body cannot therefore
       be a simple brace-enclosed compound statement, because syntax
       errors would result if it were invoked (apparently as a single
       statement, but with a resultant extra semicolon) as the if
       branch of an if/else statement with an explicit else clause.

       The traditional solution, therefore, is to use

               #define MACRO(arg1, arg2) do {  \
                       /* declarations */      \
                       stmt1;                  \
                       stmt2;                  \
                       /* ... */               \
                       } while(0)      /* (no trailing ; ) */

       When the caller appends a semicolon, this expansion becomes a
       single statement regardless of context.  (An optimizing compiler
       will remove any "dead" tests or branches on the constant
       condition 0, although lint may complain.)

       If all of the statements in the intended macro are simple
       expressions, with no declarations or loops, another technique is
       to write a single, parenthesized expression using one or more
       comma operators.  (For an example, see the first DEBUG() macro
       in question 10.26.)  This technique also allows a value to be
       "returned."

       References: H&S Sec. 3.3.2 p. 45; CT&P Sec. 6.3 pp. 82-3.

10.6:   I'm splitting up a program into multiple source files for the
       first time, and I'm wondering what to put in .c files and what
       to put in .h files.  (What does ".h" mean, anyway?)

A:      As a general rule, you should put these things in header (.h)
       files:

               macro definitions (preprocessor #defines)
               structure, union, and enumeration declarations
               typedef declarations
               external function declarations (see also question 1.11)
               global variable declarations

       It's especially important to put a declaration or definition in
       a header file when it will be shared between several other
       files.  (In particular, never put external function prototypes
       in .c files.  See also question 1.7.)

       On the other hand, when a definition or declaration should
       remain private to one .c file, it's fine to leave it there.

       See also questions 1.7 and 10.7.

       References: K&R2 Sec. 4.5 pp. 81-2; H&S Sec. 9.2.3 p. 267; CT&P
       Sec. 4.6 pp. 66-7.

10.7:   Is it acceptable for one header file to #include another?

A:      It's a question of style, and thus receives considerable debate.
       Many people believe that "nested #include files" are to be
       avoided: the prestigious Indian Hill Style Guide (see question
       17.9) disparages them; they can make it harder to find relevant
       definitions; they can lead to multiple-definition errors if a
       file is #included twice; they can lead to increased compilation
       time; and they make manual Makefile maintenance very difficult.
       On the other hand, they make it possible to use header files in
       a modular way (a header file can #include what it needs itself,
       rather than requiring each #includer to do so); a tool like grep
       (or a tags file) makes it easy to find definitions no matter
       where they are; a popular trick along the lines of:

               #ifndef HFILENAME_USED
               #define HFILENAME_USED
               ...header file contents...
               #endif

       (where a different bracketing macro name is used for each header
       file) makes a header file "idempotent" so that it can safely be
       #included multiple times; and automated Makefile maintenance
       tools (which are a virtual necessity in large projects anyway;
       see question 18.1) handle dependency generation in the face of
       nested #include files easily.  See also question 17.10.

       References: Rationale Sec. 4.1.2.

10.8a:  What's the difference between #include <> and #include "" ?

A:      The <> syntax is typically used with Standard or system-supplied
       headers, while "" is typically used for a program's own header
       files.

10.8b:  What are the complete rules for header file searching?

A:      The exact behavior is implementation-defined (which means that
       it is supposed to be documented; see question 11.33).
       Typically, headers named with <> syntax are searched for in one
       or more standard places.  Header files named with "" syntax are
       first searched for in the "current directory," then (if not
       found) in the same standard places.

       Traditionally (especially under Unix compilers), the current
       directory is taken to be the directory containing the file
       containing the #include directive.  Under other compilers,
       however, the current directory (if any) is the directory in
       which the compiler was initially invoked.  Check your compiler
       documentation.

       References: K&R2 Sec. A12.4 p. 231; ISO Sec. 6.8.2; H&S Sec. 3.4
       p. 55.

10.9:   I'm getting strange syntax errors on the very first declaration
       in a file, but it looks fine.

A:      Perhaps there's a missing semicolon at the end of the last
       declaration in the last header file you're #including.  See also
       questions 2.18, 11.29, and 16.1b.

10.10b: I'm #including the right header file for the library function
       I'm using, but the linker keeps saying it's undefined.

A:      See question 13.25.

10.11:  I'm compiling a program, and I seem to be missing one of the
       header files it requires.  Can someone send me a copy?

A:      There are several situations, depending on what sort of header
       file it is that's "missing".

       If the missing header file is a standard one, there's a problem
       with your compiler.  You'll need to contact your vendor, or
       someone knowledgeable about your particular compiler, for help.

       The situation is more complicated in the case of nonstandard
       headers.  Some are completely system- or compiler-specific.
       Some are completely unnecessary, and should be replaced by their
       Standard equivalents.  (For example, instead of <malloc.h>, use
       <stdlib.h>.)  Other headers, such as those associated with
       popular add-on libraries, may be reasonably portable.

       Standard headers exist in part so that definitions appropriate
       to your compiler, operating system, and processor can be
       supplied.  You cannot just pick up a copy of someone else's
       header file and expect it to work, unless that person is using
       exactly the same environment.  You may actually have a
       portability problem (see section 19), or a compiler problem.
       Otherwise, see question 18.16.

10.12:  How can I construct preprocessor #if expressions which compare
       strings?

A:      You can't do it directly; preprocessor #if arithmetic uses only
       integers.  An alternative is to #define several macros with
       symbolic names and distinct integer values, and implement
       conditionals on those.

       See also question 20.17.

       References: K&R2 Sec. 4.11.3 p. 91; ISO Sec. 6.8.1; H&S
       Sec. 7.11.1 p. 225.

10.13:  Does the sizeof operator work in preprocessor #if directives?

A:      No.  Preprocessing happens during an earlier phase of
       compilation, before type names have been parsed.  Instead of
       sizeof, consider using the predefined constants in ANSI's
       <limits.h>, if applicable, or perhaps a "configure" script.
       (Better yet, try to write code which is inherently insensitive
       to type sizes; see also question 1.1.)

       References: ISO Sec. 5.1.1.2, Sec. 6.8.1; H&S Sec. 7.11.1 p.
       225.

10.14:  Can I use an #ifdef in a #define line, to define something two
       different ways?

A:      No.  You can't "run the preprocessor on itself," so to speak.
       What you can do is use one of two completely separate #define
       lines, depending on the #ifdef setting.

       References: ISO Sec. 6.8.3, Sec. 6.8.3.4; H&S Sec. 3.2 pp. 40-1.

10.15:  Is there anything like an #ifdef for typedefs?

A:      Unfortunately, no.  You may have to keep sets of preprocessor
       macros (e.g. MY_TYPE_DEFINED) recording whether certain typedefs
       have been declared.  (See also question 10.13.)

       References: ISO Sec. 5.1.1.2, Sec. 6.8.1; H&S Sec. 7.11.1 p.
       225.

10.16:  How can I use a preprocessor #if expression to tell if a machine
       is big-endian or little-endian?

A:      You probably can't.  (Preprocessor arithmetic uses only long
       integers, and there is no concept of addressing.)  Are you
       sure you need to know the machine's endianness explicitly?
       Usually it's better to write code which doesn't care.
       See also question 20.9.

       References: ISO Sec. 6.8.1; H&S Sec. 7.11.1 p. 225.

10.18:  I inherited some code which contains far too many #ifdef's for
       my taste.  How can I preprocess the code to leave only one
       conditional compilation set, without running it through the
       preprocessor and expanding all of the #include's and #define's
       as well?

A:      There are programs floating around called unifdef, rmifdef,
       and scpp ("selective C preprocessor") which do exactly this.
       See question 18.16.

10.19:  How can I list all of the predefined identifiers?

A:      There's no standard way, although it is a common need.  gcc
       provides a -dM option which works with -E, and other compilers
       may provide something similar.  If the compiler documentation
       is unhelpful, the most expedient way is probably to extract
       printable strings from the compiler or preprocessor executable
       with something like the Unix strings utility.  Beware that many
       traditional system-specific predefined identifiers (e.g. "unix")
       are non-Standard (because they clash with the user's namespace)
       and are being removed or renamed.

10.20:  I have some old code that tries to construct identifiers with a
       macro like

               #define Paste(a, b) a/**/b

       but it doesn't work any more.

A:      It was an undocumented feature of some early preprocessor
       implementations (notably Reiser's) that comments disappeared
       entirely and could therefore be used for token pasting.  ANSI
       affirms (as did K&R1) that comments are replaced with white
       space.  However, since the need for pasting tokens was
       demonstrated and real, ANSI introduced a well-defined token-
       pasting operator, ##, which can be used like this:

               #define Paste(a, b) a##b

       See also question 11.17.

       References: ISO Sec. 6.8.3.3; Rationale Sec. 3.8.3.3; H&S
       Sec. 3.3.9 p. 52.

10.22:  Why is the macro

               #define TRACE(n) printf("TRACE: %d\n", n)

       giving me the warning "macro replacement within a string
       literal"?  It seems to be expanding

               TRACE(count);
       as
               printf("TRACE: %d\count", count);

A:      See question 11.18.

10.23-4: I'm having trouble using macro arguments inside string
       literals, using the `#' operator.

A:      See questions 11.17 and 11.18.

10.25:  I've got this tricky preprocessing I want to do and I can't
       figure out a way to do it.

A:      C's preprocessor is not intended as a general-purpose tool.
       (Note also that it is not guaranteed to be available as a
       separate program.)  Rather than forcing it to do something
       inappropriate, consider writing your own little special-purpose
       preprocessing tool, instead.  You can easily get a utility like
       make(1) to run it for you automatically.

       If you are trying to preprocess something other than C, consider
       using a general-purpose preprocessor.  (One older one available
       on most Unix systems is m4.)

10.26:  How can I write a macro which takes a variable number of
       arguments?

A:      One popular trick is to define and invoke the macro with a
       single, parenthesized "argument" which in the macro expansion
       becomes the entire argument list, parentheses and all, for a
       function such as printf():

               #define DEBUG(args) (printf("DEBUG: "), printf args)

               if(n != 0) DEBUG(("n is %d\n", n));

       The obvious disadvantage is that the caller must always remember
       to use the extra parentheses.

       gcc has an extension which allows a function-like macro to
       accept a variable number of arguments, but it's not standard.
       Other possible solutions are to use different macros (DEBUG1,
       DEBUG2, etc.) depending on the number of arguments, or to play
       tricky games with commas:

               #define DEBUG(args) (printf("DEBUG: "), printf(args))
               #define _ ,

               DEBUG("i = %d" _ i);

       C99 introduces formal support for function-like macros with
       variable-length argument lists.  The notation ... can appear at
       the end of the macro "prototype" (just as it does for varargs
       functions), and the pseudomacro __VA_ARGS__ in the macro
       definition is replaced by the variable arguments during
       invocation.

       Finally, you can always use a bona-fide function, which can
       take a variable number of arguments in a well-defined way.
       See questions 15.4 and 15.5.  (If you needed a macro
       replacement, try using a function plus a non-function-like
       macro, e.g. #define printf myprintf .)

       References: C9X Sec. 6.8.3, Sec. 6.8.3.1.


Section 11. ANSI/ISO Standard C

11.1:   What is the "ANSI C Standard?"

A:      In 1983, the American National Standards Institute (ANSI)
       commissioned a committee, X3J11, to standardize the C language.
       After a long, arduous process, including several widespread
       public reviews, the committee's work was finally ratified as ANS
       X3.159-1989 on December 14, 1989, and published in the spring of
       1990.  For the most part, ANSI C standardized existing practice,
       with a few additions from C++ (most notably function prototypes)
       and support for multinational character sets (including the
       controversial trigraph sequences).  The ANSI C standard also
       formalized the C run-time library support routines.

       A year or so later, the Standard was adopted as an international
       standard, ISO/IEC 9899:1990, and this ISO Standard replaced the
       earlier X3.159 even within the United States (where it was known
       as ANSI/ISO 9899-1990 [1992]).  As an ISO Standard, it is
       subject to ongoing revision through the release of Technical
       Corrigenda and Normative Addenda.

       In 1994, Technical Corrigendum 1 (TC1) amended the Standard
       in about 40 places, most of them minor corrections or
       clarifications, and Normative Addendum 1 (NA1) added about 50
       pages of new material, mostly specifying new library functions
       for internationalization.  In 1995, TC2 added a few more minor
       corrections.

       Most recently, a major revision of the Standard, "C99", has been
       completed and adopted.

       Several versions of the Standard, including C99 and the original
       ANSI Standard, have included a "Rationale," explaining many of
       its decisions, and discussing a number of subtle points,
       including several of those covered here.

11.2:   How can I get a copy of the Standard?

A:      An electronic (PDF) copy is available on-line, for US$18, from
       www.ansi.org.  Paper copies are available in the United States
       from

               American National Standards Institute
               11 W. 42nd St., 13th floor
               New York, NY  10036  USA
               (+1) 212 642 4900

       and

               Global Engineering Documents
               15 Inverness Way E
               Englewood, CO  80112  USA
               (+1) 303 397 2715
               (800) 854 7179  (U.S. & Canada)

       In other countries, contact the appropriate national standards
       body, or ISO in Geneva at:

               ISO Sales
               Case Postale 56
               CH-1211 Geneve 20
               Switzerland

       (or see URL http://www.iso.ch or check the comp.std.internat FAQ
       list, Standards.Faq).

       The mistitled _Annotated ANSI C Standard_, with annotations by
       Herbert Schildt, contains most of the text of ISO 9899; it is
       published by Osborne/McGraw-Hill, ISBN 0-07-881952-0, and sells
       in the U.S. for approximately $40.  It has been suggested that
       the price differential between this work and the official
       standard reflects the value of the annotations: they are plagued
       by numerous errors and omissions, and a few pages of the
       Standard itself are missing.  Many people on the net recommend
       ignoring the annotations entirely.  A review of the annotations
       ("annotated annotations") by Clive Feather can be found on the
       web at http://www.lysator.liu.se/c/schildt.html .

       The text of the original ANSI Rationale can be obtained by
       anonymous ftp from ftp.uu.net (see question 18.16) in directory
       doc/standards/ansi/X3.159-1989, and is also available on the web
       at http://www.lysator.liu.se/c/rat/title.html .  That Rationale
       has also been printed by Silicon Press, ISBN 0-929306-07-4.

       Public review drafts of C9X were available from ISO/IEC
       JTC1/SC22/WG14's web site, http://www.dkuug.dk/JTC1/SC22/WG14/ .

       See also question 11.2b below.

11.2b:  Where can I get information about updates to the Standard?

A:      You can find information (including C9X drafts) at
       the web sites http://www.lysator.liu.se/c/index.html,
       http://www.dkuug.dk/JTC1/SC22/WG14/, and http://www.dmk.com/ .

11.3:   My ANSI compiler complains about a mismatch when it sees

               extern int func(float);

               int func(x)
               float x;
               { ...

A:      You have mixed the new-style prototype declaration
       "extern int func(float);" with the old-style definition
       "int func(x) float x;".  It is usually possible to mix the two
       styles (see question 11.4), but not in this case.

       Old C (and ANSI C, in the absence of prototypes, and in
       variable-length argument lists; see question 15.2) "widens"
       certain arguments when they are passed to functions.  floats
       are promoted to double, and characters and short integers are
       promoted to int.  (For old-style function definitions, the
       values are automatically converted back to the corresponding
       narrower types within the body of the called function, if they
       are declared that way there.)

       This problem can be fixed either by using new-style syntax
       consistently in the definition:

               int func(float x) { ... }

       or by changing the new-style prototype declaration to match the
       old-style definition:

               extern int func(double);

       (In this case, it would be clearest to change the old-style
       definition to use double as well, if possible.)

       It is arguably much safer to avoid "narrow" (char, short int,
       and float) function arguments and return types altogether.

       See also question 1.25.

       References: K&R1 Sec. A7.1 p. 186; K&R2 Sec. A7.3.2 p. 202; ISO
       Sec. 6.3.2.2, Sec. 6.5.4.3; Rationale Sec. 3.3.2.2,
       Sec. 3.5.4.3; H&S Sec. 9.2 pp. 265-7, Sec. 9.4 pp. 272-3.

11.4:   Can you mix old-style and new-style function syntax?

A:      Doing so is legal, but requires a certain amount of care (see
       especially question 11.3).  Modern practice, however, is to
       use the prototyped form in both declarations and definitions.
       (The old-style syntax is marked as obsolescent, so official
       support for it may be removed some day.)

       References: ISO Sec. 6.7.1, Sec. 6.9.5; H&S Sec. 9.2.2 pp.
       265-7, Sec. 9.2.5 pp. 269-70.

11.5:   Why does the declaration

               extern int f(struct x *p);

       give me an obscure warning message about "struct x declared
       inside parameter list"?

A:      In a quirk of C's normal block scoping rules, a structure
       declared (or even mentioned) for the first time within a
       prototype cannot be compatible with other structures declared in
       the same source file (it goes out of scope at the end of the
       prototype).

       To resolve the problem, precede the prototype with the vacuous-
       looking declaration

               struct x;

       which places an (incomplete) declaration of struct x at file
       scope, so that all following declarations involving struct x can
       at least be sure they're referring to the same struct x.

       References: ISO Sec. 6.1.2.1, Sec. 6.1.2.6, Sec. 6.5.2.3.

11.8:   I don't understand why I can't use const values in initializers
       and array dimensions, as in

               const int n = 5;
               int a[n];

A:      The const qualifier really means "read-only"; an object so
       qualified is a run-time object which cannot (normally) be
       assigned to.  The value of a const-qualified object is therefore
       *not* a constant expression in the full sense of the term.  (C
       is unlike C++ in this regard.)  When you need a true compile-
       time constant, use a preprocessor #define (or perhaps an enum).

       References: ISO Sec. 6.4; H&S Secs. 7.11.2,7.11.3 pp. 226-7.

11.8b:  If you can't modify string literals, why aren't they defined as
       being arrays of const characters?

A:      One reason is that so very much code contains lines like

               char *p = "Hello, world!";

       which are not necessarily incorrect.  These lines would suffer
       the diagnostic messages, but it's really any later attempt to
       modify what p points to which would be problems.

       See also question 1.32.

11.9:   What's the difference between "const char *p" and
       "char * const p"?

A:      "const char *p" (which can also be written "char const *p")
       declares a pointer to a constant character (you can't change any
       pointed-to characters); "char * const p" declares a constant
       pointer to a (variable) character (i.e. you can't change the
       pointer).

       Read these "inside out" to understand them; see also question
       1.21.

       References: ISO Sec. 6.5.4.1; Rationale Sec. 3.5.4.1; H&S
       Sec. 4.4.4 p. 81.

11.10:  Why can't I pass a char ** to a function which expects a
       const char **?

A:      You can use a pointer-to-T (for any type T) where a pointer-to-
       const-T is expected.  However, the rule (an explicit exception)
       which permits slight mismatches in qualified pointer types is
       not applied recursively, but only at the top level.

       If you must assign or pass pointers which have qualifier
       mismatches at other than the first level of indirection, you
       must use explicit casts (e.g. (const char **) in this case),
       although as always, the need for such a cast may indicate a
       deeper problem which the cast doesn't really fix.

       References: ISO Sec. 6.1.2.6, Sec. 6.3.16.1, Sec. 6.5.3; H&S
       Sec. 7.9.1 pp. 221-2.

11.12a: What's the correct declaration of main()?

A:      Either int main(), int main(void), or int main(int argc,
       char *argv[]) (with alternate spellings of argc and *argv[]
       obviously allowed).  See also questions 11.12b to 11.15 below.

       References: ISO Sec. 5.1.2.2.1, Sec. G.5.1; H&S Sec. 20.1 p.
       416; CT&P Sec. 3.10 pp. 50-51.

11.12b: Can I declare main() as void, to shut off these annoying
       "main returns no value" messages?

A:      No.  main() must be declared as returning an int, and as
       taking either zero or two arguments, of the appropriate types.
       If you're calling exit() but still getting warnings, you may
       have to insert a redundant return statement (or use some kind
       of "not reached" directive, if available).

       Declaring a function as void does not merely shut off or
       rearrange warnings: it may also result in a different function
       call/return sequence, incompatible with what the caller (in
       main's case, the C run-time startup code) expects.

       (Note that this discussion of main() pertains only to "hosted"
       implementations; none of it applies to "freestanding"
       implementations, which may not even have main().  However,
       freestanding implementations are comparatively rare, and if
       you're using one, you probably know it.  If you've never heard
       of the distinction, you're probably using a hosted
       implementation, and the above rules apply.)

       References: ISO Sec. 5.1.2.2.1, Sec. G.5.1; H&S Sec. 20.1 p.
       416; CT&P Sec. 3.10 pp. 50-51.

11.13:  But what about main's third argument, envp?

A:      It's a non-standard (though common) extension.  If you really
       need to access the environment in ways beyond what the standard
       getenv() function provides, though, the global variable environ
       is probably a better avenue (though it's equally non-standard).

       References: ISO Sec. G.5.1; H&S Sec. 20.1 pp. 416-7.

11.14a: I believe that declaring void main() can't fail, since I'm
       calling exit() instead of returning, and anyway my operating
       system ignores a program's exit/return status.

A:      It doesn't matter whether main() returns or not, or whether
       anyone looks at the status; the problem is that when main() is
       misdeclared, its caller (the runtime startup code) may not even
       be able to *call* it correctly (due to the potential clash of
       calling conventions; see question 11.12b).

       Your operating system may ignore the exit status, and
       void main() may work for you, but it is not portable and not
       correct.

11.14b: So what could go wrong?  Are there really any systems where
       void main() doesn't work?

A:      It has been reported that programs using void main() and
       compiled using BC++ 4.5 can crash.  Some compilers (including
       DEC C V4.1 and gcc with certain warnings enabled) will complain
       about void main().

11.15:  The book I've been using, _C Programing for the Compleat Idiot_,
       always uses void main().

A:      Perhaps its author counts himself among the target audience.
       Many books unaccountably use void main() in examples, and assert
       that it's correct.  They're wrong.

11.16:  Is exit(status) truly equivalent to returning the same status
       from main()?

A:      Yes and no.  The Standard says that they are equivalent.
       However, a return from main() cannot be expected to work if
       data local to main() might be needed during cleanup; see also
       question 16.4.  A few very old, nonconforming systems may once
       have had problems with one or the other form.  (Finally, the
       two forms are obviously not equivalent in a recursive call to
       main().)

       References: K&R2 Sec. 7.6 pp. 163-4; ISO Sec. 5.1.2.2.3.

11.17:  I'm trying to use the ANSI "stringizing" preprocessing operator
       `#' to insert the value of a symbolic constant into a message,
       but it keeps stringizing the macro's name rather than its value.

A:      You can use something like the following two-step procedure to
       force a macro to be expanded as well as stringized:

               #define Str(x) #x
               #define Xstr(x) Str(x)
               #define OP plus
               char *opname = Xstr(OP);

       This code sets opname to "plus" rather than "OP".

       An equivalent circumlocution is necessary with the token-pasting
       operator ## when the values (rather than the names) of two
       macros are to be concatenated.

       References: ISO Sec. 6.8.3.2, Sec. 6.8.3.5.

11.18:  What does the message "warning: macro replacement within a
       string literal" mean?

A:      Some pre-ANSI compilers/preprocessors interpreted macro
       definitions like

               #define TRACE(var, fmt) printf("TRACE: var = fmt\n", var)

       such that invocations like

               TRACE(i, %d);

       were expanded as

               printf("TRACE: i = %d\n", i);

       In other words, macro parameters were expanded even inside
       string literals and character constants.

       Macro expansion is *not* defined in this way by K&R or by
       Standard C.  When you do want to turn macro arguments into
       strings, you can use the new # preprocessing operator, along
       with string literal concatenation (another new ANSI feature):

               #define TRACE(var, fmt) \
                       printf("TRACE: " #var " = " #fmt "\n", var)

       See also question 11.17 above.

       References: H&S Sec. 3.3.8 p. 51.

11.19:  I'm getting strange syntax errors inside lines I've #ifdeffed
       out.

A:      Under ANSI C, the text inside a "turned off" #if, #ifdef, or
       #ifndef must still consist of "valid preprocessing tokens."
       This means that the characters " and ' must each be paired just
       as in real C code, and the pairs mustn't cross line boundaries.
       (Note particularly that an apostrophe within a contracted word
       looks like the beginning of a character constant.)  Therefore,
       natural-language comments and pseudocode should always be
       written between the "official" comment delimiters /* and */.
       (But see question 20.20, and also 10.25.)

       References: ISO Sec. 5.1.1.2, Sec. 6.1; H&S Sec. 3.2 p. 40.

11.20:  What are #pragmas and what are they good for?

A:      The #pragma directive provides a single, well-defined "escape
       hatch" which can be used for all sorts of (nonportable)
       implementation-specific controls and extensions: source listing
       control, structure packing, warning suppression (like lint's old
       /* NOTREACHED */ comments), etc.

       References: ISO Sec. 6.8.6; H&S Sec. 3.7 p. 61.

11.21:  What does "#pragma once" mean?  I found it in some header files.

A:      It is an extension implemented by some preprocessors to help
       make header files idempotent; it is equivalent to the #ifndef
       trick mentioned in question 10.7, though less portable.

11.22:  Is char a[3] = "abc"; legal?  What does it mean?

A:      It is legal in ANSI C (and perhaps in a few pre-ANSI systems),
       though useful only in rare circumstances.  It declares an array
       of size three, initialized with the three characters 'a', 'b',
       and 'c', *without* the usual terminating '\0' character.  The
       array is therefore not a true C string and cannot be used with
       strcpy, printf %s, etc.

       Most of the time, you should let the compiler count the
       initializers when initializing arrays (in the case of the
       initializer "abc", of course, the computed size will be 4).

       References: ISO Sec. 6.5.7; H&S Sec. 4.6.4 p. 98.

11.24:  Why can't I perform arithmetic on a void * pointer?

A:      The compiler doesn't know the size of the pointed-to objects.
       Before performing arithmetic, convert the pointer either to
       char * or to the pointer type you're trying to manipulate (but
       see also question 4.5).

       References: ISO Sec. 6.1.2.5, Sec. 6.3.6; H&S Sec. 7.6.2 p. 204.

11.25:  What's the difference between memcpy() and memmove()?

A:      memmove() offers guaranteed behavior if the source and
       destination arguments overlap.  memcpy() makes no such
       guarantee, and may therefore be more efficiently implementable.
       When in doubt, it's safer to use memmove().

       References: K&R2 Sec. B3 p. 250; ISO Sec. 7.11.2.1,
       Sec. 7.11.2.2; Rationale Sec. 4.11.2; H&S Sec. 14.3 pp. 341-2;
       PCS Sec. 11 pp. 165-6.

11.26:  What should malloc(0) do?  Return a null pointer or a pointer to
       0 bytes?

A:      The ANSI/ISO Standard says that it may do either; the behavior
       is implementation-defined (see question 11.33).

       References: ISO Sec. 7.10.3; PCS Sec. 16.1 p. 386.

11.27:  Why does the ANSI Standard place limits on the length and case-
       significance of external identifiers?

A:      The problem is linkers which are under control of neither
       the ANSI/ISO Standard nor the C compiler developers on the
       systems which have them.  The limitation is only that
       identifiers be *significant* in some initial sequence of
       characters, not that they be restricted to that many characters
       in total length.  (The limitation was to six characters in the
       original ANSI Standard, but has been relaxed to 31 in C99.)

       References: ISO Sec. 6.1.2, Sec. 6.9.1; Rationale Sec. 3.1.2;
       C9X Sec. 6.1.2; H&S Sec. 2.5 pp. 22-3.

11.29:  My compiler is rejecting the simplest possible test programs,
       with all kinds of syntax errors.

A:      Perhaps it is a pre-ANSI compiler, unable to accept function
       prototypes and the like.

       See also questions 1.31, 10.9, 11.30, and 16.1b.

11.30:  Why are some ANSI/ISO Standard library functions showing up as
       undefined, even though I've got an ANSI compiler?

A:      It's possible to have a compiler available which accepts ANSI
       syntax, but not to have ANSI-compatible header files or run-time
       libraries installed.  (In fact, this situation is rather common
       when using a non-vendor-supplied compiler such as gcc.)  See
       also questions 11.29, 13.25, and 13.26.

11.31:  Does anyone have a tool for converting old-style C programs to
       ANSI C, or vice versa, or for automatically generating
       prototypes?

A:      Two programs, protoize and unprotoize, convert back and forth
       between prototyped and "old style" function definitions and
       declarations.  (These programs do *not* handle full-blown
       translation between "Classic" C and ANSI C.)  These programs are
       part of the FSF's GNU C compiler distribution; see question
       18.3.

       The unproto program (/pub/unix/unproto5.shar.Z on
       ftp.win.tue.nl) is a filter which sits between the preprocessor
       and the next compiler pass, converting most of ANSI C to
       traditional C on-the-fly.

       The GNU GhostScript package comes with a little program called
       ansi2knr.

       Before converting ANSI C back to old-style, beware that such a
       conversion cannot always be made both safely and automatically.
       ANSI C introduces new features and complexities not found in K&R
       C.  You'll especially need to be careful of prototyped function
       calls; you'll probably need to insert explicit casts.  See also
       questions 11.3 and 11.29.

       Several prototype generators exist, many as modifications to
       lint.  A program called CPROTO was posted to comp.sources.misc
       in March, 1992.  There is another program called "cextract."
       Many vendors supply simple utilities like these with their
       compilers.  See also question 18.16.  (But be careful when
       generating prototypes for old functions with "narrow"
       parameters; see question 11.3.)

11.32:  Why won't the Frobozz Magic C Compiler, which claims to be ANSI
       compliant, accept this code?  I know that the code is ANSI,
       because gcc accepts it.

A:      Many compilers support a few non-Standard extensions, gcc more
       so than most.  Are you sure that the code being rejected doesn't
       rely on such an extension?  It is usually a bad idea to perform
       experiments with a particular compiler to determine properties
       of a language; the applicable standard may permit variations, or
       the compiler may be wrong.  See also question 11.35.

11.33:  People seem to make a point of distinguishing between
       implementation-defined, unspecified, and undefined behavior.
       What's the difference?

A:      Briefly: implementation-defined means that an implementation
       must choose some behavior and document it.  Unspecified means
       that an implementation should choose some behavior, but need not
       document it.  Undefined means that absolutely anything might
       happen.  In no case does the Standard impose requirements; in
       the first two cases it occasionally suggests (and may require a
       choice from among) a small set of likely behaviors.

       Note that since the Standard imposes *no* requirements on the
       behavior of a compiler faced with an instance of undefined
       behavior, the compiler can do absolutely anything.  In
       particular, there is no guarantee that the rest of the program
       will perform normally.  It's perilous to think that you can
       tolerate undefined behavior in a program; see question 3.2 for a
       relatively simple example.

       If you're interested in writing portable code, you can ignore
       the distinctions, as you'll usually want to avoid code that
       depends on any of the three behaviors.

       See also questions 3.9, and 11.34.

       (A fourth defined class of not-quite-precisely-defined behavior,
       without the same stigma attached to it, is "locale-specific".)

       References: ISO Sec. 3.10, Sec. 3.16, Sec. 3.17; Rationale
       Sec. 1.6.

11.33b: What does it really mean for a program to be "legal" or "valid"
       or "conforming"?

A:      Simply stated, the Standard talks about three kinds of
       conformance: conforming programs, strictly conforming programs,
       and conforming implementations.

       A "conforming program" is one that is accepted by a conforming
       implementation.

       A "strictly conforming program" is one that uses the language
       exactly as specified in the Standard, and that does not depend
       on any implementation-defined, unspecified, or undefined
       behavior.

       A "conforming implementation" is one that does everything the
       Standard says it's supposed to.

       References: ISO Sec. ; Rationale Sec. 1.7.

11.34:  I'm appalled that the ANSI Standard leaves so many issues
       undefined.  Isn't a Standard's whole job to standardize these
       things?

A:      It has always been a characteristic of C that certain constructs
       behaved in whatever way a particular compiler or a particular
       piece of hardware chose to implement them.  This deliberate
       imprecision often allows compilers to generate more efficient
       code for common cases, without having to burden all programs
       with extra code to assure well-defined behavior of cases deemed
       to be less reasonable.  Therefore, the Standard is simply
       codifying existing practice.

       A programming language standard can be thought of as a treaty
       between the language user and the compiler implementor.  Parts
       of that treaty consist of features which the compiler
       implementor agrees to provide, and which the user may assume
       will be available.  Other parts, however, consist of rules which
       the user agrees to follow and which the implementor may assume
       will be followed.  As long as both sides uphold their
       guarantees, programs have a fighting chance of working
       correctly.  If *either* side reneges on any of its commitments,
       nothing is guaranteed to work.

       See also question 11.35.

       References: Rationale Sec. 1.1.

11.35:  People keep saying that the behavior of i = i++ is undefined,
       but I just tried it on an ANSI-conforming compiler, and got the
       results I expected.

A:      A compiler may do anything it likes when faced with undefined
       behavior (and, within limits, with implementation-defined and
       unspecified behavior), including doing what you expect.  It's
       unwise to depend on it, though.  See also questions 7.3b, 11.32,
       11.33, and 11.34.


Section 12. Stdio

12.1:   What's wrong with this code?

               char c;
               while((c = getchar()) != EOF) ...

A:      For one thing, the variable to hold getchar's return value must
       be an int.  getchar() can return all possible character values,
       as well as EOF.  By squeezing getchar's return value into a
       char, either a normal character might be misinterpreted as EOF,
       or the EOF might be altered (particularly if type char is
       unsigned) and so never seen.

       References: K&R1 Sec. 1.5 p. 14; K&R2 Sec. 1.5.1 p. 16; ISO
       Sec. 6.1.2.5, Sec. 7.9.1, Sec. 7.9.7.5; H&S Sec. 5.1.3 p. 116,
       Sec. 15.1, Sec. 15.6; CT&P Sec. 5.1 p. 70; PCS Sec. 11 p. 157.

12.1b:  I have a simple little program that reads characters until EOF,
       but how do I actually *enter* that "EOF" value from the
       keyboard?

A:      It turns out that the value of EOF as seen within your C program
       has essentially nothing to do with the keystroke combination you
       might use to signal end-of-file from the keyboard.  Depending on
       your operating system, you indicate end-of-file from the
       keyboard using various keystroke combinations, usually either
       control-D or control-Z.

12.2:   Why does the code

               while(!feof(infp)) {
                       fgets(buf, MAXLINE, infp);
                       fputs(buf, outfp);
               }

       copy the last line twice?

A:      In C, end-of-file is only indicated *after* an input routine has
       tried to read, and failed.  (In other words, C's I/O is not like
       Pascal's.)  Usually, you should just check the return value of
       the input routine -- fgets(), for example, returns NULL on end-
       of-file.  In virtually all cases, there's no need to use feof()
       at all.

       References: K&R2 Sec. 7.6 p. 164; ISO Sec. 7.9.3, Sec. 7.9.7.1,
       Sec. 7.9.10.2; H&S Sec. 15.14 p. 382.

12.4:   My program's prompts and intermediate output don't always show
       up on the screen, especially when I pipe the output through
       another program.

A:      It's best to use an explicit fflush(stdout) whenever output
       should definitely be visible (and especially if the text does
       not end with \n).  Several mechanisms attempt to perform the
       fflush() for you, at the "right time," but they tend to apply
       only when stdout is an interactive terminal.  (See also question
       12.24.)

       References: ISO Sec. 7.9.5.2.

12.5:   How can I read one character at a time, without waiting for the
       RETURN key?

A:      See question 19.1.

12.6:   How can I print a '%' character in a printf format string?  I
       tried \%, but it didn't work.

A:      Simply double the percent sign: %% .

       \% can't work, because the backslash \ is the *compiler's*
       escape character, while here our problem is that the % is
       essentially printf's escape character.

       See also question 19.17.

       References: K&R1 Sec. 7.3 p. 147; K&R2 Sec. 7.2 p. 154; ISO
       Sec. 7.9.6.1.

12.9:   Someone told me it was wrong to use %lf with printf().  How can
       printf() use %f for type double, if scanf() requires %lf?

A:      It's true that printf's %f specifier works with both float and
       double arguments.  Due to the "default argument promotions"
       (which apply in variable-length argument lists such as printf's,
       whether or not prototypes are in scope), values of type float
       are promoted to double, and printf() therefore sees only
       doubles.  (printf() does accept %Lf, for long double.)
       See also questions 12.13 and 15.2.

       References: K&R1 Sec. 7.3 pp. 145-47, Sec. 7.4 pp. 147-50; K&R2
       Sec. 7.2 pp. 153-44, Sec. 7.4 pp. 157-59; ISO Sec. 7.9.6.1,
       Sec. 7.9.6.2; H&S Sec. 15.8 pp. 357-64, Sec. 15.11 pp. 366-78;
       CT&P Sec. A.1 pp. 121-33.

12.9b:  What printf format should I use for a typedef like size_t
       when I don't know whether it's long or some other type?

A:      Use a cast to convert the value to a known, conservatively-
       sized type, then use the printf format matching that type.
       For example, to print the size of a type, you might use

               printf("%lu", (unsigned long)sizeof(thetype));

12.10:  How can I implement a variable field width with printf?
       That is, instead of %8d, I want the width to be specified
       at run time.

A:      printf("%*d", width, x) will do just what you want.
       See also question 12.15.

       References: K&R1 Sec. 7.3; K&R2 Sec. 7.2; ISO Sec. 7.9.6.1; H&S
       Sec. 15.11.6; CT&P Sec. A.1.

12.11:  How can I print numbers with commas separating the thousands?
       What about currency formatted numbers?

A:      The functions in <locale.h> begin to provide some support for
       these operations, but there is no standard function for doing
       either task.  (The only thing printf() does in response to a
       custom locale setting is to change its decimal-point character.)

       References: ISO Sec. 7.4; H&S Sec. 11.6 pp. 301-4.

12.12:  Why doesn't the call scanf("%d", i) work?

A:      The arguments you pass to scanf() must always be pointers.
       To fix the fragment above, change it to scanf("%d", &i) .

12.12b: Why *does* the call

               char s[30];
               scanf("%s", s);

       work (without the &)?

A:      You always need a *pointer*; you don't necessarily need an
       explicit &.  When you pass an array to scanf(), you do not need
       the &, because arrays are always passed to functions as
       pointers, whether you use & or not.  See questions 6.3 and 6.4.

12.13:  Why doesn't this code:

               double d;
               scanf("%f", &d);

       work?

A:      Unlike printf(), scanf() uses %lf for values of type double, and
       %f for float.  See also question 12.9.

12.15:  How can I specify a variable width in a scanf() format string?

A:      You can't; an asterisk in a scanf() format string means to
       suppress assignment.  You may be able to use ANSI stringizing
       and string concatenation to accomplish about the same thing, or
       you can construct the scanf format string at run time.

12.17:  When I read numbers from the keyboard with scanf "%d\n", it
       seems to hang until I type one extra line of input.

A:      Perhaps surprisingly, \n in a scanf format string does *not*
       mean to expect a newline, but rather to read and discard
       characters as long as each is a whitespace character.
       See also question 12.20.

       References: K&R2 Sec. B1.3 pp. 245-6; ISO Sec. 7.9.6.2; H&S
       Sec. 15.8 pp. 357-64.

12.18a: I'm reading a number with scanf %d and then a string with
       gets(), but the compiler seems to be skipping the call to
       gets()!

A:      scanf %d won't consume a trailing newline.  If the input number
       is immediately followed by a newline, that newline will
       immediately satisfy the gets().

       As a general rule, you shouldn't try to interlace calls to
       scanf() with calls to gets() (or any other input routines);
       scanf's peculiar treatment of newlines almost always leads to
       trouble.  Either use scanf() to read everything or nothing.

       See also questions 12.20 and 12.23.

       References: ISO Sec. 7.9.6.2; H&S Sec. 15.8 pp. 357-64.

12.19:  I figured I could use scanf() more safely if I checked its
       return value to make sure that the user typed the numeric values
       I expect, but sometimes it seems to go into an infinite loop.

A:      When scanf() is attempting to convert numbers, any non-numeric
       characters it encounters terminate the conversion *and are left
       on the input stream*.  Therefore, unless some other steps are
       taken, unexpected non-numeric input "jams" scanf() again and
       again: scanf() never gets past the bad character(s) to encounter
       later, valid data.  If the user types a character like `x' in
       response to a numeric scanf format such as %d or %f, code that
       simply re-prompts and retries the same scanf() call will
       immediately reencounter the same `x'.

       See also question 12.20.

       References: ISO Sec. 7.9.6.2; H&S Sec. 15.8 pp. 357-64.

12.20:  Why does everyone say not to use scanf()?  What should I use
       instead?

A:      scanf() has a number of problems -- see questions 12.17, 12.18a,
       and 12.19.  Also, its %s format has the same problem that gets()
       has (see question 12.23) -- it's hard to guarantee that the
       receiving buffer won't overflow.

       More generally, scanf() is designed for relatively structured,
       formatted input (its name is in fact derived from "scan
       formatted").  If you pay attention, it will tell you whether it
       succeeded or failed, but it can tell you only approximately
       where it failed, and not at all how or why.  It's nearly
       impossible to do decent error recovery with scanf(); usually
       it's far easier to read entire lines (with fgets() or the like),
       then interpret them, either using sscanf() or some other
       techniques.  (Functions like strtol(), strtok(), and atoi() are
       often useful; see also question 13.6.)  If you do use any scanf
       variant, be sure to check the return value to make sure that the
       expected number of items were found.  Also, if you use %s, be
       sure to guard against buffer overflow.

       References: K&R2 Sec. 7.4 p. 159.

12.21:  How can I tell how much destination buffer space I'll need for
       an arbitrary sprintf call?  How can I avoid overflowing the
       destination buffer with sprintf()?

A:      When the format string being used with sprintf() is known and
       relatively simple, you can sometimes predict a buffer size in an
       ad-hoc way.  If the format consists of one or two %s's, you can
       count the fixed characters in the format string yourself (or let
       sizeof count them for you) and add in the result of calling
       strlen() on the string(s) to be inserted.  For integers, the
       number of characters produced by %d is no more than

               ((sizeof(int) * CHAR_BIT + 2) / 3 + 1)  /* +1 for '-' */

       (CHAR_BIT is in <limits.h>), though this computation may be
       over-conservative.  (It computes the number of characters
       required for a base-8 representation of a number; a base-10
       expansion is guaranteed to take as much room or less.)

       When the format string is more complicated, or is not even known
       until run time, predicting the buffer size becomes as difficult
       as reimplementing sprintf(), and correspondingly error-prone
       (and inadvisable).  A last-ditch technique which is sometimes
       suggested is to use fprintf() to print the same text to a bit
       bucket or temporary file, and then to look at fprintf's return
       value or the size of the file (but see question 19.12, and worry
       about write errors).

       If there's any chance that the buffer might not be big enough,
       you won't want to call sprintf() without some guarantee that the
       buffer will not overflow and overwrite some other part of
       memory.  If the format string is known, you can limit %s
       expansion by using %.Ns for some N, or %.*s (see also question
       12.10).

       To avoid the overflow problem, you can use a length-limited
       version of sprintf(), namely snprintf().  It is used like this:

               snprintf(buf, bufsize, "You typed \"%s\"", answer);

       snprintf() has been available in several stdio libraries
       (including GNU and 4.4bsd) for several years.  It has finally
       been standardized in C99.

       As an extra, added bonus, the C99 snprintf() provides a way
       to predict the size required for an arbitrary sprintf() call.
       C99's snprintf() returns the number of characters it would have
       placed in the buffer, and it may be called with a buffer size
       of 0.  Therefore, the call

               nch = snprintf(NULL, 0, fmtstring, /* other arguments */ );

       predicts the number of characters required for the fully-
       formatted string.

       Yet another option is the (nonstandard) asprintf() function,
       present in various C libraries including bsd's and GNU's, which
       formats to (and returns a pointer to) a malloc'ed buffer, like
       this:

               char *buf;
               asprintf(&buf, "%d = %s", 42, "forty-two");
               /* now buf points to malloc'ed space containing formatted string */

       References: C9X Sec. 7.13.6.6.

12.23:  Why does everyone say not to use gets()?

A:      Unlike fgets(), gets() cannot be told the size of the buffer
       it's to read into, so it cannot be prevented from overflowing
       that buffer.  The Standard fgets() function is a vast
       improvement over gets(), although it's not perfect, either.
       (If long lines are a real possibility, their proper handling
       must be carefully considered.)  See question 7.1 for a code
       fragment illustrating the replacement of gets() with fgets().

       References: Rationale Sec. 4.9.7.2; H&S Sec. 15.7 p. 356.

12.24:  Why does errno contain ENOTTY after a call to printf()?

A:      Many implementations of the stdio package adjust their behavior
       slightly if stdout is a terminal.  To make the determination,
       these implementations perform some operation which happens to
       fail (with ENOTTY) if stdout is not a terminal.  Although the
       output operation goes on to complete successfully, errno still
       contains ENOTTY.  (Note that it is only meaningful for a program
       to inspect the contents of errno after an error has been
       reported; errno is not guaranteed to be 0 otherwise.)

       References: ISO Sec. 7.1.4, Sec. 7.9.10.3; CT&P Sec. 5.4 p. 73;
       PCS Sec. 14 p. 254.

12.25:  What's the difference between fgetpos/fsetpos and ftell/fseek?
       What are fgetpos() and fsetpos() good for?

A:      ftell() and fseek() use type long int to represent offsets
       (positions) in a file, and may therefore be limited to offsets
       of about 2 billion (2**31-1).  The newer fgetpos() and fsetpos()
       functions, on the other hand, use a special typedef, fpos_t, to
       represent the offsets.  The type behind this typedef, if chosen
       appropriately, can represent arbitrarily large offsets, so
       fgetpos() and fsetpos() can be used with arbitrarily huge files.
       fgetpos() and fsetpos() also record the state associated with
       multibyte streams.  See also question 1.4.

       References: K&R2 Sec. B1.6 p. 248; ISO Sec. 7.9.1,
       Secs. 7.9.9.1,7.9.9.3; H&S Sec. 15.5 p. 252.

12.26a: How can I flush pending input so that a user's typeahead isn't
       read at the next prompt?  Will fflush(stdin) work?

A:      fflush() is defined only for output streams.  Since its
       definition of "flush" is to complete the writing of buffered
       characters (not to discard them), discarding unread input would
       not be an analogous meaning for fflush on input streams.
       See also question 12.26b.

       References: ISO Sec. 7.9.5.2; H&S Sec. 15.2.

12.26b: If fflush() won't work, what can I use to flush input?

A:      It depends on what you're trying to do.  If you're trying to get
       rid of an unread newline or other unexpected input after calling
       scanf() (see questions 12.18a-12.19), you really need to rewrite
       or replace the call to scanf() (see question 12.20).
       Alternatively, you can consume the rest of a partially-read line
       with a simple code fragment like

               while((c = getchar()) != '\n' && c != EOF)
                       /* discard */ ;

       (You may also be able to use the curses flushinp() function.)

       There is no standard way to discard unread characters from a
       stdio input stream, nor would such a way necessarily be
       sufficient, since unread characters can also accumulate in
       other, OS-level input buffers.  If you're trying to actively
       discard typed-ahead input (perhaps in anticipation of issuing a
       critical prompt), you'll have to use a system-specific
       technique; see questions 19.1 and 19.2.

       References: ISO Sec. 7.9.5.2; H&S Sec. 15.2.

12.27:  fopen() is failing for certain pathnames.

A:      See questions 19.17 and 19.17b.

12.30:  I'm trying to update a file in place, by using fopen mode "r+",
       reading a certain string, and writing back a modified string,
       but it's not working.

A:      Be sure to call fseek before you write, both to seek back to the
       beginning of the string you're trying to overwrite, and because
       an fseek or fflush is always required between reading and
       writing in the read/write "+" modes.  Also, remember that you
       can only overwrite characters with the same number of
       replacement characters, and that overwriting in text mode may
       truncate the file at that point, and that you may have to
       preserve line lengths.  See also question 19.14.

       References: ISO Sec. 7.9.5.3.

12.33:  How can I redirect stdin or stdout to a file from within a
       program?

A:      Use freopen() (but see question 12.34 below).

       References: ISO Sec. 7.9.5.4; H&S Sec. 15.2.

12.34:  Once I've used freopen(), how can I get the original stdout (or
       stdin) back?

A:      There isn't a good way.  If you need to switch back, the best
       solution is not to have used freopen() in the first place.  Try
       using your own explicit output (or input) stream variable, which
       you can reassign at will, while leaving the original stdout (or
       stdin) undisturbed.

       It may be possible, in a nonportable way, to save away
       information about a stream before calling freopen(), such that
       the original stream can later be restored.  One way is to use a
       system-specific call such as dup() or dup2(), if available.
       Another is to copy or inspect the contents of the FILE
       structure, but this is exceedingly nonportable and unreliable.

12.36b: How can I arrange to have output go two places at once,
       e.g. to the screen and to a file?

A:      You can't do this directly, but you could write your own printf
       variant which printed everything twice.  Here is a simple
       example:

               #include <stdio.h>
               #include <stdarg.h>

               void f2printf(FILE *fp1, FILE *fp2, char *fmt, ...)
               {
                   va_list argp;
                   va_start(argp, fmt); vfprintf(fp1, fmt, argp); va_end(argp);
                   va_start(argp, fmt); vfprintf(fp2, fmt, argp); va_end(argp);
               }

       where f2printf() is just like fprintf() except that you give it
       two file pointers and it prints to both of them.

       See also question 15.5.

12.38:  How can I read a binary data file properly?  I'm occasionally
       seeing 0x0a and 0x0d values getting garbled, and I seem to hit
       EOF prematurely if the data contains the value 0x1a.

A:      When you're reading a binary data file, you should specify "rb"
       mode when calling fopen(), to make sure that text file
       translations do not occur.  Similarly, when writing binary data
       files, use "wb".

       Note that the text/binary distinction is made when you open the
       file: once a file is open, it doesn't matter which I/O calls you
       use on it.  See also question 20.5.

       References: ISO Sec. 7.9.5.3; H&S Sec. 15.2.1 p. 348.


Section 13. Library Functions

13.1:   How can I convert numbers to strings (the opposite of atoi)?
       Is there an itoa() function?

A:      Just use sprintf().  (Don't worry that sprintf() may be
       overkill, potentially wasting run time or code space; it works
       well in practice.)  See the examples in the answer to question
       7.5a; see also questions 8.6 and 12.21.

       You can obviously use sprintf() to convert long or floating-
       point numbers to strings as well (using %ld or %f).

       References: K&R1 Sec. 3.6 p. 60; K&R2 Sec. 3.6 p. 64.

13.2:   Why does strncpy() not always place a '\0' terminator in the
       destination string?

A:      strncpy() was first designed to handle a now-obsolete data
       structure, the fixed-length, not-necessarily-\0-terminated
       "string."  (A related quirk of strncpy's is that it pads short
       strings with multiple \0's, out to the specified length.)
       strncpy() is admittedly a bit cumbersome to use in other
       contexts, since you must often append a '\0' to the destination
       string by hand.  You can get around the problem by using
       strncat() instead of strncpy(): if the destination string starts
       out empty (that is, if you do *dest = '\0' first), strncat()
       does what you probably wanted strncpy() to do.  Another
       possibility is sprintf(dest, "%.*s", n, source) .

       When arbitrary bytes (as opposed to strings) are being copied,
       memcpy() is usually a more appropriate function to use than
       strncpy().

13.5:   Why do some versions of toupper() act strangely if given an
       upper-case letter?
       Why does some code call islower() before toupper()?

A:      Older versions of toupper() and tolower() did not always work
       correctly on arguments which did not need converting (i.e. on
       digits or punctuation or letters already of the desired case).
       In ANSI/ISO Standard C, these functions are guaranteed to work
       appropriately on all character arguments.

       References: ISO Sec. 7.3.2; H&S Sec. 12.9 pp. 320-1; PCS p. 182.

13.6:   How can I split up a string into whitespace-separated fields?
       How can I duplicate the process by which main() is handed argc
       and argv?

A:      The only Standard function available for this kind of
       "tokenizing" is strtok(), although it can be tricky to use and
       it may not do everything you want it to.  (For instance, it does
       not handle quoting.)

       References: K&R2 Sec. B3 p. 250; ISO Sec. 7.11.5.8; H&S
       Sec. 13.7 pp. 333-4; PCS p. 178.

13.7:   I need some code to do regular expression and wildcard matching.

A:      Make sure you recognize the difference between classic regular
       expressions (variants of which are used in such Unix utilities
       as ed and grep), and filename wildcards (variants of which are
       used by most operating systems).

       There are a number of packages available for matching regular
       expressions.  Most packages use a pair of functions, one for
       "compiling" the regular expression, and one for "executing" it
       (i.e. matching strings against it).  Look for header files named
       <regex.h> or <regexp.h>, and functions called regcmp/regex,
       regcomp/regexec, or re_comp/re_exec.  (These functions may
       exist in a separate regexp library.)  A popular, freely-
       redistributable regexp package by Henry Spencer is available
       from ftp.cs.toronto.edu in pub/regexp.shar.Z or in several other
       archives.  The GNU project has a package called rx.  See also
       question 18.16.

       Filename wildcard matching (sometimes called "globbing") is done
       in a variety of ways on different systems.  On Unix, wildcards
       are automatically expanded by the shell before a process is
       invoked, so programs rarely have to worry about them explicitly.
       Under MS-DOS compilers, there is often a special object file
       which can be linked in to a program to expand wildcards while
       argv is being built.  Several systems (including MS-DOS and VMS)
       provide system services for listing or opening files specified
       by wildcards.  Check your compiler/library documentation.  See
       also questions 19.20 and 20.3.

13.8:   I'm trying to sort an array of strings with qsort(), using
       strcmp() as the comparison function, but it's not working.

A:      By "array of strings" you probably mean "array of pointers to
       char."  The arguments to qsort's comparison function are
       pointers to the objects being sorted, in this case, pointers to
       pointers to char.  strcmp(), however, accepts simple pointers to
       char.  Therefore, strcmp() can't be used directly.  Write an
       intermediate comparison function like this:

               /* compare strings via pointers */
               int pstrcmp(const void *p1, const void *p2)
               {
                       return strcmp(*(char * const *)p1, *(char * const *)p2);
               }

       The comparison function's arguments are expressed as "generic
       pointers," const void *.  They are converted back to what they
       "really are" (pointers to pointers to char) and dereferenced,
       yielding char *'s which can be passed to strcmp().

       (Don't be misled by the discussion in K&R2 Sec. 5.11 pp. 119-20,
       which is not discussing the Standard library's qsort).

       References: ISO Sec. 7.10.5.2; H&S Sec. 20.5 p. 419.

13.9:   Now I'm trying to sort an array of structures with qsort().  My
       comparison function takes pointers to structures, but the
       compiler complains that the function is of the wrong type for
       qsort().  How can I cast the function pointer to shut off the
       warning?

A:      The conversions must be in the comparison function, which must
       be declared as accepting "generic pointers" (const void *) as
       discussed in question 13.8 above.  The comparison function might
       look like

               int mystructcmp(const void *p1, const void *p2)
               {
                       const struct mystruct *sp1 = p1;
                       const struct mystruct *sp2 = p2;
                       /* now compare sp1->whatever and sp2-> ... */

       (The conversions from generic pointers to struct mystruct
       pointers happen in the initializations sp1 = p1 and sp2 = p2;
       the compiler performs the conversions implicitly since p1 and p2
       are void pointers.)

       If, on the other hand, you're sorting pointers to structures,
       you'll need indirection, as in question 13.8:
       sp1 = *(struct mystruct * const *)p1 .

       In general, it is a bad idea to insert casts just to "shut the
       compiler up."  Compiler warnings are usually trying to tell you
       something, and unless you really know what you're doing, you
       ignore or muzzle them at your peril.  See also question 4.9.

       References: ISO Sec. 7.10.5.2; H&S Sec. 20.5 p. 419.

13.10:  How can I sort a linked list?

A:      Sometimes it's easier to keep the list in order as you build it
       (or perhaps to use a tree instead).  Algorithms like insertion
       sort and merge sort lend themselves ideally to use with linked
       lists.  If you want to use a standard library function, you can
       allocate a temporary array of pointers, fill it in with pointers
       to all your list nodes, call qsort(), and finally rebuild the
       list pointers based on the sorted array.

       References: Knuth Sec. 5.2.1 pp. 80-102, Sec. 5.2.4 pp. 159-168;
       Sedgewick Sec. 8 pp. 98-100, Sec. 12 pp. 163-175.

13.11:  How can I sort more data than will fit in memory?

A:      You want an "external sort," which you can read about in Knuth,
       Volume 3.  The basic idea is to sort the data in chunks (as much
       as will fit in memory at one time), write each sorted chunk to a
       temporary file, and then merge the files.  Your operating system
       may provide a general-purpose sort utility, and if so, you can
       try invoking it from within your program: see questions 19.27
       and 19.30.

       References: Knuth Sec. 5.4 pp. 247-378; Sedgewick Sec. 13 pp.
       177-187.

13.12:  How can I get the current date or time of day in a C program?

A:      Just use the time(), ctime(), localtime() and/or strftime()
       functions.  Here is a simple example:

               #include <stdio.h>
               #include <time.h>

               int main()
               {
                       time_t now;
                       time(&now);
                       printf("It's %s", ctime(&now));
                       return 0;
               }

       If you need control over the format, use strftime().
       If you need sub-second resolution, see question 19.37.

       References: K&R2 Sec. B10 pp. 255-7; ISO Sec. 7.12; H&S Sec. 18.

13.13:  I know that the library function localtime() will convert a
       time_t into a broken-down struct tm, and that ctime() will
       convert a time_t to a printable string.  How can I perform the
       inverse operations of converting a struct tm or a string into a
       time_t?

A:      ANSI C specifies a library function, mktime(), which converts a
       struct tm to a time_t.

       Converting a string to a time_t is harder, because of the wide
       variety of date and time formats which might be encountered.
       Some systems provide a strptime() function, which is basically
       the inverse of strftime().  Other popular functions are partime()
       (widely distributed with the RCS package) and getdate() (and a
       few others, from the C news distribution).  See question 18.16.

       References: K&R2 Sec. B10 p. 256; ISO Sec. 7.12.2.3; H&S
       Sec. 18.4 pp. 401-2.

13.14:  How can I add N days to a date?  How can I find the difference
       between two dates?

A:      The ANSI/ISO Standard C mktime() and difftime() functions
       provide some (limited) support for both problems.  mktime()
       accepts non-normalized dates, so it is straightforward to take a
       filled-in struct tm, add or subtract from the tm_mday field, and
       call mktime() to normalize the year, month, and day fields (and
       incidentally convert to a time_t value).  difftime() computes
       the difference, in seconds, between two time_t values; mktime()
       can be used to compute time_t values for two dates to be
       subtracted.

       However, these solutions are guaranteed to work correctly only
       for dates in the range which can be represented as time_t's.
       (For conservatively-sized time_t, that range is often -- but not
       always -- from 1970 to approximately 2037; note however that
       there are time_t representations other than as specified by Unix
       and Posix.)  The tm_mday field is an int, so day offsets of more
       than 32,736 or so may cause overflow.  Note also that at
       daylight saving time changeovers, local days are not 24 hours
       long (so don't assume that division by 86400 will be exact).

       Another approach to both problems, which will work over a much
       wider range of dates, is to use "Julian day numbers".  Code for
       handling Julian day numbers can be found in the Snippets
       collection (see question 18.15c), the Simtel/Oakland archives
       (file JULCAL10.ZIP, see question 18.16), and the "Date
       conversions" article mentioned in the References.

       See also questions 13.13, 20.31, and 20.32.

       References: K&R2 Sec. B10 p. 256; ISO Secs. 7.12.2.2,7.12.2.3;
       H&S Secs. 18.4,18.5 pp. 401-2; David Burki, "Date Conversions".

13.15:  I need a random number generator.

A:      The Standard C library has one: rand().  The implementation on
       your system may not be perfect, but writing a better one isn't
       necessarily easy, either.

       If you do find yourself needing to implement your own random
       number generator, there is plenty of literature out there; see
       the References below or the sci.math.num-analysis FAQ list.
       There are also any number of packages on the net: old standbys
       are r250, RANLIB, and FSULTRA (see question 18.16), and there is
       much recent work by Marsaglia, and Matumoto and Nishimura (the
       "Mersenne Twister"), and some code collected by Don Knuth on his
       web pages.

       References: K&R2 Sec. 2.7 p. 46, Sec. 7.8.7 p. 168; ISO
       Sec. 7.10.2.1; H&S Sec. 17.7 p. 393; PCS Sec. 11 p. 172; Knuth
       Vol. 2 Chap. 3 pp. 1-177; Park and Miller, "Random Number
       Generators: Good Ones are Hard to Find".

13.16:  How can I get random integers in a certain range?

A:      The obvious way,

               rand() % N              /* POOR */

       (which tries to return numbers from 0 to N-1) is poor, because
       the low-order bits of many random number generators are
       distressingly *non*-random.  (See question 13.18.)  A better
       method is something like

               (int)((double)rand() / ((double)RAND_MAX + 1) * N)

       If you'd rather not use floating point, another method is

               rand() / (RAND_MAX / N + 1)

       Both methods obviously require knowing RAND_MAX (which ANSI
       #defines in <stdlib.h>), and assume that N is much less than
       RAND_MAX.

       (Note, by the way, that RAND_MAX is a *constant* telling you
       what the fixed range of the C library rand() function is.  You
       cannot set RAND_MAX to some other value, and there is no way of
       requesting that rand() return numbers in some other range.)

       If you're starting with a random number generator which returns
       floating-point values between 0 and 1, all you have to do to get
       integers from 0 to N-1 is multiply the output of that generator
       by N.

       References: K&R2 Sec. 7.8.7 p. 168; PCS Sec. 11 p. 172.

13.17:  Each time I run my program, I get the same sequence of numbers
       back from rand().

A:      You can call srand() to seed the pseudo-random number generator
       with a truly random (or at least variable) initial value, such
       as the time of day.  Here is a simple example:

               #include <stdlib.h>
               #include <time.h>

               srand((unsigned int)time((time_t *)NULL));

       (Unfortunately, this code isn't perfect -- among other things,
       the time_t returned by time() might be a floating-point type,
       hence not portably convertible to unsigned int without the
       possibility of overflow.  See also question 19.37.)

       Note also that it's rarely useful to call srand() more than once
       during a run of a program; in particular, don't try calling
       srand() before each call to rand(), in an attempt to get "really
       random" numbers.

       References: K&R2 Sec. 7.8.7 p. 168; ISO Sec. 7.10.2.2; H&S
       Sec. 17.7 p. 393.

13.18:  I need a random true/false value, so I'm just taking rand() % 2,
       but it's alternating 0, 1, 0, 1, 0...

A:      Poor pseudorandom number generators (such as the ones
       unfortunately supplied with some systems) are not very random in
       the low-order bits.  Try using the higher-order bits: see
       question 13.16.

       References: Knuth Sec. 3.2.1.1 pp. 12-14.

13.20:  How can I generate random numbers with a normal or Gaussian
       distribution?

A:      Here is one method, recommended by Knuth and due originally to
       Marsaglia:

               #include <stdlib.h>
               #include <math.h>

               double gaussrand()
               {
                       static double V1, V2, S;
                       static int phase = 0;
                       double X;

                       if(phase == 0) {
                               do {
                                       double U1 = (double)rand() / RAND_MAX;
                                       double U2 = (double)rand() / RAND_MAX;

                                       V1 = 2 * U1 - 1;
                                       V2 = 2 * U2 - 1;
                                       S = V1 * V1 + V2 * V2;
                                       } while(S >= 1 || S == 0);

                               X = V1 * sqrt(-2 * log(S) / S);
                       } else
                               X = V2 * sqrt(-2 * log(S) / S);

                       phase = 1 - phase;

                       return X;
               }

       See the extended versions of this list (see question 20.40) for
       other ideas.

       References: Knuth Sec. 3.4.1 p. 117; Marsaglia and Bray,
       "A Convenient Method for Generating Normal Variables";
       Press et al., _Numerical Recipes in C_ Sec. 7.2 pp. 288-290.

13.25:  I keep getting errors due to library functions being undefined,
       but I'm #including all the right header files.

A:      In general, a header file contains only external declarations.
       In some cases (especially if the functions are nonstandard)
       obtaining the actual *definitions* may require explicitly asking
       for the correct libraries to be searched when you link the
       program.  (#including the header doesn't do that.)  See also
       questions 10.11, 11.30, 13.26, 14.3, and 19.40.

13.26:  I'm still getting errors due to library functions being
       undefined, even though I'm explicitly requesting the right
       libraries while linking.

A:      Many linkers make one pass over the list of object files and
       libraries you specify, and extract from libraries only those
       modules which satisfy references which have so far come up as
       undefined.  Therefore, the order in which libraries are listed
       with respect to object files (and each other) is significant;
       usually, you want to search the libraries last.  (For example,
       under Unix, put any -l options towards the end of the command
       line.)  See also question 13.28.

13.28:  What does it mean when the linker says that _end is undefined?

A:      That message is a quirk of the old Unix linkers.  You get an
       error about _end being undefined only when other symbols are
       undefined, too -- fix the others, and the error about _end will
       disappear.  (See also questions 13.25 and 13.26.)

13.29:  My compiler is complaining that printf is undefined!
       How can this be?

A:      Allegedly, there are C compilers for Microsoft Windows which do
       not support printf().  It may be possible to convince such a
       compiler that what you are writing is a "console application"
       meaning that it will open a "console window" in which printf()
       is supported.


Section 14. Floating Point

14.1:   When I set a float variable to, say, 3.1, why is printf printing
       it as 3.0999999?

A:      Most computers use base 2 for floating-point numbers as well as
       for integers.  Although 0.1 is a nice, polite-looking fraction
       in base 10, its base-2 representation is an infinitely-repeating
       fraction (0.0001100110011...), so exact decimal fractions such
       as 3.1 cannot be represented exactly in binary.  Depending on
       how carefully your compiler's binary/decimal conversion routines
       (such as those used by printf) have been written, you may see
       discrepancies when numbers not exactly representable in base 2
       are assigned or read in and then printed (i.e. converted from
       base 10 to base 2 and back again).  See also question 14.6.

14.2:   I'm trying to take some square roots, but I'm getting crazy
       numbers.

A:      Make sure that you have #included <math.h>, and correctly
       declared other functions returning double.  (Another library
       function to be careful with is atof(), which is declared in
       <stdlib.h>.)  See also question 14.3 below.

       References: CT&P Sec. 4.5 pp. 65-6.

14.3:   I'm trying to do some simple trig, and I am #including <math.h>,
       but I keep getting "undefined: sin" compilation errors.

A:      Make sure you're actually linking with the math library.  For
       instance, due to a longstanding bug in Unix and Linux systems,
       you usually need to use an explicit -lm flag, at the *end* of
       the command line, when compiling/linking.  See also questions
       13.25, 13.26, and 14.2.

14.4a:  My floating-point calculations are acting strangely and giving
       me different answers on different machines.

A:      First, see question 14.2 above.

       If the problem isn't that simple, recall that digital computers
       usually use floating-point formats which provide a close but by
       no means exact simulation of real number arithmetic.  Underflow,
       cumulative precision loss, and other anomalies are often
       troublesome.

       Don't assume that floating-point results will be exact, and
       especially don't assume that floating-point values can be
       compared for equality.  (Don't throw haphazard "fuzz factors"
       in, either; see question 14.5.)

       These problems are no worse for C than they are for any other
       computer language.  Certain aspects of floating-point are
       usually defined as "however the processor does them" (see also
       question 11.34), otherwise a compiler for a machine without the
       "right" model would have to do prohibitively expensive
       emulations.

       This article cannot begin to list the pitfalls associated with,
       and workarounds appropriate for, floating-point work.  A good
       numerical programming text should cover the basics; see also the
       references below.

       References: Kernighan and Plauger, _The Elements of Programming
       Style_ Sec. 6 pp. 115-8; Knuth, Volume 2 chapter 4; David
       Goldberg, "What Every Computer Scientist Should Know about
       Floating-Point Arithmetic".

14.5:   What's a good way to check for "close enough" floating-point
       equality?

A:      Since the absolute accuracy of floating point values varies, by
       definition, with their magnitude, the best way of comparing two
       floating point values is to use an accuracy threshold which is
       relative to the magnitude of the numbers being compared.  Rather
       than

               double a, b;
               ...
               if(a == b)      /* WRONG */

       use something like

               #include <math.h>

               if(fabs(a - b) <= epsilon * fabs(a))

       where epsilon is a value chosen to set the degree of "closeness"
       (and where you know that a will not be zero).

       References: Knuth Sec. 4.2.2 pp. 217-8.

14.6:   How do I round numbers?

A:      The simplest and most straightforward way is with code like

               (int)(x + 0.5)

       This technique won't work properly for negative numbers,
       though (for which you could use something like
       (int)(x < 0 ? x - 0.5 : x + 0.5)).

14.7:   Why doesn't C have an exponentiation operator?

A:      Because few processors have an exponentiation instruction.
       C has a pow() function, declared in <math.h>, although explicit
       multiplication is usually better for small positive integral
       exponents.

       References: ISO Sec. 7.5.5.1; H&S Sec. 17.6 p. 393.

14.8:   The predefined constant M_PI seems to be missing from my
       machine's copy of <math.h>.

A:      That constant (which is apparently supposed to be the value of
       pi, accurate to the machine's precision), is not standard.  If
       you need pi, you'll have to define it yourself, or compute it
       with 4*atan(1.0) or acos(-1.0).

       References: PCS Sec. 13 p. 237.

14.9:   How do I test for IEEE NaN and other special values?

A:      Many systems with high-quality IEEE floating-point
       implementations provide facilities (e.g. predefined constants,
       and functions like isnan(), either as nonstandard extensions in
       <math.h> or perhaps in <ieee.h> or <nan.h>) to deal with these
       values cleanly, and work is being done to formally standardize
       such facilities.  A crude but usually effective test for NaN is
       exemplified by

               #define isnan(x) ((x) != (x))

       although non-IEEE-aware compilers may optimize the test away.

       C99 provides isnan(), fpclassify(), and several other
       classification routines.

       Another possibility is to format the value in question using
       sprintf(): on many systems it generates strings like "NaN" and
       "Inf" which you could compare for in a pinch.

       See also question 19.39.

       References: C9X Sec. 7.7.3.

14.11:  What's a good way to implement complex numbers in C?

A:      It is straightforward to define a simple structure and some
       arithmetic functions to manipulate them.  C99 supports complex
       as a standard type.  See also questions 2.10 and 14.12.

       References: C9X Sec. 6.1.2.5, Sec. 7.8.

14.12:  I'm looking for some code to do:
               Fast Fourier Transforms (FFT's)
               matrix arithmetic (multiplication, inversion, etc.)
               complex arithmetic

A:      Ajay Shah has prepared a nice index of free numerical
       software which has been archived pretty widely; one URL
       is ftp://ftp.math.psu.edu/pub/FAQ/numcomp-free-c .
       See also questions 18.9b, 18.13, 18.15c, and 18.16.

14.13:  I'm having trouble with a Turbo C program which crashes and says
       something like "floating point formats not linked."

A:      Some compilers for small machines, including Turbo C (and
       Ritchie's original PDP-11 compiler), leave out certain floating
       point support if it looks like it will not be needed.  In
       particular, the non-floating-point versions of printf() and
       scanf() save space by not including code to handle %e, %f,
       and %g.  It happens that Borland's heuristics for determining
       whether the program uses floating point are insufficient,
       and the programmer must sometimes insert a dummy call to a
       floating-point library function (such as sqrt(); any will
       do) to force loading of floating-point support.  (See the
       comp.os.msdos.programmer FAQ list for more information.)


Section 15. Variable-Length Argument Lists

15.1:   I heard that you have to #include <stdio.h> before calling
       printf().  Why?

A:      So that a proper prototype for printf() will be in scope.

       A compiler may use a different calling sequence for functions
       which accept variable-length argument lists.  (It might do so if
       calls using variable-length argument lists were less efficient
       than those using fixed-length.)  Therefore, a prototype
       (indicating, using the ellipsis notation "...", that the
       argument list is of variable length) must be in scope whenever a
       varargs function is called, so that the compiler knows to use
       the varargs calling mechanism.

       References: ISO Sec. 6.3.2.2, Sec. 7.1.7; Rationale
       Sec. 3.3.2.2, Sec. 4.1.6; H&S Sec. 9.2.4 pp. 268-9, Sec. 9.6 pp.
       275-6.

15.2:   How can %f be used for both float and double arguments in
       printf()?  Aren't they different types?

A:      In the variable-length part of a variable-length argument list,
       the "default argument promotions" apply: types char and
       short int are promoted to int, and float is promoted to double.
       (These are the same promotions that apply to function calls
       without a prototype in scope, also known as "old style" function
       calls; see question 11.3.)  Therefore, printf's %f format always
       sees a double.  (Similarly, %c always sees an int, as does %hd.)
       See also questions 12.9 and 12.13.

       References: ISO Sec. 6.3.2.2; H&S Sec. 6.3.5 p. 177, Sec. 9.4
       pp. 272-3.

15.3:   I had a frustrating problem which turned out to be caused by the
       line

               printf("%d", n);

       where n was actually a long int.  I thought that ANSI function
       prototypes were supposed to guard against argument type
       mismatches like this.

A:      When a function accepts a variable number of arguments, its
       prototype does not (and cannot) provide any information about
       the number and types of those variable arguments.  Therefore,
       the usual protections do *not* apply in the variable-length part
       of variable-length argument lists: the compiler cannot perform
       implicit conversions or (in general) warn about mismatches.

       See also questions 5.2, 11.3, 12.9, and 15.2.

15.4:   How can I write a function that takes a variable number of
       arguments?

A:      Use the facilities of the <stdarg.h> header.

       Here is a function which concatenates an arbitrary number of
       strings into malloc'ed memory:

               #include <stdlib.h>             /* for malloc, NULL, size_t */
               #include <stdarg.h>             /* for va_ stuff */
               #include <string.h>             /* for strcat et al. */

               char *vstrcat(const char *first, ...)
               {
                       size_t len;
                       char *retbuf;
                       va_list argp;
                       char *p;

                       if(first == NULL)
                               return NULL;

                       len = strlen(first);

                       va_start(argp, first);

                       while((p = va_arg(argp, char *)) != NULL)
                               len += strlen(p);

                       va_end(argp);

                       retbuf = malloc(len + 1);       /* +1 for trailing \0 */

                       if(retbuf == NULL)
                               return NULL;            /* error */

                       (void)strcpy(retbuf, first);

                       va_start(argp, first);          /* restart; 2nd scan */

                       while((p = va_arg(argp, char *)) != NULL)
                               (void)strcat(retbuf, p);

                       va_end(argp);

                       return retbuf;
               }

       Usage is something like

               char *str = vstrcat("Hello, ", "world!", (char *)NULL);

       Note the cast on the last argument; see questions 5.2 and 15.3.
       (Also note that the caller must free the returned, malloc'ed
       storage.)

       References: K&R2 Sec. 7.3 p. 155, Sec. B7 p. 254; ISO Sec. 7.8;
       Rationale Sec. 4.8; H&S Sec. 11.4 pp. 296-9; CT&P Sec. A.3 pp.
       139-141; PCS Sec. 11 pp. 184-5, Sec. 13 p. 242.

15.5:   How can I write a function that takes a format string and a
       variable number of arguments, like printf(), and passes them to
       printf() to do most of the work?

A:      Use vprintf(), vfprintf(), or vsprintf().

       Here is an error() function which prints an error message,
       preceded by the string "error: " and terminated with a newline:

               #include <stdio.h>
               #include <stdarg.h>

               void error(const char *fmt, ...)
               {
                       va_list argp;
                       fprintf(stderr, "error: ");
                       va_start(argp, fmt);
                       vfprintf(stderr, fmt, argp);
                       va_end(argp);
                       fprintf(stderr, "\n");
               }

       References: K&R2 Sec. 8.3 p. 174, Sec. B1.2 p. 245; ISO
       Secs. 7.9.6.7,7.9.6.8,7.9.6.9; H&S Sec. 15.12 pp. 379-80; PCS
       Sec. 11 pp. 186-7.

15.6:   How can I write a function analogous to scanf(), that calls
       scanf() to do most of the work?

A:      C99 (but *not* any earlier C Standard) supports vscanf(),
       vfscanf(), and vsscanf().

       References: C9X Secs. 7.3.6.12-14.

15.8:   How can I discover how many arguments a function was actually
       called with?

A:      This information is not available to a portable program.  Some
       old systems provided a nonstandard nargs() function, but its use
       was always questionable, since it typically returned the number
       of words passed, not the number of arguments.  (Structures, long
       ints, and floating point values are usually passed as several
       words.)

       Any function which takes a variable number of arguments must be
       able to determine *from the arguments themselves* how many of
       them there are.  printf-like functions do this by looking for
       formatting specifiers (%d and the like) in the format string
       (which is why these functions fail badly if the format string
       does not match the argument list).  Another common technique,
       applicable when the arguments are all of the same type, is to
       use a sentinel value (often 0, -1, or an appropriately-cast null
       pointer) at the end of the list (see the execl() and vstrcat()
       examples in questions 5.2 and 15.4).  Finally, if the types are
       predictable, you can pass an explicit count of the number of
       variable arguments (although it's usually a nuisance for the
       caller to supply).

       References: PCS Sec. 11 pp. 167-8.

15.9:   My compiler isn't letting me declare a function

               int f(...)
               {
               }

       i.e. with no fixed arguments.

A:      Standard C requires at least one fixed argument, in part so that
       you can hand it to va_start().  See also question 15.10.

       References: ISO Sec. 6.5.4, Sec. 6.5.4.3, Sec. 7.8.1.1; H&S
       Sec. 9.2 p. 263.

15.10:  I have a varargs function which accepts a float parameter.  Why
       isn't

               va_arg(argp, float)

       working?

A:      In the variable-length part of variable-length argument lists,
       the old "default argument promotions" apply: arguments of type
       float are always promoted (widened) to type double, and types
       char and short int are promoted to int.  Therefore, it is never
       correct to invoke va_arg(argp, float); instead you should always
       use va_arg(argp, double).  Similarly, use va_arg(argp, int) to
       retrieve arguments which were originally char, short, or int.
       (For analogous reasons, the last "fixed" argument, as handed to
       va_start(), should not be widenable, either.)  See also
       questions 11.3 and 15.2.

       References: ISO Sec. 6.3.2.2; Rationale Sec. 4.8.1.2; H&S
       Sec. 11.4 p. 297.

15.11:  I can't get va_arg() to pull in an argument of type pointer-to-
       function.

A:      The type-rewriting games which the va_arg() macro typically
       plays are stymied by overly-complicated types such as pointer-
       to-function.  If you use a typedef for the function pointer
       type, however, all will be well.  See also question 1.21.

       References: ISO Sec. 7.8.1.2; Rationale Sec. 4.8.1.2.

15.12:  How can I write a function which takes a variable number of
       arguments and passes them to some other function (which takes a
       variable number of arguments)?

A:      In general, you cannot.  Ideally, you should provide a version
       of that other function which accepts a va_list pointer
       (analogous to vfprintf(); see question 15.5 above).  If the
       arguments must be passed directly as actual arguments, or if you
       do not have the option of rewriting the second function to
       accept a va_list (in other words, if the second, called function
       must accept a variable number of arguments, not a va_list), no
       portable solution is possible.  (The problem could perhaps be
       solved by resorting to machine-specific assembly language; see
       also question 15.13 below.)

15.13:  How can I call a function with an argument list built up at run
       time?

A:      There is no guaranteed or portable way to do this.  If you're
       curious, ask this list's editor, who has a few wacky ideas you
       could try...

       Instead of an actual argument list, you might consider passing
       an array of generic (void *) pointers.  The called function can
       then step through the array, much like main() might step through
       argv.  (Obviously this works only if you have control over all
       the called functions.)

       (See also question 19.36.)


Section 16. Strange Problems

16.1b:  I'm getting baffling syntax errors which make no sense at all,
       and it seems like large chunks of my program aren't being
       compiled.

A:      Check for unclosed comments, mismatched #if/#ifdef/#ifndef/
       #else/#endif directives, and perhaps unclosed quotes; remember
       to check header files, too.  (See also questions 2.18, 10.9, and
       11.29.)

16.1c:  Why isn't my procedure call working?  The compiler seems to skip
       right over it.

A:      Does the code look like this?

               myprocedure;

       C has only functions, and function calls always require
       parenthesized argument lists, even if empty.  Use

               myprocedure();

16.3:   This program crashes before it even runs!  (When single-stepping
       with a debugger, it dies before the first statement in main().)

A:      You probably have one or more very large (kilobyte or more)
       local arrays.  Many systems have fixed-size stacks, and even
       those which perform dynamic stack allocation automatically
       (e.g. Unix) can be confused when the stack tries to grow by a
       huge chunk all at once.  It is often better to declare large
       arrays with static duration (unless of course you need a fresh
       set with each recursive call, in which case you could
       dynamically allocate them with malloc(); see also question
       1.31).

       (See also questions 11.12b, 16.4, 16.5, and 18.4.)

16.4:   I have a program that seems to run correctly, but it crashes as
       it's exiting, *after* the last statement in main().  What could
       be causing this?

A:      Look for a misdeclared main() (see questions 2.18, 10.9, 11.12b,
       and 11.14a), or local buffers passed to setbuf() or setvbuf(),
       or problems in cleanup functions registered by atexit().
       See also questions 7.5a and 11.16.

       References: CT&P Sec. 5.3 pp. 72-3.

16.5:   This program runs perfectly on one machine, but I get weird
       results on another.  Stranger still, adding or removing a
       debugging printout changes the symptoms...

A:      Lots of things could be going wrong; here are a few of the more
       common things to check:

               uninitialized local variables (see also question 7.1)

               integer overflow, especially on 16-bit machines,
               especially of an intermediate result when doing things
               like a * b / c (see also question 3.14)

               undefined evaluation order (see questions 3.1 through 3.4)

               omitted declaration of external functions, especially
               those which return something other than int, or have
               "narrow" or variable arguments (see questions 1.25,
               11.3, 14.2, and 15.1)

               dereferenced null pointers (see section 5)

               improper malloc/free use: assuming malloc'ed memory
               contains 0, assuming freed storage persists, freeing
               something twice, corrupting the malloc arena (see also
               questions 7.19 and 7.20)

               pointer problems in general (see also question 16.8)

               mismatch between printf() format and arguments, especially
               trying to print long ints using %d (see question 12.9)

               trying to allocate more memory than an unsigned int can
               count, especially on machines with limited memory (see
               also questions 7.16 and 19.23)

               array bounds problems, especially of small, temporary
               buffers, perhaps used for constructing strings with
               sprintf() (see also questions 7.1 and 12.21)

               invalid assumptions about the mapping of typedefs,
               especially size_t

               floating point problems (see questions 14.1 and 14.4a)

               anything you thought was a clever exploitation of the way
               you believe code is generated for your specific system

       Proper use of function prototypes can catch several of these
       problems; lint would catch several more.  See also questions
       16.3, 16.4, and 18.4.

16.6:   Why does this code:

               char *p = "hello, world!";
               p[0] = 'H';

       crash?

A:      String literals are not necessarily modifiable, except (in
       effect) when they are used as array initializers.  Try

               char a[] = "hello, world!";

       See also question 1.32.

       References: ISO Sec. 6.1.4; H&S Sec. 2.7.4 pp. 31-2.

16.8:   What do "Segmentation violation", "Bus error", and "General
       protection fault" mean?

A:      These generally mean that your program tried to access memory it
       shouldn't have, invariably as a result of stack corruption or
       improper pointer use.  Likely causes are overflow of local
       ("automatic," stack-allocated) arrays; inadvertent use of null
       pointers (see also questions 5.2 and 5.20) or uninitialized,
       misaligned, or otherwise improperly allocated pointers (see
       questions 7.1 and 7.2); corruption of the malloc arena (see
       question 7.19); and mismatched function arguments, especially
       involving pointers; two possibilities are scanf() (see question
       12.12) and fprintf() (make sure it receives its first FILE *
       argument).

       See also questions 16.3 and 16.4.


Section 17. Style

17.1:   What's the best style for code layout in C?

A:      K&R, while providing the example most often copied, also supply
       a good excuse for disregarding it:

               The position of braces is less important,
               although people hold passionate beliefs.
               We have chosen one of several popular styles.
               Pick a style that suits you, then use it
               consistently.

       It is more important that the layout chosen be consistent (with
       itself, and with nearby or common code) than that it be
       "perfect."  If your coding environment (i.e. local custom or
       company policy) does not suggest a style, and you don't feel
       like inventing your own, just copy K&R.  (The tradeoffs between
       various indenting and brace placement options can be
       exhaustively and minutely examined, but don't warrant repetition
       here.  See also the Indian Hill Style Guide.)

       The elusive quality of "good style" involves much more than mere
       code layout details; don't spend time on formatting to the
       exclusion of more substantive code quality issues.

       See also question 10.6.

       References: K&R1 Sec. 1.2 p. 10; K&R2 Sec. 1.2 p. 10.

17.3:   Here's a neat trick for checking whether two strings are equal:

               if(!strcmp(s1, s2))

       Is this good style?

A:      It is not particularly good style, although it is a popular
       idiom.  The test succeeds if the two strings are equal, but the
       use of ! ("not") suggests that it tests for inequality.

       Another option is to use a macro:

               #define Streq(s1, s2) (strcmp((s1), (s2)) == 0)

       See also question 17.10.

17.4:   Why do some people write if(0 == x) instead of if(x == 0)?

A:      It's a trick to guard against the common error of writing

               if(x = 0)

       If you're in the habit of writing the constant before the ==,
       the compiler will complain if you accidentally type

               if(0 = x)

       Evidently it can be easier for some people to remember to
       reverse the test than to remember to type the doubled = sign.
       (Of course, the trick only helps when comparing to a constant.)

       References: H&S Sec. 7.6.5 pp. 209-10.

17.4b:  I've seen function declarations that look like this:

               extern int func __((int, int));

       What are those extra parentheses and underscores for?

A:      They're part of a trick which allows the prototype part of the
       function declaration to be turned off for a pre-ANSI compiler.
       Somewhere else is a conditional definition of the __ macro like
       this:

               #ifdef __STDC__
               #define __(proto) proto
               #else
               #define __(proto) ()
               #endif

       The extra parentheses in the invocation

               extern int func __((int, int));

       are required so that the entire prototype list (perhaps
       containing many commas) is treated as the single argument
       expected by the macro.

17.5:   I came across some code that puts a (void) cast before each call
       to printf().  Why?

A:      printf() does return a value, though few programs bother to
       check the return values from each call.  Since some compilers
       (and lint) will warn about discarded return values, an explicit
       cast to (void) is a way of saying "Yes, I've decided to ignore
       the return value from this call, but please continue to warn me
       about other (perhaps inadvertently) ignored return values."
       It's also common to use void casts on calls to strcpy() and
       strcat(), since the return value is never surprising.

       References: K&R2 Sec. A6.7 p. 199; Rationale Sec. 3.3.4; H&S
       Sec. 6.2.9 p. 172, Sec. 7.13 pp. 229-30.

17.8:   What is "Hungarian Notation"?  Is it worthwhile?

A:      Hungarian Notation is a naming convention, invented by Charles
       Simonyi, which encodes information about a variable's type (and
       perhaps its intended use) in its name.  It is well-loved in some
       circles and roundly castigated in others.  Its chief advantage
       is that it makes a variable's type or intended use obvious from
       its name; its chief disadvantage is that type information is not
       necessarily a worthwhile thing to carry around in the name of a
       variable.

       References: Simonyi and Heller, "The Hungarian Revolution" .

17.9:   Where can I get the "Indian Hill Style Guide" and other coding
       standards?

A:      Various documents are available for anonymous ftp from:

               Site:                   File or directory:

               ftp.cs.washington.edu   pub/cstyle.tar.Z
                                       (the updated Indian Hill guide)

               ftp.cs.toronto.edu      doc/programming
                                       (including Henry Spencer's
                                       "10 Commandments for C Programmers")

               ftp.cs.umd.edu          pub/style-guide

       You may also be interested in the books _The Elements of
       Programming Style_, _Plum Hall Programming Guidelines_, and _C
       Style: Standards and Guidelines_; see the Bibliography.

       See also question 18.9.

17.10:  Some people say that goto's are evil and that I should never use
       them.  Isn't that a bit extreme?

A:      Programming style, like writing style, is somewhat of an art and
       cannot be codified by inflexible rules, although discussions
       about style often seem to center exclusively around such rules.

       In the case of the goto statement, it has long been observed
       that unfettered use of goto's quickly leads to unmaintainable
       spaghetti code.  However, a simple, unthinking ban on the goto
       statement does not necessarily lead immediately to beautiful
       programming: an unstructured programmer is just as capable of
       constructing a Byzantine tangle without using any goto's
       (perhaps substituting oddly-nested loops and Boolean control
       variables, instead).

       Most observations or "rules" about programming style usually
       work better as guidelines than rules, and work much better if
       programmers understand what the guidelines are trying to
       accomplish.  Blindly avoiding certain constructs or following
       rules without understanding them can lead to just as many
       problems as the rules were supposed to avert.

       Furthermore, many opinions on programming style are just that:
       opinions.  It's usually futile to get dragged into "style wars,"
       because on certain issues (such as those referred to in
       questions 5.3, 5.9, 9.2, and 10.7), opponents can never seem to
       agree, or agree to disagree, or stop arguing.


Section 18. Tools and Resources

[NOTE: Much of the information in this section is fairly old and may be
out-of-date, especially the URLs of various allegedly publicly-available
packages.  Caveat lector.]

18.1:   I need:                      A: Look for programs (see also
                                       question 18.16) named:

       a C cross-reference             cflow, cxref, calls, cscope,
       generator                       xscope, or ixfw

       a C beautifier/pretty-          cb, indent, GNU indent, or
       printer                         vgrind

       a revision control or           CVS, RCS, or SCCS
       configuration management
       tool

       a C source obfuscator           obfus, shroud, or opqcp
       (shrouder)

       a "make" dependency             makedepend, or try cc -M or
       generator                       cpp -M

       tools to compute code           ccount, Metre, lcount, or csize;
       metrics                         there is also a package sold by
                                       McCabe and Associates

       a C lines-of-source             this can be done very crudely
       counter                         with the standard Unix utility
                                       wc, and somewhat better with
                                       grep -c ";"

       a C declaration aid             check volume 14 of
       (cdecl)                         comp.sources.unix (see question
                                       18.16) and K&R2

       a prototype generator           see question 11.31

       a tool to track down            see question 18.2
       malloc problems

       a "selective" C                 see question 10.18
       preprocessor

       language translation            see questions 11.31 and 20.26
       tools

       C verifiers (lint)              see question 18.7

       a C compiler!                   see question 18.3

       (This list of tools is by no means complete; if you know of
       tools not mentioned, you're welcome to contact this list's
       maintainer.)

       Other lists of tools, and discussion about them, can be found in
       the Usenet newsgroups comp.compilers and comp.software-eng.

       See also questions 18.3 and 18.16.

18.2:   How can I track down these pesky malloc problems?

A:      A number of debugging packages exist to help track down malloc
       problems; one popular one is Conor P. Cahill's "dbmalloc",
       posted to comp.sources.misc in 1992, volume 32.  Others are
       "leak", available in volume 27 of the comp.sources.unix
       archives; JMalloc.c and JMalloc.h in the "Snippets" collection;
       MEMDEBUG from ftp.crpht.lu in pub/sources/memdebug ; and
       Electric Fence.  See also question 18.16.

       A number of commercial debugging tools exist, and can be
       invaluable in tracking down malloc-related and other stubborn
       problems:

               CodeCenter (formerly Saber-C) from Centerline Software
               (http://www.centerline.com/).

               Insight (now Insure?), from ParaSoft Corporation
               (http://www.parasoft.com/).

               Purify, from Rational Software (http://www-
               306.ibm.com/software/rational/, formerly Pure Software,
               now part of IBM).

               ZeroFault, from The ZeroFault Group,
               http://www.zerofault.com/.

18.3:   What's a free or cheap C compiler I can use?

A:      A popular and high-quality free C compiler is the FSF's GNU C
       compiler, or gcc; see the gcc home page at http://gcc.gnu.org/.
       An MS-DOS port, djgpp, is also available; see the djgpp home
       page at http://www.delorie.com/djgpp/.  As far as I know, there
       are versions of gcc for Macs and Windows machines, too.

       Another popular compiler is lcc, described at
       http://www.cs.virginia.edu/~lcc-win32/ and
       http://www.cs.princeton.edu/software/lcc/.

       A very inexpensive MS-DOS compiler is Power C from Mix Software,
       1132 Commerce Drive, Richardson, TX 75801, USA, 214-783-6001.

       A shareware MS-DOS C compiler is available from
       ftp.hitech.com.au/hitech/pacific.  Registration is optional for
       non-commercial use.

       Archives associated with the comp.compilers newsgroup contain a
       great deal of information about available compilers,
       interpreters, grammars, etc. (for many languages).  The
       comp.compilers archives at http://compilers.iecc.com/ include an
       FAQ list and a catalog of free compilers.

       See also question 18.16.

18.4:   I just typed in this program, and it's acting strangely.  Can
       you see anything wrong with it?

A:      See if you can run lint first (perhaps with the -a, -c, -h, -p
       or other options).  Many C compilers are really only half-
       compilers, electing not to diagnose numerous source code
       difficulties which would not actively preclude code generation.

       See also questions 16.5, 16.8, and 18.7.

       References: Ian Darwin, _Checking C Programs with lint_ .

18.7:   Where can I get an ANSI-compatible lint?

A:      Products called PC-Lint and FlexeLint are available from Gimpel
       Software at http://www.gimpel.com/.

       The Unix System V release 4 lint is ANSI-compatible, and is
       available separately (bundled with other C tools) from UNIX
       Support Labs or from System V resellers.

       Another ANSI-compatible lint (which can also perform higher-
       level formal verification) is Splint (formerly lclint) at
       http://lclint.cs.virginia.edu/.

       In the absence of lint, many modern compilers do attempt to
       diagnose almost as many problems as lint does.  (Many netters
       recommend gcc -Wall -pedantic .)

18.8:   Don't ANSI function prototypes render lint obsolete?

A:      Not really.  First of all, prototypes work only if they are
       present and correct; an inadvertently incorrect prototype is
       worse than useless.  Secondly, lint checks consistency across
       multiple source files, and checks data declarations as well as
       functions.  Finally, an independent program like lint will
       probably always be more scrupulous at enforcing compatible,
       portable coding practices than will any particular,
       implementation-specific, feature- and extension-laden compiler.

       If you do want to use function prototypes instead of lint for
       cross-file consistency checking, make sure that you set the
       prototypes up correctly in header files.  See questions 1.7 and
       10.6.

18.9:   Are there any C tutorials or other resources on the net?

A:      There are several of them:

       Tom Torfs has a nice tutorial at http://cprog.tomsweb.net .

       "Notes for C programmers," by Christopher Sawtell, are
       available by ftp from svr-ftp.eng.cam.ac.uk in
       misc/sawtell_C.shar and garbo.uwasa.fi in pc/c-lang/c-
       lesson.zip, or on the web at
       http://www.fi.uib.no/Fysisk/Teori/KURS/OTHER/newzealand.html .

       Tim Love's "C for Programmers" is available by ftp from svr-
       ftp.eng.cam.ac.uk in the misc directory.  An html version is at
       http://www-h.eng.cam.ac.uk/help/tpl/languages/C/teaching_C/
       teaching_C.html .

       The Coronado Enterprises C tutorials are available on Simtel
       mirrors in pub/msdos/c or on the web at
       http://www.coronadoenterprises.com/tutorials/c/index.html .

       There is a web-based course by Steve Holmes at
       http://www.strath.ac.uk/IT/Docs/Ccourse/ .

       Martin Brown has C course material on the web at
       http://www-isis.ecs.soton.ac.uk/computing/c/Welcome.html .

       On some Unix machines you can try typing "learn c" at the shell
       prompt (but the lessons may be quite dated).

       Finally, the author of this FAQ list once taught a couple of
       C classes and has placed their notes on the web; they are at
       http://www.eskimo.com/~scs/cclass/cclass.html .

       [Disclaimer: I have not reviewed many of these tutorials, and
       I gather that they tend to contain errors.  With the exception
       of the one with my name on it, I can't vouch for any of them.
       Also, this sort of information rapidly becomes out-of-date;
       these addresses may not work by the time you read this and
       try them.]

       Several of these tutorials, plus a great deal of other
       information about C, are accessible via the web at
       http://www.lysator.liu.se/c/index.html .

       Vinit Carpenter maintains a list of resources for learning C and
       C++; it is posted to comp.lang.c and comp.lang.c++, and archived
       where this FAQ list is (see question 20.40), or on the web at
       http://www.cyberdiem.com/vin/learn.html .

       See also questions 18.9b, 18.10, and 18.15c.

18.9b:  Where can I find some good code examples to study and learn
       from?

A:      Here are a couple of links to explore:

               ftp://garbo.uwasa.fi/pc/c-lang/00index.txt

               http://www.eskimo.com/~scs/src/

       (Beware, though, that there is all too much truly bletcherous
       code out there, too.  Don't "learn" from bad code that it's the
       best anyone can do; you can do better.)  See also questions
       18.9, 18.13, 18.15c, and 18.16.

18.10:  What's a good book for learning C?  What about advanced books
       and references?

A:      There are far too many books on C to list here; it's impossible
       to rate them all.  Many people believe that the best one was
       also the first: _The C Programming Language_, by Kernighan and
       Ritchie ("K&R," now in its second edition).  Opinions vary on
       K&R's suitability as an initial programming text: many of us did
       learn C from it, and learned it well; some, however, feel that
       it is a bit too clinical as a first tutorial for those without
       much programming background.  Several sets of annotations and
       errata are available on the net, see e.g.
       http://www.csd.uwo.ca/~jamie/.Refs/.Footnotes/C-annotes.html ,
       http://www.eskimo.com/~scs/cclass/cclass.html , and
       http://cm.bell-labs.com/cm/cs/cbook/2ediffs.html .

       Many comp.lang.c regulars recommend _C: A Modern Approach_,
       by K.N. King.

       An excellent reference manual is _C: A Reference Manual_, by
       Samuel P. Harbison and Guy L. Steele, now in its fourth edition.

       Though not suitable for learning C from scratch, this FAQ list
       has been published in book form; see the Bibliography.

       The Association of C and C++ Users (ACCU) maintains a
       comprehensive set of bibliographic reviews of C/C++ titles at
       http://www.accu.org/bookreviews/public/.

       See also question 18.9 above.

18.13:  Where can I find the sources of the standard C libraries?

A:      The GNU project has a complete implementation at
       http://www.gnu.org/software/libc/.  Another source (though not
       public domain) is _The Standard C Library_, by P.J. Plauger (see
       the Bibliography).  See also questions 18.9b, 18.15c, and 18.16.

18.13b: Is there an on-line C reference manual?

A:      Two possibilities are
       http://www.cs.man.ac.uk/standard_c/_index.html and
       http://www.dinkumware.com/htm_cl/index.html .

18.13c: Where can I get a copy of the ANSI/ISO C Standard?

A:      See question 11.2.

18.14:  I need code to parse and evaluate expressions.

A:      Two available packages are "defunc," posted to comp.sources.misc
       in December, 1993 (V41 i32,33), to alt.sources in January, 1994,
       and available from sunsite.unc.edu in
       pub/packages/development/libraries/defunc-1.3.tar.Z, and
       "parse," at lamont.ldgo.columbia.edu.  Other options include the
       S-Lang interpreter, available via anonymous ftp from
       amy.tch.harvard.edu in pub/slang, and the shareware Cmm ("C-
       minus-minus" or "C minus the hard stuff").  See also questions
       18.16 and 20.6.

       There is also some parsing/evaluation code in _Software
       Solutions in C_ (chapter 12, pp. 235-55).

18.15:  Where can I get a BNF or YACC grammar for C?

A:      The definitive grammar is of course the one in the ANSI
       standard; see question 11.2.  Another grammar by Jim Roskind
       is available at ftp.eskimo.com in u/s/scs/roskind_grammar.Z .
       A fleshed-out, working instance of the ANSI C90 grammar
       (due to Jeff Lee) is on ftp.uu.net (see question 18.16) in
       usenet/net.sources/ansi.c.grammar.Z (including a companion
       lexer).  The FSF's GNU C compiler contains a grammar, as does
       the appendix to K&R2.

       The comp.compilers archives contain more information about
       grammars; see question 18.3.

       References: K&R1 Sec. A18 pp. 214-219; K&R2 Sec. A13 pp.
       234-239; ISO Sec. B.2; H&S pp. 423-435 Appendix B.

18.15b: Does anyone have a C compiler test suite I can use?

A:      Plum Hall (formerly in Cardiff, NJ; now in Hawaii) sells one;
       other packages are Ronald Guilmette's RoadTest(tm) Compiler Test
       Suites (ftp to netcom.com, pub/rfg/roadtest/announce.txt for
       information) and Nullstone's Automated Compiler Performance
       Analysis Tool (see http://www.nullstone.com).  The FSF's GNU C
       (gcc) distribution includes a c-torture-test which checks a
       number of common problems with compilers.  Kahan's paranoia
       test, found in netlib/paranoia on netlib.att.com, strenuously
       tests a C implementation's floating point capabilities.

18.15c: Where are some collections of useful code fragments and
       examples?

A:      Bob Stout's popular "SNIPPETS" collection is available from
       ftp.brokersys.com in directory pub/snippets or on the web at
       http://www.brokersys.com/snippets/ .

       Lars Wirzenius's "publib" library is available from ftp.funet.fi
       in directory pub/languages/C/Publib/.

       See also questions 14.12, 18.9, 18.9b, 18.13, and 18.16.

18.15d: I need code for performing multiple precision arithmetic.

A:      Some popular packages are the "quad" functions within the BSD
       Unix libc sources (ftp.uu.net, /systems/unix/bsd-sources/.../
       src/lib/libc/quad/*), the GNU MP library "libmp", the MIRACL
       package (see http://indigo.ie/~mscott/ ), the "calc" program by
       David Bell and Landon Curt Noll, and the old Unix libmp.a.
       See also questions 14.12 and 18.16.

       References: Schumacher, ed., _Software Solutions in C_ Sec. 17
       pp. 343-454.

18.16:  Where and how can I get copies of all these freely distributable
       programs?

A:      As the number of available programs, the number of publicly
       accessible archive sites, and the number of people trying to
       access them all grow, this question becomes both easier and more
       difficult to answer.

       There are a number of large, public-spirited archive sites out
       there, such as ftp.uu.net, archive.umich.edu, oak.oakland.edu,
       sumex-aim.stanford.edu, and wuarchive.wustl.edu, which have huge
       amounts of software and other information all freely available.
       For the FSF's GNU project, the central distribution site is
       prep.ai.mit.edu .  These well-known sites tend to be extremely
       busy and hard to reach, but there are also numerous "mirror"
       sites which try to spread the load around.

       On the connected Internet, the traditional way to retrieve files
       from an archive site is with anonymous ftp.  For those without
       ftp access, there are also several ftp-by-mail servers in
       operation.  More and more, the world-wide web (WWW) is being
       used to announce, index, and even transfer large data files.
       There are probably yet newer access methods, too.

       Those are some of the easy parts of the question to answer.  The
       hard part is in the details -- this article cannot begin to
       track or list all of the available archive sites or all of the
       various ways of accessing them.  If you have access to the net
       at all, you probably have access to more up-to-date information
       about active sites and useful access methods than this FAQ list
       does.

       The other easy-and-hard aspect of the question, of course, is
       simply *finding* which site has what you're looking for.  There
       is a tremendous amount of work going on in this area, and there
       are probably new indexing services springing up every day.  One
       of the first was "archie", and of course there are a number of
       high-profile commercial net indexing and searching services such
       as Alta Vista, Excite, and Yahoo.

       If you have access to Usenet, see the regular postings in the
       comp.sources.unix and comp.sources.misc newsgroups, which
       describe the archiving policies for those groups and how to
       access their archives, two of which are
       ftp://gatekeeper.dec.com/pub/usenet/comp.sources.unix/ and
       ftp://ftp.uu.net/usenet/comp.sources.unix/.  The comp.archives
       newsgroup contains numerous announcements of anonymous ftp
       availability of various items.  Finally, the newsgroup
       comp.sources.wanted is generally a more appropriate place to
       post queries for source availability, but check *its* FAQ list,
       "How to find sources," before posting there.

       See also questions 14.12, 18.9b, 18.13, and 18.15c.


Section 19. System Dependencies

19.1:   How can I read a single character from the keyboard without
       waiting for the RETURN key?  How can I stop characters from
       being echoed on the screen as they're typed?

A:      Alas, there is no standard or portable way to do these things in
       C.  Concepts such as screens and keyboards are not even
       mentioned in the Standard, which deals only with simple I/O
       "streams" of characters.

       At some level, interactive keyboard input is usually collected
       and presented to the requesting program a line at a time.  This
       gives the operating system a chance to support input line
       editing (backspace/delete/rubout, etc.) in a consistent way,
       without requiring that it be built into every program.  Only
       when the user is satisfied and presses the RETURN key (or
       equivalent) is the line made available to the calling program.
       Even if the calling program appears to be reading input a
       character at a time (with getchar() or the like), the first call
       blocks until the user has typed an entire line, at which point
       potentially many characters become available and many character
       requests (e.g. getchar() calls) are satisfied in quick
       succession.

       When a program wants to read each character immediately as it
       arrives, its course of action will depend on where in the input
       stream the line collection is happening and how it can be
       disabled.  Under some systems (e.g. MS-DOS, VMS in some modes),
       a program can use a different or modified set of OS-level input
       calls to bypass line-at-a-time input processing.  Under other
       systems (e.g. Unix, VMS in other modes), the part of the
       operating system responsible for serial input (often called the
       "terminal driver") must be placed in a mode which turns off
       line-at-a-time processing, after which all calls to the usual
       input routines (e.g. read(), getchar(), etc.) will return
       characters immediately.  Finally, a few systems (particularly
       older, batch-oriented mainframes) perform input processing in
       peripheral processors which cannot be told to do anything other
       than line-at-a-time input.

       Therefore, when you need to do character-at-a-time input (or
       disable keyboard echo, which is an analogous problem), you will
       have to use a technique specific to the system you're using,
       assuming it provides one.  Since comp.lang.c is oriented towards
       those topics that the C language has defined support for, you
       will usually get better answers to other questions by referring
       to a system-specific newsgroup such as comp.unix.questions or
       comp.os.msdos.programmer, and to the FAQ lists for these groups.
       Note that the answers may differ even across variants of
       otherwise similar systems (e.g. across different variants of
       Unix); bear in mind when answering system-specific questions
       that the answer that applies to your system may not apply to
       everyone else's.

       However, since these questions are frequently asked here, here
       are brief answers for some common situations.

       Some versions of curses have functions called cbreak(),
       noecho(), and getch() which do what you want.  If you're
       specifically trying to read a short password without echo, you
       might try getpass().  Under Unix, you can use ioctl() to play
       with the terminal driver modes (CBREAK or RAW under "classic"
       versions; ICANON, c_cc[VMIN] and c_cc[VTIME] under System V or
       POSIX systems; ECHO under all versions), or in a pinch, system()
       and the stty command.  (For more information, see <sgtty.h> and
       tty(4) under classic versions, <termio.h> and termio(4) under
       System V, or <termios.h> and termios(4) under POSIX.)  Under
       MS-DOS, use getch() or getche(), or the corresponding BIOS
       interrupts.  Under VMS, try the Screen Management (SMG$)
       routines, or curses, or issue low-level $QIO's with the
       IO$_READVBLK function code (and perhaps IO$M_NOECHO, and others)
       to ask for one character at a time.  (It's also possible to set
       character-at-a-time or "pass through" modes in the VMS terminal
       driver.)  Under other operating systems, you're on your own.

       (As an aside, note that simply using setbuf() or setvbuf() to
       set stdin to unbuffered will *not* generally serve to allow
       character-at-a-time input.)

       If you're trying to write a portable program, a good approach is
       to define your own suite of three functions to (1) set the
       terminal driver or input system into character-at-a-time mode
       (if necessary), (2) get characters, and (3) return the terminal
       driver to its initial state when the program is finished.
       (Ideally, such a set of functions might be part of the C
       Standard, some day.)  The extended versions of this FAQ list
       (see question 20.40) contain examples of such functions for
       several popular systems.

       See also question 19.2.

       References: PCS Sec. 10 pp. 128-9, Sec. 10.1 pp. 130-1; POSIX
       Sec. 7.

19.2:   How can I find out if there are characters available for reading
       (and if so, how many)?  Alternatively, how can I do a read that
       will not block if there are no characters available?

A:      These, too, are entirely operating-system-specific.  Some
       versions of curses have a nodelay() function.  Depending on your
       system, you may also be able to use "nonblocking I/O", or a
       system call named "select" or "poll", or the FIONREAD ioctl, or
       c_cc[VTIME], or kbhit(), or rdchk(), or the O_NDELAY option to
       open() or fcntl().  See also question 19.1.

19.3:   How can I display a percentage-done indication that updates
       itself in place, or show one of those "twirling baton" progress
       indicators?

A:      These simple things, at least, you can do fairly portably.
       Printing the character '\r' will usually give you a carriage
       return without a line feed, so that you can overwrite the
       current line.  The character '\b' is a backspace, and will
       usually move the cursor one position to the left.  (But remember
       to call fflush(), too.)

       References: ISO Sec. 5.2.2.

19.4:   How can I clear the screen?
       How can I print text in color?
       How can I move the cursor to a specific x, y position?

A:      Such things depend on the terminal type (or display) you're
       using.  You will have to use a library such as termcap,
       terminfo, or curses, or some system-specific routines, to
       perform these operations.  On MS-DOS systems, two functions
       to look for are clrscr() and gotoxy().

       For clearing the screen, a halfway portable solution is to print
       a form-feed character ('\f'), which will cause some displays to
       clear.  Even more portable (albeit even more gunky) might be to
       print enough newlines to scroll everything away.  As a last
       resort, you could use system() (see question 19.27) to invoke
       an operating system clear-screen command.

       References: PCS Sec. 5.1.4 pp. 54-60, Sec. 5.1.5 pp. 60-62.

19.5:   How do I read the arrow keys?  What about function keys?

A:      Terminfo, some versions of termcap, and some versions of curses
       have support for these non-ASCII keys.  Typically, a special key
       sends a multicharacter sequence (usually beginning with ESC,
       '\033'); parsing these can be tricky.  (curses will do the
       parsing for you, if you call keypad() first.)

       Under MS-DOS, if you receive a character with value 0 (*not*
       '0'!) while reading the keyboard, it's a flag indicating that
       the next character read will be a code indicating a special key.
       See any DOS programming guide for lists of keyboard scan codes.
       (Very briefly: the up, left, right, and down arrow keys are 72,
       75, 77, and 80, and the function keys are 59 through 68.)

       References: PCS Sec. 5.1.4 pp. 56-7.

19.6:   How do I read the mouse?

A:      Consult your system documentation, or ask on an appropriate
       system-specific newsgroup (but check its FAQ list first).  Mouse
       handling is completely different under the X window system, MS-
       DOS, the Macintosh, and probably every other system.

       References: PCS Sec. 5.5 pp. 78-80.

19.7:   How can I do serial ("comm") port I/O?

A:      It's system-dependent.  Under Unix, you typically open, read,
       and write a device file in /dev, and use the facilities of the
       terminal driver to adjust its characteristics.  (See also
       questions 19.1 and 19.2.)  Under MS-DOS, you can use the
       predefined stream stdaux, or a special file like COM1, or some
       primitive BIOS interrupts, or (if you require decent
       performance) any number of interrupt-driven serial I/O packages.
       Several netters recommend the book _C Programmer's Guide to
       Serial Communications_, by Joe Campbell.

19.8:   How can I direct output to the printer?

A:      Under Unix, either use popen() (see question 19.30) to write to
       the lp or lpr program, or perhaps open a special file like
       /dev/lp.  Under MS-DOS, write to the (nonstandard) predefined
       stdio stream stdprn, or open the special files PRN or LPT1.
       Under some circumstances, another (and perhaps the only)
       possibility is to use a window manager's screen-capture
       function, and print the resulting bitmap.

       References: PCS Sec. 5.3 pp. 72-74.

19.9:   How do I send escape sequences to control a terminal or other
       device?

A:      If you can figure out how to send characters to the device at
       all (see question 19.8 above), it's easy enough to send escape
       sequences.  In ASCII, the ESC code is 033 (27 decimal), so code
       like

               fprintf(ofd, "\033[J");

       sends the sequence ESC [ J .

19.9b:  How can I access an I/O board directly?

A:      In general, there are two ways to do this: use system-specific
       functions such as "inport" and "outport" (if the device is
       accessed via an "I/O port"), or use contrived pointer variables
       to access "memory-mapped I/O" device locations.  See question
       19.25.

19.10:  How can I do graphics?

A:      Once upon a time, Unix had a fairly nice little set of device-
       independent plot functions described in plot(3) and plot(5).
       The GNU libplot library, written by Robert Maier, maintains
       the same spirit and supports many modern plot devices; see
       http://www.gnu.org/software/plotutils/plotutils.html .

       A modern, platform-independent graphics library (which also
       supports 3D graphics and animation) is OpenGL.  Other graphics
       standards which may be of interest are GKS and PHIGS.

       If you're programming for MS-DOS, you'll probably want to use
       libraries conforming to the VESA or BGI standards.

       If you're trying to talk to a particular plotter, making it draw
       is usually a matter of sending it the appropriate escape
       sequences; see also question 19.9.  The vendor may supply a C-
       callable library, or you may be able to find one on the net.

       If you're programming for a particular window system (Macintosh,
       X windows, Microsoft Windows), you will use its facilities; see
       the relevant documentation or newsgroup or FAQ list.

       References: PCS Sec. 5.4 pp. 75-77.

19.10b: How can I display GIF and JPEG images?

A:      It will depend on your display environment, which may already
       provide these functions.  Reference JPEG software is at
       http://www.ijg.org/files/ .

19.11:  How can I check whether a file exists?  I want to warn the user
       if a requested input file is missing.

A:      It's surprisingly difficult to make this determination reliably
       and portably.  Any test you make can be invalidated if the file
       is created or deleted (i.e. by some other process) between the
       time you make the test and the time you try to open the file.

       Three possible test functions are stat(), access(), and fopen().
       (To make an approximate test using fopen(), just open for
       reading and close immediately, although failure does not
       necessarily indicate nonexistence.)  Of these, only fopen() is
       widely portable, and access(), where it exists, must be used
       carefully if the program uses the Unix set-UID feature.

       Rather than trying to predict in advance whether an operation
       such as opening a file will succeed, it's often better to try
       it, check the return value, and complain if it fails.
       (Obviously, this approach won't work if you're trying to avoid
       overwriting an existing file, unless you've got something like
       the O_EXCL file opening option available, which does just what
       you want in this case.)

       References: PCS Sec. 12 pp. 189,213; POSIX Sec. 5.3.1,
       Sec. 5.6.2, Sec. 5.6.3.

19.12:  How can I find out the size of a file, prior to reading it in?

A:      If the "size of a file" is the number of characters you'll be
       able to read from it in C, it can be difficult or impossible to
       determine this number exactly.

       Under Unix, the stat() call will give you an exact answer.
       Several other systems supply a Unix-like stat() which will give
       an approximate answer.  You can fseek() to the end and then use
       ftell(), or maybe try fstat(), but these tend to have the same
       sorts of problems: fstat() is not portable, and generally tells
       you the same thing stat() tells you; ftell() is not guaranteed
       to return a byte count except for binary files (but, strictly
       speaking, binary files don't necessarily support fseek to
       SEEK_END at all).  Some systems provide functions called
       filesize() or filelength(), but these are obviously not
       portable, either.

       Are you sure you have to determine the file's size in advance?
       Since the most accurate way of determining the size of a file as
       a C program will see it is to open the file and read it, perhaps
       you can rearrange the code to learn the size as it reads.

       References: ISO Sec. 7.9.9.4; H&S Sec. 15.5.1; PCS Sec. 12 p.
       213; POSIX Sec. 5.6.2.

19.12b: How can I find the modification date and time of a file?

A:      The Unix and POSIX function is stat(), which several other
       systems supply as well.  (See also question 19.12.)

19.13:  How can a file be shortened in-place without completely clearing
       or rewriting it?

A:      BSD systems provide ftruncate(), several others supply chsize(),
       and a few may provide a (possibly undocumented) fcntl option
       F_FREESP.  Under MS-DOS, you can sometimes use write(fd, "", 0).
       However, there is no portable solution, nor a way to delete
       blocks at the beginning.  See also question 19.14.

19.14:  How can I insert or delete a line (or record) in the middle of a
       file?

A:      Short of rewriting the file, you probably can't.  The usual
       solution is simply to rewrite the file.  (Instead of deleting
       records, you might consider simply marking them as deleted, to
       avoid rewriting.)  Another possibility, of course, is to use a
       database instead of a flat file.  See also questions 12.30 and
       19.13.

19.15:  How can I recover the file name given an open stream or file
       descriptor?

A:      This problem is, in general, insoluble.  Under Unix, for
       instance, a scan of the entire disk (perhaps involving special
       permissions) would theoretically be required, and would fail if
       the descriptor were connected to a pipe or referred to a deleted
       file (and could give a misleading answer for a file with
       multiple links).  It is best to remember the names of files
       yourself as you open them (perhaps with a wrapper function
       around fopen()).

19.16:  How can I delete a file?

A:      The Standard C Library function is remove().  (This is therefore
       one of the few questions in this section for which the answer is
       *not* "It's system-dependent.")  On older, pre-ANSI Unix
       systems, remove() may not exist, in which case you can try
       unlink().

       References: K&R2 Sec. B1.1 p. 242; ISO Sec. 7.9.4.1; H&S
       Sec. 15.15 p. 382; PCS Sec. 12 pp. 208,220-221; POSIX
       Sec. 5.5.1, Sec. 8.2.4.

19.16b: How do I copy files?

A:      Either use system() to invoke your operating system's copy
       utility (see question 19.27), or open the source and destination
       files (using fopen() or some lower-level file-opening system
       call), read characters or blocks of characters from the source
       file, and write them to the destination file.

       References: K&R Sec. 1, Sec. 7.

19.17:  Why can't I open a file by its explicit path?  The call

               fopen("c:\newdir\file.dat", "r")

       is failing.

A:      The file you actually requested -- with the characters \n and \f
       in its name -- probably doesn't exist, and isn't what you
       thought you were trying to open.

       In character constants and string literals, the backslash \ is
       an escape character, giving special meaning to the character
       following it.  In order for literal backslashes in a pathname to
       be passed through to fopen() (or any other function) correctly,
       they have to be doubled, so that the first backslash in each
       pair quotes the second one:

               fopen("c:\\newdir\\file.dat", "r")

       Alternatively, under MS-DOS, it turns out that forward slashes
       are also accepted as directory separators, so you could use

               fopen("c:/newdir/file.dat", "r")

       (Note, by the way, that header file names mentioned in
       preprocessor #include directives are *not* string literals, so
       you may not have to worry about backslashes there.)

19.17b: fopen() isn't letting me open files like "$HOME/.profile" and
       "~/.myrcfile".

A:      Under Unix, at least, environment variables like $HOME, along
       with the home-directory notation involving the ~ character, are
       expanded by the shell, and there's no mechanism to perform these
       expansions automatically when you call fopen().

19.17c: How can I suppress the dreaded MS-DOS "Abort, Retry, Ignore?"
       message?

A:      Among other things, you need to intercept the DOS Critical Error
       Interrupt, interrupt 24H.  See the comp.os.msdos.programmer FAQ
       list for more details.

19.18:  I'm getting an error, "Too many open files".  How can I increase
       the allowable number of simultaneously open files?

A:      There are typically at least two resource limitations on the
       number of simultaneously open files: the number of low-level
       "file descriptors" or "file handles" available in the operating
       system, and the number of FILE structures available in the stdio
       library.  Both must be sufficient.  Under MS-DOS systems, you
       can control the number of operating system file handles with a
       line in CONFIG.SYS.  Some compilers come with instructions (and
       perhaps a source file or two) for increasing the number of stdio
       FILE structures.

19.20:  How can I read a directory in a C program?

A:      See if you can use the opendir() and readdir() functions, which
       are part of the POSIX standard and are available on most Unix
       variants.  Implementations also exist for MS-DOS, VMS, and other
       systems.  (MS-DOS also has FINDFIRST and FINDNEXT routines which
       do essentially the same thing, and MS Windows has FindFirstFile
       and FindNextFile.)  readdir() returns just the file names; if
       you need more information about the file, try calling stat().
       To match filenames to some wildcard pattern, see question 13.7.

       References: K&R2 Sec. 8.6 pp. 179-184; PCS Sec. 13 pp. 230-1;
       POSIX Sec. 5.1; Schumacher, ed., _Software Solutions in C_
       Sec. 8.

19.22:  How can I find out how much memory is available?

A:      Your operating system may provide a routine which returns this
       information, but it's quite system-dependent.

19.23:  How can I allocate arrays or structures bigger than 64K?

A:      A reasonable computer ought to give you transparent access to
       all available memory.  If you're not so lucky, you'll either
       have to rethink your program's use of memory, or use various
       system-specific techniques.

       64K is (still) a pretty big chunk of memory.  No matter how much
       memory your computer has available, it's asking a lot to be able
       to allocate huge amounts of it contiguously.  (The C Standard
       does not guarantee that single objects can be 32K or larger,
       or 64K for C99.)  Often it's a good idea to use data
       structures which don't require that all memory be contiguous.
       For dynamically-allocated multidimensional arrays, you can
       use pointers to pointers, as illustrated in question 6.16.
       Instead of a large array of structures, you can use a linked
       list, or an array of pointers to structures.

       If you're using a PC-compatible (8086-based) system, and running
       up against a 64K or 640K limit, consider using "huge" memory
       model, or expanded or extended memory, or malloc variants such
       as halloc() or farmalloc(), or a 32-bit "flat" compiler (e.g.
       djgpp, see question 18.3), or some kind of a DOS extender, or
       another operating system.

       References: ISO Sec. 5.2.4.1; C9X Sec. 5.2.4.1.

19.24:  What does the error message "DGROUP data allocation exceeds 64K"
       mean, and what can I do about it?  I thought that using large
       model meant that I could use more than 64K of data!

A:      Even in large memory models, MS-DOS compilers apparently toss
       certain data (strings, some initialized global or static
       variables) into a default data segment, and it's this segment
       that is overflowing.  Either use less global data, or, if you're
       already limiting yourself to reasonable amounts (and if the
       problem is due to something like the number of strings), you may
       be able to coax the compiler into not using the default data
       segment for so much.  Some compilers place only "small" data
       objects in the default data segment, and give you a way (e.g.
       the /Gt option under Microsoft compilers) to configure the
       threshold for "small."

19.25:  How can I access memory (a memory-mapped device, or graphics
       memory) located at a certain address?

A:      Set a pointer, of the appropriate type, to the right number
       (using an explicit cast to assure the compiler that you really
       do intend this nonportable conversion):

               unsigned int *magicloc = (unsigned int *)0x12345678;

       Then, *magicloc refers to the location you want.  If the
       location is a memory-mapped I/O register, you will probably also
       want to use the volatile qualifier.  (Under MS-DOS, you may find
       a macro like MK_FP() handy for working with segments and offsets.)

       References: K&R1 Sec. A14.4 p. 210; K&R2 Sec. A6.6 p. 199; ISO
       Sec. 6.3.4; Rationale Sec. 3.3.4; H&S Sec. 6.2.7 pp. 171-2.

19.27:  How can I invoke another program (a standalone executable,
       or an operating system command) from within a C program?

A:      Use the library function system(), which does exactly that.
       Note that system's return value is at best the command's exit
       status (although even that is not guaranteed), and usually has
       nothing to do with the output of the command.  Note also that
       system() accepts a single string representing the command to be
       invoked; if you need to build up a complex command line, you can
       use sprintf().

       Depending on your operating system, you may also be able to use
       system calls such as exec or spawn (or execl, execv, spawnl,
       spawnv, etc.).

       See also question 19.30.

       References: K&R1 Sec. 7.9 p. 157; K&R2 Sec. 7.8.4 p. 167,
       Sec. B6 p. 253; ISO Sec. 7.10.4.5; H&S Sec. 19.2 p. 407; PCS
       Sec. 11 p. 179.

19.30:  How can I invoke another program or command and trap its output?

A:      Unix and some other systems provide a popen() function, which
       sets up a stdio stream on a pipe connected to the process
       running a command, so that the output can be read (or the input
       supplied).  (Also, remember to call pclose() when you're done.)

       If you can't use popen(), you may be able to use system(), with
       the output going to a file which you then open and read.

       If you're using Unix and popen() isn't sufficient, you can learn
       about pipe(), dup(), fork(), and exec().

       (One thing that probably would *not* work, by the way, would be
       to use freopen().)

       References: PCS Sec. 11 p. 169.

19.31:  How can my program discover the complete pathname to the
       executable from which it was invoked?

A:      argv[0] may contain all or part of the pathname, or it may
       contain nothing.  You may be able to duplicate the command
       language interpreter's search path logic to locate the
       executable if the name in argv[0] is present but incomplete.
       However, there is no guaranteed solution.

       References: K&R1 Sec. 5.11 p. 111; K&R2 Sec. 5.10 p. 115; ISO
       Sec. 5.1.2.2.1; H&S Sec. 20.1 p. 416.

19.32:  How can I automatically locate a program's configuration files
       in the same directory as the executable?

A:      It's hard; see also question 19.31 above.  Even if you can
       figure out a workable way to do it, you might want to consider
       making the program's auxiliary (library) directory configurable,
       perhaps with an environment variable.  (It's especially
       important to allow variable placement of a program's
       configuration files when the program will be used by several
       people, e.g. on a multiuser system.)

19.33:  How can a process change an environment variable in its caller?

A:      It may or may not be possible to do so at all.  Different
       operating systems implement global name/value functionality
       similar to the Unix environment in different ways.  Whether the
       "environment" can be usefully altered by a running program, and
       if so, how, is system-dependent.

       Under Unix, a process can modify its own environment (some
       systems provide setenv() or putenv() functions for the purpose),
       and the modified environment is generally passed on to child
       processes, but it is *not* propagated back to the parent
       process.  Under MS-DOS, it's possible to manipulate the master
       copy of the environment, but the required techniques are arcane.
       (See an MS-DOS FAQ list.)

19.36:  How can I read in an object file and jump to locations in it?

A:      You want a dynamic linker or loader.  It may be possible to
       malloc some space and read in object files, but you have to know
       an awful lot about object file formats, relocation, etc.  Under
       BSD Unix, you could use system() and ld -A to do the linking for
       you.  Many versions of SunOS and System V have the -ldl library
       which allows object files to be dynamically loaded.  Under VMS,
       use LIB$FIND_IMAGE_SYMBOL.  GNU has a package called "dld".  See
       also question 15.13.

19.37:  How can I implement a delay, or time a user's response,
       with sub-second resolution?

A:      Unfortunately, there is no portable way.  Routines you might
       look for on your system include clock(), delay(), ftime(),
       gettimeofday(), msleep(), nap(), napms(), nanosleep(),
       setitimer(), sleep(), Sleep(), times(), and usleep().
       (A function called wait(), however, is at least under Unix *not*
       what you want.)  The select() and poll() calls (if available)
       can be pressed into service to implement simple delays.
       On MS-DOS machines, it is possible to reprogram the system timer
       and timer interrupts.

       Of these, only clock() is part of the ANSI Standard.  The
       difference between two calls to clock() gives elapsed execution
       time, and may even have subsecond resolution, if CLOCKS_PER_SEC
       is greater than 1.  However, clock() gives elapsed processor
       time used by the current program, which on a multitasking system
       may differ considerably from real time.

       If you're trying to implement a delay and all you have available
       is a time-reporting function, you can implement a CPU-intensive
       busy-wait, but this is only an option on a single-user, single-
       tasking machine, as it is terribly antisocial to any other
       processes.  Under a multitasking operating system, be sure to
       use a call which puts your process to sleep for the duration,
       such as sleep() or select(), or pause() in conjunction with
       alarm() or setitimer().

       For really brief delays, it's tempting to use a do-nothing loop
       like

               long int i;
               for(i = 0; i < 1000000; i++)
                       ;

       but resist this temptation if at all possible!  For one thing,
       your carefully-calculated delay loops will stop working properly
       next month when a faster processor comes out.  Perhaps worse, a
       clever compiler may notice that the loop does nothing and
       optimize it away completely.

       References: H&S Sec. 18.1 pp. 398-9; PCS Sec. 12 pp.
       197-8,215-6; POSIX Sec. 4.5.2.

19.38:  How can I trap or ignore keyboard interrupts like control-C?

A:      The basic step is to call signal(), either as

               #include <signal.h>
               signal(SIGINT, SIG_IGN);

       to ignore the interrupt signal, or as

               extern void func(int);
               signal(SIGINT, func);

       to cause control to transfer to function func() on receipt of an
       interrupt signal.

       On a multi-tasking system such as Unix, it's best to use a
       slightly more involved technique:

               extern void func(int);
               if(signal(SIGINT, SIG_IGN) != SIG_IGN)
                       signal(SIGINT, func);

       The test and extra call ensure that a keyboard interrupt typed
       in the foreground won't inadvertently interrupt a program
       running in the background (and it doesn't hurt to code calls to
       signal() this way on any system).

       On some systems, keyboard interrupt handling is also a function
       of the mode of the terminal-input subsystem; see question 19.1.
       On some systems, checking for keyboard interrupts is only
       performed when the program is reading input, and keyboard
       interrupt handling may therefore depend on which input routines
       are being called (and *whether* any input routines are active at
       all).  On MS-DOS systems, setcbrk() or ctrlbrk() functions may
       also be involved.

       References: ISO Secs. 7.7,7.7.1; H&S Sec. 19.6 pp. 411-3; PCS
       Sec. 12 pp. 210-2; POSIX Secs. 3.3.1,3.3.4.

19.39:  How can I handle floating-point exceptions gracefully?

A:      On many systems, you can define a function matherr() which will
       be called when there are certain floating-point errors, such as
       errors in the math routines in <math.h>.  You may also be able
       to use signal() (see question 19.38 above) to catch SIGFPE.  See
       also question 14.9.

       References: Rationale Sec. 4.5.1.

19.40:  How do I...  Use sockets?  Do networking?  Write client/server
       applications?

A:      All of these questions are outside of the scope of this list and
       have much more to do with the networking facilities which you
       have available than they do with C.  Good books on the subject
       are Douglas Comer's three-volume _Internetworking with TCP/IP_
       and W. R. Stevens's _UNIX Network Programming_.  There is also
       plenty of information out on the net itself, including the
       "Unix Socket FAQ" at http://www.developerweb.net/sock-faq/ ,
       and "Beej's Guide to Network Programming" at
       http://www.ecst.csuchico.edu/~beej/guide/net/.

       (One tip: depending on your OS, you may need to explicitly
       request the -lsocket and -lnsl libraries; see question 13.25.)

19.40b: How do I...  Use BIOS calls?  Write ISR's?  Create TSR's?

A:      These are very particular to specific systems (PC compatibles
       running MS-DOS, most likely).  You'll get much better
       information in a specific newsgroup such as
       comp.os.msdos.programmer or its FAQ list; another excellent
       resource is Ralf Brown's interrupt list.

19.40c: I'm trying to compile this program, but the compiler is
       complaining that "union REGS" is undefined, and the linker
       is complaining that int86() is undefined.

A:      Those have to do with MS-DOS interrupt programming.  They don't
       exist on other systems.

19.40d: What are "near" and "far" pointers?

A:      These days, they're pretty much obsolete; they're definitely
       system-specific.  If you really need to know, see a DOS- or
       Windows-specific programming reference.

19.41:  But I can't use all these nonstandard, system-dependent
       functions, because my program has to be ANSI compatible!

A:      You're out of luck.  Either you misunderstood your requirement,
       or it's an impossible one to meet.  ANSI/ISO Standard C simply
       does not define ways of doing these things; it is a language
       standard, not an operating system standard.  An international
       standard which does address many of these issues is POSIX
       (IEEE 1003.1, ISO/IEC 9945-1), and many operating systems (not
       just Unix) now have POSIX-compatible programming interfaces.

       It is possible, and desirable, for *most* of a program to be
       ANSI-compatible, deferring the system-dependent functionality to
       a few routines in a few files which are either heavily #ifdeffed
       or rewritten entirely for each system ported to.


Section 20. Miscellaneous

20.1:   How can I return multiple values from a function?

A:      Either pass pointers to several locations which the function can
       fill in, or have the function return a structure containing the
       desired values, or (in a pinch) you could theoretically use
       global variables.  See also questions 4.8 and 7.5a.

20.3:   How do I access command-line arguments?

A:      They are pointed to by the argv array with which main() is
       called.  See also questions 8.2, 13.7, and 19.20.

       References: K&R1 Sec. 5.11 pp. 110-114; K&R2 Sec. 5.10 pp.
       114-118; ISO Sec. 5.1.2.2.1; H&S Sec. 20.1 p. 416; PCS Sec. 5.6
       pp. 81-2, Sec. 11 p. 159, pp. 339-40 Appendix F; Schumacher,
       ed., _Software Solutions in C_ Sec. 4 pp. 75-85.

20.5:   How can I write data files which can be read on other machines
       with different word size, byte order, or floating point formats?

A:      The most portable solution is to use text files (usually ASCII),
       written with fprintf() and read with fscanf() or the like.
       (Similar advice also applies to network protocols.)  Be
       skeptical of arguments which imply that text files are too big,
       or that reading and writing them is too slow.  Not only is their
       efficiency frequently acceptable in practice, but the advantages
       of being able to interchange them easily between machines, and
       manipulate them with standard tools, can be overwhelming.

       If you must use a binary format, you can improve portability,
       and perhaps take advantage of prewritten I/O libraries, by
       making use of standardized formats such as Sun's XDR (RFC 1014),
       OSI's ASN.1 (referenced in CCITT X.409 and ISO 8825 "Basic
       Encoding Rules"), CDF, netCDF, or HDF.  See also questions 2.12
       and 12.38.

       References: PCS Sec. 6 pp. 86, 88.

20.6:   If I have a char * variable pointing to the name of a function,
       how can I call that function?

A:      The most straightforward thing to do is to maintain a
       correspondence table of names and function pointers:

               int one_func(), two_func();
               int red_func(), blue_func();

               struct { char *name; int (*funcptr)(); } symtab[] = {
                       "one_func",     one_func,
                       "two_func",     two_func,
                       "red_func",     red_func,
                       "blue_func",    blue_func,
               };

       Then, search the table for the name, and call via the associated
       function pointer.  See also questions 2.15, 18.14, and 19.36.

       References: PCS Sec. 11 p. 168.

20.8:   How can I implement sets or arrays of bits?

A:      Use arrays of char or int, with a few macros to access the
       desired bit at the proper index.  Here are some simple macros to
       use with arrays of char:

               #include <limits.h>             /* for CHAR_BIT */

               #define BITMASK(b) (1 << ((b) % CHAR_BIT))
               #define BITSLOT(b) ((b) / CHAR_BIT)
               #define BITSET(a, b) ((a)[BITSLOT(b)] |= BITMASK(b))
               #define BITTEST(a, b) ((a)[BITSLOT(b)] & BITMASK(b))

       (If you don't have <limits.h>, try using 8 for CHAR_BIT.)

       References: H&S Sec. 7.6.7 pp. 211-216.

20.9:   How can I determine whether a machine's byte order is big-endian
       or little-endian?

A:      One way is to use a pointer:

               int x = 1;
               if(*(char *)&x == 1)
                       printf("little-endian\n");
               else    printf("big-endian\n");

       It's also possible to use a union.

       See also questions 10.16 and 20.9b.

       References: H&S Sec. 6.1.2 pp. 163-4.

20.9b:  How do I swap bytes?

A:      V7 Unix had a swab() function, but it seems to have been
       forgotten.

       A problem with explicit byte-swapping code is that you have
       to decide whether to call it or not; see question 20.9 above.
       A better solution is to use functions (such as the BSD
       networking ntohs() et al.) which convert between the known byte
       order of the data and the (unknown) byte order of the machine,
       and to arrange for these functions to be no-ops on those
       machines which already match the desired byte order.

       If you do have to write your own byte-swapping code, the two
       obvious approaches are again to use pointers or unions, as in
       question 20.9.

       References: PCS Sec. 11 p. 179.

20.10:  How can I convert integers to binary or hexadecimal?

A:      Make sure you really know what you're asking.  Integers are
       stored internally in binary, although for most purposes it is
       not incorrect to think of them as being in octal, decimal, or
       hexadecimal, whichever is convenient.  The base in which a
       number is expressed matters only when that number is read in
       from or written out to the outside world.

       In source code, a non-decimal base is indicated by a leading 0
       or 0x (for octal or hexadecimal, respectively).  During I/O, the
       base of a formatted number is controlled in the printf and scanf
       family of functions by the choice of format specifier (%d, %o,
       %x, etc.) and in the strtol() and strtoul() functions by the
       third argument.  If you need to output numeric strings in
       arbitrary bases, you'll have to supply your own function to do
       so (it will essentially be the inverse of strtol).  During
       *binary* I/O, however, the base again becomes immaterial.

       For more information about "binary" I/O, see question 2.11.
       See also questions 8.6 and 13.1.

       References: ISO Secs. 7.10.1.5,7.10.1.6.

20.11:  Can I use base-2 constants (something like 0b101010)?
       Is there a printf() format for binary?

A:      No, on both counts.  You can convert base-2 string
       representations to integers with strtol().  See also question
       20.10.

20.12:  What is the most efficient way to count the number of bits which
       are set in an integer?

A:      Many "bit-fiddling" problems like this one can be sped up and
       streamlined using lookup tables (but see question 20.13 below).

20.13:  What's the best way of making my program efficient?

A:      By picking good algorithms, implementing them carefully, and
       making sure that your program isn't doing any extra work.  For
       example, the most microoptimized character-copying loop in the
       world will be beat by code which avoids having to copy
       characters at all.

       When worrying about efficiency, it's important to keep several
       things in perspective.  First of all, although efficiency is an
       enormously popular topic, it is not always as important as
       people tend to think it is.  Most of the code in most programs
       is not time-critical.  When code is not time-critical, it is
       usually more important that it be written clearly and portably
       than that it be written maximally efficiently.  (Remember that
       computers are very, very fast, and that seemingly "inefficient"
       code may be quite efficiently compilable, and run without
       apparent delay.)

       It is notoriously difficult to predict what the "hot spots" in a
       program will be.  When efficiency is a concern, it is important
       to use profiling software to determine which parts of the
       program deserve attention.  Often, actual computation time is
       swamped by peripheral tasks such as I/O and memory allocation,
       which can be sped up by using buffering and caching techniques.

       Even for code that *is* time-critical, one of the least
       effective optimization techniques is to fuss with the coding
       details.  Many of the "efficient coding tricks" which are
       frequently suggested (e.g. substituting shift operators for
       multiplication by powers of two) are performed automatically by
       even simpleminded compilers.  Heavyhanded optimization attempts
       can make code so bulky that performance is actually degraded,
       and are rarely portable (i.e. they may speed things up on one
       machine but slow them down on another).  In any case, tweaking
       the coding usually results in at best linear performance
       improvements; the big payoffs are in better algorithms.

       For more discussion of efficiency tradeoffs, as well as good
       advice on how to improve efficiency when it is important, see
       chapter 7 of Kernighan and Plauger's _The Elements of
       Programming Style_, and Jon Bentley's _Writing Efficient
       Programs_.

20.14:  Are pointers really faster than arrays?  How much do function
       calls slow things down?  Is ++i faster than i = i + 1?

A:      Precise answers to these and many similar questions depend of
       course on the processor and compiler in use.  If you simply must
       know, you'll have to time test programs carefully.  (Often the
       differences are so slight that hundreds of thousands of
       iterations are required even to see them.  Check the compiler's
       assembly language output, if available, to see if two purported
       alternatives aren't compiled identically.)

       For conventional machines, it is usually faster to march through
       large arrays with pointers rather than array subscripts, but for
       some processors the reverse is true.

       Function calls, though obviously incrementally slower than in-
       line code, contribute so much to modularity and code clarity
       that there is rarely good reason to avoid them.

       Before rearranging expressions such as i = i + 1, remember that
       you are dealing with a compiler, not a keystroke-programmable
       calculator.  Any decent compiler will generate identical code
       for ++i, i += 1, and i = i + 1.  The reasons for using ++i or
       i += 1 over i = i + 1 have to do with style, not efficiency.
       (See also question 3.12b.)

20.15b: People claim that optimizing compilers are good and that we no
       longer have to write things in assembler for speed, but my
       compiler can't even replace i/=2 with a shift.

A:      Was i signed or unsigned?  If it was signed, a shift is not
       equivalent (hint: think about the result if i is negative and
       odd), so the compiler was correct not to use it.

20.15c: How can I swap two values without using a temporary?

A:      The standard hoary old assembly language programmer's trick is:

               a ^= b;
               b ^= a;
               a ^= b;

       But this sort of code has little place in modern, HLL
       programming.  Temporary variables are essentially free,
       and the idiomatic code using three assignments, namely

               int t = a;
               a = b;
               b = t;

       is not only clearer to the human reader, it is more likely to be
       recognized by the compiler and turned into the most-efficient
       code (e.g. perhaps even using an EXCH instruction).  The latter
       code is obviously also amenable to use with pointers and
       floating-point values, unlike the XOR trick.  See also questions
       3.3b and 10.3.

20.17:  Is there a way to switch on strings?

A:      Not directly.  Sometimes, it's appropriate to use a separate
       function to map strings to integer codes, and then switch on
       those.  Otherwise, of course, you can fall back on strcmp() and
       a conventional if/else chain.  See also questions 10.12, 20.18,
       and 20.29.

       References: K&R1 Sec. 3.4 p. 55; K&R2 Sec. 3.4 p. 58; ISO
       Sec. 6.6.4.2; H&S Sec. 8.7 p. 248.

20.18:  Is there a way to have non-constant case labels (i.e. ranges or
       arbitrary expressions)?

A:      No.  The switch statement was originally designed to be quite
       simple for the compiler to translate, therefore case labels are
       limited to single, constant, integral expressions.  You *can*
       attach several case labels to the same statement, which will let
       you cover a small range if you don't mind listing all cases
       explicitly.

       If you want to select on arbitrary ranges or non-constant
       expressions, you'll have to use an if/else chain.

       See also question 20.17.

       References: K&R1 Sec. 3.4 p. 55; K&R2 Sec. 3.4 p. 58; ISO
       Sec. 6.6.4.2; Rationale Sec. 3.6.4.2; H&S Sec. 8.7 p. 248.

20.19:  Are the outer parentheses in return statements really optional?

A:      Yes.

       Long ago, in the early days of C, they were required, and just
       enough people learned C then, and wrote code which is still in
       circulation, that the notion that they might still be required
       is widespread.

       (As it happens, parentheses are optional with the sizeof
       operator, too, under certain circumstances.)

       References: K&R1 Sec. A18.3 p. 218; ISO Sec. 6.3.3, Sec. 6.6.6;
       H&S Sec. 8.9 p. 254.

20.20:  Why don't C comments nest?  How am I supposed to comment out
       code containing comments?  Are comments legal inside quoted
       strings?

A:      C comments don't nest mostly because PL/I's comments, which C's
       are borrowed from, don't either.  Therefore, it is usually
       better to "comment out" large sections of code, which might
       contain comments, with #ifdef or #if 0 (but see question 11.19).

       The character sequences /* and */ are not special within double-
       quoted strings, and do not therefore introduce comments, because
       a program (particularly one which is generating C code as
       output) might want to print them.

       Note also that // comments have only become legal in C as of
       C99.

       References: K&R1 Sec. A2.1 p. 179; K&R2 Sec. A2.2 p. 192; ISO
       Sec. 6.1.9, Annex F; Rationale Sec. 3.1.9; H&S Sec. 2.2 pp.
       18-9; PCS Sec. 10 p. 130.

20.21b: Is C a great language, or what?  Where else could you write
       something like a+++++b ?

A:      Well, you can't meaningfully write it in C, either.
       The rule for lexical analysis is that at each point during a
       straightforward left-to-right scan, the longest possible token
       is determined, without regard to whether the resulting sequence
       of tokens makes sense.  The fragment in the question is
       therefore interpreted as

               a ++ ++ + b

       and cannot be parsed as a valid expression.

       References: K&R1 Sec. A2 p. 179; K&R2 Sec. A2.1 p. 192; ISO
       Sec. 6.1; H&S Sec. 2.3 pp. 19-20.

20.24:  Why doesn't C have nested functions?

A:      It's not trivial to implement nested functions such that they
       have the proper access to local variables in the containing
       function(s), so they were deliberately left out of C as a
       simplification.  (gcc does allow them, as an extension.)  For
       many potential uses of nested functions (e.g. qsort comparison
       functions), an adequate if slightly cumbersome solution is to
       use an adjacent function with static declaration, communicating
       if necessary via a few static variables.  (A cleaner solution,
       though unsupported by qsort(), is to pass around a pointer to
       a structure containing the necessary context.)

20.24b: What is assert() and when would I use it?

A:      It is a macro, defined in <assert.h>, for testing "assertions".
       An assertion essentially documents an assumption being made by
       the programmer, an assumption which, if violated, would indicate
       a serious programming error.  For example, a function which was
       supposed to be called with a non-null pointer could write

               assert(p != NULL);

       A failed assertion terminates the program.  Assertions should
       *not* be used to catch expected errors, such as malloc() or
       fopen() failures.

       References: K&R2 Sec. B6 pp. 253-4; ISO Sec. 7.2; H&S Sec. 19.1
       p. 406.

20.25:  How can I call FORTRAN (C++, BASIC, Pascal, Ada, LISP) functions
       from C?  (And vice versa?)

A:      The answer is entirely dependent on the machine and the specific
       calling sequences of the various compilers in use, and may not
       be possible at all.  Read your compiler documentation very
       carefully; sometimes there is a "mixed-language programming
       guide," although the techniques for passing arguments and
       ensuring correct run-time startup are often arcane.

       For FORTRAN, more information may be found in FORT.gz by Glenn
       Geers, available via anonymous ftp from suphys.physics.su.oz.au
       in the src directory.  Burkhard Burow's header file cfortran.h
       simplifies C/FORTRAN interfacing on many popular machines.
       It is available via anonymous ftp from zebra.desy.de or at
       http://www-zeus.desy.de/~burow .

       In C++, a "C" modifier in an external function declaration
       indicates that the function is to be called using C calling
       conventions.

       References: H&S Sec. 4.9.8 pp. 106-7.

20.26:  Does anyone know of a program for converting Pascal or FORTRAN
       (or LISP, Ada, awk, "Old" C, ...) to C?

A:      Several freely distributable programs are available:

       p2c     A Pascal to C converter written by Dave Gillespie,
               posted to comp.sources.unix in March, 1990 (Volume 21);
               also available by anonymous ftp from
               csvax.cs.caltech.edu, file pub/p2c-1.20.tar.Z .

       ptoc    Another Pascal to C converter, this one written in
               Pascal (comp.sources.unix, Volume 10, also patches in
               Volume 13?).

       f2c     A FORTRAN to C converter jointly developed by people
               from Bell Labs, Bellcore, and Carnegie Mellon.  To find
               out more about f2c, send the mail message "send index
               from f2c" to [email protected] or research!netlib.
               (It is also available via anonymous ftp on
               netlib.att.com, in directory netlib/f2c/.)

       This FAQ list's maintainer also has available a list of a few
       other translators.

       See also questions 11.31 and 18.16.

20.27:  Is C++ a superset of C?  Can I use a C++ compiler to compile C
       code?

A:      C++ was derived from C, and is largely based on it, but there
       are some legal C constructs which are not legal C++.
       Conversely, ANSI C inherited several features from C++,
       including prototypes and const, so neither language is really a
       subset or superset of the other; the two also define the meaning
       of some common constructs differently.  In spite of the
       differences, many C programs will compile correctly in a C++
       environment, and many recent compilers offer both C and C++
       compilation modes.  (But it's usually a bad idea to compile
       straight C code as if it were C++; the languages are different
       enough that you'll generally get poor results.)  See also
       questions 8.9 and 20.20.

       References: H&S p. xviii, Sec. 1.1.5 p. 6, Sec. 2.8 pp. 36-7,
       Sec. 4.9 pp. 104-107.

20.28:  I need a sort of an "approximate" strcmp routine, for comparing
       two strings for close, but not necessarily exact, equality.

A:      Some nice information and algorithms having to do with
       approximate string matching, as well as a useful bibliography,
       can be found in Sun Wu and Udi Manber's paper "AGREP -- A Fast
       Approximate Pattern-Matching Tool."

       Another approach involves the "soundex" algorithm, which maps
       similar-sounding words to the same codes.  Soundex was designed
       for discovering similar-sounding names (for telephone directory
       assistance, as it happens), but it can be pressed into service
       for processing arbitrary words.

       References: Knuth Sec. 6 pp. 391-2 Volume 3; Wu and Manber,
       "AGREP -- A Fast Approximate Pattern-Matching Tool" .

20.29:  What is hashing?

A:      Hashing is the process of mapping strings to integers, usually
       in a relatively small range.  A "hash function" maps a string
       (or some other data structure) to a bounded number (the "hash
       bucket") which can more easily be used as an index in an array,
       or for performing repeated comparisons.  (Obviously, a mapping
       from a potentially huge set of strings to a small set of
       integers will not be unique.  Any algorithm using hashing
       therefore has to deal with the possibility of "collisions.")
       Many hashing functions and related algorithms have been
       developed; a full treatment is beyond the scope of this list.

       References: K&R2 Sec. 6.6; Knuth Sec. 6.4 pp. 506-549 Volume 3;
       Sedgewick Sec. 16 pp. 231-244.

20.31:  How can I find the day of the week given the date?

A:      Use mktime() or localtime() (see questions 13.13 and 13.14, but
       beware of DST adjustments if tm_hour is 0), or Zeller's
       congruence (see the sci.math FAQ list), or this elegant code by
       Tomohiko Sakamoto:

               int dayofweek(int y, int m, int d)      /* 0 = Sunday */
               {
                       static int t[] = {0, 3, 2, 5, 0, 3, 5, 1, 4, 6, 2, 4};
                       y -= m < 3;
                       return (y + y/4 - y/100 + y/400 + t[m-1] + d) % 7;
               }

       See also questions 13.14 and 20.32.

       References: ISO Sec. 7.12.2.3.

20.32:  Is (year % 4 == 0) an accurate test for leap years?  (Was 2000 a
       leap year?)

A:      No, it's not accurate (and yes, 2000 was a leap year).
       The full expression for the present Gregorian calendar is

               year % 4 == 0 && (year % 100 != 0 || year % 400 == 0)

       See a good astronomical almanac or other reference for details.
       (To forestall an eternal debate: references which claim the
       existence of a 4000-year rule are wrong.)  See also question
       13.14.

20.34:  Here's a good puzzle: how do you write a program which produces
       its own source code as output?

A:      It is actually quite difficult to write a self-reproducing
       program that is truly portable, due particularly to quoting and
       character set difficulties.

       Here is a classic example (which ought to be presented on one
       line, although it will fix itself the first time it's run):

               char*s="char*s=%c%s%c;main(){printf(s,34,s,34);}";
               main(){printf(s,34,s,34);}

       (This program has a few deficiencies, among other things
       neglecting to #include <stdio.h>, and assuming that the double-
       quote character " has the value 34, as it does in ASCII.)

       Here is an improved version, posted by James Hu:

               #define q(k)main(){return!puts(#k"\nq("#k")");}
               q(#define q(k)main(){return!puts(#k"\nq("#k")");})

20.35:  What is "Duff's Device"?

A:      It's a devastatingly devious way of unrolling a loop, devised by
       Tom Duff while he was at Lucasfilm.  In its "classic" form, it
       was used to copy bytes, and looked like this:

               register n = (count + 7) / 8;   /* count > 0 assumed */
               switch (count % 8)
               {
               case 0:    do { *to = *from++;
               case 7:         *to = *from++;
               case 6:         *to = *from++;
               case 5:         *to = *from++;
               case 4:         *to = *from++;
               case 3:         *to = *from++;
               case 2:         *to = *from++;
               case 1:         *to = *from++;
                             } while (--n > 0);
               }

       where count bytes are to be copied from the array pointed to by
       from to the memory location pointed to by to (which is a memory-
       mapped device output register, which is why to isn't
       incremented).  It solves the problem of handling the leftover
       bytes (when count isn't a multiple of 8) by interleaving a
       switch statement with the loop which copies bytes 8 at a time.
       (Believe it or not, it *is* legal to have case labels buried
       within blocks nested in a switch statement like this.  In his
       announcement of the technique to C's developers and the world,
       Duff noted that C's switch syntax, in particular its "fall
       through" behavior, had long been controversial, and that "This
       code forms some sort of argument in that debate, but I'm not
       sure whether it's for or against.")

20.36:  When will the next International Obfuscated C Code Contest
       (IOCCC) be held?  How can I get a copy of the current and
       previous winning entries?

A:      The contest schedule varies over time; see
       http://www.ioccc.org/index.html for current details.

       Contest winners are usually announced at a Usenix conference,
       and are posted to the net sometime thereafter.  Winning entries
       from previous years (back to 1984) are archived at ftp.uu.net
       (see question 18.16) under the directory pub/ioccc/; see also
       http://www.ioccc.org/index.html .

20.37:  What was the entry keyword mentioned in K&R1?

A:      It was reserved to allow the possibility of having functions
       with multiple, differently-named entry points, a la FORTRAN.  It
       was not, to anyone's knowledge, ever implemented (nor does
       anyone remember what sort of syntax might have been imagined for
       it).  It has been withdrawn, and is not a keyword in ANSI C.
       (See also question 1.12.)

       References: K&R2 p. 259 Appendix C.

20.38:  Where does the name "C" come from, anyway?

A:      C was derived from Ken Thompson's experimental language B, which
       was inspired by Martin Richards's BCPL (Basic Combined
       Programming Language), which was a simplification of CPL
       (Combined Programming Language, or perhaps Cambridge Programming
       Language).  For a while, there was speculation that C's
       successor might be named P (the third letter in BCPL) instead of
       D, but of course the most visible descendant language today is C++.

20.39:  How do you pronounce "char"?

A:      You can pronounce the C keyword "char" in at least three ways:
       like the English words "char," "care," or "car" (or maybe even
       "character"); the choice is arbitrary.

20.39b: What do "lvalue" and "rvalue" mean?

A:      Simply speaking, an "lvalue" is an expression that could appear
       on the left-hand sign of an assignment; you can also think of it
       as denoting an object that has a location.  (But see question
       6.7 concerning arrays.)  An "rvalue" is any expression that has
       a value (and that can therefore appear on the right-hand sign of
       an assignment).

20.40:  Where can I get extra copies of this list?

A:      An up-to-date copy may be obtained from ftp.eskimo.com in
       directory u/s/scs/C-faq/.  You can also just pull it off the
       net; it is normally posted to comp.lang.c on the first of each
       month, with an Expires: line which should keep it around all
       month.  A parallel, abridged version is available (and posted),
       as is a list of changes accompanying each significantly updated
       version.

       The various versions of this list are also posted to the
       newsgroups comp.answers and news.answers.  Several sites
       archive news.answers postings and other FAQ lists, including
       this one; two sites are rtfm.mit.edu (directories
       pub/usenet/news.answers/C-faq/ and pub/usenet/comp.lang.c/) and
       ftp.uu.net (directory usenet/news.answers/C-faq/).  If you don't
       have ftp access, a mailserver at rtfm.mit.edu can mail you FAQ
       lists: send a message containing the single word "help" to
       [email protected] .  See the meta-FAQ list in
       news.answers for more information.

       A hypertext (HTML) version of this FAQ list is available on the
       World-Wide Web; the URL is http://www.eskimo.com/~scs/C-faq/top.html .
       A comprehensive site which references all Usenet FAQ lists is
       http://www.faqs.org/faqs/ .

       An extended version of this FAQ list has been published by
       Addison-Wesley as _C Programming FAQs: Frequently Asked
       Questions_ (ISBN 0-201-84519-9).  An errata list is at
       http://www.eskimo.com/~scs/C-faq/book/Errata.html and on
       ftp.eskimo.com in u/s/scs/ftp/C-faq/book/Errata .

Bibliography

American National Standards Institute, _American National Standard for
Information Systems -- Programming Language -- C_, ANSI X3.159-1989
(see question 11.2).  [ANSI]

American National Standards Institute, _Rationale for American National
Standard for Information Systems -- Programming Language -- C_
(see question 11.2).  [Rationale]

Jon Bentley, _Writing Efficient Programs_, Prentice-Hall, 1982,
ISBN 0-13-970244-X.

David Burki, "Date Conversions," _The C Users Journal_, February 1993,
pp. 29-34.

Ian F. Darwin, _Checking C Programs with lint_, O'Reilly, 1988,
ISBN 0-937175-30-7.

David Goldberg, "What Every Computer Scientist Should Know about
Floating-Point Arithmetic," _ACM Computing Surveys_, Vol. 23 #1,
March, 1991, pp. 5-48.

Samuel P. Harbison and Guy L. Steele, Jr., _C: A Reference Manual_,
Fourth Edition, Prentice-Hall, 1995, ISBN 0-13-326224-3.  [There is
also a fifth edition: 2002, ISBN 0-13-089592-X.] [H&S]

Mark R. Horton, _Portable C Software_, Prentice Hall, 1990,
ISBN 0-13-868050-7.  [PCS]

Institute of Electrical and Electronics Engineers, _Portable Operating
System Interface (POSIX) -- Part 1: System Application Program Interface
(API) [C Language]_, IEEE Std. 1003.1, ISO/IEC 9945-1.

International Organization for Standardization, ISO 9899:1990
(see question 11.2).  [ISO]

International Organization for Standardization, WG14/N794 Working Draft
(see questions 11.1 and 11.2b).  [C9X]

Brian W. Kernighan and P.J. Plauger, _The Elements of Programming
Style_, Second Edition, McGraw-Hill, 1978, ISBN 0-07-034207-5.

Brian W. Kernighan and Dennis M. Ritchie, _The C Programming Language_,
Prentice-Hall, 1978, ISBN 0-13-110163-3.  [K&R1]

Brian W. Kernighan and Dennis M. Ritchie, _The C Programming Language_,
Second Edition, Prentice Hall, 1988, ISBN 0-13-110362-8, 0-13-110370-9.
(See also question 18.10.) [K&R2]

Donald E. Knuth, _The Art of Computer Programming_.  Volume 1:
_Fundamental Algorithms_, Third Edition, Addison-Wesley, 1997, ISBN
0-201-89683-4.  Volume 2: _Seminumerical Algorithms_, Third Edition,
1997, ISBN 0-201-89684-2.  Volume 3: _Sorting and Searching_, Second
Edition, 1998, ISBN 0-201-89685-0.  [Knuth]

Andrew Koenig, _C Traps and Pitfalls_, Addison-Wesley, 1989,
ISBN 0-201-17928-8.  [CT&P]

G. Marsaglia and T.A. Bray, "A Convenient Method for Generating Normal
Variables," _SIAM Review_, Vol. 6 #3, July, 1964.

Stephen K. Park and Keith W. Miller, "Random Number Generators: Good
Ones are Hard to Find," _Communications of the ACM_, Vol. 31 #10,
October, 1988, pp. 1192-1201 (also technical correspondence August,
1989, pp. 1020-1024, and July, 1993, pp. 108-110).

P.J. Plauger, _The Standard C Library_, Prentice Hall, 1992,
ISBN 0-13-131509-9.

Thomas Plum, _C Programming Guidelines_, Second Edition, Plum Hall,
1989, ISBN 0-911537-07-4.

William H. Press, Saul A. Teukolsky, William T. Vetterling, and Brian P.
Flannery, _Numerical Recipes in C_, Second Edition, Cambridge University
Press, 1992, ISBN 0-521-43108-5.

Dale Schumacher, Ed., _Software Solutions in C_, AP Professional, 1994,
ISBN 0-12-632360-7.

Robert Sedgewick, _Algorithms in C_, Addison-Wesley, 1990,
ISBN 0-201-51425-7.  (A new edition is being prepared; the first two
volumes are ISBN 0-201-31452-5 and 0-201-31663-3.)

Charles Simonyi and Martin Heller, "The Hungarian Revolution," _Byte_,
August, 1991, pp. 131-138.

David Straker, _C Style: Standards and Guidelines_, Prentice Hall,
ISBN 0-13-116898-3.

Steve Summit, _C Programming FAQs: Frequently Asked Questions_, Addison-
Wesley, 1995, ISBN 0-201-84519-9.  [The book version of this FAQ list;
see also http://www.eskimo.com/~scs/C-faq/book/Errata.html .]

Peter van der Linden, _Expert C Programming: Deep C Secrets_, Prentice
Hall, 1994, ISBN 0-13-177429-8.

Sun Wu and Udi Manber, "AGREP -- A Fast Approximate Pattern-Matching
Tool," USENIX Conference Proceedings, Winter, 1992, pp. 153-162.

There is another bibliography in the revised Indian Hill style guide
(see question 17.9).  See also question 18.10.


Acknowledgements

Thanks to Jamshid Afshar, Lauri Alanko, Michael B. Allen, David
Anderson, Jens Andreasen, Tanner Andrews, Sudheer Apte, Joseph
Arceneaux, Randall Atkinson, Kaleb Axon, Daniel Barker, Rick Beem,
Peter Bennett, Mathias Bergqvist, Wayne Berke, Dan Bernstein, Tanmoy
Bhattacharya, John Bickers, Kevin Black, Gary Blaine, Yuan Bo, Mark J.
Bobak, Anthony Borla, Dave Boutcher, Alan Bowler, [email protected],
Michael Bresnahan, Walter Briscoe, Vincent Broman, Robert T. Brown, Stan
Brown, John R. Buchan, Joe Buehler, Kimberley Burchett, Gordon Burditt,
Scott Burkett, Eberhard Burr, Burkhard Burow, Conor P. Cahill, D'Arcy
J.M. Cain, Christopher Calabrese, Ian Cargill, Vinit Carpenter, Paul
Carter, Mike Chambers, Billy Chambless, C. Ron Charlton, Franklin Chen,
Jonathan Chen, Raymond Chen, Richard Cheung, Avinash Chopde, Steve
Clamage, Ken Corbin, Dann Corbit, Ian Cottam, Russ Cox, Jonathan
Coxhead, Lee Crawford, Nick Cropper, Steve Dahmer, Jim Dalsimer, Andrew
Daviel, James Davies, John E. Davis, Ken Delong, Norm Diamond, Jamie
Dickson, Bob Dinse, dlynes@plenary-software, Colin Dooley, Jeff Dunlop,
Ray Dunn, Stephen M. Dunn, Andrew Dunstan, Michael J. Eager, Scott
Ehrlich, Arno Eigenwillig, Yoav Eilat, Dave Eisen, Joe English, Bjorn
Engsig, David Evans, Andreas Fassl, Clive D.W. Feather, Dominic Feeley,
Simao Ferraz, Pete Filandr, Bill Finke Jr., Chris Flatters, Rod Flores,
Alexander Forst, Steve Fosdick, Jeff Francis, Ken Fuchs, Tom Gambill,
Dave Gillespie, Samuel Goldstein, Willis Gooch, Tim Goodwin, Alasdair
Grant, W. Wesley Groleau, Ron Guilmette, Craig Gullixson, Doug Gwyn,
Michael Hafner, Zhonglin Han, Darrel Hankerson, Tony Hansen, Douglas
Wilhelm Harder, Elliotte Rusty Harold, Joe Harrington, Guy Harris, John
Hascall, Adrian Havill, Richard Heathfield, Des Herriott, Ger Hobbelt,
Sam Hobbs, Joel Ray Holveck, Jos Horsmeier, Syed Zaeem Hosain, Blair
Houghton, Phil Howard, Peter Hryczanek, James C. Hu, Chin Huang, Jason
Hughes, David Hurt, Einar Indridason, Vladimir Ivanovic, Jon Jagger,
Ke Jin, Kirk Johnson, David Jones, Larry Jones, Morris M. Keesan, Arjan
Kenter, Bhaktha Keshavachar, James Kew, Bill Kilgore, Darrell Kindred,
Lawrence Kirby, Kin-ichi Kitano, Peter Klausler, John Kleinjans, Andrew
Koenig, Thomas Koenig, Adam Kolawa, Jukka Korpela, Przemyslaw Kowalczyk,
Ajoy Krishnan T, Anders Kristensen, Jon Krom, Markus Kuhn, Deepak
Kulkarni, Yohan Kun, B. Kurtz, Kaz Kylheku, Oliver Laumann, John Lauro,
Felix Lee, Mike Lee, Timothy J. Lee, Tony Lee, Marty Leisner, Eric
Lemings, Dave Lewis, Don Libes, Brian Liedtke, Philip Lijnzaad, James
D. Lin, Keith Lindsay, Yen-Wei Liu, Paul Long, Patrick J. LoPresti,
Christopher Lott, Tim Love, Paul Lutus, Mike McCarty, Tim McDaniel,
Michael MacFaden, Allen Mcintosh, J. Scott McKellar, Kevin McMahon,
Stuart MacMartin, John R. MacMillan, Robert S. Maier, Andrew Main,
Bob Makowski, Evan Manning, Barry Margolin, George Marsaglia, George
Matas, Brad Mears, Wayne Mery, De Mickey, Rich Miller, Roger Miller,
Bill Mitchell, Mark Moraes, Darren Morby, Bernhard Muenzer, David Murphy,
Walter Murray, Ralf Muschall, Ken Nakata, Todd Nathan, Taed Nelson,
Pedro Zorzenon Neto, Daniel Nielsen, Landon Curt Noll, Tim Norman, Paul
Nulsen, David O'Brien, Richard A. O'Keefe, Adam Kolawa, Keith Edward
O'hara, James Ojaste, Max Okumoto, Hans Olsson, Thomas Otahal, Lloyd
Parkes, Bob Peck, Harry Pehkonen, Andrew Phillips, Christopher Phillips,
Francois Pinard, Nick Pitfield, Wayne Pollock, [email protected], Dan Pop,
Don Porges, Claudio Potenza, Lutz Prechelt, Lynn Pye, Ed Price, Kevin
D. Quitt, Pat Rankin, Arjun Ray, Eric S. Raymond, Christoph Regli,
Peter W. Richards, James Robinson, Greg Roelofs, Eric Roode, Manfred
Rosenboom, J.M. Rosenstock, Rick Rowe, Michael Rubenstein, Erkki
Ruohtula, John C. Rush, John Rushford, Kadda Sahnine, Tomohiko Sakamoto,
Matthew Saltzman, Rich Salz, Chip Salzenberg, Matthew Sams, Paul Sand,
DaviD W. Sanderson, Frank Sandy, Christopher Sawtell, Jonas Schlein,
Paul Schlyter, Doug Schmidt, Rene Schmit, Russell Schulz, Dean Schulze,
Jens Schweikhardt, Chris Sears, Peter Seebach, Gisbert W. Selke,
Patricia Shanahan, Girija Shanker, Clinton Sheppard, Aaron Sherman,
Raymond Shwake, Nathan Sidwell, Thomas Siegel, Peter da Silva, Andrew
Simmons, Joshua Simons, Ross Smith, Thad Smith, Henri Socha, Leslie
J. Somos, Eric Sosman, Henry Spencer, David Spuler, Frederic Stark,
James Stern, Zalman Stern, Michael Sternberg, Geoff Stevens, Alan
Stokes, Bob Stout, Dan Stubbs, Tristan Styles, Richard Sullivan, Steve
Sullivan, Melanie Summit, Erik Talvola, Christopher Taylor, Dave Taylor,
Clarke Thatcher, Wayne Throop, Chris Torek, Steve Traugott, Brian Trial,
Nikos Triantafillis, Ilya Tsindlekht, Andrew Tucker, Goran Uddeborg,
Rodrigo Vanegas, Jim Van Zandt, Momchil Velikov, Wietse Venema, Tom
Verhoeff, Ed Vielmetti, Larry Virden, Chris Volpe, Mark Warren, Alan
Watson, Kurt Watzka, Larry Weiss, Martin Weitzel, Howard West, Tom
White, Freek Wiedijk, Stephan Wilms, Tim Wilson, Dik T. Winter, Lars
Wirzenius, Dave Wolverton, Mitch Wright, Conway Yee, James Youngman,
Ozan S. Yigit, and Zhuo Zang, who have contributed, directly or
indirectly, to this article.  Thanks to the reviewers of the book-length
version: Mark Brader, Vinit Carpenter, Stephen Clamage, Jutta Degener,
Doug Gwyn, Karl Heuer, and Joseph Kent.  Thanks to Debbie Lafferty and
Tom Stone at Addison-Wesley for encouragement, and permission to
cross-pollinate this list with new text from the book.  Special thanks
to Karl Heuer, Jutta Degener, and particularly to Mark Brader, who (to
borrow a line from Steve Johnson) have goaded me beyond my inclination,
and occasionally beyond my endurance, in relentless pursuit of a better
FAQ list.

                                               Steve Summit
                                               [email protected]


This article is Copyright 1990-2004 by Steve Summit.
Content from the book _C Programming FAQs: Frequently Asked Questions_
is made available here by permission of the author and the publisher as
a service to the community.  It is intended to complement the use of the
published text and is protected by international copyright laws.  The
content is made available here and may be accessed freely for personal
use but may not be republished without permission.
With the exception of the examples by other, cited authors (i.e. in
questions 20.31 and 20.35) the C code in this article is public domain
and may be used without restriction.